Magic
Magic Name: Lunar Guardian
Magic Type: Caster (Solitary Benefit: +25% to MP Cost Reduction)
Training Thread: Rise of the Lunar Guardian
Description: This magic was gifted to Diana by Selene, a goddess of the moon. It was granted to her after Diana was ambushed by a mysterious hit squad outside Silent Cemetery and carried into the cemetery by her would-be killers, then was left to feed the zombies. Selene came to Diana's rescue and destroyed the zombies, then healed the wounded mage and restored her to life. In return for this great boon Selene made Diana a Lunar Guardian, an agent charged with hunting and destroying darkness no matter what form it took.
Lunar Guardian is a magic that allows Diana to gain powerful benefits to fighting at night or in dark places; evil will find no refuge in shadowy caves or abandoned mansions. It grants her numerous offensive spells, all of which can harm supernatural entities in addition to mundane enemies; some of the spells allow Diana to fight in hand-to-hand combat and still harm supernatural entities. Many of the higher-level spells are good for crowd control, enabling her to hold her own against multiple adversaries. Rounding out the spells of Lunar Guardian are a few defensive and healing spells to keep Diana and her allies on their feet.
Unique Abilities:
Signature Spells
Name: Lunar Restoration
Rank: S
Category: Supportive
Type: Multi-Target
Healing: 90 HP
Range: 300 Meters
Speed: 225 Meters per Second
Duration: 1 Post
Downside: N/A
Description: Holding both hands in front of her and channeling magic into them until they glow silver, Diana then pushes outward and casts a visible silver wave of magic at an ally (or allies). The wave reaches up to 300 meters and travels at a speed of 225 meters per second. If it hits, the target(s) is instantly healed for 90 HP.
Lunar Restoration can heal up to ten people standing close together.
Name: Silver Beam
Rank: S
Category: Offensive
Type: Multi-Target
Damage: 90 HP
Range: 300 Meters
Speed: 225 Meters
Duration: 10 Posts
Downside: N/A
Description: Holding both hands outward and channeling magic into them until they glow silver, Diana tilts them into a rough triangle and fires a beam of silver light towards the targets. The beam reaches up to 300 meters and travels at a speed of 225 meters per second. If the beam hits, the target(s) take 90 HP in damage on the first post and suffer a 60% Debuff to Movement Speed for the next nine posts. The beam can hit up to ten targets standing side-by-side.
Name: Guardian's Flare
Rank: S
Category: Offensive
Type: Area Of Effect
Damage: 120 HP
Range: 100 Meters
Speed: 50 Meters per Second
Duration: 10 Posts
Downside: Range and Speed are halved in exchange for 50% more damage.
Description: Sometimes evil surrounds a Lunar Guardian and they need a quick way out. With an arm glowing bright silver, Diana thrusts the arm above her head, casting a gleaming silver flare around her that ripples out from her position. It travels up to 100 meters and travels at 50 meters per second. If the target(s) is hit by the silver fire that ripples out from her position, it takes 90 HP in damage on the first post and suffers a 70% Debuff to Movement Speed for the next nine posts, giving Diana a way out of situations where she is surrounded by enemies.
Spells
Name: Silver Strobe
Rank: D+
MP Cost: 30 MP
Category: Offensive
Type: Area Of Effect
Damage: 30 HP
Range: 45 Meters
Speed: 25 Meters per Second
Duration: 5 Posts
Downside: N/A
Description: Channeling magic into either hand, Diana forms a silver ball about the size of a baseball. She then throws it at the target(s); after landing it flashes in rapid pulses like a strobe light. The ball travels up to 45 meters at a speed of 25 meters per second. Any targets caught in its radius take 30 HP in damage on the first post and suffer a 75% Debuff to Movement Speed for the next four posts.
Silver Strobe is suitable for use in inhabited areas because it does not damage or destroy property.
Name: Knee Strike
Rank: C
MP Cost: 30 MP
Category: Offensive
Type: Single Target
Damage: 60 HP
Range: Melee
Speed: Melee
Duration: 1 Post
Downside: N/A
Description: Channeling magic into her legs and knees, Diana performs a knee strike aimed at the target's midsection. If the target is hit, it takes 60 HP in damage.
