Devil Hunter Requip magic

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    Devil Hunter Requip magic

    Post by Guest on 28th April 2018, 9:49 pm

    Magic

    Primary Magic: Requip, Solitary
    Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
    Caster or Holder: Holder
    Description: Teufel was taught to use magic to summon anti devil equipment that he can use in combat. Each weapon has a different uses like blade combat or hand-to-hand combat, each of them are different with their own usage. These weapons have different appearances and have different abilities that go with them.

    Though each weapon has its own fighting style they can be switched out fast to make some nasty combos. Example, the brawler gauntlet can wear down the enemy's defense while the explosive rose weapon can go in for the kill. Another combo would be using the shotgun but when a big spell comes up, these hell bound gear can help evade those attacks.
    Strengths:
    Deadly combos: Each weapon can combine their combo attacks to make a even stronger combo attack
    Multi range: Each gauntlet has their own range and can be switched out to fit the situation.
    Weaknesses:
    Non elemental: Most of the weapons have no elemental damage so it would be harder to take someone down with a elemental weakness.
    Limited choices: There are only a few weapons that can work well with each other the rest does not.
    Lineage: CAINE’S DESCENT:
    Description: Long ago there were two brothers who were loved by the gods their name was Abel and Caine. Everything was alright since both were content with what they had, a demon jealous of the affection these two mortals receive from deities decided to meddle with their lives. It decided to create a rift between the brothers love. The rift cause rivalry between both brothers and with the aide of the demon, Caine won and accidentally killed his brother in the process. The gods learned what Caine and the demon had done so they cursed them both. The demon Shamashu and Caine were to share the same body, giving Caine longevity in exchange for the thirst for blood, and the demon only allowed to roam free only once Caine is feeds upon blood.

    Ability: Gives the user the ability Bloodrage an ability that transforms the user into a demon with tremendous strength (+100% strength boost +25% damage resistance) and the ability to heal serious wounds rapidly upon consumption of blood (Heal user-ranked damage when consuming blood/flesh). Bite attacks for example would heal you per bite attack (if you hit/draw blood)).  Their own blood can trigger bloodrage but will not heal them, instead triggering a 2% HP heal.
    During this state, the user becomes insane, and will attack anything they see.
    Passively when not or when in bloodrage,  the user can smell blood from 50 meters +25/per rank beyond D.   If the blood is exposed, doubles the range.   Huge quantities of blood can increase the range dramatically for IC-RP benefit (Such as smelling a slaughtered village from miles away).

    Usage: Once per thread the caster can use Bloodrage. Bloodrage starts upon consumption of blood and lasts for 5 posts. Can’t cast spells while in demon mode. Passive bloodscent.

    Demon Form:

    Unique Abilities:
    Grab: Teufel can use the energy from his right arm to summon a larger one to grab enemies or to pull him to a different location, once a enemy is grabbed they can be either thrown at other enemies or thrashed around like a rag doll. The range of the grab is about 15 meters.

    Sense: Teufel can also sense near by items and enemies, very useful when it comes to treasure hunting with in 30 meters.

    Hybrid strength: Since Teufel is half devil he is able to cause 15% more damage at D-rank, his power is able to rise once he ranks up in magic: D=40%, C=45%, B=50% A=55% S=60%

    No hazard: Due to Teufels nature, he can cross any non magical hazard needed.

    Spells:

    Name: Brawler Gauntlets
    Rank: D
    Type: Offensive, requip
    Damage: 40 HP
    Requip/Summon HP: 50 HP
    Range: 1 meters
    Speed: 30 MPS
    Duration: 3
    Cooldown: 4
    Description: These gauntlets are the most normal pair of gauntlets with only a magic field that is imitated from it. The field can make brawling seem like the user is fighting someone with a spell that makes fighting with their bare hands. The gauntlets also allow the user to disable magic trap spells of same or lower rank.
    Strengths:
    Disarm: The gauntlets also allow the user to disable magic trap spells of same or lower rank.
    Weaknesses:
    No increase in damage: The gauntlets do not gain any more damage then the damage is has already.
    Passive:

    Description: The gauntlets also allow the user to disable magic trap spells of same or lower rank.
    Active:

    Description: The gauntlets can convert a magic trap of the same rank or lower rank into a projectile attack dealing the same damage and effect the trap would do if it was set off.
    Duration: Instant
    Cooldown: 2

    Name: Rev saber
    Rank:  D
    Type: Offensive, requip
    Damage: 40 HP
    Requip/Summon HP: 50 HP
    Range: 3 meters
    Speed: 30 MPS
    Duration: 3
    Cooldown: 4
    Description: A saber with a motorcycle rev system attached to the hilt of the blade, making stronger hits.
    Strengths:
    Slashes: Due to the blades being attached to a rev system to the sword it is able to cut through vines and other materials if needed with a burning element when it comes to enemies.
    Weaknesses:
    Overheat: The weapons can over heat and its active ability can not be used until it cools down.
    Passive:

    Description:Deals 25% more damage to demons and devils
    Active:

    Description: Revving up for a attack that does 25% more damage then a normal attack the blade hits harder then normal.
    Duration: Instant
    Cooldown: 3 Posts

    Name: Quad barrel shotgun
    Rank: D
    Type: offensive, requip
    Damage: 40 HP
    Requip/Summon HP: 50 HP
    Range: 15 meters
    Speed: 30 MPS
    Duration: 3
    Cooldown: 4
    Description: A powerful close range weapon that fires 4 magic shells at once. Range 15m, 60 mps
    Strengths:
    Spread: The spread of each bullet makes it harder for enemies to escape it.
    Weaknesses:
    Knock back: Due to its power, it has some insane knock back to it, able to launch the user about 15 feet away.
    Passive:

    Description:Deals 25% more damage to demons and devils
    Active:

    Description: The shotgun can charge up a attack to deal even more damage.
    Duration: 3
    Cooldown: 4


    Name: Double barrel revolver
    Rank: D
    Type: offensive, requip
    Damage: 40 HP
    Requip/Summon HP: 50 HP
    Range: 40 meters
    Speed: 30 MPS
    Duration: 3
    Cooldown: 4
    Description: A revolver that fires 2 bullets at once. Range 30m, 45mps
    Strengths:
    Demon's bane: Deals 40dmg and a 40% magical damage increase, to devils and demons.
    Weaknesses:
    Accuracy: Due to its rapid fire, the gauntlets have a low accuracy but can still hit a target.
    Passive:

    Description:Deals 40dmg and 40% magic damage to demons and devils
    Active:

    Description:The revlover can increase of D rank damage by a extra 15 points of damage and double the a amount of damage (30 points extra) dealt to a devil/demon.
    Duration: 1
    Cooldown: 2

    Name: Stake Driver
    Rank: C
    Type: Offensive, requip
    Damage: 60 HP
    Requip/Summon HP: 90 HP
    Range: 2 meters
    Speed: 120 MPS
    Duration: 5 Post
    Cooldown: 6 Posts
    Description: A arrow head shape blade attach to a powerful devise that can thrust the blade forward with enough power that it can shatter bones with ease dealing C-rank damage.
    Strengths: Power: the impact of this weapon can shatter bone or even launch the user to a new position.
    Weaknesses: Recoil: The amount of recoil on this can leave the user open for a attack.
    Passive:

    Description: The weapon deals 30% more then normal damage when going in for a charge attack.
    Active:

    Description: The attack charges up to build up power for a devastation blow on the enemies or to shatter a very dense wall dealing burst C-rank damage.
    Duration: 3 post
    Cooldown: 6 post

    Name: Pandora's Box
    Rank: C
    Type: Offensive, requip
    Damage: 45 HP
    Requip/Summon HP: 90 HP
    Range: 90 meters
    Speed: 65 MPS
    Duration: 5 Post
    Cooldown: 6 Posts
    Description: A briefcase that is able to turn into 666 different weapon forms, though most of them are locked only a few forms can be accessed. All form dealing C-rank damage with a range of 60 meters for non explosives and 30 meters for explosives. (Weapon showcase)
    Strengths: Multi weapon: Due to its design, it has multiple weapons to choose between
    Weaknesses: Limited choice: Unfortunately there is only a hand full of choices the user can use.
    Passive:

    Description: The weapon is freely able to switch its forms without the cost of any magic.
    Activate:

    Description: A RPG like device forms and the user sending out 3 large missiles, each one does C-rank AoE damage and the blast range of 10 meters with a travel range of 30 meters with a travel speed of 15 MPS.
    Duration: instant
    Cooldown: 5 post

    Name: Hell's bindings
    Rank: C
    Type: Offensive, requip
    Damage: 60 HP
    Requip/Summon HP: 90 HP
    Range: 15 meters
    Speed: 120 MPS
    Duration: 5 Post
    Cooldown: 6 Posts
    Description: A pair of hooks that were design to drag even the strongest of souls down into hell, these chains and hooks have been remade into a weapon like structure for full combat adaptation dealing C-rank damage and a chain of length of 25 meters. The chains do no show, only entering into the world when used.
    Strengths: Unbreakable: These chains can't be broken though any means.
    Weaknesses: Redirect: If the enemies that is being held in the chains and/or hooks can send enough energy to cause damage to the owner even if they are not looking at the user.
    Passive:

    Description: The weapon increase the magic defense of the user by 45%

    Appearance:

    Advanced Spells:
    Advanced Spell Template

    Name: Great beetle gauntlet
    Rank: D+
    Type: Offensive, requip
    Type: Offensive, requip
    Damage: 90 HP
    Requip/Summon HP: 75 HP
    Range: 90 meters
    Speed: 90 MPS
    Duration: 3 Post
    Cooldown: 4 Posts
    Description: A gauntlet that looks like a Hercules beetle but can be used in two different ways, range or melee. This gauntlet fires a large bolt that seems to be made out of a material that looks like the shell of a beetle. After it has been fired and hits something, the bolt explodes within a 15 meter range with a speed of 60 meters per second with a range of 60 meters.
    Strengths:
    Explosive bolt: This gauntlet fires a large bolt that seems to be made out of a material that looks like the shell of a beetle. After it has been fired and hits something, the bolt explodes within a 15 meter range with a speed of 60 meters per second with a range of 60 meters.
    Weaknesses:
    Explosion: The blast itself can also effect the user if in the blast area by taking 5% damage.
    Passive:

    Description:Deals 25% more damage to demons and devils
    Active:

    Description:This gauntlet fires a large bolt that seems to be made out of a material that looks like the shell of a beetle. After it has been fired and hits something, the bolt explodes within a 15 meter range with a speed of 60 meters per second with a range of 60 meters. The explosion deals half the amount of D+ damage.
    Duration: instant
    Cooldown: 3 Posts


    Name: Arm blade cannon
    Rank: C+
    Type: Offensive, requip
    Damage: 68 HP
    Requip/Summon HP: 90 HP
    Range: 2 meters melee & 100 meters for range
    Speed: 100 MPS
    Duration: 5 Post
    Cooldown: 6 Posts
    Description: A weapon that covers the users arm with a blade at the end with a cannon in the center of it with a firing range of 60 meters dealing C-rank multi hit damage.
    Strengths:
    Multi form combat: Due to its nature, it is able to fight in both melee and range combat.
    Weaknesses:
    Low firing rate: Due to how it works, the firing rate of it is very low and only able to fire 2 times in one post.
    Passive:

    Description: Light weight: This passive lets the user move 40% faster then normal.

    Signature Spells:


    Name: Blue Rise
    Rank: D
    Type: Offensive, requip
    Damage: 40 HP
    Requip/Summon HP: 50 HP
    Range: 15 meters
    Speed: 30 MPS
    Duration: 3 Post
    Cooldown: 4 Posts
    Description: A custom double barrel revolver that channels the energy from Teufel's devil arm to fire with no ammo required dealing D-rank damage and with a range of 45 meters.
    Strengths: bottomless clip: Does not require ammo.
    Weaknesses: Right hand: It can only be used as a right hand weapon, if used with left hand, nothing.
    Passive:

    Description: The revolver deals 40% more damage to enemies.
    Active:

    Description: A charge shot that that requires 2 post of charging to deal same rank charge attack damage.
    Duration: 2
    Cooldown: 3 post
    Appearance:


    Name: Red Queen
    Rank: C (ranks up when Teufel ranks up)
    Type: Offensive, requip
    Damage: 60 HP
    Requip/Summon HP: 90 HP
    Range: 4 meters
    Speed: 120 MPS
    Duration: 5 Post
    Cooldown: 6 Posts
    Description: A custom rev blade, the blade is much large and the rev gauge is much larger dealing the same rank damage as the user.
    Strengths: Larger Gauge: Due to the larger gauge, damage out put is increase for a longer time.
    Weaknesses: Greatsword: Even though it is used like a normal sword, it has the weight of a great sword of it so the user might get off balance if not careful.
    Passive:

    Description: The weapon is always being rev so the damage out put is 45% more then normal.
    Active:

    Description: Because of its design, it can do a powerful attack called Afterburner also causing a burning effect on someone when hit dealing C-rank damage with.
    Duration: instant
    Cooldown: 5 post
    Appearance:


    Last edited by Teufel on 6th July 2018, 1:41 pm; edited 31 times in total

    Guest
    Guest

    Re: Devil Hunter Requip magic

    Post by Guest on 4th May 2018, 9:35 am

    Edits will be in this color.

