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    Sergei's Plant Magic

    Alister
    Alister

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    Character Sheet
    First Skill: Plant Magic
    Second Skill:
    Third Skill:

    Sergei's Plant Magic Empty Sergei's Plant Magic

    Post by Alister 7th November 2012, 1:23 pm

    Primary Magic: Plant Magic
    Secondary Magic:
    Caster or Holder: Caster
    Description: This magic utilizes nature itself. When the caster controls plants they become more powerful by altering them with thorns or other natural defenses. It is a versatile type of magic being used for offence, defense, or support in combat, outside of battle it can be useful for mundane things. Sergei has a multitude of plant seeds in labeled pouches the main three he has on him at any time are about 500 roses, 50 weeping willows, and 500 thorn vines.
    Strengths: -Wide area of effect
    -fast
    -very versatile
    -effective against most mages regardless of rank if used properly
    Weaknesses: -This type of magic is generally weak against fire and ice type magic
    -sharp objects
    -some areas will prevent plant growth
    -large amounts of dark energy will alter the plants into evil plants(Extremely difficult to control)
    Abilities/Powers:- Reduced amount of time stunned/paralyzed from plants by one post
    -Nourishing step: Ground becomes rich in nourishment wherever he steps.
    -Bark Skin: skin is thicker and more resilient, fire breaks through with ease
    -Restoration: recovers stamina and heals faster, is slowed in cold areas and only outside of battle, healing doesn't cause scarring
    -Commune with nature: able to speak with plants

    D-Rank Spells:


    Last edited by Alister on 18th December 2013, 5:47 pm; edited 9 times in total
    Sir Leonard
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    Sergei's Plant Magic Empty Re: Sergei's Plant Magic

    Post by Sir Leonard 8th November 2012, 9:33 am

    Right... add cooldowns to your spells. Some of them do not have a cooldown. Also a duration.


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    Sergei's Plant Magic 60684_s
    Sergei's Plant Magic 2_by_gramcrackers-d66nk5f
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    Alister
    Alister

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    Character Sheet
    First Skill: Plant Magic
    Second Skill:
    Third Skill:

    Sergei's Plant Magic Empty Re: Sergei's Plant Magic

    Post by Alister 8th November 2012, 9:39 am

    bump


    _____________________________________________________________________________________

    Sergei's Plant Magic AMDGwh9
    Sergei's Plant Magic Ali1_by_gramcrackers-d65cqn0
    King Zenshin
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    Sergei's Plant Magic Empty Re: Sergei's Plant Magic

    Post by King Zenshin 13th November 2012, 2:47 pm

    Take off tgat immunity to all poisons and things, its too strong. Detail bark skin and restoration more, like what damage breaks through them, and redtoration should only work outside of battle.


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    Alister
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    Character Sheet
    First Skill: Plant Magic
    Second Skill:
    Third Skill:

    Sergei's Plant Magic Empty Re: Sergei's Plant Magic

    Post by Alister 13th November 2012, 3:05 pm

    bump


    _____________________________________________________________________________________

    Sergei's Plant Magic AMDGwh9
    Sergei's Plant Magic Ali1_by_gramcrackers-d65cqn0
    King Zenshin
    King Zenshin

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    Sergei's Plant Magic Empty Re: Sergei's Plant Magic

    Post by King Zenshin 13th November 2012, 4:40 pm

    Add actual weaknesses to the magic itself, not just a certain magic that's good against it.


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    Character / Vincent Gauss
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    Alister
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    Character Sheet
    First Skill: Plant Magic
    Second Skill:
    Third Skill:

    Sergei's Plant Magic Empty Re: Sergei's Plant Magic

    Post by Alister 13th November 2012, 4:46 pm

    bump


    _____________________________________________________________________________________

    Sergei's Plant Magic AMDGwh9
    Sergei's Plant Magic Ali1_by_gramcrackers-d65cqn0
    King Zenshin
    King Zenshin

    The judge


    The judge

    Moderator- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Ten Wizard Saint Member- Guild Master- S-Rank- A-Rank- Halloween job event participant - Rich- Veteran Level 6- Veteran Level 5- Veteran Level 4- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- 2nd Place Event/Contest Winner- X-Mas Event Participant- Hero- Summer Special Participant- 1 Year Anniversary- Player 
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    Character Sheet
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    Sergei's Plant Magic Empty Re: Sergei's Plant Magic

