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    Seikatsu's Secondary

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    Ninetails Derpfox

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    Character Sheet
    First Skill: Soul
    Second Skill: Ice
    Third Skill:

    Seikatsu's Secondary Empty Seikatsu's Secondary

    Post by Ninetails Derpfox 27th May 2015, 1:10 pm

    Seikatsu

    魂冷凍庫 ◘ Tamashī Reitōko

    Secondary Training Link

    Description:
    The magical artifact sword known as Tamashī Reitōko, a pure white sword imbued with the properties of Ice and is known as the most powerful blade wielded by the once great, 12 ancient tribes. Of course, modern weaponry, and magic is able to over-shadow the weapon and its abilities; but even against that the sword is quite a marvel. With this blade came 6 spells imbued into its true wielder, the one who the sword chooses as its one and only true champion. The blade acts as the catalyst in this spell section, but all but 1 spell require the ability 'Dance' to be active in order to be used. As this is a 'Holder' class magic book, it requires the weapon '魂冷凍庫' to work. So if the blade is destroyed, or stolen before the appropriate ability to be active, the spells are virtually useless.

    Strengths:
    Makes use of a very powerful weapon
    Allows Niyol to incorporate his Melee based fighting, with a magic style that would make sense
    Spells normally deal greater damage than normal spells

    Weaknesses:
    All spells are Ice element, the weakness to slayers is naturally there
    All spells, except 1, require the blade to be using 'Dance' which prevents Niyol from using his hands for anything other than controlling '魂冷凍庫'
    If the sword is stolen from him before he can use 'Dance' then all of these spells are useless, since his Holder Item is gone
    If the sword is destroyed, then all these spells are useless as well, as the holder item is non-existent

    Unique Abilties:
    氷雨 • Hisame:
    冷脈 • Hiya-Myaku:
    雪弾幕 • Yuki Danmaku:
    氷消費 • Kōri Shōhi:
    死亡のスト • Shibō no Suto:
    冷凍削減 • Reitō Sakugen:


    Last edited by Niyol on 24th November 2015, 10:49 pm; edited 14 times in total
    Felicity
    Felicity

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    Seikatsu's Secondary Empty Re: Seikatsu's Secondary

    Post by Felicity 30th May 2015, 1:56 am

    Seikatsu wrote:Username: Seikatsu
    Secondary Magic Name: Ice Control
    Evidence of Accomplishment: Seikatsu's Training
    Description: Seikatsu's tribe had two type of magic, one for each gender. Men used Soul Magic to support the women who used Ice Magic to attack. Having already torn down the wall and used Soul Magic for offense, he figured that Ice Magic can be used for support. Additionally, having encountered a white haired woman using soul and ice he desires to do the same.
    Ice Control magic can be used to create weapons, conjure bone shattering blizzards, gut wrenching icecickles, or to freeze a bleeding wound, nullify poison, or even to freeze the air around Seikatsu and imbue his sword with ice.

    Passive Abilities
    Ice Element Resistance -  This does not effect his weapon(s). Opponents of equal rank as Seikatsu deals 15% less ice damage, 1 rank above his deal 10% less Ice damage, 2 ranks 5%, 3 ranks Seikatsu takes full damage. For each rank below Seikatsu and opponent is, Seikatsu takes 2% less Ice Damage.

    Ice Light Show: Using the same methods as with his Spiritual Light Show, Seikatsu can create a beautiful and entertaining light show by freezing the moisture in the air around him, and controlling the ice. This can be used to entertain, or as a meditation practice and has no logical combat applications.

    Strengths:
    1 Very Versatile
    2 Great for teams without fire mages
    3 Can be used if Seikatsu runs out of primary's to use

    Weaknesses:
    1 Does not work if there isn't water in the air (Volcanoes, Deserts, burning buildings....)
    2 Is not too effective against Fire, Water, and Earth wizards
    3 Has a chance of effecting Seikatsu's team, if they aren't dressed properly < Define "dressing properly." What qualifies "dressed properly"?
    4 Seikatsu doesn't have offensive Ice spells until A rank

    Spells:
    D-Rank Spell Name: Imbue Ice
    Rank: D
    Type: Ice, supportive
    Duration: 4 posts < Change this to 3 posts.
    Cooldown: 5 posts
    Description: Seikatsu rubs a nice coating of Ice Shards all over his, or an allies weapon(s). This gives them a slight boost in damage output, as the shards act as added blades and cause more cuts than just the bare weapon.