    Grubnard wrote:Magic

    Primary Magic: Requip
    Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
    Caster or Holder: Holder
    Description: Grubnard was taught to use magic to summon gauntlets that he can use in combat. Each gauntlet has a different uses like blade combat or hand-to-hand combat, each of them are different with their own usage. These gauntlets have different appearances and have different abilities that go with them.

    Though each gauntlet has its own fighting style they can be switched out fast to make some nasty combos. Example, the brawler gauntlet can wear down the enemy's defense while the bladed gauntlet can go in for the kill. Another combo would be using the heavy bullet bug gauntlet but when some big spell comes up, switches to the great wall gauntlet.
    Strengths:
    Deadly combos: Each gauntlet can combine their combo attacks to make a even stronger combo attack
    Multi range: Each gauntlet has their own range and can be switched out to fit the situation.
    Weaknesses:
    Non elemental: Most of the gauntlets have no elemental damage so it would be harder to take someone down with a elemental weakness.
    Limited choices: There are only a few gauntlets that can work well with each other the rest does not.
    Lineage: Rage of the Soul Torn
    Description: There was once a man, well not really a man, but a half-human, half hedgehog hybrid by the name of Pulse. Unlike his brother Crest, who possessed the ability to manipulate water and was a doctor who strived to help people, he was a destructive being who only wanted to rule. He became known as Master Pulse, whilst his brother became known as Doctor Crest. Pulse was a master of air manipulation for highly destructive purposes and his descendants, most of them full humans, gained this ability. The ability to make the very air into a destructive weapon.
    Ability: User gains access to a passive and is able to add 3 wind spells in addition to their magic to the spells.The spells gains are one of the user’s rank, one of a rank lower and one of a rank lower than that(max S-rank, Min D-rank). The passive ability is flight where they the wind wraps around them and allows them to fly around at their max speed or less.
    Usage: Passive flight. The 3 spells must be made in addition to the user’s spells in their magic. They cannot have two or more spells of the same rank either meaning that at D-rank they only receive one spell from this, at C-rank they will have a C-rank spell and a D-rank spell from this and at B-rank rank they will have a B-rank spell, a C-rank spell and a D-rank spell from this lineage.

    Unique Abilities:
    Dragon's breath: Grubnard is able to fire a breath attack, the element is that of Acid. (range is 45 meters and does same rank spell damage as Grubnard) Range could only be burst range (15 meters) and he would only be able to do this once per post
    Environmental Travel: Grubnard can travel through non magical Environmental hazards like lava or acidic poisons.
    Aura vision: If needed Grubnard can close a second pair of eye lids that allow him to see the aura of someone and to see how strong they are.

    Spells:

    Name: Brawler Gauntlets
    Rank: D
    Type: Offensive
    Duration: 3
    Cooldown: 4
    Description: These gauntlets are the most normal pair of gauntlets with only a magic field that is imitated from it. The field can make brawling seem like the user is fighting someone with a spell that makes fighting with their bare hands. The gauntlets also allow the user to disable magic trap spells of same or lower rank.
    Strengths:
    Disarm: The gauntlets also allow the user to disable magic trap spells of same or lower rank.
    Weaknesses:
    No increase in damage: The gauntlets do not gain any more damage then the damage is has already.
    Passive:

    Description: The gauntlets also allow the user to disable magic trap spells of same or lower rank.
    Active:

    Description: The gauntlets can convert a magic trap of the same rank or lower rank into a projectile attack dealing the same damage and effect the trap would do if it was set off.
    Duration: Instant
    Cooldown: 2

    Name: Saber Gauntlets
    Rank:  D
    Type: Offensive
    Duration: 3
    Cooldown: 4
    Description: A pair of gauntlets with a large blade attached to them. The blades can fire a single slash attack that has a range of 60 meters and 60 MPS doing same rank damage as a normal spell would.
    Strengths:
    Air slasher: The blades can fire a single slash attack that has a range of 60 meters and 60 MPS doing same rank damage as a normal spell would.
    Weaknesses:
    Cool down: The cool down of the air slasher attack is about 4 turns.
    Passive:

    Description: With every successful hit the gauntlets repair itself by about 10 points per successful hit.
    Active:

    Description: The gauntlets can send out a magic slash that is meant for causing damage at a distance and to counter other range attacks of same or lower rank. The slash itself does same player rank damage as any spell would. The slash travels 60MPS and have a range of 60 meters.
    Duration: Instant
    Cooldown: 2 Posts

    Name: Gateway Gauntlets
    Rank: D
    Type: Defensive
    Duration: 3
    Cooldown: 4
    Description: A pair of gauntlets that are massive and can close off the create a should. The shield can block incoming attacks that are the same rank or lower.
    Strengths:
    Shield: The shield can block incoming attacks that are the same rank or lower.
    Weaknesses:
    Weight: Due to its size, the gauntlet will slow down the user making him a bigger target then he is already.
    Passive:

    Description:The shield can block incoming attacks that are the same rank or lower. The gauntlets can take up to 5 hits 3 hits of same rank spell damage before it weres off. It can only work if the attacks hits the gauntlets directly.
    Active:

    Description: The gauntlet can extend the passive ability to about 15 meters wide and tall.
    Duration: 2
    Cooldown: 3


    Name: Gaily of wind
    Rank: D
    Type: Wind
    Duration: Instant
    Cooldown: 3
    Description: A massive gust of wind that can blow out fires and knock down objects or enemies. It is mostly used to quickly blow out campfires or blast though sealed doorways but it also is used for a quick maneuver.
    Strengths:
    Wind blast: A massive gust of wind that can blow out fires and knock down objects or enemies
    Weaknesses:
    Grounded: Can not move or knock down anything that is rooted to the ground.

    Name: Heavy beetle gauntlet
    Rank: D
    Type: offensive
    Duration: 3
    Cooldown: 4
    Description: A pair of gauntlets that fires a swarm of small metal beetles. For every successful hit, the gauntlets will heal about 5 points of health every times.
    Strengths:
    Heal per hit: For every successful hit, the gauntlets will heal about 5 points of health every times.
    Weaknesses:
    Accuracy: Due to its rapid fire, the gauntlets have a low accuracy but can still hit a target.
    Passive:

    Description:For every successful hit, the gauntlets will heal about 5 points of health every times to the user. Only once per post
    Active:

    Description:The gauntlets can increase damage by a extra 15 points of damage and double the amount of health the user gets per hit.
    Duration: 1
    Cooldown: 2

    You can only have 4 D-rank spells at the beginning, unless extra slots are bought

    Advanced Spells:
    Advanced Spell Template

    Name: Great beetle gauntlet
    Rank: D+
    Type: Offensive
    Duration: 3 Post
    Cooldown: 4 Posts
    Description: A gauntlet that looks like a Hercules beetle but can be used in two different ways, range or melee. This gauntlet fires a large bolt that seems to be made out of a material that looks like the shell of a beetle. After it has been fired and hits something, the bolt explodes within a 15 meter range with a speed of 60 meters per second with a range of 60 meters.
    Strengths:
    Explosive bolt: This gauntlet fires a large bolt that seems to be made out of a material that looks like the shell of a beetle. After it has been fired and hits something, the bolt explodes within a 15 meter range with a speed of 60 meters per second with a range of 60 meters.
    Weaknesses:
    Explosion: The blast it self can also effect the user causing double the damage it would do to an enemy.
    Active:

    Description:This gauntlet fires a large bolt that seems to be made out of a material that looks like the shell of a beetle. After it has been fired and hits something, the bolt explodes within a 15 meter range with a speed of 60 meters per second with a range of 60 meters.
    Duration: instant
    Cooldown: 2 Posts

    Passive?

    Guest
    Guest

    Re: Devil Hunter Requip magic

    Post by Guest on 4th May 2018, 3:50 pm

    Fixed

    Guest
    Guest

    Re: Devil Hunter Requip magic

    Post by Guest on 4th May 2018, 7:40 pm

    For Heavy beetle gauntlet, you're going to have to decrease the amount of health. We don't usually allow doubles at all. Also instead of solid numbers for all of your increases/buffs, please change them to %'s, just to make it easier to calculate.

    Guest
    Guest

    Re: Devil Hunter Requip magic

    Post by Guest on 4th May 2018, 8:31 pm

    Fixed, and please include that information next time, it is very frustrating to have that information left out.

    Guest
    Guest

    Re: Devil Hunter Requip magic

    Post by Guest on 4th May 2018, 11:55 pm

    It was merely something i had forgotten to mention. Sometimes grading takes extra posts if we forget something during the process of grading entire magics, please respect that.

    As i've reread Saber Gauntlets, the description seems like another magical attack in of itself, which it cannot have. Unless it's just talking about the active ability. If it's not mentioning the active, please remove it. If it is in fact the ability, the cooldown for it is different from the one in the active's description.
    The passive could also only heal once per post.

    For Heavy beetle gauntlet, for the active you still did not change what i asked. Change the damage and health increase to a %, and the health part is way too high. We do not normally allow double increases.

    Also next time you have a problem with my grading, you should PM me rather than wasting your time complaining in discord chats.

    Guest
    Guest

    Re: Devil Hunter Requip magic

    Post by Guest on 5th May 2018, 10:01 am

    Fixed, the saber gauntlets was just describing about the active ability but i took it out for less confusion, and i have already removed the double damage to myself in my last edit, there is also no health increase only a 10% defense increase unless you mean that.

    Guest
    Guest

    Re: Devil Hunter Requip magic

    Post by Guest on 9th May 2018, 8:18 pm

    Bump

    Guest
    Guest

    Re: Devil Hunter Requip magic

    Post by Guest on 10th May 2018, 3:08 pm

    Change the active on your D+ spell so its cooldown is 3 posts and we should be good.

    Guest
    Guest

    Re: Devil Hunter Requip magic

    Post by Guest on 10th May 2018, 3:28 pm

    Fixed

    Guest
    Guest

    Re: Devil Hunter Requip magic

    Post by Guest on 10th May 2018, 4:10 pm

    Spoiler:
    Grubnard wrote:Magic

    Primary Magic: Requip
    Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
    Caster or Holder: Holder
    Description: Grubnard was taught to use magic to summon gauntlets that he can use in combat. Each gauntlet has a different uses like blade combat or hand-to-hand combat, each of them are different with their own usage. These gauntlets have different appearances and have different abilities that go with them.

    Though each gauntlet has its own fighting style they can be switched out fast to make some nasty combos. Example, the brawler gauntlet can wear down the enemy's defense while the bladed gauntlet can go in for the kill. Another combo would be using the heavy bullet bug gauntlet but when some big spell comes up, switches to the great wall gauntlet.
    Strengths:
    Deadly combos: Each gauntlet can combine their combo attacks to make a even stronger combo attack
    Multi range: Each gauntlet has their own range and can be switched out to fit the situation.
    Weaknesses:
    Non elemental: Most of the gauntlets have no elemental damage so it would be harder to take someone down with a elemental weakness.
    Limited choices: There are only a few gauntlets that can work well with each other the rest does not.
    Lineage: Rage of the Soul Torn
    Description: There was once a man, well not really a man, but a half-human, half hedgehog hybrid by the name of Pulse. Unlike his brother Crest, who possessed the ability to manipulate water and was a doctor who strived to help people, he was a destructive being who only wanted to rule. He became known as Master Pulse, whilst his brother became known as Doctor Crest. Pulse was a master of air manipulation for highly destructive purposes and his descendants, most of them full humans, gained this ability. The ability to make the very air into a destructive weapon.
    Ability: User gains access to a passive and is able to add 3 wind spells in addition to their magic to the spells.The spells gains are one of the user’s rank, one of a rank lower and one of a rank lower than that(max S-rank, Min D-rank). The passive ability is flight where they the wind wraps around them and allows them to fly around at their max speed or less.
    Usage: Passive flight. The 3 spells must be made in addition to the user’s spells in their magic. They cannot have two or more spells of the same rank either meaning that at D-rank they only receive one spell from this, at C-rank they will have a C-rank spell and a D-rank spell from this and at B-rank rank they will have a B-rank spell, a C-rank spell and a D-rank spell from this lineage.

