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    Silent Reaper

    Diana Winchester
    Diana Winchester

    Alt Account- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- A-Rank- Unknown Powerhouse- Achiever- Character Application Approved!- Magic Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Novice [250]- Player 
    Lineage : Reaper's Touch
    Position : None
    Posts : 319
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 21,350

    Character Sheet
    First Magic: Silent Reaper
    Second Magic:
    Third Magic:

    Silent Reaper Empty Silent Reaper

    Post by Diana Winchester on 25th December 2018, 12:55 pm

    Magic

       Magic Name: Silent Reaper
       Magic Type: Re-Equip (Primary Benefit), Caster (Auxiliary)
       Description: Diana uses Silent Reaper magic to make quiet and quick kills, preferably from a distance. Most of her Re-Equip weapons have suppressors that keep noise to a minimum. She also has non-lethal means of taking down people that she does not have to kill, like less-than-lethal munitions or martial arts.
       
    Unique Abilities:
       

         
    • Ability: Reaper's Sight: Diana can switch between normal vision, night vision, and infrared vision at will. There are no changes in her outward appearance, so only Diana knows that she is using an alternate vision mode. She can use these vision modes to see through natural or artificial darkness. This UA works in day or at night.
         
    • Ability: Shadow Reaper: Whenever Diana stands in natural shadows, she gets a 55% increase in Re-Equip Weapon Active Ability spell damage. She is also harder to spot with the naked eye because the shadows warp to help her blend in with the background. This UA works best at night, but any sufficiently shadowy place during the daytime works. The shadows must be natural, not artificial, in origin. This UA works indoors or outdoors.
         
    • Ability:

      Story/Plot Ability:
      No Prints: Using this ability, Diana can handle objects without leaving fingerprints. This includes weapons, doorknobs, and all manner of everyday objects. This is a Plot/Story ability.

      Story/Plot Ability:
      Without A Trace: Using this ability, Diana can use an invisibility spell that muffles her footsteps and prevents her from leaving footprints, covering her tracks for a clean entrance into a restricted area or a clean getaway. This is a Plot/Story ability.

      Story/Plot Ability:
      Digital Ghost: Using this ability, Diana effectively becomes invisible to electronic devices. The image captured is "smoothed" over to make it look like she was never there, thus making her image unable to be captured on film, digital or lacrima media. She can active and deactivate this ability at will.

      Story/Plot Ability:
      Just Another Face In The Crowd: Using this ability, Diana can blend in with a crowd by making herself look and "feel" ordinary. She accomplishes this by exuding an aura that makes people simply uninterested in her appearance and thus unlikely to notice any distinguishing characteristics. NPCs of her rank and lower are fooled by this ability. PCs below and at her rank can be fooled (requires OOC permission), but PCs of higher rank cannot be deceived. PC mages of any rank with Truth, Eagle Vision, or other truth-detecting Lineages are also not deceived by the UA. This ability can be activated and deactivated at will.
         



      Name: Silent Hunter
      Rank: A (Can rank up to S)
      Type: Refined Re-Equip, Single Target
      Damage: 41 HP
      Requip/Summon HP: 220 HP
      Range: 300 Meters
      Speed: 300 Meters per Second
      Duration: 6 Posts
      Downside: N/A
      Description:
    Silent Hunter:
    Silent Reaper Psg1
    Holding her hands out, Diana summons the weapon, which drops into her hand and is ready for use. It is her preferred weapon for long-range shooting. As the name implies, it is used for stealthy one-shot kills from long range.
      Abilities:  

       
    • Ability 1: Active Ability: Full Metal Jacket- Once every three posts, Diana can fire a Full Metal Jacket round that can punch through armor and magical shields but gives up half its damage potential in exchange. The projectile travels at a range of up to 300 Meters and travels at 300 Meters per second. If it hits an opponent wearing armor or using a magical shield, it deals 50 HP of damage. If it hits an unarmored opponent, it does its full damage of 100 HP. The Ability lasts for one post; the FMJ round dissipates when it hits the target. The Ability cannot surpass the duration of one post.
         
    • Ability 2: Passive Ability: Suppressor- Diana's shots, whether normal or Active Ability, give off 50% less noise. They can still be heard by those with sensitive hearing, but it is harder for opponents to determine the exact location the shot came from. This ability is always active.
         



       Signature Spells:
     

       Name: Stun Burst
       Rank: A (Can rank up to S)
       Type: Single Target
       Damage: 100 HP
       Range: 300 Meters
       Speed: 300 Meters per Second
       Duration: 1 Post
       Downside: N/A
       Description: Forming a golf ball-sized ball of golden energy in her hand, Diana extends her open palm towards the target and fires. The ball travels up to 300 meters and travels at 300 meters per second. If it hits, the target takes 100 HP in damage and can experience numbness in their body, usually in the legs. This spell makes moving the legs difficult and is a good way to incapacitate targets without killing them. The incapacitation effect lasts only one post unless it is removed sooner by a healing spell, UA, or magic item effect.


       Name: Reaper's Sprint
       Rank: A (Can rank up to S)
       Type: Burst
       Damage: N/A
       Range: 75 Meters
       Speed: 75 Meters per Second
       Duration: 1 Post
       Downside: N/A
       Description: Focusing magic energy into her legs, Diana leans down and performs a "flash step" that travels up to 75 meters and at 75 meters per second. Diana can use this to close the distance with targets or to facilitate a getaway. Diana can use spells after completing the dash. This dash is completely silent and can be performed once per post.


    Spells:

       Name: Jab
       Rank: D
       Type: Single Target
       Damage: 40 HP
       Range: Melee
       Speed: Melee
       Duration: 1 Post
       Downside: N/A
       Description: Focusing magic into her fist, Diana does a short, quick punch to the target. If it hits, the target takes 40 HP in damage.


       Name: Low Kick
       Rank: D
       Type: Single Target
       Damage: 40 HP
       Range: Melee
       Speed: Melee
       Duration: 1 Post
       Downside: N/A
       Description: Diana focuses magic into a leg, then performs a quick low kick to the target. It allows her to attack or defend without needing a weapon. It comes in handy for close encounters when a weapon cannot be brought to bear or it would be inadvisable to use one. If it hits, the target takes 40 HP in damage.


       Name: Rubber Bullet
       Rank: D+
       Type: Single Target
       Damage: 60 HP
       Range: 90 Meters
       Speed: 90 Meters per Second
       Duration: 1 Post
       Downside: N/A
       Description: Diana forms her fingers into the shape of a gun and fires a solid projectile of magic. It hits like a rubber bullet, giving her a painful but less-than-lethal option if she needs to incapacitate a target. It has a range of 90 meters and travels at a speed of 90 Meters per Second. If it hits, it deals 60 HP in damage.


    Name: Elbow Strike
      Rank: C
      Type: Single Target
      Damage: 60 HP
      Range: Melee
      Speed: Melee
      Duration: 1 Post
      Downside: N/A
      Description: Channeling magic into her elbow to focus the impact of the blow outward, Diana jabs backwards or to one side with her elbow. If it hits, the target takes 60 HP in damage and may be staggered.


    Name: Leg Sweep
     Rank: C
     Type: Single Target
     Damage: 60 HP
     Range: Melee
     Speed: Melee
     Duration: 1 Post
     Downside: N/A
     Description: Channeling magic into her foot, Diana does a quick leg sweep. If it hits, the target takes 60 HP in damage and is knocked down.


    Name: Suppressed Handgun
      Rank: C+
      Type: Re-Equip, Single Target
      Damage: 21 HP
      Re-Equip Summon HP: 135 HP
      Range: 180 Meters
      Speed: 180 Meters per Second
      Duration: 6 Posts
      Downside: N/A
      Description:
    Suppressed Handgun:
    Silent Reaper 2-Mark-23-w-suppressor-and-LAM-AUG-19-2014
    Holding a hand out, Diana focuses magic until the weapon drops into her hand. It is then ready for use. Diana uses it for close-range attacks or to defend herself in tight quarters. It makes a good emergency weapon.

    Abilities:  
    [/b]

       
    • Ability 1: Active Ability: Full Metal Jacket- Once every five posts, Diana can fire a Full Metal Jacket round that can punch through armor and magical shields but gives up half its damage potential in exchange.. The projectile travels at a range of up to 180 Meters and travels at 180 Meters per second. If it hits an opponent using armor or magical shields, it deals 45 HP of damage. If it hits an unarmored opponent, it does its full damage of 90 HP. The Ability lasts for one post; the FMJ round dissipates when it hits the target. This Ability cannot surpass the one-post duration.
         
    • Ability 2: Passive Ability: Suppressor- Diana's shots, whether normal or Active Ability, give off 50% less noise. They can still be heard by those with sensitive hearing, but it is harder for opponents to determine the exact location the shot came from. This ability is always active.
         



       Name: Palm Thrust
       Rank: B
       Type: Single Target
       Damage: 80 HP
       Range: Melee
       Speed: Melee
       Duration: 1 Post
       Downside: N/A
       Description: Focusing magic into the palm of her hand, Diana then thrusts outward, striking with the heel of her hand. If it hits, the target takes 80 HP in damage and may be staggered.


       Name: Roundhouse Kick
       Rank: B
       Type: Single Target
       Damage: 80 HP
       Range: Melee
       Speed: Melee
       Duration: 1 Post
       Downside: N/A
       Description: Focusing magic into her foot, Diana then performs a roundhouse kick. If it hits, the target takes 80 HP in damage and may be knocked down.


       Name: Re-Equip: Suppressed Submachine Gun
       Rank: B+
       Type: Re-Equip, Single Target
       Damage: 32 HP
       Requip/Summon HP: 225 HP
       Range: 300 Meters
       Speed: 300 Meters per Second
       Duration: 8 Posts
       Downside: N/A
       Description:
    Suppressed Submachine Gun:
    Silent Reaper MP5SD6_re

    Holding her hands out and focusing magic, the weapon drops into Diana's hands and is ready for use. It features selectable single-shot, three-round burst, and full-auto firing modes. It also has an extendable stock to provide more stability if it is needed.
       
      Abilities:
       

         
    • Ability 1: Active Ability: Three-Round Burst- When Diana switches to this fire mode, she can fire a three-round burst of bullets that have a range of 300 Meters and travels 300 Meters per second. if all three bullets hit, each bullet does 40 damage for a total of 120 HP in damage. Whether the Three-Round Burst hits or misses, the Ability only lasts for one post.
         
    • Ability 2: Passive Ability: Suppressor- Diana's shots, whether normal or Active Ability, give off 50% less noise. They can still be heard by those with sensitive hearing, but it is harder for opponents to determine the exact location the shot came from. This ability is always active.
         



       Name: Front Kick
       Rank: A
       Type: Single Target
       Damage: 100 HP
       Range: Melee
       Speed: Melee
       Duration: 1 Post
       Downside: N/A
       Description: Channeling magic into the heel of her foot, Diana performs a front kick. If it hits, the target takes 100 HP in damage and is knocked down from the force of the kick.


       Name: Dash Punch
       Rank: A
       Type: Single Target
       Damage: 100 HP
       Range: 300 Meters
       Speed: 300 Meters per Second
       Duration: 1 Post
       Downside: N/A
       Description: Channeling magic into her hand and legs, Diana leans down and performs a "flash step" that reaches up to 300 meters and travels at 300 meters per second. At the end of the "flash step" Diana performs a straight punch. If it hits, the momentum from the dash is transferred to the opponent via the punch. The opponent takes 100 HP in damage and is knocked back.


       Name: Suppressed Assault Rifle
       Rank: A+
       Type: Re-Equip, Single Target
       Requip/Summon Melee Damage: 45 HP
       Requip/Summon HP: 300 HP
       Range: 450 Meters
       Speed: 450 Meters per Second
       Duration: 9 Posts
       Downside: N/A
       Description:
    Suppressed Assault Rifle:
    Silent Reaper 1274296870


    Holding her hands out and focusing magic, the weapon drops into Diana's hands and is ready for use. It features selectable full-auto, three-round burst, and semi-automatic fire modes.
       Abilities:
       

         
    • Ability 1: Active Ability: Three-Round Burst- When Diana switches to this fire mode, she can fire a three-round burst of bullets that have a range of 450 Meters and travels 450 Meters per second. if all three bullets hit, each bullet does 60 damage for a total of 180 HP in damage. Whether the Three-Round Burst hits or misses, the Ability only lasts for one post.
       
         
    • Ability 2: Ability 2: Passive Ability: Suppressor- Diana's shots, whether normal or Active Ability, give off 50% less noise. They can still be heard by those with sensitive hearing, but it is harder for opponents to determine the exact location the shot came from. This ability is always active.
         


