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    Earth Magic

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    Earth Magic Empty Earth Magic

    Post by Ban 18th September 2014, 5:31 pm

    Magic

    Primary Magic: Earth Bending
    Secondary Magic: N/A
    Caster or Holder: Caster
    Description: Bending is one of the oldest forms of magic, a style that, while very powerful and allows for a lot of control, has several restrictions and requirements for proper use, and as magics progressed through the years, bending gave way to more advanced, easier to use magics. Easier to use, but not necessarily stronger. Bending allows for the most direct control of the users chosen element, harnessed through the use of full body motions. Bending can not be used without body movements, and it can not create the element either, simply control what is already on hand. However, it allows for complete control of that element, even to the point of other mages magic, of same rank and lower.

    Strengths: - Strong enough to manipulate the same element of same ranked mages.
    - Allows for manipulation of any earth based element, including mud, sand, and, at higher ranks, even metal.
    - Grants a 10% resistance to the users element, of equal rank or lower.

    Weaknesses: - Can not generate earth materials, only use what is on hand.
    - Requires body movement to move the earth and use.
    - 10% speed reduction
    - 10% weakness to wind magics


    Unique Abilities: 10% resistance to earth based magics
    Ability to manipulate earth based magics of equal or lower rank, other than slayer.



    Name: Stone wall
    Rank: Defensive
    Type: Earth/ Defensive
    Duration: Three posts
    Cooldown: Five posts
    Description: Tanko swings his hand across his body. When he does, a six foot tall, ten foot wide, foot thick wall of stone erupts from the ground, with dozens of two inch long, stone spikes on the side away from Tanko.

    Strengths: - Good for blocking D rank spells, especially fire, as it is unusually thick for most defensive spells, able to take 2 D rank spells instead of just one.
    -10% resistance to fire damage
    - The spikes on the outside are useful for damaging melee attackers.

    Weaknesses: - High cooldown



    Name: Stone Shatter
    Rank: D
    Type: Earth/Offensive
    Duration: Instant use, no duration
    Cooldown: Two post cd
    Description: Tanko stompson the ground, sending out a shockwave from the point of his foot. Everything stone within a twenty foot area then shatters into pieces, even twenty feet down, and up, occasionally causing cave ins and collapses.

    Strengths: -Shatters even other earth spells of D rank
    - Useful for collapsing floors, and cielings, on opponents
    -Few opponents are capable of maintaining their balance after such a technique

    Weaknesses:



    Name: Stones Throw
    Rank: D
    Type: Earth/Offensive
    Duration: Instant use, no duration
    Cooldown: 2 post cd
    Description: This is one of the easiest spells Tanko has to cast. He very simply shoves forward with an open hand. As he does, all stones, dirt, and dust in front of him, for ten feet in width, a foot down and seven feet up, and ten feet out, are thrown at his opponent with a mile an hour speed and a range of twenty feet, arching out to a max width of twenty feet.

    Strengths: -Capable of moving other spells of D rank
    - No weight limit, so can, in the right circumstances, cause monumental damage (Like if on a mountain side)
    - Can throw enough dirt and stone to bury some opponents.

    Weaknesses: ( List all the negative aspects of the spell and all the weaknesses like above as well. You must have at least one more weakness than strengths. Remember to separate them individually and bullet point them. These weaknesses must represent your spell, and not the over-all weakness of the magic)



    Name: Stone Hand
    Rank: D
    Type: Earth/Offensive
    Duration: Four posts
    Cooldown: Five Posts
    Description: Tanko drops to one knee and slams his hand, palm first, into the ground, before grabbing a hand full and yanking up. When he yanks up, the ground around his hand leaps up as well, encasing his arm from the elbow down in two inches of earth armor with three thick fingers and large stones at the knuckles.

    Strengths: - Allows for the grasping of weak ranked weapons
    - Good for shielding, as well as offense
    - Large enough to grab opponents around the waist, on most opponents.