    Strengths:
    1 Can be applied to multiple weapons (2 max)
    2 Increases damage by 25% < 15%.
    3 Can be used with weapons enchanted by other effects (EX: another damage increasing spell)

    Weaknesses:
    1 Weapon can still be broken
    2 Maximum of 2 items enchanted at the same time (can not be casted, and then re-casted on a second weapon before the cooldown runs up.)
    3 If casted on arrows, or other ammunition 1 shot acts as 1 weapon
    4 Can be removed if the enchantment is liquified. (Fire melts Ice, and Ice can be reverted to water)

    C-Rank Spell Name: Sheer Cold
    Rank: C
    Type: Ice, Supportive
    Duration: 4 posts
    Cooldown: 7 posts
    Description:
    Seikatsu freezes a large space around him, dropping the temperature to -50f. This causes the sensory nerves of all in the area to become extremely sensitive, and brittle. Due to such cold temperatures, effected targets recieve more damage < Add a percentage., and weaker opponents (D ranks) suffer a minor slow effect < Add a percentage.. However, cut off from their nerves, those effected don't feel the damage they're receiving and will fight as though they weren't being damaged (this is also known as stage 2 hypothermia).
    Effected Area: 200ft < 100 ft / 30 meter.
    Debuff Distribution: every 8 feet <10 ft, the debuff is reduced by 1%. At 0 ft the effect is -25% damage threshold. At 200 feet the effect is -1% dmg threshold.

    Strengths:
    1 Effected opponents receive 25% more damage if within 8ft of the center
    2 Seikatsu is unaffected by this spell since he trained in the exact same environment
    3 Slows D rank enemies by 5%

    Weaknesses:
    1 Fire wizards are uneffected
    2 Allies who aren't wearing sufficient clothing (have skin showing other than head, face, and neck) receive the full effect, just like the enemies
    3 Ice wizards are unaffected
    4 Enemies don't realize how much damage they're taking. This is bad because the opponent will fight with just as much vigour as if they had 100% HP.
    5 The further away from Seikatsu the enemy is, the less effective this spell will be.

    Below this line, are spells above my rank. These will become useable when I rank up to their respective ranks.

    B-Rank Spell Name: Freeze
    Rank: B
    Type: Ice, Supportive
    Duration: Instant
    Cooldown: 8 posts
    Description: Seikatsu freezes a small pocket of air around a wound, damaged nerve, burn, or puncture to undo the effect. This does not undo multiple effects, but rather just one. Be it +3% HP, or remove bleed, burn, or paralysis. By freezing a wound, it shuts off the nerves alerting the wounded that he/she is hurt. Freezing a burn will stop it from searing away at the individual, freezing a bleeding wound is the same as covering it with a really thick gauze. If someone is suffering paralysis, freezing the paralyzed nerve for a brief second will reset it, allowing the nerve to send signals again. < Note that this spell won't heal damage dealt by higher ranked spells completely. It will only reduce that damage or heal some of it.

    Strengths:
    1 Can be used to remove negative effects
    2 Can be used on self, or another
    3 Has an immediate effect

    Weaknesses:
    1 Is a single target spell, not an AoE effect so a target must be designated
    2 Has a very long cooldown
    3 Can not be used in dry places (desert, volcanoe, burning building)
    4 Does not heal a large amount of HP, and does not prevent the effect from being re-inflicted
    5 Only heals 1 ailment, not all at once so an effect must be designated. Ex: An ally is paralyzed, bleeding, and has 1% HP which will Seikatsu do?

    A-Rank Spell Name: Blizzard
    Rank: A
    Type: Ice, AoE
    Duration: 1 post
    cooldown: 8 posts
    Description: Seikatsu whips up a massive storm of snow and ice shards, not only dealing Area of Effect damage to a massive area, but chilling the affected area, causing all effected bodies to take 25% more damage for 1 post after the effect.
    Area of Effect, and Damage Distribution: 0->5 feet takes A ranked damage, 5ft -> 40 meters takes 75% A rank damage. < How big is the AoE? 40 meters?

    Strengths:
    1 Hits a large area < Numerical value, please.
    2 Has a damage increasing after effect
    3 Does not effect Seikatsu

    Weaknesses:
    1 Does not effect Fire wizards
    2 Allies who aren't wearing sufficient clothing (have skin showing other than head, face, and neck) receive the full effect, just like the enemies
    3 Does not effect Ice wizards
    4 Can be countered with a similar AoE of equal size if it's of equal or greater rank.