    Last edited by Diana Winchester on 18th March 2019, 12:20 pm; edited 11 times in total
    ivyleaf33
    ivyleaf33

    Moderator- Chatbox Moderator- Main Account- Alignment Shift- Dragon VIP Status- VIP- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishval- Ten Wizard Saint Member- Rising Star- Guild Master- Dark Guild Ace- H-Rank- S-Rank- A-Rank- Wanderer- Eevee- Working Together- Forever Solo- Christian Minecraft Server- Teaming Up!- Limited Edition- Achiever- Expert Achiever- Buddy Buddy- Obligatory Beach Episode- Sticking Around- Loyal to the Bone- Fan Artist- Taskmaster- Halloween gfx'ers- Halloween Social- Halloween job event participant - Fan Art Contest Participant- Haiku Contest Participant- Rich- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Tertiary Magic- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- 2nd Place Event/Contest Winner- X-Mas Event Participant- Summer Special Participant- Have Onida On Your Friend's List- Player 
    Lineage : Spirit Warrior
    Position : God of Tranquility
    Posts : 2938
    Guild : Fairy Tail [GM]
    Cosmic Coins : 55
    Dungeon Tokens : 0
    Age : 16
    Mentor : Speculo (former)
    Experience : 779,415

    Character Sheet
    First Magic: Advanced Solid Script
    Second Magic: Aura Manipulation
    Third Magic: N/A

    Silent Reaper Empty Re: Silent Reaper

    Post by ivyleaf33 on 3rd January 2019, 2:51 am

    Spoiler:
    @Diana Winchester wrote:Magic

       Magic Name: Silent Reaper
       Magic Type: Re-Equip (Primary Benefit), Caster (Auxiliary)
       Description: Diana uses Silent Reaper magic to make quiet and quick kills, preferably from a distance. Most of her Re-Equip weapons have suppressors that keep noise to a minimum. She also has non-lethal means of taking down people that she does not have to kill, like less-than-lethal munitions or martial arts.
       
    Unique Abilities:
       

         
    • Ability: Reaper's Sight: Diana can switch between normal vision, night vision, and infrared vision at will. There are no changes in her outward appearance, so only Diana knows that she is using an alternate vision mode. She can use these vision modes day or night to see through natural or artificial darkness.
         
    • Ability: Shadow Warrior: Whenever Diana stands in natural shadows, she gets a +25 Do you mean 25%? Because a flat increase of 25 would be a bit too high. increase in Re-Equip Weapon Active Ability damage. She is also harder to spot with the naked eye because the shadows warp to help her blend in with the background. This UA works best at night, but any sufficiently shadowy place during the daytime works. The shadows must be natural, not artificial, in origin. This UA works indoors or outdoors. (Locked until B-Rank)
         
    • Ability:

      Story/Plot Ability:
      No Prints: Using this ability, Diana can handle objects without leaving fingerprints. This includes weapons, doorknobs, and all manner of everyday objects. This is a Plot/Story ability.

      Story/Plot Ability:
      Without A Trace: Using this ability, Diana can use an invisibility spell that muffles her footsteps and prevents her from leaving footprints, covering her tracks for a clean entrance into a restricted area or a clean getaway. This is a Plot/Story ability.
         



      Name: Silent Hunter (Locked until B)
      Rank: B (Can rank up to S)
      Type: Single Target, Refined Re-Equip
      Damage: 30 HP
      Requip/Summon HP: 170 HP
      Range: 200 Meters
      Speed: 200 Meters per Second
      Duration: 6 Posts
      Downside: N/A
      Description:
    Silent Hunter:
    Silent Reaper Psg1
    Holding her hands out, Diana summons the weapon, which drops into her hand and is ready for use. It is her preferred weapon for long-range shooting. As the name implies, it is used for stealthy one-shot kills from long range.
      Abilities:  

       
    • Ability 1: Active Ability: Full Metal Jacket- Once every three posts, Diana can fire a Full Metal Jacket round that retains its lethality while punching through light cover. Could you specify what you mean by light cover? If it includes armors or magical shields, I will require a drawback.The projectile travels at a range of up to 200 Meters and travels at 200 Meters per second. If it hits, it deals 80 HP of damage and deals knockdown.
         
    • Ability 2: Passive Ability: Suppressor- Diana's shots, whether normal or Active Ability, give off 50% less noise. They can still be heard by those with sensitive hearing, but it is harder for opponents to determine the exact location the shot came from. This ability is always active.
         



       Spells:
     

       Name: Stun Burst
       Rank: C (Can rank up to S)
       Type: Single Target
       Damage: 60 HP
       Range: 120 Meters
       Speed: 120 Meters per Second
       Duration: 1 Post
       Downside: N/A
       Description: Forming a golf ball-sized ball of energy in her hand, Diana extends her open palm towards the target and fires. The ball travels up to 120 meters and travels at 120 meters per second. If it hits, the target takes 60 HP in damage and can experience numbness in their body, usually in the legs. This spell is a good way to incapacitate targets without killing them.



       Name: Jab
       Rank: D
       Type: Single Target
       Damage: 40 HP
       Range: Melee
       Speed: Melee
       Duration: 1 Post
       Downside: N/A
       Description: Focusing magic into her fist, Diana does a short, quick punch to the target. If it hits, the target takes 40 HP in damage.


       Name: Low Kick
       Rank: D
       Type: Single Target
       Damage: 40 HP
       Range: Melee
       Speed: Melee
       Duration: 1 Post
       Downside: N/A
       Description: Diana focuses magic into a leg, then performs a quick low kick to the target. It allows her to attack or defend without needing a weapon. It comes in handy for close encounters when a weapon cannot be brought to bear or it would be inadvisable to use one. If it hits, the target takes 40 HP in damage.


       Name: Rubber Bullet
       Rank: D+
       Type: Single Target
       Damage: 60 HP
       Range: 90 Meters
       Speed: 90 Meters per Second
       Duration: 1 Post
       Downside: N/A
       Description: Diana forms her fingers into the shape of a gun and fires a solid projectile of magic. It hits like a rubber bullet, giving her a painful but less-than-lethal option if she needs to non-lethally incapacitate a target. It has a range of 90 meters and travels at a speed of 90 Meters per Second. If it hits, it deals 60 HP in damage.



    Name: Elbow Strike
      Rank: C
      Type: Single Target
      Damage: 60 HP
      Range: Melee
      Speed: Melee
      Duration: 1 Post
      Downside: N/A
      Description: Channeling magic into her elbow to focus the impact of the blow outward, Diana jabs backwards or to one side with her elbow. If it hits, the target takes 60 HP in damage and may be staggered.


    Name: Silenced Handgun
      Rank: C+
      Type: Single Target
      Damage: 21 HP
      Re-Equip Summon HP: 135 HP
      Range: 180 Meters
      Speed: 180 Meters per Second
      Duration: 6 Posts
      Downside: N/A
      Description:
    Silenced Handgun:
    Silent Reaper 2-Mark-23-w-suppressor-and-LAM-AUG-19-2014
    Holding a hand out, Diana focuses magic until the weapon drops into her hand. It is then ready for use. Diana uses it for close-range attacks or to defend herself in tight quarters. It makes a good emergency weapon.

    Abilities:  
    [/b]

       
    • Ability 1: Active Ability: Full Metal Jacket- Once every five posts, Diana can fire a Full Metal Jacket round that retains its lethality while punching through light cover. See previous requip. The projectile travels at a range of up to 180 Meters and travels at 180 Meters per second. If it hits, it deals 90 HP of damage and deals knockdown.
         
    • Ability 2: Passive Ability: Suppressor- Diana's shots, whether normal or Active Ability, give off 50% less noise. They can still be heard by those with sensitive hearing, but it is harder for opponents to determine the exact location the shot came from. This ability is always active.
         




       Name: Palm Thrust (Locked until B-Rank)
       Rank: B
       Type: Single Target
       Damage: 80 HP
       Range: Melee
       Speed: Melee
       Duration: 1 Post
       Downside: N/A
       Description: Focusing magic into the palm of her hand, Diana then thrusts outward, striking with the heel of her hand. If it hits, the target takes 80 HP in damage and may be staggered.


       Name: Roundhouse Kick
       Rank: B (Locked until B-Rank)
       Type: Single Target
       Damage: 80 HP
       Range: Melee
       Speed: Melee
       Duration: 1 Post
       Downside: N/A
       Description: Focusing magic into her foot, Diana then performs a roundhouse kick. If it hits, the target takes 80 HP in damage and may be knocked down.


       Name: Re-Equip: Suppressed Submachine Gun
       Rank: B+ (Locked until B-Rank)
       Type: Single Target
       Damage: 31.5 HP
       Requip/Summon HP: 225 HP
       Range: 300 Meters
       Speed: 300 Meters per Second
       Duration: 8 Posts
       Downside: N/A
       Description:
    Suppressed Submachine Gun:
    Silent Reaper Ezimba16660959403100

    Holding her hands out and focusing magic, the weapon drops into Diana's hands and is ready for use. It features selectable single-shot, three-round burst, and full-auto firing modes. It also has an extendable stock to provide more stability if it is needed.
       
      Abilities:
       

         
    • Ability 1: Active Ability: Three-Round Burst- When Diana switches to this fire mode, she can fire a three-round burst of bullets that have a range of 300 Meters and travels 300 Meters per second. if all three bullets hit, each bullet does 40 damage for a total of 120 HP in damage.
         
    • Ability 2: Passive Ability: Suppressor- Diana's shots, whether normal or Active Ability, give off 50% less noise. They can still be heard by those with sensitive hearing, but it is harder for opponents to determine the exact location the shot came from. This ability is always active.
         


    Hello! Ivy here to grade your magic today, all edits will be made in this color. If you have any questions, please don't hesitate to ask!


    _____________________________________________________________________________________


    Silent Reaper OdNtuIpd_o
    sorano granon | solid script | aura manipulation | no longer human | bank | history
    what the hell's going on, can someone tell me please? why i'm switching faster than the channels on tv?


    Diana Winchester
    Diana Winchester

    Alt Account- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- A-Rank- Unknown Powerhouse- Achiever- Character Application Approved!- Magic Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Novice [250]- Player 
    Lineage : Reaper's Touch
    Position : None
    Posts : 319
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 21,350

    Character Sheet
    First Magic: Silent Reaper
    Second Magic:
    Third Magic:

    Silent Reaper Empty Re: Silent Reaper

    Post by Diana Winchester on 3rd January 2019, 10:35 pm

    The requested changes have been made. Let me know if anything else needs editing.

    Bump.
    ivyleaf33
    ivyleaf33

    Moderator- Chatbox Moderator- Main Account- Alignment Shift- Dragon VIP Status- VIP- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishval- Ten Wizard Saint Member- Rising Star- Guild Master- Dark Guild Ace- H-Rank- S-Rank- A-Rank- Wanderer- Eevee- Working Together- Forever Solo- Christian Minecraft Server- Teaming Up!- Limited Edition- Achiever- Expert Achiever- Buddy Buddy- Obligatory Beach Episode- Sticking Around- Loyal to the Bone- Fan Artist- Taskmaster- Halloween gfx'ers- Halloween Social- Halloween job event participant - Fan Art Contest Participant- Haiku Contest Participant- Rich- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Tertiary Magic- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- 2nd Place Event/Contest Winner- X-Mas Event Participant- Summer Special Participant- Have Onida On Your Friend's List- Player 
    Lineage : Spirit Warrior
    Position : God of Tranquility
    Posts : 2938
    Guild : Fairy Tail [GM]
    Cosmic Coins : 55
    Dungeon Tokens : 0
    Age : 16
    Mentor : Speculo (former)
    Experience : 779,415

    Character Sheet
    First Magic: Advanced Solid Script
    Second Magic: Aura Manipulation
    Third Magic: N/A

    Silent Reaper Empty Re: Silent Reaper

    Post by ivyleaf33 on 4th January 2019, 3:32 pm

    Spoiler:
    @Diana Winchester wrote:Magic

       Magic Name: Silent Reaper
       Magic Type: Re-Equip (Primary Benefit), Caster (Auxiliary)
       Description: Diana uses Silent Reaper magic to make quiet and quick kills, preferably from a distance. Most of her Re-Equip weapons have suppressors that keep noise to a minimum. She also has non-lethal means of taking down people that she does not have to kill, like less-than-lethal munitions or martial arts.
       
    Unique Abilities:
       

         
    • Ability: Reaper's Sight: Diana can switch between normal vision, night vision, and infrared vision at will. There are no changes in her outward appearance, so only Diana knows that she is using an alternate vision mode. She can use these vision modes to see through natural or artificial darkness. This UA works in day or at night.
         
    • Ability: Shadow Reaper: Whenever Diana stands in natural shadows, she gets a 25% increase in Re-Equip Weapon Active Ability damage. She is also harder to spot with the naked eye because the shadows warp to help her blend in with the background. This UA works best at night, but any sufficiently shadowy place during the daytime works. The shadows must be natural, not artificial, in origin. This UA works indoors or outdoors. (Locked until B-Rank)
         
    • Ability:

      Story/Plot Ability:
      No Prints: Using this ability, Diana can handle objects without leaving fingerprints. This includes weapons, doorknobs, and all manner of everyday objects. This is a Plot/Story ability.

      Story/Plot Ability:
      Without A Trace: Using this ability, Diana can use an invisibility spell that muffles her footsteps and prevents her from leaving footprints, covering her tracks for a clean entrance into a restricted area or a clean getaway. This is a Plot/Story ability.
         



