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    Hallowed Summons

    Vlad
    Vlad

    Harbinger of Death


    Harbinger of Death

    Dragon VIP Status- Knight VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- 11 Sinner- Coming Storms- A-Rank- Magic Application Approved!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Senior [500]- Novice [250]- Villain- Player 
    Lineage : Arm of Destiny
    Position : None
    Posts : 654
    Cosmic Coins : 0
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    Age : 26
    Mentor : Self Taught
    Experience : 50

    Character Sheet
    First Skill: Hollowed Summons
    Second Skill:
    Third Skill:

    Hallowed Summons Empty Hallowed Summons

    Post by Vlad 4th July 2016, 5:49 pm

    Fairytail-RP
    Magic

    Primary Magic: Hallowed Summons
    Secondary Magic:
    Caster or Holder: Caster
    Description: This is an ability based around the corpses of defeated opponents, animals, etc. It is applicable to any living organism with a body, though the effect may vary.

    This ability is one which allows the user to summon defeated opponents, whether they be human or otherwise, and have them fight under their control. In order to gain acquisition to the summon, however, a piece of flesh must be devoured after death; the caveat to this being that the death must be due to the user of this ability.

    This, however, is not the only use of this ability; along with the act of eating the flesh of the defeated they may also take a piece of the deceased and use it in a sacrificial ritual. Upon completing this ritual, for the first time, the user gains access to a demon; the strength and abilities of this demon progress as more rituals are performed. The effectiveness of said ritual depends on the amount of the carcass is offered.

    Strengths:
    1. Can summon multiple minions.
    2. Constant support minion, in the form of a Demon.
    3. The user can access the abilities of their summons.
    4. Grants the user basic Soul spells.
    Weaknesses:
    1. The user must have killed the being in order to obtain its summons.
    2. The user cannot summon the monster at full strength without being at least its rank.
    3. The abilities have the same limitations, and puts the summon on cool down. 
    4. Basic spells are not as proficient as those who specialize in the area.
    5. The dead are just that; they cannot be revived by summoning.

    Lineage:
    Arm of Destiny:
    Description: Long ago, there was a famed demon hunter. It was said that he never brought any tools with him. No swords, no bow, he didn't even use magic. He used one hand, the hand that shot forth a brilliant beam of pure light energy. It was bestowed upon him by the gods when he swore to hunt to down all that was evil after his family’s tragic death. He destroyed many demons, and while his name remains a mystery, his legend and powerful lineage lives on to this day, scattered throughout the world.
    Ability: The user can call forth a powerful laser of light energy to decimate whatever lies ahead of them. 20 meter range + 20 meters per rank over D(Max 100 meters at S-rank).  The user pulls back their hand (right or left, whichever arm they we’re bestowed with) gathering up energy before thrusting it forward to unleash the devastating beam.
    The beam deals double the user’s rank in spell damage, 2 meter wide +2m per rank above D(max 10 meters wide at S-rank) and 20 meters range + 20 meters per rank above D(max 100 meter range).

    Usage: One use per thread. After use the user will not be able to use spells for 1 post.

    Unique Abilities:
    1. Soul Resonance: This grants the user the ability to find the weak points on the enemies body; the weak points of the soul correspond to those of the body. This give an additional 5% damage. (+5% damage per rank)Current:(+10%) This also allows for the user to see through any illusions, as they would not have a resonance.
    2. The Pact: This grants the user multiple demons that he will, over time, form a pact with. By sacrificing the lives of other they are able to gain additional abilities. These are the basic abilities granted to them.(Pets)
    Abilities:
    3. Deaths Allure: When the user’s HP falls below 25% his summons gain an additional 10% damage. (+10% dmg per rank)Current:(+20%)
    4. Grave Encounter: When the user has an attack land, which hits the soul, they gain a DOT of 5% (Increases by 5% per rank). To remove this they must have their soul cleansed (Exorcism). 
    Current:(+10%)
    Duration: 4 posts
    Cooldown: 5 posts
    Cap: 20% max
    Spells:
    Spell Template
    Note: BE SPECIFIC AND ADD DETAILS
    D-Rank Spells:
    Soul Siphon (D-rank Signature):

    C-Ranks Spells:

    Reapers Scythe(Signature):
    B-rank:

    A rank:


    Last edited by Vlad on 17th December 2016, 6:12 pm; edited 55 times in total


    _____________________________________________________________________________________

    Hallowed Summons Tumblr10
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    Yuu Blitzkrieg
    Yuu Blitzkrieg

    Crash!


    Crash!

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    Lineage : Blessed by the Fourth Wall
    Position : ASS EATER!
    Posts : 553
    Guild : Silver Wolf
    Cosmic Coins : 0
    Experience : 1425

    Character Sheet
    First Skill: Crash
    Second Skill: TBD
    Third Skill: TBD

    Hallowed Summons Empty Re: Hallowed Summons

    Post by Yuu Blitzkrieg 4th July 2016, 6:37 pm

    Hey there! We're already acquainted, so lets begin. Edits will be in this color.

    Vlad_ wrote:Fairytail-RP
    Magic

    Primary Magic: Hollowed Summons
    Secondary Magic:
    Caster or Holder: Caster
    Description: This is an ability based around the corpses of defeated opponents, animals, etc. It is applicable to any living organism with a body, though the effect may vary.

    This ability is one which allows the user to summon defeated opponents, whether they be human or otherwise, and have them fight under their control. In order to gain acquisition to the summon, however, a piece of flesh must be devoured after death; the caveat to this being that the death must be due to the user of this ability.

    This, however, is not the only use of this ability; along with the act of eating the flesh of the defeated they may also take a piece of the deceased and use it in a sacrificial ritual. Upon completing this ritual, for the first time, the user gains access to a demon; the strength and abilities of this demon progress as more rituals are performed. The effectiveness of said ritual depends on the amount of the carcass is offered.

    Strengths:
    1. Can summon multiple minions.
    2. Constant support minion, in the form of a Demon.
    3. Can, eventually, allow the user to use a form of Take Over magic.
    Weaknesses:
    1. The user must have killed the being in order to obtain its summons.
    2. The user cannot summon the monster at full strength without mastering said summons.
    3. By sacrificing to upgrade the passive they cannot devour the corpse to unlock said summon.
    4. The form of Take Over magic requires a longer casting time than summons.

    Lineage:
    Arm of Destiny:
    Description: Long ago, there was a famed demon hunter. It was said that he never brought any tools with him. No swords, no bow, he didn't even use magic. He used one hand, the hand that shot forth a brilliant beam of pure light energy. It was bestowed upon him by the gods when he swore to hunt to down all that was evil after his family’s tragic death. He destroyed many demons, and while his name remains a mystery, his legend and powerful lineage lives on to this day, scattered throughout the world.
    Ability: The user can call forth a powerful laser of light energy to decimate whatever lies ahead of them. 20 meter range + 20 meters per rank over D(Max 100 meters at S-rank).  TThe user pulls back their hand (right or left, whichever arm they we’re bestowed with) gathering up energy before thrusting it forward to unleash the devastating beam.
    The beam deals double the user’s rank in spell damage, 2 meter wide +2m per rank above D(max 10 meters wide at S-rank) and 20 meters range + 20 meters per rank above D(max 100 meter range).

