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    Incubus Soul Takeover

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    Artemis Dagger

    Player -
    Lineage : Brute of Fiore
    Position : None
    Posts : 165
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    Character Sheet
    Character Name: Artemis Dagger
    Primary Magic: Incubus Soul Takeover
    Secondary Magic:

    Incubus Soul Takeover

    Post by Artemis Dagger on 9th June 2018, 5:06 am

    Magic
    Primary Magic: Incubus Soul Takeover
    Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
    Magic Type: Takeover / Caster
    Description: When Artemis was a child, he wanted to be stronger, a lot stronger. Strong enough so that people couldn't hurt him anymore, so that his family couldn't bully him anymore about being weak. After being beaten up by some local bullies, he ran away crying. Hiding in the forest, he was stumbled upon by none other than a Demon named Morte. An Incubus that enjoys sucking the souls out of people, particularly women. However oblivious to this, when the Demon offered Art great power in exchange for saving it's life. He agreed, taking the Demon inside of him. Thus earning his Incubus Soul Takeover.

    An Incubus is a demon with a particular taste for souls, a roamer of the underworld. Very few manage to make their way to the surface of the world. Usually gets a human to open a gate into the world for them, then proceeds to roam until their body is killed or has been away from the demon world for over a thousand years. A demon can escape death by taking on a contract with a living being, living for as long as the human until it dies. Then jumping to the next. Upon allowing the user to use it's magic, they can expel the demons magically ability in the form of offensive spells. As well as taking on their physical properties in order to become much tougher than a human.


    Strengths:

    • Once takeover had been initiated, requires little focus, so he can concentrate on fighting.
    • Resistant to Dark /Demon magic as it's similar to it's own.
    • A good combination of offensive and defensive magic, ideal for combat

    Weaknesses:

    • Weak against angel or heavenly magic
    • Less long range magic available due to nature of spell
    • Difficult to control due to Morte nature, Art is hesitant to use his magic, but Morte sometimes tries to take the lead. With his evil heart, he is impossible to predict. Especially if there is a lady on the battlefield.


    Lineage:

    Lineage:
    Brute of Fiore:
    Description: A long time ago, there was a clan of warriors that drank a magical elixir to increase their physical powers. They became known as the Brutes of Fiore, they did what they liked whenever they like it and let nobody stand in their way. Then Fiore became fed up with their barbaric behavior and ordered a spy to infiltrate their hall and poison the elixir supplies. The warriors drank their elixirs the night after and noticed certain side effects. Their increased physical strength could be called upon whenever they wanted and they no longer needed the elixir, however they weren't as strong as they used to be. They were a lot less intimidating and shortly after the clan disbanded. Some descendants of the Brutes of Fiore still have the ability to call upon the gift of increased physical power and strength.
    Ability: 100% strength and 50% HP with for duration.  Passive 20% strength boost / 10% HP boost.
    Usage: Duration: 2 posts. Cooldown: 4 posts.  Cooldown increases by 2 every time it is used for the topic.  Small passive boost.


    Unique Abilities:

    • Ability:Evil akin, Due to the nature of the magic, Artemis can actually feel when an individual has evil in their heart. Part of the reason he has little trust in others, he can almost feel their degree of sin. [Requires OOC permission]
    • Ability:Suffering buff, If souls are food to Morte, then the suffering of others is a good seasoning. When Artemis surrounded by someone who is suffering, Morte can absorb that to fuel his power. If near one or two people suffering he will absorb a small degree of that to fuel his power, 1-2 people will over a passive 5% boost. The more suffering the greater the boost. Therefore if he is surrounded by a lot of suffering i.e. a warzone. His strength is buffed by 40%.
    • Ability:Demon sense, All senses are naturally heightened as Morte watches everything he does but with Demonic powers, due to their link this is shared internally. Therefore Art has a heightened sense of smell, sight, and hearing of 5% greater than the average human at all times. The senses are very much akin to those of both a snake and a bird. 
    • Ability:Soul sucking, If HP falls below 50% Morte has the ability to take a living being, even on the brink of death and suck out it's soul. This replenishes Art's Hp by a full rank in damage. [Can only be used on NPCS unless has OOC permsion.]



    Spells:
    Signature Spells:
    Signature Spells:


    Name: Pearls of Darkness
    Rank: C
    Type:Offensive, Prevalent Caster
    Damage: 45HP per landed attacked, can be done once per post
    Range: 90 metres
    Speed:  65 mps
    Duration: 6
    Cooldown:7
    Downside:
    Description: Using Morte's magic, Art is able to summon demonic energy in the form of black orbs. These orbs appear in all shapes and sizes depending on his will, and release a thin trail of smoke with these.

    Strengths:

    • Can hit multiple targets at once

    Weaknesses:

    • Not ideal for close combat

    Abilities:

    • Ability 1: Art is then able to propel those spheres at his target, a sphere landing with deliver 60Hp of damage. They move to his will and can dive in and out to dodge attacks moving towards them. Like heat-seeking missiles they seek out their targets, and attempt to land a hit. Only able to be dodge effectively at last minute, or reflected away with a spell or weapon. Doesn't require takeover to be active as he pools the magic from Morte who lies within him.
    • Buff: N/A


    Name: Demonic Whirlwind
    Rank: D
    Type:  Offensive, Area of effect, Prevalent Caster
    Damage: 20 HP Per Post 
    Range: 30 Metres
    Speed: 15 Mps
    Duration: 3
    Cooldown: 4
    Downside: N/A
    Description: Demonic energy is released from Art's body, causing the air around him to glow red, with dark shadows darting around him. This energy will begin to spin , growing faster and spread out further. Hitting anyone within it's range. It looks like a large black and red whirlwind.
    Strengths: 

    • Can attack multiple enemies at once


    Weaknesses: 

    • Doesn't distinguish between friend or foe, if you are in range, you will be hit


    Abilities: The abilities this Takeover spell has.

    • Ability 1: The Demonic Energy is manipulated to spin around him, damaging anyone that isn't him as long as they are standing in the area. This energy will move will him, so if he walks, the area of effect will move with him. Dealing 20HP to anyone that is hit, also works as a shield of sorts. 
    • Buff: N/A





    D-Rank Spells:
    "D-Rank Magic:


    Name: Tail of the Void
    Rank: D
    Type: Offensive/ Single Target / Auxiliary Partial Takeover
    Damage: 40HP
    Range: Extends up to 3 metres from his body
    Speed: Can swish back and forth at 30mps
    Duration: 3
    Cooldown: 4
    Downside: N/A
    Description: From the base of Arts spine grows a large tail, resembling one of an oversized lizard. Black and scaly but also with long horns protruding out of them. He can use this tail to attack his enemies. When he runs the tail swishing back and forth, increasing his speed.
    Strengths:

    • Good for protecting him from enemies behind him

    Weaknesses:

    • Has less reach around the front than the back

    Abilities: The abilities this Takeover spell has.

    • Ability 1: This tail can deal 40HP damage when swung around hitting a single target at a time, however the reach is better when an enemy is behind him.
    • Buff: Speed buff 25%


    Name: Legs of Capra
    Rank: D
    Type: Offensive, Auxiliary Partial Takeover
    Damage: 40 HP
    Range: Legs are two metres in length, can only reach as far as that.
    Speed: Can kick at 30 mps
    Duration: 3
    Cooldown:4
    Downside: N/A
    Description: Arts bottom half will transform completely as Morte bestowed him with the legs of Demonic Capra. Sprouting thick coarse fur and growing in both length and muscle. They resemble the legs of a oversized goat, replacing his feet with thick hoods.  These legs are not only fast but provide a powerful kick to boot.
    Strengths:

    Weaknesses:

    • Will tear any trousers he’s wearing


    Abilities: The abilities this Takeover spell has.

    • Ability 1: With the appearance of a goats legs but the power of a horse behind them dome to their demonic qualities. These legs allow him to run 10% faster than normal and jump higher.
    • Buff: 10% Speed Buff / 15% Strength Buff





    Name: Thorns of Purgatory
    Rank: D
    Type: Multiple Target, Prevalent Caster
    Damage: 30 Hp if attacking multiple targets
    Range: 45 metres
    Speed: 30mps
    Duration:3
    Cooldown:4
    Downside: N/A
    Description: A void opens up in both of Art’s palms, releasing long black tendril coated with sharp thorns protruding from them. These will whip and lash out at there enemies and can also be used to be them. [Requires OOC permission]
    Strengths:

    • Can attack multiple targets at once



    Weaknesses: 

    • Cannot be used against long distance targets


    Abilities: 


    • Ability 1: A series of thorns that can be used as whips or as a means of binding his enemies.
    • Buff: Speed buff 25%






    Name: Sinners revelation
    Rank: D
    Type:Offensive, Prevalent Caster
    Damage: Emotional /Psychological only
    Range: 30 Metres
    Speed:Instant
    Duration: 3
    Cooldown: 4
    Downside:N/A
    Description:The spell releases a black fog, that causes all the enemies within range to fall under a illusionary spell. 

    Strengths:

    • Allows Art to unleash a physical attack on the individual under the illusion

    Weaknesses:

    • No physical damage is done by this spell alone

    Abilities: The abilities this Takeover spell has.

    • Ability 1:  Giving them a nightmare built of the combinations of their darkest thoughts, fears and sins. It shows them suffering in a way designed to break their mind and spirit. [Requires the agreement of participants used upon, unless characters are NPC]. Can be used as long as one partial takeover is active. Allows Art to see the sin of the victim. Doesn't require a takeover to be activated.
    • Buff: No physical buffs.

     


    Name:Beelzebub's Roar
    Rank: D+
    Type: Burst , Offensive, Auxiliary Partial Takeover
    Damage: 60 Hp
    Range: 22.5 Metres
    Speed: 25mps
    Duration: 1
    Cooldown: 2
    Downside: N/A
    Description: Art's eyes turn black, his mouth widened, splitting along the side of his face, his teeth grow long and sharp like a snakes. His neck turns patchy red and black, spreading over his jaw and hugging his cheeks. Gives Art the ability release a powerful roar, that can stun his enemies and release a burst of demonic energy, spraying anyone in range.

    Strengths:

    • Can still use his hands and legs to fight whilst using spell.


    Weaknesses:

    • Cannot be used to fight long range


    Abilities:

    • Ability 1: Releases demonic energy from his mouth, almost like a breath only much more forceful, the sound that accompanies rattles the enemies eardrums and has a stunning effect for 1 post for anyone within range of the spell.
    • Buff: No Physical Buff





    C-Ranked Spells
    C-Ranked Magic:


    Name:Claws of hell
    Rank:  C
    Type: Offensive, Auxiliary Partial Takeover
    Damage: Each strike lands 45hp of damage.
    Range: Limited to reach of limbs.
    Speed:
    Duration: 5
    Cooldown: 6
    Downside: N/A
    Description: The hands and arms turn black and grow thicker in muscle mass. Protruding from his fingers are claws the size of large talons.


    Strengths:

    • Ideal for close combat
    • Can be used to parry a blow
    • As magic remains linked to limbs it is easier to control

    Weaknesses:

    • Requires physical exertion from as is a combat weapon
    • Small range, useless for long distance targets
    • Magic can only travel as the limbs of the caster

    Abilities:

    • Ability 1: Claws that can be swiped at the opponent, creating gashes in their flesh. Each blow deals 45Hp of damage.
    • Buff: Strength buff 25%


    Name: Skin of scales
    Rank: C
    Type: Defensive, Auxiliary Partial Takeover
    Damage: Endures 3x C-Rank spells
    Range: Covers skin all over body.
    Speed:
    Duration: 5
    Cooldown: 6
    Downside:
    Description: Upon summoning this takeover spell, Rin's skin turns black as coal, the only part of him that remains the same are his eyes and hair which are bright red in controls. There are gaps in the skin, from which smoke pores, glowing red between these cracks. Skin is harder and much more durable, also is painful to the touch of others, doesn't any damage. But is more like touching something scalding.
    Strengths:

    • Covers the entirety of his body and therefore had no blindspots

    Weaknesses:

    • Only protects Artemis, has no defensive benefits for comrades /teammates

    Abilities: The abilities this Takeover spell has.

    • Ability 1: This ability works likes a shield, Can endure at least 3x attacks from C-Rank mages.
    • Buff: 25% Health Boost



    Name: Wings of Limbo
    Rank: C
    Type: Supportive, Auxiliary Partial Takeover
    Damage:Spell does no damage.
    Range: He can fly for about an hour or until he shot down.
    Speed:
    Duration:5
    Cooldown:6
    Downside:N/A
    Description: The muscles in his arms and shoulders thicken as black feather wings sprout from his shoulder blades. The skin around the area his shoulders and back turn black to accommodate the muscle mass required from this transformation. With a wingspan of seven metres.

    Strengths:

    • Ability to travel a good deal quickly.
    • Good if he needs to escape

    Weaknesses:

    • Unless the opponent is aerial it is harder to make use of his close combat abilities.
    • Requires a great deal of physical exertion
    • As they work likes limbs they can also retain damage if struck.

    Abilities: The abilities this Takeover spell has.

