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    Covenant of Atlas: Embrace of Spirit

    Raiji Kameyama
    Raiji Kameyama

    Main Account- Quality Badge Level 1- Quality Badge Level 2- Demon Slayer- Christian Minecraft Server- Achiever- Character Application Approved!- Magic Application Approved!- Obtain A Secondary Magic!- Complete Your First Job!- Obtain A Lineage!- Player 
    Lineage : Lightning Demon
    Position : None
    Posts : 74
    Guild : Rune Knights
    Cosmic Coins : 0
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    Experience : 3,387.5

    Character Sheet
    First Magic: Lucky Flash
    Second Magic: Steel Blooded Storm Bringer
    Third Magic:

    Completed Covenant of Atlas: Embrace of Spirit

    Post by Raiji Kameyama on Fri 7 Jun 2019 - 2:49

    Magic: Covenant of Atlas: Embrace of Spirit

    Magic Name: Covenant of Atlas: Embrace of Spirit
    Magic Type: Takeover (+25% HP/MP) /Summon (2 Summons out at a time)

    Description: As Kameyama grows stronger, his Lucky Flash magic seems to have dissipated. Whatever being had cursed him to begin with has found itself overrun by his natural abilities. In a series of dreams, the shield of the spirit world known as Atlas offered him guidance and tutelage. As Kameyama was worried so heavily about his own abilities in the material plane, but confident in his spiritual energies, Atlas offered the opportunity to combine the two. Astral joins Kameyama for combat in the form of a small turtle spirit whose presence allows Kameyama to augment his physical form to gain power from his spiritual energies.

    Rewriting First Magic purchased here: Magic Shop I'm trying something new so please be gentle.

    Unique Abilities:
    Unique Abilities:

    • Ability: Astral Spirit - Spiritual Waves: During combat, Kameyama remains partially connected to the seas of the ethereal plane. He regains 5% MP and HP each turn. Any ally that remains within 10 meters of him for more than three posts can regain 5% HP.

    • Ability: Astral Spirit - Winds of Fate: The Astral winds flow through Kameyama’s spells as he attempts to protect his friends and allies. His spells increase in damage and healing by 25% respectively (each ranking up by 2.5% to S), but due to the constantly changing winds, single target spells cast by Kameyama reduce in range by 10%.


    • Ability:


    Signature Spells:
    Signature Spells:

    • Spell: Astral Summon - Whisper of Atlas the Ancient One
      Rank: B [Ranks up to S]
      Type: Summon
      Damage: Player Rank Equivalent
      Range: Player Rank Equivalent /200m
      Speed: Player Rank Equivalent /200MPS
      Duration: 6 Rounds
      Description: Generally the first thing that Kameyama will do is commune with Atlas, who appears starting off at a mere 80cm on the battlefield, a fraction of his full astral height. Atlas is described as the Astral Mountain but sends a droplet of its full self unless fully called. While it fights alongside Kameyama, it supports him with a series of shimmering stones that float across the battlefield. These stones provide a conduit for Kameyama to connect to the astral realm, reducing the MP cost of any Astral spells by 50%.




    Spells:
    Spells:

    Fire and Stone - B:


    Name: Astral Transmutation - Lava Floes
    Rank: B
    Type: Partial Takeover
    Damage:
    Range: Burst
    Speed: Burst
    Duration: 6 Rounds
    Description: A caustic red substance covers Kameyama’s arms and grants him immense physical strength. His melee damage increases by 25%. Additionally, this grants the ability:

    Lava Lash:
    Lava Lash
    Type - Single Target Melee
    Damage: 80HP [Melee]
    Range: 200m
    Speed: 200Mp/s
    Duration: Burst
    Description: Striking outwards with the magmatic energy covering Kameyama’s arms, the warrior is capable of spouting out whip-like slashes towards any enemy unlucky enough to be his target.

    Name: Astral Transmutation - Molten Waves
    Rank: B
    Type: Partial Takeover
    Damage:
    Range: Burst
    Speed: Burst
    Duration: 6 Rounds
    Description: The same red and blackish material covers Kameyama’s legs, dripping melted earth in his wake. This increases his melee damage by a further 15%, also increasing his speed by 15% to keep up with the form’s alternating nature. Additionally this grants the ability:

    Caustic Nightmare:
    Caustic Nightmare
    Type - AoE Spell
    Damage: 40HP
    Range: 100m
    Speed: 50MP/S
    Duration: 6 Rounds [Or dissipates when Molten Waves runs out]
    Description: Kameyama stomps the ground and loosens the earth beneath his opponents’ feet just enough to throw them off their footing. Fragments of earth fly into the sky to ensure that flying opponents cannot automatically dodge. Additionally these hazards make the terrain difficult to traverse, reducing opponent’s movement speed by 25%. This doesn’t reduce the movement speed of flying creatures.

