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    Ark of the Dread Masters

    Vandrad Ragnos
    Vandrad Ragnos

    Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Player 
    Lineage : Traveller of the Multiverse
    Position : None
    Posts : 297
    Guild : Fairy Tail
    Dungeon Tokens : 0
    Experience : 2,652,438

    Character Sheet
    First Magic: Energy Monarch
    Second Magic: Ark of the Dread Masters
    Third Magic:

    Ark of the Dread Masters Empty Ark of the Dread Masters

    Post by Vandrad Ragnos on 20th April 2020, 8:30 pm

    Ark of the Dread Masters AUsT5mg

    Magic Name: Ark of the Dread Masters
    Magic Type: ReQuip (Primary - Character can have up to 3 Requip spells active at once.), Take Over (Auxiliary - 15% to HP and MP)
    Secondary Magic Training: Only as Tough as Your Spirit
    Description: Supernatural entities have always claimed to be the highest throng of existence, looking down at all other beings. Gods and demons have spent millenia and beyond controlling, manipulating and destroying whatever they pleased for their own agendas. As humans evolved and began to forge their own paths towards dominion over their world, they were constantly reminded how little they were in comparison. It was from this abuse and discrimination that a seed of rebellion was laid in the dirt of humanity’s soul. From this unified hatred came an idea -- a means of fighting back against the oppressors and taking control for good. The Order of Souls became the foundation of resistance, seeking means and methods to turn the tide in humanity’s favor.

    But within that same order were ones that wanted to go beyond simply pushing back. They wanted to overwhelm the celestials and take the throne of dominance for themselves. These brothers and sisters united under the banner of defeating gods and demons and consuming their resources to aid in their own campaign. This path led to the formation of the Ark; a magic that was shared among all the members of the Dread Masters, allowing them to utilize the weapons and even the souls of the fallen deities. This acts as an extension of magic and can only be truly utilized by those that are greater connected to the natural fountain of ethernano, such as the Dread Lord Marka Ragnos.

    Unique Abilities:


    Unwavering Spirit : The Dread Masters sought to fight those that thought themselves better. This difference in power meant that the Lords had to rise above their limits and fight until their last breath. The user’s MP is boosted by 60% naturally but in addition, the user can also heal themselves or another within melee range for 120 HP once per turn, so long as they make some kind of physical connection.

    Indomitable : The Dread Masters refused to bow before the powerful gods and demons, stating their claims unjust. They stood their ground and thus the user cannot be pushed back or knocked to the ground and any the Debuffs and/or Drain effects that take hold will only be half as efficient. This nigh-unbreakable toughness also increases the user’s HP by 30%.

    Usurper : The Dread Masters stood against beings far more powerful than them and never backed down. This resistance against superior forces carries on into the lineage, granting the user a 50% resistance to immobilization effects, as well as the ability to see through illusions and charms. Once per post, the user can expend MP to negate an illusory spell, so long as they spend the MP the original spell cost.


    Plot Abilities:

    Godguard: The Ark is a library of knowledge as much as it is a storage for celestial souls and weapons. Anyone who uses this magic can instantly use any existing weapon as fluidly as a master. In addition, the wielder of this magic can utilize spells from other magics that other PC characters use in threads. This is merely RP flair, requires OOC permission from said PC characters and does not affect stats for the user.


    Refined Requip:
    Name: Mark of Marka Ragnos
    Rank: H+
    Requip Type: Item
    Grade: Refined
    Linked Equipment: (Artifact +)
    Requip Damage/Durability: N/A
    Range: Self
    Speed: Self
    Duration: 25 posts
    Downside: N/A
    Description: Blood bubbles to the front of the user’s forehead, coalescing and hardening into a wicked black ‘M’. Evil magic courses through the user’s veins, buffing their strength beyond their limits.

    Ability 1: The Usurper’s Mantle
    Rank: H+
    MP Cost: 105 MP
    Category: Defensive
    Type: Single Target | Buff - Counter-Effect - Negation - Reflection
    Durability: 945 HP
    Range: Self
    Speed: Self
    Duration: 25 posts
    Downside: 50% more durability for no range/speed
    Description: Beads of ash float off of the user’s body as their entire form is covered in a nigh-impregnable film of corrupted magic. This shield has a base durability of 945 HP. When the spell activates, the user’s durability is increased by 115% during the duration of the spell. While this spell is active, the user decreases debuffs effects on them by 50%. Additionally, they can choose, once per post, to negate a spell targeted at them or reflect it back at the original caster. The user must pay the original cost of the spell to negate the spell or double the cost to reflect it back at the original caster.

    Ability 2: The Dread Lord’s Aegis
    Rank: H+
    MP Cost: 105 MP
    Category: Defensive
    Type: Single Target | Buff - Counter-Effect - Negation - Anti-Piercing
    Durability: 945 HP
    Range: Self
    Speed: Self
    Duration: 25 posts
    Downside: 50% more durability for no range/speed
    Description: Beads of ash float off of the user’s body as their entire form is covered in a nigh-impregnable film of corrupted magic. This shield has a base durability of 945 HP. When the spell activates, the user’s durability is increased by 115% during the duration of the spell. While this spell is active, the user decreases drain effects on them by 50%. Additionally, they can choose, once per post, to negate a spell targeted at them. The user must pay the original cost of the spell to negate the spell. Finally, this shield cannot be pierced by piercing effects but has its base durability reduced if it activates this effect.

    Ability 3: Aura of the Godeater
    Rank: H+
    MP Cost: 105 MP
    Category: Offensive
    Type: Burst | Debuff - Immobilization - Negation - Drain
    Damage: 210 HP
    Range: 500 meters
    Speed: 400 m/s
    Duration: 25 posts
    Downside: N/A
    Description: Corrupted ethernano flows out of the user’s body, creating an aura of pitch and crimson electricity. The magical pressure of this aura originates around the user and, therefore, stays centered on their person as they move. Targets that enter the range of the spell suffer 210 HP of damage from the intense air pressure as well as suffering a debuff of 65% to their melee damage and 50% for their movement speed for the duration, so long as they remain in range of the spell. Additionally, any target hit by the spell will be immobilized for one turn and will be re-immobilized every other turn should they remain in the range of the spell, as the spell continually attacks the user while they remain in range. While in the range of the spell, targets MP will be drained by 5%. This spell can also, once per post, be used to negate a single spell per turn, so long as the user pays the original casting cost of the spell targeting them and the spell is of H+ or lower.

    Ability 4: Embodiment of the Demonfall
    Rank: H+
    MP Cost: 105 MP
    Category: Offensive
    Type: Burst | Debuff - Immobilization - Negation - Drain
    Damage: 210 HP
    Range: 500 meters
    Speed: 400 m/s
    Duration: 25 posts
    Downside: N/A
    Description: Corrupted ethernano flows out of the user’s body, creating an aura of pitch and crimson electricity. The magical pressure of this aura originates around the user and, therefore, stays centered on their person as they move. Targets that enter the range of the spell suffer 210 HP of damage from the intense air pressure as well as suffering a debuff of 65% to their magic spell damage and 50% for their spell movement speed for the duration, so long as they remain in range of the spell. Additionally, any target hit by the spell will be immobilized for one turn and will be re-immobilized every other turn should they remain in the range of the spell, as the spell continually attacks the user while they remain in range. While in the range of the spell, targets HP will be drained by 5%. This spell can also, once per post, be used to negate a single spell per turn, so long as the user pays the original casting cost of the spell targeting them.

    Ability 5: Thronebreaker
    Rank: S
    Category: Auxiliary
    Type: Single Target Passive
    Effect: N/A
    Range: Self
    Speed: Self
    Duration: N/A
    Downside: N/A
    Description: While the Mark of Marka Ragnos is equipped, the user’s spell damage is increased by 70%.

    Ability 6: Apex Destroyer
    Rank: S+
    Category: Auxiliary
    Type: Single Target Passive
    Effect: N/A
    Range: Self
    Speed: Self
    Duration: N/A
    Downside: N/A
    Description: While the Mark of Marka Ragnos is equipped, the user’s spell damage is increased by 105%.


    Transcended Take-Over:
    Name: Take-Over: Dread Beast Onixia
    Rank: H
    Take-Over Type: Full Take-Over
    Grade: Transcended
    Take-Over Buff: +112% Melee Damage
    Melee Damage: 180 HP
    Range: Melee
    Speed: Melee
    Duration: 20 Posts
    Downside: 50% more damage for no range/speed
    Description: The culmination of the partial take-overs results in the form of Onixia, one of the many gods slain by the Dread Masters and whose soul was taken and corrupted. This form is completely made up of corrupted dreadether, making it an utter abomination to the real world.

    Ability 1: Corrupted Presence
    Rank: H
    MP Cost: 70 MP
    Category: Offensive
    Type: Burst | Defensive - Buff
    Damage: 140 HP
    Durability: 280 HP
    Range: 300 meters
    Speed: 150 m/s
    Duration: 20 posts
    Downside: Sacrificing one effect for an additional 25% buff.
    Description: Dreadether billows off of the form of Onixia, infecting the very area around it with its corrupted mana. This intense anti-ethernano works systematically to make the user stronger and protect them while also attacking any that would get within the user’s proximity. The user’s spell durability is increased by 50% and the user’s spell speed is increased by 43% while this spell is active. The thick dreadether crafts a hardened layer around the user, with a durability of 280 HP that refreshes itself at the end of each turn. Any enemies caught within the range of the spell also suffer 140 HP per turn, as the dreadether seeks out the natural ethernano pockets within their bodies and destroys them.

    Ability 2: Bended Knee
    Rank: H
    MP Cost: 70 MP
    Category: Offensive
    Type: Burst | Defensive - Buff
    Damage: 140 HP
    Durability: 280 HP
    Range: 300 meters
    Speed: 150 m/s
    Duration: 20 posts
    Downside: Sacrificing one effect for an additional 25% buff.
    Description: Dreadether billows off of the form of Onixia, infecting the very area around it with its corrupted mana. This intense anti-ethernano works systematically to make the user stronger and protect them while also attacking any that would get within the user’s proximity. The user’s spell durability is increased by 50% and the user’s spell speed is increased by 43% while this spell is active. The thick dreadether crafts a hardened layer around the user, with a durability of 280 HP that refreshes itself at the end of each turn. Any caught within the range of the spell also suffer 140 HP per turn, as the dreadether seeks out the natural ethernano pockets within their bodies and destroys them.


    Spells:

    Signature Spell:
    Name: Unyielding Rage
    Rank: S
    MP Cost: N/A
    Category: Defensive
    Type: Single Target | Buff
    Durability: +540 HP
    Range: Self
    Speed: Self
    Duration: 10 posts
    Downside: Sacrificing range/speed for 50% more durability
    Description: Solidified dreadether attaches itself to the user’s body or someone within melee range, creating a hardened film of corrupted magic. This shield has 540 HP and protects the user from damage while also granting them a 70% buff to spell durability.

    Name: Unparalleled Resistance
    Rank: S
    MP Cost: N/A
    Category: Defensive
    Type: Single Target | Buff
    Durability: +540 HP
    Range: Self
    Speed: Self
    Duration: 10 posts
    Downside: Sacrificing range/speed for 50% more durability
    Description: Solidified dreadether attaches itself to the user’s body or someone within melee range, creating a hardened film of corrupted magic. This shield has 540 HP and protects the user from damage while also granting them a 70% buff to spell durability.

    Name: Unbending Resolve
    Rank: S
    MP Cost: N/A
    Category: Defensive
    Type: Single Target | Buff
    Durability: +540 HP
    Range: Self
    Speed: Self
    Duration: 10 posts
    Downside: Sacrificing range/speed for 50% more durability
    Description: Solidified dreadether attaches itself to the user’s body or someone within melee range, creating a hardened film of corrupted magic. This shield has 540 HP and protects the user from damage while also granting them a 70% buff to spell durability.

