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    Devil Hunter Requip magic

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    Teufel

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    Devil Hunter Requip magic

    Post by Teufel on Sat 28 Apr - 23:49

    Magic

    Primary Magic: Requip
    Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
    Caster or Holder: Holder
    Description: Teufel was taught to use magic to summon anti devil equipment that he can use in combat. Each weapon has a different uses like blade combat or hand-to-hand combat, each of them are different with their own usage. These gauntlets have different appearances and have different abilities that go with them.

    Though each weapon has its own fighting style they can be switched out fast to make some nasty combos. Example, the brawler gauntlet can wear down the enemy's defense while the explosive rose weapon can go in for the kill. Another combo would be using the shotgun but when a big spell comes up, the hellhound gear can help evade those attacks.
    Strengths:
    Deadly combos: Each weapon can combine their combo attacks to make a even stronger combo attack
    Multi range: Each gauntlet has their own range and can be switched out to fit the situation.
    Weaknesses:
    Non elemental: Most of the weapons have no elemental damage so it would be harder to take someone down with a elemental weakness.
    Limited choices: There are only a few weapons that can work well with each other the rest does not.
    Lineage: Rage of the Soul Torn
    Description: There was once a man, well not really a man, but a half-human, half hedgehog hybrid by the name of Pulse. Unlike his brother Crest, who possessed the ability to manipulate water and was a doctor who strived to help people, he was a destructive being who only wanted to rule. He became known as Master Pulse, whilst his brother became known as Doctor Crest. Pulse was a master of air manipulation for highly destructive purposes and his descendants, most of them full humans, gained this ability. The ability to make the very air into a destructive weapon.
    Ability: User gains access to a passive and is able to add 3 wind spells in addition to their magic to the spells.The spells gains are one of the user’s rank, one of a rank lower and one of a rank lower than that(max S-rank, Min D-rank). The passive ability is flight where they the wind wraps around them and allows them to fly around at their max speed or less.
    Usage: Passive flight. The 3 spells must be made in addition to the user’s spells in their magic. They cannot have two or more spells of the same rank either meaning that at D-rank they only receive one spell from this, at C-rank they will have a C-rank spell and a D-rank spell from this and at B-rank rank they will have a B-rank spell, a C-rank spell and a D-rank spell from this lineage.

    Unique Abilities:
    Grab: Teufel can use the energy from his right arm to summon a larger one to grab enemies or to pull him to a different location, once a enemy is grabbed they can be either thrown at other enemies or thrashed around like a rag doll. The range of the grab is about 15 meters.

    Sense: Teufel can also sense near by items and enemies, very useful when it comes to treasure hunting with in 30 meters.

    Hybrid strength: Since Teufel is half devil he is able to cause 15% more damage at D-rank, his power is able to rise once he ranks up in magic: D=15%, C=25%, B=30%

    Spells:

    Name: Brawler Gauntlets
    Rank: D
    Type: Offensive
    Duration: 3
    Cooldown: 4
    Description: These gauntlets are the most normal pair of gauntlets with only a magic field that is imitated from it. The field can make brawling seem like the user is fighting someone with a spell that makes fighting with their bare hands. The gauntlets also allow the user to disable magic trap spells of same or lower rank.
    Strengths:
    Disarm: The gauntlets also allow the user to disable magic trap spells of same or lower rank.
    Weaknesses:
    No increase in damage: The gauntlets do not gain any more damage then the damage is has already.
    Passive:

    Description: The gauntlets also allow the user to disable magic trap spells of same or lower rank.
    Active:

    Description: The gauntlets can convert a magic trap of the same rank or lower rank into a projectile attack dealing the same damage and effect the trap would do if it was set off.
    Duration: Instant
    Cooldown: 2

    Name: Rev saber
    Rank:  D
    Type: Offensive
    Duration: 3
    Cooldown: 4
    Description: A saber with a motorcycle rev system attached to the hilt of the blade, making stronger hits.
    Strengths:
    Slashes: Due to the blades being attached to a rev system to the sword it is able to cut through vines and other materials if needed with a burning element when it comes to enemies.
    Weaknesses:
    Overheat: The weapons can over heat and its active ability can not be used until it cools down.
    Passive:

    Description:Deals 25% more damage to demons and devils
    Active:

    Description: Revving up for a attack that does 25% more damage then a normal attack the blade hits harder then normal.
    Duration: Instant
    Cooldown: 3 Posts

    Name: Quad barrel shotgun
    Rank: D
    Type: offensive
    Duration: 3
    Cooldown: 4
    Description: A powerful close range weapon that fires 4 magic shells at once. Range 15m, 60 mps
    Strengths:
    Spread: The spread of each bullet makes it harder for enemies to escape it.
    Weaknesses:
    Knock back: Due to its power, it has some insane knock back to it, able to launch the user about 15 feet away.
    Passive:

    Description:Deals 25% more damage to demons and devils
    Active:

    Description: The shotgun can charge up a attack to deal even more damage.
    Duration: 3
    Cooldown: 4


    Name: Double barrel revolver
    Rank: D
    Type: offensive
    Duration: 3
    Cooldown: 4
    Description: A revolver that fires 2 bullets at once. Range 30m, 45mps
    Strengths:
    Demon's bane: Deals 40dmg and a 60% magical damage increase, to devils and demons.
    Weaknesses:
    Accuracy: Due to its rapid fire, the gauntlets have a low accuracy but can still hit a target.
    Passive:

    Description:Deals 25% more damage to demons and devils
    Active:

    Description:The revlover can increase of D rank damage by a extra 15 points of damage and double the a amount of damage (30 points extra) dealt to a devil/demon.
    Duration: 1
    Cooldown: 2

    Advanced Spells:
    Advanced Spell Template

    Name: Great beetle gauntlet
    Rank: D+
    Type: Offensive
    Duration: 3 Post
    Cooldown: 4 Posts
    Description: A gauntlet that looks like a Hercules beetle but can be used in two different ways, range or melee. This gauntlet fires a large bolt that seems to be made out of a material that looks like the shell of a beetle. After it has been fired and hits something, the bolt explodes within a 15 meter range with a speed of 60 meters per second with a range of 60 meters.
    Strengths:
    Explosive bolt: This gauntlet fires a large bolt that seems to be made out of a material that looks like the shell of a beetle. After it has been fired and hits something, the bolt explodes within a 15 meter range with a speed of 60 meters per second with a range of 60 meters.
    Weaknesses:
    Explosion: The blast itself can also effect the user if in the blast area by taking 5% damage.
    Passive:

    Description:Deals 25% more damage to demons and devils
    Active:

    Description:This gauntlet fires a large bolt that seems to be made out of a material that looks like the shell of a beetle. After it has been fired and hits something, the bolt explodes within a 15 meter range with a speed of 60 meters per second with a range of 60 meters. The explosion deals half the amount of D+ damage.
    Duration: instant
    Cooldown: 3 Posts


    Last edited by Teufel on Sun 17 Jun - 14:00; edited 15 times in total
    avatar
    Madame Astrid
     
     

    Administrator- Moderator- Developer/GFX Artist- Chatbox Moderator- Mythical VIP Status- God VIP Status- Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishval- Ten Wizard Saint Member- Rising Star- Guild Master- Custom Slayer- God Slayer- Dragon Slayer- Legal Guild Ace- H-Rank- S-Rank- A-Rank- Haiku Contest Participant- Richie Rich- Rich- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Tertiary Magic- Complete Your First Job!- Join A Faction!- Get A Pet!- Obtain A Lineage!- The Light- The Sacred- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- Advertisement Achievement Badge- Confused Achievement- Forever Alone Achievement- Cookie Achievement- Cupcake Achievement- Banana- Rainbow- Shuriken- Sword- Ninja- Hero- Fire Badge- Have Seijin On Your Friends List- Be on Elyx's friends list- Be on Madame Astrid's friend list- Be on Izayuki's Friend List- Have Aiyanna On Your Friend's List- 1 Year Anniversary- Vendetta-
    Lineage : A Soul's Wrath
    Position : Goddess of Repentance
    Posts : 4066
    Guild : Crystal Swan [Ace of Amethyst]
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 21
    Mentor : Sirius [Primary], Nephthys [Secondary]
    Experience : 692,310.75
    Brownie Points : 1337

    Character Sheet
    Character Name: Astrid Foss
    Primary Magic: White Dragon Slayer [1st gen]
    Secondary Magic: Soul Slayer [2nd gen] • The Musical Arts

    Re: Devil Hunter Requip magic

    Post by Madame Astrid on Fri 4 May - 11:35

    Edits will be in this color.