    Post by King Zenshin 13th November 2012, 5:31 pm

    You didnt change ANY weaknesses -_-


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    Missions Completed
    100 Year: 1
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    Character / Vincent Gauss
    Primary Magic / Knight of Space
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    Alister
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    Character Sheet
    First Skill: Plant Magic
    Second Skill:
    Third Skill:

    Sergei's Plant Magic Empty Re: Sergei's Plant Magic

    Post by Alister 19th November 2012, 12:14 pm

    bump


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    Sergei's Plant Magic AMDGwh9
    Sergei's Plant Magic Ali1_by_gramcrackers-d65cqn0
    NightDrivenEn7
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    Sergei's Plant Magic Empty Re: Sergei's Plant Magic

    Post by NightDrivenEn7 24th November 2012, 10:57 pm

    Please put all strengths and weaknesses into list form.


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    "True Strength shall be shown, and the corruption of magic shall be broken."

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    Alister
    Alister

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    First Skill: Plant Magic
    Second Skill:
    Third Skill:

    Sergei's Plant Magic Empty Re: Sergei's Plant Magic

    Post by Alister 25th November 2012, 1:43 pm

    bump


    _____________________________________________________________________________________

    Sergei's Plant Magic AMDGwh9
    Sergei's Plant Magic Ali1_by_gramcrackers-d65cqn0
    King Zenshin
    King Zenshin

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    The judge

    Moderator- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Ten Wizard Saint Member- Guild Master- S-Rank- A-Rank- Halloween job event participant - Rich- Veteran Level 6- Veteran Level 5- Veteran Level 4- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- 2nd Place Event/Contest Winner- X-Mas Event Participant- Hero- Summer Special Participant- 1 Year Anniversary- Player 
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    Sergei's Plant Magic Empty Re: Sergei's Plant Magic

    Post by King Zenshin 25th November 2012, 2:17 pm

    Looks fine, good job

    [Approved]


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    Missions Completed
    100 Year: 1
    10 Year: 1
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    Event Experience: 57,562.5
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    Character / Vincent Gauss
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    Alister
    Alister

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    First Skill: Plant Magic
    Second Skill:
    Third Skill:

    Sergei's Plant Magic Empty Re: Sergei's Plant Magic

    Post by Alister 17th December 2013, 3:02 pm

    new spells-

    Name: Frozen Bouquet
    Rank: D
    Type: Plant
    Description: Flowers grow in a ten foot area where ever the caster can see clearly. Anyone or thing caught in the area starts to freeze while in the area of effect. If the area they’re in is hit by ice magic or is an area that is ice cold they start to spread ten feet times the rank of the spell or if in an ice cold area it slowly grows until it withers. While someone/thing tries to leave the area they’re slowed due to the sheer cold. Anyone/thing frozen isn’t able to move their arm and/or legs until they are completely thawed out. It takes two posts for someone standing still to start freezing as their feet start icing over.
    Strengths: Ice and cold areas cause the flowers to spread
    Slows anyone/thing in the area
    Anyone/thing frozen has to wait till completely thawed before moving arms/legs
    Weaknesses: Fire magic causes the flowers to shatter
    Caster can be frozen by the plants
    Allies can be frozen by the plants
    Has to have clear sight to use
    Can be eaten by ice slayers
    Duration/Cooldowns Duration: 5 posts/ Cooldown: 5 posts

    Name: Sleep Eater
    Rank: D
    Type: Plant
    Description: Carnivorous plants that stand to about ten feet tall grow in a fifteen foot area around the caster and release a purple cloud that makes anyone except for plant mages fall asleep. While anyone is asleep in the area the plants will try to eat them. Once the plants have someone in their mouth they’re at the caster’s disposal. The plants have the strength to crush steel in a couple of bites. The caster can give an order for the plants not to eat anyone, but in so doing makes the plants last a bit less. After two posts of people being exposed to the cloud they feel extremely tired, upon the third post they fall asleep.
    Strengths: Does heavy crushing damage
    Puts people to sleep
    Can be ordered not to eat anyone
    Weaknesses: Doesn’t work on plant mages
    Works on allies
    Fire can burn the plants and cloud away
    Ice can freeze the plants and cloud
    If ordered not to eat anyone the plants suffer a minus one to duration
    Duration/Cooldowns Duration: 4 posts/ Cooldown: 5 posts