    B Rank Spells:
    Name: Walls of Dread
    Rank: B
    Category: Auxiliary
    Type: Single Target Passive
    Effect: 50% Magic Spell Speed boost
    Range: Self
    Speed: Self
    Duration: Self
    Downside:
    Description: Increases Magic Spell durability by 50%

    Name: Path of Power
    Rank: B
    Category: Auxiliary
    Type: Single Target Passive
    Effect: 50% Magic Spell Range boost
    Range: Self
    Speed: Self
    Duration: Self
    Downside:
    Description: Decreases Magic Spell costs by 50%

    Name: Reviving Resolve
    Rank: B
    Category: Auxiliary
    Type: Single Target Passive
    Effect: 50% boost to healing spells
    Range: Self
    Speed: Self
    Duration: Self
    Downside:
    Description: Increases healing spell effectiveness by 50%.

    Name: Predominant Pillaging
    Rank: B
    Category: Auxiliary
    Type: Single Target Passive
    Effect: 50% Magic Spell Damage
    Range: Self
    Speed: Self
    Duration: Self
    Downside:
    Description: Increases Magic Spell damage by 50%

    Name: Fractured Resurgence
    Rank: B
    MP Cost: 40 MP
    Category: Supportive
    Type: Single Target | Healing
    Effect: 120 HP healed
    Range: Self/Melee
    Speed: Self/Melee
    Duration: 6 Posts
    Downside: Sacrificing range/speed for 50% more healing
    Description: The user activates a flow of dreadether that filters over their body, seeping into their injuries and reversing the damage. This heals the user or one person within melee range for 120 HP.

    Advanced B Rank Spells:
    Name: Legs of the Dread Beast Onixia
    Rank: B+
    Take-Over Type: Partial Take-Over
    Grade: Normal
    Take-Over Buff: 67% Movement Speed
    Melee Damage: 42 HP
    Range: Self
    Speed: Self
    Duration: 8 Posts
    Downside: Sacrificing range/speed for 50% more melee damage.
    Description: The legs of the Dread Beast Onixia one of the many gods slain by the Dread Masters and whose soul was taken and corrupted. Corrupted dreadether pours over the user’s legs, becoming pure energy.

    Ability 1: Forced Down
    Rank: B+
    MP Cost: 60 MP
    Category: Offensive
    Type: Burst | Immobilization - Buff
    Damage: 120 HP
    Range: 75 meters
    Speed: 75 m/s
    Duration: 8 posts
    Downside:
    Description: The transformed legs of the user begin to glow, fueling even more dreadether into their limbs. Their magic spell speed is buffed by 90% and, in addition, the aura around the legs can infect the target’s legs, immobilizing them for a single turn and continuing to immobilize them so long as they remain in range of the spell.

    Name: Head of the Dread Beast Onixia
    Rank: B+
    Take-Over Type: Partial Take-Over
    Grade: Normal
    Take-Over Buff: 67% Magic Spell Damage
    Melee Damage: 42 HP
    Range: Self
    Speed: Self
    Duration: 8 Posts
    Downside: Sacrificing range/speed for 50% more melee damage.
    Description: The head of the Dread Beast Onixia one of the many gods slain by the Dread Masters and whose soul was taken and corrupted. Corrupted dreadether pours over the user’s head and neck, becoming pure energy.

    Ability 1: Soul Glare
    Rank: B+
    MP Cost: 60 MP
    Category: Offensive
    Type: Burst | Debuff
    Damage: 120 HP
    Range: 75 meters
    Speed: 75 m/s
    Duration: 8 posts
    Downside: Sacrificing an effect for an additional 25% debuff
    Description: Red eyes glow to life behind the visor of the Dread Beast, staring right into the enemy’s very soul. This takes the form of a hard magical pressure, a nigh-invisible burst of dreadether-infused air that demoralizes them, debuffing their movement speed by 112% as the judgement of the fallen god weighs heavy upon their mortal coil.

    A Rank Spells:
    Name: Dominance
    Rank: A
    MP Cost: 50 MP
    Category: Offensive
    Type: Area of Effect | Immobilization - Drain - Negate
    Damage: 50 HP
    Range: 150 meters
    Speed: 75 m/s
    Duration: 7 Posts
    Downside:
    Description: Dreadether pours out of the user’s hand and infects the air, making the air toxic all around the user. The choking magic can cause enemy bodies to seize, causing immobilization once every other post to all caught within the spell’s range, as the spell continually attacks the user while they remain in range. Additionally, the toxic magic leeches from the target’s magical pool, decreasing their spell speed by 65%. The user can also use this smog to negate a single spell/ability within melee range per post. The attacking spell is choked out, so long as the spell/ability is of A rank or lower and the user pays the original MP cost of the spell/ability that’s being negated.

    Name: The First Dread Guard
    Rank: A
    MP Cost: 50 MP
    Category: Defensive
    Type: Single Target |  Support - Buff
    Durability: 300 HP
    Healing: 100 HP
    Range: Self/Melee
    Speed: Self/Melee
    Duration: 7 Posts
    Downside: Sacrificing range/speed for 50% additional durability.
    Description: The user draws forth from their magical core, jagged veins of dreadether popping up on their skin. The power surges outward onto the user’s body or to one within melee range, coating them in the cursed magic and forming a shield of 450 HP. This spell also instantly heals the target for 100 HP, as well as having their magic spell durability increased by 65%. If the user has the MP available, they can automatically activate the next spell in the N.E.R series.  

    Name: The Second Dread Guard
    Rank: A
    MP Cost: 50 MP
    Category: Defensive
    Type: Single Target |  Buff - Negation
    Durability: 450 HP
    Range: Self/Melee
    Speed: Self/Melee
    Duration: 7 Posts
    Downside: Sacrificing range/speed for 50% additional durability.
    Description: The user draws forth from their magical core, jagged veins of dreadether popping up on their skin. The power surges outward onto the user’s body or to one within melee range, coating them in the cursed magic and forming a shield of 450 HP. This spell also increases the target’s magic spell durability by 65%. Additionally, the user can negate a single spell targeted at them, so long as the spell is of A rank or lower and the user pays the original casting price.  If the user has the MP available, they can automatically activate the next spell in the N.E.R series.

    Name: The Third Dread Guard
    Rank: A
    MP Cost: 50 MP
    Category: Defensive
    Type: Single Target |  Support - Buff
    Durability: 300 HP
    Healing: 100 HP
    Range: Self/Melee
    Speed: Self/Melee
    Duration: 7 Posts
    Downside: Sacrificing range/speed for 50% additional durability.
    Description: The user draws forth from their magical core, jagged veins of dreadether popping up on their skin. The power surges outward onto the user’s body or to one within melee range, coating them in the cursed magic and forming a shield of 450 HP. This spell also instantly heals the target for 100 HP, as well as having their magic spell durability increased by 65%. If the user has the MP available, they can automatically activate the next spell in the N.E.R series.  

    Name: The Fourth Dread Guard
    Rank: A
    MP Cost: 50 MP
    Category: Defensive
    Type: Single Target |  Buff - Negation
    Durability: 450 HP
    Range: Self/Melee
    Speed: Self/Melee
    Duration: 7 Posts
    Downside: Sacrificing range/speed for 50% additional durability.
    Description: The user draws forth from their magical core, jagged veins of dreadether popping up on their skin. The power surges outward onto the user’s body or to one within melee range, coating them in the cursed magic and forming a shield of 450 HP. This spell also increases the target’s magic spell durability by 65%. Additionally, the user can negate a single spell targeted at them, so long as the spell is of A rank or lower and the user pays the original casting price.  If the user has the MP available, they can automatically activate the next spell in the N.E.R series.

    Name: The Fifth Dread Guard
    Rank: A
    MP Cost: 50 MP
    Category: Defensive
    Type: Single Target |  Support - Buff
    Durability: 300 HP
    Healing: 100 HP
    Range: Self/Melee
    Speed: Self/Melee
    Duration: 7 Posts
    Downside: Sacrificing range/speed for 50% additional durability.
    Description: The user draws forth from their magical core, jagged veins of dreadether popping up on their skin. The power surges outward onto the user’s body or to one within melee range, coating them in the cursed magic and forming a shield of 450 HP. This spell also instantly heals the target for 100 HP, as well as having their magic spell durability increased by 65%. If the user has the MP available, they can automatically activate the next spell in the N.E.R series.  

    Advanced A Rank Spells:
    Name: Body of the Dread Beast Onixia
    Rank: A+
    Take-Over Type: Partial Take-Over
    Grade: Normal
    Take-Over Buff: 75% Magic Spell Damage
    Melee Damage: 63 HP
    Range: Self
    Speed: Self
    Duration: 9 Posts
    Downside: Sacrificing range/speed for 50% more melee damage.
    Description: The body of the Dread Beast Onixia one of the many gods slain by the Dread Masters and whose soul was taken and corrupted. Corrupted dreadether pours over the user’s torso, becoming pure energy.

    Ability 1: Corrupting Bulwark
    Rank: A+
    MP Cost: 75 MP
    Category: Defensive
    Type: Burst | Buff - Negation
    Durability: 450 HP
    Range: 110 meters
    Speed: 110 m/s
    Duration: 9 posts
    Downside: Sacrificing one effect for an additional 25% buff.
    Description: Dreadether billows off of the torso of Onixia, corrupting the proximity of its form. This intense anti-ethernano works systematically to make the user stronger and protect them. The user’s spell durability is increased by 65% and the user’s spell range is increased by 60% while this spell is active. The thick dreadether crafts a hardened film around the user, with a durability of 450 HP that refreshes itself at the end of each turn. The user can also negate a single spell per turn, so long as they pay the original cost of the spell, by targeting the spell and releasing the ethernano towards it.

    Name: Arms of the Dread Beast Onixia
    Rank: A+
    Take-Over Type: Partial Take-Over
    Grade: Normal
    Take-Over Buff: 75% Magic Spell Durability
    Melee Damage: 63 HP
    Range: Self
    Speed: Self
    Duration: 9 Posts
    Downside: Sacrificing range/speed for 50% more melee damage.
    Description: The arms of the Dread Beast Onixia, one of the many gods slain by the Dread Masters and whose soul was taken and corrupted. Corrupted dreadether pours over the user’s arms, becoming pure energy.

    Ability 1: Toxic Slicer
    Rank: A+
    MP Cost: 75 MP
    Category: Auxiliary
    Type: Burst | Partial Take-Over Passive
    Effect: Adds 5% HP drain to melee attacks
    Range: Self
    Speed: Self
    Duration: 9 posts
    Downside:
    Description: Dreadether warps the user’s arms into clawed limbs made of corrupted mana. This toxic material is capable of sapping the life force from enemies and if any are hit by these arms, their HP will be drained by 5% for the duration of the spell.

    S Rank Spells:
    Name: The Dread Lord’s Regality
    Rank: S
    Requip Type: Armor
    Grade: Normal
    Linked Equipment: Artifact+
    Requip Durability: 900 HP
    Range: Self/Melee
    Speed: Self/Melee
    Duration: 10 Posts
    Downside: Sacrificing range/speed for 50% more health
    Description: The user reaches deep within the vault and withdraws Marka Ragnos’ armor, brimming with corrupted magic and death. The ReQuip makes up the armored cloak, the mask, the gloves, the boots and the robes attached, though the user may choose to only summon parts of the armor..

    Ability 1: Herald of Humanity
    Rank: S
    MP Cost: 60 MP
    Category: Defensive
    Type: Single Target | Buff - Negation
    Durability: 540 HP
    Range: Self
    Speed: Self
    Duration: 10 posts
    Downside: Sacrificing range/speed for 50% more durability
    Description: Ancient dreadether, sewn into the armor, thums with power, creating a hardened film of corrupted magic. This shield has 540 HP and protects the user from damage while also granting them a 70% buff to spell durability. The user may also use this spell to negate a single spell per post, so long as they pay the original casting cost of the targeted spell and it is of S rank or lower by targeting the spell and releasing the dreadether towards it. This can only occur within rank burst range.

    Ability 2: Champion of the Meek
    Rank: S
    MP Cost: 60 MP
    Category: Defensive
    Type: Single Target | Buff - Negation
    Durability: 540 HP
    Range: Self
    Speed: Self
    Duration: 10 posts
    Downside: Sacrificing range/speed for 50% more durability
    Description: Ancient dreadether, sewn into the armor, thums with power, creating a hardened film of corrupted magic. This shield has 540 HP and protects the user from damage while also granting them a 70% buff to spell durability. The user may also use this spell to negate a single spell per post, so long as they pay the original casting cost of the targeted spell and it is of S rank or lower by targeting the spell and releasing the dreadether towards it. This can only occur within rank burst range.

