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    The Aspects of Gods; Clash [Private | Duel | Isaac]

    Mura Kensho
    Mura Kensho
    ===============
    ===============

    Regular VIP Status- VIP- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Ten Wizard Saint Member- Neutral Guild Ace- Dark Guild Ace- S-Rank- A-Rank- Halloween Social - Haiku Contest Participant- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Master [1000]- Senior [500]- Novice [250]- Hero- Summer Special Participant- Player 
    Lineage : Aspect of Pluto
    Position : Saint of Fortitude
    Posts : 1238
    Guild : Fairy Tail (Co-GM)
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 20
    Experience : 550,314.25

    Character Sheet
    First Magic: Spirit Bind Magic
    Second Magic: Onmyōdō (The Way of Yin and Yang)
    Third Magic: Second Origin

    The Aspects of Gods; Clash [Private | Duel | Isaac] Empty The Aspects of Gods; Clash [Private | Duel | Isaac]

    Post by Mura Kensho on 24th April 2016, 10:05 am

    ”…” Silence came out of Mura, and the wind made itself heard above him. He stood in the corner of a pretty empty suburban in the outskirts of the capital, Crocus, alongside his spirit fellow Kyuken. He’d just returned from Midi, after weeks of training and meeting the old ancestor; every time that he reminded himself of that guy, he took a close look at his palms, where the scattered Yin-Yang symbols would be. That’s right, he did learn a new magic from that monk, but he hadn’t used it since his return. Who knows, it could come in handy sometime…

    “Master,” Kyuken asked Mura, whom he always referred to as master, “… Something seems odd of you. What’s wrong?” Mura looked up at Kyuken, who was still as sharp as when he was alive. A smile rose from his lips. “It’s nothing…” he answered, while stretching out his arms, “Hey, we’ve just learned a new magic. What do you say; shall we test it out?” He found himself pretty confident due to the results of his earlier trip, and began to thirst for battle. And he was in Crocus, the capital. It was obvious that his thirst for using magic might get quenched…


    _____________________________________________________________________________________

    The Aspects of Gods; Clash [Private | Duel | Isaac] YIxOFuK
    The Aspects of Gods; Clash [Private | Duel | Isaac] XFg58FbA_o
    Other Siggies:

    The Aspects of Gods; Clash [Private | Duel | Isaac] Mura_sig_by_zeminazis-d9bd6hs
    The Aspects of Gods; Clash [Private | Duel | Isaac] ZUKLAS1
    The Aspects of Gods; Clash [Private | Duel | Isaac] Dq6H5ZH
    The Aspects of Gods; Clash [Private | Duel | Isaac] Someth10

    Themes:
    Main Theme:

    Samurai Theme:
    DOPPO
    DOPPO
     
     

    Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- A-Rank- Veteran Level 2- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Get A Pet!- Join A Faction!- Novice [250]- Player 
    Lineage : Aspect of Terra
    Position : None
    Posts : 895
    Guild : Rune Knights
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : N/A
    Experience : 30,518.75

    Character Sheet
    First Magic: [Second Generation] Ice Dragon Slayer Magic
    Second Magic: - - -
    Third Magic:

    The Aspects of Gods; Clash [Private | Duel | Isaac] Empty Re: The Aspects of Gods; Clash [Private | Duel | Isaac]

    Post by DOPPO on 24th April 2016, 10:27 am

    ". . ."

    It was a chilly morning in Capital Crocus, and upon the outskirts of this fruitful place wandered a man of the law; Isaac Anicetus. A warm breeze nipped at his cheeks and the fresh smell of vegetation had intruded his senses. It was truly another decent morning in Capital Crocus, and Isaac was rather chipper knowing that he was posted here for patrol. But there was not much to patrol, everyone had abide by the rules and no more than simple threats had seemed to go on about here.

    If anything, it was a relief. But it was also beginning to weigh on him as boredom. His hand was firmly placed on the hilt of sheathed sword, itching to draw it. But to whom? There was no criminal, no crime within a mile of here worthy of his blade. It was truly an honorable dilemma, he had feared the the thirst for combat would soon impact him in more ways than on a mental note.

    But it was at that moment that he spotted another young man, distant from the pushing crowds of the bystanders of this area. His lips had moved and weaved together words, but there was no one there to listen to them. Was he talking to himself? Isaac didn't have much to do, and decided approach the young man with a cold stare and icy, blank expression.

    "Greetings. May I ask what you are doing?"


    _____________________________________________________________________________________

    Mura Kensho
    Mura Kensho
    ===============
    ===============

    Regular VIP Status- VIP- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Ten Wizard Saint Member- Neutral Guild Ace- Dark Guild Ace- S-Rank- A-Rank- Halloween Social - Haiku Contest Participant- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Master [1000]- Senior [500]- Novice [250]- Hero- Summer Special Participant- Player 
    Lineage : Aspect of Pluto
    Position : Saint of Fortitude
    Posts : 1238
    Guild : Fairy Tail (Co-GM)
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 20
    Experience : 550,314.25

    Character Sheet
    First Magic: Spirit Bind Magic
    Second Magic: Onmyōdō (The Way of Yin and Yang)
    Third Magic: Second Origin

    The Aspects of Gods; Clash [Private | Duel | Isaac] Empty Re: The Aspects of Gods; Clash [Private | Duel | Isaac]

