• Patch Notes •                 • New User Guide •                • Guild Information •

    Take Over: Yōkai of the Blood Tree

    Share
    Yona
    Yona

    Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Character Application Approved!- Magic Application Approved!- Obtain A Lineage!- The Being- Summer Special Participant- Be On Lester's Friends List- 1 Year Anniversary- Player 
    Lineage : Seductor's Touch
    Position : None
    Posts : 453
    Guild : Onyx Moon
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Johann
    Experience : 38,568.75

    Take Over: Yōkai of the Blood Tree

    Post by Yona on 21st July 2018, 2:12 pm

    Take Over: Yōkai of the Blood Tree


    Magic Name: Take Over: Yōkai of the Blood Tree
    Magic Type: Prevalent Takeover and Auxiliary Caster (+25% to HP)
    Magic Description:

    Description: A group of evil mages known as the Blood Seal possessed a profound skill to seal demons within living organisms. They discovered a way to seal demons within plantlife after capturing the demons from various places in the world. The demons sealed within the plants surrounded the home base and acted as a first defense if their private headquarters were ever attacked. An attack on the Blood Seal organization made by Yona and her mentor, out for a personal vendetta, made it necessary to use similar sealing techniques. During the attack, Johann, sealed one of these demons within Yona’s body to ensure the survival of the young woman.  Prior to being sealed within a tree by the Blood Seal, Ketsueki was a lesser demon who used blood to fuel his powers. To further his dark power, the bloodlusting demon was often thought to be a vampire because he was dependant on night to obtain his victims through secrecy. It was through local folklore that his reputation as a vampire grew and he was captured and sealed away by the Blood Seal members. The demon, Ketsueki had been trapped in that tree for two hundred years before gaining freedom/mobility through Yona’s body. Instead of living as bound to the Blood Seal organization and to Shadow Island itself, Ketsueki now has a host for transportation and for seeking out his own desires. Ketsueki’s current personal desires include growing in strength through the blood of his victims and progressing to become a higher level demon in the eyes of his own kin.

    Ketsueki is able to take over Yona’s body, using it to an extent to get what he wants. His goal is destruction, death, and restoring his name back to the time when he was a part of local folklore and fears. He has a chaotic evil alignment and essentially does as he pleases and as he is capable of. He sees Yona as not in control of her body but merely his host for the time being. He can take over her body in small partial ways, giving Yona great power and strength, working to earn her trust in small amounts so that he can manipulate or forcefully complete full take-overs on a regular basis. He uses Yona’s own magical power to take her body over and in such a state induces an insatiable yearning for spilling blood, ingesting blood, or mass killing. It is only through Yona’s own will power and mind strength that she is able to fend Ketsueki off and control how much or how often he takes over her body. With training and practice, Yona does become better, and through internal bargaining can control Ketsueki to an extent. However, Ketsueki is his own entity and will do as he desires and so chooses (represented when necessary through rp or plot). He only acts as an equal or as a subservient demon if another stronger demonic presence is around.
    Ketsueki's Color Code: color=# cc3300

    Strengths:

    • Ketsueki is resistant to giving control back to Yona and Yona is less affected by mind-based spells once he is in control.
    • Ketsueki’s magic becomes stronger when he uses blood or spills a great deal of it.
    • Ketsueki isn’t a fool and for the survival of his host, Yona, he is willing to make bargains or take over in dangerous situations to protect her.


    Weaknesses:

    • Ketsueki is better able to take over if Yona’s emotions are unregulated, especially with strong anger, fear or grief or if she is targeted by a mind-based spell.
    • Ketsueki requires blood for both his survival and his power. He is determined to get it through any means necessary, including physically weakening Yona by using her blood if necessary.
    • Ketsueki is evil and has no qualms about who he attacks, friend or foe of Yona’s, and without regard to age. He does as he wants to when in control.


    Unique Abilities:

    • Blood-scourge: In the presence of an extremely violent or bloody event, through the spilling or ingesting of blood, or through weakening Yona herself with reduced 10% HP if there is no blood around, Ketsueki in a take over can deal increased magical damage by 50%.
    • Irreverent Form: During a partial take over, Ketsueki in Yona’s body gains darkvision through her eyes, improved olfactory senses, and a 50% reduced physical damage by weapons or melee combat. In a full take over, Ketsueki’s reduced damage becomes 50% reduced effects/damage for mental or fear-based attacks instead of physical protection.
    • Third UA Space:


    Spell List:

    At S Rank: 3 UAs, 6B, 2B+, 8A, 2A+, 6S, 1S+,2 signature, Downsides are optional if you want to add in extra buffs/debuffs to a spell


    Signature Spells:

    Horrid Wilting:

    Name: Horrid Wilting
    Rank: Signature (Earned at C Rank)
    Type: Single Target, Partial Take Over
    Damage: Based on user rank (B rank is 80 hp)
    Range: Based on user rank (B rank is 200 m)
    Speed: Based on user rank (B rank is 200 m/s)
    Duration: 4 Posts
    Downside: For an increase of speed of 25%, the user must be focused on the target, making them lose peripheral and long distance vision for the duration of the spell.
    Description: The spell is cast swiftly and appears as dark wine-red claws shoot out and extend from the user's hand(s). The claws can deal melee damage of user rank. Even from a distance, Ketsueki's dark-colored knife-like claws can stretch out and lunge into a target's body. They suck up the blood, enhancing Ketsueki's power and strength, fueling and empowering his abilities.
    Abilities:

    • Fibrous Claws: (Active) The claws of Ketsueki's hands shoot out to a single target range. They extend out to impale the target wherever aimed. Consequently, the claws work like the roots of a tree, drawing out the blood of the target and then drawing that blood into Ketsueki, and dealing user rank damage to the target.
    • Blood-Drain: (Buff) The blood drawn in through the claws from the target is used to increase the power of Ketsueki. A % increase to melee and spell damage based on user's rank because this is a ranking signature spell which lasts for the duration of the spell.