      Name: Silent Hunter (Locked until B)
      Rank: B (Can rank up to S)
      Type: Single Target, Refined Re-Equip
      Damage: 30 HP
      Requip/Summon HP: 170 HP
      Range: 200 Meters
      Speed: 200 Meters per Second
      Duration: 6 Posts
      Downside: N/A
      Description:
    Silent Hunter:
    Silent Reaper Psg1
    Holding her hands out, Diana summons the weapon, which drops into her hand and is ready for use. It is her preferred weapon for long-range shooting. As the name implies, it is used for stealthy one-shot kills from long range.
      Abilities:  

       
    • Ability 1: Active Ability: Full Metal Jacket- Once every three posts, Diana can fire a Full Metal Jacket round that can punch through armor and magical shields but gives up half its damage potential in exchange. The projectile travels at a range of up to 200 Meters and travels at 200 Meters per second. If it hits an opponent wearing armor or using a magical shield, it deals 40 HP of damage. If it hits an unarmored opponent, it does its full damage of 80 HP.
         
    • Ability 2: Passive Ability: Suppressor- Diana's shots, whether normal or Active Ability, give off 50% less noise. They can still be heard by those with sensitive hearing, but it is harder for opponents to determine the exact location the shot came from. This ability is always active.
         



       Spells:
     

       Name: Stun Burst
       Rank: C (Can rank up to S)
       Type: Single Target
       Damage: 60 HP
       Range: 120 Meters
       Speed: 120 Meters per Second
       Duration: 1 Post
       Downside: N/A
       Description: Forming a golf ball-sized ball of energy in her hand, Diana extends her open palm towards the target and fires. The ball travels up to 120 meters and travels at 120 meters per second. If it hits, the target takes 60 HP in damage and can experience numbness in their body, usually in the legs. This spell is a good way to incapacitate targets without killing them.



       Name: Jab
       Rank: D
       Type: Single Target
       Damage: 40 HP
       Range: Melee
       Speed: Melee
       Duration: 1 Post
       Downside: N/A
       Description: Focusing magic into her fist, Diana does a short, quick punch to the target. If it hits, the target takes 40 HP in damage.


       Name: Low Kick
       Rank: D
       Type: Single Target
       Damage: 40 HP
       Range: Melee
       Speed: Melee
       Duration: 1 Post
       Downside: N/A
       Description: Diana focuses magic into a leg, then performs a quick low kick to the target. It allows her to attack or defend without needing a weapon. It comes in handy for close encounters when a weapon cannot be brought to bear or it would be inadvisable to use one. If it hits, the target takes 40 HP in damage.


       Name: Rubber Bullet
       Rank: D+
       Type: Single Target
       Damage: 60 HP
       Range: 90 Meters
       Speed: 90 Meters per Second
       Duration: 1 Post
       Downside: N/A
       Description: Diana forms her fingers into the shape of a gun and fires a solid projectile of magic. It hits like a rubber bullet, giving her a painful but less-than-lethal option if she needs to non-lethally incapacitate a target. It has a range of 90 meters and travels at a speed of 90 Meters per Second. If it hits, it deals 60 HP in damage.



    Name: Elbow Strike
      Rank: C
      Type: Single Target
      Damage: 60 HP
      Range: Melee
      Speed: Melee
      Duration: 1 Post
      Downside: N/A
      Description: Channeling magic into her elbow to focus the impact of the blow outward, Diana jabs backwards or to one side with her elbow. If it hits, the target takes 60 HP in damage and may be staggered.


    Name: Silenced Handgun
      Rank: C+
      Type: Single Target
      Damage: 21 HP
      Re-Equip Summon HP: 135 HP
      Range: 180 Meters
      Speed: 180 Meters per Second
      Duration: 6 Posts
      Downside: N/A
      Description:
    Silenced Handgun:
    Silent Reaper 2-Mark-23-w-suppressor-and-LAM-AUG-19-2014
    Holding a hand out, Diana focuses magic until the weapon drops into her hand. It is then ready for use. Diana uses it for close-range attacks or to defend herself in tight quarters. It makes a good emergency weapon.

    Abilities:  
    [/b]

       
    • Ability 1: Active Ability: Full Metal Jacket- Once every five posts, Diana can fire a Full Metal Jacket round that can punch through armor and magical shields but gives up half its damage potential in exchange.. The projectile travels at a range of up to 180 Meters and travels at 180 Meters per second. If it hits an opponent using armor or magical shields, it deals 45 HP of damage. If it hits an unarmored opponent, it does its full damage of 90 HP.
         
    • Ability 2: Passive Ability: Suppressor- Diana's shots, whether normal or Active Ability, give off 50% less noise. They can still be heard by those with sensitive hearing, but it is harder for opponents to determine the exact location the shot came from. This ability is always active.
         




       Name: Palm Thrust (Locked until B-Rank)
       Rank: B
       Type: Single Target
       Damage: 80 HP
       Range: Melee
       Speed: Melee
       Duration: 1 Post
       Downside: N/A
       Description: Focusing magic into the palm of her hand, Diana then thrusts outward, striking with the heel of her hand. If it hits, the target takes 80 HP in damage and may be staggered.


       Name: Roundhouse Kick
       Rank: B (Locked until B-Rank)
       Type: Single Target
       Damage: 80 HP
       Range: Melee
       Speed: Melee
       Duration: 1 Post
       Downside: N/A
       Description: Focusing magic into her foot, Diana then performs a roundhouse kick. If it hits, the target takes 80 HP in damage and may be knocked down.


       Name: Re-Equip: Suppressed Submachine Gun
       Rank: B+ (Locked until B-Rank)
       Type: Single Target
       Damage: 31.5 HP
       Requip/Summon HP: 225 HP
       Range: 300 Meters
       Speed: 300 Meters per Second
       Duration: 8 Posts
       Downside: N/A
       Description:
    Suppressed Submachine Gun:
    Silent Reaper Ezimba16660959403100

    Holding her hands out and focusing magic, the weapon drops into Diana's hands and is ready for use. It features selectable single-shot, three-round burst, and full-auto firing modes. It also has an extendable stock to provide more stability if it is needed.
       
      Abilities:
       

         
    • Ability 1: Active Ability: Three-Round Burst- When Diana switches to this fire mode, she can fire a three-round burst of bullets that have a range of 300 Meters and travels 300 Meters per second. if all three bullets hit, each bullet does 40 damage for a total of 120 HP in damage.
         
    • Ability 2: Passive Ability: Suppressor- Diana's shots, whether normal or Active Ability, give off 50% less noise. They can still be heard by those with sensitive hearing, but it is harder for opponents to determine the exact location the shot came from. This ability is always active.
         


    Silent Reaper KhyzeRtP_o


    _____________________________________________________________________________________


    Silent Reaper OdNtuIpd_o
    sorano granon | solid script | aura manipulation | no longer human | bank | history
    what the hell's going on, can someone tell me please? why i'm switching faster than the channels on tv?


    Johann
    Johann

    Administrator- Moderator- Developer/GFX Artist- Demon VIP Status- God VIP Status- Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishval- Ten Wizard Saint Member- Custom Slayer- God Slayer- Demon Slayer- Neutral Guild Ace- H-Rank- S-Rank- A-Rank- Shipped- Halloween gfx'ers- Halloween Social- Halloween job event participant - Fan Art Contest Participant- Haiku Contest Participant- Lineage Making Contest Participant- Richie Rich- Rich- Veteran Level 6- Veteran Level 5- Veteran Level 4- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Tertiary Magic- Ship- Master [1000]- Senior [500]- Novice [250]- 3rd Place Event/Contest Winner- Christmas Event Winner- X-Mas Event Participant- Advertisement Achievement Badge- Tournament Participation Badge- Cookie Achievement- Cupcake Achievement- Rainbow Hero- Summer Special Tier 4- Summer Special Tier 3- Summer Special Tier 2- Summer Special Tier 1- Summer Special Donor- Summer Special Participant- Have Onida On Your Friend's List- 1 Year Anniversary- Player-
    Lineage : Einherjar
    Position : God of Persistence
    Posts : 3741
    Guild : Dies Irae - GM
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 28
    Mentor : Ruvel
    Experience : 2,182,524
    Brownie Points : Kebab∞

    Character Sheet
    First Magic: Saga of War - Ragnarök
    Second Magic: Consecration of War - Einherjar
    Third Magic: Maledict of War - Berserkir

    Silent Reaper Empty Re: Silent Reaper

    Post by Johann on 13th January 2019, 9:58 am

    Moved and unlocked at the user's request

    Spoiler:
    @Diana Winchester wrote:Magic

       Magic Name: Silent Reaper
       Magic Type: Re-Equip (Primary Benefit), Caster (Auxiliary)
       Description: Diana uses Silent Reaper magic to make quiet and quick kills, preferably from a distance. Most of her Re-Equip weapons have suppressors that keep noise to a minimum. She also has non-lethal means of taking down people that she does not have to kill, like less-than-lethal munitions or martial arts.
       
    Unique Abilities:
       

         
    • Ability: Reaper's Sight: Diana can switch between normal vision, night vision, and infrared vision at will. There are no changes in her outward appearance, so only Diana knows that she is using an alternate vision mode. She can use these vision modes to see through natural or artificial darkness. This UA works in day or at night.
         
    • Ability: Shadow Reaper: Whenever Diana stands in natural shadows, she gets a 25% increase in Re-Equip Weapon Active Ability damage. She is also harder to spot with the naked eye because the shadows warp to help her blend in with the background. This UA works best at night, but any sufficiently shadowy place during the daytime works. The shadows must be natural, not artificial, in origin. This UA works indoors or outdoors. (Locked until B-Rank)
         
    • Ability:

      Story/Plot Ability:
      No Prints: Using this ability, Diana can handle objects without leaving fingerprints. This includes weapons, doorknobs, and all manner of everyday objects. This is a Plot/Story ability.

      Story/Plot Ability:
      Without A Trace: Using this ability, Diana can use an invisibility spell that muffles her footsteps and prevents her from leaving footprints, covering her tracks for a clean entrance into a restricted area or a clean getaway. This is a Plot/Story ability.
         



      Name: Silent Hunter (Locked until B)
      Rank: B (Can rank up to S)
      Type: Single Target, Refined Re-Equip
      Damage: 30 HP
      Requip/Summon HP: 170 HP
      Range: 200 Meters
      Speed: 200 Meters per Second
      Duration: 6 Posts
      Downside: N/A
      Description:
    Silent Hunter:
    Silent Reaper Psg1
    Holding her hands out, Diana summons the weapon, which drops into her hand and is ready for use. It is her preferred weapon for long-range shooting. As the name implies, it is used for stealthy one-shot kills from long range.
      Abilities:  

       
    • Ability 1: Active Ability: Full Metal Jacket- Once every three posts, Diana can fire a Full Metal Jacket round that can punch through armor and magical shields but gives up half its damage potential in exchange. The projectile travels at a range of up to 200 Meters and travels at 200 Meters per second. If it hits an opponent wearing armor or using a magical shield, it deals 40 HP of damage. If it hits an unarmored opponent, it does its full damage of 80 HP.
         
    • Ability 2: Passive Ability: Suppressor- Diana's shots, whether normal or Active Ability, give off 50% less noise. They can still be heard by those with sensitive hearing, but it is harder for opponents to determine the exact location the shot came from. This ability is always active.
         



       Spells:
     

       Name: Stun Burst
       Rank: C (Can rank up to S)
       Type: Single Target
       Damage: 60 HP
       Range: 120 Meters
       Speed: 120 Meters per Second
       Duration: 1 Post
       Downside: N/A
       Description: Forming a golf ball-sized ball of energy in her hand, Diana extends her open palm towards the target and fires. The ball travels up to 120 meters and travels at 120 meters per second. If it hits, the target takes 60 HP in damage and can experience numbness in their body, usually in the legs. This spell is a good way to incapacitate targets without killing them.



       Name: Jab
       Rank: D
       Type: Single Target
       Damage: 40 HP
       Range: Melee
       Speed: Melee
       Duration: 1 Post
       Downside: N/A
       Description: Focusing magic into her fist, Diana does a short, quick punch to the target. If it hits, the target takes 40 HP in damage.


       Name: Low Kick
       Rank: D
       Type: Single Target
       Damage: 40 HP
       Range: Melee
       Speed: Melee
       Duration: 1 Post
       Downside: N/A
       Description: Diana focuses magic into a leg, then performs a quick low kick to the target. It allows her to attack or defend without needing a weapon. It comes in handy for close encounters when a weapon cannot be brought to bear or it would be inadvisable to use one. If it hits, the target takes 40 HP in damage.


       Name: Rubber Bullet
       Rank: D+
       Type: Single Target
       Damage: 60 HP
       Range: 90 Meters
       Speed: 90 Meters per Second
       Duration: 1 Post
       Downside: N/A
       Description: Diana forms her fingers into the shape of a gun and fires a solid projectile of magic. It hits like a rubber bullet, giving her a painful but less-than-lethal option if she needs to non-lethally incapacitate a target. It has a range of 90 meters and travels at a speed of 90 Meters per Second. If it hits, it deals 60 HP in damage.



