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    Kateri's Weapon(s)

    Azurius Tade
    Azurius Tade

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    Bump Kateri's Weapon(s)

    Post by Azurius Tade 23rd May 2015, 10:36 pm

    ”Weapons”:
    ”Magic Items”:



    Last edited by Katerii on 16th August 2015, 4:28 pm; edited 13 times in total
    Azurius Tade
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    Bump Re: Kateri's Weapon(s)

    Post by Azurius Tade 27th May 2015, 9:06 am

    bump

    Hikachu
    Hikachu

    Grand Duelist


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    Bump Re: Kateri's Weapon(s)

    Post by Hikachu 28th May 2015, 12:21 am

    Katerii wrote:Name: Small Package
    Rank: Legendary
    Type: Gun
    Description: A break action pistol that fires .308 rounds at 20x the velocity a normal .308 would. Hard for me to describe, so please check spoiler for image.
    Imagine this, with blue instead of red:

    Strengths:
    1 Great for close combat
    2 Lightweight allowing Kateri to run and maneuver better
    3 Easy to conceal

    Weaknesses:
    1 Terrible for mid to long ranges
    2 Single shot, fires 1 bullet then needs to be reloaded
    3 If the first shot misses, Kateri needs to run and hide or get ready to block
    4 Increased Speed of the round = much more kick
    5 Increased kick has a chance to knock Kateri down

    On the shop, posted by Seikatsu (main) I bought 1 Legendary weapon, and put it on this character. I'm applying that purchase to this weapon: 'Small Package' so I can use the two spells listed below.

    Abilities:
    Resistance - Being Exposed to Kateri's magic for so long has broken the weapon in and made it tougher. The weapon can resist B rank spells, and Legendary rank items.
    Increased MP - Being Exposed to Kateri's magic for so long, the gun absorbed some of her MP and now acts as an MP storage unit increasing her MP reserves. The amount of MP increased is dependant on the rank of this weapon. (How much MP can the weapon store?)


    Name: Convert Weapon: Sniper
    Rank: Strong -> Legendary
    Duration: 5 posts, or until converted to the next stage or back to normal
    Cooldown: 7 posts
    Description: The weapon uses mechanics to transform into a sniper with a max distance of 2 miles. It's semi automatic, and fires 20mm shots which deal damage equal to the player's rank, it has a 5 round clip (with 1 in the chamber) and when converted, has 3 spare clips. So that's 17 shots in total. (Decrease the distance to 15 meters/40 feet. The damage will be divided by number of shots until it equals the player's rank.)
    Strengths:
    1 Has an immaculate effective distance
    2 Keeps Kateri far away from the fight as physically possible
    3 Packs a hell of a punch when hit

    Weaknesses:
    1 20mm Sniper Rifle is very heavy and will slow Kateri down when she moves positions
    2 20mm Sniper Rifle has an insane amount of kick, and requires Kateri to lay down to fire, making her susceptible to sneak attacks
    3 2mm Sniper Rifle is LOUD and can not be silenced by ANY invention or magic.
    4 Does no increase damage output, just range

    Name: Convert Weapon: Plasma Railgun
    Rank: Strong -> Legendary
    Duration: 5 posts, or until fired 3x
    Cooldown: 1 use per thread
    Description: The mechanics have been upgraded to include a secondary function allowing the 20mm Sniper Rifle to transform into a much larger, much more powerful, Plasma Railgun. It works by Kateri placing a single piece of matter, be it a nearby pebble or a used shell, and it's spun so fast it becomes plasma. The plasma is then supercharged in the chamber and flied out the muzzle at untrackable speeds.
    This weapon has a maximum of 3 shots, a 4 mile effective distance, (15 meters the maximum.) and causes an explosion upon impact. This is due to the speed of the shot, not the size of it. Kateri can activate her Convert Weapon: Sniper after the cooldown on it has expired. This gun has a 1 round clip.
    The impact radius deals full damage at 0->3 feet, and 75% damage from 3 feet -> 15 feet.
    Strengths:
    1 Even greater range (You might have to re-word this.)
    2 Causes an explosion
    3 Keeps Kateri so far away from the fight she'll almost never be able to be attacked
    Weaknesses:
    1 Requires the gun to be in sniper form before transforming into Railgun mode
    2 Reverts back to pistol form after 3 shots, or time runs up
    3 This weapon is stupid heavy, and Kateri can't even move when she has it in this form, meaning she has to find the perfect vantage point before even using the gun
    4 This form is a 1 time only deal, so after those 3 shots no more BFG








