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    Niyol's Magic

    Yvonne
    Yvonne

    Holy Darkness


    Holy Darkness

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    Niyol's Magic Empty Niyol's Magic

    Post by Yvonne 1st May 2015, 2:29 pm

    First thing first! Your lineage...your lineage is what you rolled in the ancient one. look around here and also, D rank spells should only have one effect. Some of yours, have more from what I noticed. Please keep it in mind when you edit this app!
    Spoiler:

    Alright, I understand you might be confused because you are a new member. In here, we give more importance to ranks. D rank spells, as I have mentioned, may only have one effect and they cannot deal more than normal D rank damage unless there are some really good weaknesses to your spells. Try not to do too much with your magic at current level and find me on skype if you need help! My Skype = rain5051


    Last edited by Raven Kurosaki on 1st May 2015, 2:31 pm; edited 2 times in total


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    Niyol's Magic QoRmBvD
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    Ninetails Derpfox

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    Niyol's Magic Empty Re: Niyol's Magic

    Post by Ninetails Derpfox 1st May 2015, 2:30 pm

    So what needs changing specifically o_O
    Yvonne
    Yvonne

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    Niyol's Magic Empty Re: Niyol's Magic

    Post by Yvonne 1st May 2015, 2:32 pm

    Look inside the spoiler. all changes that needs to be done are in this color


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    Ninetails Derpfox

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    Niyol's Magic Empty Re: Niyol's Magic

    Post by Ninetails Derpfox 1st May 2015, 2:37 pm

    Red---Magical Weapon: +1% Damage for 1 post must cap at 50%

    Black---Magical Armour: +1% defence for 1 post must cap at 50%

    Just wondering, If it stays 1% would that be legit o_O?
    Or does "must cap at 50%" mean something other that "50% is the max"
    Yvonne
    Yvonne

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    Niyol's Magic Empty Re: Niyol's Magic

    Post by Yvonne 1st May 2015, 2:41 pm

    Letting it stay as 1% is fine o-o and the max is 50% it doesn't mean anything more xD


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    Ninetails Derpfox

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    Niyol's Magic Empty Re: Niyol's Magic

    Post by Ninetails Derpfox 1st May 2015, 2:42 pm

    the general Idea is that it is 1%. period. and I'll reword the part you couldn't understand, pull out the reject stuff
    Yvonne
    Yvonne

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    Niyol's Magic Empty Re: Niyol's Magic

    Post by Yvonne 1st May 2015, 2:49 pm

    Thank you. Bump when it's all done. And if you have any questions or doubts, let me know through a PM or just find me in skype~


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    Niyol's Magic QoRmBvD
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    Ninetails Derpfox

    Moderator- Developer/GFX Artist- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Coming Storms- A-Rank- Rich- Veteran Level 1- Character History!- Magic Application Approved!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- 1 Year Anniversary- Player 
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    Niyol's Magic Empty Re: Niyol's Magic

    Post by Ninetails Derpfox 5th May 2015, 10:33 pm

    Edited.
    Yvonne
    Yvonne

    Holy Darkness


    Holy Darkness

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    Age : 28
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    Niyol's Magic Empty Re: Niyol's Magic

    Post by Yvonne 6th May 2015, 10:05 pm

    Seikatsu wrote:
    Primary Magic: Soul Manipulation

    Secondary Magic: TBD

    Caster or Holder: Caster

    Description:
    Soul Manipulation is a magic that existed since the first demons walked the earth. It can only be learned by demons, but is seldomly used by demons. It's been forgotten to the extent that there is only one piece, of one scroll that so much as mentions it. For a human to learn this magic, he/she must contract with a demon, and use the power to kill an amount of a type of creature. Both are decided by the demon. Soul magic has the ability to kill, or incapacitate; depending on who is in control. In it's basic form, the magic has two routs; Material, and Astral. Material transforms souls into spiritual objects, but can never be used to re-create life or the likeness of it. It can also be used to reinforce non spiritual objects so they can interact with souls. Astral Soul Manipulation is the inverse. It can be used to call forth weaker souls to
    use in combat and grants the caster absolute control of the soul. Use of this type is rare, as most the wizards who "mastered" it, attempted to summon and control the demon they contracted with, and payed the price when they realized demons possess far more powerful souls than humans. The magic takes on a primary Dark Blue, with a light blue secondary, and a combination of grey and white in some areas.