    Name: Elbow Strike
      Rank: C
      Type: Single Target
      Damage: 60 HP
      Range: Melee
      Speed: Melee
      Duration: 1 Post
      Downside: N/A
      Description: Channeling magic into her elbow to focus the impact of the blow outward, Diana jabs backwards or to one side with her elbow. If it hits, the target takes 60 HP in damage and may be staggered.


    Name: Silenced Handgun
      Rank: C+
      Type: Single Target
      Damage: 21 HP
      Re-Equip Summon HP: 135 HP
      Range: 180 Meters
      Speed: 180 Meters per Second
      Duration: 6 Posts
      Downside: N/A
      Description:
    Silenced Handgun:
    Silent Reaper 2-Mark-23-w-suppressor-and-LAM-AUG-19-2014
    Holding a hand out, Diana focuses magic until the weapon drops into her hand. It is then ready for use. Diana uses it for close-range attacks or to defend herself in tight quarters. It makes a good emergency weapon.

    Abilities:  
    [/b]

       
    • Ability 1: Active Ability: Full Metal Jacket- Once every five posts, Diana can fire a Full Metal Jacket round that can punch through armor and magical shields but gives up half its damage potential in exchange.. The projectile travels at a range of up to 180 Meters and travels at 180 Meters per second. If it hits an opponent using armor or magical shields, it deals 45 HP of damage. If it hits an unarmored opponent, it does its full damage of 90 HP.
         
    • Ability 2: Passive Ability: Suppressor- Diana's shots, whether normal or Active Ability, give off 50% less noise. They can still be heard by those with sensitive hearing, but it is harder for opponents to determine the exact location the shot came from. This ability is always active.
         




       Name: Palm Thrust (Locked until B-Rank)
       Rank: B
       Type: Single Target
       Damage: 80 HP
       Range: Melee
       Speed: Melee
       Duration: 1 Post
       Downside: N/A
       Description: Focusing magic into the palm of her hand, Diana then thrusts outward, striking with the heel of her hand. If it hits, the target takes 80 HP in damage and may be staggered.


       Name: Roundhouse Kick
       Rank: B (Locked until B-Rank)
       Type: Single Target
       Damage: 80 HP
       Range: Melee
       Speed: Melee
       Duration: 1 Post
       Downside: N/A
       Description: Focusing magic into her foot, Diana then performs a roundhouse kick. If it hits, the target takes 80 HP in damage and may be knocked down.


       Name: Re-Equip: Suppressed Submachine Gun
       Rank: B+ (Locked until B-Rank)
       Type: Single Target
       Damage: 31.5 HP
       Requip/Summon HP: 225 HP
       Range: 300 Meters
       Speed: 300 Meters per Second
       Duration: 8 Posts
       Downside: N/A
       Description:
    Suppressed Submachine Gun:
    Silent Reaper Ezimba16660959403100

    Holding her hands out and focusing magic, the weapon drops into Diana's hands and is ready for use. It features selectable single-shot, three-round burst, and full-auto firing modes. It also has an extendable stock to provide more stability if it is needed.
       
      Abilities:
       

         
    • Ability 1: Active Ability: Three-Round Burst- When Diana switches to this fire mode, she can fire a three-round burst of bullets that have a range of 300 Meters and travels 300 Meters per second. if all three bullets hit, each bullet does 40 damage for a total of 120 HP in damage.
         
    • Ability 2: Passive Ability: Suppressor- Diana's shots, whether normal or Active Ability, give off 50% less noise. They can still be heard by those with sensitive hearing, but it is harder for opponents to determine the exact location the shot came from. This ability is always active.
         



    _____________________________________________________________________________________

    Silent Reaper Johannsiggies
    Johann
    Johann

    Administrator- Moderator- Developer/GFX Artist- Demon VIP Status- God VIP Status- Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishval- Ten Wizard Saint Member- Custom Slayer- God Slayer- Demon Slayer- Neutral Guild Ace- H-Rank- S-Rank- A-Rank- Shipped- Halloween gfx'ers- Halloween Social- Halloween job event participant - Fan Art Contest Participant- Haiku Contest Participant- Lineage Making Contest Participant- Richie Rich- Rich- Veteran Level 6- Veteran Level 5- Veteran Level 4- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Tertiary Magic- Ship- Master [1000]- Senior [500]- Novice [250]- 3rd Place Event/Contest Winner- Christmas Event Winner- X-Mas Event Participant- Advertisement Achievement Badge- Tournament Participation Badge- Cookie Achievement- Cupcake Achievement- Rainbow Hero- Summer Special Tier 4- Summer Special Tier 3- Summer Special Tier 2- Summer Special Tier 1- Summer Special Donor- Summer Special Participant- Have Onida On Your Friend's List- 1 Year Anniversary- Player-
    Lineage : Einherjar
    Position : God of Persistence
    Posts : 3741
    Guild : Dies Irae - GM
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 28
    Mentor : Ruvel
    Experience : 2,182,524
    Brownie Points : Kebab∞

    Character Sheet
    First Magic: Saga of War - Ragnarök
    Second Magic: Consecration of War - Einherjar
    Third Magic: Maledict of War - Berserkir

    Silent Reaper Empty Re: Silent Reaper

    Post by Johann on 14th January 2019, 5:52 pm

    Silent Reaper 1cEJcPL

    Spoiler:
    @Diana Winchester wrote:Magic

       Magic Name: Silent Reaper
       Magic Type: Re-Equip (Primary Benefit), Caster (Auxiliary)
       Description: Diana uses Silent Reaper magic to make quiet and quick kills, preferably from a distance. Most of her Re-Equip weapons have suppressors that keep noise to a minimum. She also has non-lethal means of taking down people that she does not have to kill, like less-than-lethal munitions or martial arts.
       
    Unique Abilities:
       

         
    • Ability: Reaper's Sight: Diana can switch between normal vision, night vision, and infrared vision at will. There are no changes in her outward appearance, so only Diana knows that she is using an alternate vision mode. She can use these vision modes to see through natural or artificial darkness. This UA works in day or at night.
         
    • Ability: Shadow Reaper: Whenever Diana stands in natural shadows, she gets a 25% increase in Re-Equip Weapon Active Ability damage. She is also harder to spot with the naked eye because the shadows warp to help her blend in with the background. This UA works best at night, but any sufficiently shadowy place during the daytime works. The shadows must be natural, not artificial, in origin. This UA works indoors or outdoors.
         
    • Ability:

      Story/Plot Ability:
      No Prints: Using this ability, Diana can handle objects without leaving fingerprints. This includes weapons, doorknobs, and all manner of everyday objects. This is a Plot/Story ability.

      Story/Plot Ability:
      Without A Trace: Using this ability, Diana can use an invisibility spell that muffles her footsteps and prevents her from leaving footprints, covering her tracks for a clean entrance into a restricted area or a clean getaway. This is a Plot/Story ability.
         



      Name: Silent Hunter
      Rank: B (Can rank up to S)
      Type: Single Target, Refined Re-Equip
      Damage: 30 HP
      Requip/Summon HP: 170 HP
      Range: 200 Meters
      Speed: 200 Meters per Second
      Duration: 6 Posts
      Downside: N/A
      Description:
    Silent Hunter:
    Silent Reaper Psg1
    Holding her hands out, Diana summons the weapon, which drops into her hand and is ready for use. It is her preferred weapon for long-range shooting. As the name implies, it is used for stealthy one-shot kills from long range.
      Abilities:  

       
    • Ability 1: Active Ability: Full Metal Jacket- Once every three posts, Diana can fire a Full Metal Jacket round that can punch through armor and magical shields but gives up half its damage potential in exchange. The projectile travels at a range of up to 200 Meters and travels at 200 Meters per second. If it hits an opponent wearing armor or using a magical shield, it deals 40 HP of damage. If it hits an unarmored opponent, it does its full damage of 80 HP.
         
    • Ability 2: Passive Ability: Suppressor- Diana's shots, whether normal or Active Ability, give off 50% less noise. They can still be heard by those with sensitive hearing, but it is harder for opponents to determine the exact location the shot came from. This ability is always active.
         



       Spells:
     

       Name: Stun Burst
       Rank: B (Can rank up to S)
       Type: Single Target
       Damage: 80 HP
       Range: 200 Meters
       Speed: 200 Meters per Second
       Duration: 1 Post
       Downside: N/A
       Description: Forming a golf ball-sized ball of energy in her hand, Diana extends her open palm towards the target and fires. The ball travels up to 200 meters and travels at 200 meters per second. If it hits, the target takes 80 HP in damage and can experience numbness in their body, usually in the legs. This spell is a good way to incapacitate targets without killing them.



       Name: Jab
       Rank: D
       Type: Single Target
       Damage: 40 HP
       Range: Melee
       Speed: Melee
       Duration: 1 Post
       Downside: N/A
       Description: Focusing magic into her fist, Diana does a short, quick punch to the target. If it hits, the target takes 40 HP in damage.


       Name: Low Kick
       Rank: D
       Type: Single Target
       Damage: 40 HP
       Range: Melee
       Speed: Melee
       Duration: 1 Post
       Downside: N/A
       Description: Diana focuses magic into a leg, then performs a quick low kick to the target. It allows her to attack or defend without needing a weapon. It comes in handy for close encounters when a weapon cannot be brought to bear or it would be inadvisable to use one. If it hits, the target takes 40 HP in damage.


       Name: Rubber Bullet
       Rank: D+
       Type: Single Target
       Damage: 60 HP
       Range: 90 Meters
       Speed: 90 Meters per Second
       Duration: 1 Post
       Downside: N/A
       Description: Diana forms her fingers into the shape of a gun and fires a solid projectile of magic. It hits like a rubber bullet, giving her a painful but less-than-lethal option if she needs to non-lethally incapacitate a target. It has a range of 90 meters and travels at a speed of 90 Meters per Second. If it hits, it deals 60 HP in damage.



    Name: Elbow Strike
      Rank: C
      Type: Single Target
      Damage: 60 HP
      Range: Melee
      Speed: Melee
      Duration: 1 Post
      Downside: N/A
      Description: Channeling magic into her elbow to focus the impact of the blow outward, Diana jabs backwards or to one side with her elbow. If it hits, the target takes 60 HP in damage and may be staggered.


    Name: Suppressed Handgun
      Rank: C+
      Type: Single Target
      Damage: 21 HP
      Re-Equip Summon HP: 135 HP
      Range: 180 Meters
      Speed: 180 Meters per Second
      Duration: 6 Posts
      Downside: N/A
      Description:
    Suppressed Handgun:
    Silent Reaper 2-Mark-23-w-suppressor-and-LAM-AUG-19-2014
    Holding a hand out, Diana focuses magic until the weapon drops into her hand. It is then ready for use. Diana uses it for close-range attacks or to defend herself in tight quarters. It makes a good emergency weapon.

    Abilities:  
    [/b]

       
    • Ability 1: Active Ability: Full Metal Jacket- Once every five posts, Diana can fire a Full Metal Jacket round that can punch through armor and magical shields but gives up half its damage potential in exchange.. The projectile travels at a range of up to 180 Meters and travels at 180 Meters per second. If it hits an opponent using armor or magical shields, it deals 45 HP of damage. If it hits an unarmored opponent, it does its full damage of 90 HP.
         
    • Ability 2: Passive Ability: Suppressor- Diana's shots, whether normal or Active Ability, give off 50% less noise. They can still be heard by those with sensitive hearing, but it is harder for opponents to determine the exact location the shot came from. This ability is always active.
         




       Name: Palm Thrust
       Rank: B
       Type: Single Target
       Damage: 80 HP
       Range: Melee
       Speed: Melee
       Duration: 1 Post
       Downside: N/A
       Description: Focusing magic into the palm of her hand, Diana then thrusts outward, striking with the heel of her hand. If it hits, the target takes 80 HP in damage and may be staggered.


       Name: Roundhouse Kick
       Rank: B
       Type: Single Target
       Damage: 80 HP
       Range: Melee
       Speed: Melee
       Duration: 1 Post
       Downside: N/A
       Description: Focusing magic into her foot, Diana then performs a roundhouse kick. If it hits, the target takes 80 HP in damage and may be knocked down.


       Name: Re-Equip: Suppressed Submachine Gun
       Rank: B+ (Locked until B-Rank)
       Type: Single Target
       Damage: 31.5 HP
       Requip/Summon HP: 225 HP
       Range: 300 Meters
       Speed: 300 Meters per Second
       Duration: 8 Posts
       Downside: N/A
       Description:
    Suppressed Submachine Gun:
    Silent Reaper MP5SD6_re

    Holding her hands out and focusing magic, the weapon drops into Diana's hands and is ready for use. It features selectable single-shot, three-round burst, and full-auto firing modes. It also has an extendable stock to provide more stability if it is needed.
       
      Abilities:
       

         
    • Ability 1: Active Ability: Three-Round Burst- When Diana switches to this fire mode, she can fire a three-round burst of bullets that have a range of 300 Meters and travels 300 Meters per second. if all three bullets hit, each bullet does 40 damage for a total of 120 HP in damage.
         
