Leabhar na finscéalta

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    Morrigan

    Haiku Contest Participant- Player -
    Lineage : None
    Position : None
    Posts : 109
    Guild : Silver Wolf
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    Experience : 431.25

    Character Sheet
    First Magic: Book of Legends
    Second Magic:
    Third Magic:

    Leabhar na finscéalta

    Post by Morrigan on 21st September 2017, 5:22 am

    Magic

    Primary Magic: Leabhar na finscéalta(Book of Legends in Gaelic)
    Secondary Magic: NA
    Caster or Holder: Holder
    Description: Leabhar na finscéalta is said to be a book that has recorded every great hero and legend throughout the ages of time. Said to have disappeared in a time long ago, Haley recovered the book while cleaning her library in a suitcase, the Ancient Archives. Attached to the book was a note that said 'Happy Birthday'. Confused she opens the book and gets transported to an ethereal plain, and around her surrounded heroes of many ages. Then when she was brought back, she decided to learn and use it well.
    The Book and Bookmark:

    Leabhar na finscéalta is a special kind of book. 
    Haley only uses this book when she needs it, and hence may not be versatile with the potential that the book has waiting to be released. Haley does try her best to utilize her summons in the book to help with puzzling situations.
    Strengths:

    • Soul Bond: The book can never be taken away from Haley's grasp, teleporting back even with spells that seal such an ability to it.
    • Knowledge is Power: The book serves as the source of all known legends ever told, making it an encyclopedia of monsters, creatures and famous people throughout the world.
    • Indestructible: This leather bound book is really indestructible thanks to enchantments unknown to any mortal being, and can be used as a way to block attacks and whack people with it. Knowledge packs a punch!

    Weaknesses:

    • Crystal Charges: The charges can be crystallized to allow her to put her own summons in stasis. However the crystals can be taken and broken to put her summons on cooldown.
    • Flipping: Until the day Haley remembers the page number, name and title of a summon, Haley would have to flip the thick book to find the designated legend for the job.
    • Read: You can still read the book, so you know what could be up her sleeve and be ready.
    • Close Range: Rarely will Haley fight close range with the book out unless she drops it, which is incredibly stupid.

    Lineage:The Morrigan Child
    Unique Abilities:

    • Etherano Charges: Haley gains 1 charge of concentrated etherano from the environment every 2 posts(max 10 charges), which are kept in the book of legends. Haley may use these charges either as concentrated blasts of pure raw magic(deals 1/2 user rank) or their more useful trait of allowing her to put her summons in stasis. In stasis the summon is not in the battlefield, however their active can be used by Haley herself. Breaking the crystals or using the active puts the summons into cooldown. Stasis summons can be put into the field at anytime to resume their duration.
    • Inspired by Legends: Haley is very resistant to magic and effects related to darkness, demoralizing and other negative effects(50% resistance).
    • Fantasy Alive: Haley can take the charges and create objects that are non-combat. The pages can be visualized using the etherano charges, just they can't participate in battle due to how tiny they are(max size possible is the size of Haley's palm). Haley can revert said created objects back into charges and store them in her book. Literal hologram books.
    • Fairy Tales: Haley's book can create fairies which do not do anything combat wise but serve more as servants. The fairies themselves have distinct personalities, they all carry the same weight, they move at the same speed and speak in Morse Code, with the occasional "Hey Listen". They serve as Haley's tiny little companions. There is no limit to how many Haley can bring in though she prefers up to 5 so she can manage them.

    Spells:
    Spell Template:

    Name:
    Rank:
    Type:
    Duration:
    Cooldown:
    Description:
    Strengths:
    Weaknesses:

    Signature Spells:

    Name: Magic Circle
    Rank: User
    Type: Support Summon
    Duration: 2 posts
    Cooldown: 3 posts
    Description: The Magic Circle creates an invisible barrier around Haley that is 5 meters in radius, which last 2 posts, takes 2 User Rank damage and is the only casting spell that requires Etherano Charges, being 4 to use this barrier spell. Barrier will only block up to it's hp and any excess damage will pass through.
    Strengths:

    • Allows Haley and her team to recover while inside
    • A quick refuge to protect against attacks.

    Weaknesses:


    • Does not provide healing while inside.
    • Barrier remains in the area where it is casted.
    • You can tell the barrier is up when there is a circle on the ground below Haley.



    Name: Sprite Squad
    Rank: D
    Type: Offensive
    Duration: 2 post
    Cooldown: 3 posts
    Description: The book creates a small squadron of 4 Sprites to protect itself. They all wield ranged weapons. They deal 1/4 D rank damage each and maintain a patrol distance of 0.3 meters around the book. They only have 1 hp, so any attack will destroy them.
    Strengths:

    • Provide a quick damage output should Haley not have her summons available.
    • They are not affected by status effects as they are not physical entities.

    Weaknesses:

    • Can't block attacks stopped by physical objects
    • Only protects the book, so without the book Haley is defenseless.
    • They are rather weak.


    D rank Spells:

    Name: Page 17, Cecilia Merrylin, "The Witch of the World"
    Rank: D
    Type: Summon
    Duration: 2 posts
    Cooldown: 3 posts
    Description: Haley calls upon the book and allow the legend known as "The Witch of the World", Cecilia Merrylin, spending 1 Etherano Charge if she has any. This tiny child size witch bears the typical witch outfit, black hat, black robes and even a flying broom. Despite her small stracture, she can bear big things.

    Cursed to have the looks of a child forever, Cecilia was saddened. There was no counter curse and no doctor could help her. Her ingenuity and prowess were wasted due to people of her time bearing the idea a child is nothing till he or she is older. No one would believe her abilities to carry mountains without her hands or create stone puppets from boulders. So she vowed to prove them wrong, but never thought fate had other plans.

    One day the village nearby was getting smothered by enemy troops from a rival country. Unable to stop them with just her normal fire spells, Cecilia called upon her powers. The world begun to shake and she flung the whole enemu country right to the other side of the world in childish tantrum. Fearing the small woman, they called her the "Witch of the World", for she could move the continents themselves.

    Cecilia's power is Tectonic Shift, a magic that has lost its teachings in times before Cecilia, the only living practitioner was a blind old woman during the witch's time.

    Passively, Cecilia flies on her magic broom which Haley can hold on to to fly as well. Max speed is 25m/s

    Actively, Cecilia channels her magical power for one post and sends a shockwave on the next into the ground that makes the ground rise up like slabs. The wave travel 15 metres in a circle and slabs are 3 metres high. Enemies unlucky enough to be under the slabs are deal D rank damage and of course knocked up.

    Cecilia's stats are as followed.

    • HP: 30hp
    • AD: 5(physical), D rank(magical)

    Strengths:

    • Create for disrupting enemy channels or spells
    • Can serve as a quick defense if timed correctly as the slabs may block spells as they come up

    Weaknesses:

    • Channel spell so Cecilia can get interrupted and prevent her channel.
    • Only stays for 2 posts so if interrupted while channeling, her active is useless as she will disappear before she can finish
    • Earth Mages are dealt half the damage.
    • Cecilia herself has little hp


    Name:Page 25, Ryu, "Dragon Tooth"
    Rank: D
    Type: Summon
    Duration: 1 post
    Cooldown: 2 posts
    Description: Haley calls upon the book and brings forth Ryu, "Dragon Tooth", costing 1 charge if she has any stored. Ryu wields a sword with a ruby crystal at the hilt. His hair in a ponytail and a hybrid of a martial artist uniform and a tunic.

    Ryu was a slave, slave to the corrupt Emperor, who believes himself to be the son of the Great Dragon, which the capital worshiped. The Emperor seemed to always mistreat Ryu, and it fueled his hatred. However one day, while he swept the Emperor's courtyard, he stumbles upon a knife on the ground with a ruby. Picking it up, energy surged through the boy and he felt untouched power course around his body. Having been food starved, it was the greatest feeling, like he could take on the world. So he escaped the castle, and created a revolution, calling himself the "Dragon Tooth", for only dragons can kill dragons. Then at night, the castle was set ablaze and the Emperor himself cornered, and then burnt. However the fire took Ryu's life as well. Some say a red serpentine dragon flew towards the sky after his death, but who knows? The book.

    Stats

    • Hp:50
    • AD: 5hp per hit, No magic damage


    Ryu comes into the field and basically serves a foot soldier.

    Actively. he turns into a red dragon that immolates, leaving a ring of fire behind that deals D rank damage to enemies inside. Ring is 10 metres in diameter.

    Passively his sword dispels incoming spells of ranks lower or equal to Haley's. Deals 5hp damage physically.
    Strengths:

    • Serves as a quick spell block
    • Active skill may deter enemies.

    Weaknesses:

    • Ryu lasts a short while, so Haley must summon him sparingly.
    • Only dispels spells of ranks equal to or lower than Haley's


    Name: Page 9, Hernes, "Ghost of Windsor"
    Rank: D
    Type: Summon
    Duration: 1 posts
    Cooldown: 2 posts
    Description: Haley calls forth Herne, "Ghost of Windsor" from the book. Hernes is a tiny being, wearing an emerald cloak. No visible feet nor face could be seen on this enigmatic figure, only two glowing eyes which seem to be deep inside a void. It speaks in squeaks and chimes similar to wind chimes. Requires 2 charges to be summoned.

    Herne is being of old, older than the gods themselves when it came to the records of Windsor. Though tiny, this being wields ancient prowess that Haley herself has yet to tap into. It wields a bow and draws upon natural energy to fuel its ammunition. Deals 1/4 D rank damage per shot. No effect on Nature mages.

    Stats

    • HP:10
    • AD: 1/4 D rank(magic), No physical damage


    Passively, grants Haley the ability to become invisible in foliage and plant life.

    When activated, the arrows it fires deal 1.75D rank damage in a small explosion of 5m in radius.

    Strengths:

    • Quick reliable summon

    Weaknesses:

    • Lack a consistent strong damage output.
    • No effect on Nature mages due to natural energy.


    C rank Spells:

    Name: Page 29, Lix Reinhardt, "Shield Princess"
    Rank: C
    Type: Defensive Support Summon
    Duration: 2 posts
    Cooldown: 4 posts
    Description: Haley calls forth Lix, the "Shield Princess" from the book. Lix is a dainty lithe girl with a massive heater shield enchanted with runic magic. Lix wears leather armor and may not look like much of a legend. She requires 2 charges to be summoned in.

    Lix was born in a family where a chance of a female was once in a blue moon. The only other daughter to be born in the lineage of the Reinhardts was Lix's great great grandmother, who resembled a she-ogre. Lix on the other hand, was treated like a princess and was carefully thought the ways of a lady by her mother, like a flower. However her interest laid on her father's shield, the Guardian. When a clan rivalry broke out, a sabotage plan gave her whole family poison except her Lix who as protected by the shield. With her family unable to fight, Lix took the shield for herself and waged war to collect the antidote. The plan was successful and Lix became titled the "Shield Princess", for she was a flower that bloomed in times of hardship.

    Lix stats

    • Hp: 100
    • Damage: 12 melee damage.


    Lix passively returns 10% of all magic damage blocked in a 30m cone, none for physical attacks.

    Lix activates Aegis's Heroic, which sends Lix either flying towards an enemy to bash them for C rank physical damage or towards an ally to block 2C rank damage of incoming damage coming from one direction in a 120m radius from Lix. However Lix's duration ends after blocking or bashing so timing is crucial.

    Strengths:

    • I'll be your shield: Lix can block all sorts of damage thanks to Aegis no matter the damage.
    • Spiky Shield: Lix returns 10% of magic damage back if she blocks it so beware.
    • Disruptive: Lix's shield is big so if she flies towards you as the enemy beware.

    Weaknesses:

    • Only One Direction: Her active prevents her from blocking another direction so spliting up may go around her blocks if she used her active.
    • Independent: Lix is rather independent and sometimes does not do things as ordered, roughing up to her does not help either as she faced much dirtier things than your scowling face.
    • Only Magic: Aegis only returns magic damage, not physical damage.


    Name: Page 39, Meekle Lionheart, "The Brave"
    Rank: C
    Type: Defensive
    Duration: 2 posts
    Cooldown: 4 posts
    Description: Haley calls forth Meekle Lionheart, "the Brave", from the book. Meekle is a spry looking man with a generally meek looking attire, wielding a standard shield and an ax made to break shields and heads. He dons standard light armor. He requires 2 charges to summon in.

