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    Plant magic

    Asuna
    Asuna

    1 Year Anniversary- Player 
    Lineage : Cursed Seal
    Position : None
    Posts : 35
    Guild : Sabertooth
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Wanda the Crimson Witch
    Experience : 0

    Character Sheet
    First Magic: Plant Magic
    Second Magic:
    Third Magic:

    Plant magic Empty Plant magic

    Post by Asuna 3rd October 2012, 3:50 am

    Primary Magic: Plant magic
    Secondary Magic: None
    Caster or Holder: Caster
    Description:
    Is a form of magic that utilizes plants to do the casters bidding. It allows the caster to manipulate plants already existing plants in the vicinity or to accelerate the growth of the plants that she for a specific purpose. She can alter the molecular strength of the plants that she manipulates, making them tougher and deadlier. The plants can be used in a lot of ways. It can be used offensively, defensively or for support purposes.

    Strengths: Because of its flexibility, it can be quite useful on a lot of scenarios. Quite effective against any mage regardless of rank as long as used wisely.
    Weaknesses: This type of magic is generally weak against fire and ice type magic. Generally fire mages and ice mages have an upper hand in one on one battles.
    Abilities/Powers:
    *Plant manipulation - ability to manipulate plants.
    *Plant communication - ability to communicate with plants.
    *Bark of ages - Has increase defense and toughness.
    *Rejuvenation - Regains stamina and health faster.


    Name: Dance of the Wood Nymph
    Rank: D
    Type: Plant
    Description: The caster summons a magic above the skies and a rain for different flower petal ensues. A sweet aroma permeates the air making anyone within the affected vicinity fall under a delightful illusion. They are so engrossed in the illusion that they are sucked into a nirvana like state for 1 post. In this state they cant move or attack.
    Strengths: Victims to this spell are unable to move. Useful on one on one duels.
    Weaknesses: Range is limited to 15 meters around the caster. Usually it is used to get away from mobs. Can be countered by fire or wind magic.
    Duration: 4 posts.
    Cooldown: 3 posts.

    Name: Holly Green Barrier
    Rank: D
    Type: Plant
    Description: The caster summons roots from the ground to form a magic protective circle. It blocks both physical and magical attacks. It can withstand a couple of attacks before the roots dries up and shatters, firing wooden stakes all around.
    Strengths: A defensive spell that can enclose the caster and her party in a protective wall of about 5 meters in diameter.
    Weaknesses: Usually takes 4 D rank attacks , but depending on the force and rank of the attack, the barrier may break even faster. Takes 2 for rank C, and 1 for rank B and above. Weak against fire or ice magic and attacks taken from said magic decreases the barriers defense, hastening its duration.
    Duration: 5 posts
    Cooldown: 3 posts

    Name: Natures Wrath
    Rank: D
    Type: Plant
    Description: The caster summons an explosion of plants and trees in an area of 20 meters around her. The growth of the plants and trees are so abrupt that it causes multiple blunt damage to those caught inside the explosion. Explosion goes on for 3 posts. When it stops the forest created from it remains.
    Strengths: Causes multiple blunt attack damage and also creates a mini forest where she can hide and have additional plant help.
    Weaknesses: Range is limited to 15 meters around the caster. Usually it is used to get away from mobs. Weak against fire magic, mini forest can be set ablaze by strong fire magic(B and above).
    Duration: 3 posts
    Cooldown: 3 posts

    Name: Gift of the Forest
    Rank: D
    Type: Plant
    Description: The caster summons a magic circle on the ground and a variety of wild flower grows, like a flower carpet. Those in the flower carpet are healed of their aches and pains. Minor wounds are also healed. Healing effect lasts for 5 posts.
    Strengths: Great support ability that heals and restores vigor.
    Weaknesses: Range is limited to 5 meters around the caster. Has no combat ability. Weak against fire or ice magic.
    Duration: 5 posts
    Cooldown: 3 posts

    Name: Plant manipulation
    Rank: D
    Type: Plant
    Description: An ability that allows the user to control plant life within 20 meters around her. She can move them like they are part of her body. She can also make them extend or retract.
    Strengths: Flexible magic that allows her do multiple things at once.
    Weaknesses: Range is limited to 20 meters around the caster. And plants are are weak to fire and ice attacks and can be hacked off easily by strong sharp weapons. Weak against fire or ice magic.
    Duration: 8 posts
    Cooldown: 5 posts


    Last edited by Asuna on 3rd October 2012, 10:13 am; edited 2 times in total
    Sir Leonard
    Sir Leonard

    Moderator- Quality Badge Level 1- Ten Wizard Saint Member- Guild Master- Legal Guild Ace- S-Rank- A-Rank- Veteran Level 2- Veteran Level 1- Magic Application Approved!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- Have an Admin as a friend!- 1 Year Anniversary- Player 
    Lineage : Power of Apocalypse
    Position : None
    Posts : 2628
    Guild : Fairy Tail
    Cosmic Coins : 15
    Dungeon Tokens : 0
    Mentor : Eorlund Gray-Mane (Dead)
    Experience : 1,375,256

    Character Sheet
    First Magic: ReQuip: Bladestorm
    Second Magic:
    Third Magic:

    Plant magic Empty Re: Plant magic

    Post by Sir Leonard 3rd October 2012, 6:16 am

    1. Add a cooldown and duration (when necessary) to your spells.

    2. Please state specifically how much attacks the Barrier can withstand when faced with higher ranks.

    3. Since this is an elemental magic. State what will happen when you are against certain types of elements. Like Fire, Water, Earth, and Ice.

    4. Describe your spells effectiveness when you are against mages of certain ranks. How useful/useless it would be against D, C, B, A, and S - Rank mages.


    _____________________________________________________________________________________

    Plant magic 60684_s
    Plant magic 2_by_gramcrackers-d66nk5f
    Bladestorm

    Younger Self Siggy:
    Asuna
    Asuna

    1 Year Anniversary- Player 
    Lineage : Cursed Seal
    Position : None
    Posts : 35
    Guild : Sabertooth
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Wanda the Crimson Witch
    Experience : 0

    Character Sheet
    First Magic: Plant Magic
    Second Magic:
    Third Magic:

    Plant magic Empty Re: Plant magic

    Post by Asuna 3rd October 2012, 10:12 am

    Did 1,2 and 3.
    4 I just placed on the strengths of the primary magic description. And I believe that D rank magic can defeat any higher ranked mages as long as they use them wisely(and that they dont run out of magic ammunition :P )
    Sir Leonard
    Sir Leonard

    Moderator- Quality Badge Level 1- Ten Wizard Saint Member- Guild Master- Legal Guild Ace- S-Rank- A-Rank- Veteran Level 2- Veteran Level 1- Magic Application Approved!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- Have an Admin as a friend!- 1 Year Anniversary- Player 
    Lineage : Power of Apocalypse
    Position : None
    Posts : 2628
    Guild : Fairy Tail
    Cosmic Coins : 15
    Dungeon Tokens : 0
    Mentor : Eorlund Gray-Mane (Dead)
    Experience : 1,375,256

    Character Sheet
    First Magic: ReQuip: Bladestorm
    Second Magic:
    Third Magic:

    Plant magic Empty Re: Plant magic

    Post by Sir Leonard 4th October 2012, 5:40 am

    Alright... Approve.


    _____________________________________________________________________________________

    Plant magic 60684_s
    Plant magic 2_by_gramcrackers-d66nk5f
    Bladestorm

    Younger Self Siggy:

      Current date/time is 28th March 2024, 2:02 am