    • Ability 1: Art is able to use these powerful wings to lift out the ground and fly. If doing a dash Art can fly at 30mps for up to 30metres. Can be used once per post.
    • Buff: Speed Buff 25%



    Name: Morte's Desire
    Rank:C+
    Type: Offensive / Auxilliary Full Takeover
    Damage: Normal Melee damage + 50%
    Range: N/A
    Speed: Normal Character Speed + 50 %
    Duration: 6
    Cooldown: 7
    Downside: N/A
    Description: Art takes a form similar to that of Morte's when they met, black scaly skin all over him body. Growing an extra four foot in height, his body is thin and gangly. He nostril become slits and his eyes turn completely black, the whites of his eyes gone completely. His teeth elongate to a set of serpent like fangs, only there are rows and rows of them, long enough to tear out a hearty chunk of flesh. His body emanates with black smoke, and is hot to the touch. A combination of Skin of scales, and Claws of Hell.
    Strengths:

    • Much larger than normal enemies and therefore overpowering
    • Can move at a much faster speed than normal due to his elongated limbs

    Weaknesses:

    • His control over his mind is weakened due to him having to relinquish more control over to Morte. He becomes cruel and sadistic and would do things that Art wouldn't necessarily want him to.
    • Only benefits close range combat


    [size=12]Abilities: /size]

    • Ability 1: Art can release the flames of hell over anything he touches, these black flames will eat everything and anything. Causes additional 68HP damage to his opponent.
    • Ability 2: If wounded before Takeover is initiated, Art will regenerate at an accelerate rate and regain 5% of his HP every other post.
    • Buff: 25% + 25% = 50% Strength Increase, 25% + 25% = 50% Speed Increase,




    Last edited by Artemis Dagger on 4th August 2018, 3:47 pm; edited 49 times in total


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    Fluffy

    Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Be On Lester's Friends List- Player -
    Lineage : ★ Roaring Rage Of The Resurrected ★
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    Posts : 570
    Guild : Nightmare
    Cosmic Coins : 0
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    Experience : 14,387.5

    Character Sheet
    Character Name: Fluffy
    Primary Magic: Flames Of The Underworld
    Secondary Magic:

    Re: Incubus Soul Takeover

    Post by Fluffy on 13th June 2018, 11:04 am

    Heya I'm the fluffy kitty and I'll be your grader for today, edits are in this color.
    @Artemis Dagger wrote:Magic
    Primary Magic: Incubus Soul Takeover
    Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
    Magic Type: Takeover
    Description: When Artemis was a child, he wanted to be stronger, a lot stronger. Strong enough so that people couldn't hurt him anymore, so that his family couldn't bully him anymore about being weak. After being beaten up by some local bullies, he ran away crying. Hiding in the forest, he was stumbled upon by none other than a Demon named Morte. An Incubus that enjoys sucking the souls out of people, particularly women. However oblivious to this, when the Demon offered Art great power in exchange for saving it's life. He agreed, taking the Demon inside of him. Thus earning his Incubus Soul Takeover.

    An Incubus is a demon with a particular taste for souls, a roamer of the underworld. Very few manage to make their way to the surface of the world. Usually gets a human to open a gate into the world for them, then proceeds to roam until their body is killed or has been away from the demon world for over a thousand years. A demon can escape death by taking on a contract with a living being, living for as long as the human until it dies. Then jumping to the next. Upon allowing the user to use it's magic, they can expel the demons magically ability in the form of offensive spells. As well as taking on their physical properties in order to become much tougher than a human.


    Strengths:

    • Once takeover had been initiated, requires little focus, so he can concentrate on fighting.
    • Resistant to Dark /Demon magic as it's similar to it's own.
    • A good combination of offensive and defensive magic, ideal for combat

    Weaknesses:

    • Weak against angel or heavenly magic
    • Less long range magic available due to nature of spell
    • Difficult to control due to Morte nature, Art is hesitant to use his magic, but Morte sometimes tries to take the lead. With his evil heart, he is impossible to predict. Especially if there is a lady on the battlefield.


    Lineage:

    Lineage:
    Brute of Fiore:
    Description: A long time ago, there was a clan of warriors that drank a magical elixir to increase their physical powers. They became known as the Brutes of Fiore, they did what they liked whenever they like it and let nobody stand in their way. Then Fiore became fed up with their barbaric behavior and ordered a spy to infiltrate their hall and poison the elixir supplies. The warriors drank their elixirs the night after and noticed certain side effects. Their increased physical strength could be called upon whenever they wanted and they no longer needed the elixir, however they weren't as strong as they used to be. They were a lot less intimidating and shortly after the clan disbanded. Some descendants of the Brutes of Fiore still have the ability to call upon the gift of increased physical power and strength.
    Ability: 100% strength and 50% HP with for duration.  Passive 20% strength boost / 10% HP boost.
    Usage: Duration: 2 posts. Cooldown: 4 posts.  Cooldown increases by 2 every time it is used for the topic.  Small passive boost.


    Unique Abilities:

    • Ability:Evil akin, Due to the nature of the magic, Artemis can actually feel when an individual has evil in their heart. Part of the reason he has little trust in others, he can almost feel their degree of sin. Note that you wil require the ooc permission of other players to use this on their characters.
    • Ability:Suffering buff, If souls are food to Morte, then the suffering of others is a good seasoning. When Artemis surrounded by someone who is suffering, Morte can absorb that to fuel his power. Therefore if he is surrounded by a lot of suffering i.e. a warzone. His strength is buffed by 50%. This can stay as it is, I just wanted to mention that it could also be made passive to be effective at all times if you edited it some.
    • Ability:Demon sense, All senses are naturally heightened as Morte watches everything he does but with Demonic powers, due to their link this is shared internally. Therefore Art has a heightened sense of smell, sight, hearing etc. This is very general so it would be greatly appreciated if you can detail exactly how those senses are heightened. For example, do these senses take after a certain animal, or what is the range they're effective within?


    Spells:
    D-Rank Spells:


    Partial Takeovers:



    • Name: Skin of scales
      Rank: D
      Type: Defensive, Takeover
      Damage: Endures 3x D-Rank spells
      Range: Covers skin all over body.
      Duration: 3
      Cooldown: 4
      Description: Upon summoning this takeover spell, Rin's skin turns black as coal, the only part of him that remains the same are his eyes and hair which are bright red in controls. There are gaps in the skin, from which smoke pores, glowing red between these cracks. This skin is much harder and more durable that human skin. Therefore can endure attacks from D-Rank mages well. 
      Strengths:

      • Covers the entirety of his body and therefore had no blindspots

      Weaknesses:

      • Only protects Artemis, has no defensive benefits for comrades /teammates.



    • Name: Wings of Limbo
      Rank: D
      Type: Supportive, Takeover
      Damage:Spell does no damage.
      Range: He can fly for about an hour or until he shot down.
      Duration:3
      Cooldown:4
      Description: The muscles in his arms and shoulders thicken as black feather wings sprout from his shoulder blades. The skin around the area his shoulders and back turn black to accommodate the muscle mass required from this transformation. With a wingspan of seven metres, Art is able to use these powerful wings to lift out the ground and fly at 60mps.
      Strengths:

      • Ability to travel a good deal quickly.
      • Good if he needs to escape

      Weaknesses:

      • Unless the opponent is aerial it is harder to make use of his close combat abilities.
      • Requires a great deal of physical exertion





    • Name:Claws of hell
      Rank:D
      Type: Offensive
      Damage: Each strike lands 40hp of damage.
      Range: Limited to reach of limbs.
      Duration: 3
      Cooldown: 4
      Description: The hands and arms turn black and grow thicker in muscle mass. Protruding from his fingers are claws the size of large talons. These can be swiped at the opponent, creating gashes in their flesh. Each blow deals 40Hp of damage.
      Strengths:

      • Ideal for close combat
      • Can be used to parry a blow
      • As magic remains linked to limbs it is easier to control

      Weaknesses:

      • Requires physical exertion from as is a combat weapon
      • Small range, useless for long distance targets
      • Magic can only travel as the limbs of the caster






    Spells:


    • Name: Sinners revelation
      Rank: D
      Type:Offensive
      Damage: Emotional /Psychological only
      Range: 30 Metres
      Duration: 3
      Cooldown: 4
      Description:The spell releases a black fog, that causes all the enemies within range to fall under a illusionary spell. Giving them a nightmare built of the combinations of their darkest thoughts, fears and sins. It shows them suffering in a way designed to break their mind and spirit. [Requires the agreement of participants used upon, unless characters are NPC]
      Strengths:

      • Allows Art to unleash a physical attack on the individual under the illusion

      Weaknesses:

      • No physical damage is done by this spell alone




    Advanced Spells:


    • Name: Pearls of Darkness
      Rank: D+
      Type:Offensive
      Damage: 60HP per landed attacked.
      Range: 45 Metres
      Duration:3
      Cooldown:4
      Description: Using Morte's magic, Art is able to summon demonic energy in the form of black orbs. These orbs appear in all shapes and sizes depending on his will, and release a thin trail of smoke with these. Art is then able to propel those spheres at his target, a sphere landing with deliver 60Hp of damage. They move to his will and can dive in and out to dodge attacks moving towards them. Like heat-seeking missiles they seek out their targets, and attempt to land a hit. Only able to be dodge effectively at last minute, or reflected away with a spell or weapon.
      Strengths:

      • Can hit multiple targets at once

      Weaknesses:

      • Not ideal for close combat




    Please refer to the takeover rules in this thread
    https://www.fairytail-rp.com/t23490-magic-and-spell-rules
    on the first at the bottom of it between slayers and summons, once the spells match those rules I will formally grade the spells, right now none of these spells follow takeover rules.



    _____________________________________________________________________________________

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    ★  You Created Me, Something I Would Have Never Seen.  ★
    avatar
    Artemis Dagger

    Player -
    Lineage : Brute of Fiore
    Position : None
    Posts : 165
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 900

    Character Sheet
    Character Name: Artemis Dagger
    Primary Magic: Incubus Soul Takeover
    Secondary Magic:

    Re: Incubus Soul Takeover

    Post by Artemis Dagger on 15th June 2018, 3:56 am

    I've given it ago, please review and let me know if I need to make any further amendments.


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    Fluffy

    Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Be On Lester's Friends List- Player -
    Lineage : ★ Roaring Rage Of The Resurrected ★
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    Posts : 570
    Guild : Nightmare
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    Mentor : None
    Experience : 14,387.5

    Character Sheet
    Character Name: Fluffy
    Primary Magic: Flames Of The Underworld
    Secondary Magic:

    Re: Incubus Soul Takeover

    Post by Fluffy on 20th June 2018, 6:13 am

    Still in this color.

    @Artemis Dagger wrote:Magic
    Primary Magic: Incubus Soul Takeover
    Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
    Magic Type: Takeover
    Description: When Artemis was a child, he wanted to be stronger, a lot stronger. Strong enough so that people couldn't hurt him anymore, so that his family couldn't bully him anymore about being weak. After being beaten up by some local bullies, he ran away crying. Hiding in the forest, he was stumbled upon by none other than a Demon named Morte. An Incubus that enjoys sucking the souls out of people, particularly women. However oblivious to this, when the Demon offered Art great power in exchange for saving it's life. He agreed, taking the Demon inside of him. Thus earning his Incubus Soul Takeover.

    An Incubus is a demon with a particular taste for souls, a roamer of the underworld. Very few manage to make their way to the surface of the world. Usually gets a human to open a gate into the world for them, then proceeds to roam until their body is killed or has been away from the demon world for over a thousand years. A demon can escape death by taking on a contract with a living being, living for as long as the human until it dies. Then jumping to the next. Upon allowing the user to use it's magic, they can expel the demons magically ability in the form of offensive spells. As well as taking on their physical properties in order to become much tougher than a human.


    Strengths:

    • Once takeover had been initiated, requires little focus, so he can concentrate on fighting.
    • Resistant to Dark /Demon magic as it's similar to it's own.
    • A good combination of offensive and defensive magic, ideal for combat

    Weaknesses:

    • Weak against angel or heavenly magic
    • Less long range magic available due to nature of spell
    • Difficult to control due to Morte nature, Art is hesitant to use his magic, but Morte sometimes tries to take the lead. With his evil heart, he is impossible to predict. Especially if there is a lady on the battlefield.


    Lineage:

    Lineage:
    Brute of Fiore:
    Description: A long time ago, there was a clan of warriors that drank a magical elixir to increase their physical powers. They became known as the Brutes of Fiore, they did what they liked whenever they like it and let nobody stand in their way. Then Fiore became fed up with their barbaric behavior and ordered a spy to infiltrate their hall and poison the elixir supplies. The warriors drank their elixirs the night after and noticed certain side effects. Their increased physical strength could be called upon whenever they wanted and they no longer needed the elixir, however they weren't as strong as they used to be. They were a lot less intimidating and shortly after the clan disbanded. Some descendants of the Brutes of Fiore still have the ability to call upon the gift of increased physical power and strength.
    Ability: 100% strength and 50% HP with for duration.  Passive 20% strength boost / 10% HP boost.
    Usage: Duration: 2 posts. Cooldown: 4 posts.  Cooldown increases by 2 every time it is used for the topic.  Small passive boost.


