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    Demon soul: Divine Succubuss

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    vampire4ever25

    1 Year Anniversary- Player -
    Lineage : The Death Knight
    Position : None
    Posts : 141
    Guild : Former: Fairy Tail - Current: Savage Skull
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 24
    Mentor : Past: Dead or Hiding - Current: None/self-trained
    Experience : 50

    Character Sheet
    Character Name: Jacklyn Sera Bloomington / Jade
    Primary Magic:
    Secondary Magic: None - Yet

    Demon soul: Divine Succubuss

    Post by vampire4ever25 on 26th November 2015, 10:10 am

    Magic

    Primary Magic: Take-Over
    Secondary Magic: N/A
    Caster or Holder: Caster
    Description:
    -
    The soul of a demon that aspired to be the bridge between that of the gods and themselves was one day found and thus this magics story began. This female demon was a demon of insanity which is why many thought her idea as delusional at best catastrophic worst. Yet in her attempt she had met a god that found her idea something honorable and so he help her with it acting as the god counterpart to her demon. The two soon married as their love for each other grew this upset both sides equally. Getting her wish but not as what she wanted the demon had become the bridge for the two clans but only to dispose of her and her husband. Neither side wanting to be directly involved in killing both one of their own and an enemy soldier. So they chose a mortal to bestow both a demonic pact and heavenly blessing to eliminate the pair. Yet in the end the assassin failed as while the demon slept her lover was awake cooking food for the morning as he normally did. If not for this the pair would have died the mortal had succeeded in killing the god yet had awoken and alerted his lover as he screamed. Before falling to his injury the god had critically wounded the mortal with both divine and demonic magic. This magic the mortal wielded proof of their alliance to kill the pair grew the demons ire as she watched her love die. No longer able to fight much less kill a demon in a warpath the mortal died almost as soon as the demon laid eyes on him. Using her own magic to steal the soul of her lover from his divine punishment. The demon had taken his soul to keep it safe and he thanked her for it knowing she was the only one that would. This bond and newly shared hatred gave birth to the demon that became a god using using a form of magic called take-over. Wanting nothing to do with either her own clan the demon nor that of the gods the demon felt a greater hate for her own. Thus this magic was born and the demon wondered the human realm waiting until death takes her.
    -
    Lost in an illusion made by a spell from from a demon that feasted on the fear of humans Jacklyn was for unknown time held in it like a prison. That was till he was freed by the demon with a godly power much like his demonic magic in nature and usage. She freed him from the nightmare he has lived in for years while being his savoir and granting him his freedom Jacklyn still couldn’t allow her to live. Seeing his desire to kill her simply for being a demon she felt to ask him question and if possible a favor of him. Sounding a bit odd she first asked if Jacklyn hated the gods as he did the demons of which he answered to with a yes. Second she asked after her first question with a bit of relief in her voice after hear that answer. She wanted to know what magic that Jacklyn uses as a mage and he told her the truth see no reason to lie to someone that has accepted the death in front of them. Laughing she was happy to hear his answer and asked a final question to Jacklyn. The demon asked if he would take her soul and that of her dead lover to create a weapon that could kill either demon or god. Taking her offer Jacklyn purged his old magical abilities from himself to accept this new power. With this new magic Jacklyn tries to overcome his natural weakness to his sight by using his new magic in order to ‘see’ what is around him. Knowing his natural state of mind to be a hindrance to allies around him Jacklyn tries to control it using this magic as well. With this new magic Jacklyn mystical nature has changed at its very core. Now  far weaker than most other mages on a normal basis when a crisis arises Jacklyn becomes far stronger than most mages.

    ---

    Strengths:
    ● 10% increased healing on user by other players and NPCs in event type threads.
    ● 10% increased damage dealt by user in events type threads.
    ● 25% increased health points of user in event type threads.
    ● 25% increased base mana pool at all times.
    ● 10% increased damage dealt to demon type NPC and players if in a form.
    ● 5% Increased damage dealt to god type NPC and players if in a form.
    ● One on one combat. Effect doesn't take into account other players. Meaning PvP basically.
    ● Long durations.
    ● This magic contains a single demon soul for any and all spells. As such all spell after C rank form spell are basically nothing more than a upgrade to what is already known.
    ●Multiple buffs as spell strengths.

    ---

    Weaknesses:
    ●10% decreased healing on user in every thread not an event type.
    ●10% decreased damage dealt by user in every thread not an event type.
    ●25% decreased health points of user in every thread not an event type.
    ●25% decreased mana regeneration amount per mana regeneration at all times. Numbers are rounded down no matter what. Mana per post regen can't occur due to this weakness. Effect carries to secondary magic regardless of type.
    ●10% increased damage taken by god type NPC and players at all times.
    ●5% increased damage taken by demon type NPC and players at all times.
    ● Combat vs group. Effect doesn't take into account players. Meaning anything other than solo.
    ● Long cooldowns.
    ● This magic contains a single demon soul to use for any and all spells. Meaning once learning of the strengths and weaknesses it possesses they can forever easily adapt to fight this magic.
    ● Multiple debuffs as spell weaknesses.
    ● Low take-over health threshold - 10% hp.
    ● All spells of this magic sacrifice the usage of having a passive stat boost slot.

    ---

    Lineage: Shinokishi: The death knight
    -
    Description: One of the Seven Knights of King Kuroryu, this Knight was no ordinary knight, he was known as the Death Knight for his mass destruction. He killed 5 of the Knights of the order, leaving only himself and his brother alive. Shinokishi was so feared by civilians, King Kuroryu had exiled him. This caused Shinokishi to slay the knights. A battle between Kuroryu and Shinokishi went on for 7 days, there was no winner - instead Kuroryu sacrificed himself to seal Shinokishi away into the void with Kuroryu. Shinokishi remains a legendary knight that can be seen in some cultures as a God.
    -
    Ability: The user can envelop death magic around their self or their spells. Being able to destroy spells that attempt to target the user up to the users rank on contact (An AoE wouldn't be negated).
    -
    Enveloping death magic around their spells give the user +25% spell power/damage and adds Death element to the spell. So a Fire spell would become Death/Fire or so on.

    Usage: They can envelop death magic around their self to cancel 1 spell attack of their rank or lower(S Max). This ability can only be used once per thread and only affects spells that directly target them. They can envelop their death magic around their own spells once every 2 posts.

    ---

    Unique Abilities:
    -
    ● User is able to see from using this magic in order to see the world through mana as a way to enable sight when the user is otherwise blind. This ability is directly tied to magical detection range and the usage of the eyes. - Passive
    -
    ● User is able to control going berserk using the godly side of this magic to calm themselves down for a limited time. This ability is tied to usage of a form. - Active: 3 post duration/5 post cool-down
    -
    ● User is able to heal them self constantly from wounds IF in a form using the demonic side of this magic. This ability is tied to usage of a form. - Passive: 5% HP Regeneration per post.