    Unique Abilities:
    Dragon's breath: Grubnard is able to fire a breath attack, the element is that of Acid. (range is 15 meters and does same rank spell damage as Grubnard and can only be used once per turn.)
    Environmental Travel: Grubnard can travel through non magical Environmental hazards like lava or acidic poisons.
    Aura vision: If needed Grubnard can close a second pair of eye lids that allow him to see the aura of someone and to see how strong they are.

    Spells:

    Name: Brawler Gauntlets
    Rank: D
    Type: Offensive
    Duration: 3
    Cooldown: 4
    Description: These gauntlets are the most normal pair of gauntlets with only a magic field that is imitated from it. The field can make brawling seem like the user is fighting someone with a spell that makes fighting with their bare hands. The gauntlets also allow the user to disable magic trap spells of same or lower rank.
    Strengths:
    Disarm: The gauntlets also allow the user to disable magic trap spells of same or lower rank.
    Weaknesses:
    No increase in damage: The gauntlets do not gain any more damage then the damage is has already.
    Passive:

    Description: The gauntlets also allow the user to disable magic trap spells of same or lower rank.
    Active:

    Description: The gauntlets can convert a magic trap of the same rank or lower rank into a projectile attack dealing the same damage and effect the trap would do if it was set off.
    Duration: Instant
    Cooldown: 2

    Name: Saber Gauntlets
    Rank:  D
    Type: Offensive
    Duration: 3
    Cooldown: 4
    Description: A pair of gauntlets with a large blade attached to them.
    Strengths:
    Slashes: Due to the blades attached to the gauntlets it is able to cut through vines and other materials if needed
    Weaknesses:
    Cool down: The cool down of the air slasher attack is about 4 turns.
    Passive:

    Description: With every successful hit the gauntlets repair itself by about 10 points per successful hit.
    Active:

    Description: The gauntlets can send out a magic slash that is meant for causing damage at a distance and to counter other range attacks of same or lower rank. The slash itself does same player rank damage as any spell would. The slash travels 60MPS and have a range of 60 meters.
    Duration: Instant
    Cooldown: 2 Posts

    Name: Gateway Gauntlets
    Rank: D
    Type: Defensive
    Duration: 3
    Cooldown: 4
    Description: A pair of gauntlets that are massive and can close off the create a should. The shield can block incoming attacks that are the same rank or lower.
    Strengths:
    Shield: The shield can block incoming attacks that are the same rank or lower.
    Weaknesses:
    Weight: Due to its size, the gauntlet will slow down the user making him a bigger target then he is already.
    Passive:

    Description:The shield can block incoming attacks that are the same rank or lower. The gauntlets can take up to 3 hits of same rank spell damage before it weres off. It can only work if the attacks hits the gauntlets directly.
    Active:

    Description: The gauntlet can extend the passive ability to about 15 meters wide and tall.
    Duration: 2
    Cooldown: 3


    Name: Heavy beetle gauntlet
    Rank: D
    Type: offensive
    Duration: 3
    Cooldown: 4
    Description: A pair of gauntlets that fires a swarm of small metal beetles. For every successful hit, the gauntlets will heal about 5 points of health every times.
    Strengths:
    Heal per hit: For every successful hit, the gauntlets will heal about 3 points of health that can be used once per turn.
    Weaknesses:
    Accuracy: Due to its rapid fire, the gauntlets have a low accuracy but can still hit a target.
    Passive:

    Description:For every successful hit, the gauntlets will heal about 5 points of health once per turn.
    Active:

    Description:The gauntlets can increase damage by a extra 15 points of damage and double the amount of health the user gets per hit.
    Duration: 1
    Cooldown: 2

    Advanced Spells:
    Advanced Spell Template

    Name: Great beetle gauntlet
    Rank: D+
    Type: Offensive
    Duration: 3 Post
    Cooldown: 4 Posts
    Description: A gauntlet that looks like a Hercules beetle but can be used in two different ways, range or melee. This gauntlet fires a large bolt that seems to be made out of a material that looks like the shell of a beetle. After it has been fired and hits something, the bolt explodes within a 15 meter range with a speed of 60 meters per second with a range of 60 meters.
    Strengths:
    Explosive bolt: This gauntlet fires a large bolt that seems to be made out of a material that looks like the shell of a beetle. After it has been fired and hits something, the bolt explodes within a 15 meter range with a speed of 60 meters per second with a range of 60 meters.
    Weaknesses:
    Explosion: The blast itself can also effect the user if in the blast area by taking 5% damage.
    Passive:

    Description:The gauntlets generate a field that increase the defense of the user by 10% more defense.
    Active:

    Description:This gauntlet fires a large bolt that seems to be made out of a material that looks like the shell of a beetle. After it has been fired and hits something, the bolt explodes within a 15 meter range with a speed of 60 meters per second with a range of 60 meters.
    Duration: instant
    Cooldown: 3 Posts

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    Theo

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    Re: Devil Hunter Requip magic

    Post by Theo on 12th June 2018, 2:07 am

    ♛:
    Grubnard wrote:Magic

    Primary Magic: Requip
    Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
    Caster or Holder: Holder
    Description: Grubnard was taught to use magic to summon gauntlets that he can use in combat. Each gauntlet has a different uses like blade combat or hand-to-hand combat, each of them are different with their own usage. These gauntlets have different appearances and have different abilities that go with them.

    Though each gauntlet has its own fighting style they can be switched out fast to make some nasty combos. Example, the brawler gauntlet can wear down the enemy's defense while the bladed gauntlet can go in for the kill. Another combo would be using the heavy bullet bug gauntlet but when some big spell comes up, switches to the great wall gauntlet.
    Strengths:
    Deadly combos: Each gauntlet can combine their combo attacks to make a even stronger combo attack
    Multi range: Each gauntlet has their own range and can be switched out to fit the situation.
    Weaknesses:
    Non elemental: Most of the gauntlets have no elemental damage so it would be harder to take someone down with a elemental weakness.
    Limited choices: There are only a few gauntlets that can work well with each other the rest does not.
    Lineage: Rage of the Soul Torn
    Description: There was once a man, well not really a man, but a half-human, half hedgehog hybrid by the name of Pulse. Unlike his brother Crest, who possessed the ability to manipulate water and was a doctor who strived to help people, he was a destructive being who only wanted to rule. He became known as Master Pulse, whilst his brother became known as Doctor Crest. Pulse was a master of air manipulation for highly destructive purposes and his descendants, most of them full humans, gained this ability. The ability to make the very air into a destructive weapon.
    Ability: User gains access to a passive and is able to add 3 wind spells in addition to their magic to the spells.The spells gains are one of the user’s rank, one of a rank lower and one of a rank lower than that(max S-rank, Min D-rank). The passive ability is flight where they the wind wraps around them and allows them to fly around at their max speed or less.
    Usage: Passive flight. The 3 spells must be made in addition to the user’s spells in their magic. They cannot have two or more spells of the same rank either meaning that at D-rank they only receive one spell from this, at C-rank they will have a C-rank spell and a D-rank spell from this and at B-rank rank they will have a B-rank spell, a C-rank spell and a D-rank spell from this lineage.

    Unique Abilities:
    Dragon's breath: Grubnard is able to fire a breath attack, the element is that of Acid. (range is 15 meters and does same rank spell damage as Grubnard and can only be used once per turn.)
    Environmental Travel: Grubnard can travel through non magical Environmental hazards like lava or acidic poisons.
    Aura vision: If needed Grubnard can close a second pair of eye lids that allow him to see the aura of someone and to see how strong they are.

    Spells:

    Name: Brawler Gauntlets
    Rank: D
    Type: Offensive
    Duration: 3
    Cooldown: 4
    Description: These gauntlets are the most normal pair of gauntlets with only a magic field that is imitated from it. The field can make brawling seem like the user is fighting someone with a spell that makes fighting with their bare hands. The gauntlets also allow the user to disable magic trap spells of same or lower rank.
    Strengths:
    Disarm: The gauntlets also allow the user to disable magic trap spells of same or lower rank.
    Weaknesses:
    No increase in damage: The gauntlets do not gain any more damage then the damage is has already.
    Passive:

    Description: The gauntlets also allow the user to disable magic trap spells of same or lower rank.
    Active:

    Description: The gauntlets can convert a magic trap of the same rank or lower rank into a projectile attack dealing the same damage and effect the trap would do if it was set off.
    Duration: Instant
    Cooldown: 2

    Name: Saber Gauntlets
    Rank:  D
    Type: Offensive
    Duration: 3
    Cooldown: 4
    Description: A pair of gauntlets with a large blade attached to them.
    Strengths:
    Slashes: Due to the blades attached to the gauntlets it is able to cut through vines and other materials if needed
    Weaknesses:
    Cool down: The cool down of the air slasher attack is about 4 turns.
    Passive:

    Description: With every successful hit the gauntlets repair itself by about 10 points per successful hit.
    Active:

    Description: The gauntlets can send out a magic slash that is meant for causing damage at a distance and to counter other range attacks of same or lower rank. The slash itself does same player rank damage as any spell would. The slash travels 60MPS and have a range of 60 meters.
    Duration: Instant
    Cooldown: 2 Posts

    Name: Gateway Gauntlets
    Rank: D
    Type: Defensive
    Duration: 3
    Cooldown: 4
    Description: A pair of gauntlets that are massive and can close off the create a should. The shield can block incoming attacks that are the same rank or lower.
    Strengths:
    Shield: The shield can block incoming attacks that are the same rank or lower.
    Weaknesses:
    Weight: Due to its size, the gauntlet will slow down the user making him a bigger target then he is already.
    Passive:

    Description:The shield can block incoming attacks that are the same rank or lower. The gauntlets can take up to 3 hits of same rank spell damage before it weres off. It can only work if the attacks hits the gauntlets directly.
    Active:

    Description: The gauntlet can extend the passive ability to about 15 meters wide and tall.
    Duration: 2
    Cooldown: 3


    Name: Heavy beetle gauntlet
    Rank: D
    Type: offensive
    Duration: 3
    Cooldown: 4
    Description: A pair of gauntlets that fires a swarm of small metal beetles. For every successful hit, the gauntlets will heal about 5 points of health every times.
    Strengths:
    Heal per hit: For every successful hit, the gauntlets will heal about 3 points of health that can be used once per turn.
    Weaknesses:
    Accuracy: Due to its rapid fire, the gauntlets have a low accuracy but can still hit a target.
    Passive:

    Description:For every successful hit, the gauntlets will heal about 5 points of health once per turn.
    Active:

    Description:The gauntlets can increase damage by a extra 15 points of damage and double the amount of health the user gets per hit.
    Duration: 1
    Cooldown: 2

    Advanced Spells:
    Advanced Spell Template

    Name: Great beetle gauntlet
    Rank: D+
    Type: Offensive
    Duration: 3 Post
    Cooldown: 4 Posts
    Description: A gauntlet that looks like a Hercules beetle but can be used in two different ways, range or melee. This gauntlet fires a large bolt that seems to be made out of a material that looks like the shell of a beetle. After it has been fired and hits something, the bolt explodes within a 15 meter range with a speed of 60 meters per second with a range of 60 meters.
    Strengths:
    Explosive bolt: This gauntlet fires a large bolt that seems to be made out of a material that looks like the shell of a beetle. After it has been fired and hits something, the bolt explodes within a 15 meter range with a speed of 60 meters per second with a range of 60 meters.
    Weaknesses:
    Explosion: The blast itself can also effect the user if in the blast area by taking 5% damage.
    Passive:

    Description:The gauntlets generate a field that increase the defense of the user by 10% more defense.
    Active:

    Description:This gauntlet fires a large bolt that seems to be made out of a material that looks like the shell of a beetle. After it has been fired and hits something, the bolt explodes within a 15 meter range with a speed of 60 meters per second with a range of 60 meters.
    Duration: instant
    Cooldown: 3 Posts

    Unlocked and moved at users request~


    _____________________________________________________________________________________

    avatar
    Lester Drynedi
     
     

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    Re: Devil Hunter Requip magic

    Post by Lester Drynedi on 14th June 2018, 3:07 am


    Hey! Lester here I'm grading you this round, comments are in this color feel free to ask questions if anything is confusing I'll try and help out as much as I can. Most of the magic is pretty good, underpowered if anything, I have noted where you can increase buffs and things but if you dont want to you don't have to. As always, reply with a bump when you've finished making changes

    Requip weapons can be used like normal weapons, they're allowed to be used to attack without using the active ability. For the guns can you add, 'for normal shots range 15m, speed 15mps' please? Just put it under the descriptions.



