Silent Reaper

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    Diana Winchester

    Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Character Application Approved!- Player 
    Lineage : Reaper's Touch
    Position : None
    Posts : 85
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    Experience : 1,350

    Character Sheet
    First Magic: Silent Reaper
    Second Magic:
    Third Magic:

    Silent Reaper

    Post by Diana Winchester on 25th December 2018, 12:55 pm

    Magic

       Magic Name: Silent Reaper
       Magic Type: Re-Equip (Primary Benefit), Caster (Auxiliary)
       Description: Diana uses Silent Reaper magic to make quiet and quick kills, preferably from a distance. Most of her Re-Equip weapons have suppressors that keep noise to a minimum. She also has non-lethal means of taking down people that she does not have to kill, like less-than-lethal munitions or martial arts.
       
    Unique Abilities:
       

         
    • Ability: Reaper's Sight: Diana can switch between normal vision, night vision, and infrared vision at will. There are no changes in her outward appearance, so only Diana knows that she is using an alternate vision mode. She can use these vision modes to see through natural or artificial darkness. This UA works in day or at night.
         
    • Ability: Shadow Reaper: Whenever Diana stands in natural shadows, she gets a 25% increase in Re-Equip Weapon Active Ability damage. She is also harder to spot with the naked eye because the shadows warp to help her blend in with the background. This UA works best at night, but any sufficiently shadowy place during the daytime works. The shadows must be natural, not artificial, in origin. This UA works indoors or outdoors.
         
    • Ability:

      Story/Plot Ability:
      No Prints: Using this ability, Diana can handle objects without leaving fingerprints. This includes weapons, doorknobs, and all manner of everyday objects. This is a Plot/Story ability.

      Story/Plot Ability:
      Without A Trace: Using this ability, Diana can use an invisibility spell that muffles her footsteps and prevents her from leaving footprints, covering her tracks for a clean entrance into a restricted area or a clean getaway. This is a Plot/Story ability.
         



      Name: Silent Hunter
      Rank: B (Can rank up to S)
      Type: Single Target, Refined Re-Equip
      Damage: 30 HP
      Requip/Summon HP: 170 HP
      Range: 200 Meters
      Speed: 200 Meters per Second
      Duration: 6 Posts
      Downside: N/A
      Description:
    Silent Hunter:
    Holding her hands out, Diana summons the weapon, which drops into her hand and is ready for use. It is her preferred weapon for long-range shooting. As the name implies, it is used for stealthy one-shot kills from long range.
      Abilities:  

       
    • Ability 1: Active Ability: Full Metal Jacket- Once every three posts, Diana can fire a Full Metal Jacket round that can punch through armor and magical shields but gives up half its damage potential in exchange. The projectile travels at a range of up to 200 Meters and travels at 200 Meters per second. If it hits an opponent wearing armor or using a magical shield, it deals 40 HP of damage. If it hits an unarmored opponent, it does its full damage of 80 HP.
         
    • Ability 2: Passive Ability: Suppressor- Diana's shots, whether normal or Active Ability, give off 50% less noise. They can still be heard by those with sensitive hearing, but it is harder for opponents to determine the exact location the shot came from. This ability is always active.
         



       Spells:
     

       Name: Stun Burst
       Rank: B (Can rank up to S)
       Type: Single Target
       Damage: 80 HP
       Range: 200 Meters
       Speed: 200 Meters per Second
       Duration: 1 Post
       Downside: N/A
       Description: Forming a golf ball-sized ball of energy in her hand, Diana extends her open palm towards the target and fires. The ball travels up to 200 meters and travels at 200 meters per second. If it hits, the target takes 80 HP in damage and can experience numbness in their body, usually in the legs. This spell is a good way to incapacitate targets without killing them.



       Name: Jab
       Rank: D
       Type: Single Target
       Damage: 40 HP
       Range: Melee
       Speed: Melee
       Duration: 1 Post
       Downside: N/A
       Description: Focusing magic into her fist, Diana does a short, quick punch to the target. If it hits, the target takes 40 HP in damage.


       Name: Low Kick
       Rank: D
       Type: Single Target
       Damage: 40 HP
       Range: Melee
       Speed: Melee
       Duration: 1 Post
       Downside: N/A
       Description: Diana focuses magic into a leg, then performs a quick low kick to the target. It allows her to attack or defend without needing a weapon. It comes in handy for close encounters when a weapon cannot be brought to bear or it would be inadvisable to use one. If it hits, the target takes 40 HP in damage.


       Name: Rubber Bullet
       Rank: D+
       Type: Single Target
       Damage: 60 HP
       Range: 90 Meters
       Speed: 90 Meters per Second
       Duration: 1 Post
       Downside: N/A
       Description: Diana forms her fingers into the shape of a gun and fires a solid projectile of magic. It hits like a rubber bullet, giving her a painful but less-than-lethal option if she needs to non-lethally incapacitate a target. It has a range of 90 meters and travels at a speed of 90 Meters per Second. If it hits, it deals 60 HP in damage.



    Name: Elbow Strike
      Rank: C
      Type: Single Target
      Damage: 60 HP
      Range: Melee
      Speed: Melee
      Duration: 1 Post
      Downside: N/A
      Description: Channeling magic into her elbow to focus the impact of the blow outward, Diana jabs backwards or to one side with her elbow. If it hits, the target takes 60 HP in damage and may be staggered.


    Name: Suppressed Handgun
      Rank: C+
      Type: Single Target
      Damage: 21 HP
      Re-Equip Summon HP: 135 HP
      Range: 180 Meters
      Speed: 180 Meters per Second
      Duration: 6 Posts
      Downside: N/A
      Description:
    Suppressed Handgun:
    Holding a hand out, Diana focuses magic until the weapon drops into her hand. It is then ready for use. Diana uses it for close-range attacks or to defend herself in tight quarters. It makes a good emergency weapon.