    Post by Mura Kensho on 24th April 2016, 10:44 am

    The air began to blow a little heavier. It caused Mura’s shirt to flutter, exposing his frontal body. He didn't have any T-shirt on, which actually wasn’t intentional at all, but he didn’t feel cold and kept looking around the roads of the area. He held Harusame on his back, tied up by a thin rope. He was about to continue his conversation with Kyuken, when a man arrived in front of him. At that moment, Mura’s eyes couldn’t stop looking away; he just talked to Kyuken, but realized that nobody could see him yet. Maybe this guy noticed his weird “jabber” to no one. “..?” After a little moment, he decided to answer this elder man, “I’m just… talking with Kyuken.” He nodded towards the spirit, Kyuken, whose appearance faded before the man’s eyes over a few seconds. “Peace, young man,” Kyuken greeted to him, “Sorry for catching your attention.” While Kyuken greeted himself, Mura took a look at his hand. Seemingly, he was holding the shaft of his sword… wait, what did he try to indicate? That he wanted a battle? First, Mura began to feel a little worried, but after a few seconds, his blood lit up. He nodded towards the held sword and commented: “Are you a swordsman as well? Cool, me too.” He moved forwards a little and, within an instant, pulled out Harusame, “I’m getting bored. What about we have a little battle?” He just met this guy; he didn’t know his name or anything, but he really kept the thought of “battles connect people” strong. "Besides, you look bored as well, am I wrong?"


    _____________________________________________________________________________________

    The Aspects of Gods; Clash [Private | Duel | Isaac] YIxOFuK
    The Aspects of Gods; Clash [Private | Duel | Isaac] XFg58FbA_o
    Other Siggies:

    The Aspects of Gods; Clash [Private | Duel | Isaac] Mura_sig_by_zeminazis-d9bd6hs
    The Aspects of Gods; Clash [Private | Duel | Isaac] ZUKLAS1
    The Aspects of Gods; Clash [Private | Duel | Isaac] Dq6H5ZH
    The Aspects of Gods; Clash [Private | Duel | Isaac] Someth10

    Themes:
    Main Theme:

    Samurai Theme:
    DOPPO
    DOPPO
     
     

    Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- A-Rank- Veteran Level 2- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Get A Pet!- Join A Faction!- Novice [250]- Player 
    Lineage : Aspect of Terra
    Position : None
    Posts : 895
    Guild : Rune Knights
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : N/A
    Experience : 30,518.75

    Character Sheet
    First Magic: [Second Generation] Ice Dragon Slayer Magic
    Second Magic: - - -
    Third Magic:

    The Aspects of Gods; Clash [Private | Duel | Isaac] Empty Re: The Aspects of Gods; Clash [Private | Duel | Isaac]

    Post by DOPPO on 24th April 2016, 11:11 am

    The winds had suddenly beckoned the battle that was itching to unfold. Isaac could take a hint. The tension in the air, the faint scent of metal in their sheathes... these were all hinting towards the clashing of their blades. Isaac could no longer remain patient, and seemingly remained idle as the young man approached him with few steps. Apparently, there was yet another being amidst their exchange of words. Kyuken, as he went by. But Isaac only acknowledged the being with a questionable glare and an unforgiving frown.

    But in the hands of the young man, was palm against shaft. Shaft against palm. So he was looking for a fight. Isaac simply dipped his head and closed his eyes, a sigh following along. "...Very well. If it is battle that you desire, so may it be. Please prepare yourself, man with no name. I shall let you have the chance to strike first. Go on. Proceed."

    Isaac was fairly confident that this would end with him and his glory, confident enough to let him attack first. Call it arrogance, but he had trained vigorously for situations like these, and was contented to test his skills. "ReQuip: Fool's Twinblades!" He had demanded, and with it came one longsword in between his right hand's grip. And he had stood there, poised and ready for impact. There no one around to interfere, and was ready to fight. Oh, how thrilling it would be!


    Stats:

    HP: 300%
    MP: 90%
    Summary: C-rank Spell used, no damage done, preparing for impact.


    _____________________________________________________________________________________

    Mura Kensho
    Mura Kensho
    ===============
    ===============

    Regular VIP Status- VIP- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Ten Wizard Saint Member- Neutral Guild Ace- Dark Guild Ace- S-Rank- A-Rank- Halloween Social - Haiku Contest Participant- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Master [1000]- Senior [500]- Novice [250]- Hero- Summer Special Participant- Player 
    Lineage : Aspect of Pluto
    Position : Saint of Fortitude
    Posts : 1238
    Guild : Fairy Tail (Co-GM)
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 20
    Experience : 550,314.25

    Character Sheet
    First Magic: Spirit Bind Magic
    Second Magic: Onmyōdō (The Way of Yin and Yang)
    Third Magic: Second Origin

    The Aspects of Gods; Clash [Private | Duel | Isaac] Empty Re: The Aspects of Gods; Clash [Private | Duel | Isaac]

    Post by Mura Kensho on 24th April 2016, 11:28 am

    This man confirmed Mura’s theory; he was eager for battle. After his pretty cold look at Kyuken, he spotted Mura’s stance and accepted his challenge. How lucky can you be? Finally, Mura could fight another mage after a while of clashing blades with samurais. The air grew even wilder, seemingly starting a battle of the day…