    Grubnard wrote:Magic

    Primary Magic: Requip
    Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
    Caster or Holder: Holder
    Description: Grubnard was taught to use magic to summon gauntlets that he can use in combat. Each gauntlet has a different uses like blade combat or hand-to-hand combat, each of them are different with their own usage. These gauntlets have different appearances and have different abilities that go with them.

    Though each gauntlet has its own fighting style they can be switched out fast to make some nasty combos. Example, the brawler gauntlet can wear down the enemy's defense while the bladed gauntlet can go in for the kill. Another combo would be using the heavy bullet bug gauntlet but when some big spell comes up, switches to the great wall gauntlet.
    Strengths:
    Deadly combos: Each gauntlet can combine their combo attacks to make a even stronger combo attack
    Multi range: Each gauntlet has their own range and can be switched out to fit the situation.
    Weaknesses:
    Non elemental: Most of the gauntlets have no elemental damage so it would be harder to take someone down with a elemental weakness.
    Limited choices: There are only a few gauntlets that can work well with each other the rest does not.
    Lineage: Rage of the Soul Torn
    Description: There was once a man, well not really a man, but a half-human, half hedgehog hybrid by the name of Pulse. Unlike his brother Crest, who possessed the ability to manipulate water and was a doctor who strived to help people, he was a destructive being who only wanted to rule. He became known as Master Pulse, whilst his brother became known as Doctor Crest. Pulse was a master of air manipulation for highly destructive purposes and his descendants, most of them full humans, gained this ability. The ability to make the very air into a destructive weapon.
    Ability: User gains access to a passive and is able to add 3 wind spells in addition to their magic to the spells.The spells gains are one of the user’s rank, one of a rank lower and one of a rank lower than that(max S-rank, Min D-rank). The passive ability is flight where they the wind wraps around them and allows them to fly around at their max speed or less.
    Usage: Passive flight. The 3 spells must be made in addition to the user’s spells in their magic. They cannot have two or more spells of the same rank either meaning that at D-rank they only receive one spell from this, at C-rank they will have a C-rank spell and a D-rank spell from this and at B-rank rank they will have a B-rank spell, a C-rank spell and a D-rank spell from this lineage.

    Unique Abilities:
    Dragon's breath: Grubnard is able to fire a breath attack, the element is that of Acid. (range is 45 meters and does same rank spell damage as Grubnard) Range could only be burst range (15 meters) and he would only be able to do this once per post
    Environmental Travel: Grubnard can travel through non magical Environmental hazards like lava or acidic poisons.
    Aura vision: If needed Grubnard can close a second pair of eye lids that allow him to see the aura of someone and to see how strong they are.

    Spells:

    Name: Brawler Gauntlets
    Rank: D
    Type: Offensive
    Duration: 3
    Cooldown: 4
    Description: These gauntlets are the most normal pair of gauntlets with only a magic field that is imitated from it. The field can make brawling seem like the user is fighting someone with a spell that makes fighting with their bare hands. The gauntlets also allow the user to disable magic trap spells of same or lower rank.
    Strengths:
    Disarm: The gauntlets also allow the user to disable magic trap spells of same or lower rank.
    Weaknesses:
    No increase in damage: The gauntlets do not gain any more damage then the damage is has already.
    Passive:

    Description: The gauntlets also allow the user to disable magic trap spells of same or lower rank.
    Active:

    Description: The gauntlets can convert a magic trap of the same rank or lower rank into a projectile attack dealing the same damage and effect the trap would do if it was set off.
    Duration: Instant
    Cooldown: 2

    Name: Saber Gauntlets
    Rank:  D
    Type: Offensive
    Duration: 3
    Cooldown: 4
    Description: A pair of gauntlets with a large blade attached to them. The blades can fire a single slash attack that has a range of 60 meters and 60 MPS doing same rank damage as a normal spell would.
    Strengths:
    Air slasher: The blades can fire a single slash attack that has a range of 60 meters and 60 MPS doing same rank damage as a normal spell would.
    Weaknesses:
    Cool down: The cool down of the air slasher attack is about 4 turns.
    Passive:

    Description: With every successful hit the gauntlets repair itself by about 10 points per successful hit.
    Active:

    Description: The gauntlets can send out a magic slash that is meant for causing damage at a distance and to counter other range attacks of same or lower rank. The slash itself does same player rank damage as any spell would. The slash travels 60MPS and have a range of 60 meters.
    Duration: Instant
    Cooldown: 2 Posts

    Name: Gateway Gauntlets
    Rank: D
    Type: Defensive
    Duration: 3
    Cooldown: 4
    Description: A pair of gauntlets that are massive and can close off the create a should. The shield can block incoming attacks that are the same rank or lower.
    Strengths:
    Shield: The shield can block incoming attacks that are the same rank or lower.
    Weaknesses:
    Weight: Due to its size, the gauntlet will slow down the user making him a bigger target then he is already.
    Passive:

    Description:The shield can block incoming attacks that are the same rank or lower. The gauntlets can take up to 5 hits 3 hits of same rank spell damage before it weres off. It can only work if the attacks hits the gauntlets directly.
    Active:

    Description: The gauntlet can extend the passive ability to about 15 meters wide and tall.
    Duration: 2
    Cooldown: 3


    Name: Gaily of wind
    Rank: D
    Type: Wind
    Duration: Instant
    Cooldown: 3
    Description: A massive gust of wind that can blow out fires and knock down objects or enemies. It is mostly used to quickly blow out campfires or blast though sealed doorways but it also is used for a quick maneuver.
    Strengths:
    Wind blast: A massive gust of wind that can blow out fires and knock down objects or enemies
    Weaknesses:
    Grounded: Can not move or knock down anything that is rooted to the ground.

    Name: Heavy beetle gauntlet
    Rank: D
    Type: offensive
    Duration: 3
    Cooldown: 4
    Description: A pair of gauntlets that fires a swarm of small metal beetles. For every successful hit, the gauntlets will heal about 5 points of health every times.
    Strengths:
    Heal per hit: For every successful hit, the gauntlets will heal about 5 points of health every times.
    Weaknesses:
    Accuracy: Due to its rapid fire, the gauntlets have a low accuracy but can still hit a target.
    Passive:

    Description:For every successful hit, the gauntlets will heal about 5 points of health every times to the user. Only once per post
    Active:

    Description:The gauntlets can increase damage by a extra 15 points of damage and double the amount of health the user gets per hit.
    Duration: 1
    Cooldown: 2

    You can only have 4 D-rank spells at the beginning, unless extra slots are bought

    Advanced Spells:
    Advanced Spell Template

    Name: Great beetle gauntlet
    Rank: D+
    Type: Offensive
    Duration: 3 Post
    Cooldown: 4 Posts
    Description: A gauntlet that looks like a Hercules beetle but can be used in two different ways, range or melee. This gauntlet fires a large bolt that seems to be made out of a material that looks like the shell of a beetle. After it has been fired and hits something, the bolt explodes within a 15 meter range with a speed of 60 meters per second with a range of 60 meters.
    Strengths:
    Explosive bolt: This gauntlet fires a large bolt that seems to be made out of a material that looks like the shell of a beetle. After it has been fired and hits something, the bolt explodes within a 15 meter range with a speed of 60 meters per second with a range of 60 meters.
    Weaknesses:
    Explosion: The blast it self can also effect the user causing double the damage it would do to an enemy.
    Active:

    Description:This gauntlet fires a large bolt that seems to be made out of a material that looks like the shell of a beetle. After it has been fired and hits something, the bolt explodes within a 15 meter range with a speed of 60 meters per second with a range of 60 meters.
    Duration: instant
    Cooldown: 2 Posts

    Passive?