Name: Silver Bullet
Rank: C
MP Cost: 30 MP
Category: Offensive
Type: Single Target
Damage: 60 HP
Range: 120 Meters
Speed: 120 Meters per Second
Duration: 1 Post
Downside: N/A
Description: Forming a hand into the shape of a gun, Diana channels magic into the hand and fires a solid concentrated bullet of silver magic that works like a real bullet. The silver bullet travels up to 120 meters and travels at a speed of 120 meters per second. If the spell hits, the target takes 60 HP in damage. It is a good backup spell if Diana loses her weapon or needs a surprise attack option.
Name: Dashing Palm Thrust
Rank: C+
MP Cost: 45 MP
Category: Offensive
Type: Burst
Damage: 90 HP
Range: 45 Meters
Speed: 90 Meters per Second
Duration: 1 Post
Downside: N/A
Description: Channeling silver magic into either of her hands, Diana then pushes forward and disappears in a "flash step" that travels up to 45 meters and travels at a speed of 90 meters per second. At the end of it she reappears and performs a palm thrust with a hand aimed at the target's torso or midsection. If the target is hit, it takes 90 HP in damage and is knocked back. OOC permission is required to knock back and move PCs or Event NPCs.
Name: Waning Moon
Rank: B
MP Cost: 40 MP
Category: Offensive
Type: Single Target
Damage: 80 HP
Range: Melee
Speed: Melee
Duration: 1 Post
Downside: N/A
Description: Channeling silver magic into her hands, Diana traces a silver circle in the air in front of her with both hands before thrusting out with both palms. If the target is hit, the target takes 80 HP in damage and is knocked down from the force of the spell. OOC permission is required to knock down and move PCs or Event NPCs.
Name: Crescent Phase
Rank: B
MP Cost: 40 MP
Category: Offensive
Type: Single Target
Damage: 80 HP
Range: Melee
Speed: Melee
Duration: 1 Post
Downside: N/A
Description: Channeling silver magic into a foot, Diana then steps forward and performs a crescent kick aimed at the target's head or body. Diana's foot leaves a silver trail in the air while performing the kick. If the target is hit, it takes 80 HP in damage and is knocked back. OOC permission is required to knock back and move PCs or Event NPCs.
Name: Moonlight
Rank: B+
MP Cost: 60 MP
Category: Offensive
Type: Area of Effect
Damage: 60 HP
Range: 150 Meters
Speed: 75 Meters per Second
Duration: 8 Posts
Downside: N/A
Description: Channeling magic into the tip of her index finger, Diana raises it above her head and it bursts, causing an expanding column of intense moonlight to emanate from her position. The column travels up to 150 meters and moves at a speed of 75 meters per second. If a target is caught in the column of Moonlight, it takes 60 HP in damage on the first post and suffers a 5% Drain to HP for the next seven posts.
Name: Silver Arrow
Rank: A
MP Cost: 50 MP
Category: Offensive
Type: Single Target
Damage: 100 HP
Range: 300 Meters
Speed: 300 Meters per Second
Duration: 1 Post
Downside: N/A
Description: Forming a bow made out of silver magic, Diana draws the bow back and aims until the arrow is formed. Once the arrow is ready, she fires the silver arrow at the target. The arrow can home in on a target within its range of 300 Meters; if it has to travel any further the projectile vanishes on the spot without doing damage. The arrow travels up to 300 meters and travels at a speed of 300 meters per second. If the target is hit, it takes 100 HP in damage.
Name: Harvest Moon
Rank: A
MP Cost: 50 MP
Category: Offensive
Type: Area Of Effect
Damage: 75 HP
Range: Melee
Speed: Melee
Duration: 7 Posts
Downside: N/A
Description: Forming two meter-long blades of silver magic attached to her forearms, Diana enters a quick spin with her arms held out and spins for four full rotations. Any enemies hit by Harvest Moon take 75 HP in damage on the first post and suffer a 5% Drain to HP over the next six posts. The blades disappear immediately whether Diana hits anything with Harvest Moon or not.
Name: Moon Beam
Rank: A
MP Cost: 50 MP
Category: Offensive
Type: Single Target
Damage: 100 HP
Range: 300 Meters
Speed: 300 Meters per Second
Duration: 7 Posts
Downside: N/A
Description: Channeling magic into a hand held out with the palm facing forward, Diana fires a beam of sparkling silver light from the palm of her hand. Moon Beam travels up to 300 meters and moves at a speed of 300 meters per second. If Moon Beam hits, the target takes 100 HP in damage on the first post and suffers a 65% Debuff to Movement Speed for the next six posts.