    He sounded so cocky, prompting Mura to attack first. Well, he wasn’t going to complain; the Rune Knight could do that if he lost. “Alright, then… Oh, by the way…” he replied calmly, while he grabbed the spirit of Kyuken, “The name is Mura.” In a moment, the soul of Kyuken emerged with his katana, Harusame, resulting in a light erupting form the blade. When the light faded, a new-formed sword was apparent, containing a light-blue aura cloak and plates, resembling the armour of the samurai. Mura moved up the enchanted blade towards Isaac, who had spawned a longsword to aid him. “So, what’s your name, again..?” he asked the Rune Knight, while moving down the blade. He was getting curious of this man’s identity…
    ----------------------------------------------------------------------------------------------------------------
    HP: 200
    MP: 90%

    Spell Used:
    Name: Spirit Bind: Control (Seirei Musubu: Shihai)
    Rank: D
    Type: Various, Offensive
    Duration:4
    Cooldown:5
    Description: The user unifies a spirit into a medium, typically a sword or another, which creates an enpowered spirit-formed weapon. The user can use this spell to create a weapon by using a spirit and another medium. The spell boosts the medium's damage by 50%.
    Strengths:

    1. It can be used with any object that the user can hold in his hand.
    2. The bounded spirit's medium will be able to slay spirits, sending them to the Hereafter.
    3. The user can control the medium at will, as long as the spirit is inside it.

    Weaknesses:

    1. It's not long-ranged, so distance is one of its weaknesses.
    2. The user can't fuse more than one spirit into one medium, without having another medium in possession (it's called a double medium).
    3. Other spirits can break the user's spirit control.
    4. He can't use living things as a medium.


    _____________________________________________________________________________________

    The Aspects of Gods; Clash [Private | Duel | Isaac] YIxOFuK
    The Aspects of Gods; Clash [Private | Duel | Isaac] XFg58FbA_o
    Other Siggies:

    The Aspects of Gods; Clash [Private | Duel | Isaac] Mura_sig_by_zeminazis-d9bd6hs
    The Aspects of Gods; Clash [Private | Duel | Isaac] ZUKLAS1
    The Aspects of Gods; Clash [Private | Duel | Isaac] Dq6H5ZH
    The Aspects of Gods; Clash [Private | Duel | Isaac] Someth10

    Themes:
    Main Theme:

    Samurai Theme:
    DOPPO
    DOPPO
     
     

    Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- A-Rank- Veteran Level 2- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Get A Pet!- Join A Faction!- Novice [250]- Player 
    Lineage : Aspect of Terra
    Position : None
    Posts : 895
    Guild : Rune Knights
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : N/A
    Experience : 30,518.75

    Character Sheet
    First Magic: [Second Generation] Ice Dragon Slayer Magic
    Second Magic: - - -
    Third Magic:

    The Aspects of Gods; Clash [Private | Duel | Isaac] Empty Re: The Aspects of Gods; Clash [Private | Duel | Isaac]

    Post by DOPPO on 24th April 2016, 12:13 pm

    It was... worthy of his awe. - The blade, It was fascinating to see such a being merge with such a blade, resulting in the notable aura and light emitting from it's material. Isaac was not at all intimidated by it, he had seen much more frightful auras in his time. But it was nothing he should underestimate. He knew not of this mage's power, no matter how dim it may have seem in comparison with his own. As the wizard, he went by Mura, proceeded towards him, Isaac proceeded the opposite direction, with every step Mura took, Isaac took a step back, not wanting to shorten the distance between the two swordsmen.

    "Knowing my name is a privilege, not an exchange. If you wish to know my name, earn such a right through battle." He scoffed, diagonally positioning his longsword in front of his face. "You bore me with words, Mura. Instead... allow me..." He spoke apathetically, no excitement nor anxiety present in his voice, quickly closing the distance between them and thrusting his sword towards the chest of his opponent. "...to finish you off!" He was nearly at point blank, and the collision between swords was almost certain. The fight had now begun.

    Note: Posts will get longer as the fight progresses, this is merely but an introduction to the battle.


    _____________________________________________________________________________________

    Mura Kensho
    Mura Kensho
    ===============
    ===============

    Regular VIP Status- VIP- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Ten Wizard Saint Member- Neutral Guild Ace- Dark Guild Ace- S-Rank- A-Rank- Halloween Social - Haiku Contest Participant- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Master [1000]- Senior [500]- Novice [250]- Hero- Summer Special Participant- Player 
    Lineage : Aspect of Pluto
    Position : Saint of Fortitude
    Posts : 1238
    Guild : Fairy Tail (Co-GM)
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 20
    Experience : 550,314.25

    Character Sheet
    First Magic: Spirit Bind Magic
    Second Magic: Onmyōdō (The Way of Yin and Yang)
    Third Magic: Second Origin

    The Aspects of Gods; Clash [Private | Duel | Isaac] Empty Re: The Aspects of Gods; Clash [Private | Duel | Isaac]

    Post by Mura Kensho on 24th April 2016, 11:57 pm

    The other mage jumped backwards, dodging the upcoming slash of Mura’s katana. He was taking it easy; maybe Mura had to step up in order to keep up the battle. He began to dash forward, following the evasions of the Rune Knight, with Harusame lifted in a horizontal position. Meanwhile, the mage proclaimed his name as a privilege to know, and that Mura had to earn the right to know him through this battle. For some reason, Mura found it distant, but this mage might hide more potential than himself.