    Usage: One use per thread. After use the user will not be able to use spells for 1 post.

    Unique Abilities:
    1. Soul Resonance: This grants the user the ability to find the weak points on the enemies body; the weak points of the soul correspond to those of the body. This give an additional 5% damage. (+5% damage per rank)
    2. Devourer: The consumption of a specific body part increases the effectiveness of said part:  
       1. Arm: Melee damage +20%
       2. Leg: Agility +20%
       3. Foot: Speed +20%
       4. Brain: Intelligence +20%
       5. Heart: HP +20%
       6. Hands: +20% MP
    3. Deaths Embrace: When the user’s HP falls below 25% his summons gain an additional 10% damage. (+10% dmg per rank)

    Spells:
    Spell Template
    Note: BE SPECIFIC AND ADD DETAILS

    Name: Troll Ortus
    Rank: D
    Type: Summon
    Duration: 4 Max duration for a D-rank spell is 3 posts
    Cooldown: 5 Max cooldown is 4
    Description: The user channels his knowledge of a beast, which he has devoured, into his mind.  With this he projects the beast back into reality, causing it to rise from the ground, much like a zombie. This creature shall pursue its opponent until it despawns, or is slain. Okay first off, make sure to note that the creature must have no more than 50 HP no matter what, as per the summoning rules. Secondly, the summoned creature cannot really have any unique spells or abilities of its own unless you put it somewhere in this app as a spell or otherwise, as every spell or ability needs to be graded and approved.
    Strengths:
    1. The Versatility of this spell allows for choosing which creature you need in a given situation.
    Weaknesses:
    1. The user must have killed the beast, and consumed the flesh.
    2. The beast may not be at its original power; only the further consumption of the beast will increase its base power. (Starts at 30%; +5% each additional consumption)

    Name: Reapers Scythe
    Rank: D
    Type: Offensive
    Duration: 4 Please change to 3
    Cooldown: 5 Please change to 4
    Description: Placing his hand out the user calls for a scythe, covered in what appears to be shadows; this is a 2m long scythe, much like the Grim Reapers. How much damage does it deal per hit?
    Strengths:
    1. Additional range for Melee.
    Weaknesses:
    1. It damages the soul, not the body. This will decrease HP, but not damage limbs.
    2. It is useless against those without souls.

    Name: Devil’s Dance
    Rank: D
    Type: Offensive
    Duration: 2
    Cooldown: 3
    Description: The users demon begins to run around the opponent, running in for an attack at seemingly random intervals. Can you expand on this description a bit? How much damage can it deal total? How fast are its attacked? How much damage can it take before dispelling?Strengths:

    Strengths:
    1. It allows for a constant pressure on the opponent.
    Weaknesses:
    1. There is a pattern that can be deduced.
    2. If one can defeat the users demon it is useless.

    Name: Deaths
    Rank: D
    Type: Stun
    Duration: 1
    Cooldown: 4
    Description: Hands of fallen enemies spring out of the ground, attempting to drag the opponent into the ground. This occurs in a 15 m diameter around the opponent. Is there any way to escape the spell?
    Strengths:
    1. If grabbed the opponent is trapped in one spot for 2 posts. If it lasts for 2 posts, the please change the duration to 2.
    Weaknesses:
    1. It has a long cool down period, compared to duration.
    2. It can become an inconvenience to the caster, if the user is within the radius of the target.[/b]


    _____________________________________________________________________________________

    Hallowed Summons ZUTE2e7l_o

    Character | Magic | Bank
    Vlad
    Vlad

    Harbinger of Death


    Harbinger of Death

    Dragon VIP Status- Knight VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- 11 Sinner- Coming Storms- A-Rank- Magic Application Approved!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Senior [500]- Novice [250]- Villain- Player 
    Lineage : Arm of Destiny
    Position : None
    Posts : 654
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 26
    Mentor : Self Taught
    Experience : 50

    Character Sheet
    First Skill: Hollowed Summons
    Second Skill:
    Third Skill:

    Hallowed Summons Empty Re: Hallowed Summons

    Post by Vlad 4th July 2016, 6:55 pm

    There ya go!


    _____________________________________________________________________________________

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    Hallowed Summons § Vlad Chao § Bank
    Yuu Blitzkrieg
    Yuu Blitzkrieg

    Crash!


    Crash!

    Regular VIP Status- VIP- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Demon Slayer- Dragon Slayer- Halloween Social- Veteran Level 2- Veteran Level 1- Magic Application Approved!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Novice [250]- 1st Place Event/Contest Winner- Cupcake Achievement- Have Onida On Your Friend's List- Have an Admin as a friend!- Player 
    Lineage : Blessed by the Fourth Wall
    Position : ASS EATER!
    Posts : 553
    Guild : Silver Wolf
    Cosmic Coins : 0
    Experience : 1425

    Character Sheet
    First Skill: Crash
    Second Skill: TBD
    Third Skill: TBD

    Hallowed Summons Empty Re: Hallowed Summons

    Post by Yuu Blitzkrieg 4th July 2016, 7:15 pm

    Vlad_ wrote:Fairytail-RP
    Magic

    Primary Magic: Hollowed Summons
    Secondary Magic:
    Caster or Holder: Caster
    Description: This is an ability based around the corpses of defeated opponents, animals, etc. It is applicable to any living organism with a body, though the effect may vary.

    This ability is one which allows the user to summon defeated opponents, whether they be human or otherwise, and have them fight under their control. In order to gain acquisition to the summon, however, a piece of flesh must be devoured after death; the caveat to this being that the death must be due to the user of this ability.

    This, however, is not the only use of this ability; along with the act of eating the flesh of the defeated they may also take a piece of the deceased and use it in a sacrificial ritual. Upon completing this ritual, for the first time, the user gains access to a demon; the strength and abilities of this demon progress as more rituals are performed. The effectiveness of said ritual depends on the amount of the carcass is offered.

    Strengths:
    1. Can summon multiple minions.
    2. Constant support minion, in the form of a Demon.
    3. Can, eventually, allow the user to use a form of Take Over magic.
    Weaknesses:
    1. The user must have killed the being in order to obtain its summons.
    2. The user cannot summon the monster at full strength without mastering said summons.
    3. By sacrificing to upgrade the passive they cannot devour the corpse to unlock said summon.
    4. The form of Take Over magic requires a longer casting time than summons.

    Lineage:
    Arm of Destiny:
    Description: Long ago, there was a famed demon hunter. It was said that he never brought any tools with him. No swords, no bow, he didn't even use magic. He used one hand, the hand that shot forth a brilliant beam of pure light energy. It was bestowed upon him by the gods when he swore to hunt to down all that was evil after his family’s tragic death. He destroyed many demons, and while his name remains a mystery, his legend and powerful lineage lives on to this day, scattered throughout the world.
    Ability: The user can call forth a powerful laser of light energy to decimate whatever lies ahead of them. 20 meter range + 20 meters per rank over D(Max 100 meters at S-rank).  TThe user pulls back their hand (right or left, whichever arm they we’re bestowed with) gathering up energy before thrusting it forward to unleash the devastating beam.
    The beam deals double the user’s rank in spell damage, 2 meter wide +2m per rank above D(max 10 meters wide at S-rank) and 20 meters range + 20 meters per rank above D(max 100 meter range).