    ---

    Spells:
    -
    Name: Divine Succubus: Arms
    Rank: D
    Type: Offensive
    Duration: 5 post
    Cooldown: 7 post
    Description:
    Magic circles surround the users arms enveloping them in a demonic and slightly godly aura that soon transforms his arms up to his elbows into that of a divine succubus. Changing into the body of a divine succubus Jacklyn is hardly the same person anymore abet be it temporally at least. Even though not a body many would think suited for combat it is a well honed weapon even before being used as Jacklyns new demon soul. Changing Jacklyn into a lean feminine body body that allows him to be more alluring. This may not seem very useful but given the combat capabilities the new body offers being alluring is a weapon unto itself.
    -
    Strengths:
    ● 10% Chance to apply a charm effect to an NPC though skin to skin contact. (Requires multiple staffs approval and consent before trying to attempt.) - How many is up to the staff.
    ● 10% Chance when another player makes skin to skin contact to apply a charm effect. (With their consent and staffs before trying to attempt.)
    ● 10% Increase in base charm effect chance to be applied by user on players. (With their consent and staffs before trying to attempt.)
    -
    Weaknesses:
    ● Charm effects only stay active if using a partial or form.
    ● 10% Increased chances to once applied to a NPC by user to have charm effect instantly nullified. (Permanently)
    ● 10% Increase for charm effect by user once applied to another player to be noticed by the player that is under the charm effect and there for nullified. (Permanently)

    Active: When using this partial the user can activate demonic magic to try and charm others however it doesn't often effect. (Require staffs approval before trying to use on either NPC or player as well as the players consent if trying to influence one.)

    Passive: Users arms become feminine in appearance.

    ---

    Name: Divine Succubus: Legs
    Rank: D
    Type: Offensive
    Duration: 5 post
    Cooldown: 7 post
    Description:
    Magic circles surround the users feet enveloping them in a demonic and slightly godly aura that soon transforms his legs up to his knees into that of a divine succubus. Changing into the body of a divine succubus Jacklyn is hardly the same person anymore abet be it temporally at least. Even though not a body many would think suited for combat it is a well honed weapon even before being used as Jacklyns new demon soul. Changing Jacklyn into a lean feminine body body that allows him to be more alluring. This may not seem very useful but given the combat capabilities the new body offers being alluring is a weapon unto itself.
    -
    Strengths:
    ● 10% Chance to apply a charm effect to an NPC though skin to skin contact. (Requires multiple staffs approval and consent before trying to attempt.) - How many is up to the staff.
    ● 10% Chance when another player makes skin to skin contact to apply a charm effect. (With their consent and staffs before trying to attempt.)
    ● 10% Increase in base charm effect chance to be applied by user on players. (With their consent and staffs before trying to attempt.)
    -
    Weaknesses:
    ● Charm effects only stay active if using a partial or form.
    ● 10% Increased chances to once applied to a NPC by user to have charm effect instantly nullified. (Permanently)
    ● 10% Increase for charm effect by user once applied to another player to be noticed by the player that is under the charm effect and there for nullified. (Permanently)

    Active: When using this partial the user can activate demonic magic to try and charm others however it doesn't often effect. (Require staffs approval before trying to use on either NPC or player as well as the players consent if trying to influence one.)

    Passive: Users legs become feminine in appearance.

    ---

    Name: Divine Succubus: Eyes
    Rank: D
    Type: Offensive
    Duration: 5 post
    Cooldown: 7 post
    Description:
    Magic circles surround the users eyes enveloping them in a demonic and slightly godly aura that soon transforms his eyes into that of a divine succubus. Changing into the body of a divine succubus Jacklyn is hardly the same person anymore abet be it temporally at least. Even though not a body many would think suited for combat it is a well honed weapon even before being used as Jacklyns new demon soul. Changing Jacklyn into a lean feminine body body that allows him to be more alluring. This may not seem very useful but given the combat capabilities the new body offers being alluring is a weapon unto itself.
    -
    Strengths:
    ● 10% Chance to apply a charm effect to an NPC though skin to skin contact. (Requires multiple staffs approval and consent before trying to attempt.) - How many is up to the staff.
    ● 10% Chance when another player makes skin to skin contact to apply a charm effect. (With their consent and staffs before trying to attempt.)
    ● 10% Increase in base charm effect chance to be applied by user on players. (With their consent and staffs before trying to attempt.)
    -
    Weaknesses:
    ● Charm effects only stay active if using a partial or form.
    ● 10% Increased chances to once applied to a NPC by user to have charm effect instantly nullified. (Permanently)
    ● 10% Increase for charm effect by user once applied to another player to be noticed by the player that is under the charm effect and there for nullified. (Permanently)

    Active: When using this partial the user can activate demonic magic to try and charm others however it doesn't often effect. (Require staffs approval before trying to use on either NPC or player as well as the players consent if trying to influence one.)

    Passive: Users eyes become more alluring when looked at.

    ---

    Name: Divine Succubus: Tail
    Rank: D
    Type: Offensive
    Duration: 5 post
    Cooldown: 7 post
    Description:
    Magic circles surround the users lower back enveloping them in a demonic and slightly godly aura that soon creates his demonic spaded tail thats of a divine succubus. Changing into the body of a divine succubus Jacklyn is hardly the same person anymore abet be it temporally at least. Even though not a body many would think suited for combat it is a well honed weapon even before being used as Jacklyns new demon soul. Changing Jacklyn into a lean feminine body body that allows him to be more alluring. This may not seem very useful but given the combat capabilities the new body offers being alluring is a weapon unto itself.
    -
    Strengths:
    ● 10% Chance to apply a charm effect to an NPC though skin to skin contact. (Requires multiple staffs approval and consent before trying to attempt.) - How many is up to the staff.
    ● 10% Chance when another player makes skin to skin contact to apply a charm effect. (With their consent and staffs before trying to attempt.)
    ● 10% Increase in base charm effect chance to be applied by user on players. (With their consent and staffs before trying to attempt.)
    -
    Weaknesses:
    ● Charm effects only stay active if using a partial or form.
    ● 10% Increased chances to once applied to a NPC by user to have charm effect instantly nullified. (Permanently)
    ● 10% Increase for charm effect by user once applied to another player to be noticed by the player that is under the charm effect and there for nullified. (Permanently)

    Active: When using this partial the user can activate demonic magic to try and charm others however it doesn't often effect. (Require staffs approval before trying to use on either NPC or player as well as the players consent if trying to influence one.)

    Passive: Users new tail becomes less unattractive to others.

    ---


    Last edited by vampire4ever25 on 8th March 2018, 1:17 pm; edited 53 times in total
    avatar
    vampire4ever25

    1 Year Anniversary- Player -
    Lineage : The Death Knight
    Position : None
    Posts : 141
    Guild : Former: Fairy Tail - Current: Savage Skull
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 24
    Mentor : Past: Dead or Hiding - Current: None/self-trained
    Experience : 50

    Character Sheet
    Character Name: Jacklyn Sera Bloomington / Jade
    Primary Magic:
    Secondary Magic: None - Yet

    Re: Demon soul: Divine Succubuss

    Post by vampire4ever25 on 31st December 2015, 8:22 pm

    This app has been completed until higher ranking has been achieved. If that never happen than no editing will be needed.