    • Ability 2: Passive Ability: Suppressor- Diana's shots, whether normal or Active Ability, give off 50% less noise. They can still be heard by those with sensitive hearing, but it is harder for opponents to determine the exact location the shot came from. This ability is always active.
         



    _____________________________________________________________________________________

    Silent Reaper Johannsiggies
    Johann
    Johann

    Administrator- Moderator- Developer/GFX Artist- Demon VIP Status- God VIP Status- Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishval- Ten Wizard Saint Member- Custom Slayer- God Slayer- Demon Slayer- Neutral Guild Ace- H-Rank- S-Rank- A-Rank- Shipped- Halloween gfx'ers- Halloween Social- Halloween job event participant - Fan Art Contest Participant- Haiku Contest Participant- Lineage Making Contest Participant- Richie Rich- Rich- Veteran Level 6- Veteran Level 5- Veteran Level 4- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Tertiary Magic- Ship- Master [1000]- Senior [500]- Novice [250]- 3rd Place Event/Contest Winner- Christmas Event Winner- X-Mas Event Participant- Advertisement Achievement Badge- Tournament Participation Badge- Cookie Achievement- Cupcake Achievement- Rainbow Hero- Summer Special Tier 4- Summer Special Tier 3- Summer Special Tier 2- Summer Special Tier 1- Summer Special Donor- Summer Special Participant- Have Onida On Your Friend's List- 1 Year Anniversary- Player-
    Lineage : Einherjar
    Position : God of Persistence
    Posts : 3741
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    Age : 28
    Mentor : Ruvel
    Experience : 2,182,524
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    Character Sheet
    First Magic: Saga of War - Ragnarök
    Second Magic: Consecration of War - Einherjar
    Third Magic: Maledict of War - Berserkir

    Silent Reaper Empty Re: Silent Reaper

    Post by Johann on 14th March 2019, 10:38 am

    Moved and unlocked at the user's request

    Spoiler:
    @Diana Winchester wrote:Magic

       Magic Name: Silent Reaper
       Magic Type: Re-Equip (Primary Benefit), Caster (Auxiliary)
       Description: Diana uses Silent Reaper magic to make quiet and quick kills, preferably from a distance. Most of her Re-Equip weapons have suppressors that keep noise to a minimum. She also has non-lethal means of taking down people that she does not have to kill, like less-than-lethal munitions or martial arts.
       
    Unique Abilities:
       

         
    • Ability: Reaper's Sight: Diana can switch between normal vision, night vision, and infrared vision at will. There are no changes in her outward appearance, so only Diana knows that she is using an alternate vision mode. She can use these vision modes to see through natural or artificial darkness. This UA works in day or at night.
         
    • Ability: Shadow Reaper: Whenever Diana stands in natural shadows, she gets a 25% increase in Re-Equip Weapon Active Ability damage. She is also harder to spot with the naked eye because the shadows warp to help her blend in with the background. This UA works best at night, but any sufficiently shadowy place during the daytime works. The shadows must be natural, not artificial, in origin. This UA works indoors or outdoors.
         
    • Ability:

      Story/Plot Ability:
      No Prints: Using this ability, Diana can handle objects without leaving fingerprints. This includes weapons, doorknobs, and all manner of everyday objects. This is a Plot/Story ability.

      Story/Plot Ability:
      Without A Trace: Using this ability, Diana can use an invisibility spell that muffles her footsteps and prevents her from leaving footprints, covering her tracks for a clean entrance into a restricted area or a clean getaway. This is a Plot/Story ability.
         



      Name: Silent Hunter
      Rank: B (Can rank up to S)
      Type: Single Target, Refined Re-Equip
      Damage: 30 HP
      Requip/Summon HP: 170 HP
      Range: 200 Meters
      Speed: 200 Meters per Second
      Duration: 6 Posts
      Downside: N/A
      Description:
    Silent Hunter:
    Silent Reaper Psg1
    Holding her hands out, Diana summons the weapon, which drops into her hand and is ready for use. It is her preferred weapon for long-range shooting. As the name implies, it is used for stealthy one-shot kills from long range.
      Abilities:  

       
    • Ability 1: Active Ability: Full Metal Jacket- Once every three posts, Diana can fire a Full Metal Jacket round that can punch through armor and magical shields but gives up half its damage potential in exchange. The projectile travels at a range of up to 200 Meters and travels at 200 Meters per second. If it hits an opponent wearing armor or using a magical shield, it deals 40 HP of damage. If it hits an unarmored opponent, it does its full damage of 80 HP.
         
    • Ability 2: Passive Ability: Suppressor- Diana's shots, whether normal or Active Ability, give off 50% less noise. They can still be heard by those with sensitive hearing, but it is harder for opponents to determine the exact location the shot came from. This ability is always active.
         



       Spells:
     

       Name: Stun Burst
       Rank: B (Can rank up to S)
       Type: Single Target
       Damage: 80 HP
       Range: 200 Meters
       Speed: 200 Meters per Second
       Duration: 1 Post
       Downside: N/A
       Description: Forming a golf ball-sized ball of energy in her hand, Diana extends her open palm towards the target and fires. The ball travels up to 200 meters and travels at 200 meters per second. If it hits, the target takes 80 HP in damage and can experience numbness in their body, usually in the legs. This spell is a good way to incapacitate targets without killing them.



       Name: Jab
       Rank: D
       Type: Single Target
       Damage: 40 HP
       Range: Melee
       Speed: Melee
       Duration: 1 Post
       Downside: N/A
       Description: Focusing magic into her fist, Diana does a short, quick punch to the target. If it hits, the target takes 40 HP in damage.


       Name: Low Kick
       Rank: D
       Type: Single Target
       Damage: 40 HP
       Range: Melee
       Speed: Melee
       Duration: 1 Post
       Downside: N/A
       Description: Diana focuses magic into a leg, then performs a quick low kick to the target. It allows her to attack or defend without needing a weapon. It comes in handy for close encounters when a weapon cannot be brought to bear or it would be inadvisable to use one. If it hits, the target takes 40 HP in damage.


       Name: Rubber Bullet
       Rank: D+
       Type: Single Target
       Damage: 60 HP
       Range: 90 Meters
       Speed: 90 Meters per Second
       Duration: 1 Post
       Downside: N/A
       Description: Diana forms her fingers into the shape of a gun and fires a solid projectile of magic. It hits like a rubber bullet, giving her a painful but less-than-lethal option if she needs to non-lethally incapacitate a target. It has a range of 90 meters and travels at a speed of 90 Meters per Second. If it hits, it deals 60 HP in damage.



    Name: Elbow Strike
      Rank: C
      Type: Single Target
      Damage: 60 HP
      Range: Melee
      Speed: Melee
      Duration: 1 Post
      Downside: N/A
      Description: Channeling magic into her elbow to focus the impact of the blow outward, Diana jabs backwards or to one side with her elbow. If it hits, the target takes 60 HP in damage and may be staggered.


    Name: Suppressed Handgun
      Rank: C+
      Type: Single Target
      Damage: 21 HP
      Re-Equip Summon HP: 135 HP
      Range: 180 Meters
      Speed: 180 Meters per Second
      Duration: 6 Posts
      Downside: N/A
      Description:
    Suppressed Handgun:
    Silent Reaper 2-Mark-23-w-suppressor-and-LAM-AUG-19-2014
    Holding a hand out, Diana focuses magic until the weapon drops into her hand. It is then ready for use. Diana uses it for close-range attacks or to defend herself in tight quarters. It makes a good emergency weapon.

    Abilities:  
    [/b]

       
    • Ability 1: Active Ability: Full Metal Jacket- Once every five posts, Diana can fire a Full Metal Jacket round that can punch through armor and magical shields but gives up half its damage potential in exchange.. The projectile travels at a range of up to 180 Meters and travels at 180 Meters per second. If it hits an opponent using armor or magical shields, it deals 45 HP of damage. If it hits an unarmored opponent, it does its full damage of 90 HP.
         
    • Ability 2: Passive Ability: Suppressor- Diana's shots, whether normal or Active Ability, give off 50% less noise. They can still be heard by those with sensitive hearing, but it is harder for opponents to determine the exact location the shot came from. This ability is always active.
         




       Name: Palm Thrust
       Rank: B
       Type: Single Target
       Damage: 80 HP
       Range: Melee
       Speed: Melee
       Duration: 1 Post
       Downside: N/A
       Description: Focusing magic into the palm of her hand, Diana then thrusts outward, striking with the heel of her hand. If it hits, the target takes 80 HP in damage and may be staggered.


       Name: Roundhouse Kick
       Rank: B
       Type: Single Target
       Damage: 80 HP
       Range: Melee
       Speed: Melee
       Duration: 1 Post
       Downside: N/A
       Description: Focusing magic into her foot, Diana then performs a roundhouse kick. If it hits, the target takes 80 HP in damage and may be knocked down.


       Name: Re-Equip: Suppressed Submachine Gun
       Rank: B+ (Locked until B-Rank)
       Type: Single Target
       Damage: 31.5 HP
       Requip/Summon HP: 225 HP
       Range: 300 Meters
       Speed: 300 Meters per Second
       Duration: 8 Posts
       Downside: N/A
       Description:
    Suppressed Submachine Gun:
    Silent Reaper MP5SD6_re

    Holding her hands out and focusing magic, the weapon drops into Diana's hands and is ready for use. It features selectable single-shot, three-round burst, and full-auto firing modes. It also has an extendable stock to provide more stability if it is needed.
       
      Abilities:
       

         
    • Ability 1: Active Ability: Three-Round Burst- When Diana switches to this fire mode, she can fire a three-round burst of bullets that have a range of 300 Meters and travels 300 Meters per second. if all three bullets hit, each bullet does 40 damage for a total of 120 HP in damage.
         
    • Ability 2: Passive Ability: Suppressor- Diana's shots, whether normal or Active Ability, give off 50% less noise. They can still be heard by those with sensitive hearing, but it is harder for opponents to determine the exact location the shot came from. This ability is always active.
         



    _____________________________________________________________________________________

    Silent Reaper Johannsiggies
    Nessa Cordelia Lux
    Nessa Cordelia Lux

    Administrator- Moderator- Developer/GFX Artist- Main Account- God VIP Status- Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Ten Wizard Saint Member- Rising Star- Custom Slayer- Neutral Guild Ace- X-Rank- H-Rank- S-Rank- A-Rank- Wanderer- EXP Grinder- Working Together- Forever Solo- Christian Minecraft Server- I Have Friends...- Teaming Up!- Limited Edition- Hired Help- Achiever- Expert Achiever- Over Achiever- Buddy Buddy- Obligatory Beach Episode- Shipped- Halloween gfx'ers- Halloween Social- Halloween job event participant - Rich- Character Application Approved!- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- Hero- Summer Special Donor- Summer Special Participant- Have Onida On Your Friend's List- Have aeluri On Your Friend's List- Player 
    Lineage : Vassal of the Cosmos
    Position : Saint of Purity
    Posts : 2166
    Guild : Fairy Tail
    Cosmic Coins : 10
    Dungeon Tokens : 0
    Experience : 1,313,166.25

    Character Sheet
    First Magic: Starlight Maiden
    Second Magic: Valkyrie Summoner
    Third Magic: Moon Goddess Slayer

    Silent Reaper Empty Re: Silent Reaper

    Post by Nessa Cordelia Lux on 15th March 2019, 4:36 am

    Hey Diana, Looks like I'll be grading this for you, as usual all edits will be made in this colour! Once you're done bump the thread and I'll take a look!

    Spoiler:

    @Diana Winchester wrote:Magic

       Magic Name: Silent Reaper
       Magic Type: Re-Equip (Primary Benefit), Caster (Auxiliary)
       Description: Diana uses Silent Reaper magic to make quiet and quick kills, preferably from a distance. Most of her Re-Equip weapons have suppressors that keep noise to a minimum. She also has non-lethal means of taking down people that she does not have to kill, like less-than-lethal munitions or martial arts.
       
    Unique Abilities:
       

         
    • Ability: Reaper's Sight: Diana can switch between normal vision, night vision, and infrared vision at will. There are no changes in her outward appearance, so only Diana knows that she is using an alternate vision mode. She can use these vision modes to see through natural or artificial darkness. This UA works in day or at night.
         
    • Ability: Shadow Reaper: Whenever Diana stands in natural shadows, she gets a 55% increase in Re-Equip Weapon Active Ability damage Edit :: Can you just clarify whether this is melee or spell damage. She is also harder to spot with the naked eye because the shadows warp to help her blend in with the background. This UA works best at night, but any sufficiently shadowy place during the daytime works. The shadows must be natural, not artificial, in origin. This UA works indoors or outdoors.
         
    • Ability:

      Story/Plot Ability:
      No Prints: Using this ability, Diana can handle objects without leaving fingerprints. This includes weapons, doorknobs, and all manner of everyday objects. This is a Plot/Story ability.

      Story/Plot Ability:
      Without A Trace: Using this ability, Diana can use an invisibility spell that muffles her footsteps and prevents her from leaving footprints, covering her tracks for a clean entrance into a restricted area or a clean getaway. This is a Plot/Story ability.