    Usage: One use per thread. After use the user will not be able to use spells for 1 post.

    Unique Abilities:
    1. Soul Resonance: This grants the user the ability to find the weak points on the enemies body; the weak points of the soul correspond to those of the body. This give an additional 5% damage. (+5% damage per rank)
    2. Devourer: The consumption of a specific body part increases the effectiveness of said part:  
       1. Arm: Melee damage +20%
       2. Leg: Agility +20%
       3. Foot: Speed +20%
       4. Brain: Intelligence +20%
       5. Heart: HP +20%
       6. Hands: +20% MP
    Please add a cooldown after one buff is acquired. Also, please add a duration for how long each buff can last. I can only allow one of these buffs to be active at a time.

    3. Deaths Embrace: When the user’s HP falls below 25% his summons gain an additional 10% damage. (+10% dmg per rank)

    Spells:
    Spell Template
    Note: BE SPECIFIC AND ADD DETAILS

    Name: Troll Ortus
    Rank: D
    Type: Summon
    Duration: 3
    Cooldown: 4
    Description: The user channels his knowledge of a beast, which he has devoured, into his mind.  With this he projects the beast back into reality, causing it to rise from the ground, much like a zombie. This creature shall pursue its opponent until it despawns, or is slain. Please add the maximum health of the summon. This must be 50 HP
    Strengths:
    1. The Versatility of this spell allows for choosing which creature you need in a given situation.
    Weaknesses:
    1. The user must have killed the beast, and consumed the flesh.
    2. The beast may not be at its original power; only the further consumption of the beast will increase its base power. (Starts at 30%; +5% each additional consumption)

    Name: Reapers Scythe
    Rank: D
    Type: Offensive
    Duration: 3
    Cooldown: 4
    Description: Placing his hand out the user calls for a scythe, covered in what appears to be shadows; this is a 2m long scythe, much like the Grim Reapers. This deals 20 damage per hit.
    Strengths:
    1. Additional range for Melee.
    Weaknesses:
    1. It damages the soul, not the body. This will decrease HP, but not damage limbs.
    2. It is useless against those without souls.

    Name: Devil’s Dance
    Rank: D
    Type: Offensive
    Duration: 2
    Cooldown: 3
    Description: The users demon begins to run around the opponent, running in for an attack at seemingly random intervals. Running at 20 mph the demon attacks at the speed of its mage's rank would; this is to say the default for the rank. Each hit landed, will deal 5 damage. This demon may take 60% of the users HP before dissipating. This is far too much potential damage for a D-rank spell. The most I can allow is 1.5x D-rank spell damage.
    Strengths:
    1. It allows for a constant pressure on the opponent.
    Weaknesses:
    1. There is a pattern that can be deduced.
    2. If one can defeat the users demon it is useless.

    Name: Deaths
    Rank: D
    Type: Stun
    Duration: 2
    Cooldown: 4
    Description: Hands of fallen enemies spring out of the ground, attempting to drag the opponent into the ground. This occurs in a 15 m diameter around the opponent. Simply leave the AOE to avoid the attack; it does not follow the opponent.
    Strengths:
    1. If grabbed the opponent is trapped in one spot for 2 posts.
    Weaknesses:
    1. It has a long cool down period, compared to duration.
    2. It can become an inconvenience to the caster, if the user is within the radius of the target.


    _____________________________________________________________________________________

    Hallowed Summons ZUTE2e7l_o

    Character | Magic | Bank
    Vlad
    Vlad

    Harbinger of Death


    Harbinger of Death

    Dragon VIP Status- Knight VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- 11 Sinner- Coming Storms- A-Rank- Magic Application Approved!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Senior [500]- Novice [250]- Villain- Player 
    Lineage : Arm of Destiny
    Position : None
    Posts : 654
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 26
    Mentor : Self Taught
    Experience : 50

    Character Sheet
    First Skill: Hollowed Summons
    Second Skill:
    Third Skill:

    Hallowed Summons Empty Re: Hallowed Summons

    Post by Vlad 4th July 2016, 7:23 pm

    30%? XD


    _____________________________________________________________________________________

    Hallowed Summons Tumblr10
    Hallowed Summons § Vlad Chao § Bank
    Yuu Blitzkrieg
    Yuu Blitzkrieg

    Crash!


    Crash!

    Regular VIP Status- VIP- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Demon Slayer- Dragon Slayer- Halloween Social- Veteran Level 2- Veteran Level 1- Magic Application Approved!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Novice [250]- 1st Place Event/Contest Winner- Cupcake Achievement- Have Onida On Your Friend's List- Have an Admin as a friend!- Player 
    Lineage : Blessed by the Fourth Wall
    Position : ASS EATER!
    Posts : 553
    Guild : Silver Wolf
    Cosmic Coins : 0
    Experience : 1425

    Character Sheet
    First Skill: Crash
    Second Skill: TBD
    Third Skill: TBD

    Hallowed Summons Empty Re: Hallowed Summons

    Post by Yuu Blitzkrieg 4th July 2016, 7:26 pm

    The problem with using a percentage here is that it means that the spell will deal more damage if the target has more HP; I.E they are higher rank. That just really can't be allowed for a D-rank spell


    _____________________________________________________________________________________

    Hallowed Summons ZUTE2e7l_o

    Character | Magic | Bank
    Vlad
    Vlad

    Harbinger of Death


    Harbinger of Death

    Dragon VIP Status- Knight VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- 11 Sinner- Coming Storms- A-Rank- Magic Application Approved!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Senior [500]- Novice [250]- Villain- Player 
    Lineage : Arm of Destiny
    Position : None
    Posts : 654
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 26
    Mentor : Self Taught
    Experience : 50

    Character Sheet
    First Skill: Hollowed Summons
    Second Skill:
    Third Skill:

    Hallowed Summons Empty Re: Hallowed Summons

    Post by Vlad 4th July 2016, 7:27 pm

    Oh you misunderstand.... Thats how much HP it has....


    _____________________________________________________________________________________

    Hallowed Summons Tumblr10
    Hallowed Summons § Vlad Chao § Bank
    Vlad
    Vlad

    Harbinger of Death


    Harbinger of Death

    Dragon VIP Status- Knight VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- 11 Sinner- Coming Storms- A-Rank- Magic Application Approved!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Senior [500]- Novice [250]- Villain- Player 
    Lineage : Arm of Destiny
    Position : None
    Posts : 654
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 26
    Mentor : Self Taught
    Experience : 50

    Character Sheet
    First Skill: Hollowed Summons
    Second Skill:
    Third Skill:

    Hallowed Summons Empty Re: Hallowed Summons

    Post by Vlad 4th July 2016, 7:27 pm

    Compared to the caster!