    Weaknesses: ( List all the negative aspects of the spell and all the weaknesses like above as well. You must have at least one more weakness than strengths. Remember to separate them individually and bullet point them. These weaknesses must represent your spell, and not the over-all weakness of the magic)


    Last edited by Tanko on 18th May 2015, 7:20 pm; edited 5 times in total
    Rosetta Crawford
    Rosetta Crawford

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    Earth Magic Empty Re: Earth Magic

    Post by Rosetta Crawford 20th September 2014, 11:15 am

    Kaido wrote:Magic

    Primary Magic: Crash
    Secondary Magic: None
    Caster or Holder: Caster
    Description: Crash magic is a very direct, and brutal magic that utilizes shockwaves to attack. These shockwaves can be used for anything from enhancing damage, to lessening blows, or changing the local landscape. A very difficult magic to master, those who do are usually pinnacles of physical prowess.

    Kaido was actually taught crash magic by the same demon locked away by the seal on his chest, and he utilizes it anyway he can. Shaking the ground to throw his opponents off balance, shattering bones, scattering crowds. All of these are easily done for Kaido and he is quite skilled at it.

    Strengths: -Crash magic, in the right hands, can be extremely versatile, useful for both offense and defense.
    - Crash magic comes with multiple physical and passive buffs, turning the user into a melee monster.
    - Users of crash magic tend to be rather hardy, and thus take reduced damage from over time effects. (10% less damage per rank) I am not sure exactly what you mean by 10% less damage per rank. Could you go into more detail on this please


    Weaknesses: -Struggles with ranged fighters. While crash magic is not entirely close range, its ranged attacks are few, and tend to require pretty decent aim.
    -The user must exhibit constant control over their magic. Letting it go could cause unwanted damage to property.
    -Almost all spells are aoe, and allies who are to close will likely be caught up in the magic.
    - Using this magic all but guarantees property damage. So if used in a populated area, the user can expect a few fines.

    Abilities/Powers: -10% resistance to damage per rank
    -Can add crash magic to physical attacks to enhance damage. Percentage of magic added depends on the extra damage. So...you can boost any physical attack without using a spell? This will need to be explained further before I can approve/deny it
    -10% resistance to any effects that would move the user, per rank

    Spell Template


    Name: Shockwave
    Rank: D
    Type: Offensive
    Description: A fairly straight forward spell, the user generates a shockwave from the palm of their hand. The wave is powerful enough to shatter most doors and send up to three armored men flying away. The range is fairly short, beyond three feet it has no effect, but it has a four foot cone in that space. Two post CD
    Strengths: -Excellent close range spell to give the user a quick breather.
    -Almost impossible to block using a shield or wall, unless the defense is at least B rank. Nah. A C rank barrier should be able to block this.
    -Can be used defensivly, to disperse flames, water, stop arrows, etc.

    Weaknesses: -Allies caught in the cone will be affected
    -Extremely limited range
    -Has no effect on magics not affected by movement (IE, light or darkness)
    -Uses an extra 2% magic

    Name: Crashing Guard
    Rank: D
    Type: Defensive
    Description: One of the few solely defensive spells in a crash mages arsenal, Crashing guard creates a brief, but powerful barrier around Kaido, powerful enough to stop almost any attack of c rank or below Nah. I'd say D rank, but it can take a few of them before its broken. Say two or three., shatter most weapons, and even bones. The field is highly visible as an almost see through energy ripping up from the ground and encasing the user. (Think the light around goku when he goes super sayan). One post duration, three post cd.

    Strengths: -Has no limit to how much it can block while active, only how powerful the individual strikes are.
    -Can be activated instantly with no preparation or warning.
    - Also works as an offensive spell, as it travels with Kaido.

    Weaknesses: The spell will harm any allies touching him when activated.
    -Uses an extra 2% mp
    - Does not affect magics unaffected by movement, such as light and darkness.
    - Needs another weakness


    Name: Shatter Shooter
    Rank: D
    Type: Offensive
    Description: Kaido Puts his pointer and middle finger together and aims them at his opponent, before focusing his crash magic through those fingers. This magic is extremely focused, and is fired from the finger tips like a bullet, with a range of thirty feet. It is very small and hard to see, a bullet sized bolt of swirling energy, that shatters whatever it hits, walls, doors, armor, bones. Two post cd.