    Unique Abilities:

    • Ability:Evil akin, Due to the nature of the magic, Artemis can actually feel when an individual has evil in their heart. Part of the reason he has little trust in others, he can almost feel their degree of sin. [Requires OOC permission]
    • Ability:Suffering buff, If souls are food to Morte, then the suffering of others is a good seasoning. When Artemis surrounded by someone who is suffering, Morte can absorb that to fuel his power. If near one or two people suffering he will absorb a small degree of that to fuel his power, 1-2 people will over a passive 5% boost. The more suffering the greater the boost. Therefore if he is surrounded by a lot of suffering i.e. a warzone. His strength is buffed by 50%.
    • Ability:Demon sense, All senses are naturally heightened as Morte watches everything he does but with Demonic powers, due to their link this is shared internally. Therefore Art has a heightened sense of smell, sight, and hearing of 5% greater than the average human at all times. The senses are very much akin to those of both a snake and a bird. 


    Spells:
    D-Rank Spells:


    Partial Takeovers:



    • Name: Skin of scales
      Rank: D
      Type: Defensive, Takeover
      Damage: Endures 3x D-Rank spells
      Range: Covers skin all over body.
      Duration: 3
      Cooldown: 4
      Description: Upon summoning this takeover spell, Rin's skin turns black as coal, the only part of him that remains the same are his eyes and hair which are bright red in controls. There are gaps in the skin, from which smoke pores, glowing red between these cracks. This skin is much harder and more durable that human skin. 



    • Passive: Therefore can endure at least 3x attacks from D-Rank mages.
    • 20% Durability Boost
    • Strengths:

      • Covers the entirety of his body and therefore had no blindspots

      Weaknesses:

      • Only protects Artemis, has no defensive benefits for comrades /teammates



      • If 25% of health is lost, magic disappears and enters cooldown






    • Name: Wings of Limbo
      Rank: D
      Type: Supportive, Takeover
      Damage:Spell does no damage.
      Range: He can fly for about an hour or until he shot down.
      Duration:3
      Cooldown:4
      Description: The muscles in his arms and shoulders thicken as black feather wings sprout from his shoulder blades. The skin around the area his shoulders and back turn black to accommodate the muscle mass required from this transformation. With a wingspan of seven metres.



    • Passive:  Art is able to use these powerful wings to lift out the ground and fly at 60mps.
    • Passive Buff : Speed Boosts 10%



    • Strengths:

      • Ability to travel a good deal quickly.
      • Good if he needs to escape

      Weaknesses:

      • Unless the opponent is aerial it is harder to make use of his close combat abilities.
      • Requires a great deal of physical exertion





    • Name:Claws of hell
      Rank:D
      Type: Offensive
      Damage: Each strike lands 40hp of damage.
      Range: Limited to reach of limbs.
      Duration: 3
      Cooldown: 4
      Description: The hands and arms turn black and grow thicker in muscle mass. Protruding from his fingers are claws the size of large talons. 



    • Active : These can be swiped at the opponent, creating gashes in their flesh. Each blow deals 40Hp of damage. 
    • Passive : Enables Art to cast Pearls of Darkness Spell



    • Strengths:

      • Ideal for close combat
      • Can be used to parry a blow
      • As magic remains linked to limbs it is easier to control

      Weaknesses:

      • Requires physical exertion from as is a combat weapon
      • Small range, useless for long distance targets
      • Magic can only travel as the limbs of the caster






    Spells:


    • Name: Sinners revelation
      Rank: D
      Type:Offensive
      Damage: Emotional /Psychological only
      Range: 30 Metres
      Duration: 3
      Cooldown: 4
      Description:The spell releases a black fog, that causes all the enemies within range to fall under a illusionary spell. Giving them a nightmare built of the combinations of their darkest thoughts, fears and sins. It shows them suffering in a way designed to break their mind and spirit. [Requires the agreement of participants used upon, unless characters are NPC]. Can be used as long as one partial takeover is active. 
      Strengths:

      • Allows Art to unleash a physical attack on the individual under the illusion

      Weaknesses:

      • No physical damage is done by this spell alone




    Advanced Spells:


    • Name: Pearls of Darkness
      Rank: D+
      Type:Offensive
      Damage: 60HP per landed attacked.
      Range: 45 Metres
      Duration:3
      Cooldown:4
      Description: Using Morte's magic, Art is able to summon demonic energy in the form of black orbs. These orbs appear in all shapes and sizes depending on his will, and release a thin trail of smoke with these. Art is then able to propel those spheres at his target, a sphere landing with deliver 60Hp of damage. They move to his will and can dive in and out to dodge attacks moving towards them. Like heat-seeking missiles they seek out their targets, and attempt to land a hit. Only able to be dodge effectively at last minute, or reflected away with a spell or weapon. Can only be used when the Claws of Hell partial takeover is activated. 
      Strengths:

      • Can hit multiple targets at once

      Weaknesses:

      • Not ideal for close combat



      • Can only be used if Claws of Hell activated




    Still missed a few, some of these don't have complete sets of active, passive and stat passive. Please update so that they have all three if they are partial takeovers. Also ensure each partial has an HP threshold where it fails if you become too damaged.


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    Artemis Dagger

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    Character Sheet
    Character Name: Artemis Dagger
    Primary Magic: Incubus Soul Takeover
    Secondary Magic:

    Re: Incubus Soul Takeover

    Post by Artemis Dagger on 21st June 2018, 3:14 pm

    okay, forgive me, I think, I may have finally got this, sort of. Sorry it's taken so long.


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    Character Name: Artemis Dagger
    Primary Magic: Incubus Soul Takeover
    Secondary Magic:

    Re: Incubus Soul Takeover

    Post by Artemis Dagger on 2nd July 2018, 7:55 am

    Bumping because I have made some changes based on the rules, although I'm not particular sure if the magic is prevalent or auxiliary so I haven't put that in as of yet.


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    Fluffy

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    Primary Magic: Flames Of The Underworld
    Secondary Magic:

    Re: Incubus Soul Takeover

    Post by Fluffy on 6th July 2018, 6:57 am

    Can you use any of your spells outside of takeover forms?


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    Character Sheet
    Character Name: Artemis Dagger
    Primary Magic: Incubus Soul Takeover
    Secondary Magic:

    Re: Incubus Soul Takeover

    Post by Artemis Dagger on 6th July 2018, 8:08 am

    Sinners revelation yes, but Pearls of darkness I have made a takeover only spell.


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    Secondary Magic:

    Re: Incubus Soul Takeover

    Post by Fluffy on 7th July 2018, 3:49 pm

    Then you are not strictly takeover and must update to state the prevalent/auxiliary of the caster/takeover types.


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    Character Name: Artemis Dagger
    Primary Magic: Incubus Soul Takeover
    Secondary Magic:

    Re: Incubus Soul Takeover

    Post by Artemis Dagger on 8th July 2018, 4:41 am

    Amended; Magic has been adjusted to specify Auxiliary & Prevalent in under 'Type'. I have also decided to remove the need for Takeover for Pearls of Darkness and make it Caster magic.


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    Primary Magic: Flames Of The Underworld
    Secondary Magic:

    Re: Incubus Soul Takeover

    Post by Fluffy on 12th July 2018, 10:38 am

    @Artemis Dagger wrote:Magic
    Primary Magic: Incubus Soul Takeover
    Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
    Magic Type: Takeover / Caster
    Description: When Artemis was a child, he wanted to be stronger, a lot stronger. Strong enough so that people couldn't hurt him anymore, so that his family couldn't bully him anymore about being weak. After being beaten up by some local bullies, he ran away crying. Hiding in the forest, he was stumbled upon by none other than a Demon named Morte. An Incubus that enjoys sucking the souls out of people, particularly women. However oblivious to this, when the Demon offered Art great power in exchange for saving it's life. He agreed, taking the Demon inside of him. Thus earning his Incubus Soul Takeover.

    An Incubus is a demon with a particular taste for souls, a roamer of the underworld. Very few manage to make their way to the surface of the world. Usually gets a human to open a gate into the world for them, then proceeds to roam until their body is killed or has been away from the demon world for over a thousand years. A demon can escape death by taking on a contract with a living being, living for as long as the human until it dies. Then jumping to the next. Upon allowing the user to use it's magic, they can expel the demons magically ability in the form of offensive spells. As well as taking on their physical properties in order to become much tougher than a human.


    Strengths:

    • Once takeover had been initiated, requires little focus, so he can concentrate on fighting.
    • Resistant to Dark /Demon magic as it's similar to it's own.
    • A good combination of offensive and defensive magic, ideal for combat

    Weaknesses:

    • Weak against angel or heavenly magic
    • Less long range magic available due to nature of spell
    • Difficult to control due to Morte nature, Art is hesitant to use his magic, but Morte sometimes tries to take the lead. With his evil heart, he is impossible to predict. Especially if there is a lady on the battlefield.


    Lineage:

    Lineage:
    Brute of Fiore:
    Description: A long time ago, there was a clan of warriors that drank a magical elixir to increase their physical powers. They became known as the Brutes of Fiore, they did what they liked whenever they like it and let nobody stand in their way. Then Fiore became fed up with their barbaric behavior and ordered a spy to infiltrate their hall and poison the elixir supplies. The warriors drank their elixirs the night after and noticed certain side effects. Their increased physical strength could be called upon whenever they wanted and they no longer needed the elixir, however they weren't as strong as they used to be. They were a lot less intimidating and shortly after the clan disbanded. Some descendants of the Brutes of Fiore still have the ability to call upon the gift of increased physical power and strength.
    Ability: 100% strength and 50% HP with for duration.  Passive 20% strength boost / 10% HP boost.
    Usage: Duration: 2 posts. Cooldown: 4 posts.  Cooldown increases by 2 every time it is used for the topic.  Small passive boost.


    Unique Abilities:

    • Ability:Evil akin, Due to the nature of the magic, Artemis can actually feel when an individual has evil in their heart. Part of the reason he has little trust in others, he can almost feel their degree of sin. [Requires OOC permission]
    • Ability:Suffering buff, If souls are food to Morte, then the suffering of others is a good seasoning. When Artemis surrounded by someone who is suffering, Morte can absorb that to fuel his power. If near one or two people suffering he will absorb a small degree of that to fuel his power, 1-2 people will over a passive 5% boost. The more suffering the greater the boost. Therefore if he is surrounded by a lot of suffering i.e. a warzone. His strength is buffed by 50%. According to new buff rules this can only go up to 40% at your rank.
    • Ability:Demon sense, All senses are naturally heightened as Morte watches everything he does but with Demonic powers, due to their link this is shared internally. Therefore Art has a heightened sense of smell, sight, and hearing of 5% greater than the average human at all times. The senses are very much akin to those of both a snake and a bird. 


    Spells:
    D-Rank Spells:
    "Incubus Soul; Morte's Desire:

    Partial Takeovers :

    Name: Skin of scales
    Rank: D
    Type: Defensive, Auxiliary Takeover
    Damage: Endures 3x D-Rank spells
    Range: Covers skin all over body.
    Duration: 3
    Cooldown: 4
    Description: Upon summoning this takeover spell, Rin's skin turns black as coal, the only part of him that remains the same are his eyes and hair which are bright red in controls. There are gaps in the skin, from which smoke pores, glowing red between these cracks. Skin is harder and much more durable, also is painful to the touch of others, doesn't any damage. But is more like touching something scalding.

    Active: This ability works likes a shield, Can endure at least 3x attacks from D-Rank mages.

    Stat Passive: 25% Durability Boost so this is a buff to health?

    Strengths:

    • Covers the entirety of his body and therefore had no blindspots

    Weaknesses:

    • Only protects Artemis, has no defensive benefits for comrades /teammates



    Name: Wings of Limbo
    Rank: D
    Type: Supportive, Auxiliary Takeover
    Damage:Spell does no damage.
    Range: He can fly for about an hour or until he shot down.
    Duration:3
    Cooldown:4
    Description: The muscles in his arms and shoulders thicken as black feather wings sprout from his shoulder blades. The skin around the area his shoulders and back turn black to accommodate the muscle mass required from this transformation. With a wingspan of seven metres.

    Active: Art is able to use these powerful wings to lift out the ground and fly at 60mps.
    Stat Passive : Speed Buff 25%

    Strengths:

    • Ability to travel a good deal quickly.
    • Good if he needs to escape

    Weaknesses:

    • Unless the opponent is aerial it is harder to make use of his close combat abilities.
    • Requires a great deal of physical exertion 
    • As they work likes limbs they can also retain damage if struck.


    Name:Claws of hell
    Rank:D
    Type: Offensive, Auxiliary Takeover
    Damage: Each strike lands 40hp of damage.
    Range: Limited to reach of limbs.
    Duration: 3
    Cooldown: 4
    Description: The hands and arms turn black and grow thicker in muscle mass. Protruding from his fingers are claws the size of large talons. 

    Active : Claws that can be swiped at the opponent, creating gashes in their flesh. Each blow deals 40Hp of damage. 

    Stat Passive: Strength buff 25%


    Strengths:

    • Ideal for close combat
    • Can be used to parry a blow
    • As magic remains linked to limbs it is easier to control

    Weaknesses:

    • Requires physical exertion from as is a combat weapon
    • Small range, useless for long distance targets
    • Magic can only travel as the limbs of the caster


    Spells:


    Name: Sinners revelation
    Rank: D
    Type:Offensive, Prevalent Caster
    Damage: Emotional /Psychological only
    Range: 30 Metres
    Duration: 3
    Cooldown: 4
    Description:The spell releases a black fog, that causes all the enemies within range to fall under a illusionary spell. 