    Name: Astral Transmutation - Surge of Aa
    Rank: B
    Type: Partial Takeover
    Damage:
    Range: Burst
    Speed: Burst
    Duration: 6 Rounds, unless used up sooner.
    Description: Coalescing the spiritual energies into a flowing shield that covers his chest, Kameyama uses the Surge of Aa ability to protect himself from harm and further empower his magma infused strikes. When activated, this takeover spell produces a shield worth 180HP that covers his physical form from harm until it is broken.

    Name: Astral Transformation - Revenge of the Molten Spirit
    Rank: B+
    Type: Full Takeover (Molten Waves, Lava Floes, Surge of Aa)
    Damage:
    Range: Burst
    Speed: Burst
    Duration: 8 Rounds
    Description: The lava and stone around Kameyama converges and diffuses into a glowing fiery mist surrounding his body like an aura of flame. In addition to the boons granted by the Astral Transmutation spells, Kameyama gains (movement) speed and melee damage equal to an additional 45% respectively. Additionally, when taking on this transformation, Kameyama regains 20 HP. This can only happen once per battle. Finally, this transformation grants the following ability:

    Molten Fist:
    Molten Fist
    Type - Single Target Spell (Melee Damage)
    Damage: 100HP
    Range: 300m
    Speed: 300MP/S
    Duration: Burst
    Downside: 2 Round Cooldown
    Description: Kameyama rushes his opponent with unparalleled speed and deals a series of rampant attacks with the aim of crushing an opponent’s pressure points. If successful, this attack disorients the opponent, causing their spells to cost 50% mana more to cast for one round.

    Wind and Lightning - A:


    Name: Astral Modification - Silver Lining
    Rank: A
    Type: Partial Takeover
    Damage:
    Range: Burst
    Speed: Burst
    Duration: 7 Rounds
    Description: Winds whip about Kameyama, surrounding his form with wild lashes of air. His astral energies attune to his magical senses, increasing his spell damage by 32%. Additionally, this grants the spell:

    Zephyr Ballistae:
    Zephyr Ballistae
    Type - Multiple Target
    Damage: 75HP [Spell]
    Range: 225m
    Speed: 165Mp/s
    Duration: Burst
    Description: Kameyama forms multiple charges of wind that let loose in multiple directions, targeting enemies far away first, before smashing into any that may be nearby.

    Name: Astral Modification - Solar Winds
    Rank: A
    Type: Partial Takeover
    Damage:
    Range: Burst
    Speed: Burst
    Duration: 7 Rounds
    Description: The air begins to crackle around Kameyama, spinning around his hands and further increasing his spell damage by another 32%. Additionally this grants the ability:

    Halcyon Laceration:
    Halcyon Laceration
    Type - Single Target
    Damage: 100HP
    Range: 300m
    Speed: 300MP/S
    Duration: Burst
    Description: Kameyama surges a hand out at his opponent and sends a dangerous gust of air at his opponent. The air surges with such outrageous speed that it cuts through the air, alters the charge of the surrounding atmosphere, and creates a flash of lightning. In addition to striking the opponent, the opponent may be cut through by a jarring sense of momentary paralysis. This stuns the opponent for one turn.

    Name: Astral Modification - Strike of Destiny
    Rank: A
    Type: Partial Takeover
    Damage:
    Range: Burst
    Speed: Burst
    Duration: 7 Rounds
    Description: Kameyama prepares for the final level of his Astral Transmutation. His spell damage increases by a further 65% (as discussed this counts as both the passive and the buff) and he gains the ability to fly. Lightning strikes around his body as a golden energy flares up in his aura. Amplified by his constant increase in energy,  his pupils disappear entirely as he readies himself for a different type of confrontation.


    Name: Astral Transformation - Lightning Lord
    Rank: A+
    Type: Full Takeover (Strike of Destiny, Solar Winds, Silver Lining)
    Damage:
    Range: Burst
    Speed: Burst
    Duration: 9 Rounds
    Description: Thunder crackles around Kameyama as lightning stains the sky. The astral energy roars to life and surrounds him in hues of gold and sparkling white. His concerns for his physical appearance and ability to compensate vanish as he has attained a fully astral charged form. His spell damage is increased by 100%. Additionally, when taking on this form for the first time in a battle, he regains 30HP. Finally, this transformation unlocks the following spell

    Flash of the Forbidden:
    Flash of the Forbidden
    Type - Single Target Spell
    Damage: 120HP
    Range: 450m
    Speed: Burst
    Duration: 2 Rounds
    Downside: 3 Round Cooldown
    Description: Kameyama summons a five point pentagram around his opponent. Drawing from the astral energies of every leyline on the battlefield, he overflows himself with energy. In a burst of speed, he teleports to his enemy (provided they have remained within the spell’s range) and releases a point blank burst of lightning-charged wind energy. Should this connect, the lightning lingers within the opponent for a short time (two rounds), reducing their movement speed by 50%.

    Light and Dark:
    Light and Dark
    [Coming Soon!]