    ❀:
    Teufel wrote:Magic

    Primary Magic: Requip
    Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
    Caster or Holder: Holder
    Description: Teufel was taught to use magic to summon anti devil equipment that he can use in combat. Each weapon has a different uses like blade combat or hand-to-hand combat, each of them are different with their own usage. These gauntlets have different appearances and have different abilities that go with them.

    Though each weapon has its own fighting style they can be switched out fast to make some nasty combos. Example, the brawler gauntlet can wear down the enemy's defense while the explosive rose weapon can go in for the kill. Another combo would be using the shotgun but when a big spell comes up, the hellhound gear can help evade those attacks.
    Strengths:
    Deadly combos: Each weapon can combine their combo attacks to make a even stronger combo attack
    Multi range: Each gauntlet has their own range and can be switched out to fit the situation.
    Weaknesses:
    Non elemental: Most of the weapons have no elemental damage so it would be harder to take someone down with a elemental weakness.
    Limited choices: There are only a few weapons that can work well with each other the rest does not.
    Lineage: Rage of the Soul Torn
    Description: There was once a man, well not really a man, but a half-human, half hedgehog hybrid by the name of Pulse. Unlike his brother Crest, who possessed the ability to manipulate water and was a doctor who strived to help people, he was a destructive being who only wanted to rule. He became known as Master Pulse, whilst his brother became known as Doctor Crest. Pulse was a master of air manipulation for highly destructive purposes and his descendants, most of them full humans, gained this ability. The ability to make the very air into a destructive weapon.
    Ability: User gains access to a passive and is able to add 3 wind spells in addition to their magic to the spells.The spells gains are one of the user’s rank, one of a rank lower and one of a rank lower than that(max S-rank, Min D-rank). The passive ability is flight where they the wind wraps around them and allows them to fly around at their max speed or less.
    Usage: Passive flight. The 3 spells must be made in addition to the user’s spells in their magic. They cannot have two or more spells of the same rank either meaning that at D-rank they only receive one spell from this, at C-rank they will have a C-rank spell and a D-rank spell from this and at B-rank rank they will have a B-rank spell, a C-rank spell and a D-rank spell from this lineage.

    Unique Abilities:
    Grab: Teufel can use the energy from his right arm to summon a larger one to grab enemies or to pull him to a different location, once a enemy is grabbed they can be either thrown at other enemies or thrashed around like a rag doll. The range of the grab is about 15 meters.

    Sense: Teufel can also sense near by items and enemies, very useful when it comes to treasure hunting.
    Just specify that its user ranked burst range please

    Hybrid strength: Since Teufel is half devil he is able to cause 15% more damage at D-rank, his power is able to rise once he ranks up in magic: D=15%, C=25%, B=35%, A=50%
    At B and A rank it cannot exceed 30% each, this is because there are two buffs in here, both physical damage and magical damage \

    Spells:

    Name: Brawler Gauntlets
    Rank: D
    Type: Offensive
    Duration: 3
    Cooldown: 4
    Description: These gauntlets are the most normal pair of gauntlets with only a magic field that is imitated from it. The field can make brawling seem like the user is fighting someone with a spell that makes fighting with their bare hands. The gauntlets also allow the user to disable magic trap spells of same or lower rank.
    Strengths:
    Disarm: The gauntlets also allow the user to disable magic trap spells of same or lower rank.
    Weaknesses:
    No increase in damage: The gauntlets do not gain any more damage then the damage is has already.
    Passive:

    Description: The gauntlets also allow the user to disable magic trap spells of same or lower rank.
    Active:

    Description: The gauntlets can convert a magic trap of the same rank or lower rank into a projectile attack dealing the same damage and effect the trap would do if it was set off.
    Duration: Instant
    Cooldown: 2

    Name: Rev saber
    Rank:  D
    Type: Offensive
    Duration: 3
    Cooldown: 4
    Description: A saber with a motorcycle rev system attached to the hilt of the blade, making stronger hits.
    Strengths:
    Slashes: Due to the blades being attached to a rev system to the sword it is able to cut through vines and other materials if needed with a burning element when it comes to enemies.
    Weaknesses:
    Overheat: The weapons can over heat and its active ability can not be used until it cools down.
    Passive:

    Description:Deals 15% more damage to demons and devils
    You can put this up to 25% if you want
    Active:

    Description: Revving up for a attack that does 15% more damage then a normal attack the blade hits harder then normal.
    you can increase this to +60% damage on the next strike if you want
    Duration: Instant
    Cooldown: 3 Posts

    Name: Quad barrel shotgun
    Rank: D
    Type: offensive
    Duration: 3
    Cooldown: 4
    Description: A powerful close range weapon that fires 4 magic shells at once
    Strengths:
    Spread: The spread of each bullet makes it harder for enemies to escape it.
    Weaknesses:
    Knock back: Due to its power, it has some insane knock back to it, able to launch the user about 15 feet away.
    Passive:

    Description:Deals 15% more damage to demons and devils
    same as before, you can raise this to 25% if you want,
    Active:

    Description: The shotgun can charge up a attack to deal even more damage.
    You might want to be more specific, does this make it deal D rank damage (40hp) or is it a buff to damage?
    You can add that the bullets range increases to 45m, speed 30mps if you want
    Duration: 3
    Cooldown: 4


    Name: Double barrel revolver
    Rank: D
    Type: offensive
    Duration: 3
    Cooldown: 4
    Description: A revolver that fires 2 bullets at once.
    Strengths:
    Heal per hit: For every successful hit, the gauntlets will heal about 3 points of health that can be used once per turn.
    Weaknesses:
    Accuracy: Due to its rapid fire, the gauntlets have a low accuracy but can still hit a target.
    Passive:

    Description:Deals 15% more damage to demons and devils
    You can up this to 25% if you want
    Active:

    Description:The gauntlets can increase damage by a extra 15 points of damage and double the a amount of damage dealt to a devil/demon. You can increase this to 40 dmg if you want. Also if you wish you can say that the bullets speed/range is increased to 45m at 30mps
    Duration: 1
    Cooldown: 2

    Advanced Spells:
    Advanced Spell Template

    Name: Great beetle gauntlet
    Rank: D+
    Type: Offensive
    Duration: 3 Post
    Cooldown: 4 Posts
    Description: A gauntlet that looks like a Hercules beetle but can be used in two different ways, range or melee. This gauntlet fires a large bolt that seems to be made out of a material that looks like the shell of a beetle. After it has been fired and hits something, the bolt explodes within a 15 meter range with a speed of 60 meters per second with a range of 60 meters.
    Strengths:
    Explosive bolt: This gauntlet fires a large bolt that seems to be made out of a material that looks like the shell of a beetle. After it has been fired and hits something, the bolt explodes within a 15 meter range with a speed of 60 meters per second with a range of 60 meters.
    Weaknesses:
    Explosion: The blast itself can also effect the user if in the blast area by taking 5% damage.
    Passive:

    Description:Deals 15% more damage to demons and devils
    If you want you can increase this to 50%
    Active:

    Description:This gauntlet fires a large bolt that seems to be made out of a material that looks like the shell of a beetle. After it has been fired and hits something, the bolt explodes within a 15 meter range with a speed of 60 meters per second with a range of 60 meters.
    This is an aoe of sorts, just specify that it does 0.5x D+ damage (30hp)
    Duration: instant
    Cooldown: 3 Posts


    _____________________________________________________________________________________


    Guest
    Guest

    Re: Devil Hunter Requip magic

    Post by Guest on 14th June 2018, 11:12 am

    Bump, and i do not know how much to increase the buff but so i set it 10% higher and for the bullet speed, i left it out because bullet speeds are way faster then what you said to put down, sorry.
    avatar
    Lester Drynedi
     
     

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    Brownie Points :

    Character Sheet
    First Magic: ❀ Glucose Dandelion Slayer ❀
    Second Magic: ❀ A Gentleman's Experiments ❀
    Third Magic:

    Re: Devil Hunter Requip magic

    Post by Lester Drynedi on 14th June 2018, 12:55 pm

    You will need to add that speed, otherwise this won't be approved. Guns still follow magic rules.
    Please refer to my previous grading for your UA, quad barrel shotgun active, and D+ spell active.

    For double barrel revolver you cannot have double damage. But you can say that it does 40dmg and a 60% magical damage increase.

    ❀:
    Teufel wrote:Magic

    Primary Magic: Requip
    Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
    Caster or Holder: Holder
    Description: Teufel was taught to use magic to summon anti devil equipment that he can use in combat. Each weapon has a different uses like blade combat or hand-to-hand combat, each of them are different with their own usage. These gauntlets have different appearances and have different abilities that go with them.

    Though each weapon has its own fighting style they can be switched out fast to make some nasty combos. Example, the brawler gauntlet can wear down the enemy's defense while the explosive rose weapon can go in for the kill. Another combo would be using the shotgun but when a big spell comes up, the hellhound gear can help evade those attacks.
    Strengths:
    Deadly combos: Each weapon can combine their combo attacks to make a even stronger combo attack
    Multi range: Each gauntlet has their own range and can be switched out to fit the situation.
    Weaknesses:
    Non elemental: Most of the weapons have no elemental damage so it would be harder to take someone down with a elemental weakness.
    Limited choices: There are only a few weapons that can work well with each other the rest does not.
    Lineage: Rage of the Soul Torn
    Description: There was once a man, well not really a man, but a half-human, half hedgehog hybrid by the name of Pulse. Unlike his brother Crest, who possessed the ability to manipulate water and was a doctor who strived to help people, he was a destructive being who only wanted to rule. He became known as Master Pulse, whilst his brother became known as Doctor Crest. Pulse was a master of air manipulation for highly destructive purposes and his descendants, most of them full humans, gained this ability. The ability to make the very air into a destructive weapon.
    Ability: User gains access to a passive and is able to add 3 wind spells in addition to their magic to the spells.The spells gains are one of the user’s rank, one of a rank lower and one of a rank lower than that(max S-rank, Min D-rank). The passive ability is flight where they the wind wraps around them and allows them to fly around at their max speed or less.
    Usage: Passive flight. The 3 spells must be made in addition to the user’s spells in their magic. They cannot have two or more spells of the same rank either meaning that at D-rank they only receive one spell from this, at C-rank they will have a C-rank spell and a D-rank spell from this and at B-rank rank they will have a B-rank spell, a C-rank spell and a D-rank spell from this lineage.

    Unique Abilities:
    Grab: Teufel can use the energy from his right arm to summon a larger one to grab enemies or to pull him to a different location, once a enemy is grabbed they can be either thrown at other enemies or thrashed around like a rag doll. The range of the grab is about 15 meters.

    Sense: Teufel can also sense near by items and enemies, very useful when it comes to treasure hunting.

