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    Plasma Magic

    Tsykotics
    Tsykotics

    Player 
    Lineage : Kaiju
    Position : None
    Faction : -
    Posts : 15
    Guild : Silver Wolf
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 24
    Experience : 0

    Character Sheet
    First Skill:
    Second Skill:
    Third Skill:

    Plasma Magic Empty Plasma Magic

    Post by Tsykotics 13th May 2024, 9:33 pm

    Magic

    Magic Name: Plasma Magic
    Magic Type: Caster
    Description: As a Plasma Mage, Siria becomes able to ionize the air around them into flaming balls of energy, or fire off beams of highly energized particles, or even produce constructs of plasma that she can fight with. This is distinct from lightning magic, where the user produces an electric current directed at a target, which then ionizes the air as it travels. This gives plasma mages a distinct advantage in that they are not bound by magnetic forces nearly as harshly, and their attacks are often much more destructive given they are not restricted by electrical currents. For a plasma mage, their magic's damage stems from the extreme heat of plasma condensed into a finite space.

    When it comes to combat, Siria is an offensive fiend. Plasma is near infinite when it comes to where she can source it from, although she usually ionizes the air as it's the easiest state of matter to do so, and as such she can throw attacks as long as she has magic. This does not mean she has no defensive capabilities; Shields can block similar types of energy attacks, and attempting to punch through plasma with the bare hands will not go well. However, the level of overwhelming power that Siria has is her main strength.
    Unique Abilities:
    • Ability 1: Plasma Mimicry: Once per post and for up to 3 posts, Siria can transmute her body into plasma, transforming the air around her into plasma slowly as well which she then absorbs for 5% HP regen while it's active, and she can slip through cracks and gaps in surfaces to get through doors, gates, and debris. However, she becomes significantly weaker to water and wind, to the point she takes 100% bonus damage from water and 25% bonus damage from wind, and forcing her to revert back. The source of the wind does need to be magic, but not water.
    • Ability 2: Unlocks at B rank
    • Ability 3: Unlocks at S rank


    Spells:


    Last edited by Tsykotics on 22nd May 2024, 8:30 pm; edited 4 times in total
    Leona Jarnefeldt
    Leona Jarnefeldt

    Main Account- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Ten Wizard Saint Member- Rising Star- Guild Master- Neutral Guild Ace- Z-Rank- Y-Rank- X-Rank- H-Rank- S-Rank- A-Rank- EXP Grinder- Jewel Grinder- Working Together- Forever Solo- Christian Minecraft Server- I Have Friends...- Hired Help- Idolize- The Completionist- Achiever- Expert Achiever- Buddy Buddy- Obligatory Beach Episode- Sticking Around- Loyal to the Bone- Taskmaster- Halloween Social - Halloween job event participant - Richie Rich- Rich- Veteran Level 2- Veteran Level 1- Magic Application Approved!- Obtain A Secondary Magic!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500] - Novice [250]- 3rd Place Event/Contest Winner- X-Mas Event Participant- Summer Special Participant- Player 
    Lineage : Nemean Lion
    Position : Saint of Courage
    Faction : The Luminous Covenant
    Posts : 3578
    Guild : Silver Wolf [Guild Master]
    Cosmic Coins : 215
    Dungeon Tokens : 0
    Mentor : N/A
    Experience : 11,529,025

    Character Sheet
    First Skill: Wind Strike Magic
    Second Skill: Wind Summon Magic
    Third Skill:

    Plasma Magic Empty Re: Plasma Magic

    Post by Leona Jarnefeldt 14th May 2024, 9:28 pm

    Hello there. I am Leona and I will be grading your magic. Edits will be made in this color. When you are finished making the edits bump the thread and I will review it.


    Tsykotics wrote:Magic

    Magic Name: Plasma Magic
    Magic Type: Caster
    Description: As a Plasma Mage, Siria becomes able to ionize the air around them into flaming balls of energy, or fire off beams of highly energized particles, or even produce constructs of plasma that she can fight with. This is distinct from lightning magic, where the user produces an electric current directed at a target, which then ionizes the air as it travels. This gives plasma mages a distinct advantage in that they are not bound by magnetic forces nearly as harshly, and their attacks are often much more destructive given they are not restricted by electrical currents. For a plasma mage, their magic's damage stems from the extreme heat of plasma condensed into a finite space.