Name: Argent Hand Grenade
Rank: A+
MP Cost: 75 MP
Category: Offensive
Type: Area Of Effect
Damage: 75 HP
Range: 225 Meters
Speed: 110 Meters per Second
Duration: 9 Posts
Downside: N/A
Description: Forming a silver ball of magic in her hand until the ball is the size of a hand grenade, Diana throws the Argent Hand Grenade at the target(s), where it explodes in a bright burst of silver light. The Argent Hand Grenade travels up to 225 meters and travels at a speed of 110 meters per second. If a target(s) is caught within the Argent Hand Grenade's blast radius, it takes 75 HP in damage on the first post and suffers both a 50% Debuff to Movement Speed and a 50% Debuff to Spell Speed for the next eight posts.
The Argent Hand Grenade is suitable for use in inhabited areas because it does not damage or destroy property.
Name: Lunar Gift
Rank: S
MP Cost: 60 MP
Category: Supportive
Type: Single Target
Healing: 120 HP
Range: 400 Meters
Speed: 400 Meters per Second
Duration: 1 Post
Downside: N/A
Description: Cupping both hands together, Diana channels silver magic into them until a glowing silver ball resembling a full moon is formed. Diana then pushes outward, throwing the ball at the target. Lunar Gift travels up to 400 meters and travels at 400 meters per second. If the target receives the Lunar Gift, it is instantly healed for 120 HP. By paying the MP cost used to cast a debuff, Diana can remove the debuff (bleeding, paralysis, etc.) with this spell. Lunar Gift can only remove debuffs of S-Rank and below and only once per post.
Name: Aurora Shield
Rank: S
MP Cost: 60 MP
Category: Defensive
Type: Single Target
Durability: 360 HP
Range: Self
Speed: Self
Duration: 3 Posts
Downside: N/A
Description: Raising her hands in front of her and channeling rainbow-colored magic into them, Diana then swipes both hands from left to right to form a magic shield that shimmers in the different colors of an aurora in a 180-degree area in front of Diana. Aurora Shield can absorb three ranked spells before it is broken. Aurora Shield lasts for three posts or until it is broken by spells. Diana is the only one who can benefit from Aurora Shield's protection.
Name: Crescent Blade
Rank: S
MP Cost: 60 MP
Category: Offensive
Type: Single Target
Damage: 120 HP
Range: Melee
Speed: Melee
Duration: 10 Posts
Downside: N/A
Description: Channeling magic into her hand, Diana produces a silver blade of magic that she uses to lash out at the target. If the Crescent Blade hits, the target takes 120 HP in damage on the first post and suffers a 5% Drain to HP for the next nine posts. The Crescent Blade dissipates after a single use, successful or not.
Name: Lunar Fury
Rank: S+
MP Cost: 90 MP
Category: Offensive
Type: Multi-Target
Damage: 135 HP
Range: 450 Meters
Speed: 340 Meters per Second
Duration: 12 Posts
Downside: N/A
Description: Channeling magic into a hand, Diana forms a basketball-sized ball of silver light made in the likeness of the full moon. She raises the hand it is in above her head and the ball explodes in a bright burst of silver light that forms several separate beams of light that then race towards the target(s). The beams can home in on a target within their range of 450 Meters; if they have to travel any further they vanish on the spot without doing damage. The beams travel up to 450 meters and travel at a speed of 340 meters per second. If the target(s) is hit, they take 135 HP in damage on the first post and suffer a 5% Drain to HP for the next eleven posts.
Lunar Fury can fire up to twelve beams in a single casting.
Name: Lunar Curtain
Rank: H
MP Cost: 70 HP
Category: Defensive
Type: Single Target
Durability: 180 HP
Range: Self
Speed: Self
Duration: 1 Post
Downside: Durability is reduced to 1x Ranked Damage in exchange for the Anti-Piercing property.
Description: Raising her hands in front of her and channeling silver magic into her hands, Diana then brings them together like she is closing a curtain. A shimmering silver barrier is set up in a 360-degree area around Diana. Lunar Curtain cannot be pierced, but it trades durability for the anti-piercing property and can only absorb one ranked spell before dissipating. Diana is the only one who can benefit from the Lunar Curtain's protection.