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    Teufel

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    Posts : 56
    Guild : Crystal Swan
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    Re: Devil Hunter Requip magic

    Post by Teufel on Fri 4 May - 17:50

    Fixed


    ___________________________________________________________________

    **Teufel's Daughter: Snowy and Min (Check Ursa's bio)**  
    **Teufel's Voice: Nero
    **Teufel's Magic: Link**
    **Teufel: Bio**
    **Companion: Nyx and Ursa**
    **Teufel's pet: Kenós**
    **Teufel's devil form:Link
    avatar
    Madame Astrid
     
     

    Administrator- Moderator- Developer/GFX Artist- Chatbox Moderator- Mythical VIP Status- God VIP Status- Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishval- Ten Wizard Saint Member- Rising Star- Guild Master- Custom Slayer- God Slayer- Dragon Slayer- Legal Guild Ace- H-Rank- S-Rank- A-Rank- Haiku Contest Participant- Richie Rich- Rich- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Tertiary Magic- Complete Your First Job!- Join A Faction!- Get A Pet!- Obtain A Lineage!- The Light- The Sacred- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- Advertisement Achievement Badge- Confused Achievement- Forever Alone Achievement- Cookie Achievement- Cupcake Achievement- Banana- Rainbow- Shuriken- Sword- Ninja- Hero- Fire Badge- Have Seijin On Your Friends List- Be on Elyx's friends list- Be on Madame Astrid's friend list- Be on Izayuki's Friend List- Have Aiyanna On Your Friend's List- 1 Year Anniversary- Vendetta-
    Lineage : A Soul's Wrath
    Position : Goddess of Repentance
    Posts : 4066
    Guild : Crystal Swan [Ace of Amethyst]
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 21
    Mentor : Sirius [Primary], Nephthys [Secondary]
    Experience : 692,310.75
    Brownie Points : 1337

    Character Sheet
    Character Name: Astrid Foss
    Primary Magic: White Dragon Slayer [1st gen]
    Secondary Magic: Soul Slayer [2nd gen] • The Musical Arts

    Re: Devil Hunter Requip magic

    Post by Madame Astrid on Fri 4 May - 21:40

    For Heavy beetle gauntlet, you're going to have to decrease the amount of health. We don't usually allow doubles at all. Also instead of solid numbers for all of your increases/buffs, please change them to %'s, just to make it easier to calculate.


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    Now she knows she'll never be afraid


    Directory

    Golden Lacrima until 3/25/2019


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    Teufel

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    Posts : 56
    Guild : Crystal Swan
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    Re: Devil Hunter Requip magic

    Post by Teufel on Fri 4 May - 22:31

    Fixed, and please include that information next time, it is very frustrating to have that information left out.


    ___________________________________________________________________

    **Teufel's Daughter: Snowy and Min (Check Ursa's bio)**  
    **Teufel's Voice: Nero
    **Teufel's Magic: Link**
    **Teufel: Bio**
    **Companion: Nyx and Ursa**
    **Teufel's pet: Kenós**
    **Teufel's devil form:Link
    avatar
    Madame Astrid
     
     

    Administrator- Moderator- Developer/GFX Artist- Chatbox Moderator- Mythical VIP Status- God VIP Status- Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishval- Ten Wizard Saint Member- Rising Star- Guild Master- Custom Slayer- God Slayer- Dragon Slayer- Legal Guild Ace- H-Rank- S-Rank- A-Rank- Haiku Contest Participant- Richie Rich- Rich- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Tertiary Magic- Complete Your First Job!- Join A Faction!- Get A Pet!- Obtain A Lineage!- The Light- The Sacred- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- Advertisement Achievement Badge- Confused Achievement- Forever Alone Achievement- Cookie Achievement- Cupcake Achievement- Banana- Rainbow- Shuriken- Sword- Ninja- Hero- Fire Badge- Have Seijin On Your Friends List- Be on Elyx's friends list- Be on Madame Astrid's friend list- Be on Izayuki's Friend List- Have Aiyanna On Your Friend's List- 1 Year Anniversary- Vendetta-
    Lineage : A Soul's Wrath
    Position : Goddess of Repentance
    Posts : 4066
    Guild : Crystal Swan [Ace of Amethyst]
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 21
    Mentor : Sirius [Primary], Nephthys [Secondary]
    Experience : 692,310.75
    Brownie Points : 1337

    Character Sheet
    Character Name: Astrid Foss
    Primary Magic: White Dragon Slayer [1st gen]
    Secondary Magic: Soul Slayer [2nd gen] • The Musical Arts

    Re: Devil Hunter Requip magic

    Post by Madame Astrid on Sat 5 May - 1:55

    It was merely something i had forgotten to mention. Sometimes grading takes extra posts if we forget something during the process of grading entire magics, please respect that.

    As i've reread Saber Gauntlets, the description seems like another magical attack in of itself, which it cannot have. Unless it's just talking about the active ability. If it's not mentioning the active, please remove it. If it is in fact the ability, the cooldown for it is different from the one in the active's description.
    The passive could also only heal once per post.

    For Heavy beetle gauntlet, for the active you still did not change what i asked. Change the damage and health increase to a %, and the health part is way too high. We do not normally allow double increases.

    Also next time you have a problem with my grading, you should PM me rather than wasting your time complaining in discord chats.


    ___________________________________________________________________

    Now she knows she'll never be afraid


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    Golden Lacrima until 3/25/2019


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    Teufel

    Player -
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    Position : None
    Posts : 56
    Guild : Crystal Swan
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 0

    Re: Devil Hunter Requip magic

    Post by Teufel on Sat 5 May - 12:01

    Fixed, the saber gauntlets was just describing about the active ability but i took it out for less confusion, and i have already removed the double damage to myself in my last edit, there is also no health increase only a 10% defense increase unless you mean that.


    ___________________________________________________________________

    **Teufel's Daughter: Snowy and Min (Check Ursa's bio)**  
    **Teufel's Voice: Nero
    **Teufel's Magic: Link**
    **Teufel: Bio**
    **Companion: Nyx and Ursa**
    **Teufel's pet: Kenós**
    **Teufel's devil form:Link
    avatar
    Teufel

    Player -
    Lineage : None
    Position : None
    Posts : 56
    Guild : Crystal Swan
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 0

    Re: Devil Hunter Requip magic

    Post by Teufel on Wed 9 May - 22:18

    Bump


    ___________________________________________________________________

    **Teufel's Daughter: Snowy and Min (Check Ursa's bio)**  
    **Teufel's Voice: Nero
    **Teufel's Magic: Link**
    **Teufel: Bio**
    **Companion: Nyx and Ursa**
    **Teufel's pet: Kenós**
    **Teufel's devil form:Link
    avatar
    Madame Astrid
     
     

    Administrator- Moderator- Developer/GFX Artist- Chatbox Moderator- Mythical VIP Status- God VIP Status- Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishval- Ten Wizard Saint Member- Rising Star- Guild Master- Custom Slayer- God Slayer- Dragon Slayer- Legal Guild Ace- H-Rank- S-Rank- A-Rank- Haiku Contest Participant- Richie Rich- Rich- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Tertiary Magic- Complete Your First Job!- Join A Faction!- Get A Pet!- Obtain A Lineage!- The Light- The Sacred- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- Advertisement Achievement Badge- Confused Achievement- Forever Alone Achievement- Cookie Achievement- Cupcake Achievement- Banana- Rainbow- Shuriken- Sword- Ninja- Hero- Fire Badge- Have Seijin On Your Friends List- Be on Elyx's friends list- Be on Madame Astrid's friend list- Be on Izayuki's Friend List- Have Aiyanna On Your Friend's List- 1 Year Anniversary- Vendetta-
    Lineage : A Soul's Wrath
    Position : Goddess of Repentance
    Posts : 4066
    Guild : Crystal Swan [Ace of Amethyst]
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 21
    Mentor : Sirius [Primary], Nephthys [Secondary]
    Experience : 692,310.75
    Brownie Points : 1337

    Character Sheet
    Character Name: Astrid Foss
    Primary Magic: White Dragon Slayer [1st gen]
    Secondary Magic: Soul Slayer [2nd gen] • The Musical Arts

    Re: Devil Hunter Requip magic

    Post by Madame Astrid on Thu 10 May - 17:08

    Change the active on your D+ spell so its cooldown is 3 posts and we should be good.


