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    Incubus Soul Takeover

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    Artemis Dagger

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    Lineage : Brute of Fiore
    Position : None
    Posts : 40
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    Experience : 500

    Character Sheet
    Character Name: Artemis Dagger
    Primary Magic: Incubus Soul Takeover
    Secondary Magic:

    Incubus Soul Takeover

    Post by Artemis Dagger on 9th June 2018, 5:06 am

    Magic
    Primary Magic: Incubus Soul Takeover
    Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
    Magic Type: Takeover
    Description: When Artemis was a child, he wanted to be stronger, a lot stronger. Strong enough so that people couldn't hurt him anymore, so that his family couldn't bully him anymore about being weak. After being beaten up by some local bullies, he ran away crying. Hiding in the forest, he was stumbled upon by none other than a Demon named Morte. An Incubus that enjoys sucking the souls out of people, particularly women. However oblivious to this, when the Demon offered Art great power in exchange for saving it's life. He agreed, taking the Demon inside of him. Thus earning his Incubus Soul Takeover.

    An Incubus is a demon with a particular taste for souls, a roamer of the underworld. Very few manage to make their way to the surface of the world. Usually gets a human to open a gate into the world for them, then proceeds to roam until their body is killed or has been away from the demon world for over a thousand years. A demon can escape death by taking on a contract with a living being, living for as long as the human until it dies. Then jumping to the next. Upon allowing the user to use it's magic, they can expel the demons magically ability in the form of offensive spells. As well as taking on their physical properties in order to become much tougher than a human.


    Strengths:

    • Once takeover had been initiated, requires little focus, so he can concentrate on fighting.
    • Resistant to Dark /Demon magic as it's similar to it's own.
    • A good combination of offensive and defensive magic, ideal for combat

    Weaknesses:

    • Weak against angel or heavenly magic
    • Less long range magic available due to nature of spell
    • Difficult to control due to Morte nature, Art is hesitant to use his magic, but Morte sometimes tries to take the lead. With his evil heart, he is impossible to predict. Especially if there is a lady on the battlefield.


    Lineage:

    Lineage:
    Brute of Fiore:
    Description: A long time ago, there was a clan of warriors that drank a magical elixir to increase their physical powers. They became known as the Brutes of Fiore, they did what they liked whenever they like it and let nobody stand in their way. Then Fiore became fed up with their barbaric behavior and ordered a spy to infiltrate their hall and poison the elixir supplies. The warriors drank their elixirs the night after and noticed certain side effects. Their increased physical strength could be called upon whenever they wanted and they no longer needed the elixir, however they weren't as strong as they used to be. They were a lot less intimidating and shortly after the clan disbanded. Some descendants of the Brutes of Fiore still have the ability to call upon the gift of increased physical power and strength.
    Ability: 100% strength and 50% HP with for duration.  Passive 20% strength boost / 10% HP boost.
    Usage: Duration: 2 posts. Cooldown: 4 posts.  Cooldown increases by 2 every time it is used for the topic.  Small passive boost.


    Unique Abilities:

    • Ability:Evil akin, Due to the nature of the magic, Artemis can actually feel when an individual has evil in their heart. Part of the reason he has little trust in others, he can almost feel their degree of sin. [Requires OOC permission]
    • Ability:Suffering buff, If souls are food to Morte, then the suffering of others is a good seasoning. When Artemis surrounded by someone who is suffering, Morte can absorb that to fuel his power. If near one or two people suffering he will absorb a small degree of that to fuel his power, 1-2 people will over a passive 5% boost. The more suffering the greater the boost. Therefore if he is surrounded by a lot of suffering i.e. a warzone. His strength is buffed by 50%.
    • Ability:Demon sense, All senses are naturally heightened as Morte watches everything he does but with Demonic powers, due to their link this is shared internally. Therefore Art has a heightened sense of smell, sight, and hearing of 5% greater than the average human at all times. The senses are very much akin to those of both a snake and a bird. 


    Spells:
    D-Rank Spells:
    "Incubus Soul; Morte's Desire:

    Partial Takeovers :

    Name: Skin of scales
    Rank: D
    Type: Defensive, Takeover
    Damage: Endures 3x D-Rank spells
    Range: Covers skin all over body.
    Duration: 3
    Cooldown: 4
    Description: Upon summoning this takeover spell, Rin's skin turns black as coal, the only part of him that remains the same are his eyes and hair which are bright red in controls. There are gaps in the skin, from which smoke pores, glowing red between these cracks.