    Ability 3: Inheritor’s Grace
    Rank: S
    MP Cost: 60 MP
    Category: Defensive
    Type: Single Target | Buff - Negation
    Durability: 540 HP
    Range: Self
    Speed: Self
    Duration: 10 posts
    Downside: Sacrificing range/speed for 50% more durability
    Description: Ancient dreadether, sewn into the armor, thums with power, creating a hardened film of corrupted magic. This shield has 540 HP and protects the user from damage while also granting them a 70% buff to spell durability. The user may also use this spell to negate a single spell per post, so long as they pay the original casting cost of the targeted spell and it is of S rank or lower by targeting the spell and releasing the dreadether towards it. This can only occur within rank burst range.

    Ability 4: Thief of the Stars
    Rank: A+
    MP Cost: 75 MP
    Category: Offensive
    Type: Multiple Target | Buff - Drain - Negation
    Damage: 169 HP
    Range: Melee
    Speed: Melee
    Duration: 9 Posts
    Downside: Sacrificing range/speed for 50% more damage
    Description: This spell may be activated automatically as soon as the Requip is summoned into battle. Cursed dreadether fumes off of the armor, infecting the air around the user. This carries over to the user’s attacks, dealing 169 HP of damage for every strike. While this spell is active, it boosts magic spell damage by 100% for the duration of the spell. In addition, the user can use this spell to negate a spell directed at them once per post, so long as the spell is of A+ rank or lower and the user pays the original MP cost of the spell. Furthermore, each strike from the sword while this spell is active can drain the target of 5% of their total HP every turn.

    Name: Always Two Against
    Rank: S
    MP Cost: 60 MP
    Category: Offensive
    Type: Multiple Target | Drain - Negation
    Damage: 112 HP
    Range: 150 meters
    Speed: 225 m/s
    Duration: 10 Posts
    Downside: Sacrificing 50% range for 25% more damage
    Description: The user releases dreadether from their body, an effect that seems to make their body flicker. At the same time, they send a streak of corrosive magic towards the enemy that quickly takes the shape of the user, made up of dreadether. The copycat charges towards the enemy as if to attack them but once it is within 50 meters of them, the illusion detonates, causing S rank damage. Any caught in the blast suffer from the cursed mana, losing 5% MP once per turn for the duration of the spell. Alternatively, the user can use the illusion to negate a single spell/ability within multiple target range per post, so long as the spell/ability is of S rank or lower and the user pays the original MP cost of the spell/ability that’s being negated. This can only occur within rank burst range.

    Name: Funnel of Fate
    Rank: S
    MP Cost: 60 MP
    Category: Offensive
    Type: Single Target | Buff - Reflection
    Damage: 120 HP
    Range: 400 meters
    Speed: 400 m/s
    Duration: 10 Posts
    Downside:
    Description: A tangible plate of dreadether coalesces over the user’s back. While it is present on the user, it boosts their magic spell damage by 70% for the duration of the spell. In addition, the user can sacrifice parts of the substance to reflect a spell directed at them once per post, so long as the spell is of S rank or lower and the user pays double the MP cost of the spell. This can only occur within rank burst range.

    Advanced S Rank Spells:
    Name: Extinction; Slayer of the Celestials
    Rank: S+
    ReQuip Type: Weapon
    Grade: Normal
    Linked Equipment: Artifact+
    Requip Damage: 232 HP per hit
    Range: Melee
    Speed: Melee
    Duration: 12 Posts
    Downside: Sacrificing range/speed for 50% more damage
    Description: The user reaches deep within the vault and withdraws Marka Ragnos’ personal scythe, brimming with corrupted magic and death. Running eight feet from tip to tip, it is composed of pure energy entirely, making it quite the danger to behold.

    Ability 1: Resistance Rise
    Rank: S+
    MP Cost: 90 MP
    Category: Offensive
    Type: Multiple Target | Buff - Reflection - Negation
    Damage: 202 HP
    Range: Melee
    Speed: Melee
    Duration: 12 Posts
    Downside: Sacrificing range/speed for 50% more damage
    Description: This spell may be activated automatically as soon as the Requip is summoned into battle. Cursed dreadether soaks into the blade of Extinction, making it even more toxic than before. This grants a boost in damage to the scythe’s attacks, adding another 202 HP. While this spell is active, it boosts magic spell damage by 105% for the duration of the spell. In addition, the user can use the scythe to either reflect or negate a spell directed at them once per post, so long as the spell is of S+ rank or lower and the user pays either the original MP cost of the spell (Negation) or double the MP cost of the spell (Reflection).

    Ability 2: King’s Fall
    Rank: S+
    MP Cost: 90 MP
    Category: Offensive
    Type: Multiple Target | Buff - Reflection - Negation
    Damage: 202 HP
    Range: Melee
    Speed: Melee
    Duration: 12 Posts
    Downside: Sacrificing range/speed for 50% more damage
    Description: This spell may be activated automatically as soon as the Requip is summoned into battle. Cursed dreadether soaks into the blade of Extinction, making it even more toxic than before. This grants a boost in damage to the scythe’s attacks, adding another 202 HP. While this spell is active, it boosts magic spell damage by 105% for the duration of the spell. In addition, the user can use the scythe to either reflect or negate a spell directed at them once per post, so long as the spell is of S+ rank or lower and the user pays either the original MP cost of the spell (Negation) or double the MP cost of the spell (Reflection).

    Ability 3: End of Days
    Rank: S
    MP Cost: 60 MP
    Category: Offensive
    Type: Multiple Target | Buff - Drain
    Damage: 135 HP
    Range: Melee
    Speed: Melee
    Duration: 10 Posts
    Downside: Sacrificing range/speed for 50% more damage
    Description: This spell may be activated automatically as soon as the Requip is summoned into battle. Cursed dreadether soaks into the blade of Extinction, making it even more toxic than before. This grants a boost in damage to the scythe’s attacks, adding another 135 HP. While this spell is active, it boosts magic spell damage by 70% for the duration of the spell. In addition, each strike from the scythe can drain a target of 5% of their total MP every turn for the duration of the spell.

    Ability 4: Destined Ascendence
    Rank: A+
    MP Cost: 75 MP
    Category: Offensive
    Type: Multiple Target | Buff - Drain - Negation
    Damage: 169 HP
    Range: Melee
    Speed: Melee
    Duration: 9 Posts
    Downside: Sacrificing range/speed for 50% more damage
    Description: This spell may be activated automatically as soon as the Requip is summoned into battle. Cursed dreadether soaks into the blade of Extinction, making it even more toxic than before. This grants a boost in damage to the scythe’s attacks, adding another 169 HP. While this spell is active, it boosts magic spell damage by 100% for the duration of the spell. In addition, the user can use the scythe to negate a spell directed at them once per post, so long as the spell is of A+ rank or lower and the user pays the original MP cost of the spell. Furthermore, each strike from the scythe while this spell is active can drain the target of 5% of their total HP every turn.


    Last edited by Vandrad Ragnos on 4th May 2020, 6:10 pm; edited 1 time in total


    _____________________________________________________________________________________

    Saraphina
    Saraphina

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    Character Sheet
    First Magic: Aspect of Divinity
    Second Magic:
    Third Magic:

    Ark of the Dread Masters Empty Re: Ark of the Dread Masters

    Post by Saraphina on 4th May 2020, 3:59 pm

    Hey Vandaddy! You know me, I'll be your grader today. Please look out for this color for any edits. If you have any questions, you can dm me in discord, pm me on site, or ask in the thread. Once the edits are done, please bump the thread. ^^

    ♕♕:
    @Vandrad Ragnos wrote:
    Ark of the Dread Masters AUsT5mg

    Magic Name: Ark of the Dread Masters
    Magic Type: ReQuip (Primary - Character can have up to 3 Requip spells active at once.), Take Over (Auxiliary - 15% to HP and MP)
    Secondary Magic Training: Only as Tough as Your Spirit
    Description: Supernatural entities have always claimed to be the highest throng of existence, looking down at all other beings. Gods and demons have spent millenia and beyond controlling, manipulating and destroying whatever they pleased for their own agendas. As humans evolved and began to forge their own paths towards dominion over their world, they were constantly reminded how little they were in comparison. It was from this abuse and discrimination that a seed of rebellion was laid in the dirt of humanity’s soul. From this unified hatred came an idea -- a means of fighting back against the oppressors and taking control for good. The Order of Souls became the foundation of resistance, seeking means and methods to turn the tide in humanity’s favor.

    But within that same order were ones that wanted to go beyond simply pushing back. They wanted to overwhelm the celestials and take the throne of dominance for themselves. These brothers and sisters united under the banner of defeating gods and demons and consuming their resources to aid in their own campaign. This path led to the formation of the Ark; a magic that was shared among all the members of the Dread Masters, allowing them to utilize the weapons and even the souls of the fallen deities. This acts as an extension of magic and can only be truly utilized by those that are greater connected to the natural fountain of ethernano, such as the Dread Lord Marka Ragnos.

    Unique Abilities:


    Unwavering Spirit : The Dread Masters sought to fight those that thought themselves better. This difference in power meant that the Lords had to rise above their limits and fight until their last breath. The user’s MP is boosted by 60% naturally but in addition, the user can also heal themselves or another within melee range for 120 HP once per turn, so long as they make some kind of physical connection.

    Indomitable : The Dread Masters refused to bow before the powerful gods and demons, stating their claims unjust. They stood their ground and thus the user cannot be pushed back or knocked to the ground and any the Debuffs and/or Drain effects that take hold will only be half as efficient. This nigh-unbreakable toughness also increases the user’s HP by 30%.

    Usurper : The Dread Masters sought to rise above the celestials, raising humanity to its apex existence. They stole the keys to the throne in a manner of speaking. Once per post, the user can absorb a magic spell, so long as it is God/Demon Slaying or celestial/demonic in origin. This absorbed element is quickly changed to an opposing element (i.e if fire is absorbed, it is changed to ice) and can be used in three spells from the user. Only one element can be absorbed in this manner so if a multi-elemental attack is aimed at the user, they must pick one that they can alter. [I'll need you to redo this UA please as you cannot absorb another ability, and this sounds like a reclassification.]


    Plot Abilities:

    Godguard: The Ark is a library of knowledge as much as it is a storage for celestial souls and weapons. Anyone who uses this magic can instantly use any existing weapon as fluidly as a master. In addition, the wielder of this magic can utilize spells from other magics that other PC characters use in threads. This is merely RP flair, requires OOC permission from said PC characters and does not affect stats for the user.


    Refined Requip:
    Name: Mark of Marka Ragnos
    Rank: H+
    Requip Type: Item
    Grade: Refined
    Linked Equipment: (Artifact +)
    Requip Damage/Durability: N/A
    Range: Self
    Speed: Self
    Duration: 25 posts
    Downside: N/A
    Description: Blood bubbles to the front of the user’s forehead, coalescing and hardening into a wicked black ‘M’. Evil magic courses through the user’s veins, buffing their strength beyond their limits.

    Ability 1: The Usurper’s Mantle
    Rank: H+
    MP Cost: 105 MP
    Category: Defensive
    Type: Single Target | Buff - Counter-Effect - Negation - Reflection
    Durability: 945 HP
    Range: Self
    Speed: Self
    Duration: 25 posts
    Downside: 50% more durability for no range/speed
    Description: Beads of ash float off of the user’s body as their entire form is covered in a nigh-impregnable film of corrupted magic. This shield has a base durability of 945 HP. When the spell activates, the user’s durability is increased by 115% during the duration of the spell. While this spell is active, the user decreases debuffs effects on them by 50%. Additionally, they can choose to negate a spell targeted at them or reflect it back at the original caster [Please state that these can be done once per post max.]. The user must pay the original cost of the spell to negate the spell or double the cost to reflect it back at the original caster.