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    Teufel

    Player -
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    Position : None
    Posts : 56
    Guild : Crystal Swan
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 0

    Re: Devil Hunter Requip magic

    Post by Teufel on Thu 10 May - 17:28

    Fixed


    ___________________________________________________________________

    **Teufel's Daughter: Snowy and Min (Check Ursa's bio)**  
    **Teufel's Voice: Nero
    **Teufel's Magic: Link**
    **Teufel: Bio**
    **Companion: Nyx and Ursa**
    **Teufel's pet: Kenós**
    **Teufel's devil form:Link
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    Re: Devil Hunter Requip magic

    Post by Madame Astrid on Thu 10 May - 18:10

    Spoiler:
    Grubnard wrote:Magic

    Primary Magic: Requip
    Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
    Caster or Holder: Holder
    Description: Grubnard was taught to use magic to summon gauntlets that he can use in combat. Each gauntlet has a different uses like blade combat or hand-to-hand combat, each of them are different with their own usage. These gauntlets have different appearances and have different abilities that go with them.

    Though each gauntlet has its own fighting style they can be switched out fast to make some nasty combos. Example, the brawler gauntlet can wear down the enemy's defense while the bladed gauntlet can go in for the kill. Another combo would be using the heavy bullet bug gauntlet but when some big spell comes up, switches to the great wall gauntlet.
    Strengths:
    Deadly combos: Each gauntlet can combine their combo attacks to make a even stronger combo attack
    Multi range: Each gauntlet has their own range and can be switched out to fit the situation.
    Weaknesses:
    Non elemental: Most of the gauntlets have no elemental damage so it would be harder to take someone down with a elemental weakness.
    Limited choices: There are only a few gauntlets that can work well with each other the rest does not.
    Lineage: Rage of the Soul Torn
    Description: There was once a man, well not really a man, but a half-human, half hedgehog hybrid by the name of Pulse. Unlike his brother Crest, who possessed the ability to manipulate water and was a doctor who strived to help people, he was a destructive being who only wanted to rule. He became known as Master Pulse, whilst his brother became known as Doctor Crest. Pulse was a master of air manipulation for highly destructive purposes and his descendants, most of them full humans, gained this ability. The ability to make the very air into a destructive weapon.
    Ability: User gains access to a passive and is able to add 3 wind spells in addition to their magic to the spells.The spells gains are one of the user’s rank, one of a rank lower and one of a rank lower than that(max S-rank, Min D-rank). The passive ability is flight where they the wind wraps around them and allows them to fly around at their max speed or less.
    Usage: Passive flight. The 3 spells must be made in addition to the user’s spells in their magic. They cannot have two or more spells of the same rank either meaning that at D-rank they only receive one spell from this, at C-rank they will have a C-rank spell and a D-rank spell from this and at B-rank rank they will have a B-rank spell, a C-rank spell and a D-rank spell from this lineage.

    Unique Abilities:
    Dragon's breath: Grubnard is able to fire a breath attack, the element is that of Acid. (range is 15 meters and does same rank spell damage as Grubnard and can only be used once per turn.)
    Environmental Travel: Grubnard can travel through non magical Environmental hazards like lava or acidic poisons.
    Aura vision: If needed Grubnard can close a second pair of eye lids that allow him to see the aura of someone and to see how strong they are.

    Spells:

    Name: Brawler Gauntlets
    Rank: D
    Type: Offensive
    Duration: 3
    Cooldown: 4
    Description: These gauntlets are the most normal pair of gauntlets with only a magic field that is imitated from it. The field can make brawling seem like the user is fighting someone with a spell that makes fighting with their bare hands. The gauntlets also allow the user to disable magic trap spells of same or lower rank.
    Strengths:
    Disarm: The gauntlets also allow the user to disable magic trap spells of same or lower rank.
    Weaknesses:
    No increase in damage: The gauntlets do not gain any more damage then the damage is has already.
    Passive:

    Description: The gauntlets also allow the user to disable magic trap spells of same or lower rank.
    Active:

    Description: The gauntlets can convert a magic trap of the same rank or lower rank into a projectile attack dealing the same damage and effect the trap would do if it was set off.
    Duration: Instant
    Cooldown: 2

    Name: Saber Gauntlets
    Rank:  D
    Type: Offensive
    Duration: 3
    Cooldown: 4
    Description: A pair of gauntlets with a large blade attached to them.
    Strengths:
    Slashes: Due to the blades attached to the gauntlets it is able to cut through vines and other materials if needed
    Weaknesses:
    Cool down: The cool down of the air slasher attack is about 4 turns.
    Passive:

    Description: With every successful hit the gauntlets repair itself by about 10 points per successful hit.
    Active:

    Description: The gauntlets can send out a magic slash that is meant for causing damage at a distance and to counter other range attacks of same or lower rank. The slash itself does same player rank damage as any spell would. The slash travels 60MPS and have a range of 60 meters.
    Duration: Instant
    Cooldown: 2 Posts

    Name: Gateway Gauntlets
    Rank: D
    Type: Defensive
    Duration: 3
    Cooldown: 4
    Description: A pair of gauntlets that are massive and can close off the create a should. The shield can block incoming attacks that are the same rank or lower.
    Strengths:
    Shield: The shield can block incoming attacks that are the same rank or lower.
    Weaknesses:
    Weight: Due to its size, the gauntlet will slow down the user making him a bigger target then he is already.
    Passive:

    Description:The shield can block incoming attacks that are the same rank or lower. The gauntlets can take up to 3 hits of same rank spell damage before it weres off. It can only work if the attacks hits the gauntlets directly.
    Active:

    Description: The gauntlet can extend the passive ability to about 15 meters wide and tall.
    Duration: 2
    Cooldown: 3


    Name: Heavy beetle gauntlet
    Rank: D
    Type: offensive
    Duration: 3
    Cooldown: 4
    Description: A pair of gauntlets that fires a swarm of small metal beetles. For every successful hit, the gauntlets will heal about 5 points of health every times.
    Strengths:
    Heal per hit: For every successful hit, the gauntlets will heal about 3 points of health that can be used once per turn.
    Weaknesses:
    Accuracy: Due to its rapid fire, the gauntlets have a low accuracy but can still hit a target.
    Passive:

    Description:For every successful hit, the gauntlets will heal about 5 points of health once per turn.
    Active:

    Description:The gauntlets can increase damage by a extra 15 points of damage and double the amount of health the user gets per hit.
    Duration: 1
    Cooldown: 2

    Advanced Spells:
    Advanced Spell Template

    Name: Great beetle gauntlet
    Rank: D+
    Type: Offensive
    Duration: 3 Post
    Cooldown: 4 Posts
    Description: A gauntlet that looks like a Hercules beetle but can be used in two different ways, range or melee. This gauntlet fires a large bolt that seems to be made out of a material that looks like the shell of a beetle. After it has been fired and hits something, the bolt explodes within a 15 meter range with a speed of 60 meters per second with a range of 60 meters.
    Strengths:
    Explosive bolt: This gauntlet fires a large bolt that seems to be made out of a material that looks like the shell of a beetle. After it has been fired and hits something, the bolt explodes within a 15 meter range with a speed of 60 meters per second with a range of 60 meters.
    Weaknesses:
    Explosion: The blast itself can also effect the user if in the blast area by taking 5% damage.
    Passive:

    Description:The gauntlets generate a field that increase the defense of the user by 10% more defense.
    Active:

    Description:This gauntlet fires a large bolt that seems to be made out of a material that looks like the shell of a beetle. After it has been fired and hits something, the bolt explodes within a 15 meter range with a speed of 60 meters per second with a range of 60 meters.
    Duration: instant
    Cooldown: 3 Posts



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    Theo

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    Re: Devil Hunter Requip magic

    Post by Theo on Tue 12 Jun - 4:07

    ♛:
    Grubnard wrote:Magic

    Primary Magic: Requip
    Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
    Caster or Holder: Holder
    Description: Grubnard was taught to use magic to summon gauntlets that he can use in combat. Each gauntlet has a different uses like blade combat or hand-to-hand combat, each of them are different with their own usage. These gauntlets have different appearances and have different abilities that go with them.