    Meekle Lionheart is a squire of his father, however due to his weakness and cowardliness, he lacked his father's approval and often felt useless to be his squire. By his teenage years he had enough and ran away from home. He however stumbled upon an ax of some sort, seemingly forced between two mountains. He was not the only one there however, as it seems crowds from the villages bordering this sight flocked to see it. And he saw his father there too, as if looking for someone on his horse. So in a fit of anger, he pushed himself through the crowd recklessly, not aware that a dark knight was trying to pull the axe out. So Meekle kicked the knight in the shin and pulled the ax out without any resistance, thinking it was any old ax and went towards his father. Well that was the plan before he was grabbed by the shoulder with an angry dark knight. So Meekle slew him with one swing and went back to his head, only to get hugged the next moment. Meekle went on to save countries and kingdoms before settling down in his hometown with a wife and two children, his ax was stuck into stone for the next worthy user.

    Meekle himself lacks health points, but moves faster than most defensive knights and wields a shield to block attacks.

    Meekle's stats

    • HP: 65
    • Damage: 8 melee damage, 10 when his passive requirements are in play


    Meekle's passive requires that he has taken at least C rank magic damage. He will enter "Fearless" as his passive is called, causing his ability to change and his attack to increase.

    Meekle's active, "Peerless Ax", is activated by him swinging his ax skyward, dealing C rank melee damage to those hit, causing rain to fall which slows all enemy movement by 25% within C rank AOE range (60m) of equal lower rank. When "Fearless" is active, the rain no longer slows but instead causes lightning to strike dealing 1/2 B rank magic damage to those struck, and leaving a small field of static of radius 15 meters which does no damage but disrupts any magic channeling in the area for those of equal or lower rank. Rain and all effects end after 3 posts and cooldown is 5 posts.

    Strengths:

    • Brave: Meekle is not afraid to enter the battlefield, so trust him to enter all challenges bravely.
    • Anti-channel: When "Fearless" is active, it will disrupt channels when Meekle's ability "Peerless Ax" is used.
    • Most Damage: Meekle is so far the strongest melee summon in Haley's known list.

    Weaknesses:


    • No Magic Damage: Meekle lacks any sort of none ability magic damage, thus making him rather weak against physically defensive fighters.
    • Far Range: Meekle cannot hit anything that is too far as he is specifically a melee character.
    • Cowardice/Reckless: If you disarm him, you can make him a coward til he retrieves his ax back. Does not affect him when Fearless is active/He is brave during Fearless, thus making him reckless too, Meekle might forget who is on a different skill level and underestimate or over estimate things. Does not affect him when Fearless is not active.


    Name: Page 27, Ingis, "The Inspirer"
    Rank: C
    Type: Support
    Duration: 3 posts
    Cooldown: 6 posts
    Description: Haley calls forth Ingis, "The Inspirer", from the book and unlike the others, Ingis is not physical, but instead a horn will blow from behind Haley and a robed figure with a large hunting horn will ride into battle, disappearing behind enemy lines. Ingis does not take damage, deals damage or can die. He exists momentarily only. He requires 3 charges to summon in.

    Ingis is not what one would call a figure of legend, but an omen. Ingis is the sound of war, victory or death. No one knows who he blows for nor know his true purpose. He rides into battle on his horse from one side of a war to another, the moment as long as his horn blows. People say he rides for he brings fortune to both, his presence a bet among the gods on who would win the war.

    Ingis's passive is when he comes into battle, all of Haley's allies within C rank AOE range of 60m will get a 25% attack buff to their preferred way of fighting. So someone who uses spells more often would find their spells stronger, a person who is item or weapon reliant will find said weapon stronger etc.

    Ignis's active activates when he comes in as well, which the effect lingers 3 posts. All of Haley's allies within 60m gain "Horn's Frevor", which causes his passive to linger for 3 posts and gives the next attack an added 5% boost to their power(only applies to next attack made, not all attacks made in 3 posts).
    Strengths:

    • Lots of Boosts: Ingis's provides alot of buffs for 3 posts, though it maybe just small numbers.
    • Their Best: Ingis's passive rewards the usage of their preferred way of battling, so go ham without abandon, Ingis allows it.
    • Horn Blower: May or may not be effective against sensitive hearing, Ingis was never a combatant.

    Weaknesses:

    • Just a Presence: Ingis does not participate in battle, but is merely instead a presence on the field no one but Haley can really do anything about.
    • No Protections: As Ingis is unable to die nor take damage, it also means any attack just goes through him, so it is wise not to stand behind him and think he is a wall.
    • Horn Blower: Both a positive and a negative, make it strike fear in enemies or hurt your own eardrums


    Spell Fusions:
    List of Spell Fusions:

    Name
    Rank:
    Type:
    Fused Spells
    Description:
    Duration:
    Cooldown:
    Strengths:
    Weaknesses:


    Last edited by Morrigan on 12th March 2018, 6:59 am; edited 23 times in total
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    Aura

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    Character Sheet
    First Magic: 2nd Generation - Fire Dragon Slayer
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    Re: Leabhar na finscéalta

    Post by Aura on 1st November 2017, 11:54 am

    Hey Morrigan, I'm Aura and I'm in charge of your magic's grading for the time being. First of all I'd like to thank you again for your patience, and would like to tell that if you have any questions regarding the grading bellow or anything in general you may always contact me through PM, I will help you out to the best of my ability. ^-^

    Any comments or changes requested will be in this trippin' color.




    Grading inside:

    @Morrigan wrote:Magic

    Primary Magic: Leabhar na finscéalta(Book of Legends in Gaelic)
    Secondary Magic: NA
    Caster or Holder: Holder
    Description: Leabhar na finscéalta is said to be a book that has recorded every great hero and legend throughout the ages of time. Said to have disappeared in a time long ago, Haley recovered the book while cleaning her library in a suitcase, the Ancient Archives. Attached to the book was a note that said 'Happy Birthday'. Confused she opens the book and gets transported to an ethereal plain, and around her surrounded heroes of many ages. Then when she was brought back, she decided to learn and use it well.
    The Book and Bookmark:

    Leabhar na finscéalta is a special kind of book. While it requires mana to summon it into the field, the summons in the book do not require such a resource. Instead they draw upon concentrated charges of etherano that the book can store within its body. Every post the book gains a charge, which reduces Haley's mana regen by 5% every charge and will start draining her mana by 10% per charge(max 10). The charges can be consumed to restore 15% per 3 stacks Haley has on her. These charges allow her to summon someone into the field, cutting the stacks based on the amount required.

    Haley only uses this book when she needs it, and hence may not be versatile with the potential that the book has waiting to be released. Haley does try her best to utilize her summons in the book to help with puzzling situations.
    Strengths:

    • Soul Bond: The book can never be taken away from Haley's grasp, teleporting back even with spells that seal such an ability to it.
    • Knowledge is Power: The book serves as the source of all known legends ever told, making it an encyclopedia of monsters, creatures and famous people throughout the world.
    • Indestructible: This leather bound book is really indestructible thanks to enchantments unknown to any mortal being, and can be used as a way to block attacks and whack people with it. Knowledge packs a punch!
    • What's Mana?: The Summon Spells in the book do use mana, as they gain be compensated by the charges that Haley gains as long as the book is in the field.

    Weaknesses:

    • Charges: The Charges debuff Haley's mana regeneration, the more stacks the more her regeneration goes down.
    • Flipping: Until the day Haley remembers the page number, name and title of a summon, Haley would have to flip the thick book to find the designated legend for the job.
    • Read: You can still read the book, so you know what could be up her sleeve and be ready.
    • Mana Drain: Haley can still summon without her charges, just it drains a lot of her mana, more than a normal spell. Not only that her charges drain her mana by 10% for every charge she has on her.
    • Close Range: Rarely will Haley fight close range with the book out unless she drops it, which is incredibly stupid.

    Lineage:The Morrigan Child
    Unique Abilities:

    • Etherano Charges: Haley gains charges of concentrate etherano, which are kept in the book of legends. Haley may use these charges either as concentrated blasts of pure raw magic(deals 1/2 user rank) or the more beneficial one is to summon the beings of the book without using up her Mana. Each charge stored however cuts her mana regeneration by 5% and drain her mana by 15% until removed. Max 10 charges. Haley can consumed said charges to restore 15% of her mana with every 3 stacks.
    • Inspired by Legends: Haley is very resistant to magic and effects related to darkness, demoralizing and other negative effects(50% resistance).
    • Fantasy Alive: Haley can take the charges and create objects that are non-combat. The pages can be visualized using the etherano charges, just they can't participate in battle due to how tiny they are(max size possible is the size of Haley's palm). Haley can revert said created objects back into charges and store them in her book. Literal hologram books.

    Spells:
    Spell Template:

    Name:
    Rank:
    Type:
    Duration:
    Cooldown:
    Description:
    Strengths:
    Weaknesses:

    D rank Spells:

    Name: Page 17, Cecilia Merrylin, "The Witch of the World"
    Rank: D
    Type: Summon
    Duration: 2 posts
    Cooldown: 3 posts
    Description: Haley calls upon the book and allow the legend known as "The Witch of the World", Cecilia Merrylin, spending 1 Etherano Charge if she has any. This tiny child size witch bears the typical witch outfit, black hat, black robes and even a flying broom. Despite her small stracture, she can bear big things.

    Cursed to have the looks of a child forever, Cecilia was saddened. There was no counter curse and no doctor could help her. Her ingenuity and prowess were wasted due to people of her time bearing the idea a child is nothing till he or she is older. No one would believe her abilities to carry mountains without her hands or create stone puppets from boulders. So she vowed to prove them wrong, but never thought fate had other plans.

    One day the village nearby was getting smothered by enemy troops from a rival country. Unable to stop them with just her normal fire spells, Cecilia called upon her powers. The world begun to shake and she flung the whole enemu country right to the other side of the world in childish tantrum. Fearing the small woman, they called her the "Witch of the World", for she could move the continents themselves.

    Cecilia's power is Tectonic Shift, a magic that has lost its teachings in times before Cecilia, the only living practitioner was a blind old woman during the witch's time. Tectonic Shift has the power to shift the very mountains themselves, though due to Haley's current power such is unobtainable. Cecilia would appear to channel her magic for 1 post, then create a wave of slabs that shoot upwards like a wall in a destined direction for 15 meters in a cone. The walls block 2D rank damage and deal D rank magical damage if anyone is unlucky enough to be standing beneath it. This only works when on the ground and walls only stay up for 1 post. Cecilia herself can 2D rank damage before going into cooldown before her duration is up.
    Strengths: An easy wall to work as fodder, also as a surprise wall.
    Weaknesses: Walls are easily taken down by Earth mages, Cecilia is fragile.
    Summons have their own set of rules regarding damage they can do, as well as the HP they have. As a D-rank normal summon this would be 50HP, with a melee damage output of 5AD per hit. I would also like you to specify which the active and passive ability of your summon is. As an example, the highlighted part of your description must become an active and/or passive. As it is now it reads as an active ability with both offensive as defensive proportions, which isn't allowed. I'll have to ask you to pick one; either defend or attack.

    Also, more for my convenience; would you mind putting your strengths and weaknesses in bullet points so I can see how many you have? Right now it's rather hard to make out whether these are one or multiple strengths and weaknesses. ^-^



    Name:Page 25, Ryu, "Dragon Tooth"
    Rank: D
    Type: Summon
    Duration: 1 post
    Cooldown: 2 posts
    Description: Haley calls upon the book and brings forth Ryu, "Dragon Tooth", costing 1 charge if she has any stored. Ryu wields a sword with a ruby crystal at the hilt. His hair in a ponytail and a hybrid of a martial artist uniform and a tunic.

    Ryu was a slave, slave to the corrupt Emperor, who believes himself to be the son of the Great Dragon, which the capital worshiped. The Emperor seemed to always mistreat Ryu, and it fueled his hatred. However one day, while he swept the Emperor's courtyard, he stumbles upon a knife on the ground with a ruby. Picking it up, energy surged through the boy and he felt untouched power course around his body. Having been food starved, it was the greatest feeling, like he could take on the world. So he escaped the castle, and created a revolution, calling himself the "Dragon Tooth", for only dragons can kill dragons. Then at night, the castle was set ablaze and the Emperor himself cornered, and then burnt. However the fire took Ryu's life as well. Some say a red serpentine dragon flew towards the sky after his death, but who knows? The book.

    Ryu comes into the field and basically serves a foot soldier. Though he last one turn, his unique ability to dispel spells with his sword. He is also an adequate swordsman, and can take 2 D rank damage assuming he is defeated before his duration is up. His sword strikes deal D rank damage.
    Strengths: Easy fodder, spell dispelling sword
    Weaknesses: Short duration, only can dispel spells of ranks of user or lower.
    Mostly the same as above; bullet point the strengths and weaknesses, and specify his active and passive ability. Currently the ability to dispel spells of his rank or lower is considered an active (which can be used once per post the summon is summoned into this world), as is the fact his strikes deal D-rank damage.