Name: In Nomine Luna
Rank: H+
MP Cost: 105 MP
Category: Offensive
Type: Multi-Target
Damage: 160 HP
Range: 700 Meters
Speed: 600 Meters per Second
Duration: 25 Posts
Downside: N/A
Description: Putting her hands together in front of her, Diana channels silver magic into them and her entire body glows silver. Once the spell is ready she fires a wide beam of silver light at the target(s). In Nomine Luna travels up to 700 meters and travels at a speed of 600 meters per second. If the beam hits, the target(s) takes 160 HP in damage on the first turn and suffers both a 115% Debuff to Movement Speed and a 5% Drain to HP for the next twenty-four posts.
In Nomine Luna is Diana's ultimate crowd control spell in Lunar Guardian Magic. It can hit up to 25 people standing close together in a single casting.
Magic Name: Lunar Guardian
Magic Type: Caster (Solitary Benefit: +25% to MP Cost Reduction)
Training Thread: Rise of the Lunar Guardian
Description: This magic was gifted to Diana by Selene, a goddess of the moon. It was granted to her after Diana was ambushed by a mysterious hit squad outside Silent Cemetery and carried into the cemetery by her would-be killers, then was left to feed the zombies. Selene came to Diana's rescue and destroyed the zombies, then healed the wounded mage and restored her to life. In return for this great boon Selene made Diana a Lunar Guardian, an agent charged with hunting and destroying darkness no matter what form it took.
Lunar Guardian is a magic that allows Diana to gain powerful benefits to fighting at night or in dark places; evil will find no refuge in shadowy caves or abandoned mansions. It grants her numerous offensive spells, all of which can harm supernatural entities in addition to mundane enemies; some of the spells allow Diana to fight in hand-to-hand combat and still harm supernatural entities. Many of the higher-level spells are good for crowd control, enabling her to hold her own against multiple adversaries. Rounding out the spells of Lunar Guardian are a few defensive and healing spells to keep Diana and her allies on their feet.
Unique Abilities:
- Ability 1: Bane Of The Undead: The undead are abominations in Selene's sight and her chosen guardians are empowered to destroy them with greater ease than the average mage. Diana gets a 60% boost to damage against ghosts, zombies, vampires, and other types of undead creatures no matter what region they hail from. This UA works at all times of day and also works indoors and outdoors.
- Ability 2: Guardian's Reach: Lunar Guardians have a long reach and can strike enemies who think themselves safely out of range. Diana gains a 60% boost to Spell Range and a 60% boost to Spell Speed. It works both indoors and outdoors and at all times of day.
- Ability 3: Selene's Protection: Selene has blessed Diana with the fortitude necessary to travel into dens of evil and fear no darkness. She gains a 60% boost to Spell Durability and a 60% boost to HP. It works both indoors and outdoors and at all times of day.
- Divine Empowerment (Plot Ability):
- Divine Empowerment- Diana has been granted the power to empower normal weapons with divine power. Diana can empower any mundane weapon (sword, knife, club, warhammer, firearm, etc.) and grant it the ability to harm the supernatural. While empowered the weapon has a faint silver outline. This Plot Ability does not grant additional damage to the weapon; it only allows normal weapons to harm enemies that they otherwise could not hurt. If she empowers a firearm, the effect ends once the weapon's current magazine is emptied. Requires OOC permission to use this Plot Ability on a PC or Event NPC.
- Hunter's Trail (Plot Ability):
- Hunter's Trail- Very little can hide from a Lunar Guardian. Once Diana has made eye contact with a target, if it leaves her line of sight, she can follow it via a small silver trail that is left on the ground or in the air that only she can see. There is no outward change to her appearance: only Diana knows when she is using this Plot Ability. OOC permission is required to use this Plot Ability on a PC or Event NPC.
- Guardian's Sight (Plot Ability):
- Guardian's Sight- Any supernatural entity attempting to change its form with illusion magic will have a tough time evading Diana. Guardian's Sight allows Diana to see through illusion magic to identify supernatural entities (vampires, kitsunes, ghosts, etc.) trying to pass as normal humans or hide among the surroundings. There is no outward change to her appearance: only Diana knows when she is using this Plot Ability. OOC permission is required to use this Plot Ability on a PC or Event NPC.