    Active: This ability works likes a shield, Can endure at least 3x attacks from D-Rank mages.
    Passive: Skin is harder and much more durable, also is painful to the touch of others, doesn't any damage. But is more like touching something scalding.
    Stat Passive: 20% Durability Boost
    Damage Threshold: If 25% of health is lost, magic disappears and enters cooldown

    Strengths:

    • Covers the entirety of his body and therefore had no blindspots

    Weaknesses:

    • Only protects Artemis, has no defensive benefits for comrades /teammates



    Name: Wings of Limbo
    Rank: D
    Type: Supportive, Takeover
    Damage:Spell does no damage.
    Range: He can fly for about an hour or until he shot down.
    Duration:3
    Cooldown:4
    Description: The muscles in his arms and shoulders thicken as black feather wings sprout from his shoulder blades. The skin around the area his shoulders and back turn black to accommodate the muscle mass required from this transformation. With a wingspan of seven metres.

    Active: Art is able to use these powerful wings to lift out the ground and fly at 60mps.
    Passive: As they work likes limbs they can also retain damage if struck.
    Stat Passive : Speed Boosts 10%
    Damage Threshold: If 50% of health is lost, magic disappears and enters cooldown

    Strengths:

    • Ability to travel a good deal quickly.
    • Good if he needs to escape

    Weaknesses:

    • Unless the opponent is aerial it is harder to make use of his close combat abilities.
    • Requires a great deal of physical exertion


    Name:Claws of hell
    Rank:D
    Type: Offensive
    Damage: Each strike lands 40hp of damage.
    Range: Limited to reach of limbs.
    Duration: 3
    Cooldown: 4
    Description: The hands and arms turn black and grow thicker in muscle mass. Protruding from his fingers are claws the size of large talons. 

    Active : Claws that can be swiped at the opponent, creating gashes in their flesh. Each blow deals 40Hp of damage. 
    Passive:Enables Art to cast Pearls of Darkness Spell
    Stat Passive: Strength buff 10%
    Damage Threshold:If 75% of health is lost, magic disappears and enters cooldown

    Strengths:

    • Ideal for close combat
    • Can be used to parry a blow
    • As magic remains linked to limbs it is easier to control

    Weaknesses:

    • Requires physical exertion from as is a combat weapon
    • Small range, useless for long distance targets
    • Magic can only travel as the limbs of the caster


    Spells:


    Name: Sinners revelation
    Rank: D
    Type:Offensive
    Damage: Emotional /Psychological only
    Range: 30 Metres
    Duration: 3
    Cooldown: 4
    Description:The spell releases a black fog, that causes all the enemies within range to fall under a illusionary spell. 

    Active:  Giving them a nightmare built of the combinations of their darkest thoughts, fears and sins. It shows them suffering in a way designed to break their mind and spirit. [Requires the agreement of participants used upon, unless characters are NPC]. Can be used as long as one partial takeover is active.
    Passive: Allows Art to see the sin of the victim.
    Stat Passive: No physical buffs.
    Damage Threshold: If 25% of health is lost, magic disappears and enters cooldown

    Strengths:

    • Allows Art to unleash a physical attack on the individual under the illusion

    Weaknesses:

    • No physical damage is done by this spell alone


    Advanced Spells:

    Name: Pearls of Darkness
    Rank: D+
    Type:Offensive
    Damage: 60HP per landed attacked.
    Range: 45 Metres
    Duration:3
    Cooldown:4
    Description: Using Morte's magic, Art is able to summon demonic energy in the form of black orbs. These orbs appear in all shapes and sizes depending on his will, and release a thin trail of smoke with these.

    Active : Art is then able to propel those spheres at his target, a sphere landing with deliver 60Hp of damage. They move to his will and can dive in and out to dodge attacks moving towards them. Like heat-seeking missiles they seek out their targets, and attempt to land a hit. Only able to be dodge effectively at last minute, or reflected away with a spell or weapon. Can only be used when the Claws of Hell partial takeover is activated.
    Passive: Can only be used if Claws of Hell activated
    Stat Passive: Strength buff 20%
    Damage Threshold: If 75% of health is lost, magic disappears and enters cooldown


    Strengths:

    • Can hit multiple targets at once

    Weaknesses:

    • Not ideal for close combat



    Last edited by Artemis Dagger on 23rd June 2018, 12:46 pm; edited 17 times in total