    S-Rank Spell Name: Barrier of Frozen Souls
    Rank: S
    Type: Ice+Soul, Defensive
    Duration: 5 posts, or until destroyed
    Cooldown: 7 posts
    Description:
    Seikatsu freezes the soul energy around him creating a huge dome of frozen souls. The barrier can take: 1-H < Nope, 1 H = 3 S., 2-S, 4-A, 8-B, 16-C, and 32-D ranked attacks.
    Upon being destroyed, the barrier explodes into a storm of shrapnel, and mist that conceals the physical form of everyone.
    Size of Barrier: 9ft radius from Seikatsu

    Strengths:
    1 Barrier gives Seikatsu, and any allies inside, time to recover from a major fight.
    2 Upon being destroyed sprays shrapnel in the form of ice shards in a 20 meter area, deals C ranked 2 post Bleed DOT < 20 meter is radius or diameter?
    3 After being destroyed, turns into a 20meter mist that hides the physical form of all for 2 posts < 20 meter is radius or diameter?

    Weaknesses:
    1 Attacks that originate from within the barrier, can not escape the barrier. If attempted it counts toward the damage the barrier has taken
    2 If surrounded by enemies once the barrier goes down, those inside have to deal with the horde waiting on them
    3 The barrier is made with ice, so you can't see what's outside it
    4 If surrounded by enemies, the barrier will only delay the inevitable

    Edits are in THIS color. Bump when done.


    _____________________________________________________________________________________


    WE'LL HELP TONIGHT TO SPLIT ITS SEAMS
    GIVE THE BRUISES OUT LIKE GIFTS, YOU'LL GET THE PICTURE OF YOUR DREAMS
    Seikatsu's Secondary ObrztW

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    Ninetails Derpfox

    Moderator- Developer/GFX Artist- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Coming Storms- A-Rank- Rich- Veteran Level 1- Character History!- Magic Application Approved!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- 1 Year Anniversary- Player 
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    Character Sheet
    First Skill: Soul
    Second Skill: Ice
    Third Skill:

    Seikatsu's Secondary Empty Re: Seikatsu's Secondary

    Post by Ninetails Derpfox 30th May 2015, 8:04 am

    Bump, all edits made.
    Didn't know H rank was 3x S o.o
    Felicity
    Felicity

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    First Skill: Toxic Scourge
    Second Skill:
    Third Skill:

    Seikatsu's Secondary Empty Re: Seikatsu's Secondary

    Post by Felicity 31st May 2015, 12:09 am

    Seikatsu wrote:Username: Seikatsu
    Secondary Magic Name: Ice Control
    Evidence of Accomplishment: Seikatsu's Training
    Description: Seikatsu's tribe had two type of magic, one for each gender. Men used Soul Magic to support the women who used Ice Magic to attack. Having already torn down the wall and used Soul Magic for offense, he figured that Ice Magic can be used for support. Additionally, having encountered a white haired woman using soul and ice he desires to do the same.
    Ice Control magic can be used to create weapons, conjure bone shattering blizzards, gut wrenching icecickles, or to freeze a bleeding wound, nullify poison, or even to freeze the air around Seikatsu and imbue his sword with ice.

    Passive Abilities
    Ice Element Resistance -  This does not effect his weapon(s). Opponents of equal rank as Seikatsu deals 15% less ice damage, 1 rank above his deal 10% less Ice damage, 2 ranks 5%, 3 ranks Seikatsu takes full damage. For each rank below Seikatsu and opponent is, Seikatsu takes 2% less Ice Damage.

    Ice Light Show: Using the same methods as with his Spiritual Light Show, Seikatsu can create a beautiful and entertaining light show by freezing the moisture in the air around him, and controlling the ice. This can be used to entertain, or as a meditation practice and has no logical combat applications.

    Strengths:
    1 Very Versatile
    2 Great for teams without fire mages
    3 Can be used if Seikatsu runs out of primary's to use

    Weaknesses:
    1 Does not work if there isn't water in the air (Volcanoes, Deserts, burning buildings....)
    2 Is not too effective against Fire, Water, and Earth wizards
    3 Has a chance of effecting Seikatsu's team, if they aren't dressed properly (arms/legs/torso/chest/privates are covered. Head/neck/hands/feet are safe as they are small areas. Holes in the clothes in areas to be covered would allow cold air in)
    4 Seikatsu doesn't have offensive Ice spells until A rank

    Spells:
    D-Rank Spell Name: Imbue Ice
    Rank: D
    Type: Ice, supportive
    Duration: 3 posts
    Cooldown: 5 posts
    Description: Seikatsu rubs a nice coating of Ice Shards all over his, or an allies weapon(s). This gives them a slight boost in damage output, as the shards act as added blades and cause more cuts than just the bare weapon.