    Weapon Number Two
    Name: Big Surprise
    Rank: Weak
    Type: Gun
    Description:A rather silly, and underestimated break action pisto. Instead of having a simple magazine, you just stick all 10 bullets in the back of the barrels and lock it. The mechanism automatically moves the hammer from one barrel to the other and resets when the barrels are opened to reload.
    Gun Image:

    Strengths:
    1 Great for close combat
    2 Lightweight allowing Kateri to run and maneuver better
    3 Easy to conceal

    Weaknesses:
    1 Lightweight doesn't mean it isn't cumbersome, and this weapon most definitely is as it required a custom made holster.
    2 Slower reload than her other pistol
    3 Harder to aim, as it's front heavy
    4 So terrible for mid ranged combat Kateri only uses it when an enemy is within sword fighting distance,


    Below this point will come into effect ONLY after I purchase rank ups

    Abilities:
    Ice Resistance - Being Exposed to Kateri's magic for so long has broken the weapon in and made it Ice-Safe.
    Increased MP - Being Exposed to Kateri's magic for so long, the gun absorbed some of her MP and now acts as an MP storage unit increasing her MP reserves. The amount of MP increased is dependant on the rank of this weapon. (Again, please state how much MP can it store.)


    Name: Unforeseen Circumstances
    Rank: Strong
    Duration: 1 post
    Cooldown: 1 use only
    Description: The gun turns into a massive stationary turret with ten pre-loaded rockets that riddle a huge area with hellfire. The rockets all fire at the same time, and there's no real way to aim them other than hope you got the angle right when you were turning the crank, but then again with 10 rockets you're gonna hit something.
    AoE: 30ft blast radius on each missile. Missiles can travel up to a mile, [color=#ff3300(15 meters.)[/color] which is shorter than the sniper, and plasma railgun form of her other pistol.
    Damage Distribution of blasts: 0->10 ft 100% rank damage (equal to weapon rank), 10ft->20ft 75% rank damage. (You might have to change this bit since the maximum range is 15 meters.)
    If within any of the blast radiuses concussion effect will result.
    Strengths:
    1 Very Wide AoE
    2 Disorients the target
    3 If the opponent is easily scared, this will do the job

    Weaknesses:
    1 If you're ally is in the effected area when Kateri pulls the trigger... they better have a good reason to have not cleared out.
    2 This is a 1 shot deal, if Kateri misses (if it's possible) that's it
    3 After the 1 shot, the missile system turns into an unusable pistol
    4 Aiming takes time since the targeting mechanism is a crank with a scope on it, and these rockets aren't heat seekers.
    5 The max distance is half of her sniper, and 1/4 of her railgun meaning she has a very long hike before she can use this weapon's ability. (You'll have to re-word this too.)







    Final Weapon
    Name: Last Resort
    Rank: Weak
    Type: Sword
    Description: A fairly generic sword she picked up on her trip and said to herself "This would be good to have if I have to fight in close quarters"
    Last Resort:

    Strengths:
    1 Great for close combat
    2 Lightweight allowing Kateri to run and maneuver better
    3 Easy to conceal

    Weaknesses:
    1 Can be blocked or broken by spells and items of equal or greater rank
    2 Has the shortest range of all her weapons
    3 Rather old, has a chance of breaking as soon is it's drawn
    4 Doesn't have anything special about it, it's a normal sword and might get frozen by one of Kateri's spells making it so it can't be drawn from its sheath.

