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    Incubus Soul Takeover

    Artemis Dagger
    Artemis Dagger

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    Lineage : Descendant of Jagers
    Position : None
    Posts : 302
    Guild : Hidden Blades
    Cosmic Coins : 0
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    Experience : 24,800

    Character Sheet
    First Magic: Incubus Soul Takeover
    Second Magic:
    Third Magic:

    Incubus Soul Takeover Empty Incubus Soul Takeover

    Post by Artemis Dagger on 9th June 2018, 5:06 am


    Incubus Soul Takeover Tssu5bf
    Primary Magic: Incubus Soul Takeover
    Magic Type: Primary Takeover (+25% to HP & MP) / Auxilliary Caster (+10 to Cost Reduction)
    Description: When Artemis was a child, he wanted to be stronger, a lot stronger. Strong enough so that people couldn't hurt him anymore, so that his family couldn't bully him anymore about being weak. After being beaten up by some local bullies, he ran away crying. Hiding in the forest, he was stumbled upon by none other than a Demon named Morte. An Incubus that enjoys sucking the souls out of people, particularly women. However oblivious to this, when the Demon offered Art great power in exchange for saving it's life. He agreed, taking the Demon inside of him. Thus earning his Incubus Soul Takeover.

    An Incubus is a demon with a particular taste for souls, a roamer of the underworld. Very few manage to make their way to the surface of the world. Usually gets a human to open a gate into the world for them, then proceeds to roam until their body is killed or has been away from the demon world for over a thousand years. A demon can escape death by taking on a contract with a living being, living for as long as the human until it dies. Then jumping to the next. Upon allowing the user to use it's magic, they can expel the demons magically ability in the form of offensive spells. As well as taking on their physical properties in order to become much tougher than a human. All of Artemis's senses are naturally heightened as Morte watches everything he does but with Demonic powers, due to their link this is shared internally. Therefore Art has a heightened sense of smell, sight, and hearing which greater than the average human and active at all times. The senses are very much akin to those of both a snake and a bird.

    Incubus Soul Takeover BA4te3a

    Incubus Soul Takeover XjxUaGj
    Descedant of Jagers:
    Lineage Name:  Descendant of Jagers

    Description
    A boy from a powerful family, he comes from a long line of ReQuip mages. Originally known under the name of Jager, their family named was changed over time to Dagger. He was the first born son to Lucarius Dagger, the next heir to the Dagger line and was supposed to supercede his family in magical strength and prowess. However, something went wrong with Artemis, and he was born with no magical signature whatsoever. A fundamental disappointment to his family, he wasn't allowed to live it down. His family never ceased to attempt to drag the magic out of him, only to fail and make sure he knew just how much he was a disappointment to them. In an act of desperation, Artemis met a demon in a forest one day; the demon convinced him to take his power in exchange as being a host for the dying demon.

    Abilities:
    •   Upper Class : Artemis's family connections and position in society, means that he will accumulate an additional 100% increase to jewels from jobs.

    Morte's Influence :   Upon making a contract with a demon in order to gain some form of magic. Artemis receives demonic power from Morterius; as a result, Artemis receives a 50% reduction to mana cost as well as 2 additional signature spell that ranks up to S.   He also recieves an additional Advancement spell that ranks up to S+.

    Morte's Strength :   Over the years Morte has leant Artemis his strength which has fused itself into his body. Meaning that Artemis receives a 120% increase in physical strength. (Melee)

    Morte's Power :  Morte's natural power seeps into Artemis, fueling his spells so they deal more damage. Meaning that Artemis receives a 120% increase in Spell Damage.

    Morte's Vigor : Morte's life force in fused with Artemis, giving his a 30% increase to Artemis's overall HP.

    Morte's Mana: Morte's life force in fused with Artemis, giving his a 60% increase to Artemis's overall Mana.

    Plot Abilities

    • Shared Consciousness : Because Artemis has forfeited his body and soul to a demon, the two now share a consciousness. Because of this Artemis shares Morte's ability to seal off his mind from others. Meaning that his mind cannot be influenced by any effects or abilities, nor can it be read in any way, including memories, additionally he cannot be hypnotised or influenced to detect lies or deceit.

    • Demonic Biology: Because his physiology has been altered, Artemis is now immune to human diseases, i.e. colds, flu, etc. [This doesn't apply to Magically cast sickness/spells etc.]

    Incubus Soul Takeover 25YXFz3
    UA'S:


    • Ability: Demonic Biology, After having Morte residing inside him for so long, Artemis's muscle had absorbed some of Morte's residual power over time. Meaning he had a base speed and strength buff of 60%. (Divided between the two 30% Speed & 30% Strength[Melee])

    • Ability:Morte's Protection, Having Morte inside of him means that he bears a demon's aura, this means he consistently has a durability of 50% against spell damage. [Capped at this amount]

    • Ability:Suffering buff, There is always suffering to be absorbed, the worlds suffering gives Artemis a passive 60% increase in Spell Damage. Due to the nature of the magic, Artemis can actually feel when an individual has evil in their heart. Part of the reason he has little trust in others, he can almost feel their degree of sin. [Requires OOC permission]




    Incubus Soul Takeover WOgN4m4

    Signature Spells:


    Name: Pearls of Darkness
    Rank: S
    Type:Offensive Caster , Multi-Target
    Damage: 90HP
    Range: 300 Meters
    Speed:  225 Mps
    Duration: N/A
    Downside:N/A
    Description: Using Morte's magic, Art is able to summon demonic energy in the form of black orbs. These orbs appear in all shapes and sizes depending on his will, and release a thin trail of smoke with these. Art is then able to propel those spheres at his target, a sphere landing with deliver 90Hp of damage. They move to his will and can dive in and out to dodge attacks moving towards them. Like heat-seeking missiles, they seek out their targets and attempt to land a hit. Only able to be dodge effectively at last minute, or reflected away with a spell or weapon. Doesn't require takeover to be active as he pools the magic from Morte who lies within him.




    Name: Demonic Regeneration
    Rank: S
    Type: Supportive Caster , ST Healing
    Damage: 120HP
    Range: 400 Meters
    Speed:  400 Mps
    Duration: N/A
    Downside:N/A
    Description: Using Morte's magic, Art is able to activate the demonic energy and reverse the damages for the equivalent HP off the spell. Can be done once per post. He can also pay the equivalent mana cost of any effects of S Rank or lower(i.e paralysis, drains, burns etc) to remove them. He can only negate one effect per post.

    Passives [ Recieved from Lineage ]
    Demon's Pace : 60 % Speed Buff
    Morte's Reckoning: 60 %  Spell Damage Buff

    S-Rank Magic:


    Name: Plains of hell
    Rank: S
    Type:Caster, AoE/Debuff
    Damage: 60HP
    Range: 200 Metres
    Speed:100 MpS
    Duration: 5
    Downside: N/A
    Description: The ground from underneath Artemis will change, as he pulls up the plains of hell. They will spread from him to the maximum AoE range and anyone inside the range will be dealt User Ranked AoE damage. If a target is caught in this spell their spell damage will be debuffed by 70% for the duration of the spell regardless of whether they move in and out of the AOE.




    Name: Tears of the hateful widow.
    Rank: S
    Type:Caster, AoE/DoT
    Damage: 30HP Per Post
    Range: 200 Metres
    Speed:100 MpS
    Duration: 5
    Downside: N/A
    Description:Artemis can cast a demonic cloud in the area that will release an acidic rain on all targets in the area. Only those Artemis doesn't consider enemies will not be rained on. 
    Due to the rain consisting of acid, any targets hit will receive a corrosive burn. If this spell lands a hit, the enemy will be hit with 50% AoE Damage of that rank, leaving a burning mark on the area of skin that received the hit. This burn will deal  50% of this same damage per post for several posts until the damage has reached a maximum of 2.5x the damage.






    Name: Demonic Pulse
    Rank: S
    Type: Caster, ST/Burst
    Damage: 120HP
    Range:  400 Metres ST / 100 Metres Burst
    Speed: 400 MPS ST / 100 MPS Burst
    Duration: 10
    Downside: N/A
    Description: Artemis can release a wave of demonic energy with the wave of his palm, this burst of demonic air explodes outwards hitting everything in burst range and can only be used once per post. Artemis can also concentrate the demonic energy in a streamlined attack that will shoot for longer and faster focusing on a single target. This cannot be done in the same post as a burst attack and vice versa.




    Name: Claws of hell
    Rank: S
    Type: Offensive, MT, Partial Takeover
    Melee Damage: 52.5 [See Downside]
    Range: Melee
    Speed: Melee
    Duration: 10
    Downside: 50% Increase Melee due to forfeiting range/speed
    Description:  The hands and arms turn black and grow thicker in muscle mass. Protruding from his fingers are claws the size of large talons.

    Abilities:

    Slash:

    Name: Slash
    Type: MT
    Damage: 135
    Range: Melee
    Speed: Melee
    Duration: 10
    Downside: 50% Increase Spell Damage due to forfeiting range/speed
    Description: Artemis can coat the talons in demonic energy that deal MT Rank damage. If cut with these claws the target these talons will leave a curse in the wound that will burn away at the target's HP for 5% per post for the ability's duration.

    Buff: Melee Buff 35%




    Name: A DeathStalkers Pincer
    Rank: S
    Type: ST, Partial Takeover
    Melee Damage: 35
    Range: Attached to body, can extend to hit target within a range of twenty metres.
    Speed: Melee
    Duration: 10
    Downside:N/A
    Description: Much like Tail of the Void, from the base of Arts spine grows a large tail, resembling one of an oversized scorpion pincer. He can use this tail to attack his enemies.

    Abilities:

    Poison Sting:

    Name: Poison Sting
    Type: MT
    Damage: 135
    Range: Melee
    Speed: Melee
    Duration: 10
    Downside: 50% Increase Spell Damage due to forfeiting range/speed
    Description: The stinger does User Ranked MT damage, If hit with this attack the target will be injected with a toxin that will decrease their speed by 70% for the duration of the spell. (Debuff)


    Buff:  35% Speed Buff




    Name: Skin of scales
    Rank: S
    Type: ST, Defensive, Partial Takeover
    Melee Damage: N/A
    Range: Melee
    Speed: Melee
    Duration: 10
    Downside:
    Description: Upon summoning this takeover spell, Rin's skin turns black as coal, the only part of him that remains the same are his eyes and hair which are bright red in controls. There are gaps in the skin, from which smoke pores, glowing red between these cracks. Skin is harder and much more durable, also is painful to the touch of others, doesn't any damage. But is more like touching something scalding.

    Abilities:
    Ability 1:

    Name: Hardened Skin
    Type: ST Defensive
    Durability: 360HP
    Range: Melee
    Speed: Melee
    Duration: 10
    Downside: N/A
    Description: This hardened skin protects Artemis against attacks. He also regenerates 5% of his mana once per post for the duration of this takeover.

    Buff: 35% Durability Buff




    Name: Lorde Morterius, Great Incubi of the Twelfth Realm
    Rank: S+
    Type: Full Takeover, ST
    Melee Damage: 79HP
    Range: 600 Meters
    Speed: 600 Meters Per Second
    Duration: 12
    Downside:N/A
    Description: Morte takes complete control of Artemis body, Morte's truest form. Long antlers grow from his skull, his nostril becomes slits and his eyes turn completely black, the whites of his eyes gone completely. His teeth elongate to a set of serpent-like fangs, only there are rows and rows of them, long enough to tear out a hearty chunk of flesh. His body emanates with black smoke and is hot to the touch. He grows an extra eight foot in height, and his muscles grow thicker and bulkier. This Takeover is a combination of A DeathStalkers Pincer, Legs of Capra, Morterius Antlers and Skin of Scales.

    Abilities:
    Reaper of Torment:

    Name: Reaper of Torment
    Type: MT, Burst
    Damage: 135HP MT / 180 HP Burst
    Range: 450 M / 150 M
    Speed: 340 MPS / 150 MPS
    Duration: 12
    Downside: N/A
    Description: Reaper of Torment, Upon activating this Takeover Morte can summon a staff from the underworld. This spike can be used as both a melee weapon and can release blasts of Curse magic which deals Multi Target Damage of his rank. It can also concentrate the magic into dealing one giant blast of User Ranked burst magic, this cannot be done in the same post as MT damage. Only one burst blast can be made per post.

    Incubus Might:

    Name: Incubus Might
    Type: ST Buff
    Damage: N/A
    Range: Melee
    Speed: Melee
    Duration: 12
    Downside: N/A
    Description: Whilst active Artemis recieves a 105% buff to all defensive spells durability.


    Buff:

    Partial Takeover Buffs
    A Death Stalkers Pincer : 35% Speed
    Legs of Capra : 32.5% Speed
    Skin of Scales : 35% Durability
    Morterius Antlers : 67.5% Spell Damage

    Full Takeover Buff
    Spell Damage Buff : 105 % Spell Damage Buff




    Name: Morte's Desire
    Rank:S+
    Type: ST,  Full Takeover
    Melee Damage: 79HP
    Range: 600 Meters
    Speed: 600 Meters Per Second
    Duration: 12
    Downside: N/A
    Description: Art takes a form similar to that of Morte's when they met, black scaly skin all over his body. Growing an extra four foot in height, his body is thin and gangly. He nostril become slits and his eyes turn completely black, the whites of his eyes gone completely. His teeth elongate to a set of serpent-like fangs, only there are rows and rows of them, long enough to tear out a hearty chunk of flesh. His body emanates with black smoke and is hot to the touch. A combination of Wings of Limbo , Beelzebub's Jaw, A Monster's Gaze and Claws of Hell.

    Abilities:
    Flames of hell:

    Name: Flames of hell
    Type: MT, Burst
    Damage: 135HP MT / 180 HP Burst
    Range: 450 M / 150 M
    Speed: 340 MPS / 150 MPS
    Duration: 12
    Downside: N/A
    Description: Art can release the flames of hell over anything he touches, these black flames will eat everything and anything. This work like an active ability, dealing multitarget spell damage to an opponent, he can also cause the flames to explode outwards dealing User Ranked Burst damage, this can only be done once per post and cannot deal damage in the same post as the MT attack.

    Incubus Fury:

    Name: Incubus Fury
    Type: ST Buff
    Damage: N/A
    Range: Melee
    Speed: Melee
    Duration: 10
    Downside: N/A
    Description: Whilst active Artemis recieves a 105% buff to   Spell Damage.


    Buff:

    Partial Takeover Buffs
    Wings of Limbo : 32.5 % Speed
    Beelzebub's Jaw: 75% Spell Damage
    A Monster's Gaze: 75% Healing
    Claws of Hell: 35% Melee

    Full Takeover Buff
    Spell Damage Buff : 105 % Spell Damage Buff


    A-Ranked Magic:



    Name: Bone Cavern
    Rank: A
    Type:Caster, AoE/Debuff
    Damage: 50HP
    Range: 150 Metres
    Speed: 75 MpS
    Duration: 7
    Downside: N/A
    Description:
    Artemis can summon a giant cage made purely from the bones of Titans from hell. This traps his enemies and himself inside within the range of the spell. Anyone inside the range will be dealt User Ranked AoE damage. If a target is caught in this spell their healing will be debuffed by 65% for the duration of the spell regardless of whether they move in and out of the AOE. Artemis can move in and out of the cage at will.





    Name: Thorns of Purgatory
    Rank: A
    Type: MT Caster, Offensive
    Damage: 75HP
    Range: 225 metres
    Speed: 165 mps
    Duration:7
    Downside: N/A
    Description: A void opens up in both of Art’s palms, releasing long black tendril coated with sharp thorns protruding from them. These will whip and lash out at there enemies and can also be used to bind them, immobilising them for one turn every other post for the duration of the spell. A series of thorns that can be used as whips or as a means of binding his enemies.





    Name: Sinners revelation
    Rank: A
    Type:Offensive, AOE Caster
    Damage: 50HP
    Range: 150M
    Speed: 75MPS
    Duration: 7
    Downside:N/A
    Description:The spell releases a black fog, that causes all the enemies within range to fall under an illusionary spell.  Immobilises any targets hit by the spell for one post, after the post is over they can move but the alternate effects of the spell remain in play for the remainder of its duration. Gives the victim a nightmare built of the combinations of their darkest thoughts, fears and sins. It shows them suffering in a way designed to break their mind and spirit. If in range enemies will recies AoE Rank damage and also recieve a 5% Mana drain once per post for the duration of the spell. Plot Ability: Allows Art to see the sin of the victim. [OOC Permission required] Doesn't require a takeover to be activated. Artemis can also turn off the damaging effects of the spell just to use this ability if permitted.






    Name: Legs of Capra
    Rank: A
    Type: Offensive, ST Partial Takeover
    Melee Damage:28HP
    Range: Legs are two metres in length, can only reach as far as that.
    Speed: Melee
    Duration: 7
    Downside: N/A
    Description: Arts bottom half will transform completely as Morte bestowed him with the legs of Demonic Capra. Sprouting thick coarse fur and growing in both length and muscle. They resemble the legs of an oversized goat, replacing his feet with thick hoods.  These legs are not only fast but provide a powerful kick to boot.


    Abilities:

    Muscular Boost:

    Name: Muscular Boost
    Type: ST Buff
    Damage: N/A
    Range: Melee
    Speed: Melee
    Duration: 7
    Downside: N/A
    Description: With the appearance of a goats legs but the power of a horse behind them dome to their demonic qualities. These legs allow him to run 65% faster than normal and jump higher.


    Buff: 32.5% Speed Buff





    Name: Wings of Limbo
    Rank: A
    Type: Supportive ST, Partial Takeover
    Melee Damage:N/A
    Range: 300 Meters
    Speed:300 Meters Per Second
    Duration:7
    Downside:N/A
    Description: The muscles in his arms and shoulders thicken as black feather wings sprout from his shoulder blades. The skin around the area his shoulders and back turn black to accommodate the muscle mass required from this transformation. With a wingspan of seven metres.

    Abilities:

    Dash:

    Name: Dash
    Type: ST Supportive
    Damage: N/A
    Range: 300M
    Speed: 300MPS
    Duration: 7
    Downside: N/A
    Description: Artemis can push down hard with his wings fueling them with demonic power for a boost, allowing him to dash from forward at ST speed and range.


    Buff: 32.5% Speed Buff





    Passives

    Demonic Speed :  Artemis recieves a passive increase of 55% to speed.
    Demonic Power: Artemis recieves a passive icrease of 55% to Spell Damage
    Demonic Prowess :  Artemis recieves a passive increase off 55% to his overall Mana.





    Name:Beelzebub's Jaw
    Rank: A+
    Type: ST, Partial Takeover
    Melee Damage:42HP
    Range: Melee
    Speed: Melee
    Duration: 9
    Downside: N/A
    Description: Art's eyes turn black, his mouth widened, splitting along the side of his face, his teeth grow long and sharp like a snakes. His neck turns patchy red and black, spreading over his jaw and hugging his cheeks. Gives Art the ability release a powerful roar, that can stun his enemies and release a burst of demonic energy, spraying anyone in range. If bitten, the teeth deal the equivalent melee damage of the takeover.


    Abilities:

    Explosive Roar:

    Name: Explosive Roar
    Type: Burst
    Damage: 150HP
    Range: 110M
    Speed: 110MPS
    Duration: 9
    Downside: N/A
    Description: Releases demonic energy from his mouth, almost like a breath only much more forceful dealing User Ranked burst damage, the sound that accompanies rattles the enemies eardrums and has a stunning effect for 1 post for anyone within range of the spell.

    Buff: 75% Spell Damage Buff




    Name: A Monster's Gaze
    Rank: A+
    Type: Supportive ST, Partial Takeover
    Melee Damage: N/A
    Range: Melee
    Speed: Melee
    Duration: 9
    Downside: N/A
    Description:  

    The Sclera of Artemis's eyes will turn completely black, activating Morte's healing abilities.

    Abilities:

    Healing Agent:

    Name: Healing Agent
    Type: ST,  HoT
    Damage: 75HP
    Range: Melee
    Speed: Melee
    Duration: 5
    Downside: N/A
    Description: If the iris turns entirely black, Artemis will activate his healing over time. Healing him for 75HP once per post for the abilities duration.

    Buff: Healing Buff 75%

    B-Ranked Magic:


    Name: Gates of hell
    Rank: B
    Type: Supportive Caster , Burst Teleport
    Damage: N/A
    Range: 50 Meters
    Speed: Instant
    Duration: 6
    Downside:N/A
    Description: Due to Morte's link to the underworld, Artemis is able to open up a gate which he can step into. This gate will re-open anywhere within burst range and activates instantly. Can be used once per post.





    Name: Bone Stalagmite
    Rank: B +
    Type: Offensive Caster, MT
    Damage: 90HP
    Range: 225M
    Speed: 165Mps
    Duration: 8
    Downside:N/A
    Description: Artemis can summon giant lethal stalagmite's from the ground, made from the titan demons of the underworld. These will burst up without warning underneath a target and attempt to impale them.




    Name: Morterious Antlers
    Rank: B+
    Type: Offensive, MT, Partial Takeover
    Melee Damage: 29HP
    Range: Melee
    Speed: Melee
    Duration: 8
    Downside:
    Description:  From his head Artemis will sprout giant bone antlers, with sharp tines that can be used to attack his enemies to deal damage.

    Abilities:

    Morterius Ruling:

    Name: Morterius Ruling
    Type: ST Buff
    Damage: N/A
    Range: Melee
    Speed: Melee
    Duration: 8
    Downside: N/A
    Description: Whilst activated Artemis recieves 90% Spell Damage increase for the Takeover's duration.