    I suggest you choose which ability you'd like to pick as his active, (probably the dispelling ability) and change the sword strikes for D-rank melee damage.


    Name: Page 9, Hernes, "Ghost of Windsor"
    Rank: D
    Type: Summon
    Duration: 1 posts
    Cooldown: 2 posts
    Description: Haley calls forth Herne, "Ghost of Windsor" from the book. Hernes is a tiny being, wearing an emerald cloak. No visible feet nor face could be seen on this enigmatic figure, only two glowing eyes which seem to be deep inside a void. It speaks in squeaks and chimes similar to wind chimes.

    Herne is being of old, older than the gods themselves when it came to the records of Windsor. Though tiny, this being wields ancient prowess that Haley herself has yet to tap into.It wields a bow and draws upon natural energy to fuel its ammunition. The arrows it fires deal 2D rank damage in a small explosion of 0.3m in radius.
    Strengths: Quick reliable summon
    Weaknesses: Lack a strong damage output.
    Same as above; please bullet-point the weaknesses and strengths (and not that there always has to be one more weakness than strengths, and specify your active and passive ability. Right now the ability that's highlighted is considered an active ability in my eyes; note that the max damage your spell can do is 1.75 D-rank damage. You may expand the radius to 5 meters and have this damage output, but any bigger will cut down the damage you can do.

    Spell Fusions:
    List of Spell Fusions:

    Name
    Rank:
    Type:
    Fused Spells
    Description:
    Duration:
    Cooldown:
    Strengths:
    Weaknesses:


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    Morrigan

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    Re: Leabhar na finscéalta

    Post by Morrigan on 6th November 2017, 10:00 am

    Edits made.

    Added
    • Bulleted Strengths/Weaknesses
    • Added Stats to summons based on rules.



    Changed
    • As per request based on rules and such.
    • Damage values of the summons
    • Stats to summon
    • Cecilia's active


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    Aura

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    Re: Leabhar na finscéalta

    Post by Aura on 6th November 2017, 2:25 pm

    Happily Approved:
    @Morrigan wrote:Magic

    Primary Magic: Leabhar na finscéalta(Book of Legends in Gaelic)
    Secondary Magic: NA
    Caster or Holder: Holder
    Description: Leabhar na finscéalta is said to be a book that has recorded every great hero and legend throughout the ages of time. Said to have disappeared in a time long ago, Haley recovered the book while cleaning her library in a suitcase, the Ancient Archives. Attached to the book was a note that said 'Happy Birthday'. Confused she opens the book and gets transported to an ethereal plain, and around her surrounded heroes of many ages. Then when she was brought back, she decided to learn and use it well.
    The Book and Bookmark:

    Leabhar na finscéalta is a special kind of book. While it requires mana to summon it into the field, the summons in the book do not require such a resource. Instead they draw upon concentrated charges of etherano that the book can store within its body. Every post the book gains a charge, which reduces Haley's mana regen by 5% every charge and will start draining her mana by 10% per charge(max 10). The charges can be consumed to restore 15% per 3 stacks Haley has on her. These charges allow her to summon someone into the field, cutting the stacks based on the amount required.

    Haley only uses this book when she needs it, and hence may not be versatile with the potential that the book has waiting to be released. Haley does try her best to utilize her summons in the book to help with puzzling situations.
    Strengths:

    • Soul Bond: The book can never be taken away from Haley's grasp, teleporting back even with spells that seal such an ability to it.
    • Knowledge is Power: The book serves as the source of all known legends ever told, making it an encyclopedia of monsters, creatures and famous people throughout the world.
    • Indestructible: This leather bound book is really indestructible thanks to enchantments unknown to any mortal being, and can be used as a way to block attacks and whack people with it. Knowledge packs a punch!
    • What's Mana?: The Summon Spells in the book do use mana, as they gain be compensated by the charges that Haley gains as long as the book is in the field.

    Weaknesses:

    • Charges: The Charges debuff Haley's mana regeneration, the more stacks the more her regeneration goes down.
    • Flipping: Until the day Haley remembers the page number, name and title of a summon, Haley would have to flip the thick book to find the designated legend for the job.
    • Read: You can still read the book, so you know what could be up her sleeve and be ready.
    • Mana Drain: Haley can still summon without her charges, just it drains a lot of her mana, more than a normal spell. Not only that her charges drain her mana by 10% for every charge she has on her.
    • Close Range: Rarely will Haley fight close range with the book out unless she drops it, which is incredibly stupid.

    Lineage:The Morrigan Child
    Unique Abilities:

    • Etherano Charges: Haley gains charges of concentrate etherano, which are kept in the book of legends. Haley may use these charges either as concentrated blasts of pure raw magic(deals 1/2 user rank) or the more beneficial one is to summon the beings of the book without using up her Mana. Each charge stored however cuts her mana regeneration by 5% and drain her mana by 15% until removed. Max 10 charges. Haley can consumed said charges to restore 15% of her mana with every 3 stacks.
    • Inspired by Legends: Haley is very resistant to magic and effects related to darkness, demoralizing and other negative effects(50% resistance).
    • Fantasy Alive: Haley can take the charges and create objects that are non-combat. The pages can be visualized using the etherano charges, just they can't participate in battle due to how tiny they are(max size possible is the size of Haley's palm). Haley can revert said created objects back into charges and store them in her book. Literal hologram books.

    Spells:
    Spell Template:

    Name:
    Rank:
    Type:
    Duration:
    Cooldown:
    Description:
    Strengths:
    Weaknesses:

    D rank Spells:

    Name: Page 17, Cecilia Merrylin, "The Witch of the World"
    Rank: D
    Type: Summon
    Duration: 2 posts
    Cooldown: 3 posts
    Description: Haley calls upon the book and allow the legend known as "The Witch of the World", Cecilia Merrylin, spending 1 Etherano Charge if she has any. This tiny child size witch bears the typical witch outfit, black hat, black robes and even a flying broom. Despite her small stracture, she can bear big things.

    Cursed to have the looks of a child forever, Cecilia was saddened. There was no counter curse and no doctor could help her. Her ingenuity and prowess were wasted due to people of her time bearing the idea a child is nothing till he or she is older. No one would believe her abilities to carry mountains without her hands or create stone puppets from boulders. So she vowed to prove them wrong, but never thought fate had other plans.

    One day the village nearby was getting smothered by enemy troops from a rival country. Unable to stop them with just her normal fire spells, Cecilia called upon her powers. The world begun to shake and she flung the whole enemu country right to the other side of the world in childish tantrum. Fearing the small woman, they called her the "Witch of the World", for she could move the continents themselves.

    Cecilia's power is Tectonic Shift, a magic that has lost its teachings in times before Cecilia, the only living practitioner was a blind old woman during the witch's time.

    Passively, Cecilia flies on her magic broom which Haley can hold on to to fly as well. Max speed is 25m/s

    Actively, Cecilia channels her magical power for one post and sends a shockwave on the next into the ground that makes the ground rise up like slabs. The wave travel 15 metres in a circle and slabs are 3 metres high. Enemies unlucky enough to be under the slabs are deal D rank damage and of course knocked up.

    Cecilia's stats are as followed.

    • HP: 30hp
    • AD: 5(physical), D rank(magical)

    Strengths:

    • Create for disrupting enemy channels or spells
    • Can serve as a quick defense if timed correctly as the slabs may block spells as they come up

    Weaknesses:

    • Channel spell so Cecilia can get interrupted and prevent her channel.
    • Only stays for 2 posts so if interrupted while channeling, her active is useless as she will disappear before she can finish
    • Earth Mages are dealt half the damage.
    • Cecilia herself has little hp


    Name:Page 25, Ryu, "Dragon Tooth"
    Rank: D
    Type: Summon
    Duration: 1 post
    Cooldown: 2 posts
    Description: Haley calls upon the book and brings forth Ryu, "Dragon Tooth", costing 1 charge if she has any stored. Ryu wields a sword with a ruby crystal at the hilt. His hair in a ponytail and a hybrid of a martial artist uniform and a tunic.

    Ryu was a slave, slave to the corrupt Emperor, who believes himself to be the son of the Great Dragon, which the capital worshiped. The Emperor seemed to always mistreat Ryu, and it fueled his hatred. However one day, while he swept the Emperor's courtyard, he stumbles upon a knife on the ground with a ruby. Picking it up, energy surged through the boy and he felt untouched power course around his body. Having been food starved, it was the greatest feeling, like he could take on the world. So he escaped the castle, and created a revolution, calling himself the "Dragon Tooth", for only dragons can kill dragons. Then at night, the castle was set ablaze and the Emperor himself cornered, and then burnt. However the fire took Ryu's life as well. Some say a red serpentine dragon flew towards the sky after his death, but who knows? The book.

    Stats

    • Hp:50
    • AD: 5hp per hit, No magic damage


    Ryu comes into the field and basically serves a foot soldier.

    Actively. he turns into a red dragon that immolates, leaving a ring of fire behind that deals D rank damage to enemies inside. Ring is 10 metres in diameter.

    Passively his sword dispels incoming spells of ranks lower or equal to Haley's. Deals 5hp damage physically.
    Strengths:

    • Serves as a quick spell block
    • Active skill may deter enemies.

    Weaknesses:

    • Ryu lasts a short while, so Haley must summon him sparingly.
    • Only dispels spells of ranks equal to or lower than Haley's


    Name: Page 9, Hernes, "Ghost of Windsor"
    Rank: D
    Type: Summon
    Duration: 1 posts
    Cooldown: 2 posts
    Description: Haley calls forth Herne, "Ghost of Windsor" from the book. Hernes is a tiny being, wearing an emerald cloak. No visible feet nor face could be seen on this enigmatic figure, only two glowing eyes which seem to be deep inside a void. It speaks in squeaks and chimes similar to wind chimes.

    Herne is being of old, older than the gods themselves when it came to the records of Windsor. Though tiny, this being wields ancient prowess that Haley herself has yet to tap into. It wields a bow and draws upon natural energy to fuel its ammunition. Deals 1/4 D rank damage per shot. No effect on Nature mages.

    Stats

    • HP:10
    • AD: 1/4 D rank(magic), No physical damage


    Passively, grants Haley the ability to become invisible in foliage and plant life.

    When activated, the arrows it fires deal 1.75D rank damage in a small explosion of 5m in radius.

    Strengths:

    • Quick reliable summon

    Weaknesses:

    • Lack a consistent strong damage output.
    • No effect on Nature mages due to natural energy.


    Spell Fusions:
    List of Spell Fusions:

    Name
    Rank:
    Type:
    Fused Spells
    Description:
    Duration:
    Cooldown:
    Strengths:
    Weaknesses:



    _____________________________________________________________________________________




    And be she but Small,
    she is Fierce




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    kittykool75

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    Re: Leabhar na finscéalta

    Post by kittykool75 on 14th November 2017, 11:40 pm

    Spoiler:
    @Morrigan wrote:Magic

    Primary Magic: Leabhar na finscéalta(Book of Legends in Gaelic)
    Secondary Magic: NA
    Caster or Holder: Holder
    Description: Leabhar na finscéalta is said to be a book that has recorded every great hero and legend throughout the ages of time. Said to have disappeared in a time long ago, Haley recovered the book while cleaning her library in a suitcase, the Ancient Archives. Attached to the book was a note that said 'Happy Birthday'. Confused she opens the book and gets transported to an ethereal plain, and around her surrounded heroes of many ages. Then when she was brought back, she decided to learn and use it well.
    The Book and Bookmark:

    Leabhar na finscéalta is a special kind of book. While it requires mana to summon it into the field, the summons in the book do not require such a resource. Instead they draw upon concentrated charges of etherano that the book can store within its body. Every post the book gains a charge, which reduces Haley's mana regen by 5% every charge and will start draining her mana by 10% per charge(max 10). The charges can be consumed to restore 15% per 3 stacks Haley has on her. These charges allow her to summon someone into the field, cutting the stacks based on the amount required.

    Haley only uses this book when she needs it, and hence may not be versatile with the potential that the book has waiting to be released. Haley does try her best to utilize her summons in the book to help with puzzling situations.
    Strengths:

    • Soul Bond: The book can never be taken away from Haley's grasp, teleporting back even with spells that seal such an ability to it.
    • Knowledge is Power: The book serves as the source of all known legends ever told, making it an encyclopedia of monsters, creatures and famous people throughout the world.
    • Indestructible: This leather bound book is really indestructible thanks to enchantments unknown to any mortal being, and can be used as a way to block attacks and whack people with it. Knowledge packs a punch!
    • What's Mana?: The Summon Spells in the book do use mana, as they gain be compensated by the charges that Haley gains as long as the book is in the field.

