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    Solitaire Card Magic - Marick Lowell

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    Solitaire Card Magic - Marick Lowell Empty Solitaire Card Magic - Marick Lowell

    Post by Guest 13th December 2013, 8:18 am

    Magic

    Solitaire Card Magic - Marick Lowell 02_legacy_back_ace
    Primary Magic: Solitaire Card Magic
    Caster or Holder: Holder

    Description: Solitaire Card Magic is essentially a special card magic passed down from one ‘Solitaire’ to his heir. The magic involves using uniquely crafted cards either as weapons or to use card combinations to create various effects. It is also possible to manipulate the size of the cards, allowing them to be used as shields or possibly as a set of stairs at the users discretion.

    The effects a card has depends on the number of the card. For example any card with the number ‘5’ will launch a ball of fire at an enemy, while a card with the number ‘9’ will heal the user or an ally. Card combinations create more powerful effects, with the most powerful being the 4 Aces. However the user may choose not to activate a card's effect and instead use the cards in the same way as throwing knives with their magic. Once a card is used in any way it vanishes and returns to the bottom of the deck.


    Strengths:
    - The effects of the cards are unpredictable until the effect starts to take place

    - The cards are versatile, ranging from a variety of magical effects to melee/ranged weapons and as shields. They may also be used for other, non-combat related things.

    - Card combinations allow for incredibly powerful magical attacks that would otherwise be impossible.

    Weaknesses:
    - In order to activate combination effects the user must find specific cards.

    - Some of the magic is very much luck based, due to the chances of getting the cards needed.

    - If an effect is used then the cards are returned to the bottom of the deck, meaning that an effect cannot be used for a fair amount of time afterwards.

    - Certain combinations require more cards than others, making them more difficult to cast.

    Abilities/Powers:
    Card Draw: On the first turn of combat the user draws a hand of 7 cards. For each post within combat the user draws another card. If the user draws a 2 they draw a second card in the next post. If the user runs out of cards in their hand they may draw a new hand consisting of 5 cards. (Maximum hand size of 13)

    Quick Shuffle: The user may shuffle his deck every 8 posts of combat, allowing for a change in cards and to bring cards back up from the bottom of his deck. This effect can reduce the cooldowns of specific spells (noted in the cooldown of each spell individually).

    Knowledge of the Cardmaster: The users cards levitate effortlessly around the users body, meaning there is no need for the user to hold his hand. The user can also 'sense' what cards are in his hand without necessarily seeing them, by feeling the magical power emanating from them. However, a Cardmaster must be holding a card in order to activate its spell or effect.

    Overload: Overload allows the user the play multiple cards of the same number in order to increase certain effects of a spell. This only works with specified spells with MP usage being increased accordingly if the power of the spell increases, and the cooldown increases depending on the number of cards played:
    1 card - Normal Cooldown
    2 cards - +1 Post
    3 cards - +3 Posts
    4 cards - +5 Posts

    Spells

    D-Rank:

    C-Rank:

    B-rank:


    Last edited by Legacy on 19th February 2014, 4:43 pm; edited 16 times in total
    Godlike Frederik
    Godlike Frederik
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    Solitaire Card Magic - Marick Lowell Empty Re: Solitaire Card Magic - Marick Lowell

    Post by Godlike Frederik 13th December 2013, 8:35 am

    Name: Card Shield
    Rank: D
    Type: Supportive
    Description: The user manipulates a cards size to create a shield large enough to hide behind. The card can grow up to 7 foot tall with enough width for a single person to hide behind. The card protects from all spells of the users rank +1 'D ranks aren't powerful enough to protect themselves fully against a rank that is higher. However the damage done by a C-rank can be reduced significantly'
    Strengths:
    - Can be used at a moment’s notice regardless of the card.
    - Can block attacks from slightly more powerful wizards.
    - Is tall enough and wide enough to protect the entire body.
    - The user is able to use multiple cards to shield himself in situations where he is fighting multiple enemies.

    Weaknesses:
    - Not paying attention can cause the user to use a powerful card as a quick defence.
    - Cannot block physical attacks, even if they are magically charged. '<- I would turn this around, so that you can block melee attacks. As stated in your spell, it seems to me that this card acts as a shield for attacks that are coming in from the front. So it would be logical it blocks physical attacks. You are vulnerable however from attacks that come from beneath you, or behind you. Regardless of their ranks
    - User is unable to use any other cards while the shield is in place.
    - Due to the height of the card the user cannot see the opponent while hiding behind it.
    - One card can only block one attack.

    Duration and Cooldown: 1 post duration, 2 post cooldown 'cooldown of 3 posts'




    SPOILER:
    Name: Black Joker
    Rank: D
    Type: Supportive
    Description: The user activates the effects of the Black Joker, creating a copy of himself while transporting to a different location within 1002 metres of his current location. The Black Joker remains in the position the user was in until either struck by an attack or 1 post passes without being hit. '1002 meters range is far too wide for just a D rank spell. I think if you split it in half it would suffice tho'
    Strengths:
    - Allows for a quick retreat in tight spots.
    - Can be used to put the user into a better offensive position and to turn the tide of a fight.
    - Can be used immediately if the card is in the users hand.