    Buff: Spell Damage Buff 67.5%






    Last edited by Artemis Dagger on 3rd April 2019, 12:49 pm; edited 87 times in total


    _____________________________________________________________________________________

    Fluffy
    Fluffy

    Player 
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    Character Sheet
    First Magic: Flames Of The Underworld
    Second Magic:
    Third Magic:

    Incubus Soul Takeover Empty Re: Incubus Soul Takeover

    Post by Fluffy on 13th June 2018, 11:04 am

    Heya I'm the fluffy kitty and I'll be your grader for today, edits are in this color.
    @Artemis Dagger wrote:Magic
    Primary Magic: Incubus Soul Takeover
    Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
    Magic Type: Takeover
    Description: When Artemis was a child, he wanted to be stronger, a lot stronger. Strong enough so that people couldn't hurt him anymore, so that his family couldn't bully him anymore about being weak. After being beaten up by some local bullies, he ran away crying. Hiding in the forest, he was stumbled upon by none other than a Demon named Morte. An Incubus that enjoys sucking the souls out of people, particularly women. However oblivious to this, when the Demon offered Art great power in exchange for saving it's life. He agreed, taking the Demon inside of him. Thus earning his Incubus Soul Takeover.

    An Incubus is a demon with a particular taste for souls, a roamer of the underworld. Very few manage to make their way to the surface of the world. Usually gets a human to open a gate into the world for them, then proceeds to roam until their body is killed or has been away from the demon world for over a thousand years. A demon can escape death by taking on a contract with a living being, living for as long as the human until it dies. Then jumping to the next. Upon allowing the user to use it's magic, they can expel the demons magically ability in the form of offensive spells. As well as taking on their physical properties in order to become much tougher than a human.

    Incubus Soul Takeover BA4te3a

    Strengths:

    • Once takeover had been initiated, requires little focus, so he can concentrate on fighting.
    • Resistant to Dark /Demon magic as it's similar to it's own.
    • A good combination of offensive and defensive magic, ideal for combat

    Weaknesses:

    • Weak against angel or heavenly magic
    • Less long range magic available due to nature of spell
    • Difficult to control due to Morte nature, Art is hesitant to use his magic, but Morte sometimes tries to take the lead. With his evil heart, he is impossible to predict. Especially if there is a lady on the battlefield.


    Lineage:

    Lineage:
    Brute of Fiore:
    Description: A long time ago, there was a clan of warriors that drank a magical elixir to increase their physical powers. They became known as the Brutes of Fiore, they did what they liked whenever they like it and let nobody stand in their way. Then Fiore became fed up with their barbaric behavior and ordered a spy to infiltrate their hall and poison the elixir supplies. The warriors drank their elixirs the night after and noticed certain side effects. Their increased physical strength could be called upon whenever they wanted and they no longer needed the elixir, however they weren't as strong as they used to be. They were a lot less intimidating and shortly after the clan disbanded. Some descendants of the Brutes of Fiore still have the ability to call upon the gift of increased physical power and strength.
    Ability: 100% strength and 50% HP with for duration.  Passive 20% strength boost / 10% HP boost.
    Usage: Duration: 2 posts. Cooldown: 4 posts.  Cooldown increases by 2 every time it is used for the topic.  Small passive boost.


    Unique Abilities:

    • Ability:Evil akin, Due to the nature of the magic, Artemis can actually feel when an individual has evil in their heart. Part of the reason he has little trust in others, he can almost feel their degree of sin. Note that you wil require the ooc permission of other players to use this on their characters.
    • Ability:Suffering buff, If souls are food to Morte, then the suffering of others is a good seasoning. When Artemis surrounded by someone who is suffering, Morte can absorb that to fuel his power. Therefore if he is surrounded by a lot of suffering i.e. a warzone. His strength is buffed by 50%. This can stay as it is, I just wanted to mention that it could also be made passive to be effective at all times if you edited it some.
    • Ability:Demon sense, All senses are naturally heightened as Morte watches everything he does but with Demonic powers, due to their link this is shared internally. Therefore Art has a heightened sense of smell, sight, hearing etc. This is very general so it would be greatly appreciated if you can detail exactly how those senses are heightened. For example, do these senses take after a certain animal, or what is the range they're effective within?


    Spells:
    D-Rank Spells:


    Partial Takeovers:



    • Name: Skin of scales
      Rank: D
      Type: Defensive, Takeover
      Damage: Endures 3x D-Rank spells
      Range: Covers skin all over body.
      Duration: 3
      Cooldown: 4
      Description: Upon summoning this takeover spell, Rin's skin turns black as coal, the only part of him that remains the same are his eyes and hair which are bright red in controls. There are gaps in the skin, from which smoke pores, glowing red between these cracks. This skin is much harder and more durable that human skin. Therefore can endure attacks from D-Rank mages well. 
      Strengths:

      • Covers the entirety of his body and therefore had no blindspots

      Weaknesses:

      • Only protects Artemis, has no defensive benefits for comrades /teammates.



    • Name: Wings of Limbo
      Rank: D
      Type: Supportive, Takeover
      Damage:Spell does no damage.
      Range: He can fly for about an hour or until he shot down.
      Duration:3
      Cooldown:4
      Description: The muscles in his arms and shoulders thicken as black feather wings sprout from his shoulder blades. The skin around the area his shoulders and back turn black to accommodate the muscle mass required from this transformation. With a wingspan of seven metres, Art is able to use these powerful wings to lift out the ground and fly at 60mps.
      Strengths:

      • Ability to travel a good deal quickly.
      • Good if he needs to escape

      Weaknesses:

      • Unless the opponent is aerial it is harder to make use of his close combat abilities.
      • Requires a great deal of physical exertion





    • Name:Claws of hell
      Rank:D
      Type: Offensive
      Damage: Each strike lands 40hp of damage.
      Range: Limited to reach of limbs.
      Duration: 3
      Cooldown: 4
      Description: The hands and arms turn black and grow thicker in muscle mass. Protruding from his fingers are claws the size of large talons. These can be swiped at the opponent, creating gashes in their flesh. Each blow deals 40Hp of damage.
      Strengths:

      • Ideal for close combat
      • Can be used to parry a blow
      • As magic remains linked to limbs it is easier to control

      Weaknesses:

      • Requires physical exertion from as is a combat weapon
      • Small range, useless for long distance targets
      • Magic can only travel as the limbs of the caster






    Spells:


    • Name: Sinners revelation
      Rank: D
      Type:Offensive
      Damage: Emotional /Psychological only
      Range: 30 Metres
      Duration: 3
      Cooldown: 4
      Description:The spell releases a black fog, that causes all the enemies within range to fall under a illusionary spell. Giving them a nightmare built of the combinations of their darkest thoughts, fears and sins. It shows them suffering in a way designed to break their mind and spirit. [Requires the agreement of participants used upon, unless characters are NPC]
      Strengths:

      • Allows Art to unleash a physical attack on the individual under the illusion

      Weaknesses:

      • No physical damage is done by this spell alone




    Advanced Spells:


    • Name: Pearls of Darkness
      Rank: D+
      Type:Offensive
      Damage: 60HP per landed attacked.
      Range: 45 Metres
      Duration:3
      Cooldown:4
      Description: Using Morte's magic, Art is able to summon demonic energy in the form of black orbs. These orbs appear in all shapes and sizes depending on his will, and release a thin trail of smoke with these. Art is then able to propel those spheres at his target, a sphere landing with deliver 60Hp of damage. They move to his will and can dive in and out to dodge attacks moving towards them. Like heat-seeking missiles they seek out their targets, and attempt to land a hit. Only able to be dodge effectively at last minute, or reflected away with a spell or weapon.
      Strengths:

      • Can hit multiple targets at once

      Weaknesses:

      • Not ideal for close combat




    Please refer to the takeover rules in this thread
    https://www.fairytail-rp.com/t23490-magic-and-spell-rules
    on the first at the bottom of it between slayers and summons, once the spells match those rules I will formally grade the spells, right now none of these spells follow takeover rules.



    _____________________________________________________________________________________

     Nyx LuxEquipmentPrimarySecondaryTetariy
    Incubus Soul Takeover Nyxsig
    ★  You Created Me, Something I Would Have Never Seen.  ★
    Artemis Dagger
    Artemis Dagger

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    First Magic: Incubus Soul Takeover
    Second Magic:
    Third Magic:

    Incubus Soul Takeover Empty Re: Incubus Soul Takeover

    Post by Artemis Dagger on 15th June 2018, 3:56 am

    I've given it ago, please review and let me know if I need to make any further amendments.


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    Fluffy
    Fluffy

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    Third Magic:

    Incubus Soul Takeover Empty Re: Incubus Soul Takeover

    Post by Fluffy on 20th June 2018, 6:13 am

    Still in this color.

    @Artemis Dagger wrote:Magic
    Primary Magic: Incubus Soul Takeover
    Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
    Magic Type: Takeover
    Description: When Artemis was a child, he wanted to be stronger, a lot stronger. Strong enough so that people couldn't hurt him anymore, so that his family couldn't bully him anymore about being weak. After being beaten up by some local bullies, he ran away crying. Hiding in the forest, he was stumbled upon by none other than a Demon named Morte. An Incubus that enjoys sucking the souls out of people, particularly women. However oblivious to this, when the Demon offered Art great power in exchange for saving it's life. He agreed, taking the Demon inside of him. Thus earning his Incubus Soul Takeover.

    An Incubus is a demon with a particular taste for souls, a roamer of the underworld. Very few manage to make their way to the surface of the world. Usually gets a human to open a gate into the world for them, then proceeds to roam until their body is killed or has been away from the demon world for over a thousand years. A demon can escape death by taking on a contract with a living being, living for as long as the human until it dies. Then jumping to the next. Upon allowing the user to use it's magic, they can expel the demons magically ability in the form of offensive spells. As well as taking on their physical properties in order to become much tougher than a human.

    Incubus Soul Takeover BA4te3a

    Strengths:

    • Once takeover had been initiated, requires little focus, so he can concentrate on fighting.
    • Resistant to Dark /Demon magic as it's similar to it's own.
    • A good combination of offensive and defensive magic, ideal for combat

    Weaknesses:

    • Weak against angel or heavenly magic
    • Less long range magic available due to nature of spell
    • Difficult to control due to Morte nature, Art is hesitant to use his magic, but Morte sometimes tries to take the lead. With his evil heart, he is impossible to predict. Especially if there is a lady on the battlefield.


    Lineage:

    Lineage:
    Brute of Fiore:
    Description: A long time ago, there was a clan of warriors that drank a magical elixir to increase their physical powers. They became known as the Brutes of Fiore, they did what they liked whenever they like it and let nobody stand in their way. Then Fiore became fed up with their barbaric behavior and ordered a spy to infiltrate their hall and poison the elixir supplies. The warriors drank their elixirs the night after and noticed certain side effects. Their increased physical strength could be called upon whenever they wanted and they no longer needed the elixir, however they weren't as strong as they used to be. They were a lot less intimidating and shortly after the clan disbanded. Some descendants of the Brutes of Fiore still have the ability to call upon the gift of increased physical power and strength.
    Ability: 100% strength and 50% HP with for duration.  Passive 20% strength boost / 10% HP boost.
    Usage: Duration: 2 posts. Cooldown: 4 posts.  Cooldown increases by 2 every time it is used for the topic.  Small passive boost.


    Unique Abilities:

    • Ability:Evil akin, Due to the nature of the magic, Artemis can actually feel when an individual has evil in their heart. Part of the reason he has little trust in others, he can almost feel their degree of sin. [Requires OOC permission]
    • Ability:Suffering buff, If souls are food to Morte, then the suffering of others is a good seasoning. When Artemis surrounded by someone who is suffering, Morte can absorb that to fuel his power. If near one or two people suffering he will absorb a small degree of that to fuel his power, 1-2 people will over a passive 5% boost. The more suffering the greater the boost. Therefore if he is surrounded by a lot of suffering i.e. a warzone. His strength is buffed by 50%.
    • Ability:Demon sense, All senses are naturally heightened as Morte watches everything he does but with Demonic powers, due to their link this is shared internally. Therefore Art has a heightened sense of smell, sight, and hearing of 5% greater than the average human at all times. The senses are very much akin to those of both a snake and a bird. 


    Spells:
    D-Rank Spells:


    Partial Takeovers:



    • Name: Skin of scales
      Rank: D
      Type: Defensive, Takeover
      Damage: Endures 3x D-Rank spells
      Range: Covers skin all over body.
      Duration: 3
      Cooldown: 4
      Description: Upon summoning this takeover spell, Rin's skin turns black as coal, the only part of him that remains the same are his eyes and hair which are bright red in controls. There are gaps in the skin, from which smoke pores, glowing red between these cracks. This skin is much harder and more durable that human skin. 



    • Passive: Therefore can endure at least 3x attacks from D-Rank mages.
    • 20% Durability Boost
    • Strengths:

      • Covers the entirety of his body and therefore had no blindspots

      Weaknesses:

      • Only protects Artemis, has no defensive benefits for comrades /teammates



      • If 25% of health is lost, magic disappears and enters cooldown






    • Name: Wings of Limbo
      Rank: D
      Type: Supportive, Takeover
      Damage:Spell does no damage.
      Range: He can fly for about an hour or until he shot down.
      Duration:3
      Cooldown:4
      Description: The muscles in his arms and shoulders thicken as black feather wings sprout from his shoulder blades. The skin around the area his shoulders and back turn black to accommodate the muscle mass required from this transformation. With a wingspan of seven metres.



    • Passive:  Art is able to use these powerful wings to lift out the ground and fly at 60mps.
    • Passive Buff : Speed Boosts 10%



    • Strengths:

      • Ability to travel a good deal quickly.
      • Good if he needs to escape

      Weaknesses:

      • Unless the opponent is aerial it is harder to make use of his close combat abilities.
      • Requires a great deal of physical exertion





    • Name:Claws of hell
      Rank:D
      Type: Offensive
      Damage: Each strike lands 40hp of damage.
      Range: Limited to reach of limbs.
      Duration: 3
      Cooldown: 4
      Description: The hands and arms turn black and grow thicker in muscle mass. Protruding from his fingers are claws the size of large talons. 



    • Active : These can be swiped at the opponent, creating gashes in their flesh. Each blow deals 40Hp of damage. 
    • Passive : Enables Art to cast Pearls of Darkness Spell



    • Strengths:

      • Ideal for close combat
      • Can be used to parry a blow
      • As magic remains linked to limbs it is easier to control

      Weaknesses:

      • Requires physical exertion from as is a combat weapon
      • Small range, useless for long distance targets
      • Magic can only travel as the limbs of the caster






    Spells:


    • Name: Sinners revelation
      Rank: D
      Type:Offensive
      Damage: Emotional /Psychological only
      Range: 30 Metres
      Duration: 3
      Cooldown: 4
      Description:The spell releases a black fog, that causes all the enemies within range to fall under a illusionary spell. Giving them a nightmare built of the combinations of their darkest thoughts, fears and sins. It shows them suffering in a way designed to break their mind and spirit. [Requires the agreement of participants used upon, unless characters are NPC]. Can be used as long as one partial takeover is active. 
      Strengths:

      • Allows Art to unleash a physical attack on the individual under the illusion

      Weaknesses:

      • No physical damage is done by this spell alone




    Advanced Spells:


    • Name: Pearls of Darkness
      Rank: D+
      Type:Offensive
      Damage: 60HP per landed attacked.
      Range: 45 Metres
      Duration:3
      Cooldown:4
      Description: Using Morte's magic, Art is able to summon demonic energy in the form of black orbs. These orbs appear in all shapes and sizes depending on his will, and release a thin trail of smoke with these. Art is then able to propel those spheres at his target, a sphere landing with deliver 60Hp of damage. They move to his will and can dive in and out to dodge attacks moving towards them. Like heat-seeking missiles they seek out their targets, and attempt to land a hit. Only able to be dodge effectively at last minute, or reflected away with a spell or weapon. Can only be used when the Claws of Hell partial takeover is activated. 
      Strengths:

      • Can hit multiple targets at once

      Weaknesses:

      • Not ideal for close combat



      • Can only be used if Claws of Hell activated




    Still missed a few, some of these don't have complete sets of active, passive and stat passive. Please update so that they have all three if they are partial takeovers. Also ensure each partial has an HP threshold where it fails if you become too damaged.


    _____________________________________________________________________________________

     Nyx LuxEquipmentPrimarySecondaryTetariy
    Incubus Soul Takeover Nyxsig
    ★  You Created Me, Something I Would Have Never Seen.  ★
    Artemis Dagger
    Artemis Dagger

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    First Magic: Incubus Soul Takeover
    Second Magic:
    Third Magic:

    Incubus Soul Takeover Empty Re: Incubus Soul Takeover

    Post by Artemis Dagger on 21st June 2018, 3:14 pm

    okay, forgive me, I think, I may have finally got this, sort of. Sorry it's taken so long.


    _____________________________________________________________________________________

    Artemis Dagger
    Artemis Dagger

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    First Magic: Incubus Soul Takeover
    Second Magic:
    Third Magic:

    Incubus Soul Takeover Empty Re: Incubus Soul Takeover

    Post by Artemis Dagger on 2nd July 2018, 7:55 am

    Bumping because I have made some changes based on the rules, although I'm not particular sure if the magic is prevalent or auxiliary so I haven't put that in as of yet.


    _____________________________________________________________________________________

    Fluffy
    Fluffy

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    First Magic: Flames Of The Underworld
    Second Magic:
    Third Magic:

    Incubus Soul Takeover Empty Re: Incubus Soul Takeover

    Post by Fluffy on 6th July 2018, 6:57 am

    Can you use any of your spells outside of takeover forms?


    _____________________________________________________________________________________

     Nyx LuxEquipmentPrimarySecondaryTetariy
    Incubus Soul Takeover Nyxsig
    ★  You Created Me, Something I Would Have Never Seen.  ★
    Artemis Dagger
    Artemis Dagger

    Alt Account- Alignment Shift- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Guild Master- S-Rank- A-Rank- Wanderer- Working Together- Forever Solo- Christian Minecraft Server- I Have Friends...- Teaming Up!- Unknown Powerhouse- Achiever- Character Application Approved!- Character History!- Magic Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Novice [250]- Player 
    Lineage : Descendant of Jagers
    Position : None
    Posts : 302
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    Experience : 24,800

    Character Sheet
    First Magic: Incubus Soul Takeover
    Second Magic:
    Third Magic:

    Incubus Soul Takeover Empty Re: Incubus Soul Takeover

    Post by Artemis Dagger on 6th July 2018, 8:08 am

    Sinners revelation yes, but Pearls of darkness I have made a takeover only spell.


    _____________________________________________________________________________________

    Fluffy
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    Second Magic:
    Third Magic:

    Incubus Soul Takeover Empty Re: Incubus Soul Takeover

    Post by Fluffy on 7th July 2018, 3:49 pm

    Then you are not strictly takeover and must update to state the prevalent/auxiliary of the caster/takeover types.


    _____________________________________________________________________________________

     Nyx LuxEquipmentPrimarySecondaryTetariy
    Incubus Soul Takeover Nyxsig
    ★  You Created Me, Something I Would Have Never Seen.  ★
    Artemis Dagger
    Artemis Dagger

    Alt Account- Alignment Shift- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Guild Master- S-Rank- A-Rank- Wanderer- Working Together- Forever Solo- Christian Minecraft Server- I Have Friends...- Teaming Up!- Unknown Powerhouse- Achiever- Character Application Approved!- Character History!- Magic Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Novice [250]- Player 
    Lineage : Descendant of Jagers
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    Posts : 302
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    Experience : 24,800

    Character Sheet
    First Magic: Incubus Soul Takeover
    Second Magic:
    Third Magic:

    Incubus Soul Takeover Empty Re: Incubus Soul Takeover

    Post by Artemis Dagger on 8th July 2018, 4:41 am

    Amended; Magic has been adjusted to specify Auxiliary & Prevalent in under 'Type'. I have also decided to remove the need for Takeover for Pearls of Darkness and make it Caster magic.


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    Incubus Soul Takeover Empty Re: Incubus Soul Takeover

    Post by Fluffy on 12th July 2018, 10:38 am

    @Artemis Dagger wrote:Magic
    Primary Magic: Incubus Soul Takeover
    Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
    Magic Type: Takeover / Caster
    Description: When Artemis was a child, he wanted to be stronger, a lot stronger. Strong enough so that people couldn't hurt him anymore, so that his family couldn't bully him anymore about being weak. After being beaten up by some local bullies, he ran away crying. Hiding in the forest, he was stumbled upon by none other than a Demon named Morte. An Incubus that enjoys sucking the souls out of people, particularly women. However oblivious to this, when the Demon offered Art great power in exchange for saving it's life. He agreed, taking the Demon inside of him. Thus earning his Incubus Soul Takeover.

    An Incubus is a demon with a particular taste for souls, a roamer of the underworld. Very few manage to make their way to the surface of the world. Usually gets a human to open a gate into the world for them, then proceeds to roam until their body is killed or has been away from the demon world for over a thousand years. A demon can escape death by taking on a contract with a living being, living for as long as the human until it dies. Then jumping to the next. Upon allowing the user to use it's magic, they can expel the demons magically ability in the form of offensive spells. As well as taking on their physical properties in order to become much tougher than a human.

    Incubus Soul Takeover BA4te3a

    Strengths:

    • Once takeover had been initiated, requires little focus, so he can concentrate on fighting.
    • Resistant to Dark /Demon magic as it's similar to it's own.
    • A good combination of offensive and defensive magic, ideal for combat

    Weaknesses:

    • Weak against angel or heavenly magic
    • Less long range magic available due to nature of spell
    • Difficult to control due to Morte nature, Art is hesitant to use his magic, but Morte sometimes tries to take the lead. With his evil heart, he is impossible to predict. Especially if there is a lady on the battlefield.