    Abilities:  
    [/b]

       
    • Ability 1: Active Ability: Full Metal Jacket- Once every five posts, Diana can fire a Full Metal Jacket round that can punch through armor and magical shields but gives up half its damage potential in exchange.. The projectile travels at a range of up to 180 Meters and travels at 180 Meters per second. If it hits an opponent using armor or magical shields, it deals 45 HP of damage. If it hits an unarmored opponent, it does its full damage of 90 HP.
         
    • Ability 2: Passive Ability: Suppressor- Diana's shots, whether normal or Active Ability, give off 50% less noise. They can still be heard by those with sensitive hearing, but it is harder for opponents to determine the exact location the shot came from. This ability is always active.
         




       Name: Palm Thrust
       Rank: B
       Type: Single Target
       Damage: 80 HP
       Range: Melee
       Speed: Melee
       Duration: 1 Post
       Downside: N/A
       Description: Focusing magic into the palm of her hand, Diana then thrusts outward, striking with the heel of her hand. If it hits, the target takes 80 HP in damage and may be staggered.


       Name: Roundhouse Kick
       Rank: B
       Type: Single Target
       Damage: 80 HP
       Range: Melee
       Speed: Melee
       Duration: 1 Post
       Downside: N/A
       Description: Focusing magic into her foot, Diana then performs a roundhouse kick. If it hits, the target takes 80 HP in damage and may be knocked down.


       Name: Re-Equip: Suppressed Submachine Gun
       Rank: B+ (Locked until B-Rank)
       Type: Single Target
       Damage: 31.5 HP
       Requip/Summon HP: 225 HP
       Range: 300 Meters
       Speed: 300 Meters per Second
       Duration: 8 Posts
       Downside: N/A
       Description:
    Suppressed Submachine Gun:

    Holding her hands out and focusing magic, the weapon drops into Diana's hands and is ready for use. It features selectable single-shot, three-round burst, and full-auto firing modes. It also has an extendable stock to provide more stability if it is needed.
       
      Abilities:
       

         
    • Ability 1: Active Ability: Three-Round Burst- When Diana switches to this fire mode, she can fire a three-round burst of bullets that have a range of 300 Meters and travels 300 Meters per second. if all three bullets hit, each bullet does 40 damage for a total of 120 HP in damage.
         
    • Ability 2: Passive Ability: Suppressor- Diana's shots, whether normal or Active Ability, give off 50% less noise. They can still be heard by those with sensitive hearing, but it is harder for opponents to determine the exact location the shot came from. This ability is always active.
         


    Last edited by Diana Winchester on 13th January 2019, 1:06 pm; edited 4 times in total
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    ivyleaf33

    Moderator- Chatbox Moderator- Dragon VIP Status- VIP- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Ten Wizard Saint Member- Rising Star- Guild Master- Dark Guild Ace- H-Rank- S-Rank- A-Rank- Halloween gfx'ers- Halloween Social- Halloween job event participant - Fan Art Contest Participant- Haiku Contest Participant- Rich- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Tertiary Magic- The Being- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- Summer Special Participant- Be On Lester's Friends List- Player -
    Lineage : Spirit Warrior
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    Posts : 2370
    Guild : Fairy Tail [GM]
    Cosmic Coins : 5
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    Age : 16
    Mentor : Speculo (former)
    Experience : 604,080

    Character Sheet
    First Magic: Advanced Solid Script
    Second Magic: Aura Manipulation
    Third Magic: N/A

    Re: Silent Reaper

    Post by ivyleaf33 on 3rd January 2019, 2:51 am

    Spoiler:
    @Diana Winchester wrote:Magic

       Magic Name: Silent Reaper
       Magic Type: Re-Equip (Primary Benefit), Caster (Auxiliary)
       Description: Diana uses Silent Reaper magic to make quiet and quick kills, preferably from a distance. Most of her Re-Equip weapons have suppressors that keep noise to a minimum. She also has non-lethal means of taking down people that she does not have to kill, like less-than-lethal munitions or martial arts.
       
    Unique Abilities:
       

         
    • Ability: Reaper's Sight: Diana can switch between normal vision, night vision, and infrared vision at will. There are no changes in her outward appearance, so only Diana knows that she is using an alternate vision mode. She can use these vision modes day or night to see through natural or artificial darkness.
         
    • Ability: Shadow Warrior: Whenever Diana stands in natural shadows, she gets a +25 Do you mean 25%? Because a flat increase of 25 would be a bit too high. increase in Re-Equip Weapon Active Ability damage. She is also harder to spot with the naked eye because the shadows warp to help her blend in with the background. This UA works best at night, but any sufficiently shadowy place during the daytime works. The shadows must be natural, not artificial, in origin. This UA works indoors or outdoors. (Locked until B-Rank)
         
    • Ability:

      Story/Plot Ability:
      No Prints: Using this ability, Diana can handle objects without leaving fingerprints. This includes weapons, doorknobs, and all manner of everyday objects. This is a Plot/Story ability.

      Story/Plot Ability:
      Without A Trace: Using this ability, Diana can use an invisibility spell that muffles her footsteps and prevents her from leaving footprints, covering her tracks for a clean entrance into a restricted area or a clean getaway. This is a Plot/Story ability.
         