    Ability 2: The Dread Lord’s Aegis
    Rank: H+
    MP Cost: 105 MP
    Category: Defensive
    Type: Single Target | Buff - Counter-Effect - Negation - Anti-Piercing
    Durability: 945 HP
    Range: Self
    Speed: Self
    Duration: 25 posts
    Downside: 50% more durability for no range/speed
    Description: Beads of ash float off of the user’s body as their entire form is covered in a nigh-impregnable film of corrupted magic. This shield has a base durability of 945 HP. When the spell activates, the user’s durability is increased by 115% during the duration of the spell. While this spell is active, the user decreases drain effects on them by 50%. Additionally, they can choose to negate a spell targeted at them. The user must pay the original cost of the spell to negate the spell. Finally, this shield cannot be pierced by piercing effects but has its base durability reduced if it activates this effect. [See previous comments about negation.]

    Ability 3: Aura of the Godeater
    Rank: H+
    MP Cost: 105 MP
    Category: Offensive
    Type: Burst | Debuff - Immobilization - Negation - Drain
    Damage: 210 HP
    Range: 500 meters
    Speed: 400 m/s
    Duration: 25 posts
    Downside: N/A
    Description: Corrupted ethernano flows out of the user’s body, creating an aura of pitch and crimson electricity. The magical pressure of this aura originates around the user and, therefore, stays centered on their person as they move. Targets that enter the range of the spell suffer 210 HP of damage from the intense air pressure as well as suffering a debuff of 65% to their melee damage and 50% for their movement speed for the duration, so long as they remain in range of the spell. Additionally, any target hit by the spell will be immobilized for one turn and will be re-immobilized every other turn should they remain in the range of the spell [In order to immobilize a target after the duration of the initial post of immobilization has run out, targets must be hit again in order for the immobilization to take effect once more.]. While in the range of the spell, targets MP will be drained by 5%. This spell can also be used to negate a single spell per turn, so long as the user pays the original casting cost of the spell targeting them and the spell is of H+ or lower. [Please state that negation can only happen once per post.]

    Ability 4: Embodiment of the Demonfall
    Rank: H+
    MP Cost: 105 MP
    Category: Offensive
    Type: Burst | Debuff - Immobilization - Negation - Drain
    Damage: 210 HP
    Range: 500 meters
    Speed: 400 m/s
    Duration: 25 posts
    Downside: N/A
    Description: Corrupted ethernano flows out of the user’s body, creating an aura of pitch and crimson electricity. The magical pressure of this aura originates around the user and, therefore, stays centered on their person as they move. Targets that enter the range of the spell suffer 210 HP of damage from the intense air pressure as well as suffering a debuff of 65% to their magic spell damage and 50% for their spell movement speed for the duration, so long as they remain in range of the spell. Additionally, any target hit by the spell will be immobilized for one turn and will be re-immobilized every other turn should they remain in the range of the spell [See previous immobilization comment.]. While in the range of the spell, targets HP will be drained by 5%. This spell can also be used to negate a single spell per turn, so long as the user pays the original casting cost of the spell targeting them. [See previous negation comment.]

    Ability 5: Thronebreaker
    Rank: S
    Category: Auxiliary
    Type: Single Target Passive
    Effect: N/A
    Range: Self
    Speed: Self
    Duration: N/A
    Downside: N/A
    Description: While the Mark of Marka Ragnos is equipped, the user’s spell damage is increased by 70%.

    Ability 6: Apex Destroyer
    Rank: S+
    Category: Auxiliary
    Type: Single Target Passive
    Effect: N/A
    Range: Self
    Speed: Self
    Duration: N/A
    Downside: N/A
    Description: While the Mark of Marka Ragnos is equipped, the user’s spell damage is increased by 105%.


    Transcended Take-Over:
    Name: Take-Over: Dread Beast Onixia
    Rank: H
    Take-Over Type: Full Take-Over
    Grade: Transcended
    Take-Over Buff: +112% Melee Damage
    Melee Damage: 105 HP [Transcended Full TO deal Rank Immaculate Dmg x2, so you could bump this up to 120 HP, 180 with the downside included.]
    Range: Melee
    Speed: Melee
    Duration: 20 Posts
    Downside: 50% more damage for no range/speed
    Description: The culmination of the partial take-overs results in the form of Onixia, one of the many gods slain by the Dread Masters and whose soul was taken and corrupted. This form is completely made up of corrupted dreadether, making it an utter abomination to the real world.

    Ability 1: Corrupted Presence
    Rank: H
    MP Cost: 70 MP
    Category: Offensive
    Type: Burst | Defensive - Buff
    Damage: 140 HP
    Durability: 420 HP [Duel category Defensive spells get 2x normal spell rank damage for Durability. Please lower this.]
    Range: 300 meters
    Speed: 150 m/s
    Duration: 20 posts
    Downside: Sacrificing one effect for an additional 25% buff.
    Description: Dreadether billows off of the form of Onixia, infecting the very area around it with its corrupted mana. This intense anti-ethernano works systematically to make the user stronger and protect them while also attacking any that would get within the user’s proximity. The user’s spell durability is increased by 50% and the user’s spell speed is increased by 50% while this spell is active [The buff total is too high. H rank is 75% with the drawback (75*.25) is 93%, you have 100%. Please lower accordingly.]. The thick dreadether crafts a hardened layer around the user, with a durability of 420 HP that refreshes itself at the end of each turn. Any enemies caught within the range of the spell also suffer 140 HP per turn, as the dreadether seeks out the natural ethernano pockets within their bodies and destroys them.

    Ability 2: Bended Knee
    Rank: H
    MP Cost: 70 MP
    Category: Offensive
    Type: Burst | Defensive - Buff
    Damage: 140 HP
    Durability: 420 HP [See previous Duel Defensive Durability comment.]
    Range: 300 meters
    Speed: 150 m/s
    Duration: 20 posts
    Downside: Sacrificing one effect for an additional 25% buff.
    Description: Dreadether billows off of the form of Onixia, infecting the very area around it with its corrupted mana. This intense anti-ethernano works systematically to make the user stronger and protect them while also attacking any that would get within the user’s proximity. The user’s spell durability is increased by 50% and the user’s spell speed is increased by 50% while this spell is active [See previous Spell Buff comment.]. The thick dreadether crafts a hardened layer around the user, with a durability of 420 HP that refreshes itself at the end of each turn. Any caught within the range of the spell also suffer 140 HP per turn, as the dreadether seeks out the natural ethernano pockets within their bodies and destroys them.


    Spells:

    Signature Spell:
    Name: Unyielding Rage
    Rank: S
    MP Cost: N/A
    Category: Defensive
    Type: Single Target | Buff
    Durability: +540 HP
    Range: Self
    Speed: Self
    Duration: 10 posts
    Downside: Sacrificing range/speed for 50% more durability
    Description: Solidified dreadether attaches itself to the user’s body or someone within melee range, creating a hardened film of corrupted magic. This shield has 540 HP and protects the user from damage while also granting them a 70% buff to spell durability.

    Name: Unparalleled Resistance
    Rank: S
    MP Cost: N/A
    Category: Defensive
    Type: Single Target | Buff
    Durability: +540 HP
    Range: Self
    Speed: Self
    Duration: 10 posts
    Downside: Sacrificing range/speed for 50% more durability
    Description: Solidified dreadether attaches itself to the user’s body or someone within melee range, creating a hardened film of corrupted magic. This shield has 540 HP and protects the user from damage while also granting them a 70% buff to spell durability.

    Name: Unbending Resolve
    Rank: S
    MP Cost: N/A
    Category: Defensive
    Type: Single Target | Buff
    Durability: +540 HP
    Range: Self
    Speed: Self
    Duration: 10 posts
    Downside: Sacrificing range/speed for 50% more durability
    Description: Solidified dreadether attaches itself to the user’s body or someone within melee range, creating a hardened film of corrupted magic. This shield has 540 HP and protects the user from damage while also granting them a 70% buff to spell durability.

    B Rank Spells:
    Name: Walls of Dread
    Rank: B
    Category: Auxiliary
    Type: Single Target Passive
    Effect: 50% Magic Spell Speed boost
    Range: Self
    Speed: Self
    Duration: Self
    Downside:
    Description: Increases Magic Spell durability by 50%

    Name: Path of Power
    Rank: B
    Category: Auxiliary
    Type: Single Target Passive
    Effect: 50% Magic Spell Range boost
    Range: Self
    Speed: Self
    Duration: Self
    Downside:
    Description: Decreases Magic Spell costs by 50%

    Name: Reviving Resolve
    Rank: B
    Category: Auxiliary
    Type: Single Target Passive
    Effect: 50% boost to healing spells
    Range: Self
    Speed: Self
    Duration: Self
    Downside:
    Description: Increases healing spell effectiveness by 50%.

    Name: Predominant Pillaging
    Rank: B
    Category: Auxiliary
    Type: Single Target Passive
    Effect: 50% Magic Spell Damage
    Range: Self
    Speed: Self
    Duration: Self
    Downside:
    Description: Increases Magic Spell damage by 50%

    Name: Fractured Resurgence
    Rank: B
    MP Cost: 40 MP
    Category: Supportive
    Type: Single Target | Healing
    Effect: 120 HP healed
    Range: Self/Melee
    Speed: Self/Melee
    Duration: 6 Posts
    Downside: Sacrificing range/speed for 50% more healing
    Description: The user activates a flow of dreadether that filters over their body, seeping into their injuries and reversing the damage. This heals the user or one person within melee range for 120 HP.

    Advanced B Rank Spells:
    Name: Legs of the Dread Beast Onixia
    Rank: B+
    Take-Over Type: Partial Take-Over
    Grade: Normal
    Take-Over Buff: 67% Movement Speed
    Melee Damage: 42 HP
    Range: Self
    Speed: Self
    Duration: 8 Posts
    Downside: Sacrificing range/speed for 50% more melee damage.
    Description: The legs of the Dread Beast Onixia one of the many gods slain by the Dread Masters and whose soul was taken and corrupted. Corrupted dreadether pours over the user’s legs, becoming pure energy.

    Ability 1: Forced Down
    Rank: B+
    MP Cost: 60 MP
    Category: Offensive
    Type: Burst | Immobilization - Buff
    Damage: 120 HP
    Range: 75 meters
    Speed: 75 m/s
    Duration: 8 posts
    Downside:
    Description: The transformed legs of the user begin to glow, fueling even more dreadether into their limbs. Their magic spell speed is buffed by 90% and, in addition, the aura around the legs can infect the target’s legs, immobilizing them for a single turn and continuing to immobilize them so long as they remain in range of the spell. [In order to immobilize a target after the duration of the initial post of immobilization has run out, targets must be hit again in order for the immobilization to take effect once more.]

    Name: Head of the Dread Beast Onixia
    Rank: B+
    Take-Over Type: Partial Take-Over
    Grade: Normal
    Take-Over Buff: 67% Magic Spell Damage
    Melee Damage: 42 HP
    Range: Self
    Speed: Self
    Duration: 8 Posts
    Downside: Sacrificing range/speed for 50% more melee damage.
    Description: The head of the Dread Beast Onixia one of the many gods slain by the Dread Masters and whose soul was taken and corrupted. Corrupted dreadether pours over the user’s head and neck, becoming pure energy.

    Ability 1: Soul Glare
    Rank: B+
    MP Cost: 60 MP
    Category: Offensive
    Type: Burst | Debuff
    Damage: 120 HP
    Range: 75 meters
    Speed: 75 m/s
    Duration: 8 posts
    Downside: Sacrificing an effect for an additional 25% debuff
    Description: Red eyes glow to life behind the visor of the Dread Beast, staring right into the enemy’s very soul. This demoralizes them, debuffing their movement speed by 115% as the judgement of the fallen god weighs heavy upon their mortal coil. [I need you to lower the debuff to 112% (90*.25). I will need you also to clarify how this deals damage to an opponent please.]

    A Rank Spells:
    Name: Dominance
    Rank: A
    MP Cost: 50 MP
    Category: Offensive
    Type: Area of Effect | Immobilization - Drain - Negate
    Damage: 50 HP
    Range: 150 meters
    Speed: 75 m/s
    Duration: 7 Posts
    Downside:
    Description: Dreadether pours out of the user’s hand and infects the air, making the air toxic all around the user. The choking magic can cause enemy bodies to seize, causing immobilization once every other post to all caught within the spell’s range [Please see previous immobilization comment.]. Additionally, the toxic magic leeches from the target’s magical pool, decreasing their spell speed by 65%. The user can also use this smog to negate a single spell/ability within melee range per post. The attacking spell is choked out, so long as the spell/ability is of A rank or lower and the user pays the original MP cost of the spell/ability that’s being negated.