    When it comes to combat, Siria is an offensive fiend. Plasma is near infinite when it comes to where she can source it from, although she usually ionizes the air as it's the easiest state of matter to do so, and as such she can throw attacks as long as she has magic. This does not mean she has no defensive capabilities; Shields can block similar types of energy attacks, and attempting to punch through plasma with the bare hands will not go well. However, the level of overwhelming power that Siria has is her main strength.
    Unique Abilities:
    • Ability 1: Plasma Mimicry: Once per post and for up to three posts, Siria can transmute her body into plasma, making her form both dangerous to touch and also avoid solid attacks or other plasma-like attacks. However, she becomes significantly weaker to water and wind, to the point she takes 100% bonus damage from Water and 25% bonus damage from wind, and forcing her to revert back. (This Unique Ability reads like it is an Invincibility effect, which is against the magic rules. This must be changed to something else within the rules.)
    • Ability 2: Unlocks at B rank
    • Ability 3: Unlocks at S rank


    Spells:
    (Spells cannot become Passive Abilities when activated... it will have to be written as an Active spell with the appropriate values like Speed, Damage, etc. Should you wish to remake the spell but keep the Piercing ability, you would have to add that in the Downsides with the loss of 50% Spell Damage in exchange for the Piercing ability. Also, one option you have is to rewrite it as a Multi-Target spell that can be used to attack up to three separate targets in a single post with the appropriate values for a Multi-Target Spell.)

    Lineage Spell:
    (The Lineage Ability is bound by the rules of the Kaiju Lineage as listed in the Ancient One's Library and must follow them. Please amend this spell.)


    _____________________________________________________________________________________

    Plasma Magic KjmbioC


    Golden Lacrima is valid until 10/10/2024. The General Store: Page 10, Post Number 244 (Request), Page 10, Post Number 245 (Approval)
    Tsykotics
    Tsykotics

    Player 
    Lineage : Kaiju
    Position : None
    Faction : -
    Posts : 15
    Guild : Silver Wolf
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 24
    Experience : 0

    Character Sheet
    First Skill:
    Second Skill:
    Third Skill:

    Plasma Magic Empty Re: Plasma Magic

    Post by Tsykotics 15th May 2024, 11:10 pm

    Bump

    Note: Removed the Kaiju Lineage ability outright, due to technically not needing it. Will simply be an aesthetic thing for now. Expect this to be unlocked later for adding my custom lineage spell.
    Leona Jarnefeldt
    Leona Jarnefeldt

    Main Account- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Ten Wizard Saint Member- Rising Star- Guild Master- Neutral Guild Ace- Z-Rank- Y-Rank- X-Rank- H-Rank- S-Rank- A-Rank- EXP Grinder- Jewel Grinder- Working Together- Forever Solo- Christian Minecraft Server- I Have Friends...- Hired Help- Idolize- The Completionist- Achiever- Expert Achiever- Buddy Buddy- Obligatory Beach Episode- Sticking Around- Loyal to the Bone- Taskmaster- Halloween Social - Halloween job event participant - Richie Rich- Rich- Veteran Level 2- Veteran Level 1- Magic Application Approved!- Obtain A Secondary Magic!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500] - Novice [250]- 3rd Place Event/Contest Winner- X-Mas Event Participant- Summer Special Participant- Player 
    Lineage : Nemean Lion
    Position : Saint of Courage
    Faction : The Luminous Covenant
    Posts : 3578
    Guild : Silver Wolf [Guild Master]
    Cosmic Coins : 215
    Dungeon Tokens : 0
    Mentor : N/A
    Experience : 11,529,025

    Character Sheet
    First Skill: Wind Strike Magic
    Second Skill: Wind Summon Magic
    Third Skill:

    Plasma Magic Empty Re: Plasma Magic

    Post by Leona Jarnefeldt 20th May 2024, 10:21 am

    There are a few more edits that need to be made and like last time they will be in this color.

    Tsykotics wrote:Magic

    Magic Name: Plasma Magic
    Magic Type: Caster
    Description: As a Plasma Mage, Siria becomes able to ionize the air around them into flaming balls of energy, or fire off beams of highly energized particles, or even produce constructs of plasma that she can fight with. This is distinct from lightning magic, where the user produces an electric current directed at a target, which then ionizes the air as it travels. This gives plasma mages a distinct advantage in that they are not bound by magnetic forces nearly as harshly, and their attacks are often much more destructive given they are not restricted by electrical currents. For a plasma mage, their magic's damage stems from the extreme heat of plasma condensed into a finite space.