    Active:  Giving them a nightmare built of the combinations of their darkest thoughts, fears and sins. It shows them suffering in a way designed to break their mind and spirit. [Requires the agreement of participants used upon, unless characters are NPC]. Can be used as long as one partial takeover is active. Allows Art to see the sin of the victim. Doesn't require a takeover to be activated

    Stat Passive: No physical buffs.

    Strengths:

    • Allows Art to unleash a physical attack on the individual under the illusion

    Weaknesses:

    • No physical damage is done by this spell alone


    Advanced Spells:

    Name: Pearls of Darkness
    Rank: D+
    Type:Offensive, Prevalent Caster
    Damage: 60HP per landed attacked.
    Range: 45 Metres
    Duration:3
    Cooldown:4
    Description: Using Morte's magic, Art is able to summon demonic energy in the form of black orbs. These orbs appear in all shapes and sizes depending on his will, and release a thin trail of smoke with these.

    Active : Art is then able to propel those spheres at his target, a sphere landing with deliver 60Hp of damage. They move to his will and can dive in and out to dodge attacks moving towards them. Like heat-seeking missiles they seek out their targets, and attempt to land a hit. Only able to be dodge effectively at last minute, or reflected away with a spell or weapon. Doesn't require takeover to be active as he pools the magic from Morte who lies within him.

    Stat Passive: Strength buff 25%


    Strengths:

    • Can hit multiple targets at once

    Weaknesses:

    • Not ideal for close combat



    _____________________________________________________________________________________

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    Artemis Dagger

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    Character Name: Artemis Dagger
    Primary Magic: Incubus Soul Takeover
    Secondary Magic:

    Re: Incubus Soul Takeover

    Post by Artemis Dagger on 12th July 2018, 3:24 pm

    Amended. ^^


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    Fluffy

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    Re: Incubus Soul Takeover

    Post by Fluffy on 16th July 2018, 3:26 pm


    Spoiler:
    @Artemis Dagger wrote:Magic
    Primary Magic: Incubus Soul Takeover
    Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
    Magic Type: Takeover / Caster
    Description: When Artemis was a child, he wanted to be stronger, a lot stronger. Strong enough so that people couldn't hurt him anymore, so that his family couldn't bully him anymore about being weak. After being beaten up by some local bullies, he ran away crying. Hiding in the forest, he was stumbled upon by none other than a Demon named Morte. An Incubus that enjoys sucking the souls out of people, particularly women. However oblivious to this, when the Demon offered Art great power in exchange for saving it's life. He agreed, taking the Demon inside of him. Thus earning his Incubus Soul Takeover.

    An Incubus is a demon with a particular taste for souls, a roamer of the underworld. Very few manage to make their way to the surface of the world. Usually gets a human to open a gate into the world for them, then proceeds to roam until their body is killed or has been away from the demon world for over a thousand years. A demon can escape death by taking on a contract with a living being, living for as long as the human until it dies. Then jumping to the next. Upon allowing the user to use it's magic, they can expel the demons magically ability in the form of offensive spells. As well as taking on their physical properties in order to become much tougher than a human.


    Strengths:

    • Once takeover had been initiated, requires little focus, so he can concentrate on fighting.
    • Resistant to Dark /Demon magic as it's similar to it's own.
    • A good combination of offensive and defensive magic, ideal for combat

    Weaknesses:

    • Weak against angel or heavenly magic
    • Less long range magic available due to nature of spell
    • Difficult to control due to Morte nature, Art is hesitant to use his magic, but Morte sometimes tries to take the lead. With his evil heart, he is impossible to predict. Especially if there is a lady on the battlefield.


    Lineage:

    Lineage:
    Brute of Fiore:
    Description: A long time ago, there was a clan of warriors that drank a magical elixir to increase their physical powers. They became known as the Brutes of Fiore, they did what they liked whenever they like it and let nobody stand in their way. Then Fiore became fed up with their barbaric behavior and ordered a spy to infiltrate their hall and poison the elixir supplies. The warriors drank their elixirs the night after and noticed certain side effects. Their increased physical strength could be called upon whenever they wanted and they no longer needed the elixir, however they weren't as strong as they used to be. They were a lot less intimidating and shortly after the clan disbanded. Some descendants of the Brutes of Fiore still have the ability to call upon the gift of increased physical power and strength.
    Ability: 100% strength and 50% HP with for duration.  Passive 20% strength boost / 10% HP boost.
    Usage: Duration: 2 posts. Cooldown: 4 posts.  Cooldown increases by 2 every time it is used for the topic.  Small passive boost.


    Unique Abilities:

    • Ability:Evil akin, Due to the nature of the magic, Artemis can actually feel when an individual has evil in their heart. Part of the reason he has little trust in others, he can almost feel their degree of sin. [Requires OOC permission]
    • Ability:Suffering buff, If souls are food to Morte, then the suffering of others is a good seasoning. When Artemis surrounded by someone who is suffering, Morte can absorb that to fuel his power. If near one or two people suffering he will absorb a small degree of that to fuel his power, 1-2 people will over a passive 5% boost. The more suffering the greater the boost. Therefore if he is surrounded by a lot of suffering i.e. a warzone. His strength is buffed by 40%.
    • Ability:Demon sense, All senses are naturally heightened as Morte watches everything he does but with Demonic powers, due to their link this is shared internally. Therefore Art has a heightened sense of smell, sight, and hearing of 5% greater than the average human at all times. The senses are very much akin to those of both a snake and a bird. 


    Spells:
    D-Rank Spells:
    "Incubus Soul; Morte's Desire:

    Partial Takeovers :

    Name: Skin of scales
    Rank: D
    Type: Defensive, Auxiliary Takeover
    Damage: Endures 3x D-Rank spells
    Range: Covers skin all over body.
    Duration: 3
    Cooldown: 4
    Description: Upon summoning this takeover spell, Rin's skin turns black as coal, the only part of him that remains the same are his eyes and hair which are bright red in controls. There are gaps in the skin, from which smoke pores, glowing red between these cracks. Skin is harder and much more durable, also is painful to the touch of others, doesn't any damage. But is more like touching something scalding.

    Active: This ability works likes a shield, Can endure at least 3x attacks from D-Rank mages.

    Stat Passive: 25% Health Boost

    Strengths:

    • Covers the entirety of his body and therefore had no blindspots

    Weaknesses:

    • Only protects Artemis, has no defensive benefits for comrades /teammates



    Name: Wings of Limbo
    Rank: D
    Type: Supportive, Auxiliary Takeover
    Damage:Spell does no damage.
    Range: He can fly for about an hour or until he shot down.
    Duration:3
    Cooldown:4
    Description: The muscles in his arms and shoulders thicken as black feather wings sprout from his shoulder blades. The skin around the area his shoulders and back turn black to accommodate the muscle mass required from this transformation. With a wingspan of seven metres.

    Active: Art is able to use these powerful wings to lift out the ground and fly at 60mps.
    Stat Passive : Speed Buff 25%

    Strengths:

    • Ability to travel a good deal quickly.
    • Good if he needs to escape

    Weaknesses:

    • Unless the opponent is aerial it is harder to make use of his close combat abilities.
    • Requires a great deal of physical exertion 
    • As they work likes limbs they can also retain damage if struck.


    Name:Claws of hell
    Rank:D
    Type: Offensive, Auxiliary Takeover
    Damage: Each strike lands 40hp of damage.
    Range: Limited to reach of limbs.
    Duration: 3
    Cooldown: 4
    Description: The hands and arms turn black and grow thicker in muscle mass. Protruding from his fingers are claws the size of large talons. 

    Active : Claws that can be swiped at the opponent, creating gashes in their flesh. Each blow deals 40Hp of damage. 

    Stat Passive: Strength buff 25%


    Strengths:

    • Ideal for close combat
    • Can be used to parry a blow
    • As magic remains linked to limbs it is easier to control

    Weaknesses:

    • Requires physical exertion from as is a combat weapon
    • Small range, useless for long distance targets
    • Magic can only travel as the limbs of the caster


    Spells:


    Name: Sinners revelation
    Rank: D
    Type:Offensive, Prevalent Caster
    Damage: Emotional /Psychological only
    Range: 30 Metres
    Duration: 3
    Cooldown: 4
    Description:The spell releases a black fog, that causes all the enemies within range to fall under a illusionary spell. 

    Active:  Giving them a nightmare built of the combinations of their darkest thoughts, fears and sins. It shows them suffering in a way designed to break their mind and spirit. [Requires the agreement of participants used upon, unless characters are NPC]. Can be used as long as one partial takeover is active. Allows Art to see the sin of the victim. Doesn't require a takeover to be activated

    Stat Passive: No physical buffs.

    Strengths:

    • Allows Art to unleash a physical attack on the individual under the illusion

    Weaknesses:

    • No physical damage is done by this spell alone


    Advanced Spells:

    Name: Pearls of Darkness
    Rank: D+
    Type:Offensive, Prevalent Caster
    Damage: 60HP per landed attacked.
    Range: 45 Metres
    Duration:3
    Cooldown:4
    Description: Using Morte's magic, Art is able to summon demonic energy in the form of black orbs. These orbs appear in all shapes and sizes depending on his will, and release a thin trail of smoke with these.

    Active : Art is then able to propel those spheres at his target, a sphere landing with deliver 60Hp of damage. They move to his will and can dive in and out to dodge attacks moving towards them. Like heat-seeking missiles they seek out their targets, and attempt to land a hit. Only able to be dodge effectively at last minute, or reflected away with a spell or weapon. Doesn't require takeover to be active as he pools the magic from Morte who lies within him.

    Stat Passive: Strength buff 25%


    Strengths:

    • Can hit multiple targets at once

    Weaknesses:

    • Not ideal for close combat



    _____________________________________________________________________________________

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    Lester Drynedi
     
     

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    Lineage : ❀ Drynedi' Efflorescence ❀
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    Character Sheet
    Character Name: Lester Drynedi
    Primary Magic: ❀ Glucose Dandelion Slayer ❀
    Secondary Magic: ❀ A Gentleman's Experiments ❀

    Re: Incubus Soul Takeover

    Post by Lester Drynedi on 18th July 2018, 3:14 pm

    Unlocked and Moved at users request
    ❀:
    @Artemis Dagger wrote:Magic
    Primary Magic: Incubus Soul Takeover
    Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
    Magic Type: Takeover / Caster
    Description: When Artemis was a child, he wanted to be stronger, a lot stronger. Strong enough so that people couldn't hurt him anymore, so that his family couldn't bully him anymore about being weak. After being beaten up by some local bullies, he ran away crying. Hiding in the forest, he was stumbled upon by none other than a Demon named Morte. An Incubus that enjoys sucking the souls out of people, particularly women. However oblivious to this, when the Demon offered Art great power in exchange for saving it's life. He agreed, taking the Demon inside of him. Thus earning his Incubus Soul Takeover.

    An Incubus is a demon with a particular taste for souls, a roamer of the underworld. Very few manage to make their way to the surface of the world. Usually gets a human to open a gate into the world for them, then proceeds to roam until their body is killed or has been away from the demon world for over a thousand years. A demon can escape death by taking on a contract with a living being, living for as long as the human until it dies. Then jumping to the next. Upon allowing the user to use it's magic, they can expel the demons magically ability in the form of offensive spells. As well as taking on their physical properties in order to become much tougher than a human.


    Strengths:

    • Once takeover had been initiated, requires little focus, so he can concentrate on fighting.
    • Resistant to Dark /Demon magic as it's similar to it's own.
    • A good combination of offensive and defensive magic, ideal for combat

    Weaknesses:

    • Weak against angel or heavenly magic
    • Less long range magic available due to nature of spell
    • Difficult to control due to Morte nature, Art is hesitant to use his magic, but Morte sometimes tries to take the lead. With his evil heart, he is impossible to predict. Especially if there is a lady on the battlefield.


    Lineage:

    Lineage:
    Brute of Fiore:
    Description: A long time ago, there was a clan of warriors that drank a magical elixir to increase their physical powers. They became known as the Brutes of Fiore, they did what they liked whenever they like it and let nobody stand in their way. Then Fiore became fed up with their barbaric behavior and ordered a spy to infiltrate their hall and poison the elixir supplies. The warriors drank their elixirs the night after and noticed certain side effects. Their increased physical strength could be called upon whenever they wanted and they no longer needed the elixir, however they weren't as strong as they used to be. They were a lot less intimidating and shortly after the clan disbanded. Some descendants of the Brutes of Fiore still have the ability to call upon the gift of increased physical power and strength.
    Ability: 100% strength and 50% HP with for duration.  Passive 20% strength boost / 10% HP boost.
    Usage: Duration: 2 posts. Cooldown: 4 posts.  Cooldown increases by 2 every time it is used for the topic.  Small passive boost.


