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    Takeover Guardian Soul

    Kariline
    Kariline

    Dragon VIP Status- VIP- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Magic Application Approved!- Character Application Approved!- Join A Faction!- Novice [250]- X-Mas Event Participant- Player 
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    Posts : 278
    Guild : Lamia Scale
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    Age : 29
    Experience : 900

    Character Sheet
    First Skill: Take Over Guardian Soul
    Second Skill:
    Third Skill:

    Takeover Guardian Soul Empty Takeover Guardian Soul

    Post by Kariline 7th July 2016, 1:42 am



    guardian soul


    Primary Magic: Guardian Soul

    Caster or Holder: Caster || Takeover

    Description: It's written that only those that want to protect the people they love, and truly possess an unwavering will can possess this magic. The strength to do what is necessary to not let your comrades fall, and the want to heal the wounds of those that have before.
    This magic is said to choose it's user's, ones that have nothing but an abscess of determination.

    Guardian Soul bestows its power by measuring the will of the caster and forming to fit the needs of the user. Kariline called out for strength and skill to protect those she loves, and Guardian Soul gifted her with the forms Archangel and Fallen Angel, a yin and yang of love and hate. The strongest feelings a person has to convert into power. Trained by a former Guardian, Kariline was granted the magical abilities of a Take Over mage after a year of studying the transformation magic and medical abilities that Guardian Soul gives.

    Like any Take Over Magic, Guardian Soul is made up of Full and Partial forms that give the caster different abilities based on the form. With Archangel, Kariline preforms as a support mage, and as Fallen Angel, the offensive might.

    Description of Archangel:

    ❈ Being her First Form, Archangel is the embodiment of 'Pure' & 'Holy' as an enigma. Kariline's body will be entrapped by Magic Circles that glow a bright yellow, her hair will turn a light golden color - symbolizing her holy aura - and a plated mech suit will surround her entirety.

    The colors that her suit sports are White, Yellow, Black, and hints of Red; together expressing the gorge of her will and power. Every part of her body is covered by this material, forming long sleeves, tight pants, and even a neck corset. It provides a limited amount of physical protection but the fibers allow for a more comfortable movement when fighting.

    As an addition to her suit, Archangel provides a mechanical support of Wings, however they are not active all the time. When the need for flight occurs, a burst of golden energy will burst through the vented wings allowing short flight discs to give her the desired boost.

    Archangel solely focus's on healing, supporting and shielding her allies by using the holy magic granted to her in this form. She cannot heal herself, but she can provide buffs and shield herself from attacks as well as allies or teammates. When a spell is initiated, golden circles, similar to those that provide the transformation appear from the stated body part and that acts as a medium for her casting.

    Description of Fallen  Angel:

    ❈ Fallen Angel mimics Archangel closely, being comparable in design but the purpose differs to an extreme. Fallen Angel focuses on Offensive maneuvers and magic where Archangel surrounds itself with Healing.

    In Fallen Angel, her magic is centered around the use of telekinetic control around objects and black holes that destroy everything in it's path.

    In these forms, Kari is capable of calling upon the true hellish powers of her forefather. Magic that involves the manipulation of all space within a general field. By manipulating the magic particles around any object or substance, the Caster is able to produce several different varying possibilities. Such as Teleportation, Explosions, heating up Space around the object, or even using outside force to hit the targeted object or person. This magic allows for great versatility defensively and offensively. However the greatest use of this magic involves entrapping enemies within a field and damaging them within by either sapping their magical energy away or increasing the force of gravity within that field.

    Kari will produce a swirling mass of space around the object she wishes to manipulate, and a trail of that space will also appear within her palms. It appears white and purple, and can vary in size. Kariline has a unique style of this Magic; in which it appears like soft waves that surround the targeted object. She also prefers to fight hand to hand combat using this magic, not really caring to fight long distance unless necessary. So often she will just increase the force between her and the opponent causing explosions and huge amounts of force to throw her enemies. One of the biggest parts of this magic that she exploits would be the teleportation using rifts of space. By opening two walls between space, she is able to transport herself and others to wherever she finds fit.

    Fallen Angel is immensely more powerful than Archangel, and the difference lies in the form she wears. While Archangel's aura is light and pure, Fallen Angel is dark and filled with hate. She wears a brown and red suit that is comparable to the fire pits in hell, and is fitted with two protruding horns on her forehead. To match she is given cloven hoofed feet and a spiked tail with her red wings.

    Description of Physical Abilities in Both Forms:

    (Purely for RP purposes only, this is a vivid and detailed description of things Kari is capable of while in these forms. Such as speed, strength and what she is able to do at current rank. In no way or form does this deter from Unique Abilities or Spells. It is merely a description of her physical capabilities compared to a mundane average.)


    ❈ In these forms, Kariline is considered superhuman or monster like, because with her magic she can perform feats far beyond that of any average human. While a normal human can throw a punch at 11 mps, Kariline moves physically at a speed of 20 mps and each melee attack feels abnormal for someone of her size. While she is small and cannot perform similar to other D Rank mages, her capabilities are still unbelievable.