    Lineage:

    Lineage:
    Brute of Fiore:
    Description: A long time ago, there was a clan of warriors that drank a magical elixir to increase their physical powers. They became known as the Brutes of Fiore, they did what they liked whenever they like it and let nobody stand in their way. Then Fiore became fed up with their barbaric behavior and ordered a spy to infiltrate their hall and poison the elixir supplies. The warriors drank their elixirs the night after and noticed certain side effects. Their increased physical strength could be called upon whenever they wanted and they no longer needed the elixir, however they weren't as strong as they used to be. They were a lot less intimidating and shortly after the clan disbanded. Some descendants of the Brutes of Fiore still have the ability to call upon the gift of increased physical power and strength.
    Ability: 100% strength and 50% HP with for duration.  Passive 20% strength boost / 10% HP boost.
    Usage: Duration: 2 posts. Cooldown: 4 posts.  Cooldown increases by 2 every time it is used for the topic.  Small passive boost.


    Unique Abilities:

    • Ability:Evil akin, Due to the nature of the magic, Artemis can actually feel when an individual has evil in their heart. Part of the reason he has little trust in others, he can almost feel their degree of sin. [Requires OOC permission]
    • Ability:Suffering buff, If souls are food to Morte, then the suffering of others is a good seasoning. When Artemis surrounded by someone who is suffering, Morte can absorb that to fuel his power. If near one or two people suffering he will absorb a small degree of that to fuel his power, 1-2 people will over a passive 5% boost. The more suffering the greater the boost. Therefore if he is surrounded by a lot of suffering i.e. a warzone. His strength is buffed by 50%. According to new buff rules this can only go up to 40% at your rank.
    • Ability:Demon sense, All senses are naturally heightened as Morte watches everything he does but with Demonic powers, due to their link this is shared internally. Therefore Art has a heightened sense of smell, sight, and hearing of 5% greater than the average human at all times. The senses are very much akin to those of both a snake and a bird. 


    Spells:
    D-Rank Spells:
    "Incubus Soul; Morte's Desire:

    Partial Takeovers :

    Name: Skin of scales
    Rank: D
    Type: Defensive, Auxiliary Takeover
    Damage: Endures 3x D-Rank spells
    Range: Covers skin all over body.
    Duration: 3
    Cooldown: 4
    Description: Upon summoning this takeover spell, Rin's skin turns black as coal, the only part of him that remains the same are his eyes and hair which are bright red in controls. There are gaps in the skin, from which smoke pores, glowing red between these cracks. Skin is harder and much more durable, also is painful to the touch of others, doesn't any damage. But is more like touching something scalding.

    Active: This ability works likes a shield, Can endure at least 3x attacks from D-Rank mages.

    Stat Passive: 25% Durability Boost so this is a buff to health?

    Strengths:

    • Covers the entirety of his body and therefore had no blindspots

    Weaknesses:

    • Only protects Artemis, has no defensive benefits for comrades /teammates



    Name: Wings of Limbo
    Rank: D
    Type: Supportive, Auxiliary Takeover
    Damage:Spell does no damage.
    Range: He can fly for about an hour or until he shot down.
    Duration:3
    Cooldown:4
    Description: The muscles in his arms and shoulders thicken as black feather wings sprout from his shoulder blades. The skin around the area his shoulders and back turn black to accommodate the muscle mass required from this transformation. With a wingspan of seven metres.

    Active: Art is able to use these powerful wings to lift out the ground and fly at 60mps.
    Stat Passive : Speed Buff 25%

    Strengths:

    • Ability to travel a good deal quickly.
    • Good if he needs to escape

    Weaknesses:

    • Unless the opponent is aerial it is harder to make use of his close combat abilities.
    • Requires a great deal of physical exertion 
    • As they work likes limbs they can also retain damage if struck.


    Name:Claws of hell
    Rank:D
    Type: Offensive, Auxiliary Takeover
    Damage: Each strike lands 40hp of damage.
    Range: Limited to reach of limbs.
    Duration: 3
    Cooldown: 4
    Description: The hands and arms turn black and grow thicker in muscle mass. Protruding from his fingers are claws the size of large talons. 

    Active : Claws that can be swiped at the opponent, creating gashes in their flesh. Each blow deals 40Hp of damage. 

    Stat Passive: Strength buff 25%


    Strengths:

    • Ideal for close combat
    • Can be used to parry a blow
    • As magic remains linked to limbs it is easier to control

    Weaknesses:

    • Requires physical exertion from as is a combat weapon
    • Small range, useless for long distance targets
    • Magic can only travel as the limbs of the caster


    Spells:


    Name: Sinners revelation
    Rank: D
    Type:Offensive, Prevalent Caster
    Damage: Emotional /Psychological only
    Range: 30 Metres
    Duration: 3
    Cooldown: 4
    Description:The spell releases a black fog, that causes all the enemies within range to fall under a illusionary spell. 

    Active:  Giving them a nightmare built of the combinations of their darkest thoughts, fears and sins. It shows them suffering in a way designed to break their mind and spirit. [Requires the agreement of participants used upon, unless characters are NPC]. Can be used as long as one partial takeover is active. Allows Art to see the sin of the victim. Doesn't require a takeover to be activated

    Stat Passive: No physical buffs.

    Strengths:

    • Allows Art to unleash a physical attack on the individual under the illusion

    Weaknesses:

    • No physical damage is done by this spell alone


    Advanced Spells:

    Name: Pearls of Darkness
    Rank: D+
    Type:Offensive, Prevalent Caster
    Damage: 60HP per landed attacked.
    Range: 45 Metres
    Duration:3
    Cooldown:4
    Description: Using Morte's magic, Art is able to summon demonic energy in the form of black orbs. These orbs appear in all shapes and sizes depending on his will, and release a thin trail of smoke with these.

    Active : Art is then able to propel those spheres at his target, a sphere landing with deliver 60Hp of damage. They move to his will and can dive in and out to dodge attacks moving towards them. Like heat-seeking missiles they seek out their targets, and attempt to land a hit. Only able to be dodge effectively at last minute, or reflected away with a spell or weapon. Doesn't require takeover to be active as he pools the magic from Morte who lies within him.

    Stat Passive: Strength buff 25%


    Strengths:

    • Can hit multiple targets at once

    Weaknesses:

    • Not ideal for close combat



    _____________________________________________________________________________________

     Nyx LuxEquipmentPrimarySecondaryTetariy
    Incubus Soul Takeover Nyxsig
    ★  You Created Me, Something I Would Have Never Seen.  ★
    Artemis Dagger
    Artemis Dagger

    Alt Account- Alignment Shift- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Guild Master- S-Rank- A-Rank- Wanderer- Working Together- Forever Solo- Christian Minecraft Server- I Have Friends...- Teaming Up!- Unknown Powerhouse- Achiever- Character Application Approved!- Character History!- Magic Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Novice [250]- Player 
    Lineage : Descendant of Jagers
    Position : None
    Posts : 302
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    Experience : 24,800

    Character Sheet
    First Magic: Incubus Soul Takeover
    Second Magic:
    Third Magic:

    Incubus Soul Takeover Empty Re: Incubus Soul Takeover

    Post by Artemis Dagger on 12th July 2018, 3:24 pm

    Amended. ^^


    _____________________________________________________________________________________

    Fluffy
    Fluffy

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    First Magic: Flames Of The Underworld
    Second Magic:
    Third Magic:

    Incubus Soul Takeover Empty Re: Incubus Soul Takeover

    Post by Fluffy on 16th July 2018, 3:26 pm

    Incubus Soul Takeover Approv10

    Spoiler:
    @Artemis Dagger wrote:Magic
    Primary Magic: Incubus Soul Takeover
    Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
    Magic Type: Takeover / Caster
    Description: When Artemis was a child, he wanted to be stronger, a lot stronger. Strong enough so that people couldn't hurt him anymore, so that his family couldn't bully him anymore about being weak. After being beaten up by some local bullies, he ran away crying. Hiding in the forest, he was stumbled upon by none other than a Demon named Morte. An Incubus that enjoys sucking the souls out of people, particularly women. However oblivious to this, when the Demon offered Art great power in exchange for saving it's life. He agreed, taking the Demon inside of him. Thus earning his Incubus Soul Takeover.

    An Incubus is a demon with a particular taste for souls, a roamer of the underworld. Very few manage to make their way to the surface of the world. Usually gets a human to open a gate into the world for them, then proceeds to roam until their body is killed or has been away from the demon world for over a thousand years. A demon can escape death by taking on a contract with a living being, living for as long as the human until it dies. Then jumping to the next. Upon allowing the user to use it's magic, they can expel the demons magically ability in the form of offensive spells. As well as taking on their physical properties in order to become much tougher than a human.

    Incubus Soul Takeover BA4te3a

    Strengths:

    • Once takeover had been initiated, requires little focus, so he can concentrate on fighting.
    • Resistant to Dark /Demon magic as it's similar to it's own.
    • A good combination of offensive and defensive magic, ideal for combat

    Weaknesses:

    • Weak against angel or heavenly magic
    • Less long range magic available due to nature of spell
    • Difficult to control due to Morte nature, Art is hesitant to use his magic, but Morte sometimes tries to take the lead. With his evil heart, he is impossible to predict. Especially if there is a lady on the battlefield.


    Lineage:

    Lineage:
    Brute of Fiore:
    Description: A long time ago, there was a clan of warriors that drank a magical elixir to increase their physical powers. They became known as the Brutes of Fiore, they did what they liked whenever they like it and let nobody stand in their way. Then Fiore became fed up with their barbaric behavior and ordered a spy to infiltrate their hall and poison the elixir supplies. The warriors drank their elixirs the night after and noticed certain side effects. Their increased physical strength could be called upon whenever they wanted and they no longer needed the elixir, however they weren't as strong as they used to be. They were a lot less intimidating and shortly after the clan disbanded. Some descendants of the Brutes of Fiore still have the ability to call upon the gift of increased physical power and strength.
    Ability: 100% strength and 50% HP with for duration.  Passive 20% strength boost / 10% HP boost.
    Usage: Duration: 2 posts. Cooldown: 4 posts.  Cooldown increases by 2 every time it is used for the topic.  Small passive boost.


    Unique Abilities:

    • Ability:Evil akin, Due to the nature of the magic, Artemis can actually feel when an individual has evil in their heart. Part of the reason he has little trust in others, he can almost feel their degree of sin. [Requires OOC permission]
    • Ability:Suffering buff, If souls are food to Morte, then the suffering of others is a good seasoning. When Artemis surrounded by someone who is suffering, Morte can absorb that to fuel his power. If near one or two people suffering he will absorb a small degree of that to fuel his power, 1-2 people will over a passive 5% boost. The more suffering the greater the boost. Therefore if he is surrounded by a lot of suffering i.e. a warzone. His strength is buffed by 40%.
    • Ability:Demon sense, All senses are naturally heightened as Morte watches everything he does but with Demonic powers, due to their link this is shared internally. Therefore Art has a heightened sense of smell, sight, and hearing of 5% greater than the average human at all times. The senses are very much akin to those of both a snake and a bird. 


    Spells:
    D-Rank Spells:
    "Incubus Soul; Morte's Desire:

    Partial Takeovers :

    Name: Skin of scales
    Rank: D
    Type: Defensive, Auxiliary Takeover
    Damage: Endures 3x D-Rank spells
    Range: Covers skin all over body.
    Duration: 3
    Cooldown: 4
    Description: Upon summoning this takeover spell, Rin's skin turns black as coal, the only part of him that remains the same are his eyes and hair which are bright red in controls. There are gaps in the skin, from which smoke pores, glowing red between these cracks. Skin is harder and much more durable, also is painful to the touch of others, doesn't any damage. But is more like touching something scalding.

    Active: This ability works likes a shield, Can endure at least 3x attacks from D-Rank mages.

    Stat Passive: 25% Health Boost

    Strengths:

    • Covers the entirety of his body and therefore had no blindspots

    Weaknesses:

    • Only protects Artemis, has no defensive benefits for comrades /teammates



    Name: Wings of Limbo
    Rank: D
    Type: Supportive, Auxiliary Takeover
    Damage:Spell does no damage.
    Range: He can fly for about an hour or until he shot down.
    Duration:3
    Cooldown:4
    Description: The muscles in his arms and shoulders thicken as black feather wings sprout from his shoulder blades. The skin around the area his shoulders and back turn black to accommodate the muscle mass required from this transformation. With a wingspan of seven metres.

    Active: Art is able to use these powerful wings to lift out the ground and fly at 60mps.
    Stat Passive : Speed Buff 25%

    Strengths:

    • Ability to travel a good deal quickly.
    • Good if he needs to escape

    Weaknesses:

    • Unless the opponent is aerial it is harder to make use of his close combat abilities.
    • Requires a great deal of physical exertion 
    • As they work likes limbs they can also retain damage if struck.


    Name:Claws of hell
    Rank:D
    Type: Offensive, Auxiliary Takeover
    Damage: Each strike lands 40hp of damage.
    Range: Limited to reach of limbs.
    Duration: 3
    Cooldown: 4
    Description: The hands and arms turn black and grow thicker in muscle mass. Protruding from his fingers are claws the size of large talons. 

    Active : Claws that can be swiped at the opponent, creating gashes in their flesh. Each blow deals 40Hp of damage. 

    Stat Passive: Strength buff 25%


    Strengths:

    • Ideal for close combat
    • Can be used to parry a blow
    • As magic remains linked to limbs it is easier to control

    Weaknesses:

    • Requires physical exertion from as is a combat weapon
    • Small range, useless for long distance targets
    • Magic can only travel as the limbs of the caster


    Spells:


    Name: Sinners revelation
    Rank: D
    Type:Offensive, Prevalent Caster
    Damage: Emotional /Psychological only
    Range: 30 Metres
    Duration: 3
    Cooldown: 4
    Description:The spell releases a black fog, that causes all the enemies within range to fall under a illusionary spell. 

    Active:  Giving them a nightmare built of the combinations of their darkest thoughts, fears and sins. It shows them suffering in a way designed to break their mind and spirit. [Requires the agreement of participants used upon, unless characters are NPC]. Can be used as long as one partial takeover is active. Allows Art to see the sin of the victim. Doesn't require a takeover to be activated

    Stat Passive: No physical buffs.

    Strengths:

    • Allows Art to unleash a physical attack on the individual under the illusion

    Weaknesses:

    • No physical damage is done by this spell alone


    Advanced Spells:

    Name: Pearls of Darkness
    Rank: D+
    Type:Offensive, Prevalent Caster
    Damage: 60HP per landed attacked.
    Range: 45 Metres
    Duration:3
    Cooldown:4
    Description: Using Morte's magic, Art is able to summon demonic energy in the form of black orbs. These orbs appear in all shapes and sizes depending on his will, and release a thin trail of smoke with these.

    Active : Art is then able to propel those spheres at his target, a sphere landing with deliver 60Hp of damage. They move to his will and can dive in and out to dodge attacks moving towards them. Like heat-seeking missiles they seek out their targets, and attempt to land a hit. Only able to be dodge effectively at last minute, or reflected away with a spell or weapon. Doesn't require takeover to be active as he pools the magic from Morte who lies within him.

    Stat Passive: Strength buff 25%


    Strengths:

    • Can hit multiple targets at once

    Weaknesses:

    • Not ideal for close combat



    _____________________________________________________________________________________

     Nyx LuxEquipmentPrimarySecondaryTetariy
    Incubus Soul Takeover Nyxsig
    ★  You Created Me, Something I Would Have Never Seen.  ★
    Lester Drynedi
    Lester Drynedi
     
     

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    Character Sheet
    First Magic:
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    Third Magic:

    Incubus Soul Takeover Empty Re: Incubus Soul Takeover

    Post by Lester Drynedi on 18th July 2018, 3:14 pm

    Unlocked and Moved at users request
    ❀:
    @Artemis Dagger wrote:Magic
    Primary Magic: Incubus Soul Takeover
    Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
    Magic Type: Takeover / Caster
    Description: When Artemis was a child, he wanted to be stronger, a lot stronger. Strong enough so that people couldn't hurt him anymore, so that his family couldn't bully him anymore about being weak. After being beaten up by some local bullies, he ran away crying. Hiding in the forest, he was stumbled upon by none other than a Demon named Morte. An Incubus that enjoys sucking the souls out of people, particularly women. However oblivious to this, when the Demon offered Art great power in exchange for saving it's life. He agreed, taking the Demon inside of him. Thus earning his Incubus Soul Takeover.

    An Incubus is a demon with a particular taste for souls, a roamer of the underworld. Very few manage to make their way to the surface of the world. Usually gets a human to open a gate into the world for them, then proceeds to roam until their body is killed or has been away from the demon world for over a thousand years. A demon can escape death by taking on a contract with a living being, living for as long as the human until it dies. Then jumping to the next. Upon allowing the user to use it's magic, they can expel the demons magically ability in the form of offensive spells. As well as taking on their physical properties in order to become much tougher than a human.

    Incubus Soul Takeover BA4te3a

    Strengths:

    • Once takeover had been initiated, requires little focus, so he can concentrate on fighting.
    • Resistant to Dark /Demon magic as it's similar to it's own.
    • A good combination of offensive and defensive magic, ideal for combat

    Weaknesses:

    • Weak against angel or heavenly magic
    • Less long range magic available due to nature of spell
    • Difficult to control due to Morte nature, Art is hesitant to use his magic, but Morte sometimes tries to take the lead. With his evil heart, he is impossible to predict. Especially if there is a lady on the battlefield.


    Lineage:

    Lineage:
    Brute of Fiore:
    Description: A long time ago, there was a clan of warriors that drank a magical elixir to increase their physical powers. They became known as the Brutes of Fiore, they did what they liked whenever they like it and let nobody stand in their way. Then Fiore became fed up with their barbaric behavior and ordered a spy to infiltrate their hall and poison the elixir supplies. The warriors drank their elixirs the night after and noticed certain side effects. Their increased physical strength could be called upon whenever they wanted and they no longer needed the elixir, however they weren't as strong as they used to be. They were a lot less intimidating and shortly after the clan disbanded. Some descendants of the Brutes of Fiore still have the ability to call upon the gift of increased physical power and strength.
    Ability: 100% strength and 50% HP with for duration.  Passive 20% strength boost / 10% HP boost.
    Usage: Duration: 2 posts. Cooldown: 4 posts.  Cooldown increases by 2 every time it is used for the topic.  Small passive boost.


    Unique Abilities:

    • Ability:Evil akin, Due to the nature of the magic, Artemis can actually feel when an individual has evil in their heart. Part of the reason he has little trust in others, he can almost feel their degree of sin. [Requires OOC permission]
    • Ability:Suffering buff, If souls are food to Morte, then the suffering of others is a good seasoning. When Artemis surrounded by someone who is suffering, Morte can absorb that to fuel his power. If near one or two people suffering he will absorb a small degree of that to fuel his power, 1-2 people will over a passive 5% boost. The more suffering the greater the boost. Therefore if he is surrounded by a lot of suffering i.e. a warzone. His strength is buffed by 40%.
    • Ability:Demon sense, All senses are naturally heightened as Morte watches everything he does but with Demonic powers, due to their link this is shared internally. Therefore Art has a heightened sense of smell, sight, and hearing of 5% greater than the average human at all times. The senses are very much akin to those of both a snake and a bird. 


    Spells:
    D-Rank Spells:
    "Incubus Soul; Morte's Desire:

    Partial Takeovers :

    Name: Skin of scales
    Rank: D
    Type: Defensive, Auxiliary Takeover
    Damage: Endures 3x D-Rank spells
    Range: Covers skin all over body.
    Duration: 3
    Cooldown: 4
    Description: Upon summoning this takeover spell, Rin's skin turns black as coal, the only part of him that remains the same are his eyes and hair which are bright red in controls. There are gaps in the skin, from which smoke pores, glowing red between these cracks. Skin is harder and much more durable, also is painful to the touch of others, doesn't any damage. But is more like touching something scalding.

    Active: This ability works likes a shield, Can endure at least 3x attacks from D-Rank mages.

    Stat Passive: 25% Health Boost

    Strengths:

    • Covers the entirety of his body and therefore had no blindspots

    Weaknesses:

    • Only protects Artemis, has no defensive benefits for comrades /teammates



    Name: Wings of Limbo
    Rank: D
    Type: Supportive, Auxiliary Takeover
    Damage:Spell does no damage.
    Range: He can fly for about an hour or until he shot down.
    Duration:3
    Cooldown:4
    Description: The muscles in his arms and shoulders thicken as black feather wings sprout from his shoulder blades. The skin around the area his shoulders and back turn black to accommodate the muscle mass required from this transformation. With a wingspan of seven metres.

    Active: Art is able to use these powerful wings to lift out the ground and fly at 60mps.
    Stat Passive : Speed Buff 25%

    Strengths:

    • Ability to travel a good deal quickly.
    • Good if he needs to escape

    Weaknesses:

    • Unless the opponent is aerial it is harder to make use of his close combat abilities.
    • Requires a great deal of physical exertion 
    • As they work likes limbs they can also retain damage if struck.


    Name:Claws of hell
    Rank:D
    Type: Offensive, Auxiliary Takeover
    Damage: Each strike lands 40hp of damage.
    Range: Limited to reach of limbs.
    Duration: 3
    Cooldown: 4
    Description: The hands and arms turn black and grow thicker in muscle mass. Protruding from his fingers are claws the size of large talons. 

    Active : Claws that can be swiped at the opponent, creating gashes in their flesh. Each blow deals 40Hp of damage. 

    Stat Passive: Strength buff 25%


    Strengths:

    • Ideal for close combat
    • Can be used to parry a blow
    • As magic remains linked to limbs it is easier to control

    Weaknesses:

    • Requires physical exertion from as is a combat weapon
    • Small range, useless for long distance targets
    • Magic can only travel as the limbs of the caster


    Spells:


    Name: Sinners revelation
    Rank: D
    Type:Offensive, Prevalent Caster
    Damage: Emotional /Psychological only
    Range: 30 Metres
    Duration: 3
    Cooldown: 4
    Description:The spell releases a black fog, that causes all the enemies within range to fall under a illusionary spell. 