      Name: Silent Hunter (Locked until B)
      Rank: B (Can rank up to S)
      Type: Single Target, Refined Re-Equip
      Damage: 30 HP
      Requip/Summon HP: 170 HP
      Range: 200 Meters
      Speed: 200 Meters per Second
      Duration: 6 Posts
      Downside: N/A
      Description:
    Silent Hunter:
    Holding her hands out, Diana summons the weapon, which drops into her hand and is ready for use. It is her preferred weapon for long-range shooting. As the name implies, it is used for stealthy one-shot kills from long range.
      Abilities:  

       
    • Ability 1: Active Ability: Full Metal Jacket- Once every three posts, Diana can fire a Full Metal Jacket round that retains its lethality while punching through light cover. Could you specify what you mean by light cover? If it includes armors or magical shields, I will require a drawback.The projectile travels at a range of up to 200 Meters and travels at 200 Meters per second. If it hits, it deals 80 HP of damage and deals knockdown.
         
    • Ability 2: Passive Ability: Suppressor- Diana's shots, whether normal or Active Ability, give off 50% less noise. They can still be heard by those with sensitive hearing, but it is harder for opponents to determine the exact location the shot came from. This ability is always active.
         



       Spells:
     

       Name: Stun Burst
       Rank: C (Can rank up to S)
       Type: Single Target
       Damage: 60 HP
       Range: 120 Meters
       Speed: 120 Meters per Second
       Duration: 1 Post
       Downside: N/A
       Description: Forming a golf ball-sized ball of energy in her hand, Diana extends her open palm towards the target and fires. The ball travels up to 120 meters and travels at 120 meters per second. If it hits, the target takes 60 HP in damage and can experience numbness in their body, usually in the legs. This spell is a good way to incapacitate targets without killing them.



       Name: Jab
       Rank: D
       Type: Single Target
       Damage: 40 HP
       Range: Melee
       Speed: Melee
       Duration: 1 Post
       Downside: N/A
       Description: Focusing magic into her fist, Diana does a short, quick punch to the target. If it hits, the target takes 40 HP in damage.


       Name: Low Kick
       Rank: D
       Type: Single Target
       Damage: 40 HP
       Range: Melee
       Speed: Melee
       Duration: 1 Post
       Downside: N/A
       Description: Diana focuses magic into a leg, then performs a quick low kick to the target. It allows her to attack or defend without needing a weapon. It comes in handy for close encounters when a weapon cannot be brought to bear or it would be inadvisable to use one. If it hits, the target takes 40 HP in damage.


       Name: Rubber Bullet
       Rank: D+
       Type: Single Target
       Damage: 60 HP
       Range: 90 Meters
       Speed: 90 Meters per Second
       Duration: 1 Post
       Downside: N/A
       Description: Diana forms her fingers into the shape of a gun and fires a solid projectile of magic. It hits like a rubber bullet, giving her a painful but less-than-lethal option if she needs to non-lethally incapacitate a target. It has a range of 90 meters and travels at a speed of 90 Meters per Second. If it hits, it deals 60 HP in damage.



    Name: Elbow Strike
      Rank: C
      Type: Single Target
      Damage: 60 HP
      Range: Melee
      Speed: Melee
      Duration: 1 Post
      Downside: N/A
      Description: Channeling magic into her elbow to focus the impact of the blow outward, Diana jabs backwards or to one side with her elbow. If it hits, the target takes 60 HP in damage and may be staggered.


    Name: Silenced Handgun
      Rank: C+
      Type: Single Target
      Damage: 21 HP
      Re-Equip Summon HP: 135 HP
      Range: 180 Meters
      Speed: 180 Meters per Second
      Duration: 6 Posts
      Downside: N/A
      Description:
    Silenced Handgun:
    Holding a hand out, Diana focuses magic until the weapon drops into her hand. It is then ready for use. Diana uses it for close-range attacks or to defend herself in tight quarters. It makes a good emergency weapon.

    Abilities:  
    [/b]

       
    • Ability 1: Active Ability: Full Metal Jacket- Once every five posts, Diana can fire a Full Metal Jacket round that retains its lethality while punching through light cover. See previous requip. The projectile travels at a range of up to 180 Meters and travels at 180 Meters per second. If it hits, it deals 90 HP of damage and deals knockdown.
         
    • Ability 2: Passive Ability: Suppressor- Diana's shots, whether normal or Active Ability, give off 50% less noise. They can still be heard by those with sensitive hearing, but it is harder for opponents to determine the exact location the shot came from. This ability is always active.
         




       Name: Palm Thrust (Locked until B-Rank)
       Rank: B
       Type: Single Target
       Damage: 80 HP
       Range: Melee
       Speed: Melee
       Duration: 1 Post
       Downside: N/A
       Description: Focusing magic into the palm of her hand, Diana then thrusts outward, striking with the heel of her hand. If it hits, the target takes 80 HP in damage and may be staggered.


       Name: Roundhouse Kick
       Rank: B (Locked until B-Rank)
       Type: Single Target
       Damage: 80 HP
       Range: Melee
       Speed: Melee
       Duration: 1 Post
       Downside: N/A
       Description: Focusing magic into her foot, Diana then performs a roundhouse kick. If it hits, the target takes 80 HP in damage and may be knocked down.


       Name: Re-Equip: Suppressed Submachine Gun
       Rank: B+ (Locked until B-Rank)
       Type: Single Target
       Damage: 31.5 HP
       Requip/Summon HP: 225 HP
       Range: 300 Meters
       Speed: 300 Meters per Second
       Duration: 8 Posts
       Downside: N/A
       Description:
    Suppressed Submachine Gun:

    Holding her hands out and focusing magic, the weapon drops into Diana's hands and is ready for use. It features selectable single-shot, three-round burst, and full-auto firing modes. It also has an extendable stock to provide more stability if it is needed.
       
      Abilities:
       

         
    • Ability 1: Active Ability: Three-Round Burst- When Diana switches to this fire mode, she can fire a three-round burst of bullets that have a range of 300 Meters and travels 300 Meters per second. if all three bullets hit, each bullet does 40 damage for a total of 120 HP in damage.
         