    _____________________________________________________________________________________

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    Yuu Blitzkrieg
    Yuu Blitzkrieg

    Crash!


    Crash!

    Regular VIP Status- VIP- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Demon Slayer- Dragon Slayer- Halloween Social- Veteran Level 2- Veteran Level 1- Magic Application Approved!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Novice [250]- 1st Place Event/Contest Winner- Cupcake Achievement- Have Onida On Your Friend's List- Have an Admin as a friend!- Player 
    Lineage : Blessed by the Fourth Wall
    Position : ASS EATER!
    Posts : 553
    Guild : Silver Wolf
    Cosmic Coins : 0
    Experience : 1425

    Character Sheet
    First Skill: Crash
    Second Skill: TBD
    Third Skill: TBD

    Hallowed Summons Empty Re: Hallowed Summons

    Post by Yuu Blitzkrieg 4th July 2016, 7:35 pm

    After some further discussions....

    Hallowed Summons 5oLesFq


    _____________________________________________________________________________________

    Hallowed Summons ZUTE2e7l_o

    Character | Magic | Bank
    Anastasia Isayev
    Anastasia Isayev

    Moderator- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Guild Master- S-Rank- A-Rank- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- Player 
    Lineage : Valkyrian
    Position : None
    Posts : 2446
    Guild : Black Sails GM
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : [Primary] Ivan Isayev [Secondary] Fafnir, the World Dragon
    Experience : 321116

    Character Sheet
    First Skill: Mechanized REquip
    Second Skill: Dragons' Champion
    Third Skill:

    Hallowed Summons Empty Re: Hallowed Summons

    Post by Anastasia Isayev 11th July 2016, 3:35 pm

    Opened due to user's request.
    Vlad_ wrote:Fairytail-RP
    Magic

    Primary Magic: Hollowed Summons
    Secondary Magic:
    Caster or Holder: Caster
    Description: This is an ability based around the corpses of defeated opponents, animals, etc. It is applicable to any living organism with a body, though the effect may vary.

    This ability is one which allows the user to summon defeated opponents, whether they be human or otherwise, and have them fight under their control. In order to gain acquisition to the summon, however, a piece of flesh must be devoured after death; the caveat to this being that the death must be due to the user of this ability.

    This, however, is not the only use of this ability; along with the act of eating the flesh of the defeated they may also take a piece of the deceased and use it in a sacrificial ritual. Upon completing this ritual, for the first time, the user gains access to a demon; the strength and abilities of this demon progress as more rituals are performed. The effectiveness of said ritual depends on the amount of the carcass is offered.

    Strengths:
    1. Can summon multiple minions.
    2. Constant support minion, in the form of a Demon.
    3. Can, eventually, allow the user to use a form of Take Over magic.
    Weaknesses:
    1. The user must have killed the being in order to obtain its summons.
    2. The user cannot summon the monster at full strength without mastering said summons.
    3. By sacrificing to upgrade the passive they cannot devour the corpse to unlock said summon.
    4. The form of Take Over magic requires a longer casting time than summons.

    Lineage:
    Arm of Destiny:
    Description: Long ago, there was a famed demon hunter. It was said that he never brought any tools with him. No swords, no bow, he didn't even use magic. He used one hand, the hand that shot forth a brilliant beam of pure light energy. It was bestowed upon him by the gods when he swore to hunt to down all that was evil after his family’s tragic death. He destroyed many demons, and while his name remains a mystery, his legend and powerful lineage lives on to this day, scattered throughout the world.
    Ability: The user can call forth a powerful laser of light energy to decimate whatever lies ahead of them. 20 meter range + 20 meters per rank over D(Max 100 meters at S-rank).  TThe user pulls back their hand (right or left, whichever arm they we’re bestowed with) gathering up energy before thrusting it forward to unleash the devastating beam.
    The beam deals double the user’s rank in spell damage, 2 meter wide +2m per rank above D(max 10 meters wide at S-rank) and 20 meters range + 20 meters per rank above D(max 100 meter range).

    Usage: One use per thread. After use the user will not be able to use spells for 1 post.

    Unique Abilities:
    1. Soul Resonance: This grants the user the ability to find the weak points on the enemies body; the weak points of the soul correspond to those of the body. This give an additional 5% damage. (+5% damage per rank)
    2. Devourer: The consumption of a specific body part increases the effectiveness of said part(One active at a time):  
       1. Arm: Melee damage +20%
       2. Leg: Agility +20%
       3. Foot: Speed +20%
       4. Brain: Intelligence +20%
       5. Heart: HP +20%
       6. Hands: +20% MP
    Duration:3
    Cooldown:4
    3. Deaths Embrace: When the user’s HP falls below 25% his summons gain an additional 10% damage. (+10% dmg per rank)

    Spells:
    Spell Template
    Note: BE SPECIFIC AND ADD DETAILS

    Name: Troll Ortus
    Rank: D
    Type: Summon
    Duration: 3
    Cooldown: 4
    Description: The user channels his knowledge of a beast, which he has devoured, into his mind.  With this he projects the beast back into reality, causing it to rise from the ground, much like a zombie. This creature shall pursue its opponent until it despawns, or is slain. Max HP=50.
    Strengths:
    1. The Versatility of this spell allows for choosing which creature you need in a given situation.
    Weaknesses:
    1. The user must have killed the beast, and consumed the flesh.
    2. The beast may not be at its original power; only the further consumption of the beast will increase its base power. (Starts at 30%; +5% each additional consumption)

    Name: Reapers Scythe
    Rank: D
    Type: Offensive
    Duration: 3
    Cooldown: 4
    Description: Placing his hand out the user calls for a scythe, covered in what appears to be shadows; this is a 2m long scythe, much like the Grim Reapers. This deals 20 damage per hit.
    Strengths:
    1. Additional range for Melee.
    Weaknesses:
    1. It damages the soul, not the body. This will decrease HP, but not damage limbs.
    2. It is useless against those without souls.

    Name: Devil’s Dance
    Rank: D
    Type: Offensive
    Duration: 2
    Cooldown: 3
    Description: The users demon begins to run around the opponent, running in for an attack at seemingly random intervals. Running at 20 mph the demon attacks at the speed of its mage's rank would; this is to say the default for the rank. Each hit landed, will deal 5 damage. This demon may take 30 damage before dissipating.
    Strengths:
    1. It allows for a constant pressure on the opponent.
    Weaknesses:
    1. There is a pattern that can be deduced.
    2. If one can defeat the users demon it is useless.

    Name: Deaths
    Rank: D
    Type: Stun
    Duration: 2
    Cooldown: 4
    Description: Hands of fallen enemies spring out of the ground, attempting to drag the opponent into the ground. This occurs in a 15 m diameter around the opponent. Simply leave the AOE to avoid the attack; it does not follow the opponent.
    Strengths:
    1. If grabbed the opponent is trapped in one spot for 2 posts.
    Weaknesses:
    1. It has a long cool down period, compared to duration.
    2. It can become an inconvenience to the caster, if the user is within the radius of the target.