    Active:  Giving them a nightmare built of the combinations of their darkest thoughts, fears and sins. It shows them suffering in a way designed to break their mind and spirit. [Requires the agreement of participants used upon, unless characters are NPC]. Can be used as long as one partial takeover is active. Allows Art to see the sin of the victim. Doesn't require a takeover to be activated

    Stat Passive: No physical buffs.

    Strengths:

    • Allows Art to unleash a physical attack on the individual under the illusion

    Weaknesses:

    • No physical damage is done by this spell alone


    Advanced Spells:

    Name: Pearls of Darkness
    Rank: D+
    Type:Offensive, Prevalent Caster
    Damage: 60HP per landed attacked.
    Range: 45 Metres
    Duration:3
    Cooldown:4
    Description: Using Morte's magic, Art is able to summon demonic energy in the form of black orbs. These orbs appear in all shapes and sizes depending on his will, and release a thin trail of smoke with these.

    Active : Art is then able to propel those spheres at his target, a sphere landing with deliver 60Hp of damage. They move to his will and can dive in and out to dodge attacks moving towards them. Like heat-seeking missiles they seek out their targets, and attempt to land a hit. Only able to be dodge effectively at last minute, or reflected away with a spell or weapon. Doesn't require takeover to be active as he pools the magic from Morte who lies within him.

    Stat Passive: Strength buff 25%


    Strengths:

    • Can hit multiple targets at once

    Weaknesses:

    • Not ideal for close combat



    _____________________________________________________________________________________

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    Incubus Soul Takeover Empty Re: Incubus Soul Takeover

    Post by Guest on 28th July 2018, 7:07 pm

    Hey Dezzy! c:

    I listed the edits needed in this lovely color. Please edit and bump! ^o^


    Spoiler:
    @Artemis Dagger wrote:Magic
    Primary Magic: Incubus Soul Takeover
    Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
    Magic Type: Takeover / Caster
    Description: When Artemis was a child, he wanted to be stronger, a lot stronger. Strong enough so that people couldn't hurt him anymore, so that his family couldn't bully him anymore about being weak. After being beaten up by some local bullies, he ran away crying. Hiding in the forest, he was stumbled upon by none other than a Demon named Morte. An Incubus that enjoys sucking the souls out of people, particularly women. However oblivious to this, when the Demon offered Art great power in exchange for saving it's life. He agreed, taking the Demon inside of him. Thus earning his Incubus Soul Takeover.

    An Incubus is a demon with a particular taste for souls, a roamer of the underworld. Very few manage to make their way to the surface of the world. Usually gets a human to open a gate into the world for them, then proceeds to roam until their body is killed or has been away from the demon world for over a thousand years. A demon can escape death by taking on a contract with a living being, living for as long as the human until it dies. Then jumping to the next. Upon allowing the user to use it's magic, they can expel the demons magically ability in the form of offensive spells. As well as taking on their physical properties in order to become much tougher than a human.

    Incubus Soul Takeover BA4te3a

    Strengths:

    • Once takeover had been initiated, requires little focus, so he can concentrate on fighting.
    • Resistant to Dark /Demon magic as it's similar to it's own.
    • A good combination of offensive and defensive magic, ideal for combat

    Weaknesses:

    • Weak against angel or heavenly magic
    • Less long range magic available due to nature of spell
    • Difficult to control due to Morte nature, Art is hesitant to use his magic, but Morte sometimes tries to take the lead. With his evil heart, he is impossible to predict. Especially if there is a lady on the battlefield.


    Lineage:

    Lineage:
    Brute of Fiore:
    Description: A long time ago, there was a clan of warriors that drank a magical elixir to increase their physical powers. They became known as the Brutes of Fiore, they did what they liked whenever they like it and let nobody stand in their way. Then Fiore became fed up with their barbaric behavior and ordered a spy to infiltrate their hall and poison the elixir supplies. The warriors drank their elixirs the night after and noticed certain side effects. Their increased physical strength could be called upon whenever they wanted and they no longer needed the elixir, however they weren't as strong as they used to be. They were a lot less intimidating and shortly after the clan disbanded. Some descendants of the Brutes of Fiore still have the ability to call upon the gift of increased physical power and strength.
    Ability: 100% strength and 50% HP with for duration.  Passive 20% strength boost / 10% HP boost.
    Usage: Duration: 2 posts. Cooldown: 4 posts.  Cooldown increases by 2 every time it is used for the topic.  Small passive boost.


    Unique Abilities:

    • Ability:Evil akin, Due to the nature of the magic, Artemis can actually feel when an individual has evil in their heart. Part of the reason he has little trust in others, he can almost feel their degree of sin. [Requires OOC permission]
    • Ability:Suffering buff, If souls are food to Morte, then the suffering of others is a good seasoning. When Artemis surrounded by someone who is suffering, Morte can absorb that to fuel his power. If near one or two people suffering he will absorb a small degree of that to fuel his power, 1-2 people will over a passive 5% boost. The more suffering the greater the boost. Therefore if he is surrounded by a lot of suffering i.e. a warzone. His strength is buffed by 40%.
    • Ability:Demon sense, All senses are naturally heightened as Morte watches everything he does but with Demonic powers, due to their link this is shared internally. Therefore Art has a heightened sense of smell, sight, and hearing of 5% greater than the average human at all times. The senses are very much akin to those of both a snake and a bird. 
    • Ability:Soul sucking, If HP falls below 50% Morte has the ability to take a living being, even on the brink of death and suck out it's soul. This replenishes Art's Hp by 25%. [Can only be used on NPCS unless has OOC permsion.] You may not replenish HP by 25%. You may heal 5% every other post, or heal a full rank in damage if you do this.



    Spells:
    Signature Spells:
    Signature Spells:


    Name: Pearls of Darkness
    Rank: C
    Type:Offensive, Prevalent Caster
    Damage: 60HP per landed attacked on a single target / 45hp if it's multiple.
    Range: 120 metres if single target, 90 metres if multiple
    Speed: 120 mps is single target, 65 mps if multiple
    Duration: 6
    Cooldown:7
    Downside:
    Description: Using Morte's magic, Art is able to summon demonic energy in the form of black orbs. These orbs appear in all shapes and sizes depending on his will, and release a thin trail of smoke with these.

    Strengths:

    • Can hit multiple targets at once

    Weaknesses:

    • Not ideal for close combat

    Abilities:

    • Ability 1: Art is then able to propel those spheres at his target, a sphere landing with deliver 60Hp of damage. They move to his will and can dive in and out to dodge attacks moving towards them. Like heat-seeking missiles they seek out their targets, and attempt to land a hit. Only able to be dodge effectively at last minute, or reflected away with a spell or weapon. Doesn't require takeover to be active as he pools the magic from Morte who lies within him. Specify either multi target or single target-- not both. Note you may perform this once per post.
    • Buff: Strength buff 25% No strength buffs for signature spells. Sig spells get one function and effect only.


    Name: Demonic Whirlwind
    Rank: D
    Type:  Offensive, Area of effect, Prevalent Caster
    Damage: 20 HP Per Post 
    Range: 30 Metres
    Speed: 15 Mps
    Duration: 3
    Cooldown: 4
    Downside: N/A
    Description: Demonic energy is released from Art's body, causing the air around him to glow red, with dark shadows darting around him. This energy will begin to spin , growing faster and spread out further. Hitting anyone within it's range. It looks like a large black and red whirlwind.
    Strengths: 

    • Can attack multiple enemies at once


    Weaknesses: 

    • Doesn't distinguish between friend or foe, if you are in range, you will be hit


    Abilities: The abilities this Takeover spell has.

    • Ability 1: The Demonic Energy is manipulated to spin around him, damaging anyone that isn't him as long as they are standing in the area. This energy will move will him, so if he walks, the area of effect will move with him. Dealing 20HP to anyone that is hit, also works as a shield of sorts. 
    • Buff: 25% HP Damage Resistance No extra buffs in sig spells.






    D-Rank Spells:
    "D-Rank Magic:


    Name: Tail of the Void
    Rank: D
    Type: Offensive, Auxiliary Partial Takeover
    Damage: 40HP
    Range: Extends up to 3 metres from his body
    Speed: Can swish back and forth at 30mps
    Duration: 3
    Cooldown: 4
    Downside: N/A
    Description: From the base of Arts spine grows a large tail, resembling one of an oversized lizard. Black and scaly but also with long horns protruding out of them. He can use this tail to attack his enemies. When he runs the tail swishing back and forth, increasing his speed.
    Strengths:

    • Good for protecting him from enemies behind him

    Weaknesses:

    • Has less reach around the front than the back

    Abilities: The abilities this Takeover spell has.

    • Ability 1: This tail can deal damage when swung around, however the reach is better when an enemy is behind him. How much damage? Would this be multi-target?
    • Buff: Speed buff 25%


    Name: Legs of Capra
    Rank: D
    Type: Offensive, Auxiliary Partial Takeover
    Damage: 40 HP
    Range: Legs are two metres in length, can only reach as far as that.
    Speed: Can kick at 30 mps
    Duration: 3
    Cooldown:4
    Downside: N/A
    Description: Arts bottom half will transform completely as Morte bestowed him with the legs of Demonic Capra. Sprouting thick coarse fur and growing in both length and muscle. They resemble the legs of a oversized goat, replacing his feet with thick hoods.  These legs are not only fast but provide a powerful kick to boot.
    Strengths:

    Weaknesses:

    • Will tear any trousers he’s wearing


    Abilities: The abilities this Takeover spell has.

    • Ability 1: With the appearance of a goats legs but the power of a horse behind them dome to their demonic qualities. These legs allow him to run faster and jump higher. How much faster?
    • Buff: 10% Speed Buff / 15% Strength Buff





    Name: Thorns of Purgatory
    Rank: D
    Type: Single Target / Multiple Target, Prevalent Caster
    Damage: 40 Hp if attacking a single target, 30 Hp if attacking multiple targets
    Range: 45 metres
    Speed: 30mps
    Duration:3
    Cooldown:4
    Downside: N/A
    Description: A void opens up in both of Art’s palms, releasing long black tendril coated with sharp thorns protruding from them. These will whip and lash out at there enemies and can also be used to be them. [Requires OOC permission]
    Strengths:

    • Can fluctuate between multiple and single targets



    Weaknesses: 

    • Cannot be used against long distance targets


    Abilities: 


    • Ability 1: A series of thorns that can be used as whips or as a means of binding his enemies. Please pick either single target or multi target. ^^ If Single Target, specify he can deal the damage once per post.
    • Buff: Speed buff 25%






    Name: Sinners revelation
    Rank: D
    Type:Offensive, Prevalent Caster
    Damage: Emotional /Psychological only
    Range: 30 Metres
    Speed:Instant
    Duration: 3
    Cooldown: 4
    Downside:N/A
    Description:The spell releases a black fog, that causes all the enemies within range to fall under a illusionary spell. 

    Strengths:

    • Allows Art to unleash a physical attack on the individual under the illusion

    Weaknesses:

    • No physical damage is done by this spell alone

    Abilities: The abilities this Takeover spell has.

    • Ability 1:  Giving them a nightmare built of the combinations of their darkest thoughts, fears and sins. It shows them suffering in a way designed to break their mind and spirit. [Requires the agreement of participants used upon, unless characters are NPC]. Can be used as long as one partial takeover is active. Allows Art to see the sin of the victim. Doesn't require a takeover to be activated. Also note that abilities are for Takeover spells, not caster.
    • Buff: No physical buffs.

     


    Name:Beelzebub's Roar
    Rank: D+
    Type: Single Target / Multiple Target , Offensive, Auxiliary Partial Takeover
    Damage: 60 Hp if attacking a single target, 45 Hp if attacking multiple targets Specify one type of range/speed/damage. If this is a stun, burst is ideal.
    Range: 90 metres for single targets, 67.5 Meters for multiple targets
    Speed: 90 Meters Per Second for single targets, 45 Meters Per Second for multiple targets
    Duration: 5
    Cooldown: 6
    Downside: N/A
    Description: Art's eyes turn black, his mouth widened, splitting along the side of his face, his teeth grow long and sharp like a snakes. His neck turns patchy red and black, spreading over his jaw and hugging his cheeks. Gives Art the ability release a powerful roar, that can stun his enemies and release a burst of demonic energy, spraying anyone in range.

    Strengths:

    • Can attack both single or multiple targets depending on how he manoeuvres his head


    Weaknesses:

    • Cannot be used to fight long range


    Abilities:

    • Ability 1: Releases demonic energy from his mouth, almost like a breath only much more forceful, the sound that accompanies rattles the enemies eardrums and has a stunning effect for 1 post. This should be in burst range.
    • Buff: No Physical Buff





    C-Ranked Spells
    C-Ranked Magic:


    Name:Claws of hell
    Rank:  C
    Type: Offensive, Auxiliary Partial Takeover
    Damage: Each strike lands 60hp of damage. Change this to multi target damage, which is 45.
    Range: Limited to reach of limbs.
    Speed:
    Duration: 5
    Cooldown: 6
    Downside: N/A
    Description: The hands and arms turn black and grow thicker in muscle mass. Protruding from his fingers are claws the size of large talons.


    Strengths:

    • Ideal for close combat
    • Can be used to parry a blow
    • As magic remains linked to limbs it is easier to control

    Weaknesses:

    • Requires physical exertion from as is a combat weapon
    • Small range, useless for long distance targets
    • Magic can only travel as the limbs of the caster

    Abilities:

    • Ability 1: Claws that can be swiped at the opponent, creating gashes in their flesh. Each blow deals 60Hp 45 HPof damage.
    • Buff: Strength buff 25%


    Name: Skin of scales
    Rank: C
    Type: Defensive, Auxiliary Partial Takeover
    Damage: Endures 3x C-Rank spells
    Range: Covers skin all over body.
    Speed:
    Duration: 5
    Cooldown: 6
    Downside:
    Description: Upon summoning this takeover spell, Rin's skin turns black as coal, the only part of him that remains the same are his eyes and hair which are bright red in controls. There are gaps in the skin, from which smoke pores, glowing red between these cracks. Skin is harder and much more durable, also is painful to the touch of others, doesn't any damage. But is more like touching something scalding.
    Strengths:

    • Covers the entirety of his body and therefore had no blindspots

    Weaknesses:

    • Only protects Artemis, has no defensive benefits for comrades /teammates

    Abilities: The abilities this Takeover spell has.

    • Ability 1: This ability works likes a shield, Can endure at least 3x attacks from C-Rank mages.
    • Buff: 25% Health Boost



    Name: Wings of Limbo
    Rank: C
    Type: Supportive, Auxiliary Partial Takeover
    Damage:Spell does no damage.
    Range: He can fly for about an hour or until he shot down.
    Speed:
    Duration:5
    Cooldown:6
    Downside:N/A
    Description: The muscles in his arms and shoulders thicken as black feather wings sprout from his shoulder blades. The skin around the area his shoulders and back turn black to accommodate the muscle mass required from this transformation. With a wingspan of seven metres.

    Strengths:

    • Ability to travel a good deal quickly.
    • Good if he needs to escape

    Weaknesses:

    • Unless the opponent is aerial it is harder to make use of his close combat abilities.
    • Requires a great deal of physical exertion
    • As they work likes limbs they can also retain damage if struck.

    Abilities: The abilities this Takeover spell has.

    • Ability 1: Art is able to use these powerful wings to lift out the ground and fly at 90mps. 90 mps is not allowed for character speed. If you want to do a dash once per post, you may do so for 30 m/s up to 30 meters away.
    • Buff: Speed Buff 25%



    Name: Morte's Desire
    Rank:C+
    Type: Offensive / Auxilliary Full Takeover
    Damage: Normal Melee damage + 50%
    Range: N/A
    Speed: Normal Character Speed + 50 %
    Duration: 6
    Cooldown: 7
    Downside: N/A
    Description: Art takes a form similar to that of Morte's when they met, black scaly skin all over him body. Growing an extra four foot in height, his body is thin and gangly. He nostril become slits and his eyes turn completely black, the whites of his eyes gone completely. His teeth elongate to a set of serpent like fangs, only there are rows and rows of them, long enough to tear out a hearty chunk of flesh. His body emanates with black smoke, and is hot to the touch. A combination of Skin of scales, and Claws of Hell.
    Strengths:

    • Much larger than normal enemies and therefore overpowering
    • Can move at a much faster speed than normal due to his elongated limbs

    Weaknesses:

    • His control over his mind is weakened due to him having to relinquish more control over to Morte. He becomes cruel and sadistic and would do things that Art wouldn't necessarily want him to.
    • Only benefits close range combat


    [size=12]Abilities: /size]

    • Ability 1: Art can release the flames of hell over anything he touches, these black flames will eat everything and anything. Causes additional burn damage to his opponent. Burn damage is not a thing on this site. Please specify what damage this deals-- I would assume multi target.
    • Ability 2: If wounded before Takeover is initiated, Art will regenerate at an accelerate rate and regain 25% of his HP. 5% HP every other post.
    • Buff: 25% + 25% = 50% Strength Increase, 25% + 25% = 50% Speed Increase,


    Artemis Dagger
    Artemis Dagger

    Alt Account- Alignment Shift- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Guild Master- S-Rank- A-Rank- Wanderer- Working Together- Forever Solo- Christian Minecraft Server- I Have Friends...- Teaming Up!- Unknown Powerhouse- Achiever- Character Application Approved!- Character History!- Magic Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Novice [250]- Player 
    Lineage : Descendant of Jagers
    Position : None
    Posts : 302
    Guild : Hidden Blades
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 24,800

    Character Sheet
    First Magic: Incubus Soul Takeover
    Second Magic:
    Third Magic:

    Incubus Soul Takeover Empty Re: Incubus Soul Takeover

    Post by Artemis Dagger on 29th July 2018, 2:13 am

    Updated hun = ]


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    Incubus Soul Takeover Empty Re: Incubus Soul Takeover

    Post by Guest on 4th August 2018, 12:49 pm

    One more edit and this should be good to go~! ^o^

    Spoiler:
    @Artemis Dagger wrote:Magic
    Primary Magic: Incubus Soul Takeover
    Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
    Magic Type: Takeover / Caster
    Description: When Artemis was a child, he wanted to be stronger, a lot stronger. Strong enough so that people couldn't hurt him anymore, so that his family couldn't bully him anymore about being weak. After being beaten up by some local bullies, he ran away crying. Hiding in the forest, he was stumbled upon by none other than a Demon named Morte. An Incubus that enjoys sucking the souls out of people, particularly women. However oblivious to this, when the Demon offered Art great power in exchange for saving it's life. He agreed, taking the Demon inside of him. Thus earning his Incubus Soul Takeover.

    An Incubus is a demon with a particular taste for souls, a roamer of the underworld. Very few manage to make their way to the surface of the world. Usually gets a human to open a gate into the world for them, then proceeds to roam until their body is killed or has been away from the demon world for over a thousand years. A demon can escape death by taking on a contract with a living being, living for as long as the human until it dies. Then jumping to the next. Upon allowing the user to use it's magic, they can expel the demons magically ability in the form of offensive spells. As well as taking on their physical properties in order to become much tougher than a human.

    Incubus Soul Takeover BA4te3a

    Strengths:

    • Once takeover had been initiated, requires little focus, so he can concentrate on fighting.
    • Resistant to Dark /Demon magic as it's similar to it's own.
    • A good combination of offensive and defensive magic, ideal for combat

    Weaknesses:

    • Weak against angel or heavenly magic
    • Less long range magic available due to nature of spell
    • Difficult to control due to Morte nature, Art is hesitant to use his magic, but Morte sometimes tries to take the lead. With his evil heart, he is impossible to predict. Especially if there is a lady on the battlefield.


    Lineage:

    Lineage:
    Brute of Fiore:
    Description: A long time ago, there was a clan of warriors that drank a magical elixir to increase their physical powers. They became known as the Brutes of Fiore, they did what they liked whenever they like it and let nobody stand in their way. Then Fiore became fed up with their barbaric behavior and ordered a spy to infiltrate their hall and poison the elixir supplies. The warriors drank their elixirs the night after and noticed certain side effects. Their increased physical strength could be called upon whenever they wanted and they no longer needed the elixir, however they weren't as strong as they used to be. They were a lot less intimidating and shortly after the clan disbanded. Some descendants of the Brutes of Fiore still have the ability to call upon the gift of increased physical power and strength.
    Ability: 100% strength and 50% HP with for duration.  Passive 20% strength boost / 10% HP boost.
    Usage: Duration: 2 posts. Cooldown: 4 posts.  Cooldown increases by 2 every time it is used for the topic.  Small passive boost.


    Unique Abilities:

    • Ability:Evil akin, Due to the nature of the magic, Artemis can actually feel when an individual has evil in their heart. Part of the reason he has little trust in others, he can almost feel their degree of sin. [Requires OOC permission]
    • Ability:Suffering buff, If souls are food to Morte, then the suffering of others is a good seasoning. When Artemis surrounded by someone who is suffering, Morte can absorb that to fuel his power. If near one or two people suffering he will absorb a small degree of that to fuel his power, 1-2 people will over a passive 5% boost. The more suffering the greater the boost. Therefore if he is surrounded by a lot of suffering i.e. a warzone. His strength is buffed by 40%.
    • Ability:Demon sense, All senses are naturally heightened as Morte watches everything he does but with Demonic powers, due to their link this is shared internally. Therefore Art has a heightened sense of smell, sight, and hearing of 5% greater than the average human at all times. The senses are very much akin to those of both a snake and a bird. 
    • Ability:Soul sucking, If HP falls below 50% Morte has the ability to take a living being, even on the brink of death and suck out it's soul. This replenishes Art's Hp by a full rank in damage. [Can only be used on NPCS unless has OOC permsion.]