    ___________________________________________________________________
    I am not a celestial nor an infernal either yet I resemle aspects of both while being something neither. In truth it would be more accurate to state am something between the two. Nothing is immortal we all fade to non-existance and cease to be in reality all together. Only in our believes as a society as a whole and the history that the world memorizes made everlasting. Yet briefly do all of us play our part in making that history that the world memorizes and shape what society believes. So no matter if demon or angel it matters not your existence just the mark you leave behind in the wake of your passing.

    ---

    Jobs in progress 0/6
    avatar
    vampire4ever25

    1 Year Anniversary- Player -
    Lineage : The Death Knight
    Position : None
    Posts : 141
    Guild : Former: Fairy Tail - Current: Savage Skull
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 24
    Mentor : Past: Dead or Hiding - Current: None/self-trained
    Experience : 50

    Character Sheet
    Character Name: Jacklyn Sera Bloomington / Jade
    Primary Magic:
    Secondary Magic: None - Yet

    Re: Demon soul: Divine Succubuss

    Post by vampire4ever25 on 13th January 2016, 11:49 am

    It has been one day short of two full weeks. If this is to be approved or denied please let me know before hand if decides to do one of either of these. I want to know what can be done to at least try and salvage this app. Also everything I do has been put into percentages.


    ___________________________________________________________________
    I am not a celestial nor an infernal either yet I resemle aspects of both while being something neither. In truth it would be more accurate to state am something between the two. Nothing is immortal we all fade to non-existance and cease to be in reality all together. Only in our believes as a society as a whole and the history that the world memorizes made everlasting. Yet briefly do all of us play our part in making that history that the world memorizes and shape what society believes. So no matter if demon or angel it matters not your existence just the mark you leave behind in the wake of your passing.

    ---

    Jobs in progress 0/6
    avatar
    Godlike Frederik
    The Forsaken

    Administrator- Moderator- Developer/GFX Artist- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- 11 Sinner- Veteran Level 2- Veteran Level 1- Have Lord Fredericks On Your Friends List- 1 Year Anniversary- Player -
    Lineage : Apex of Darkness
    Position : None
    Posts : 2870
    Guild : Savage Skull
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 200,637.5
    Brownie Points : 10

    Character Sheet
    Character Name: Dahau
    Primary Magic: Ethernano Manupilation
    Secondary Magic: Heavy Artillery Magic

    Re: Demon soul: Divine Succubuss

    Post by Godlike Frederik on 14th January 2016, 5:31 am

    First off, apologies for the long wait. It shouldn't have occurred, but sometimes it just happens that an app gets lost among all the others. Either way for that you have my apologies, and gratitude for your patience up till now. Either way, I am here now and ready to go over your magic.


    Magic


    Primary Magic: Takeover(Satan soul) - Transient Nightmare
    Secondary Magic: N/A as of yet - (Must be filled in later. Magic you trained for goes here)
    Caster or Holder: Caster
    Description: The magic he learned was to hunt demons and takeover their being. Either that or having the demon take over him if he ever failed. After that was done their body was his to use as a weapon along with weaker forms of their power. Some however like his old teacher made deals with the demons to get their forms and power. But the best way is to force the demons into submission. It is also the harder of the two methods to master. If one forced the demons into submission the power gained should be greater than that of those that decide to make a deal with the demons.

    He prefers to be offensive in combat taking on a fast style of combat rather relying on strength. Either way is an effective method of battle. More so alone as he can go all out without worrying for his friends safety being at hand. He uses demonic enhancements to help himself. Fighting from multiple angles on the battle field this is his method of taking out an enemy or opponent. As well as ending the fight before an enemy as a chance to notice he even attacked. Stealth and odd tactics are his best tools for winning a fight or battle. Even so in a direct battle he can be a scary opponent to take on if not for lost sanity then for the type of magic he uses.

    Strengths:
    Damage boost: 25% damage boost against god-slayers if a form is active. (Might want to look into that, as you are a demon hunter of some sorts. Wouldn't it make sense you have an increased damage boosts against demon-slayers. Or demon magic users, or demons in general. (we have some on the site.)
    Buffs: Temporary stat boost while some partials are active.
    Quick cool-downs: The type of training used in this style of (satan) takeover focus on quick recovery so battles can be fought more often.

    Weaknesses:
    Damage increase: 25% Damage increased taken from demon-slayers at any given time.
    Slow healing regeneration: This type of magic slows the healing process as a side effect of large amounts of negative energy flowing thorough the body. Out of combat is body heals 5% slower than most others would. As while in battle it is slowed by 10%. Also all healing is negated by 15% both in and out of combat.
    Short Duration: This style of (satan) takeover also focuses on ending a fight very quickly while pushing yourself to the very limit you can.

    Lineage: Shinokishi: The death knight

    Description: One of the Seven Knights of King Kuroryu, this Knight was no ordinary knight, he was known as the Death Knight for his mass destruction. He killed 5 of the Knights of the order, leaving only himself and his brother alive. Shinokishi was so feared by civilians, King Kuroryu had exiled him. This caused Shinokishi to slay the knights. A battle between Kuroryu and Shinokishi went on for 7 days, there was no winner - instead Kuroryu sacrificed himself to seal Shinokishi away into the void with Kuroryu. Shinokishi remains a legendary knight that can be seen in some cultures as a God.

    Ability: The user can envelop death magic around their self or their spells. Being able to destroy spells that attempt to target the user up to the users rank on contact (An AoE wouldn't be negated).

    Enveloping death magic around their spells give the user +25% spell power/damage and adds Death element to the spell.  So a Fire spell would become Death/Fire or so on.  

    Usage: They can envelop death magic around their self  to cancel 1 spell attack of their rank or lower(S Max). This ability can only be used once per thread and only affects spells that directly target them. They can envelop their death magic around their own spells once every 2 posts.

    Unique Abilities: -

    (List the abilities it provides, make sure to separate each ability! Abilities are like passive traits, or a hidden power that can be activated for a very limited amount of time. These abilities are Unique to your characters specific use of the magic! As a starting D rank character, you are able to have 3 unique abilities, refer to the magic rules for abilities higher than D rank.)

    (Don't leave this hanging, the extra abilities can be very useful for rp usage. Or just having a wider array of things you can do with your character. Like for instance, your character has Satan Soul, which is used for demon hunting in some form. Then you could have an ability that let's you sense the presence of the actual Demons. As I said before there are actual demon characters on the site, not just the slayers. Giving such an ability quite some merit.)