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    Hallowed Summons Empty Re: Hallowed Summons

    Post by Guest 13th July 2016, 8:27 am

    All right, so we're well acquainted, here's my money, pay me back when you can. I mean, here's the color I grade in. Feel free to ask me anything you're confused on.
    Vlad_ wrote:Fairytail-RP
    Magic

    Primary Magic: Hollowed Summons
    Secondary Magic:
    Caster or Holder: Caster
    Description: This is an ability based around the corpses of defeated opponents, animals, etc. It is applicable to any living organism with a body, though the effect may vary.

    This ability is one which allows the user to summon defeated opponents, whether they be human or otherwise, and have them fight under their control. In order to gain acquisition to the summon, however, a piece of flesh must be devoured after death; the caveat to this being that the death must be due to the user of this ability.

    This, however, is not the only use of this ability; along with the act of eating the flesh of the defeated they may also take a piece of the deceased and use it in a sacrificial ritual. Upon completing this ritual, for the first time, the user gains access to a demon; the strength and abilities of this demon progress as more rituals are performed. The effectiveness of said ritual depends on the amount of the carcass is offered.

    Strengths:
    1. Can summon multiple minions.
    2. Constant support minion, in the form of a Demon.
    3. Can, eventually, allow the user to use a form of Take Over magic.
    Weaknesses:
    1. The user must have killed the being in order to obtain its summons.
    2. The user cannot summon the monster at full strength without mastering said summons.
    3. By sacrificing to upgrade the passive they cannot devour the corpse to unlock said summon.
    4. The form of Take Over magic requires a longer casting time than summons.

    Lineage:
    Arm of Destiny:
    Description: Long ago, there was a famed demon hunter. It was said that he never brought any tools with him. No swords, no bow, he didn't even use magic. He used one hand, the hand that shot forth a brilliant beam of pure light energy. It was bestowed upon him by the gods when he swore to hunt to down all that was evil after his family’s tragic death. He destroyed many demons, and while his name remains a mystery, his legend and powerful lineage lives on to this day, scattered throughout the world.
    Ability: The user can call forth a powerful laser of light energy to decimate whatever lies ahead of them. 20 meter range + 20 meters per rank over D(Max 100 meters at S-rank).  The user pulls back their hand (right or left, whichever arm they we’re bestowed with) gathering up energy before thrusting it forward to unleash the devastating beam.
    The beam deals double the user’s rank in spell damage, 2 meter wide +2m per rank above D(max 10 meters wide at S-rank) and 20 meters range + 20 meters per rank above D(max 100 meter range).

    Usage: One use per thread. After use the user will not be able to use spells for 1 post.

    Unique Abilities:
    1. Soul Resonance: This grants the user the ability to find the weak points on the enemies body; the weak points of the soul correspond to those of the body. This give an additional 5% damage. (+5% damage per rank)Current:(+10%)
    2. Devourer: The consumption of a specific body part increases the effectiveness of said part(One active at a time). After consuming a body part 10 times it becomes permanent:  
       1. Arm: M. dmg +20%
       2. Leg: Agi +20%
       3. Foot: Spd +20%
       4. Brain: Int +20%
       5. Heart: HP +20%
       6. Hands: MP +20%
    Duration:3
    Cooldown:4
    3. Deaths Allure: When the user’s HP falls below 25% his summons gain an additional 10% damage. (+10% dmg per rank)Current:(+20%)
    4. Grave Encounter: When the user has an attack land, which hits the soul, they gain a DOT of 5% (Increases by 5% per rank) I would like a cap at which this DoT occurs, as well as a duration for how long it lasts and a cool down for when it can start again.. To remove this they must have their soul cleansed (Exorcism). 
    Current:(+10%)
    Spells:
    Spell Template
    Note: BE SPECIFIC AND ADD DETAILS
    D-Rank Spells:
    C-Ranks Spells:
    Apostle of the Dead(Signature):

    You're allowed a D rank signature.
    Vlad
    Vlad

    Harbinger of Death


    Harbinger of Death

    Dragon VIP Status- Knight VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- 11 Sinner- Coming Storms- A-Rank- Magic Application Approved!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Senior [500]- Novice [250]- Villain- Player 
    Lineage : Arm of Destiny
    Position : None
    Posts : 654
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 26
    Mentor : Self Taught
    Experience : 50

    Character Sheet
    First Skill: Hollowed Summons
    Second Skill:
    Third Skill:

    Hallowed Summons Empty Re: Hallowed Summons

    Post by Vlad 13th July 2016, 8:46 am

    Bump


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    Hallowed Summons Empty Re: Hallowed Summons

    Post by Guest 13th July 2016, 9:02 am

    Requests in this color.
    Vlad_ wrote:Fairytail-RP
    Magic

    Primary Magic: Hollowed Summons
    Secondary Magic:
    Caster or Holder: Caster
    Description: This is an ability based around the corpses of defeated opponents, animals, etc. It is applicable to any living organism with a body, though the effect may vary.

    This ability is one which allows the user to summon defeated opponents, whether they be human or otherwise, and have them fight under their control. In order to gain acquisition to the summon, however, a piece of flesh must be devoured after death; the caveat to this being that the death must be due to the user of this ability.

    This, however, is not the only use of this ability; along with the act of eating the flesh of the defeated they may also take a piece of the deceased and use it in a sacrificial ritual. Upon completing this ritual, for the first time, the user gains access to a demon; the strength and abilities of this demon progress as more rituals are performed. The effectiveness of said ritual depends on the amount of the carcass is offered.

    Strengths:
    1. Can summon multiple minions.
    2. Constant support minion, in the form of a Demon.
    3. Can, eventually, allow the user to use a form of Take Over magic.
    Weaknesses:
    1. The user must have killed the being in order to obtain its summons.
    2. The user cannot summon the monster at full strength without mastering said summons.
    3. By sacrificing to upgrade the passive they cannot devour the corpse to unlock said summon.
    4. The form of Take Over magic requires a longer casting time than summons.

    Lineage:
    Arm of Destiny:
    Description: Long ago, there was a famed demon hunter. It was said that he never brought any tools with him. No swords, no bow, he didn't even use magic. He used one hand, the hand that shot forth a brilliant beam of pure light energy. It was bestowed upon him by the gods when he swore to hunt to down all that was evil after his family’s tragic death. He destroyed many demons, and while his name remains a mystery, his legend and powerful lineage lives on to this day, scattered throughout the world.
    Ability: The user can call forth a powerful laser of light energy to decimate whatever lies ahead of them. 20 meter range + 20 meters per rank over D(Max 100 meters at S-rank).  The user pulls back their hand (right or left, whichever arm they we’re bestowed with) gathering up energy before thrusting it forward to unleash the devastating beam.
    The beam deals double the user’s rank in spell damage, 2 meter wide +2m per rank above D(max 10 meters wide at S-rank) and 20 meters range + 20 meters per rank above D(max 100 meter range).

    Usage: One use per thread. After use the user will not be able to use spells for 1 post.