      Story/Plot Ability:
      Digital Ghost: Using this ability, Diana effectively becomes invisible to electronic devices. The image captured is "smoothed" over to make it look like she was never there, thus making her image unable to be captured on film, digital or lacrima media. She can active and deactivate this ability at will.

      Story/Plot Ability:
      Just Another Face In The Crowd: Using this ability, Diana can blend in with a crowd by making herself look and "feel" ordinary. She accomplishes this by exuding an aura that makes people simply uninterested in her appearance and thus unlikely to notice any distinguishing characteristics. NPCs of her rank and lower are fooled by this ability. PCs below her rank can be fooled (requires OOC permission), but PCs of her rank or higher are not. This ability can be activated and deactivated at will.
         



      Name: Silent Hunter
      Rank: A (Can rank up to S)
      Type: Single Target, Refined Re-Equip
      Damage: 41 HP
      Requip/Summon HP: 220 HP
      Range: 300 Meters
      Speed: 300 Meters per Second
      Duration: 6 Posts
      Downside: N/A
      Description:
    Silent Hunter:
    Silent Reaper Psg1
    Holding her hands out, Diana summons the weapon, which drops into her hand and is ready for use. It is her preferred weapon for long-range shooting. As the name implies, it is used for stealthy one-shot kills from long range.
      Abilities:  

       
    • Ability 1: Active Ability: Full Metal Jacket- Once every three posts,   Edit:: Please give this ability a duration and state that this ability cannot surpass that duration.Diana can fire a Full Metal Jacket round that can punch through armor and magical shields but gives up half its damage potential in exchange. The projectile travels at a range of up to 300 Meters and travels at 300 Meters per second. If it hits an opponent wearing armor or using a magical shield, it deals 50 HP of damage. If it hits an unarmored opponent, it does its full damage of 100 HP.
         
    • Ability 2: Passive Ability: Suppressor- Diana's shots, whether normal or Active Ability, give off 50% less noise. They can still be heard by those with sensitive hearing, but it is harder for opponents to determine the exact location the shot came from. This ability is always active.
         



       Signature Spells:
     

       Name: Stun Burst
       Rank: A (Can rank up to S)
       Type: Single Target
       Damage: 100 HP
       Range: 300 Meters
       Speed: 300 Meters per Second
       Duration: 1 Post
       Downside: N/A
       Description: Forming a golf ball-sized ball of energy in her hand, Diana extends her open palm towards the target and fires. The ball travels up to 300 meters and travels at 300 meters per second. If it hits, the target takes 100 HP in damage and can experience numbness in their body, usually in the legs. This spell is a good way to incapacitate targets without killing them. Edit:: Can you give the 'incapacitating' a duration and amend the spells overall duration to include this effect.


       Name: Reaper's Sprint
       Rank: A (Can rank up to S)
       Type: Burst
       Damage: N/A
       Range: 75 Meters
       Speed: 75 Meters per Second
       Duration: 1 Post
       Downside: N/A
       Description: Focusing magic energy into her legs, Diana leans down and performs a "flash step" that travels up to 75 meters and at 75 meters per second. Diana can use this to close the distance with targets or to facilitate a getaway. Diana can use spells after completing the dash. This dash is completely silent and can be performed once per post.


    Spells:

       Name: Jab
       Rank: D
       Type: Single Target
       Damage: 40 HP
       Range: Melee
       Speed: Melee
       Duration: 1 Post
       Downside: N/A
       Description: Focusing magic into her fist, Diana does a short, quick punch to the target. If it hits, the target takes 40 HP in damage.


       Name: Low Kick
       Rank: D
       Type: Single Target
       Damage: 40 HP
       Range: Melee
       Speed: Melee
       Duration: 1 Post
       Downside: N/A
       Description: Diana focuses magic into a leg, then performs a quick low kick to the target. It allows her to attack or defend without needing a weapon. It comes in handy for close encounters when a weapon cannot be brought to bear or it would be inadvisable to use one. If it hits, the target takes 40 HP in damage.


       Name: Rubber Bullet
       Rank: D+
       Type: Single Target
       Damage: 60 HP
       Range: 90 Meters
       Speed: 90 Meters per Second
       Duration: 1 Post
       Downside: N/A
       Description: Diana forms her fingers into the shape of a gun and fires a solid projectile of magic. It hits like a rubber bullet, giving her a painful but less-than-lethal option if she needs to non-lethally incapacitate a target. It has a range of 90 meters and travels at a speed of 90 Meters per Second. If it hits, it deals 60 HP in damage.


    Name: Elbow Strike
      Rank: C
      Type: Single Target
      Damage: 60 HP
      Range: Melee
      Speed: Melee
      Duration: 1 Post
      Downside: N/A
      Description: Channeling magic into her elbow to focus the impact of the blow outward, Diana jabs backwards or to one side with her elbow. If it hits, the target takes 60 HP in damage and may be staggered.


    Name: Leg Sweep
     Rank: C
     Type: Single Target
     Damage: 60 HP
     Range: Melee
     Speed: Melee
     Duration: 1 Post
     Downside: N/A
     Description: Channeling magic into her foot, Diana does a quick leg sweep. If it hits, the target takes 60 HP in damage and is knocked down.


    Name: Suppressed Handgun
      Rank: C+
      Type: Single Target Edit:: Please state here this is Re-Quip.
      Damage: 21 HP
      Re-Equip Summon HP: 135 HP
      Range: 180 Meters
      Speed: 180 Meters per Second
      Duration: 6 Posts
      Downside: N/A
      Description:
    Suppressed Handgun:
    Silent Reaper 2-Mark-23-w-suppressor-and-LAM-AUG-19-2014
    Holding a hand out, Diana focuses magic until the weapon drops into her hand. It is then ready for use. Diana uses it for close-range attacks or to defend herself in tight quarters. It makes a good emergency weapon.

    Abilities:  
    [/b]

       
    • Ability 1: Active Ability: Full Metal Jacket- Once every five posts,  Edit:: Please give this ability a duration and state that this ability cannot surpass that duration.Diana can fire a Full Metal Jacket round that can punch through armor and magical shields but gives up half its damage potential in exchange.. The projectile travels at a range of up to 180 Meters and travels at 180 Meters per second. If it hits an opponent using armor or magical shields, it deals 45 HP of damage. If it hits an unarmored opponent, it does its full damage of 90 HP.
         
    • Ability 2: Passive Ability: Suppressor- Diana's shots, whether normal or Active Ability, give off 50% less noise. They can still be heard by those with sensitive hearing, but it is harder for opponents to determine the exact location the shot came from. This ability is always active.
         



       Name: Palm Thrust
       Rank: B
       Type: Single Target
       Damage: 80 HP
       Range: Melee
       Speed: Melee
       Duration: 1 Post
       Downside: N/A
       Description: Focusing magic into the palm of her hand, Diana then thrusts outward, striking with the heel of her hand. If it hits, the target takes 80 HP in damage and may be staggered.


       Name: Roundhouse Kick
       Rank: B
       Type: Single Target
       Damage: 80 HP
       Range: Melee
       Speed: Melee
       Duration: 1 Post
       Downside: N/A
       Description: Focusing magic into her foot, Diana then performs a roundhouse kick. If it hits, the target takes 80 HP in damage and may be knocked down.


       Name: Re-Equip: Suppressed Submachine Gun
       Rank: B+
       Type: Single Target
       Damage: 32 HP
       Requip/Summon HP: 225 HP
       Range: 300 Meters
       Speed: 300 Meters per Second
       Duration: 8 Posts
       Downside: N/A
       Description:
    Suppressed Submachine Gun:
    Silent Reaper MP5SD6_re

    Holding her hands out and focusing magic, the weapon drops into Diana's hands and is ready for use. It features selectable single-shot, three-round burst, and full-auto firing modes. It also has an extendable stock to provide more stability if it is needed.
       
      Abilities:
       

         
    • Ability 1: Active Ability: Three-Round Burst- When Diana switches to this fire mode, she can fire a three-round burst of bullets that have a range of 300 Meters and travels 300 Meters per second. if all three bullets hit, each bullet does 40 damage for a total of 120 HP in damage. Edit:: Please give this a duration.
         
    • Ability 2: Passive Ability: Suppressor- Diana's shots, whether normal or Active Ability, give off 50% less noise. They can still be heard by those with sensitive hearing, but it is harder for opponents to determine the exact location the shot came from. This ability is always active.
         



       Name: Front Kick
       Rank: A
       Type: Single Target
       Damage: 100 HP
       Range: Melee
       Speed: Melee
       Duration: 1 Post
       Downside: N/A
       Description: Channeling magic into the heel of her foot, Diana performs a front kick. If it hits, the target takes 100 HP in damage and is knocked down from the force of the kick.


       Name: Dash Punch
       Rank: A
       Type: Single Target
       Damage: 100 HP
       Range: 300 Meters
       Speed: 300 Meters per Second
       Duration: 1 Post
       Downside: N/A
       Description: Channeling magic into her hand and legs, Diana leans down and performs a "flash step" that reaches up to 300 meters and travels at 300 meters per second. At the end of the "flash step" Diana performs a straight punch. If it hits, the momentum from the dash is transferred to the opponent via the punch. The opponent takes 100 HP in damage and is knocked back.


       Name: Suppressed Assault Rifle
       Rank: A+
       Type: Single Target Edit:: Please state here this is Re-Quip.
       Requip/Summon Melee Damage: 45 HP
       Requip/Summon HP: 330 HP Edit:: Please lower this to 300HP.
       Range: 450 Meters
       Speed: 450 Meters per Second
       Duration: 9 Posts
       Downside: N/A
       Description:
    Suppressed Assault Rifle:
    Silent Reaper 1274296870


    Holding her hands out and focusing magic, the weapon drops into Diana's hands and is ready for use. It features selectable full-auto, three-round burst, and semi-automatic fire modes.
       Abilities:
       

         
    • Ability 1: Active Ability: Three-Round Burst- When Diana switches to this fire mode, she can fire a three-round burst of bullets that have a range of 450 Meters and travels 450 Meters per second. if all three bullets hit, each bullet does 60 damage for a total of 180 HP in damage. Edit:: Please give this a duration.
       
         
    • Ability 2: Ability 2: Passive Ability: Suppressor- Diana's shots, whether normal or Active Ability, give off 50% less noise. They can still be heard by those with sensitive hearing, but it is harder for opponents to determine the exact location the shot came from. This ability is always active.
         



    _____________________________________________________________________________________

    Silent Reaper McfBn5d4_o

    CHARACTER | STARLIGHT | VALKYRIES | MOON - WIP | PLOT BANK
    Golden Lacrima until 12th July 2019
    {Courtesy of the lovely Markus Eldridge}
    Diana Winchester
    Diana Winchester

    Alt Account- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- A-Rank- Unknown Powerhouse- Achiever- Character Application Approved!- Magic Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Novice [250]- Player 
    Lineage : Reaper's Touch
    Position : None
    Posts : 319
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 21,350

    Character Sheet
    First Magic: Silent Reaper
    Second Magic:
    Third Magic:

    Silent Reaper Empty Re: Silent Reaper

    Post by Diana Winchester on 17th March 2019, 9:23 pm

    The requested edits have been made. Let me know if anything else needs editing.

    Bump.
    Nessa Cordelia Lux
    Nessa Cordelia Lux

    Administrator- Moderator- Developer/GFX Artist- Main Account- God VIP Status- Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Ten Wizard Saint Member- Rising Star- Custom Slayer- Neutral Guild Ace- X-Rank- H-Rank- S-Rank- A-Rank- Wanderer- EXP Grinder- Working Together- Forever Solo- Christian Minecraft Server- I Have Friends...- Teaming Up!- Limited Edition- Hired Help- Achiever- Expert Achiever- Over Achiever- Buddy Buddy- Obligatory Beach Episode- Shipped- Halloween gfx'ers- Halloween Social- Halloween job event participant - Rich- Character Application Approved!- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- Hero- Summer Special Donor- Summer Special Participant- Have Onida On Your Friend's List- Have aeluri On Your Friend's List- Player 
    Lineage : Vassal of the Cosmos
    Position : Saint of Purity
    Posts : 2166
    Guild : Fairy Tail
    Cosmic Coins : 10
    Dungeon Tokens : 0
    Experience : 1,313,166.25

    Character Sheet
    First Magic: Starlight Maiden
    Second Magic: Valkyrie Summoner
    Third Magic: Moon Goddess Slayer

    Silent Reaper Empty Re: Silent Reaper

    Post by Nessa Cordelia Lux on 18th March 2019, 4:12 am

    Just a couple more tweaks and we should be there, bump when done. ^^

    Spoiler:

    @Diana Winchester wrote:Magic

       Magic Name: Silent Reaper
       Magic Type: Re-Equip (Primary Benefit), Caster (Auxiliary)
       Description: Diana uses Silent Reaper magic to make quiet and quick kills, preferably from a distance. Most of her Re-Equip weapons have suppressors that keep noise to a minimum. She also has non-lethal means of taking down people that she does not have to kill, like less-than-lethal munitions or martial arts.
       