    When he pulled up his longsword, Mura moved his blade towards his torso in a defensive stance, just in time to clash the other’s sword. Sparks erupted from the impact, a loud jingle spread out. Mura tried to keep the pressure towards the knight; he could feel the power surging through the mage’s blade. He was, in fact, a little stronger than him, but that wasn’t going to determine everything. While pushing the mage’s requipped longsword, two clones suddenly appeared beside Mura, each launching their swords at the distracted mage. "Kyuken-Style!" Mura spoke up, "Limbo!" If successfully hitting him, Mura would jump forward and land a third slash on his belly during the move…
    ----------------------------------------------------------------------------------------------------------------
    HP: 200
    MP: 90%
    Durational Spells:
    Name: Spirit Bind: Control (Seirei Musubu: Shihai)
    Rank: D
    Type: Various, Offensive
    Duration:4
    Cooldown:5
    Description: The user unifies a spirit into a medium, typically a sword or another, which creates an enpowered spirit-formed weapon. The user can use this spell to create a weapon by using a spirit and another medium. The spell boosts the medium's damage by 50%.
    Strengths:

    1. It can be used with any object that the user can hold in his hand.
    2. The bounded spirit's medium will be able to slay spirits, sending them to the Hereafter.
    3. The user can control the medium at will, as long as the spirit is inside it.

    Weaknesses:

    1. It's not long-ranged, so distance is one of its weaknesses.
    2. The user can't fuse more than one spirit into one medium, without having another medium in possession (it's called a double medium).
    3. Other spirits can break the user's spirit control.
    4. He can't use living things as a medium.
    Spells/Abilities Used:
    Name: Kyuken-Style: Limbo (Kyuken-ryu: Limbo)
    Rank: Character's Rank
    Duration: 4 posts
    Cooldown: 5 posts
    Description: A magical ability granted to the user of Harusame. Mura can clone himself and, thus, outnumber the target:

    D-Rank: 2 Clones - C-Rank: 3 Clones - B-Rank: 5 Clones
    Strengths:
    1. The user will be able to outnumber the target, if it's 1v1.
    2. The user's clones can do all the other abilities as Harusame has (although, they won't be able to do spells).

    Weaknesses:
    1. Fire Magic is obviously advantageous, as it directly erases the clones.
    2. The clones' damage individually is reduced by 50% of the user's full damage, and their health is reduced by the same amount as well.
    3. If the real user is hit twice, the ability will cancel.


    Last edited by Mura Kensho on 3rd May 2016, 7:10 am; edited 1 time in total


    _____________________________________________________________________________________

    The Aspects of Gods; Clash [Private | Duel | Isaac] YIxOFuK
    The Aspects of Gods; Clash [Private | Duel | Isaac] XFg58FbA_o
    Other Siggies:

    The Aspects of Gods; Clash [Private | Duel | Isaac] Mura_sig_by_zeminazis-d9bd6hs
    The Aspects of Gods; Clash [Private | Duel | Isaac] ZUKLAS1
    The Aspects of Gods; Clash [Private | Duel | Isaac] Dq6H5ZH
    The Aspects of Gods; Clash [Private | Duel | Isaac] Someth10

    Themes:
    Main Theme:

    Samurai Theme:
    DOPPO
    DOPPO
     
     

    Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- A-Rank- Veteran Level 2- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Get A Pet!- Join A Faction!- Novice [250]- Player 
    Lineage : Aspect of Terra
    Position : None
    Posts : 895
    Guild : Rune Knights
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : N/A
    Experience : 30,518.75

    Character Sheet
    First Magic: [Second Generation] Ice Dragon Slayer Magic
    Second Magic: - - -
    Third Magic:

    The Aspects of Gods; Clash [Private | Duel | Isaac] Empty Re: The Aspects of Gods; Clash [Private | Duel | Isaac]

    Post by DOPPO on 25th April 2016, 9:15 pm

    Metal against metal. Sword against sword. The two blades clashed in a mighty impact, tasting each other's metal flesh in a fiery panic, consumed by the auras they each had silently emitted. Yes! This was the thrill of battle he had so missed! Isaac smirked with a troubled expression, busy focusing on overpowering his foe in this battle of dominance. These next few attacks would determine the flow of the battle. "Fair blade you have attained, Mura! But is your sword as sharp as your skill?" He mumbled through forced huffs. But it was then that he felt the wind pressed against his cheeks from opposite directions... it was not nature's doing, but some other's presence? "...?!"

    Two clones of his opponent would appear on the right and left side of Mura, both lunging their blades at him. He was preoccupied with pressuring Mura with his blade, and couldn't tend to all three. He could only tend to two, but which would they be? He believed that under these circumstances, he could only interact with two beings and suffer the consequence from the other, but he was left speculating.

    "Fool's Twins!" He announced with a demanding tone, his longsword splitting into two individual twin blades, pressed against Mura's own in opposite diagonal positions, in the form of an X, and pushed off him with the support of the opposing weapon.

    His body was pushed backwards from his opponent, the two clones that lunged at him would have their blades meet his own two swords individually, sparks emitting from the metal bars and redirecting the blades elsewhere, doing nothing but countering them with his blade's metallic flesh. But it was from those sparks that any wizard would notice the radiating heat coming from his twin blades.

    The heat intensified, and had sparked a flame upon the twin blades. The twin blades had been engulfed in flames, and with the clones' attacks' direction redirected, he had only moments to act. And within those moments, he had pointed his blades towards the target who had now been dashing at him with intent to strike. A ball of fire had collected at the tips of his blades, powering up for impact. "ReQuip: Ember's Touch!" He had chanted, and with that, the ball of fire now emitting white sparks. He could feel the power surge through him, and after the orb of fire had finalized it's formation, he had fired it towards the charging swordsman. A roar of embers would collide with the swordsman if attacking successfully.