    Unique Abilities:
    1. Soul Resonance: This grants the user the ability to find the weak points on the enemies body; the weak points of the soul correspond to those of the body. This give an additional 5% damage. (+5% damage per rank)Current:(+10%)
    2. Devourer: The consumption of a specific body part increases the effectiveness of said part(One active at a time). After consuming a body part 10 times it becomes permanent:  
       1. Arm: M. dmg +20%
       2. Leg: Agi +20%
       3. Foot: Spd +20%
       4. Brain: Int +20%
       5. Heart: HP +20%
       6. Hands: MP +20%
    Duration:3
    Cooldown:4
    3. Deaths Allure: When the user’s HP falls below 25% his summons gain an additional 10% damage. (+10% dmg per rank)Current:(+20%)
    4. Grave Encounter: When the user has an attack land, which hits the soul, they gain a DOT of 5% (Increases by 5% per rank). To remove this they must have their soul cleansed (Exorcism). 
    Current:(+10%)
    Duration: 4 posts
    Cooldown: 5 posts
    Cap: 20% max
    Spells:
    Spell Template
    Note: BE SPECIFIC AND ADD DETAILS
    D-Rank Spells:
    Soul Siphon (D-rank Signature):
    C-Ranks Spells:
    Apostle of the Dead(Signature):
    Vlad
    Vlad

    Harbinger of Death


    Harbinger of Death

    Dragon VIP Status- Knight VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- 11 Sinner- Coming Storms- A-Rank- Magic Application Approved!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Senior [500]- Novice [250]- Villain- Player 
    Lineage : Arm of Destiny
    Position : None
    Posts : 654
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 26
    Mentor : Self Taught
    Experience : 50

    Character Sheet
    First Skill: Hollowed Summons
    Second Skill:
    Third Skill:

    Hallowed Summons Empty Re: Hallowed Summons

    Post by Vlad 14th July 2016, 8:40 am

    BUMP


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    Hallowed Summons Empty Re: Hallowed Summons

    Post by Guest 14th July 2016, 8:43 am

    Hallowed Summons AESz729
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    Hallowed Summons Empty Re: Hallowed Summons

    Post by Guest 14th July 2016, 7:36 pm

    Unlocked at user's request.
    Vlad_ wrote:Fairytail-RP
    Magic

    Primary Magic: Hollowed Summons
    Secondary Magic:
    Caster or Holder: Caster
    Description: This is an ability based around the corpses of defeated opponents, animals, etc. It is applicable to any living organism with a body, though the effect may vary.

    This ability is one which allows the user to summon defeated opponents, whether they be human or otherwise, and have them fight under their control. In order to gain acquisition to the summon, however, a piece of flesh must be devoured after death; the caveat to this being that the death must be due to the user of this ability.

    This, however, is not the only use of this ability; along with the act of eating the flesh of the defeated they may also take a piece of the deceased and use it in a sacrificial ritual. Upon completing this ritual, for the first time, the user gains access to a demon; the strength and abilities of this demon progress as more rituals are performed. The effectiveness of said ritual depends on the amount of the carcass is offered.

    Strengths:
    1. Can summon multiple minions.
    2. Constant support minion, in the form of a Demon.
    3. Can, eventually, allow the user to use a form of Take Over magic.
    Weaknesses:
    1. The user must have killed the being in order to obtain its summons.
    2. The user cannot summon the monster at full strength without mastering said summons.
    3. By sacrificing to upgrade the passive they cannot devour the corpse to unlock said summon.
    4. The form of Take Over magic requires a longer casting time than summons.

    Lineage:
    Arm of Destiny:
    Description: Long ago, there was a famed demon hunter. It was said that he never brought any tools with him. No swords, no bow, he didn't even use magic. He used one hand, the hand that shot forth a brilliant beam of pure light energy. It was bestowed upon him by the gods when he swore to hunt to down all that was evil after his family’s tragic death. He destroyed many demons, and while his name remains a mystery, his legend and powerful lineage lives on to this day, scattered throughout the world.
    Ability: The user can call forth a powerful laser of light energy to decimate whatever lies ahead of them. 20 meter range + 20 meters per rank over D(Max 100 meters at S-rank).  The user pulls back their hand (right or left, whichever arm they we’re bestowed with) gathering up energy before thrusting it forward to unleash the devastating beam.
    The beam deals double the user’s rank in spell damage, 2 meter wide +2m per rank above D(max 10 meters wide at S-rank) and 20 meters range + 20 meters per rank above D(max 100 meter range).

    Usage: One use per thread. After use the user will not be able to use spells for 1 post.

    Unique Abilities:
    1. Soul Resonance: This grants the user the ability to find the weak points on the enemies body; the weak points of the soul correspond to those of the body. This give an additional 5% damage. (+5% damage per rank)Current:(+10%)
    2. Devourer: The consumption of a specific body part increases the effectiveness of said part(One active at a time). After consuming a body part 10 times it becomes permanent:  
       1. Arm: M. dmg +20%
       2. Leg: Agi +20%
       3. Foot: Spd +20%
       4. Brain: Int +20%
       5. Heart: HP +20%
       6. Hands: MP +20%
    Duration:3
    Cooldown:4
    3. Deaths Allure: When the user’s HP falls below 25% his summons gain an additional 10% damage. (+10% dmg per rank)Current:(+20%)
    4. Grave Encounter: When the user has an attack land, which hits the soul, they gain a DOT of 5% (Increases by 5% per rank). To remove this they must have their soul cleansed (Exorcism). 
    Current:(+10%)
    Duration: 4 posts
    Cooldown: 5 posts
    Cap: 20% max
    Spells:
    Spell Template
    Note: BE SPECIFIC AND ADD DETAILS
    D-Rank Spells:
    Soul Siphon (D-rank Signature):
    C-Ranks Spells:
    Apostle of the Dead(Signature):
    Vlad
    Vlad

    Harbinger of Death


    Harbinger of Death

    Dragon VIP Status- Knight VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- 11 Sinner- Coming Storms- A-Rank- Magic Application Approved!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Senior [500]- Novice [250]- Villain- Player 
    Lineage : Arm of Destiny
    Position : None
    Posts : 654
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 26
    Mentor : Self Taught
    Experience : 50

    Character Sheet
    First Skill: Hollowed Summons
    Second Skill:
    Third Skill:

    Hallowed Summons Empty Re: Hallowed Summons

    Post by Vlad 14th July 2016, 7:43 pm

    BUMP


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    Hallowed Summons Empty Re: Hallowed Summons

    Post by Guest 14th July 2016, 7:54 pm

    Hallowed Summons AESz729
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    King Elyx

    The Vanquisher


    The Vanquisher

    Administrator- Moderator- Developer/GFX Artist- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishgar- Ten Wizard Saint Member- Rising Star- Guild Master- God Slayer- Legal Guild Ace- X-Rank- H-Rank- S-Rank- A-Rank- Rich- Veteran Level 1- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- 1st Place Event/Contest Winner- 1 Year Anniversary- Player 
    Lineage : Quatro and Stella
    Position : In bed with the harem
    Posts : 4043
    Guild : Golden Phoenix
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 26
    Experience : 1,538,536.25

    Character Sheet
    First Skill: ???
    Second Skill: ???
    Third Skill:

    Hallowed Summons Empty Re: Hallowed Summons

    Post by King Elyx 18th July 2016, 3:10 pm

    Vlad wrote:Fairytail-RP
    Magic

    Primary Magic: Hollowed Summons
    Secondary Magic:
    Caster or Holder: Caster
    Description: This is an ability based around the corpses of defeated opponents, animals, etc. It is applicable to any living organism with a body, though the effect may vary.

