Primary Magic: Shielding Magic
Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
Caster or Holder: Caster magic
Description:
Apollo uses Shielding magic. While having very little offensive capability’s the defensive power of his shield magic is unrivaled. It allows Apollo to cast a variety of different defensive spells. While the magic does have some offensive spells they aren’t the most powerful spells ever so they are used to finish a weaker open or a tired one.
Apollo use’s these spell in an obvious defensive manner. He uses his shields not just for defense but as part of his offence as well. While this might seem strange Apollo will use his defenses to lure his opponent it a certain area or to make them do a certain thing. This is a very tricky thing to do but it is what he relies on to win fights. He also try to use surprise attacks to get the upper hand on his opponents.
Strengths:
• Apollo his an incredibly high defense
• He has a shield for many scenarios, whether it be attacks from above or ones from the ground he has many shield type spells
• Can shield multiple people and other people not just him self
Weaknesses:
• Very low offensive capability’s, Apollo does not have a lot of powerful offensive spells
• Every shield has a way around it in some fashion
• Need a line of sight to use shields (he can’t just throw a shield around anything he pleases
• Apollo can’t run while he has a shield up he can only dodge and walk
- Lineage:
- Lineage:Truth:
Description: There was once a priest who had devoted his entire life to his religion. As such, he preached about his God's superiority over all others and how the belief in his existence was the only "truth". From his point of view, magic was a heresy created by the heathens, thus he denied it completely, believing it to lead people "down the wrong path". Eventually, after years of unfaltering belief, his beloved deity whispered to him. What was then said remains a mystery, one the priest took to his grave, but tales describe his descendants as "the ones who dispel Lies through their only Truth", seemingly hinting that they have gained an unnatural power through their ancestor's unwavering belief.
Ability: Creates a 30 meter bubble of antimagic in which no magic can exist of the user's rank or lower. Spell Fusions or similar effects can create spell effects that go beyond this limit. While within the area, nobody can speak lies and anyone inside will know when something is true fact or a lie. If someone says what they believe is true, it will feel "empty", but is clearly not an intended lie but they would not be able to say it at all if it is a known lie to them.
Usage:3 post duration with a 8 posts cooldown. Deals 5% HP damage per post to the user as long as it is active. If the bubble is hit by a spell of higher rank of one is used of higher rank inside of it the bubble will disperse and go onto cooldown.
- Unique Ability's :
- Free form: This allows me to make shields into mundane things etc. stairs, ladders and basic platforms. (can't be used in PVP match ups)
Natural protection: The magic protects Apollo from surprises. One per encounter it will dodge one surprise attack of his rank or lower
Sensory protection: this allows me to deploy a shield around either my eye’s’ ears nose’ or mouth to protect from ailments to the selected part of the body, can increase number of shields I can produce with rank and can only block aliments of current rank
Spells:
Spell Template
Note: BE SPECIFIC AND ADD DETAILS
- Signature Spell:
- Signature Spell
- Mirrior Wall:
- Name: Mirror Wall
Rank: C
Type: Defensive- Energy
Duration: 4 posts (or until deactivated)
Cooldown: 6 posts
Description: Apollo clasps his hands together calling the spells name. It will appear instantly. It looks like a tower shield that is 24ft in height and 6ft in with. It looks like a swirling black vortex with two solid silver columns on each side and one going across the top. It is cast where ever he is looking. When attacks hit the shield the attacks are repelled back toward the enemy doing the full ranks damage. It can repel to 2 a ranked spell then block one a rank it. one A rank spell, anything higher will ignore it. Anything Higher than a s-Rank spell on the third a Rank spell that hits it will beak the shield. When It deflects a spell the spell will do double it's damage weakening the shield. If Melee fighter slash at it a pulse of energy doing half the ranks damage is sent through there body.
Strengths:
• Repels attacks that hit it
• It has a very fast arrival
• Also can work against melee fighters
Weaknesses:
• Can only block one direction
• It needs a surface it can fit on to be cast
• He can’t move when he is casting this spell
• It won’t block aoe attacks
- Transit Armor:
- Name: Transit Armor
Rank: D rank
Type: defensive
Duration: 3 posts
Cooldown: 6 posts
Description: Orange armor surrounds the user in what would look like flexible glass. It can absorb up to 2 d ranks of damage before it is destroyed. Apollo also has full movement while wearing this armor. One the armor is shattered Apollo will teleport instantly out of the danger so he will receive no damage even if it is a higher level spell. It is silent and makes a small flash that unless it is pitch black out is unseen by the without seeing it.