    • Ability 2: Passive Ability: Suppressor- Diana's shots, whether normal or Active Ability, give off 50% less noise. They can still be heard by those with sensitive hearing, but it is harder for opponents to determine the exact location the shot came from. This ability is always active.
         


    Hello! Ivy here to grade your magic today, all edits will be made in this color. If you have any questions, please don't hesitate to ask!


    _____________________________________________________________________________________




    Sorano Granon | Solid Script | Hereditary Aura Manipulation | No Longer Human: Identity | Bank | History

    What the hell's going on, can someone tell me please? Why I'm switching faster than the channels on TV?

    avatar
    Diana Winchester

    Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Character Application Approved!- Player 
    Lineage : Reaper's Touch
    Position : None
    Posts : 85
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 1,350

    Character Sheet
    First Magic: Silent Reaper
    Second Magic:
    Third Magic:

    Re: Silent Reaper

    Post by Diana Winchester on 3rd January 2019, 10:35 pm

    The requested changes have been made. Let me know if anything else needs editing.

    Bump.
    avatar
    ivyleaf33

    Moderator- Chatbox Moderator- Dragon VIP Status- VIP- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Ten Wizard Saint Member- Rising Star- Guild Master- Dark Guild Ace- H-Rank- S-Rank- A-Rank- Halloween gfx'ers- Halloween Social- Halloween job event participant - Fan Art Contest Participant- Haiku Contest Participant- Rich- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Tertiary Magic- The Being- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- Summer Special Participant- Be On Lester's Friends List- Player -
    Lineage : Spirit Warrior
    Position : God of Tranquility
    Posts : 2370
    Guild : Fairy Tail [GM]
    Cosmic Coins : 5
    Dungeon Tokens : 0
    Age : 16
    Mentor : Speculo (former)
    Experience : 604,080

    Character Sheet
    First Magic: Advanced Solid Script
    Second Magic: Aura Manipulation
    Third Magic: N/A

    Re: Silent Reaper

    Post by ivyleaf33 on 4th January 2019, 3:32 pm

    Spoiler:
    @Diana Winchester wrote:Magic

       Magic Name: Silent Reaper
       Magic Type: Re-Equip (Primary Benefit), Caster (Auxiliary)
       Description: Diana uses Silent Reaper magic to make quiet and quick kills, preferably from a distance. Most of her Re-Equip weapons have suppressors that keep noise to a minimum. She also has non-lethal means of taking down people that she does not have to kill, like less-than-lethal munitions or martial arts.
       
    Unique Abilities:
       

         
    • Ability: Reaper's Sight: Diana can switch between normal vision, night vision, and infrared vision at will. There are no changes in her outward appearance, so only Diana knows that she is using an alternate vision mode. She can use these vision modes to see through natural or artificial darkness. This UA works in day or at night.
         
    • Ability: Shadow Reaper: Whenever Diana stands in natural shadows, she gets a 25% increase in Re-Equip Weapon Active Ability damage. She is also harder to spot with the naked eye because the shadows warp to help her blend in with the background. This UA works best at night, but any sufficiently shadowy place during the daytime works. The shadows must be natural, not artificial, in origin. This UA works indoors or outdoors. (Locked until B-Rank)
         
    • Ability:

      Story/Plot Ability:
      No Prints: Using this ability, Diana can handle objects without leaving fingerprints. This includes weapons, doorknobs, and all manner of everyday objects. This is a Plot/Story ability.

      Story/Plot Ability:
      Without A Trace: Using this ability, Diana can use an invisibility spell that muffles her footsteps and prevents her from leaving footprints, covering her tracks for a clean entrance into a restricted area or a clean getaway. This is a Plot/Story ability.
         



      Name: Silent Hunter (Locked until B)
      Rank: B (Can rank up to S)
      Type: Single Target, Refined Re-Equip
      Damage: 30 HP
      Requip/Summon HP: 170 HP
      Range: 200 Meters
      Speed: 200 Meters per Second
      Duration: 6 Posts
      Downside: N/A
      Description:
    Silent Hunter:
    Holding her hands out, Diana summons the weapon, which drops into her hand and is ready for use. It is her preferred weapon for long-range shooting. As the name implies, it is used for stealthy one-shot kills from long range.
      Abilities:  

       
    • Ability 1: Active Ability: Full Metal Jacket- Once every three posts, Diana can fire a Full Metal Jacket round that can punch through armor and magical shields but gives up half its damage potential in exchange. The projectile travels at a range of up to 200 Meters and travels at 200 Meters per second. If it hits an opponent wearing armor or using a magical shield, it deals 40 HP of damage. If it hits an unarmored opponent, it does its full damage of 80 HP.
         
    • Ability 2: Passive Ability: Suppressor- Diana's shots, whether normal or Active Ability, give off 50% less noise. They can still be heard by those with sensitive hearing, but it is harder for opponents to determine the exact location the shot came from. This ability is always active.
         



       Spells:
     

       Name: Stun Burst
       Rank: C (Can rank up to S)
       Type: Single Target
       Damage: 60 HP
       Range: 120 Meters
       Speed: 120 Meters per Second
       Duration: 1 Post
       Downside: N/A
       Description: Forming a golf ball-sized ball of energy in her hand, Diana extends her open palm towards the target and fires. The ball travels up to 120 meters and travels at 120 meters per second. If it hits, the target takes 60 HP in damage and can experience numbness in their body, usually in the legs. This spell is a good way to incapacitate targets without killing them.



       Name: Jab
       Rank: D
       Type: Single Target
       Damage: 40 HP
       Range: Melee
       Speed: Melee
       Duration: 1 Post
       Downside: N/A
       Description: Focusing magic into her fist, Diana does a short, quick punch to the target. If it hits, the target takes 40 HP in damage.