    Though each gauntlet has its own fighting style they can be switched out fast to make some nasty combos. Example, the brawler gauntlet can wear down the enemy's defense while the bladed gauntlet can go in for the kill. Another combo would be using the heavy bullet bug gauntlet but when some big spell comes up, switches to the great wall gauntlet.
    Strengths:
    Deadly combos: Each gauntlet can combine their combo attacks to make a even stronger combo attack
    Multi range: Each gauntlet has their own range and can be switched out to fit the situation.
    Weaknesses:
    Non elemental: Most of the gauntlets have no elemental damage so it would be harder to take someone down with a elemental weakness.
    Limited choices: There are only a few gauntlets that can work well with each other the rest does not.
    Lineage: Rage of the Soul Torn
    Description: There was once a man, well not really a man, but a half-human, half hedgehog hybrid by the name of Pulse. Unlike his brother Crest, who possessed the ability to manipulate water and was a doctor who strived to help people, he was a destructive being who only wanted to rule. He became known as Master Pulse, whilst his brother became known as Doctor Crest. Pulse was a master of air manipulation for highly destructive purposes and his descendants, most of them full humans, gained this ability. The ability to make the very air into a destructive weapon.
    Ability: User gains access to a passive and is able to add 3 wind spells in addition to their magic to the spells.The spells gains are one of the user’s rank, one of a rank lower and one of a rank lower than that(max S-rank, Min D-rank). The passive ability is flight where they the wind wraps around them and allows them to fly around at their max speed or less.
    Usage: Passive flight. The 3 spells must be made in addition to the user’s spells in their magic. They cannot have two or more spells of the same rank either meaning that at D-rank they only receive one spell from this, at C-rank they will have a C-rank spell and a D-rank spell from this and at B-rank rank they will have a B-rank spell, a C-rank spell and a D-rank spell from this lineage.

    Unique Abilities:
    Dragon's breath: Grubnard is able to fire a breath attack, the element is that of Acid. (range is 15 meters and does same rank spell damage as Grubnard and can only be used once per turn.)
    Environmental Travel: Grubnard can travel through non magical Environmental hazards like lava or acidic poisons.
    Aura vision: If needed Grubnard can close a second pair of eye lids that allow him to see the aura of someone and to see how strong they are.

    Spells:

    Name: Brawler Gauntlets
    Rank: D
    Type: Offensive
    Duration: 3
    Cooldown: 4
    Description: These gauntlets are the most normal pair of gauntlets with only a magic field that is imitated from it. The field can make brawling seem like the user is fighting someone with a spell that makes fighting with their bare hands. The gauntlets also allow the user to disable magic trap spells of same or lower rank.
    Strengths:
    Disarm: The gauntlets also allow the user to disable magic trap spells of same or lower rank.
    Weaknesses:
    No increase in damage: The gauntlets do not gain any more damage then the damage is has already.
    Passive:

    Description: The gauntlets also allow the user to disable magic trap spells of same or lower rank.
    Active:

    Description: The gauntlets can convert a magic trap of the same rank or lower rank into a projectile attack dealing the same damage and effect the trap would do if it was set off.
    Duration: Instant
    Cooldown: 2

    Name: Saber Gauntlets
    Rank:  D
    Type: Offensive
    Duration: 3
    Cooldown: 4
    Description: A pair of gauntlets with a large blade attached to them.
    Strengths:
    Slashes: Due to the blades attached to the gauntlets it is able to cut through vines and other materials if needed
    Weaknesses:
    Cool down: The cool down of the air slasher attack is about 4 turns.
    Passive:

    Description: With every successful hit the gauntlets repair itself by about 10 points per successful hit.
    Active:

    Description: The gauntlets can send out a magic slash that is meant for causing damage at a distance and to counter other range attacks of same or lower rank. The slash itself does same player rank damage as any spell would. The slash travels 60MPS and have a range of 60 meters.
    Duration: Instant
    Cooldown: 2 Posts

    Name: Gateway Gauntlets
    Rank: D
    Type: Defensive
    Duration: 3
    Cooldown: 4
    Description: A pair of gauntlets that are massive and can close off the create a should. The shield can block incoming attacks that are the same rank or lower.
    Strengths:
    Shield: The shield can block incoming attacks that are the same rank or lower.
    Weaknesses:
    Weight: Due to its size, the gauntlet will slow down the user making him a bigger target then he is already.
    Passive:

    Description:The shield can block incoming attacks that are the same rank or lower. The gauntlets can take up to 3 hits of same rank spell damage before it weres off. It can only work if the attacks hits the gauntlets directly.
    Active:

    Description: The gauntlet can extend the passive ability to about 15 meters wide and tall.
    Duration: 2
    Cooldown: 3


    Name: Heavy beetle gauntlet
    Rank: D
    Type: offensive
    Duration: 3
    Cooldown: 4
    Description: A pair of gauntlets that fires a swarm of small metal beetles. For every successful hit, the gauntlets will heal about 5 points of health every times.
    Strengths:
    Heal per hit: For every successful hit, the gauntlets will heal about 3 points of health that can be used once per turn.
    Weaknesses:
    Accuracy: Due to its rapid fire, the gauntlets have a low accuracy but can still hit a target.
    Passive:

    Description:For every successful hit, the gauntlets will heal about 5 points of health once per turn.
    Active:

    Description:The gauntlets can increase damage by a extra 15 points of damage and double the amount of health the user gets per hit.
    Duration: 1
    Cooldown: 2

    Advanced Spells:
    Advanced Spell Template

    Name: Great beetle gauntlet
    Rank: D+
    Type: Offensive
    Duration: 3 Post
    Cooldown: 4 Posts
    Description: A gauntlet that looks like a Hercules beetle but can be used in two different ways, range or melee. This gauntlet fires a large bolt that seems to be made out of a material that looks like the shell of a beetle. After it has been fired and hits something, the bolt explodes within a 15 meter range with a speed of 60 meters per second with a range of 60 meters.
    Strengths:
    Explosive bolt: This gauntlet fires a large bolt that seems to be made out of a material that looks like the shell of a beetle. After it has been fired and hits something, the bolt explodes within a 15 meter range with a speed of 60 meters per second with a range of 60 meters.
    Weaknesses:
    Explosion: The blast itself can also effect the user if in the blast area by taking 5% damage.
    Passive:

    Description:The gauntlets generate a field that increase the defense of the user by 10% more defense.
    Active:

    Description:This gauntlet fires a large bolt that seems to be made out of a material that looks like the shell of a beetle. After it has been fired and hits something, the bolt explodes within a 15 meter range with a speed of 60 meters per second with a range of 60 meters.
    Duration: instant
    Cooldown: 3 Posts

    Unlocked and moved at users request~


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    Lester Drynedi

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    Character Sheet
    Character Name: Lester Drynedi
    Primary Magic: ❀Sugar Flower Slayer ❀Saccharon Flos Homicida❀
    Secondary Magic: ❀Vendure Deivate❀

    Re: Devil Hunter Requip magic

    Post by Lester Drynedi on Thu 14 Jun - 5:07


    Hey! Lester here I'm grading you this round, comments are in this color feel free to ask questions if anything is confusing I'll try and help out as much as I can. Most of the magic is pretty good, underpowered if anything, I have noted where you can increase buffs and things but if you dont want to you don't have to. As always, reply with a bump when you've finished making changes

    Requip weapons can be used like normal weapons, they're allowed to be used to attack without using the active ability. For the guns can you add, 'for normal shots range 15m, speed 15mps' please? Just put it under the descriptions.



    ❀:
    @Teufel wrote:Magic

    Primary Magic: Requip
    Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
    Caster or Holder: Holder
    Description: Teufel was taught to use magic to summon anti devil equipment that he can use in combat. Each weapon has a different uses like blade combat or hand-to-hand combat, each of them are different with their own usage. These gauntlets have different appearances and have different abilities that go with them.