    Edits are in this colour. Please bump when completed. Feel free to pm me if you have any questions. c:


    _____________________________________________________________________________________


    Kateri's Weapon(s) JhB4MAf

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    Azurius Tade
    Azurius Tade

    Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Rising Star- Legal Guild Ace- Magic Application Approved!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Novice [250]- 1 Year Anniversary- Player 
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    Posts : 743
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    Experience : 2175

    Character Sheet
    First Skill: Celestial Angel
    Second Skill: Incoming...
    Third Skill:

    Bump Re: Kateri's Weapon(s)

    Post by Azurius Tade 28th May 2015, 3:51 am

    Bump, made all edits and changed the 'Unforeseen Circumstances' on gun #2. Edits are same effect, just makes more sense than setting up a missile pod that only fires 15meters.

    Azurius Tade
    Azurius Tade

    Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Rising Star- Legal Guild Ace- Magic Application Approved!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Novice [250]- 1 Year Anniversary- Player 
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    First Skill: Celestial Angel
    Second Skill: Incoming...
    Third Skill:

    Bump Re: Kateri's Weapon(s)

    Post by Azurius Tade 31st May 2015, 6:29 am

    bump again.

    Hikachu
    Hikachu

    Grand Duelist


    Grand Duelist

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    Character Sheet
    First Skill: ❅ ᴀʀᴄᴛɪᴄ ɴᴇᴍᴇsɪs
    Second Skill: ヽ(*≧ω≦)ノ
    Third Skill:

    Bump Re: Kateri's Weapon(s)

    Post by Hikachu 31st May 2015, 11:19 pm

    Katerii wrote:Name: Small Package
    Rank: Legendary (+)
    Type: Gun
    Description: A break action pistol that fires .308 rounds at 20x the velocity a normal .308 would. Hard for me to describe, so please check spoiler for image.
    Imagine this, with blue instead of red:

    Strengths:
    1 Great for close combat
    2 Lightweight allowing Kateri to run and maneuver better
    3 Easy to conceal

    Weaknesses:
    1 Terrible for mid to long ranges
    2 Single shot, fires 1 bullet then needs to be reloaded
    3 If the first shot misses, Kateri needs to run and hide or get ready to block
    4 Increased Speed of the round = much more kick
    5 Increased kick has a chance to knock Kateri down

    On the shop, posted by Seikatsu (main) I bought 1 Legendary weapon, and put it on this character. I'm applying that purchase to this weapon: 'Small Package' so I can use the two spells listed below.

    Abilities:
    Resistance - Being Exposed to Kateri's magic for so long has broken the weapon in and made it tougher. The weapon can resist B rank spells, and Legendary rank items.
    Increased MP - Being Exposed to Kateri's magic for so long, the gun absorbed some of her MP and now acts as an MP storage unit increasing her MP reserves. +5% MP


    Name: Convert Weapon: Sniper
    Rank: Strong -> Legendary
    Duration: 5 posts, or until converted to the next stage or back to normal
    Cooldown: 7 posts
    Description: The weapon uses mechanics to transform into a sniper with a max distance of 20 meters. (I'd still stick with 15 meters. You can increase the range when you rank up.) It's semi automatic, and fires 20mm shots which deal damage equal to the player's rank, it has a 5 round clip (with 1 in the chamber) and when converted, has 1 spare clip. So that's 11 shots in total.
    Strengths:
    1 Has an immaculate effective distance
    2 Keeps Kateri far away from the fight as physically possible
    3 Packs a hell of a punch when hit

    Weaknesses:
    1 20mm Sniper Rifle is very heavy and will slow Kateri down when she moves positions
    2 20mm Sniper Rifle has an insane amount of kick, and requires Kateri to lay down to fire, making her susceptible to sneak attacks
    3 2mm Sniper Rifle is LOUD and can not be silenced by ANY invention or magic.
    4 Does no increase damage output, just range