    Her attacks compare to the feeling of a cannon ball being shot at point blank range. Enough to cause the wind to be knocked from lungs and cause internal bleeding if attacked too many times. Each punch or kick can cause a weaker man to be flung back 2 meters or more and even cause concussions with just the sheer force. (Not to be enforced in PVP threads)

    But this is all against untrained hands, it is easy for other D Ranks to overpower her in physical terms. To prevent her opponents from getting the upper hand, Kariline uses her burst of speed which can get up to 30 mps when propelled with her wings and agile feats to escape attack.

    Fallen Angel focuses on explosions and forceful attacks. Therefore all of her spells are quite impacting in terms of destruction. From destroying buildings to trampling trees. They range from being able to scorch stone walls to blowing up cities completely. But each share the same type of damage.

    At lower ranked spells, Fallen Angel's explosions can cause 2nd degree burns upon impact, and even singe clothing. It is easy to be blinded by the light of the explosion and even cut from debris if any. High ranked ( I don't have any yet ) Explosions can cause loss of limbs from a weak mage and 3rd degree burns and skin peeling. Fallen Angel has even found that hair and clothing can catch flame from the ignition of the explosion.

    Her force attacks are rather a bit more destructive though as they pack the power instead of just an effect. Weaker spells are compared being hit with a 25lb ball, and stronger spells can be said to feel like getting hit with a car. ( I don't have any yet )

    Both weak and strong spells also share the same effect however.

    That being broken bones, fracturing skulls and most certainly a knock back effect which can range from 2 feet to 50 meters ( With Future S Ranked Spells), depending on the rank of her opponent. These spells are perfect for destroying standing objects such as walls and doors, it would only take a couple of weak spells or one fairly stronger. But at this point she could just punch it down.

    Strengths:

    ❈ Slayers cannot eat this magic, as it does not produce a particular element. It is just molecular particles within a small field.

    ❈ Take Over magic allows the user to surpass their own physical capabilities by becoming a different entity overall.

    ❈ The Magic she performs is versatile and does not possess any elemental Weaknesses.

    ❈ Each form uses different spells and techniques in fights, so it is hard for opponents to memorize fighting patterns before getting dispensed.

    ❈ Kari has the ability to provide healing support, buffs and shields in the form: Archangel

    Weaknesses:

    ❈ Kari is vulnerable to Demon Slayers and Dark Magics, and while in these forms she will take 10% extra damage from their attacks.

    ❈ While in her Take over forms, Kariline is in a constant war with her own Psyche, and if she keeps the form for too long she will be taken over by the inner soul.

    ❈ The AOE of Kari's magic is determined by visibility, if she can not see it, she can not manipulate the space.

    ❈ Her spells can be very deadly to all allies, as she utilizes the use of explosions more than most. This can also harm her if she fires too close.

    ❈ Anti Magic can overcome Kariline's magic spells and negate the effects.

    ❈ Kariline can not heal her own self with her Holy Magic in the Form: Archangel.


    Unique Abilities:

    ❈ Heaven's Absolute Protection
    ◇ Archangel is a protector, and as deemed, Kariline can surround one ally in a protective shield that will keep them from harm for one full post.
    Appearing much like a glowing golden Aura, This shield is a maneuverable field that follows that individual it is cast upon and protects them against damage offensive spells for one full post. During this post, the shield can withstand damage up to 2 ranks above caster.

    This shield can expand to fit the individual that wears it, no matter if they are tiny, or behemoth sized, and can even fall short of Kari's range.
    However, she can only shield one individual, once per thread, and Kari must be in a full or partial of her Archangel form.


    ❈ Flash Step
    ◇ Not technically teleporting, the process Kari uses to quickly move from one place to another is instead considered a form of displacement. Using her magic, Kariline would distort two fields of space that cause them to connect in the timeline. In layman terms, they are entry and exit portals that she steps through to make her capable of transporting herself and objects at free will within a 25 meter radius.

    But, it has limited amount of uses per post. Such as, Kari is only able to teleport up to two times in a single post, however, the period she waits after increases by two posts after each time.

    Thus, if she teleports once, she waits a 2 post cooldown. If she moves twice, its a 4 post cooldown.

    ❈ Heroes Never Die
    ◇ While in the Full Take Over form of Archangel, once per thread, Kariline can take her remaining MP and in return restore 50% of allies Health and 20% of their MP.
    This active takes 70% MP, depleting all of her remaining MP to preform this ability, and she can only restore up to 4 allies once per thread. This is a risky move that leaves the caster out of any magical energy for the remainder of the thread.

    ❈ Heaven's Light & Hell's Darkness
    ◇ In her retrospective forms Archangel and Fallen Angel, Kariline is granted high resistances to their corresponding aura, either Light or Dark Magics.
    I.E, Sky Slayer, Light Slayer, Light, Regulus all are counted under Light Magics, while Shadow Slayer, Darkness Incarnate, Shadow Manipulation Magic, Death Magic are all referred to as Dark Magics.
    The amount of resistance she has to this magic differs per her rank in comparison to the enemies rank.