    Though each weapon has its own fighting style they can be switched out fast to make some nasty combos. Example, the brawler gauntlet can wear down the enemy's defense while the explosive rose weapon can go in for the kill. Another combo would be using the shotgun but when a big spell comes up, the hellhound gear can help evade those attacks.
    Strengths:
    Deadly combos: Each weapon can combine their combo attacks to make a even stronger combo attack
    Multi range: Each gauntlet has their own range and can be switched out to fit the situation.
    Weaknesses:
    Non elemental: Most of the weapons have no elemental damage so it would be harder to take someone down with a elemental weakness.
    Limited choices: There are only a few weapons that can work well with each other the rest does not.
    Lineage: Rage of the Soul Torn
    Description: There was once a man, well not really a man, but a half-human, half hedgehog hybrid by the name of Pulse. Unlike his brother Crest, who possessed the ability to manipulate water and was a doctor who strived to help people, he was a destructive being who only wanted to rule. He became known as Master Pulse, whilst his brother became known as Doctor Crest. Pulse was a master of air manipulation for highly destructive purposes and his descendants, most of them full humans, gained this ability. The ability to make the very air into a destructive weapon.
    Ability: User gains access to a passive and is able to add 3 wind spells in addition to their magic to the spells.The spells gains are one of the user’s rank, one of a rank lower and one of a rank lower than that(max S-rank, Min D-rank). The passive ability is flight where they the wind wraps around them and allows them to fly around at their max speed or less.
    Usage: Passive flight. The 3 spells must be made in addition to the user’s spells in their magic. They cannot have two or more spells of the same rank either meaning that at D-rank they only receive one spell from this, at C-rank they will have a C-rank spell and a D-rank spell from this and at B-rank rank they will have a B-rank spell, a C-rank spell and a D-rank spell from this lineage.

    Unique Abilities:
    Grab: Teufel can use the energy from his right arm to summon a larger one to grab enemies or to pull him to a different location, once a enemy is grabbed they can be either thrown at other enemies or thrashed around like a rag doll. The range of the grab is about 15 meters.

    Sense: Teufel can also sense near by items and enemies, very useful when it comes to treasure hunting.
    Just specify that its user ranked burst range please

    Hybrid strength: Since Teufel is half devil he is able to cause 15% more damage at D-rank, his power is able to rise once he ranks up in magic: D=15%, C=25%, B=35%, A=50%
    At B and A rank it cannot exceed 30% each, this is because there are two buffs in here, both physical damage and magical damage \

    Spells:

    Name: Brawler Gauntlets
    Rank: D
    Type: Offensive
    Duration: 3
    Cooldown: 4
    Description: These gauntlets are the most normal pair of gauntlets with only a magic field that is imitated from it. The field can make brawling seem like the user is fighting someone with a spell that makes fighting with their bare hands. The gauntlets also allow the user to disable magic trap spells of same or lower rank.
    Strengths:
    Disarm: The gauntlets also allow the user to disable magic trap spells of same or lower rank.
    Weaknesses:
    No increase in damage: The gauntlets do not gain any more damage then the damage is has already.
    Passive:

    Description: The gauntlets also allow the user to disable magic trap spells of same or lower rank.
    Active:

    Description: The gauntlets can convert a magic trap of the same rank or lower rank into a projectile attack dealing the same damage and effect the trap would do if it was set off.
    Duration: Instant
    Cooldown: 2

    Name: Rev saber
    Rank:  D
    Type: Offensive
    Duration: 3
    Cooldown: 4
    Description: A saber with a motorcycle rev system attached to the hilt of the blade, making stronger hits.
    Strengths:
    Slashes: Due to the blades being attached to a rev system to the sword it is able to cut through vines and other materials if needed with a burning element when it comes to enemies.
    Weaknesses:
    Overheat: The weapons can over heat and its active ability can not be used until it cools down.
    Passive:

    Description:Deals 15% more damage to demons and devils
    You can put this up to 25% if you want
    Active:

    Description: Revving up for a attack that does 15% more damage then a normal attack the blade hits harder then normal.
    you can increase this to +60% damage on the next strike if you want
    Duration: Instant
    Cooldown: 3 Posts

    Name: Quad barrel shotgun
    Rank: D
    Type: offensive
    Duration: 3
    Cooldown: 4
    Description: A powerful close range weapon that fires 4 magic shells at once
    Strengths:
    Spread: The spread of each bullet makes it harder for enemies to escape it.
    Weaknesses:
    Knock back: Due to its power, it has some insane knock back to it, able to launch the user about 15 feet away.
    Passive:

    Description:Deals 15% more damage to demons and devils
    same as before, you can raise this to 25% if you want,
    Active:

    Description: The shotgun can charge up a attack to deal even more damage.
    You might want to be more specific, does this make it deal D rank damage (40hp) or is it a buff to damage?
    You can add that the bullets range increases to 45m, speed 30mps if you want
    Duration: 3
    Cooldown: 4


    Name: Double barrel revolver
    Rank: D
    Type: offensive
    Duration: 3
    Cooldown: 4
    Description: A revolver that fires 2 bullets at once.
    Strengths:
    Heal per hit: For every successful hit, the gauntlets will heal about 3 points of health that can be used once per turn.
    Weaknesses:
    Accuracy: Due to its rapid fire, the gauntlets have a low accuracy but can still hit a target.
    Passive:

    Description:Deals 15% more damage to demons and devils
    You can up this to 25% if you want
    Active:

    Description:The gauntlets can increase damage by a extra 15 points of damage and double the a amount of damage dealt to a devil/demon. You can increase this to 40 dmg if you want. Also if you wish you can say that the bullets speed/range is increased to 45m at 30mps
    Duration: 1
    Cooldown: 2

    Advanced Spells:
    Advanced Spell Template

    Name: Great beetle gauntlet
    Rank: D+
    Type: Offensive
    Duration: 3 Post
    Cooldown: 4 Posts
    Description: A gauntlet that looks like a Hercules beetle but can be used in two different ways, range or melee. This gauntlet fires a large bolt that seems to be made out of a material that looks like the shell of a beetle. After it has been fired and hits something, the bolt explodes within a 15 meter range with a speed of 60 meters per second with a range of 60 meters.
    Strengths:
    Explosive bolt: This gauntlet fires a large bolt that seems to be made out of a material that looks like the shell of a beetle. After it has been fired and hits something, the bolt explodes within a 15 meter range with a speed of 60 meters per second with a range of 60 meters.
    Weaknesses:
    Explosion: The blast itself can also effect the user if in the blast area by taking 5% damage.
    Passive:

    Description:Deals 15% more damage to demons and devils
    If you want you can increase this to 50%
    Active:

    Description:This gauntlet fires a large bolt that seems to be made out of a material that looks like the shell of a beetle. After it has been fired and hits something, the bolt explodes within a 15 meter range with a speed of 60 meters per second with a range of 60 meters.
    This is an aoe of sorts, just specify that it does 0.5x D+ damage (30hp)
    Duration: instant
    Cooldown: 3 Posts


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    Teufel

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    Re: Devil Hunter Requip magic

    Post by Teufel on Thu 14 Jun - 13:12

    Bump, and i do not know how much to increase the buff but so i set it 10% higher and for the bullet speed, i left it out because bullet speeds are way faster then what you said to put down, sorry.


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    Lester Drynedi

    Moderator- Developer/GFX Artist- Chatbox Moderator- Mythical VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Rising Star- Custom Slayer- Zodiac Key- Legal Guild Ace- Haiku Contest Participant- Richie Rich- Rich- Character Application Approved!- Magic Application Approved!- Obtain A Secondary Magic!- Complete Your First Job!- Join A Faction!- Get A Pet!- Obtain A Lineage!- The Fallen- Senior [500]- Novice [250]- Advertisement Achievement Badge- Cookie Achievement- Be on Madame Astrid's friend list- Be on Izayuki's Friend List- Player -
    Lineage : ❀ Drynedi's Efflorescence ❀
    Position : Rising Star #1
    Posts : 962
    Guild : ❀Ace of Crystal Swan ❀
    Cosmic Coins : 0
    Dungeon Tokens : 1
    Mentor : ❀ Desirée Blooms ❀
    Experience : 5862.5
    Brownie Points : 6

    Character Sheet
    Character Name: Lester Drynedi
    Primary Magic: ❀Sugar Flower Slayer ❀Saccharon Flos Homicida❀
    Secondary Magic: ❀Vendure Deivate❀

    Re: Devil Hunter Requip magic

    Post by Lester Drynedi on Thu 14 Jun - 14:55

    You will need to add that speed, otherwise this won't be approved. Guns still follow magic rules.
    Please refer to my previous grading for your UA, quad barrel shotgun active, and D+ spell active.