    Name: The First Dread Guard
    Rank: A
    MP Cost: 50 MP
    Category: Defensive
    Type: Single Target | Support - Buff
    Durability: 450 HP [See previous Duel Defensive Durability comment.]
    Healing: 100 HP
    Range: Self/Melee
    Speed: Self/Melee
    Duration: 7 Posts
    Downside: Sacrificing range/speed for 50% additional durability.
    Description: The user draws forth from their magical core, jagged veins of dreadether popping up on their skin. The power surges outward onto the user’s body or to one within melee range, coating them in the cursed magic and forming a shield of 450 HP. This spell also instantly heals the target for 100 HP, as well as having their magic spell durability increased by 65%. If the user has the MP available, they can automatically activate the next spell in the N.E.R series.

    Name: The Second Dread Guard
    Rank: A
    MP Cost: 50 MP
    Category: Defensive
    Type: Single Target | Buff - Negation
    Durability: 450 HP
    Range: Self/Melee
    Speed: Self/Melee
    Duration: 7 Posts
    Downside: Sacrificing range/speed for 50% additional durability.
    Description: The user draws forth from their magical core, jagged veins of dreadether popping up on their skin. The power surges outward onto the user’s body or to one within melee range, coating them in the cursed magic and forming a shield of 450 HP. This spell also increases the target’s magic spell durability by 65%. Additionally, the user can negate a single spell targeted at them, so long as the spell is of A rank or lower and the user pays the original casting price. If the user has the MP available, they can automatically activate the next spell in the N.E.R series.

    Name: The Third Dread Guard
    Rank: A
    MP Cost: 50 MP
    Category: Defensive
    Type: Single Target | Support - Buff
    Durability: 450 HP [See previous Duel Defensive Durability comment.]
    Healing: 100 HP
    Range: Self/Melee
    Speed: Self/Melee
    Duration: 7 Posts
    Downside: Sacrificing range/speed for 50% additional durability.
    Description: The user draws forth from their magical core, jagged veins of dreadether popping up on their skin. The power surges outward onto the user’s body or to one within melee range, coating them in the cursed magic and forming a shield of 450 HP. This spell also instantly heals the target for 100 HP, as well as having their magic spell durability increased by 65%. If the user has the MP available, they can automatically activate the next spell in the N.E.R series.

    Name: The Fourth Dread Guard
    Rank: A
    MP Cost: 50 MP
    Category: Defensive
    Type: Single Target | Buff - Negation
    Durability: 450 HP
    Range: Self/Melee
    Speed: Self/Melee
    Duration: 7 Posts
    Downside: Sacrificing range/speed for 50% additional durability.
    Description: The user draws forth from their magical core, jagged veins of dreadether popping up on their skin. The power surges outward onto the user’s body or to one within melee range, coating them in the cursed magic and forming a shield of 450 HP. This spell also increases the target’s magic spell durability by 65%. Additionally, the user can negate a single spell targeted at them, so long as the spell is of A rank or lower and the user pays the original casting price. If the user has the MP available, they can automatically activate the next spell in the N.E.R series.

    Name: The Fifth Dread Guard
    Rank: A
    MP Cost: 50 MP
    Category: Defensive
    Type: Single Target | Support - Buff
    Durability: 450 HP [See previous Duel Defensive Durability comment.]
    Healing: 100 HP
    Range: Self/Melee
    Speed: Self/Melee
    Duration: 7 Posts
    Downside: Sacrificing range/speed for 50% additional durability.
    Description: The user draws forth from their magical core, jagged veins of dreadether popping up on their skin. The power surges outward onto the user’s body or to one within melee range, coating them in the cursed magic and forming a shield of 450 HP. This spell also instantly heals the target for 100 HP, as well as having their magic spell durability increased by 65%. If the user has the MP available, they can automatically activate the next spell in the N.E.R series.

    Advanced A Rank Spells:
    Name: Body of the Dread Beast Onixia
    Rank: A+
    Take-Over Type: Partial Take-Over
    Grade: Normal
    Take-Over Buff: 75% Magic Spell Damage
    Melee Damage: 63 HP
    Range: Self
    Speed: Self
    Duration: 9 Posts
    Downside: Sacrificing range/speed for 50% more melee damage.
    Description: The body of the Dread Beast Onixia one of the many gods slain by the Dread Masters and whose soul was taken and corrupted. Corrupted dreadether pours over the user’s torso, becoming pure energy.

    Ability 1: Corrupting Bulwark
    Rank: A+
    MP Cost: 75 MP
    Category: Defensive
    Type: Burst | Buff - Negation
    Durability: 450 HP
    Range: 110 meters
    Speed: 110 m/s
    Duration: 9 posts
    Downside: Sacrificing one effect for an additional 25% buff.
    Description: Dreadether billows off of the torso of Onixia, corrupting the proximity of its form. This intense anti-ethernano works systematically to make the user stronger and protect them. The user’s spell durability is increased by 65% and the user’s spell range is increased by 60% while this spell is active. The thick dreadether crafts a hardened film around the user, with a durability of 450 HP that refreshes itself at the end of each turn. The user can also negate a single spell per turn, so long as they pay the original cost of the spell. [May you clarify how this ability negates spells please?]

    Name: Arms of the Dread Beast Onixia
    Rank: A+
    Take-Over Type: Partial Take-Over
    Grade: Normal
    Take-Over Buff: 75% Magic Spell Durability
    Melee Damage: 63 HP
    Range: Self
    Speed: Self
    Duration: 9 Posts
    Downside: Sacrificing range/speed for 50% more melee damage.
    Description: The arms of the Dread Beast Onixia, one of the many gods slain by the Dread Masters and whose soul was taken and corrupted. Corrupted dreadether pours over the user’s arms, becoming pure energy.

    Ability 1: Toxic Slicer
    Rank: A+
    MP Cost: 75 MP
    Category: Auxiliary
    Type: Burst | Partial Take-Over Passive
    Effect: Adds 5% HP drain to melee attacks
    Range: Self
    Speed: Self
    Duration: 9 posts
    Downside:
    Description: Dreadether warps the user’s arms into clawed limbs made of corrupted mana. This toxic material is capable of sapping the life force from enemies and if any are hit by these arms, their HP will be drained by 5% for the duration of the spell.

    S Rank Spells:
    Name: The Dread Lord’s Regality
    Rank: S
    Requip Type: Armor
    Grade: Normal
    Linked Equipment: Artifact+
    Requip Durability: 900 HP [You can bump this up to 1125 HP (750*1.5).]
    Range: Self/Melee
    Speed: Self/Melee
    Duration: 10 Posts
    Downside: Sacrificing range/speed for 50% more health
    Description: The user reaches deep within the vault and withdraws Marka Ragnos’ armor, brimming with corrupted magic and death. The ReQuip makes up the armored cloak, the mask, the gloves, the boots and the robes attached, though the user may choose to only summon parts of the armor..

    Ability 1: Herald of Humanity
    Rank: S
    MP Cost: 60 MP
    Category: Defensive
    Type: Single Target | Buff - Negation
    Durability: 540 HP
    Range: Self
    Speed: Self
    Duration: 10 posts
    Downside: Sacrificing range/speed for 50% more durability
    Description: Ancient dreadether, sewn into the armor, thums with power, creating a hardened film of corrupted magic. This shield has 540 HP and protects the user from damage while also granting them a 70% buff to spell durability. The user may also use this spell to negate a single spell per post, so long as they pay the original casting cost of the targeted spell and it is of S rank or lower.. [May you clarify how this ability negates spells please?]

    Ability 2: Champion of the Meek
    Rank: S
    MP Cost: 60 MP
    Category: Defensive
    Type: Single Target | Buff - Negation
    Durability: 540 HP
    Range: Self
    Speed: Self
    Duration: 10 posts
    Downside: Sacrificing range/speed for 50% more durability
    Description: Ancient dreadether, sewn into the armor, thums with power, creating a hardened film of corrupted magic. This shield has 540 HP and protects the user from damage while also granting them a 70% buff to spell durability. The user may also use this spell to negate a single spell per post, so long as they pay the original casting cost of the targeted spell and it is of S rank or lower.. [May you clarify how this ability negates spells please?]

    Ability 3: Inheritor’s Grace
    Rank: S
    MP Cost: 60 MP
    Category: Defensive
    Type: Single Target | Buff - Negation
    Durability: 540 HP
    Range: Self
    Speed: Self
    Duration: 10 posts
    Downside: Sacrificing range/speed for 50% more durability
    Description: Ancient dreadether, sewn into the armor, thums with power, creating a hardened film of corrupted magic. This shield has 540 HP and protects the user from damage while also granting them a 70% buff to spell durability. The user may also use this spell to negate a single spell per post, so long as they pay the original casting cost of the targeted spell and it is of S rank or lower. [May you clarify how this ability negates spells please?]

    Ability 4: Thief of the Stars
    Rank: A+
    MP Cost: 75 MP
    Category: Offensive
    Type: Multiple Target | Buff - Drain - Negation
    Damage: 169 HP
    Range: Melee
    Speed: Melee
    Duration: 10 Posts [A+ duration is 9 posts. Please lower accordingly.]
    Downside: Sacrificing range/speed for 50% more damage
    Description: This spell may be activated automatically as soon as the Requip is summoned into battle. Cursed dreadether fumes off of the armor, infecting the air around the user. This carries over to the user’s attacks, dealing 169 HP of damage for every strike. While this spell is active, it boosts magic spell damage by 105% [A+ buff is 100%, please lower accordingly.] for the duration of the spell. In addition, the user can use this spell to negate a spell directed at them once per post, so long as the spell is of A+ rank or lower and the user pays the original MP cost of the spell. Furthermore, each strike from the sword while this spell is active can drain the target of 5% of their total HP every turn.

    Name: Always Two Against
    Rank: S
    MP Cost: 60 MP
    Category: Offensive
    Type: Multiple Target | Drain - Negation
    Damage: 112 HP
    Range: 150 meters
    Speed: 225 m/s
    Duration: 10 Posts
    Downside: Sacrificing 50% range for 25% more damage
    Description: The user releases dreadether from their body, an effect that seems to make their body flicker. At the same time, they send a streak of corrosive magic towards the enemy that quickly takes the shape of the user, made up of dreadether. The copycat charges towards the enemy as if to attack them but once it is within 50 meters of them, the illusion detonates, causing S rank damage. Any caught in the blast suffer from the cursed mana, losing 5% MP once per turn for the duration of the spell. Alternatively, the user can use the illusion to negate a single spell/ability within multiple target range per post, so long as the spell/ability is of S rank or lower and the user pays the original MP cost of the spell/ability that’s being negated. [Negation effects may only be used within spell rank burst range around the user.]

    Name: Funnel of Fate
    Rank: S
    MP Cost: 60 MP
    Category: Offensive
    Type: Single Target | Buff - Reflection
    Damage: 120 HP
    Range: 400 meters
    Speed: 400 m/s
    Duration: 10 Posts
    Downside:
    Description: A tangible plate of dreadether coalesces over the user’s back. While it is present on the user, it boosts their magic spell damage by 70% for the duration of the spell. In addition, the user can sacrifice parts of the substance to reflect a spell directed at them once per post, so long as the spell is of S rank or lower and the user pays double the MP cost of the spell. [Reflection effects may only be used within spell rank burst range around the user]

    Advanced S Rank Spells:
    Name: Extinction; Slayer of the Celestials
    Rank: S+
    ReQuip Type: Weapon
    Grade: Normal
    Linked Equipment: Artifact+
    Requip Damage: 232 HP per hit
    Range: Melee
    Speed: Melee
    Duration: 12 Posts
    Downside: Sacrificing range/speed for 50% more damage
    Description: The user reaches deep within the vault and withdraws Marka Ragnos’ personal scythe, brimming with corrupted magic and death. Running eight feet from tip to tip, it is composed of pure energy entirely, making it quite the danger to behold.