       Name: Low Kick
       Rank: D
       Type: Single Target
       Damage: 40 HP
       Range: Melee
       Speed: Melee
       Duration: 1 Post
       Downside: N/A
       Description: Diana focuses magic into a leg, then performs a quick low kick to the target. It allows her to attack or defend without needing a weapon. It comes in handy for close encounters when a weapon cannot be brought to bear or it would be inadvisable to use one. If it hits, the target takes 40 HP in damage.


       Name: Rubber Bullet
       Rank: D+
       Type: Single Target
       Damage: 60 HP
       Range: 90 Meters
       Speed: 90 Meters per Second
       Duration: 1 Post
       Downside: N/A
       Description: Diana forms her fingers into the shape of a gun and fires a solid projectile of magic. It hits like a rubber bullet, giving her a painful but less-than-lethal option if she needs to non-lethally incapacitate a target. It has a range of 90 meters and travels at a speed of 90 Meters per Second. If it hits, it deals 60 HP in damage.



    Name: Elbow Strike
      Rank: C
      Type: Single Target
      Damage: 60 HP
      Range: Melee
      Speed: Melee
      Duration: 1 Post
      Downside: N/A
      Description: Channeling magic into her elbow to focus the impact of the blow outward, Diana jabs backwards or to one side with her elbow. If it hits, the target takes 60 HP in damage and may be staggered.


    Name: Silenced Handgun
      Rank: C+
      Type: Single Target
      Damage: 21 HP
      Re-Equip Summon HP: 135 HP
      Range: 180 Meters
      Speed: 180 Meters per Second
      Duration: 6 Posts
      Downside: N/A
      Description:
    Silenced Handgun:
    Holding a hand out, Diana focuses magic until the weapon drops into her hand. It is then ready for use. Diana uses it for close-range attacks or to defend herself in tight quarters. It makes a good emergency weapon.

    Abilities:  
    [/b]

       
    • Ability 1: Active Ability: Full Metal Jacket- Once every five posts, Diana can fire a Full Metal Jacket round that can punch through armor and magical shields but gives up half its damage potential in exchange.. The projectile travels at a range of up to 180 Meters and travels at 180 Meters per second. If it hits an opponent using armor or magical shields, it deals 45 HP of damage. If it hits an unarmored opponent, it does its full damage of 90 HP.
         
    • Ability 2: Passive Ability: Suppressor- Diana's shots, whether normal or Active Ability, give off 50% less noise. They can still be heard by those with sensitive hearing, but it is harder for opponents to determine the exact location the shot came from. This ability is always active.
         




       Name: Palm Thrust (Locked until B-Rank)
       Rank: B
       Type: Single Target
       Damage: 80 HP
       Range: Melee
       Speed: Melee
       Duration: 1 Post
       Downside: N/A
       Description: Focusing magic into the palm of her hand, Diana then thrusts outward, striking with the heel of her hand. If it hits, the target takes 80 HP in damage and may be staggered.


       Name: Roundhouse Kick
       Rank: B (Locked until B-Rank)
       Type: Single Target
       Damage: 80 HP
       Range: Melee
       Speed: Melee
       Duration: 1 Post
       Downside: N/A
       Description: Focusing magic into her foot, Diana then performs a roundhouse kick. If it hits, the target takes 80 HP in damage and may be knocked down.


       Name: Re-Equip: Suppressed Submachine Gun
       Rank: B+ (Locked until B-Rank)
       Type: Single Target
       Damage: 31.5 HP
       Requip/Summon HP: 225 HP
       Range: 300 Meters
       Speed: 300 Meters per Second
       Duration: 8 Posts
       Downside: N/A
       Description:
    Suppressed Submachine Gun:

    Holding her hands out and focusing magic, the weapon drops into Diana's hands and is ready for use. It features selectable single-shot, three-round burst, and full-auto firing modes. It also has an extendable stock to provide more stability if it is needed.
       
      Abilities:
       

         
    • Ability 1: Active Ability: Three-Round Burst- When Diana switches to this fire mode, she can fire a three-round burst of bullets that have a range of 300 Meters and travels 300 Meters per second. if all three bullets hit, each bullet does 40 damage for a total of 120 HP in damage.
         
    • Ability 2: Passive Ability: Suppressor- Diana's shots, whether normal or Active Ability, give off 50% less noise. They can still be heard by those with sensitive hearing, but it is harder for opponents to determine the exact location the shot came from. This ability is always active.
         




    _____________________________________________________________________________________




    Sorano Granon | Solid Script | Hereditary Aura Manipulation | No Longer Human: Identity | Bank | History

    What the hell's going on, can someone tell me please? Why I'm switching faster than the channels on TV?

    avatar
    Johann

    Moderator - Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishval- Ten Wizard Saint Member- Neutral Guild Ace- H-Rank- S-Rank- Halloween Social - Halloween job event participant - Fan Art Contest Participant- Haiku Contest Participant- Rich- Veteran Level 1- Character Application Approved!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Obtain A Lineage!- Join A Faction!- Tertiary Magic- The Fallen- Master [1000]- Senior [500]- Novice [250]- Hero- Summer Special Tier 4- Summer Special Tier 3- Summer Special Tier 2- Summer Special Tier 1- Summer Special Donor- Summer Special Participant- Be On Lester's Friends List - Player -
    Lineage : Master of Runes
    Position : God of Strength
    Posts : 1495
    Guild : Ace of Onyx Moon
    Dungeon Tokens : 0
    Age : 27
    Mentor : Ruvel
    Experience : 561,287.5

    Character Sheet
    First Magic: Advanced Elemental Runes
    Second Magic: Forces of War
    Third Magic: Berserker Titan Slayer

    Re: Silent Reaper

    Post by Johann on 13th January 2019, 9:58 am

    Moved and unlocked at the user's request

    Spoiler:
    @Diana Winchester wrote:Magic

       Magic Name: Silent Reaper
       Magic Type: Re-Equip (Primary Benefit), Caster (Auxiliary)
       Description: Diana uses Silent Reaper magic to make quiet and quick kills, preferably from a distance. Most of her Re-Equip weapons have suppressors that keep noise to a minimum. She also has non-lethal means of taking down people that she does not have to kill, like less-than-lethal munitions or martial arts.
       