    Strengths:
    1 Can be applied to multiple weapons (2 max)
    2 Increases damage by 15%
    3 Can be used with weapons enchanted by other effects (EX: another damage increasing spell)

    Weaknesses:
    1 Weapon can still be broken
    2 Maximum of 2 items enchanted at the same time (can not be casted, and then re-casted on a second weapon before the cooldown runs up.)
    3 If casted on arrows, or other ammunition 1 shot acts as 1 weapon
    4 Can be removed if the enchantment is liquified. (Fire melts Ice, and Ice can be reverted to water)

    C-Rank Spell Name: Sheer Cold
    Rank: C
    Type: Ice, Supportive
    Duration: 4 posts
    Cooldown: 7 posts
    Description:
    Seikatsu freezes a large space around him, dropping the temperature to -50f. This causes the sensory nerves of all in the area to become extremely sensitive, and brittle. Due to such cold temperatures, effected targets receive 15% < 30% more damage, and weaker opponents (D ranks) suffer a minor slow effect(2% < Make this 15%.). However, cut off from their nerves, those effected don't feel the damage they're receiving and will fight as though they weren't being damaged (this is also known as stage 2 hypothermia).
    Effected Area: 200ft
    Debuff Distribution: every 10 feet, the debuff is reduced by 1%. At 0 ft the effect is -15% damage threshold. At 100 feet the effect is -1% dmg threshold.

    Strengths:
    1 Effected opponents receive 15% more damage if within 8ft of the center
    2 Seikatsu is unaffected by this spell since he trained in the exact same environment
    3 Slows D rank enemies by 5%

    Weaknesses:
    1 Fire wizards are uneffected
    2 Allies who aren't wearing sufficient clothing (have skin showing other than head, face, and neck) receive the full effect, just like the enemies
    3 Ice wizards are unaffected
    4 Enemies don't realize how much damage they're taking. This is bad because the opponent will fight with just as much vigour as if they had 100% HP.
    5 The further away from Seikatsu the enemy is, the less effective this spell will be.

    Below this line, are spells above my rank. These will become useable when I rank up to their respective ranks.

    B-Rank Spell Name: Freeze
    Rank: B
    Type: Ice, Supportive
    Duration: Instant
    Cooldown: 8 posts
    Description: Seikatsu freezes a small pocket of air around a wound, damaged nerve, burn, or puncture to undo the effect. This does not undo multiple effects, but rather just one. Be it +3% HP, or remove bleed, burn, or paralysis. By freezing a wound, it shuts off the nerves alerting the wounded that he/she is hurt. Freezing a burn will stop it from searing away at the individual, freezing a bleeding wound is the same as covering it with a really thick gauze. If someone is suffering paralysis, freezing the paralyzed nerve for a brief second will reset it, allowing the nerve to send signals again.
    Note that this spell won't heal damage dealt by higher ranked spells completely. It will only reduce that damage or heal some of it.

    Strengths:
    1 Can be used to remove negative effects
    2 Can be used on self, or another
    3 Has an immediate effect

    Weaknesses:
    1 Is a single target spell, not an AoE effect so a target must be designated
    2 Has a very long cooldown
    3 Can not be used in dry places (desert, volcanoe, burning building)
    4 Does not heal a large amount of HP, and does not prevent the effect from being re-inflicted
    5 Only heals 1 ailment, not all at once so an effect must be designated. Ex: An ally is paralyzed, bleeding, and has 1% HP which will Seikatsu do?

    A-Rank Spell Name: Blizzard
    Rank: A
    Type: Ice, AoE
    Duration: 1 post
    cooldown: 8 posts
    Description: Seikatsu whips up a massive storm of snow and ice shards, not only dealing Area of Effect damage to a massive area, but chilling the affected area, causing all effected bodies to take 25% more damage for 1 post after the effect.
    Area of Effect, and Damage Distribution:
    AoE Max Range: 40 meters diameter
    0->5 feet takes A ranked damage, 5ft -> 40 meters takes 75% A rank damage.

    Strengths:
    1 Hits a large area (40 meters diameter)
    2 Has a damage increasing after effect
    3 Does not effect Seikatsu

    Weaknesses:
    1 Does not effect Fire wizards
    2 Allies who aren't wearing sufficient clothing (have skin showing other than head, face, and neck) receive the full effect, just like the enemies
    3 Does not effect Ice wizards
    4 Can be countered with a similar AoE of equal size if it's of equal or greater rank.

