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Dies Irae

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Dies Irae

   
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Amber Island

Amber IslandAmber Island, a location to the northwest of Midi and west of Minstrel, formerly the estate to a noble family of Minstrel. The island had always been sparsely populated, though, in an event that occurred decades ago, lost the last of its inhabitants in a brutal bandit attack, nature, over time, gradually reclaiming the remote territory for itself. Today, aside from charred ruins, all traces of civilization have been wiped from Amber Island, thick forests and extensive grasslands covering it. Summers on Amber Island are mild, winters are rainy and oceanic, a climate perfectly suited for the extensive woodlands found all across the territory. The island, formally, is still part of the nation of Minstrel, though has been abandoned for long, the nobles and royals of the nation unwilling to dispute interest to this, in their eyes, worthless land, Dies Irae thus laying claim to it.

1376Dies Irae AmalieAnother sweet es...
Yesterday at 4:40 am
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Throne Hall

Throne HallThe Guild Hall of Dies Irae, referred to as the "Throne Hall", is situated on Amber Island itself within the upcoming town of Port Amber, facing the Azure Sea to the West. The Throne Hall is the administrative headquarters of the guild, and all operations of Dies Irae are based here. The guild hall itself is a large domed building, more akin to a palace than a traditional guild hall, built from solid, grey granite, the red and gold banners of Dies Irae decorating it generously.

15111Dies Irae 7avatarsThe Crusade Begi...
20th September 2019, 2:36 am
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Trial Grounds

Trial GroundsThe Trial Grounds are another name for the expansive arena located at the other side of the guild hall of Dies Irae, serving as a public location for tests of strength between members of Dies Irae or other types of dispute that are to be settled in a less diplomatic way. Of course, duels in the Trial Grounds are also a public spectacle where one can prove the strength they have acquired as a way to simply kill time or entertain the members of the guild and population of Amber Island, should they so desire. The entirety of the arena is covered in a plethora of runes that shield the viewers from any and all magic from within the arena itself, and through these runes, the area inside the arena can be manipulated at will, shifting into a terrain of the combatants' desire on command. Additionally, the Trial Grounds serve as the guild's training area when not used for a duel, the same runes able to produce all kinds of different training scenarios for those striving to advance themselves.

11Dies Irae AmalieWith God, All th...
14th May 2019, 3:54 pm
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