    Spells:
    Signature Spells:
    Signature Spells:


    Name: Pearls of Darkness
    Rank: C
    Type:Offensive, Prevalent Caster
    Damage: 45HP per landed attacked, can be done once per post
    Range: 90 metres
    Speed:  65 mps
    Duration: 6
    Cooldown:7
    Downside:
    Description: Using Morte's magic, Art is able to summon demonic energy in the form of black orbs. These orbs appear in all shapes and sizes depending on his will, and release a thin trail of smoke with these.

    Strengths:

    • Can hit multiple targets at once

    Weaknesses:

    • Not ideal for close combat

    Abilities:

    • Ability 1: Art is then able to propel those spheres at his target, a sphere landing with deliver 60Hp of damage. They move to his will and can dive in and out to dodge attacks moving towards them. Like heat-seeking missiles they seek out their targets, and attempt to land a hit. Only able to be dodge effectively at last minute, or reflected away with a spell or weapon. Doesn't require takeover to be active as he pools the magic from Morte who lies within him.
    • Buff: N/A


    Name: Demonic Whirlwind
    Rank: D
    Type:  Offensive, Area of effect, Prevalent Caster
    Damage: 20 HP Per Post 
    Range: 30 Metres
    Speed: 15 Mps
    Duration: 3
    Cooldown: 4
    Downside: N/A
    Description: Demonic energy is released from Art's body, causing the air around him to glow red, with dark shadows darting around him. This energy will begin to spin , growing faster and spread out further. Hitting anyone within it's range. It looks like a large black and red whirlwind.
    Strengths: 

    • Can attack multiple enemies at once


    Weaknesses: 

    • Doesn't distinguish between friend or foe, if you are in range, you will be hit


    Abilities: The abilities this Takeover spell has.

    • Ability 1: The Demonic Energy is manipulated to spin around him, damaging anyone that isn't him as long as they are standing in the area. This energy will move will him, so if he walks, the area of effect will move with him. Dealing 20HP to anyone that is hit, also works as a shield of sorts. 
    • Buff: N/A





    D-Rank Spells:
    "D-Rank Magic:


    Name: Tail of the Void
    Rank: D
    Type: Offensive/ Single Target / Auxiliary Partial Takeover
    Damage: 40HP
    Range: Extends up to 3 metres from his body
    Speed: Can swish back and forth at 30mps
    Duration: 3
    Cooldown: 4
    Downside: N/A
    Description: From the base of Arts spine grows a large tail, resembling one of an oversized lizard. Black and scaly but also with long horns protruding out of them. He can use this tail to attack his enemies. When he runs the tail swishing back and forth, increasing his speed.
    Strengths:

    • Good for protecting him from enemies behind him

    Weaknesses:

    • Has less reach around the front than the back

    Abilities: The abilities this Takeover spell has.

    • Ability 1: This tail can deal 40HP damage when swung around hitting a single target at a time, however the reach is better when an enemy is behind him.
    • Buff: Speed buff 25%


    Name: Legs of Capra
    Rank: D
    Type: Offensive, Auxiliary Partial Takeover
    Damage: 40 HP
    Range: Legs are two metres in length, can only reach as far as that.
    Speed: Can kick at 30 mps
    Duration: 3
    Cooldown:4
    Downside: N/A
    Description: Arts bottom half will transform completely as Morte bestowed him with the legs of Demonic Capra. Sprouting thick coarse fur and growing in both length and muscle. They resemble the legs of a oversized goat, replacing his feet with thick hoods.  These legs are not only fast but provide a powerful kick to boot.
    Strengths:

    Weaknesses:

    • Will tear any trousers he’s wearing


    Abilities: The abilities this Takeover spell has.

    • Ability 1: With the appearance of a goats legs but the power of a horse behind them dome to their demonic qualities. These legs allow him to run 10% faster than normal and jump higher.
    • Buff: 10% Speed Buff / 15% Strength Buff





    Name: Thorns of Purgatory
    Rank: D
    Type: Multiple Target, Prevalent Caster
    Damage: 30 Hp if attacking multiple targets
    Range: 45 metres
    Speed: 30mps
    Duration:3
    Cooldown:4
    Downside: N/A
    Description: A void opens up in both of Art’s palms, releasing long black tendril coated with sharp thorns protruding from them. These will whip and lash out at there enemies and can also be used to be them. [Requires OOC permission]
    Strengths:

    • Can attack multiple targets at once



    Weaknesses: 

    • Cannot be used against long distance targets


    Abilities: 


    • Ability 1: A series of thorns that can be used as whips or as a means of binding his enemies.
    • Buff: Speed buff 25%






    Name: Sinners revelation
    Rank: D
    Type:Offensive, Prevalent Caster
    Damage: Emotional /Psychological only
    Range: 30 Metres
    Speed:Instant
    Duration: 3
    Cooldown: 4
    Downside:N/A
    Description:The spell releases a black fog, that causes all the enemies within range to fall under a illusionary spell. 

    Strengths:

    • Allows Art to unleash a physical attack on the individual under the illusion

    Weaknesses:

    • No physical damage is done by this spell alone

    Abilities: The abilities this Takeover spell has.

    • Ability 1:  Giving them a nightmare built of the combinations of their darkest thoughts, fears and sins. It shows them suffering in a way designed to break their mind and spirit. [Requires the agreement of participants used upon, unless characters are NPC]. Can be used as long as one partial takeover is active. Allows Art to see the sin of the victim. Doesn't require a takeover to be activated.
    • Buff: No physical buffs.

     


    Name:Beelzebub's Roar
    Rank: D+
    Type: Burst , Offensive, Auxiliary Partial Takeover
    Damage: 60 Hp
    Range: 22.5 Metres
    Speed: 25mps
    Duration: 1
    Cooldown: 2
    Downside: N/A
    Description: Art's eyes turn black, his mouth widened, splitting along the side of his face, his teeth grow long and sharp like a snakes. His neck turns patchy red and black, spreading over his jaw and hugging his cheeks. Gives Art the ability release a powerful roar, that can stun his enemies and release a burst of demonic energy, spraying anyone in range.

    Strengths:

    • Can still use his hands and legs to fight whilst using spell.


    Weaknesses:

    • Cannot be used to fight long range


    Abilities:

    • Ability 1: Releases demonic energy from his mouth, almost like a breath only much more forceful, the sound that accompanies rattles the enemies eardrums and has a stunning effect for 1 post for anyone within range of the spell.
    • Buff: No Physical Buff





    C-Ranked Spells
    C-Ranked Magic:


    Name:Claws of hell
    Rank:  C
    Type: Offensive, Auxiliary Partial Takeover
    Damage: Each strike lands 45hp of damage.
    Range: Limited to reach of limbs.
    Speed:
    Duration: 5
    Cooldown: 6
    Downside: N/A
    Description: The hands and arms turn black and grow thicker in muscle mass. Protruding from his fingers are claws the size of large talons.


    Strengths:

    • Ideal for close combat
    • Can be used to parry a blow
    • As magic remains linked to limbs it is easier to control

    Weaknesses:

    • Requires physical exertion from as is a combat weapon
    • Small range, useless for long distance targets
    • Magic can only travel as the limbs of the caster

    Abilities:

    • Ability 1: Claws that can be swiped at the opponent, creating gashes in their flesh. Each blow deals 45Hp of damage.
    • Buff: Strength buff 25%


    Name: Skin of scales
    Rank: C
    Type: Defensive, Auxiliary Partial Takeover
    Damage: Endures 3x C-Rank spells
    Range: Covers skin all over body.
    Speed:
    Duration: 5
    Cooldown: 6
    Downside:
    Description: Upon summoning this takeover spell, Rin's skin turns black as coal, the only part of him that remains the same are his eyes and hair which are bright red in controls. There are gaps in the skin, from which smoke pores, glowing red between these cracks. Skin is harder and much more durable, also is painful to the touch of others, doesn't any damage. But is more like touching something scalding.
    Strengths:

    • Covers the entirety of his body and therefore had no blindspots

    Weaknesses:

    • Only protects Artemis, has no defensive benefits for comrades /teammates

    Abilities: The abilities this Takeover spell has.

    • Ability 1: This ability works likes a shield, Can endure at least 3x attacks from C-Rank mages.
    • Buff: 25% Health Boost



    Name: Wings of Limbo
    Rank: C
    Type: Supportive, Auxiliary Partial Takeover
    Damage:Spell does no damage.
    Range: He can fly for about an hour or until he shot down.
    Speed:
    Duration:5
    Cooldown:6
    Downside:N/A
    Description: The muscles in his arms and shoulders thicken as black feather wings sprout from his shoulder blades. The skin around the area his shoulders and back turn black to accommodate the muscle mass required from this transformation. With a wingspan of seven metres.

    Strengths:

    • Ability to travel a good deal quickly.
    • Good if he needs to escape

    Weaknesses:

    • Unless the opponent is aerial it is harder to make use of his close combat abilities.
    • Requires a great deal of physical exertion
    • As they work likes limbs they can also retain damage if struck.

    Abilities: The abilities this Takeover spell has.

    • Ability 1: Art is able to use these powerful wings to lift out the ground and fly. If doing a dash Art can fly at 30mps for up to 30metres. The dash may only be once per post.
    • Buff: Speed Buff 25%



    Name: Morte's Desire
    Rank:C+
    Type: Offensive / Auxilliary Full Takeover
    Damage: Normal Melee damage + 50%
    Range: N/A
    Speed: Normal Character Speed + 50 %
    Duration: 6
    Cooldown: 7
    Downside: N/A
    Description: Art takes a form similar to that of Morte's when they met, black scaly skin all over him body. Growing an extra four foot in height, his body is thin and gangly. He nostril become slits and his eyes turn completely black, the whites of his eyes gone completely. His teeth elongate to a set of serpent like fangs, only there are rows and rows of them, long enough to tear out a hearty chunk of flesh. His body emanates with black smoke, and is hot to the touch. A combination of Skin of scales, and Claws of Hell.
    Strengths:

    • Much larger than normal enemies and therefore overpowering
    • Can move at a much faster speed than normal due to his elongated limbs

    Weaknesses:

    • His control over his mind is weakened due to him having to relinquish more control over to Morte. He becomes cruel and sadistic and would do things that Art wouldn't necessarily want him to.
    • Only benefits close range combat


    [size=12]Abilities: /size]

    • Ability 1: Art can release the flames of hell over anything he touches, these black flames will eat everything and anything. Causes additional 68HP damage to his opponent.
    • Ability 2: If wounded before Takeover is initiated, Art will regenerate at an accelerate rate and regain 5% of his HP every other post.
    • Buff: 25% + 25% = 50% Strength Increase, 25% + 25% = 50% Speed Increase,


    Artemis Dagger
    Artemis Dagger

    Alt Account- Alignment Shift- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Guild Master- S-Rank- A-Rank- Wanderer- Working Together- Forever Solo- Christian Minecraft Server- I Have Friends...- Teaming Up!- Unknown Powerhouse- Achiever- Character Application Approved!- Character History!- Magic Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Novice [250]- Player 
    Lineage : Descendant of Jagers
    Position : None
    Posts : 302
    Guild : Hidden Blades
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 24,800

    Character Sheet
    First Magic: Incubus Soul Takeover
    Second Magic:
    Third Magic:

    Incubus Soul Takeover Empty Re: Incubus Soul Takeover

    Post by Artemis Dagger on 4th August 2018, 3:47 pm

    Amended


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    Incubus Soul Takeover Empty Re: Incubus Soul Takeover

    Post by Guest on 7th August 2018, 9:21 pm

    Spoiler:
    @Artemis Dagger wrote:Magic
    Primary Magic: Incubus Soul Takeover
    Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
    Magic Type: Takeover / Caster
    Description: When Artemis was a child, he wanted to be stronger, a lot stronger. Strong enough so that people couldn't hurt him anymore, so that his family couldn't bully him anymore about being weak. After being beaten up by some local bullies, he ran away crying. Hiding in the forest, he was stumbled upon by none other than a Demon named Morte. An Incubus that enjoys sucking the souls out of people, particularly women. However oblivious to this, when the Demon offered Art great power in exchange for saving it's life. He agreed, taking the Demon inside of him. Thus earning his Incubus Soul Takeover.

    An Incubus is a demon with a particular taste for souls, a roamer of the underworld. Very few manage to make their way to the surface of the world. Usually gets a human to open a gate into the world for them, then proceeds to roam until their body is killed or has been away from the demon world for over a thousand years. A demon can escape death by taking on a contract with a living being, living for as long as the human until it dies. Then jumping to the next. Upon allowing the user to use it's magic, they can expel the demons magically ability in the form of offensive spells. As well as taking on their physical properties in order to become much tougher than a human.

    Incubus Soul Takeover BA4te3a

    Strengths:

    • Once takeover had been initiated, requires little focus, so he can concentrate on fighting.
    • Resistant to Dark /Demon magic as it's similar to it's own.
    • A good combination of offensive and defensive magic, ideal for combat

    Weaknesses:

    • Weak against angel or heavenly magic
    • Less long range magic available due to nature of spell
    • Difficult to control due to Morte nature, Art is hesitant to use his magic, but Morte sometimes tries to take the lead. With his evil heart, he is impossible to predict. Especially if there is a lady on the battlefield.


    Lineage:

    Lineage:
    Brute of Fiore:
    Description: A long time ago, there was a clan of warriors that drank a magical elixir to increase their physical powers. They became known as the Brutes of Fiore, they did what they liked whenever they like it and let nobody stand in their way. Then Fiore became fed up with their barbaric behavior and ordered a spy to infiltrate their hall and poison the elixir supplies. The warriors drank their elixirs the night after and noticed certain side effects. Their increased physical strength could be called upon whenever they wanted and they no longer needed the elixir, however they weren't as strong as they used to be. They were a lot less intimidating and shortly after the clan disbanded. Some descendants of the Brutes of Fiore still have the ability to call upon the gift of increased physical power and strength.
    Ability: 100% strength and 50% HP with for duration.  Passive 20% strength boost / 10% HP boost.
    Usage: Duration: 2 posts. Cooldown: 4 posts.  Cooldown increases by 2 every time it is used for the topic.  Small passive boost.


    Unique Abilities:

    • Ability:Evil akin, Due to the nature of the magic, Artemis can actually feel when an individual has evil in their heart. Part of the reason he has little trust in others, he can almost feel their degree of sin. [Requires OOC permission]
    • Ability:Suffering buff, If souls are food to Morte, then the suffering of others is a good seasoning. When Artemis surrounded by someone who is suffering, Morte can absorb that to fuel his power. If near one or two people suffering he will absorb a small degree of that to fuel his power, 1-2 people will over a passive 5% boost. The more suffering the greater the boost. Therefore if he is surrounded by a lot of suffering i.e. a warzone. His strength is buffed by 40%.
    • Ability:Demon sense, All senses are naturally heightened as Morte watches everything he does but with Demonic powers, due to their link this is shared internally. Therefore Art has a heightened sense of smell, sight, and hearing of 5% greater than the average human at all times. The senses are very much akin to those of both a snake and a bird. 
    • Ability:Soul sucking, If HP falls below 50% Morte has the ability to take a living being, even on the brink of death and suck out it's soul. This replenishes Art's Hp by a full rank in damage. [Can only be used on NPCS unless has OOC permsion.]



    Spells:
    Signature Spells:
    Signature Spells:


    Name: Pearls of Darkness
    Rank: C
    Type:Offensive, Prevalent Caster
    Damage: 45HP per landed attacked, can be done once per post
    Range: 90 metres
    Speed:  65 mps
    Duration: 6
    Cooldown:7
    Downside:
    Description: Using Morte's magic, Art is able to summon demonic energy in the form of black orbs. These orbs appear in all shapes and sizes depending on his will, and release a thin trail of smoke with these.

    Strengths:

    • Can hit multiple targets at once

    Weaknesses:

    • Not ideal for close combat

    Abilities:

    • Ability 1: Art is then able to propel those spheres at his target, a sphere landing with deliver 60Hp of damage. They move to his will and can dive in and out to dodge attacks moving towards them. Like heat-seeking missiles they seek out their targets, and attempt to land a hit. Only able to be dodge effectively at last minute, or reflected away with a spell or weapon. Doesn't require takeover to be active as he pools the magic from Morte who lies within him.
    • Buff: N/A


    Name: Demonic Whirlwind
    Rank: D
    Type:  Offensive, Area of effect, Prevalent Caster
    Damage: 20 HP Per Post 
    Range: 30 Metres
    Speed: 15 Mps
    Duration: 3
    Cooldown: 4
    Downside: N/A
    Description: Demonic energy is released from Art's body, causing the air around him to glow red, with dark shadows darting around him. This energy will begin to spin , growing faster and spread out further. Hitting anyone within it's range. It looks like a large black and red whirlwind.
    Strengths: 

    • Can attack multiple enemies at once


    Weaknesses: 

    • Doesn't distinguish between friend or foe, if you are in range, you will be hit


    Abilities: The abilities this Takeover spell has.

    • Ability 1: The Demonic Energy is manipulated to spin around him, damaging anyone that isn't him as long as they are standing in the area. This energy will move will him, so if he walks, the area of effect will move with him. Dealing 20HP to anyone that is hit, also works as a shield of sorts. 
    • Buff: N/A





    D-Rank Spells:
    "D-Rank Magic:


    Name: Tail of the Void
    Rank: D
    Type: Offensive/ Single Target / Auxiliary Partial Takeover
    Damage: 40HP
    Range: Extends up to 3 metres from his body
    Speed: Can swish back and forth at 30mps
    Duration: 3
    Cooldown: 4
    Downside: N/A
    Description: From the base of Arts spine grows a large tail, resembling one of an oversized lizard. Black and scaly but also with long horns protruding out of them. He can use this tail to attack his enemies. When he runs the tail swishing back and forth, increasing his speed.
    Strengths:

    • Good for protecting him from enemies behind him

    Weaknesses:

    • Has less reach around the front than the back

    Abilities: The abilities this Takeover spell has.

    • Ability 1: This tail can deal 40HP damage when swung around hitting a single target at a time, however the reach is better when an enemy is behind him.
    • Buff: Speed buff 25%


    Name: Legs of Capra
    Rank: D
    Type: Offensive, Auxiliary Partial Takeover
    Damage: 40 HP
    Range: Legs are two metres in length, can only reach as far as that.
    Speed: Can kick at 30 mps
    Duration: 3
    Cooldown:4
    Downside: N/A
    Description: Arts bottom half will transform completely as Morte bestowed him with the legs of Demonic Capra. Sprouting thick coarse fur and growing in both length and muscle. They resemble the legs of a oversized goat, replacing his feet with thick hoods.  These legs are not only fast but provide a powerful kick to boot.
    Strengths:

    Weaknesses:

    • Will tear any trousers he’s wearing


    Abilities: The abilities this Takeover spell has.

    • Ability 1: With the appearance of a goats legs but the power of a horse behind them dome to their demonic qualities. These legs allow him to run 10% faster than normal and jump higher.
    • Buff: 10% Speed Buff / 15% Strength Buff





    Name: Thorns of Purgatory
    Rank: D
    Type: Multiple Target, Prevalent Caster
    Damage: 30 Hp if attacking multiple targets
    Range: 45 metres
    Speed: 30mps
    Duration:3
    Cooldown:4
    Downside: N/A
    Description: A void opens up in both of Art’s palms, releasing long black tendril coated with sharp thorns protruding from them. These will whip and lash out at there enemies and can also be used to be them. [Requires OOC permission]
    Strengths:

    • Can attack multiple targets at once



    Weaknesses: 

    • Cannot be used against long distance targets


    Abilities: 


    • Ability 1: A series of thorns that can be used as whips or as a means of binding his enemies.
    • Buff: Speed buff 25%






    Name: Sinners revelation
    Rank: D
    Type:Offensive, Prevalent Caster
    Damage: Emotional /Psychological only
    Range: 30 Metres
    Speed:Instant
    Duration: 3
    Cooldown: 4
    Downside:N/A
    Description:The spell releases a black fog, that causes all the enemies within range to fall under a illusionary spell. 

    Strengths:

    • Allows Art to unleash a physical attack on the individual under the illusion

    Weaknesses:

    • No physical damage is done by this spell alone

    Abilities: The abilities this Takeover spell has.

    • Ability 1:  Giving them a nightmare built of the combinations of their darkest thoughts, fears and sins. It shows them suffering in a way designed to break their mind and spirit. [Requires the agreement of participants used upon, unless characters are NPC]. Can be used as long as one partial takeover is active. Allows Art to see the sin of the victim. Doesn't require a takeover to be activated.
    • Buff: No physical buffs.

     


    Name:Beelzebub's Roar
    Rank: D+
    Type: Burst , Offensive, Auxiliary Partial Takeover
    Damage: 60 Hp
    Range: 22.5 Metres
    Speed: 25mps
    Duration: 1
    Cooldown: 2
    Downside: N/A
    Description: Art's eyes turn black, his mouth widened, splitting along the side of his face, his teeth grow long and sharp like a snakes. His neck turns patchy red and black, spreading over his jaw and hugging his cheeks. Gives Art the ability release a powerful roar, that can stun his enemies and release a burst of demonic energy, spraying anyone in range.

    Strengths:

    • Can still use his hands and legs to fight whilst using spell.


    Weaknesses:

    • Cannot be used to fight long range


    Abilities:

    • Ability 1: Releases demonic energy from his mouth, almost like a breath only much more forceful, the sound that accompanies rattles the enemies eardrums and has a stunning effect for 1 post for anyone within range of the spell.
    • Buff: No Physical Buff





    C-Ranked Spells
    C-Ranked Magic:


    Name:Claws of hell
    Rank:  C
    Type: Offensive, Auxiliary Partial Takeover
    Damage: Each strike lands 45hp of damage.
    Range: Limited to reach of limbs.
    Speed:
    Duration: 5
    Cooldown: 6
    Downside: N/A
    Description: The hands and arms turn black and grow thicker in muscle mass. Protruding from his fingers are claws the size of large talons.