    Weaknesses:

    • Charges: The Charges debuff Haley's mana regeneration, the more stacks the more her regeneration goes down.
    • Flipping: Until the day Haley remembers the page number, name and title of a summon, Haley would have to flip the thick book to find the designated legend for the job.
    • Read: You can still read the book, so you know what could be up her sleeve and be ready.
    • Mana Drain: Haley can still summon without her charges, just it drains a lot of her mana, more than a normal spell. Not only that her charges drain her mana by 10% for every charge she has on her.
    • Close Range: Rarely will Haley fight close range with the book out unless she drops it, which is incredibly stupid.

    Lineage:The Morrigan Child
    Unique Abilities:

    • Etherano Charges: Haley gains charges of concentrate etherano, which are kept in the book of legends. Haley may use these charges either as concentrated blasts of pure raw magic(deals 1/2 user rank) or the more beneficial one is to summon the beings of the book without using up her Mana. Each charge stored however cuts her mana regeneration by 5% and drain her mana by 15% until removed. Max 10 charges. Haley can consumed said charges to restore 15% of her mana with every 3 stacks.
    • Inspired by Legends: Haley is very resistant to magic and effects related to darkness, demoralizing and other negative effects(50% resistance).
    • Fantasy Alive: Haley can take the charges and create objects that are non-combat. The pages can be visualized using the etherano charges, just they can't participate in battle due to how tiny they are(max size possible is the size of Haley's palm). Haley can revert said created objects back into charges and store them in her book. Literal hologram books.

    Spells:
    Spell Template:

    Name:
    Rank:
    Type:
    Duration:
    Cooldown:
    Description:
    Strengths:
    Weaknesses:

    D rank Spells:

    Name: Page 17, Cecilia Merrylin, "The Witch of the World"
    Rank: D
    Type: Summon
    Duration: 2 posts
    Cooldown: 3 posts
    Description: Haley calls upon the book and allow the legend known as "The Witch of the World", Cecilia Merrylin, spending 1 Etherano Charge if she has any. This tiny child size witch bears the typical witch outfit, black hat, black robes and even a flying broom. Despite her small stracture, she can bear big things.

    Cursed to have the looks of a child forever, Cecilia was saddened. There was no counter curse and no doctor could help her. Her ingenuity and prowess were wasted due to people of her time bearing the idea a child is nothing till he or she is older. No one would believe her abilities to carry mountains without her hands or create stone puppets from boulders. So she vowed to prove them wrong, but never thought fate had other plans.

    One day the village nearby was getting smothered by enemy troops from a rival country. Unable to stop them with just her normal fire spells, Cecilia called upon her powers. The world begun to shake and she flung the whole enemu country right to the other side of the world in childish tantrum. Fearing the small woman, they called her the "Witch of the World", for she could move the continents themselves.

    Cecilia's power is Tectonic Shift, a magic that has lost its teachings in times before Cecilia, the only living practitioner was a blind old woman during the witch's time.

    Passively, Cecilia flies on her magic broom which Haley can hold on to to fly as well. Max speed is 25m/s

    Actively, Cecilia channels her magical power for one post and sends a shockwave on the next into the ground that makes the ground rise up like slabs. The wave travel 15 metres in a circle and slabs are 3 metres high. Enemies unlucky enough to be under the slabs are deal D rank damage and of course knocked up.

    Cecilia's stats are as followed.

    • HP: 30hp
    • AD: 5(physical), D rank(magical)

    Strengths:

    • Create for disrupting enemy channels or spells
    • Can serve as a quick defense if timed correctly as the slabs may block spells as they come up

    Weaknesses:

    • Channel spell so Cecilia can get interrupted and prevent her channel.
    • Only stays for 2 posts so if interrupted while channeling, her active is useless as she will disappear before she can finish
    • Earth Mages are dealt half the damage.
    • Cecilia herself has little hp


    Name:Page 25, Ryu, "Dragon Tooth"
    Rank: D
    Type: Summon
    Duration: 1 post
    Cooldown: 2 posts
    Description: Haley calls upon the book and brings forth Ryu, "Dragon Tooth", costing 1 charge if she has any stored. Ryu wields a sword with a ruby crystal at the hilt. His hair in a ponytail and a hybrid of a martial artist uniform and a tunic.

    Ryu was a slave, slave to the corrupt Emperor, who believes himself to be the son of the Great Dragon, which the capital worshiped. The Emperor seemed to always mistreat Ryu, and it fueled his hatred. However one day, while he swept the Emperor's courtyard, he stumbles upon a knife on the ground with a ruby. Picking it up, energy surged through the boy and he felt untouched power course around his body. Having been food starved, it was the greatest feeling, like he could take on the world. So he escaped the castle, and created a revolution, calling himself the "Dragon Tooth", for only dragons can kill dragons. Then at night, the castle was set ablaze and the Emperor himself cornered, and then burnt. However the fire took Ryu's life as well. Some say a red serpentine dragon flew towards the sky after his death, but who knows? The book.

    Stats

    • Hp:50
    • AD: 5hp per hit, No magic damage


    Ryu comes into the field and basically serves a foot soldier.

    Actively. he turns into a red dragon that immolates, leaving a ring of fire behind that deals D rank damage to enemies inside. Ring is 10 metres in diameter.

    Passively his sword dispels incoming spells of ranks lower or equal to Haley's. Deals 5hp damage physically.
    Strengths:

    • Serves as a quick spell block
    • Active skill may deter enemies.

    Weaknesses:

    • Ryu lasts a short while, so Haley must summon him sparingly.
    • Only dispels spells of ranks equal to or lower than Haley's


    Name: Page 9, Hernes, "Ghost of Windsor"
    Rank: D
    Type: Summon
    Duration: 1 posts
    Cooldown: 2 posts
    Description: Haley calls forth Herne, "Ghost of Windsor" from the book. Hernes is a tiny being, wearing an emerald cloak. No visible feet nor face could be seen on this enigmatic figure, only two glowing eyes which seem to be deep inside a void. It speaks in squeaks and chimes similar to wind chimes.

    Herne is being of old, older than the gods themselves when it came to the records of Windsor. Though tiny, this being wields ancient prowess that Haley herself has yet to tap into. It wields a bow and draws upon natural energy to fuel its ammunition. Deals 1/4 D rank damage per shot. No effect on Nature mages.

    Stats

    • HP:10
    • AD: 1/4 D rank(magic), No physical damage


    Passively, grants Haley the ability to become invisible in foliage and plant life.

    When activated, the arrows it fires deal 1.75D rank damage in a small explosion of 5m in radius.

    Strengths:

    • Quick reliable summon

    Weaknesses:

    • Lack a consistent strong damage output.
    • No effect on Nature mages due to natural energy.


    Spell Fusions:
    List of Spell Fusions:

    Name
    Rank:
    Type:
    Fused Spells
    Description:
    Duration:
    Cooldown:
    Strengths:
    Weaknesses:

    Unlocked at user's request.


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    Jiyu Kazehime

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    Re: Leabhar na finscéalta

    Post by Jiyu Kazehime on 16th January 2018, 1:44 pm

    Alright before we get started, I need to inform you of something that I apologize no one managed to inform you of sooner.

    The debuff thing where summons don't require mana, is unrequired, as Summons don't require mana expect to be brought onto the field, to begin with.


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    Morrigan

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    First Magic: Book of Legends
    Second Magic:
    Third Magic:

    Re: Leabhar na finscéalta

    Post by Morrigan on 23rd January 2018, 3:28 am

    Does that mean I have to rework the magic again ;-;


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    Lester Drynedi
     
     

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    Re: Leabhar na finscéalta

    Post by Lester Drynedi on 16th February 2018, 12:58 am

    Sorry kitty was right, you the concept of charges doesn't matter as we use Mp.
    You can either rework the magic completely and then bump it,
    Or remove just the charges and take a look at the grading below.

    Apologies for the confusion! I'm Lester by the way, your grader


    If you do look at the grading all changes are in this colour
    ❀:

    @Morrigan wrote:Magic

    Primary Magic: Leabhar na finscéalta(Book of Legends in Gaelic)
    Secondary Magic: NA
    Caster or Holder: Holder
    Description: Leabhar na finscéalta is said to be a book that has recorded every great hero and legend throughout the ages of time. Said to have disappeared in a time long ago, Haley recovered the book while cleaning her library in a suitcase, the Ancient Archives. Attached to the book was a note that said 'Happy Birthday'. Confused she opens the book and gets transported to an ethereal plain, and around her surrounded heroes of many ages. Then when she was brought back, she decided to learn and use it well.
    The Book and Bookmark:

    Leabhar na finscéalta is a special kind of book. While it requires mana to summon it into the field, the summons in the book do not require such a resource. Instead they draw upon concentrated charges of etherano that the book can store within its body. Every post the book gains a charge, which reduces Haley's mana regen by 5% every charge and will start draining her mana by 10% per charge(max 10). The charges can be consumed to restore 15% per 3 stacks Haley has on her. These charges allow her to summon someone into the field, cutting the stacks based on the amount required.

    Haley only uses this book when she needs it, and hence may not be versatile with the potential that the book has waiting to be released. Haley does try her best to utilize her summons in the book to help with puzzling situations.
    Strengths:

    • Soul Bond: The book can never be taken away from Haley's grasp, teleporting back even with spells that seal such an ability to it.
    • Knowledge is Power: The book serves as the source of all known legends ever told, making it an encyclopedia of monsters, creatures and famous people throughout the world.
    • Indestructible: This leather bound book is really indestructible thanks to enchantments unknown to any mortal being, and can be used as a way to block attacks and whack people with it. Knowledge packs a punch!
    • What's Mana?: The Summon Spells in the book do use mana, as they gain be compensated by the charges that Haley gains as long as the book is in the field.

    Weaknesses:

    • Charges: The Charges debuff Haley's mana regeneration, the more stacks the more her regeneration goes down.
    • Flipping: Until the day Haley remembers the page number, name and title of a summon, Haley would have to flip the thick book to find the designated legend for the job.
    • Read: You can still read the book, so you know what could be up her sleeve and be ready.
    • Mana Drain: Haley's charges drain her mana by 10% for every charge she has on her.
    • Close Range: Rarely will Haley fight close range with the book out unless she drops it, which is incredibly stupid.

    Lineage:The Morrigan Child
    Unique Abilities:

    • Etherano Charges: Haley gains charges of concentrate etherano, which are kept in the book of legends. Haley may use these charges either as concentrated blasts of pure raw magic(deals 1/2 user rank) or the more beneficial one is to summon the beings of the book without using up her Mana. Each charge stored however cuts her mana regeneration by 5% and drain her mana by 15% until removed. Max 10 charges. Haley can consumed said charges to restore 15% of her mana with every 3 stacks.
      ❀ Since this involves charges it needs to be changed/removed

    • Inspired by Legends: Haley is very resistant to magic and effects related to darkness, demoralizing and other negative effects(50% resistance).

    • Fantasy Alive: Haley can take the charges and create objects that are non-combat. The pages can be visualized using the etherano charges, just they can't participate in battle due to how tiny they are(max size possible is the size of Haley's palm). Haley can revert said created objects back into charges and store them in her book. Literal hologram books.
      ❀ Since this involves charges it needs to be changed/removed

    • Fairy Tales: Haley's book can create fairies which do not do anything combat wise but serve more as servants. The fairies themselves have distinct personalities, they all carry the same weight, they move at the same speed and speak in Morse Code, with the occasional "Hey Listen". They serve as Haley's tiny little companions. There is no limit to how many Haley can bring in though she prefers up to 5 so she can manage them.

    Spells:
    Spell Template:

    Name:
    Rank:
    Type:
    Duration:
    Cooldown:
    Description:
    Strengths:
    Weaknesses:

    Signature Spells:

    Name: Magic Circle
    Rank: User
    Type: Support Summon
    Duration: 2 posts
    Cooldown: 3 posts
    Description: The Magic Circle creates an invisible barrier around Haley that is 5 meters in radius, which last 2 posts, takes 2 User Rank damage and is the only casting spell that requires Etherano Charges, being 4 to use this barrier spell. Barrier will only block up to it's hp and any excess damage will pass through.
    Strengths:

    • Allows Haley and her team to recover while inside
    • A quick refuge to protect against attacks.

    Weaknesses:


    • Does not provide healing while inside.
    • Barrier remains in the area where it is casted.
    • You can tell the barrier is up when there is a circle on the ground below Haley.



    Name: Sprite Squad
    Rank: D
    Type: Offensive
    Duration: 2 post
    Cooldown: 3 posts
    Description: The book creates a small squadron of 4 Sprites to protect itself. They all wield ranged weapons. They deal 1/4 D rank damage each and maintain a patrol distance of 0.3 meters around the book. They only have 1 hp, so any attack will destroy them.
    Strengths:

    • Provide a quick damage output should Haley not have her summons available.
    • They are not affected by status effects as they are not physical entities.