Strengths:
• Good escape out of a situation
• full movement while active
Weaknesses:
• has to see ally to cast the spell on them
• has to be able see where he wants to teleport other wise it is random
• must be active for one turn to provide a teleport
- D rank spells:
- D Ranked Spells
- Energy Flare:
- Name: Energy Flare
Rank: Rank D
Type: Offensive-energy attack
Duration: 1 post
Cooldown: 2 posts
Description: He cast’s this spell by putting his palms together so his two index fingers and thumbs make a triangle. I looks like a blast of clear energy ripples through the air. It will do its rank in damage and push the target away from him giving him some distance from his opponent. It can travel about 60 feet at 12 feet a second
Strengths:
• A good close to mid-range attack
• It will knock he target back giving him some distance
• Quick recharge rate
Weaknesses:
• Goes in whatever direction it is cast at.
• Can’t move while casting (unless he’s falling or something)
• It is easy to block by hiding behind a sturdy object etc. a tree or a wall
• Won’t knock back higher ranked people
- Energy Shell:
- Name: Energy Shell
Rank: D
Type: Defensive-Energy
Duration: 2 post (or until uncasted)
Cooldown: 4 posts
Description: Apollo calls its name and holds his palms together interlocking his fingers. It comes in at instant speed, The a black tinted dome goes around him or target covering a 10ft radius around target It will also be good against low ranking blinding spells It can also shield anyone around him or target if necessary. It can block Three rank D spells
Strengths:
• It is good against Aoe attacks
• It can protect against attacks from all directions
• Can be cast on an enemy to keep them where they are for its duration.
Weaknesses:
• Attacks from underground can still hit inside the shield
• Shield works both ways allies can’t attack though it
• Apollo is immobile while he’s using the shield
• Enemy can recuperate during the time he is in his sheild
- Platform Sheild:
- Name: Platform Shield
Rank: D
Type: Defensive-Energy
Duration: 1 post
Cooldown: 4 posts
Description: Apollo hold hands towards target area and calls the spells name to activate. It looks like a dark tinted glass 8ft by 8ft square platform. This can be formed instantly. The good thing about this platform is that you can cast it in midair and catch people it can also be cast under people’s feet to block against ground attacks and create a safe place to stand for the moment. It is a good quick shield to cast when you are close to someone. It can block three D ranks spells
Strengths:
• Blocks attacks from bellow effectively
• Creates a safe place to stand for a moment
• Can move normally while using this spell
Weaknesses:
• Can’t block Aoe attacks
• Can only block on direction
• Shield works both ways can’t attack through it
• Doesn't last very long so if using a safe standing point it only gives a moment to figure things out
- Magnet Shield:
- Name: Magnet Shield
Rank: D
Type: Defensive/offensive
Duration: 3
Cooldown: 4
Description:
Apollo fires a black orb in a single direction. It has two black rings spinning around it in an x pattern. It sticks to the target. Any spell gets pulled to it like a magnet. The orb travels at about 30 miles an hour and goes about 50 feet in one direction so it the spell but there is only a 80 percent chance that it will hit the target. Once the orb is cast the spell is immediately attracted to it. It works on every type of attack (beams projectiles etc.) It will stay around or threes turns drawing attacks to it
Strengths:
• Helps maintain distance
• Good lasting defense
• Can be used offensively
Weaknesses:
• Long cooldown
• Sticks to first thing that it hits
• Doesn’t block aoe attacks
• Once case can’t change direction
- Guild Shield:
- Name: Guild Shield
Rank: D
Type: Defensive
Duration: 1
Cooldown: 2
Description:
Apollo holds his arm up in front of him like he would be if he was holding a shield and a magic black kite shield with the guilds emblem in the middle in yellow appears in front of him. It blocks one c rank spell worth of damage. It is large enough to fit himself behind it. It appears in a blink of an eye as his guild members would if needed.