    Ability 1: Resistance Rise
    Rank: S+
    MP Cost: 90 MP
    Category: Offensive
    Type: Multiple Target | Buff - Reflection - Negation
    Damage: 202 HP
    Range: Melee
    Speed: Melee
    Duration: 12 Posts
    Downside: Sacrificing range/speed for 50% more damage
    Description: This spell may be activated automatically as soon as the Requip is summoned into battle. Cursed dreadether soaks into the blade of Extinction, making it even more toxic than before. This grants a boost in damage to the scythe’s attacks, adding another 202 HP. While this spell is active, it boosts magic spell damage by 105% for the duration of the spell. In addition, the user can use the scythe to either reflect or negate a spell directed at them once per post, so long as the spell is of S+ rank or lower and the user pays either the original MP cost of the spell (Negation) or double the MP cost of the spell (Reflection).

    Ability 2: King’s Fall
    Rank: S+
    MP Cost: 90 MP
    Category: Offensive
    Type: Multiple Target | Buff - Reflection - Negation
    Damage: 202 HP
    Range: Melee
    Speed: Melee
    Duration: 12 Posts
    Downside: Sacrificing range/speed for 50% more damage
    Description: This spell may be activated automatically as soon as the Requip is summoned into battle. Cursed dreadether soaks into the blade of Extinction, making it even more toxic than before. This grants a boost in damage to the scythe’s attacks, adding another 202 HP. While this spell is active, it boosts magic spell damage by 105% for the duration of the spell. In addition, the user can use the scythe to either reflect or negate a spell directed at them once per post, so long as the spell is of S+ rank or lower and the user pays either the original MP cost of the spell (Negation) or double the MP cost of the spell (Reflection).

    Ability 3: End of Days
    Rank: S
    MP Cost: 60 MP
    Category: Offensive
    Type: Multiple Target | Buff - Drain
    Damage: 135 HP
    Range: Melee
    Speed: Melee
    Duration: 12 Posts [S Rank Duration is 10 posts. Please lower accordingly.]
    Downside: Sacrificing range/speed for 50% more damage
    Description: This spell may be activated automatically as soon as the Requip is summoned into battle. Cursed dreadether soaks into the blade of Extinction, making it even more toxic than before. This grants a boost in damage to the scythe’s attacks, adding another 135 HP. While this spell is active, it boosts magic spell damage by 70% for the duration of the spell. In addition, each strike from the scythe can drain a target of 5% of their total MP every turn for the duration of the spell.

    Ability 4: Destined Ascendence
    Rank: A+
    MP Cost: 75 MP
    Category: Offensive
    Type: Multiple Target | Buff - Drain - Negation
    Damage: 169 HP
    Range: Melee
    Speed: Melee
    Duration: 12 Posts [A+ duration is 9 posts. Please lower accordingly.]
    Downside: Sacrificing range/speed for 50% more damage
    Description: This spell may be activated automatically as soon as the Requip is summoned into battle. Cursed dreadether soaks into the blade of Extinction, making it even more toxic than before. This grants a boost in damage to the scythe’s attacks, adding another 169 HP. While this spell is active, it boosts magic spell damage by 105% [A+ rank buff is 100%, Please lower accordingly.] for the duration of the spell. In addition, the user can use the scythe to negate a spell directed at them once per post, so long as the spell is of A+ rank or lower and the user pays the original MP cost of the spell. Furthermore, each strike from the scythe while this spell is active can drain the target of 5% of their total HP every turn.


    _____________________________________________________________________________________

    Vandrad Ragnos
    Vandrad Ragnos

    Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Player 
    Lineage : Traveller of the Multiverse
    Position : None
    Posts : 297
    Guild : Fairy Tail
    Dungeon Tokens : 0
    Experience : 2,652,438

    Character Sheet
    First Magic: Energy Monarch
    Second Magic: Ark of the Dread Masters
    Third Magic:

    Ark of the Dread Masters Empty Re: Ark of the Dread Masters

    Post by Vandrad Ragnos on 4th May 2020, 6:10 pm

    Bumpity~


    _____________________________________________________________________________________

    Saraphina
    Saraphina

    Moderator- Alt Account- Quality Badge Level 1 - Quality Badge Level 2 - Quality Badge Level 3 - Guild Master- S-Rank- A-Rank- Job Creator- Christian Minecraft Server- I Have Friends...- Teaming Up!- Limited Edition- Unknown Powerhouse- Guild Creator- Achiever- Expert Achiever- Buddy Buddy- Sticking Around- Dank Memer- Taskmaster- Halloween gfx'ers- Halloween Social- Halloween job event participant - Lineage Making Contest Participant- Character Application Approved! - Magic Application Approved!- Get A Pet!- Complete Your First Job!- Obtain A Lineage! - Join A Faction!- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- Player 
    Lineage : Blizzard's Frostburn
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    Experience : 1,103,399

    Character Sheet
    First Magic: Aspect of Divinity
    Second Magic:
    Third Magic:

    Ark of the Dread Masters Empty Re: Ark of the Dread Masters

    Post by Saraphina on 7th May 2020, 11:12 pm

    Eyo, you got mail some more edits to do. They're in this color once again~! Bump when done <3

    ♕♕:

    @Vandrad Ragnos wrote:
    Ark of the Dread Masters AUsT5mg

    Magic Name: Ark of the Dread Masters
    Magic Type: ReQuip (Primary - Character can have up to 3 Requip spells active at once.), Take Over (Auxiliary - 15% to HP and MP)
    Secondary Magic Training: Only as Tough as Your Spirit
    Description: Supernatural entities have always claimed to be the highest throng of existence, looking down at all other beings. Gods and demons have spent millenia and beyond controlling, manipulating and destroying whatever they pleased for their own agendas. As humans evolved and began to forge their own paths towards dominion over their world, they were constantly reminded how little they were in comparison. It was from this abuse and discrimination that a seed of rebellion was laid in the dirt of humanity’s soul. From this unified hatred came an idea -- a means of fighting back against the oppressors and taking control for good. The Order of Souls became the foundation of resistance, seeking means and methods to turn the tide in humanity’s favor.

    But within that same order were ones that wanted to go beyond simply pushing back. They wanted to overwhelm the celestials and take the throne of dominance for themselves. These brothers and sisters united under the banner of defeating gods and demons and consuming their resources to aid in their own campaign. This path led to the formation of the Ark; a magic that was shared among all the members of the Dread Masters, allowing them to utilize the weapons and even the souls of the fallen deities. This acts as an extension of magic and can only be truly utilized by those that are greater connected to the natural fountain of ethernano, such as the Dread Lord Marka Ragnos.

    Unique Abilities:


    Unwavering Spirit : The Dread Masters sought to fight those that thought themselves better. This difference in power meant that the Lords had to rise above their limits and fight until their last breath. The user’s MP is boosted by 60% naturally but in addition, the user can also heal themselves or another within melee range for 120 HP once per turn, so long as they make some kind of physical connection.

    Indomitable : The Dread Masters refused to bow before the powerful gods and demons, stating their claims unjust. They stood their ground and thus the user cannot be pushed back or knocked to the ground and any the Debuffs and/or Drain effects that take hold will only be half as efficient. This nigh-unbreakable toughness also increases the user’s HP by 30%.

    Usurper : The Dread Masters stood against beings far more powerful than them and never backed down. This resistance against superior forces carries on into the lineage, granting the user a 50% resistance to immobilization effects, as well as the ability to see through illusions and charms. Once per post, the user can expend MP to negate an illusory spell, so long as they spend the MP the original spell cost. [Negation effects may only be used within spell rank burst range around the user, and only against Offensive or Auxiliary Spells aimed at the user or an ally.]


    Plot Abilities:

    Godguard: The Ark is a library of knowledge as much as it is a storage for celestial souls and weapons. Anyone who uses this magic can instantly use any existing weapon as fluidly as a master. In addition, the wielder of this magic can utilize spells from other magics that other PC characters use in threads. This is merely RP flair, requires OOC permission from said PC characters and does not affect stats for the user.


    Refined Requip:
    Name: Mark of Marka Ragnos
    Rank: H+
    Requip Type: Item
    Grade: Refined
    Linked Equipment: (Artifact +)
    Requip Damage/Durability: N/A
    Range: Self
    Speed: Self
    Duration: 25 posts
    Downside: N/A
    Description: Blood bubbles to the front of the user’s forehead, coalescing and hardening into a wicked black ‘M’. Evil magic courses through the user’s veins, buffing their strength beyond their limits.

    Ability 1: The Usurper’s Mantle
    Rank: H+
    MP Cost: 105 MP
    Category: Defensive
    Type: Single Target | Buff - Counter-Effect - Negation - Reflection
    Durability: 945 HP
    Range: Self
    Speed: Self
    Duration: 25 posts
    Downside: 50% more durability for no range/speed
    Description: Beads of ash float off of the user’s body as their entire form is covered in a nigh-impregnable film of corrupted magic. This shield has a base durability of 945 HP. When the spell activates, the user’s durability is increased by 115% during the duration of the spell. While this spell is active, the user decreases debuffs effects on them by 50%. Additionally, they can choose, once per post, to negate a spell targeted at them or reflect it back at the original caster. The user must pay the original cost of the spell to negate the spell or double the cost to reflect it back at the original caster.

    Ability 2: The Dread Lord’s Aegis
    Rank: H+
    MP Cost: 105 MP
    Category: Defensive
    Type: Single Target | Buff - Counter-Effect - Negation - Anti-Piercing
    Durability: 945 HP
    Range: Self
    Speed: Self
    Duration: 25 posts
    Downside: 50% more durability for no range/speed
    Description: Beads of ash float off of the user’s body as their entire form is covered in a nigh-impregnable film of corrupted magic. This shield has a base durability of 945 HP. When the spell activates, the user’s durability is increased by 115% during the duration of the spell. While this spell is active, the user decreases drain effects on them by 50%. Additionally, they can choose, once per post, to negate a spell targeted at them. The user must pay the original cost of the spell to negate the spell. Finally, this shield cannot be pierced by piercing effects but has its base durability reduced if it activates this effect.

    Ability 3: Aura of the Godeater
    Rank: H+
    MP Cost: 105 MP
    Category: Offensive
    Type: Burst | Debuff - Immobilization - Negation - Drain
    Damage: 210 HP
    Range: 500 meters
    Speed: 400 m/s
    Duration: 25 posts
    Downside: N/A
    Description: Corrupted ethernano flows out of the user’s body, creating an aura of pitch and crimson electricity. The magical pressure of this aura originates around the user and, therefore, stays centered on their person as they move. Targets that enter the range of the spell suffer 210 HP of damage from the intense air pressure as well as suffering a debuff of 65% to their melee damage and 50% for their movement speed for the duration, so long as they remain in range of the spell. Additionally, any target hit by the spell will be immobilized for one turn and will be re-immobilized every other turn should they remain in the range of the spell, as the spell continually attacks the user while they remain in range. While in the range of the spell, targets MP will be drained by 5%. This spell can also, once per post, be used to negate a single spell per turn, so long as the user pays the original casting cost of the spell targeting them and the spell is of H+ or lower.

    Ability 4: Embodiment of the Demonfall
    Rank: H+
    MP Cost: 105 MP
    Category: Offensive
    Type: Burst | Debuff - Immobilization - Negation - Drain
    Damage: 210 HP
    Range: 500 meters
    Speed: 400 m/s
    Duration: 25 posts
    Downside: N/A
    Description: Corrupted ethernano flows out of the user’s body, creating an aura of pitch and crimson electricity. The magical pressure of this aura originates around the user and, therefore, stays centered on their person as they move. Targets that enter the range of the spell suffer 210 HP of damage from the intense air pressure as well as suffering a debuff of 65% to their magic spell damage and 50% for their spell movement speed for the duration, so long as they remain in range of the spell. Additionally, any target hit by the spell will be immobilized for one turn and will be re-immobilized every other turn should they remain in the range of the spell, as the spell continually attacks the user while they remain in range. While in the range of the spell, targets HP will be drained by 5%. This spell can also, once per post, be used to negate a single spell per turn, so long as the user pays the original casting cost of the spell targeting them.