    Immaculate Summon H+:
    Name: Astral Summon - Atlas the Ancient One; Unleashed
    Rank: H+ [Locked]
    Type: Immaculate Summon
    HP: 735 HP
    Damage: As listed
    Range: As listed
    Speed: As listed
    Duration: 25 Rounds
    Description: The profound reality of Atlas has been brought into the physical realm. Standing at the height of a mountain, Atlas is more than 2000 meters tall. Thus, he cannot completely materialize without destroying the land in which Kameyama stands. Instead, he looms and flickers like a hologram, phasing in and out of tangibility when aiding Kameyama or his allies, or when attacking his opponents. 「Meta Note: Still damaged normally. Just explaining away a mountain.』While any form of Atlas is summoned, no other Atlas summons may be on the battlefield.

    Passive: Fight as One - While Atlas is unleashed in his fullest form he acts as a living font of mana. All spells cast by Kameyama split in cost between Atlas and Kameyama. Any percentages are rounded to Kameyama taking the larger share.
    Downside: Immovable Titan - Atlas is a living mountain and thus has a movement speed of only 10 meters per second. His swim speed is normal but only in the open ocean.

    Passive: The Ancient Shield - Atlas is designated as the Shield of the Ancients, and for any allies of Kameyama battling atop Atlas or within his AOE radius are protected by a shield. This shield takes 300HP to be destroyed and is renewed every three rounds. It cannot be ‘topped up’ however. (IE: If on the third turn it has not been destroyed, it does not recover to 300HP. It merely renews if broken.) This shield can only be cast on any ally three times.
    Downside: Grating Shield - Although this Shield costs nothing to summon, it does take a lot of focus. Thus, for each ally the shield is being granted to, Tectonic Roar loses 5% damage.

    Active: Tectonic Roar - Atlas lets out a roar like the grating of solid stone, dealing 60% Rank Damage to all enemies in AoE radius. If this hits any enemies, Atlas regains 35HP (not per enemy). Cooldown: 3 Rounds.
    Downside: Unstable Summon - Bringing something like Atlas to the battlefield is understandably taxing, thus his Unleashed form may only be summoned once in a battle. Additionally, once his Unleashed form has been brought to the battlefield, no other versions of Atlas may be summoned.


    Last edited by Raiji Kameyama on Sat 8 Jun 2019 - 9:05; edited 1 time in total (Reason for editing : Adjusting as instructed)


    _____________________________________________________________________________________

    Time solves most things. And what time doesn't solve...


    ... you'll have to solve yourself.
    Ahote
    Ahote

    Moderator- Chatbox Moderator- Main Account- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Coming Storms- Guild Master- Demon Slayer- Working Together- Christian Minecraft Server- I Have Friends...- Helper- Guild Creator- Achiever- Sticking Around- Loyal to the Bone- Dank Memer- Veteran Level 5- Veteran Level 4- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Magic Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Senior [500]- Novice [250]- Cookie Achievement- Cupcake Achievement- Rainbow- Villain- 1 Year Anniversary- Player 
    Lineage : Spirit Link
    Position : Coming Storm
    Posts : 1209
    Guild : Hidden Blades
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 17
    Mentor : N/A
    Experience : 10,337
    Brownie Points : paprika

    Character Sheet
    First Magic: Forbidden Flame Arts
    Second Magic:
    Third Magic:

    Completed Re: Covenant of Atlas: Embrace of Spirit

    Post by Ahote on Fri 7 Jun 2019 - 21:10

    Allo Raiji! It's Ahote, here to grade your magic! You know how it goes, make the edits and bump when you've made them. All edits will be in this color.

    @Raiji Kameyama wrote:Magic: Covenant of Atlas: Embrace of Spirit

    Magic Name: Covenant of Atlas: Embrace of Spirit
    Magic Type: Takeover (+25% HP/MP) /Summon (2 Summons out at a time)

    Description: As Kameyama grows stronger, his Lucky Flash magic seems to have dissipated. Whatever being had cursed him to begin with has found itself overrun by his natural abilities. In a series of dreams, the shield of the spirit world known as Atlas offered him guidance and tutelage. As Kameyama was worried so heavily about his own abilities in the material plane, but confident in his spiritual energies, Atlas offered the opportunity to combine the two. Astral joins Kameyama for combat in the form of a small turtle spirit whose presence allows Kameyama to augment his physical form to gain power from his spiritual energies.

    Rewriting First Magic purchased here: Magic Shop I'm trying something new so please be gentle.

    Unique Abilities:
    Unique Abilities:

    • Ability: Astral Spirit - Spiritual Waves: During combat, Kameyama remains partially connected to the seas of the ethereal plane. He regains 5% MP and HP each turn. Any ally that remains within 10 meters of him for more than three posts can regain 5% HP. Cannot exceed 25%, please include this in the description.