    Opponent Rank:Resistance:
    D Rank:75%
    C Rank:50%
    B Rank:25%
    A Rank:10%
    S Rank5%
    SS & S Rank:0%





    Last edited by Kariline on 11th January 2017, 1:15 pm; edited 14 times in total
    Kariline
    Kariline

    Dragon VIP Status- VIP- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Magic Application Approved!- Character Application Approved!- Join A Faction!- Novice [250]- X-Mas Event Participant- Player 
    Lineage : None
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    Posts : 278
    Guild : Lamia Scale
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    Age : 29
    Experience : 900

    Character Sheet
    First Skill: Take Over Guardian Soul
    Second Skill:
    Third Skill:

    Takeover Guardian Soul Empty Re: Takeover Guardian Soul

    Post by Kariline 8th July 2016, 2:32 pm



    spells

    ARCHANGEL

    Name Judgement
    Rank: D Rank - Signature Spell
    Type: Defensive
    Duration:Instant
    Cooldown: 1 post
    Description: In any partial or full form take over of Archangel, Kariline is able to procure a golden aura as a shield to protect her from attacks. It covers a small area of  10 meters by 10 meters and can block up to 1 C rank worth of damage.
    Strengths:
    ◇ Can shield Allies behind her as well
    ◇ Defensive purposes
    Weaknesses:
    ◇ No offensive capabilities
    ◇ Can only protect up to C rank of Damage
    ◇ Can only be used once per post


    Name: Cosmic Wings
    Rank: D
    Type: Support, Take Over
    Duration: Cosmic Wings - 4 Posts : Divine Proct - 1 Post ( can be used twice max for this TO )
    Cooldown: Cosmic Wings - 5 posts : Divine Proct - 2 Posts

    Description: A golden Magic Circle erupts from between Kariline's shoulder blades where a mechanical suit will surround her upper torso allowing for the linkage of the Wings to take place. From here, Golden light wings protrude allowing Kari the ability of Cosmic Wings.

    Passive: Gain Flight and Speed Boost. Maxing at 15m high and speed capabilities maxed at 35 MPS while in air.

    Spell:  Divine Proct
    ❈ While in this Partial, Kariline can use her wings to rotate at an accelerated rate and deflect offensive attacks both ranged and melee based. However she is only able to deflect spells and attacks up to 1 rank above caster.
    This is an instant spell with 2 post cooldown allowing her to use it once a post and twice during the duration of the Take Over.

    Strengths:
    ◇ Kariline can deflect offensive spells aimed at allies by proper positioning
    ◇ Can use flight to evade enemies and attacks, Flight can also be used to cross distances and gain access to areas that are otherwise unconsidered
    ◇ Can carry one individual with her in flight

    Weaknesses:
    ◇ Can only deflect spells that are 1 rank above caster
    ◇ Max height is 15m
    ◇ If partial is on cooldown, Kari is incapable of flight in her other partials
    ◇ Durability of Takeover is : 25%


    Name: Halo of Mercy
    Rank: D
    Type: Support, Take Over
    Duration: Halo of Mercy - 4 Posts : Angels Kiss - 4 Posts
    Cooldown: Halo of Mercy - 6 Posts : Angels Kiss - 6 Posts
    Description:
    A golden magic circle appears above the crown of Kariline's head and from that circle a floating yellow Halo suits itself above her forehead. This is a symbol of her power given from Archangel that gives her the ability to heal her allies.

    Passive: Kariline grants a passive health regen to all allies within a 30 meter diameter ( 15 meter radius in any direction from the caster ). The health regen caps at 2% of the targets health per post for the duration of the Take Over. This stacks with any regen buffs they have from magic or weapons, but targets will not get above 15% Regen.

    Spell: Angel's Kiss
    ❈ This is a support buff spell that gives one target a speed boost up to a 25% increase. The spell lasts for the remaining duration of the Take Over ( Up to 4 Posts ), or until Kariline is dispatched. For this spell to activate, she must touch the desired target, and can stack this buff with other speed boosts for a max of 30% increase.

    Strengths:
    ◇ Can heal more than one ally within range
    ◇ Healing stacks with other regen buffs
    ◇ Can preform speed boost on herself which also can stack with other buffs

    Weaknesses:
    ◇ Can only boost one target's speed for duration of Take Over
    ◇ Limited Range on Healing Passive
    ◇ No Defensive Capabilities from this spell
    ◇ Durability of Take Over is : 15%


    FALLEN ANGEL

    Name: Claws of the Fallen Angel
    Rank: D
    Type: Offensive, Take Over
    Duration: Claws - 4 posts : Justice - Instant
    Cooldown: Claws - 6 posts : Justice - 2 Posts
    Description: Two dark red Magic Circles appear encircling her lower forearms where a a mechanical like material wraps itself around her lower arms. From there they turn into the arms of Fallen Angel, giving her the offensive ability.

