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    Wolfssegner’s Resolve

    Amaris
    Amaris

    Player 
    Lineage : Chaos Eye
    Position : None
    Posts : 21
    Guild : Guildless
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 0

    Character Sheet
    First Skill: Wolfssegner’s Resolve
    Second Skill:
    Third Skill:

    Wolfssegner’s Resolve Empty Wolfssegner’s Resolve

    Post by Amaris 29th March 2016, 2:03 am

    Magic

    Primary Magic: Wolfssegner’s Resolve
    Secondary Magic: N/A
    Caster or Holder: Caster
    Description:

    Amaris’s magic is strictly unique to her and isn’t passed down from either side of her family so most of the spells were she uses are self-taught magic. It’s a magic that’s a combination of her mother’s demonic premonition witch style, her father’s Wolf Take Over bloodline, a pact she made with a spectral wolf as a kid,  and a bit of new age style jazz. Ok…maybe not the music but the unique combination allows Amaris the ability to be able to take old style magic and mix it with the current up trending power spikes for current day magic. Wolfssengner’s Resolve consists of both being able to summon spectral beings to help assist her and give her the ability to transform into a whole new being of wolf that neither belongs in the demon world or in the wolf world.

    This magic covers a whole variety of attacks ranging from melee based transformations to ranged spectral summonings and support attacks allowing Amaris to be a sort of Jack-Of-All-Trades person where she’s neither good nor bad at one specific style. A majority of the damaging spells relies on the partial and full transformations while the range spells are used more for supporting the transformations and also help in slowing down the enemy.

    Strengths:
    Give me a Hug!: The magic’s forte is up close and personal. A majority of the spells rely on Amaris to be really close to the target so the closer she is to the target the more damage she can inflict.
    Demonic Mixture:  Demonic magic is mixed in with Amaris’s bloodline allowing her to be stronger against most demons then the normal person however since its only really half her being she’s not that much stronger. 15% Stronger against demons, undead, and unholy beings.

    Weaknesses:
    Get Back Here!: Being melee based doesn’t really help with ranged attacks. Due to the lack of them they tend to deal less damage than the normal spell.
    The Light…IT BURNS: A being of demonic power of course has its weakness against holy and light magic. The magic can deal significant damage to Amaris and even cancel out some of her own spells making it harder to deal with people of this magic.
    Pacifism:  The spectral beasts that are summon do have a mind of their own so at times they may not always follow directions.

    Lineage:

    Chaos Eye:

    Unique Abilities:
    Animalistic Understanding: Being of the beast the user gains the ability to understand and talk to animals.
    Magical Mixing: With different types of magic flowing through the user's bloodlines the magical ability allows them to combine Take Over Magic with that of Summoning Magic while still maintaining the strengths and weaknesses of each type.
    Beast’s Dire Strength: The lower the health the user has the stronger their will becomes increasing their damage based on their current health. Strength increased by 10% at 75% health, 25% at 50% health, and 50% at 25% health and lower.

    Spells:

    D-Rank:

    List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)


    Last edited by Amaris on 29th March 2016, 4:08 pm; edited 1 time in total
    Akeya
    Akeya

    Twilight Dragon


    Twilight Dragon

    Dragon VIP Status- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Dragon Slayer- Rich- Veteran Level 1- Character History!- Magic Application Approved!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Novice [250]- Player 
    Lineage : Hic Sunt Dracones
    Position : None
    Faction : The Luminous Covenant
    Posts : 1370
    Guild : Fairy Tail (Ace)
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Whedalsin
    Experience : 1,093,688

    Character Sheet
    First Skill: Twilight Dragon Magic
    Second Skill: Twilight Dragon Magic
    Third Skill: Twilight Dragon Magic

    Wolfssegner’s Resolve Empty Re: Wolfssegner’s Resolve

    Post by Akeya 29th March 2016, 2:26 pm

    Amaris wrote:Magic

    Primary Magic: Wolfssegner’s Resolve
    Secondary Magic: N/A
    Caster or Holder: Caster
    Description:

    Amaris’s magic is strictly unique to her and isn’t passed down from either side of her family so most of the spells were she uses are self-taught magic. It’s a magic that’s a combination of her mother’s demonic premonition witch style, her father’s Wolf Take Over bloodline, a pact she made with a spectral wolf as a kid,  and a bit of new age style jazz. Ok…maybe not the music but the unique combination allows Amaris the ability to be able to take old style magic and mix it with the current up trending power spikes for current day magic. Wolfssengner’s Resolve consists of both being able to summon spectral beings to help assist her and give her the ability to transform into a whole new being of wolf that neither belongs in the demon world or in the wolf world.

    This magic covers a whole variety of attacks ranging from melee based transformations to ranged spectral summonings and support attacks allowing Amaris to be a sort of Jack-Of-All-Trades person where she’s neither good nor bad at one specific style. A majority of the damaging spells relies on the partial and full transformations while the range spells are used more for supporting the transformations and also help in slowing down the enemy.

    Strengths:
    Give me a Hug!: The magic’s forte is up close and personal. A majority of the spells rely on Amaris to be really close to the target so the closer she is to the target the more damage she can inflict.
    Demonic Mixture:  Demonic magic is mixed in with Amaris’s bloodline allowing her to be stronger against most demons then the normal person however since its only really half her being she’s not that much stronger.