    Strengths: -One of the few ranged attacks in kaidos arsenal
    -Shatters bones on contact, an excellent fight ender
    -Useful for smashing down defenses

    Weaknesses: -Allies are not immune to this
    -requires the user to aim
    -uses an extra 2% mp
    Another weakness.

    Name: Seismic Step
    Rank: D
    Type: Offensive
    Description: Kaido focuses his crash magic into his foot, and then stamps down, unleashing the magic into the floor. The energy then disperses through the ground, shattering stone, moving dirt, and making it almost impossible to stay on your feet without magical aid. The magic moves out in a thirty foot cone at 25 mph, and can cause broken ankles or knees on the unprepared. The effect on the ground is permanent, and the spell has a four post cd.

    Strengths: -Very difficult to dodge
    - The user is unaffected.
    - Excellent for stopping whole groups.

    Weaknesses: Allies are not immune to it.
    - Can level buildings caught in it, meaning a penalty to jewels.
    -Uses an extra 2% mp Another weakness.

    Reviewed ;) Comments are in teal


    _____________________________________________________________________________________

    Earth Magic Zack2_by_gramcrackers-d8ker96

    Earth Magic Zack_by_ravenart5-d8j23c0

    Earth Magic Zackrose_zpse9a22d85
    Current missions(4/6):  get the squid A, King of Fighters(S), Village Protection(A), Repair the House(D)
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    Player 
    Lineage : Lucifer's Descent
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    Posts : 93
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    Cosmic Coins : 1
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    Mentor : Terra, Mattias, Kiara
    Experience : 75

    Earth Magic Empty Re: Earth Magic

    Post by Ban 20th September 2014, 12:36 pm

    Done! Added a constant strength bonus instead of the adding crash mp to stuff, clarified the damage resist, and evened off the strengths and weaknesses.


    _____________________________________________________________________________________

    Spoiler:



    Do you hear the Whisper Men? The Whisper Men are near.
    If you hear the Whisper Men, then turn away your ear.
    Do not hear the Whisper men, whatever else you do.
    For once you’ve heard the Whisper Men, they’ll stop and look at you.

    A hero is not the one that never falls. A hero is the one that gets up, again and again, and never gives up on his dream.
    Rosetta Crawford
    Rosetta Crawford

    Administrator- Moderator- Developer/GFX Artist- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishgar- Ten Wizard Saint Member- Guild Master- Demon Slayer- Legal Guild Ace- H-Rank- S-Rank- A-Rank- Veteran Level 2- Veteran Level 1- Magic Application Approved!- Obtain A Secondary Magic!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- Hero- Villain- 1 Year Anniversary- Player 
    Lineage : Embodiment of the 13th
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    Mentor : Sky Emperor Shangdi
    Experience : 367,824.5

    Character Sheet
    First Skill: Ten No Kichi
    Second Skill:
    Third Skill:

    Earth Magic Empty Re: Earth Magic

    Post by Rosetta Crawford 21st September 2014, 3:04 am

    Kaido wrote:Magic

    Primary Magic: Crash
    Secondary Magic: None
    Caster or Holder: Caster
    Description: Crash magic is a very direct, and brutal magic that utilizes shockwaves to attack. These shockwaves can be used for anything from enhancing damage, to lessening blows, or changing the local landscape. A very difficult magic to master, those who do are usually pinnacles of physical prowess.

    Kaido was actually taught crash magic by the same demon locked away by the seal on his chest, and he utilizes it anyway he can. Shaking the ground to throw his opponents off balance, shattering bones, scattering crowds. All of these are easily done for Kaido and he is quite skilled at it.

    Strengths: -Crash magic, in the right hands, can be extremely versatile, useful for both offense and defense.
    - Crash magic comes with multiple physical and passive buffs, turning the user into a melee monster.
    - Users of crash magic tend to be rather hardy, and thus take reduced damage from physical attacks, such as rocks or fists. This resistance does not extend to magics such as fire or light, only attacks that rely on momentum. (10% less damage per rank, ten percent resistance at d rank, with a 50% resistance cap at s rank)


    Weaknesses: -Struggles with ranged fighters. While crash magic is not entirely close range, its ranged attacks are few, and tend to require pretty decent aim.
    -The user must exhibit constant control over their magic. Letting it go could cause unwanted damage to property.
    -Almost all spells are aoe, and allies who are to close will likely be caught up in the magic.
    - Using this magic all but guarantees property damage. So if used in a populated area, the user can expect a few fines.