    Passive: 25% Strength Increase; 10% increase in durability of all other activated Partials for Fallen Angel.

    Spell: Justice
    ❈Easily one of Kari's most used offensive spells, she will form a sphere of condensed air and space in her palm, then fire it at her opponent by increasing the force between her hand and the orb which allows it to be used as a projectile.
    Used for small attacks and even distractions these orbs deal out hard blows that resemble physical force. It would take a couple of these orbs to knock down a stone wall but would only take 1 to knock down a large wooden door.
    The orb travels at an accelerated rate of 20 meters per second for a max of 20 meters distance, and impact her opponent, dealing heavy, blunt force damage that can knock back opponents up to 1 meter if they are not prepared.

    Strengths:
    ◇ Ranged Offensive Attack
    ◇ Strength increase is effective in hand to hand combat
    ◇ Durability rate increase stacks with all Fallen Angel partials also activated

    Weaknesses:
    ◇ No defensive maneuverability boosts
    ◇ Can only use offensive spell a max of three times during duration of Fallen Angel
    ◇ Spell cannot be used in close combat as it runs risk of damaging Kari as well
    ◇ Durability of Claws of the Fallen Angel : 55%


    Name: Hooves of the Fallen
    Rank: D
    Type: Offensive, Take Over
    Duration: Hooves - 3 posts : Hell's Blessing - 3 posts
    Cooldown: Hooves - 5 posts : Hell's Blessing - 5 posts
    Description: Two dark red Magic Circles erupt from Kari's waist and traverse downwards to encircle her entire bottom half. Her bottom half of her body progresses to turn into the lower half of Fallen Angel, mimicking a devil's hooves that are plated in heavy armor.

    Passive: 15% Speed Boost

    Spell:Hell's Blessing
    By concentrating a suppressing space around her body, Kari is able to form a protective armor of space that will cause spells to bounce off of her easily. The Suit appears a a milky clear color, the a shiny aura that clings to her body.
    Used strictly for defensive purposes she is able wear this armor and still adequately move around and uses other spells while she maintains it for the duration. It also has quite a few other uses, as it absorbs physical damage, so if Kariline was to fall off a cliff, she would be perfectly fine.
    The Defensive armor can withstand an array of damage, being able to withstand magical and non magical attacks from weapons or melee. With weaker attacks Kariline will be unable to feel the attack at all, but with more powerful advances the armor may not only break but she can also receive a portion of the damage. In all the armor can take up 1 C rank of damage before breaking.

    Strengths:
    ◇ Speed boost stacks with all partials and other buffs up to a max of 30%
    ◇ Armor stacks with durability

    Weaknesses:
    ◇ Does not prevent damage ultimately
    ◇ Armor can only withstand 2 D Rank worth of Damage before going on cooldown
    ◇ Durability of Hooves of the Fallen Angel : 45%




    Last edited by Kariline on 11th January 2017, 1:26 pm; edited 18 times in total
    Kariline
    Kariline

    Dragon VIP Status- VIP- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Magic Application Approved!- Character Application Approved!- Join A Faction!- Novice [250]- X-Mas Event Participant- Player 
    Lineage : None
    Position : None
    Posts : 278
    Guild : Lamia Scale
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 29
    Experience : 900

    Character Sheet
    First Skill: Take Over Guardian Soul
    Second Skill:
    Third Skill:

    Takeover Guardian Soul Empty Re: Takeover Guardian Soul

    Post by Kariline 8th July 2016, 2:43 pm

    RESERVED FOR SPELLS OUTSIDE OF FORMS.....
    avatar
    Guest
    Guest

    Takeover Guardian Soul Empty Re: Takeover Guardian Soul

    Post by Guest 21st July 2016, 4:12 pm

    Hey there, Kariline, I'll be the one grading your magic application today, so feel free to send any question my way. You can find my requests in this color.
    Kariline wrote:



    Takeover Guardian Soul Take_over_by_novakhi-daaq4jr

    Primary Magic: Guardian Soul

    Caster or Holder: Caster || Takeover

    Description: It's written that only those that want to protect the people they love, and truly possess an unwavering will can possess this magic. The strength to do what is necessary to not let your comrades fall, and the want to heal the wounds of those that have before.
    This magic is said to choose it's user's, ones that have nothing but an abscess of determination.

    Guardian Soul bestows its power by measuring the will of the caster and forming to fit the needs of the user. Kariline called out for strength and skill to protect those she loves, and Guardian Soul gifted her with the forms Archangel and Fallen Angel, a yin and yang of love and hate. The strongest feelings a person has to convert into power. Trained by a former Guardian, Kariline was granted the magical abilities of a Take Over mage after a year of studying the transformation magic and medical abilities that Guardian Soul gives.