    How Seikatsu uses his magic (details of magic further down):
    Seikatsu specializes in Material Soul Manipulation. He primarily uses his reinforce spell on a sword he keeps on his person(sword is/or will be on the weapon approval forum). As a finishing move, or a split second aid he can use his soul sword to make/or fend off an attack. When speed is in questions Knives of the fallen proves as a fair equalizer. If it's defense he needs, he can call on his Spirit Barrier. When entertainment is the requisite, Seikatsu can use his magic to create a play that will intrigue any viewer.


    Strengths:
    1 Grievous strikes against the living has a chance to incapacitate them.
    stronger energy flow.
    2 Battlefields, graveyards, and other places that have a lot of dead things
    cause this magic to gain power due to higher soul energy flow.
    3 Animals are more comfortable around Soul Wizards, and will be inclined to
    approach them.
    4 Can interact with ghosts
    5 Soul Manipulation wizards can see an individuals sol essence (sometimes)
    6 Soul Manipulation Wizards can also use the Soul Energy around them to create an entertaining light show.

    Weaknesses:
    1 This magic attracts ALL types of spirits.
    2 The wizard must have control over all emotion, negative emotions can cause reversed soul energy.
    3 The longer the wizard uses this magic, the better chance he/she will lose control.
    4 Physical attacks are more effective against this magic.
    5 When the wizard dies, his/her soul is given to the contracted demon as a slave.
    6 The contracted demon has a good chance to assume control if the wizard's heal falls below 10%.
    7 As this magic is the result of a demonic contract, it's 100% useless against demons.

    Lineage:

    Knight of Black Ice
    Description: One of the Seven Knights of King Kuroryu, this Knight was the twin brother of Shinokishi. His name was never spoken - but he was feared as the brother of "Shinokishi" the great Knight of Death. He himself was also feared, but not to the extent of "Shinokishi." Unlike the other knights, this knight could rain sharp black ice down from the skies causing those around him to freeze. The king exiled him for accidentally killing hundreds of innocent civilians in a town with his ability
    Ability:
    Upon activation, the user can summon black ice from the skies that strike his enemies in a large area. The damage is equivalent to a constant D-Rank passive ability attacking. This ability however cannot be used on D-Rank mages. This is one of the rare lineages without a drawback or weakness.
    Usage:
    Can be used once per a thread, and allows the user to rain black ice from the skies causing mass destruction to the area. The raining of black ice lasts for 7 posts and on the 7th post will stun the target.

    Spells:

    Name: Reinforce
    Rank: D
    Type: Soul
    Duration: 4 Posts
    Cooldown: 5 Posts

    Description:
    The wizard channels the souls energy around him onto a single targeted object. This creates a type of crosshatched weave that has a different color for different materials.
    Metal - Blue + Light Blue
    Ceramic/Stone - Green + Dark Green
    Wood - Red + Scarlet
    Glass - Grey + White

    Casting:
    When the wizard is casting this spell he/she places his hands together (prayer style) causing the space in the middle to glow a faint white+grey. As the wizard increases the space between his/her hands the glow concentrates into an orb, and begins to expend as more soul energy is put into it. After the amount of soul energy is sufficient for the amount of surface being coated, the wizard separates his/her hands, leaving the grey/white orb in one. He/she then proceeds to press his/her entire palm on the object to be reinforced, and the orb sinks into the object. After the spell is cast, a set of lines ~1/2 inches apart emerge from the location the orb went in, and create a cross hatching pattern that covers the entire object, and giving it a sweet new color dependant on its primary material

    Strengths:
    1 Makes the material a bit tougher so it doesn't break as easily Tougher, how?
    2 Can be applied to any object made Metal, Ceramic, Stone, Wood, or Glass.
    3 Looks beautiful when applied to metal.