    Unique Abilities:
       

         
    • Ability: Reaper's Sight: Diana can switch between normal vision, night vision, and infrared vision at will. There are no changes in her outward appearance, so only Diana knows that she is using an alternate vision mode. She can use these vision modes to see through natural or artificial darkness. This UA works in day or at night.
         
    • Ability: Shadow Reaper: Whenever Diana stands in natural shadows, she gets a 25% increase in Re-Equip Weapon Active Ability damage. She is also harder to spot with the naked eye because the shadows warp to help her blend in with the background. This UA works best at night, but any sufficiently shadowy place during the daytime works. The shadows must be natural, not artificial, in origin. This UA works indoors or outdoors. (Locked until B-Rank)
         
    • Ability:

      Story/Plot Ability:
      No Prints: Using this ability, Diana can handle objects without leaving fingerprints. This includes weapons, doorknobs, and all manner of everyday objects. This is a Plot/Story ability.

      Story/Plot Ability:
      Without A Trace: Using this ability, Diana can use an invisibility spell that muffles her footsteps and prevents her from leaving footprints, covering her tracks for a clean entrance into a restricted area or a clean getaway. This is a Plot/Story ability.
         



      Name: Silent Hunter (Locked until B)
      Rank: B (Can rank up to S)
      Type: Single Target, Refined Re-Equip
      Damage: 30 HP
      Requip/Summon HP: 170 HP
      Range: 200 Meters
      Speed: 200 Meters per Second
      Duration: 6 Posts
      Downside: N/A
      Description:
    Silent Hunter:
    Holding her hands out, Diana summons the weapon, which drops into her hand and is ready for use. It is her preferred weapon for long-range shooting. As the name implies, it is used for stealthy one-shot kills from long range.
      Abilities:  

       
    • Ability 1: Active Ability: Full Metal Jacket- Once every three posts, Diana can fire a Full Metal Jacket round that can punch through armor and magical shields but gives up half its damage potential in exchange. The projectile travels at a range of up to 200 Meters and travels at 200 Meters per second. If it hits an opponent wearing armor or using a magical shield, it deals 40 HP of damage. If it hits an unarmored opponent, it does its full damage of 80 HP.
         
    • Ability 2: Passive Ability: Suppressor- Diana's shots, whether normal or Active Ability, give off 50% less noise. They can still be heard by those with sensitive hearing, but it is harder for opponents to determine the exact location the shot came from. This ability is always active.
         



       Spells:
     

       Name: Stun Burst
       Rank: C (Can rank up to S)
       Type: Single Target
       Damage: 60 HP
       Range: 120 Meters
       Speed: 120 Meters per Second
       Duration: 1 Post
       Downside: N/A
       Description: Forming a golf ball-sized ball of energy in her hand, Diana extends her open palm towards the target and fires. The ball travels up to 120 meters and travels at 120 meters per second. If it hits, the target takes 60 HP in damage and can experience numbness in their body, usually in the legs. This spell is a good way to incapacitate targets without killing them.



       Name: Jab
       Rank: D
       Type: Single Target
       Damage: 40 HP
       Range: Melee
       Speed: Melee
       Duration: 1 Post
       Downside: N/A
       Description: Focusing magic into her fist, Diana does a short, quick punch to the target. If it hits, the target takes 40 HP in damage.


       Name: Low Kick
       Rank: D
       Type: Single Target
       Damage: 40 HP
       Range: Melee
       Speed: Melee
       Duration: 1 Post
       Downside: N/A
       Description: Diana focuses magic into a leg, then performs a quick low kick to the target. It allows her to attack or defend without needing a weapon. It comes in handy for close encounters when a weapon cannot be brought to bear or it would be inadvisable to use one. If it hits, the target takes 40 HP in damage.


       Name: Rubber Bullet
       Rank: D+
       Type: Single Target
       Damage: 60 HP
       Range: 90 Meters
       Speed: 90 Meters per Second
       Duration: 1 Post
       Downside: N/A
       Description: Diana forms her fingers into the shape of a gun and fires a solid projectile of magic. It hits like a rubber bullet, giving her a painful but less-than-lethal option if she needs to non-lethally incapacitate a target. It has a range of 90 meters and travels at a speed of 90 Meters per Second. If it hits, it deals 60 HP in damage.



    Name: Elbow Strike
      Rank: C
      Type: Single Target
      Damage: 60 HP
      Range: Melee
      Speed: Melee
      Duration: 1 Post
      Downside: N/A
      Description: Channeling magic into her elbow to focus the impact of the blow outward, Diana jabs backwards or to one side with her elbow. If it hits, the target takes 60 HP in damage and may be staggered.


    Name: Silenced Handgun
      Rank: C+
      Type: Single Target
      Damage: 21 HP
      Re-Equip Summon HP: 135 HP
      Range: 180 Meters
      Speed: 180 Meters per Second
      Duration: 6 Posts
      Downside: N/A
      Description:
    Silenced Handgun:
    Holding a hand out, Diana focuses magic until the weapon drops into her hand. It is then ready for use. Diana uses it for close-range attacks or to defend herself in tight quarters. It makes a good emergency weapon.

    Abilities:  
    [/b]

       
    • Ability 1: Active Ability: Full Metal Jacket- Once every five posts, Diana can fire a Full Metal Jacket round that can punch through armor and magical shields but gives up half its damage potential in exchange.. The projectile travels at a range of up to 180 Meters and travels at 180 Meters per second. If it hits an opponent using armor or magical shields, it deals 45 HP of damage. If it hits an unarmored opponent, it does its full damage of 90 HP.
         