    Like any Take Over Magic, Guardian Soul is made up of Full and Partial forms that give the caster different abilities based on the form. With Archangel, Kariline preforms as a support mage, and as Fallen Angel, the offensive might.

    Description of Archangel:

    ❈ Being her First Form, Archangel is the embodiment of 'Pure' & 'Holy' as an enigma. Kariline's body will be entrapped by Magic Circles that glow a bright yellow, her hair will turn a light golden color - symbolizing her holy aura - and a plated mech suit will surround her entirety.

    The colors that her suit sports are White, Yellow, Black, and hints of Red; together expressing the gorge of her will and power. Every part of her body is covered by this material, forming long sleeves, tight pants, and even a neck corset. It provides a limited amount of physical protection but the fibers allow for a more comfortable movement when fighting.

    As an addition to her suit, Archangel provides a mechanical support of Wings, however they are not active all the time. When the need for flight occurs, a burst of golden energy will burst through the vented wings allowing short flight discs to give her the desired boost.

    Archangel solely focus's on healing, supporting and shielding her allies by using the holy magic granted to her in this form. She cannot heal herself, but she can provide buffs and shield herself from attacks as well as allies or teammates. When a spell is initiated, golden circles, similar to those that provide the transformation appear from the stated body part and that acts as a medium for her casting.

    Description of Fallen  Angel:

    ❈ Fallen Angel mimics Archangel closely, being comparable in design but the purpose differs to an extreme. Fallen Angel focuses on Offensive maneuvers and magic where Archangel surrounds itself with Healing.

    In Fallen Angel, her magic is centered around the use of telekinetic control around objects and black holes that destroy everything in it's path.

    In these forms, Kari is capable of calling upon the true hellish powers of her forefather. Magic that involves the manipulation of all space within a general field. By manipulating the magic particles around any object or substance, the Caster is able to produce several different varying possibilities. Such as Teleportation, Explosions, heating up Space around the object, or even using outside force to hit the targeted object or person. This magic allows for great versatility defensively and offensively. However the greatest use of this magic involves entrapping enemies within a field and damaging them within by either sapping their magical energy away or increasing the force of gravity within that field.

    Kari will produce a swirling mass of space around the object she wishes to manipulate, and a trail of that space will also appear within her palms. It appears white and purple, and can vary in size. Kariline has a unique style of this Magic; in which it appears like soft waves that surround the targeted object. She also prefers to fight hand to hand combat using this magic, not really caring to fight long distance unless necessary. So often she will just increase the force between her and the opponent causing explosions and huge amounts of force to throw her enemies. One of the biggest parts of this magic that she exploits would be the teleportation using rifts of space. By opening two walls between space, she is able to transport herself and others to wherever she finds fit.

    Fallen Angel is immensely more powerful than Archangel, and the difference lies in the form she wears. While Archangel's aura is light and pure, Fallen Angel is dark and filled with hate. She wears a brown and red suit that is comparable to the fire pits in hell, and is fitted with two protruding horns on her forehead. To match she is given cloven hoofed feet and a spiked tail with her red wings.

    Description of Physical Abilities in Both Forms:

    (Purely for RP purposes only, this is a vivid and detailed description of things Kari is capable of while in these forms. Such as speed, strength and what she is able to do at current rank. In no way or form does this deter from Unique Abilities or Spells. It is merely a description of her physical capabilities compared to a mundane average.)


    ❈ In these forms, Kariline is considered superhuman or monster like, because with her magic she can perform feats far beyond that of any average human. While a normal human can throw a punch at 11 mps, Kariline moves physically at a speed of 20 mps and each melee attack feels abnormal for someone of her size. While she is small and cannot perform similar to other D Rank mages, her capabilities are still unbelievable.

    Her attacks compare to the feeling of a cannon ball being shot at point blank range. Enough to cause the wind to be knocked from lungs and cause internal bleeding if attacked too many times. Each punch or kick can cause a weaker man to be flung back 2 meters or more and even cause concussions with just the sheer force. (Not to be enforced in PVP threads)

    But this is all against untrained hands, it is easy for other D Ranks to overpower her in physical terms. To prevent her opponents from getting the upper hand, Kariline uses her burst of speed which can get up to 30 mps when propelled with her wings and agile feats to escape attack.

    Fallen Angel focuses on explosions and forceful attacks. Therefore all of her spells are quite impacting in terms of destruction. From destroying buildings to trampling trees. They range from being able to scorch stone walls to blowing up cities completely. But each share the same type of damage.

    At lower ranked spells, Fallen Angel's explosions can cause 2nd degree burns upon impact, and even singe clothing. It is easy to be blinded by the light of the explosion and even cut from debris if any. High ranked ( I don't have any yet ) Explosions can cause loss of limbs from a weak mage and 3rd degree burns and skin peeling. Fallen Angel has even found that hair and clothing can catch flame from the ignition of the explosion.