    Weaknesses:
    1 Provides no defence boosts, just prevents stuff from shattering(Kinda like the plastic in a car's windshield.)
    2 Can NOT be applied to living creatures.
    3 If an object is NOT composed 95% or more of Metal, Ceramic, Stone, Wood, or Glass; the spell will not work.
    3 Can only be applied to two objects AT MOST.
    4 Application of this spell requires direct contact with the object to be reinforced.
    5 This spell cannot be applied twice to the same object.

    Name: Soul Sword
    Rank: D
    Type: Soul
    Duration: Instant
    Cooldown: 1 post

    Description:
    Use as a finishing move, or a very fast block, this spell appears as a Dark Blue double-edged straight sword with light blue patches weaving about the inside. During the execution of the spell, a Grey and white resonance is created as the spell disperses. In higher ranking wizards, can be reinforced.

    Casting:
    The wizard places his/her hand at the top of a sword's scabbard as though he/she was holding the grip of a sword. Soul Energy is channeled through a small (5mm) hole at the base of the scabbard, and the soul energy takes the shape of the blade that matches the sword. The guard of the sword appears and encases the caster's hand, creating an orb around his/her hand (result from having no definite shape). As the attack, or block is being performed and dark blue aura is quickly flashed around the caster(no bonus, just for looks). The sword begins to disperse until it becomes nothing but a linear cloud or spirit energy (this is because the weapon was taken out of its mold before it could be permanently shaped).

    Strengths:
    1 Can be dual wielded
    2 Provides a great alternative as a defence against a single attack
    3 Provides a good stall if Seikatsu's normal weapon is knocked out of his hand, broken, incinerated, etc...

    Weaknesses:
    1 Dual Wielding extends the cooldown of this spell by 1 additional post.(Dual Wielded is still instant, cooldown becomes 2 posts)
    2 Does not remain due to being forged with minimal concentration
    3 Can be dodged
    4 Can be blocked by a D-rank or higher spell

    Name: Knives of the Fallen
    Rank: D
    Type: Soul
    Duration: 3 Posts
    Cooldown: 4 Posts

    Description:
    A set of 10 total throwing knives. Each knife is Dark Blue, with light blue highlights moving through out them. Each knife is roughly 5 inches long(including the blade), and is double-edged. On the side of them, five small indentations are made that adjust airflow for better control. These knives will maintain their form for 3 posts, or until they've impaled something. If the knife impales an organic object, it will cause greater pain(within reason) than the average knife would. Can be destroyed by spells of equal or greater rank.

    Casting:
    The mage places his/her hands on the side of both arms and motions as if he were pulling one of the knives from their holster. A cloud of grey and white soul energy spirals around the hand, and then forms at the arm creating a sleeve. After an extra moment, 4 knives will appear in each sleeve, and 1 in each hand.
    Ability: cause twice as much pain (no damage change.)
    Speed: 2 meters per second
    Range: 10 feet
    When a knife is thrown, it lets off a grey+white cloud of soul energy.

    Strengths:
    1 Can be used as a tactical equalizer to distract stronger opponents.
    2 Very effective against small prey (normal fish, rabbits, normal birds etc...)
    3 If the knife doesn't get stuck in something, it can be picked up (unless the spell's time is up)

    Weaknesses:
    1 If the knife gets stuck in anything it immediately goes poof regardless of how much time is left.
    2 Knives can be deflected
    3 Knives thrown Line of Sight can be caught, and thrown back
    4 Knives have the same effect on the caster, as it would their targets (If the target catches a throw, throws it at the caster and lands the shot)
    5 Can be destroyed by spells of equal or greater rank.