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    Fluffy

    Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Be On Lester's Friends List- Player -
    Lineage : Gold Rush
    Position : None
    Posts : 432
    Guild : Savage Skull Guild Master
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : None
    Experience : 14,387.5

    Character Sheet
    Character Name: Fluffy
    Primary Magic: Flames Of The Underworld
    Secondary Magic:

    Re: Incubus Soul Takeover

    Post by Fluffy on 13th June 2018, 11:04 am

    Heya I'm the fluffy kitty and I'll be your grader for today, edits are in this color.
    @Artemis Dagger wrote:Magic
    Primary Magic: Incubus Soul Takeover
    Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
    Magic Type: Takeover
    Description: When Artemis was a child, he wanted to be stronger, a lot stronger. Strong enough so that people couldn't hurt him anymore, so that his family couldn't bully him anymore about being weak. After being beaten up by some local bullies, he ran away crying. Hiding in the forest, he was stumbled upon by none other than a Demon named Morte. An Incubus that enjoys sucking the souls out of people, particularly women. However oblivious to this, when the Demon offered Art great power in exchange for saving it's life. He agreed, taking the Demon inside of him. Thus earning his Incubus Soul Takeover.

    An Incubus is a demon with a particular taste for souls, a roamer of the underworld. Very few manage to make their way to the surface of the world. Usually gets a human to open a gate into the world for them, then proceeds to roam until their body is killed or has been away from the demon world for over a thousand years. A demon can escape death by taking on a contract with a living being, living for as long as the human until it dies. Then jumping to the next. Upon allowing the user to use it's magic, they can expel the demons magically ability in the form of offensive spells. As well as taking on their physical properties in order to become much tougher than a human.


    Strengths:

    • Once takeover had been initiated, requires little focus, so he can concentrate on fighting.
    • Resistant to Dark /Demon magic as it's similar to it's own.
    • A good combination of offensive and defensive magic, ideal for combat

    Weaknesses:

    • Weak against angel or heavenly magic
    • Less long range magic available due to nature of spell
    • Difficult to control due to Morte nature, Art is hesitant to use his magic, but Morte sometimes tries to take the lead. With his evil heart, he is impossible to predict. Especially if there is a lady on the battlefield.


    Lineage:

    Lineage:
    Brute of Fiore:
    Description: A long time ago, there was a clan of warriors that drank a magical elixir to increase their physical powers. They became known as the Brutes of Fiore, they did what they liked whenever they like it and let nobody stand in their way. Then Fiore became fed up with their barbaric behavior and ordered a spy to infiltrate their hall and poison the elixir supplies. The warriors drank their elixirs the night after and noticed certain side effects. Their increased physical strength could be called upon whenever they wanted and they no longer needed the elixir, however they weren't as strong as they used to be. They were a lot less intimidating and shortly after the clan disbanded. Some descendants of the Brutes of Fiore still have the ability to call upon the gift of increased physical power and strength.
    Ability: 100% strength and 50% HP with for duration.  Passive 20% strength boost / 10% HP boost.
    Usage: Duration: 2 posts. Cooldown: 4 posts.  Cooldown increases by 2 every time it is used for the topic.  Small passive boost.


    Unique Abilities:

    • Ability:Evil akin, Due to the nature of the magic, Artemis can actually feel when an individual has evil in their heart. Part of the reason he has little trust in others, he can almost feel their degree of sin. Note that you wil require the ooc permission of other players to use this on their characters.
    • Ability:Suffering buff, If souls are food to Morte, then the suffering of others is a good seasoning. When Artemis surrounded by someone who is suffering, Morte can absorb that to fuel his power. Therefore if he is surrounded by a lot of suffering i.e. a warzone. His strength is buffed by 50%. This can stay as it is, I just wanted to mention that it could also be made passive to be effective at all times if you edited it some.
    • Ability:Demon sense, All senses are naturally heightened as Morte watches everything he does but with Demonic powers, due to their link this is shared internally. Therefore Art has a heightened sense of smell, sight, hearing etc. This is very general so it would be greatly appreciated if you can detail exactly how those senses are heightened. For example, do these senses take after a certain animal, or what is the range they're effective within?