    Name: Convert Weapon: Plasma Railgun
    Rank: Strong -> Legendary
    Duration: 5 posts, or until fired 3x
    Cooldown: 1 use per thread
    Description: The mechanics have been upgraded to include a secondary function allowing the 20mm Sniper Rifle to transform into a much larger, much more powerful, Plasma Railgun. It works by Kateri placing a single piece of matter, be it a nearby pebble or a used shell, and it's spun so fast it becomes plasma. The plasma is then supercharged in the chamber and flied out the muzzle at untrackable speeds.
    This weapon has a maximum of 3 shots, a 15 meter effective distance, and causes an explosion upon impact. This is due to the speed of the shot, not the size of it. Kateri can activate her Convert Weapon: Sniper after the cooldown on it has expired. This gun has a 1 round clip.
    The impact radius deals full damage at 0->3 feet, and 75% damage from 3 feet -> 15 feet.
    Strengths:
    1 Changes from a single target, to an AoE (Sniper -> Railgun)
    2 Causes an explosion
    3 Keeps Kateri so far away from the fight she'll almost never be able to be attacked
    Weaknesses:
    1 Requires the gun to be in sniper form before transforming into Railgun mode
    2 Reverts back to pistol form after 3 shots, or time runs up
    3 This weapon is stupid heavy, and Kateri can't even move when she has it in this form, meaning she has to find the perfect vantage point before even using the gun
    4 This form is a 1 time only deal, so after those 3 shots no more BFG








    Weapon Number Two
    Name: Big Surprise
    Rank: Weak
    Type: Gun
    Description:A rather silly, and underestimated break action pistol. Instead of having a simple magazine, you just stick all 10 bullets in the back of the barrels and lock it. The mechanism automatically moves the hammer from one barrel to the other and resets when the barrels are opened to reload.
    Gun Image:

    Strengths:
    1 Great for close combat
    2 Lightweight allowing Kateri to run and maneuver better
    3 Easy to conceal

    Weaknesses:
    1 Lightweight doesn't mean it isn't cumbersome, and this weapon most definitely is as it required a custom made holster.
    2 Slower reload than her other pistol
    3 Harder to aim, as it's front heavy
    4 So terrible for mid ranged combat Kateri only uses it when an enemy is within sword fighting distance,


    Below this point will come into effect ONLY after I purchase rank ups

    Abilities:
    Ice Resistance - Being Exposed to Kateri's magic for so long has broken the weapon in and made it Ice-Safe.
    Increased MP - Being Exposed to Kateri's magic for so long, the gun absorbed some of her MP and now acts as an MP storage unit increasing her MP reserves. +5% at Strong(+)


    Name: Unforeseen Circumstances
    Rank: Strong
    Duration: 1 post
    Cooldown: 1 use only
    Description:
    Kateri presses a button on her 10-shooter, and calls a massive mortar strike on the position of the gun. The origin of this strike remains a mystery to Kateri. The mortar strike hits a large 15meter wide area with 10 rockets (each deals 1/10 Strong damage) (Player-ranked damage.) that impact in close proximity to each other. Targets in open spaces are hit, those who take cover are not. Those who were not hit by the blasts, but were in the 15meter area become disoriented (as is the effect of being near multiple explosions) for a post while their heads stop spinning.
    Damage Distribution of blasts: 0->3 meters 100% rank damage (equal to weapon rank) (Player-rank damage.) , 3 meters->15 meters 75% rank damage.
    If within any of the blast radiuses concussion effect will result.
    Strengths:
    1 Very Wide AoE
    2 Disorients the target
    3 If the opponent is easily intimidated, this will do the job

    Weaknesses:
    1 If you're ally is in the effected area when Kateri pulls the trigger... they better have a good reason to have not cleared out.
    2 This is a 1 shot deal, if Kateri misses (it's possible) that's it, done!
    3 The 10 shooter becomes 100% useless as it is destroyed by mortars
    4 Has a chance to hit Kateri if she doesn't take cover, and she is disoriented if within the effected area.