    Name: Spirit Barrier
    Rank: D
    Type: Soul
    Duration: 4 posts
    Cooldown: 5 posts

    Description:
    A bubble composed of souls stored in the scabbard on Seikatsu's waist, he can block almost any attack with it. The bubble is mostly light blue (allowing the caster to regain his/her bearings), with dark blue blotches moving through out it. Upon being destroyed, the barrier releases a huge cloud that impairs the sight of all inside it. The barrier has a radius of 9 feet from the very center.
    The Spirit Bubble will stop a definite amount of attacks, based on the following rank scale:
    D - 2 attacks - All inside takes 5% damage from the attack that breaks it
    C - 1 attacks - All inside takes 9% damage from the attack that breaks it
    Note: 2 D Rank spells = 1 C Rank spell. The bubble will take either 2 D, or 1 C

    Channeled version consumed 2x MP overall, and reduces the resulting damage of
    each (except ranks B-H) by 50% (D = 2.5%, C = 4.5%, )
    Set version consumes standard MP, and allows the wizard to take a breather to
    regain his/her mind while they prepare for the fight again. This can't be approved for a D rank spell. Remove this part, please.

    Casting:
    The wizard forms both hands to resemble small cups, and places them together horizontally with fingers facing opposite directions. A small Light Blue + Dark Blue sphere forms in the middle of the hands, and enlarges as the wizard parts his/her hands. The sphere will fully expend once the wizard has parted his/her hands entirely forming a large Light Blue sphere, with Dark Blue highlights.
    This barrier is exactly like a soap bubble. It will allow those composed of the same material (spirits) in and out of it, and rejects anything else.

    Strengths:
    1 Provides a valuable defense, even if it's just for a moment
    2 Can be used to protect a team for a brief period
    3 A more offensive spell can be prepared from inside the bubble (it cannot be fired/cast from inside the bubble)

    Weaknesses:
    1 If surrounded may be just as much a liability as an asset
    2 Mages above C rank just pop right through.
    3 Channeled Version requires greater MP, and denies the user the ability to regain his/her bearings
    4 When destroyed, everyone enclosed in the bubble take damage instead of just one person
    5 Attacks can't leave the bubble
    6 Can be destroyed rather easily


    Passive
    Spiritual Light Show
    Casting:
    The mage stands straight, and places his/her hands to resemble a bowl. Soul Energy flows from the feet of the mage, up his/her legs, and begins fanning out. The energy then circles back in, and fills into the hands of the wizard, and form a glowing orb. The wizard then releases the orb, and uses his/her own soul energy to control the direction the energy around him/her flows, as well as using his/her emotions to control the color. This can be used as a meditation practice, or to entertain others.

    List of Spell Fusions: N/A
    Name: N/A
    Rank: N/A
    Type: N/A
    Fused Spells: N/A

    That's it! You did a great job with the app.


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    Niyol's Magic QoRmBvD
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    Ninetails Derpfox

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    First Skill: Soul
    Second Skill: Ice
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    Niyol's Magic Empty Re: Niyol's Magic

    Post by Ninetails Derpfox 6th May 2015, 10:16 pm

    edited
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    Ninetails Derpfox

    Moderator- Developer/GFX Artist- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Coming Storms- A-Rank- Rich- Veteran Level 1- Character History!- Magic Application Approved!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- 1 Year Anniversary- Player 
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    Character Sheet
    First Skill: Soul
    Second Skill: Ice
    Third Skill:

    Niyol's Magic Empty Re: Niyol's Magic

    Post by Ninetails Derpfox 6th May 2015, 11:12 pm

    edited
    Yvonne
    Yvonne

    Holy Darkness


    Holy Darkness

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    Lineage : Infinity Crown
    Position : None
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    Guild : Guildless
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    Age : 28
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    Character Sheet
    First Skill: Celestial Crown
    Second Skill:
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    Niyol's Magic Empty Re: Niyol's Magic

    Post by Yvonne 6th May 2015, 11:14 pm

    Apprrooovveeed! Have fun!


