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    Koyomi's Magic

    coocoo9936
    coocoo9936

    Player 
    Lineage : Lucifer's Descent
    Position : None
    Posts : 92
    Guild : Sabortooth
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 41
    Experience : 0

    Character Sheet
    First Skill: Wind
    Second Skill: --
    Third Skill:

    Completed Koyomi's Magic

    Post by coocoo9936 2nd May 2016, 6:35 pm

    Magic

    Primary Magic: Wind
    Secondary Magic: --
    Caster or Holder: Caster
    Description: Wind magic is a magic that allows her to almost control the wind itself, but not really. She can just use the wind around her as a weapon. She isn't strong enough to create big barriers, she can do some small ones. She fights mostly with her wind blades. Thees blades are made of wind but can cut like knives. The most useful part of having wind is that she can fly. Flying is her favorite part, too. Sometimes, she can take the air out of a small place, making it so that her opponent can't breath.
    She feels free when she flies, she loves the wind that blows through her hair. Her wind blades she made at first by using a knife, then learned how to do it with her hands. now, she doesn't even have to use her hands. She invented a move called Falcon Wing, this shoots a bird made out of wind at the point she aims. She doesn't use it that often though because it isn't that strong yet. Her magic gets stronger with the winds strength as well as speed. Strong winds are very effective around her, she uses that extra wind in her attacks.  
    Strengths:
    -The wind helps her to get around easier without walking.
    -She can fight pretty well and protect what is needed.
    -It can be used at close or far range.
    Weaknesses:
    -it does some damage by cutting through skin.
    -can be dogged by other wind users easily.
    -Earth magic, she is weaker to it then other magics and her magic is less effective against it.
    -The spells that she knows are hard to work with.

    Lineage:
    LUCIFER'S DESENDANT:
    Unique Abilities: The ability to fly

    Spells:

    Name: Wind Blade
    Rank: D
    Type: Wind, Offensive  
    Duration: Two posts.
    Cooldown: It takes three posts for a full cool down.
    Description: It is cast by the wave of her hand as she says "Wind Blade!" It looks like a slice of air, coming at the target. It cuts like a knife, cutting through almost anything it touches. The speed is about 4 mph, and it can't go farther then a 35 feet radius. It gets faster and has more force as it goes, it also depends on the wind when she casts it. the stronger the wind is, the stronger her magic.
    Strengths:
    -wind makes it stronger
    -it is very effective in battle
    -it is only meant to wound but could be used to kill if wanted.
    Weaknesses:
    -lower wind means that it is less effective
    -it can't be used while flying
    -is unable to be controlled once used.
    -takes a lot of energy to cast

    Name: Falcon Wing
    Rank: D
    Type: Wind, defensive.
    Duration: it lasts for about 2 posts.
    Cooldown: It takes 3 posts to cool down.
    Description: It is cast by a swirling motion with her arm, then she lunges it forwards, casting the spell of wind birds. When cast, it looks at if 5 small wind falcons are shooting from her hand towards the target. The target gets hit with those birds, each hit feels like a hard punch. The birds would only deal 1/5 of D rank damage and only if all hit dose it make a full D rank damage. If the wind is strong, then this may even be able to break a few bones. it can go about as far as 50 feet before disappearing into the air. The birds are no bigger then an average head. it can go about 4 mph, like the wind blades.
    Strengths:
    -it helps beat up the target, making it easier to defeat.
    -it is a simple spell that is easy to cast.
    -it is especially strong against fire magic.
    Weaknesses:
    -it is weak against earth magic.
    -it can't very well win in a battle with how little damage it does.
    -sometimes it fails and the caster can't cast for three posts.
    -it cannot be easily controled

    Name: Wind Circle
    Rank: D
    Type: Wind, supportive
    Duration:three posts
    Cooldown: Five posts
    Description: the user claps her hands together then spreads her arms out, making the circle expand. It looks like a wave or ring of wind. This spell creates a barrier that protects everyone in it, as well as increase speed. They can make it 15 meters max and 5 meters min. The caster must be in the circle in order for it to work. The spell increases peoples speed by 10%. It doesn't protect them from all harm, it only reduces the power of the enemies attack to about 15%.
    Strengths:
    -It protects team mates.
    -It helps in battle.
    -Works when there is no wind.
    -When this is used it starts up a wind, making wind spells stronger.
    Weaknesses:
    -It becomes weaker when more people are in the circle.
    -The caster can't use their other magic while casting this spell.
    -It can't cause harm to an opponent.
    -It is difficult to cast when caster is uneasy or under pressure.