    Spells:
    D-Rank Spells:


    Partial Takeovers:



    • Name: Skin of scales
      Rank: D
      Type: Defensive, Takeover
      Damage: Endures 3x D-Rank spells
      Range: Covers skin all over body.
      Duration: 3
      Cooldown: 4
      Description: Upon summoning this takeover spell, Rin's skin turns black as coal, the only part of him that remains the same are his eyes and hair which are bright red in controls. There are gaps in the skin, from which smoke pores, glowing red between these cracks. This skin is much harder and more durable that human skin. Therefore can endure attacks from D-Rank mages well. 
      Strengths:

      • Covers the entirety of his body and therefore had no blindspots

      Weaknesses:

      • Only protects Artemis, has no defensive benefits for comrades /teammates.



    • Name: Wings of Limbo
      Rank: D
      Type: Supportive, Takeover
      Damage:Spell does no damage.
      Range: He can fly for about an hour or until he shot down.
      Duration:3
      Cooldown:4
      Description: The muscles in his arms and shoulders thicken as black feather wings sprout from his shoulder blades. The skin around the area his shoulders and back turn black to accommodate the muscle mass required from this transformation. With a wingspan of seven metres, Art is able to use these powerful wings to lift out the ground and fly at 60mps.
      Strengths:

      • Ability to travel a good deal quickly.
      • Good if he needs to escape

      Weaknesses:

      • Unless the opponent is aerial it is harder to make use of his close combat abilities.
      • Requires a great deal of physical exertion





    • Name:Claws of hell
      Rank:D
      Type: Offensive
      Damage: Each strike lands 40hp of damage.
      Range: Limited to reach of limbs.
      Duration: 3
      Cooldown: 4
      Description: The hands and arms turn black and grow thicker in muscle mass. Protruding from his fingers are claws the size of large talons. These can be swiped at the opponent, creating gashes in their flesh. Each blow deals 40Hp of damage.
      Strengths:

      • Ideal for close combat
      • Can be used to parry a blow
      • As magic remains linked to limbs it is easier to control

      Weaknesses:

      • Requires physical exertion from as is a combat weapon
      • Small range, useless for long distance targets
      • Magic can only travel as the limbs of the caster






    Spells:


    • Name: Sinners revelation
      Rank: D
      Type:Offensive
      Damage: Emotional /Psychological only
      Range: 30 Metres
      Duration: 3
      Cooldown: 4
      Description:The spell releases a black fog, that causes all the enemies within range to fall under a illusionary spell. Giving them a nightmare built of the combinations of their darkest thoughts, fears and sins. It shows them suffering in a way designed to break their mind and spirit. [Requires the agreement of participants used upon, unless characters are NPC]
      Strengths:

      • Allows Art to unleash a physical attack on the individual under the illusion

      Weaknesses:

      • No physical damage is done by this spell alone




    Advanced Spells:


    • Name: Pearls of Darkness
      Rank: D+
      Type:Offensive
      Damage: 60HP per landed attacked.
      Range: 45 Metres
      Duration:3
      Cooldown:4
      Description: Using Morte's magic, Art is able to summon demonic energy in the form of black orbs. These orbs appear in all shapes and sizes depending on his will, and release a thin trail of smoke with these. Art is then able to propel those spheres at his target, a sphere landing with deliver 60Hp of damage. They move to his will and can dive in and out to dodge attacks moving towards them. Like heat-seeking missiles they seek out their targets, and attempt to land a hit. Only able to be dodge effectively at last minute, or reflected away with a spell or weapon.
      Strengths:

      • Can hit multiple targets at once

      Weaknesses:

      • Not ideal for close combat




    Please refer to the takeover rules in this thread
    https://www.fairytail-rp.com/t23490-magic-and-spell-rules
    on the first at the bottom of it between slayers and summons, once the spells match those rules I will formally grade the spells, right now none of these spells follow takeover rules.



    ___________________________________________________________________
     Nyx LuxEquipmentPrimarySecondaryTetariy

    ★  You Created Me, Something I Would Have Never Seen.  ★
    avatar
    Artemis Dagger

    Player -
    Lineage : Brute of Fiore
    Position : None
    Posts : 40
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 500

    Character Sheet
    Character Name: Artemis Dagger
    Primary Magic: Incubus Soul Takeover
    Secondary Magic:

    Re: Incubus Soul Takeover

    Post by Artemis Dagger on 15th June 2018, 3:56 am

    I've given it ago, please review and let me know if I need to make any further amendments.