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    Niyol's Magic Empty Re: Niyol's Magic

    Post by Guest 21st June 2015, 2:49 am

    Unlocked for the addition of a pre-approved spell.
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    Ninetails Derpfox

    Moderator- Developer/GFX Artist- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Coming Storms- A-Rank- Rich- Veteran Level 1- Character History!- Magic Application Approved!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- 1 Year Anniversary- Player 
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    Niyol's Magic Empty Re: Niyol's Magic

    Post by Ninetails Derpfox 21st June 2015, 10:45 am

    Spell added.
    Soul Sword was removed as it is now added to my list of approved C rank spells.
    https://www.fairytail-rp.com/t14434-seikatsu-s-c-rank-spells
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    Post by Guest 21st June 2015, 4:27 pm

    Niyol's Magic CBsTu5w
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    Ninetails Derpfox

    Moderator- Developer/GFX Artist- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Coming Storms- A-Rank- Rich- Veteran Level 1- Character History!- Magic Application Approved!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- 1 Year Anniversary- Player 
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    First Skill: Soul
    Second Skill: Ice
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    Niyol's Magic Empty Re: Niyol's Magic

    Post by Ninetails Derpfox 21st June 2015, 4:41 pm

    YEAAAHHH!!!!!
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    Niyol's Magic Empty Re: Niyol's Magic

    Post by Guest 21st June 2015, 4:45 pm

    I forgot to lock this apparently...
    Felicity
    Felicity

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    Lineage : Evil Angel
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    Posts : 2984
    Guild : Savage Skull
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    Experience : 75987.5

    Character Sheet
    First Skill: Toxic Scourge
    Second Skill:
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    Niyol's Magic Empty Re: Niyol's Magic

    Post by Felicity 23rd June 2015, 10:43 pm

    Unlocked for edits.


    _____________________________________________________________________________________


    WE'LL HELP TONIGHT TO SPLIT ITS SEAMS
    GIVE THE BRUISES OUT LIKE GIFTS, YOU'LL GET THE PICTURE OF YOUR DREAMS
    Niyol's Magic ObrztW

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    Ninetails Derpfox

    Moderator- Developer/GFX Artist- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Coming Storms- A-Rank- Rich- Veteran Level 1- Character History!- Magic Application Approved!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- 1 Year Anniversary- Player 
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    First Skill: Soul
    Second Skill: Ice
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    Niyol's Magic Empty Re: Niyol's Magic

    Post by Ninetails Derpfox 23rd June 2015, 10:54 pm

    Edit Made:
    Exchange Power
    Casting:
    Seikatsu, one per thread, can optionally lose 15% HP in the form of soul damage to reset all spells in any one tier, that is one rank or greater below Seikatsu's current rank. This tier must be specifically designated. This ability does not reset weapon, item, or pet skills. Any spell of the designated tier currently in effect is automatically ended.

    Bump
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    Ninetails Derpfox

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    Niyol's Magic Empty Re: Niyol's Magic

    Post by Ninetails Derpfox 8th July 2015, 2:56 am

    Bump: Spells Added Post #36 + 37 is the purchase and approval of spells slots

    Switch!
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    Ninetails Derpfox

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    Niyol's Magic Empty Re: Niyol's Magic

    Post by Ninetails Derpfox 26th July 2015, 12:53 am

    Original for Moderator's Comparison, and Proof of Changes:
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    Ninetails Derpfox

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    Niyol's Magic Empty Re: Niyol's Magic

    Post by Ninetails Derpfox 26th July 2015, 1:11 am

    Spell Slot Purchases


    D Rank: Post 17 request, Post 18 Approve
    2 D Rank: Post 36 Purchase, Post 37 Approve
    3x D Rank: Post 50 Purchase, Post 51 Approve
    I bought 1 D rank slot back from the previous Magic Shop, back before it was separated into The Armoury, General Goods, and Magic Shop. That version was deleted along with proof of my spell slot.

