Magic
Magic Name: Contract Magic
Magic Type: Summoning/Caster
Benefit: Caster Primary (+15% to Cost Reduction)
Summoning Auxiliary (2 summons out at once)
Training Thread: Calling in Favors
Description: Masha discovered this magic after her amnesia as her previous Servus awakened the knowledge within her. She proceeded to release most of them as she could no longer remember the terms of their previous contracts. Some chose to stay on. Masha has little to no true idea of the power of this magic. She tends to use its power somewhat recklessly. Masha is slowly learning what the magic means and she desires to learn how to properly use it. Perhaps there is a teacher out there that can unlock the true potential of this reality warping magic.
This magic allows the user to create a pact with another entity or between two entities: be that reality itself or a simple stone. The consciousness of a thing isn't required. The contract then grants the entity one wish they desire and binds them to the user. The terms of this binding are dictated by the user. However, this binding cannot grant the user absolute power over those bound to them. Instead, it usually grants the user a one time use of the entity or in certain cases, allows the user to empower themselves. The contracts cannot protect the user even if they achieve god-like power. Thus the user is forced to rely on other skills, bound entities or allies for their own protection.
Unique Abilities:
~Contract of Mana: Caster gets a 60% passive buff to MP.
~Contract to Earth: Caster is granted a 60% passive buff to Strength.
~Contract of Mana Reservoir: Caster gets a 60% passive buff to MP.
Spells:
Signature Spells
B Rank Spells
A Rank Spells
S Rank Spells
H Rank Spells
Magic Name: Contract Magic
Magic Type: Summoning/Caster
Benefit: Caster Primary (+15% to Cost Reduction)
Summoning Auxiliary (2 summons out at once)
Training Thread: Calling in Favors
Description: Masha discovered this magic after her amnesia as her previous Servus awakened the knowledge within her. She proceeded to release most of them as she could no longer remember the terms of their previous contracts. Some chose to stay on. Masha has little to no true idea of the power of this magic. She tends to use its power somewhat recklessly. Masha is slowly learning what the magic means and she desires to learn how to properly use it. Perhaps there is a teacher out there that can unlock the true potential of this reality warping magic.
This magic allows the user to create a pact with another entity or between two entities: be that reality itself or a simple stone. The consciousness of a thing isn't required. The contract then grants the entity one wish they desire and binds them to the user. The terms of this binding are dictated by the user. However, this binding cannot grant the user absolute power over those bound to them. Instead, it usually grants the user a one time use of the entity or in certain cases, allows the user to empower themselves. The contracts cannot protect the user even if they achieve god-like power. Thus the user is forced to rely on other skills, bound entities or allies for their own protection.
Unique Abilities:
~Contract of Mana: Caster gets a 60% passive buff to MP.
~Contract to Earth: Caster is granted a 60% passive buff to Strength.
~Contract of Mana Reservoir: Caster gets a 60% passive buff to MP.
Spells:
Signature Spells
- Speed Bestowal:
Name: Self Contract: Speed
Rank: S
MP Cost: N/A
Category: Auxiliary
Type: Passive
Damage: N/A
Range: Self
Speed: Self
Duration: Always
Downside:
Description: Caster gains a passive 60% increase to speed due to a promise made with themselves.
- Strength Bestowal:
Name: Self Contract: Strength
Rank: S
MP Cost: N/A
Category: Auxiliary
Type: Passive
Damage: N/A
Range: Self
Speed: Self
Duration: Always
Downside:
Description: Caster gains a passive 60% increase to strength due to a promise made with themselves.
- Spell Speed Bestowal (locked til H rank):
Name: Self Contract: Faster Spells
Rank: S
MP Cost:
Category: Auxiliary
Type: Passive
Damage: N/A
Range: Self
Speed: Self
Duration: Always
Downside:
Description: Caster gains a passive 60% increase to spell speed due to a promise made with themselves.
B Rank Spells
- Speed Contract:
Name: Contract: Speed
Rank: B+
MP Cost: 60 MP
Category: Auxiliary
Type: Burst
Damage: N/A
Range: 75 meters
Speed: 150 MPS
Duration: 8 posts
Downside:
Description: A scroll appears before the caster or an target in spell range. It unfurls and the contract bursts in a shower of golden light over the chosen one. They are granted a 90% speed buff, can once per post move up to spell range at spell speed, and counter immobilization effects potency by 50%.
- Strength Contract:
Name: Contract: Strength
Rank: B+
MP Cost: 60 MP
Category: Auxiliary
Type: Burst
Damage: N/A
Range: 75 meters
Speed: 150 MPS
Duration: 8 posts
Downside:
Description: A scroll appears before the caster or an target in spell range. It unfurls and the contract bursts in a shower of golden light over the chosen one. They are granted a 90% strength buff, a counter to drain effect potencies making them 50% less effective and grant their magical attacks a piercing effect at the cost of 50% of their damage.
