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    Opium's magic: Arachnid Allure

    Opium Serket
    Opium Serket

    1 Year Anniversary- Player 
    Lineage : Wrath of Neptune
    Position : None
    Posts : 44
    Guild : Savage Skull
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 0

    Character Sheet
    First Skill: Arachnid Allure
    Second Skill:
    Third Skill:

    Opium's magic: Arachnid Allure  Empty Opium's magic: Arachnid Allure

    Post by Opium Serket 30th November 2012, 10:03 am

    Primary Magic: Arachnid Allure
    Secondary Magic: N/A
    Caster or Holder: Caster
    Description: : A rare type of Caster magic that allows the Caster to take on properties of various Arachnids, including the ability to have communication with these creatures as well as to use spells that mimic physical attributes, thus not making it a take-over.
    Strengths:
    - Allows for Espionage using various Arachnids from the environment.
    - Gives innate permanent changes such as enhanced eyesight and agility.
    - Versatile in Range, Support, Offense, and Defense.
    -( um she does not need a charge time for any of her spells) She is able to move around when preparing a spell.
    Weaknesses:
    - Webs can be easily destroyed by Fire based Magic.
    - Gripping walls actually requires stamina.
    - Only immune to self-made poison.
    -
    Abilities/Powers:
    Production of incredibly sticky and strong webs.
    Climb walls [Hang upside without blood rushing to head.]
    Create various poisons.
    Communicate with Arachnids.
    Sensitive to any vibrations ( especially ones on her web ).
    Graceful acrobatic skill.

    Name: Arachnid Allure - Milky Net Trap
    Rank: D
    Type: None
    Description: The user is able to fire webs from any orifice of the body at high speeds. The web is white in color and looks like string cheese more so than web itself. The web is capable of glistening in the sunlight so it looks like it's covered in dew, but it isn't. The trap itself looks like a traditional net used for catching fish, as it pursues a target it attempts to entrap the opponent.
    Strengths:
    - Ensnares opponent in D-rank magic bind for duration.
    - Slows enemies down if it hits a limb.
    - Can disable vision if it hits exactly and only in the face.
    Weaknesses:
    - Short Duration
    - Only works on D-Rank Mages
    - Fire Magic will destory it before it reaches it's target.
    -Cannot go through clothes
    Duration: 2 Turns
    Cool-Down: 3 Turns

    Name: Arachnid Allure - Web Javelin
    Rank: D
    Type: None
    Description: The user will generate a massive amount of webbing inside of their mouth, upon doing so they secrete a special seal at the back of their throat that launches the webbing at an opponent at high-speeds. It however is not normal webbing as it is hardened by the seal before launching out, effectively making it a spear of webbing. The tip of the spear looks more like a trident or harpoon as opposed to a traditional spear like weapon.
    Strengths:
    - Able to pierce an opponent with D-rank force.
    - Able to fire out as fast as any other D-rank Projectile.
    - Able to cancel out other physical projectiles.
    Weaknesses:
    - Only can be fired out ten meters.
    - Javelins are only the size of a meter stick.
    - Webbing must be made before being fired.
    Duration: 1 Post
    Cool-Down: 2 Post [One Cool-Down, One Charge]

    Name: Arachnid Allure - Fever Pitch
    Rank: D
    Type: None
    Description: She will fire out a spear of solidified web similar to how she does in her Javelin technique, however this time the tip of the spear is actually a blunt orb. Within the orb is a poisonous liquid that seeps into the pores of whomever or into whatever it touches. The poison itself is an irritant and causes discomfort to the eyes themselves. The orb erupts when it makes contact with a physical object, meaning that it coats whatever touches the orb. The orbs are the size of baseballs. If it doesn't hit the face the poison causes the skin to have a burning sensation for the duration.
    Strengths:
    - Opponent has to find some way to treat being poisoned.
    - Infects the opponent with a disease that causes blurred vision.
    - Liquid clings to surfaces.
    - Partially-Blinded/Irritated for 2 Turns
    - The same effect on all ranks
    Weaknesses:
    - Easily washed out of eyes.
    - Can be burned away before reaching target.
    - Still allows for partial vision.
    Uses: 3 Shots
    Cool-Down: 3 Posts

