LADY OF THE LAKE
LOST CASTER MAGIC
Description: Our world as we know it was not what it used to be in the Beginning; no, in the Beginning, the world was far more fragile. In the Beginning, Earthland was nothing more than empty space in the galaxy of stars that now shine down on it.
Before all had been created, there were two beings who resided in the galaxy of stars, known as Tepeu and Gucumatz (Feathered Serpent). They sat together on a daily basis, conversing and thinking with each other, and whatever they thought of came into being. These two gods thought of Earthland, and Earthland came into being; they thought of trees, the sky, animals, etc, and each came into being. Yet, as they gazed upon their creations, the two gods realized that none of these beings were able to praise them. So, in compensation of the creatures that could not praise them for their great deeds, they made beings of clay. However, these beings of clay fell apart when they were wet; thus, they made the beings out of wood. Except, these creatures made out of wood were far more destructive than what they were hoping for them to be.
In the end, the gods sent out a great flood to cleanse the world of the wretched beings, so that they may start anew. They called for help afterward, and Mountain Lion, Coyote, Parrot, and Crow gathered to help Tepeu and Gucumatz fashion nien new beings. These nine beings performed well in the world of Tepeu and Gucumatz and became known as the Nine Dragons.
Each dragon belonged to a certain element and only that dragon knew how to wield the element they had been given. Only the dragon of fire knew how to properly wield the destructive forces of the element of fire and was given the name, Xiuhcoatl. The dragon of poison knew only how to wield the powers of poison, as well as how to mend and cure its ailments, and was given the name Attor. Each wind that passes through Earthland is due to the dragon of the wind, who had been given the name of Ehecatl. Every roll of thunder and flash of lightning was the cause of the great dragon who controlled such creation, Barak. Earth lives each and every day by the means of the dragon who controls the dirt and soil of the world, Aatos. All minerals below the earth's landscape was that of the metallic dragon's doing, who's name was Zilar.
The flurries and snows of the harsh winters and colder seasons are due to the wickedness of Morana, dragon of ice. Shadows that fill the world are gifts from Senka, the dragon who was given the right to control all things dark. Yet, there was another who opposed Senka, and it is he who controls the light of the world, Diya, the dragon of light. All things were as they were meant to be, but as Tepeu and Gucumatz watched the world grow in splendor, they noticed something missing. Earthland lacked rain and sources of water to allow the oceans to fill the land with what it needed most, so they thought. When they thought a new being was fashioned into the world, one who mimicked the features of Gucumatz, the feathered serpent. She was the one who led the world into its new phases, the creation who controlled the waters of Earthland, Naida.
Naida was a beautiful dragon, who loved the Earthland dearly, and did not want to see it perish by means of other creations. So, she went out in search of someone who could learn her magic, who had the same passion as she had in her. That someone happened to be the young Fairy Tail guild master, Kanix Laspor, who was raised in and cherished Earthland's nature. Seeing the spark of love that the shamaness had for the world, despite her inability to see it, Naida taught her the magic. Each day the duo would gather at a location where the water was abundant and each day, she would teach her pupil something new. Before long, Kanix was able to wield simple streams of water and manipulate them however she wished to. The dragoness was impressed with her students ability to learn quickly, and as a result, bestowed all of her power onto her in the form of a lacrima.
With this lacrima, Kanix had been given all of that which the dragon of water was able to do, from the measly control of water to the advanced tactics. She could walk on water without effort, freeze and boil it just by looking at the source, and bend people to her will. It was an endless amount of power that had been given to her, but she knew that it could only be used for good. So, under the will of the dragon, Naida, she promised that no matter what it was, she would only use the magic for good. Kanix would wield it, practice it, make it grow stronger so that Naida could be proud of her successor in the end. The world needed her as its new guardian and she would use this magic to make sure that it prospered and grew. As long it was only good intentions in her head, she would be allowed to wield the powers of the water dragon.
Strengths:
- Water Dragon Slayer magic is 50% stronger against Earth-type magics, able to turn dirt into mud and clay into muck
- As per tradition, Water Dragon Slayer magic is 50% stronger against Fire-type magics, easily able to negate its effects
- A very volatile magic in that it is versatile with its spells, able to boil and freeze any type of water, including that which is inside a person
Weaknesses:
- Like all Water-type magics, Water Dragon Slayer magic is 50% weaker against other types of water magic, as it can be manipulated by other water mages
- Nature-type magics are 50% stronger against Water Dragon Slayer magic, able to absorb its liquid content
- Lightning-type magics, including Slayer magics, are 50% stronger against Water Dragon Slayer magic
- Such is the YinYang for this magic, that Earth-type magics are also 50% stronger to Water Dragon Slayer magic, capable of absorbing the water
Lineage:
- Blessed by the Fourth Wall:
- Blessed by the Fourth Wall
Description: The ancestor in here could have turned into a god, but nooooo, he had to preserve the fabric of reality or something. For this lineage, this ancestor, known as the One Who Got Close, is the only one to have found the Fourth Wall of the world, giving himself the chance to break it and ascend to the heights that are unknown, basically, us. However, when told by the wall that breaking it would sacrifice everyone else in the world, the noble goody-two-shoes chose to stop himself instead and as a result, he was blessed by the Fourth Wall. This blessing would go down to his bloodline and now you, oh lucky guy, are one of his kin.
