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    The Orb of The Hero of Time

    Abbigail
    Abbigail

    The Vital Vitriol


    The Vital Vitriol

    Player 
    Lineage : Elemental Wrath
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    The Orb of The Hero of Time Empty The Orb of The Hero of Time

    Post by Abbigail 12th July 2013, 8:32 am

    Name: The Orb of The Hero of Time
    Rank: Artifact
    Type: Ball
    Description: The Orb was forged long ago by a group of 4 powerful mages who wielded time magics and believed that time magic had the potential to become the most powerful form of magic. They decided to combine their knowledge of time magic into a single artifact, which they spent years developing bit by bit. The orb was originally meant to be an even more powerful staff, with the orb simply being the head of the staff, but they died before it's creation was complete. The orb, over years of work, was formed out of concentrated time energy, eventually forming into a completely solid version of time itself. As a result of the material it is made of, it is far easier to repair using time magics than other items, and it's colors are constantly changing, usually in impressive swirling or bolting multicolored patterns.
    The Orb of The Hero of Time:
    Strengths:

    • Increases the user's spell power by 1 Rank
    • The Orb of The Hero of Time can resist A-ranked spells and below, reducing damage from A-ranked spells by 25% and B-ranked or lower by 50%, and reflect up to 3 B-ranked (or equivalent of 3 B-ranked spells, but nothing higher than B-rank) per fight.
    • The Orb also allows the user, if they have Arc of Time, to have an enhanced version of Arc of Time's Clairvoyance effect. This makes the user capable of rolling two attacks for each one of their attacks, along with having two block rolls for each block.
    • The Orb is a returning item; This means that it will always return it's rightful owner. It does this immediately at the beginning of the post after the user loses it/throws it.
    • In the case of Arc of Time, this orb counts as a Lacrima, meaning it gives the owner clairvoyant power, such as looking into the future or past, or looking into the present but in a different place. The orb grants Abbigail the ability known as "Scrying", an ability that allows the user to spy on people/events from a distance, as long as they have either something that belongs to that person or a lock of hair. It also allows the user to look into the history of any item or place that they are in the presence of, if they focus on that item or place.
    • The Orb is restored more easily by time magics, making any time-related repair spell not only usable on it, but quarters the normal time necessary for repairing items/artifacts, rounding up to the higher whole number.

    Weaknesses:

    • All abilities/perks of the orb are lost the moment it is broken, until it has been restored.
    • The Orb of The Hero of Time must remain in contact with the user for most of it's powers to work, other than clairvoyance and it's ability to return to the user.
    • The Orb loses most of it's usefulness if the mage does not have the ability to use Arc Of Time.
    • The Orb only functions as long as the user still has magic in their magic pool; in other words it will stop functioning for anything except blocking and reflecting spells if the user becomes exhausted.
    • The User of this Orb loses all benefits from it if the Orb is broken, until the Orb has been restored.
    • Because of the Orb's overwhelming time energies, the user of the Orb cannot cast any non-time-based magics while equipped with the Orb. The energies coming from the orb are so overwhelming that the user cannot focus their magic into any magics that are not time-related in nature.

    Abilities:
    spells:


    Last edited by Abbigail on 1st August 2013, 4:35 am; edited 4 times in total
    TehDMCmaniac
    TehDMCmaniac

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    First Skill: Refraction: Moonlight
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    The Orb of The Hero of Time Empty Re: The Orb of The Hero of Time

    Post by TehDMCmaniac 12th July 2013, 12:08 pm

    Name: The Orb of The Hero of Time
    Rank: Artifact
    Type: Crystal Ball

    Strengths:

    The Orb of The Hero of Time can resist A-ranked spells, but on top of that it completely blocks A-ranked spells, and reflects B-ranked or lower spells.
    The Orb also allows the user, if they have Arc of Time, to have an enhanced version of Arc of Time's Clairvoyance effect. This makes the user capable of rolling two attacks for each one of their attacks, along with having two block rolls for each block.
    The Orb is a returning item; This means that it will always return it's rightful owner. It does this immediately at the beginning of the post after the user loses it/throws it.
    In the case of Arc of Time, this orb counts as a Lacrima, meaning it gives the owner clairvoyant powers such as Scrying (an ability that allows the user to spy on people from a distance), telekinesis (which can be used for flight), telepathy (both to listen to peoples thoughts, and talk to people in their minds), and other such things passively. It also allows the user to look into the history of any item or place that they are in the presence of, if they focus on that item or place.   <-- Please elaborate on the uses of Telekinesis and the "Other such things". Such a vague description won't do, the abilities of this item must be stated clearly.
    The Orb automatically regenerates at the beginning of Each thread, no matter how it was broken in the previous thread(s).   <-- This is against the rules for items. Once a weapon is broken, it remains so until the end of the thread. Even if it were to be restored, it would take it a very long while and/or a spell with that specific purpose. Please remove or remake this ability.