    Name: Arachnid Allure - The Dial
    Rank: D
    Type: None
    Description: The user will extend in front of her from her palms or her mouth a web shield that is hardened. The shield itself expands rapidly and can be sustained for a short-while. The shield appears to be in the shape of the top of an umbrella, with intricate designs as if it was a spiders fully constructed web. As a result it glimmers in the light and shines a bit because of its pure white texture. The web itself is hardened to the point of brittleness, making it effective. In terms of how large it is, it is the size of a manhole cover.
    Strengths:
    - Blocks D-Rank Melee Attacks.
    - Blocks D-Rank Projectiles.
    - Can stop 1 C-Ranked projectile dead in it's track, but it will shatter the shield.
    Weaknesses:
    - Most C+ Projectile Attacks can break through it with ease.
    - All C+ Melee Attacks can break through it with ease.
    Duration: 2 Turns
    Cool-Down: 3 Turns [Normal] , 6 Turns [If Broken by the Deflecting perk of a C-Rank attack.]


    Last edited by Opium Serket on 1st December 2012, 5:42 pm; edited 3 times in total
    King Zenshin
    King Zenshin

    The judge


    The judge

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    Lineage : Aspect of Neptune
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    Age : 25
    Experience : 263,160

    Character Sheet
    First Skill: Knight of Space
    Second Skill: Paladin's Armaments
    Third Skill:

    Opium's magic: Arachnid Allure  Empty Re: Opium's magic: Arachnid Allure

    Post by King Zenshin 1st December 2012, 2:53 pm

    Milky net, lower duration, also make it so it only ensnares, not binds magic. Unless magic binds means it is made from magic, then okay. Does it go through clothes?

    Can your char move while charging?

    Lower the fever pitch duration to 2, 4 is too long for a D-Rank spell. How does it effect higher ranks?

    Bump when edited.


    _____________________________________________________________________________________



    Missions Completed
    100 Year: 1
    10 Year: 1
    S-Ranked: 1
    A-Ranked: 4
    B-Ranked: 4
    D-Ranked: 3
    Event Experience: 57,562.5
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    Total Experience: 263,160

    Character / Vincent Gauss
    Primary Magic / Knight of Space
    Secondary Magic / Paladin's Armaments
    History & Notebook | Bank
    Golden Lacrima | Expires 7/9/2019
    Opium Serket
    Opium Serket

    1 Year Anniversary- Player 
    Lineage : Wrath of Neptune
    Position : None
    Posts : 44
    Guild : Savage Skull
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 0

    Character Sheet
    First Skill: Arachnid Allure
    Second Skill:
    Third Skill:

    Opium's magic: Arachnid Allure  Empty Re: Opium's magic: Arachnid Allure

    Post by Opium Serket 1st December 2012, 4:42 pm

    Bump?
    Emilia Hawke
    Emilia Hawke

    Ysmir Ddvansebrom


    Ysmir Ddvansebrom

    Moderator- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Dragon Slayer- Veteran Level 2- Veteran Level 1- Senior [500]- Novice [250] - 1 Year Anniversary- Player 
    Lineage : Shinigami Protection
    Position : None
    Posts : 912
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 30
    Experience : 87,500

    Character Sheet
    First Skill:
    Second Skill:
    Third Skill:

    Opium's magic: Arachnid Allure  Empty Re: Opium's magic: Arachnid Allure

    Post by Emilia Hawke 1st December 2012, 5:43 pm

    LE APPROVED


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    Opium's magic: Arachnid Allure  471 Opium's magic: Arachnid Allure  H05POqb Opium's magic: Arachnid Allure  471

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