    Weaknesses:

    • Can't block attacks stopped by physical objects
    • Only protects the book, so without the book Haley is defenseless.
    • They are rather weak.


    D rank Spells:

    Name: Page 17, Cecilia Merrylin, "The Witch of the World"
    Rank: D
    Type: Summon
    Duration: 2 posts
    Cooldown: 3 posts
    Description: Haley calls upon the book and allow the legend known as "The Witch of the World", Cecilia Merrylin, spending 1 Etherano Charge if she has any. This tiny child size witch bears the typical witch outfit, black hat, black robes and even a flying broom. Despite her small stracture, she can bear big things.

    Cursed to have the looks of a child forever, Cecilia was saddened. There was no counter curse and no doctor could help her. Her ingenuity and prowess were wasted due to people of her time bearing the idea a child is nothing till he or she is older. No one would believe her abilities to carry mountains without her hands or create stone puppets from boulders. So she vowed to prove them wrong, but never thought fate had other plans.

    One day the village nearby was getting smothered by enemy troops from a rival country. Unable to stop them with just her normal fire spells, Cecilia called upon her powers. The world begun to shake and she flung the whole enemu country right to the other side of the world in childish tantrum. Fearing the small woman, they called her the "Witch of the World", for she could move the continents themselves.

    Cecilia's power is Tectonic Shift, a magic that has lost its teachings in times before Cecilia, the only living practitioner was a blind old woman during the witch's time.

    Passively, Cecilia flies on her magic broom which Haley can hold on to to fly as well. Max speed is 25m/s

    Actively, Cecilia channels her magical power for one post and sends a shockwave on the next into the ground that makes the ground rise up like slabs. The wave travel 15 metres in a circle and slabs are 3 metres high. Enemies unlucky enough to be under the slabs are deal D rank damage and of course knocked up.

    Cecilia's stats are as followed.

    • HP: 30hp
    • AD: 5(physical), D rank(magical)

    Strengths:

    • Create for disrupting enemy channels or spells
    • Can serve as a quick defense if timed correctly as the slabs may block spells as they come up

    Weaknesses:

    • Channel spell so Cecilia can get interrupted and prevent her channel.
    • Only stays for 2 posts so if interrupted while channeling, her active is useless as she will disappear before she can finish
    • Earth Mages are dealt half the damage.
    • Cecilia herself has little hp


    Name:Page 25, Ryu, "Dragon Tooth"
    Rank: D
    Type: Summon
    Duration: 1 post
    Cooldown: 2 posts
    Description: Haley calls upon the book and brings forth Ryu, "Dragon Tooth", costing 1 charge if she has any stored. Ryu wields a sword with a ruby crystal at the hilt. His hair in a ponytail and a hybrid of a martial artist uniform and a tunic.

    Ryu was a slave, slave to the corrupt Emperor, who believes himself to be the son of the Great Dragon, which the capital worshiped. The Emperor seemed to always mistreat Ryu, and it fueled his hatred. However one day, while he swept the Emperor's courtyard, he stumbles upon a knife on the ground with a ruby. Picking it up, energy surged through the boy and he felt untouched power course around his body. Having been food starved, it was the greatest feeling, like he could take on the world. So he escaped the castle, and created a revolution, calling himself the "Dragon Tooth", for only dragons can kill dragons. Then at night, the castle was set ablaze and the Emperor himself cornered, and then burnt. However the fire took Ryu's life as well. Some say a red serpentine dragon flew towards the sky after his death, but who knows? The book.

    Stats

    • Hp:50
    • AD: 5hp per hit, No magic damage


    Ryu comes into the field and basically serves a foot soldier.

    Actively. he turns into a red dragon that immolates, leaving a ring of fire behind that deals D rank damage to enemies inside. Ring is 10 metres in diameter.

    Passively his sword dispels incoming spells of ranks lower or equal to Haley's. Deals 5hp damage physically.
    Strengths:

    • Serves as a quick spell block
    • Active skill may deter enemies.

    Weaknesses:

    • Ryu lasts a short while, so Haley must summon him sparingly.
    • Only dispels spells of ranks equal to or lower than Haley's


    Name: Page 9, Hernes, "Ghost of Windsor"
    Rank: D
    Type: Summon
    Duration: 1 posts
    Cooldown: 2 posts
    Description: Haley calls forth Herne, "Ghost of Windsor" from the book. Hernes is a tiny being, wearing an emerald cloak. No visible feet nor face could be seen on this enigmatic figure, only two glowing eyes which seem to be deep inside a void. It speaks in squeaks and chimes similar to wind chimes. Requires 2 charges to be summoned.

    Herne is being of old, older than the gods themselves when it came to the records of Windsor. Though tiny, this being wields ancient prowess that Haley herself has yet to tap into. It wields a bow and draws upon natural energy to fuel its ammunition. Deals 1/4 D rank damage per shot. No effect on Nature mages.

    Stats

    • HP:10
    • AD: 1/4 D rank(magic), No physical damage


    Passively, grants Haley the ability to become invisible in foliage and plant life.

    When activated, the arrows it fires deal 1.75D rank damage in a small explosion of 5m in radius.

    Strengths:

    • Quick reliable summon

    Weaknesses:

    • Lack a consistent strong damage output.
    • No effect on Nature mages due to natural energy.


    C rank Spells:

    Name: Page 29, Lix Reinhardt, "Shield Princess"
    Rank: C
    Type: Defensive Support Summon
    Duration: 2 posts
    Cooldown: 4 posts
    Description: Haley calls forth Lix, the "Shield Princess" from the book. Lix is a dainty lithe girl with a massive heater shield enchanted with runic magic. Lix wears leather armor and may not look like much of a legend. She requires 2 charges to be summoned in.

    Lix was born in a family where a chance of a female was once in a blue moon. The only other daughter to be born in the lineage of the Reinhardts was Lix's great great grandmother, who resembled a she-ogre. Lix on the other hand, was treated like a princess and was carefully thought the ways of a lady by her mother, like a flower. However her interest laid on her father's shield, the Guardian. When a clan rivalry broke out, a sabotage plan gave her whole family poison except her Lix who as protected by the shield. With her family unable to fight, Lix took the shield for herself and waged war to collect the antidote. The plan was successful and Lix became titled the "Shield Princess", for she was a flower that bloomed in times of hardship.

    Lix stats

    • Hp:75
    • Damage: 6 melee damage.

    ❀ You can put Hp up to 100, dmg up to 12

    Lix passively returns 10% of all magic damage blocked, none for physical attacks
    ❀ The information listed in weakness needs to be here.


    Lix activates Aegis's Heroic, which sends Lix either flying towards an enemy to bash them for C rank physical damage or towards an ally to block all incoming damage coming from one direction. However Lix's duration ends after blocking or bashing so timing is crucial.
    ❀ This needs single target range (120m), also needs a duration/cooldown

    Strengths:

    • I'll be your shield: Lix can block all sorts of damage thanks to Aegis no matter the damage.
    • Spiky Shield: Lix returns 10% of magic damage back if she blocks it so beware.
    • Disruptive: Lix's shield is big so if she flies towards you as the enemy beware.

    Weaknesses:

    • Only One Direction: Her active prevents her from blocking another direction so spliting up may go around her blocks if she used her active.
    • Independent: Lix is rather independent and sometimes does not do things as ordered, roughing up to her does not help either as she faced much dirtier things than your scowling face.
    • Only Magic: Aegis only returns magic damage, not physical damage.
    • Glow: All damage returned is signalled by a glow of her shield. The shield will flash and the damage is returned in a cone that extends up to 15 metres. So it is possible to dodge.


    Name: Page 39, Meekle Lionheart, "The Brave"
    Rank: C
    Type: Defensive
    Duration: 2 posts
    Cooldown: 4 posts
    Description: Haley calls forth Meekle Lionheart, "the Brave", from the book. Meekle is a spry looking man with a generally meek looking attire, wielding a standard shield and an ax made to break shields and heads. He dons standard light armor. He requires 2 charges to summon in.

    Meekle Lionheart is a squire of his father, however due to his weakness and cowardliness, he lacked his father's approval and often felt useless to be his squire. By his teenage years he had enough and ran away from home. He however stumbled upon an ax of some sort, seemingly forced between two mountains. He was not the only one there however, as it seems crowds from the villages bordering this sight flocked to see it. And he saw his father there too, as if looking for someone on his horse. So in a fit of anger, he pushed himself through the crowd recklessly, not aware that a dark knight was trying to pull the axe out. So Meekle kicked the knight in the shin and pulled the ax out without any resistance, thinking it was any old ax and went towards his father. Well that was the plan before he was grabbed by the shoulder with an angry dark knight. So Meekle slew him with one swing and went back to his head, only to get hugged the next moment. Meekle went on to save countries and kingdoms before settling down in his hometown with a wife and two children, his ax was stuck into stone for the next worthy user.

    Meekle himself lacks health points, but his shield is decent enough to block at least 1/2 B rank damage and moves faster than most defensive knights.
    ❀ This either needs to be a spell or item of some sort.

    Meekle's stats

    • HP: 65
    • Damage: 8 melee damage, 10 when his passive requirements are in play


    Meekle's passive requires that he has taken at least C rank magic damage. He will enter "Fearless" as his passive is called, causing his ability to change and his attack to increase.

    Meekle's active, "Peerless Ax", is activated by him swinging his ax skyward, dealing C rank melee damage to those hit, causing rain to fall which slows all enemy movement by 25%. ❀ debuff  should affect enemy movement within C rank AOE range (60m) of equal lower rank.
    When "Fearless" is active, the rain no longer slows but instead causes lightning to strike dealing 1/2 B rank magic damage to those struck, and leaving a small field of static of radius 15 meters which does no damage but disrupts any magic channeling in the area. Rain and all effects end after 3 posts and cooldown is 5 posts.
    ❀ Fearless active: It only disrupts those of equal lower rank

    Strengths:

    • Brave: Meekle is not afraid to enter the battlefield, so trust him to enter all challenges bravely.
    • Anti-channel: When "Fearless" is active, it will disrupt channels when Meekle's ability "Peerless Ax" is used.
    • Most Damage: Meekle is so far the strongest melee summon in Haley's known list.

    Weaknesses:


    • No Magic Damage: Meekle lacks any sort of none ability magic damage, thus making him rather weak against physically defensive fighters.
    • Far Range: Meekle cannot hit anything that is too far as he is specifically a melee character.
    • Cowardice: If you disarm him, you can make him a coward til he retrieves his ax back.
    • Reckless: He is brave, thus making him reckless too, Meekle fight forget who is on a different skill level and underestimate or over estimate things.



    Name: Page 27, Ingis, "The Inspirer"
    Rank: C
    Type: Support
    Duration: 3 posts
    Cooldown: 6 posts
    Description: Haley calls forth Ingis, "The Inspirer", from the book and unlike the others, Ingis is not physical, but instead a horn will blow from behind Haley and a robed figure with a large hunting horn will ride into battle, disappearing behind enemy lines. Ingis does not take damage, deals damage or can die. He exists momentarily only. He requires 3 charges to summon in.

    Ingis is not what one would call a figure of legend, but an omen. Ingis is the sound of war, victory or death. No one knows who he blows for nor know his true purpose. He rides into battle on his horse from one side of a war to another, the moment as long as his horn blows. People say he rides for he brings fortune to both, his presence a bet among the gods on who would win the war.

    Ingis's passive is when he comes into battle, all of Haley's allies gain 10% attack buff to their preferred way of fighting. So someone who uses spells more often would find their spells stronger, a person who is item or weapon reliant will find said weapon stronger etc.
    ❀ All allies within C rank AOE range 60m, can bump up to 25%

    Ignis's active activates when he comes in as well, which the effect lingers 3 posts. All of Haley's allies gain "Horn's Frevor", which boosts all stats positively by 10% and gives the next attack an added 5% boost to their power(only applies to next attack made, not all attacks made in 3 posts).
    ❀  Please specify which stats from the buff rules. Only affects allies within C rank AOE range 60m.

    Strengths:

    • Lots of Boosts: Ingis's provides alot of buffs for 3 posts, though it maybe just small numbers.
    • Their Best: Ingis's passive rewards the usage of their preferred way of battling, so go ham without abandon, Ingis allows it.
    • Horn Blower: May or may not be effective against sensitive hearing, Ingis was never a combatant.