    Weaknesses:
    - The Black Joker card is needed in order to use this effect.
    - The card is placed to the bottom of the deck as soon as the effect takes place, meaning a long wait before it can be used again.
    - The user cannot use a spell while transferring to the new location, thus if the move is predicted then the effect is wasted.

    duration and cooldown: 1 post duration, 5 post cooldown (2 turns if Quick Shuffle activates that turn)


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    Eris
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    Solitaire Card Magic - Marick Lowell Empty Re: Solitaire Card Magic - Marick Lowell

    Post by Eris 13th December 2013, 8:53 am

    More than far too long.   A spell like this would be limited to 10 meters (Twenty at most),  not 1,000 or 500.

    The underlined obvious stipulation saying that weaknesses need to be one more than strengths wasn't a pretty suggestion.


    That is all~<3


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    Solitaire Card Magic - Marick Lowell NvVyM98

    Solitaire Card Magic - Marick Lowell CkggyrF

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    Solitaire Card Magic - Marick Lowell Empty Re: Solitaire Card Magic - Marick Lowell

    Post by Guest 13th December 2013, 9:04 am

    Was supposed to be 100 metres squared, not 1002 metres XD Dropped it down to 20 metres anyway.

    Also made the other edits mentioned.
    Godlike Frederik
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    Solitaire Card Magic - Marick Lowell Empty Re: Solitaire Card Magic - Marick Lowell

    Post by Godlike Frederik 14th December 2013, 11:18 am

    Approved


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    Solitaire Card Magic - Marick Lowell Empty Re: Solitaire Card Magic - Marick Lowell

    Post by Guest 16th January 2014, 3:01 pm

    Bump for review.

    Added C-rank spells and the ability Knowledge of the Cardmaster.
    Godlike Frederik
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    Solitaire Card Magic - Marick Lowell Empty Re: Solitaire Card Magic - Marick Lowell

    Post by Godlike Frederik 17th January 2014, 3:03 am

    Name: Twin Jokers
    Rank: C
    Type: Supportive
    Description: The user casts both the Black Joker and the Red Joker at the same time, creating two copies of himself. Due to both Jokers being played, the user is able to teleport 40 metres away from his previous location (Black Joker effect). If the user casts another spell then both jokers replicate the spell (Red Joker effect).
    (Explain what these copies do, can they do damage, are they only a distraction for you to teleport away.)

    Strengths:
    - Allows for a quick retreat when needed.
    - Can potentially deal 3x the usual damage of a spell cast.
    - Jokers can each take a single hit of C-rank damage or below.

    Weaknesses:
    - Both Joker cards are returned to the bottom of the deck once the spell is cast.
    - The chances of getting both jokers without skimming through the deck are slim, thus the chance of using this spell in a battle is low.
    - Both Joker cards are needed to use this effect. They must both be cast at the same time to have the additional travel distance and spell duplication, otherwise the cards will simply cast as the separate Jokers.
    - Jokers will only aim the duplicated spells at a single target. They cannot each aim for different targets.

    2 post duration or until the Jokers are destroyed, 5 post cooldown (2 turns if Quick Shuffle activates that turn) (3 post cooldown for quick shuffle)




    Name: 3: Redirect
    Rank: C
    Type: Supportive
    Description: The user casts the effect of the card with the number '3', and is able to redirect a spell of the user's rank or below at a new target. The damage dealt and the speed of travel is equal to when the spell was initially cast prior to being redirected.

    Strengths:
    - Can protect the user from potentially powerful spells.
    - Deals damage equal to the original damage of the redirected spell, while still allowing for the user to cast other spells.
    - The user may cast other spells to combine with the redirected spell.

    Weaknesses:
    - Cannot redirect supportive or healing spells unless they are being cast on the user.
    - Cannot redirect spells that have a large area of effect.
    - Cannot redirect melee attacks.
    - The cards effects cannot be stacked, thus only one '3' may be cast at one time.

    Post duration is equivalent to that of the redirected spell. Cooldown is 3 posts (1 post if Quick Shuffle activates that turn) (No even with quick shuffle, 2 posts at least)


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    Solitaire Card Magic - Marick Lowell Empty Re: Solitaire Card Magic - Marick Lowell

    Post by Guest 17th January 2014, 3:11 am

    Spoiler:

    Done.
    Godlike Frederik
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    Solitaire Card Magic - Marick Lowell Empty Re: Solitaire Card Magic - Marick Lowell

    Post by Godlike Frederik 17th January 2014, 11:10 am

    approved


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    Solitaire Card Magic - Marick Lowell Empty Re: Solitaire Card Magic - Marick Lowell

    Post by Guest 19th February 2014, 2:43 pm

    Added in B-rank spells, a D-rank spell (Red Joker) and the Overload ability. Ready for review.
    Godlike Frederik
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    Solitaire Card Magic - Marick Lowell Empty Re: Solitaire Card Magic - Marick Lowell

    Post by Godlike Frederik 20th February 2014, 4:18 am

    looks good, approved


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