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    Lunar Guardian

    Diana Winchester
    Diana Winchester

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    Lineage : Reaper's Touch
    Position : None
    Posts : 651
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : ‭1,699,657

    Character Sheet
    First Magic: Silent Reaper
    Second Magic:
    Third Magic:

    Lunar Guardian Empty Lunar Guardian

    Post by Diana Winchester on 18th June 2020, 7:39 pm

    Magic

       Magic Name: Lunar Guardian
       Magic Type: Caster
       Training Thread: Rise of the Lunar Guardian
       Description: This magic was gifted to Diana by Selene, a goddess of the moon. It was granted to her after Diana was ambushed by a mysterious hit squad outside Silent Cemetery and carried into the cemetery by her would-be killers, then was left to feed the zombies. Selene came to Diana's rescue and destroyed the zombies, then healed the wounded mage and restored her to life. In return for this great boon Selene made Diana a Lunar Guardian, an agent charged with hunting and destroying darkness no matter what form it took.

    Lunar Guardian is a magic that allows Diana to gain powerful benefits to fighting at night or in dark places so that evil will find no refuge in shadowy caves or dark, abandoned houses. It grants her numerous offensive spells, all of which can harm supernatural entities in addition to mundane enemies; some of the lower-level spells allow Diana to fight without a weapon. Many of the higher-level spells are good for crowd control, enabling her to hold her own against multiple adversaries. Rounding out the spells of Lunar Guardian are a few defensive and healing spells to keep Diana and her allies on their feet.


       Unique Abilities:
       

    • Ability 1: Bane Of The Undead: The undead are abominations in Selene's sight and her chosen guardians are empowered to destroy them with greater ease than the average mage. Diana gets a 60% boost to damage against ghosts, zombies, vampires, and other types of undead creatures no matter what region they hail from. This UA works at all times of day and also works indoors and outdoors.
         
    • Ability 2: Guardian's Reach: Lunar Guardians have a long reach and can strike enemies who think themselves beyond a guardian's reach. When night falls or Diana enters a dark place, Diana gains a 30% boost to both Spell Range and Spell Speed. It works both indoors and outdoors.
         
    • Ability 3: Selene's Protection: Selene has blessed Diana with the fortitude necessary to travel into dens of evil and fear no darkness. When night falls or Diana enters a dark place, she gains a 30% boost to both Physical and Magical Defense. It works both indoors and outdoors.
         


    Divine Empowerment (Plot Ability):
    Divine Empowerment- Diana has been granted the power to empower normal weapons with divine power. Diana can empower any mundane weapon (sword, knife, club, warhammer, firearm, etc.) and grant it the ability to harm the supernatural. This Plot Ability does not grant additional damage to the weapon; it only allows normal weapons to harm enemies that they otherwise could not hurt. If she empowers a firearm, the effect ends once the weapon's current magazine is emptied.

    Hunter's Trail (Plot Ability):
    Hunter's Trail- Very little can hide from a Lunar Guardian. Once Diana has made eye contact with a target, if it leaves her line of sight, she can follow it via a small silver trail that is left on the ground or in the air that only she can see. OOC permission is required to use this Plot Ability on a PC or Event NPC.

    Guardian's Sight (Plot Ability):
    Guardian's Sight- Any supernatural entity attempting to change its form with illusion magic will have a tough time evading Diana. Guardian's Sight allows Diana to see through illusion magic to identify supernatural entities (vampires, kitsunes, ghosts, etc.) trying to pass as normal humans or hide among the surroundings. OOC permission is required to use this Plot Ability on a PC or Event NPC.


       Signature Spells


       Name: Lunar Restoration
       Rank: S
       Category: Supportive
       Type: Multi-Target
       Healing: 90 HP
       Range: 300 Meters
       Speed:  225 Meters per Second
       Duration: 1 Post
       Downside: N/A
       Description: Holding both hands in front of her and channeling magic into them until they glow silver, Diana then pushes outward and casts a visible wave of magic at an ally (or allies). The wave reaches up to 300 meters and travels at a speed of 225 meters per second. If it hits, the target(s) is instantly healed for 90 HP.


       Name: Silver Beam
       Rank: S
       Category: Offensive
       Type: Multi-Target
       Damage: 90 HP
       Range: 300 Meters
       Speed: 225 Meters 
       Duration: 1 Post
       Downside: N/A
       Description: Holding both hands outward and channeling magic into them until they glow silver, Diana tilts them into a rough triangle and fires a beam of silver light towards the targets. The beam reaches up to 300 meters and travels at a speed of 225 meters per second. If the beam hits, the target(s) take 90 HP in damage. The beam can hit up to five targets standing side-by-side.