    This ability is one which allows the user to summon defeated opponents, whether they be human or otherwise, and have them fight under their control. In order to gain acquisition to the summon, however, a piece of flesh must be devoured after death; the caveat to this being that the death must be due to the user of this ability.

    This, however, is not the only use of this ability; along with the act of eating the flesh of the defeated they may also take a piece of the deceased and use it in a sacrificial ritual. Upon completing this ritual, for the first time, the user gains access to a demon; the strength and abilities of this demon progress as more rituals are performed. The effectiveness of said ritual depends on the amount of the carcass is offered.

    Strengths:
    1. Can summon multiple minions.
    2. Constant support minion, in the form of a Demon.
    3. Can, eventually, allow the user to use a form of Take Over magic.
    Weaknesses:
    1. The user must have killed the being in order to obtain its summons.
    2. The user cannot summon the monster at full strength without mastering said summons.
    3. By sacrificing to upgrade the passive they cannot devour the corpse to unlock said summon.
    4. The form of Take Over magic requires a longer casting time than summons.

    Lineage:
    Arm of Destiny:
    Description: Long ago, there was a famed demon hunter. It was said that he never brought any tools with him. No swords, no bow, he didn't even use magic. He used one hand, the hand that shot forth a brilliant beam of pure light energy. It was bestowed upon him by the gods when he swore to hunt to down all that was evil after his family’s tragic death. He destroyed many demons, and while his name remains a mystery, his legend and powerful lineage lives on to this day, scattered throughout the world.
    Ability: The user can call forth a powerful laser of light energy to decimate whatever lies ahead of them. 20 meter range + 20 meters per rank over D(Max 100 meters at S-rank).  The user pulls back their hand (right or left, whichever arm they we’re bestowed with) gathering up energy before thrusting it forward to unleash the devastating beam.
    The beam deals double the user’s rank in spell damage, 2 meter wide +2m per rank above D(max 10 meters wide at S-rank) and 20 meters range + 20 meters per rank above D(max 100 meter range).

    Usage: One use per thread. After use the user will not be able to use spells for 1 post.

    Unique Abilities:
    1. Soul Resonance: This grants the user the ability to find the weak points on the enemies body; the weak points of the soul correspond to those of the body. This give an additional 5% damage. (+5% damage per rank)Current:(+10%)
    2. Devourer: The consumption of a specific body part increases the effectiveness of said part(One active at a time). After consuming a body part 10 times it becomes permanent:  
       1. Arm: M. dmg +20%
       2. Leg: Agi +20%
       3. Foot: Spd +20%
       4. Brain: Int +20%
       5. Heart: HP +20%
       6. Hands: MP +20%
    Duration:3
    Cooldown:4
    3. Deaths Allure: When the user’s HP falls below 25% his summons gain an additional 10% damage. (+10% dmg per rank)Current:(+20%)
    4. Grave Encounter: When the user has an attack land, which hits the soul, they gain a DOT of 5% (Increases by 5% per rank). To remove this they must have their soul cleansed (Exorcism). 
    Current:(+10%)
    Duration: 4 posts
    Cooldown: 5 posts
    Cap: 20% max
    Spells:
    Spell Template
    Note: BE SPECIFIC AND ADD DETAILS
    D-Rank Spells:
    Soul Siphon (D-rank Signature):

    C-Ranks Spells:
    Troll Ortus(Signature):

    Unlocked at the request of the user.
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    Hallowed Summons Empty Re: Hallowed Summons

    Post by Guest 19th July 2016, 6:52 am

    Just a small note that your D rank spoiler is broken.
    Vlad
    Vlad

    Harbinger of Death


    Harbinger of Death

    Dragon VIP Status- Knight VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- 11 Sinner- Coming Storms- A-Rank- Magic Application Approved!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Senior [500]- Novice [250]- Villain- Player 
    Lineage : Arm of Destiny
    Position : None
    Posts : 654
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 26
    Mentor : Self Taught
    Experience : 50

    Character Sheet
    First Skill: Hollowed Summons
    Second Skill:
    Third Skill:

    Hallowed Summons Empty Re: Hallowed Summons

    Post by Vlad 19th July 2016, 6:54 am

    Fixed it. Thanks xD


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    Hallowed Summons Empty Re: Hallowed Summons

    Post by Guest 19th July 2016, 8:47 am

    Hallowed Summons AESz729
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    Hallowed Summons Empty Re: Hallowed Summons

    Post by Guest 1st August 2016, 6:12 pm

    Unlocked at user's request.
    Vlad wrote:Fairytail-RP
    Magic

    Primary Magic: Hallowed Summons
    Secondary Magic:
    Caster or Holder: Caster
    Description: This is an ability based around the corpses of defeated opponents, animals, etc. It is applicable to any living organism with a body, though the effect may vary.

    This ability is one which allows the user to summon defeated opponents, whether they be human or otherwise, and have them fight under their control. In order to gain acquisition to the summon, however, a piece of flesh must be devoured after death; the caveat to this being that the death must be due to the user of this ability.

    This, however, is not the only use of this ability; along with the act of eating the flesh of the defeated they may also take a piece of the deceased and use it in a sacrificial ritual. Upon completing this ritual, for the first time, the user gains access to a demon; the strength and abilities of this demon progress as more rituals are performed. The effectiveness of said ritual depends on the amount of the carcass is offered.

    Strengths:
    1. Can summon multiple minions.
    2. Constant support minion, in the form of a Demon.
    3. Can, eventually, allow the user to use a form of Take Over magic.
    Weaknesses:
    1. The user must have killed the being in order to obtain its summons.
    2. The user cannot summon the monster at full strength without mastering said summons.
    3. By sacrificing to upgrade the passive they cannot devour the corpse to unlock said summon.
    4. The form of Take Over magic requires a longer casting time than summons.

    Lineage:
    Arm of Destiny:
    Description: Long ago, there was a famed demon hunter. It was said that he never brought any tools with him. No swords, no bow, he didn't even use magic. He used one hand, the hand that shot forth a brilliant beam of pure light energy. It was bestowed upon him by the gods when he swore to hunt to down all that was evil after his family’s tragic death. He destroyed many demons, and while his name remains a mystery, his legend and powerful lineage lives on to this day, scattered throughout the world.
    Ability: The user can call forth a powerful laser of light energy to decimate whatever lies ahead of them. 20 meter range + 20 meters per rank over D(Max 100 meters at S-rank).  The user pulls back their hand (right or left, whichever arm they we’re bestowed with) gathering up energy before thrusting it forward to unleash the devastating beam.
    The beam deals double the user’s rank in spell damage, 2 meter wide +2m per rank above D(max 10 meters wide at S-rank) and 20 meters range + 20 meters per rank above D(max 100 meter range).