    Unique Abilities:

    • Ability:Evil akin, Due to the nature of the magic, Artemis can actually feel when an individual has evil in their heart. Part of the reason he has little trust in others, he can almost feel their degree of sin. [Requires OOC permission]
    • Ability:Suffering buff, If souls are food to Morte, then the suffering of others is a good seasoning. When Artemis surrounded by someone who is suffering, Morte can absorb that to fuel his power. If near one or two people suffering he will absorb a small degree of that to fuel his power, 1-2 people will over a passive 5% boost. The more suffering the greater the boost. Therefore if he is surrounded by a lot of suffering i.e. a warzone. His strength is buffed by 40%.
    • Ability:Demon sense, All senses are naturally heightened as Morte watches everything he does but with Demonic powers, due to their link this is shared internally. Therefore Art has a heightened sense of smell, sight, and hearing of 5% greater than the average human at all times. The senses are very much akin to those of both a snake and a bird. 


    Spells:
    D-Rank Spells:
    "Incubus Soul; Morte's Desire:

    Partial Takeovers :

    Name: Skin of scales
    Rank: D
    Type: Defensive, Auxiliary Takeover
    Damage: Endures 3x D-Rank spells
    Range: Covers skin all over body.
    Duration: 3
    Cooldown: 4
    Description: Upon summoning this takeover spell, Rin's skin turns black as coal, the only part of him that remains the same are his eyes and hair which are bright red in controls. There are gaps in the skin, from which smoke pores, glowing red between these cracks. Skin is harder and much more durable, also is painful to the touch of others, doesn't any damage. But is more like touching something scalding.

    Active: This ability works likes a shield, Can endure at least 3x attacks from D-Rank mages.

    Stat Passive: 25% Health Boost

    Strengths:

    • Covers the entirety of his body and therefore had no blindspots

    Weaknesses:

    • Only protects Artemis, has no defensive benefits for comrades /teammates



    Name: Wings of Limbo
    Rank: D
    Type: Supportive, Auxiliary Takeover
    Damage:Spell does no damage.
    Range: He can fly for about an hour or until he shot down.
    Duration:3
    Cooldown:4
    Description: The muscles in his arms and shoulders thicken as black feather wings sprout from his shoulder blades. The skin around the area his shoulders and back turn black to accommodate the muscle mass required from this transformation. With a wingspan of seven metres.

    Active: Art is able to use these powerful wings to lift out the ground and fly at 60mps.
    Stat Passive : Speed Buff 25%

    Strengths:

    • Ability to travel a good deal quickly.
    • Good if he needs to escape

    Weaknesses:

    • Unless the opponent is aerial it is harder to make use of his close combat abilities.
    • Requires a great deal of physical exertion 
    • As they work likes limbs they can also retain damage if struck.


    Name:Claws of hell
    Rank:D
    Type: Offensive, Auxiliary Takeover
    Damage: Each strike lands 40hp of damage.
    Range: Limited to reach of limbs.
    Duration: 3
    Cooldown: 4
    Description: The hands and arms turn black and grow thicker in muscle mass. Protruding from his fingers are claws the size of large talons. 

    Active : Claws that can be swiped at the opponent, creating gashes in their flesh. Each blow deals 40Hp of damage. 

    Stat Passive: Strength buff 25%


    Strengths:

    • Ideal for close combat
    • Can be used to parry a blow
    • As magic remains linked to limbs it is easier to control

    Weaknesses:

    • Requires physical exertion from as is a combat weapon
    • Small range, useless for long distance targets
    • Magic can only travel as the limbs of the caster


    Spells:


    Name: Sinners revelation
    Rank: D
    Type:Offensive, Prevalent Caster
    Damage: Emotional /Psychological only
    Range: 30 Metres
    Duration: 3
    Cooldown: 4
    Description:The spell releases a black fog, that causes all the enemies within range to fall under a illusionary spell. 

    Active:  Giving them a nightmare built of the combinations of their darkest thoughts, fears and sins. It shows them suffering in a way designed to break their mind and spirit. [Requires the agreement of participants used upon, unless characters are NPC]. Can be used as long as one partial takeover is active. Allows Art to see the sin of the victim. Doesn't require a takeover to be activated

    Stat Passive: No physical buffs.

    Strengths:

    • Allows Art to unleash a physical attack on the individual under the illusion

    Weaknesses:

    • No physical damage is done by this spell alone


    Advanced Spells:

    Name: Pearls of Darkness
    Rank: D+
    Type:Offensive, Prevalent Caster
    Damage: 60HP per landed attacked.
    Range: 45 Metres
    Duration:3
    Cooldown:4
    Description: Using Morte's magic, Art is able to summon demonic energy in the form of black orbs. These orbs appear in all shapes and sizes depending on his will, and release a thin trail of smoke with these.

    Active : Art is then able to propel those spheres at his target, a sphere landing with deliver 60Hp of damage. They move to his will and can dive in and out to dodge attacks moving towards them. Like heat-seeking missiles they seek out their targets, and attempt to land a hit. Only able to be dodge effectively at last minute, or reflected away with a spell or weapon. Doesn't require takeover to be active as he pools the magic from Morte who lies within him.

    Stat Passive: Strength buff 25%


    Strengths:

    • Can hit multiple targets at once

    Weaknesses:

    • Not ideal for close combat



    _____________________________________________________________________________________

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    Izayuki

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    Character Sheet
    Character Name: Izayuki Hyoujin
    Primary Magic: Glacier God Slayer
    Secondary Magic: Wonderland

    Re: Incubus Soul Takeover

    Post by Izayuki on 28th July 2018, 7:07 pm

    Hey Dezzy! c:

    I listed the edits needed in this lovely color. Please edit and bump! ^o^


    Spoiler:
    @Artemis Dagger wrote:Magic
    Primary Magic: Incubus Soul Takeover
    Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
    Magic Type: Takeover / Caster
    Description: When Artemis was a child, he wanted to be stronger, a lot stronger. Strong enough so that people couldn't hurt him anymore, so that his family couldn't bully him anymore about being weak. After being beaten up by some local bullies, he ran away crying. Hiding in the forest, he was stumbled upon by none other than a Demon named Morte. An Incubus that enjoys sucking the souls out of people, particularly women. However oblivious to this, when the Demon offered Art great power in exchange for saving it's life. He agreed, taking the Demon inside of him. Thus earning his Incubus Soul Takeover.

    An Incubus is a demon with a particular taste for souls, a roamer of the underworld. Very few manage to make their way to the surface of the world. Usually gets a human to open a gate into the world for them, then proceeds to roam until their body is killed or has been away from the demon world for over a thousand years. A demon can escape death by taking on a contract with a living being, living for as long as the human until it dies. Then jumping to the next. Upon allowing the user to use it's magic, they can expel the demons magically ability in the form of offensive spells. As well as taking on their physical properties in order to become much tougher than a human.


    Strengths:

    • Once takeover had been initiated, requires little focus, so he can concentrate on fighting.
    • Resistant to Dark /Demon magic as it's similar to it's own.
    • A good combination of offensive and defensive magic, ideal for combat

    Weaknesses:

    • Weak against angel or heavenly magic
    • Less long range magic available due to nature of spell
    • Difficult to control due to Morte nature, Art is hesitant to use his magic, but Morte sometimes tries to take the lead. With his evil heart, he is impossible to predict. Especially if there is a lady on the battlefield.


    Lineage:

    Lineage:
    Brute of Fiore:
    Description: A long time ago, there was a clan of warriors that drank a magical elixir to increase their physical powers. They became known as the Brutes of Fiore, they did what they liked whenever they like it and let nobody stand in their way. Then Fiore became fed up with their barbaric behavior and ordered a spy to infiltrate their hall and poison the elixir supplies. The warriors drank their elixirs the night after and noticed certain side effects. Their increased physical strength could be called upon whenever they wanted and they no longer needed the elixir, however they weren't as strong as they used to be. They were a lot less intimidating and shortly after the clan disbanded. Some descendants of the Brutes of Fiore still have the ability to call upon the gift of increased physical power and strength.
    Ability: 100% strength and 50% HP with for duration.  Passive 20% strength boost / 10% HP boost.
    Usage: Duration: 2 posts. Cooldown: 4 posts.  Cooldown increases by 2 every time it is used for the topic.  Small passive boost.


    Unique Abilities:

    • Ability:Evil akin, Due to the nature of the magic, Artemis can actually feel when an individual has evil in their heart. Part of the reason he has little trust in others, he can almost feel their degree of sin. [Requires OOC permission]
    • Ability:Suffering buff, If souls are food to Morte, then the suffering of others is a good seasoning. When Artemis surrounded by someone who is suffering, Morte can absorb that to fuel his power. If near one or two people suffering he will absorb a small degree of that to fuel his power, 1-2 people will over a passive 5% boost. The more suffering the greater the boost. Therefore if he is surrounded by a lot of suffering i.e. a warzone. His strength is buffed by 40%.
    • Ability:Demon sense, All senses are naturally heightened as Morte watches everything he does but with Demonic powers, due to their link this is shared internally. Therefore Art has a heightened sense of smell, sight, and hearing of 5% greater than the average human at all times. The senses are very much akin to those of both a snake and a bird. 
    • Ability:Soul sucking, If HP falls below 50% Morte has the ability to take a living being, even on the brink of death and suck out it's soul. This replenishes Art's Hp by 25%. [Can only be used on NPCS unless has OOC permsion.] You may not replenish HP by 25%. You may heal 5% every other post, or heal a full rank in damage if you do this.



    Spells:
    Signature Spells:
    Signature Spells:


    Name: Pearls of Darkness
    Rank: C
    Type:Offensive, Prevalent Caster
    Damage: 60HP per landed attacked on a single target / 45hp if it's multiple.
    Range: 120 metres if single target, 90 metres if multiple
    Speed: 120 mps is single target, 65 mps if multiple
    Duration: 6
    Cooldown:7
    Downside:
    Description: Using Morte's magic, Art is able to summon demonic energy in the form of black orbs. These orbs appear in all shapes and sizes depending on his will, and release a thin trail of smoke with these.

    Strengths:

    • Can hit multiple targets at once

    Weaknesses:

    • Not ideal for close combat

    Abilities:

    • Ability 1: Art is then able to propel those spheres at his target, a sphere landing with deliver 60Hp of damage. They move to his will and can dive in and out to dodge attacks moving towards them. Like heat-seeking missiles they seek out their targets, and attempt to land a hit. Only able to be dodge effectively at last minute, or reflected away with a spell or weapon. Doesn't require takeover to be active as he pools the magic from Morte who lies within him. Specify either multi target or single target-- not both. Note you may perform this once per post.
    • Buff: Strength buff 25% No strength buffs for signature spells. Sig spells get one function and effect only.


    Name: Demonic Whirlwind
    Rank: D
    Type:  Offensive, Area of effect, Prevalent Caster
    Damage: 20 HP Per Post 
    Range: 30 Metres
    Speed: 15 Mps
    Duration: 3
    Cooldown: 4
    Downside: N/A
    Description: Demonic energy is released from Art's body, causing the air around him to glow red, with dark shadows darting around him. This energy will begin to spin , growing faster and spread out further. Hitting anyone within it's range. It looks like a large black and red whirlwind.
    Strengths: 

    • Can attack multiple enemies at once


    Weaknesses: 

    • Doesn't distinguish between friend or foe, if you are in range, you will be hit


    Abilities: The abilities this Takeover spell has.

    • Ability 1: The Demonic Energy is manipulated to spin around him, damaging anyone that isn't him as long as they are standing in the area. This energy will move will him, so if he walks, the area of effect will move with him. Dealing 20HP to anyone that is hit, also works as a shield of sorts. 
    • Buff: 25% HP Damage Resistance No extra buffs in sig spells.






    D-Rank Spells:
    "D-Rank Magic:


    Name: Tail of the Void
    Rank: D
    Type: Offensive, Auxiliary Partial Takeover
    Damage: 40HP
    Range: Extends up to 3 metres from his body
    Speed: Can swish back and forth at 30mps
    Duration: 3
    Cooldown: 4
    Downside: N/A
    Description: From the base of Arts spine grows a large tail, resembling one of an oversized lizard. Black and scaly but also with long horns protruding out of them. He can use this tail to attack his enemies. When he runs the tail swishing back and forth, increasing his speed.
    Strengths:

    • Good for protecting him from enemies behind him

    Weaknesses:

    • Has less reach around the front than the back

    Abilities: The abilities this Takeover spell has.

    • Ability 1: This tail can deal damage when swung around, however the reach is better when an enemy is behind him. How much damage? Would this be multi-target?
    • Buff: Speed buff 25%


    Name: Legs of Capra
    Rank: D
    Type: Offensive, Auxiliary Partial Takeover
    Damage: 40 HP
    Range: Legs are two metres in length, can only reach as far as that.
    Speed: Can kick at 30 mps
    Duration: 3
    Cooldown:4
    Downside: N/A
    Description: Arts bottom half will transform completely as Morte bestowed him with the legs of Demonic Capra. Sprouting thick coarse fur and growing in both length and muscle. They resemble the legs of a oversized goat, replacing his feet with thick hoods.  These legs are not only fast but provide a powerful kick to boot.
    Strengths:

    Weaknesses:

    • Will tear any trousers he’s wearing


    Abilities: The abilities this Takeover spell has.