    For double barrel revolver you cannot have double damage. But you can say that it does 40dmg and a 60% magical damage increase.

    ❀:
    @Teufel wrote:Magic

    Primary Magic: Requip
    Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
    Caster or Holder: Holder
    Description: Teufel was taught to use magic to summon anti devil equipment that he can use in combat. Each weapon has a different uses like blade combat or hand-to-hand combat, each of them are different with their own usage. These gauntlets have different appearances and have different abilities that go with them.

    Though each weapon has its own fighting style they can be switched out fast to make some nasty combos. Example, the brawler gauntlet can wear down the enemy's defense while the explosive rose weapon can go in for the kill. Another combo would be using the shotgun but when a big spell comes up, the hellhound gear can help evade those attacks.
    Strengths:
    Deadly combos: Each weapon can combine their combo attacks to make a even stronger combo attack
    Multi range: Each gauntlet has their own range and can be switched out to fit the situation.
    Weaknesses:
    Non elemental: Most of the weapons have no elemental damage so it would be harder to take someone down with a elemental weakness.
    Limited choices: There are only a few weapons that can work well with each other the rest does not.
    Lineage: Rage of the Soul Torn
    Description: There was once a man, well not really a man, but a half-human, half hedgehog hybrid by the name of Pulse. Unlike his brother Crest, who possessed the ability to manipulate water and was a doctor who strived to help people, he was a destructive being who only wanted to rule. He became known as Master Pulse, whilst his brother became known as Doctor Crest. Pulse was a master of air manipulation for highly destructive purposes and his descendants, most of them full humans, gained this ability. The ability to make the very air into a destructive weapon.
    Ability: User gains access to a passive and is able to add 3 wind spells in addition to their magic to the spells.The spells gains are one of the user’s rank, one of a rank lower and one of a rank lower than that(max S-rank, Min D-rank). The passive ability is flight where they the wind wraps around them and allows them to fly around at their max speed or less.
    Usage: Passive flight. The 3 spells must be made in addition to the user’s spells in their magic. They cannot have two or more spells of the same rank either meaning that at D-rank they only receive one spell from this, at C-rank they will have a C-rank spell and a D-rank spell from this and at B-rank rank they will have a B-rank spell, a C-rank spell and a D-rank spell from this lineage.

    Unique Abilities:
    Grab: Teufel can use the energy from his right arm to summon a larger one to grab enemies or to pull him to a different location, once a enemy is grabbed they can be either thrown at other enemies or thrashed around like a rag doll. The range of the grab is about 15 meters.

    Sense: Teufel can also sense near by items and enemies, very useful when it comes to treasure hunting.

    Hybrid strength: Since Teufel is half devil he is able to cause 15% more damage at D-rank, his power is able to rise once he ranks up in magic: D=15%, C=25%, B=35%, A=50%

    Spells:

    Name: Brawler Gauntlets
    Rank: D
    Type: Offensive
    Duration: 3
    Cooldown: 4
    Description: These gauntlets are the most normal pair of gauntlets with only a magic field that is imitated from it. The field can make brawling seem like the user is fighting someone with a spell that makes fighting with their bare hands. The gauntlets also allow the user to disable magic trap spells of same or lower rank.
    Strengths:
    Disarm: The gauntlets also allow the user to disable magic trap spells of same or lower rank.
    Weaknesses:
    No increase in damage: The gauntlets do not gain any more damage then the damage is has already.
    Passive:

    Description: The gauntlets also allow the user to disable magic trap spells of same or lower rank.
    Active:

    Description: The gauntlets can convert a magic trap of the same rank or lower rank into a projectile attack dealing the same damage and effect the trap would do if it was set off.
    Duration: Instant
    Cooldown: 2

    Name: Rev saber
    Rank:  D
    Type: Offensive
    Duration: 3
    Cooldown: 4
    Description: A saber with a motorcycle rev system attached to the hilt of the blade, making stronger hits.
    Strengths:
    Slashes: Due to the blades being attached to a rev system to the sword it is able to cut through vines and other materials if needed with a burning element when it comes to enemies.
    Weaknesses:
    Overheat: The weapons can over heat and its active ability can not be used until it cools down.
    Passive:

    Description:Deals 25% more damage to demons and devils
    Active:

    Description: Revving up for a attack that does 25% more damage then a normal attack the blade hits harder then normal.
    Duration: Instant
    Cooldown: 3 Posts

    Name: Quad barrel shotgun
    Rank: D
    Type: offensive
    Duration: 3
    Cooldown: 4
    Description: A powerful close range weapon that fires 4 magic shells at once. Range 15m,
    Strengths:
    Spread: The spread of each bullet makes it harder for enemies to escape it.
    Weaknesses:
    Knock back: Due to its power, it has some insane knock back to it, able to launch the user about 15 feet away.
    Passive:

    Description:Deals 25% more damage to demons and devils
    Active:

    Description: The shotgun can charge up a attack to deal even more damage.
    Duration: 3
    Cooldown: 4


    Name: Double barrel revolver
    Rank: D
    Type: offensive
    Duration: 3
    Cooldown: 4
    Description: A revolver that fires 2 bullets at once. Range 30m
    Strengths:
    Demon's bane: Deals more damage to devils and demons.
    Weaknesses:
    Accuracy: Due to its rapid fire, the gauntlets have a low accuracy but can still hit a target.
    Passive:

    Description:Deals 25% more damage to demons and devils
    Active:

    Description:The revlover can increase damage by a extra 15 points of damage and double the a amount of damage dealt to a devil/demon.
    Duration: 1
    Cooldown: 2

    Advanced Spells:
    Advanced Spell Template

    Name: Great beetle gauntlet
    Rank: D+
    Type: Offensive
    Duration: 3 Post
    Cooldown: 4 Posts
    Description: A gauntlet that looks like a Hercules beetle but can be used in two different ways, range or melee. This gauntlet fires a large bolt that seems to be made out of a material that looks like the shell of a beetle. After it has been fired and hits something, the bolt explodes within a 15 meter range with a speed of 60 meters per second with a range of 60 meters.
    Strengths:
    Explosive bolt: This gauntlet fires a large bolt that seems to be made out of a material that looks like the shell of a beetle. After it has been fired and hits something, the bolt explodes within a 15 meter range with a speed of 60 meters per second with a range of 60 meters.
    Weaknesses:
    Explosion: The blast itself can also effect the user if in the blast area by taking 5% damage.
    Passive:

    Description:Deals 25% more damage to demons and devils
    Active:

    Description:This gauntlet fires a large bolt that seems to be made out of a material that looks like the shell of a beetle. After it has been fired and hits something, the bolt explodes within a 15 meter range with a speed of 60 meters per second with a range of 60 meters.
    Duration: instant
    Cooldown: 3 Posts


    ___________________________________________________________________
    avatar
    Teufel

    Player -
    Lineage : None
    Position : None
    Posts : 56
    Guild : Crystal Swan
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 0

    Re: Devil Hunter Requip magic

    Post by Teufel on Thu 14 Jun - 15:45

    Okay, all fixed up and ready


    ___________________________________________________________________

    **Teufel's Daughter: Snowy and Min (Check Ursa's bio)**  
    **Teufel's Voice: Nero
    **Teufel's Magic: Link**
    **Teufel: Bio**
    **Companion: Nyx and Ursa**
    **Teufel's pet: Kenós**
    **Teufel's devil form:Link
    avatar
    Lester Drynedi

    Moderator- Developer/GFX Artist- Chatbox Moderator- Mythical VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Rising Star- Custom Slayer- Zodiac Key- Legal Guild Ace- Haiku Contest Participant- Richie Rich- Rich- Character Application Approved!- Magic Application Approved!- Obtain A Secondary Magic!- Complete Your First Job!- Join A Faction!- Get A Pet!- Obtain A Lineage!- The Fallen- Senior [500]- Novice [250]- Advertisement Achievement Badge- Cookie Achievement- Be on Madame Astrid's friend list- Be on Izayuki's Friend List- Player -
    Lineage : ❀ Drynedi's Efflorescence ❀
    Position : Rising Star #1
    Posts : 962
    Guild : ❀Ace of Crystal Swan ❀
    Cosmic Coins : 0
    Dungeon Tokens : 1
    Mentor : ❀ Desirée Blooms ❀
    Experience : 5862.5
    Brownie Points : 6

    Character Sheet
    Character Name: Lester Drynedi
    Primary Magic: ❀Sugar Flower Slayer ❀Saccharon Flos Homicida❀
    Secondary Magic: ❀Vendure Deivate❀

    Re: Devil Hunter Requip magic

    Post by Lester Drynedi Yesterday at 4:18

    Please complete all the grading in the below grading

    ❀:

    @Teufel wrote:Magic

    Primary Magic: Requip
    Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
    Caster or Holder: Holder
    Description: Teufel was taught to use magic to summon anti devil equipment that he can use in combat. Each weapon has a different uses like blade combat or hand-to-hand combat, each of them are different with their own usage. These gauntlets have different appearances and have different abilities that go with them.