    Spells:

    Name: Gorgon Demon: Tail Growth
    Rank: D
    Type: Offensive
    Duration: 3 post
    Cool-down: 5 post

    Description: A demonic circle appears behind his back and goes away from him while the circle is growing smaller at the same time. In the process to creates a large purple blackish colored tail that can be used in a number of way both in and out of battle. The spell casting time doesn’t take a lot of time to grow the tail. About half a minute to fully grow the tail. It can be used as if it was naturally part of the human body. (could you describe a bit more what you can do exactly with this? Or what kind of tail it is? Like right now I somehow have a scorpion like tail in mind. In your weakness you had a resistance to poison, does that mean this tail can have a poisonous effect on enemies as well?)

    Strengths:
    Scaled skin: While the spell is active the skin of both the tail and parts of his lower back are scaled. Other than swimming faster this is a bit more cosmetic. 10% increased swimming speed.
    Enchanted Strength: Drawing from the demons power to increase his own his strength is improved even if only a little. Still the tail is used when facing more than one enemy at a time. It is also used for things outside of battle. Like if you need an extra hand to help out with something. 5% strength enhancement while the spell is active.
    Poison Resistant : 10% Resistance from poison based spells and attacks.

    Weaknesses:
    Fire element weakness: Even after death the demon has a weakness for that which burns. Fire spells or attacks inflict 5% more than they should. Just being near fire with his tail grown hurts him. Sometime just being around fire for too long and he gets a rash on it.
    Slow land movements: With its massive size his tail slows him down both during battle and outside of it. 10% decrease in movement capability so long as the spell is active and he is on land or in air. It weighs him down in countless scenarios he has been in.
    Mana Drain: As a result of drawing on a large amount of power at on time the mana needed for this spell is more than it should be. 5% mana cost increase for this spell)

    Name: Jinn Demon: Head reshaping
    Rank: D
    Type: Offensive
    Duration: 3 post
    Cool-down: 5 post

    Description: A demonic circle appears above his head then lowers to his neck and stops right before his shoulders. Horns long and curved have grown to lay atop his head in a mantle of fire like glory. As a new third eye as appeared on his forehead in-between his normal eyes given him a more odd look then he already has. (Alright, you might want to use this as an ability instead as a spell. Meaning you get an open slot if you do so. As this spell is more for cosmetic usage, and what it can do doesn't do any damage. Also either way, you need to describe what you mean with the aura. Like see their strength levels that way? Their current emotions?)

    Strengths:
    Third physical eye: While there is now a third eyes is almost purely cosmetic in nature save for the fact it can see the aura of other people (note: That the other person being seen with this will have all say in there aura color unless it is a spell or desired otherwise by staff.) and the spells they use.
    Long curved demonic horns:  Horns are now grown upon his head but are of little to no use as a weapon. But in a different use it could be used defectively. 10% less damage received from attack directly above the head.
    Improved natural eye sight: This spell allows the user to see father way and in better detail. Eye sight range increased by 5 km while the spell is active. This spell also help him in more than a few times because of this.

    Weaknesses:
    Insanity: While this spell is active he will slowing start going insane. After a while a line will be cross and he becomes a berserk.
    Ice element weakness: While the spell is active he commonly get headaches from being cold. 5% damage increase from ice elemental spells or attacks.
    Light sensitivity-eye sight: The light hurts his eyes more than they already do while this spell is active. The sun has ruined a few chases as a result of this downfall. Light of any kind now causes pain even at night time so long as this spell is active. Bright lights blind him until dimmed. If lights are quickly brightened it causes a stun like effect.

    Name: Incubus Demon: Wing Growth
    Rank: D
    Type: Offensive
    Duration: 3 post
    Cool-down: 5 post

    Description: A demonic circle appears behind each of the shoulder blades growing wings as they spread upward and away from the body. The spell stops casting about two feet above the users head and are quite large and heavily muscled. These new wing are capable of supporting there user in battle. Looking a bit bat like but without the small hand like appendage at the wingtip instead there is a single spike.

    Strengths:
    Natural flyer: Speed increases while flying by 25% flying in the air.
    Seductive nature: The user becomes more seductive while under this spells effect as a result of becoming part incubus. 25% more likely to succeed with getting a desired outcome via conversation.
    Weaponized wings: The user can use the tips of there newly grown wings as a weapon of this spells rank.

    Weaknesses:
    Earth element weakness: 5% Increased damage from earthed element spells and attacks.
    Water element weakness: 5% Increased damage from water element spells and attacks.
    Soaked wings: Flight will become disabled if the wings are gotten wet for any reason.

    Name: Revenant Demon: Cursed arms
    Rank: D
    Type: Offensive
    Duration: 3 post
    Cool-down: 5 post

    Description: Demonic circles appear at the fingertips of both hands as they slowly start to engulf the arms stopping about an inch from the elbows. Seemingly like a curse the arms seem to die as this spell is casted upon the user. The skin changes as a bluish gray color is added to users skin tone while the spell is active. (Describe the death element in here please? You say there is no damage added, but does it have any other side effects. Like does it inflict a curse or debuff on hitting a target with those hands?)

    Strengths:
    Death element: This spell adds a death element to the hands of the body. (no damage is added)
    Electric element resistance: 5% damage resistance from electric element spells and attacks.
    Slowed blood flow: Poison based spells and attacks do less damage to the arms while this spell is active. Decreasing the amount taken by 10%

    Weaknesses:
    Holy/Divine element weakness: The spell is like a curse increasing Holy/Divine damage that the user takes (5% damage increased from Holy/Divine element spells and attacks.)
    stiffened body: As a result of the body's muscles becoming increasingly hard it slows the body down from the weight of it. 5% decrease to overall speed while this spell is active
    Rotten stench: The user of this spell now radiates a rotten stench much like that of a decaying corpse. Making stealth impossible at any range. Mage's  can smell him from an increased 1 km if same rank as this spell. With another 1 km added to that per rank that the person is higher than this spells own rank.


    ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

    -Gorgon Demon: Tail Growth-
    Active: Reflective attack: Any attack of the spells same rank or lower can be countered. (Only halve the damage of the enemy spell is ignored while the counter only does halve of the enemy spells original damage.)
    Passive: Ice element resistance: 25% less damage from ice element spells and attacks.

    -Jinn Demon: Head reshaping-
    Active: Fire enchanting: Any item or spell can be enhanced to have a fire element added to it but adds no damage.
    Passive: Fire element resistance: 25% less damage from fire element spells and attacks.

    -Incubus Demon: Wing growth-
    Active: Aura of desire: 25% base chance that a person of the same rank as this spell that are touched by the user of this spell fall under its seductive effect. Chances are reduced by 5% for each level of ranking that a person is higher than this spell own ranking.
    Passive: Flight is now an possible with the newly grown demonic wings.

    -Revenant Demon: Cursed arms-
    Active: Death's deal: 50% strength enchantment at the cost of 25% decreased to overall speed.
    Passive: Death element resistance: 50% resistance to death element spells and 25% resistance to any other death element attacks. That are blocked by the arms or hands.
    ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

    All these please incorporate them in the actual spells, it's better to have it cohesive with each other. Then having it all apart. Like the Wing Growth, would fit perfectly in the description.