    Hybrid strength: Since Teufel is half devil he is able to cause 15% more damage at D-rank, his power is able to rise once he ranks up in magic: D=15%, C=25%, B=35%, A=50%

    Spells:

    Name: Brawler Gauntlets
    Rank: D
    Type: Offensive
    Duration: 3
    Cooldown: 4
    Description: These gauntlets are the most normal pair of gauntlets with only a magic field that is imitated from it. The field can make brawling seem like the user is fighting someone with a spell that makes fighting with their bare hands. The gauntlets also allow the user to disable magic trap spells of same or lower rank.
    Strengths:
    Disarm: The gauntlets also allow the user to disable magic trap spells of same or lower rank.
    Weaknesses:
    No increase in damage: The gauntlets do not gain any more damage then the damage is has already.
    Passive:

    Description: The gauntlets also allow the user to disable magic trap spells of same or lower rank.
    Active:

    Description: The gauntlets can convert a magic trap of the same rank or lower rank into a projectile attack dealing the same damage and effect the trap would do if it was set off.
    Duration: Instant
    Cooldown: 2

    Name: Rev saber
    Rank:  D
    Type: Offensive
    Duration: 3
    Cooldown: 4
    Description: A saber with a motorcycle rev system attached to the hilt of the blade, making stronger hits.
    Strengths:
    Slashes: Due to the blades being attached to a rev system to the sword it is able to cut through vines and other materials if needed with a burning element when it comes to enemies.
    Weaknesses:
    Overheat: The weapons can over heat and its active ability can not be used until it cools down.
    Passive:

    Description:Deals 25% more damage to demons and devils
    Active:

    Description: Revving up for a attack that does 25% more damage then a normal attack the blade hits harder then normal.
    Duration: Instant
    Cooldown: 3 Posts

    Name: Quad barrel shotgun
    Rank: D
    Type: offensive
    Duration: 3
    Cooldown: 4
    Description: A powerful close range weapon that fires 4 magic shells at once. Range 15m,
    Strengths:
    Spread: The spread of each bullet makes it harder for enemies to escape it.
    Weaknesses:
    Knock back: Due to its power, it has some insane knock back to it, able to launch the user about 15 feet away.
    Passive:

    Description:Deals 25% more damage to demons and devils
    Active:

    Description: The shotgun can charge up a attack to deal even more damage.
    Duration: 3
    Cooldown: 4


    Name: Double barrel revolver
    Rank: D
    Type: offensive
    Duration: 3
    Cooldown: 4
    Description: A revolver that fires 2 bullets at once. Range 30m
    Strengths:
    Demon's bane: Deals more damage to devils and demons.
    Weaknesses:
    Accuracy: Due to its rapid fire, the gauntlets have a low accuracy but can still hit a target.
    Passive:

    Description:Deals 25% more damage to demons and devils
    Active:

    Description:The revlover can increase damage by a extra 15 points of damage and double the a amount of damage dealt to a devil/demon.
    Duration: 1
    Cooldown: 2

    Advanced Spells:
    Advanced Spell Template

    Name: Great beetle gauntlet
    Rank: D+
    Type: Offensive
    Duration: 3 Post
    Cooldown: 4 Posts
    Description: A gauntlet that looks like a Hercules beetle but can be used in two different ways, range or melee. This gauntlet fires a large bolt that seems to be made out of a material that looks like the shell of a beetle. After it has been fired and hits something, the bolt explodes within a 15 meter range with a speed of 60 meters per second with a range of 60 meters.
    Strengths:
    Explosive bolt: This gauntlet fires a large bolt that seems to be made out of a material that looks like the shell of a beetle. After it has been fired and hits something, the bolt explodes within a 15 meter range with a speed of 60 meters per second with a range of 60 meters.
    Weaknesses:
    Explosion: The blast itself can also effect the user if in the blast area by taking 5% damage.
    Passive:

    Description:Deals 25% more damage to demons and devils
    Active:

    Description:This gauntlet fires a large bolt that seems to be made out of a material that looks like the shell of a beetle. After it has been fired and hits something, the bolt explodes within a 15 meter range with a speed of 60 meters per second with a range of 60 meters.
    Duration: instant
    Cooldown: 3 Posts


    _____________________________________________________________________________________


    Guest
    Guest

    Re: Devil Hunter Requip magic

    Post by Guest on 14th June 2018, 1:45 pm

    Okay, all fixed up and ready
    avatar
    Lester Drynedi
     
     

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    Third Magic:

    Re: Devil Hunter Requip magic

    Post by Lester Drynedi on 17th June 2018, 2:18 am

    Please complete all the grading in the below grading

    ❀:

    Teufel wrote:Magic

    Primary Magic: Requip
    Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
    Caster or Holder: Holder
    Description: Teufel was taught to use magic to summon anti devil equipment that he can use in combat. Each weapon has a different uses like blade combat or hand-to-hand combat, each of them are different with their own usage. These gauntlets have different appearances and have different abilities that go with them.

    Though each weapon has its own fighting style they can be switched out fast to make some nasty combos. Example, the brawler gauntlet can wear down the enemy's defense while the explosive rose weapon can go in for the kill. Another combo would be using the shotgun but when a big spell comes up, the hellhound gear can help evade those attacks.
    Strengths:
    Deadly combos: Each weapon can combine their combo attacks to make a even stronger combo attack
    Multi range: Each gauntlet has their own range and can be switched out to fit the situation.
    Weaknesses:
    Non elemental: Most of the weapons have no elemental damage so it would be harder to take someone down with a elemental weakness.
    Limited choices: There are only a few weapons that can work well with each other the rest does not.
    Lineage: Rage of the Soul Torn
    Description: There was once a man, well not really a man, but a half-human, half hedgehog hybrid by the name of Pulse. Unlike his brother Crest, who possessed the ability to manipulate water and was a doctor who strived to help people, he was a destructive being who only wanted to rule. He became known as Master Pulse, whilst his brother became known as Doctor Crest. Pulse was a master of air manipulation for highly destructive purposes and his descendants, most of them full humans, gained this ability. The ability to make the very air into a destructive weapon.
    Ability: User gains access to a passive and is able to add 3 wind spells in addition to their magic to the spells.The spells gains are one of the user’s rank, one of a rank lower and one of a rank lower than that(max S-rank, Min D-rank). The passive ability is flight where they the wind wraps around them and allows them to fly around at their max speed or less.
    Usage: Passive flight. The 3 spells must be made in addition to the user’s spells in their magic. They cannot have two or more spells of the same rank either meaning that at D-rank they only receive one spell from this, at C-rank they will have a C-rank spell and a D-rank spell from this and at B-rank rank they will have a B-rank spell, a C-rank spell and a D-rank spell from this lineage.

    Unique Abilities:
    Grab: Teufel can use the energy from his right arm to summon a larger one to grab enemies or to pull him to a different location, once a enemy is grabbed they can be either thrown at other enemies or thrashed around like a rag doll. The range of the grab is about 15 meters.

    Sense: Teufel can also sense near by items and enemies, very useful when it comes to treasure hunting.
    Just specify that its user ranked burst range please

    Hybrid strength: Since Teufel is half devil he is able to cause 15% more damage at D-rank, his power is able to rise once he ranks up in magic: D=15%, C=25%, B=35%, A=50%
    At B and A rank it cannot exceed 30% each, this is because there are two buffs in here, both physical damage and magical damage

    Spells:

    Name: Brawler Gauntlets
    Rank: D
    Type: Offensive
    Duration: 3
    Cooldown: 4
    Description: These gauntlets are the most normal pair of gauntlets with only a magic field that is imitated from it. The field can make brawling seem like the user is fighting someone with a spell that makes fighting with their bare hands. The gauntlets also allow the user to disable magic trap spells of same or lower rank.
    Strengths:
    Disarm: The gauntlets also allow the user to disable magic trap spells of same or lower rank.
    Weaknesses:
    No increase in damage: The gauntlets do not gain any more damage then the damage is has already.
    Passive:

    Description: The gauntlets also allow the user to disable magic trap spells of same or lower rank.
    Active:

    Description: The gauntlets can convert a magic trap of the same rank or lower rank into a projectile attack dealing the same damage and effect the trap would do if it was set off.
    Duration: Instant
    Cooldown: 2

    Name: Rev saber
    Rank:  D
    Type: Offensive
    Duration: 3
    Cooldown: 4
    Description: A saber with a motorcycle rev system attached to the hilt of the blade, making stronger hits.
    Strengths:
    Slashes: Due to the blades being attached to a rev system to the sword it is able to cut through vines and other materials if needed with a burning element when it comes to enemies.
    Weaknesses:
    Overheat: The weapons can over heat and its active ability can not be used until it cools down.
    Passive:

    Description:Deals 25% more damage to demons and devils
    Active:

    Description: Revving up for a attack that does 25% more damage then a normal attack the blade hits harder then normal.
    Duration: Instant
    Cooldown: 3 Posts

    Name: Quad barrel shotgun
    Rank: D
    Type: offensive
    Duration: 3
    Cooldown: 4
    Description: A powerful close range weapon that fires 4 magic shells at once. Range 15m, 60 mps
    Strengths:
    Spread: The spread of each bullet makes it harder for enemies to escape it.
    Weaknesses:
    Knock back: Due to its power, it has some insane knock back to it, able to launch the user about 15 feet away.
    Passive:

    Description:Deals 25% more damage to demons and devils
    Active:

    Description: The shotgun can charge up a attack to deal even more damage.
    Duration: 3
    Cooldown: 4


    Name: Double barrel revolver
    Rank: D
    Type: offensive
    Duration: 3
    Cooldown: 4
    Description: A revolver that fires 2 bullets at once. Range 30m, 45mps
    Strengths:
    Demon's bane: Deals 40dmg and a 60% magical damage increase, to devils and demons.
    Weaknesses:
    Accuracy: Due to its rapid fire, the gauntlets have a low accuracy but can still hit a target.
    Passive:

    Description:Deals 25% more damage to demons and devils
    Active:

    Description:The revlover can increase damage by a extra 15 points of damage and double the a amount of damage dealt to a devil/demon.
    ❀You might want to be more specific, does this make it deal D rank damage (40hp) or is it a buff to damage?
    You can add that the bullets range increases to 45m, speed 30mps if you want

    Duration: 1
    Cooldown: 2

    Advanced Spells:
    Advanced Spell Template

    Name: Great beetle gauntlet
    Rank: D+
    Type: Offensive
    Duration: 3 Post
    Cooldown: 4 Posts
    Description: A gauntlet that looks like a Hercules beetle but can be used in two different ways, range or melee. This gauntlet fires a large bolt that seems to be made out of a material that looks like the shell of a beetle. After it has been fired and hits something, the bolt explodes within a 15 meter range with a speed of 60 meters per second with a range of 60 meters.
    Strengths:
    Explosive bolt: This gauntlet fires a large bolt that seems to be made out of a material that looks like the shell of a beetle. After it has been fired and hits something, the bolt explodes within a 15 meter range with a speed of 60 meters per second with a range of 60 meters.
    Weaknesses:
    Explosion: The blast itself can also effect the user if in the blast area by taking 5% damage.
    Passive:

    Description:Deals 25% more damage to demons and devils
    Active:

    Description:This gauntlet fires a large bolt that seems to be made out of a material that looks like the shell of a beetle. After it has been fired and hits something, the bolt explodes within a 15 meter range with a speed of 60 meters per second with a range of 60 meters.
    this is an aoe, please specify that it does 0.5x D+ damage
    Duration: instant
    Cooldown: 3 Posts


    _____________________________________________________________________________________


    Guest
    Guest

    Re: Devil Hunter Requip magic

    Post by Guest on 17th June 2018, 12:01 pm

    Fixed
    avatar
    Lester Drynedi
     
     

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    Character Sheet
    First Magic: ❀ Glucose Dandelion Slayer ❀
    Second Magic: ❀ A Gentleman's Experiments ❀
    Third Magic:

    Re: Devil Hunter Requip magic

    Post by Lester Drynedi on 19th June 2018, 1:01 am


    ❀:
    Teufel wrote:Magic

    Primary Magic: Requip
    Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
    Caster or Holder: Holder
    Description: Teufel was taught to use magic to summon anti devil equipment that he can use in combat. Each weapon has a different uses like blade combat or hand-to-hand combat, each of them are different with their own usage. These gauntlets have different appearances and have different abilities that go with them.

    Though each weapon has its own fighting style they can be switched out fast to make some nasty combos. Example, the brawler gauntlet can wear down the enemy's defense while the explosive rose weapon can go in for the kill. Another combo would be using the shotgun but when a big spell comes up, the hellhound gear can help evade those attacks.
    Strengths:
    Deadly combos: Each weapon can combine their combo attacks to make a even stronger combo attack
    Multi range: Each gauntlet has their own range and can be switched out to fit the situation.
    Weaknesses:
    Non elemental: Most of the weapons have no elemental damage so it would be harder to take someone down with a elemental weakness.
    Limited choices: There are only a few weapons that can work well with each other the rest does not.
    Lineage: Rage of the Soul Torn
    Description: There was once a man, well not really a man, but a half-human, half hedgehog hybrid by the name of Pulse. Unlike his brother Crest, who possessed the ability to manipulate water and was a doctor who strived to help people, he was a destructive being who only wanted to rule. He became known as Master Pulse, whilst his brother became known as Doctor Crest. Pulse was a master of air manipulation for highly destructive purposes and his descendants, most of them full humans, gained this ability. The ability to make the very air into a destructive weapon.
    Ability: User gains access to a passive and is able to add 3 wind spells in addition to their magic to the spells.The spells gains are one of the user’s rank, one of a rank lower and one of a rank lower than that(max S-rank, Min D-rank). The passive ability is flight where they the wind wraps around them and allows them to fly around at their max speed or less.
    Usage: Passive flight. The 3 spells must be made in addition to the user’s spells in their magic. They cannot have two or more spells of the same rank either meaning that at D-rank they only receive one spell from this, at C-rank they will have a C-rank spell and a D-rank spell from this and at B-rank rank they will have a B-rank spell, a C-rank spell and a D-rank spell from this lineage.