       Name: Guardian's Flare
       Rank: S
       Category: Offensive
       Type: Area of Effect
       Damage: 90 HP
       Range: 100 Meters
       Speed: 100 Meters per Second
       Duration: 1 Post
       Downside: Range is halved in exchange for 50% more damage.
       Description: Sometimes evil surrounds a Lunar Guardian and they need a quick way out. With an arm glowing bright silver, Diana thrusts the arm above her head, casting a gleaming silver flare around her that ripples out from her position. It travels up to 100 meters and travels at 100 meters per second. If the target(s) is hit by the silver fire that ripples out from her position, it takes 90 HP in damage and is disoriented for one post, giving Diana a way out of situations where she is surrounded by enemies.

    OOC permission is required to disorient PCs or Event NPCs. Guardian's Flare can disorient up to ten enemies at once.


       Spells


       Name: Silver Palm
       Rank: D
       MP Cost: 20 MP
       Category: Offense
       Type: Single Target
       Damage: 40 HP
       Range: Melee
       Speed:  Melee
       Duration: 1 Post
       Downside: N/A
       Description: Channeling silver magic into either hand, Diana jabs forward once the spell is ready. If the target is hit, it takes 40 HP in damage. This spell is more of a close-range defense than a mainstay, but it can catch opponents off guard.


       Name: Side Kick
       Rank: D
       MP Cost: 20 MP
       Category: Offensive
       Type: Single Target
       Damage: 40 HP
       Range: Melee
       Speed: Melee
       Duration: 1 Post
       Downside: N/A
       Description: Diana channels magic into her feet and legs, then performs a side kick. If the target is hit, it takes 40 HP in damage and is knocked back. OOC permission is required to knock back and move PCs or Event NPCs.


       Name: Wheel Kick
       Rank: D
       MP Cost: 20 MP
       Category: Offensive
       Type: Single Target
       Damage: 40 HP
       Range: Melee
       Speed: Melee
       Duration: 1 Post
       Downside: N/A
       Description: Channeling silver magic into a foot, Diana turns and performs a wheel kick aimed at the target's head. If it hits, the target takes 40 HP in damage and is knocked back. OOC permission is required to knock back and move PCs or Event NPCs.


       Name: Silver Strobe
       Rank: D+
       MP Cost: 30 MP
       Category: Offensive
       Type: Multi Target
       Damage: 45 HP
       Range: 68 Meters
       Speed: 45 Meters per Second
       Duration: 1 Post
       Downside: N/A
       Description: Channeling magic into either hand, Diana forms a silver ball about the size of a baseball. She then throws it at the target(s); after landing it flashes in rapid pulses like a strobe light. The ball travels up to 68 meters at a speed of 45 meters per second. Any targets caught in its radius take 45 HP in damage and are disoriented for one post. OOC permission is required to disorient PCs or Event NPCs. The disorientation can be ended earlier with a UA, healing spell, or item effect. Blind characters are not affected by the strobe lights and thus cannot be disoriented.

    Up to five targets can be disoriented at once.


       Name: Silver Jab
       Rank: C
       MP Cost: 30 MP
       Category: Offensive
       Type: Single Target
       Damage: 60 HP
       Range: Melee
       Speed:  Melee
       Duration: 1 Post
       Downside: N/A
       Description: Channeling magic into either hand, Diana then performs a swift jab at the target. If the target is hit, it takes 60 HP in damage.



       Name: Knee Strike
       Rank: C
       MP Cost: 30 MP
       Category: Offensive
       Type: Single Target
       Damage: 60 HP
       Range: Melee
       Speed: Melee 
       Duration: 1 Post
       Downside: N/A
       Description: Channeling magic into her legs and knees, Diana performs a knee strike aimed at the target's midsection. If the target is hit, it takes 60 HP in damage.



       Name: Silver Bullet
       Rank: C
       MP Cost: 30 MP
       Category: Offensive
       Type: Single Target
       Damage: 60 HP
       Range: 120 Meters
       Speed:  120 Meters per Second
       Duration: 1 Post
       Downside: N/A
       Description: Forming a hand into the shape of a gun, Diana channels magic into the hand and fires a solid concentrated bullet of silver magic that works like a real bullet. The silver bullet travels up to 120 meters and travels at a speed of 120 meters per second. If the spell hits, the target takes 60 HP in damage. It is a good backup spell if Diana loses her weapon or needs a surprise attack option.



       Name: Dashing Palm Thrust
       Rank: C+
       MP Cost: 45 MP
       Category: Offensive
       Type: Burst
       Damage: 90 HP
       Range: 45 Meters
       Speed:  45 Meters per Second
       Duration: 1 Post
       Downside: N/A
       Description: Channeling silver magic into either of her hands, Diana then pushes forward and disappears in a "flash step" that travels up to 45 meters and travels at a speed of 45 meters per second. At the end of it she reappears and performs a palm thrust with a hand aimed at the target's torso or midsection. If the target is hit, it takes 90 HP in damage and is knocked back. OOC permission is required to knock back and move PCs or Event NPCs.