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    vampire4ever25

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    Re: Demon soul: Divine Succubuss

    Post by vampire4ever25 on 14th January 2016, 6:59 pm

    Changes have been made. If anything else is needed, wanted or suggested please tell me what it is your thinking of. I'll do me best to fix what it is that had been misplaced or is wrong.


    ___________________________________________________________________
    I am not a celestial nor an infernal either yet I resemle aspects of both while being something neither. In truth it would be more accurate to state am something between the two. Nothing is immortal we all fade to non-existance and cease to be in reality all together. Only in our believes as a society as a whole and the history that the world memorizes made everlasting. Yet briefly do all of us play our part in making that history that the world memorizes and shape what society believes. So no matter if demon or angel it matters not your existence just the mark you leave behind in the wake of your passing.

    ---

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    Godlike Frederik
    The Forsaken

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    Primary Magic: Ethernano Manupilation
    Secondary Magic: Heavy Artillery Magic

    Re: Demon soul: Divine Succubuss

    Post by Godlike Frederik on 15th January 2016, 7:33 am

    Description: A demonic circle appears behind his back and goes away from him while the circle is growing smaller at the same time. In the process to creates a large purple blackish colored tail that can be used in a number of way both in and out of battle. The spell casting time doesn’t take a lot of time to grow the tail. About half a minute to fully grow the tail. It can be used as if it was naturally part of the human body. The tail looks like that of a lizard as two sets of ridges run down the spine of new limb. Also when in danger a liquid secretion is released like sweat upon the tails scales. (A poison effect if any would only apply to the tail but originally only resistance was my idea.)
    Allright, thats okay, resistance is good too, but if you want you can have a poison effect on others as well.

    Etherway, thats the only thing. The rest looks all fine to me, so it's basically approved.

    I have one more thing tho, it's not so necessarily a fix or anything. But more a bit of tidying it all up. I know its a bit of a nag xD but its the neat freak in me. Like using spoilers for the entire D rank spells, and abilities section. As well with another space between each spell, to make them more distinct from each other. A bit like this: https://www.fairytail-rp.com/t1195-frederick-s-darkness-magic it makes it a bit better to oversee it all for me, others and yourself


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    vampire4ever25

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    Primary Magic:
    Secondary Magic: None - Yet

    Re: Demon soul: Divine Succubuss

    Post by vampire4ever25 on 15th January 2016, 12:35 pm

    I don't know how to make a spoiler otherwise I would. So instead I split the app using --- as the replacement for it. Also resistance is good enough for me.


    ___________________________________________________________________
    I am not a celestial nor an infernal either yet I resemle aspects of both while being something neither. In truth it would be more accurate to state am something between the two. Nothing is immortal we all fade to non-existance and cease to be in reality all together. Only in our believes as a society as a whole and the history that the world memorizes made everlasting. Yet briefly do all of us play our part in making that history that the world memorizes and shape what society believes. So no matter if demon or angel it matters not your existence just the mark you leave behind in the wake of your passing.

    ---

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    Godlike Frederik
    The Forsaken

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    Character Name: Dahau
    Primary Magic: Ethernano Manupilation
    Secondary Magic: Heavy Artillery Magic

    Re: Demon soul: Divine Succubuss

    Post by Godlike Frederik on 15th January 2016, 1:05 pm

    Allright, approved then xD.


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    Julius Seas
     
     

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    Re: Demon soul: Divine Succubuss

    Post by Julius Seas on 10th May 2017, 12:14 pm

    @vampire4ever25 wrote:Magic


    Primary Magic: Takeover(Satan soul) - Transient Nightmare
    Secondary Magic: N/A as of yet - (Must be filled in later. Magic you trained for goes here)
    Caster or Holder: Caster
    Description: The magic he learned was to hunt demons and takeover their being. Either that or having the demon take over him if he ever failed. After that was done their body was his to use as a weapon along with weaker forms of their power. Some however like his old teacher made deals with the demons to get their forms and power. But the best way is to force the demons into submission. It is also the harder of the two methods to master. If one forced the demons into submission the power gained should be greater than that of those that decide to make a deal with the demons.

    He prefers to be offensive in combat taking on a fast style of combat rather relying on strength. Either way is an effective method of battle. More so alone as he can go all out without worrying for his friends safety being at hand. He uses demonic enhancements to help himself. Fighting from multiple angles on the battle field this is his method of taking out an enemy or opponent. As well as ending the fight before an enemy as a chance to notice he even attacked. Stealth and odd tactics are his best tools for winning a fight or battle. Even so in a direct battle he can be a scary opponent to take on if not for lost sanity then for the type of magic he uses.

    Strengths:
    Damage boost: 25% damage boost against demon-slayers or demons in general if a form is active.
    Buffs: Temporary stat boost while some partials are active.
    Quick cool-downs: The type of training used in this style of (satan) takeover focus on quick recovery so battles can be fought more often.

    Weaknesses:
    Damage increase: 25% Damage increased taken from god-slayers or holy/divine magic users at any given time.
    Slow healing regeneration: This type of magic slows the healing process as a side effect of large amounts of negative energy flowing thorough the body. Out of combat is body heals 5% slower than most others would. As while in battle it is slowed by 10%. Also all healing is negated by 15% both in and out of combat.
    Short Duration: This style of (satan) takeover also focuses on ending a fight very quickly while pushing yourself to the very limit you can.

    Lineage: Shinokishi: The death knight

    Description: One of the Seven Knights of King Kuroryu, this Knight was no ordinary knight, he was known as the Death Knight for his mass destruction. He killed 5 of the Knights of the order, leaving only himself and his brother alive. Shinokishi was so feared by civilians, King Kuroryu had exiled him. This caused Shinokishi to slay the knights. A battle between Kuroryu and Shinokishi went on for 7 days, there was no winner - instead Kuroryu sacrificed himself to seal Shinokishi away into the void with Kuroryu. Shinokishi remains a legendary knight that can be seen in some cultures as a God.

    Ability: The user can envelop death magic around their self or their spells. Being able to destroy spells that attempt to target the user up to the users rank on contact (An AoE wouldn't be negated).

    Enveloping death magic around their spells give the user +25% spell power/damage and adds Death element to the spell.  So a Fire spell would become Death/Fire or so on.  

    Usage: They can envelop death magic around their self  to cancel 1 spell attack of their rank or lower(S Max). This ability can only be used once per thread and only affects spells that directly target them. They can envelop their death magic around their own spells once every 2 posts.


    ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------


    Unique Abilities: - Not sure if putting an active or passive on these are what am suppose to do or not: so I left them out for now.

    Name: Fallen demon: Seraphim eyes
    Rank: D
    Type: Supportive
    Duration: 3 post
    Cool-down: 5 post

    Description: Demonic circles appear in front of the users eyes and soon they end after reaching the base of the users brain. The ending of the spell is unseen but from the look of how it starts and what effect it has on the eyes. The smart should know at least what the spell is used for if they manage to so the eyes that is.

