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    Earth Dragon Slayer Magic

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    redheadedstepchild

    Slayer


    Slayer

    Developer/GFX Artist- Dragon VIP Status- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Slayer- Dragon Slayer- Legal Guild Ace- A-Rank- Rich- Magic Application Approved!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- Player 
    Posts : 2084
    Cosmic Coins : 0

    Character Sheet
    First Skill: Earth God Slayer
    Second Skill: Light Dragon Slayer
    Third Skill:

    Earth Dragon Slayer Magic Empty Earth Dragon Slayer Magic

    Post by redheadedstepchild 6th October 2015, 1:33 am

    Magic

    Primary Magic: Earth Dragon Slayer Magic
    Secondary Magic: Shadow Summoning.
    Caster or Holder: Caster Baby!
    Description:
    Of all the elemental magics, Earth Dragon Slayer Magic is the one that requires you to be around the element the most. You must put your heart and soul into the casting of it. Some spells can take time to cast and often wield amazing results. The most obvious applications are of the defensive nature but the offensive magic can be just as impressive.

    Mashyuu takes this magic to some amazing heights, as he is the only person he has seen use the magic that is still alive. He often uses simple motions of his hands or fingers to cast his magic and forms weapons and armor from the earth itself. However he has been known to make walls and clouds of pelting stone with his magic as well. His magic can be effective at anywhere from mid to melee range and is obviously great at defense.

    Strengths:
    -Defensive : The Earth Dragon Slayer magic is a fantastic form of defensive magic. The user can create armors, walls and mists of earth and stone to help defend himself and others from harm.

    -Constructive: At the height of it's power Earth Slayer Magic can create constructs of great power to aid in multiple ways.

    -Offensive: While the first and most obvious application of Earth Dragon Slayer magic might be to defend others with it, the spells can also deliver bone breaking blunt and drilling attacks as well as create fine weapons.

    Weaknesses:
    -Dependent on time and energy: While some spells take little time to cast, other spells require an immense amount concentration to cast, walls, and golem's as well as moving sharp clouds of stone and rock require almost complete attention and sometimes needs a good amount of time to shape into complex forms.

    -Erosive: Powerful winds and water can erode the spells effects greatly, causing the earth spells to weaken or even break under the pressure of the magic.

    -Encumbering: While the magic is great for defense if used to form armor (The way Mashyuu tends to use it.) It can slow down the wearer a great deal, causing someone who is extremely fast to move at a very noticeable lowered pace.

    -Needs earth to use: The biggest draw back is that this magic is completely dependent on the user being in contact with some form of earth, being stone, clay, sand, dirt, ect, ect. Without it the spells have noting to come from.


    Lineage:
    Aspect of Terra
    Description: Terra was a goddess whose domain was over the earth. Hailed as "Mother Earth" Terra's influence was a fairly broad one with two major highlights:  Earth, and Fertility. Terra's influence brings itself to bare within the host as an influence over the earth.
    Ability:  The aspect of Terra grants its host some of it's influence over ground and stone based magics. Their own earthen magic can only be consumed by god slayers. Earth magic costs 5% extra when targeting the host and they are 30% resistant to the element. The host can spend half of the magical energy a earth spell to nullify it(max S-rank).
    Gains a user-ranked Earth-based signature spell.  (S-rank Max)  It must be made in the magic app as normal in addition to spells made.

    Usage: Passive,  3 post cooldown on nullification. Can only be used three times per thread.

    Unique Abilities:
    -Earth Dragons Consumption: The Earth is everywhere but very few Wizards have the skill or power to use that magic. When Mashyuu goes to eat natural earth he consumes twice as much natural earth per post. (Taking in 50% more MP from Natural Earth.)

    -Tremor Sense: While touching the ground Mashyuu can feel movement up to twenty feet away, helping his reaction time.

    -Strong as rock: Carrying around stone, sand and dirt all day makes one strong and that wasn't lost on Mashyuu, at the cost of 5mp Mashyuu can enhance his melee damage by 10%

    -Mountain Stance: Mashyuu has developed a firm stance and defensive fighting style, knock back spells and attacks that are of an equal or lower rank of Mashyuu don't move him.