    Ability 5: Thronebreaker
    Rank: S
    Category: Auxiliary
    Type: Single Target Passive
    Effect: N/A
    Range: Self
    Speed: Self
    Duration: N/A
    Downside: N/A
    Description: While the Mark of Marka Ragnos is equipped, the user’s spell damage is increased by 70%.

    Ability 6: Apex Destroyer
    Rank: S+
    Category: Auxiliary
    Type: Single Target Passive
    Effect: N/A
    Range: Self
    Speed: Self
    Duration: N/A
    Downside: N/A
    Description: While the Mark of Marka Ragnos is equipped, the user’s spell damage is increased by 105%.


    Transcended Take-Over:
    Name: Take-Over: Dread Beast Onixia
    Rank: H
    Take-Over Type: Full Take-Over
    Grade: Transcended
    Take-Over Buff: +112% Melee Damage
    Melee Damage: 180 HP
    Range: Melee
    Speed: Melee
    Duration: 20 Posts
    Downside: 50% more damage for no range/speed
    Description: The culmination of the partial take-overs results in the form of Onixia, one of the many gods slain by the Dread Masters and whose soul was taken and corrupted. This form is completely made up of corrupted dreadether, making it an utter abomination to the real world.

    Ability 1: Corrupted Presence
    Rank: H
    MP Cost: 70 MP
    Category: Offensive
    Type: Burst | Defensive - Buff
    Damage: 140 HP
    Durability: 280 HP
    Range: 300 meters
    Speed: 150 m/s
    Duration: 20 posts
    Downside: Sacrificing one effect for an additional 25% buff.
    Description: Dreadether billows off of the form of Onixia, infecting the very area around it with its corrupted mana. This intense anti-ethernano works systematically to make the user stronger and protect them while also attacking any that would get within the user’s proximity. The user’s spell durability is increased by 50% and the user’s spell speed is increased by 43% while this spell is active. The thick dreadether crafts a hardened layer around the user, with a durability of 280 HP that refreshes itself at the end of each turn. Any enemies caught within the range of the spell also suffer 140 HP per turn, as the dreadether seeks out the natural ethernano pockets within their bodies and destroys them.

    Ability 2: Bended Knee
    Rank: H
    MP Cost: 70 MP
    Category: Offensive
    Type: Burst | Defensive - Buff
    Damage: 140 HP
    Durability: 280 HP
    Range: 300 meters
    Speed: 150 m/s
    Duration: 20 posts
    Downside: Sacrificing one effect for an additional 25% buff.
    Description: Dreadether billows off of the form of Onixia, infecting the very area around it with its corrupted mana. This intense anti-ethernano works systematically to make the user stronger and protect them while also attacking any that would get within the user’s proximity. The user’s spell durability is increased by 50% and the user’s spell speed is increased by 43% while this spell is active. The thick dreadether crafts a hardened layer around the user, with a durability of 280 HP that refreshes itself at the end of each turn. Any caught within the range of the spell also suffer 140 HP per turn, as the dreadether seeks out the natural ethernano pockets within their bodies and destroys them.


    Spells:

    Signature Spell:
    Name: Unyielding Rage
    Rank: S
    MP Cost: N/A
    Category: Defensive
    Type: Single Target | Buff
    Durability: +540 HP
    Range: Self
    Speed: Self
    Duration: 10 posts
    Downside: Sacrificing range/speed for 50% more durability
    Description: Solidified dreadether attaches itself to the user’s body or someone within melee range, creating a hardened film of corrupted magic. This shield has 540 HP and protects the user from damage while also granting them a 70% buff to spell durability.

    Name: Unparalleled Resistance
    Rank: S
    MP Cost: N/A
    Category: Defensive
    Type: Single Target | Buff
    Durability: +540 HP
    Range: Self
    Speed: Self
    Duration: 10 posts
    Downside: Sacrificing range/speed for 50% more durability
    Description: Solidified dreadether attaches itself to the user’s body or someone within melee range, creating a hardened film of corrupted magic. This shield has 540 HP and protects the user from damage while also granting them a 70% buff to spell durability.

    Name: Unbending Resolve
    Rank: S
    MP Cost: N/A
    Category: Defensive
    Type: Single Target | Buff
    Durability: +540 HP
    Range: Self
    Speed: Self
    Duration: 10 posts
    Downside: Sacrificing range/speed for 50% more durability
    Description: Solidified dreadether attaches itself to the user’s body or someone within melee range, creating a hardened film of corrupted magic. This shield has 540 HP and protects the user from damage while also granting them a 70% buff to spell durability.

    B Rank Spells:
    Name: Walls of Dread
    Rank: B
    Category: Auxiliary
    Type: Single Target Passive
    Effect: 50% Magic Spell Speed boost
    Range: Self
    Speed: Self
    Duration: Self
    Downside:
    Description: Increases Magic Spell durability by 50%

    Name: Path of Power
    Rank: B
    Category: Auxiliary
    Type: Single Target Passive
    Effect: 50% Magic Spell Range boost
    Range: Self
    Speed: Self
    Duration: Self
    Downside:
    Description: Decreases Magic Spell costs by 50%

    Name: Reviving Resolve
    Rank: B
    Category: Auxiliary
    Type: Single Target Passive
    Effect: 50% boost to healing spells
    Range: Self
    Speed: Self
    Duration: Self
    Downside:
    Description: Increases healing spell effectiveness by 50%.

    Name: Predominant Pillaging
    Rank: B
    Category: Auxiliary
    Type: Single Target Passive
    Effect: 50% Magic Spell Damage
    Range: Self
    Speed: Self
    Duration: Self
    Downside:
    Description: Increases Magic Spell damage by 50%

    Name: Fractured Resurgence
    Rank: B
    MP Cost: 40 MP
    Category: Supportive
    Type: Single Target | Healing
    Effect: 120 HP healed
    Range: Self/Melee
    Speed: Self/Melee
    Duration: 6 Posts
    Downside: Sacrificing range/speed for 50% more healing
    Description: The user activates a flow of dreadether that filters over their body, seeping into their injuries and reversing the damage. This heals the user or one person within melee range for 120 HP.

    Advanced B Rank Spells:
    Name: Legs of the Dread Beast Onixia
    Rank: B+
    Take-Over Type: Partial Take-Over
    Grade: Normal
    Take-Over Buff: 67% Movement Speed
    Melee Damage: 42 HP
    Range: Self
    Speed: Self
    Duration: 8 Posts
    Downside: Sacrificing range/speed for 50% more melee damage.
    Description: The legs of the Dread Beast Onixia one of the many gods slain by the Dread Masters and whose soul was taken and corrupted. Corrupted dreadether pours over the user’s legs, becoming pure energy.

    Ability 1: Forced Down
    Rank: B+
    MP Cost: 60 MP
    Category: Offensive
    Type: Burst | Immobilization - Buff
    Damage: 120 HP
    Range: 75 meters
    Speed: 75 m/s
    Duration: 8 posts
    Downside:
    Description: The transformed legs of the user begin to glow, fueling even more dreadether into their limbs. Their magic spell speed is buffed by 90% and, in addition, the aura around the legs can infect the target’s legs, immobilizing them for a single turn and continuing to immobilize them so long as they remain in range of the spell. [In order to immobilize a target after the duration of the initial post of immobilization has run out, targets must be hit again in order for the immobilization to take effect once more.]

    Name: Head of the Dread Beast Onixia
    Rank: B+
    Take-Over Type: Partial Take-Over
    Grade: Normal
    Take-Over Buff: 67% Magic Spell Damage
    Melee Damage: 42 HP
    Range: Self
    Speed: Self
    Duration: 8 Posts
    Downside: Sacrificing range/speed for 50% more melee damage.
    Description: The head of the Dread Beast Onixia one of the many gods slain by the Dread Masters and whose soul was taken and corrupted. Corrupted dreadether pours over the user’s head and neck, becoming pure energy.

    Ability 1: Soul Glare
    Rank: B+
    MP Cost: 60 MP
    Category: Offensive
    Type: Burst | Debuff
    Damage: 120 HP
    Range: 75 meters
    Speed: 75 m/s
    Duration: 8 posts
    Downside: Sacrificing an effect for an additional 25% debuff
    Description: Red eyes glow to life behind the visor of the Dread Beast, staring right into the enemy’s very soul. This takes the form of a hard magical pressure, a nigh-invisible burst of dreadether-infused air that demoralizes them, debuffing their movement speed by 112% as the judgement of the fallen god weighs heavy upon their mortal coil.

    A Rank Spells:
    Name: Dominance
    Rank: A
    MP Cost: 50 MP
    Category: Offensive
    Type: Area of Effect | Immobilization - Drain - Negate
    Damage: 50 HP
    Range: 150 meters
    Speed: 75 m/s
    Duration: 7 Posts
    Downside:
    Description: Dreadether pours out of the user’s hand and infects the air, making the air toxic all around the user. The choking magic can cause enemy bodies to seize, causing immobilization once every other post to all caught within the spell’s range, as the spell continually attacks the user while they remain in range. Additionally, the toxic magic leeches from the target’s magical pool, decreasing their spell speed by 65%. The user can also use this smog to negate a single spell/ability within melee range per post. The attacking spell is choked out, so long as the spell/ability is of A rank or lower and the user pays the original MP cost of the spell/ability that’s being negated.

    Name: The First Dread Guard
    Rank: A
    MP Cost: 50 MP
    Category: Defensive
    Type: Single Target |  Support - Buff
    Durability: 300 HP
    Healing: 100 HP
    Range: Self/Melee
    Speed: Self/Melee
    Duration: 7 Posts
    Downside: Sacrificing range/speed for 50% additional durability.
    Description: The user draws forth from their magical core, jagged veins of dreadether popping up on their skin. The power surges outward onto the user’s body or to one within melee range, coating them in the cursed magic and forming a shield of 450 HP. This spell also instantly heals the target for 100 HP, as well as having their magic spell durability increased by 65%. If the user has the MP available, they can automatically activate the next spell in the N.E.R series.  

    Name: The Second Dread Guard
    Rank: A
    MP Cost: 50 MP
    Category: Defensive
    Type: Single Target |  Buff - Negation
    Durability: 450 HP
    Range: Self/Melee
    Speed: Self/Melee
    Duration: 7 Posts
    Downside: Sacrificing range/speed for 50% additional durability.
    Description: The user draws forth from their magical core, jagged veins of dreadether popping up on their skin. The power surges outward onto the user’s body or to one within melee range, coating them in the cursed magic and forming a shield of 450 HP. This spell also increases the target’s magic spell durability by 65%. Additionally, the user can negate a single spell targeted at them, so long as the spell is of A rank or lower and the user pays the original casting price.  If the user has the MP available, they can automatically activate the next spell in the N.E.R series.

    Name: The Third Dread Guard
    Rank: A
    MP Cost: 50 MP
    Category: Defensive
    Type: Single Target |  Support - Buff
    Durability: 300 HP
    Healing: 100 HP
    Range: Self/Melee
    Speed: Self/Melee
    Duration: 7 Posts
    Downside: Sacrificing range/speed for 50% additional durability.
    Description: The user draws forth from their magical core, jagged veins of dreadether popping up on their skin. The power surges outward onto the user’s body or to one within melee range, coating them in the cursed magic and forming a shield of 450 HP. This spell also instantly heals the target for 100 HP, as well as having their magic spell durability increased by 65%. If the user has the MP available, they can automatically activate the next spell in the N.E.R series.  

    Name: The Fourth Dread Guard
    Rank: A
    MP Cost: 50 MP
    Category: Defensive
    Type: Single Target |  Buff - Negation
    Durability: 450 HP
    Range: Self/Melee
    Speed: Self/Melee
    Duration: 7 Posts
    Downside: Sacrificing range/speed for 50% additional durability.
    Description: The user draws forth from their magical core, jagged veins of dreadether popping up on their skin. The power surges outward onto the user’s body or to one within melee range, coating them in the cursed magic and forming a shield of 450 HP. This spell also increases the target’s magic spell durability by 65%. Additionally, the user can negate a single spell targeted at them, so long as the spell is of A rank or lower and the user pays the original casting price.  If the user has the MP available, they can automatically activate the next spell in the N.E.R series.