    Strengths:
    Eerie sight: Demon magic users and demons are easier to spot out of a crowd or crowded area.
    Fallen grace: Holy and Divine beings are easier to spot out of a crowd or crowded area.
    Improved eyesight: Eyesight is now able to see things in a sort of night-vision while the spell is active.

    Weaknesses:
    Obviously demonic: It should be know to even most human that while this spell is active he isn't quite human anymore.
    Holy/Divine element weakness: Increased Holy/Divine damage taken from enemy spells and attacks.
    Unwanted attention: His eyes catch to much attention while this spell is active so his bandages are a big help at times.



    Name: Crow demon: Unearthly vocals
    Rank: D
    Type: Supportive
    Duration: 3 post
    Cool-down: 5 post

    Description: A single demonic circle appears like a halo around his neck. Soon splitting into two as each got there own way one up and one down. Stopping at his chin and shoulders the circles fade away. His looks stay the same but his voice become very different. Barely even human now most will have a hard time even understanding him.

    Strengths:
    Voice of the crows: Crows naturally find there way to him while this spell is active and act as friends. Also they can by talked to as if human. (Note: Crows will be NPC for the most part anyway.)
    Crying of the dead: The voices of the dead can be heard and while the user can't talk directly to them; the user of this spell can still show them by actions that they hear them.
    Scream of the devils: His screaming while this spell is active attracts crows and demons to his location from if they can hear him at the time being.

    Weaknesses:
    Twisted speech: Makes it hard for others to understand him unless they are demon magic users or a demon.
    Easier to locate: His voice is now higher pitched making a target or easier one that is. Can be heard by an increased ranged of 5% per rank a person is higher than this spells own ranking.
    Inhuman voice: His new voice scares most people as it will no longer be human in nature.



    Name: Jinn Demon: Head reshaping
    Rank: D
    Type: Supportive  
    Duration: 3 post
    Cool-down: 5 post

    Description: A demonic circle appears above his head then lowers to his neck and stops right before his shoulders. Horns long and curved have grown to lay atop his head in a mantle of fire like glory. As a new third eye as appeared on his forehead in-between his normal eyes given him a more odd look then he already has.

    Strengths:
    Third physical eye: While there is now a third eyes is almost purely cosmetic in nature save for the fact it can see the aura of other people (note: That the other person being seen with this will have all say in there aura color unless it is a spell or desired otherwise by staff.) and the spells they use. With people their emotions can be seen as colors while this spell is active.
    Long curved demonic horns:  Horns are now grown upon his head but are of little to no use as a weapon. But in a different use it could be used defectively. 10% less damage received from attack directly above the head.
    Improved natural eye sight: This spell allows the user to see father way and in better detail. Eye sight range increased by 5 km while the spell is active. This spell also help him in more than a few times because of this.

    Weaknesses:
    Insanity: While this spell is active he will slowing start going insane. After a while a line will be cross and he becomes a berserk.
    Ice element weakness: While the spell is active he commonly get headaches from being cold. 5% damage increase from ice elemental spells or attacks.
    Light sensitivity-eye sight: The light hurts his eyes more than they already do while this spell is active. The sun has ruined a few chases as a result of this downfall. Light of any kind now causes pain even at night time so long as this spell is active. Bright lights blind him until dimmed. If lights are quickly brightened it causes a stun like effect.

    ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

    Spells: Rank - D

    ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

    Name: Gorgon Demon: Tail Growth
    Rank: D
    Type: Offensive
    Duration: 3 post
    Cool-down: 5 post

    Description: A demonic circle appears behind his back and goes away from him while the circle is growing smaller at the same time. In the process to creates a large purple blackish colored tail that can be used in a number of way both in and out of battle. The spell casting time doesn’t take a lot of time to grow the tail. About half a minute to fully grow the tail. It can be used as if it was naturally part of the human body. The tail looks like that of a lizard as two sets of ridges run down the spine of new limb. Also when in danger a liquid secretion is released like sweat upon the tails scales. (A poison effect if any would only apply to the tail but originally only resistance was my idea.)

    Strengths:
    Scaled skin: While the spell is active the skin of both the tail and parts of his lower back are scaled. Other than swimming faster this is a bit more cosmetic. 10% increased swimming speed.
    Enchanted Strength: Drawing from the demons power to increase his own his strength is improved even if only a little. Still the tail is used when facing more than one enemy at a time. It is also used for things outside of battle. Like if you need an extra hand to help out with something. 5% strength enhancement while the spell is active.
    Poison Resistant : 15%% Resistance from poison based spells and attacks.

    Weaknesses:
    Fire element weakness: Even after death the demon has a weakness for that which burns. Fire spells or attacks inflict 5% more than they should. Just being near fire with his tail grown hurts him. Sometime just being around fire for too long and he gets a rash on it.
    Slow land movements: With its massive size his tail slows him down both during battle and outside of it. 10% decrease in movement capability so long as the spell is active and he is on land or in air. It weighs him down in countless scenarios he has been in.
    Mana Drain: As a result of drawing on a large amount of power at on time the mana needed for this spell is more than it should be. 5% mana cost increase for this spell)


    Abilities:

    Active: Reflective attack: Any attack of the spells same rank or lower can be countered. (Only halve the damage of the enemy spell is ignored while the counter only does halve of the enemy spells original damage.
    Passive: Ice element resistance: 25% less damage from ice element spells and attacks.
    -----------------


    Name: Incubus Demon: Wing Growth
    Rank: D
    Type: Offensive
    Duration: 3 post
    Cool-down: 5 post

    Description: A demonic circle appears behind each of the shoulder blades growing wings as they spread upward and away from the body. The spell stops casting about two feet above the users head and are quite large and heavily muscled. These new wing are capable of supporting there user in battle. Looking a bit bat like but without the small hand like appendage at the wingtip instead there is a single spike.

    Strengths:
    Natural flyer: Speed increases while flying by 25% flying in the air.
    Seductive nature: The user becomes more seductive while under this spells effect as a result of becoming part incubus. 25% more likely to succeed with getting a desired outcome via conversation.
    Weaponized wings: The user can use the tips of there newly grown wings as a weapon of this spells rank.

    Weaknesses:
    Earth element weakness: 5% Increased damage from earthed element spells and attacks.
    Water element weakness: 5% Increased damage from water element spells and attacks.
    Soaked wings: Flight will become disabled if the wings are gotten wet for any reason.


    Abilities:

    Active: Aura of desire: 25% base chance that a person of the same rank as this spell that are touched by the user of this spell fall under its seductive effect. Chances are reduced by 5% for each level of ranking that a person is higher than this spell own ranking.
    Passive: Flight is now an possible with the newly grown demonic wings.
    -----------------


    Name: Revenant Demon: Cursed arms
    Rank: D
    Type: Offensive
    Duration: 3 post
    Cool-down: 5 post

    Description: Demonic circles appear at the fingertips of both hands as they slowly start to engulf the arms stopping about an inch from the elbows. Seemingly like a curse the arms seem to die as this spell is casted upon the user. The skin changes as a bluish gray color is added to users skin tone while the spell is active.