    Name: Seed Bombardment
    Rank: D
    Type: Plant
    Description: The caster has a basketball sized seed grow from a nearby plant and throws it near their target after a couple of seconds it explodes and releases ten seeds that cover a total of fifty feet in an explosion. The explosion does severe damage to those caught in it. The force of the blast can cause anyone within twenty feet of the explosion to be knocked down. The seed can be blown away by wind magic of same rank or higher. Frozen by ice magic at least one rank higher. Fire will set the seed off causing the fifty foot area around to be destroyed.
    Strengths: Does severe damage to those caught in the blast range
    Does heavy damage to those near the blast range
    Covers a wide area
    Weaknesses: Wind can blow the seed bomb away before it explodes
    Ice magic of C-rank or higher can freeze it preventing it from going off
    Fire can cause it to blow up early
    Allies can be caught in the blast area
    Caster can be caught in the blast area
    Duration/Cooldowns Duration: 1 post/ Cooldown: 6 posts

    Name: Immobilizer
    Rank: D
    Type: Plant
    Description: Surrounding vines and roots lash out at the enemy(s) and prevents them from moving. Anyone hit by the vines and roots becomes completely wrapped preventing movement of their limbs and makes it difficult to breath, so there is I moderate chance of them passing out from the inability to breath. The vines and roots constrict anyone caught by them to the point you can hear the strain on their bones as they’re being squeezed. This causes immense pain and even if someone gets free of the vines and roots the can’t move around for a bit due to the amount of pain their body is in. The vines and roots have the strength to break through earth based defenses, but are vulnerable to fire and ice. The vines and roots are able to withstand up to two D-rank attacks before they break.
    Strengths: Causes immense pain
    Does heavy constriction damage
    Can take two D rank attacks before breaking
    Weaknesses: Vines and root vulnerable to fire
    Vines and roots vulnerable to ice
    Earth magic can destroy the roots
    Vines and roots are not too strong
    Duration/Cooldowns Duration: 3 posts/ Cooldown: 3 posts

    Name: Hallucinary
    Rank: D
    Type: Plant
    Description: Mushrooms grow in a thirty foot area around the caster projecting illusions to those caught in the area with the spores. The mushroom spores cover the full thirty feet with their illusion projecting. Those caught in the illusion see things as if it was their worst nightmare due to the spores releasing a chemical agent that messes with a persons mind. The end result of someone being in the spore cloud for the entire duration is that they suffer some permanent damage which will cause them to think they saw their worst nightmare even when nothing is there.
    Strengths: Projects illusions
    Distracts enemies
    Can break someone mentally
    Weaknesses: Allies can get lost in the illusion
    Fire can burn the mushrooms and spores away causing the illusion to shatter
    Ice can freeze the mushrooms and spores causing the illusion to shatter
    Doesn’t work on plant mages
    Doesn’t effect illusion mages at all
    Wind can blow the spores away
    Duration/Cooldowns Duration: 4 posts/ Cooldown: 4 posts

    Name: Seed Cannon
    Rank: D
    Type: Plant
    Description: The caster places their hand on the ground as a cannon made of vines sprouts up from the ground. The caster can have it fire spiked seeds at a target in a twenty foot radius. The seeds are the size of softballs and is as hard as steel. The seeds explode on contact causing the spikes to cover a five foot radius. Those hit by the spikes suffer minor piercing damage, but those hit by the seeds suffer heavy impact damage and can’t avoid the spikes that follow after. The cannon has a slow rate of fire which only allows it to fire once every two posts.
    Strengths: Heavy impact damage on anyone/thing hit by the seed
    Minor piercing damage with the spikes
    AOE explosion
    Weaknesses: Can only fire once every two posts
    Slow rate of fire
    Allies and caster can be caught in the explosion of spikes
    Fire can burn the cannon, seeds, and spikes away
    Ice can freeze the cannon, seeds, and spikes
    Duration/Cooldowns Duration: 6 posts/ Cooldown: 6 posts


    Last edited by Alister on 18th December 2013, 5:48 pm; edited 1 time in total


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    Sergei's Plant Magic AMDGwh9
    Sergei's Plant Magic Ali1_by_gramcrackers-d65cqn0
    Eris
    Eris

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    Sergei's Plant Magic Empty Re: Sergei's Plant Magic

    Post by Eris 17th December 2013, 3:09 pm

    I'm confused here.  You already have ten spells in the first post,  which is the maximum of any rank,  with the max for H-rank being 11.




    So...


    16 spells?


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    Sergei's Plant Magic Empty Re: Sergei's Plant Magic

    Post by Alye 18th December 2013, 5:54 pm

    Sergei's Plant Magic 8dfvno9

      Current date/time is 28th April 2024, 4:40 am