    -One with the Earth: Mashyuu is in tune with the earth around him to the point that he can draw a second wind from it. Once per thread Mashyuu can heal five points of health for two posts per rank. (I.E. 10 hp at D rank, 20 hp at C, 40 hp at B, 60 at A, ect, ect.)

    Slayer bonuses:
    Bonuses go here.:

    Signature Spells:

    Spells:

    D rank spells.:

    C Rank Spells:

    B rank Spells:

    B Ranked Spells won during raffle.:

    Fused Spells
    Spoiler:


    Last edited by Mashyuu on 23rd July 2016, 5:54 pm; edited 27 times in total (Reason for editing : Fixing for approval)
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    King Elyx

    The Vanquisher


    The Vanquisher

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    Character Sheet
    First Skill: ???
    Second Skill: ???
    Third Skill:

    Earth Dragon Slayer Magic Empty Re: Earth Dragon Slayer Magic

    Post by King Elyx 10th October 2015, 8:17 am

    batman4560 wrote:Magic

    Primary Magic: Earth Manipulation
    Secondary Magic: (Must be filled in later. Magic you trained for goes here)
    Caster or Holder: Caster Baby!
    Description:
    Of all the elemental magics, Earth Manipulation Magic is the one that requires you to be around the element the most. You must put your heart and soul into the casting of it. Some spells can take time to cast and often wield amazing results. The most obvious applications are of the defensive nature but the offensive magic can be just as impressive.

    Mashyuu takes this magic to some amazing heights, as he is the only person he has seen use the magic that is still alive. He often uses simple motions of his hands or fingers to cast his magic and forms weapons and armor from the earth itself. However he has been known to make walls and clouds of pelting stone with his magic as well. His magic can be effective at anywhere from mid to melee range and is obviously great at defense.

    Strengths:
    -Defensive : The Earth Manipulation magic is a fantastic form of defensive magic. The user can create armors, walls and mists of earth and stone to help defend himself and others from harm.

    -Constructive: At the height of it's power Earth Manipulation can create constructs of great power to aid in multiple ways.

    -Offensive: While the first and most obvious application of Earth Manipulation magic might be to defend others with it, the spells can also deliver bone breaking blunt and drilling attacks as well as create fine weapons.

    Weaknesses:
    -Dependent on time and energy: While some spells take little time to cast, other spells require an immense amount concentration to cast, walls, and golem's as well as moving sharp clouds of stone and rock require almost complete attention and sometimes needs a good amount of time to shape into complex forms.

    -Erosive: Powerful winds and water can erode the spells effects greatly, causing the earth spells to weaken or even break under the pressure of the magic.

    -Encumbering: While the magic is great for defense if used to form armor (The way Mashyuu tends to use it.) It can slow down the wearer a great deal, causing someone who is extremely fast to move at a very noticeable lowered pace.

    -Needs earth to use: The biggest draw back is that this magic is completely dependent on the user being in contact with some form of earth, being stone, clay, sand, dirt, ect, ect. Without it the spells have noting to come from.


    Lineage:
    Aspect of Terra
    Description: Terra was a goddess whose domain was over the earth. Hailed as "Mother Earth" Terra's influence was a fairly broad one with two major highlights:  Earth, and Fertility. Terra's influence brings itself to bare within the host as an influence over the earth.
    Ability:  The aspect of Terra grants its host some of it's influence over ground and stone based magics. Their own earthen magic can only be consumed by god slayers. Earth magic costs 5% extra when targeting the host and they are 30% resistant to the element. The host can spend half of the magical energy a earth spell to nullify it(max S-rank).
    Gains a user-ranked Earth-based signature spell.  (S-rank Max)  It must be made in the magic app as normal in addition to spells made.

    Usage: Passive,  3 post cooldown on nullification. Can only be used three times per thread.

    Unique Abilities:
    -Earth skate: While his feet or legs are wrapped in earth Mashyuu can propel himself through the ground at a higher speed in a straight line. (10 MPH)

    -Tremor Sense: While touching the ground Mashyuu can feel movement up to twenty feet away, helping his reaction time.