    ___________________________________________________________________
    avatar
    Fluffy

    Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Be On Lester's Friends List- Player -
    Lineage : Gold Rush
    Position : None
    Posts : 432
    Guild : Savage Skull Guild Master
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : None
    Experience : 14,387.5

    Character Sheet
    Character Name: Fluffy
    Primary Magic: Flames Of The Underworld
    Secondary Magic:

    Re: Incubus Soul Takeover

    Post by Fluffy on 20th June 2018, 6:13 am

    Still in this color.

    @Artemis Dagger wrote:Magic
    Primary Magic: Incubus Soul Takeover
    Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
    Magic Type: Takeover
    Description: When Artemis was a child, he wanted to be stronger, a lot stronger. Strong enough so that people couldn't hurt him anymore, so that his family couldn't bully him anymore about being weak. After being beaten up by some local bullies, he ran away crying. Hiding in the forest, he was stumbled upon by none other than a Demon named Morte. An Incubus that enjoys sucking the souls out of people, particularly women. However oblivious to this, when the Demon offered Art great power in exchange for saving it's life. He agreed, taking the Demon inside of him. Thus earning his Incubus Soul Takeover.

    An Incubus is a demon with a particular taste for souls, a roamer of the underworld. Very few manage to make their way to the surface of the world. Usually gets a human to open a gate into the world for them, then proceeds to roam until their body is killed or has been away from the demon world for over a thousand years. A demon can escape death by taking on a contract with a living being, living for as long as the human until it dies. Then jumping to the next. Upon allowing the user to use it's magic, they can expel the demons magically ability in the form of offensive spells. As well as taking on their physical properties in order to become much tougher than a human.


    Strengths:

    • Once takeover had been initiated, requires little focus, so he can concentrate on fighting.
    • Resistant to Dark /Demon magic as it's similar to it's own.
    • A good combination of offensive and defensive magic, ideal for combat

    Weaknesses:

    • Weak against angel or heavenly magic
    • Less long range magic available due to nature of spell
    • Difficult to control due to Morte nature, Art is hesitant to use his magic, but Morte sometimes tries to take the lead. With his evil heart, he is impossible to predict. Especially if there is a lady on the battlefield.


    Lineage:

    Lineage:
    Brute of Fiore:
    Description: A long time ago, there was a clan of warriors that drank a magical elixir to increase their physical powers. They became known as the Brutes of Fiore, they did what they liked whenever they like it and let nobody stand in their way. Then Fiore became fed up with their barbaric behavior and ordered a spy to infiltrate their hall and poison the elixir supplies. The warriors drank their elixirs the night after and noticed certain side effects. Their increased physical strength could be called upon whenever they wanted and they no longer needed the elixir, however they weren't as strong as they used to be. They were a lot less intimidating and shortly after the clan disbanded. Some descendants of the Brutes of Fiore still have the ability to call upon the gift of increased physical power and strength.
    Ability: 100% strength and 50% HP with for duration.  Passive 20% strength boost / 10% HP boost.
    Usage: Duration: 2 posts. Cooldown: 4 posts.  Cooldown increases by 2 every time it is used for the topic.  Small passive boost.


    Unique Abilities:

    • Ability:Evil akin, Due to the nature of the magic, Artemis can actually feel when an individual has evil in their heart. Part of the reason he has little trust in others, he can almost feel their degree of sin. [Requires OOC permission]
    • Ability:Suffering buff, If souls are food to Morte, then the suffering of others is a good seasoning. When Artemis surrounded by someone who is suffering, Morte can absorb that to fuel his power. If near one or two people suffering he will absorb a small degree of that to fuel his power, 1-2 people will over a passive 5% boost. The more suffering the greater the boost. Therefore if he is surrounded by a lot of suffering i.e. a warzone. His strength is buffed by 50%.
    • Ability:Demon sense, All senses are naturally heightened as Morte watches everything he does but with Demonic powers, due to their link this is shared internally. Therefore Art has a heightened sense of smell, sight, and hearing of 5% greater than the average human at all times. The senses are very much akin to those of both a snake and a bird. 


    Spells:
    D-Rank Spells:


    Partial Takeovers:



    • Name: Skin of scales
      Rank: D
      Type: Defensive, Takeover
      Damage: Endures 3x D-Rank spells
      Range: Covers skin all over body.
      Duration: 3
      Cooldown: 4
      Description: Upon summoning this takeover spell, Rin's skin turns black as coal, the only part of him that remains the same are his eyes and hair which are bright red in controls. There are gaps in the skin, from which smoke pores, glowing red between these cracks. This skin is much harder and more durable that human skin. 



