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    Cassius' Magic

    Furikuri
    Furikuri

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    Lineage : Caine's Descent
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    Character Sheet
    First Skill:
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    Cassius' Magic Empty Cassius' Magic

    Post by Furikuri 23rd November 2012, 11:57 pm

    Primary Magic:Take-Over Magic
    Secondary Magic:
    Caster or Holder: Caster
    Description: Allows the user to take over the power of a creature or person and use it to fight. It can increase the power, strength, and speed of the Caster, sometimes adding a new skill such as flying or swimming. It can only take over the power of beings that the user truly 'knows'.

    Strengths:
    1.Distribute Damage: Cassius can block damage with the take-over of others, which doesn't harm him.
    2.Versatile: Can switch take-overs to better suit his need.
    3.Inherent bonuses: The take-overs tend to be stronger, faster, or more capable than the average human.
    4.Potential to combo take-overs together.
    5.Doesn't use spells, so doesn't have to worry about counter-spells and such.

    Weaknesses:
    1.Physically straining
    2.Doesn't have spells.
    3.Can only use a couple takeovers at once.
    4.Take overs can be individually exhausted or wounded, blocking them from use.
    5.No capacity for Unison Raids.

    Abilities/Powers:
    Elemental Mastery: Cassius specializes in Elemental Takeovers, which has given him a keen insight on the abilities of elemental spells. Spells used against Cassius that share a type with one of the Elementals he can takeover count as one rank lower for their effects, with a minimum of D rank, of course.

    Spells:
    Name: Earth Elemental: Arms
    Rank: D
    Type: Earth, Offensive
    Description: Cassius grows Earth Elemental arms. Earth Elementals are the embodiment of the earth element, they are very strong and resilient to damage. Earth elementals are made of rock. Cassius' arms become those of an Earth elementals, i.e. arms made of rock.

    Duration: 5 posts
    Cooldown: 3 posts
    Strengths:
    1. Enhances physical strength and hardens the striking area.
    2. Can withstand blows from D rank weapons and spells.
    Weaknesses:
    1. Slower punches
    2. Weighs Cassius down in water.

    Name: Iron Elemental Body
    Rank: D
    Type: Iron, Defensive
    Description: Cassius gains the chest of an iron Elemental. Iron Elementals are the embodiment of iron, and are very durable, like a suit of iron. Iron Elementals are made of iron. Cassius' torso becomes that of an Iron Elemental, i.e. chest of iron.
    Duration: 5 posts
    Cooldown: 3 posts
    Strengths:
    1. can withstand blows from D rank Spells and Weapons.
    Weaknesses:
    1. Can't swim while this is active.

    Name: Air Elemental Legs
    Rank: D
    Type: Air, Offensive
    Description: Cassius gains the legs of an Air Elemental. Air Elementals are the embodiment of air, they are very fast, but not that strong. Air Elementals are made of flurries of wind. Cassius' legs become those of an air elemental, i.e. his legs become a flurry of wind.
    Duration: 5 posts
    Cooldown: 3 posts
    Strengths:
    1. Fly short distances
    2. Increases speed and mobility.
    3. Can travel silently
    Weaknesses:
    1. Wind magic can completely negate the ability.
    2. pulls projectiles towards Cassius
    3. Cant support the weight of 2 heavy take-overs.


    Name: Lightning Elemental Arms
    Rank: D
    Type: Lightning, Offensive
    Description: Cassius gains the Arms of a Lightning Elemental. Lightning Elementals are the embodiment of electricity, they deliver powerful shocks at a touch. Lightning Elementals are made of electricity. Cassisu gains Lignthing Elemental arms, i.e. arms made of electricity.
    Duration: 5 posts
    Cooldown: 3 posts
    Strengths:
    1. Delivers powerful shocks when the user touches something.
    2. Enhanced manual dexterity.
    Weaknesses:
    1. Water splashed on these arms instantly reverts them back.
    2. Can't touch allies without shocking them either.