    • Ability: Astral Spirit - Winds of Fate: The Astral winds flow through Kameyama’s spells as he attempts to protect his friends and allies. His spells increase in damage and healing by 50% (ranking up by 5% to S) Spell damage and healing potency must be buffed by 25% (or however you choose) each, not 50%., but due to the constantly changing winds, single target spells cast by Kameyama reduce in range by 10%.


    • Ability:


    Signature Spells:
    Signature Spells:

    • Spell: Astral Summon - Whisper of Atlas the Ancient One
      Rank: B [Ranks up to S]
      Type: Summon
      Damage: Player Rank Equivalent
      Range: Player Rank Equivalent /200m
      Speed: Player Rank Equivalent /200MPS
      Duration: N/A All summons must have durations.
      Description: Generally the first thing that Kameyama will do is commune with Atlas, who appears starting off at a mere 80cm on the battlefield, a fraction of his full astral height. Atlas is described as the Astral Mountain but sends a droplet of its full self unless fully called. While it fights alongside Kameyama, it supports him with a series of shimmering stones that float across the battlefield. These stones provide a conduit for Kameyama to connect to the astral realm, reducing the MP cost of any Astral spells by 50%.




    Spells:
    Spells:
    All Takeovers spells (not including actives/passives) use burst speeds, please adjust all speeds accordingly.
    Fire and Stone - B:


    Name: Astral Transmutation - Lava Floes
    Rank: B
    Type: Partial Takeover
    Damage:
    Range: Burst
    Speed: 200Mp/s
    Duration: 6 Rounds
    Description: A caustic red substance covers Kameyama’s arms and grants him immense physical strength. His melee damage increases by 25%. Additionally, this grants the ability:

    Lava Lash:
    Lava Lash
    Type - Single Target Melee
    Damage: 80HP [Melee]
    Range: 200m
    Speed: 200Mp/s
    Duration: Burst
    Description: Striking outwards with the magmatic energy covering Kameyama’s arms, the warrior is capable of spouting out whip-like slashes towards any enemy unlucky enough to be his target.

    Name: Astral Transmutation - Molten Waves
    Rank: B
    Type: Partial Takeover
    Damage:
    Range: Burst
    Speed: 200 Mp/s
    Duration: 6 Rounds
    Description: The same red and blackish material covers Kameyama’s legs, dripping melted earth in his wake. This increases his melee damage by a further 15%, also increasing his speed by 20% The buff provided by all Partial Takeover spells cannot exceed half of the original buff amount. In this case, your buff is currently at 35% when it can only be up to 30%. Reduce your percentages appropriately.to keep up with the form’s alternating nature. Additionally this grants the ability:

    Caustic Nightmare:
    Caustic Nightmare
    Type - AoE Spell
    Damage: 40HP
    Range: 150m 100
    Speed: 75MP/S 50
    Duration: 6 Rounds [Or dissipates when Molten Waves runs out]
    Description: Kameyama stomps the ground and loosens the earth beneath his opponents’ feet just enough to throw them off their footing. Fragments of earth fly into the sky to ensure that flying opponents cannot automatically dodge. Additionally these hazards make the terrain difficult to traverse, reducing opponent’s movement speed by 25%. This doesn’t reduce the movement speed of flying creatures.

    Name: Astral Transmutation - Surge of Aa
    Rank: B
    Type: Partial Takeover
    Damage:
    Range: Burst
    Speed: 200Mp/s
    Duration: 6 Rounds, unless used up sooner.
    Description: Coalescing the spiritual energies into a flowing shield that covers his chest, Kameyama uses the Surge of Aa ability to protect himself from harm and further empower his magma infused strikes. When activated, this takeover spell produces a shield worth 180HP that covers his physical form from harm until it is broken.

    Name: Astral Transformation - Revenge of the Molten Spirit
    Rank: B+
    Type: Full Takeover (Molten Waves, Lava Floes, Surge of Aa)
    Damage:
    Range: Burst
    Speed: 300Mp/s
    Duration: 8 Rounds
    Description: The lava and stone around Kameyama converges and diffuses into a glowing fiery mist surrounding his body like an aura of flame. In addition to the boons granted by the Astral Transmutation spells, Kameyama gains speed Spell or movement speed? and melee damage equal to an additional 45% respectively. Additionally, when taking on this transformation, Kameyama regains 120 HP To balance this spell, the combined potency of your active's damage and the healing cannot exceed 120. Reduce either of these so neither of them exceed 120 HP. (i.e, damage of Molten Fist could be reduced to 60 and you can heal for 60). This can only happen once per battle. Finally, this transformation grants the following ability:

    Molten Fist:
    Molten Fist
    Type - Single Target Spell (Melee Damage)
    Damage: 120HP
    Range: 300m
    Speed: 300MP/S
    Duration: Burst
    Downside: 2 Round Cooldown
    Description: Kameyama rushes his opponent with unparalleled speed and deals a series of rampant attacks with the aim of crushing an opponent’s pressure points. If successful, this attack disorients the opponent, causing their spells to cost 50% mana more to cast for one round.