    Name: The Fifth Dread Guard
    Rank: A
    MP Cost: 50 MP
    Category: Defensive
    Type: Single Target |  Support - Buff
    Durability: 300 HP
    Healing: 100 HP
    Range: Self/Melee
    Speed: Self/Melee
    Duration: 7 Posts
    Downside: Sacrificing range/speed for 50% additional durability.
    Description: The user draws forth from their magical core, jagged veins of dreadether popping up on their skin. The power surges outward onto the user’s body or to one within melee range, coating them in the cursed magic and forming a shield of 450 HP. This spell also instantly heals the target for 100 HP, as well as having their magic spell durability increased by 65%. If the user has the MP available, they can automatically activate the next spell in the N.E.R series.  

    Advanced A Rank Spells:
    Name: Body of the Dread Beast Onixia
    Rank: A+
    Take-Over Type: Partial Take-Over
    Grade: Normal
    Take-Over Buff: 75% Magic Spell Damage
    Melee Damage: 63 HP
    Range: Self
    Speed: Self
    Duration: 9 Posts
    Downside: Sacrificing range/speed for 50% more melee damage.
    Description: The body of the Dread Beast Onixia one of the many gods slain by the Dread Masters and whose soul was taken and corrupted. Corrupted dreadether pours over the user’s torso, becoming pure energy.

    Ability 1: Corrupting Bulwark
    Rank: A+
    MP Cost: 75 MP
    Category: Defensive
    Type: Burst | Buff - Negation
    Durability: 450 HP
    Range: 110 meters
    Speed: 110 m/s
    Duration: 9 posts
    Downside: Sacrificing one effect for an additional 25% buff.
    Description: Dreadether billows off of the torso of Onixia, corrupting the proximity of its form. This intense anti-ethernano works systematically to make the user stronger and protect them. The user’s spell durability is increased by 65% and the user’s spell range is increased by 60% while this spell is active. The thick dreadether crafts a hardened film around the user, with a durability of 450 HP that refreshes itself at the end of each turn. The user can also negate a single spell per turn, so long as they pay the original cost of the spell, by targeting the spell and releasing the ethernano towards it.

    Name: Arms of the Dread Beast Onixia
    Rank: A+
    Take-Over Type: Partial Take-Over
    Grade: Normal
    Take-Over Buff: 75% Magic Spell Durability
    Melee Damage: 63 HP
    Range: Self
    Speed: Self
    Duration: 9 Posts
    Downside: Sacrificing range/speed for 50% more melee damage.
    Description: The arms of the Dread Beast Onixia, one of the many gods slain by the Dread Masters and whose soul was taken and corrupted. Corrupted dreadether pours over the user’s arms, becoming pure energy.

    Ability 1: Toxic Slicer
    Rank: A+
    MP Cost: 75 MP
    Category: Auxiliary
    Type: Burst | Partial Take-Over Passive
    Effect: Adds 5% HP drain to melee attacks
    Range: Self
    Speed: Self
    Duration: 9 posts
    Downside:
    Description: Dreadether warps the user’s arms into clawed limbs made of corrupted mana. This toxic material is capable of sapping the life force from enemies and if any are hit by these arms, their HP will be drained by 5% for the duration of the spell.

    S Rank Spells:
    Name: The Dread Lord’s Regality
    Rank: S
    Requip Type: Armor
    Grade: Normal
    Linked Equipment: Artifact+
    Requip Durability: 900 HP
    Range: Self/Melee
    Speed: Self/Melee
    Duration: 10 Posts
    Downside: Sacrificing range/speed for 50% more health
    Description: The user reaches deep within the vault and withdraws Marka Ragnos’ armor, brimming with corrupted magic and death. The ReQuip makes up the armored cloak, the mask, the gloves, the boots and the robes attached, though the user may choose to only summon parts of the armor..

    Ability 1: Herald of Humanity
    Rank: S
    MP Cost: 60 MP
    Category: Defensive
    Type: Single Target | Buff - Negation
    Durability: 540 HP
    Range: Self
    Speed: Self
    Duration: 10 posts
    Downside: Sacrificing range/speed for 50% more durability
    Description: Ancient dreadether, sewn into the armor, thums with power, creating a hardened film of corrupted magic. This shield has 540 HP and protects the user from damage while also granting them a 70% buff to spell durability. The user may also use this spell to negate a single spell per post, so long as they pay the original casting cost of the targeted spell and it is of S rank or lower by targeting the spell and releasing the dreadether towards it. This can only occur within rank burst range. [This has one too many effects (buff, duel category, and negation). I'll need you to remove one.]

    Ability 2: Champion of the Meek
    Rank: S
    MP Cost: 60 MP
    Category: Defensive
    Type: Single Target | Buff - Negation
    Durability: 540 HP
    Range: Self
    Speed: Self
    Duration: 10 posts
    Downside: Sacrificing range/speed for 50% more durability
    Description: Ancient dreadether, sewn into the armor, thums with power, creating a hardened film of corrupted magic. This shield has 540 HP and protects the user from damage while also granting them a 70% buff to spell durability. The user may also use this spell to negate a single spell per post, so long as they pay the original casting cost of the targeted spell and it is of S rank or lower by targeting the spell and releasing the dreadether towards it. This can only occur within rank burst range. [See previous comment.]

    Ability 3: Inheritor’s Grace
    Rank: S
    MP Cost: 60 MP
    Category: Defensive
    Type: Single Target | Buff - Negation
    Durability: 540 HP
    Range: Self
    Speed: Self
    Duration: 10 posts
    Downside: Sacrificing range/speed for 50% more durability
    Description: Ancient dreadether, sewn into the armor, thums with power, creating a hardened film of corrupted magic. This shield has 540 HP and protects the user from damage while also granting them a 70% buff to spell durability. The user may also use this spell to negate a single spell per post, so long as they pay the original casting cost of the targeted spell and it is of S rank or lower by targeting the spell and releasing the dreadether towards it. This can only occur within rank burst range. [See previous comment.]

    Ability 4: Thief of the Stars
    Rank: A+
    MP Cost: 75 MP
    Category: Offensive
    Type: Multiple Target | Buff - Drain - Negation
    Damage: 169 HP
    Range: Melee
    Speed: Melee
    Duration: 9 Posts
    Downside: Sacrificing range/speed for 50% more damage
    Description: This spell may be activated automatically as soon as the Requip is summoned into battle. Cursed dreadether fumes off of the armor, infecting the air around the user. This carries over to the user’s attacks, dealing 169 HP of damage for every strike. While this spell is active, it boosts magic spell damage by 100% for the duration of the spell. In addition, the user can use this spell to negate a spell directed at them once per post, so long as the spell is of A+ rank or lower and the user pays the original MP cost of the spell. Furthermore, each strike from the sword while this spell is active can drain the target of 5% of their total HP every turn.

    Name: Always Two Against
    Rank: S
    MP Cost: 60 MP
    Category: Offensive
    Type: Multiple Target | Drain - Negation
    Damage: 112 HP
    Range: 150 meters
    Speed: 225 m/s
    Duration: 10 Posts
    Downside: Sacrificing 50% range for 25% more damage
    Description: The user releases dreadether from their body, an effect that seems to make their body flicker. At the same time, they send a streak of corrosive magic towards the enemy that quickly takes the shape of the user, made up of dreadether. The copycat charges towards the enemy as if to attack them but once it is within 50 meters of them, the illusion detonates, causing S rank damage. Any caught in the blast suffer from the cursed mana, losing 5% MP once per turn for the duration of the spell. Alternatively, the user can use the illusion to negate a single spell/ability within multiple target range per post, so long as the spell/ability is of S rank or lower and the user pays the original MP cost of the spell/ability that’s being negated. This can only occur within rank burst range. [You have one too many effects here (MP drain, Negation, Duel Type). I'll need you to remove one.]

    Name: Funnel of Fate
    Rank: S
    MP Cost: 60 MP
    Category: Offensive
    Type: Single Target | Buff - Reflection
    Damage: 120 HP
    Range: 400 meters
    Speed: 400 m/s
    Duration: 10 Posts
    Downside:
    Description: A tangible plate of dreadether coalesces over the user’s back. While it is present on the user, it boosts their magic spell damage by 70% for the duration of the spell. In addition, the user can sacrifice parts of the substance to reflect a spell directed at them once per post, so long as the spell is of S rank or lower and the user pays double the MP cost of the spell. This can only occur within rank burst range. [This has one too many effects (buff, reflection, duel category). Please remove one.]

    Advanced S Rank Spells:
    Name: Extinction; Slayer of the Celestials
    Rank: S+
    ReQuip Type: Weapon
    Grade: Normal
    Linked Equipment: Artifact+
    Requip Damage: 232 HP per hit
    Range: Melee
    Speed: Melee
    Duration: 12 Posts
    Downside: Sacrificing range/speed for 50% more damage
    Description: The user reaches deep within the vault and withdraws Marka Ragnos’ personal scythe, brimming with corrupted magic and death. Running eight feet from tip to tip, it is composed of pure energy entirely, making it quite the danger to behold.

    Ability 1: Resistance Rise
    Rank: S+
    MP Cost: 90 MP
    Category: Offensive
    Type: Multiple Target | Buff - Reflection - Negation
    Damage: 202 HP
    Range: Melee
    Speed: Melee
    Duration: 12 Posts
    Downside: Sacrificing range/speed for 50% more damage
    Description: This spell may be activated automatically as soon as the Requip is summoned into battle. Cursed dreadether soaks into the blade of Extinction, making it even more toxic than before. This grants a boost in damage to the scythe’s attacks, adding another 202 HP. While this spell is active, it boosts magic spell damage by 105% for the duration of the spell. In addition, the user can use the scythe to either reflect or negate a spell directed at them once per post, so long as the spell is of S+ rank or lower and the user pays either the original MP cost of the spell (Negation) or double the MP cost of the spell (Reflection).

    Ability 2: King’s Fall
    Rank: S+
    MP Cost: 90 MP
    Category: Offensive
    Type: Multiple Target | Buff - Reflection - Negation
    Damage: 202 HP
    Range: Melee
    Speed: Melee
    Duration: 12 Posts
    Downside: Sacrificing range/speed for 50% more damage
    Description: This spell may be activated automatically as soon as the Requip is summoned into battle. Cursed dreadether soaks into the blade of Extinction, making it even more toxic than before. This grants a boost in damage to the scythe’s attacks, adding another 202 HP. While this spell is active, it boosts magic spell damage by 105% for the duration of the spell. In addition, the user can use the scythe to either reflect or negate a spell directed at them once per post, so long as the spell is of S+ rank or lower and the user pays either the original MP cost of the spell (Negation) or double the MP cost of the spell (Reflection).

    Ability 3: End of Days
    Rank: S
    MP Cost: 60 MP
    Category: Offensive
    Type: Multiple Target | Buff - Drain
    Damage: 135 HP
    Range: Melee
    Speed: Melee
    Duration: 10 Posts
    Downside: Sacrificing range/speed for 50% more damage
    Description: This spell may be activated automatically as soon as the Requip is summoned into battle. Cursed dreadether soaks into the blade of Extinction, making it even more toxic than before. This grants a boost in damage to the scythe’s attacks, adding another 135 HP. While this spell is active, it boosts magic spell damage by 70% for the duration of the spell. In addition, each strike from the scythe can drain a target of 5% of their total MP every turn for the duration of the spell.

    Ability 4: Destined Ascendence
    Rank: A+
    MP Cost: 75 MP
    Category: Offensive
    Type: Multiple Target | Buff - Drain - Negation
    Damage: 169 HP
    Range: Melee
    Speed: Melee
    Duration: 9 Posts
    Downside: Sacrificing range/speed for 50% more damage
    Description: This spell may be activated automatically as soon as the Requip is summoned into battle. Cursed dreadether soaks into the blade of Extinction, making it even more toxic than before. This grants a boost in damage to the scythe’s attacks, adding another 169 HP. While this spell is active, it boosts magic spell damage by 100% for the duration of the spell. In addition, the user can use the scythe to negate a spell directed at them once per post, so long as the spell is of A+ rank or lower and the user pays the original MP cost of the spell. Furthermore, each strike from the scythe while this spell is active can drain the target of 5% of their total HP every turn.


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      Current date/time is 15th July 2020, 1:05 pm