    Strengths:

    • Ideal for close combat
    • Can be used to parry a blow
    • As magic remains linked to limbs it is easier to control

    Weaknesses:

    • Requires physical exertion from as is a combat weapon
    • Small range, useless for long distance targets
    • Magic can only travel as the limbs of the caster

    Abilities:

    • Ability 1: Claws that can be swiped at the opponent, creating gashes in their flesh. Each blow deals 45Hp of damage.
    • Buff: Strength buff 25%


    Name: Skin of scales
    Rank: C
    Type: Defensive, Auxiliary Partial Takeover
    Damage: Endures 3x C-Rank spells
    Range: Covers skin all over body.
    Speed:
    Duration: 5
    Cooldown: 6
    Downside:
    Description: Upon summoning this takeover spell, Rin's skin turns black as coal, the only part of him that remains the same are his eyes and hair which are bright red in controls. There are gaps in the skin, from which smoke pores, glowing red between these cracks. Skin is harder and much more durable, also is painful to the touch of others, doesn't any damage. But is more like touching something scalding.
    Strengths:

    • Covers the entirety of his body and therefore had no blindspots

    Weaknesses:

    • Only protects Artemis, has no defensive benefits for comrades /teammates

    Abilities: The abilities this Takeover spell has.

    • Ability 1: This ability works likes a shield, Can endure at least 3x attacks from C-Rank mages.
    • Buff: 25% Health Boost



    Name: Wings of Limbo
    Rank: C
    Type: Supportive, Auxiliary Partial Takeover
    Damage:Spell does no damage.
    Range: He can fly for about an hour or until he shot down.
    Speed:
    Duration:5
    Cooldown:6
    Downside:N/A
    Description: The muscles in his arms and shoulders thicken as black feather wings sprout from his shoulder blades. The skin around the area his shoulders and back turn black to accommodate the muscle mass required from this transformation. With a wingspan of seven metres.

    Strengths:

    • Ability to travel a good deal quickly.
    • Good if he needs to escape

    Weaknesses:

    • Unless the opponent is aerial it is harder to make use of his close combat abilities.
    • Requires a great deal of physical exertion
    • As they work likes limbs they can also retain damage if struck.

    Abilities: The abilities this Takeover spell has.

    • Ability 1: Art is able to use these powerful wings to lift out the ground and fly. If doing a dash Art can fly at 30mps for up to 30metres. Can be used once per post.
    • Buff: Speed Buff 25%



    Name: Morte's Desire
    Rank:C+
    Type: Offensive / Auxilliary Full Takeover
    Damage: Normal Melee damage + 50%
    Range: N/A
    Speed: Normal Character Speed + 50 %
    Duration: 6
    Cooldown: 7
    Downside: N/A
    Description: Art takes a form similar to that of Morte's when they met, black scaly skin all over him body. Growing an extra four foot in height, his body is thin and gangly. He nostril become slits and his eyes turn completely black, the whites of his eyes gone completely. His teeth elongate to a set of serpent like fangs, only there are rows and rows of them, long enough to tear out a hearty chunk of flesh. His body emanates with black smoke, and is hot to the touch. A combination of Skin of scales, and Claws of Hell.
    Strengths:

    • Much larger than normal enemies and therefore overpowering
    • Can move at a much faster speed than normal due to his elongated limbs

    Weaknesses:

    • His control over his mind is weakened due to him having to relinquish more control over to Morte. He becomes cruel and sadistic and would do things that Art wouldn't necessarily want him to.
    • Only benefits close range combat


    [size=12]Abilities: /size]

    • Ability 1: Art can release the flames of hell over anything he touches, these black flames will eat everything and anything. Causes additional 68HP damage to his opponent.
    • Ability 2: If wounded before Takeover is initiated, Art will regenerate at an accelerate rate and regain 5% of his HP every other post.
    • Buff: 25% + 25% = 50% Strength Increase, 25% + 25% = 50% Speed Increase,



    Incubus Soul Takeover 6frJJtL
    Ike
    Ike
     
     

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    Character Sheet
    First Magic: Jello
    Second Magic: Drathir Takeover
    Third Magic: Treasure Dragon Slayer

    Incubus Soul Takeover Empty Re: Incubus Soul Takeover

    Post by Ike on 12th October 2018, 9:34 pm

    ♛:
    @Artemis Dagger wrote:Magic
    Primary Magic: Incubus Soul Takeover
    Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
    Magic Type: Takeover / Caster
    Description: When Artemis was a child, he wanted to be stronger, a lot stronger. Strong enough so that people couldn't hurt him anymore, so that his family couldn't bully him anymore about being weak. After being beaten up by some local bullies, he ran away crying. Hiding in the forest, he was stumbled upon by none other than a Demon named Morte. An Incubus that enjoys sucking the souls out of people, particularly women. However oblivious to this, when the Demon offered Art great power in exchange for saving it's life. He agreed, taking the Demon inside of him. Thus earning his Incubus Soul Takeover.

    An Incubus is a demon with a particular taste for souls, a roamer of the underworld. Very few manage to make their way to the surface of the world. Usually gets a human to open a gate into the world for them, then proceeds to roam until their body is killed or has been away from the demon world for over a thousand years. A demon can escape death by taking on a contract with a living being, living for as long as the human until it dies. Then jumping to the next. Upon allowing the user to use it's magic, they can expel the demons magically ability in the form of offensive spells. As well as taking on their physical properties in order to become much tougher than a human.

    Incubus Soul Takeover BA4te3a

    Strengths:

    • Once takeover had been initiated, requires little focus, so he can concentrate on fighting.
    • Resistant to Dark /Demon magic as it's similar to it's own.
    • A good combination of offensive and defensive magic, ideal for combat

    Weaknesses:

    • Weak against angel or heavenly magic
    • Less long range magic available due to nature of spell
    • Difficult to control due to Morte nature, Art is hesitant to use his magic, but Morte sometimes tries to take the lead. With his evil heart, he is impossible to predict. Especially if there is a lady on the battlefield.


    Lineage:

    Lineage:
    Brute of Fiore:
    Description: A long time ago, there was a clan of warriors that drank a magical elixir to increase their physical powers. They became known as the Brutes of Fiore, they did what they liked whenever they like it and let nobody stand in their way. Then Fiore became fed up with their barbaric behavior and ordered a spy to infiltrate their hall and poison the elixir supplies. The warriors drank their elixirs the night after and noticed certain side effects. Their increased physical strength could be called upon whenever they wanted and they no longer needed the elixir, however they weren't as strong as they used to be. They were a lot less intimidating and shortly after the clan disbanded. Some descendants of the Brutes of Fiore still have the ability to call upon the gift of increased physical power and strength.
    Ability: 100% strength and 50% HP with for duration.  Passive 20% strength boost / 10% HP boost.
    Usage: Duration: 2 posts. Cooldown: 4 posts.  Cooldown increases by 2 every time it is used for the topic.  Small passive boost.


    Unique Abilities:

    • Ability:Evil akin, Due to the nature of the magic, Artemis can actually feel when an individual has evil in their heart. Part of the reason he has little trust in others, he can almost feel their degree of sin. [Requires OOC permission]
    • Ability:Suffering buff, If souls are food to Morte, then the suffering of others is a good seasoning. When Artemis surrounded by someone who is suffering, Morte can absorb that to fuel his power. If near one or two people suffering he will absorb a small degree of that to fuel his power, 1-2 people will over a passive 5% boost. The more suffering the greater the boost. Therefore if he is surrounded by a lot of suffering i.e. a warzone. His strength is buffed by 40%.
    • Ability:Demon sense, All senses are naturally heightened as Morte watches everything he does but with Demonic powers, due to their link this is shared internally. Therefore Art has a heightened sense of smell, sight, and hearing of 5% greater than the average human at all times. The senses are very much akin to those of both a snake and a bird. 
    • Ability:Soul sucking, If HP falls below 50% Morte has the ability to take a living being, even on the brink of death and suck out it's soul. This replenishes Art's Hp by a full rank in damage. [Can only be used on NPCS unless has OOC permsion.]



    Spells:
    Signature Spells:
    Signature Spells:


    Name: Pearls of Darkness
    Rank: C
    Type:Offensive, Prevalent Caster
    Damage: 45HP per landed attacked, can be done once per post
    Range: 90 metres
    Speed:  65 mps
    Duration: 6
    Cooldown:7
    Downside:
    Description: Using Morte's magic, Art is able to summon demonic energy in the form of black orbs. These orbs appear in all shapes and sizes depending on his will, and release a thin trail of smoke with these.

    Strengths:

    • Can hit multiple targets at once

    Weaknesses:

    • Not ideal for close combat

    Abilities:

    • Ability 1: Art is then able to propel those spheres at his target, a sphere landing with deliver 60Hp of damage. They move to his will and can dive in and out to dodge attacks moving towards them. Like heat-seeking missiles they seek out their targets, and attempt to land a hit. Only able to be dodge effectively at last minute, or reflected away with a spell or weapon. Doesn't require takeover to be active as he pools the magic from Morte who lies within him.
    • Buff: N/A


    Name: Demonic Whirlwind
    Rank: D
    Type:  Offensive, Area of effect, Prevalent Caster
    Damage: 20 HP Per Post 
    Range: 30 Metres
    Speed: 15 Mps
    Duration: 3
    Cooldown: 4
    Downside: N/A
    Description: Demonic energy is released from Art's body, causing the air around him to glow red, with dark shadows darting around him. This energy will begin to spin , growing faster and spread out further. Hitting anyone within it's range. It looks like a large black and red whirlwind.
    Strengths: 

    • Can attack multiple enemies at once


    Weaknesses: 

    • Doesn't distinguish between friend or foe, if you are in range, you will be hit


    Abilities: The abilities this Takeover spell has.

    • Ability 1: The Demonic Energy is manipulated to spin around him, damaging anyone that isn't him as long as they are standing in the area. This energy will move will him, so if he walks, the area of effect will move with him. Dealing 20HP to anyone that is hit, also works as a shield of sorts. 
    • Buff: N/A





    D-Rank Spells:
    "D-Rank Magic:


    Name: Tail of the Void
    Rank: D
    Type: Offensive/ Single Target / Auxiliary Partial Takeover
    Damage: 40HP
    Range: Extends up to 3 metres from his body
    Speed: Can swish back and forth at 30mps
    Duration: 3
    Cooldown: 4
    Downside: N/A
    Description: From the base of Arts spine grows a large tail, resembling one of an oversized lizard. Black and scaly but also with long horns protruding out of them. He can use this tail to attack his enemies. When he runs the tail swishing back and forth, increasing his speed.
    Strengths:

    • Good for protecting him from enemies behind him

    Weaknesses:

    • Has less reach around the front than the back

    Abilities: The abilities this Takeover spell has.

    • Ability 1: This tail can deal 40HP damage when swung around hitting a single target at a time, however the reach is better when an enemy is behind him.
    • Buff: Speed buff 25%


    Name: Legs of Capra
    Rank: D
    Type: Offensive, Auxiliary Partial Takeover
    Damage: 40 HP
    Range: Legs are two metres in length, can only reach as far as that.
    Speed: Can kick at 30 mps
    Duration: 3
    Cooldown:4
    Downside: N/A
    Description: Arts bottom half will transform completely as Morte bestowed him with the legs of Demonic Capra. Sprouting thick coarse fur and growing in both length and muscle. They resemble the legs of a oversized goat, replacing his feet with thick hoods.  These legs are not only fast but provide a powerful kick to boot.
    Strengths:

    Weaknesses:

    • Will tear any trousers he’s wearing


    Abilities: The abilities this Takeover spell has.

    • Ability 1: With the appearance of a goats legs but the power of a horse behind them dome to their demonic qualities. These legs allow him to run 10% faster than normal and jump higher.
    • Buff: 10% Speed Buff / 15% Strength Buff





    Name: Thorns of Purgatory
    Rank: D
    Type: Multiple Target, Prevalent Caster
    Damage: 30 Hp if attacking multiple targets
    Range: 45 metres
    Speed: 30mps
    Duration:3
    Cooldown:4
    Downside: N/A
    Description: A void opens up in both of Art’s palms, releasing long black tendril coated with sharp thorns protruding from them. These will whip and lash out at there enemies and can also be used to be them. [Requires OOC permission]
    Strengths:

    • Can attack multiple targets at once



    Weaknesses: 

    • Cannot be used against long distance targets


    Abilities: 


    • Ability 1: A series of thorns that can be used as whips or as a means of binding his enemies.
    • Buff: Speed buff 25%






    Name: Sinners revelation
    Rank: D
    Type:Offensive, Prevalent Caster
    Damage: Emotional /Psychological only
    Range: 30 Metres
    Speed:Instant
    Duration: 3
    Cooldown: 4
    Downside:N/A
    Description:The spell releases a black fog, that causes all the enemies within range to fall under a illusionary spell. 

    Strengths:

    • Allows Art to unleash a physical attack on the individual under the illusion

    Weaknesses:

    • No physical damage is done by this spell alone

    Abilities: The abilities this Takeover spell has.

    • Ability 1:  Giving them a nightmare built of the combinations of their darkest thoughts, fears and sins. It shows them suffering in a way designed to break their mind and spirit. [Requires the agreement of participants used upon, unless characters are NPC]. Can be used as long as one partial takeover is active. Allows Art to see the sin of the victim. Doesn't require a takeover to be activated.
    • Buff: No physical buffs.

     


    Name:Beelzebub's Roar
    Rank: D+
    Type: Burst , Offensive, Auxiliary Partial Takeover
    Damage: 60 Hp
    Range: 22.5 Metres
    Speed: 25mps
    Duration: 1
    Cooldown: 2
    Downside: N/A
    Description: Art's eyes turn black, his mouth widened, splitting along the side of his face, his teeth grow long and sharp like a snakes. His neck turns patchy red and black, spreading over his jaw and hugging his cheeks. Gives Art the ability release a powerful roar, that can stun his enemies and release a burst of demonic energy, spraying anyone in range.

    Strengths:

    • Can still use his hands and legs to fight whilst using spell.


    Weaknesses:

    • Cannot be used to fight long range


    Abilities:

    • Ability 1: Releases demonic energy from his mouth, almost like a breath only much more forceful, the sound that accompanies rattles the enemies eardrums and has a stunning effect for 1 post for anyone within range of the spell.
    • Buff: No Physical Buff





    C-Ranked Spells
    C-Ranked Magic:


    Name:Claws of hell
    Rank:  C
    Type: Offensive, Auxiliary Partial Takeover
    Damage: Each strike lands 45hp of damage.
    Range: Limited to reach of limbs.
    Speed:
    Duration: 5
    Cooldown: 6
    Downside: N/A
    Description: The hands and arms turn black and grow thicker in muscle mass. Protruding from his fingers are claws the size of large talons.


    Strengths:

    • Ideal for close combat
    • Can be used to parry a blow
    • As magic remains linked to limbs it is easier to control

    Weaknesses:

    • Requires physical exertion from as is a combat weapon
    • Small range, useless for long distance targets
    • Magic can only travel as the limbs of the caster

    Abilities:

    • Ability 1: Claws that can be swiped at the opponent, creating gashes in their flesh. Each blow deals 45Hp of damage.
    • Buff: Strength buff 25%


    Name: Skin of scales
    Rank: C
    Type: Defensive, Auxiliary Partial Takeover
    Damage: Endures 3x C-Rank spells
    Range: Covers skin all over body.
    Speed:
    Duration: 5
    Cooldown: 6
    Downside:
    Description: Upon summoning this takeover spell, Rin's skin turns black as coal, the only part of him that remains the same are his eyes and hair which are bright red in controls. There are gaps in the skin, from which smoke pores, glowing red between these cracks. Skin is harder and much more durable, also is painful to the touch of others, doesn't any damage. But is more like touching something scalding.
    Strengths:

    • Covers the entirety of his body and therefore had no blindspots

    Weaknesses:

    • Only protects Artemis, has no defensive benefits for comrades /teammates

    Abilities: The abilities this Takeover spell has.

    • Ability 1: This ability works likes a shield, Can endure at least 3x attacks from C-Rank mages.
    • Buff: 25% Health Boost



    Name: Wings of Limbo
    Rank: C
    Type: Supportive, Auxiliary Partial Takeover
    Damage:Spell does no damage.
    Range: He can fly for about an hour or until he shot down.
    Speed:
    Duration:5
    Cooldown:6
    Downside:N/A
    Description: The muscles in his arms and shoulders thicken as black feather wings sprout from his shoulder blades. The skin around the area his shoulders and back turn black to accommodate the muscle mass required from this transformation. With a wingspan of seven metres.

    Strengths:

    • Ability to travel a good deal quickly.
    • Good if he needs to escape

    Weaknesses:

    • Unless the opponent is aerial it is harder to make use of his close combat abilities.
    • Requires a great deal of physical exertion
    • As they work likes limbs they can also retain damage if struck.

    Abilities: The abilities this Takeover spell has.

    • Ability 1: Art is able to use these powerful wings to lift out the ground and fly. If doing a dash Art can fly at 30mps for up to 30metres. Can be used once per post.
    • Buff: Speed Buff 25%



    Name: Morte's Desire
    Rank:C+
    Type: Offensive / Auxilliary Full Takeover
    Damage: Normal Melee damage + 50%
    Range: N/A
    Speed: Normal Character Speed + 50 %
    Duration: 6
    Cooldown: 7
    Downside: N/A
    Description: Art takes a form similar to that of Morte's when they met, black scaly skin all over him body. Growing an extra four foot in height, his body is thin and gangly. He nostril become slits and his eyes turn completely black, the whites of his eyes gone completely. His teeth elongate to a set of serpent like fangs, only there are rows and rows of them, long enough to tear out a hearty chunk of flesh. His body emanates with black smoke, and is hot to the touch. A combination of Skin of scales, and Claws of Hell.
    Strengths:

    • Much larger than normal enemies and therefore overpowering
    • Can move at a much faster speed than normal due to his elongated limbs

    Weaknesses:

    • His control over his mind is weakened due to him having to relinquish more control over to Morte. He becomes cruel and sadistic and would do things that Art wouldn't necessarily want him to.
    • Only benefits close range combat


    [size=12]Abilities: /size]

    • Ability 1: Art can release the flames of hell over anything he touches, these black flames will eat everything and anything. Causes additional 68HP damage to his opponent.
    • Ability 2: If wounded before Takeover is initiated, Art will regenerate at an accelerate rate and regain 5% of his HP every other post.
    • Buff: 25% + 25% = 50% Strength Increase, 25% + 25% = 50% Speed Increase,



    Unlocked and moved per user’s request~


    _____________________________________________________________________________________


    ivyleaf33
    ivyleaf33

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    Age : 16
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    Character Sheet
    First Magic: Advanced Solid Script
    Second Magic: Aura Manipulation
    Third Magic: N/A

    Incubus Soul Takeover Empty Re: Incubus Soul Takeover

    Post by ivyleaf33 on 7th December 2018, 8:47 am

    Spoiler:

    @Artemis Dagger wrote:

    Incubus Soul Takeover Tssu5bf
    Primary Magic: Incubus Soul Takeover
    Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
    Magic Type: Takeover / Caster
    Description: When Artemis was a child, he wanted to be stronger, a lot stronger. Strong enough so that people couldn't hurt him anymore, so that his family couldn't bully him anymore about being weak. After being beaten up by some local bullies, he ran away crying. Hiding in the forest, he was stumbled upon by none other than a Demon named Morte. An Incubus that enjoys sucking the souls out of people, particularly women. However oblivious to this, when the Demon offered Art great power in exchange for saving it's life. He agreed, taking the Demon inside of him. Thus earning his Incubus Soul Takeover.

    An Incubus is a demon with a particular taste for souls, a roamer of the underworld. Very few manage to make their way to the surface of the world. Usually gets a human to open a gate into the world for them, then proceeds to roam until their body is killed or has been away from the demon world for over a thousand years. A demon can escape death by taking on a contract with a living being, living for as long as the human until it dies. Then jumping to the next. Upon allowing the user to use it's magic, they can expel the demons magically ability in the form of offensive spells. As well as taking on their physical properties in order to become much tougher than a human. All of Artemis's senses are naturally heightened as Morte watches everything he does but with Demonic powers, due to their link this is shared internally. Therefore Art has a heightened sense of smell, sight, and hearing which greater than the average human and active at all times. The senses are very much akin to those of both a snake and a bird.

    Incubus Soul Takeover BA4te3a

    Incubus Soul Takeover XjxUaGj
    Brute of Fiore:

    Lineage:
    Brute of Fiore:
    Description: A long time ago, there was a clan of warriors that drank a magical elixir to increase their physical powers. They became known as the Brutes of Fiore, they did what they liked whenever they like it and let nobody stand in their way. Then Fiore became fed up with their barbaric behavior and ordered a spy to infiltrate their hall and poison the elixir supplies. The warriors drank their elixirs the night after and noticed certain side effects. Their increased physical strength could be called upon whenever they wanted and they no longer needed the elixir, however they weren't as strong as they used to be. They were a lot less intimidating and shortly after the clan disbanded. Some descendants of the Brutes of Fiore still have the ability to call upon the gift of increased physical power and strength.
    Ability: 100% strength and 50% HP with for duration.  Passive 20% strength boost / 10% HP boost.
    Usage: Duration: 2 posts. Cooldown: 4 posts.  Cooldown increases by 2 every time it is used for the topic.  Small passive boost.


    Incubus Soul Takeover 25YXFz3
    UA'S:


    • Ability: Demonic Biology, After having Morte residing inside him for so long, Artemis's muscle had absorbed some of Morte's residual power over time. Meaning he had a base speed and strength buff of 60%. (Divided between the two 30% Speed  30% Strength) As this is a passive ability, I'm afraid I'll have to ask you to lower this to 50%.