    Edits Made:
    Unique Abilities - 'Wings' was changed slightly from its former effect, Enhanced Soul ability is strike'd out due to it being my B rank Ability
    D Rank Spells - Replaced All of them, element is still the same
    C Rank Spells - Replaced almost all of them, elements are still the same
    Signature - Effect is the same, Reduced post to 2 post cooldown

    B rank spell section added for when my exam is over, strike'd it out as I cannot use them yet, if no good let me know and I'll remove entirely.

    I'd Like to request This, This, This be archived as all 3 of those are compiled into this thread either as a replaced spell or still existing one.
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    Ninetails Derpfox

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    Niyol's Magic Empty Re: Niyol's Magic

    Post by Ninetails Derpfox 29th July 2015, 7:14 am

    Enola Gay on Skype wrote:Spiritual Guardian - By "physical" damage, do you mean non-magic damage or just physical damage (whether magical or not)? Hadn't thought of that, edited to specify non-magic

    Ethereal Form - How long does this ability last during combat? Also hadn't thought of that, specifed to 1 post, should be more than enough time to make a quick getaway

    Wings of the Reaper - Reduce speed to base speed if you want to be able to use this in combat without penalties. Since the wings are quite fragile, you can add that it moves your character at base speed plus 20%. Edited to fit request

    Shadow Clone - Attacks that generate a lot of light (fire magic, light magic, etc.) should still be able to hurt the clone. Higher ranked opponents should be able to resist that scream. A weakness I hadn't thought of, added it.


    All Edits made, bump
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    Ninetails Derpfox

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    Niyol's Magic Empty Re: Niyol's Magic

    Post by Ninetails Derpfox 30th July 2015, 6:46 pm

    Enola Gay Via Skype wrote:I would suggest his Shadow Clone voices' influence to be a little clearer. State clearly that it makes opponents beneath the user's rank attack the clone once definitely, and having people of the same rank attack the clone unless they have a stoic, non-impulsive personality. edited in

    Shadow Sneak should state whether or not he is still targetable if the ground he sinks into is damaged. He puddles into the floor, but if someone were to cast an AoE attack that destroys that ground, would he be damaged? Edited, all specifications requested are made.

    Deplete Soul does not necessarily have to target the user himself. If he absolutely wants to keep the spell, he could extend the effect to "any spell cast by the target in the next two posts" imo.

    The Regenerate self-debuff is slightly unnecessary as the healing ALREADY commits over-time, making it weaker than an insta-healing spell. If he wants to keep the self-debuff, I could see
    the regeneration also healing status effects in the first post. Perhaps add the ability to only utilize the first post's effects at half the magic cost and cooldown. (Meaning 5% and status effects healed at half its mp cost and 2 posts cooldown instead of 4) Instructions too complicated, got foot stuck in lion's eye. Asked Enola for decoding and edited effect according to the decryption, hope it's legit

    Soul Sight should explain whether or not it enhances the user's perception, or just changes it. (e.g., if he can see attacks coming he could not before or if he can see someone's movements more clearly). That is not clearly stated and might cause confusion. Added that clarification to the end

    Marrionette's Fury could be changed to be slightly more effective and balanaced: "Whenever Seikatsu attacks an opponent, he can activate this spell to cast strings upon their soul. In the next three posts he can either choose to pull the affected target in a certain direction for 10 meters, or deal C Rank damage with a minor bleeding effect. The strings can be broken by mages above the user's rank, or equipment above the user's rank."Edited, sounds like a much more fun way to use the spell

    all edits made, bump LIKE A BOSS
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    Ninetails Derpfox

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    Niyol's Magic Empty Re: Niyol's Magic

    Post by Ninetails Derpfox 30th July 2015, 6:55 pm

    Code version of the above to be used in jobs:

      Current date/time is 8th May 2024, 2:57 pm