    Abilities/Powers: -10% resistance to damage per rank I don't know what you mean by this. It sounds like at H rank you'd resist 60% damage, which seems insane. I'd say you can resist 10% damage of your rank up to S rank.
    -Extremely enhanced strength, able to move up to two thousand pounds. This should be rank dependant. Give me how much you can move per rank
    -10% resistance to any effects that would move the user, per rank Same as the resistance bit

    Spell Template


    Name: Shockwave
    Rank: D
    Type: Offensive
    Description: A fairly straight forward spell, the user generates a shockwave from the palm of their hand. The wave is powerful enough to shatter most doors and send up to three armored men flying away. The range is fairly short, beyond three feet it has no effect, but it has a four foot cone in that space. Two post CD
    Strengths: -Excellent close range spell to give the user a quick breather.
    -Almost impossible to block using a shield or wall, unless the defense is at least C rank.
    -Can be used defensivly, to disperse flames, water, stop arrows, etc.

    Weaknesses: -Allies caught in the cone will be affected
    -Extremely limited range
    -Has no effect on magics not affected by movement (IE, light or darkness)
    -Uses an extra 2% magic

    Name: Crashing Guard
    Rank: D
    Type: Defensive
    Description: One of the few solely defensive spells in a crash mages arsenal, Crashing guard creates a brief, but powerful barrier around Kaido, powerful enough to stop almost any attack of D rank for at least four strikes, shatter most weapons, and even bones. The field is highly visible as an almost see through energy ripping up from the ground and encasing the user. (Think the light around goku when he goes super sayan). One post duration, three post cd.

    Strengths:
    -Can be activated instantly with no preparation or warning.
    - Also works as an offensive spell, as it travels with Kaido.

    Weaknesses: The spell will harm any allies touching him when activated.
    -Uses an extra 2% mp
    - Does not affect magics unaffected by movement, such as light and darkness.



    Name: Shatter Shooter
    Rank: D
    Type: Offensive
    Description: Kaido Puts his pointer and middle finger together and aims them at his opponent, before focusing his crash magic through those fingers. This magic is extremely focused, and is fired from the finger tips like a bullet, with a range of thirty feet. It is very small and hard to see, a bullet sized bolt of swirling energy, that shatters whatever it hits, walls, doors, armor, bones. Two post cd.

    Strengths: -One of the few ranged attacks in kaidos arsenal
    -Useful for smashing down defenses

    Weaknesses: -Allies are not immune to this
    -requires the user to aim
    -uses an extra 2% mp


    Name: Seismic Step
    Rank: D
    Type: Offensive
    Description: Kaido focuses his crash magic into his foot, and then stamps down, unleashing the magic into the floor. The energy then disperses through the ground, shattering stone, moving dirt, and making it almost impossible to stay on your feet without magical aid. The magic moves out in a thirty foot cone at 25 mph, and can cause broken ankles or knees on the unprepared. The effect on the ground is permanent, and the spell has a four post cd.

    Strengths: -Very difficult to dodge
    - The user is unaffected.
    - Excellent for stopping whole groups.

    Weaknesses: Allies are not immune to it.
    - Can level buildings caught in it, meaning a penalty to jewels.
    -Uses an extra 2% mp
    -Useless unless on the ground, IE, can not be used on a boat or some other form of transportation, without destroying said transport.

    Put a few more commnets. I think the spells are fine. Just the abilities


    _____________________________________________________________________________________

    Earth Magic Zack2_by_gramcrackers-d8ker96

    Earth Magic Zack_by_ravenart5-d8j23c0

    Earth Magic Zackrose_zpse9a22d85
    Current missions(4/6):  get the squid A, King of Fighters(S), Village Protection(A), Repair the House(D)
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    Player 
    Lineage : Lucifer's Descent
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    Posts : 93
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    Mentor : Terra, Mattias, Kiara
    Experience : 75

    Earth Magic Empty Re: Earth Magic

    Post by Ban 22nd September 2014, 3:00 pm

    Fixed to specifications! I upped the resistances from 10% to 20%, but cut down on the strength boost by a lot.