    Her force attacks are rather a bit more destructive though as they pack the power instead of just an effect. Weaker spells are compared being hit with a 25lb ball, and stronger spells can be said to feel like getting hit with a car. ( I don't have any yet )

    Both weak and strong spells also share the same effect however.

    That being broken bones, fracturing skulls and most certainly a knock back effect which can range from 2 feet to 50 meters ( With Future S Ranked Spells), depending on the rank of her opponent. These spells are perfect for destroying standing objects such as walls and doors, it would only take a couple of weak spells or one fairly stronger. But at this point she could just punch it down.

    Strengths:

    ❈ Slayers cannot eat this magic, as it does not produce a particular element. It is just molecular particles within a small field.

    ❈ Take Over magic allows the user to surpass their own physical capabilities by becoming a different entity overall.

    ❈ The Magic she performs is versatile and does not possess any elemental Weaknesses.

    ❈ Each form uses different spells and techniques in fights, so it is hard for opponents to memorize fighting patterns before getting dispensed.

    ❈ Kari has the ability to provide healing support, buffs and shields in the form: Archangel

    Weaknesses:

    ❈ Kari is vulnerable to Demon Slayers and Dark Magics, and while in these forms she will take extra damage from their attacks. How much more damage does she take from these magic types?

    ❈ While in her Take over forms, Kariline is in a constant war with her own Psyche, and if she keeps the form for too long she will be taken over by the inner soul.

    ❈ The AOE of Kari's magic is determined by visibility, if she can not see it, she can not manipulate the space.

    ❈ Her spells can be very deadly to all allies, as she utilizes the use of explosions more than most. This can also harm her if she fires too close.

    ❈ Anti Magic can overcome Kariline's magic spells and negate the effects.

    ❈ Kariline can not heal her own self with her Holy Magic in the Form: Archangel.


    Takeover Guardian Soul Ua_by_novakhi-daaq0gn


    Unique Abilities:

    ❈ Heaven's Absolute Protection
    ◇ Archangel is a protector, and as deemed, Kariline can surround one ally in a protective shield that will keep them from harm for one full post.
    Appearing much like a glowing golden Aura, This shield is a maneuverable field that follows that individual it is cast upon and protects them against any damage offensive spells for one full post. During this post, the shield can receive an unlimited amount of damage with no harm to the individual that wears it.  While it's only for a single post, I can't allow foor an unlimited amount of damage to be absorbed by the shield. As a suggestion, you can either make it work similar to a weak rank armor, where it absorbs hp for each hit and has a 90HP durability, or you can make it work like a spell shield where it can protect against 2 D rank spells or 1 C rank spell.

    This shield can expand to fit the individual that wears it, no matter if they are tiny, or behemoth sized, and can even fall short of Kari's range.

    However, she can only shield one individual, once per thread, and Kari must be in a full or partial of her Archangel form.


    ❈ Flash Step
    ◇ Not technically teleporting, the process Kari uses to quickly move from one place to another is instead considered a form of displacement. Using her magic, Kariline would distort two fields of space that cause them to connect in the timeline. In layman terms, they are entry and exit portals that she steps through to make her capable of transporting herself and objects at free will within a 25 meter radius.

    But, it has limited amount of uses per post. Such as, Kari is only able to teleport up to two times in a single post, however, the period she waits after increases by two posts after each time.

    Thus, if she teleports once, she waits a 2 post cooldown. If she moves twice, its a 3 post cooldown. You say it increases by 2 posts for each period she waits, but by the looks of it, the second time's cool down only increases by 1 post.

    ❈ Heroes Never Die
    ◇ While in the Full Take Over form of Archangel, once per thread, Kariline can take her remaining MP and in return restore 50% of allies Health and 20% of their MP.
    Even if she has full magical energy or 10% This is a great concept, but at 10% MP, I feel like that's a feat too impossible. I'd have to say she can use it at 70% of her MP, where 50% of it splits off for HP and 20% splits off for MP. it will deplete all of her remaining MP to preform this ability, and she can only restore up to 4 allies once per thread. This is a risky move that leaves the caster out of any magical energy for the remainder of the thread.



    Kariline wrote:



    Takeover Guardian Soul Spells_and_forms_by_novakhi-daaq3u4

    Takeover Guardian Soul Archangel_by_novakhi-daapzrr


    Archangel:


    Takeover Guardian Soul Fallen_angel_by_novakhi-daaq0ag

    Fallen Angel:


    Kariline
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    Takeover Guardian Soul Empty Re: Takeover Guardian Soul

    Post by Kariline 23rd July 2016, 12:56 pm

    Bump

    - For the UA, I put a limit on the damage that could be taken, I just want to point out that the consequences are far heavier than the actual benefits of the Unique Ability. If I limit it to 1 C rank of damage, I might as well just make it a spell since at least with a spell i could use it multiple times in a thread instead of just once.
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    Takeover Guardian Soul Empty Re: Takeover Guardian Soul

    Post by Guest 23rd July 2016, 5:31 pm

    Takeover Guardian Soul AESz729
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    Takeover Guardian Soul Empty Re: Takeover Guardian Soul

    Post by Anastasia Isayev 4th August 2016, 6:26 pm

    Moved upon user's request.
    Kariline wrote:



    Takeover Guardian Soul Take_over_by_novakhi-daaq4jr

    Primary Magic: Guardian Soul

    Caster or Holder: Caster || Takeover

    Description: It's written that only those that want to protect the people they love, and truly possess an unwavering will can possess this magic. The strength to do what is necessary to not let your comrades fall, and the want to heal the wounds of those that have before.
    This magic is said to choose it's user's, ones that have nothing but an abscess of determination.