    S-Rank Spell Name: Barrier of Frozen Souls
    Rank: S
    Type: Ice+Soul, Defensive
    Duration: 5 posts, or until destroyed
    Cooldown: 7 posts
    Description:
    Seikatsu freezes the soul energy around him creating a huge dome of frozen souls. The barrier can take: 2-S, 4-A, 8-B, 16-C, and 32-D ranked attacks.
    Upon being destroyed, the barrier explodes into a storm of shrapnel, and mist that conceals the physical form of everyone.
    Size of Barrier: 9 ft radius from Seikatsu

    Strengths:
    1 Barrier gives Seikatsu, and any allies inside, time to recover from a major fight.
    2 Upon being destroyed sprays shrapnel in the form of ice shards in a 20 meter diameter area, deals C ranked 2 post Bleed DOT
    3 After being destroyed, turns into a 20 meter diameter mist that hides the physical form of all for 2 posts

    Weaknesses:
    1 Attacks that originate from within the barrier, can not escape the barrier. If attempted it counts toward the damage the barrier has taken
    2 If surrounded by enemies once the barrier goes down, those inside have to deal with the horde waiting on them
    3 The barrier is made with ice, so you can't see what's outside it
    4 If surrounded by enemies, the barrier will only delay the inevitable

    Felt as if you were turning yourself under-powered without a reason. >.< Bump when done.


    _____________________________________________________________________________________


    WE'LL HELP TONIGHT TO SPLIT ITS SEAMS
    GIVE THE BRUISES OUT LIKE GIFTS, YOU'LL GET THE PICTURE OF YOUR DREAMS
    Seikatsu's Secondary ObrztW

    avatar
    Ninetails Derpfox

    Moderator- Developer/GFX Artist- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Coming Storms- A-Rank- Rich- Veteran Level 1- Character History!- Magic Application Approved!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- 1 Year Anniversary- Player 
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    Character Sheet
    First Skill: Soul
    Second Skill: Ice
    Third Skill:

    Seikatsu's Secondary Empty Re: Seikatsu's Secondary

    Post by Ninetails Derpfox 31st May 2015, 6:57 am

    Bump, all edits made
    Didn't wanna risk over powered...
    Felicity
    Felicity

    Administrator- Moderator- Developer/GFX Artist- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Slayer- Dragon Slayer- Dark Guild Ace- S-Rank- A-Rank- Veteran Level 2- Veteran Level 1- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- Advertisement Achievement Badge- 1 Year Anniversary- Player 
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    Character Sheet
    First Skill: Toxic Scourge
    Second Skill:
    Third Skill:

    Seikatsu's Secondary Empty Re: Seikatsu's Secondary

    Post by Felicity 31st May 2015, 9:04 pm

    Seikatsu's Secondary WlO0tqa


    _____________________________________________________________________________________


    WE'LL HELP TONIGHT TO SPLIT ITS SEAMS
    GIVE THE BRUISES OUT LIKE GIFTS, YOU'LL GET THE PICTURE OF YOUR DREAMS
    Seikatsu's Secondary ObrztW

    Felicity
    Felicity

    Administrator- Moderator- Developer/GFX Artist- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Slayer- Dragon Slayer- Dark Guild Ace- S-Rank- A-Rank- Veteran Level 2- Veteran Level 1- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- Advertisement Achievement Badge- 1 Year Anniversary- Player 
    Lineage : Evil Angel
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    Guild : Savage Skull
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    Dungeon Tokens : 0
    Age : 24
    Experience : 75987.5

    Character Sheet
    First Skill: Toxic Scourge
    Second Skill:
    Third Skill:

    Seikatsu's Secondary Empty Re: Seikatsu's Secondary

    Post by Felicity 23rd June 2015, 10:43 pm

    Unlocked for edits.


    _____________________________________________________________________________________


    WE'LL HELP TONIGHT TO SPLIT ITS SEAMS
    GIVE THE BRUISES OUT LIKE GIFTS, YOU'LL GET THE PICTURE OF YOUR DREAMS
    Seikatsu's Secondary ObrztW

    avatar
    Ninetails Derpfox

    Moderator- Developer/GFX Artist- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Coming Storms- A-Rank- Rich- Veteran Level 1- Character History!- Magic Application Approved!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- 1 Year Anniversary- Player 
    Position : None
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    Character Sheet
    First Skill: Soul
    Second Skill: Ice
    Third Skill:

    Seikatsu's Secondary Empty Re: Seikatsu's Secondary

    Post by Ninetails Derpfox 23rd June 2015, 11:10 pm

    Edits Made: Switched Ice Light Show for
    Cold Magic: Seikatsu's body, empowered by the bitter frost endured by his training in the Silent Glaciers, naturally freezes water in the air and converts it into mana. Seikatsu cannot eat ice to gain mana. Seikatsu gains mana at a rate of 2% per post. This mana is added at the end of the post, not before or during that time.