    • Ability:Morte's Protection, Having Morte inside of him means that he bears a demon's aura, this means he consistently has a durability of 50% against spell damage. [Capped at this amount]

    • Ability:Suffering buff, If souls are food to Morte, then the suffering of others is a good seasoning. When Artemis surrounded by someone who is suffering, Morte can absorb that to fuel his power. If near one or two people suffering he will absorb a small degree of that to fuel his power, 1-2 people will over a passive 5% boost. The more suffering the greater the boost. Therefore if he is surrounded by a lot of suffering i.e. a warzone. His strength is buffed by 40%. Due to the nature of the magic, Artemis can actually feel when an individual has evil in their heart. Part of the reason he has little trust in others, he can almost feel their degree of sin. [Requires OOC permission] [Unlocks at S Rank]





    Incubus Soul Takeover WOgN4m4

    Signature Spells:


    Name: Pearls of Darkness
    Rank: C
    Type:Offensive, Prevalent Caster Please include one of the four spell categories here so the stats are clear.
    Damage: 45HP per landed attacked, can be done once per post
    Range: 90 Meters
    Speed:  65 mps
    Duration: N/A
    Downside:N/A
    Description: Using Morte's magic, Art is able to summon demonic energy in the form of black orbs. These orbs appear in all shapes and sizes depending on his will, and release a thin trail of smoke with these.

    Abilities: As this is a caster spell, it should not have abilities. Could you please rephrase the spell so it makes sense as caster and not takeover?

    • Ability 1: Art is then able to propel those spheres at his target, a sphere landing with deliver 60Hp of damage. They move to his will and can dive in and out to dodge attacks moving towards them. Like heat-seeking missiles, they seek out their targets and attempt to land a hit. Only able to be dodge effectively at last minute, or reflected away with a spell or weapon. Doesn't require takeover to be active as he pools the magic from Morte who lies within him.
    • Buff: N/A




    B-Rank Magic:


    Name: Claws of hell
    Rank: B
    Type: Offensive, ST, Auxiliary Partial Takeover
    Damage: Each strike lands 80hp of damage.
    Range: Limited to reach of limbs.
    Speed: As fast as Artemis can move
    Duration: 5
    Downside: N/A
    Description: The hands and arms turn black and grow thicker in muscle mass. Protruding from his fingers are claws the size of large talons.

    Abilities:

    • Ability 1:  Claws that can be swiped at the opponent, creating gashes in their flesh. Each blow deals 80Hp of damage. As this deals single-target damage, please include that only one hit may be made per post.
    • Buff: Strength buff 25%



    Name: Tears of the hateful widow.
    Rank: B
    Type:Caster, AoE, DoT
    Damage: 20HP As your description contradicts this, I'm guessing you mean 40 HP?
    Range: 100 Metres
    Speed: 50 MpS
    Duration: 6
    Downside: N/A
    Description: Artemis can cast a demonic cloud in the area that will release a an acidic rain on all targets in the area. Only those Artemis doesn't consider enemies will not be rained on. 


    Abilities: Caster spells should not have abilities. Could you please fix the formatting of the spell so as not to confuse?

    • Ability 1: Due to the rain consisting of acid, any targets hit will receive a corrosive burn. If this spell lands a hit, the enemy will be hit with 50% Single Target Damage of that rank, leaving a burning mark on the area of skin that received the hit. This burn will deal  50% of this same damage per post for several posts until the damage has reached a maximum of 2.5x the damage.
    • Buff: 25% Spell Damage Buff




    Name: A DeathStalkers Pincer
    Rank: B
    Type: ST, Auxiliary Partial Takeover
    Damage: 80HP
    Range: Attached to body, can extend to hit target within a range of twenty metres
    Speed: Normal Melee Speed
    Duration: 6
    Downside:N/A
    Description: Much like Tail of the Void, from the base of Arts spine grows a large tail, resembling one of an oversized scorpion pincer. He can use this tail to attack his enemies. When he runs the tail swishing back and forth, increasing his speed. Could you please clarify if statistical speed will actually be increased?

    Abilities:

    • Ability 1: Poison Sting, If hit with this attack the target will be injected with a toxin that will decrease their speed by 50%. (Debuff) If there is no duration to this, please specify that a person who has already received the debuff cannot receive it again - in other words, the debuffs cannot stack on one person.
    • Buff: 25% Melee Damage Buff


    Name: Lorde Morterius, Great Incubi of the Twelth Realm
    Rank: B+
    Type: Full Takeover
    Damage: 120HP
    Range: 300 Meters
    Speed: 300 Meters Per Second
    Duration: 8
    Downside:N/A
    Description: Morte takes complete control of Artemi's body, Morte's truest form. Long antlers grow from his skull, his nostril become slits and his eyes turn completely black, the whites of his eyes gone completely. His teeth elongate to a set of serpent like fangs, only there are rows and rows of them, long enough to tear out a hearty chunk of flesh. His body emanates with black smoke, and is hot to the touch. He grows an extra eight foot in height, and his muscles grow thicker and bulkier. This Takeover is combination of A DeathStalkers Pincer, Legs of Capra and Skin of Scales.


    Abilities:

    • Ability 1: Surrounding this form is an invisible wall of demonic energy, this acts like a shield and can withstand a total of 150HP in damage.
    • Ability 2: Reaper of Torment, Upon activating this Takeover Morte can summon a staff from the underworld. This spike can be used a both a melee weapon and can releasing blasts of Curse magic which deals Single Target Damage of his rank. As this deals single-target damage, please specify that only one blast can be made per post.
    • Buff: 25% + 25% = 50% Health Boost, 10% + 10% =20% Speed Buff / 15% + 15% =  30% Strength Buff I'm not sure if you totally understand what these buffs are, as the buffs you state here do not match up with the ones you included in the partials that supposedly make up this takeover. I'd suggest reading over takeover rules again, and making sure your full takeover buffs match your partial buffs and of course, the full buff you get with the full takeover.



    C-Ranked Magic:


    Name: Demonic Pulse
    Rank: C
    Type: Caster, Burst
    Damage: 60 HP
    Range:  30 Metres
    Speed: 30 MPS
    Duration: 1
    Downside: N/A
    Description: Artemis can release a wave of demonic energy with the wave of his palm, this burst of demonic air has the same spell damage, range and speed of a burst spell and can only be used once per post.

    Abilities: See your other caster spells.

    • Ability 1: This pulses of demonic energy can deal 60HP of Spell Damage combined with the spell damage buffs of Art's magic. Doesn't require takeover to be active as he pools the magic from Morte who lies within him
    • Buff: 25% Spell Damage Buff



    Name: Skin of scales
    Rank: C
    Type: Defensive, Auxiliary Partial Takeover
    Damage: Endures 3x C-Rank spells
    Range: Covers skin all over body.
    Speed:
    Duration: 5
    Downside:
    Description: Upon summoning this takeover spell, Rin's skin turns black as coal, the only part of him that remains the same are his eyes and hair which are bright red in controls. There are gaps in the skin, from which smoke pores, glowing red between these cracks. Skin is harder and much more durable, also is painful to the touch of others, doesn't any damage. But is more like touching something scalding.

    Abilities: The abilities this Takeover spell has.

    • Ability 1: This ability works likes a shield, Can endure at least 3x attacks from C-Rank mages.
    • Buff: 25% Health Boost



    Name: Wings of Limbo
    Rank: C
    Type: Supportive, Auxiliary Partial Takeover
    Damage:Spell does no damage.
    Range: He can fly for about an hour or until he shot down. Unfortunately, this is not a range. Could you please specify a range?
    Speed: Could you include how fast he is able to fly?
    Duration:5
    Downside:N/A
    Description: The muscles in his arms and shoulders thicken as black feather wings sprout from his shoulder blades. The skin around the area his shoulders and back turn black to accommodate the muscle mass required from this transformation. With a wingspan of seven metres.


    Abilities: The abilities this Takeover spell has.

    • Ability 1: Art is able to use these powerful wings to lift out the ground and fly. If doing a dash Art can fly at 30mps for up to 30metres. Can be used once per post.
    • Buff: Speed Buff 25%



    Name: Morte's Desire
    Rank:C+
    Type: Offensive / Auxilliary Full Takeover
    Damage: Normal Melee damage + 50%
    Range: N/A
    Speed: Normal Character Speed + 50 %
    Duration: 6
    Downside: N/A
    Description: Art takes a form similar to that of Morte's when they met, black scaly skin all over him body. Growing an extra four foot in height, his body is thin and gangly. He nostril become slits and his eyes turn completely black, the whites of his eyes gone completely. His teeth elongate to a set of serpent like fangs, only there are rows and rows of them, long enough to tear out a hearty chunk of flesh. His body emanates with black smoke, and is hot to the touch. A combination of Skin of scales, and Claws of Hell.

    Abilities:


    • Ability 1: Art can release the flames of hell over anything he touches, these black flames will eat everything and anything. Causes additional 68HP damage to his opponent. This is a pretty confusing ability. Could you please specify how exactly he causes 68 extra HP in damage? Is this an increase to melee damage, or an active spell-like ability in itself?
    • Ability 2: If wounded before Takeover is initiated, Art will regenerate at an accelerate rate and regain 5% of his HP every other post.
    • Buff: 25% + 25% = 50% Strength Increase, 25% + 25% = 50% Speed Increase,



    D-Rank Magic:



    Name: Legs of Capra
    Rank: D
    Type: Offensive, Auxiliary Partial Takeover
    Damage: 40 HP
    Range: Legs are two metres in length, can only reach as far as that.
    Speed: Can kick at 30 mps
    Duration: 3
    Downside: N/A
    Description: Arts bottom half will transform completely as Morte bestowed him with the legs of Demonic Capra. Sprouting thick coarse fur and growing in both length and muscle. They resemble the legs of a oversized goat, replacing his feet with thick hoods.  These legs are not only fast but provide a powerful kick to boot.


    Abilities:

    • Ability 1: With the appearance of a goats legs but the power of a horse behind them dome to their demonic qualities. These legs allow him to run 10% faster than normal and jump higher.
    • Buff: 10% Speed Buff / 15% Strength Buff



    Name: Thorns of Purgatory
    Rank: D
    Type: Multiple Target, Prevalent Caster
    Damage: 30 Hp if attacking multiple targets
    Range: 45 metres
    Speed: 30mps
    Duration:3
    Downside: N/A
    Description: A void opens up in both of Art’s palms, releasing long black tendril coated with sharp thorns protruding from them. These will whip and lash out at there enemies and can also be used to be them. [Requires OOC permission]


    Abilities: Please see your other caster spells.

    • Ability 1: A series of thorns that can be used as whips or as a means of binding his enemies.
    • Buff: Speed buff 25%



    Name: Sinners revelation
    Rank: D
    Type:Offensive, Prevalent Caster
    Damage: Emotional /Psychological only
    Range: 30 Metres
    Speed:Instant
    Duration: 3
    Downside:N/A
    Description:The spell releases a black fog, that causes all the enemies within range to fall under a illusionary spell. 


    Abilities: The abilities this Takeover spell has. Please see your other caster spells, as this is not a takeover spell.

    • Ability 1: Immobilises any targets hit by the spell for one post, after the post is over they can move but the alternate effects of the spell remain in play for the remainder of it's duration. Gives the victim a nightmare built of the combinations of their darkest thoughts, fears and sins. It shows them suffering in a way designed to break their mind and spirit. Allows Art to see the sin of the victim. OOC permission will have to be needed to see the sins of the victim. Doesn't require a takeover to be activated.
    • Buff: No physical buffs.




    Name:Beelzebub's Roar
    Rank: D+
    Type: Burst , Offensive, Auxiliary Partial Takeover
    Damage: 60 Hp
    Range: 22.5 Metres
    Speed: 25mps
    Duration: 1
    Downside: N/A
    Description: Art's eyes turn black, his mouth widened, splitting along the side of his face, his teeth grow long and sharp like a snakes. His neck turns patchy red and black, spreading over his jaw and hugging his cheeks. Gives Art the ability release a powerful roar, that can stun his enemies and release a burst of demonic energy, spraying anyone in range.


    Abilities:

    • Ability 1: Releases demonic energy from his mouth, almost like a breath only much more forceful, the sound that accompanies rattles the enemies eardrums and has a stunning effect for 1 post for anyone within range of the spell.
    • Buff: No Physical Buff







    Sup Nessa! It's ya boi Ivy here today to grade your magic. All edits will be made in this spoopy color - if you have any questions, please feel free to ask. Let's get started \o/


    _____________________________________________________________________________________


    Incubus Soul Takeover OdNtuIpd_o
    sorano granon | solid script | aura manipulation | no longer human | bank | history
    what the hell's going on, can someone tell me please? why i'm switching faster than the channels on tv?


    Artemis Dagger
    Artemis Dagger

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    Lineage : Descendant of Jagers
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    Character Sheet
    First Magic: Incubus Soul Takeover
    Second Magic:
    Third Magic:

    Incubus Soul Takeover Empty Re: Incubus Soul Takeover

    Post by Artemis Dagger on 13th December 2018, 3:28 pm

    Hey Ivy, thanks for the grading, I have made the required edits, hope these are okay ^^


    _____________________________________________________________________________________

    ivyleaf33
    ivyleaf33

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    Lineage : Spirit Warrior
    Position : God of Tranquility
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    Age : 16
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    Character Sheet
    First Magic: Advanced Solid Script
    Second Magic: Aura Manipulation
    Third Magic: N/A

    Incubus Soul Takeover Empty Re: Incubus Soul Takeover

    Post by ivyleaf33 on 13th December 2018, 6:28 pm

    Spoiler:

    @Artemis Dagger wrote:

    Incubus Soul Takeover Tssu5bf
    Primary Magic: Incubus Soul Takeover
    Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
    Magic Type: Takeover / Caster
    Description: When Artemis was a child, he wanted to be stronger, a lot stronger. Strong enough so that people couldn't hurt him anymore, so that his family couldn't bully him anymore about being weak. After being beaten up by some local bullies, he ran away crying. Hiding in the forest, he was stumbled upon by none other than a Demon named Morte. An Incubus that enjoys sucking the souls out of people, particularly women. However oblivious to this, when the Demon offered Art great power in exchange for saving it's life. He agreed, taking the Demon inside of him. Thus earning his Incubus Soul Takeover.

    An Incubus is a demon with a particular taste for souls, a roamer of the underworld. Very few manage to make their way to the surface of the world. Usually gets a human to open a gate into the world for them, then proceeds to roam until their body is killed or has been away from the demon world for over a thousand years. A demon can escape death by taking on a contract with a living being, living for as long as the human until it dies. Then jumping to the next. Upon allowing the user to use it's magic, they can expel the demons magically ability in the form of offensive spells. As well as taking on their physical properties in order to become much tougher than a human. All of Artemis's senses are naturally heightened as Morte watches everything he does but with Demonic powers, due to their link this is shared internally. Therefore Art has a heightened sense of smell, sight, and hearing which greater than the average human and active at all times. The senses are very much akin to those of both a snake and a bird.

    Incubus Soul Takeover BA4te3a

    Incubus Soul Takeover XjxUaGj
    Brute of Fiore:

    Lineage:
    Brute of Fiore:
    Description: A long time ago, there was a clan of warriors that drank a magical elixir to increase their physical powers. They became known as the Brutes of Fiore, they did what they liked whenever they like it and let nobody stand in their way. Then Fiore became fed up with their barbaric behavior and ordered a spy to infiltrate their hall and poison the elixir supplies. The warriors drank their elixirs the night after and noticed certain side effects. Their increased physical strength could be called upon whenever they wanted and they no longer needed the elixir, however they weren't as strong as they used to be. They were a lot less intimidating and shortly after the clan disbanded. Some descendants of the Brutes of Fiore still have the ability to call upon the gift of increased physical power and strength.
    Ability: 100% strength and 50% HP with for duration.  Passive 20% strength boost / 10% HP boost.
    Usage: Duration: 2 posts. Cooldown: 4 posts.  Cooldown increases by 2 every time it is used for the topic.  Small passive boost.


    Incubus Soul Takeover 25YXFz3
    UA'S:


    • Ability: Demonic Biology, After having Morte residing inside him for so long, Artemis's muscle had absorbed some of Morte's residual power over time. Meaning he had a base speed and strength buff of 60%. (Divided between the two 30% Speed  30% Strength)

    • Ability:Morte's Protection, Having Morte inside of him means that he bears a demon's aura, this means he consistently has a durability of 50% against spell damage. [Capped at this amount]

    • Ability:Suffering buff, If souls are food to Morte, then the suffering of others is a good seasoning. When Artemis surrounded by someone who is suffering, Morte can absorb that to fuel his power. If near one or two people suffering he will absorb a small degree of that to fuel his power, 1-2 people will over a passive 5% boost. The more suffering the greater the boost. Therefore if he is surrounded by a lot of suffering i.e. a warzone. His strength is buffed by 40%. Due to the nature of the magic, Artemis can actually feel when an individual has evil in their heart. Part of the reason he has little trust in others, he can almost feel their degree of sin. [Requires OOC permission] [Unlocks at S Rank]





    Incubus Soul Takeover WOgN4m4

    Signature Spells:


    Name: Pearls of Darkness
    Rank: C
    Type:Offensive, Prevalent Caster , Multi-Target
    Damage: 45HP per landed attacked, can be done once per post
    Range: 90 Meters
    Speed:  65 mps
    Duration: N/A
    Downside:N/A
    Description: Using Morte's magic, Art is able to summon demonic energy in the form of black orbs. These orbs appear in all shapes and sizes depending on his will, and release a thin trail of smoke with these. Art is then able to propel those spheres at his target, a sphere landing with deliver 60Hp of damage. They move to his will and can dive in and out to dodge attacks moving towards them. Like heat-seeking missiles, they seek out their targets and attempt to land a hit. Only able to be dodge effectively at last minute, or reflected away with a spell or weapon. Doesn't require takeover to be active as he pools the magic from Morte who lies within him.


    B-Rank Magic:


    Name: Claws of hell
    Rank: B
    Type: Offensive, ST, Auxiliary Partial Takeover
    Damage: Each strike lands 80hp of damage.
    Range: Limited to reach of limbs.
    Speed: As fast as Artemis can move
    Duration: 5
    Downside: N/A
    Description: The hands and arms turn black and grow thicker in muscle mass. Protruding from his fingers are claws the size of large talons.

    Abilities:

    • Ability 1:  Claws that can be swiped at the opponent, creating gashes in their flesh. Each blow deals 80Hp of damage. Only one hit may be made per post.
    • Buff: Strength buff 25%



    Name: Tears of the hateful widow.
    Rank: B
    Type:Caster, AoE, DoT
    Damage: 40HP
    Range: 100 Metres
    Speed: 50 MpS
    Duration: 6
    Downside: N/A
    Description: Artemis can cast a demonic cloud in the area that will release an acidic rain on all targets in the area. Only those Artemis doesn't consider enemies will not be rained on. 
    Due to the rain consisting of acid, any targets hit will receive a corrosive burn. If this spell lands a hit, the enemy will be hit with 50% Single Target Damage of that rank, leaving a burning mark on the area of skin that received the hit. This burn will deal  50% of this same damage per post for several posts until the damage has reached a maximum of 2.5x the damage.
    [/list]



    Name: A DeathStalkers Pincer
    Rank: B
    Type: ST, Auxiliary Partial Takeover
    Damage: 80HP
    Range: Attached to body, can extend to hit target within a range of twenty metres
    Speed: Normal Melee Speed
    Duration: 6
    Downside:N/A
    Description: Much like Tail of the Void, from the base of Arts spine grows a large tail, resembling one of an oversized scorpion pincer. He can use this tail to attack his enemies. When he runs the tail swishing back and forth, increasing his speed by 5%.

    Abilities:

    • Ability 1: Poison Sting, If hit with this attack the target will be injected with a toxin that will decrease their speed by 50%. (Debuff) Once the individual receives the debuff, they cannot receive it again.
    • Buff: 20% Melee Damage Buff, 5 % Speed Buff


    Name: Lorde Morterius, Great Incubi of the Twelfth Realm
    Rank: B+
    Type: Full Takeover
    Damage: 120HP
    Range: 300 Meters
    Speed: 300 Meters Per Second
    Duration: 8
    Downside:N/A
    Description: Morte takes complete control of Artemis body, Morte's truest form. Long antlers grow from his skull, his nostril becomes slits and his eyes turn completely black, the whites of his eyes gone completely. His teeth elongate to a set of serpent-like fangs, only there are rows and rows of them, long enough to tear out a hearty chunk of flesh. His body emanates with black smoke and is hot to the touch. He grows an extra eight foot in height, and his muscles grow thicker and bulkier. This Takeover is a combination of A DeathStalkers Pincer, Legs of Capra and Skin of Scales.


    Abilities:

    • Ability 1: Surrounding this form is an invisible wall of demonic energy, this acts like a shield and can withstand a total of 150HP in damage.
    • Ability 2: Reaper of Torment, Upon activating this Takeover Morte can summon a staff from the underworld. This spike can be used as both a melee weapon and can release blasts of Curse magic which deals Single Target Damage of his rank. Only one blast can be made per post.
    • Buff:  30% Health Boost, 60% Spell Damage Buff



    C-Ranked Magic:


    Name: Demonic Pulse
    Rank: C
    Type: Caster, Burst
    Damage: 60 HP
    Range:  30 Metres
    Speed: 30 MPS
    Duration: 1
    Downside: N/A
    Description: Artemis can release a wave of demonic energy with the wave of his palm, this burst of demonic air has the same spell damage, range and speed of a burst spell and can only be used once per post. This pulses of demonic energy can deal 60HP of Spell Damage combined with the spell damage buffs of Art's magic. Doesn't require takeover to be active as he pools the magic from Morte who lies within him


    Name: Skin of scales
    Rank: C
    Type: Defensive, Auxiliary Partial Takeover
    Damage: Endures 3x C-Rank spells
    Range: Covers skin all over body.
    Speed:
    Duration: 5
    Downside:
    Description: Upon summoning this takeover spell, Rin's skin turns black as coal, the only part of him that remains the same are his eyes and hair which are bright red in controls. There are gaps in the skin, from which smoke pores, glowing red between these cracks. Skin is harder and much more durable, also is painful to the touch of others, doesn't any damage. But is more like touching something scalding.