    Though each weapon has its own fighting style they can be switched out fast to make some nasty combos. Example, the brawler gauntlet can wear down the enemy's defense while the explosive rose weapon can go in for the kill. Another combo would be using the shotgun but when a big spell comes up, the hellhound gear can help evade those attacks.
    Strengths:
    Deadly combos: Each weapon can combine their combo attacks to make a even stronger combo attack
    Multi range: Each gauntlet has their own range and can be switched out to fit the situation.
    Weaknesses:
    Non elemental: Most of the weapons have no elemental damage so it would be harder to take someone down with a elemental weakness.
    Limited choices: There are only a few weapons that can work well with each other the rest does not.
    Lineage: Rage of the Soul Torn
    Description: There was once a man, well not really a man, but a half-human, half hedgehog hybrid by the name of Pulse. Unlike his brother Crest, who possessed the ability to manipulate water and was a doctor who strived to help people, he was a destructive being who only wanted to rule. He became known as Master Pulse, whilst his brother became known as Doctor Crest. Pulse was a master of air manipulation for highly destructive purposes and his descendants, most of them full humans, gained this ability. The ability to make the very air into a destructive weapon.
    Ability: User gains access to a passive and is able to add 3 wind spells in addition to their magic to the spells.The spells gains are one of the user’s rank, one of a rank lower and one of a rank lower than that(max S-rank, Min D-rank). The passive ability is flight where they the wind wraps around them and allows them to fly around at their max speed or less.
    Usage: Passive flight. The 3 spells must be made in addition to the user’s spells in their magic. They cannot have two or more spells of the same rank either meaning that at D-rank they only receive one spell from this, at C-rank they will have a C-rank spell and a D-rank spell from this and at B-rank rank they will have a B-rank spell, a C-rank spell and a D-rank spell from this lineage.

    Unique Abilities:
    Grab: Teufel can use the energy from his right arm to summon a larger one to grab enemies or to pull him to a different location, once a enemy is grabbed they can be either thrown at other enemies or thrashed around like a rag doll. The range of the grab is about 15 meters.

    Sense: Teufel can also sense near by items and enemies, very useful when it comes to treasure hunting.
    Just specify that its user ranked burst range please

    Hybrid strength: Since Teufel is half devil he is able to cause 15% more damage at D-rank, his power is able to rise once he ranks up in magic: D=15%, C=25%, B=35%, A=50%
    At B and A rank it cannot exceed 30% each, this is because there are two buffs in here, both physical damage and magical damage

    Spells:

    Name: Brawler Gauntlets
    Rank: D
    Type: Offensive
    Duration: 3
    Cooldown: 4
    Description: These gauntlets are the most normal pair of gauntlets with only a magic field that is imitated from it. The field can make brawling seem like the user is fighting someone with a spell that makes fighting with their bare hands. The gauntlets also allow the user to disable magic trap spells of same or lower rank.
    Strengths:
    Disarm: The gauntlets also allow the user to disable magic trap spells of same or lower rank.
    Weaknesses:
    No increase in damage: The gauntlets do not gain any more damage then the damage is has already.
    Passive:

    Description: The gauntlets also allow the user to disable magic trap spells of same or lower rank.
    Active:

    Description: The gauntlets can convert a magic trap of the same rank or lower rank into a projectile attack dealing the same damage and effect the trap would do if it was set off.
    Duration: Instant
    Cooldown: 2

    Name: Rev saber
    Rank:  D
    Type: Offensive
    Duration: 3
    Cooldown: 4
    Description: A saber with a motorcycle rev system attached to the hilt of the blade, making stronger hits.
    Strengths:
    Slashes: Due to the blades being attached to a rev system to the sword it is able to cut through vines and other materials if needed with a burning element when it comes to enemies.
    Weaknesses:
    Overheat: The weapons can over heat and its active ability can not be used until it cools down.
    Passive:

    Description:Deals 25% more damage to demons and devils
    Active:

    Description: Revving up for a attack that does 25% more damage then a normal attack the blade hits harder then normal.
    Duration: Instant
    Cooldown: 3 Posts

    Name: Quad barrel shotgun
    Rank: D
    Type: offensive
    Duration: 3
    Cooldown: 4
    Description: A powerful close range weapon that fires 4 magic shells at once. Range 15m, 60 mps
    Strengths:
    Spread: The spread of each bullet makes it harder for enemies to escape it.
    Weaknesses:
    Knock back: Due to its power, it has some insane knock back to it, able to launch the user about 15 feet away.
    Passive:

    Description:Deals 25% more damage to demons and devils
    Active:

    Description: The shotgun can charge up a attack to deal even more damage.
    Duration: 3
    Cooldown: 4


    Name: Double barrel revolver
    Rank: D
    Type: offensive
    Duration: 3
    Cooldown: 4
    Description: A revolver that fires 2 bullets at once. Range 30m, 45mps
    Strengths:
    Demon's bane: Deals 40dmg and a 60% magical damage increase, to devils and demons.
    Weaknesses:
    Accuracy: Due to its rapid fire, the gauntlets have a low accuracy but can still hit a target.
    Passive:

    Description:Deals 25% more damage to demons and devils
    Active:

    Description:The revlover can increase damage by a extra 15 points of damage and double the a amount of damage dealt to a devil/demon.
    ❀You might want to be more specific, does this make it deal D rank damage (40hp) or is it a buff to damage?
    You can add that the bullets range increases to 45m, speed 30mps if you want

    Duration: 1
    Cooldown: 2

    Advanced Spells:
    Advanced Spell Template

    Name: Great beetle gauntlet
    Rank: D+
    Type: Offensive
    Duration: 3 Post
    Cooldown: 4 Posts
    Description: A gauntlet that looks like a Hercules beetle but can be used in two different ways, range or melee. This gauntlet fires a large bolt that seems to be made out of a material that looks like the shell of a beetle. After it has been fired and hits something, the bolt explodes within a 15 meter range with a speed of 60 meters per second with a range of 60 meters.
    Strengths:
    Explosive bolt: This gauntlet fires a large bolt that seems to be made out of a material that looks like the shell of a beetle. After it has been fired and hits something, the bolt explodes within a 15 meter range with a speed of 60 meters per second with a range of 60 meters.
    Weaknesses:
    Explosion: The blast itself can also effect the user if in the blast area by taking 5% damage.
    Passive:

    Description:Deals 25% more damage to demons and devils
    Active:

    Description:This gauntlet fires a large bolt that seems to be made out of a material that looks like the shell of a beetle. After it has been fired and hits something, the bolt explodes within a 15 meter range with a speed of 60 meters per second with a range of 60 meters.
    this is an aoe, please specify that it does 0.5x D+ damage
    Duration: instant
    Cooldown: 3 Posts


    ___________________________________________________________________
    avatar
    Teufel

    Player -
    Lineage : None
    Position : None
    Posts : 56
    Guild : Crystal Swan
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 0

    Re: Devil Hunter Requip magic

    Post by Teufel Yesterday at 14:01

    Fixed


    ___________________________________________________________________

    **Teufel's Daughter: Snowy and Min (Check Ursa's bio)**  
    **Teufel's Voice: Nero
    **Teufel's Magic: Link**
    **Teufel: Bio**
    **Companion: Nyx and Ursa**
    **Teufel's pet: Kenós**
    **Teufel's devil form:Link

      Current date/time is Mon 18 Jun - 17:35