- Friend Or Foe (Plot Ability):
- Friend Or Foe- If anyone attacks Diana and tries to hide in a crowd to avoid retaliation, they are already marked for easier tracking... and retribution when they leave the safety of their human shields. If Diana makes eye contact with an enemy (or enemies) and they flee from her, they are marked red in her vision. There is no outward change to her appearance: only Diana knows when she is using this Plot Ability. OOC permission is required to use this Plot Ability on a PC or Event NPC.
Signature Spells
Name: Lunar Restoration
Rank: S
Category: Supportive
Type: Multi-Target
Healing: 90 HP
Range: 300 Meters
Speed: 225 Meters per Second
Duration: 1 Post
Downside: N/A
Description: Holding both hands in front of her and channeling magic into them until they glow silver, Diana then pushes outward and casts a visible silver wave of magic at an ally (or allies). The wave reaches up to 300 meters and travels at a speed of 225 meters per second. If it hits, the target(s) is instantly healed for 90 HP.
Lunar Restoration can heal up to ten people standing close together.
Name: Silver Beam
Rank: S
Category: Offensive
Type: Multi-Target
Damage: 90 HP
Range: 300 Meters
Speed: 225 Meters
Duration: 10 Posts
Downside: N/A
Description: Holding both hands outward and channeling magic into them until they glow silver, Diana tilts them into a rough triangle and fires a beam of silver light towards the targets. The beam reaches up to 300 meters and travels at a speed of 225 meters per second. If the beam hits, the target(s) take 90 HP in damage on the first post and suffer a 60% Debuff to Movement Speed for the next nine posts. The beam can hit up to ten targets standing side-by-side.
Name: Guardian's Flare
Rank: S
Category: Offensive
Type: Area Of Effect
Damage: 120 HP
Range: 100 Meters
Speed: 50 Meters per Second
Duration: 10 Posts
Downside: Range and Speed are halved in exchange for 50% more damage.
Description: Sometimes evil surrounds a Lunar Guardian and they need a quick way out. With an arm glowing bright silver, Diana thrusts the arm above her head, casting a gleaming silver flare around her that ripples out from her position. It travels up to 100 meters and travels at 50 meters per second. If the target(s) is hit by the silver fire that ripples out from her position, it takes 90 HP in damage on the first post and suffers a 70% Debuff to Movement Speed for the next nine posts, giving Diana a way out of situations where she is surrounded by enemies.
Spells
Name: Silver Strobe
Rank: D+
MP Cost: 30 MP
Category: Offensive
Type: Area Of Effect
Damage: 30 HP
Range: 45 Meters
Speed: 25 Meters per Second
Duration: 5 Posts
Downside: N/A
Description: Channeling magic into either hand, Diana forms a silver ball about the size of a baseball. She then throws it at the target(s); after landing it flashes in rapid pulses like a strobe light. The ball travels up to 45 meters at a speed of 25 meters per second. Any targets caught in its radius take 30 HP in damage on the first post and suffer a 75% Debuff to Movement Speed for the next four posts.
Silver Strobe is suitable for use in inhabited areas because it does not damage or destroy property.
Name: Knee Strike
Rank: C
MP Cost: 30 MP
Category: Offensive
Type: Single Target
Damage: 60 HP
Range: Melee
Speed: Melee
Duration: 1 Post
Downside: N/A
Description: Channeling magic into her legs and knees, Diana performs a knee strike aimed at the target's midsection. If the target is hit, it takes 60 HP in damage.
Name: Silver Bullet
Rank: C
MP Cost: 30 MP
Category: Offensive
Type: Single Target
Damage: 60 HP
Range: 120 Meters
Speed: 120 Meters per Second
Duration: 1 Post
Downside: N/A
Description: Forming a hand into the shape of a gun, Diana channels magic into the hand and fires a solid concentrated bullet of silver magic that works like a real bullet. The silver bullet travels up to 120 meters and travels at a speed of 120 meters per second. If the spell hits, the target takes 60 HP in damage. It is a good backup spell if Diana loses her weapon or needs a surprise attack option.
Name: Dashing Palm Thrust
Rank: C+
MP Cost: 45 MP
Category: Offensive
Type: Burst
Damage: 90 HP
Range: 45 Meters
Speed: 90 Meters per Second
Duration: 1 Post
Downside: N/A
Description: Channeling silver magic into either of her hands, Diana then pushes forward and disappears in a "flash step" that travels up to 45 meters and travels at a speed of 90 meters per second. At the end of it she reappears and performs a palm thrust with a hand aimed at the target's torso or midsection. If the target is hit, it takes 90 HP in damage and is knocked back. OOC permission is required to knock back and move PCs or Event NPCs.