Ability: The Fourth Wall respects the user's bloodline and has given those of it the Glimpse, the ability to see what the user should not be able to see. Of course, to respect the purpose of the Fourth Wall, the user can only see one "Thing" at a time. Such as a snippet from a magic or character app (See 2 strengths or 2 weaknesses, see 2 likes or 2 dislikes, and so on.), or from another post to know someone is for example pursuing them or that someone is going to make a certain attack on them within the current post.
Usage: 5 post cooldown between uses.
- Aura of the Moon: When the moon rises to its next full or new stage, the earth, the sun, and the moon all align on what is considered a line in the planetary space. During this time, the push and pull of the ocean's tides become stronger and possibly even a tad bit larger. In the case of the user's own water, the spells become more prone to destruction and collateral damage than any other time. Thus, during a full or new moon, the user's magic becomes 50% stronger against all types of magic, including other Slayer magics. However, the effects of the moon remain, even when it is not visible in the sky; thus, during any stage, minus the new and full, damage is increased by 35%.
- Purification: As the successor of the dragon who once held this magic, the user is able to purify all contaminated water with their own. If the user is hit by a water spell that is contaminated by another substance, the substance is removed and it becomes less volatile. In the instance of poison, the spell becomes so watered down that the poisonous effects no longer apply to the user. Likewise, the user can manipulate a person's body (as we are made up of 75% water) to remove any status effects from the magi around them if they have been contaminated. This can only work once every 4 posts, and can only work on a max of 5 people at a time in a vicinity of 15 meters (+15 for every rank above D). Damage of the purified waters (e.g. poison spells) are reduced by 50% since they no longer contain liable contents. Upon the purification of these spells, the user is then capable of consuming them for the normal amount of MP, unless they are not turned to pure water.
- Hydromancy: The divinity of this magic allows for the user to connect to the spiritual dragon that had birthed this original magic. When the connection between student and teacher has been made, it grants the user the ability to use water in whichever way they wish. This includes the ability to use water as a means of seeing in the past, present, and future or to provide help with a problem at hand. If the user is to use this ability to see into the present, they may use it to dodge a single spell once every 5 posts. Should the user use it to see into the future, they may only see figments of a vision, in which people will have blurred faces (unless it is a person they knew beforehand) and words cannot be heard. To see into the past, the user must have known the person, or event, to begin with, and must have permission from the person to see into their past. Any other means to see things via higher intelligence is beyond the capability of the user and cannot be done.
- Sanguinarian Control: Due to the user's ability to manipulate all kinds of water, except that of God and Demon Slayer, they are able to do what is called "blood bending." Blood bending allows for the user to control the movements and actions of their opponents or any being they happen to wish to control. Because of a creature's body being made up of 75% of water, this means that the user can easily manipulate the water inside said being to control them. Likewise, this ability gives the user the capability to create and manipulate any kind of blood; they are not limited in their resources. If the user plans on controlling a living being during combat (i.e. PvP or on a mission), they are only able to manipulate them for three full posts. During the three posts that the user controls them, the opponent is stunned for the first post, on the second, they're given limited mobility, and the third, they can freely move, though, may occasionally feel a loss of control. Afterward, this is sent into a five post cooldown, but outside of combat, the user is able to do as they please with manipulating blood as long as they have OOC permission from the other player.
- Water Mimicry: In the case of Water Mimicry, the user is capable of turning their physical body into a mass of water. This allows for spells and physical attacks (except for lightning spells) to pass through them without truly harming them; however, the form can only be sustained for a single post. Once the user has taken on and used this form for what it was for, the ability goes on cooldown for three posts. If the user is not using this ability during combat (i.e. PvP or on a mission), their body automatically assumes the water mimicry. Meaning, the user's body is constantly that of a mass of water, where they cannot be harmed by attacks unless the attack instigates a duel between the assailant and the user. The user can still be physically touched by other people, so long as the action of the other person is not an assault on them. Unfortunately, if a spell were to attack the senses of the user, this ability is rendered useless to those types of spells.
- Slayer Buffs:
- 10% Buff to physical stats (strength, speed etc)
- 10% Buff to senses (hearing, smell etc)
- The ability to enter force after consuming enough of the element
- The ability to consume their element to regain MP
- A resistance to their element shown by the following chart:
- 2 ranks above: 0%
- 1 rank above: 10%
- Same rank: 25%
- 1 rank below: 30%
- 2 ranks below: 50%
- 10% Buff to physical stats (strength, speed etc)
MEL @ ADOXOGRAPHY
Last edited by Kanix Laspor on 4th August 2016, 11:00 am; edited 5 times in total