    Unique Abilities:
       

         
    • Ability: Reaper's Sight: Diana can switch between normal vision, night vision, and infrared vision at will. There are no changes in her outward appearance, so only Diana knows that she is using an alternate vision mode. She can use these vision modes to see through natural or artificial darkness. This UA works in day or at night.
         
    • Ability: Shadow Reaper: Whenever Diana stands in natural shadows, she gets a 55% increase in Re-Equip Weapon Active Ability spell damage. She is also harder to spot with the naked eye because the shadows warp to help her blend in with the background. This UA works best at night, but any sufficiently shadowy place during the daytime works. The shadows must be natural, not artificial, in origin. This UA works indoors or outdoors.
         
    • Ability:

      Story/Plot Ability:
      No Prints: Using this ability, Diana can handle objects without leaving fingerprints. This includes weapons, doorknobs, and all manner of everyday objects. This is a Plot/Story ability.

      Story/Plot Ability:
      Without A Trace: Using this ability, Diana can use an invisibility spell that muffles her footsteps and prevents her from leaving footprints, covering her tracks for a clean entrance into a restricted area or a clean getaway. This is a Plot/Story ability.

      Story/Plot Ability:
      Digital Ghost: Using this ability, Diana effectively becomes invisible to electronic devices. The image captured is "smoothed" over to make it look like she was never there, thus making her image unable to be captured on film, digital or lacrima media. She can active and deactivate this ability at will.

      Story/Plot Ability:
      Just Another Face In The Crowd: Using this ability, Diana can blend in with a crowd by making herself look and "feel" ordinary. She accomplishes this by exuding an aura that makes people simply uninterested in her appearance and thus unlikely to notice any distinguishing characteristics. NPCs of her rank and lower are fooled by this ability. PCs below and at her rank can be fooled (requires OOC permission), but PCs of higher rank cannot be deceived. PC mages of any rank with Truth, Eagle Vision, or other truth-detecting Lineages are also not deceived by the UA. This ability can be activated and deactivated at will.
         



      Name: Silent Hunter
      Rank: A (Can rank up to S)
      Type: Refined Re-Equip, Single Target
      Damage: 41 HP
      Requip/Summon HP: 220 HP
      Range: 300 Meters
      Speed: 300 Meters per Second
      Duration: 6 Posts
      Downside: N/A
      Description:
    Silent Hunter:
    Silent Reaper Psg1
    Holding her hands out, Diana summons the weapon, which drops into her hand and is ready for use. It is her preferred weapon for long-range shooting. As the name implies, it is used for stealthy one-shot kills from long range.
      Abilities:  

       
    • Ability 1: Active Ability: Full Metal Jacket- Once every three posts, Diana can fire a Full Metal Jacket round that can punch through armor and magical shields but gives up half its damage potential in exchange. The projectile travels at a range of up to 300 Meters and travels at 300 Meters per second. If it hits an opponent wearing armor or using a magical shield, it deals 50 HP of damage. If it hits an unarmored opponent, it does its full damage of 100 HP. The Ability lasts for one post; the FMJ round dissipates when it hits the target. The Ability cannot surpass the duration of one post.
         
    • Ability 2: Passive Ability: Suppressor- Diana's shots, whether normal or Active Ability, give off 50% less noise. They can still be heard by those with sensitive hearing, but it is harder for opponents to determine the exact location the shot came from. This ability is always active.
         



       Signature Spells:
     

       Name: Stun Burst
       Rank: A (Can rank up to S)
       Type: Single Target
       Damage: 100 HP
       Range: 300 Meters
       Speed: 300 Meters per Second
       Duration: 3 Posts
       Downside: N/A
       Description: Forming a golf ball-sized ball of golden energy in her hand, Diana extends her open palm towards the target and fires. The ball travels up to 300 meters and travels at 300 meters per second. If it hits, the target takes 100 HP in damage and can experience numbness in their body, usually in the legs. This spell makes moving the legs difficult and is a good way to incapacitate targets without killing them. The incapacitation lasts for three posts unless it is removed sooner by a healing spell, UA, or magic item effect. Edit:: Three posts is too long to suppress a characters movements, please make this one poss or once every other post within the spells duration.


       Name: Reaper's Sprint
       Rank: A (Can rank up to S)
       Type: Burst
       Damage: N/A
       Range: 75 Meters
       Speed: 75 Meters per Second
       Duration: 1 Post
       Downside: N/A
       Description: Focusing magic energy into her legs, Diana leans down and performs a "flash step" that travels up to 75 meters and at 75 meters per second. Diana can use this to close the distance with targets or to facilitate a getaway. Diana can use spells after completing the dash. This dash is completely silent and can be performed once per post.


    Spells:

       Name: Jab
       Rank: D
       Type: Single Target
       Damage: 40 HP
       Range: Melee
       Speed: Melee
       Duration: 1 Post
       Downside: N/A
       Description: Focusing magic into her fist, Diana does a short, quick punch to the target. If it hits, the target takes 40 HP in damage.


       Name: Low Kick
       Rank: D
       Type: Single Target
       Damage: 40 HP
       Range: Melee
       Speed: Melee
       Duration: 1 Post
       Downside: N/A
       Description: Diana focuses magic into a leg, then performs a quick low kick to the target. It allows her to attack or defend without needing a weapon. It comes in handy for close encounters when a weapon cannot be brought to bear or it would be inadvisable to use one. If it hits, the target takes 40 HP in damage.


       Name: Rubber Bullet
       Rank: D+
       Type: Single Target
       Damage: 60 HP
       Range: 90 Meters
       Speed: 90 Meters per Second
       Duration: 1 Post
       Downside: N/A
       Description: Diana forms her fingers into the shape of a gun and fires a solid projectile of magic. It hits like a rubber bullet, giving her a painful but less-than-lethal option if she needs to incapacitate a target. It has a range of 90 meters and travels at a speed of 90 Meters per Second. If it hits, it deals 60 HP in damage.


    Name: Elbow Strike
      Rank: C
      Type: Single Target
      Damage: 60 HP
      Range: Melee
      Speed: Melee
      Duration: 1 Post
      Downside: N/A
      Description: Channeling magic into her elbow to focus the impact of the blow outward, Diana jabs backwards or to one side with her elbow. If it hits, the target takes 60 HP in damage and may be staggered.


    Name: Leg Sweep
     Rank: C
     Type: Single Target
     Damage: 60 HP
     Range: Melee
     Speed: Melee
     Duration: 1 Post
     Downside: N/A
     Description: Channeling magic into her foot, Diana does a quick leg sweep. If it hits, the target takes 60 HP in damage and is knocked down.


    Name: Suppressed Handgun
      Rank: C+
      Type: Re-Equip, Single Target
      Damage: 21 HP
      Re-Equip Summon HP: 135 HP
      Range: 180 Meters
      Speed: 180 Meters per Second
      Duration: 6 Posts
      Downside: N/A
      Description:
    Suppressed Handgun:
    Silent Reaper 2-Mark-23-w-suppressor-and-LAM-AUG-19-2014
    Holding a hand out, Diana focuses magic until the weapon drops into her hand. It is then ready for use. Diana uses it for close-range attacks or to defend herself in tight quarters. It makes a good emergency weapon.

    Abilities:  
    [/b]

       
    • Ability 1: Active Ability: Full Metal Jacket- Once every five posts, Diana can fire a Full Metal Jacket round that can punch through armor and magical shields but gives up half its damage potential in exchange.. The projectile travels at a range of up to 180 Meters and travels at 180 Meters per second. If it hits an opponent using armor or magical shields, it deals 45 HP of damage. If it hits an unarmored opponent, it does its full damage of 90 HP. The Ability lasts for one post; the FMJ round dissipates when it hits the target. This Ability cannot surpass the one-post duration.
         
    • Ability 2: Passive Ability: Suppressor- Diana's shots, whether normal or Active Ability, give off 50% less noise. They can still be heard by those with sensitive hearing, but it is harder for opponents to determine the exact location the shot came from. This ability is always active.
         



       Name: Palm Thrust
       Rank: B
       Type: Single Target
       Damage: 80 HP
       Range: Melee
       Speed: Melee
       Duration: 1 Post
       Downside: N/A
       Description: Focusing magic into the palm of her hand, Diana then thrusts outward, striking with the heel of her hand. If it hits, the target takes 80 HP in damage and may be staggered.


       Name: Roundhouse Kick
       Rank: B
       Type: Single Target
       Damage: 80 HP
       Range: Melee
       Speed: Melee
       Duration: 1 Post
       Downside: N/A
       Description: Focusing magic into her foot, Diana then performs a roundhouse kick. If it hits, the target takes 80 HP in damage and may be knocked down.


       Name: Re-Equip: Suppressed Submachine Gun
       Rank: B+
       Type: Re-Equip, Single Target
       Damage: 32 HP
       Requip/Summon HP: 225 HP
       Range: 300 Meters
       Speed: 300 Meters per Second
       Duration: 8 Posts
       Downside: N/A
       Description:
    Suppressed Submachine Gun:
    Silent Reaper MP5SD6_re

    Holding her hands out and focusing magic, the weapon drops into Diana's hands and is ready for use. It features selectable single-shot, three-round burst, and full-auto firing modes. It also has an extendable stock to provide more stability if it is needed.
       
      Abilities:
       

         
    • Ability 1: Active Ability: Three-Round Burst- When Diana switches to this fire mode, she can fire a three-round burst of bullets that have a range of 300 Meters and travels 300 Meters per second. if all three bullets hit, each bullet does 40 damage for a total of 120 HP in damage. Whether the Three-Round Burst hits or misses, the Ability only lasts for one post.
         
    • Ability 2: Passive Ability: Suppressor- Diana's shots, whether normal or Active Ability, give off 50% less noise. They can still be heard by those with sensitive hearing, but it is harder for opponents to determine the exact location the shot came from. This ability is always active.
         



       Name: Front Kick
       Rank: A
       Type: Single Target
       Damage: 100 HP
       Range: Melee
       Speed: Melee
       Duration: 1 Post
       Downside: N/A
       Description: Channeling magic into the heel of her foot, Diana performs a front kick. If it hits, the target takes 100 HP in damage and is knocked down from the force of the kick.


       Name: Dash Punch
       Rank: A
       Type: Single Target
       Damage: 100 HP
       Range: 300 Meters
       Speed: 300 Meters per Second
       Duration: 1 Post
       Downside: N/A
       Description: Channeling magic into her hand and legs, Diana leans down and performs a "flash step" that reaches up to 300 meters and travels at 300 meters per second. At the end of the "flash step" Diana performs a straight punch. If it hits, the momentum from the dash is transferred to the opponent via the punch. The opponent takes 100 HP in damage and is knocked back.


       Name: Suppressed Assault Rifle
       Rank: A+
       Type: Single Target Edit:: Please state here this is Re-Quip
       Requip/Summon Melee Damage: 45 HP
       Requip/Summon HP: 300 HP
       Range: 450 Meters
       Speed: 450 Meters per Second
       Duration: 9 Posts
       Downside: N/A
       Description:
    Suppressed Assault Rifle:
    Silent Reaper 1274296870


    Holding her hands out and focusing magic, the weapon drops into Diana's hands and is ready for use. It features selectable full-auto, three-round burst, and semi-automatic fire modes.
       Abilities:
       

         
    • Ability 1: Active Ability: Three-Round Burst- When Diana switches to this fire mode, she can fire a three-round burst of bullets that have a range of 450 Meters and travels 450 Meters per second. if all three bullets hit, each bullet does 60 damage for a total of 180 HP in damage. Whether the Three-Round Burst hits or misses, the Ability only lasts for one post.
       
         
    • Ability 2: Ability 2: Passive Ability: Suppressor- Diana's shots, whether normal or Active Ability, give off 50% less noise. They can still be heard by those with sensitive hearing, but it is harder for opponents to determine the exact location the shot came from. This ability is always active.
         



    _____________________________________________________________________________________

    Silent Reaper McfBn5d4_o

    CHARACTER | STARLIGHT | VALKYRIES | MOON - WIP | PLOT BANK
    Golden Lacrima until 12th July 2019
    {Courtesy of the lovely Markus Eldridge}
    Diana Winchester
    Diana Winchester

    Alt Account- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- A-Rank- Unknown Powerhouse- Achiever- Character Application Approved!- Magic Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Novice [250]- Player 
    Lineage : Reaper's Touch
    Position : None
    Posts : 319
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 21,350

    Character Sheet
    First Magic: Silent Reaper
    Second Magic:
    Third Magic:

    Silent Reaper Empty Re: Silent Reaper

    Post by Diana Winchester on 18th March 2019, 12:22 pm

    The requested edits have been made. Let me know if anything else needs editing.

