Purchase Proof: Traded from Medeia, Page 21, Post n°519
The dawn of creation imposed order on the universe, fashioning life into existence. When the universe was brought into being, however, so was its antithesis: chaos. This lawless presence was not evil, but by nature sought to consume and destroy everything it came into contact with to the point where the gods needed to banish it into a secured realm to keep it from wreaking havoc on the newly made universe. Imprisoned within the realm was the goddess Ataxia, who held dominance and supremacy over this destructive force, which had turned her violent and insane until the gods were forced to lock her up as well.
But the power of Ataxia is unerring in its drive to break apart anything confined to the laws of the universe. After countless eons of battering at the prison and clawing for escape, she began to locate the weak points in its construction and chipped away at it with steady determination. Soon, there were holes large enough for her to seep her power through. This allowed her to trickle her influence back into the realm of creation, resulting in odd and often terrifying phenomenons that had not been seen before by its inhabitants.
One such phenomenon is the existence of beings whose spirits were tainted by Ataxia’s touch, driving them insane. Trinity is one such being, the evidence of which is present in the broken state of her mind and her multiple personalities. While her mental state is in constant flux, she also receives great and terrifying strength from her connection to Ataxia’s realm. The majority of these powers manifest in ways that are nonsensical, seeming to break the laws of reality and operating on levels that can be downright frightening to those unconnected to anarchy. Through these affected beings, known as Avatars, Ataxia is able to spread her influence in her crazed desire to dismantle any and all of creation.
Walking Nightmare: Trinity’s connection to the realm of Ataxia heavily boosts her nightmarish and chaotic abilities. As a result, she gains the following effects to her magicks:
She gains two additional B+ spells, two additional A+ spells, and one additional S+ spell that can each only be applied in one magic. 2 effects
She gain an additional H+ spell, S+ spell, and two signature spells that cap at S rank. These spells can only be applied in one magic each. 4 effects
Magic Psychosis: Ataxia strives to break down the machinations of the universe, causing the laws of reality themselves to fall apart in the presence of her influence. Once per post, Trinity can spend the appropriate MP to negate a spell within her rank’s burst range, up to H+. At ranks below H, she can only negate up to the advanced spell level of her current rank.2 effects
Mysterious Riches: For whatever reason, whenever Trinity gets paid for work she always seems to wind up with more money than they agreed upon. It doesn't make any sense, but there it is all the same. +100% to jewel rewards. 1 effect
Last edited by Trinity on 7th September 2019, 10:27 am; edited 2 times in total