    Weaknesses:

    • Just a Presence: Ingis does not participate in battle, but is merely instead a presence on the field no one but Haley can really do anything about.
    • No Protections: As Ingis is unable to die nor take damage, it also means any attack just goes through him, so it is wise not to stand behind him and think he is a wall.
    • Mere Omen: Ingis cannot deal any damage, so he practically has no other use other than being a buff summon.

    ❀ You Need one more Weakness than Strength, also you cannot have it so that he cannot take damage

    Spell Fusions:
    List of Spell Fusions:

    Name
    Rank:
    Type:
    Fused Spells
    Description:
    Duration:
    Cooldown:
    Strengths:
    Weaknesses:


    _____________________________________________________________________________________

    avatar
    Morrigan

    Haiku Contest Participant- Player -
    Lineage : None
    Position : None
    Posts : 109
    Guild : Silver Wolf
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 431.25

    Character Sheet
    First Magic: Book of Legends
    Second Magic:
    Third Magic:

    Re: Leabhar na finscéalta

    Post by Morrigan on 27th February 2018, 11:23 pm

    Edits done as requested.

    Charges reworked to instead store summons and amount of charges to store said summon=1 crystal. Charge amount in the spells.


    _____________________________________________________________________________________

    avatar
    Lester Drynedi
     
     

    Administrator - Moderator - Developer/GFX Artist - Chatbox Moderator - Mythical VIP Status - VIP- Gain An Artifact- Quality Badge Level 1 - Quality Badge Level 2 - Quality Badge Level 3 - Rising Star - Guild Master - Custom Slayer - Zodiac Key - Legal Guild Ace - S-Rank - A-Rank - Halloween gfx'ers - Halloween Social - Haiku Contest Participant- Richie Rich - Rich - Veteran Level 1 - Character Application Approved! - Character History! - Magic Application Approved! - Obtain A Secondary Magic! - Get A Pet! - Complete Your First Job! - Obtain A Lineage! - Join A Faction! - The Being - The Light - The Sacred - The Beast - The Fallen - Master [1000] - Senior [500] - Novice [250] - Advertisement Achievement Badge - Cookie Achievement - Cupcake Achievement - Banana - Rainbow - Sword - Hero - Fire Badge - Summer Special Participant - Have Seijin On Your Friends List - Be On Lester's Friends List - Be on Madame Astrid's friend list - Be on Izayuki's Friend List - Have Aiyanna On Your Friend's List - Have Lord Fredericks On Your Friends List - Be On Seijin's Foe List - 1 Year Anniversary - Player
    Lineage : ❀ Drynedi' Efflorescence ❀
    Position : ❀ Florist ❀
    Posts : 1584
    Guild : ❀ Crystal Swan Guild Master❀
    Cosmic Coins : 0
    Dungeon Tokens : 1
    Age : 17
    Mentor : ❀ Desirée Blooms ❀
    Experience : 379,151.25
    Brownie Points :

    Character Sheet
    First Magic: ❀ Glucose Dandelion Slayer ❀
    Second Magic: ❀ A Gentleman's Experiments ❀
    Third Magic:

    Re: Leabhar na finscéalta

    Post by Lester Drynedi on 9th March 2018, 3:38 am

    Ah apologies this took so long! My notifications are bursting so if its been 3 days after you bump and I haven't said anything you can give me a message.
    There are just a few things.

    ❀:
    ❀ Unless I've missed it, can you add in something about where/how you get the charges from

    @Morrigan wrote:Magic

    Primary Magic: Leabhar na finscéalta(Book of Legends in Gaelic)
    Secondary Magic: NA
    Caster or Holder: Holder
    Description: Leabhar na finscéalta is said to be a book that has recorded every great hero and legend throughout the ages of time. Said to have disappeared in a time long ago, Haley recovered the book while cleaning her library in a suitcase, the Ancient Archives. Attached to the book was a note that said 'Happy Birthday'. Confused she opens the book and gets transported to an ethereal plain, and around her surrounded heroes of many ages. Then when she was brought back, she decided to learn and use it well.
    The Book and Bookmark:

    Leabhar na finscéalta is a special kind of book. 
    Haley only uses this book when she needs it, and hence may not be versatile with the potential that the book has waiting to be released. Haley does try her best to utilize her summons in the book to help with puzzling situations.
    Strengths:

    • Soul Bond: The book can never be taken away from Haley's grasp, teleporting back even with spells that seal such an ability to it.
    • Knowledge is Power: The book serves as the source of all known legends ever told, making it an encyclopedia of monsters, creatures and famous people throughout the world.
    • Indestructible: This leather bound book is really indestructible thanks to enchantments unknown to any mortal being, and can be used as a way to block attacks and whack people with it. Knowledge packs a punch!
    • What's Mana?: The Summon Spells in the book do use mana, as they gain be compensated by the charges that Haley gains as long as the book is in the field.

    Weaknesses:

    • Crystal Charges: The charges can be crystallized to allow her to put her own summons in stasis. However the crystals can be taken and broken to put her summons on cooldown.
    • Flipping: Until the day Haley remembers the page number, name and title of a summon, Haley would have to flip the thick book to find the designated legend for the job.
    • Read: You can still read the book, so you know what could be up her sleeve and be ready.
    • Close Range: Rarely will Haley fight close range with the book out unless she drops it, which is incredibly stupid.

    Lineage:The Morrigan Child
    Unique Abilities:

    • Etherano Charges: Haley gains charges of concentrate etherano, which are kept in the book of legends. Haley may use these charges either as concentrated blasts of pure raw magic(deals 1/2 user rank) or their more useful trait of allowing her to put her summons in stasis. In stasis the summon is not in the battlefield, however their active can be used by Haley herself. Breaking the crystals or using the active puts the summons into cooldown. Stasis summons can be put into the field at anytime to resume their duration.
    • Inspired by Legends: Haley is very resistant to magic and effects related to darkness, demoralizing and other negative effects(50% resistance).
    • Fantasy Alive: Haley can take the charges and create objects that are non-combat. The pages can be visualized using the etherano charges, just they can't participate in battle due to how tiny they are(max size possible is the size of Haley's palm). Haley can revert said created objects back into charges and store them in her book. Literal hologram books.
    • Fairy Tales: Haley's book can create fairies which do not do anything combat wise but serve more as servants. The fairies themselves have distinct personalities, they all carry the same weight, they move at the same speed and speak in Morse Code, with the occasional "Hey Listen". They serve as Haley's tiny little companions. There is no limit to how many Haley can bring in though she prefers up to 5 so she can manage them.


    Spells:
    Spell Template:

    Name:
    Rank:
    Type:
    Duration:
    Cooldown:
    Description:
    Strengths:
    Weaknesses:

    Signature Spells:

    Name: Magic Circle
    Rank: User
    Type: Support Summon
    Duration: 2 posts
    Cooldown: 3 posts
    Description: The Magic Circle creates an invisible barrier around Haley that is 5 meters in radius, which last 2 posts, takes 2 User Rank damage and is the only casting spell that requires Etherano Charges, being 4 to use this barrier spell. Barrier will only block up to it's hp and any excess damage will pass through.
    Strengths:

    • Allows Haley and her team to recover while inside
    • A quick refuge to protect against attacks.

    Weaknesses:


    • Does not provide healing while inside.
    • Barrier remains in the area where it is casted.
    • You can tell the barrier is up when there is a circle on the ground below Haley.



    Name: Sprite Squad
    Rank: D
    Type: Offensive
    Duration: 2 post
    Cooldown: 3 posts
    Description: The book creates a small squadron of 4 Sprites to protect itself. They all wield ranged weapons. They deal 1/4 D rank damage each and maintain a patrol distance of 0.3 meters around the book. They only have 1 hp, so any attack will destroy them.
    Strengths:

    • Provide a quick damage output should Haley not have her summons available.
    • They are not affected by status effects as they are not physical entities.

    Weaknesses:

    • Can't block attacks stopped by physical objects
    • Only protects the book, so without the book Haley is defenseless.
    • They are rather weak.


    D rank Spells:

    Name: Page 17, Cecilia Merrylin, "The Witch of the World"
    Rank: D
    Type: Summon
    Duration: 2 posts
    Cooldown: 3 posts
    Description: Haley calls upon the book and allow the legend known as "The Witch of the World", Cecilia Merrylin, spending 1 Etherano Charge if she has any. This tiny child size witch bears the typical witch outfit, black hat, black robes and even a flying broom. Despite her small stracture, she can bear big things.

    Cursed to have the looks of a child forever, Cecilia was saddened. There was no counter curse and no doctor could help her. Her ingenuity and prowess were wasted due to people of her time bearing the idea a child is nothing till he or she is older. No one would believe her abilities to carry mountains without her hands or create stone puppets from boulders. So she vowed to prove them wrong, but never thought fate had other plans.

    One day the village nearby was getting smothered by enemy troops from a rival country. Unable to stop them with just her normal fire spells, Cecilia called upon her powers. The world begun to shake and she flung the whole enemu country right to the other side of the world in childish tantrum. Fearing the small woman, they called her the "Witch of the World", for she could move the continents themselves.

    Cecilia's power is Tectonic Shift, a magic that has lost its teachings in times before Cecilia, the only living practitioner was a blind old woman during the witch's time.

    Passively, Cecilia flies on her magic broom which Haley can hold on to to fly as well. Max speed is 25m/s

    Actively, Cecilia channels her magical power for one post and sends a shockwave on the next into the ground that makes the ground rise up like slabs. The wave travel 15 metres in a circle and slabs are 3 metres high. Enemies unlucky enough to be under the slabs are deal D rank damage and of course knocked up.

    Cecilia's stats are as followed.

    • HP: 30hp
    • AD: 5(physical), D rank(magical)

    Strengths:

    • Create for disrupting enemy channels or spells
    • Can serve as a quick defense if timed correctly as the slabs may block spells as they come up

    Weaknesses:

    • Channel spell so Cecilia can get interrupted and prevent her channel.
    • Only stays for 2 posts so if interrupted while channeling, her active is useless as she will disappear before she can finish
    • Earth Mages are dealt half the damage.
    • Cecilia herself has little hp


    Name:Page 25, Ryu, "Dragon Tooth"
    Rank: D
    Type: Summon
    Duration: 1 post
    Cooldown: 2 posts
    Description: Haley calls upon the book and brings forth Ryu, "Dragon Tooth", costing 1 charge if she has any stored. Ryu wields a sword with a ruby crystal at the hilt. His hair in a ponytail and a hybrid of a martial artist uniform and a tunic.

    Ryu was a slave, slave to the corrupt Emperor, who believes himself to be the son of the Great Dragon, which the capital worshiped. The Emperor seemed to always mistreat Ryu, and it fueled his hatred. However one day, while he swept the Emperor's courtyard, he stumbles upon a knife on the ground with a ruby. Picking it up, energy surged through the boy and he felt untouched power course around his body. Having been food starved, it was the greatest feeling, like he could take on the world. So he escaped the castle, and created a revolution, calling himself the "Dragon Tooth", for only dragons can kill dragons. Then at night, the castle was set ablaze and the Emperor himself cornered, and then burnt. However the fire took Ryu's life as well. Some say a red serpentine dragon flew towards the sky after his death, but who knows? The book.

    Stats

    • Hp:50
    • AD: 5hp per hit, No magic damage


    Ryu comes into the field and basically serves a foot soldier.

    Actively. he turns into a red dragon that immolates, leaving a ring of fire behind that deals D rank damage to enemies inside. Ring is 10 metres in diameter.

    Passively his sword dispels incoming spells of ranks lower or equal to Haley's. Deals 5hp damage physically.
    Strengths:

    • Serves as a quick spell block
    • Active skill may deter enemies.

    Weaknesses:

    • Ryu lasts a short while, so Haley must summon him sparingly.
    • Only dispels spells of ranks equal to or lower than Haley's


    Name: Page 9, Hernes, "Ghost of Windsor"
    Rank: D
    Type: Summon
    Duration: 1 posts
    Cooldown: 2 posts
    Description: Haley calls forth Herne, "Ghost of Windsor" from the book. Hernes is a tiny being, wearing an emerald cloak. No visible feet nor face could be seen on this enigmatic figure, only two glowing eyes which seem to be deep inside a void. It speaks in squeaks and chimes similar to wind chimes. Requires 2 charges to be summoned.

    Herne is being of old, older than the gods themselves when it came to the records of Windsor. Though tiny, this being wields ancient prowess that Haley herself has yet to tap into. It wields a bow and draws upon natural energy to fuel its ammunition. Deals 1/4 D rank damage per shot. No effect on Nature mages.

    Stats

    • HP:10
    • AD: 1/4 D rank(magic), No physical damage


    Passively, grants Haley the ability to become invisible in foliage and plant life.

    When activated, the arrows it fires deal 1.75D rank damage in a small explosion of 5m in radius.