    Bump.
    Nessa Cordelia Lux
    Nessa Cordelia Lux

    Administrator- Moderator- Developer/GFX Artist- Main Account- God VIP Status- Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Ten Wizard Saint Member- Rising Star- Custom Slayer- Neutral Guild Ace- X-Rank- H-Rank- S-Rank- A-Rank- Wanderer- EXP Grinder- Working Together- Forever Solo- Christian Minecraft Server- I Have Friends...- Teaming Up!- Limited Edition- Hired Help- Achiever- Expert Achiever- Over Achiever- Buddy Buddy- Obligatory Beach Episode- Shipped- Halloween gfx'ers- Halloween Social- Halloween job event participant - Rich- Character Application Approved!- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- Hero- Summer Special Donor- Summer Special Participant- Have Onida On Your Friend's List- Have aeluri On Your Friend's List- Player 
    Lineage : Vassal of the Cosmos
    Position : Saint of Purity
    Posts : 2166
    Guild : Fairy Tail
    Cosmic Coins : 10
    Dungeon Tokens : 0
    Experience : 1,313,166.25

    Character Sheet
    First Magic: Starlight Maiden
    Second Magic: Valkyrie Summoner
    Third Magic: Moon Goddess Slayer

    Silent Reaper Empty Re: Silent Reaper

    Post by Nessa Cordelia Lux on 18th March 2019, 2:48 pm

    Silent Reaper Pg4YHn3

    Spoiler:

    @Diana Winchester wrote:Magic

       Magic Name: Silent Reaper
       Magic Type: Re-Equip (Primary Benefit), Caster (Auxiliary)
       Description: Diana uses Silent Reaper magic to make quiet and quick kills, preferably from a distance. Most of her Re-Equip weapons have suppressors that keep noise to a minimum. She also has non-lethal means of taking down people that she does not have to kill, like less-than-lethal munitions or martial arts.
       
    Unique Abilities:
       

         
    • Ability: Reaper's Sight: Diana can switch between normal vision, night vision, and infrared vision at will. There are no changes in her outward appearance, so only Diana knows that she is using an alternate vision mode. She can use these vision modes to see through natural or artificial darkness. This UA works in day or at night.
         
    • Ability: Shadow Reaper: Whenever Diana stands in natural shadows, she gets a 55% increase in Re-Equip Weapon Active Ability spell damage. She is also harder to spot with the naked eye because the shadows warp to help her blend in with the background. This UA works best at night, but any sufficiently shadowy place during the daytime works. The shadows must be natural, not artificial, in origin. This UA works indoors or outdoors.
         
    • Ability:

      Story/Plot Ability:
      No Prints: Using this ability, Diana can handle objects without leaving fingerprints. This includes weapons, doorknobs, and all manner of everyday objects. This is a Plot/Story ability.

      Story/Plot Ability:
      Without A Trace: Using this ability, Diana can use an invisibility spell that muffles her footsteps and prevents her from leaving footprints, covering her tracks for a clean entrance into a restricted area or a clean getaway. This is a Plot/Story ability.

      Story/Plot Ability:
      Digital Ghost: Using this ability, Diana effectively becomes invisible to electronic devices. The image captured is "smoothed" over to make it look like she was never there, thus making her image unable to be captured on film, digital or lacrima media. She can active and deactivate this ability at will.

      Story/Plot Ability:
      Just Another Face In The Crowd: Using this ability, Diana can blend in with a crowd by making herself look and "feel" ordinary. She accomplishes this by exuding an aura that makes people simply uninterested in her appearance and thus unlikely to notice any distinguishing characteristics. NPCs of her rank and lower are fooled by this ability. PCs below and at her rank can be fooled (requires OOC permission), but PCs of higher rank cannot be deceived. PC mages of any rank with Truth, Eagle Vision, or other truth-detecting Lineages are also not deceived by the UA. This ability can be activated and deactivated at will.
         



      Name: Silent Hunter
      Rank: A (Can rank up to S)
      Type: Refined Re-Equip, Single Target
      Damage: 41 HP
      Requip/Summon HP: 220 HP
      Range: 300 Meters
      Speed: 300 Meters per Second
      Duration: 6 Posts
      Downside: N/A
      Description:
    Silent Hunter:
    Silent Reaper Psg1
    Holding her hands out, Diana summons the weapon, which drops into her hand and is ready for use. It is her preferred weapon for long-range shooting. As the name implies, it is used for stealthy one-shot kills from long range.
      Abilities:  

       
    • Ability 1: Active Ability: Full Metal Jacket- Once every three posts, Diana can fire a Full Metal Jacket round that can punch through armor and magical shields but gives up half its damage potential in exchange. The projectile travels at a range of up to 300 Meters and travels at 300 Meters per second. If it hits an opponent wearing armor or using a magical shield, it deals 50 HP of damage. If it hits an unarmored opponent, it does its full damage of 100 HP. The Ability lasts for one post; the FMJ round dissipates when it hits the target. The Ability cannot surpass the duration of one post.
         
    • Ability 2: Passive Ability: Suppressor- Diana's shots, whether normal or Active Ability, give off 50% less noise. They can still be heard by those with sensitive hearing, but it is harder for opponents to determine the exact location the shot came from. This ability is always active.
         



       Signature Spells:
     

       Name: Stun Burst
       Rank: A (Can rank up to S)
       Type: Single Target
       Damage: 100 HP
       Range: 300 Meters
       Speed: 300 Meters per Second
       Duration: 1 Post
       Downside: N/A
       Description: Forming a golf ball-sized ball of golden energy in her hand, Diana extends her open palm towards the target and fires. The ball travels up to 300 meters and travels at 300 meters per second. If it hits, the target takes 100 HP in damage and can experience numbness in their body, usually in the legs. This spell makes moving the legs difficult and is a good way to incapacitate targets without killing them. The incapacitation effect lasts only one post unless it is removed sooner by a healing spell, UA, or magic item effect.


       Name: Reaper's Sprint
       Rank: A (Can rank up to S)
       Type: Burst
       Damage: N/A
       Range: 75 Meters
       Speed: 75 Meters per Second
       Duration: 1 Post
       Downside: N/A
       Description: Focusing magic energy into her legs, Diana leans down and performs a "flash step" that travels up to 75 meters and at 75 meters per second. Diana can use this to close the distance with targets or to facilitate a getaway. Diana can use spells after completing the dash. This dash is completely silent and can be performed once per post.


    Spells:

       Name: Jab
       Rank: D
       Type: Single Target
       Damage: 40 HP
       Range: Melee
       Speed: Melee
       Duration: 1 Post
       Downside: N/A
       Description: Focusing magic into her fist, Diana does a short, quick punch to the target. If it hits, the target takes 40 HP in damage.


       Name: Low Kick
       Rank: D
       Type: Single Target
       Damage: 40 HP
       Range: Melee
       Speed: Melee
       Duration: 1 Post
       Downside: N/A
       Description: Diana focuses magic into a leg, then performs a quick low kick to the target. It allows her to attack or defend without needing a weapon. It comes in handy for close encounters when a weapon cannot be brought to bear or it would be inadvisable to use one. If it hits, the target takes 40 HP in damage.


       Name: Rubber Bullet
       Rank: D+
       Type: Single Target
       Damage: 60 HP
       Range: 90 Meters
       Speed: 90 Meters per Second
       Duration: 1 Post
       Downside: N/A
       Description: Diana forms her fingers into the shape of a gun and fires a solid projectile of magic. It hits like a rubber bullet, giving her a painful but less-than-lethal option if she needs to incapacitate a target. It has a range of 90 meters and travels at a speed of 90 Meters per Second. If it hits, it deals 60 HP in damage.


    Name: Elbow Strike
      Rank: C
      Type: Single Target
      Damage: 60 HP
      Range: Melee
      Speed: Melee
      Duration: 1 Post
      Downside: N/A
      Description: Channeling magic into her elbow to focus the impact of the blow outward, Diana jabs backwards or to one side with her elbow. If it hits, the target takes 60 HP in damage and may be staggered.


    Name: Leg Sweep
     Rank: C
     Type: Single Target
     Damage: 60 HP
     Range: Melee
     Speed: Melee
     Duration: 1 Post
     Downside: N/A
     Description: Channeling magic into her foot, Diana does a quick leg sweep. If it hits, the target takes 60 HP in damage and is knocked down.


    Name: Suppressed Handgun
      Rank: C+
      Type: Re-Equip, Single Target
      Damage: 21 HP
      Re-Equip Summon HP: 135 HP
      Range: 180 Meters
      Speed: 180 Meters per Second
      Duration: 6 Posts
      Downside: N/A
      Description:
    Suppressed Handgun:
    Silent Reaper 2-Mark-23-w-suppressor-and-LAM-AUG-19-2014
    Holding a hand out, Diana focuses magic until the weapon drops into her hand. It is then ready for use. Diana uses it for close-range attacks or to defend herself in tight quarters. It makes a good emergency weapon.

    Abilities:  
    [/b]

       
    • Ability 1: Active Ability: Full Metal Jacket- Once every five posts, Diana can fire a Full Metal Jacket round that can punch through armor and magical shields but gives up half its damage potential in exchange.. The projectile travels at a range of up to 180 Meters and travels at 180 Meters per second. If it hits an opponent using armor or magical shields, it deals 45 HP of damage. If it hits an unarmored opponent, it does its full damage of 90 HP. The Ability lasts for one post; the FMJ round dissipates when it hits the target. This Ability cannot surpass the one-post duration.
         
    • Ability 2: Passive Ability: Suppressor- Diana's shots, whether normal or Active Ability, give off 50% less noise. They can still be heard by those with sensitive hearing, but it is harder for opponents to determine the exact location the shot came from. This ability is always active.
         



       Name: Palm Thrust
       Rank: B
       Type: Single Target
       Damage: 80 HP
       Range: Melee
       Speed: Melee
       Duration: 1 Post
       Downside: N/A
       Description: Focusing magic into the palm of her hand, Diana then thrusts outward, striking with the heel of her hand. If it hits, the target takes 80 HP in damage and may be staggered.


       Name: Roundhouse Kick
       Rank: B
       Type: Single Target
       Damage: 80 HP
       Range: Melee
       Speed: Melee
       Duration: 1 Post
       Downside: N/A
       Description: Focusing magic into her foot, Diana then performs a roundhouse kick. If it hits, the target takes 80 HP in damage and may be knocked down.


       Name: Re-Equip: Suppressed Submachine Gun
       Rank: B+
       Type: Re-Equip, Single Target
       Damage: 32 HP
       Requip/Summon HP: 225 HP
       Range: 300 Meters
       Speed: 300 Meters per Second
       Duration: 8 Posts
       Downside: N/A
       Description:
    Suppressed Submachine Gun:
    Silent Reaper MP5SD6_re

    Holding her hands out and focusing magic, the weapon drops into Diana's hands and is ready for use. It features selectable single-shot, three-round burst, and full-auto firing modes. It also has an extendable stock to provide more stability if it is needed.
       
      Abilities:
       

         
    • Ability 1: Active Ability: Three-Round Burst- When Diana switches to this fire mode, she can fire a three-round burst of bullets that have a range of 300 Meters and travels 300 Meters per second. if all three bullets hit, each bullet does 40 damage for a total of 120 HP in damage. Whether the Three-Round Burst hits or misses, the Ability only lasts for one post.
         
    • Ability 2: Passive Ability: Suppressor- Diana's shots, whether normal or Active Ability, give off 50% less noise. They can still be heard by those with sensitive hearing, but it is harder for opponents to determine the exact location the shot came from. This ability is always active.
         



       Name: Front Kick
       Rank: A
       Type: Single Target
       Damage: 100 HP
       Range: Melee
       Speed: Melee
       Duration: 1 Post
       Downside: N/A
       Description: Channeling magic into the heel of her foot, Diana performs a front kick. If it hits, the target takes 100 HP in damage and is knocked down from the force of the kick.


       Name: Dash Punch
       Rank: A
       Type: Single Target
       Damage: 100 HP
       Range: 300 Meters
       Speed: 300 Meters per Second
       Duration: 1 Post
       Downside: N/A
       Description: Channeling magic into her hand and legs, Diana leans down and performs a "flash step" that reaches up to 300 meters and travels at 300 meters per second. At the end of the "flash step" Diana performs a straight punch. If it hits, the momentum from the dash is transferred to the opponent via the punch. The opponent takes 100 HP in damage and is knocked back.


       Name: Suppressed Assault Rifle
       Rank: A+
       Type: Re-Equip, Single Target
       Requip/Summon Melee Damage: 45 HP
       Requip/Summon HP: 300 HP
       Range: 450 Meters
       Speed: 450 Meters per Second
       Duration: 9 Posts
       Downside: N/A
       Description:
    Suppressed Assault Rifle:
    Silent Reaper 1274296870


    Holding her hands out and focusing magic, the weapon drops into Diana's hands and is ready for use. It features selectable full-auto, three-round burst, and semi-automatic fire modes.
       Abilities:
       

         
    • Ability 1: Active Ability: Three-Round Burst- When Diana switches to this fire mode, she can fire a three-round burst of bullets that have a range of 450 Meters and travels 450 Meters per second. if all three bullets hit, each bullet does 60 damage for a total of 180 HP in damage. Whether the Three-Round Burst hits or misses, the Ability only lasts for one post.
       
         
    • Ability 2: Ability 2: Passive Ability: Suppressor- Diana's shots, whether normal or Active Ability, give off 50% less noise. They can still be heard by those with sensitive hearing, but it is harder for opponents to determine the exact location the shot came from. This ability is always active.
         



    _____________________________________________________________________________________

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      Current date/time is 19th June 2019, 10:14 pm