    When it comes to combat, Siria is an offensive fiend. Plasma is near infinite when it comes to where she can source it from, although she usually ionizes the air as it's the easiest state of matter to do so, and as such she can throw attacks as long as she has magic. This does not mean she has no defensive capabilities; Shields can block similar types of energy attacks, and attempting to punch through plasma with the bare hands will not go well. However, the level of overwhelming power that Siria has is her main strength.
    Unique Abilities:
    • Ability 1: Plasma Mimicry: Once per post and for up to three posts, Siria can transmute her body into plasma, making her form both dangerous to touch and also take significantly less damage from physical attacks, taking 50% less damage from weapons and 90% less damage from physical strikes, and deals 5HP of damage to those who try to touch her directly in this state. However, she becomes significantly weaker to water and wind, to the point she takes 100% bonus damage from water and 25% bonus damage from wind, and forcing her to revert back. The source of the wind does need to be magic, but not water. (The wording suggests that there is Damage Resistance in play outside of that granted by possessing Ancient Magic or a Custom Lineage ability. Those two avenues are the only ways to gain Damage Resistance. Also, contact damage that is not from a Spell, Technique, or Spell/Technique effect is not allowed. Please consult the Buff rules for more information on what Buffs may be applied to a character.)
    • Ability 2: Unlocks at B rank
    • Ability 3: Unlocks at S rank


    Spells:


    _____________________________________________________________________________________

    Plasma Magic KjmbioC


    Golden Lacrima is valid until 10/10/2024. The General Store: Page 10, Post Number 244 (Request), Page 10, Post Number 245 (Approval)
    Tsykotics
    Tsykotics

    Player 
    Lineage : Kaiju
    Position : None
    Faction : -
    Posts : 15
    Guild : Silver Wolf
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 24
    Experience : 0

    Character Sheet
    First Skill:
    Second Skill:
    Third Skill:

    Plasma Magic Empty Re: Plasma Magic

    Post by Tsykotics 22nd May 2024, 8:30 pm

    bumpity bump bump
    Leona Jarnefeldt
    Leona Jarnefeldt

    Main Account- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Ten Wizard Saint Member- Rising Star- Guild Master- Neutral Guild Ace- Z-Rank- Y-Rank- X-Rank- H-Rank- S-Rank- A-Rank- EXP Grinder- Jewel Grinder- Working Together- Forever Solo- Christian Minecraft Server- I Have Friends...- Hired Help- Idolize- The Completionist- Achiever- Expert Achiever- Buddy Buddy- Obligatory Beach Episode- Sticking Around- Loyal to the Bone- Taskmaster- Halloween Social - Halloween job event participant - Richie Rich- Rich- Veteran Level 2- Veteran Level 1- Magic Application Approved!- Obtain A Secondary Magic!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500] - Novice [250]- 3rd Place Event/Contest Winner- X-Mas Event Participant- Summer Special Participant- Player 
    Lineage : Nemean Lion
    Position : Saint of Courage
    Faction : The Luminous Covenant
    Posts : 3578
    Guild : Silver Wolf [Guild Master]
    Cosmic Coins : 215
    Dungeon Tokens : 0
    Mentor : N/A
    Experience : 11,529,025

    Character Sheet
    First Skill: Wind Strike Magic
    Second Skill: Wind Summon Magic
    Third Skill:

    Plasma Magic Empty Re: Plasma Magic

    Post by Leona Jarnefeldt Yesterday at 10:53 am

    Hi there. There is one last minor edit on Stasis Bubble that needs to be made before everything is good to go.

    Tsykotics wrote:Magic

    Magic Name: Plasma Magic
    Magic Type: Caster
    Description: As a Plasma Mage, Siria becomes able to ionize the air around them into flaming balls of energy, or fire off beams of highly energized particles, or even produce constructs of plasma that she can fight with. This is distinct from lightning magic, where the user produces an electric current directed at a target, which then ionizes the air as it travels. This gives plasma mages a distinct advantage in that they are not bound by magnetic forces nearly as harshly, and their attacks are often much more destructive given they are not restricted by electrical currents. For a plasma mage, their magic's damage stems from the extreme heat of plasma condensed into a finite space.

    When it comes to combat, Siria is an offensive fiend. Plasma is near infinite when it comes to where she can source it from, although she usually ionizes the air as it's the easiest state of matter to do so, and as such she can throw attacks as long as she has magic. This does not mean she has no defensive capabilities; Shields can block similar types of energy attacks, and attempting to punch through plasma with the bare hands will not go well. However, the level of overwhelming power that Siria has is her main strength.
    Unique Abilities:
    • Ability 1: Plasma Mimicry: Once per post and for up to 3 posts, Siria can transmute her body into plasma, transforming the air around her into plasma slowly as well which she then absorbs for 5% HP regen while it's active, and she can slip through cracks and gaps in surfaces to get through doors, gates, and debris. However, she becomes significantly weaker to water and wind, to the point she takes 100% bonus damage from water and 25% bonus damage from wind, and forcing her to revert back. The source of the wind does need to be magic, but not water.
    • Ability 2: Unlocks at B rank
    • Ability 3: Unlocks at S rank


    Spells:


    _____________________________________________________________________________________

    Plasma Magic KjmbioC


    Golden Lacrima is valid until 10/10/2024. The General Store: Page 10, Post Number 244 (Request), Page 10, Post Number 245 (Approval)

      Current date/time is 26th May 2024, 4:27 pm