    Stats:

    HP: 300%
    MP: 90%
    Summary: Pushed himself back, Clone's attacks were countered and redirected, no actual damage to the clones done, a roar of fire attempting to strike main target.

    Ember's Touch:
    Name: Ember's Touch
    Rank: D
    Type: Fire, Buff
    Duration: 3 Posts
    Cooldown: 2 Posts
    Description: The 'Ember's Touch' spell enables Aizenagi to cast a buff which grants whichever weapon he is occupying the natural element of fire. The buff itself also grants the weapon to do a rank lower than itself. For example, a C-rank weapon by itself would do C-rank damage, however, when this buff is applied to this weapon, it will do 2.5 (C + D) damage.
    Strengths:

    Adaptability: This buff adapts to most, if not ever, weapon in Aizenagi's arsenal of combative items and weaponry.


    Natural Advantage: This buff grants the weapon the natural element of fire, which is naturally strong against nature (plants), ice, and metal oriented magics and targets. If faced with a target of those elements, does slightly more damage.


    Natural Resistence: This buff also grants whichever occupied weapon a natural resistence to the following targets and magic oriented elements: Nature (Plants), Ice, and Metal.

    Weaknesses:

    One-Time Only: This buff can only be used only once, and disables when the occupied weapon has used the buff for offensive purposes.


    Limited Usage: The buff will only cooperate with the current occupied weaon, and will immediately disable if and when the occupied has broke, been changed, or disabled.


    Limited Arsenal: This buff only works with offensive weaponry, no gadgets, supportive spells, defensive spells, healing spells, water oriented spells, plant oriented spells, or metal oriented spells.


    Restrictive: This spell would automatically replace the element if a weapon if it has one, with fire, for one post.

    Notes: So sorry if it's shitty. ;-;


    _____________________________________________________________________________________

    Mura Kensho
    Mura Kensho
    ===============
    ===============

    Regular VIP Status- VIP- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Ten Wizard Saint Member- Neutral Guild Ace- Dark Guild Ace- S-Rank- A-Rank- Halloween Social - Haiku Contest Participant- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Master [1000]- Senior [500]- Novice [250]- Hero- Summer Special Participant- Player 
    Lineage : Aspect of Pluto
    Position : Saint of Fortitude
    Posts : 1238
    Guild : Fairy Tail (Co-GM)
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 20
    Experience : 550,314.25

    Character Sheet
    First Magic: Spirit Bind Magic
    Second Magic: Onmyōdō (The Way of Yin and Yang)
    Third Magic: Second Origin

    The Aspects of Gods; Clash [Private | Duel | Isaac] Empty Re: The Aspects of Gods; Clash [Private | Duel | Isaac]

    Post by Mura Kensho on 26th April 2016, 5:50 am

    (OOC: Why are you saying it's shitty?????? It's cewl, m8.)

    The clash was inevitable, and heavy. The other mage complimented Mura’s blade as “fair”, but seemed to have something up his sleeve. Well, Mura’s manoeuvre did make him focus on the two clones, so now was the question; would Mura hit?

    To his surprise, the mage split his sword up in two twin swords, identical to each other. With the double blades, he managed to push himself away from Mura a few meters and leave space for him and Mura’s two clones, who were about to hit him. The clones let their blades meet his, resulting in an exploding spark to appear once more. It was fascinating; to be able to counter two at once was a skill to count on. A smile appeared on his face, when seeing this…

    It appeared that the mage wasn’t done with his move. Suddenly, raging blazes engulfed the twin swords, while the two clones were redirected by the impact and while Mura was charging him. He managed to spot that he was up to something and braked his movement just before him. It all happened quick; the clones were pushed away and left Mura right in front of a white blaze ball. “Oh…” came out of Mura’s mouth, as he was caught by surprise…

    He had a blink of an eye to act. Mura had instinctively moved up the blade in order to block the charge, when he realized something. He could use his new magic now; the mage was using fire! While blocking with Harusame, Mura threw a glance at the white flames, as the unreal happened; the recently blazing fire turned into cool water in a second. A fierce bang spread out between those two mages, covering the most of the area where their feet stood on in liquid. The sea-blue water would soon lay on the surface, only to show an unharmed Mura; he debuffed the spell and used Harusame’s strength and hardness to block the weakened attack. “Phew…” Mura spoke up, “That was too close…” He would nod to the two redirected clones to surprise attack him right after his comment. They both stood up and proceeded to stab him from behind...
    ----------------------------------------------------------------------------------------------------------------
    HP: 200
    MP: 90% (5th post)
    Durational Spell/Ability:
    Name: Spirit Bind: Control (Seirei Musubu: Shihai)
    Rank: D
    Type: Various, Offensive
    Duration:4
    Cooldown:5
    Description: The user unifies a spirit into a medium, typically a sword or another, which creates an enpowered spirit-formed weapon. The user can use this spell to create a weapon by using a spirit and another medium. The spell boosts the medium's damage by 50%.
    Strengths:

    1. It can be used with any object that the user can hold in his hand.
    2. The bounded spirit's medium will be able to slay spirits, sending them to the Hereafter.
    3. The user can control the medium at will, as long as the spirit is inside it.

    Weaknesses:

    1. It's not long-ranged, so distance is one of its weaknesses.
    2. The user can't fuse more than one spirit into one medium, without having another medium in possession (it's called a double medium).
    3. Other spirits can break the user's spirit control.
    4. He can't use living things as a medium.