    Guardian Soul bestows its power by measuring the will of the caster and forming to fit the needs of the user. Kariline called out for strength and skill to protect those she loves, and Guardian Soul gifted her with the forms Archangel and Fallen Angel, a yin and yang of love and hate. The strongest feelings a person has to convert into power. Trained by a former Guardian, Kariline was granted the magical abilities of a Take Over mage after a year of studying the transformation magic and medical abilities that Guardian Soul gives.

    Like any Take Over Magic, Guardian Soul is made up of Full and Partial forms that give the caster different abilities based on the form. With Archangel, Kariline preforms as a support mage, and as Fallen Angel, the offensive might.

    Description of Archangel:

    ❈ Being her First Form, Archangel is the embodiment of 'Pure' & 'Holy' as an enigma. Kariline's body will be entrapped by Magic Circles that glow a bright yellow, her hair will turn a light golden color - symbolizing her holy aura - and a plated mech suit will surround her entirety.

    The colors that her suit sports are White, Yellow, Black, and hints of Red; together expressing the gorge of her will and power. Every part of her body is covered by this material, forming long sleeves, tight pants, and even a neck corset. It provides a limited amount of physical protection but the fibers allow for a more comfortable movement when fighting.

    As an addition to her suit, Archangel provides a mechanical support of Wings, however they are not active all the time. When the need for flight occurs, a burst of golden energy will burst through the vented wings allowing short flight discs to give her the desired boost.

    Archangel solely focus's on healing, supporting and shielding her allies by using the holy magic granted to her in this form. She cannot heal herself, but she can provide buffs and shield herself from attacks as well as allies or teammates. When a spell is initiated, golden circles, similar to those that provide the transformation appear from the stated body part and that acts as a medium for her casting.

    Description of Fallen  Angel:

    ❈ Fallen Angel mimics Archangel closely, being comparable in design but the purpose differs to an extreme. Fallen Angel focuses on Offensive maneuvers and magic where Archangel surrounds itself with Healing.

    In Fallen Angel, her magic is centered around the use of telekinetic control around objects and black holes that destroy everything in it's path.

    In these forms, Kari is capable of calling upon the true hellish powers of her forefather. Magic that involves the manipulation of all space within a general field. By manipulating the magic particles around any object or substance, the Caster is able to produce several different varying possibilities. Such as Teleportation, Explosions, heating up Space around the object, or even using outside force to hit the targeted object or person. This magic allows for great versatility defensively and offensively. However the greatest use of this magic involves entrapping enemies within a field and damaging them within by either sapping their magical energy away or increasing the force of gravity within that field.

    Kari will produce a swirling mass of space around the object she wishes to manipulate, and a trail of that space will also appear within her palms. It appears white and purple, and can vary in size. Kariline has a unique style of this Magic; in which it appears like soft waves that surround the targeted object. She also prefers to fight hand to hand combat using this magic, not really caring to fight long distance unless necessary. So often she will just increase the force between her and the opponent causing explosions and huge amounts of force to throw her enemies. One of the biggest parts of this magic that she exploits would be the teleportation using rifts of space. By opening two walls between space, she is able to transport herself and others to wherever she finds fit.

    Fallen Angel is immensely more powerful than Archangel, and the difference lies in the form she wears. While Archangel's aura is light and pure, Fallen Angel is dark and filled with hate. She wears a brown and red suit that is comparable to the fire pits in hell, and is fitted with two protruding horns on her forehead. To match she is given cloven hoofed feet and a spiked tail with her red wings.

    Description of Physical Abilities in Both Forms:

    (Purely for RP purposes only, this is a vivid and detailed description of things Kari is capable of while in these forms. Such as speed, strength and what she is able to do at current rank. In no way or form does this deter from Unique Abilities or Spells. It is merely a description of her physical capabilities compared to a mundane average.)


    ❈ In these forms, Kariline is considered superhuman or monster like, because with her magic she can perform feats far beyond that of any average human. While a normal human can throw a punch at 11 mps, Kariline moves physically at a speed of 20 mps and each melee attack feels abnormal for someone of her size. While she is small and cannot perform similar to other D Rank mages, her capabilities are still unbelievable.