    Weaknesses:

    The Orb of The Hero of Time must remain in contact with the user for most of it's powers to work, other than clairvoyance and it's ability to return to the user.
    The Orb loses most of it's usefulness if the mage does not have the ability to use Arc Of Time.
    The Orb only functions as long as the user still has magic in their magic pool; in other words it will stop functioning for anything except blocking and reflecting spells if the user becomes exhausted.
    The Orb cannot reflect/block light and darkness based spells, though it can still resist them.  <-- Why?
    The User of the orb cannot wear armors higher than legendary rank while wielding the Orb, restricting versatility in combat.  <-- Why?

    Also state that if the orb is broken, the perks you get from it are lost. Would be nice if you put a few words to describe the orb itself, other than relying entirely on the information derived from the picture. Try explaining things like the materials it's made of or writing a bit of history for it.


    Name: Flash Duplication
    Rank: D  
    Type: Time, Utility
    Description: This spell is cast by tossing any item, weapon, or armor into the air and thrusting both hands towards the item/weapon/armor. The item/weapon/armor in question will then fall back into the user's hands, followed by an exact duplicate of that item/weapon/armor just behind it. This effectively duplicates any item/weapon/armor for a set duration, at the end of which the duplicate will simply vanish into thin air.
    Strengths:

    This can be done using any item/weapon/armor, allowing for a large range of versatility.
    This spell does copy the item/weapon/armor exactly, meaning it copies the item/weapon/armor's effects and abilities as well.
    This spell makes an indistinguishable copy of the item/weapon/armor that it is used on, allowing the user to trick people into thinking they have the real thing while the user sneaks away with the true item/weapon/armor.




    Weaknesses:

    If this spell is cast on a container, it will duplicate that container but NOT it's contents.
    This spell's cooldown does not start until after the duplicate has faded.
    The duplicates that this creates are only D-rank (or weak armor/weapon/item) in durability, even though they keep their abilities. In other works, if struck by a weapon that does more than D-rank damage, the duplicate will shatter and fade immediately; however spell resistances for certain weapon/armor ranks still apply, making the duplicates just as hard to break using spells, though much easier with standard attacks.



    Duration/Cooldowns Duplicates last for 4 posts, or until broken. Cooldown is 4 posts, but does not start until the duration of the spell is over.  <-- Increase the cooldown to 5 posts.

    Also, if you want to make that spell work as a D-rank one, make it so that the copies have severely nerfed capabilities when compared to the originals.


    _____________________________________________________________________________________

    The Orb of The Hero of Time 14n37n9

    Abbigail
    Abbigail

    The Vital Vitriol


    The Vital Vitriol

    Player 
    Lineage : Elemental Wrath
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    The Orb of The Hero of Time Empty Re: The Orb of The Hero of Time

    Post by Abbigail 15th July 2013, 8:16 pm

    Ok, I changed some stuff around. I hope it's ok now!
    Haru-senpai
    Haru-senpai

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    The Orb of The Hero of Time Empty Re: The Orb of The Hero of Time

    Post by Haru-senpai 16th July 2013, 2:08 am

    In Strengths~

    Add in that it increases your Spellpower by 1-Rank.

    Change it to 'The Orb may block 2 A-Ranked spells per thread' or 'Reduces damage from A-Ranked spells by 25% and B-Ranked and below spells by 50%'

    Change it too 'May reflect up too 3 B-Ranked spells per fight / thread'

    Remember as stated in the rules it can 'Resist' A-Ranked spells, not completely block or nullify (I'm willing to let it Block 2 however). So choose your way of 'resisting' from the two I've listed above. Reflecting B-Ranked spells is alright for an Artifact; to an extent.