       Name: New Moon
       Rank: B
       MP Cost: 40 MP
       Category: Supportive
       Type: Single Target
       Healing: 80 HP
       Range: 200 Meters
       Speed:  200 Meters per Second
       Duration: 1 Post
       Downside: N/A
       Description: Channeling silver magic into both hands, Diana then holds her hands palms out and fires a ball of silver magic at the target. The ball travels up to 200 meters and moves at a speed of 200 meters per second. If the target is hit, it instantly recovers 80 HP.



       Name: Waning Moon
       Rank: B
       MP Cost: 40 MP
       Category: Offensive
       Type: Single Target
       Damage: 80 HP
       Range: Melee
       Speed:  Melee
       Duration: 1 Post
       Downside: N/A
       Description: Channeling silver magic into her hands, Diana traces a silver circle in the air in front of her with both hands before thrusting out with both palms. If the target is hit, the target takes 80 HP in damage and is knocked down from the force of the spell. OOC permission is required to knock down and move PCs or Event NPCs.



       Name: Crescent Phase
       Rank: B
       MP Cost: 40 MP
       Category: Offensive
       Type: Single Target
       Damage: 80 HP
       Range: Melee
       Speed:  Melee
       Duration: 1 Post
       Downside: N/A
       Description: Channeling silver magic into a foot, Diana then steps forward and performs a crescent kick aimed at the target's head or body. Diana's foot leaves a silver trail in the air while performing the kick. If the target is hit, it takes 80 HP in damage and is knocked back. OOC permission is required to knock back and move PCs or Event NPCs.



       Name: Moonlight
       Rank: B+
       MP Cost: 60 MP
       Category: Offensive
       Type: Area of Effect
       Damage: 60 HP
       Range: 150 Meters
       Speed: 75 Meters per Second
       Duration: 1 Post
       Downside: N/A
       Description: Channeling magic into the tip of her index finger, Diana raises it above her head and it bursts, causing an expanding column of moonlight to emanate from her position. The column travels up to 150 meters and moves at a speed of 75 meters per second. If a target is caught in the column of Moonlight, it takes 60 HP in damage and is blinded for one post. The blinding effect can be removed earlier by a UA, healing spell, or item effect.

    OOC permission is required to blind PCs or Event NPCs. The blinding effect does not affect blind characters. Up to eight enemies can be hit at once.



       Name: Silver Arrow
       Rank: A
       MP Cost: 50 MP
       Category: Offensive
       Type: Single Target
       Damage: 100 HP
       Range: 300 Meters
       Speed:  300 Meters per Second
       Duration: 1 Post
       Downside: N/A
       Description: Forming a bow made out of silver magic, Diana draws the bow back and aims until the arrow is formed. Once the arrow is ready, she fires the silver arrow at the target. The arrow travels up to 300 meters and travels at a speed of 300 meters per second. If the target is hit, it takes 100 HP in damage.



       Name: Harvest Moon
       Rank: A
       MP Cost: 50 MP
       Category: Offensive
       Type: Multi-Target
       Damage: 75 HP
       Range: Melee
       Speed: Melee
       Duration: 1 Post
       Downside: N/A
       Description: Forming two meter-long blades of silver magic attached to her forearms, Diana enters a quick spin with her arms held out and spins for three full rotations. Any enemies hit by Harvest Moon take 75 HP in damage and are knocked back. OOC permission is required to knock back PCs or Event NPCs. Harvest Moon can hit up to seven targets surrounding Diana.



       Name: Moon Beam
       Rank: A
       MP Cost: 50 MP
       Category: Offensive
       Type: Single Target
       Damage: 100 HP
       Range: 300 Meters
       Speed: 300 Meters per Second 
       Duration: 1 Post
       Downside: N/A
       Description: Channeling magic into a hand held out with the palm facing forward, Diana fires a beam of sparkling silver light from the palm of her hand. Moon Beam travels up to 300 meters and moves at a speed of 300 meters per second. If Moon Beam hits, the target takes 100 HP in damage and is blinded.

    Moon Beam requires OOC permission to blind PCs or Event NPCs. The blinding effect can be ended sooner with a UA, healing spell, or item effect. The blinding effect does not affect blind characters.