    -Strong as rock: Carrying around stone, sand and dirt all day makes one strong and that wasn't lost on Mashyuu, at the cost of 5mp Mashyuu can enhance his melee damage by 10%

    Spells:
    Spell Template
    Note: BE SPECIFIC AND ADD DETAILS

    Name: Earth fog
    Rank: D
    Type: Earth/Defensive/Supportive
    Duration: 4 posts (1 to gather dirt/earth/sand effects last for three posts) You can put this at 3 Posts, then mention in the description that this requires on post to gather the dirt/earth/sand.
    Cooldown: 5 posts
    Description: Gathering the bits of dirt/sand or lose rock around in a ten foot area, the caster brings it up and surrounds himself in a ten foot radius mist of dirt that rises seven feet to hide the movements of anyone inside and slows down some attacks made against anyone in the mist Slows them down by how much? And can it be mentioned that the value of the slow effect is cut in half for every rank higher that the enemy is than this spell?.
    Strengths:
    - Obscures vision: Those looking in have a hard time seeing those on the inside of the spell, granting a 10% miss chance with non radius attacks and radius attacks under ten feet. This value is cut in half for every rank higher the enemy is than this spell.
    -Slows attacks: Attacks made into the fog are slowed, reducing damage by 2 points.
    -pelting: Anyone who enters the fog after the spell is cast has a 5% chance of being struck for a single point of damage.
    Weaknesses:
    - Obscured Vision: Those inside the mist are just as blind as those outside looking in. The spell was meant to buy time not hide and attack in. Those attacking from inside without a way to sense others has a 10% miss chance as well.
    -Stationary: Once cast the fog cannot move with the caster, thus keeping him or her locked in the spells radius to gain it's defensive effects.
    -Pelting: Once someone inside the spell moves from their original position they also have a 5% chance of being struck for 1 point of damage.
    -Wind buffed: When a wind of over 10 mph hits the fog, the spell ends early by 1 post.

    Name: Stone staff
    Rank: D
    Type: Earth/ Offensive
    Duration: 5 posts Due to this not being a ReQuip magic, can I ask that this spell be lowered to 3 posts, which is the maximum for D rank spells. You can move the cooldown accordingly if you feel.
    Cooldown: 7 posts
    Description: This is a simple spell that is often the first spell taught to Earth Manipulators, the caster simply slams his open palm into the ground and pulls from it a cylinder shaped staff made of stone that is a little taller than the caster.
    Strengths:
    -Strong: The staff is durable, able to take blunt attacks well without breaking. How many hits can it take before breaking? My recommendation would be 2 D rank hits.
    -Mid ranged: While the Staff is a melee weapon, one can use it at mid range of five feet to attack foes.
    -Blunt force: The staff is smooth and blunt, allowing for heavy attacks to deal D rank damage.
    Weaknesses:
    -Slice and Dice: The staff is weak to slashing attacks and will break against swords and other forms of slashing magic.
    -Short range: At normal melee range it's harder to use the staff effectively causing a 5% chance to miss the target.
    -Sapping: The staff is a basic but consuming magic that drains 1 MP every post it is up.

    Name: Sand Skin
    Rank: D
    Type: Earth/Defensive
    Duration:6 posts As my previous comment has mentioned, I ask that this be lowered to 3 posts. And again, you can adjust the cooldown accordingly.
    Cooldown:10 posts
    Description: By focusing on the ground under the caster, the user saps up sand through the ground and wraps their body in a thin layer of constantly moving and shifting armor giving the caster improved defense without losing speed. Their skin takes on a gritty and pale look to it. How many hits can this take before breaking? My recommendation here would be 3 D rank hits.
    Strengths:
    -Defensive sand: The sand armor grants a bonus of 10% for the duration of the spell. 10% bonus for what? Defense I assume? If so, can this be clarified?
    -Shifting sand: When anyone attempts to grapple the wearer of the Sand Armor they have a 2% chance of slipping off the target.
    -Manipulation: This sand can be used to create other spells such as the Earth Fog at the sacrifice of armor.