    Bump
    Felicity
    Felicity

    Administrator- Moderator- Developer/GFX Artist- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Slayer- Dragon Slayer- Dark Guild Ace- S-Rank- A-Rank- Veteran Level 2- Veteran Level 1- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- Advertisement Achievement Badge- 1 Year Anniversary- Player 
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    Guild : Savage Skull
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    Dungeon Tokens : 0
    Age : 24
    Experience : 75987.5

    Character Sheet
    First Skill: Toxic Scourge
    Second Skill:
    Third Skill:

    Seikatsu's Secondary Empty Re: Seikatsu's Secondary

    Post by Felicity 23rd June 2015, 11:13 pm

    Seikatsu's Secondary WlO0tqa


    _____________________________________________________________________________________


    WE'LL HELP TONIGHT TO SPLIT ITS SEAMS
    GIVE THE BRUISES OUT LIKE GIFTS, YOU'LL GET THE PICTURE OF YOUR DREAMS
    Seikatsu's Secondary ObrztW

    Rosetta Crawford
    Rosetta Crawford

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    Seikatsu's Secondary Empty Re: Seikatsu's Secondary

    Post by Rosetta Crawford 28th August 2015, 3:32 am

    Seikatsu wrote:Username: Seikatsu
    Secondary Magic Name: Ice Control
    Evidence of Accomplishment: Seikatsu's Training
    Description: Seikatsu's tribe had two type of magic, one for each gender. Men used Soul Magic to support the women who used Ice Magic to attack. Having already torn down the wall and used Soul Magic for offense, he figured that Ice Magic can be used for support. Additionally, having encountered a white haired woman using soul and ice he desires to do the same.
    Ice Control magic can be used to create weapons, conjure bone shattering blizzards, gut wrenching icecickles, or to freeze a bleeding wound, nullify poison, or even to freeze the air around Seikatsu and imbue his sword with ice.

    Passive Abilities
    Ice Element Resistance -  This does not effect his weapon(s). Opponents of equal rank as Seikatsu deals 15% less ice damage, 1 rank above his deal 10% less Ice damage, 2 ranks 5%, 3 ranks Seikatsu takes full damage. For each rank below Seikatsu and opponent is, Seikatsu takes 2% less Ice Damage.

    Cold Magic: Seikatsu's body, empowered by the bitter frost endured by his training in the Silent Glaciers, naturally freezes water in the air and converts it into mana. Seikatsu cannot eat ice to gain mana. Seikatsu gains mana at a rate of 2% per post. This mana is added at the end of the post, not before or during that time.

    Strengths:
    1 Very Versatile
    2 Great for teams without fire mages
    3 Can be used if Seikatsu runs out of primary's to use

    Weaknesses:
    1 Does not work if there isn't water in the air (Volcanoes, Deserts, burning buildings....)
    2 Is not too effective against Fire, Water, and Earth wizards
    3 Has a chance of effecting Seikatsu's team, if they aren't dressed properly (arms/legs/torso/chest/privates are covered. Head/neck/hands/feet are safe as they are small areas. Holes in the clothes in areas to be covered would allow cold air in)
    4 Seikatsu doesn't have offensive Ice spells until A rank

    Spells:
    D-Rank Spell Name: Imbue Ice
    Rank: D
    Type: Ice, supportive
    Duration: 3 posts
    Cooldown: 5 posts
    Description: Seikatsu rubs a nice coating of Ice Shards all over his, or an allies weapon(s). This gives them a slight boost in damage output, as the shards act as added blades and cause more cuts than just the bare weapon.

