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    Devil Hunter Requip magic

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    Devil Hunter Requip magic - Page 2 Empty Re: Devil Hunter Requip magic

    Post by Guest 1st July 2018, 11:24 am

    Fixed and i might of hit 6 by accident when updating the buffs.
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    Devil Hunter Requip magic - Page 2 Empty Re: Devil Hunter Requip magic

    Post by Fluffy 2nd July 2018, 4:55 am

    Detail if the magic is a solitary Requip and if not detail which magic type is prevalent and which is auxiliary.
    Spoiler:


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    Devil Hunter Requip magic - Page 2 Nyxsig
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    Devil Hunter Requip magic - Page 2 Empty Re: Devil Hunter Requip magic

    Post by Guest 2nd July 2018, 10:19 am

    There, added in the requip stuff the magic type.
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    Devil Hunter Requip magic - Page 2 Empty Re: Devil Hunter Requip magic

    Post by Fluffy 6th July 2018, 9:43 am

    You Must State The Solitary, Prevalent, or Auxilary status of the magic.
    For double barrel revolver state which ability the buff in strengths in coming from.

    Teufel wrote:Magic

    Primary Magic: Requip
    Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
    Caster or Holder: Holder
    Description: Teufel was taught to use magic to summon anti devil equipment that he can use in combat. Each weapon has a different uses like blade combat or hand-to-hand combat, each of them are different with their own usage. These weapons have different appearances and have different abilities that go with them.

    Though each weapon has its own fighting style they can be switched out fast to make some nasty combos. Example, the brawler gauntlet can wear down the enemy's defense while the explosive rose weapon can go in for the kill. Another combo would be using the shotgun but when a big spell comes up, these hell bound gear can help evade those attacks.
    Strengths:
    Deadly combos: Each weapon can combine their combo attacks to make a even stronger combo attack
    Multi range: Each gauntlet has their own range and can be switched out to fit the situation.
    Weaknesses:
    Non elemental: Most of the weapons have no elemental damage so it would be harder to take someone down with a elemental weakness.
    Limited choices: There are only a few weapons that can work well with each other the rest does not.
    Lineage: CAINE’S DESCENT:
    Description: Long ago there were two brothers who were loved by the gods their name was Abel and Caine. Everything was alright since both were content with what they had, a demon jealous of the affection these two mortals receive from deities decided to meddle with their lives. It decided to create a rift between the brothers love. The rift cause rivalry between both brothers and with the aide of the demon, Caine won and accidentally killed his brother in the process. The gods learned what Caine and the demon had done so they cursed them both. The demon Shamashu and Caine were to share the same body, giving Caine longevity in exchange for the thirst for blood, and the demon only allowed to roam free only once Caine is feeds upon blood.

    Ability: Gives the user the ability Bloodrage an ability that transforms the user into a demon with tremendous strength (+100% strength boost +25% damage resistance) and the ability to heal serious wounds rapidly upon consumption of blood (Heal user-ranked damage when consuming blood/flesh). Bite attacks for example would heal you per bite attack (if you hit/draw blood)).  Their own blood can trigger bloodrage but will not heal them, instead triggering a 2% HP heal.
    During this state, the user becomes insane, and will attack anything they see.
    Passively when not or when in bloodrage,  the user can smell blood from 50 meters +25/per rank beyond D.   If the blood is exposed, doubles the range.   Huge quantities of blood can increase the range dramatically for IC-RP benefit (Such as smelling a slaughtered village from miles away).

    Usage: Once per thread the caster can use Bloodrage. Bloodrage starts upon consumption of blood and lasts for 5 posts. Can’t cast spells while in demon mode. Passive bloodscent.

    Demon Form:

    Unique Abilities:
    Grab: Teufel can use the energy from his right arm to summon a larger one to grab enemies or to pull him to a different location, once a enemy is grabbed they can be either thrown at other enemies or thrashed around like a rag doll. The range of the grab is about 15 meters.

    Sense: Teufel can also sense near by items and enemies, very useful when it comes to treasure hunting with in 30 meters.

    Hybrid strength: Since Teufel is half devil he is able to cause 15% more damage at D-rank, his power is able to rise once he ranks up in magic: D=40%, C=45%, B=50% A=55% S=60%

    No hazard: Due to Teufels nature, he can cross any non magical hazard needed.

    Spells:

    Name: Brawler Gauntlets
    Rank: D
    Type: Offensive, requip
    Duration: 3
    Cooldown: 4
    Description: These gauntlets are the most normal pair of gauntlets with only a magic field that is imitated from it. The field can make brawling seem like the user is fighting someone with a spell that makes fighting with their bare hands. The gauntlets also allow the user to disable magic trap spells of same or lower rank.
    Strengths:
    Disarm: The gauntlets also allow the user to disable magic trap spells of same or lower rank.
    Weaknesses:
    No increase in damage: The gauntlets do not gain any more damage then the damage is has already.
    Passive:
    Active:

    Name: Rev saber
    Rank:  D
    Type: Offensive, requip
    Duration: 3
    Cooldown: 4
    Description: A saber with a motorcycle rev system attached to the hilt of the blade, making stronger hits.
    Strengths:
    Slashes: Due to the blades being attached to a rev system to the sword it is able to cut through vines and other materials if needed with a burning element when it comes to enemies.
    Weaknesses:
    Overheat: The weapons can over heat and its active ability can not be used until it cools down.
    Passive:
    Active:

    Name: Quad barrel shotgun
    Rank: D
    Type: offensive, requip
    Duration: 3
    Cooldown: 4
    Description: A powerful close range weapon that fires 4 magic shells at once. Range 15m, 60 mps
    Strengths:
    Spread: The spread of each bullet makes it harder for enemies to escape it.
    Weaknesses:
    Knock back: Due to its power, it has some insane knock back to it, able to launch the user about 15 feet away.
    Passive:
    Active:


    Name: Double barrel revolver
    Rank: D
    Type: offensive, requip
    Duration: 3
    Cooldown: 4
    Description: A revolver that fires 2 bullets at once. Range 30m, 45mps
    Strengths:
    Demon's bane: Deals 40dmg and a 40% magical damage increase, to devils and demons.
    Weaknesses:
    Accuracy: Due to its rapid fire, the gauntlets have a low accuracy but can still hit a target.
    Passive:
    Active:

    Name: Stake Driver
    Rank: C
    Type: Offensive, requip
    Duration: 5 Post
    Cooldown: 6 Posts
    Description: A arrow head shape blade attach to a powerful devise that can thrust the blade forward with enough power that it can shatter bones with ease dealing C-rank damage.
    Strengths: Power: the impact of this weapon can shatter bone or even launch the user to a new position.
    Weaknesses: Recoil: The amount of recoil on this can leave the user open for a attack.
    Passive:
    Active:


    Name: Pandora's Box
    Rank: C
    Type: Offensive, requip
    Duration: 5 Post
    Cooldown: 6 Posts
    Description: A briefcase that is able to turn into 666 different weapon forms, though most of them are locked only a few forms can be accessed. All form dealing C-rank damage with a range of 60 meters for non explosives and 30 meters for explosives. (Weapon showcase)
    Strengths: Multi weapon: Due to its design, it has multiple weapons to choose between
    Weaknesses: Limited choice: Unfortunately there is only a hand full of choices the user can use.
    Passive:
    Activate:

    Name: Hell's bindings
    Rank: C
    Type: Offensive, requip
    Duration: 5 Post
    Cooldown: 6 Posts
    Description: A pair of hooks that were design to drag even the strongest of souls down into hell, these chains and hooks have been remade into a weapon like structure for full combat adaptation dealing C-rank damage and a chain of length of 25 meters. The chains do no show, only entering into the world when used.
    Strengths: Unbreakable: These chains can't be broken though any means.
    Weaknesses: Redirect: If the enemies that is being held in the chains and/or hooks can send enough energy to cause damage to the owner even if they are not looking at the user.
    Passive:

    Appearance:

    Advanced Spells:
    Advanced Spell Template

    Name: Great beetle gauntlet
    Rank: D+
    Type: Offensive, requip
    Duration: 3 Post
    Cooldown: 4 Posts
    Description: A gauntlet that looks like a Hercules beetle but can be used in two different ways, range or melee. This gauntlet fires a large bolt that seems to be made out of a material that looks like the shell of a beetle. After it has been fired and hits something, the bolt explodes within a 15 meter range with a speed of 60 meters per second with a range of 60 meters.
    Strengths:
    Explosive bolt: This gauntlet fires a large bolt that seems to be made out of a material that looks like the shell of a beetle. After it has been fired and hits something, the bolt explodes within a 15 meter range with a speed of 60 meters per second with a range of 60 meters.
    Weaknesses:
    Explosion: The blast itself can also effect the user if in the blast area by taking 5% damage.
    Passive:
    Active:


    Name: Arm blade cannon
    Rank: C+
    Type: Offensive, requip
    Duration: 5 Post
    Cooldown: 6 Posts
    Description: A weapon that covers the users arm with a blade at the end with a cannon in the center of it with a firing range of 60 meters dealing C-rank multi hit damage.
    Strengths:
    Multi form combat: Due to its nature, it is able to fight in both melee and range combat.
    Weaknesses:
    Low firing rate: Due to how it works, the firing rate of it is very low and only able to fire 2 times in one post.
    Passive:

    Signature Spells:


    Name: Blue Rise
    Rank: D
    Type: Offensive, requip
    Duration: 3 Post
    Cooldown: 4 Posts
    Description: A custom double barrel revolver that channels the energy from Teufel's devil arm to fire with no ammo required dealing D-rank damage and with a range of 45 meters.
    Strengths: bottomless clip: Does not require ammo.
    Weaknesses: Right hand: It can only be used as a right hand weapon, if used with left hand, nothing.
    Passive:
    Active:
    Appearance:


    Name: Red Queen
    Rank: C (ranks up when Teufel ranks up)
    Type: Offensive, requip
    Duration: 5 Post
    Cooldown: 6 Posts
    Description: A custom rev blade, the blade is much large and the rev gauge is much larger dealing the same rank damage as the user.
    Strengths: Larger Gauge: Due to the larger gauge, damage out put is increase for a longer time.
    Weaknesses: Greatsword: Even though it is used like a normal sword, it has the weight of a great sword of it so the user might get off balance if not careful.
    Passive:
    Active:
    Appearance:


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    Devil Hunter Requip magic - Page 2 Nyxsig
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    Devil Hunter Requip magic - Page 2 Empty Re: Devil Hunter Requip magic

    Post by Guest 6th July 2018, 1:41 pm

    all updated and stuff
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    Devil Hunter Requip magic - Page 2 Empty Re: Devil Hunter Requip magic

    Post by Guest 11th July 2018, 6:02 pm

    BUMP
    Fluffy
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    Devil Hunter Requip magic - Page 2 Empty Re: Devil Hunter Requip magic

    Post by Fluffy 12th July 2018, 9:18 am

    Devil Hunter Requip magic - Page 2 Approv10

    Spoiler:


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    Devil Hunter Requip magic - Page 2 Nyxsig
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