    Unique Abilities:
    Grab: Teufel can use the energy from his right arm to summon a larger one to grab enemies or to pull him to a different location, once a enemy is grabbed they can be either thrown at other enemies or thrashed around like a rag doll. The range of the grab is about 15 meters.

    Sense: Teufel can also sense near by items and enemies, very useful when it comes to treasure hunting with in 30 meters.

    Hybrid strength: Since Teufel is half devil he is able to cause 15% more damage at D-rank, his power is able to rise once he ranks up in magic: D=15%, C=25%, B=30%

    Spells:

    Name: Brawler Gauntlets
    Rank: D
    Type: Offensive
    Duration: 3
    Cooldown: 4
    Description: These gauntlets are the most normal pair of gauntlets with only a magic field that is imitated from it. The field can make brawling seem like the user is fighting someone with a spell that makes fighting with their bare hands. The gauntlets also allow the user to disable magic trap spells of same or lower rank.
    Strengths:
    Disarm: The gauntlets also allow the user to disable magic trap spells of same or lower rank.
    Weaknesses:
    No increase in damage: The gauntlets do not gain any more damage then the damage is has already.
    Passive:

    Description: The gauntlets also allow the user to disable magic trap spells of same or lower rank.
    Active:

    Description: The gauntlets can convert a magic trap of the same rank or lower rank into a projectile attack dealing the same damage and effect the trap would do if it was set off.
    Duration: Instant
    Cooldown: 2

    Name: Rev saber
    Rank:  D
    Type: Offensive
    Duration: 3
    Cooldown: 4
    Description: A saber with a motorcycle rev system attached to the hilt of the blade, making stronger hits.
    Strengths:
    Slashes: Due to the blades being attached to a rev system to the sword it is able to cut through vines and other materials if needed with a burning element when it comes to enemies.
    Weaknesses:
    Overheat: The weapons can over heat and its active ability can not be used until it cools down.
    Passive:

    Description:Deals 25% more damage to demons and devils
    Active:

    Description: Revving up for a attack that does 25% more damage then a normal attack the blade hits harder then normal.
    Duration: Instant
    Cooldown: 3 Posts

    Name: Quad barrel shotgun
    Rank: D
    Type: offensive
    Duration: 3
    Cooldown: 4
    Description: A powerful close range weapon that fires 4 magic shells at once. Range 15m, 60 mps
    Strengths:
    Spread: The spread of each bullet makes it harder for enemies to escape it.
    Weaknesses:
    Knock back: Due to its power, it has some insane knock back to it, able to launch the user about 15 feet away.
    Passive:

    Description:Deals 25% more damage to demons and devils
    Active:

    Description: The shotgun can charge up a attack to deal even more damage.
    Duration: 3
    Cooldown: 4


    Name: Double barrel revolver
    Rank: D
    Type: offensive
    Duration: 3
    Cooldown: 4
    Description: A revolver that fires 2 bullets at once. Range 30m, 45mps
    Strengths:
    Demon's bane: Deals 40dmg and a 60% magical damage increase, to devils and demons.
    Weaknesses:
    Accuracy: Due to its rapid fire, the gauntlets have a low accuracy but can still hit a target.
    Passive:

    Description:Deals 25% more damage to demons and devils
    Active:

    Description:The revlover can increase of D rank damage by a extra 15 points of damage and double the a amount of damage (30 points extra) dealt to a devil/demon.
    Duration: 1
    Cooldown: 2

    Advanced Spells:
    Advanced Spell Template

    Name: Great beetle gauntlet
    Rank: D+
    Type: Offensive
    Duration: 3 Post
    Cooldown: 4 Posts
    Description: A gauntlet that looks like a Hercules beetle but can be used in two different ways, range or melee. This gauntlet fires a large bolt that seems to be made out of a material that looks like the shell of a beetle. After it has been fired and hits something, the bolt explodes within a 15 meter range with a speed of 60 meters per second with a range of 60 meters.
    Strengths:
    Explosive bolt: This gauntlet fires a large bolt that seems to be made out of a material that looks like the shell of a beetle. After it has been fired and hits something, the bolt explodes within a 15 meter range with a speed of 60 meters per second with a range of 60 meters.
    Weaknesses:
    Explosion: The blast itself can also effect the user if in the blast area by taking 5% damage.
    Passive:

    Description:Deals 25% more damage to demons and devils
    Active:

    Description:This gauntlet fires a large bolt that seems to be made out of a material that looks like the shell of a beetle. After it has been fired and hits something, the bolt explodes within a 15 meter range with a speed of 60 meters per second with a range of 60 meters. The explosion deals half the amount of D+ damage.
    Duration: instant
    Cooldown: 3 Posts


    _____________________________________________________________________________________

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    Re: Devil Hunter Requip magic

    Post by Onida on 24th June 2018, 4:41 pm

    Spoiler:
    Teufel wrote:Magic

    Primary Magic: Requip
    Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
    Caster or Holder: Holder
    Description: Teufel was taught to use magic to summon anti devil equipment that he can use in combat. Each weapon has a different uses like blade combat or hand-to-hand combat, each of them are different with their own usage. These gauntlets have different appearances and have different abilities that go with them.

    Though each weapon has its own fighting style they can be switched out fast to make some nasty combos. Example, the brawler gauntlet can wear down the enemy's defense while the explosive rose weapon can go in for the kill. Another combo would be using the shotgun but when a big spell comes up, the hellhound gear can help evade those attacks.
    Strengths:
    Deadly combos: Each weapon can combine their combo attacks to make a even stronger combo attack
    Multi range: Each gauntlet has their own range and can be switched out to fit the situation.
    Weaknesses:
    Non elemental: Most of the weapons have no elemental damage so it would be harder to take someone down with a elemental weakness.
    Limited choices: There are only a few weapons that can work well with each other the rest does not.
    Lineage: Rage of the Soul Torn
    Description: There was once a man, well not really a man, but a half-human, half hedgehog hybrid by the name of Pulse. Unlike his brother Crest, who possessed the ability to manipulate water and was a doctor who strived to help people, he was a destructive being who only wanted to rule. He became known as Master Pulse, whilst his brother became known as Doctor Crest. Pulse was a master of air manipulation for highly destructive purposes and his descendants, most of them full humans, gained this ability. The ability to make the very air into a destructive weapon.
    Ability: User gains access to a passive and is able to add 3 wind spells in addition to their magic to the spells.The spells gains are one of the user’s rank, one of a rank lower and one of a rank lower than that(max S-rank, Min D-rank). The passive ability is flight where they the wind wraps around them and allows them to fly around at their max speed or less.
    Usage: Passive flight. The 3 spells must be made in addition to the user’s spells in their magic. They cannot have two or more spells of the same rank either meaning that at D-rank they only receive one spell from this, at C-rank they will have a C-rank spell and a D-rank spell from this and at B-rank rank they will have a B-rank spell, a C-rank spell and a D-rank spell from this lineage.

    Unique Abilities:
    Grab: Teufel can use the energy from his right arm to summon a larger one to grab enemies or to pull him to a different location, once a enemy is grabbed they can be either thrown at other enemies or thrashed around like a rag doll. The range of the grab is about 15 meters.

    Sense: Teufel can also sense near by items and enemies, very useful when it comes to treasure hunting with in 30 meters.

    Hybrid strength: Since Teufel is half devil he is able to cause 15% more damage at D-rank, his power is able to rise once he ranks up in magic: D=15%, C=25%, B=30%

    Spells:

    Name: Brawler Gauntlets
    Rank: D
    Type: Offensive
    Duration: 3
    Cooldown: 4
    Description: These gauntlets are the most normal pair of gauntlets with only a magic field that is imitated from it. The field can make brawling seem like the user is fighting someone with a spell that makes fighting with their bare hands. The gauntlets also allow the user to disable magic trap spells of same or lower rank.
    Strengths:
    Disarm: The gauntlets also allow the user to disable magic trap spells of same or lower rank.
    Weaknesses:
    No increase in damage: The gauntlets do not gain any more damage then the damage is has already.
    Passive:

    Description: The gauntlets also allow the user to disable magic trap spells of same or lower rank.
    Active:

    Description: The gauntlets can convert a magic trap of the same rank or lower rank into a projectile attack dealing the same damage and effect the trap would do if it was set off.
    Duration: Instant
    Cooldown: 2

    Name: Rev saber
    Rank:  D
    Type: Offensive
    Duration: 3
    Cooldown: 4
    Description: A saber with a motorcycle rev system attached to the hilt of the blade, making stronger hits.
    Strengths:
    Slashes: Due to the blades being attached to a rev system to the sword it is able to cut through vines and other materials if needed with a burning element when it comes to enemies.
    Weaknesses:
    Overheat: The weapons can over heat and its active ability can not be used until it cools down.
    Passive:

    Description:Deals 25% more damage to demons and devils
    Active:

    Description: Revving up for a attack that does 25% more damage then a normal attack the blade hits harder then normal.
    Duration: Instant
    Cooldown: 3 Posts

    Name: Quad barrel shotgun
    Rank: D
    Type: offensive
    Duration: 3
    Cooldown: 4
    Description: A powerful close range weapon that fires 4 magic shells at once. Range 15m, 60 mps
    Strengths:
    Spread: The spread of each bullet makes it harder for enemies to escape it.
    Weaknesses:
    Knock back: Due to its power, it has some insane knock back to it, able to launch the user about 15 feet away.
    Passive:

    Description:Deals 25% more damage to demons and devils
    Active:

    Description: The shotgun can charge up a attack to deal even more damage.
    Duration: 3
    Cooldown: 4


    Name: Double barrel revolver
    Rank: D
    Type: offensive
    Duration: 3
    Cooldown: 4
    Description: A revolver that fires 2 bullets at once. Range 30m, 45mps
    Strengths:
    Demon's bane: Deals 40dmg and a 60% magical damage increase, to devils and demons.
    Weaknesses:
    Accuracy: Due to its rapid fire, the gauntlets have a low accuracy but can still hit a target.
    Passive:

    Description:Deals 25% more damage to demons and devils
    Active:

    Description:The revlover can increase of D rank damage by a extra 15 points of damage and double the a amount of damage (30 points extra) dealt to a devil/demon.
    Duration: 1
    Cooldown: 2

    Advanced Spells:
    Advanced Spell Template

    Name: Great beetle gauntlet
    Rank: D+
    Type: Offensive
    Duration: 3 Post
    Cooldown: 4 Posts
    Description: A gauntlet that looks like a Hercules beetle but can be used in two different ways, range or melee. This gauntlet fires a large bolt that seems to be made out of a material that looks like the shell of a beetle. After it has been fired and hits something, the bolt explodes within a 15 meter range with a speed of 60 meters per second with a range of 60 meters.
    Strengths:
    Explosive bolt: This gauntlet fires a large bolt that seems to be made out of a material that looks like the shell of a beetle. After it has been fired and hits something, the bolt explodes within a 15 meter range with a speed of 60 meters per second with a range of 60 meters.
    Weaknesses:
    Explosion: The blast itself can also effect the user if in the blast area by taking 5% damage.
    Passive:

    Description:Deals 25% more damage to demons and devils
    Active:

    Description:This gauntlet fires a large bolt that seems to be made out of a material that looks like the shell of a beetle. After it has been fired and hits something, the bolt explodes within a 15 meter range with a speed of 60 meters per second with a range of 60 meters. The explosion deals half the amount of D+ damage.
    Duration: instant
    Cooldown: 3 Posts

    Unlocked and moved at the user's request!


    _____________________________________________________________________________________

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    Fluffy

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    Character Sheet
    First Magic: Flames Of The Underworld
    Second Magic:
    Third Magic:

    Re: Devil Hunter Requip magic

    Post by Fluffy on 29th June 2018, 1:56 pm

    Hello, you already know me so let's get to grading your magic in this color.
    Teufel wrote:Magic

    Primary Magic: Requip
    Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
    Caster or Holder: Holder
    Description: Teufel was taught to use magic to summon anti devil equipment that he can use in combat. Each weapon has a different uses like blade combat or hand-to-hand combat, each of them are different with their own usage. These gauntlets have different appearances and have different abilities that go with them.