    Wind and Lightning - A:


    Name: Astral Modification - Silver Lining
    Rank: A
    Type: Partial Takeover
    Damage:
    Range: Burst
    Speed: 300Mp/s
    Duration: 7 Rounds
    Description: Winds whip about Kameyama, surrounding his form with wild lashes of air. His astral energies attune to his magical senses, increasing his spell damage by 32%. Additionally, this grants the spell:

    Zephyr Ballistae:
    Zephyr Ballistae
    Type - Multiple Target
    Damage: 75HP [Spell]
    Range: 225m
    Speed: 165Mp/s
    Duration: Burst
    Description: Kameyama forms multiple charges of wind that let loose in multiple directions, targeting enemies far away first, before smashing into any that may be nearby.

    Name: Astral Modification - Solar Winds
    Rank: A
    Type: Partial Takeover
    Damage:
    Range: Burst
    Speed: 300 Mp/s
    Duration: 7 Rounds
    Description: The air begins to crackle around Kameyama, spinning around his hands and further increasing his spell damage by another 32%. Additionally this grants the ability:

    Halcyon Laceration:
    Halcyon Laceration
    Type - Single Target
    Damage: 100HP
    Range: 300m
    Speed: 300MP/S
    Duration: Burst
    Description: Kameyama surges a hand out at his opponent and sends a dangerous gust of air at his opponent. The air surges with such outrageous speed that it cuts through the air, alters the charge of the surrounding atmosphere, and creates a flash of lightning. In addition to striking the opponent, the opponent may be cut through by a jarring sense of momentary paralysis. This stuns the opponent for one turn.

    Name: Astral Modification - Lightning Lord
    Rank: A
    Type: Partial Takeover
    Damage:
    Range: Burst
    Speed: 300Mp/s
    Duration: 7 Rounds
    Description: Kameyama prepares for the final level of his Astral Transmutation. His spell damage increases by a further 65% 32.5% buff max. and he gains the ability to fly. Lightning strikes around his body as a golden energy flares up in his aura. Amplified by his constant increase in energy,  his pupils disappear entirely as he readies himself for a different type of confrontation.


    Name: Astral Transformation - Strike of Destiny
    Rank: A+
    Type: Full Takeover (Lightning Lord, Solar Winds, Silver Lining)
    Damage:
    Range: Burst
    Speed: 300Mp/s
    Duration: 9 Rounds
    Description: Thunder crackles around Kameyama as lightning stains the sky. The astral energy roars to life and surrounds him in hues of gold and sparkling white. His concerns for his physical appearance and ability to compensate vanish as he has attained a fully astral charged form. His spell damage is increased by 100%. Additionally, when taking on this form for the first time in a battle, he regains 200HP To balance this spell, the combined potency of damage dealt in the active and the potency of the healing cannot exceed 150.. Finally, this transformation unlocks the following spell

    Flash of the Forbidden:
    Flash of the Forbidden
    Type - Single Target Spell
    Damage: 150HP
    Range: 450m
    Speed: 450MP/S
    Duration: Burst
    Downside: 3 Round Cooldown
    Description: Kameyama summons a five point pentagram around his opponent. Drawing from the astral energies of every leyline on the battlefield, he overflows himself with energy. In a burst of speed, he teleports to his enemy Keep in mind that all teleportations are limited to burst ranges. Please include this in the description.(provided they have remained within the spell’s range) and releases a point blank burst of lightning-charged wind energy. Should this connect, the lightning lingers within the opponent for a short time (two rounds), reducing their movement speed by 50% Increase active duration to two if your debuff effects them for more than one round..

    Light and Dark:
    Light and Dark
    [Coming Soon!]


    Immaculate Summon H+:
    Name: Astral Summon - Atlas the Ancient One; Unleashed
    Rank: H+ [Locked]
    Type: Immaculate Summon
    HP: 735 HP
    Damage: As listed
    Range: As listed
    Speed: As listed
    Duration: 25 Rounds
    Description: The profound reality of Atlas has been brought into the physical realm. Standing at the height of a mountain, Atlas is more than 2000 meters tall. Thus, he cannot completely materialize without destroying the land in which Kameyama stands. Instead, he looms and flickers like a hologram, phasing in and out of tangibility when aiding Kameyama or his allies, or when attacking his opponents. 「Meta Note: Still damaged normally. Just explaining away a mountain.』While any form of Atlas is summoned, no other Atlas summons may be on the battlefield.

    Passive: Fight as One - While Atlas is unleashed in his fullest form he acts as a living font of mana. All spells cast by Kameyama split in cost between Atlas and Kameyama. Any percentages are rounded to Kameyama taking the larger share.
    Downside: Immovable Titan - Atlas is a living mountain and thus has a movement speed of only 10 meters per second. His swim speed is normal but only in the open ocean.