    Usage: One use per thread. After use the user will not be able to use spells for 1 post.

    Unique Abilities:
    1. Soul Resonance: This grants the user the ability to find the weak points on the enemies body; the weak points of the soul correspond to those of the body. This give an additional 5% damage. (+5% damage per rank)Current:(+10%)
    2. The Pact: This grants the user access to a demon, who will follow any command and gain abilities for each sacrifice made. The demons name is Azriel. 
    Abilities:
    3. Deaths Allure: When the user’s HP falls below 25% his summons gain an additional 10% damage. (+10% dmg per rank)Current:(+20%)
    4. Grave Encounter: When the user has an attack land, which hits the soul, they gain a DOT of 5% (Increases by 5% per rank). To remove this they must have their soul cleansed (Exorcism). 
    Current:(+10%)
    Duration: 4 posts
    Cooldown: 5 posts
    Cap: 20% max
    Spells:
    Spell Template
    Note: BE SPECIFIC AND ADD DETAILS
    D-Rank Spells:
    Soul Siphon (D-rank Signature):

    C-Ranks Spells:
    Troll Ortus(Signature):
    avatar
    redheadedstepchild

    Slayer


    Slayer

    Developer/GFX Artist- Dragon VIP Status- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Slayer- Dragon Slayer- Legal Guild Ace- A-Rank- Rich- Magic Application Approved!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- Player 
    Posts : 2084
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    Character Sheet
    First Skill: Earth God Slayer
    Second Skill: Light Dragon Slayer
    Third Skill:

    Hallowed Summons Empty Re: Hallowed Summons

    Post by redheadedstepchild 2nd August 2016, 8:16 am

    Hi Vlad! I'll make this as painless as possible. First if you have any questions or just don't want to flood your page with a lot of back and fourth you can always PM me.

    Edits needed will be in This Color because I like yellow things.

    Vlad wrote:Fairytail-RP
    Magic

    Primary Magic: Hallowed Summons
    Secondary Magic:
    Caster or Holder: Caster
    Description: This is an ability based around the corpses of defeated opponents, animals, etc. It is applicable to any living organism with a body, though the effect may vary.

    This ability is one which allows the user to summon defeated opponents, whether they be human or otherwise, and have them fight under their control. In order to gain acquisition to the summon, however, a piece of flesh must be devoured after death; the caveat to this being that the death must be due to the user of this ability.

    This, however, is not the only use of this ability; along with the act of eating the flesh of the defeated they may also take a piece of the deceased and use it in a sacrificial ritual. Upon completing this ritual, for the first time, the user gains access to a demon; the strength and abilities of this demon progress as more rituals are performed. The effectiveness of said ritual depends on the amount of the carcass is offered.

    Strengths:
    1. Can summon multiple minions.
    2. Constant support minion, in the form of a Demon.
    3. Can, eventually, allow the user to use a form of Take Over magic.
    Because your magic is a summon type and not takeover I'm afraid you can't use any form of takeover magic. I actually did try to see if there was a way around this and there isn't but I can offer some options if you want.
    4. The user can access the abilities of their summons.
    Weaknesses:
    1. The user must have killed the being in order to obtain its summons.
    2. The user cannot summon the monster at full strength without being at least its rank.
    3. By sacrificing to upgrade the passive they cannot devour the corpse to unlock said summon.
    Can you elaborate on this just a little for me? What do you mean by sacrificing to upgrade the passive?
    4. The form of Take Over magic requires a longer casting time than summons.
    5. The abilities have the same limitations, and puts the summon on cool down. 

    Lineage:
    Arm of Destiny:
    Description: Long ago, there was a famed demon hunter. It was said that he never brought any tools with him. No swords, no bow, he didn't even use magic. He used one hand, the hand that shot forth a brilliant beam of pure light energy. It was bestowed upon him by the gods when he swore to hunt to down all that was evil after his family’s tragic death. He destroyed many demons, and while his name remains a mystery, his legend and powerful lineage lives on to this day, scattered throughout the world.
    Ability: The user can call forth a powerful laser of light energy to decimate whatever lies ahead of them. 20 meter range + 20 meters per rank over D(Max 100 meters at S-rank).  The user pulls back their hand (right or left, whichever arm they we’re bestowed with) gathering up energy before thrusting it forward to unleash the devastating beam.
    The beam deals double the user’s rank in spell damage, 2 meter wide +2m per rank above D(max 10 meters wide at S-rank) and 20 meters range + 20 meters per rank above D(max 100 meter range).

    Usage: One use per thread. After use the user will not be able to use spells for 1 post.

    Unique Abilities:
    1. Soul Resonance: This grants the user the ability to find the weak points on the enemies body; the weak points of the soul correspond to those of the body. This give an additional 5% damage. (+5% damage per rank)Current:(+10%)
    2. The Pact: This grants the user access to a demon, who will follow any command and gain abilities for each sacrifice made. The demons name is Azriel. 
    Abilities:
    Unfortunately this does to much to be a UA. It will have to be a Spell. Or... I can allow you a buff of up to 50% to your base Melee damage or a 50% reduction in damage since your shadow could augment your attacks or spring up to defend you.
    3. Deaths Allure: When the user’s HP falls below 25% his summons gain an additional 10% damage. (+10% dmg per rank)Current:(+20%)
    4. Grave Encounter: When the user has an attack land, which hits the soul, they gain a DOT of 5% (Increases by 5% per rank). To remove this they must have their soul cleansed (Exorcism). 
    Current:(+10%)
    Duration: 4 posts
    Cooldown: 5 posts
    Cap: 20% max
    Spells:
    Spell Template
    Note: BE SPECIFIC AND ADD DETAILS
    D-Rank Spells:
    Soul Siphon (D-rank Signature):

    C-Ranks Spells:
    Troll Ortus(Signature):
    Alrighty this is the big one. First off, while I'm aware a siggy spell usually has no duration or cool down for summons it works a bit different. You will need both a duration and cool down. Also A siggy can only do one thing so you will have to choose both a summoned creature. (Sadly can't get two out of one spell) and either give it a passive or active ability not both. If you wanted you could make a siggy that buffs your other summons to some effect. So long as it's one kind of buff.
    Vlad
    Vlad

    Harbinger of Death


    Harbinger of Death

    Dragon VIP Status- Knight VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- 11 Sinner- Coming Storms- A-Rank- Magic Application Approved!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Senior [500]- Novice [250]- Villain- Player 
    Lineage : Arm of Destiny
    Position : None
    Posts : 654
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 26
    Mentor : Self Taught
    Experience : 50

    Character Sheet
    First Skill: Hollowed Summons
    Second Skill:
    Third Skill:

    Hallowed Summons Empty Re: Hallowed Summons

    Post by Vlad 3rd August 2016, 11:43 am

    Added a D-rank and C-rank spell, moved a C-Rank to Siggy, bought 6-D rank and 5-C rank slots, also edited what you asked.


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