    Final Weapon
    Name: Last Resort
    Rank: Weak
    Type: Sword
    Description: A fairly generic sword she picked up on her trip and said to herself "This would be good to have if I have to fight in close quarters"
    Last Resort:

    Strengths:
    1 Great for close combat
    2 Lightweight allowing Kateri to run and maneuver better
    3 Easy to conceal

    Weaknesses:
    1 Can be blocked or broken by spells and items of equal or greater rank (The weapon can still resist 2 spells of equal rank.)
    2 Has the shortest range of all her weapons
    3 Rather old, has a chance of breaking as soon is it's drawn
    4 Doesn't have anything special about it, it's a normal sword and might get frozen by one of Kateri's spells making it so it can't be drawn from its sheath.

    Sorry, it took so long, was occupied by a lot of assignments from my school. >< Just a couple of edits and then you'll be good to go. ^^


    _____________________________________________________________________________________


    Kateri's Weapon(s) JhB4MAf

    Profile | Magic | History | Vault

    theme | battle theme

    Azurius Tade
    Azurius Tade

    Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Rising Star- Legal Guild Ace- Magic Application Approved!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Novice [250]- 1 Year Anniversary- Player 
    Lineage : Blessings of the Chosen
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    Posts : 743
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    Experience : 2175

    Character Sheet
    First Skill: Celestial Angel
    Second Skill: Incoming...
    Third Skill:

    Bump Re: Kateri's Weapon(s)

    Post by Azurius Tade 1st June 2015, 6:03 am

    Bump, all edits made.
    Can I amp the range on the sniper and railgun forms as I rank up? Like at B rank have 30meter range?

    Hikachu
    Hikachu

    Grand Duelist


    Grand Duelist

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    Experience : 212.5

    Character Sheet
    First Skill: ❅ ᴀʀᴄᴛɪᴄ ɴᴇᴍᴇsɪs
    Second Skill: ヽ(*≧ω≦)ノ
    Third Skill:

    Bump Re: Kateri's Weapon(s)

    Post by Hikachu 1st June 2015, 6:19 am

    I know it is Legendary (+) but every weapon is only based on their player ranks. Since, you're a D-Rank, I can only allow up to 15 meters. When you rank up, you can increase the range. Or do you want it fixed to 20 meters, until you reach A-Rank?


    _____________________________________________________________________________________


    Kateri's Weapon(s) JhB4MAf

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    Azurius Tade
    Azurius Tade

    Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Rising Star- Legal Guild Ace- Magic Application Approved!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Novice [250]- 1 Year Anniversary- Player 
    Lineage : Blessings of the Chosen
    Position : None
    Posts : 743
    Guild : Lamia Scale
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 2175

    Character Sheet
    First Skill: Celestial Angel
    Second Skill: Incoming...
    Third Skill:

    Bump Re: Kateri's Weapon(s)

    Post by Azurius Tade 1st June 2015, 6:37 am

    I swapped that statement while you were typing reply I think...
    What's the max range I can get on them @ S rank o_O just wonderin'

    Hikachu
    Hikachu

    Grand Duelist


    Grand Duelist

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    Character Sheet
    First Skill: ❅ ᴀʀᴄᴛɪᴄ ɴᴇᴍᴇsɪs
    Second Skill: ヽ(*≧ω≦)ノ
    Third Skill:

    Bump Re: Kateri's Weapon(s)

    Post by Hikachu 1st June 2015, 6:57 am

    Yep, most likely. The maximum range/damage/resistance weapons and armors can reach is up to A-Rank only and those are the Artifacts. I'm estimating it's going to be around 70-75 meters. And yes, you can have 30 meters at B-Rank.