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    × Bio
    × Magic


    The Orb of The Hero of Time Rose

    Abbigail
    Abbigail

    The Vital Vitriol


    The Vital Vitriol

    Player 
    Lineage : Elemental Wrath
    Position : None
    Posts : 117
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    Age : 29
    Mentor : Looking
    Experience : 0

    Character Sheet
    First Skill:
    Second Skill:
    Third Skill:

    The Orb of The Hero of Time Empty Re: The Orb of The Hero of Time

    Post by Abbigail 16th July 2013, 10:38 am

    Fixed it up~ Thanks for checking it ^-^
    Rosetta Crawford
    Rosetta Crawford

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    The Orb of The Hero of Time Empty Re: The Orb of The Hero of Time

    Post by Rosetta Crawford 1st August 2013, 4:11 am

    Abbigail wrote:Name: The Orb of The Hero of Time
    Rank: Artifact
    Type: Ball
    Description: The Orb was forged long ago by a group of 4 powerful mages who wielded time magics and believed that time magic had the potential to become the most powerful form of magic. They decided to combine their knowledge of time magic into a single artifact, which they spent years developing bit by bit. The orb was originally meant to be an even more powerful staff, with the orb simply being the head of the staff, but they died before it's creation was complete. The orb, over years of work, was formed out of concentrated time energy, eventually forming into a completely solid version of time itself. As a result of the material it is made of, it is far easier to repair using time magics than other items, and it's colors are constantly changing, usually in impressive swirling or bolting multicolored patterns.
    The Orb of The Hero of Time:
    Strengths:

    • Increases the user's spell power by 1 Rank 
    • The Orb of The Hero of Time can resist A-ranked spells and below, reducing damage from A-ranked spells by 25% and B-ranked or lower by 50%, and reflect up to 3 B-ranked (or equivalent of 3 B-ranked spells, but nothing higher than B-rank) per fight.
    • The Orb also allows the user, if they have Arc of Time, to have an enhanced version of Arc of Time's Clairvoyance effect. This makes the user capable of rolling two attacks for each one of their attacks, along with having two block rolls for each block.
    • The Orb is a returning item; This means that it will always return it's rightful owner. It does this immediately at the beginning of the post after the user loses it/throws it.
    • In the case of Arc of Time, this orb counts as a Lacrima, meaning it gives the owner clairvoyant powers such as Scrying (an ability that allows the user to spy on people/events from a distance, as long as they have either something that belongs to that person or a lock of hair), telekinesis (which can be used for flight, along with lifting other people/items within 20 ft. of the user and moving them around), telepathy (both to listen to people's thoughts, and talk to people in their minds), and dowsing (locating items as long as they are nearby), . It also allows the user to look into the history of any item or place that they are in the presence of, if they focus on that item or place. I don't like this. Most of it makes no sense in regards to the item...i mean why would a time crystal give you telekinesis or telepathy. I can allow the scrying and the history though, but give a distance on the scrying please
    • The Orb slowly is restored more easily by time magics, making any time-related repair spell not only usable on it, but quarters the normal time necessary for repairing items/artifacts, rounding up to the higher whole number.

    Weaknesses:

    • All abilities/perks of the orb are lost the moment it is broken, until it has been restored.
    • The Orb of The Hero of Time must remain in contact with the user for most of it's powers to work, other than clairvoyance and it's ability to return to the user.
    • The Orb loses most of it's usefulness if the mage does not have the ability to use Arc Of Time.
    • The Orb only functions as long as the user still has magic in their magic pool; in other words it will stop functioning for anything except blocking and reflecting spells if the user becomes exhausted.
    • The User of this Orb loses all benefits from it if the Orb is broken, until the Orb has been restored.
    • Because of the Orb's overwhelming time energies, the user of the Orb cannot cast any non-time-based magics while equipped with the Orb. The energies coming from the orb are so overwhelming that the user cannot focus their magic into any magics that are not time-related in nature.

    Abilities:
    spells:


    _____________________________________________________________________________________

    The Orb of The Hero of Time Zack2_by_gramcrackers-d8ker96

    The Orb of The Hero of Time Zack_by_ravenart5-d8j23c0

    The Orb of The Hero of Time Zackrose_zpse9a22d85
    Current missions(4/6):  get the squid A, King of Fighters(S), Village Protection(A), Repair the House(D)
    Rosetta Crawford
    Rosetta Crawford

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    Second Skill:
    Third Skill:

    The Orb of The Hero of Time Empty Re: The Orb of The Hero of Time

    Post by Rosetta Crawford 1st August 2013, 4:40 am

    The Orb of The Hero of Time GhqjI28


    _____________________________________________________________________________________

    The Orb of The Hero of Time Zack2_by_gramcrackers-d8ker96

    The Orb of The Hero of Time Zack_by_ravenart5-d8j23c0

    The Orb of The Hero of Time Zackrose_zpse9a22d85
    Current missions(4/6):  get the squid A, King of Fighters(S), Village Protection(A), Repair the House(D)

      Current date/time is 11th May 2024, 8:12 am