    Weaknesses:
    -Washable: A single water spell of a higher rank can end the early.
    -Itchy: The sand is itchy and after the spell ends there is a 2% chance that other spells will fail it's casting for three posts.
    -Manipulation: Other Earth Mages can manipulate the sand for other spells.
    -Unstable ground: Due to it's shifting nature it's harder to move in anywhere other than a straight line and attacks that have radius or a.o.e. effects have a 10% better chance of hitting.

    Name: Stone blast
    Rank: D
    Type: Earth/offensive
    Duration:1 post
    Cooldown:Three posts
    Description: By simply reaching out with an open palm the caster sprays earth from the ground in a high pressured 25 mph. jet in a fifteen foot wide, ten foot long cone hitting targets for a d rank worth of damage with jagged stone or stinging dirt and sand.
    Strengths:
    -Fast: The spell is easy to cast and swift to act.
    -Mid to close range: The spell is as effective at close range as it is mid range.
    -Multiple targets: The spell can hit more than one target in the line of effect, making it ideal for small groups of weak foes.

    Weaknesses:
    -Stationary: Once the spell is cast it can't be moved or re aimed, making it impossible to track a swift foe with the spell.
    -Cool down: While the spell is easy to cast it has a strangely long cool down rate, making it vital to pick the time to use the spell carefully.
    -Earth dependent: If there is no sand or stone in the ground, such as in a muddy swamp the spell is useless.
    -Reversible: A high wind (A higher ranked wind spell) or extremely reflective armor can cause the stone blast to be sent back at the caster, dealing half damage to the caster.


    Fused Spells(What Spells Went into the Fusion and their Ranks?)

    Hiya! ^^ I'm Elyx Reiaki, and I will be the one looking over your magic application. My comments are in this color. Please take these in consideration, and I ask if you can fix them accordingly. Once you have finished, please bump this thread. If you have any questions or concerns, please don't hesitate to shoot me a PM. Thank you!
    avatar
    redheadedstepchild

    Slayer


    Slayer

    Developer/GFX Artist- Dragon VIP Status- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Slayer- Dragon Slayer- Legal Guild Ace- A-Rank- Rich- Magic Application Approved!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- Player 
    Posts : 2084
    Cosmic Coins : 0

    Character Sheet
    First Skill: Earth God Slayer
    Second Skill: Light Dragon Slayer
    Third Skill:

    Earth Dragon Slayer Magic Empty Re: Earth Dragon Slayer Magic

    Post by redheadedstepchild 10th October 2015, 9:40 am

    Bumped up yo!
    avatar
    King Elyx

    The Vanquisher


    The Vanquisher

    Administrator- Moderator- Developer/GFX Artist- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishgar- Ten Wizard Saint Member- Rising Star- Guild Master- God Slayer- Legal Guild Ace- X-Rank- H-Rank- S-Rank- A-Rank- Rich- Veteran Level 1- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- 1st Place Event/Contest Winner- 1 Year Anniversary- Player 
    Lineage : Quatro and Stella
    Position : In bed with the harem
    Posts : 4043
    Guild : Golden Phoenix
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 26
    Experience : 1,538,536.25

    Character Sheet
    First Skill: ???
    Second Skill: ???
    Third Skill:

    Earth Dragon Slayer Magic Empty Re: Earth Dragon Slayer Magic

    Post by King Elyx 10th October 2015, 10:17 am

    Earth Dragon Slayer Magic Merp%202.jpg_zpszdcapnj1
    avatar
    redheadedstepchild

    Slayer


    Slayer

    Developer/GFX Artist- Dragon VIP Status- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Slayer- Dragon Slayer- Legal Guild Ace- A-Rank- Rich- Magic Application Approved!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- Player 
    Posts : 2084
    Cosmic Coins : 0

    Character Sheet
    First Skill: Earth God Slayer
    Second Skill: Light Dragon Slayer
    Third Skill:

    Earth Dragon Slayer Magic Empty Re: Earth Dragon Slayer Magic

    Post by redheadedstepchild 10th October 2015, 10:20 am

    *Reaches elbow down then springs up into the air*

    Hell Yeah!!!