    • Ability 2: Passive Ability: Suppressor- Diana's shots, whether normal or Active Ability, give off 50% less noise. They can still be heard by those with sensitive hearing, but it is harder for opponents to determine the exact location the shot came from. This ability is always active.
         




       Name: Palm Thrust (Locked until B-Rank)
       Rank: B
       Type: Single Target
       Damage: 80 HP
       Range: Melee
       Speed: Melee
       Duration: 1 Post
       Downside: N/A
       Description: Focusing magic into the palm of her hand, Diana then thrusts outward, striking with the heel of her hand. If it hits, the target takes 80 HP in damage and may be staggered.


       Name: Roundhouse Kick
       Rank: B (Locked until B-Rank)
       Type: Single Target
       Damage: 80 HP
       Range: Melee
       Speed: Melee
       Duration: 1 Post
       Downside: N/A
       Description: Focusing magic into her foot, Diana then performs a roundhouse kick. If it hits, the target takes 80 HP in damage and may be knocked down.


       Name: Re-Equip: Suppressed Submachine Gun
       Rank: B+ (Locked until B-Rank)
       Type: Single Target
       Damage: 31.5 HP
       Requip/Summon HP: 225 HP
       Range: 300 Meters
       Speed: 300 Meters per Second
       Duration: 8 Posts
       Downside: N/A
       Description:
    Suppressed Submachine Gun:

    Holding her hands out and focusing magic, the weapon drops into Diana's hands and is ready for use. It features selectable single-shot, three-round burst, and full-auto firing modes. It also has an extendable stock to provide more stability if it is needed.
       
      Abilities:
       

         
    • Ability 1: Active Ability: Three-Round Burst- When Diana switches to this fire mode, she can fire a three-round burst of bullets that have a range of 300 Meters and travels 300 Meters per second. if all three bullets hit, each bullet does 40 damage for a total of 120 HP in damage.
         
    • Ability 2: Passive Ability: Suppressor- Diana's shots, whether normal or Active Ability, give off 50% less noise. They can still be heard by those with sensitive hearing, but it is harder for opponents to determine the exact location the shot came from. This ability is always active.
         



    _____________________________________________________________________________________

    avatar
    Johann

    Moderator - Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishval- Ten Wizard Saint Member- Neutral Guild Ace- H-Rank- S-Rank- Halloween Social - Halloween job event participant - Fan Art Contest Participant- Haiku Contest Participant- Rich- Veteran Level 1- Character Application Approved!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Obtain A Lineage!- Join A Faction!- Tertiary Magic- The Fallen- Master [1000]- Senior [500]- Novice [250]- Hero- Summer Special Tier 4- Summer Special Tier 3- Summer Special Tier 2- Summer Special Tier 1- Summer Special Donor- Summer Special Participant- Be On Lester's Friends List - Player -
    Lineage : Master of Runes
    Position : God of Strength
    Posts : 1495
    Guild : Ace of Onyx Moon
    Dungeon Tokens : 0
    Age : 27
    Mentor : Ruvel
    Experience : 561,287.5

    Character Sheet
    First Magic: Advanced Elemental Runes
    Second Magic: Forces of War
    Third Magic: Berserker Titan Slayer

    Re: Silent Reaper

    Post by Johann on 14th January 2019, 5:52 pm


    Spoiler:
    @Diana Winchester wrote:Magic

       Magic Name: Silent Reaper
       Magic Type: Re-Equip (Primary Benefit), Caster (Auxiliary)
       Description: Diana uses Silent Reaper magic to make quiet and quick kills, preferably from a distance. Most of her Re-Equip weapons have suppressors that keep noise to a minimum. She also has non-lethal means of taking down people that she does not have to kill, like less-than-lethal munitions or martial arts.
       
    Unique Abilities:
       

         
    • Ability: Reaper's Sight: Diana can switch between normal vision, night vision, and infrared vision at will. There are no changes in her outward appearance, so only Diana knows that she is using an alternate vision mode. She can use these vision modes to see through natural or artificial darkness. This UA works in day or at night.
         
    • Ability: Shadow Reaper: Whenever Diana stands in natural shadows, she gets a 25% increase in Re-Equip Weapon Active Ability damage. She is also harder to spot with the naked eye because the shadows warp to help her blend in with the background. This UA works best at night, but any sufficiently shadowy place during the daytime works. The shadows must be natural, not artificial, in origin. This UA works indoors or outdoors.
         
    • Ability:

      Story/Plot Ability:
      No Prints: Using this ability, Diana can handle objects without leaving fingerprints. This includes weapons, doorknobs, and all manner of everyday objects. This is a Plot/Story ability.

      Story/Plot Ability:
      Without A Trace: Using this ability, Diana can use an invisibility spell that muffles her footsteps and prevents her from leaving footprints, covering her tracks for a clean entrance into a restricted area or a clean getaway. This is a Plot/Story ability.
         



      Name: Silent Hunter
      Rank: B (Can rank up to S)
      Type: Single Target, Refined Re-Equip
      Damage: 30 HP
      Requip/Summon HP: 170 HP
      Range: 200 Meters
      Speed: 200 Meters per Second
      Duration: 6 Posts
      Downside: N/A
      Description:
    Silent Hunter:
    Holding her hands out, Diana summons the weapon, which drops into her hand and is ready for use. It is her preferred weapon for long-range shooting. As the name implies, it is used for stealthy one-shot kills from long range.
      Abilities:  

       
    • Ability 1: Active Ability: Full Metal Jacket- Once every three posts, Diana can fire a Full Metal Jacket round that can punch through armor and magical shields but gives up half its damage potential in exchange. The projectile travels at a range of up to 200 Meters and travels at 200 Meters per second. If it hits an opponent wearing armor or using a magical shield, it deals 40 HP of damage. If it hits an unarmored opponent, it does its full damage of 80 HP.
         