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    Kateri's Weapon(s) JhB4MAf

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    Azurius Tade
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    Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Rising Star- Legal Guild Ace- Magic Application Approved!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Novice [250]- 1 Year Anniversary- Player 
    Lineage : Blessings of the Chosen
    Position : None
    Posts : 743
    Guild : Lamia Scale
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    Dungeon Tokens : 0
    Experience : 2175

    Character Sheet
    First Skill: Celestial Angel
    Second Skill: Incoming...
    Third Skill:

    Bump Re: Kateri's Weapon(s)

    Post by Azurius Tade 1st June 2015, 6:58 am

    I'm good with that...
    edit was made 3 replies ago

    Hikachu
    Hikachu

    Grand Duelist


    Grand Duelist

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    Age : 25
    Experience : 212.5

    Character Sheet
    First Skill: ❅ ᴀʀᴄᴛɪᴄ ɴᴇᴍᴇsɪs
    Second Skill: ヽ(*≧ω≦)ノ
    Third Skill:

    Bump Re: Kateri's Weapon(s)

    Post by Hikachu 1st June 2015, 9:10 pm

    Kateri's Weapon(s) YdROJZD


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    The Broken Elementalist


    The Broken Elementalist

    Moderator- Quality Badge Level 1- Quality Badge Level 2- Guild Master- Veteran Level 2- Veteran Level 1- Character History!- Magic Application Approved!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Player 
    Lineage : Power of Apocalypse
    Position : None
    Posts : 1046
    Cosmic Coins : 1
    Dungeon Tokens : 0
    Age : 33
    Experience : -

    Character Sheet
    First Skill:
    Second Skill:
    Third Skill:

    Bump Re: Kateri's Weapon(s)

    Post by Inspirational Quote 16th August 2015, 3:42 pm

    Before edits:

    Unlocked for edits by the owner's request.


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    Xp:000
    Jobs Completed
    D rank:0
    C rank:0
    B rank:0
    A rank:0
    S rank:0
    Azurius Tade
    Azurius Tade

    Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Rising Star- Legal Guild Ace- Magic Application Approved!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Novice [250]- 1 Year Anniversary- Player 
    Lineage : Blessings of the Chosen
    Position : None
    Posts : 743
    Guild : Lamia Scale
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 2175

    Character Sheet
    First Skill: Celestial Angel
    Second Skill: Incoming...
    Third Skill:

    Bump Re: Kateri's Weapon(s)

    Post by Azurius Tade 16th August 2015, 4:30 pm

    All items changed.

    Aliannah
    Aliannah

    Omen Angel


    Omen Angel

    Administrator- Moderator- Developer/GFX Artist- Main Account- Mythical VIP Status- Demon VIP Status- God VIP Status- Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Rising Star- Guild Master- Legal Guild Ace- S-Rank- A-Rank- Wanderer- Working Together- Christian Minecraft Server- Limited Edition- Achiever- Expert Achiever- Over Achiever- Sticking Around- Loyal to the Bone- Taskmaster- Fan Art Contest Participant- Richie Rich- Rich- Veteran Level 5- Veteran Level 4- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- 2nd Place Event/Contest Winner- X-Mas Event Participant- Advertisement Achievement Badge- Cookie Achievement- Cupcake Achievement- Rainbow- Hero- 1 Year Anniversary- Player 
    Lineage : Omen Angel
    Position : None
    Faction : The Rune Knights
    Posts : 2673
    Guild : Guildless
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 26
    Mentor : Deniel
    Experience : 1,362,393

    Character Sheet
    First Skill: Calling of Heaven and Hell
    Second Skill: Fallen Angel Take Over
    Third Skill:

    Bump Re: Kateri's Weapon(s)

    Post by Aliannah 17th August 2015, 8:05 pm

    Kateri's Weapon(s) NCrTQNR


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