    Oh and nice to meet ya! :D
    Mistress Venir
    Mistress Venir

    Administrator- Moderator- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Slayer- Legal Guild Ace- A-Rank- Veteran Level 1- Magic Application Approved!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Master [1000]- Senior [500]- Novice [250]- Player 
    Lineage : Archmage's Seal
    Position : None
    Posts : 1394
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    Experience : 24,000

    Character Sheet
    First Skill: 2nd Gen Flame Goddess Slayer
    Second Skill:
    Third Skill:

    Earth Dragon Slayer Magic Empty Re: Earth Dragon Slayer Magic

    Post by Mistress Venir 26th October 2015, 11:12 pm

    Unlocked for C-Rank edits. If you are completely changing your magic (as in an entirely new magic) please be sure to check the rules on changing your magic conpletely.

    Original:


    _____________________________________________________________________________________


    Earth Dragon Slayer Magic Tumblr_mwffarIHCR1qbk364o3_500

    Earth Dragon Slayer Magic Tumblr_mwffarIHCR1qbk364o4_500

    Earth Dragon Slayer Magic Tumblr_mwffarIHCR1qbk364o5_500

    Jobs:


    When you ask me to do stuff:
    avatar
    redheadedstepchild

    Slayer


    Slayer

    Developer/GFX Artist- Dragon VIP Status- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Slayer- Dragon Slayer- Legal Guild Ace- A-Rank- Rich- Magic Application Approved!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- Player 
    Posts : 2084
    Cosmic Coins : 0

    Character Sheet
    First Skill: Earth God Slayer
    Second Skill: Light Dragon Slayer
    Third Skill:

    Earth Dragon Slayer Magic Empty Re: Earth Dragon Slayer Magic

    Post by redheadedstepchild 27th October 2015, 1:02 am

    C rank and Signature spells are now ready for review!
    Mistress Venir
    Mistress Venir

    Administrator- Moderator- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Slayer- Legal Guild Ace- A-Rank- Veteran Level 1- Magic Application Approved!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Master [1000]- Senior [500]- Novice [250]- Player 
    Lineage : Archmage's Seal
    Position : None
    Posts : 1394
    Guild : Golden Phoenix
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 24,000

    Character Sheet
    First Skill: 2nd Gen Flame Goddess Slayer
    Second Skill:
    Third Skill:

    Earth Dragon Slayer Magic Empty Re: Earth Dragon Slayer Magic

    Post by Mistress Venir 27th October 2015, 4:53 pm

    Alrighty so first round of edits! All edits requested are made in the amazing color! If there's any edits that I have asked for that you don't agree with or have questions about please PM me!

    batman4560 wrote:Magic

    Primary Magic: Earth Manipulation
    Secondary Magic: (Must be filled in later. Magic you trained for goes here)
    Caster or Holder: Caster Baby!
    Description:
    Of all the elemental magics, Earth Manipulation Magic is the one that requires you to be around the element the most. You must put your heart and soul into the casting of it. Some spells can take time to cast and often wield amazing results. The most obvious applications are of the defensive nature but the offensive magic can be just as impressive.

    Mashyuu takes this magic to some amazing heights, as he is the only person he has seen use the magic that is still alive. He often uses simple motions of his hands or fingers to cast his magic and forms weapons and armor from the earth itself. However he has been known to make walls and clouds of pelting stone with his magic as well. His magic can be effective at anywhere from mid to melee range and is obviously great at defense.

    Strengths:
    -Defensive : The Earth Manipulation magic is a fantastic form of defensive magic. The user can create armors, walls and mists of earth and stone to help defend himself and others from harm.

    -Constructive: At the height of it's power Earth Manipulation can create constructs of great power to aid in multiple ways.

    -Offensive: While the first and most obvious application of Earth Manipulation magic might be to defend others with it, the spells can also deliver bone breaking blunt and drilling attacks as well as create fine weapons.

    Weaknesses:
    -Dependent on time and energy: While some spells take little time to cast, other spells require an immense amount concentration to cast, walls, and golem's as well as moving sharp clouds of stone and rock require almost complete attention and sometimes needs a good amount of time to shape into complex forms.

    -Erosive: Powerful winds and water can erode the spells effects greatly, causing the earth spells to weaken or even break under the pressure of the magic.