    Passive: The Ancient Shield - Atlas is designated as the Shield of the Ancients, and for any allies of Kameyama battling atop Atlas or within his AOE radius are protected by a shield. This shield takes 300HP to be destroyed and is renewed every three rounds. It cannot be ‘topped up’ however. (IE: If on the third turn it has not been destroyed, it does not recover to 300HP. It merely renews if broken.) This shield can only be cast on any ally three times.
    Downside: Grating Shield - Although this Shield costs nothing to summon, it does take a lot of focus. Thus, for each ally the shield is being granted to, Tectonic Roar loses 5% damage.

    Active: Tectonic Roar - Atlas lets out a roar like the grating of solid stone, dealing 60% Rank Damage to all enemies in AoE radius. If this hits any enemies, Atlas regains 100HP To balance the potencies of healing to damage dealt, the health regained shouldn't exceed 40% of the original damage potency. With your current downsides, you can raise this but not to 100. Must be significantly reduced.(not per enemy). Cooldown: 3 Rounds.
    Downside: Unstable Summon - Bringing something like Atlas to the battlefield is understandably taxing, thus his Unleashed form may only be summoned once in a battle. Additionally, once his Unleashed form has been brought to the battlefield, no other versions of Atlas may be summoned.


    _____________________________________________________________________________________

    Raiji Kameyama
    Raiji Kameyama

    Main Account- Quality Badge Level 1- Quality Badge Level 2- Demon Slayer- Christian Minecraft Server- Achiever- Character Application Approved!- Magic Application Approved!- Obtain A Secondary Magic!- Complete Your First Job!- Obtain A Lineage!- Player 
    Lineage : Lightning Demon
    Position : None
    Posts : 74
    Guild : Rune Knights
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 3,387.5

    Character Sheet
    First Magic: Lucky Flash
    Second Magic: Steel Blooded Storm Bringer
    Third Magic:

    Completed Re: Covenant of Atlas: Embrace of Spirit

    Post by Raiji Kameyama on Sat 8 Jun 2019 - 9:05

    I did the thing!
    I did my best.


    _____________________________________________________________________________________

    Time solves most things. And what time doesn't solve...


    ... you'll have to solve yourself.
    Ahote
    Ahote

    Moderator- Chatbox Moderator- Main Account- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Coming Storms- Guild Master- Demon Slayer- Working Together- Christian Minecraft Server- I Have Friends...- Helper- Guild Creator- Achiever- Sticking Around- Loyal to the Bone- Dank Memer- Veteran Level 5- Veteran Level 4- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Magic Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Senior [500]- Novice [250]- Cookie Achievement- Cupcake Achievement- Rainbow- Villain- 1 Year Anniversary- Player 
    Lineage : Spirit Link
    Position : Coming Storm
    Posts : 1209
    Guild : Hidden Blades
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 17
    Mentor : N/A
    Experience : 10,337
    Brownie Points : paprika

    Character Sheet
    First Magic: Forbidden Flame Arts
    Second Magic:
    Third Magic:

    Completed Re: Covenant of Atlas: Embrace of Spirit

    Post by Ahote on Wed 12 Jun 2019 - 23:53

    Looking good! But you missed a couple of things! Take a look and bump when edited.

    @Raiji Kameyama wrote:Magic: Covenant of Atlas: Embrace of Spirit

    Magic Name: Covenant of Atlas: Embrace of Spirit
    Magic Type: Takeover (+25% HP/MP) /Summon (2 Summons out at a time)

    Description: As Kameyama grows stronger, his Lucky Flash magic seems to have dissipated. Whatever being had cursed him to begin with has found itself overrun by his natural abilities. In a series of dreams, the shield of the spirit world known as Atlas offered him guidance and tutelage. As Kameyama was worried so heavily about his own abilities in the material plane, but confident in his spiritual energies, Atlas offered the opportunity to combine the two. Astral joins Kameyama for combat in the form of a small turtle spirit whose presence allows Kameyama to augment his physical form to gain power from his spiritual energies.

    Rewriting First Magic purchased here: Magic Shop I'm trying something new so please be gentle.

    Unique Abilities:
    Unique Abilities:

    • Ability: Astral Spirit - Spiritual Waves: During combat, Kameyama remains partially connected to the seas of the ethereal plane. He regains 5% MP and HP each turn. Any ally that remains within 10 meters of him for more than three posts can regain 5% HP. Please include "cannot exceed 25%" in this description in some shape or form.

    • Ability: Astral Spirit - Winds of Fate: The Astral winds flow through Kameyama’s spells as he attempts to protect his friends and allies. His spells increase in damage and healing by 25% respectively (each ranking up by 2.5% to S), but due to the constantly changing winds, single target spells cast by Kameyama reduce in range by 10%.