    Strengths:
    Death element: This spell adds a death element to the hands of the body. (no damage is added but a curse is added in the place if that.) The effect the person hit with these hands while the spell is active is a 10% debuff effect to the speed of others. It can only be applied once per person unless the curse is lifted. Each time the curse is lifted it can be given again to the person cured. Holy/Divine being are immune to this curse.
    Electric element resistance: 5% damage resistance from electric element spells and attacks.
    Slowed blood flow: Poison based spells and attacks do less damage to the arms while this spell is active. Decreasing the amount taken by 10%

    Weaknesses:
    Holy/Divine element weakness: The spell is like a curse increasing Holy/Divine damage that the user takes (5% damage increased from Holy/Divine element spells and attacks.)
    stiffened body: As a result of the body's muscles becoming increasingly hard it slows the body down from the weight of it. 5% decrease to overall speed while this spell is active
    Rotten stench: The user of this spell now radiates a rotten stench much like that of a decaying corpse. Making stealth impossible at any range. Mage's  can smell him from an increased 1 km if same rank as this spell. With another 1 km added to that per rank that the person is higher than this spells own rank.


    Abilities:

    Active: Death's deal: 50% strength enchantment at the cost of 25% decreased to overall speed.
    Passive: Death element resistance: 50% resistance to death element spells and 25% resistance to any other death element attacks. That are blocked by the arms or hands.
    -----------------


    Name: Hell-hound demon: Phantom feet
    Rank: D
    Type: Offensive
    Duration: 3 post
    Cool-down: 5 post

    Description: Demonic circles appear below the feet and proceed to engulf them until the circles reach the knee joints. All the while shadows are emanating from like flames from the newly demonic limbs. If one can see pass the flame like shadows/fur it could be seen that his feet are now more like that half demon of a canine family. As his feet are halve human like and halve paw like.

    Strengths:
    Good footing: On land has better footing from his feet being paws while the spell is active; This allows him to be more graceful in movement. Also slightly faster while on land. 5% speed increase while on land only.
    Enhanced speed: 10% increase to speed while the spell is active.
    Fire resistance: 5% fire resistance while the spell is active.

    Weaknesses:
    Ice element weakness: 10% damage increase from enemy spells and attacks.
    Light element weakness: 5% damage increased from the enemy spell and attacks during the day time also the shadow melding is canceled out during the day as well.
    Cats and Neko's: For some reason cats and Neko's irritate him while this spell is active and they also they do an increased 5% damage to him for some reason.


    Abilities:

    Active: Phantom step: Walking into a realm half way between this one and the one created for the afterlife of those sent to realm of hel. This spell can be used to walk thought walls or go unseen by holy/divine being. (usage once per each time this spell is active. Effect last one post only)
    Passive: Shadow melding: While at night his shadows allow him to blend into the night like he was a shadow himself. (The effectiveness of this effect is reduced by 10% for each rank a person is higher than this spells own rank.)
    -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

    Unlocked upon user's request


    ___________________________________________________________________
    Squable:



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    Desirée Blooms
     
     

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    Primary Magic: ☆ Aurora Demon Slayer ☆
    Secondary Magic: ☆ White Dragon Slayer ☆ Tertiary Magic: ☆ Master of Melodies ☆

    Re: Demon soul: Divine Succubuss

    Post by Desirée Blooms on 16th December 2017, 6:29 pm



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    vampire4ever25

    1 Year Anniversary- Player -
    Lineage : The Death Knight
    Position : None
    Posts : 141
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    Age : 24
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    Experience : 50

    Character Sheet
    Character Name: Jacklyn Sera Bloomington / Jade
    Primary Magic:
    Secondary Magic: None - Yet

    Re: Demon soul: Divine Succubuss

    Post by vampire4ever25 on 6th January 2018, 6:21 pm

    Sorry I been having a writer's block for a while due to how I written my character and his personality as it heavily tide to his former magic which I made a complete mess out of. I still don't know how to change his magic without contradicting his personality any. It been some and can't remember if character revamp is even allowed but if so that seems my only route to go while maintaining reason to my word.


    ___________________________________________________________________
    I am not a celestial nor an infernal either yet I resemle aspects of both while being something neither. In truth it would be more accurate to state am something between the two. Nothing is immortal we all fade to non-existance and cease to be in reality all together. Only in our believes as a society as a whole and the history that the world memorizes made everlasting. Yet briefly do all of us play our part in making that history that the world memorizes and shape what society believes. So no matter if demon or angel it matters not your existence just the mark you leave behind in the wake of your passing.

    ---

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    Lester Drynedi

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    Primary Magic: ❀Sugar Flower Slayer ❀Saccharon Flos Homicida❀
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    Re: Demon soul: Divine Succubuss

    Post by Lester Drynedi on 3rd March 2018, 1:45 am

    ❀:
    @vampire4ever25 wrote:Magic


    Primary Magic: Demon Soul: Vampiric Embrace
    Secondary Magic: N/A as of yet - (Must be filled in later. Magic you trained for goes here)
    Caster or Holder: Caster
    Description: This magic was born one day after Jacklyn Realized his current use of his magic was to weak to fight on par with real demons. And as such he went in search of a single demon he that he could proudly acknowledge the power it had. It took time to find such a demon as he hated almost everyone that was alive. Yet he found one that he could say wasn't so bad as it had the capacity to care for others and as such he respected it. For a while he stayed at a distance from it trying to decide if he should hunt it or not. Something Jacklyn doesn't ponder very often as he doesn't see demons as having a soul. However this one changed his mind on that matter as such he wanted to study it. As time went on the demon caught on that he was being followed and captured Jacklyn.

    Instead of killing Jacklyn as he would have the demon if it was the other way around for the two of them. The demon who Jacklyn first found protecting a child from from an angry mob was still caring for the little one until she could go live on her own. A week past and three lived in awkward unstable peace between them. The child knowing something was going on broke the silence out of not liking it at all. She asked Jacklyn only one thing 'Why are you and my daddy fighting?' hearing that Jacklyn couldn't kill the demon. The built a life the three of them for some time yet it was short lived as the demon grew ill. To relieve the demon of his suffering and protect the child he was to now raise there was but one choice. To Take-Over the dying demon and use him to protect the child that was now his own.

    ---

    Strengths:
    Charge up: All partial's and the one form are a charge up type spell so the longer the wait the more power.
    Singular Take-Over: This type of Take-Over has a single form of which later instead of gaining more partial's and forms will instead enhance what there already is.
    Power Enhancement: By sacrificing speed this type of Take-Over has a 50% attack boost.
    Long duration vs normal: Compared to normal spell this type of magic has rather long cool-down times.
    Strength vs demon-type enemy: When fight demon type players or NPC the user gains a 50% boost to attack' speed and defense.

