Fairy Tail RP

Would you like to react to this message? Create an account in a few clicks or log in to continue.

• Patch Notes •                 • New User Guide •                • Guild Information •

    Secondary Magic: Wind Magic

    KawaiiUkeMisaki
    KawaiiUkeMisaki

    Player 
    Lineage : Caine's Descent
    Position : None
    Posts : 98
    Guild : Guildless
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 29
    Mentor : Vincent Reinheart (whereabouts unknown)
    Experience : 0

    Character Sheet
    First Skill: Crimson-Make Magic
    Second Skill: ---
    Third Skill:

    Secondary Magic: Wind Magic Empty Secondary Magic: Wind Magic

    Post by KawaiiUkeMisaki 6th April 2014, 2:14 am

    Secondary Magic: Wind Magic 3688294

    Secondary Magic: Wind Magic.
    Caster or Holder: Caster
    Description: The user is able to manipulate the wind around them and bend it to their will for offensive and defensive purposes. This magic is capable of slicing through a person's
    skin and thin building walls. The user can use the wind to pick up speed, attack multiple opponents as well as block enemy attacks.

    Wind magic gives the user incredible speed and agility as well as sharp reflexes. The user of this magic has a higher percentage of dodging and evading enemy attacks. This magic is able to be used in unison with fire magic.

    Strengths:
    -good against multiple attackers
    -strong against water magic
    -can slice through solid rock
    Weaknesses:
    -wind slayers can eat spells with ease leaving the user defenseless
    - higher ranked wind magic can cancel out spells
    -if there is no wind, magic is useless
    Abilities/Powers:
    -speed boost:
    The user uses the wind i the surrounding area to pick up speed, increasing their speed by 10%
    -agility boost:
    the user uses the wind in the surrounding area to boost their agility by 10%. This allows the user to be able to dodge attacks with more ease that normal.

    Wind Magic D-rank spells:


    _____________________________________________________________________________________

    Secondary Magic: Wind Magic Hikari%27s+Siggy%284%29

    Secondary Magic: Wind Magic Hikari%27s+Siggy%283%29

    Current Exp: 50/150

    Hikari's Themes:
    Godlike Frederik
    Godlike Frederik
    The Forsaken

    Administrator- Moderator- Developer/GFX Artist- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- 11 Sinner- Veteran Level 2- Veteran Level 1- 1 Year Anniversary- Player 
    Lineage : Apex of Darkness
    Position : None
    Posts : 2972
    Guild : Errings Rising
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 258,417

    Character Sheet
    First Skill: Plague Craft
    Second Skill:
    Third Skill:

    Secondary Magic: Wind Magic Empty Re: Secondary Magic: Wind Magic

    Post by Godlike Frederik 6th April 2014, 3:09 am

    Alright magic checks out, if you can give me a more solid description of the magic. Instead of just a summary then I can go approve this for you.

    Also for weakness:
    -if there is no wind, magic is useless
    So that means you can't generate any wind attacks if there is no wind? Meaning if you are inside a house, cave or if someone put a dome around you. You can't do anything.


    As for a price, I price this 430.000 Jewels


    _____________________________________________________________________________________


      Current date/time is 9th May 2024, 4:48 pm