    • Ability 1: With the appearance of a goats legs but the power of a horse behind them dome to their demonic qualities. These legs allow him to run faster and jump higher. How much faster?
    • Buff: 10% Speed Buff / 15% Strength Buff





    Name: Thorns of Purgatory
    Rank: D
    Type: Single Target / Multiple Target, Prevalent Caster
    Damage: 40 Hp if attacking a single target, 30 Hp if attacking multiple targets
    Range: 45 metres
    Speed: 30mps
    Duration:3
    Cooldown:4
    Downside: N/A
    Description: A void opens up in both of Art’s palms, releasing long black tendril coated with sharp thorns protruding from them. These will whip and lash out at there enemies and can also be used to be them. [Requires OOC permission]
    Strengths:

    • Can fluctuate between multiple and single targets



    Weaknesses: 

    • Cannot be used against long distance targets


    Abilities: 


    • Ability 1: A series of thorns that can be used as whips or as a means of binding his enemies. Please pick either single target or multi target. ^^ If Single Target, specify he can deal the damage once per post.
    • Buff: Speed buff 25%






    Name: Sinners revelation
    Rank: D
    Type:Offensive, Prevalent Caster
    Damage: Emotional /Psychological only
    Range: 30 Metres
    Speed:Instant
    Duration: 3
    Cooldown: 4
    Downside:N/A
    Description:The spell releases a black fog, that causes all the enemies within range to fall under a illusionary spell. 

    Strengths:

    • Allows Art to unleash a physical attack on the individual under the illusion

    Weaknesses:

    • No physical damage is done by this spell alone

    Abilities: The abilities this Takeover spell has.

    • Ability 1:  Giving them a nightmare built of the combinations of their darkest thoughts, fears and sins. It shows them suffering in a way designed to break their mind and spirit. [Requires the agreement of participants used upon, unless characters are NPC]. Can be used as long as one partial takeover is active. Allows Art to see the sin of the victim. Doesn't require a takeover to be activated. Also note that abilities are for Takeover spells, not caster.
    • Buff: No physical buffs.

     


    Name:Beelzebub's Roar
    Rank: D+
    Type: Single Target / Multiple Target , Offensive, Auxiliary Partial Takeover
    Damage: 60 Hp if attacking a single target, 45 Hp if attacking multiple targets Specify one type of range/speed/damage. If this is a stun, burst is ideal.
    Range: 90 metres for single targets, 67.5 Meters for multiple targets
    Speed: 90 Meters Per Second for single targets, 45 Meters Per Second for multiple targets
    Duration: 5
    Cooldown: 6
    Downside: N/A
    Description: Art's eyes turn black, his mouth widened, splitting along the side of his face, his teeth grow long and sharp like a snakes. His neck turns patchy red and black, spreading over his jaw and hugging his cheeks. Gives Art the ability release a powerful roar, that can stun his enemies and release a burst of demonic energy, spraying anyone in range.

    Strengths:

    • Can attack both single or multiple targets depending on how he manoeuvres his head


    Weaknesses:

    • Cannot be used to fight long range


    Abilities:

    • Ability 1: Releases demonic energy from his mouth, almost like a breath only much more forceful, the sound that accompanies rattles the enemies eardrums and has a stunning effect for 1 post. This should be in burst range.
    • Buff: No Physical Buff





    C-Ranked Spells
    C-Ranked Magic:


    Name:Claws of hell
    Rank:  C
    Type: Offensive, Auxiliary Partial Takeover
    Damage: Each strike lands 60hp of damage. Change this to multi target damage, which is 45.
    Range: Limited to reach of limbs.
    Speed:
    Duration: 5
    Cooldown: 6
    Downside: N/A
    Description: The hands and arms turn black and grow thicker in muscle mass. Protruding from his fingers are claws the size of large talons.


    Strengths:

    • Ideal for close combat
    • Can be used to parry a blow
    • As magic remains linked to limbs it is easier to control

    Weaknesses:

    • Requires physical exertion from as is a combat weapon
    • Small range, useless for long distance targets
    • Magic can only travel as the limbs of the caster

    Abilities:

    • Ability 1: Claws that can be swiped at the opponent, creating gashes in their flesh. Each blow deals 60Hp 45 HPof damage.
    • Buff: Strength buff 25%


    Name: Skin of scales
    Rank: C
    Type: Defensive, Auxiliary Partial Takeover
    Damage: Endures 3x C-Rank spells
    Range: Covers skin all over body.
    Speed:
    Duration: 5
    Cooldown: 6
    Downside:
    Description: Upon summoning this takeover spell, Rin's skin turns black as coal, the only part of him that remains the same are his eyes and hair which are bright red in controls. There are gaps in the skin, from which smoke pores, glowing red between these cracks. Skin is harder and much more durable, also is painful to the touch of others, doesn't any damage. But is more like touching something scalding.
    Strengths:

    • Covers the entirety of his body and therefore had no blindspots

    Weaknesses:

    • Only protects Artemis, has no defensive benefits for comrades /teammates

    Abilities: The abilities this Takeover spell has.

    • Ability 1: This ability works likes a shield, Can endure at least 3x attacks from C-Rank mages.
    • Buff: 25% Health Boost



    Name: Wings of Limbo
    Rank: C
    Type: Supportive, Auxiliary Partial Takeover
    Damage:Spell does no damage.
    Range: He can fly for about an hour or until he shot down.
    Speed:
    Duration:5
    Cooldown:6
    Downside:N/A
    Description: The muscles in his arms and shoulders thicken as black feather wings sprout from his shoulder blades. The skin around the area his shoulders and back turn black to accommodate the muscle mass required from this transformation. With a wingspan of seven metres.

    Strengths:

    • Ability to travel a good deal quickly.
    • Good if he needs to escape

    Weaknesses:

    • Unless the opponent is aerial it is harder to make use of his close combat abilities.
    • Requires a great deal of physical exertion
    • As they work likes limbs they can also retain damage if struck.

    Abilities: The abilities this Takeover spell has.

    • Ability 1: Art is able to use these powerful wings to lift out the ground and fly at 90mps. 90 mps is not allowed for character speed. If you want to do a dash once per post, you may do so for 30 m/s up to 30 meters away.
    • Buff: Speed Buff 25%



    Name: Morte's Desire
    Rank:C+
    Type: Offensive / Auxilliary Full Takeover
    Damage: Normal Melee damage + 50%
    Range: N/A
    Speed: Normal Character Speed + 50 %
    Duration: 6
    Cooldown: 7
    Downside: N/A
    Description: Art takes a form similar to that of Morte's when they met, black scaly skin all over him body. Growing an extra four foot in height, his body is thin and gangly. He nostril become slits and his eyes turn completely black, the whites of his eyes gone completely. His teeth elongate to a set of serpent like fangs, only there are rows and rows of them, long enough to tear out a hearty chunk of flesh. His body emanates with black smoke, and is hot to the touch. A combination of Skin of scales, and Claws of Hell.
    Strengths:

    • Much larger than normal enemies and therefore overpowering
    • Can move at a much faster speed than normal due to his elongated limbs

    Weaknesses:

    • His control over his mind is weakened due to him having to relinquish more control over to Morte. He becomes cruel and sadistic and would do things that Art wouldn't necessarily want him to.
    • Only benefits close range combat


    [size=12]Abilities: /size]

    • Ability 1: Art can release the flames of hell over anything he touches, these black flames will eat everything and anything. Causes additional burn damage to his opponent. Burn damage is not a thing on this site. Please specify what damage this deals-- I would assume multi target.
    • Ability 2: If wounded before Takeover is initiated, Art will regenerate at an accelerate rate and regain 25% of his HP. 5% HP every other post.
    • Buff: 25% + 25% = 50% Strength Increase, 25% + 25% = 50% Speed Increase,




    _____________________________________________________________________________________



    [ Black Rose Guildmaster ] ♦ [ Bakedanuki ] ♦ [ Glacier God Slayer ]

    avatar
    Artemis Dagger

    Player -
    Lineage : Brute of Fiore
    Position : None
    Posts : 165
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 900

    Character Sheet
    Character Name: Artemis Dagger
    Primary Magic: Incubus Soul Takeover
    Secondary Magic:

    Re: Incubus Soul Takeover

    Post by Artemis Dagger on 29th July 2018, 2:13 am

    Updated hun = ]


    _____________________________________________________________________________________

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    Izayuki

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    Lineage : Tanuki Yōkai
    Position : Goddess of Mystery
    Posts : 2835
    Guild : Black Rose [GM]
    Cosmic Coins : 3
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    Age : 20
    Experience : 735,572
    Brownie Points : 444

    Character Sheet
    Character Name: Izayuki Hyoujin
    Primary Magic: Glacier God Slayer
    Secondary Magic: Wonderland

    Re: Incubus Soul Takeover

    Post by Izayuki on 4th August 2018, 12:49 pm

    One more edit and this should be good to go~! ^o^

    Spoiler:
    @Artemis Dagger wrote:Magic
    Primary Magic: Incubus Soul Takeover
    Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
    Magic Type: Takeover / Caster
    Description: When Artemis was a child, he wanted to be stronger, a lot stronger. Strong enough so that people couldn't hurt him anymore, so that his family couldn't bully him anymore about being weak. After being beaten up by some local bullies, he ran away crying. Hiding in the forest, he was stumbled upon by none other than a Demon named Morte. An Incubus that enjoys sucking the souls out of people, particularly women. However oblivious to this, when the Demon offered Art great power in exchange for saving it's life. He agreed, taking the Demon inside of him. Thus earning his Incubus Soul Takeover.

    An Incubus is a demon with a particular taste for souls, a roamer of the underworld. Very few manage to make their way to the surface of the world. Usually gets a human to open a gate into the world for them, then proceeds to roam until their body is killed or has been away from the demon world for over a thousand years. A demon can escape death by taking on a contract with a living being, living for as long as the human until it dies. Then jumping to the next. Upon allowing the user to use it's magic, they can expel the demons magically ability in the form of offensive spells. As well as taking on their physical properties in order to become much tougher than a human.


    Strengths:

    • Once takeover had been initiated, requires little focus, so he can concentrate on fighting.
    • Resistant to Dark /Demon magic as it's similar to it's own.
    • A good combination of offensive and defensive magic, ideal for combat

    Weaknesses:

    • Weak against angel or heavenly magic
    • Less long range magic available due to nature of spell
    • Difficult to control due to Morte nature, Art is hesitant to use his magic, but Morte sometimes tries to take the lead. With his evil heart, he is impossible to predict. Especially if there is a lady on the battlefield.


    Lineage:

    Lineage:
    Brute of Fiore:
    Description: A long time ago, there was a clan of warriors that drank a magical elixir to increase their physical powers. They became known as the Brutes of Fiore, they did what they liked whenever they like it and let nobody stand in their way. Then Fiore became fed up with their barbaric behavior and ordered a spy to infiltrate their hall and poison the elixir supplies. The warriors drank their elixirs the night after and noticed certain side effects. Their increased physical strength could be called upon whenever they wanted and they no longer needed the elixir, however they weren't as strong as they used to be. They were a lot less intimidating and shortly after the clan disbanded. Some descendants of the Brutes of Fiore still have the ability to call upon the gift of increased physical power and strength.
    Ability: 100% strength and 50% HP with for duration.  Passive 20% strength boost / 10% HP boost.
    Usage: Duration: 2 posts. Cooldown: 4 posts.  Cooldown increases by 2 every time it is used for the topic.  Small passive boost.


    Unique Abilities:

    • Ability:Evil akin, Due to the nature of the magic, Artemis can actually feel when an individual has evil in their heart. Part of the reason he has little trust in others, he can almost feel their degree of sin. [Requires OOC permission]
    • Ability:Suffering buff, If souls are food to Morte, then the suffering of others is a good seasoning. When Artemis surrounded by someone who is suffering, Morte can absorb that to fuel his power. If near one or two people suffering he will absorb a small degree of that to fuel his power, 1-2 people will over a passive 5% boost. The more suffering the greater the boost. Therefore if he is surrounded by a lot of suffering i.e. a warzone. His strength is buffed by 40%.
    • Ability:Demon sense, All senses are naturally heightened as Morte watches everything he does but with Demonic powers, due to their link this is shared internally. Therefore Art has a heightened sense of smell, sight, and hearing of 5% greater than the average human at all times. The senses are very much akin to those of both a snake and a bird. 
    • Ability:Soul sucking, If HP falls below 50% Morte has the ability to take a living being, even on the brink of death and suck out it's soul. This replenishes Art's Hp by a full rank in damage. [Can only be used on NPCS unless has OOC permsion.]



    Spells:
    Signature Spells:
    Signature Spells:


    Name: Pearls of Darkness
    Rank: C
    Type:Offensive, Prevalent Caster
    Damage: 45HP per landed attacked, can be done once per post
    Range: 90 metres
    Speed:  65 mps
    Duration: 6
    Cooldown:7
    Downside:
    Description: Using Morte's magic, Art is able to summon demonic energy in the form of black orbs. These orbs appear in all shapes and sizes depending on his will, and release a thin trail of smoke with these.