    Her attacks compare to the feeling of a cannon ball being shot at point blank range. Enough to cause the wind to be knocked from lungs and cause internal bleeding if attacked too many times. Each punch or kick can cause a weaker man to be flung back 2 meters or more and even cause concussions with just the sheer force. (Not to be enforced in PVP threads)

    But this is all against untrained hands, it is easy for other D Ranks to overpower her in physical terms. To prevent her opponents from getting the upper hand, Kariline uses her burst of speed which can get up to 30 mps when propelled with her wings and agile feats to escape attack.

    Fallen Angel focuses on explosions and forceful attacks. Therefore all of her spells are quite impacting in terms of destruction. From destroying buildings to trampling trees. They range from being able to scorch stone walls to blowing up cities completely. But each share the same type of damage.

    At lower ranked spells, Fallen Angel's explosions can cause 2nd degree burns upon impact, and even singe clothing. It is easy to be blinded by the light of the explosion and even cut from debris if any. High ranked ( I don't have any yet ) Explosions can cause loss of limbs from a weak mage and 3rd degree burns and skin peeling. Fallen Angel has even found that hair and clothing can catch flame from the ignition of the explosion.

    Her force attacks are rather a bit more destructive though as they pack the power instead of just an effect. Weaker spells are compared being hit with a 25lb ball, and stronger spells can be said to feel like getting hit with a car. ( I don't have any yet )

    Both weak and strong spells also share the same effect however.

    That being broken bones, fracturing skulls and most certainly a knock back effect which can range from 2 feet to 50 meters ( With Future S Ranked Spells), depending on the rank of her opponent. These spells are perfect for destroying standing objects such as walls and doors, it would only take a couple of weak spells or one fairly stronger. But at this point she could just punch it down.

    Strengths:

    ❈ Slayers cannot eat this magic, as it does not produce a particular element. It is just molecular particles within a small field.

    ❈ Take Over magic allows the user to surpass their own physical capabilities by becoming a different entity overall.

    ❈ The Magic she performs is versatile and does not possess any elemental Weaknesses.

    ❈ Each form uses different spells and techniques in fights, so it is hard for opponents to memorize fighting patterns before getting dispensed.

    ❈ Kari has the ability to provide healing support, buffs and shields in the form: Archangel

    Weaknesses:

    ❈ Kari is vulnerable to Demon Slayers and Dark Magics, and while in these forms she will take 10% extra damage from their attacks.

    ❈ While in her Take over forms, Kariline is in a constant war with her own Psyche, and if she keeps the form for too long she will be taken over by the inner soul.

    ❈ The AOE of Kari's magic is determined by visibility, if she can not see it, she can not manipulate the space.

    ❈ Her spells can be very deadly to all allies, as she utilizes the use of explosions more than most. This can also harm her if she fires too close.

    ❈ Anti Magic can overcome Kariline's magic spells and negate the effects.

    ❈ Kariline can not heal her own self with her Holy Magic in the Form: Archangel.


    Takeover Guardian Soul Ua_by_novakhi-daaq0gn


    Unique Abilities:

    ❈ Heaven's Absolute Protection
    ◇ Archangel is a protector, and as deemed, Kariline can surround one ally in a protective shield that will keep them from harm for one full post.
    Appearing much like a glowing golden Aura, This shield is a maneuverable field that follows that individual it is cast upon and protects them against damage offensive spells for one full post. During this post, the shield can withstand damage up to 2 ranks above caster.

    This shield can expand to fit the individual that wears it, no matter if they are tiny, or behemoth sized, and can even fall short of Kari's range.
    However, she can only shield one individual, once per thread, and Kari must be in a full or partial of her Archangel form.


    ❈ Flash Step
    ◇ Not technically teleporting, the process Kari uses to quickly move from one place to another is instead considered a form of displacement. Using her magic, Kariline would distort two fields of space that cause them to connect in the timeline. In layman terms, they are entry and exit portals that she steps through to make her capable of transporting herself and objects at free will within a 25 meter radius.

    But, it has limited amount of uses per post. Such as, Kari is only able to teleport up to two times in a single post, however, the period she waits after increases by two posts after each time.

    Thus, if she teleports once, she waits a 2 post cooldown. If she moves twice, its a 4 post cooldown.

    ❈ Heroes Never Die
    ◇ While in the Full Take Over form of Archangel, once per thread, Kariline can take her remaining MP and in return restore 50% of allies Health and 20% of their MP.
    This active takes 70% MP, depleting all of her remaining MP to preform this ability, and she can only restore up to 4 allies once per thread. This is a risky move that leaves the caster out of any magical energy for the remainder of the thread.



    Kariline wrote:



    Takeover Guardian Soul Spells_and_forms_by_novakhi-daaq3u4

    Takeover Guardian Soul Archangel_by_novakhi-daapzrr


    Archangel:


    Takeover Guardian Soul Fallen_angel_by_novakhi-daaq0ag

    Fallen Angel:




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    Takeover Guardian Soul Empty Re: Takeover Guardian Soul

    Post by desirée 16th December 2017, 5:35 pm

    Takeover Guardian Soul XEibTrW


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