    • Ability:


    Signature Spells:
    Signature Spells:

    • Spell: Astral Summon - Whisper of Atlas the Ancient One
      Rank: B [Ranks up to S]
      Type: Summon
      Damage: Player Rank Equivalent
      Range: Player Rank Equivalent /200m
      Speed: Player Rank Equivalent /200MPS
      Duration: 6 Rounds
      Description: Generally the first thing that Kameyama will do is commune with Atlas, who appears starting off at a mere 80cm on the battlefield, a fraction of his full astral height. Atlas is described as the Astral Mountain but sends a droplet of its full self unless fully called. While it fights alongside Kameyama, it supports him with a series of shimmering stones that float across the battlefield. These stones provide a conduit for Kameyama to connect to the astral realm, reducing the MP cost of any Astral spells by 50%.




    Spells:
    Spells:

    Fire and Stone - B:


    Name: Astral Transmutation - Lava Floes
    Rank: B
    Type: Partial Takeover
    Damage:
    Range: Burst
    Speed: Burst
    Duration: 6 Rounds
    Description: A caustic red substance covers Kameyama’s arms and grants him immense physical strength. His melee damage increases by 25%. Additionally, this grants the ability:

    Lava Lash:
    Lava Lash
    Type - Single Target Melee
    Damage: 80HP [Melee]
    Range: 200m
    Speed: 200Mp/s
    Duration: Burst
    Description: Striking outwards with the magmatic energy covering Kameyama’s arms, the warrior is capable of spouting out whip-like slashes towards any enemy unlucky enough to be his target.

    Name: Astral Transmutation - Molten Waves
    Rank: B
    Type: Partial Takeover
    Damage:
    Range: Burst
    Speed: Burst
    Duration: 6 Rounds
    Description: The same red and blackish material covers Kameyama’s legs, dripping melted earth in his wake. This increases his melee damage by a further 15%, also increasing his speed by 15% to keep up with the form’s alternating nature. Additionally this grants the ability:

    Caustic Nightmare:
    Caustic Nightmare
    Type - AoE Spell
    Damage: 40HP
    Range: 100m
    Speed: 50MP/S
    Duration: 6 Rounds [Or dissipates when Molten Waves runs out]
    Description: Kameyama stomps the ground and loosens the earth beneath his opponents’ feet just enough to throw them off their footing. Fragments of earth fly into the sky to ensure that flying opponents cannot automatically dodge. Additionally these hazards make the terrain difficult to traverse, reducing opponent’s movement speed by 25%. This doesn’t reduce the movement speed of flying creatures.

    Name: Astral Transmutation - Surge of Aa
    Rank: B
    Type: Partial Takeover
    Damage:
    Range: Burst
    Speed: Burst
    Duration: 6 Rounds, unless used up sooner.
    Description: Coalescing the spiritual energies into a flowing shield that covers his chest, Kameyama uses the Surge of Aa ability to protect himself from harm and further empower his magma infused strikes. When activated, this takeover spell produces a shield worth 180HP that covers his physical form from harm until it is broken.

    Name: Astral Transformation - Revenge of the Molten Spirit
    Rank: B+
    Type: Full Takeover (Molten Waves, Lava Floes, Surge of Aa)
    Damage:
    Range: Burst
    Speed: Burst
    Duration: 8 Rounds
    Description: The lava and stone around Kameyama converges and diffuses into a glowing fiery mist surrounding his body like an aura of flame. In addition to the boons granted by the Astral Transmutation spells, Kameyama gains (movement) speed and melee damage equal to an additional 45% respectively. Additionally, when taking on this transformation, Kameyama regains 20 HP. This can only happen once per battle. Finally, this transformation grants the following ability:

    Molten Fist:
    Molten Fist
    Type - Single Target Spell (Melee Damage)
    Damage: 100HP
    Range: 300m
    Speed: 300MP/S
    Duration: Burst
    Downside: 2 Round Cooldown
    Description: Kameyama rushes his opponent with unparalleled speed and deals a series of rampant attacks with the aim of crushing an opponent’s pressure points. If successful, this attack disorients the opponent, causing their spells to cost 50% mana more to cast for one round.

    Wind and Lightning - A:


    Name: Astral Modification - Silver Lining
    Rank: A
    Type: Partial Takeover
    Damage:
    Range: Burst
    Speed: Burst
    Duration: 7 Rounds
    Description: Winds whip about Kameyama, surrounding his form with wild lashes of air. His astral energies attune to his magical senses, increasing his spell damage by 32%. Additionally, this grants the spell:

    Zephyr Ballistae:
    Zephyr Ballistae
    Type - Multiple Target
    Damage: 75HP [Spell]
    Range: 225m
    Speed: 165Mp/s
    Duration: Burst
    Description: Kameyama forms multiple charges of wind that let loose in multiple directions, targeting enemies far away first, before smashing into any that may be nearby.