    Name: Kyuken-Style: Limbo (Kyuken-ryu: Limbo)
    Rank: Character's Rank
    Duration: 4 posts
    Cooldown: 5 posts
    Description: A magical ability granted to the user of Harusame. Mura can clone himself and, thus, outnumber the target:

    D-Rank: 2 Clones - C-Rank: 3 Clones - B-Rank: 5 Clones
    Strengths:
    1. The user will be able to outnumber the target, if it's 1v1.
    2. The user's clones can do all the other abilities as Harusame has (although, they won't be able to do spells).

    Weaknesses:
    1. Fire Magic is obviously advantageous, as it directly erases the clones.
    2. The clones' damage individually is reduced by 50% of the user's full damage, and their health is reduced by the same amount as well.
    3. If the real user is hit twice, the ability will cancel.
    Spell Used:
    Spells:
    D-Rank Spell Name: The Way of Yin and Yang: Transform (Onmyōdō: Henjiru)
    Rank: D
    Duration: 3 posts
    Cooldown: 4 posts
    Type: Various, Supplementary
    Description: The Onmyōji selects an area/object within a distance of 15 meters from him, which can be flat ground or a sort of item. It shall be max 10x10 meters (it shall not exceed the 15 meters range that this spell has). When using this spell, the Onmyōji can change this area/object’s element into one of the other above-mentioned elements. When used on a person’s spell, it debuffs/buffs its power by 50% (D-Rank spells only).
    Strengths:
    1. The user can transform this chosen object into a lot of different elements and use it in many different ways during the duration, making it universal.
    2. The user can affect multiple targets with this spell, if they all are in the same range of the spell’s rank.
    Weaknesses:
    1. This spell can be nullified if the user gets more than 50% of his health damaged away.
    2. If the distance from the user and a transformable object is more than 15 meters away, then the spell is invalid.
    3. The user can’t "control" the object if it’s not in his range where he can take it with his own hands.


    Last edited by Mura Kensho on 3rd May 2016, 7:12 am; edited 1 time in total


    _____________________________________________________________________________________

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    First Magic: [Second Generation] Ice Dragon Slayer Magic
    Second Magic: - - -
    Third Magic:

    The Aspects of Gods; Clash [Private | Duel | Isaac] Empty Re: The Aspects of Gods; Clash [Private | Duel | Isaac]

    Post by DOPPO on 26th April 2016, 10:22 am

    It was truly worthy of his awe when he observed the orb of fire convert to one of water, the many droplets scattering across the battlefield of which the two swordsmen would clash. In these droplets, reflected everything. Their eyes, their faces, the ground, the blades. It was truly a sight, but there was no time to stand and watch, it was time to act!

    He knew that he could not keep those clones at bay for long, and with his opponent recovering from the previous attack, Isaac must tend to the recovering clones. He jerked his body behind him, only to discover two clones lunging their blades back at him.

    But with blazes still raging upon the dual blades, each coming from opposite directions. One from the left, one from the right. Isaac simply sighed and clashed with them once more, sparks flying through the air.

    One sword clashing with the other for each clone. He had little time to act, and with that note, managed to overpower their brute force with his own, a small force of elemental energy pushing the two clones back a few meters.

    But with seconds to spare, Isaac instantly lunged flame engulfed blades to the chests of the two foes, slicing open a wound that would stretch across their entire upper body, but it was soon after that he struck again, leaving large, X-shaped wounds with burn marks smothered over them, engulfing the clones into flames.

    His eyes had fixed themselves onto his recovering opponent behind him, Mura. "Is this the best you've got, Mura? I was expecting more of a challenge from a wizard of Fairy Tail! Am I bound to bring home the glory of the Rune Knights? Or will this little fairy triumph in this trial? Show me, Mura!" He grunted, but it was more of an encouraging tone and than taunting.

    He glared, turning back to face him with flame engulfed blades, pulling one of the blades back behind his head, aiming it as if he were throwing a ball, the threw his blade at his opponent. If the blade were to hit, Isaac would charge over to him and lunge out to him with his other blade, attempting to strike his chest.

    Stats:

    HP: 300%
    MP: 90%
    Summary: Countered Clone attacks, pushed them back, struck them and set them aflame. Threw one of his swords at target.


    _____________________________________________________________________________________

    Mura Kensho
    Mura Kensho
    ===============
    ===============

    Regular VIP Status- VIP- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Ten Wizard Saint Member- Neutral Guild Ace- Dark Guild Ace- S-Rank- A-Rank- Halloween Social - Haiku Contest Participant- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Master [1000]- Senior [500]- Novice [250]- Hero- Summer Special Participant- Player 
    Lineage : Aspect of Pluto
    Position : Saint of Fortitude
    Posts : 1238
    Guild : Fairy Tail (Co-GM)
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 20
    Experience : 550,314.25

    Character Sheet
    First Magic: Spirit Bind Magic
    Second Magic: Onmyōdō (The Way of Yin and Yang)
    Third Magic: Second Origin

    The Aspects of Gods; Clash [Private | Duel | Isaac] Empty Re: The Aspects of Gods; Clash [Private | Duel | Isaac]

    Post by Mura Kensho on 27th April 2016, 7:23 am

    Mura spotted his two clones, despite of their attempt to charge at him from behind, getting countered by the Rune Knight’s twin blades. He had good eyes, the elder man. Although, Mura saw an opportunity to strike him again, when the mage sliced up the two clones that were having his attention. It happened so fast; stripes of blazes followed the sword’s movement and left an X-formed mark on the two clones, who disappeared immediately. He might have found out how to deal with that technique; now Mura didn’t think that he could use the same strategy once more.