    Though each weapon has its own fighting style they can be switched out fast to make some nasty combos. Example, the brawler gauntlet can wear down the enemy's defense while the explosive rose weapon can go in for the kill. Another combo would be using the shotgun but when a big spell comes up, the hellhound gear can help evade those attacks.
    Strengths:
    Deadly combos: Each weapon can combine their combo attacks to make a even stronger combo attack
    Multi range: Each gauntlet has their own range and can be switched out to fit the situation.
    Weaknesses:
    Non elemental: Most of the weapons have no elemental damage so it would be harder to take someone down with a elemental weakness.
    Limited choices: There are only a few weapons that can work well with each other the rest does not.
    Lineage: CAINE’S DESCENT:
    Description: Long ago there were two brothers who were loved by the gods their name was Abel and Caine. Everything was alright since both were content with what they had, a demon jealous of the affection these two mortals receive from deities decided to meddle with their lives. It decided to create a rift between the brothers love. The rift cause rivalry between both brothers and with the aide of the demon, Caine won and accidentally killed his brother in the process. The gods learned what Caine and the demon had done so they cursed them both. The demon Shamashu and Caine were to share the same body, giving Caine longevity in exchange for the thirst for blood, and the demon only allowed to roam free only once Caine is feeds upon blood.

    Ability: Gives the user the ability Bloodrage an ability that transforms the user into a demon with tremendous strength (+100% strength boost +25% damage resistance) and the ability to heal serious wounds rapidly upon consumption of blood (Heal user-ranked damage when consuming blood/flesh). Bite attacks for example would heal you per bite attack (if you hit/draw blood)).  Their own blood can trigger bloodrage but will not heal them, instead triggering a 2% HP heal.
    During this state, the user becomes insane, and will attack anything they see.
    Passively when not or when in bloodrage,  the user can smell blood from 50 meters +25/per rank beyond D.   If the blood is exposed, doubles the range.   Huge quantities of blood can increase the range dramatically for IC-RP benefit (Such as smelling a slaughtered village from miles away).

    Usage: Once per thread the caster can use Bloodrage. Bloodrage starts upon consumption of blood and lasts for 5 posts. Can’t cast spells while in demon mode. Passive bloodscent.

    Demon Form:

    Unique Abilities:
    Grab: Teufel can use the energy from his right arm to summon a larger one to grab enemies or to pull him to a different location, once a enemy is grabbed they can be either thrown at other enemies or thrashed around like a rag doll. The range of the grab is about 15 meters.

    Sense: Teufel can also sense near by items and enemies, very useful when it comes to treasure hunting with in 30 meters.

    Hybrid strength: Since Teufel is half devil he is able to cause 15% more damage at D-rank, his power is able to rise once he ranks up in magic: D=15%, C=25%, B=30%

    No hazard: Due to Teufels nature, he can cross any non magical hazard needed.

    Spells:

    Name: Brawler Gauntlets
    Rank: D
    Type: Offensive
    Duration: 3
    Cooldown: 4
    Description: These gauntlets are the most normal pair of gauntlets with only a magic field that is imitated from it. The field can make brawling seem like the user is fighting someone with a spell that makes fighting with their bare hands. The gauntlets also allow the user to disable magic trap spells of same or lower rank.
    Strengths:
    Disarm: The gauntlets also allow the user to disable magic trap spells of same or lower rank.
    Weaknesses:
    No increase in damage: The gauntlets do not gain any more damage then the damage is has already.
    Passive:

    Description: The gauntlets also allow the user to disable magic trap spells of same or lower rank.
    Active:

    Description: The gauntlets can convert a magic trap of the same rank or lower rank into a projectile attack dealing the same damage and effect the trap would do if it was set off.
    Duration: Instant
    Cooldown: 2

    Name: Rev saber
    Rank:  D
    Type: Offensive
    Duration: 3
    Cooldown: 4
    Description: A saber with a motorcycle rev system attached to the hilt of the blade, making stronger hits.
    Strengths:
    Slashes: Due to the blades being attached to a rev system to the sword it is able to cut through vines and other materials if needed with a burning element when it comes to enemies.
    Weaknesses:
    Overheat: The weapons can over heat and its active ability can not be used until it cools down.
    Passive:

    Description:Deals 25% more damage to demons and devils
    Active:

    Description: Revving up for a attack that does 25% more damage then a normal attack the blade hits harder then normal.
    Duration: Instant
    Cooldown: 3 Posts

    Name: Quad barrel shotgun
    Rank: D
    Type: offensive
    Duration: 3
    Cooldown: 4
    Description: A powerful close range weapon that fires 4 magic shells at once. Range 15m, 60 mps
    Strengths:
    Spread: The spread of each bullet makes it harder for enemies to escape it.
    Weaknesses:
    Knock back: Due to its power, it has some insane knock back to it, able to launch the user about 15 feet away.
    Passive:

    Description:Deals 25% more damage to demons and devils
    Active:

    Description: The shotgun can charge up a attack to deal even more damage.
    Duration: 3
    Cooldown: 4


    Name: Double barrel revolver
    Rank: D
    Type: offensive
    Duration: 3
    Cooldown: 4
    Description: A revolver that fires 2 bullets at once. Range 30m, 45mps
    Strengths:
    Demon's bane: Deals 40dmg and a 60% magical damage increase, to devils and demons.
    Weaknesses:
    Accuracy: Due to its rapid fire, the gauntlets have a low accuracy but can still hit a target.
    Passive:

    Description:Deals 25% more damage to demons and devils
    Active:

    Description:The revlover can increase of D rank damage by a extra 15 points of damage and double the a amount of damage (30 points extra) dealt to a devil/demon.
    Duration: 1
    Cooldown: 2

    Name: Stake Driver
    Rank: C
    Type: Offensive
    Duration: 5 Post
    Cooldown: 6 Posts
    Description: A arrow head shape blade attach to a powerful devise that can thrust the blade forward with enough power that it can shatter bones with ease dealing C-rank damage.
    Strengths: Power: the impact of this weapon can shatter bone or even launch the user to a new position.
    Weaknesses: Recoil: The amount of recoil on this can leave the user open for a attack.
    Passive:

    Description: The weapon deals 30% more then normal damage when going in for a charge attack.
    Active:

    Description: The attack charges up to build up power for a devastation blow on the enemies or to shatter a very dense wall dealing burst C-rank damage.
    Duration: 3 post
    Cooldown: 6 post


    Name: Pandora's Box
    Rank: C
    Type: Offensive
    Duration: 5 Post
    Cooldown: 6 Posts
    Description: A briefcase that is able to turn into 666 different weapon forms, though most of them are locked only a few forms can be accessed. All form dealing C-rank damage with a range of 60 meters for non explosives and 30 meters for explosives. (Weapon showcase)
    Strengths: Multi weapon: Due to its design, it has multiple weapons to choose between
    Weaknesses: Limited choice: Unfortunately there is only a hand full of choices the user can use.
    Passive:

    Description: The weapon is freely able to switch its forms without the cost of any magic.
    Activate:

    Description: A RPG like device forms and the user sending out 3 large missiles, each one does C-rank AoE damage and the explosion range is 20 meters with a travel range of 30 meters. Please fix this so all explosions fit within what is alloted to a D rank AoE
    Duration: instant
    Cooldown: 5 post

    Name: Hell's bindings
    Rank: C
    Type: Offensive
    Duration: 5 Post
    Cooldown: 6 Posts
    Description: A pair of hooks that were design to drag even the strongest of souls down into hell, these chains and hooks have been remade into a weapon like structure for full combat adaptation dealing C-rank damage and a chain of length of 25 meters. The chains do no show, only entering into the world when used.
    Strengths: Unbreakable: These chains can't be broken though any means.
    Weaknesses: Redirect: If the enemies that is being held in the chains and/or hooks can send enough energy to cause damage to the owner even if they are not looking at the user.
    Passive:

    Description: The weapon increase the magic defense of the user by 30%

    Appearance:

    Advanced Spells:
    Advanced Spell Template

    Name: Great beetle gauntlet
    Rank: D+
    Type: Offensive
    Duration: 3 Post
    Cooldown: 4 Posts
    Description: A gauntlet that looks like a Hercules beetle but can be used in two different ways, range or melee. This gauntlet fires a large bolt that seems to be made out of a material that looks like the shell of a beetle. After it has been fired and hits something, the bolt explodes within a 15 meter range with a speed of 60 meters per second with a range of 60 meters.
    Strengths:
    Explosive bolt: This gauntlet fires a large bolt that seems to be made out of a material that looks like the shell of a beetle. After it has been fired and hits something, the bolt explodes within a 15 meter range with a speed of 60 meters per second with a range of 60 meters.
    Weaknesses:
    Explosion: The blast itself can also effect the user if in the blast area by taking 5% damage.
    Passive:

    Description:Deals 25% more damage to demons and devils
    Active:

    Description:This gauntlet fires a large bolt that seems to be made out of a material that looks like the shell of a beetle. After it has been fired and hits something, the bolt explodes within a 15 meter range with a speed of 60 meters per second with a range of 60 meters. The explosion deals half the amount of D+ damage.
    Duration: instant
    Cooldown: 3 Posts


    Name: Arm blade cannon
    Rank: C+
    Type: Offensive
    Duration: 5 Post
    Cooldown: 6 Posts
    Description: A weapon that covers the users arm with a blade at the end with a cannon in the center of it with a firing range of 60 meters dealing C-rank damage. Make this match multihit rules if it's able to hit more then once.
    Strengths:
    Multi form combat: Due to its nature, it is able to fight in both melee and range combat.
    Weaknesses:
    Low firing rate: Due to how it works, the firing rate of it is very low and only able to fire 2 times in one post.
    Passive:

    Description: Light weight: This passive lets the user move 30% faster then normal.

    Signature Spells:


    Name: Blue Rise
    Rank: D
    Type: Offensive
    Duration: 3 Post
    Cooldown: 4 Posts
    Description: A custom double barrel revolver that channels the energy from Teufel's devil arm to fire with no ammo required dealing D-rank damage and with a range of 45 meters.
    Strengths: bottomless clip: Does not require ammo.
    Weaknesses: Right hand: It can only be used as a right hand weapon, if used with left hand, nothing.
    Passive:

    Description: The revolver deals 25% more damage to enemies.
    Active:

    Description: A charge shot that that requires 2 post of charging to deal same rank charge attack damage.
    Duration: 2
    Cooldown: 3 post
    Appearance:


    Name: Red Queen
    Rank: C (ranks up when Teufel ranks up)
    Type: Offensive
    Duration: 5 Post
    Cooldown: 6 Posts
    Description: A custom rev blade, the blade is much large and the rev gauge is much larger dealing the same rank damage as the user.
    Strengths: Larger Gauge: Due to the larger gauge, damage out put is increase for a longer time.
    Weaknesses: Greatsword: Even though it is used like a normal sword, it has the weight of a great sword of it so the user might get off balance if not careful.
    Passive:

    Description: The weapon is always being rev so the damage out put is 30% more then normal.
    Active:

    Description: Because of its design, it can do a powerful attack called Afterburner also causing a burning effect on someone when hit dealing C-rank damage with.
    Duration: instant
    Cooldown: 5 post
    Appearance:


    _____________________________________________________________________________________

     Nyx LuxEquipmentPrimarySecondaryTetariy

    ★  You Created Me, Something I Would Have Never Seen.  ★

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    Guest

    Re: Devil Hunter Requip magic

    Post by Guest on 29th June 2018, 5:26 pm

    Fixed, i think
    avatar
    Fluffy

    Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Be On Lester's Friends List- Player -
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    Posts : 604
    Guild : Nightmare
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    Dungeon Tokens : 0
    Mentor : None
    Experience : 26,387.5

    Character Sheet
    First Magic: Flames Of The Underworld
    Second Magic:
    Third Magic:

    Re: Devil Hunter Requip magic

    Post by Fluffy on 30th June 2018, 7:05 am

    Please edit Pandora's Box as I requested, and make sure everything aligns with the new rules in terms of buffs and such.