    Last edited by Furikuri on 25th November 2012, 4:15 pm; edited 12 times in total
    King Zenshin
    King Zenshin

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    Cassius' Magic Empty Re: Cassius' Magic

    Post by King Zenshin 24th November 2012, 3:43 pm

    You cant use full take over magic, only body parts

    Separate the abilities and primary magic info from actual spells.

    Bump when edited



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    Furikuri
    Furikuri

    Master [1000]- Senior [500]- Novice [250]- 1 Year Anniversary- Player 
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    Cassius' Magic Empty Re: Cassius' Magic

    Post by Furikuri 24th November 2012, 5:00 pm

    Bumpu~
    NightDrivenEn7
    NightDrivenEn7

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    First Skill: Requip: Four elements.
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    Cassius' Magic Empty Re: Cassius' Magic

    Post by NightDrivenEn7 24th November 2012, 10:52 pm

    ...You....I want you to describe Take Over Magic in general: in other words Everything about the magic itself, and then I want you to make a second paragraph explaining in detail how your character uses the magic.

    Please add in at least 5 strengths and weaknesses for the main magic section, those should be a minimum for your magic.

    Describe what your passive ability actually is...Tougher goes into many categories, please explain in detail.

    Please add in more detail into your all of your spells descriptions.
    Please also add all strengths and weaknesses possible: Elemental weakness, difficulty moving that limb, the amount of power increase in a verbal form, etc.

    bump when edited.


    _____________________________________________________________________________________

    "True Strength shall be shown, and the corruption of magic shall be broken."

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    Furikuri
    Furikuri

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    Cassius' Magic Empty Re: Cassius' Magic

    Post by Furikuri 25th November 2012, 12:09 am

    Edited.
    Alleria
    Alleria

    Wicked Witch of the West



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    Cassius' Magic Empty Re: Cassius' Magic

    Post by Alleria 25th November 2012, 12:45 am

    Golem Arm: Stone
    Passive effect you gain the arms of a stone golem, enabling you to punch trough less hard objects like a plank of wood or non re-enforced steel armor.

    Active effect stone hand molding, your arm can turn into a shield or a weapon pick just one weapon and stick with it.

    Golem Chest: Iron
    Passive effect, your upper body transforms into the chest of an iron golem, making your torso almost impregnable to most weapon attacks.

    Cant really think of any active effect for this.

    Golem Legs: Magma
    This one I really done get. Other than the fact that you can walk over paths that are either burning or jagged i dont see how it would help you in swampy, sandy, frozen and water filled areas.

    Golem Head: Mud
    I think the point of this spell is to block mind based attacks like blind, confuse, sleep or hypnotism.


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    Furikuri
    Furikuri

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    Cassius' Magic Empty Re: Cassius' Magic

    Post by Furikuri 25th November 2012, 1:10 am

    Okay, made a bunch of changes at Alleria's prodding. She sat me down in the chat box and we had a long discussion about everything, and decided to change my theme to elementals. This makes it a little easier to come up with spells, and I made a TON of changes.
    Alleria
    Alleria

    Wicked Witch of the West



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    Cassius' Magic Empty Re: Cassius' Magic

    Post by Alleria 25th November 2012, 1:44 am

    Im ok with the weakness and strengths and what your spell does. Just make your description a bit longer. Good luck! ;)


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    Furikuri
    Furikuri

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    Cassius' Magic Empty Re: Cassius' Magic

    Post by Furikuri 25th November 2012, 2:05 am

    okay.
    I wish I could post images.
    I think I'm ready to go.
    Alleria
    Alleria

    Wicked Witch of the West



    Moderator- Ten Wizard Saint Member- S-Rank- A-Rank- Veteran Level 1- Senior [500]- Novice [250]- X-Mas Event Participant- 1 Year Anniversary- Player 
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    First Skill: Geass Magic
    Second Skill: Nox Aeterna
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    Cassius' Magic Empty Re: Cassius' Magic

    Post by Alleria 26th November 2012, 12:45 am

    Approved.
    I know the description isnt that long, but it does paint a picture for me.



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