    Horrid Wilting:
    Name:
    Rank: Signature (Earned at A Rank)
    Type: Single Target, Partial Take Over
    Damage: Based on user rank (B rank is 80 hp)
    Range: Based on user rank (B rank is 200 m)
    Speed: Based on user rank (B rank is 200 m/s)
    Duration: 4 Posts
    Downside: For an increase of speed of 25%, the user must be focused on the target, making them lose peripheral and long distance vision for the duration of the spell.
    Description: The s

    Abilities:

    • Fibrous Claws: (Active) Ththe target.
    • Blood-Drain: (Buff) Theion of the spell.

    Advanced Spells:

    Name: (Name of the Spell )
    Rank: (What rank is your spell? D+, C+, B+, A+, S+, or H+)
    Type: (Single Target, Multiple Target, Area of Effect, Burst. One can also put the subtype like Partial/Full take over here as well)
    Damage: (Put the amount of damage the spell deals here, see the magic rules for how much damage each spell type deals)
    Range: (Put the range of the spell, see tables and faq thread in the rules area for the range each spell type has)
    Speed: (Put the speed of the spell, see tables and faq thread in the rules area for the speed each spell type has)
    Duration: (How long does the spell last?)
    Downside: (An optional field, a downside applies to the spell specifically in order to attempt to increase the range or speed. You can only increase either range or speed for a spell, so only 1 true downside is needed, naturally you could add more if you are inclined with no further effect.)
    Description: (How the spell is cast, what it looks like, what it does, extra info. )

    Abilities: The abilities this Takeover spell has.

    • Ability 1:
    • Ability 2: Only for Full take overs.
    • Buff:


    D Rank Spells:
    Corrosive Blood:

    Name: Corrosive Blood
    Rank: D
    Type: Burst, Caster type
    Damage:
    Range:
    Speed:
    Duration: 4 Posts
    Downside: (An optional field, a downside applies to the spell specifically in order to attempt to increase the range or speed. You can only increase either range or speed for a spell, so only 1 true downside is needed, naturally you could add more if you are inclined with no further effect.)
    Description: The spell is cast without any physical outward change in appearance. The user's blood becomes pressurized and acidic in nature so that if the user is hit, blood may spurt out of the wound in a swift counter, spraying acid-like blood back at their attacker. This allows the user to take more risks and fight close handed, knowing they have a secret trick up their sleeve.

    Abilities: The abilities this Takeover spell has.

    • Ability 1:
    • Ability 2: Only for Full take overs.
    • Buff:


    Name: (Name of the Spell )
    Rank: (What rank is your spell? D, C, B, A, S, or H)
    Type: (Single Target, Multiple Target, Area of Effect, Burst. One can also put the subtype like Partial/Full take over here as well)
    Damage: (Put the amount of damage the spell deals here, see the magic rules for how much damage each spell type deals)
    Range: (Put the range of the spell, see tables and faq thread in the rules area for the range each spell type has)
    Speed: (Put the speed of the spell, see tables and faq thread in the rules area for the speed each spell type has)
    Duration: (How long does the spell last?)
    Downside: (An optional field, a downside applies to the spell specifically in order to attempt to increase the range or speed. You can only increase either range or speed for a spell, so only 1 true downside is needed, naturally you could add more if you are inclined with no further effect.)
    Description: (How the spell is cast, what it looks like, what it does, extra info. )

    Abilities: The abilities this Takeover spell has.

    • Ability 1:
    • Ability 2: Only for Full take overs.
    • Buff:


    Last edited by Yona on 18th February 2019, 6:14 pm; edited 18 times in total


    _____________________________________________________________________________________


    ~Yona's Links~


    Yona's Color: color = #33cc66
    Ketsueki's Color: color = #cc3300
    Yona
    Yona

    Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Character Application Approved!- Magic Application Approved!- Obtain A Lineage!- The Being- Summer Special Participant- Be On Lester's Friends List- 1 Year Anniversary- Player 
    Lineage : Seductor's Touch
    Position : None
    Posts : 453
    Guild : Onyx Moon
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Johann
    Experience : 38,568.75

    Re: Take Over: Yōkai of the Blood Tree

    Post by Yona on 25th July 2018, 2:28 pm

    C Rank Spells:

    B Rank Spells:


    _____________________________________________________________________________________


    ~Yona's Links~


    Yona's Color: color = #33cc66
    Ketsueki's Color: color = #cc3300

      Current date/time is 20th February 2019, 8:19 am