A Rank Spells
- Range Contract:
Name: Contract: Spell Range
Rank: A
MP Cost: 50 MP
Category: Auxiliary
Type: Burst
Damage: N/A
Range: 75 meters
Speed: 150 MPS
Duration: 7 posts
Downside:
Description: A scroll appears before the caster or an target in spell range. It unfurls and the contract bursts in a shower of golden light over the chosen one. They are granted a 65% buff to their spell range, can counter spell speed debuffs potency by 50%, and once per post, they can teleport up to spell range.
- Lightning Contract:
Name: Contract with Angry Sky
Rank: A+
MP Cost: 75 MP
Category: Offensive
Type: Multitarget
Damage: 115 HP
Range: 338 meters
Speed: 250 MPS
Duration: 9 posts
Downside:
Description: A scroll appears before the caster or an target in spell range. It unfurls and the contract transforms into a bolt of lightning that fires out to spell range. The bolt homes in on the nearest target, following them to spell range. If the lightning hits a target, it deals damage and burns 5% HP before arcing off toward the next target. It will loop back to the same target if there are no other viable options. It can do this up to 9 times. While this spell is active, the caster has a 100% buff to spell speed.
- Gates of Hell Contract:
Name: Contract: Hell's Gates
Rank: A+
MP Cost: 75 MP
Category: Auxiliary
Type: AOE
Damage: N/A
Range: 225 meters
Speed: 110 MPS
Duration: 9 posts
Downside:
Description: A scroll appears before the caster or an target in spell range. It unfurls and the contract opens like a set of doors, belching fire. A thick cloud of ash blankets the area, gently pulsing. Enemies within the area are immobilized every other post, have a 5% HP burn per post, are debuffed 50% speed and 50% spell damage for spell duration. At times, it can seem as if people are calling or moving through the ash (plot only).
S Rank Spells
- Aodhfin:
Name: Aodhfin the White Flame Phoenix
Rank: S
Grade: Normal
Linked Equipment: N/A
Melee Damage: 35 HP
Summon HP: 250 HP
Range: 100 meters
Speed: 200 MPS
Duration: 10 posts
Downside:
Description: Aodhfin can appear in one of two forms: a large bird made entirely of pure white flames or a biker guy that lacks a shirt and has vibrant orange hair. He can fly in either form. The phoenix can seem at once both jaded and innocent. His bargain with Masha is in regard to his own family. (voice in orange)- White Phoenix Flame:
Name: Phoenix Flames
Rank: S
MP Cost: 60 MP
Category: Offensive
Type: Multitarget
Damage: 90 HP
Range: 300 meters
Speed: 225 MPS
Duration: 10 posts
Downside:
Description: Aodhfin belches forth or throws (depending on his shape) white fire at opponents within range. If an opponent is struck by the flames, they take spell damage, have 5% MP burned from them and have their spell damage debuffed by 70%. Aodhfin can hit up to 9 times in a post with this skill.
- Phoenix Judgement:
Name: Judgement of a Phoenix
Rank: S
MP Cost: 60 MP
Category: Auxiliary
Type: AOE
Damage: N/A
Range: 200 meters
Speed: 100 MPS
Duration: 10 posts
Downside:
Description: Aodhfin unleashes a halo of white fire out to spell range, centered on himself. It remains around him at all times, a pulse moving through it each post at spell speed. Those enemies caught within the halo have 5% HP burned and are immobilized for a post. Enemies can only be immobilized every other post. Allies and Aodhfin are granted a 70% speed buff while in the halo.
- Lord Caius Frost:
Name: Lord Caius Frost the Vampire
Rank: S
Grade: Normal
Linked Equipment: N/A
Melee Damage: 35 HP
Summon HP: 250 HP
Range: 100 meters
Speed: 200 MPS
Duration: 10 posts
Downside:
Description: Lord Caius Frost is a high vampire lord of the Frost clan - one of the last. He serves Masha faithfully and wishes to have her as his bride. His jealousy toward her paramours is legendary. His bargain also regards his family, namely bringing them back into power and founding the next generation. The vampire appears as a well dressed gentleman, if pale, with a shock of white hair and vibrant blue eyes. (voice in blue)- Ice Wall:
Name: Vampiric Ice Wall
Rank: S
MP Cost: 60 MP
Category: Defensive
Type: Single Target
Durability: 360 HP
Range: 400 meters
Speed: 400 MPS
Duration: 10 posts
Downside:
Description: Caius can create a grand structure or twisting structure that covers spell range, crafting it at spell speed. The structure can be molded by him and floats around whoever he deems it to. The wall can, if the caster pays 2x the spell MP cost, reflect up to S rank spells toward his preferred targets. Those unfortunate enough to touch the structure have 5% HP drained from them. Its durability regenerates every post.
- Frozen Spear:
Name: Spear of Frozen Blood
Rank: S
MP Cost: 60 MP
Category: Offensive
Type: Single Target
Damage: 120 HP
Range: 400 meters
Speed: 400 MPS
Duration: 10 posts
Downside:
Description: Caius creates a spear of his own blood or that of those he has slain. He throws it at a target within range. The spear opens up as it approaches the target, homing in on it up to spell range. If it hits the target, the spear does spell damage and immobilizes them for one post. A target may only be immobilized every other post.