    Strengths:

    • Quick reliable summon

    Weaknesses:

    • Lack a consistent strong damage output.
    • No effect on Nature mages due to natural energy.


    C rank Spells:

    Name: Page 29, Lix Reinhardt, "Shield Princess"
    Rank: C
    Type: Defensive Support Summon
    Duration: 2 posts
    Cooldown: 4 posts
    Description: Haley calls forth Lix, the "Shield Princess" from the book. Lix is a dainty lithe girl with a massive heater shield enchanted with runic magic. Lix wears leather armor and may not look like much of a legend. She requires 2 charges to be summoned in.

    Lix was born in a family where a chance of a female was once in a blue moon. The only other daughter to be born in the lineage of the Reinhardts was Lix's great great grandmother, who resembled a she-ogre. Lix on the other hand, was treated like a princess and was carefully thought the ways of a lady by her mother, like a flower. However her interest laid on her father's shield, the Guardian. When a clan rivalry broke out, a sabotage plan gave her whole family poison except her Lix who as protected by the shield. With her family unable to fight, Lix took the shield for herself and waged war to collect the antidote. The plan was successful and Lix became titled the "Shield Princess", for she was a flower that bloomed in times of hardship.

    Lix stats

    • Hp: 100
    • Damage: 12 melee damage.


    Lix passively returns 10% of all magic damage blocked, none for physical attacks.
    ❀ Please add in burst range or less (30m)

    Lix activates Aegis's Heroic, which sends Lix either flying towards an enemy to bash them for C rank physical damage or towards an ally to block all incoming damage coming from one direction. However Lix's duration ends after blocking or bashing so timing is crucial. ❀ Single target range (120m). The shield can block up to 2 C rank damage (80)
    It can't be able to block all damage.


    Strengths:

    • I'll be your shield: Lix can block all sorts of damage thanks to Aegis no matter the damage.
    • Spiky Shield: Lix returns 10% of magic damage back if she blocks it so beware.
    • Disruptive: Lix's shield is big so if she flies towards you as the enemy beware.

    Weaknesses:

    • Only One Direction: Her active prevents her from blocking another direction so spliting up may go around her blocks if she used her active.
    • Independent: Lix is rather independent and sometimes does not do things as ordered, roughing up to her does not help either as she faced much dirtier things than your scowling face.
    • Only Magic: Aegis only returns magic damage, not physical damage.


    Name: Page 39, Meekle Lionheart, "The Brave"
    Rank: C
    Type: Defensive
    Duration: 2 posts
    Cooldown: 4 posts
    Description: Haley calls forth Meekle Lionheart, "the Brave", from the book. Meekle is a spry looking man with a generally meek looking attire, wielding a standard shield and an ax made to break shields and heads. He dons standard light armor. He requires 2 charges to summon in.

    Meekle Lionheart is a squire of his father, however due to his weakness and cowardliness, he lacked his father's approval and often felt useless to be his squire. By his teenage years he had enough and ran away from home. He however stumbled upon an ax of some sort, seemingly forced between two mountains. He was not the only one there however, as it seems crowds from the villages bordering this sight flocked to see it. And he saw his father there too, as if looking for someone on his horse. So in a fit of anger, he pushed himself through the crowd recklessly, not aware that a dark knight was trying to pull the axe out. So Meekle kicked the knight in the shin and pulled the ax out without any resistance, thinking it was any old ax and went towards his father. Well that was the plan before he was grabbed by the shoulder with an angry dark knight. So Meekle slew him with one swing and went back to his head, only to get hugged the next moment. Meekle went on to save countries and kingdoms before settling down in his hometown with a wife and two children, his ax was stuck into stone for the next worthy user.

    Meekle himself lacks health points, but moves faster than most defensive knights and wields a shield to block attacks.

    Meekle's stats

    • HP: 65
    • Damage: 8 melee damage, 10 when his passive requirements are in play


    Meekle's passive requires that he has taken at least C rank magic damage. He will enter "Fearless" as his passive is called, causing his ability to change and his attack to increase.

    Meekle's active, "Peerless Ax", is activated by him swinging his ax skyward, dealing C rank melee damage to those hit, causing rain to fall which slows all enemy movement by 25% within C rank AOE range (60m) of equal lower rank. When "Fearless" is active, the rain no longer slows but instead causes lightning to strike dealing 1/2 B rank magic damage to those struck, and leaving a small field of static of radius 15 meters which does no damage but disrupts any magic channeling in the area for those of equal or lower rank. Rain and all effects end after 3 posts and cooldown is 5 posts.

    Strengths:

    • Brave: Meekle is not afraid to enter the battlefield, so trust him to enter all challenges bravely.
    • Anti-channel: When "Fearless" is active, it will disrupt channels when Meekle's ability "Peerless Ax" is used.
    • Most Damage: Meekle is so far the strongest melee summon in Haley's known list.

    Weaknesses:


    • No Magic Damage: Meekle lacks any sort of none ability magic damage, thus making him rather weak against physically defensive fighters.
    • Far Range: Meekle cannot hit anything that is too far as he is specifically a melee character.
    • Cowardice/Reckless: If you disarm him, you can make him a coward til he retrieves his ax back. Does not affect him when Fearless is active/He is brave during Fearless, thus making him reckless too, Meekle might forget who is on a different skill level and underestimate or over estimate things. Does not affect him when Fearless is not active.


    Name: Page 27, Ingis, "The Inspirer"
    Rank: C
    Type: Support
    Duration: 3 posts
    Cooldown: 6 posts
    Description: Haley calls forth Ingis, "The Inspirer", from the book and unlike the others, Ingis is not physical, but instead a horn will blow from behind Haley and a robed figure with a large hunting horn will ride into battle, disappearing behind enemy lines. Ingis does not take damage, deals damage or can die. He exists momentarily only. He requires 3 charges to summon in.

    Ingis is not what one would call a figure of legend, but an omen. Ingis is the sound of war, victory or death. No one knows who he blows for nor know his true purpose. He rides into battle on his horse from one side of a war to another, the moment as long as his horn blows. People say he rides for he brings fortune to both, his presence a bet among the gods on who would win the war.

    Ingis's passive is when he comes into battle, all of Haley's allies within C rank AOE range of 60m will get a 25% attack buff to their preferred way of fighting. So someone who uses spells more often would find their spells stronger, a person who is item or weapon reliant will find said weapon stronger etc.

    Ignis's active activates when he comes in as well, which the effect lingers 3 posts. All of Haley's allies within 60m gain "Horn's Frevor", which causes his passive to linger for 3 posts and gives the next attack an added 5% boost to their power(only applies to next attack made, not all attacks made in 3 posts).
    Strengths:

    • Lots of Boosts: Ingis's provides alot of buffs for 3 posts, though it maybe just small numbers.
    • Their Best: Ingis's passive rewards the usage of their preferred way of battling, so go ham without abandon, Ingis allows it.
    • Horn Blower: May or may not be effective against sensitive hearing, Ingis was never a combatant.

    Weaknesses:

    • Just a Presence: Ingis does not participate in battle, but is merely instead a presence on the field no one but Haley can really do anything about.
    • No Protections: As Ingis is unable to die nor take damage, it also means any attack just goes through him, so it is wise not to stand behind him and think he is a wall.
    • Horn Blower: Both a positive and a negative, make it strike fear in enemies or hurt your own eardrums


    Spell Fusions:
    List of Spell Fusions:

    Name
    Rank:
    Type:
    Fused Spells
    Description:
    Duration:
    Cooldown:
    Strengths:
    Weaknesses:


    _____________________________________________________________________________________

    avatar
    Morrigan

    Haiku Contest Participant- Player -
    Lineage : None
    Position : None
    Posts : 109
    Guild : Silver Wolf
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 431.25

    Character Sheet
    First Magic: Book of Legends
    Second Magic:
    Third Magic:

    Re: Leabhar na finscéalta

    Post by Morrigan on 10th March 2018, 12:09 am

    Pokey dokey cause all changes done okey

    -Add the ether source, cause I think I accidentally deleted it
    -Add stuff requested


    _____________________________________________________________________________________

    avatar
    Lester Drynedi
     
     

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    Guild : ❀ Crystal Swan Guild Master❀
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    Age : 17
    Mentor : ❀ Desirée Blooms ❀
    Experience : 379,151.25
    Brownie Points :

    Character Sheet
    First Magic: ❀ Glucose Dandelion Slayer ❀
    Second Magic: ❀ A Gentleman's Experiments ❀
    Third Magic:

    Re: Leabhar na finscéalta

    Post by Lester Drynedi on 12th March 2018, 10:45 am

    ❀:
    @Morrigan wrote:Magic

    Primary Magic: Leabhar na finscéalta(Book of Legends in Gaelic)
    Secondary Magic: NA
    Caster or Holder: Holder
    Description: Leabhar na finscéalta is said to be a book that has recorded every great hero and legend throughout the ages of time. Said to have disappeared in a time long ago, Haley recovered the book while cleaning her library in a suitcase, the Ancient Archives. Attached to the book was a note that said 'Happy Birthday'. Confused she opens the book and gets transported to an ethereal plain, and around her surrounded heroes of many ages. Then when she was brought back, she decided to learn and use it well.
    The Book and Bookmark:

    Leabhar na finscéalta is a special kind of book. 
    Haley only uses this book when she needs it, and hence may not be versatile with the potential that the book has waiting to be released. Haley does try her best to utilize her summons in the book to help with puzzling situations.
    Strengths:

    • Soul Bond: The book can never be taken away from Haley's grasp, teleporting back even with spells that seal such an ability to it.
    • Knowledge is Power: The book serves as the source of all known legends ever told, making it an encyclopedia of monsters, creatures and famous people throughout the world.
    • Indestructible: This leather bound book is really indestructible thanks to enchantments unknown to any mortal being, and can be used as a way to block attacks and whack people with it. Knowledge packs a punch!

    Weaknesses:

    • Crystal Charges: The charges can be crystallized to allow her to put her own summons in stasis. However the crystals can be taken and broken to put her summons on cooldown.
    • Flipping: Until the day Haley remembers the page number, name and title of a summon, Haley would have to flip the thick book to find the designated legend for the job.
    • Read: You can still read the book, so you know what could be up her sleeve and be ready.
    • Close Range: Rarely will Haley fight close range with the book out unless she drops it, which is incredibly stupid.

    Lineage:The Morrigan Child
    Unique Abilities:

    • Etherano Charges: Haley gains 1 charge of concentrated etherano from the environment every 2 posts(max 10 charges), which are kept in the book of legends. Haley may use these charges either as concentrated blasts of pure raw magic(deals 1/2 user rank) or their more useful trait of allowing her to put her summons in stasis. In stasis the summon is not in the battlefield, however their active can be used by Haley herself. Breaking the crystals or using the active puts the summons into cooldown. Stasis summons can be put into the field at anytime to resume their duration.
    • Inspired by Legends: Haley is very resistant to magic and effects related to darkness, demoralizing and other negative effects(50% resistance).
    • Fantasy Alive: Haley can take the charges and create objects that are non-combat. The pages can be visualized using the etherano charges, just they can't participate in battle due to how tiny they are(max size possible is the size of Haley's palm). Haley can revert said created objects back into charges and store them in her book. Literal hologram books.
    • Fairy Tales: Haley's book can create fairies which do not do anything combat wise but serve more as servants. The fairies themselves have distinct personalities, they all carry the same weight, they move at the same speed and speak in Morse Code, with the occasional "Hey Listen". They serve as Haley's tiny little companions. There is no limit to how many Haley can bring in though she prefers up to 5 so she can manage them.

    Spells:
    Spell Template:

    Name:
    Rank:
    Type:
    Duration:
    Cooldown:
    Description:
    Strengths:
    Weaknesses:

    Signature Spells:

    Name: Magic Circle
    Rank: User
    Type: Support Summon
    Duration: 2 posts
    Cooldown: 3 posts
    Description: The Magic Circle creates an invisible barrier around Haley that is 5 meters in radius, which last 2 posts, takes 2 User Rank damage and is the only casting spell that requires Etherano Charges, being 4 to use this barrier spell. Barrier will only block up to it's hp and any excess damage will pass through.
    Strengths:

    • Allows Haley and her team to recover while inside
    • A quick refuge to protect against attacks.

    Weaknesses:


    • Does not provide healing while inside.
    • Barrier remains in the area where it is casted.
    • You can tell the barrier is up when there is a circle on the ground below Haley.



    Name: Sprite Squad
    Rank: D
    Type: Offensive
    Duration: 2 post
    Cooldown: 3 posts
    Description: The book creates a small squadron of 4 Sprites to protect itself. They all wield ranged weapons. They deal 1/4 D rank damage each and maintain a patrol distance of 0.3 meters around the book. They only have 1 hp, so any attack will destroy them.
    Strengths:

    • Provide a quick damage output should Haley not have her summons available.
    • They are not affected by status effects as they are not physical entities.