    -Encumbering: While the magic is great for defense if used to form armor (The way Mashyuu tends to use it.) It can slow down the wearer a great deal, causing someone who is extremely fast to move at a very noticeable lowered pace.

    -Needs earth to use: The biggest draw back is that this magic is completely dependent on the user being in contact with some form of earth, being stone, clay, sand, dirt, ect, ect. Without it the spells have noting to come from.


    Lineage:
    Aspect of Terra
    Description: Terra was a goddess whose domain was over the earth. Hailed as "Mother Earth" Terra's influence was a fairly broad one with two major highlights:  Earth, and Fertility. Terra's influence brings itself to bare within the host as an influence over the earth.
    Ability:  The aspect of Terra grants its host some of it's influence over ground and stone based magics. Their own earthen magic can only be consumed by god slayers. Earth magic costs 5% extra when targeting the host and they are 30% resistant to the element. The host can spend half of the magical energy a earth spell to nullify it(max S-rank).
    Gains a user-ranked Earth-based signature spell.  (S-rank Max)  It must be made in the magic app as normal in addition to spells made.

    Usage: Passive,  3 post cooldown on nullification. Can only be used three times per thread.

    Unique Abilities:
    -Earth skate: While his feet or legs are wrapped in earth Mashyuu can propel himself through the ground at a higher speed in a straight line. (10 MPH)

    -Tremor Sense: While touching the ground Mashyuu can feel movement up to twenty feet away, helping his reaction time.

    -Strong as rock: Carrying around stone, sand and dirt all day makes one strong and that wasn't lost on Mashyuu, at the cost of 5mp Mashyuu can enhance his melee damage by 10%

    -Mountain Stance: Mashyuu has developed a firm stance and defensive fighting style, knock back spells and attacks that are of an equal or lower rank of Mashyuu don't move him.

    Signature Spells:

    Spells:
    Spell Template
    Note: BE SPECIFIC AND ADD DETAILS

    D rank spells.:

    C Rank Spells:


    Fused Spells(What Spells Went into the Fusion and their Ranks?)


    _____________________________________________________________________________________


    Earth Dragon Slayer Magic Tumblr_mwffarIHCR1qbk364o3_500

    Earth Dragon Slayer Magic Tumblr_mwffarIHCR1qbk364o4_500

    Earth Dragon Slayer Magic Tumblr_mwffarIHCR1qbk364o5_500

    Jobs:


    When you ask me to do stuff:
    avatar
    redheadedstepchild

    Slayer


    Slayer

    Developer/GFX Artist- Dragon VIP Status- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Slayer- Dragon Slayer- Legal Guild Ace- A-Rank- Rich- Magic Application Approved!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- Player 
    Posts : 2084
    Cosmic Coins : 0

    Character Sheet
    First Skill: Earth God Slayer
    Second Skill: Light Dragon Slayer
    Third Skill:

    Earth Dragon Slayer Magic Empty Re: Earth Dragon Slayer Magic

    Post by redheadedstepchild 27th October 2015, 8:20 pm

    Bumping for review once more. :)
    avatar
    redheadedstepchild

    Slayer


    Slayer

    Developer/GFX Artist- Dragon VIP Status- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Slayer- Dragon Slayer- Legal Guild Ace- A-Rank- Rich- Magic Application Approved!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- Player 
    Posts : 2084
    Cosmic Coins : 0

    Character Sheet
    First Skill: Earth God Slayer
    Second Skill: Light Dragon Slayer
    Third Skill:

    Earth Dragon Slayer Magic Empty Re: Earth Dragon Slayer Magic

    Post by redheadedstepchild 28th October 2015, 2:15 pm

    Fixed and bumping.
    Mistress Venir
    Mistress Venir

    Administrator- Moderator- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Slayer- Legal Guild Ace- A-Rank- Veteran Level 1- Magic Application Approved!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Master [1000]- Senior [500]- Novice [250]- Player 
    Lineage : Archmage's Seal
    Position : None
    Posts : 1394
    Guild : Golden Phoenix
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 24,000

    Character Sheet
    First Skill: 2nd Gen Flame Goddess Slayer
    Second Skill:
    Third Skill:

    Earth Dragon Slayer Magic Empty Re: Earth Dragon Slayer Magic

    Post by Mistress Venir 28th October 2015, 2:50 pm

    Earth Dragon Slayer Magic ZeE1vMj


    _____________________________________________________________________________________


    Earth Dragon Slayer Magic Tumblr_mwffarIHCR1qbk364o3_500

    Earth Dragon Slayer Magic Tumblr_mwffarIHCR1qbk364o4_500

    Earth Dragon Slayer Magic Tumblr_mwffarIHCR1qbk364o5_500

    Jobs:


    When you ask me to do stuff:
    Chelvaric
    Chelvaric

    Kitty Avenger


    Kitty Avenger

    Knight VIP Status- Regular VIP Status- VIP- Quality Badge Level 1- Quality Badge Level 2- Rising Star- Demon Slayer- A-Rank- Veteran Level 2- Veteran Level 1- Master [1000]- Senior [500]- Novice [250]- 2nd Place Event/Contest Winner- X-Mas Event Participant- 1 Year Anniversary- Player 
    Lineage : Marksman's Aim
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    Earth Dragon Slayer Magic Empty Re: Earth Dragon Slayer Magic

    Post by Chelvaric 2nd December 2015, 9:05 pm

    batman4560 wrote:Magic

    Primary Magic: Earth Manipulation
    Secondary Magic: (Must be filled in later. Magic you trained for goes here)
    Caster or Holder: Caster Baby!
    Description:
    Of all the elemental magics, Earth Manipulation Magic is the one that requires you to be around the element the most. You must put your heart and soul into the casting of it. Some spells can take time to cast and often wield amazing results. The most obvious applications are of the defensive nature but the offensive magic can be just as impressive.

    Mashyuu takes this magic to some amazing heights, as he is the only person he has seen use the magic that is still alive. He often uses simple motions of his hands or fingers to cast his magic and forms weapons and armor from the earth itself. However he has been known to make walls and clouds of pelting stone with his magic as well. His magic can be effective at anywhere from mid to melee range and is obviously great at defense.

    Strengths:
    -Defensive : The Earth Manipulation magic is a fantastic form of defensive magic. The user can create armors, walls and mists of earth and stone to help defend himself and others from harm.

    -Constructive: At the height of it's power Earth Manipulation can create constructs of great power to aid in multiple ways.

    -Offensive: While the first and most obvious application of Earth Manipulation magic might be to defend others with it, the spells can also deliver bone breaking blunt and drilling attacks as well as create fine weapons.

    Weaknesses:
    -Dependent on time and energy: While some spells take little time to cast, other spells require an immense amount concentration to cast, walls, and golem's as well as moving sharp clouds of stone and rock require almost complete attention and sometimes needs a good amount of time to shape into complex forms.

    -Erosive: Powerful winds and water can erode the spells effects greatly, causing the earth spells to weaken or even break under the pressure of the magic.

    -Encumbering: While the magic is great for defense if used to form armor (The way Mashyuu tends to use it.) It can slow down the wearer a great deal, causing someone who is extremely fast to move at a very noticeable lowered pace.

    -Needs earth to use: The biggest draw back is that this magic is completely dependent on the user being in contact with some form of earth, being stone, clay, sand, dirt, ect, ect. Without it the spells have noting to come from.


    Lineage:
    Aspect of Terra
    Description: Terra was a goddess whose domain was over the earth. Hailed as "Mother Earth" Terra's influence was a fairly broad one with two major highlights:  Earth, and Fertility. Terra's influence brings itself to bare within the host as an influence over the earth.
    Ability:  The aspect of Terra grants its host some of it's influence over ground and stone based magics. Their own earthen magic can only be consumed by god slayers. Earth magic costs 5% extra when targeting the host and they are 30% resistant to the element. The host can spend half of the magical energy a earth spell to nullify it(max S-rank).
    Gains a user-ranked Earth-based signature spell.  (S-rank Max)  It must be made in the magic app as normal in addition to spells made.

    Usage: Passive,  3 post cooldown on nullification. Can only be used three times per thread.