    Weaknesses:
    Charge up: All partial's and the one form are a charge up type spell which means before using the spells the user can't move at all.
    Singular Take-Over: While this Take-Over can be upgraded later on there is no variety to this form of Take-Over at all.
    Speed loss: From using a power based enhancement the this type of Take-Over has a 50% speed loss.
    Long cool-down vs normal: Compared to normal spell this type of magic has rather long duration times.
    Weakness vs god-type enemy: When fight god type players or NPC the user gains a 50% loss to attack, speed and defense.

    Lineage: Shinokishi: The death knight

    Description: One of the Seven Knights of King Kuroryu, this Knight was no ordinary knight, he was known as the Death Knight for his mass destruction. He killed 5 of the Knights of the order, leaving only himself and his brother alive. Shinokishi was so feared by civilians, King Kuroryu had exiled him. This caused Shinokishi to slay the knights. A battle between Kuroryu and Shinokishi went on for 7 days, there was no winner - instead Kuroryu sacrificed himself to seal Shinokishi away into the void with Kuroryu. Shinokishi remains a legendary knight that can be seen in some cultures as a God.

    Ability: The user can envelop death magic around their self or their spells. Being able to destroy spells that attempt to target the user up to the users rank on contact (An AoE wouldn't be negated).

    Enveloping death magic around their spells give the user +25% spell power/damage and adds Death element to the spell. So a Fire spell would become Death/Fire or so on.  

    Usage: They can envelop death magic around their self to cancel 1 spell attack of their rank or lower(S Max). This ability can only be used once per thread and only affects spells that directly target them. They can envelop their death magic around their own spells once every 2 posts.


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    Unique Abilities:

    Name: Aura sense
    Rank: D
    Type: passive
    Duration: N/A
    Cool-down: N/A
    Description: ?

    Strengths:
    Empathetic emotions: The ability to sense a persons aura can at time of great emotion allow the user to sense the emotion of the person with high emotions.
    Magic sense: This ability is tied directly to the users ability to detect another magic energy and can only travel as far as one can detect magic.
    Echo location: When echo location is activated an instant image of what is heard back gives a clear image of everything around that gave an echo.

    Weaknesses:
    Human error: Like most thing humans can get things wrong and even when feeling a person auras things can be misunderstood.
    Open book: Although the user can sense the aura of those around her/him when they have high emotions the aura of the user is constantly active; as such others can always know what the user is feeling at any given time whatsoever.
    Replacement sense: This being tied directly to the user's magic sense ability is also very much the same as replacing the user's ability to sense magic.
    ---

    Name: Hearing enhancement
    Rank: D
    Type: passive
    Duration: N/A
    Cool-down: N/A

    Description: ?

    Strengths:
    Enhance hearing: Able to hear much better then most human beings the user has there hearing tied directly to their magic sense ability and can travel as far.
    Similar hearing: If another such magic user has enhanced hearing as the user they could use it to have long distant conversations as if they where next to each other. (Unlocked at B rank between others with enhanced hearing that are also B rank.)
    Pinpoint hearing: Accuracy with hearing if within range is able to pinpoint the location of whatever is heard by the user.

    Weaknesses:
    Replacement sense: This being tied directly to the user's magic sense ability is also very much the same as replacing the user's ability to sense magic.
    Enhanced hearing: Loud noised are if close enough able to incapacitate the user out of pain similar to a dragon slayer's motion sickness.
    War distractions: If in a war or event that function like a war the user is unable to pinpoint anything gets distracted easily.

    ---

    Name: Echo location
    Rank: D
    Type: Active
    Duration: Instant
    Cool-down: 1 post

    Description: ?

    Strengths:
    ?: ?
    ?: ?
    ?: ?

    Weaknesses:
    ?: ?
    ?: ?
    ?: ?

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    Spells: Rank - D

    ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

    Name:
    Rank: D
    Type:
    Duration: 5 post
    Cool-down: 7 post

    Description:

    Strengths:
    ?: ?
    ?: ?
    ?: ?

    Weaknesses:
    ?: ?
    ?: ?
    ?: ?

    -----------------

    Name:  
    Rank: D
    Type:
    Duration: 5 post
    Cool-down: 7 post

    Description:

    Strengths:
    ?: ?
    ?: ?
    ?: ?

    Weaknesses:
    ?: ?
    ?: ?
    ?: ?

    -----------------

    Name:
    Rank: D
    Type:
    Duration: 5 post
    Cool-down: 7 post

    Description:

    Strengths:
    ?: ?
    ?: ?
    ?: ?

    Weaknesses:
    ?: ?
    ?: ?
    ?: ?

    -----------------

    Name:
    Rank: D
    Type:
    Duration: 5 post
    Cool-down: 7 post

    Description:

    Strengths:
    ?: ?
    ?: ?
    ?: ?

    Weaknesses:
    ?: ?
    ?: ?
    ?: ?
    ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    ❀ Moved and Unlocked at users request


    ___________________________________________________________________
    avatar
    Cr1tikal

    Administrator- Moderator- Developer/GFX Artist- Chatbox Moderator- Mythical VIP Status- Demon VIP Status- God VIP Status- Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Guild Master- Dragon Slayer- Legal Guild Ace- S-Rank- A-Rank- Richie Rich- Rich- Veteran Level 2- Veteran Level 1- Character Application Approved!- Magic Application Approved!- Obtain A Secondary Magic!- Complete Your First Job!- Join A Faction!- Get A Pet!- Obtain A Lineage!- The Light- The Sacred- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- Lacrima Saber- Banana- Rainbow- Shuriken- Sword- Ninja- Have Seijin On Your Friends List- Have Alyia On Your Friend List- Be on Elyx's friends list- Have Aiyanna On Your Friend's List- Have Lord Fredericks On Your Friends List- 1 Year Anniversary- Vendetta-
    Player -
    Lineage : The Celestial Pharaoh
    Position : Doggy
    Posts : 1681
    Guild : Lamia Scale
    Cosmic Coins : 8
    Dungeon Tokens : 0
    Age : 27
    Mentor : Self-Taught
    Experience : 308,830.15
    Brownie Points : 69

    Character Sheet
    Character Name: Aiyana Shuer
    Primary Magic: FrostFire Dragon Slayer
    Secondary Magic: Cosmic Slayer

    Re: Demon soul: Divine Succubuss

    Post by Cr1tikal on 14th March 2018, 8:18 pm

    This was given to me by a few mods. Before we begin, please remove bonuses to your magic from the base strengths and weaknesses of your magic. That section is only for general strength and weaknesses and should not give you upper hands or anything on others in any way. Also, strengths and weaknesses in individual spells should change for each spell instead of being similar to each one.

    Once you've gone through and made sure to do this I'll go through and begin grading. Please bump when done.


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      Current date/time is 21st June 2018, 4:41 pm