Name: Waning Moon
Rank: B
MP Cost: 40 MP
Category: Offensive
Type: Single Target
Damage: 80 HP
Range: Melee
Speed: Melee
Duration: 1 Post
Downside: N/A
Description: Channeling silver magic into her hands, Diana traces a silver circle in the air in front of her with both hands before thrusting out with both palms. If the target is hit, the target takes 80 HP in damage and is knocked down from the force of the spell. OOC permission is required to knock down and move PCs or Event NPCs.
Name: Crescent Phase
Rank: B
MP Cost: 40 MP
Category: Offensive
Type: Single Target
Damage: 80 HP
Range: Melee
Speed: Melee
Duration: 1 Post
Downside: N/A
Description: Channeling silver magic into a foot, Diana then steps forward and performs a crescent kick aimed at the target's head or body. Diana's foot leaves a silver trail in the air while performing the kick. If the target is hit, it takes 80 HP in damage and is knocked back. OOC permission is required to knock back and move PCs or Event NPCs.
Name: Moonlight
Rank: B+
MP Cost: 60 MP
Category: Offensive
Type: Area of Effect
Damage: 60 HP
Range: 150 Meters
Speed: 75 Meters per Second
Duration: 8 Posts
Downside: N/A
Description: Channeling magic into the tip of her index finger, Diana raises it above her head and it bursts, causing an expanding column of intense moonlight to emanate from her position. The column travels up to 150 meters and moves at a speed of 75 meters per second. If a target is caught in the column of Moonlight, it takes 60 HP in damage on the first post and suffers a 5% Drain to HP for the next seven posts.
Name: Silver Arrow
Rank: A
MP Cost: 50 MP
Category: Offensive
Type: Single Target
Damage: 100 HP
Range: 300 Meters
Speed: 300 Meters per Second
Duration: 1 Post
Downside: N/A
Description: Forming a bow made out of silver magic, Diana draws the bow back and aims until the arrow is formed. Once the arrow is ready, she fires the silver arrow at the target. The arrow can home in on a target within its range of 300 Meters; if it has to travel any further the projectile vanishes on the spot without doing damage. The arrow travels up to 300 meters and travels at a speed of 300 meters per second. If the target is hit, it takes 100 HP in damage.
Name: Harvest Moon
Rank: A
MP Cost: 50 MP
Category: Offensive
Type: Area Of Effect
Damage: 75 HP
Range: Melee
Speed: Melee
Duration: 7 Posts
Downside: N/A
Description: Forming two meter-long blades of silver magic attached to her forearms, Diana enters a quick spin with her arms held out and spins for four full rotations. Any enemies hit by Harvest Moon take 75 HP in damage on the first post and suffer a 5% Drain to HP over the next six posts. The blades disappear immediately whether Diana hits anything with Harvest Moon or not.
Name: Moon Beam
Rank: A
MP Cost: 50 MP
Category: Offensive
Type: Single Target
Damage: 100 HP
Range: 300 Meters
Speed: 300 Meters per Second
Duration: 7 Posts
Downside: N/A
Description: Channeling magic into a hand held out with the palm facing forward, Diana fires a beam of sparkling silver light from the palm of her hand. Moon Beam travels up to 300 meters and moves at a speed of 300 meters per second. If Moon Beam hits, the target takes 100 HP in damage on the first post and suffers a 65% Debuff to Movement Speed for the next six posts.
Name: Argent Hand Grenade
Rank: A+
MP Cost: 75 MP
Category: Offensive
Type: Area Of Effect
Damage: 75 HP
Range: 225 Meters
Speed: 110 Meters per Second
Duration: 9 Posts
Downside: N/A
Description: Forming a silver ball of magic in her hand until the ball is the size of a hand grenade, Diana throws the Argent Hand Grenade at the target(s), where it explodes in a bright burst of silver light. The Argent Hand Grenade travels up to 225 meters and travels at a speed of 110 meters per second. If a target(s) is caught within the Argent Hand Grenade's blast radius, it takes 75 HP in damage on the first post and suffers both a 50% Debuff to Movement Speed and a 50% Debuff to Spell Speed for the next eight posts.