    Strengths:

    • Can hit multiple targets at once

    Weaknesses:

    • Not ideal for close combat

    Abilities:

    • Ability 1: Art is then able to propel those spheres at his target, a sphere landing with deliver 60Hp of damage. They move to his will and can dive in and out to dodge attacks moving towards them. Like heat-seeking missiles they seek out their targets, and attempt to land a hit. Only able to be dodge effectively at last minute, or reflected away with a spell or weapon. Doesn't require takeover to be active as he pools the magic from Morte who lies within him.
    • Buff: N/A


    Name: Demonic Whirlwind
    Rank: D
    Type:  Offensive, Area of effect, Prevalent Caster
    Damage: 20 HP Per Post 
    Range: 30 Metres
    Speed: 15 Mps
    Duration: 3
    Cooldown: 4
    Downside: N/A
    Description: Demonic energy is released from Art's body, causing the air around him to glow red, with dark shadows darting around him. This energy will begin to spin , growing faster and spread out further. Hitting anyone within it's range. It looks like a large black and red whirlwind.
    Strengths: 

    • Can attack multiple enemies at once


    Weaknesses: 

    • Doesn't distinguish between friend or foe, if you are in range, you will be hit


    Abilities: The abilities this Takeover spell has.

    • Ability 1: The Demonic Energy is manipulated to spin around him, damaging anyone that isn't him as long as they are standing in the area. This energy will move will him, so if he walks, the area of effect will move with him. Dealing 20HP to anyone that is hit, also works as a shield of sorts. 
    • Buff: N/A





    D-Rank Spells:
    "D-Rank Magic:


    Name: Tail of the Void
    Rank: D
    Type: Offensive/ Single Target / Auxiliary Partial Takeover
    Damage: 40HP
    Range: Extends up to 3 metres from his body
    Speed: Can swish back and forth at 30mps
    Duration: 3
    Cooldown: 4
    Downside: N/A
    Description: From the base of Arts spine grows a large tail, resembling one of an oversized lizard. Black and scaly but also with long horns protruding out of them. He can use this tail to attack his enemies. When he runs the tail swishing back and forth, increasing his speed.
    Strengths:

    • Good for protecting him from enemies behind him

    Weaknesses:

    • Has less reach around the front than the back

    Abilities: The abilities this Takeover spell has.

    • Ability 1: This tail can deal 40HP damage when swung around hitting a single target at a time, however the reach is better when an enemy is behind him.
    • Buff: Speed buff 25%


    Name: Legs of Capra
    Rank: D
    Type: Offensive, Auxiliary Partial Takeover
    Damage: 40 HP
    Range: Legs are two metres in length, can only reach as far as that.
    Speed: Can kick at 30 mps
    Duration: 3
    Cooldown:4
    Downside: N/A
    Description: Arts bottom half will transform completely as Morte bestowed him with the legs of Demonic Capra. Sprouting thick coarse fur and growing in both length and muscle. They resemble the legs of a oversized goat, replacing his feet with thick hoods.  These legs are not only fast but provide a powerful kick to boot.
    Strengths:

    Weaknesses:

    • Will tear any trousers he’s wearing


    Abilities: The abilities this Takeover spell has.

    • Ability 1: With the appearance of a goats legs but the power of a horse behind them dome to their demonic qualities. These legs allow him to run 10% faster than normal and jump higher.
    • Buff: 10% Speed Buff / 15% Strength Buff





    Name: Thorns of Purgatory
    Rank: D
    Type: Multiple Target, Prevalent Caster
    Damage: 30 Hp if attacking multiple targets
    Range: 45 metres
    Speed: 30mps
    Duration:3
    Cooldown:4
    Downside: N/A
    Description: A void opens up in both of Art’s palms, releasing long black tendril coated with sharp thorns protruding from them. These will whip and lash out at there enemies and can also be used to be them. [Requires OOC permission]
    Strengths:

    • Can attack multiple targets at once



    Weaknesses: 

    • Cannot be used against long distance targets


    Abilities: 


    • Ability 1: A series of thorns that can be used as whips or as a means of binding his enemies.
    • Buff: Speed buff 25%






    Name: Sinners revelation
    Rank: D
    Type:Offensive, Prevalent Caster
    Damage: Emotional /Psychological only
    Range: 30 Metres
    Speed:Instant
    Duration: 3
    Cooldown: 4
    Downside:N/A
    Description:The spell releases a black fog, that causes all the enemies within range to fall under a illusionary spell. 

    Strengths:

    • Allows Art to unleash a physical attack on the individual under the illusion

    Weaknesses:

    • No physical damage is done by this spell alone

    Abilities: The abilities this Takeover spell has.

    • Ability 1:  Giving them a nightmare built of the combinations of their darkest thoughts, fears and sins. It shows them suffering in a way designed to break their mind and spirit. [Requires the agreement of participants used upon, unless characters are NPC]. Can be used as long as one partial takeover is active. Allows Art to see the sin of the victim. Doesn't require a takeover to be activated.
    • Buff: No physical buffs.

     


    Name:Beelzebub's Roar
    Rank: D+
    Type: Burst , Offensive, Auxiliary Partial Takeover
    Damage: 60 Hp
    Range: 22.5 Metres
    Speed: 25mps
    Duration: 1
    Cooldown: 2
    Downside: N/A
    Description: Art's eyes turn black, his mouth widened, splitting along the side of his face, his teeth grow long and sharp like a snakes. His neck turns patchy red and black, spreading over his jaw and hugging his cheeks. Gives Art the ability release a powerful roar, that can stun his enemies and release a burst of demonic energy, spraying anyone in range.

    Strengths:

    • Can still use his hands and legs to fight whilst using spell.


    Weaknesses:

    • Cannot be used to fight long range


    Abilities:

    • Ability 1: Releases demonic energy from his mouth, almost like a breath only much more forceful, the sound that accompanies rattles the enemies eardrums and has a stunning effect for 1 post for anyone within range of the spell.
    • Buff: No Physical Buff





    C-Ranked Spells
    C-Ranked Magic:


    Name:Claws of hell
    Rank:  C
    Type: Offensive, Auxiliary Partial Takeover
    Damage: Each strike lands 45hp of damage.
    Range: Limited to reach of limbs.
    Speed:
    Duration: 5
    Cooldown: 6
    Downside: N/A
    Description: The hands and arms turn black and grow thicker in muscle mass. Protruding from his fingers are claws the size of large talons.


    Strengths:

    • Ideal for close combat
    • Can be used to parry a blow
    • As magic remains linked to limbs it is easier to control

    Weaknesses:

    • Requires physical exertion from as is a combat weapon
    • Small range, useless for long distance targets
    • Magic can only travel as the limbs of the caster

    Abilities:

    • Ability 1: Claws that can be swiped at the opponent, creating gashes in their flesh. Each blow deals 45Hp of damage.
    • Buff: Strength buff 25%


    Name: Skin of scales
    Rank: C
    Type: Defensive, Auxiliary Partial Takeover
    Damage: Endures 3x C-Rank spells
    Range: Covers skin all over body.
    Speed:
    Duration: 5
    Cooldown: 6
    Downside:
    Description: Upon summoning this takeover spell, Rin's skin turns black as coal, the only part of him that remains the same are his eyes and hair which are bright red in controls. There are gaps in the skin, from which smoke pores, glowing red between these cracks. Skin is harder and much more durable, also is painful to the touch of others, doesn't any damage. But is more like touching something scalding.
    Strengths:

    • Covers the entirety of his body and therefore had no blindspots

    Weaknesses:

    • Only protects Artemis, has no defensive benefits for comrades /teammates

    Abilities: The abilities this Takeover spell has.

    • Ability 1: This ability works likes a shield, Can endure at least 3x attacks from C-Rank mages.
    • Buff: 25% Health Boost



    Name: Wings of Limbo
    Rank: C
    Type: Supportive, Auxiliary Partial Takeover
    Damage:Spell does no damage.
    Range: He can fly for about an hour or until he shot down.
    Speed:
    Duration:5
    Cooldown:6
    Downside:N/A
    Description: The muscles in his arms and shoulders thicken as black feather wings sprout from his shoulder blades. The skin around the area his shoulders and back turn black to accommodate the muscle mass required from this transformation. With a wingspan of seven metres.

    Strengths:

    • Ability to travel a good deal quickly.
    • Good if he needs to escape

    Weaknesses:

    • Unless the opponent is aerial it is harder to make use of his close combat abilities.
    • Requires a great deal of physical exertion
    • As they work likes limbs they can also retain damage if struck.

    Abilities: The abilities this Takeover spell has.

    • Ability 1: Art is able to use these powerful wings to lift out the ground and fly. If doing a dash Art can fly at 30mps for up to 30metres. The dash may only be once per post.
    • Buff: Speed Buff 25%



    Name: Morte's Desire
    Rank:C+
    Type: Offensive / Auxilliary Full Takeover
    Damage: Normal Melee damage + 50%
    Range: N/A
    Speed: Normal Character Speed + 50 %
    Duration: 6
    Cooldown: 7
    Downside: N/A
    Description: Art takes a form similar to that of Morte's when they met, black scaly skin all over him body. Growing an extra four foot in height, his body is thin and gangly. He nostril become slits and his eyes turn completely black, the whites of his eyes gone completely. His teeth elongate to a set of serpent like fangs, only there are rows and rows of them, long enough to tear out a hearty chunk of flesh. His body emanates with black smoke, and is hot to the touch. A combination of Skin of scales, and Claws of Hell.
    Strengths:

    • Much larger than normal enemies and therefore overpowering
    • Can move at a much faster speed than normal due to his elongated limbs

    Weaknesses:

    • His control over his mind is weakened due to him having to relinquish more control over to Morte. He becomes cruel and sadistic and would do things that Art wouldn't necessarily want him to.
    • Only benefits close range combat


    [size=12]Abilities: /size]

    • Ability 1: Art can release the flames of hell over anything he touches, these black flames will eat everything and anything. Causes additional 68HP damage to his opponent.
    • Ability 2: If wounded before Takeover is initiated, Art will regenerate at an accelerate rate and regain 5% of his HP every other post.
    • Buff: 25% + 25% = 50% Strength Increase, 25% + 25% = 50% Speed Increase,




    _____________________________________________________________________________________



    [ Black Rose Guildmaster ] ♦ [ Bakedanuki ] ♦ [ Glacier God Slayer ]

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    Artemis Dagger

    Player -
    Lineage : Brute of Fiore
    Position : None
    Posts : 165
    Cosmic Coins : 0
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    Experience : 900

    Character Sheet
    Character Name: Artemis Dagger
    Primary Magic: Incubus Soul Takeover
    Secondary Magic:

    Re: Incubus Soul Takeover

    Post by Artemis Dagger on 4th August 2018, 3:47 pm

    Amended


    _____________________________________________________________________________________

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    Izayuki

    Administrator- Moderator- Developer/GFX Artist- Chatbox Moderator- Staff Quiz- Regular VIP Status- VIP- Mythical- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishval- Ten Wizard Saint Member- Rising Star- Guild Master- God Slayer- Legal Guild Ace- Neutral Guild Ace- H-Rank- S-Rank- A-Rank- Fan Art Contest Participant- Rich- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Tertiary Magic- The Being- The Sacred- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- Advertisement Achievement Badge- Cookie Achievement- Shuriken- Sword- Ninja- Fire Badge- Summer Special Participant- Have Seijin On Your Friends List- Be on Venir's Friend List- Be on Elyx's friends list- Be on Madame Astrid's friend list- Be on Izayuki's Friend List- Have Aiyanna On Your Friend's List- 1 Year Anniversary- Player -
    Lineage : Tanuki Yōkai
    Position : Goddess of Mystery
    Posts : 2835
    Guild : Black Rose [GM]
    Cosmic Coins : 3
    Dungeon Tokens : 0
    Age : 20
    Experience : 735,572
    Brownie Points : 444

    Character Sheet
    Character Name: Izayuki Hyoujin
    Primary Magic: Glacier God Slayer
    Secondary Magic: Wonderland

    Re: Incubus Soul Takeover

    Post by Izayuki on 7th August 2018, 9:21 pm

    Spoiler:
    @Artemis Dagger wrote:Magic
    Primary Magic: Incubus Soul Takeover
    Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
    Magic Type: Takeover / Caster
    Description: When Artemis was a child, he wanted to be stronger, a lot stronger. Strong enough so that people couldn't hurt him anymore, so that his family couldn't bully him anymore about being weak. After being beaten up by some local bullies, he ran away crying. Hiding in the forest, he was stumbled upon by none other than a Demon named Morte. An Incubus that enjoys sucking the souls out of people, particularly women. However oblivious to this, when the Demon offered Art great power in exchange for saving it's life. He agreed, taking the Demon inside of him. Thus earning his Incubus Soul Takeover.

    An Incubus is a demon with a particular taste for souls, a roamer of the underworld. Very few manage to make their way to the surface of the world. Usually gets a human to open a gate into the world for them, then proceeds to roam until their body is killed or has been away from the demon world for over a thousand years. A demon can escape death by taking on a contract with a living being, living for as long as the human until it dies. Then jumping to the next. Upon allowing the user to use it's magic, they can expel the demons magically ability in the form of offensive spells. As well as taking on their physical properties in order to become much tougher than a human.