    When the mage fixed his eyes on Mura, he prepared to go full speed. The magic on Harusame was about to disappear, so this would be his final blow for now. He looked at the Rune Knight, as he jabbered about who would win. It was obviously not something for him to decide. When Mura pulled back Harusame, the mage threw one of the twin blades right at Mura, moving through the distance between those two with intense rapidity. It was fast; but Mura was going to strike.

    Mura had another clone in his arsenal; he just held it back until now. With that clone beside him, as it appeared as an uplifting shadow, he caused it to move right towards the thrown blade in an angle that would probably cover the view on Mura from the other mage. Meanwhile, in an instant, too fast for the eye to follow, Mura charged towards the Rune Knight, who appeared to charge as well. With the power of a legendary samurai, Mura’s speed was enhanced dramatically, turning him into an embodiment of wind itself, charging right at the mage with intense speed. He had to hit him, but in the cost of using up more mana. The other clone that he sent out was his last one, and it would most likely disappear instantly by the blow. So much and so fast…
    ----------------------------------------------------------------------------------------------------------------
    HP: 200
    MP: 75%
    Durational Spell:
    Name: Spirit Bind: Control (Seirei Musubu: Shihai)
    Rank: D
    Type: Various, Offensive
    Duration:4
    Cooldown:5
    Description: The user unifies a spirit into a medium, typically a sword or another, which creates an enpowered spirit-formed weapon. The user can use this spell to create a weapon by using a spirit and another medium. The spell boosts the medium's damage by 50%.
    Strengths:

    1. It can be used with any object that the user can hold in his hand.
    2. The bounded spirit's medium will be able to slay spirits, sending them to the Hereafter.
    3. The user can control the medium at will, as long as the spirit is inside it.

    Weaknesses:

    1. It's not long-ranged, so distance is one of its weaknesses.
    2. The user can't fuse more than one spirit into one medium, without having another medium in possession (it's called a double medium).
    3. Other spirits can break the user's spirit control.
    4. He can't use living things as a medium.

    Name: Kyuken-Style: Limbo (Kyuken-ryu: Limbo)
    Rank: Character's Rank
    Duration: 4 posts
    Cooldown: 5 posts
    Description: A magical ability granted to the user of Harusame. Mura can clone himself and, thus, outnumber the target:

    D-Rank: 2 Clones - C-Rank: 3 Clones - B-Rank: 5 Clones
    Strengths:
    1. The user will be able to outnumber the target, if it's 1v1.
    2. The user's clones can do all the other abilities as Harusame has (although, they won't be able to do spells).

    Weaknesses:
    1. Fire Magic is obviously advantageous, as it directly erases the clones.
    2. The clones' damage individually is reduced by 50% of the user's full damage, and their health is reduced by the same amount as well.
    3. If the real user is hit twice, the ability will cancel.
    Spell Used:
    Name: Kyuken-Style: Charge (Kyuken-ryú: Shingeki)
    Rank: C
    Type: Wind, Offensive
    Duration: Instant
    Cooldown: 3 post
    Description: A spell that utilizes the sword arts of Kyuken, the Heaven and Earth Swordsman. The user charges right through an opponent with a speed of 20 meters per second. The user will cut through the opponent's body, but leave a slash faster than the eye can follow.

    Strengths:

    1. The user of this spell will become one with the air; they'll be harder to spot.

    2. The user can move through defensive spells of a lower rank(s) easily.

    3. The spell can also cancel spells of the same rank by throwing away its damaging role and become a defensive.

    Weaknesses:

    1. The user can only move in one, single direction. They can't move as freely as normal.

    2. The spell can be easily dodged by simply moving away from the direction that the user moves on.

    3. The spell doesn't affect the target if it's defensive spell is of same rank or several ranks over the spell.

    4. The user can only use this spell if he's using Kyuken's spirit.


    Last edited by Mura Kensho on 3rd May 2016, 7:13 am; edited 1 time in total


    _____________________________________________________________________________________

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    Themes:
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    Samurai Theme:
    DOPPO
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    Lineage : Aspect of Terra
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    Posts : 895
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    Character Sheet
    First Magic: [Second Generation] Ice Dragon Slayer Magic
    Second Magic: - - -
    Third Magic:

    The Aspects of Gods; Clash [Private | Duel | Isaac] Empty Re: The Aspects of Gods; Clash [Private | Duel | Isaac]

    Post by DOPPO on 1st May 2016, 12:11 pm

    It was such a fast paced battle, but Isaac hadn't even broke a sweat yet, let alone use anywhere near half of her mana power. This was more of a tussle than a battle, really. And was left disappointed in such a trivial trial. He had thought better of the Fairies, but he also sensed great potential within this wizard. Only moments had passed since he had thrown his blade at his target, Mura, warrior of the wind, and within those few moments, a clone had shielded Mura's gaze from the tip of the sword, instantly piercing the clone mercilessly.

    Isaac knew that there was something up Mura's sleeve. Some sort of plan he had set within these few short breaths. This clone, now impaled by the fiery flesh of the blade, only to divert Isaac's attention from the true threat. Mura had charged in sync with Isaac. Both fast, but Mura was faster. The warrior had lunged towards his face, and in an instant, Isaac only caught a glimpse of the swift wizard. But not even he could physically act as fast as his mind. Isaac did his best to stop his charge and thrust backwards, and even when pushed back only a few feet, the tip of Mura's blade had roughly glided against the flesh of his cheek, leaving a long, bloody cut.