Strengths:
• A quick arrival
• Low cool down
• Works against melee fighters
Weaknesses:
• Short duration
• Can’t block aoe
• Doesn’t block aoe attacks
• Can’t move while active
- Shield Waltz:
- Name: Shield Waltz
Rank: D
Type: Defensive/offensive
Duration: 3
Cooldown: 5
Description: Apollo snaps his fingers and black energy rings surround him. It will block Three D Ranked attacks and two d ranks worth of damage. When destroyed with a a single spell the rings will shoot towards the enemy and stuns then wrapping and binding them in place. It will only travel 50 ft and Apollo has to see the target for the rings to stun them. It will stun the target for one post
Strengths:
• Full movement while active
• Can be put on allies
• Can block aoe attacks
Weaknesses:
• Long cool down
• Need line of sight for stun to work
• Limited range for the stun
• can’t pace through solid objects (tress, walls, shield etc.)
- C rank Spells:
- C Rank Spells
- Tempest Shield:
- Name: Tempest Shield
Rank: Rank C
Type: Defensive/ Offensive
Duration: 1-3 posts (see description)
Cooldown: 4 posts posts (see description)
Description: Apollo clasps his hands together to form a Dark energy vortex Large enough to fit two people behind si in front of himself sucking attacks into a void then transporting them to a new location. It can only absorb up to to a c rank spell and it will block a b rank spell. Once the vortex absorb or blocks a spell it dissipates until used again. On Apollo can make the Vortex appear anywhere he can see. If it’s a melee attack the force is absorbed and shot out. He can redirect the spell at any time he see's fit. Spells can only be absorbed for up to 3 posts before he can’t redirect them.
Strengths:
• Can be used offensively
• Make opponent distracted since there spell could appear anytime
Weaknesses:
• Needs to see the location to summon vortex
• Need to wait on post minimum to recast absorbed spell
• On can absorb attacks not People
- Armor of Agies:
- Name: Armor of Agies
Rank: C rank
Type: Defensive/supportive
Duration: 5 posts until destroyed
Cooldown:6 posts
Description: Coats the target in a flexible light black shield to look like a suit of armor. I can block up to a b rank spell worth or damage, and reduces the cool down of ability’s by 1 post unless it is already a one post cool down. This can be put on Allies as well as himself. They have full movement while wearing the armor.
Strengths:
• Full movement while active
• Can be put on ally’s
Weaknesses:
• Needs to see the target to cast it on them.
• Offers less protection
• Can be destroyed
- Fairies Shield:
- Name: Fairies Shield
Rank: C Rank
Type: Defensive/supportive
Duration: 3 posts
Cooldown: 5 posts
Description: A spinning black vortex Shield with the Fairy Tail emblem in the middle. Blocks up to 1 b ranked spell. It is cast by Apollo clasping his hands together and calling out the spell. It is a spinning shield big enough to fit two people behind when it is hit with a spell or attack it heals for D Rank damage if the shield is hit by C Rank damage, and heals for C Rank damage if the shield is hit with B Rank damage.
Strengths:
• Can heal Apollo
• Low cool down
• Doesn’t need a surface to be cast on
Weaknesses:
• Line of sight required
• No healing if no damage is dealt
• Can’t move the shield once cast (exposed from all other sides)
• Can only heal Apollo
- Trinity Shield:
- ]Name: Trinity Shields
Rank: C Rank
Type: Offensive/Defensive
Duration: 4 posts
Cooldown: 5 posts
Description: Teams get stronger if they work together and shields are no different. Three spinning shields appear before his target protecting them. They look like dark tinted glass and shatter like glass when destroyed. They rotate around they target linking to them ready to protect them. If all three shield are active they can fuse into a dome shield protecting them from AOE attacks. the dome shield mode can not be thrown however you are force to remain staionary. hey look thick in the middle but the are very sharp around the edges . They spin around in circles. They spin at 30 miles an hour. Then Apollo can throw the shields at the given target. The shields spin at such a rate that they slice into anything they are launched at. Each shield does a c rank of armed melee damage. Each shield can block a C Rank worth of damage. The dome can block 3 c ranks worth of damage.
Strengths:
Shields can line up to protect against stronger attacks.