    Strengths:
    1 Can be applied to multiple weapons (2 max)
    2 Increases damage by 15%
    3 Can be used with weapons enchanted by other effects (EX: another damage increasing spell)

    Weaknesses:
    1 Weapon can still be broken
    2 Maximum of 2 items enchanted at the same time (can not be casted, and then re-casted on a second weapon before the cooldown runs up.)
    3 If casted on arrows, or other ammunition 1 shot acts as 1 weapon
    4 Can be removed if the enchantment is liquified. (Fire melts Ice, and Ice can be reverted to water)

    C-Rank Spell Name: Sheer Cold
    Rank: C
    Type: Ice, Supportive
    Duration: 4 posts
    Cooldown: 7 posts
    Description:
    Seikatsu freezes a large space around him, dropping the temperature to -50f. This causes the sensory nerves of all in the area to become extremely sensitive, and brittle. Due to such cold temperatures, effected targets receive 30% more damage, and weaker opponents (D ranks) suffer a minor slow effect (15%). However, cut off from their nerves, those effected don't feel the damage they're receiving and will fight as though they weren't being damaged (this is also known as stage 2 hypothermia).
    Effected Area: 200ft
    Debuff Distribution: every 10 feet, the debuff is reduced by 1%. At 0 ft the effect is -15% damage threshold. At 100 feet the effect is -1% dmg threshold.

    Strengths:
    1 Effected opponents receive 15% more damage if within 8ft of the center
    2 Seikatsu is unaffected by this spell since he trained in the exact same environment
    3 Slows D rank enemies by 5%

    Weaknesses:
    1 Fire wizards are uneffected
    2 Allies who aren't wearing sufficient clothing (have skin showing other than head, face, and neck) receive the full effect, just like the enemies
    3 Ice wizards are unaffected
    4 Enemies don't realize how much damage they're taking. This is bad because the opponent will fight with just as much vigour as if they had 100% HP.
    5 The further away from Seikatsu the enemy is, the less effective this spell will be.

    Below this line, are spells above my rank. These will become useable when I rank up to their respective ranks.

    B-Rank Spell Name: Freeze
    Rank: B
    Type: Ice, Supportive
    Duration: Instant
    Cooldown: 8 posts
    Description: Seikatsu freezes a small pocket of air around a wound, damaged nerve, burn, or puncture to undo the effect. This does not undo multiple effects, but rather just one. Be it +3% HP, or remove bleed, burn, or paralysis. By freezing a wound, it shuts off the nerves alerting the wounded that he/she is hurt. Freezing a burn will stop it from searing away at the individual, freezing a bleeding wound is the same as covering it with a really thick gauze. If someone is suffering paralysis, freezing the paralyzed nerve for a brief second will reset it, allowing the nerve to send signals again.
    Note that this spell won't heal damage dealt by higher ranked spells completely. It will only reduce that damage or heal some of it.

    Strengths:
    1 Can be used to remove negative effects
    2 Can be used on self, or another
    3 Has an immediate effect

    Weaknesses:
    1 Is a single target spell, not an AoE effect so a target must be designated
    2 Has a very long cooldown
    3 Can not be used in dry places (desert, volcanoe, burning building)
    4 Does not heal a large amount of HP, and does not prevent the effect from being re-inflicted
    5 Only heals 1 ailment, not all at once so an effect must be designated. Ex: An ally is paralyzed, bleeding, and has 1% HP which will Seikatsu do?

    A-Rank Spell Name: Blizzard
    Rank: A
    Type: Ice, AoE
    Duration: 1 post
    cooldown: 8 posts
    Description: Seikatsu whips up a massive storm of snow and ice shards, not only dealing Area of Effect damage to a massive area, but chilling the affected area, causing all effected bodies to take 25% more damage for 1 post after the effect.
    Area of Effect, and Damage Distribution:
    AoE Max Range: 40 meters diameter
    0->5 feet takes A ranked damage, 5ft -> 40 meters takes 75% A rank damage.

    Strengths:
    1 Hits a large area (40 meters diameter)
    2 Has a damage increasing after effect
    3 Does not effect Seikatsu

    Weaknesses:
    1 Does not effect Fire wizards
    2 Allies who aren't wearing sufficient clothing (have skin showing other than head, face, and neck) receive the full effect, just like the enemies
    3 Does not effect Ice wizards
    4 Can be countered with a similar AoE of equal size if it's of equal or greater rank.