    Strengths:

    • Once takeover had been initiated, requires little focus, so he can concentrate on fighting.
    • Resistant to Dark /Demon magic as it's similar to it's own.
    • A good combination of offensive and defensive magic, ideal for combat

    Weaknesses:

    • Weak against angel or heavenly magic
    • Less long range magic available due to nature of spell
    • Difficult to control due to Morte nature, Art is hesitant to use his magic, but Morte sometimes tries to take the lead. With his evil heart, he is impossible to predict. Especially if there is a lady on the battlefield.


    Lineage:

    Lineage:
    Brute of Fiore:
    Description: A long time ago, there was a clan of warriors that drank a magical elixir to increase their physical powers. They became known as the Brutes of Fiore, they did what they liked whenever they like it and let nobody stand in their way. Then Fiore became fed up with their barbaric behavior and ordered a spy to infiltrate their hall and poison the elixir supplies. The warriors drank their elixirs the night after and noticed certain side effects. Their increased physical strength could be called upon whenever they wanted and they no longer needed the elixir, however they weren't as strong as they used to be. They were a lot less intimidating and shortly after the clan disbanded. Some descendants of the Brutes of Fiore still have the ability to call upon the gift of increased physical power and strength.
    Ability: 100% strength and 50% HP with for duration.  Passive 20% strength boost / 10% HP boost.
    Usage: Duration: 2 posts. Cooldown: 4 posts.  Cooldown increases by 2 every time it is used for the topic.  Small passive boost.


    Unique Abilities:

    • Ability:Evil akin, Due to the nature of the magic, Artemis can actually feel when an individual has evil in their heart. Part of the reason he has little trust in others, he can almost feel their degree of sin. [Requires OOC permission]
    • Ability:Suffering buff, If souls are food to Morte, then the suffering of others is a good seasoning. When Artemis surrounded by someone who is suffering, Morte can absorb that to fuel his power. If near one or two people suffering he will absorb a small degree of that to fuel his power, 1-2 people will over a passive 5% boost. The more suffering the greater the boost. Therefore if he is surrounded by a lot of suffering i.e. a warzone. His strength is buffed by 40%.
    • Ability:Demon sense, All senses are naturally heightened as Morte watches everything he does but with Demonic powers, due to their link this is shared internally. Therefore Art has a heightened sense of smell, sight, and hearing of 5% greater than the average human at all times. The senses are very much akin to those of both a snake and a bird. 
    • Ability:Soul sucking, If HP falls below 50% Morte has the ability to take a living being, even on the brink of death and suck out it's soul. This replenishes Art's Hp by a full rank in damage. [Can only be used on NPCS unless has OOC permsion.]



    Spells:
    Signature Spells:
    Signature Spells:


    Name: Pearls of Darkness
    Rank: C
    Type:Offensive, Prevalent Caster
    Damage: 45HP per landed attacked, can be done once per post
    Range: 90 metres
    Speed:  65 mps
    Duration: 6
    Cooldown:7
    Downside:
    Description: Using Morte's magic, Art is able to summon demonic energy in the form of black orbs. These orbs appear in all shapes and sizes depending on his will, and release a thin trail of smoke with these.

    Strengths:

    • Can hit multiple targets at once

    Weaknesses:

    • Not ideal for close combat

    Abilities:

    • Ability 1: Art is then able to propel those spheres at his target, a sphere landing with deliver 60Hp of damage. They move to his will and can dive in and out to dodge attacks moving towards them. Like heat-seeking missiles they seek out their targets, and attempt to land a hit. Only able to be dodge effectively at last minute, or reflected away with a spell or weapon. Doesn't require takeover to be active as he pools the magic from Morte who lies within him.
    • Buff: N/A


    Name: Demonic Whirlwind
    Rank: D
    Type:  Offensive, Area of effect, Prevalent Caster
    Damage: 20 HP Per Post 
    Range: 30 Metres
    Speed: 15 Mps
    Duration: 3
    Cooldown: 4
    Downside: N/A
    Description: Demonic energy is released from Art's body, causing the air around him to glow red, with dark shadows darting around him. This energy will begin to spin , growing faster and spread out further. Hitting anyone within it's range. It looks like a large black and red whirlwind.
    Strengths: 

    • Can attack multiple enemies at once


    Weaknesses: 

    • Doesn't distinguish between friend or foe, if you are in range, you will be hit


    Abilities: The abilities this Takeover spell has.

    • Ability 1: The Demonic Energy is manipulated to spin around him, damaging anyone that isn't him as long as they are standing in the area. This energy will move will him, so if he walks, the area of effect will move with him. Dealing 20HP to anyone that is hit, also works as a shield of sorts. 
    • Buff: N/A





    D-Rank Spells:
    "D-Rank Magic:


    Name: Tail of the Void
    Rank: D
    Type: Offensive/ Single Target / Auxiliary Partial Takeover
    Damage: 40HP
    Range: Extends up to 3 metres from his body
    Speed: Can swish back and forth at 30mps
    Duration: 3
    Cooldown: 4
    Downside: N/A
    Description: From the base of Arts spine grows a large tail, resembling one of an oversized lizard. Black and scaly but also with long horns protruding out of them. He can use this tail to attack his enemies. When he runs the tail swishing back and forth, increasing his speed.
    Strengths:

    • Good for protecting him from enemies behind him

    Weaknesses:

    • Has less reach around the front than the back

    Abilities: The abilities this Takeover spell has.

    • Ability 1: This tail can deal 40HP damage when swung around hitting a single target at a time, however the reach is better when an enemy is behind him.
    • Buff: Speed buff 25%


    Name: Legs of Capra
    Rank: D
    Type: Offensive, Auxiliary Partial Takeover
    Damage: 40 HP
    Range: Legs are two metres in length, can only reach as far as that.
    Speed: Can kick at 30 mps
    Duration: 3
    Cooldown:4
    Downside: N/A
    Description: Arts bottom half will transform completely as Morte bestowed him with the legs of Demonic Capra. Sprouting thick coarse fur and growing in both length and muscle. They resemble the legs of a oversized goat, replacing his feet with thick hoods.  These legs are not only fast but provide a powerful kick to boot.
    Strengths:

    Weaknesses:

    • Will tear any trousers he’s wearing


    Abilities: The abilities this Takeover spell has.

    • Ability 1: With the appearance of a goats legs but the power of a horse behind them dome to their demonic qualities. These legs allow him to run 10% faster than normal and jump higher.
    • Buff: 10% Speed Buff / 15% Strength Buff





    Name: Thorns of Purgatory
    Rank: D
    Type: Multiple Target, Prevalent Caster
    Damage: 30 Hp if attacking multiple targets
    Range: 45 metres
    Speed: 30mps
    Duration:3
    Cooldown:4
    Downside: N/A
    Description: A void opens up in both of Art’s palms, releasing long black tendril coated with sharp thorns protruding from them. These will whip and lash out at there enemies and can also be used to be them. [Requires OOC permission]
    Strengths:

    • Can attack multiple targets at once



    Weaknesses: 

    • Cannot be used against long distance targets


    Abilities: 


    • Ability 1: A series of thorns that can be used as whips or as a means of binding his enemies.
    • Buff: Speed buff 25%






    Name: Sinners revelation
    Rank: D
    Type:Offensive, Prevalent Caster
    Damage: Emotional /Psychological only
    Range: 30 Metres
    Speed:Instant
    Duration: 3
    Cooldown: 4
    Downside:N/A
    Description:The spell releases a black fog, that causes all the enemies within range to fall under a illusionary spell. 

    Strengths:

    • Allows Art to unleash a physical attack on the individual under the illusion

    Weaknesses:

    • No physical damage is done by this spell alone

    Abilities: The abilities this Takeover spell has.

    • Ability 1:  Giving them a nightmare built of the combinations of their darkest thoughts, fears and sins. It shows them suffering in a way designed to break their mind and spirit. [Requires the agreement of participants used upon, unless characters are NPC]. Can be used as long as one partial takeover is active. Allows Art to see the sin of the victim. Doesn't require a takeover to be activated.
    • Buff: No physical buffs.

     


    Name:Beelzebub's Roar
    Rank: D+
    Type: Burst , Offensive, Auxiliary Partial Takeover
    Damage: 60 Hp
    Range: 22.5 Metres
    Speed: 25mps
    Duration: 1
    Cooldown: 2
    Downside: N/A
    Description: Art's eyes turn black, his mouth widened, splitting along the side of his face, his teeth grow long and sharp like a snakes. His neck turns patchy red and black, spreading over his jaw and hugging his cheeks. Gives Art the ability release a powerful roar, that can stun his enemies and release a burst of demonic energy, spraying anyone in range.

    Strengths:

    • Can still use his hands and legs to fight whilst using spell.


    Weaknesses:

    • Cannot be used to fight long range


    Abilities:

    • Ability 1: Releases demonic energy from his mouth, almost like a breath only much more forceful, the sound that accompanies rattles the enemies eardrums and has a stunning effect for 1 post for anyone within range of the spell.
    • Buff: No Physical Buff





    C-Ranked Spells
    C-Ranked Magic:


    Name:Claws of hell
    Rank:  C
    Type: Offensive, Auxiliary Partial Takeover
    Damage: Each strike lands 45hp of damage.
    Range: Limited to reach of limbs.
    Speed:
    Duration: 5
    Cooldown: 6
    Downside: N/A
    Description: The hands and arms turn black and grow thicker in muscle mass. Protruding from his fingers are claws the size of large talons.


    Strengths:

    • Ideal for close combat
    • Can be used to parry a blow
    • As magic remains linked to limbs it is easier to control

    Weaknesses:

    • Requires physical exertion from as is a combat weapon
    • Small range, useless for long distance targets
    • Magic can only travel as the limbs of the caster

    Abilities:

    • Ability 1: Claws that can be swiped at the opponent, creating gashes in their flesh. Each blow deals 45Hp of damage.
    • Buff: Strength buff 25%


    Name: Skin of scales
    Rank: C
    Type: Defensive, Auxiliary Partial Takeover
    Damage: Endures 3x C-Rank spells
    Range: Covers skin all over body.
    Speed:
    Duration: 5
    Cooldown: 6
    Downside:
    Description: Upon summoning this takeover spell, Rin's skin turns black as coal, the only part of him that remains the same are his eyes and hair which are bright red in controls. There are gaps in the skin, from which smoke pores, glowing red between these cracks. Skin is harder and much more durable, also is painful to the touch of others, doesn't any damage. But is more like touching something scalding.
    Strengths:

    • Covers the entirety of his body and therefore had no blindspots

    Weaknesses:

    • Only protects Artemis, has no defensive benefits for comrades /teammates

    Abilities: The abilities this Takeover spell has.

    • Ability 1: This ability works likes a shield, Can endure at least 3x attacks from C-Rank mages.
    • Buff: 25% Health Boost



    Name: Wings of Limbo
    Rank: C
    Type: Supportive, Auxiliary Partial Takeover
    Damage:Spell does no damage.
    Range: He can fly for about an hour or until he shot down.
    Speed:
    Duration:5
    Cooldown:6
    Downside:N/A
    Description: The muscles in his arms and shoulders thicken as black feather wings sprout from his shoulder blades. The skin around the area his shoulders and back turn black to accommodate the muscle mass required from this transformation. With a wingspan of seven metres.

    Strengths:

    • Ability to travel a good deal quickly.
    • Good if he needs to escape

    Weaknesses:

    • Unless the opponent is aerial it is harder to make use of his close combat abilities.
    • Requires a great deal of physical exertion
    • As they work likes limbs they can also retain damage if struck.

    Abilities: The abilities this Takeover spell has.

    • Ability 1: Art is able to use these powerful wings to lift out the ground and fly. If doing a dash Art can fly at 30mps for up to 30metres. Can be used once per post.
    • Buff: Speed Buff 25%



    Name: Morte's Desire
    Rank:C+
    Type: Offensive / Auxilliary Full Takeover
    Damage: Normal Melee damage + 50%
    Range: N/A
    Speed: Normal Character Speed + 50 %
    Duration: 6
    Cooldown: 7
    Downside: N/A
    Description: Art takes a form similar to that of Morte's when they met, black scaly skin all over him body. Growing an extra four foot in height, his body is thin and gangly. He nostril become slits and his eyes turn completely black, the whites of his eyes gone completely. His teeth elongate to a set of serpent like fangs, only there are rows and rows of them, long enough to tear out a hearty chunk of flesh. His body emanates with black smoke, and is hot to the touch. A combination of Skin of scales, and Claws of Hell.
    Strengths:

    • Much larger than normal enemies and therefore overpowering
    • Can move at a much faster speed than normal due to his elongated limbs

    Weaknesses:

    • His control over his mind is weakened due to him having to relinquish more control over to Morte. He becomes cruel and sadistic and would do things that Art wouldn't necessarily want him to.
    • Only benefits close range combat


    [size=12]Abilities: /size]

    • Ability 1: Art can release the flames of hell over anything he touches, these black flames will eat everything and anything. Causes additional 68HP damage to his opponent.
    • Ability 2: If wounded before Takeover is initiated, Art will regenerate at an accelerate rate and regain 5% of his HP every other post.
    • Buff: 25% + 25% = 50% Strength Increase, 25% + 25% = 50% Speed Increase,





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    [ Black Rose Guildmaster ] ♦ [ Bakedanuki ] ♦ [ Glacier God Slayer ]


      Current date/time is 18th September 2018, 5:53 pm