    Unique Abilities:
    -Earth skate: While his feet or legs are wrapped in earth Mashyuu can propel himself through the ground at a higher speed in a straight line. (10 MPH)

    -Tremor Sense: While touching the ground Mashyuu can feel movement up to twenty feet away, helping his reaction time.

    -Strong as rock: Carrying around stone, sand and dirt all day makes one strong and that wasn't lost on Mashyuu, at the cost of 5mp Mashyuu can enhance his melee damage by 10%

    -Mountain Stance: Mashyuu has developed a firm stance and defensive fighting style, knock back spells and attacks that are of an equal or lower rank of Mashyuu don't move him.

    Signature Spells:

    Spells:
    Spell Template
    Note: BE SPECIFIC AND ADD DETAILS

    D rank spells.:

    C Rank Spells:


    Fused Spells(What Spells Went into the Fusion and their Ranks?)

    edits


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    Earth Dragon Slayer Magic Empty Re: Earth Dragon Slayer Magic

    Post by redheadedstepchild 2nd December 2015, 10:10 pm

    Edited and ready for review.
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    Earth Dragon Slayer Magic Empty Re: Earth Dragon Slayer Magic

    Post by redheadedstepchild 5th December 2015, 1:04 am

    Two new spells were bought and are of D and C rank. Both Dragonslayer Spells and they are ready for review. :)
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    Earth Dragon Slayer Magic Empty Re: Earth Dragon Slayer Magic

    Post by Ninetails Derpfox 9th December 2015, 11:34 pm

    Earth Dragon Slayer Magic MqXl8kK
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    Earth Dragon Slayer Magic Empty Re: Earth Dragon Slayer Magic

    Post by Ninetails Derpfox 22nd December 2015, 1:22 am

    unlocked for edits:

    Please remember to post on the magic approval thread to have this re-approved.
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    Earth Dragon Slayer Magic Empty Re: Earth Dragon Slayer Magic

    Post by Decayuss 23rd December 2015, 12:20 am

    This is easy considering that all you did was add a Signature Spell.

    For the Signature Spell, I ask that you reduce the rank that you can see illusions through. B rank is incredibly high, especially since it's just a D rank spell. I can allow D rank illusions to be seen through, and C rank to have heavily reduced effects. How much is up to you, and we'll go from there.


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    Earth Dragon Slayer Magic Empty Re: Earth Dragon Slayer Magic

    Post by redheadedstepchild 23rd December 2015, 4:15 pm

    Edited and a bump.
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    Earth Dragon Slayer Magic Empty Re: Earth Dragon Slayer Magic

    Post by Decayuss 23rd December 2015, 4:19 pm

    The spell's strength still says it resists B rank spells, while the weakness says it resists C rank. I said that it can resist D rank completely and C ranks have a reduced effect.


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    Earth Dragon Slayer Magic Empty Re: Earth Dragon Slayer Magic

    Post by redheadedstepchild 23rd December 2015, 4:55 pm

    Edited and remade last signature spell. I think it will make things easier over all.
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    Earth Dragon Slayer Magic Empty Re: Earth Dragon Slayer Magic

    Post by Decayuss 23rd December 2015, 4:57 pm

    Earth Dragon Slayer Magic Deca-stamp_zpshi84vgm3


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    Earth Dragon Slayer Magic Empty Re: Earth Dragon Slayer Magic

    Post by redheadedstepchild 14th January 2016, 8:48 pm

    Only the final C rank spell needs to be reviewed. :D
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    Earth Dragon Slayer Magic Empty Re: Earth Dragon Slayer Magic

    Post by Godlike Frederik 17th January 2016, 4:09 am

    Allright last spells looks good. Approved


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    Earth Dragon Slayer Magic Empty Re: Earth Dragon Slayer Magic

    Post by Guest 26th February 2016, 8:40 pm

    Unlocked at user's request.
    Original:
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    Earth Dragon Slayer Magic Empty Re: Earth Dragon Slayer Magic

    Post by redheadedstepchild 26th February 2016, 10:47 pm

    Edits complete. Just need my B rank spells, My last UA "One with the Earth" and my fusion spell reviewed please.

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