    • Ability 2: Passive Ability: Suppressor- Diana's shots, whether normal or Active Ability, give off 50% less noise. They can still be heard by those with sensitive hearing, but it is harder for opponents to determine the exact location the shot came from. This ability is always active.
         



       Spells:
     

       Name: Stun Burst
       Rank: B (Can rank up to S)
       Type: Single Target
       Damage: 80 HP
       Range: 200 Meters
       Speed: 200 Meters per Second
       Duration: 1 Post
       Downside: N/A
       Description: Forming a golf ball-sized ball of energy in her hand, Diana extends her open palm towards the target and fires. The ball travels up to 200 meters and travels at 200 meters per second. If it hits, the target takes 80 HP in damage and can experience numbness in their body, usually in the legs. This spell is a good way to incapacitate targets without killing them.



       Name: Jab
       Rank: D
       Type: Single Target
       Damage: 40 HP
       Range: Melee
       Speed: Melee
       Duration: 1 Post
       Downside: N/A
       Description: Focusing magic into her fist, Diana does a short, quick punch to the target. If it hits, the target takes 40 HP in damage.


       Name: Low Kick
       Rank: D
       Type: Single Target
       Damage: 40 HP
       Range: Melee
       Speed: Melee
       Duration: 1 Post
       Downside: N/A
       Description: Diana focuses magic into a leg, then performs a quick low kick to the target. It allows her to attack or defend without needing a weapon. It comes in handy for close encounters when a weapon cannot be brought to bear or it would be inadvisable to use one. If it hits, the target takes 40 HP in damage.


       Name: Rubber Bullet
       Rank: D+
       Type: Single Target
       Damage: 60 HP
       Range: 90 Meters
       Speed: 90 Meters per Second
       Duration: 1 Post
       Downside: N/A
       Description: Diana forms her fingers into the shape of a gun and fires a solid projectile of magic. It hits like a rubber bullet, giving her a painful but less-than-lethal option if she needs to non-lethally incapacitate a target. It has a range of 90 meters and travels at a speed of 90 Meters per Second. If it hits, it deals 60 HP in damage.



    Name: Elbow Strike
      Rank: C
      Type: Single Target
      Damage: 60 HP
      Range: Melee
      Speed: Melee
      Duration: 1 Post
      Downside: N/A
      Description: Channeling magic into her elbow to focus the impact of the blow outward, Diana jabs backwards or to one side with her elbow. If it hits, the target takes 60 HP in damage and may be staggered.


    Name: Suppressed Handgun
      Rank: C+
      Type: Single Target
      Damage: 21 HP
      Re-Equip Summon HP: 135 HP
      Range: 180 Meters
      Speed: 180 Meters per Second
      Duration: 6 Posts
      Downside: N/A
      Description:
    Suppressed Handgun:
    Holding a hand out, Diana focuses magic until the weapon drops into her hand. It is then ready for use. Diana uses it for close-range attacks or to defend herself in tight quarters. It makes a good emergency weapon.

    Abilities:  
    [/b]

       
    • Ability 1: Active Ability: Full Metal Jacket- Once every five posts, Diana can fire a Full Metal Jacket round that can punch through armor and magical shields but gives up half its damage potential in exchange.. The projectile travels at a range of up to 180 Meters and travels at 180 Meters per second. If it hits an opponent using armor or magical shields, it deals 45 HP of damage. If it hits an unarmored opponent, it does its full damage of 90 HP.
         
    • Ability 2: Passive Ability: Suppressor- Diana's shots, whether normal or Active Ability, give off 50% less noise. They can still be heard by those with sensitive hearing, but it is harder for opponents to determine the exact location the shot came from. This ability is always active.
         




       Name: Palm Thrust
       Rank: B
       Type: Single Target
       Damage: 80 HP
       Range: Melee
       Speed: Melee
       Duration: 1 Post
       Downside: N/A
       Description: Focusing magic into the palm of her hand, Diana then thrusts outward, striking with the heel of her hand. If it hits, the target takes 80 HP in damage and may be staggered.


       Name: Roundhouse Kick
       Rank: B
       Type: Single Target
       Damage: 80 HP
       Range: Melee
       Speed: Melee
       Duration: 1 Post
       Downside: N/A
       Description: Focusing magic into her foot, Diana then performs a roundhouse kick. If it hits, the target takes 80 HP in damage and may be knocked down.


       Name: Re-Equip: Suppressed Submachine Gun
       Rank: B+ (Locked until B-Rank)
       Type: Single Target
       Damage: 31.5 HP
       Requip/Summon HP: 225 HP
       Range: 300 Meters
       Speed: 300 Meters per Second
       Duration: 8 Posts
       Downside: N/A
       Description:
    Suppressed Submachine Gun:

    Holding her hands out and focusing magic, the weapon drops into Diana's hands and is ready for use. It features selectable single-shot, three-round burst, and full-auto firing modes. It also has an extendable stock to provide more stability if it is needed.
       
      Abilities:
       

         
    • Ability 1: Active Ability: Three-Round Burst- When Diana switches to this fire mode, she can fire a three-round burst of bullets that have a range of 300 Meters and travels 300 Meters per second. if all three bullets hit, each bullet does 40 damage for a total of 120 HP in damage.
         
    • Ability 2: Passive Ability: Suppressor- Diana's shots, whether normal or Active Ability, give off 50% less noise. They can still be heard by those with sensitive hearing, but it is harder for opponents to determine the exact location the shot came from. This ability is always active.
         



    _____________________________________________________________________________________


      Current date/time is 18th January 2019, 5:06 pm