    _____________________________________________________________________________________

    Spoiler:



    Do you hear the Whisper Men? The Whisper Men are near.
    If you hear the Whisper Men, then turn away your ear.
    Do not hear the Whisper men, whatever else you do.
    For once you’ve heard the Whisper Men, they’ll stop and look at you.

    A hero is not the one that never falls. A hero is the one that gets up, again and again, and never gives up on his dream.
    Rosetta Crawford
    Rosetta Crawford

    Administrator- Moderator- Developer/GFX Artist- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishgar- Ten Wizard Saint Member- Guild Master- Demon Slayer- Legal Guild Ace- H-Rank- S-Rank- A-Rank- Veteran Level 2- Veteran Level 1- Magic Application Approved!- Obtain A Secondary Magic!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- Hero- Villain- 1 Year Anniversary- Player 
    Lineage : Embodiment of the 13th
    Position : None
    Posts : 3499
    Guild : Blue Pegasus
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Sky Emperor Shangdi
    Experience : 367,824.5

    Character Sheet
    First Skill: Ten No Kichi
    Second Skill:
    Third Skill:

    Earth Magic Empty Re: Earth Magic

    Post by Rosetta Crawford 24th September 2014, 11:53 am

    I'm still not happy with the resistance thing.

    At S rank it makes it look like you'd get half damage from lots of S ranks.
    What i'd do is have it so that you get 10% resistance to your rank (maxed out at S), but you get like 10% extra per rank they are below you e.g. at S rank you'd get 50% resistance to D ranks. That would be fairer.


    _____________________________________________________________________________________

    Earth Magic Zack2_by_gramcrackers-d8ker96

    Earth Magic Zack_by_ravenart5-d8j23c0

    Earth Magic Zackrose_zpse9a22d85
    Current missions(4/6):  get the squid A, King of Fighters(S), Village Protection(A), Repair the House(D)
    Rosetta Crawford
    Rosetta Crawford

    Administrator- Moderator- Developer/GFX Artist- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishgar- Ten Wizard Saint Member- Guild Master- Demon Slayer- Legal Guild Ace- H-Rank- S-Rank- A-Rank- Veteran Level 2- Veteran Level 1- Magic Application Approved!- Obtain A Secondary Magic!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- Hero- Villain- 1 Year Anniversary- Player 
    Lineage : Embodiment of the 13th
    Position : None
    Posts : 3499
    Guild : Blue Pegasus
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Sky Emperor Shangdi
    Experience : 367,824.5

    Character Sheet
    First Skill: Ten No Kichi
    Second Skill:
    Third Skill:

    Earth Magic Empty Re: Earth Magic

    Post by Rosetta Crawford 25th September 2014, 12:46 am

    Approved


    _____________________________________________________________________________________

    Earth Magic Zack2_by_gramcrackers-d8ker96

    Earth Magic Zack_by_ravenart5-d8j23c0

    Earth Magic Zackrose_zpse9a22d85
    Current missions(4/6):  get the squid A, King of Fighters(S), Village Protection(A), Repair the House(D)
    Kihia
    Kihia

    Pretty as a peach 1


    Pretty as a peach 1

    Administrator- Moderator- Dragon VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Ten Wizard Saint Member- Guild Master- Demon Slayer- Legal Guild Ace- S-Rank- A-Rank- Rich- Veteran Level 1- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Master [1000]- Senior [500]- Novice [250]- Player 
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    Character Sheet
    First Skill: Ice Make Magic
    Second Skill: Crystal Make Magic
    Third Skill:

    Earth Magic Empty Re: Earth Magic

    Post by Kihia 29th March 2015, 6:50 pm

    Unlocked by request


    _____________________________________________________________________________________

    Earth Magic Kihisi10
    Earth Magic 17496c10
    EXP:350/1200



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