    • Passive: Therefore can endure at least 3x attacks from D-Rank mages.
    • 20% Durability Boost
    • Strengths:

      • Covers the entirety of his body and therefore had no blindspots

      Weaknesses:

      • Only protects Artemis, has no defensive benefits for comrades /teammates



      • If 25% of health is lost, magic disappears and enters cooldown






    • Name: Wings of Limbo
      Rank: D
      Type: Supportive, Takeover
      Damage:Spell does no damage.
      Range: He can fly for about an hour or until he shot down.
      Duration:3
      Cooldown:4
      Description: The muscles in his arms and shoulders thicken as black feather wings sprout from his shoulder blades. The skin around the area his shoulders and back turn black to accommodate the muscle mass required from this transformation. With a wingspan of seven metres.



    • Passive:  Art is able to use these powerful wings to lift out the ground and fly at 60mps.
    • Passive Buff : Speed Boosts 10%



    • Strengths:

      • Ability to travel a good deal quickly.
      • Good if he needs to escape

      Weaknesses:

      • Unless the opponent is aerial it is harder to make use of his close combat abilities.
      • Requires a great deal of physical exertion





    • Name:Claws of hell
      Rank:D
      Type: Offensive
      Damage: Each strike lands 40hp of damage.
      Range: Limited to reach of limbs.
      Duration: 3
      Cooldown: 4
      Description: The hands and arms turn black and grow thicker in muscle mass. Protruding from his fingers are claws the size of large talons. 



    • Active : These can be swiped at the opponent, creating gashes in their flesh. Each blow deals 40Hp of damage. 
    • Passive : Enables Art to cast Pearls of Darkness Spell



    • Strengths:

      • Ideal for close combat
      • Can be used to parry a blow
      • As magic remains linked to limbs it is easier to control

      Weaknesses:

      • Requires physical exertion from as is a combat weapon
      • Small range, useless for long distance targets
      • Magic can only travel as the limbs of the caster






    Spells:


    • Name: Sinners revelation
      Rank: D
      Type:Offensive
      Damage: Emotional /Psychological only
      Range: 30 Metres
      Duration: 3
      Cooldown: 4
      Description:The spell releases a black fog, that causes all the enemies within range to fall under a illusionary spell. Giving them a nightmare built of the combinations of their darkest thoughts, fears and sins. It shows them suffering in a way designed to break their mind and spirit. [Requires the agreement of participants used upon, unless characters are NPC]. Can be used as long as one partial takeover is active. 
      Strengths:

      • Allows Art to unleash a physical attack on the individual under the illusion

      Weaknesses:

      • No physical damage is done by this spell alone




    Advanced Spells:


    • Name: Pearls of Darkness
      Rank: D+
      Type:Offensive
      Damage: 60HP per landed attacked.
      Range: 45 Metres
      Duration:3
      Cooldown:4
      Description: Using Morte's magic, Art is able to summon demonic energy in the form of black orbs. These orbs appear in all shapes and sizes depending on his will, and release a thin trail of smoke with these. Art is then able to propel those spheres at his target, a sphere landing with deliver 60Hp of damage. They move to his will and can dive in and out to dodge attacks moving towards them. Like heat-seeking missiles they seek out their targets, and attempt to land a hit. Only able to be dodge effectively at last minute, or reflected away with a spell or weapon. Can only be used when the Claws of Hell partial takeover is activated. 
      Strengths:

      • Can hit multiple targets at once

      Weaknesses:

      • Not ideal for close combat



      • Can only be used if Claws of Hell activated




    Still missed a few, some of these don't have complete sets of active, passive and stat passive. Please update so that they have all three if they are partial takeovers. Also ensure each partial has an HP threshold where it fails if you become too damaged.


    ___________________________________________________________________
     Nyx LuxEquipmentPrimarySecondaryTetariy

    ★  You Created Me, Something I Would Have Never Seen.  ★
    avatar
    Artemis Dagger

    Player -
    Lineage : Brute of Fiore
    Position : None
    Posts : 40
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 500

    Character Sheet
    Character Name: Artemis Dagger
    Primary Magic: Incubus Soul Takeover
    Secondary Magic:

    Re: Incubus Soul Takeover

    Post by Artemis Dagger on 21st June 2018, 3:14 pm

    okay, forgive me, I think, I may have finally got this, sort of. Sorry it's taken so long.


    ___________________________________________________________________

      Current date/time is 25th June 2018, 8:58 am