    Abilities: The abilities this Takeover spell has.

    • Ability 1: This ability works likes a shield, Can endure at least 3x attacks from C-Rank mages.
    • Buff: 25% Health Boost



    Name: Wings of Limbo
    Rank: C
    Type: Supportive, Auxiliary Partial Takeover
    Damage:Spell does no damage.
    Range: 120 Meters
    Speed:120 Meters Per Second
    Duration:5
    Downside:N/A
    Description: The muscles in his arms and shoulders thicken as black feather wings sprout from his shoulder blades. The skin around the area his shoulders and back turn black to accommodate the muscle mass required from this transformation. With a wingspan of seven metres.


    Abilities: The abilities this Takeover spell has.

    • Ability 1: Art is able to use these powerful wings to lift out the ground and fly. If doing a dash Art can fly at 30mps for up to 30metres. Can be used once per post.
    • Buff: Speed Buff 25%



    Name: Morte's Desire
    Rank:C+
    Type: Offensive / Auxilliary Full Takeover
    Damage: Normal Melee damage + 50%
    Range: N/A
    Speed: Normal Character Speed + 50 %
    Duration: 6
    Downside: N/A
    Description: Art takes a form similar to that of Morte's when they met, black scaly skin all over his body. Growing an extra four foot in height, his body is thin and gangly. He nostril become slits and his eyes turn completely black, the whites of his eyes gone completely. His teeth elongate to a set of serpent-like fangs, only there are rows and rows of them, long enough to tear out a hearty chunk of flesh. His body emanates with black smoke and is hot to the touch. A combination of Skin of scales, and Claws of Hell.

    Abilities:


    • Ability 1: Art can release the flames of hell over anything he touches, these black flames will eat everything and anything. This work like an active ability, dealing multitarget spell damage to an opponent, if hit will cause 68HP damage.
    • Ability 2: If wounded before Takeover is initiated, Art will regenerate at an accelerate rate and regain 5% of his HP every other post.
    • Buff: 25% + 25% = 50% Strength Increase, 25% + 25% = 50% Speed Increase,



    D-Rank Magic:



    Name: Legs of Capra
    Rank: D
    Type: Offensive, Auxiliary Partial Takeover
    Damage: 40 HP
    Range: Legs are two metres in length, can only reach as far as that.
    Speed: Can kick at 30 mps
    Duration: 3
    Downside: N/A
    Description: Arts bottom half will transform completely as Morte bestowed him with the legs of Demonic Capra. Sprouting thick coarse fur and growing in both length and muscle. They resemble the legs of a oversized goat, replacing his feet with thick hoods.  These legs are not only fast but provide a powerful kick to boot.


    Abilities:

    • Ability 1: With the appearance of a goats legs but the power of a horse behind them dome to their demonic qualities. These legs allow him to run 10% faster than normal and jump higher.
    • Buff: 10% Speed Buff / 15% Strength Buff



    Name: Thorns of Purgatory
    Rank: D
    Type: Multiple Target, Prevalent Caster
    Damage: 30 Hp if attacking multiple targets
    Range: 45 metres
    Speed: 30mps
    Duration:3
    Downside: N/A
    Description: A void opens up in both of Art’s palms, releasing long black tendril coated with sharp thorns protruding from them. These will whip and lash out at there enemies and can also be used to be them. [Requires OOC permission] A series of thorns that can be used as whips or as a means of binding his enemies.


    Name: Sinners revelation
    Rank: D
    Type:Offensive, Prevalent Caster
    Damage: Emotional /Psychological only
    Range: 30 Metres
    Speed:Instant
    Duration: 3
    Downside:N/A
    Description:The spell releases a black fog, that causes all the enemies within range to fall under an illusionary spell.  Immobilises any targets hit by the spell for one post, after the post is over they can move but the alternate effects of the spell remain in play for the remainder of its duration. Gives the victim a nightmare built of the combinations of their darkest thoughts, fears and sins. It shows them suffering in a way designed to break their mind and spirit. Allows Art to see the sin of the victim. [OOC Permission required] Doesn't require a takeover to be activated.



    Name:Beelzebub's Roar
    Rank: D+
    Type: Burst , Offensive, Auxiliary Partial Takeover
    Damage: 60 Hp
    Range: 22.5 Metres
    Speed: 25mps
    Duration: 1
    Downside: N/A
    Description: Art's eyes turn black, his mouth widened, splitting along the side of his face, his teeth grow long and sharp like a snakes. His neck turns patchy red and black, spreading over his jaw and hugging his cheeks. Gives Art the ability release a powerful roar, that can stun his enemies and release a burst of demonic energy, spraying anyone in range.


    Abilities:

    • Ability 1: Releases demonic energy from his mouth, almost like a breath only much more forceful, the sound that accompanies rattles the enemies eardrums and has a stunning effect for 1 post for anyone within range of the spell.
    • Buff: No Physical Buff







    Overall, it's looking pretty good~ There's just a few more edits I'd like you to make, however. In my previous post, I did make an edit to your UAs, which you seem to have missed ^^;;

    Additionally, I apologize, as I don't think I explained full takeover buffs very well. A full takeover can include one full buff in itself, and also the buffs of all the partial takeover's it's made up of. For example, you have one partial with a 25% increase in spell damage, and one partial with a 25% increase in melee damage. They form together one full takeover. This full takeover will have a 25% increase in spell damage, as well as a 25% in melee damage. However, it can also have a full buff of the full takeover's rank, meaning you could have the spell and melee buff, as well as, say, a 60% buff on speed.

    Hopefully that makes sense! If you could edit Lorde Morterius and Morte's Desire to fit those rules, that'd be great \o/ Feel free to DM me on Discord if that's too confusing.


    _____________________________________________________________________________________


    Incubus Soul Takeover OdNtuIpd_o
    sorano granon | solid script | aura manipulation | no longer human | bank | history
    what the hell's going on, can someone tell me please? why i'm switching faster than the channels on tv?


    Artemis Dagger
    Artemis Dagger

    Alt Account- Alignment Shift- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Guild Master- S-Rank- A-Rank- Wanderer- Working Together- Forever Solo- Christian Minecraft Server- I Have Friends...- Teaming Up!- Unknown Powerhouse- Achiever- Character Application Approved!- Character History!- Magic Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Novice [250]- Player 
    Lineage : Descendant of Jagers
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    Character Sheet
    First Magic: Incubus Soul Takeover
    Second Magic:
    Third Magic:

    Incubus Soul Takeover Empty Re: Incubus Soul Takeover

    Post by Artemis Dagger on 20th December 2018, 7:31 pm

    Edits are done \o/

    Sorry bout the UA, I just missed that cause am a dumb dumb.

    As for the Full Takeovers, I think I've got it now, hopefully it makes sense now.

    Thanks for the help Ivy XD


    _____________________________________________________________________________________

    ivyleaf33
    ivyleaf33

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    Character Sheet
    First Magic: Advanced Solid Script
    Second Magic: Aura Manipulation
    Third Magic: N/A

    Incubus Soul Takeover Empty Re: Incubus Soul Takeover

    Post by ivyleaf33 on 20th December 2018, 7:52 pm

    Spoiler:
    @Artemis Dagger wrote:

    Incubus Soul Takeover Tssu5bf
    Primary Magic: Incubus Soul Takeover
    Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
    Magic Type: Takeover / Caster
    Description: When Artemis was a child, he wanted to be stronger, a lot stronger. Strong enough so that people couldn't hurt him anymore, so that his family couldn't bully him anymore about being weak. After being beaten up by some local bullies, he ran away crying. Hiding in the forest, he was stumbled upon by none other than a Demon named Morte. An Incubus that enjoys sucking the souls out of people, particularly women. However oblivious to this, when the Demon offered Art great power in exchange for saving it's life. He agreed, taking the Demon inside of him. Thus earning his Incubus Soul Takeover.

    An Incubus is a demon with a particular taste for souls, a roamer of the underworld. Very few manage to make their way to the surface of the world. Usually gets a human to open a gate into the world for them, then proceeds to roam until their body is killed or has been away from the demon world for over a thousand years. A demon can escape death by taking on a contract with a living being, living for as long as the human until it dies. Then jumping to the next. Upon allowing the user to use it's magic, they can expel the demons magically ability in the form of offensive spells. As well as taking on their physical properties in order to become much tougher than a human. All of Artemis's senses are naturally heightened as Morte watches everything he does but with Demonic powers, due to their link this is shared internally. Therefore Art has a heightened sense of smell, sight, and hearing which greater than the average human and active at all times. The senses are very much akin to those of both a snake and a bird.

    Incubus Soul Takeover BA4te3a

    Incubus Soul Takeover XjxUaGj
    Brute of Fiore:

    Lineage:
    Brute of Fiore:
    Description: A long time ago, there was a clan of warriors that drank a magical elixir to increase their physical powers. They became known as the Brutes of Fiore, they did what they liked whenever they like it and let nobody stand in their way. Then Fiore became fed up with their barbaric behavior and ordered a spy to infiltrate their hall and poison the elixir supplies. The warriors drank their elixirs the night after and noticed certain side effects. Their increased physical strength could be called upon whenever they wanted and they no longer needed the elixir, however they weren't as strong as they used to be. They were a lot less intimidating and shortly after the clan disbanded. Some descendants of the Brutes of Fiore still have the ability to call upon the gift of increased physical power and strength.
    Ability: 100% strength and 50% HP with for duration.  Passive 20% strength boost / 10% HP boost.
    Usage: Duration: 2 posts. Cooldown: 4 posts.  Cooldown increases by 2 every time it is used for the topic.  Small passive boost.


    Incubus Soul Takeover 25YXFz3
    UA'S:


    • Ability: Demonic Biology, After having Morte residing inside him for so long, Artemis's muscle had absorbed some of Morte's residual power over time. Meaning he had a base speed and strength buff of 50%. (Divided between the two 25% Speed  25% Strength)

    • Ability:Morte's Protection, Having Morte inside of him means that he bears a demon's aura, this means he consistently has a durability of 50% against spell damage. [Capped at this amount]

    • Ability:Suffering buff, If souls are food to Morte, then the suffering of others is a good seasoning. When Artemis surrounded by someone who is suffering, Morte can absorb that to fuel his power. If near one or two people suffering he will absorb a small degree of that to fuel his power, 1-2 people will over a passive 5% boost. The more suffering the greater the boost. Therefore if he is surrounded by a lot of suffering i.e. a warzone. His strength is buffed by 40%. Due to the nature of the magic, Artemis can actually feel when an individual has evil in their heart. Part of the reason he has little trust in others, he can almost feel their degree of sin. [Requires OOC permission] [Unlocks at S Rank]





    Incubus Soul Takeover WOgN4m4

    Signature Spells:


    Name: Pearls of Darkness
    Rank: C
    Type:Offensive, Prevalent Caster , Multi-Target
    Damage: 45HP per landed attacked, can be done once per post
    Range: 90 Meters
    Speed:  65 mps
    Duration: N/A
    Downside:N/A
    Description: Using Morte's magic, Art is able to summon demonic energy in the form of black orbs. These orbs appear in all shapes and sizes depending on his will, and release a thin trail of smoke with these. Art is then able to propel those spheres at his target, a sphere landing with deliver 60Hp of damage. They move to his will and can dive in and out to dodge attacks moving towards them. Like heat-seeking missiles, they seek out their targets and attempt to land a hit. Only able to be dodge effectively at last minute, or reflected away with a spell or weapon. Doesn't require takeover to be active as he pools the magic from Morte who lies within him.


    B-Rank Magic:


    Name: Claws of hell
    Rank: B
    Type: Offensive, ST, Auxiliary Partial Takeover
    Damage: Each strike lands 80hp of damage.
    Range: Limited to reach of limbs.
    Speed: As fast as Artemis can move
    Duration: 5
    Downside: N/A
    Description: The hands and arms turn black and grow thicker in muscle mass. Protruding from his fingers are claws the size of large talons.

    Abilities:

    • Ability 1:  Claws that can be swiped at the opponent, creating gashes in their flesh. Each blow deals 80Hp of damage. Only one hit may be made per post.
    • Buff: Strength buff 25%



    Name: Tears of the hateful widow.
    Rank: B
    Type:Caster, AoE, DoT
    Damage: 40HP
    Range: 100 Metres
    Speed: 50 MpS
    Duration: 6
    Downside: N/A
    Description: Artemis can cast a demonic cloud in the area that will release an acidic rain on all targets in the area. Only those Artemis doesn't consider enemies will not be rained on. 
    Due to the rain consisting of acid, any targets hit will receive a corrosive burn. If this spell lands a hit, the enemy will be hit with 50% Single Target Damage of that rank, leaving a burning mark on the area of skin that received the hit. This burn will deal  50% of this same damage per post for several posts until the damage has reached a maximum of 2.5x the damage.
    [/list]



    Name: A DeathStalkers Pincer
    Rank: B
    Type: ST, Auxiliary Partial Takeover
    Damage: 80HP
    Range: Attached to body, can extend to hit target within a range of twenty metres
    Speed: Normal Melee Speed
    Duration: 6
    Downside:N/A
    Description: Much like Tail of the Void, from the base of Arts spine grows a large tail, resembling one of an oversized scorpion pincer. He can use this tail to attack his enemies. When he runs the tail swishing back and forth, increasing his speed by 5%.

    Abilities:

    • Ability 1: Poison Sting, If hit with this attack the target will be injected with a toxin that will decrease their speed by 50%. (Debuff) Once the individual receives the debuff, they cannot receive it again.
    • Buff: 20% Melee Damage Buff, 5 % Speed Buff


    Name: Lorde Morterius, Great Incubi of the Twelfth Realm
    Rank: B+
    Type: Full Takeover
    Damage: 120HP
    Range: 300 Meters
    Speed: 300 Meters Per Second
    Duration: 8
    Downside:N/A
    Description: Morte takes complete control of Artemis body, Morte's truest form. Long antlers grow from his skull, his nostril becomes slits and his eyes turn completely black, the whites of his eyes gone completely. His teeth elongate to a set of serpent-like fangs, only there are rows and rows of them, long enough to tear out a hearty chunk of flesh. His body emanates with black smoke and is hot to the touch. He grows an extra eight foot in height, and his muscles grow thicker and bulkier. This Takeover is a combination of A DeathStalkers Pincer, Legs of Capra and Skin of Scales.


    Abilities:

    • Ability 1: Surrounding this form is an invisible wall of demonic energy, this acts like a shield and can withstand a total of 150HP in damage.
    • Ability 2: Reaper of Torment, Upon activating this Takeover Morte can summon a staff from the underworld. This spike can be used as both a melee weapon and can release blasts of Curse magic which deals Single Target Damage of his rank. Only one blast can be made per post.
    • Buff:  
      Partial Buffs
      A DeathStalkers Pincer : 20% Melee Damage Buff, 5 % Speed Buff
      Legs of Capra :10% Speed Buff / 15% Strength Buff
      Skin of Scales : 25% Health Boost

      Full Takeover Buff
      Spell Damage Buff : 90%




    C-Ranked Magic:


    Name: Demonic Pulse
    Rank: C
    Type: Caster, Burst
    Damage: 60 HP
    Range:  30 Metres
    Speed: 30 MPS
    Duration: 1
    Downside: N/A
    Description: Artemis can release a wave of demonic energy with the wave of his palm, this burst of demonic air has the same spell damage, range and speed of a burst spell and can only be used once per post. This pulses of demonic energy can deal 60HP of Spell Damage combined with the spell damage buffs of Art's magic. Doesn't require takeover to be active as he pools the magic from Morte who lies within him


    Name: Skin of scales
    Rank: C
    Type: Defensive, Auxiliary Partial Takeover
    Damage: Endures 3x C-Rank spells
    Range: Covers skin all over body.
    Speed:
    Duration: 5
    Downside:
    Description: Upon summoning this takeover spell, Rin's skin turns black as coal, the only part of him that remains the same are his eyes and hair which are bright red in controls. There are gaps in the skin, from which smoke pores, glowing red between these cracks. Skin is harder and much more durable, also is painful to the touch of others, doesn't any damage. But is more like touching something scalding.

    Abilities: The abilities this Takeover spell has.

    • Ability 1: This ability works likes a shield, Can endure at least 3x attacks from C-Rank mages.
    • Buff: 25% Health Boost



    Name: Wings of Limbo
    Rank: C
    Type: Supportive, Auxiliary Partial Takeover
    Damage:Spell does no damage.
    Range: 120 Meters
    Speed:120 Meters Per Second
    Duration:5
    Downside:N/A
    Description: The muscles in his arms and shoulders thicken as black feather wings sprout from his shoulder blades. The skin around the area his shoulders and back turn black to accommodate the muscle mass required from this transformation. With a wingspan of seven metres.


    Abilities: The abilities this Takeover spell has.

    • Ability 1: Art is able to use these powerful wings to lift out the ground and fly. If doing a dash Art can fly at 30mps for up to 30metres. Can be used once per post.
    • Buff: Speed Buff 25%



    Name: Morte's Desire
    Rank:C+
    Type: Offensive / Auxilliary Full Takeover
    Damage: Normal Melee damage + 30%
    Range: N/A
    Speed: Normal Character Speed + 55%
    Duration: 6
    Downside: N/A
    Description: Art takes a form similar to that of Morte's when they met, black scaly skin all over his body. Growing an extra four foot in height, his body is thin and gangly. He nostril become slits and his eyes turn completely black, the whites of his eyes gone completely. His teeth elongate to a set of serpent-like fangs, only there are rows and rows of them, long enough to tear out a hearty chunk of flesh. His body emanates with black smoke and is hot to the touch. A combination of Skin of scales, and Claws of Hell.

    Abilities:


    • Ability 1: Art can release the flames of hell over anything he touches, these black flames will eat everything and anything. This work like an active ability, dealing multitarget spell damage to an opponent, if hit will cause 68HP damage.
    • Ability 2: If wounded before Takeover is initiated, Art will regenerate at an accelerate rate and regain 5% of his HP every other post.
    • Buff:
      Partial
      Skin of Scales : 25% Health Boost
      Claws of Hell : 25% Strength Buff

      Full Takeover Buff : 30% Melee Damage Buff + 55% Speed Buff




    D-Rank Magic:



    Name: Legs of Capra
    Rank: D
    Type: Offensive, Auxiliary Partial Takeover
    Damage: 40 HP
    Range: Legs are two metres in length, can only reach as far as that.
    Speed: Can kick at 30 mps
    Duration: 3
    Downside: N/A
    Description: Arts bottom half will transform completely as Morte bestowed him with the legs of Demonic Capra. Sprouting thick coarse fur and growing in both length and muscle. They resemble the legs of a oversized goat, replacing his feet with thick hoods.  These legs are not only fast but provide a powerful kick to boot.


    Abilities:

    • Ability 1: With the appearance of a goats legs but the power of a horse behind them dome to their demonic qualities. These legs allow him to run 10% faster than normal and jump higher.
    • Buff: 10% Speed Buff / 15% Strength Buff



    Name: Thorns of Purgatory
    Rank: D
    Type: Multiple Target, Prevalent Caster
    Damage: 30 Hp if attacking multiple targets
    Range: 45 metres
    Speed: 30mps
    Duration:3
    Downside: N/A
    Description: A void opens up in both of Art’s palms, releasing long black tendril coated with sharp thorns protruding from them. These will whip and lash out at there enemies and can also be used to be them. [Requires OOC permission] A series of thorns that can be used as whips or as a means of binding his enemies.


    Name: Sinners revelation
    Rank: D
    Type:Offensive, Prevalent Caster
    Damage: Emotional /Psychological only
    Range: 30 Metres
    Speed:Instant
    Duration: 3
    Downside:N/A
    Description:The spell releases a black fog, that causes all the enemies within range to fall under an illusionary spell.  Immobilises any targets hit by the spell for one post, after the post is over they can move but the alternate effects of the spell remain in play for the remainder of its duration. Gives the victim a nightmare built of the combinations of their darkest thoughts, fears and sins. It shows them suffering in a way designed to break their mind and spirit. Allows Art to see the sin of the victim. [OOC Permission required] Doesn't require a takeover to be activated.



    Name:Beelzebub's Roar
    Rank: D+
    Type: Burst , Offensive, Auxiliary Partial Takeover
    Damage: 60 Hp
    Range: 22.5 Metres
    Speed: 25mps
    Duration: 1
    Downside: N/A
    Description: Art's eyes turn black, his mouth widened, splitting along the side of his face, his teeth grow long and sharp like a snakes. His neck turns patchy red and black, spreading over his jaw and hugging his cheeks. Gives Art the ability release a powerful roar, that can stun his enemies and release a burst of demonic energy, spraying anyone in range.


    Abilities:

    • Ability 1: Releases demonic energy from his mouth, almost like a breath only much more forceful, the sound that accompanies rattles the enemies eardrums and has a stunning effect for 1 post for anyone within range of the spell.
    • Buff: No Physical Buff







    Incubus Soul Takeover KhyzeRtP_o


    _____________________________________________________________________________________


    Incubus Soul Takeover OdNtuIpd_o
    sorano granon | solid script | aura manipulation | no longer human | bank | history
    what the hell's going on, can someone tell me please? why i'm switching faster than the channels on tv?



      Current date/time is 19th April 2019, 3:21 am