Shields can be thrown at enemies and hurt them
Can turn into a bubble shield to protect against AOE attacks.
Weaknesses:
Needs all three shields to create a dome shield
Discs travel in a straight line can’t control them once launched
Throwing the shields means less defense on user lowering the protection
Shields can hurt allies if they get in the way when thrown
- Gatling Shield:
- Name: Gatling Shield
Rank: C Rank
Type: Defensive/offensive
Duration: 2 posts
Cooldown:4 posts
Description:Gatling shield is a basic forward facing shield. It can be cast anyway however once it is cast it can’t move again. It is cast as soon as the spell is finished being casted It is big enough to fit two people behind three if they are close together. It can absorb 2 c ranks worth of damage. When it gets destroyed it shatters into 15 glass looking shards. They fly up into the air taking about a second to form and then they fly at the target that destroyed the shield. 15 meters a second plus the speed of the spell that destroyed to spell making this attack hard to dodge. They are as sharp like Glass and different sizes. but can only travel 30 meters. It can hit multiple people in the area It deals 2 C ranks worth of damage
Strengths:
• Can Be a Aoe attack
• Quick cooldown
• Quick arrival
Weaknesses:
• Can’t move the shield once cast.
• Can do the attacking part if shield doesn’t break
• Can’t block AoE
• Is exposed from all other sides
- Fairies Lotus:
- Name: Fairies Lotus
Rank: C rank
Type: (defensive/ supportive
Duration: 3 posts
Cooldown: 4 posts
Description: A shield on a Lotus Appears and in the middle of it a Fairy Tail emblem The Lotus shield can cover a person behind it. It Appears almost instanius the middle appearing first the it blooms petals. It can Absorb up to 1 b rank worth of damage. When this shield is destroyedApollo regains half the MP equal to the Spell that destroyed the Lotus shield. Example if an A rank spell is what destroyed the spell he gets a A rank worth of MP restored. It will not block these higher level spells just restore the mana for the spells cost. Additionally this shield can be casted with other shields and Apollo can move it freely.
Strengths:
• Potential to restore A lot of mana at once
• Quick arriving and maneuverable
• Full movement while active
Weaknesses:
• Cannot over charge on mana if Apollo is maxed no bonus mana is recived
• Cannot restore teams mana
• Can’t Block any AoE
• Needs to see the location of casting the where he is spell
- Nullification Waves:
- Name: Nullifacation Wave
Rank: C
Type: Defensive
Duration: 1
Cooldown: 3
Description: Apollo clasps his hands together sending out a ring of magical energy as tall as his body body going outward. the ring travels at about 10 meters a second for 30 meters. The ring will nullify and magic with the strength of C ranks or lower. Anything higher then that will break through it and dispel it. It arrives at instant speed. However if the target is right on top of Apollo hit can't use it in case he gets caught in the zone of the wave.
Strengths:
Instant Arrival
Instantly stops the spell when it hits
Weaknesses:
Can hit Apollo
Can also effect Allies if they are hit
can't change it's course when casted
- B Rank Spells:
- B Rank Spells
- Wave shield:
- Name: Wave Shield
Rank: Rank B
Type: Defensive/ Offensive
Duration: 2 posts
Cooldown: 4 posts
Description: Apollo holds his hand out as as a torrent of energy raises from the ground towering over the opponent like a title wave about eight feet wide. the energy rushes up curving at the top like a title wave. It can block 3 B rank hits. When a attack ranged or melee hits the shield it is rushed up and back by the fast torrent of magic and shot backwards at the top where it curves up shooting a range attack back at the ground nearby or throwing an opponent one rank higher the the caster back knocking them off there feet. when they are hit but the shield it will do it's remaining shields strength in damage as it crashes down to the ground. the wave will keep going till it hits something.
Strengths:
• Can be used offensively
• Instant Arrival
Weaknesses:
• can hurt Allies if caught in the wave
• has a distance limit
• wave doesn't stop if target dodges or escapes
- Frozen Earth:
- Name: Frozen Earth
Rank: B rank
Type: (defensive/ supportive
Duration: 5 posts
Cooldown: 7 posts
Description: Apollo puts his palm to the ground calling forth the spell and then the ground is covered in a magic crystal made of Apollo's shields. it can absorb up to 2 b ranks of damage an if the opponent is hit while the spell is being cast then they are locked in place until they can break free either by breaking the shield or teleporting out of it. if you are not hit by it if you are one rank higher then the caster or below when you are touching it unless you have something magical on your feet you are slowed by 50% until you aren't touching it anymore.