    But this was not a time to tend to such a mild wound, and though struck, there was still time to act. While Mura was poised in a position of which he was recovering from the strike he had landed, it appeared as if he were left open. Isaac took advantage of them, and engulfed his remaining blade in flames, lunging it towards the side of the wizard, towards his rib cage.

    HP: 260%
    MP: 90%
    Note: Sorry for the short post, lol


    _____________________________________________________________________________________

    Mura Kensho
    Mura Kensho
    ===============
    ===============

    Regular VIP Status- VIP- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Ten Wizard Saint Member- Neutral Guild Ace- Dark Guild Ace- S-Rank- A-Rank- Halloween Social - Haiku Contest Participant- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Master [1000]- Senior [500]- Novice [250]- Hero- Summer Special Participant- Player 
    Lineage : Aspect of Pluto
    Position : Saint of Fortitude
    Posts : 1238
    Guild : Fairy Tail (Co-GM)
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 20
    Experience : 550,314.25

    Character Sheet
    First Magic: Spirit Bind Magic
    Second Magic: Onmyōdō (The Way of Yin and Yang)
    Third Magic: Second Origin

    The Aspects of Gods; Clash [Private | Duel | Isaac] Empty Re: The Aspects of Gods; Clash [Private | Duel | Isaac]

    Post by Mura Kensho on 3rd May 2016, 7:25 am

    The charge was successful and let Mura land a hit on the Rune Knight; although, he only got a cut on the cheek, which appeared very unimpressed to the spirit mage. “Cool…” he mumbled, “This is getting difficult…” Somehow, the tension got him fired up a little, but he mostly needed the concentration now. The samurai mage quickly moved his head, only to spot an incoming blaze, charging right at his chest. He needed to dodge it, but couldn’t evade the stinging flames that left a burning cut on his rib cage. “Argh…!” he spoke up in pain, instantly moving a hand to his chest. The burn mark had left quite the damage on him; the question was, how was he going to strike back now?

    The burn was still apparent on him, so he needed to hurry up with a reply. The Rune Knight had thrown his last Fool’s Twin Blade at Mura, so he was left open with no weapons. However, it might be that the mage had something up his sleeve. I see…, he began to think, Well then... it's a good occasion to test it out. The spirit that once were inside the blade of Harusame erupted out of it, and instead took reside in Mura himself. A bluish light surrounded the boy, then faded a little and revealed the manifestation of Kyuken in Mura. A successful soul unity. The transformed Mura followed up by lifting up Harusame in a diagonal stance, then focusing his eyes on the mage before him. “Kyuken-Style..!” he spoke up, then swung the blade around him. A gleam surrounded the blade’s path, soon to scatter as several sword slashes in all directions around Mura. “Halo Blade!”
    ----------------------------------------------------------------------------------------------------------------
    HP: 145 (C-Rank blade with D-Rank buff hitting me. 5+ Health from Ability that's activated when using soul fusion)
    MP: 65%
    Spells Used:

    The Aspects of Gods; Clash [Private | Duel | Isaac] Shaman-king-190935
    Name: Spirit Bind: Unity ( Seirei Musubu: Danketsu)
    Rank: D
    Type: Various, Supplementary Buff
    Duration: 4
    Cooldown:5
    Description: The user emerges a spirit into himself, unifying his spirit with the other. It results in a boost one of the user's stats (power or speed) by 50%. The user will get a characteristic look of the spirit that he/she is uniting with.

    Strengths:

    1. Boost: It increases either the power or the speed of the user, which is a great advantage in battle.

    2. New abilities: This spell gives the user a characteristic power that the spirit contains, for example flying ability, if the spirit's an eagle and etc.

    3. Speed Reflexes: This spell is very efficient and gives Mura a greater reflexion, making him able to dodge attacks that he wouldn't be able to dodge before.

    Weaknesses:

    1. It's a close combat spell, so distance is the opponent's advantage.
    2. He can only buff one stat at a time, and after using this spell twice (and used both power-boost and speed-boost), he will only be able to buff 25% of both stats at the same time.
    3. It doesn't boost Mura's defense, so he's still as weak to attacks as before.
    4. He can only use one spirit to buff himself with at a time.
    ----------------------------------------------------------------------------------------------------------------
    Name: Kyuken-Style: Halo Blade (Kyuken-ryú: Gokójin)
    Rank: C
    Type: Offensive, AoE, Light
    Duration: Instant
    Cooldown: It's a signature spell...
    Description: A spell that utilizes the sword arts of Kyuken, the Heaven and Earth Swordsman. The user makes a swift slash with his medium, pushing the air around him. The air track of his medium will then begin to light brightly around him, until it scatters in every direction around the user himself. These scattered lights will mold into slashes that charges through air, and even ground itself, in a giant AoE shockwave that reaches 30 meters around the user and moves in a speed of 15 meters per second.
    Strengths:
    1. It's a very fast spell and can easily hit its opponent if standing close.
    2. It can easily break through defensive spells of the same rank without cancelling itself.
    3. It's 1,5x stronger against dark magic.
    Weaknesses:
    1. It's ½ as strong against earth magic.
    2. The scattered light waves can easily be blocked by defending oneself with a defensive spell of higher ranks (one rank higher at least).
    3. You can only unlock the spell of using Kyuken's spirit.
    4. It's also ½ in power against other light magics.


    _____________________________________________________________________________________

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      Current date/time is 22nd August 2019, 2:27 am