    Name: Astral Modification - Solar Winds
    Rank: A
    Type: Partial Takeover
    Damage:
    Range: Burst
    Speed: Burst
    Duration: 7 Rounds
    Description: The air begins to crackle around Kameyama, spinning around his hands and further increasing his spell damage by another 32%. Additionally this grants the ability:

    Halcyon Laceration:
    Halcyon Laceration
    Type - Single Target
    Damage: 100HP
    Range: 300m
    Speed: 300MP/S
    Duration: Burst
    Description: Kameyama surges a hand out at his opponent and sends a dangerous gust of air at his opponent. The air surges with such outrageous speed that it cuts through the air, alters the charge of the surrounding atmosphere, and creates a flash of lightning. In addition to striking the opponent, the opponent may be cut through by a jarring sense of momentary paralysis. This stuns the opponent for one turn.

    Name: Astral Modification - Strike of Destiny
    Rank: A
    Type: Partial Takeover
    Damage:
    Range: Burst
    Speed: Burst
    Duration: 7 Rounds
    Description: Kameyama prepares for the final level of his Astral Transmutation. His spell damage increases by a further 65% (as discussed this counts as both the passive and the buff) and he gains the ability to fly. Lightning strikes around his body as a golden energy flares up in his aura. Amplified by his constant increase in energy,  his pupils disappear entirely as he readies himself for a different type of confrontation.


    Name: Astral Transformation - Lightning Lord
    Rank: A+
    Type: Full Takeover (Strike of Destiny, Solar Winds, Silver Lining)
    Damage:
    Range: Burst
    Speed: Burst
    Duration: 9 Rounds
    Description: Thunder crackles around Kameyama as lightning stains the sky. The astral energy roars to life and surrounds him in hues of gold and sparkling white. His concerns for his physical appearance and ability to compensate vanish as he has attained a fully astral charged form. His spell damage is increased by 100%. Additionally, when taking on this form for the first time in a battle, he regains 30HP. Finally, this transformation unlocks the following spell

    Flash of the Forbidden:
    Flash of the Forbidden
    Type - Single Target Spell
    Damage: 120HP
    Range: 450m
    Speed: Burst
    Duration: 2 Rounds
    Downside: 3 Round Cooldown
    Description: Kameyama summons a five point pentagram around his opponent. Drawing from the astral energies of every leyline on the battlefield, he overflows himself with energy. In a burst of speed, he teleports to his enemy Please include "teleporations are limited to burst ranges" in the description in some shape or form. Doesn't have to be word-for-word.(provided they have remained within the spell’s range) and releases a point blank burst of lightning-charged wind energy. Should this connect, the lightning lingers within the opponent for a short time (two rounds), reducing their movement speed by 50%.

    Light and Dark:
    Light and Dark
    [Coming Soon!]


    Immaculate Summon H+:
    Name: Astral Summon - Atlas the Ancient One; Unleashed
    Rank: H+ [Locked]
    Type: Immaculate Summon
    HP: 735 HP
    Damage: As listed
    Range: As listed
    Speed: As listed
    Duration: 25 Rounds
    Description: The profound reality of Atlas has been brought into the physical realm. Standing at the height of a mountain, Atlas is more than 2000 meters tall. Thus, he cannot completely materialize without destroying the land in which Kameyama stands. Instead, he looms and flickers like a hologram, phasing in and out of tangibility when aiding Kameyama or his allies, or when attacking his opponents. 「Meta Note: Still damaged normally. Just explaining away a mountain.』While any form of Atlas is summoned, no other Atlas summons may be on the battlefield.

    Passive: Fight as One - While Atlas is unleashed in his fullest form he acts as a living font of mana. All spells cast by Kameyama split in cost between Atlas and Kameyama. Any percentages are rounded to Kameyama taking the larger share.
    Downside: Immovable Titan - Atlas is a living mountain and thus has a movement speed of only 10 meters per second. His swim speed is normal but only in the open ocean.

    Passive: The Ancient Shield - Atlas is designated as the Shield of the Ancients, and for any allies of Kameyama battling atop Atlas or within his AOE radius are protected by a shield. This shield takes 300HP to be destroyed and is renewed every three rounds. It cannot be ‘topped up’ however. (IE: If on the third turn it has not been destroyed, it does not recover to 300HP. It merely renews if broken.) This shield can only be cast on any ally three times.
    Downside: Grating Shield - Although this Shield costs nothing to summon, it does take a lot of focus. Thus, for each ally the shield is being granted to, Tectonic Roar loses 5% damage.

    Active: Tectonic Roar - Atlas lets out a roar like the grating of solid stone, dealing 60% Rank Damage to all enemies in AoE radius. If this hits any enemies, Atlas regains 35HP (not per enemy). Cooldown: 3 Rounds.
    Downside: Unstable Summon - Bringing something like Atlas to the battlefield is understandably taxing, thus his Unleashed form may only be summoned once in a battle. Additionally, once his Unleashed form has been brought to the battlefield, no other versions of Atlas may be summoned.


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      Current date/time is Wed 16 Oct 2019 - 15:33