Strengths:
• It can slow or stun enemies
• protection from ground based attacks
• Full movement while active
Weaknesses:
• Can effect Allies
• Can only block ground based attacks
• Flying opponents aren't affected unless they touch it
• Needs surface to be able to cast it
- Faries Mist:
- Name: Fairies Mist
Rank: B rank
Type: (defensive/ supportive
Duration: 4 posts
Cooldown: 6 posts
Description: Apollo closes his eyes calling forth the spell's name he then glows a golden orange an then a burst of light happens and when the light disappears golden orange fairy dust is all that remains. This dust shines brightly blinding anyone inside or looking at it. It will not affect Apollo of anyone he deans an ally at the time. however if an AoE spell is casted the mist will instantly rush to Apollo protecting him from it absorbing up to three b ranks of AoE damage.
Strengths:
• blinds enemies
• Quick arriving
• Full movement while active
Weaknesses:
• Only block AoE attacks
• Wind magic can disperse it
• cause's no damage to the enemy
• Enemy can see if they can protect there eye's somehow
- Bonding Armor:
- Name: Bonding Armor
Rank: B rank
Type: (defensive/ supportive/ offensive)
Duration: 3 posts
Cooldown: 5 posts
Description: The armor looks like a medieval knights armor made of his shielding. When Apollo casts bonding Armor he chooses one enemy and then the armor equips it's self to him or an ally. The armor can absorb up to three b ranks of damage and any damage that the armor would suffer the enemy will suffer as well. The armor has no range limit due to the shorter duration. The target will not take any damage if they are sixty meters away form Apollo.
Strengths:
• Opponent takes damage as well
• ignores armor
Weaknesses:
• Apollo must see his target
• can not end the shield early has to wait the full time
• Longer cooldown
- Fairy Bomb:
- Name: Fairy Bomb
Rank: B rank
Type: (defensive/ offensive)
Duration: 3 posts
Cooldown: 5 posts
Description: Apollo throws up a dome shield around him and his allies that can fit him and about three other people about his size. the shield can absorb up to three b ranks in damage When the dome breaks or the duration expires it creates a 60 meter explosion going in all Directions. The only thing safe is the things inside the shield upon detonation. Anything hit by the explosion suffer one B rank worth of damage and be knocked back this includes magical attacks. This attack will throw melee attacks and physical projectiles away when it explode as well.
Strengths:
• Instant arrival
• Great deal of damage for a shield
Weaknesses:
• Anything outside the shield will get hit if close enough
• can not end the shield early has to wait the full time
• Can not stop the explosion from happening
- Sonic Shield:
- Name: Sonic Shield
Rank: B rank
Type: (defensive/ offensive)
Duration: 2 posts
Cooldown: 4 posts
Description: Apollo throws up a circular shield in front of him that he can maneuver and move around with ease. It is a circular shield is about the size a kite shield if you rounded it out. This shield can absorb up to three B ranks in damage. when three B ranks of damage is done to this shield it won't dissapper it just won't adsorb damage. instead the more damage it takes the more it vibrates when it is destroyed Apollo has about ten second to throw it somewhere before it backlashes on to him. when thrown it travels the direction thrown at breakneck speeds for about sixty meters. It deals one B rank in damage and will knock a the wind out of whoever is hit by the shield causing them to move at half speed next turn even if flying since they are dazed a little as well.
Strengths:
• Instant arrival
• can be thrown early
Weaknesses:
• Can hurt allies if hit by it
• predictable where it is being thrown
•if he doesn't throw it he takes the damage
List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)
Name Name of the Spell )
Rank: (What rank is your spell? H, S, A, B, C, or D)
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Fused Spells(What Spells Went into the Fusion and their
- POP:
- POP of fourth b rank spell:
- PoP of the 2 new b spells:
- neew c rank for completeing dragons challange:
Last edited by Nadarr on 21st June 2016, 12:59 pm; edited 27 times in total