       Name: Argent Hand Grenade
       Rank: A+
       MP Cost: 75 MP
       Category: Offensive
       Type: Area Of Effect
       Damage: 75 HP
       Range: 225 Meters
       Speed: 110 Meters per Second
       Duration: 1 Post
       Downside: N/A
       Description: Forming a silver ball of magic in her hand until the ball is the size of a hand grenade, Diana throws the Argent Hand Grenade at the target(s). The Argent Hand Grenade travels up to 225 meters and travels at a speed of 110 meters per second. If a target(s) is caught within the Argent Hand Grenade's blast radius of 50 meters, it takes 75 HP in damage and suffers from disorientation. The disorientation can be ended sooner with a UA, healing spell, or item effect.

    The Argent Hand Grenade is suitable for use in inhabited areas because it does not damage or destroy property.



       Name: Lunar Gift
       Rank: S
       MP Cost: 60 MP
       Category: Supportive
       Type: Single Target
       Healing: 120 HP
       Range: 400 Meters
       Speed:  400 Meters per Second
       Duration: 1 Post
       Downside: N/A
       Description: Cupping both hands together, Diana channels silver magic into them until a glowing silver ball resembling a full moon is formed. Diana then pushes outward, throwing the ball at the target. Lunar Gift travels up to 400 meters and travels at 400 meters per second. If the target receives the Lunar Gift, it is instantly healed for 120 HP. By paying the MP cost used to cast a debuff, Diana can remove the debuff (bleeding, paralysis, etc.) with this spell. Lunar Gift can only remove debuffs of S-Rank and below and only once per post.



       Name: Aurora Shield
       Rank: S
       MP Cost: 60 MP
       Category: Defensive
       Type: Single Target
       Durability: 360 HP
       Range: Melee
       Speed: Melee
       Duration: 3 Posts
       Downside: N/A
       Description: Raising her hands in front of her and channeling rainbow-colored magic into them, Diana then swipes both hands from left to right to form a magic shield that shimmers in the different colors of an aurora. Aurora Shield can absorb three ranked spells before it is broken. Aurora Shield lasts for three turns or until it is broken by spells. While active it protects a 11.25 meter are in front of Diana.



       Name: Crescent Blade
       Rank: S
       MP Cost: 60 MP
       Category: Offensive
       Type: Single Target
       Damage: 120 HP
       Range: Melee
       Speed:  Melee
       Duration: 1 Post
       Downside: N/A
       Description: Channeling magic into her hand, Diana produces a silver blade of magic that she uses to lash out at the target. If the Crescent Blade hits, the target takes 120 HP in damage. The Crescent Blade dissipates after a single use, successful or not.


       Name: Lunacy
       Rank: S+
       MP Cost: 90 MP
       Category: Offensive
       Type: Multi-Target
       Damage: 135 HP
       Range: 450 Meters
       Speed: 340 Meters per Second
       Duration: 3 Posts
       Downside: N/A
       Description: In times long past it was said that the influence of the moon could drive humans to insanity. This spell lets Diana remind the world that some myths are true.

    Channeling magic into a hand, Diana forms a basketball-sized ball of silver light in the likeness of the full moon. She raises the hand it is in above her head and the ball explodes in a bright burst of silver light that fires out many beams of light towards the target(s). The beams travel up to 450 meters and travel at a speed of 340 meters per second. If the target(s) is hit, it takes 135 HP in damage on the first post and develops an intense fear of Diana that compels it to either flee from her or to stand in place and not attack for the next two posts.

    Lunacy requires OOC permission to instill fear in and move PCs or Event NPCs. Lunacy can hit up to twelve targets standing together.



       Name: Lunar Curtain
       Rank: H
       MP Cost: 70 HP
       Category: Defensive
       Type: Single Target
       Durability: 180 HP
       Range: Melee
       Speed:  Melee
       Duration: 1 Post
       Downside: N/A
       Description: Raising her hands in front of her and channeling silver magic into her hands, Diana then brings them together like she is closing a curtain. A shimmering silver barrier is set up. Lunar Curtain cannot be pierced, but it trades durability for the anti-piercing property and can only absorb one ranked spell before dissipating. It protects an area of 11.25 meters in front of her.



       Name: In Nomine Luna
       Rank: H+
       MP Cost: 105 MP
       Category: Offensive
       Type: Multi-Target
       Damage: 158 HP
       Range: 700 Meters
       Speed: 600 Meters per Second
       Duration: 3 Posts
       Downside: N/A
       Description: Putting her hands together in front of her, Diana channels silver magic into them and her entire body glows silver. Once the spell is ready she fires a wide beam of silver light at the target(s). In Nomine Luna travels up to 700 meters and travels at a speed of 600 meters per second. If the beam hits, the target(s) takes 158 HP in damage on the first turn and suffers debuffs of 30% to Speed and Physical Defense for the next two posts.

    In Nomine Luna is Diana's ultimate crowd control spell. It can hit up to 20 people standing close together.


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      Current date/time is 12th July 2020, 6:21 pm