    Weaknesses:

    • Can't block attacks stopped by physical objects
    • Only protects the book, so without the book Haley is defenseless.
    • They are rather weak.


    D rank Spells:

    Name: Page 17, Cecilia Merrylin, "The Witch of the World"
    Rank: D
    Type: Summon
    Duration: 2 posts
    Cooldown: 3 posts
    Description: Haley calls upon the book and allow the legend known as "The Witch of the World", Cecilia Merrylin, spending 1 Etherano Charge if she has any. This tiny child size witch bears the typical witch outfit, black hat, black robes and even a flying broom. Despite her small stracture, she can bear big things.

    Cursed to have the looks of a child forever, Cecilia was saddened. There was no counter curse and no doctor could help her. Her ingenuity and prowess were wasted due to people of her time bearing the idea a child is nothing till he or she is older. No one would believe her abilities to carry mountains without her hands or create stone puppets from boulders. So she vowed to prove them wrong, but never thought fate had other plans.

    One day the village nearby was getting smothered by enemy troops from a rival country. Unable to stop them with just her normal fire spells, Cecilia called upon her powers. The world begun to shake and she flung the whole enemu country right to the other side of the world in childish tantrum. Fearing the small woman, they called her the "Witch of the World", for she could move the continents themselves.

    Cecilia's power is Tectonic Shift, a magic that has lost its teachings in times before Cecilia, the only living practitioner was a blind old woman during the witch's time.

    Passively, Cecilia flies on her magic broom which Haley can hold on to to fly as well. Max speed is 25m/s

    Actively, Cecilia channels her magical power for one post and sends a shockwave on the next into the ground that makes the ground rise up like slabs. The wave travel 15 metres in a circle and slabs are 3 metres high. Enemies unlucky enough to be under the slabs are deal D rank damage and of course knocked up.

    Cecilia's stats are as followed.

    • HP: 30hp
    • AD: 5(physical), D rank(magical)

    Strengths:

    • Create for disrupting enemy channels or spells
    • Can serve as a quick defense if timed correctly as the slabs may block spells as they come up

    Weaknesses:

    • Channel spell so Cecilia can get interrupted and prevent her channel.
    • Only stays for 2 posts so if interrupted while channeling, her active is useless as she will disappear before she can finish
    • Earth Mages are dealt half the damage.
    • Cecilia herself has little hp


    Name:Page 25, Ryu, "Dragon Tooth"
    Rank: D
    Type: Summon
    Duration: 1 post
    Cooldown: 2 posts
    Description: Haley calls upon the book and brings forth Ryu, "Dragon Tooth", costing 1 charge if she has any stored. Ryu wields a sword with a ruby crystal at the hilt. His hair in a ponytail and a hybrid of a martial artist uniform and a tunic.

    Ryu was a slave, slave to the corrupt Emperor, who believes himself to be the son of the Great Dragon, which the capital worshiped. The Emperor seemed to always mistreat Ryu, and it fueled his hatred. However one day, while he swept the Emperor's courtyard, he stumbles upon a knife on the ground with a ruby. Picking it up, energy surged through the boy and he felt untouched power course around his body. Having been food starved, it was the greatest feeling, like he could take on the world. So he escaped the castle, and created a revolution, calling himself the "Dragon Tooth", for only dragons can kill dragons. Then at night, the castle was set ablaze and the Emperor himself cornered, and then burnt. However the fire took Ryu's life as well. Some say a red serpentine dragon flew towards the sky after his death, but who knows? The book.

    Stats

    • Hp:50
    • AD: 5hp per hit, No magic damage


    Ryu comes into the field and basically serves a foot soldier.

    Actively. he turns into a red dragon that immolates, leaving a ring of fire behind that deals D rank damage to enemies inside. Ring is 10 metres in diameter.

    Passively his sword dispels incoming spells of ranks lower or equal to Haley's. Deals 5hp damage physically.
    Strengths:

    • Serves as a quick spell block
    • Active skill may deter enemies.

    Weaknesses:

    • Ryu lasts a short while, so Haley must summon him sparingly.
    • Only dispels spells of ranks equal to or lower than Haley's


    Name: Page 9, Hernes, "Ghost of Windsor"
    Rank: D
    Type: Summon
    Duration: 1 posts
    Cooldown: 2 posts
    Description: Haley calls forth Herne, "Ghost of Windsor" from the book. Hernes is a tiny being, wearing an emerald cloak. No visible feet nor face could be seen on this enigmatic figure, only two glowing eyes which seem to be deep inside a void. It speaks in squeaks and chimes similar to wind chimes. Requires 2 charges to be summoned.

    Herne is being of old, older than the gods themselves when it came to the records of Windsor. Though tiny, this being wields ancient prowess that Haley herself has yet to tap into. It wields a bow and draws upon natural energy to fuel its ammunition. Deals 1/4 D rank damage per shot. No effect on Nature mages.

    Stats

    • HP:10
    • AD: 1/4 D rank(magic), No physical damage


    Passively, grants Haley the ability to become invisible in foliage and plant life.

    When activated, the arrows it fires deal 1.75D rank damage in a small explosion of 5m in radius.

    Strengths:

    • Quick reliable summon

    Weaknesses:

    • Lack a consistent strong damage output.
    • No effect on Nature mages due to natural energy.


    C rank Spells:

    Name: Page 29, Lix Reinhardt, "Shield Princess"
    Rank: C
    Type: Defensive Support Summon
    Duration: 2 posts
    Cooldown: 4 posts
    Description: Haley calls forth Lix, the "Shield Princess" from the book. Lix is a dainty lithe girl with a massive heater shield enchanted with runic magic. Lix wears leather armor and may not look like much of a legend. She requires 2 charges to be summoned in.

    Lix was born in a family where a chance of a female was once in a blue moon. The only other daughter to be born in the lineage of the Reinhardts was Lix's great great grandmother, who resembled a she-ogre. Lix on the other hand, was treated like a princess and was carefully thought the ways of a lady by her mother, like a flower. However her interest laid on her father's shield, the Guardian. When a clan rivalry broke out, a sabotage plan gave her whole family poison except her Lix who as protected by the shield. With her family unable to fight, Lix took the shield for herself and waged war to collect the antidote. The plan was successful and Lix became titled the "Shield Princess", for she was a flower that bloomed in times of hardship.

    Lix stats

    • Hp: 100
    • Damage: 12 melee damage.


    Lix passively returns 10% of all magic damage blocked in a 30m cone, none for physical attacks.

    Lix activates Aegis's Heroic, which sends Lix either flying towards an enemy to bash them for C rank physical damage or towards an ally to block 2C rank damage of incoming damage coming from one direction in a 120m radius from Lix. However Lix's duration ends after blocking or bashing so timing is crucial.

    Strengths:

    • I'll be your shield: Lix can block all sorts of damage thanks to Aegis no matter the damage.
    • Spiky Shield: Lix returns 10% of magic damage back if she blocks it so beware.
    • Disruptive: Lix's shield is big so if she flies towards you as the enemy beware.

    Weaknesses:

    • Only One Direction: Her active prevents her from blocking another direction so spliting up may go around her blocks if she used her active.
    • Independent: Lix is rather independent and sometimes does not do things as ordered, roughing up to her does not help either as she faced much dirtier things than your scowling face.
    • Only Magic: Aegis only returns magic damage, not physical damage.


    Name: Page 39, Meekle Lionheart, "The Brave"
    Rank: C
    Type: Defensive
    Duration: 2 posts
    Cooldown: 4 posts
    Description: Haley calls forth Meekle Lionheart, "the Brave", from the book. Meekle is a spry looking man with a generally meek looking attire, wielding a standard shield and an ax made to break shields and heads. He dons standard light armor. He requires 2 charges to summon in.

    Meekle Lionheart is a squire of his father, however due to his weakness and cowardliness, he lacked his father's approval and often felt useless to be his squire. By his teenage years he had enough and ran away from home. He however stumbled upon an ax of some sort, seemingly forced between two mountains. He was not the only one there however, as it seems crowds from the villages bordering this sight flocked to see it. And he saw his father there too, as if looking for someone on his horse. So in a fit of anger, he pushed himself through the crowd recklessly, not aware that a dark knight was trying to pull the axe out. So Meekle kicked the knight in the shin and pulled the ax out without any resistance, thinking it was any old ax and went towards his father. Well that was the plan before he was grabbed by the shoulder with an angry dark knight. So Meekle slew him with one swing and went back to his head, only to get hugged the next moment. Meekle went on to save countries and kingdoms before settling down in his hometown with a wife and two children, his ax was stuck into stone for the next worthy user.

    Meekle himself lacks health points, but moves faster than most defensive knights and wields a shield to block attacks.

    Meekle's stats

    • HP: 65
    • Damage: 8 melee damage, 10 when his passive requirements are in play


    Meekle's passive requires that he has taken at least C rank magic damage. He will enter "Fearless" as his passive is called, causing his ability to change and his attack to increase.

    Meekle's active, "Peerless Ax", is activated by him swinging his ax skyward, dealing C rank melee damage to those hit, causing rain to fall which slows all enemy movement by 25% within C rank AOE range (60m) of equal lower rank. When "Fearless" is active, the rain no longer slows but instead causes lightning to strike dealing 1/2 B rank magic damage to those struck, and leaving a small field of static of radius 15 meters which does no damage but disrupts any magic channeling in the area for those of equal or lower rank. Rain and all effects end after 3 posts and cooldown is 5 posts.

    Strengths:

    • Brave: Meekle is not afraid to enter the battlefield, so trust him to enter all challenges bravely.
    • Anti-channel: When "Fearless" is active, it will disrupt channels when Meekle's ability "Peerless Ax" is used.
    • Most Damage: Meekle is so far the strongest melee summon in Haley's known list.

    Weaknesses:


    • No Magic Damage: Meekle lacks any sort of none ability magic damage, thus making him rather weak against physically defensive fighters.
    • Far Range: Meekle cannot hit anything that is too far as he is specifically a melee character.
    • Cowardice/Reckless: If you disarm him, you can make him a coward til he retrieves his ax back. Does not affect him when Fearless is active/He is brave during Fearless, thus making him reckless too, Meekle might forget who is on a different skill level and underestimate or over estimate things. Does not affect him when Fearless is not active.


    Name: Page 27, Ingis, "The Inspirer"
    Rank: C
    Type: Support
    Duration: 3 posts
    Cooldown: 6 posts
    Description: Haley calls forth Ingis, "The Inspirer", from the book and unlike the others, Ingis is not physical, but instead a horn will blow from behind Haley and a robed figure with a large hunting horn will ride into battle, disappearing behind enemy lines. Ingis does not take damage, deals damage or can die. He exists momentarily only. He requires 3 charges to summon in.

    Ingis is not what one would call a figure of legend, but an omen. Ingis is the sound of war, victory or death. No one knows who he blows for nor know his true purpose. He rides into battle on his horse from one side of a war to another, the moment as long as his horn blows. People say he rides for he brings fortune to both, his presence a bet among the gods on who would win the war.

    Ingis's passive is when he comes into battle, all of Haley's allies within C rank AOE range of 60m will get a 25% attack buff to their preferred way of fighting. So someone who uses spells more often would find their spells stronger, a person who is item or weapon reliant will find said weapon stronger etc.

    Ignis's active activates when he comes in as well, which the effect lingers 3 posts. All of Haley's allies within 60m gain "Horn's Frevor", which causes his passive to linger for 3 posts and gives the next attack an added 5% boost to their power(only applies to next attack made, not all attacks made in 3 posts).
    Strengths:

    • Lots of Boosts: Ingis's provides alot of buffs for 3 posts, though it maybe just small numbers.
    • Their Best: Ingis's passive rewards the usage of their preferred way of battling, so go ham without abandon, Ingis allows it.
    • Horn Blower: May or may not be effective against sensitive hearing, Ingis was never a combatant.

    Weaknesses:

    • Just a Presence: Ingis does not participate in battle, but is merely instead a presence on the field no one but Haley can really do anything about.
    • No Protections: As Ingis is unable to die nor take damage, it also means any attack just goes through him, so it is wise not to stand behind him and think he is a wall.
    • Horn Blower: Both a positive and a negative, make it strike fear in enemies or hurt your own eardrums


    Spell Fusions:
    List of Spell Fusions:

    Name
    Rank:
    Type:
    Fused Spells
    Description:
    Duration:
    Cooldown:
    Strengths:
    Weaknesses:



    _____________________________________________________________________________________


      Current date/time is 13th December 2018, 11:59 am