    _____________________________________________________________________________________

     Nyx LuxEquipmentPrimarySecondaryTetariy

    ★  You Created Me, Something I Would Have Never Seen.  ★

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    Guest

    Re: Devil Hunter Requip magic

    Post by Guest on 30th June 2018, 10:12 am

    Okay, there D-rank stat on a C-rank spell and buffs have been updated
    avatar
    Fluffy

    Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Be On Lester's Friends List- Player -
    Lineage : ★ Roaring Rage Of The Resurrected ★
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    Posts : 604
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    Experience : 26,387.5

    Character Sheet
    First Magic: Flames Of The Underworld
    Second Magic:
    Third Magic:

    Re: Devil Hunter Requip magic

    Post by Fluffy on 1st July 2018, 10:33 am

    Alright, this should be the final stretch. Please edit things so that it reads that Requip is your solitary magic or if you have holder spells that one is prevalent the other is auxiliary. This way you are completely up with the new rules. There is one other remaining edit to double barrel revolver.
    Teufel wrote:Magic

    Primary Magic: Requip
    Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
    Caster or Holder: Holder
    Description: Teufel was taught to use magic to summon anti devil equipment that he can use in combat. Each weapon has a different uses like blade combat or hand-to-hand combat, each of them are different with their own usage. These gauntlets have different appearances and have different abilities that go with them.

    Though each weapon has its own fighting style they can be switched out fast to make some nasty combos. Example, the brawler gauntlet can wear down the enemy's defense while the explosive rose weapon can go in for the kill. Another combo would be using the shotgun but when a big spell comes up, the hellhound gear can help evade those attacks.
    Strengths:
    Deadly combos: Each weapon can combine their combo attacks to make a even stronger combo attack
    Multi range: Each gauntlet has their own range and can be switched out to fit the situation.
    Weaknesses:
    Non elemental: Most of the weapons have no elemental damage so it would be harder to take someone down with a elemental weakness.
    Limited choices: There are only a few weapons that can work well with each other the rest does not.
    Lineage: CAINE’S DESCENT:
    Description: Long ago there were two brothers who were loved by the gods their name was Abel and Caine. Everything was alright since both were content with what they had, a demon jealous of the affection these two mortals receive from deities decided to meddle with their lives. It decided to create a rift between the brothers love. The rift cause rivalry between both brothers and with the aide of the demon, Caine won and accidentally killed his brother in the process. The gods learned what Caine and the demon had done so they cursed them both. The demon Shamashu and Caine were to share the same body, giving Caine longevity in exchange for the thirst for blood, and the demon only allowed to roam free only once Caine is feeds upon blood.

    Ability: Gives the user the ability Bloodrage an ability that transforms the user into a demon with tremendous strength (+100% strength boost +25% damage resistance) and the ability to heal serious wounds rapidly upon consumption of blood (Heal user-ranked damage when consuming blood/flesh). Bite attacks for example would heal you per bite attack (if you hit/draw blood)).  Their own blood can trigger bloodrage but will not heal them, instead triggering a 2% HP heal.
    During this state, the user becomes insane, and will attack anything they see.
    Passively when not or when in bloodrage,  the user can smell blood from 50 meters +25/per rank beyond D.   If the blood is exposed, doubles the range.   Huge quantities of blood can increase the range dramatically for IC-RP benefit (Such as smelling a slaughtered village from miles away).

    Usage: Once per thread the caster can use Bloodrage. Bloodrage starts upon consumption of blood and lasts for 5 posts. Can’t cast spells while in demon mode. Passive bloodscent.

    Demon Form:

    Unique Abilities:
    Grab: Teufel can use the energy from his right arm to summon a larger one to grab enemies or to pull him to a different location, once a enemy is grabbed they can be either thrown at other enemies or thrashed around like a rag doll. The range of the grab is about 15 meters.

    Sense: Teufel can also sense near by items and enemies, very useful when it comes to treasure hunting with in 30 meters.

    Hybrid strength: Since Teufel is half devil he is able to cause 15% more damage at D-rank, his power is able to rise once he ranks up in magic: D=40%, C=45%, B=50% A=55% S=60%

    No hazard: Due to Teufels nature, he can cross any non magical hazard needed.

    Spells:

    Name: Brawler Gauntlets
    Rank: D
    Type: Offensive
    Duration: 3
    Cooldown: 4
    Description: These gauntlets are the most normal pair of gauntlets with only a magic field that is imitated from it. The field can make brawling seem like the user is fighting someone with a spell that makes fighting with their bare hands. The gauntlets also allow the user to disable magic trap spells of same or lower rank.
    Strengths:
    Disarm: The gauntlets also allow the user to disable magic trap spells of same or lower rank.
    Weaknesses:
    No increase in damage: The gauntlets do not gain any more damage then the damage is has already.
    Passive:

    Description: The gauntlets also allow the user to disable magic trap spells of same or lower rank.
    Active:

    Description: The gauntlets can convert a magic trap of the same rank or lower rank into a projectile attack dealing the same damage and effect the trap would do if it was set off.
    Duration: Instant
    Cooldown: 2

    Name: Rev saber
    Rank:  D
    Type: Offensive
    Duration: 3
    Cooldown: 4
    Description: A saber with a motorcycle rev system attached to the hilt of the blade, making stronger hits.
    Strengths:
    Slashes: Due to the blades being attached to a rev system to the sword it is able to cut through vines and other materials if needed with a burning element when it comes to enemies.
    Weaknesses:
    Overheat: The weapons can over heat and its active ability can not be used until it cools down.
    Passive:

    Description:Deals 25% more damage to demons and devils
    Active:

    Description: Revving up for a attack that does 25% more damage then a normal attack the blade hits harder then normal.
    Duration: Instant
    Cooldown: 3 Posts

    Name: Quad barrel shotgun
    Rank: D
    Type: offensive
    Duration: 3
    Cooldown: 4
    Description: A powerful close range weapon that fires 4 magic shells at once. Range 15m, 60 mps
    Strengths:
    Spread: The spread of each bullet makes it harder for enemies to escape it.
    Weaknesses:
    Knock back: Due to its power, it has some insane knock back to it, able to launch the user about 15 feet away.
    Passive:

    Description:Deals 25% more damage to demons and devils
    Active:

    Description: The shotgun can charge up a attack to deal even more damage.
    Duration: 3
    Cooldown: 4


    Name: Double barrel revolver
    Rank: D
    Type: offensive
    Duration: 3
    Cooldown: 4
    Description: A revolver that fires 2 bullets at once. Range 30m, 45mps
    Strengths:
    Demon's bane: Deals 40dmg and a 60% magical damage increase, to devils and demons. 60% increases are not allowed in normal D-rank spells anymore.
    Weaknesses:
    Accuracy: Due to its rapid fire, the gauntlets have a low accuracy but can still hit a target.
    Passive:

    Description:Deals 25% more damage to demons and devils
    Active:

    Description:The revlover can increase of D rank damage by a extra 15 points of damage and double the a amount of damage (30 points extra) dealt to a devil/demon.
    Duration: 1
    Cooldown: 2

    Name: Stake Driver
    Rank: C
    Type: Offensive
    Duration: 5 Post
    Cooldown: 6 Posts
    Description: A arrow head shape blade attach to a powerful devise that can thrust the blade forward with enough power that it can shatter bones with ease dealing C-rank damage.
    Strengths: Power: the impact of this weapon can shatter bone or even launch the user to a new position.
    Weaknesses: Recoil: The amount of recoil on this can leave the user open for a attack.
    Passive:

    Description: The weapon deals 30% more then normal damage when going in for a charge attack.
    Active:

    Description: The attack charges up to build up power for a devastation blow on the enemies or to shatter a very dense wall dealing burst C-rank damage.
    Duration: 3 post
    Cooldown: 6 post


    Name: Pandora's Box
    Rank: C
    Type: Offensive
    Duration: 5 Post
    Cooldown: 6 Posts
    Description: A briefcase that is able to turn into 666 different weapon forms, though most of them are locked only a few forms can be accessed. All form dealing C-rank damage with a range of 60 meters for non explosives and 30 meters for explosives. (Weapon showcase)
    Strengths: Multi weapon: Due to its design, it has multiple weapons to choose between
    Weaknesses: Limited choice: Unfortunately there is only a hand full of choices the user can use.
    Passive:

    Description: The weapon is freely able to switch its forms without the cost of any magic.
    Activate:

    Description: A RPG like device forms and the user sending out 3 large missiles, each one does C-rank AoE damage and the blast range of 10 meters with a travel range of 30 meters with a travel speed of 15 MPS.
    Duration: instant
    Cooldown: 5 post

    Name: Hell's bindings
    Rank: C
    Type: Offensive
    Duration: 5 Post
    Cooldown: 6 Posts
    Description: A pair of hooks that were design to drag even the strongest of souls down into hell, these chains and hooks have been remade into a weapon like structure for full combat adaptation dealing C-rank damage and a chain of length of 25 meters. The chains do no show, only entering into the world when used.
    Strengths: Unbreakable: These chains can't be broken though any means.
    Weaknesses: Redirect: If the enemies that is being held in the chains and/or hooks can send enough energy to cause damage to the owner even if they are not looking at the user.
    Passive:

    Description: The weapon increase the magic defense of the user by 45%

    Appearance:

    Advanced Spells:
    Advanced Spell Template

    Name: Great beetle gauntlet
    Rank: D+
    Type: Offensive
    Duration: 3 Post
    Cooldown: 4 Posts
    Description: A gauntlet that looks like a Hercules beetle but can be used in two different ways, range or melee. This gauntlet fires a large bolt that seems to be made out of a material that looks like the shell of a beetle. After it has been fired and hits something, the bolt explodes within a 15 meter range with a speed of 60 meters per second with a range of 60 meters.
    Strengths:
    Explosive bolt: This gauntlet fires a large bolt that seems to be made out of a material that looks like the shell of a beetle. After it has been fired and hits something, the bolt explodes within a 15 meter range with a speed of 60 meters per second with a range of 60 meters.
    Weaknesses:
    Explosion: The blast itself can also effect the user if in the blast area by taking 5% damage.
    Passive:

    Description:Deals 25% more damage to demons and devils
    Active:

    Description:This gauntlet fires a large bolt that seems to be made out of a material that looks like the shell of a beetle. After it has been fired and hits something, the bolt explodes within a 15 meter range with a speed of 60 meters per second with a range of 60 meters. The explosion deals half the amount of D+ damage.
    Duration: instant
    Cooldown: 3 Posts


    Name: Arm blade cannon
    Rank: C+
    Type: Offensive
    Duration: 5 Post
    Cooldown: 6 Posts
    Description: A weapon that covers the users arm with a blade at the end with a cannon in the center of it with a firing range of 60 meters dealing C-rank multi hit damage.
    Strengths:
    Multi form combat: Due to its nature, it is able to fight in both melee and range combat.
    Weaknesses:
    Low firing rate: Due to how it works, the firing rate of it is very low and only able to fire 2 times in one post.
    Passive:

    Description: Light weight: This passive lets the user move 40% faster then normal.

    Signature Spells:


    Name: Blue Rise
    Rank: D
    Type: Offensive
    Duration: 3 Post
    Cooldown: 4 Posts
    Description: A custom double barrel revolver that channels the energy from Teufel's devil arm to fire with no ammo required dealing D-rank damage and with a range of 45 meters.
    Strengths: bottomless clip: Does not require ammo.
    Weaknesses: Right hand: It can only be used as a right hand weapon, if used with left hand, nothing.
    Passive:

    Description: The revolver deals 40% more damage to enemies.
    Active:

    Description: A charge shot that that requires 2 post of charging to deal same rank charge attack damage.
    Duration: 2
    Cooldown: 3 post
    Appearance:


    Name: Red Queen
    Rank: C (ranks up when Teufel ranks up)
    Type: Offensive
    Duration: 5 Post
    Cooldown: 6 Posts
    Description: A custom rev blade, the blade is much large and the rev gauge is much larger dealing the same rank damage as the user.
    Strengths: Larger Gauge: Due to the larger gauge, damage out put is increase for a longer time.
    Weaknesses: Greatsword: Even though it is used like a normal sword, it has the weight of a great sword of it so the user might get off balance if not careful.
    Passive:

    Description: The weapon is always being rev so the damage out put is 45% more then normal.
    Active:

    Description: Because of its design, it can do a powerful attack called Afterburner also causing a burning effect on someone when hit dealing C-rank damage with.
    Duration: instant
    Cooldown: 5 post
    Appearance:


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    ★  You Created Me, Something I Would Have Never Seen.  ★

      Current date/time is 18th January 2019, 8:48 pm