- Dewi:
Name: Dewi the Shadow Dragon Operative
Rank: S
Grade: Normal
Linked Equipment: N/A
Melee Damage: 35 HP
Summon HP: 250 HP
Range: 100 meters
Speed: 200 MPS
Duration: 10 posts
Downside:
Description: Dewi is a contentious shadow dragon, with a long body, two sets of wings and serrated teeth. Her humanoid form looks like a well muscled woman with black hair and a set of tattoos. Her dress matches however she feels that day. Her bargain with Masha is something she's stingy to talk about. Perhaps its a life debt, or something simple like the retrieval of some information but only Dewi knows the full details. (voice in blueviolet)- Shadow Weaver:
Name: Weaver of Shadows
Rank: S
MP Cost: 60 MP
Category: Auxiliary
Type: AOE
Damage: N/A
Range: 200 meters
Speed: 100 MPS
Duration: 10 posts
Downside:
Description: Dewi unleashes multiple strands of sticky shadow. They cover the area out to spell range and form a sphere, even if that means they're hanging from nothing. A vibration shivers down the strands once per post at spell speed. If the vibration hits enemies within the area, they are immobilized via being stuck to the shadow strands, drained of 5% HP and have a 70% debuff to spell damage for spell duration. Enemies can only be immobilized every other post.
- Dark Orb:
Name: Dark Orb
Rank: S
MP Cost: 60 MP
Category: Offensive
Type: Multitarget
Damage: 90 HP
Range: 300 meters
Speed: 225 MPS
Duration: 10 posts
Downside:
Description: Dewi spews forth up to 10 spheres of pure darkness. They are no more than a handspan in width. The orbs fly at targets within spell range, homing in on them up to that range. If they hit, they deal spell damage, drain 5% MP and hit the opponent with a 70% speed debuff for spell duration.
- Damage Contract:
Name: Contract: Damage
Rank: S
MP Cost: 60 MP
Category: Offensive
Type: Burst
Damage: 120 HP
Range: 100 meters
Speed: 200 MPS
Duration: 10 posts
Downside:
Description: A scroll appears before a target in spell range. It unfurls and the contract explodes suddenly. If the target is hit by the explosion, they take spell damage and have 5% MP drained from them. The caster, while this spell is active, has a 70% increase to spell damage.
- Absolute Contract (Statless):
Name: Absolute Contract
Rank: S
Duration: 10 posts
Description: The caster and up to one or more targets of their choosing are enveloped in a sphere of unfurled contract papers. Only the caster can see the sphere. The caster takes the time to forge an Absolute Contract with the target(s), stating terms and agreements. If the target agrees, a golden chain forms around their wrist, invisible to everyone but the caster. If the target denies the contract, the spell dissolves and the target (with OOC permission in cases of player characters and event characters) forget the contract process entirely.
- Time Contract:
Name: Contract: Time Stop
Rank: S+
MP Cost: 90 MP
Category: Auxiliary
Type: AOE
Damage: N/A
Range: 300 meters
Speed: 150 MPS
Duration: 12 posts
Downside:
Description: A scroll appears before the caster. It unfurls and the contract emits a pulse out to spell range. Enemies caught in that pulse are immobilized for one post as time is stopped within a sphere. On the next post, as they come back to life, time exacts a price by having 5% HP drained. Their bodies are penalized by time by having their spell damage and speed reduced by 52% each. Enemies may only be immobilized every other post. The sphere of stopped time moves with the caster, so someone outside the sphere might think the caster was teleporting as the sphere is opaque (plot only).
H Rank Spells
- Longinus Contract (locked til H rank):
Name: Contract: Longinus
Rank: H
MP Cost: 70 MP
Category: Offensive
Type: Multitarget
Damage: 105 HP
Range: 500 meters
Speed: 350 MPS
Duration: 20 posts
Downside:
Description: A scroll appears before the caster. It unfurls and the contract transforms into a column of crackling light. The caster directs the light unerringly (homing) toward up to 20 targets within spell range for up to spell range. If the targets are hit, they take spell damage, have 5% HP burned away and have their spell damage reduced by 75%.
- Reality Tear Contract (locked til H rank):
Name: Contract: Broken Reality
Rank: H+
MP Cost: 105 MP
Category: Offensive
Type: Multitarget
Damage: 160 HP
Range: 700 meters
Speed: 600 MPS
Duration: 25 posts
Downside:
Description: Up to 25 scrolls appear before targets in spell range. It unfurls, tearing in half as it does so and creates a miniature tear in the space-time continuum. Enemies caught by the tear take spell damage, and are drained of 5% MP. With OOC permission for player characters and event characters, the touch of chaotic energy that emits from the reality tear pushes their minds to the brink. They feel connected to something nearly unfathomable and insanity claws at their minds. The caster can open up a tear in front of a spell and if they pay the MP cost the original caster payed, negate it. The caster is granted a 115% buff to spell damage while this spell is active.
Last edited by Masha on 9th April 2022, 10:49 pm; edited 18 times in total