    S-Rank Spell Name: Barrier of Frozen Souls
    Rank: S
    Type: Ice+Soul, Defensive
    Duration: 5 posts, or until destroyed
    Cooldown: 7 posts
    Description:
    Seikatsu freezes the soul energy around him creating a huge dome of frozen souls. The barrier can take: 2-S, 4-A, 8-B, 16-C, and 32-D ranked attacks.
    Upon being destroyed, the barrier explodes into a storm of shrapnel, and mist that conceals the physical form of everyone.
    Size of Barrier: 9 ft radius from Seikatsu

    Strengths:
    1 Barrier gives Seikatsu, and any allies inside, time to recover from a major fight.
    2 Upon being destroyed sprays shrapnel in the form of ice shards in a 20 meter diameter area, deals C ranked 2 post Bleed DOT
    3 After being destroyed, turns into a 20 meter diameter mist that hides the physical form of all for 2 posts

    Weaknesses:
    1 Attacks that originate from within the barrier, can not escape the barrier. If attempted it counts toward the damage the barrier has taken
    2 If surrounded by enemies once the barrier goes down, those inside have to deal with the horde waiting on them
    3 The barrier is made with ice, so you can't see what's outside it
    4 If surrounded by enemies, the barrier will only delay the inevitable

    Unlocked at user request


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    Seikatsu's Secondary Zack2_by_gramcrackers-d8ker96

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    Ninetails Derpfox

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    Seikatsu's Secondary Empty Re: Seikatsu's Secondary

    Post by Ninetails Derpfox 28th August 2015, 5:55 am

    Bump:
    Edits Made:

    Name changed, element is the same
    Description: VERY MINOR changed, element is the same
    Unique Ability: Ice Resistance was replaced
    All spells are replaced
    +2 more signatures (weak+strong armour slot sacrificed)
    Mistress Venir
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    Seikatsu's Secondary Empty Re: Seikatsu's Secondary

    Post by Mistress Venir 6th November 2015, 8:32 pm

    Your magic has fallen into my hands! Prepare for the worst my friend! All edits requested are made in the lovely color! If there's any edits you disagree with you know where to find me (though I'll probably be sleeping) and we can try and work out some sort of compromise.

    Niyol wrote:
    Seikatsu

    魂冷凍庫 ◘ Tamashī Reitōko

    Secondary Training Link

    Description:
    The magical artifact sword known as Tamashī Reitōko, a pure white sword imbued with the properties of Ice and is known as the most powerful blade wielded by the once great, 12 ancient tribes. Of course, modern weaponry, and magic is able to over-shadow the weapon and its abilities; but even against that the sword is quite a marvel. With this blade came 6 spells imbued into its true wielder, the one who the sword chooses as its one and only true champion. The blade acts as the catalyst in this spell section, but all but 1 spell require the ability 'Dance' to be active in order to be used. As this is a 'Holder' class magic book, it requires the weapon '魂冷凍庫' to work. So if the blade is destroyed, or stolen before the appropriate ability to be active, the spells are virtually useless.

    Strengths:
    Makes use of a very powerful weapon
    Allows Niyol to incorporate his Melee based fighting, with a magic style that would make sense
    Spells normally deal greater damage than normal spells

    Weaknesses:
    All spells are Ice element, the weakness to slayers is naturally there
    All spells, except 1, require the blade to be using 'Dance' which prevents Niyol from using his hands for anything other than controlling '魂冷凍庫'
    If the sword is stolen from him before he can use 'Dance' then all of these spells are useless, since his Holder Item is gone
    If the sword is destroyed, then all these spells are useless as well, as the holder item is non-existent

    Unique Abilties:
    氷雨 • Hisame:
    冷脈 • Hiya-Myaku:
    雪弾幕 • Yuki Danmaku:
    氷消費 • Kōri Shōhi:
    死亡のスト • Shibō no Suto:
    冷凍削減 • Reitō Sakugen:


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    Seikatsu's Secondary Empty Re: Seikatsu's Secondary

    Post by Ninetails Derpfox 7th November 2015, 2:36 am

    Compromises aren't needed with me. First, I don't argue with mods regardless of the status of our relationship, or the quality of their character. Secondly, I know these rules are 90% for PvP reasons, and I can stretch them sliiightly for non-PvP.




    HISAME:
    -Removed bleed effect from description & strengths

    Hiya-Myaku:
    -Edited

    YUKI DANMAKU:
    -Edited Description, there's no need to mention spells can block this since it mentions barriers can block this, so long as the barrier can take B Rank damage
    -The weapon damage+spell damage is the heavy damage; I'm not sure you've graded my magic before, but any and all "extras" on my magic is always in the description and my Strengths/Weaknesses is a summary
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    Seikatsu's Secondary Empty Re: Seikatsu's Secondary

    Post by Mistress Venir 7th November 2015, 9:33 pm

    Seikatsu's Secondary ZeE1vMj


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    Cr1tikal
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    Seikatsu's Secondary Empty Re: Seikatsu's Secondary

    Post by Cr1tikal 26th November 2015, 7:53 pm

    Spoiler:

    Approved


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    Seikatsu's Secondary MQNhOUw


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