    Last edited by coocoo9936 on 19th January 2017, 11:30 pm; edited 4 times in total


    _____________________________________________________________________________________

    Koyomi's Magic  Ke9eop
    Themes:
    Anastasia Isayev
    Anastasia Isayev

    Moderator- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Guild Master- S-Rank- A-Rank- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- Player 
    Lineage : Valkyrian
    Position : None
    Posts : 2446
    Guild : Black Sails GM
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : [Primary] Ivan Isayev [Secondary] Fafnir, the World Dragon
    Experience : 321116

    Character Sheet
    First Skill: Mechanized REquip
    Second Skill: Dragons' Champion
    Third Skill:

    Completed Re: Koyomi's Magic

    Post by Anastasia Isayev 28th May 2016, 3:44 pm

    The Mean Mod here, ready to grade your app!
    Ooo! I love wind magic, it's so quick and versatile!
    Anyway, anything you see in this color are things I'd like you to work on a bit. So let's get to it, shall we?
    coocoo9936 wrote:Magic

    Primary Magic: Wind
    Secondary Magic: --
    Caster or Holder: Caster
    Description: Wind magic is a magic that allows her to almost control the wind itself, but not really. She can just use the wind around her as a weapon. She isn't strong enough to create big barriers, she can do some small ones. She fights mostly with her wind blades. Thees blades are made of wind but can cut like knives. The most useful part of having wind is that she can fly. Flying is her favorite part, too. Sometimes, she can take the air out of a small place, making it so that her opponent can't breath.
    She feels free when she flies, she loves the wind that blows through her hair. Her wind blades she made at first by using a knife, then learned how to do it with her hands. now, she doesn't even have to use her hands. She invented a move called Falcon Wing, this shoots a bird made out of wind at the point she aims. She doesn't use it that often though because it isn't that strong yet. Her magic gets stronger with the winds strength as well as speed. Strong winds are very effective around her, she uses that extra wind in her attacks.  
    Strengths:
    -The wind helps her to get around easier without walking.
    -She can fight pretty well and protect what is needed.
    -It can be used at close or far range.
    Weaknesses:
    -it does some damage by cutting through skin.
    -can be dogged by other wind users easily.
    -Earth How is earth a weakness? While I understand how it fits, what does Earth do to wind?
    You also need 1 more weakness
    Lineage:
    LUCIFER'S DESENDANT:


    Unique Abilities: none at the moment
    As mentioned below in the fly spell, you could make flying one of your unique abilities. If you do that, you'd have to replace that spell though.

    Spells:

    Name: Wind Blade
    Rank: D
    Type: Wind, Offensive  
    Duration: Two posts.
    Cooldown: It takes three posts for a full cool down.
    Description: It is cast by the wave of her hand as she says "Wind Blade!" It looks like a slice of air, coming at the target. It cuts like a knife, cutting through almost anything it touches. The speed is about 4 mph, and it can't go farther then a 35 feet radius. It gets faster and has more force as it goes, it also depends on the wind when she casts it. the stronger the wind is, the stronger her magic.
    Strengths:
    -wind makes it stronger
    -it is very effective in battle
    -it is only meant to wound but could be used to kill if wanted.
    Weaknesses:
    -lower wind means that it is less effective
    -it can't be used while flying
    -is unable to be controlled once used.
    Needs 1 more weakness

    Name: Falcon Wing
    Rank: D
    Type: Wind, defensive.
    Duration: it lasts for about 2 posts.
    Cooldown: It takes 3 posts to cool down.
    Description: It is cast by a swirling motion with her arm, then she lunges it forwards, casting the spell of wind birds. When cast, it looks at if 5 small wind falcons are shooting from her hand towards the target. The target gets hit with those birds, each hit feels like a hard punch. The birds would only deal 1/5 of D rank damage and only if all hit dose it make a full D rank damage. If the wind is strong, then this may even be able to break a few bones. it can go about as far as 50 feet before disappearing into the air. The birds are no bigger then an average head. it can go about 4 mph, like the wind blades.
    Strengths:
    -it helps beat up the target, making it easier to defeat.
    -it is a simple spell that is easy to cast.
    -it is especially strong against fire magic.
    Weaknesses:
    -it is weak against earth magic.
    -it can't very well win in a battle with how little damage it does.
    -sometimes it fails and the caster can't cast for three posts.
    One more weakness

    Name: Fly
    Rank: D
    Type: Wind, supportive.
    Duration: it can last for 6 posts.
    Cooldown: It takes 4 posts to cool down.
    Description: It isn't really cast in any way, all the user has to do is, well, fly. its simple, well i guess jumping in the air could trigger it, but then if you fell of a cliff you would die...anyway. it doesn't have a look to it, it is just a person floating in air. It makes the user fly to where they would like, it take some practice in order to learn how to fly well. It can go at 50 mph without injuring the caster, if the caster went to fast, they could hurt them self. The range is about 100 miles without resting, only the user can fly, they can not make anyone else fly. You know you can make this a Unique Ability instead of a spell, making it to where you can fly on command. Just throwing that out there
    Strengths:
    -gets her to places she can't walk to.
    -helps her escape in battle
    -creates more wind, making all her other magic stronger.
    Weaknesses:
    -it can't be used on anyone else.
    -it is very difficult to land.
    -it drains her energy after about 10 posts.