    Weaknesses:
    Get Back Here!: Being melee based doesn’t really help with ranged attacks. Due to the lack of them they tend to deal less damage than the normal spell.
    The Light…IT BURNS: A being of demonic power of course has its weakness against holy and light magic. The magic can deal significant damage to Amaris and even cancel out some of her own spells making it harder to deal with people of this magic.
    Pacifism:  The spectral beasts that are summon do have a mind of their own so at times they may not always follow directions.

    Lineage:

    Chaos Eye:

    Unique Abilities:
    Animalistic Understanding: Being of the beast the user gains the ability to understand and talk to animals.
    Demonic Destruction: Due to the Demonic power the surges through the user their spells and attacks deal increasing damage to creatures of demonic, undead, and of unholy nature. However because of this fact damage against beings of holy and light affinity have the damage dealt to them reduced as well. Spells and attacks the user has deal bonus 15% damage to demons, undead, and unholy creatures. Damage dealt to holy beings is reduced by 15%.
    Beast’s Dire Strength: The lower the health the user has the stronger their will becomes increasing their damage based on their current health. Strength increased by 10% at 75% health, 25% at 50% health, and 50% at 25% health and lower.

    Spells:

    D-Rank:

    List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)

    Demonic Destruction: This is better put in the description of the magic itself, seeing how it isn't an advantage or ability as much as a special trait of the magic.

    Also, usually Takeover can't be combined with other magic, so you could replace the Demonic Destruction Unique Ability which one which specifically allows the mixing of Takeover and Summoning magic.

    Arms of the Beast: the active ability needs a limit on the range. Usually D-Rank abilities have a range of somewhere between ten and twenty yards, although twenty is considered really long range.

    Legs of the Beast: Once again limit on range, although this can be 20 yards since it's a gap closer instead of an attack. Also, the fire can only last for one round of posts before it dies out.

    Magnoz, Kaliya's Pup: Passive acts like a debuff, meaning abilities which protect against debuffs also block the draining effect. Also, draining effect is decreased by 25% by every Rank the target is above D-Rank.

    Furthermore, cone attack needs a maximum range and a maximum width. I suggest a range of fifteen yards and a width of ten yards.

    Aura from Within: Use a % description for the strength increase. Usual boost is somewhere between 15%-30%.

    Add all these corrections and I'll approve it.


    _____________________________________________________________________________________

    Wolfssegner’s Resolve Akeya2
    Between the Sun and the Moon, where it is neither Day nor Night, the Dragon of Twilight sleeps.

    Character|Magic
    Amaris
    Amaris

    Player 
    Lineage : Chaos Eye
    Position : None
    Posts : 21
    Guild : Guildless
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 0

    Character Sheet
    First Skill: Wolfssegner’s Resolve
    Second Skill:
    Third Skill:

    Wolfssegner’s Resolve Empty Re: Wolfssegner’s Resolve

    Post by Amaris 29th March 2016, 4:15 pm

    Edits made:

    Removed Demonic Destruction and clarified that in the strengths section of the magic
    Added Magical Mixing UA
    Added 10 Yard distance to Arms of the Beast active
    Added 20 Yard distance to dash for Legs of the Beast, Made Fire last for one post but deal damage multiple times if crossed multiple times
    Added 20x15 yard cone distance to Magnoz Active, Created scaling Debuff drain based on enemy's rank with D-Rank 10%, C-Rank 7%, B-rank 4% and anything higher then A-Rank 0% per post
    Changed Aura from Within to 25% strength increased instead of increased by D-Rank

    Figured start high and go down low from there.

    Also on a note I spent like 2 hours combing through the rules trying to figure out if Take Over and Summoning could or couldn't be combine when I first was making the magic. For the life of me couldn't find that anywhere so if its there please show me so that I know I'm not going slightly insane about not being able to see it.


    _____________________________________________________________________________________

    Mina Wisely ~ Bank ~ Magic

    Jobs Completed
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    :ego1: :faqyea:



    Jobs Completed
    D: 0 / C: 0 / B: 0 / A: 0 / S: 0 / SS: 0 / 10Y: 0 / 100Y: 0 / International: 0
    Akeya
    Akeya

    Twilight Dragon


    Twilight Dragon

    Dragon VIP Status- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Dragon Slayer- Rich- Veteran Level 1- Character History!- Magic Application Approved!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Novice [250]- Player 
    Lineage : Hic Sunt Dracones
    Position : None
    Faction : The Luminous Covenant
    Posts : 1370
    Guild : Fairy Tail (Ace)
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Whedalsin
    Experience : 1,093,688

    Character Sheet
    First Skill: Twilight Dragon Magic
    Second Skill: Twilight Dragon Magic
    Third Skill: Twilight Dragon Magic

    Wolfssegner’s Resolve Empty Re: Wolfssegner’s Resolve

    Post by Akeya 29th March 2016, 4:57 pm

    Approved.

    Also, it is mentioned twice in the takeover rules.

    In the main section, right at the bottom it says

    'The remainder of the spell slots that a user has can be used for two things:
    Partial takeovers that are NOT part of a form or abilities which can only be used whilst using certain partials/full takeovers.'

    In the important notes section it says

    '- Each regular Spell has to be assigned to a Form and can only be used in the Form or with the appropriate Partial Take Over of that Form.'

    While this does not deny summoning exactly, I thought you would prefer not having to use a partial takeover just so you could summon some allies.


    _____________________________________________________________________________________

    Wolfssegner’s Resolve Akeya2
    Between the Sun and the Moon, where it is neither Day nor Night, the Dragon of Twilight sleeps.

    Character|Magic

      Current date/time is 28th April 2024, 8:24 am