The Argent Hand Grenade is suitable for use in inhabited areas because it does not damage or destroy property.
Name: Lunar Gift
Rank: S
MP Cost: 60 MP
Category: Supportive
Type: Single Target
Healing: 120 HP
Range: 400 Meters
Speed: 400 Meters per Second
Duration: 1 Post
Downside: N/A
Description: Cupping both hands together, Diana channels silver magic into them until a glowing silver ball resembling a full moon is formed. Diana then pushes outward, throwing the ball at the target. Lunar Gift travels up to 400 meters and travels at 400 meters per second. If the target receives the Lunar Gift, it is instantly healed for 120 HP. By paying the MP cost used to cast a debuff, Diana can remove the debuff (bleeding, paralysis, etc.) with this spell. Lunar Gift can only remove debuffs of S-Rank and below and only once per post.
Name: Aurora Shield
Rank: S
MP Cost: 60 MP
Category: Defensive
Type: Single Target
Durability: 360 HP
Range: Self
Speed: Self
Duration: 3 Posts
Downside: N/A
Description: Raising her hands in front of her and channeling rainbow-colored magic into them, Diana then swipes both hands from left to right to form a magic shield that shimmers in the different colors of an aurora in a 180-degree area in front of Diana. Aurora Shield can absorb three ranked spells before it is broken. Aurora Shield lasts for three posts or until it is broken by spells. Diana is the only one who can benefit from Aurora Shield's protection.
Name: Crescent Blade
Rank: S
MP Cost: 60 MP
Category: Offensive
Type: Single Target
Damage: 120 HP
Range: Melee
Speed: Melee
Duration: 10 Posts
Downside: N/A
Description: Channeling magic into her hand, Diana produces a silver blade of magic that she uses to lash out at the target. If the Crescent Blade hits, the target takes 120 HP in damage on the first post and suffers a 5% Drain to HP for the next nine posts. The Crescent Blade dissipates after a single use, successful or not.
Name: Lunar Fury
Rank: S+
MP Cost: 90 MP
Category: Offensive
Type: Multi-Target
Damage: 135 HP
Range: 450 Meters
Speed: 340 Meters per Second
Duration: 12 Posts
Downside: N/A
Description: Channeling magic into a hand, Diana forms a basketball-sized ball of silver light made in the likeness of the full moon. She raises the hand it is in above her head and the ball explodes in a bright burst of silver light that forms several separate beams of light that then race towards the target(s). The beams can home in on a target within their range of 450 Meters; if they have to travel any further they vanish on the spot without doing damage. The beams travel up to 450 meters and travel at a speed of 340 meters per second. If the target(s) is hit, they take 135 HP in damage on the first post and suffer a 5% Drain to HP for the next eleven posts.
Lunar Fury can fire up to twelve beams in a single casting.
Name: Lunar Curtain
Rank: H
MP Cost: 70 HP
Category: Defensive
Type: Single Target
Durability: 180 HP
Range: Self
Speed: Self
Duration: 1 Post
Downside: Durability is reduced to 1x Ranked Damage in exchange for the Anti-Piercing property.
Description: Raising her hands in front of her and channeling silver magic into her hands, Diana then brings them together like she is closing a curtain. A shimmering silver barrier is set up in a 360-degree area around Diana. Lunar Curtain cannot be pierced, but it trades durability for the anti-piercing property and can only absorb one ranked spell before dissipating. Diana is the only one who can benefit from the Lunar Curtain's protection.
Name: In Nomine Luna
Rank: H+
MP Cost: 105 MP
Category: Offensive
Type: Multi-Target
Damage: 160 HP
Range: 700 Meters
Speed: 600 Meters per Second
Duration: 25 Posts
Downside: N/A
Description: Putting her hands together in front of her, Diana channels silver magic into them and her entire body glows silver. Once the spell is ready she fires a wide beam of silver light at the target(s). In Nomine Luna travels up to 700 meters and travels at a speed of 600 meters per second. If the beam hits, the target(s) takes 160 HP in damage on the first turn and suffers both a 115% Debuff to Movement Speed and a 5% Drain to HP for the next twenty-four posts.
In Nomine Luna is Diana's ultimate crowd control spell in Lunar Guardian Magic. It can hit up to 25 people standing close together in a single casting.
Last edited by Diana Winchester on 16th April 2022, 2:02 am; edited 6 times in total