    Name: Wind Circle
    Rank: D
    Type: Wind, supportive
    Duration:three posts
    Cooldown: Five posts
    Description: the user claps her hands together then spreads her arms out, making the circle expand. It looks like a wave or ring of wind. This spell creates a barrier that protects everyone in it, as well as increase speed. They can make it 15 meters max and 5 meters min. The caster must be in the circle in order for it to work. The spell increases peoples speed by 10%. It doesn't protect them from all harm, it only reduces the power of the enemies attack to about 50%. Lower this to 15%. Can't ask for that much from a D Rank spell, ya know
    Strengths:
    -It protects team mates.
    -It helps in battle.
    -Works when there is no wind.
    -When this is used it starts up a wind, making wind spells stronger.
    Weaknesses:
    -It becomes weaker when more people are in the circle.
    -The caster can't use their other magic while casting this spell.
    -It can't cause harm to the enemy.
    1 More weakness please


    _____________________________________________________________________________________

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    Wave your banner!  
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    coocoo9936
    coocoo9936

    Player 
    Lineage : Lucifer's Descent
    Position : None
    Posts : 92
    Guild : Sabortooth
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 41
    Experience : 0

    Character Sheet
    First Skill: Wind
    Second Skill: --
    Third Skill:

    Completed Re: Koyomi's Magic

    Post by coocoo9936 28th May 2016, 5:46 pm

    Thanks! I made those changes if you would like to check it out!


    _____________________________________________________________________________________

    Koyomi's Magic  Ke9eop
    Themes:
    Anastasia Isayev
    Anastasia Isayev

    Moderator- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Guild Master- S-Rank- A-Rank- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- Player 
    Lineage : Valkyrian
    Position : None
    Posts : 2446
    Guild : Black Sails GM
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : [Primary] Ivan Isayev [Secondary] Fafnir, the World Dragon
    Experience : 321116

    Character Sheet
    First Skill: Mechanized REquip
    Second Skill: Dragons' Champion
    Third Skill:

    Completed Re: Koyomi's Magic

    Post by Anastasia Isayev 30th May 2016, 12:17 pm

    Last thing...
    Since I can't count, Wind Circle needs 1 more weakness.
    Derp


    _____________________________________________________________________________________

    [Character Approval] [Mechanized REquip Spells] [Dragons' Champion] [The Eye of Odin] [Bank]
    Wave your banner!  
    Join the Black Sails today!
    The Guild is Set to OPEN!  -- This means, feel free to join!
    coocoo9936
    coocoo9936

    Player 
    Lineage : Lucifer's Descent
    Position : None
    Posts : 92
    Guild : Sabortooth
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 41
    Experience : 0

    Character Sheet
    First Skill: Wind
    Second Skill: --
    Third Skill:

    Completed Re: Koyomi's Magic

    Post by coocoo9936 15th July 2016, 11:45 am

    I finally got around to adding the weakness, I forget things easily.


    _____________________________________________________________________________________

    Koyomi's Magic  Ke9eop
    Themes:
    coocoo9936
    coocoo9936

    Player 
    Lineage : Lucifer's Descent
    Position : None
    Posts : 92
    Guild : Sabortooth
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 41
    Experience : 0

    Character Sheet
    First Skill: Wind
    Second Skill: --
    Third Skill:

    Completed Re: Koyomi's Magic

    Post by coocoo9936 1st January 2017, 3:09 pm

    Please look over my magic again.


    _____________________________________________________________________________________

    Koyomi's Magic  Ke9eop
    Themes:
    desirée
    desirée

    Crystals


    Crystals

    Player 
    Faction : The Luminous Covenant
    Posts : 1555
    Guild : ☽ luminous rose guild mistress ☾
    Dungeon Tokens : 0
    Age : 335
    Mentor : ☽ diamandis stellavera ☾
    Experience : 915,017

    Character Sheet
    First Skill: ☽ blooms of chrysalis: crystal rose demon slayer ☾
    Second Skill: ☽ pink dominion ☾
    Third Skill: ☽ gemstone serpentine ☾

    Completed Re: Koyomi's Magic

    Post by desirée 16th December 2017, 5:59 pm

    Koyomi's Magic  XEibTrW


    _____________________________________________________________________________________

    Koyomi's Magic  IY2eFxu


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