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    Admin
    Admin

    Lineage : Admin
    Posts : 547
    Guild : Staff
    Cosmic Coins : 100
    Dungeon Tokens : 100
    Mentor : Seijin
    Experience : 1,000,000

    Character Sheet
    First Magic: Admin Magic
    Second Magic: Mod Magic
    Third Magic:

    Rules Tables and FAQ's

    Post by Admin on 29th June 2018, 6:07 pm



    Last edited by Admin on 29th June 2018, 6:10 pm; edited 2 times in total
    Admin
    Admin

    Lineage : Admin
    Posts : 547
    Guild : Staff
    Cosmic Coins : 100
    Dungeon Tokens : 100
    Mentor : Seijin
    Experience : 1,000,000

    Character Sheet
    First Magic: Admin Magic
    Second Magic: Mod Magic
    Third Magic:

    Rules Re: Tables and FAQ's

    Post by Admin on 29th June 2018, 6:08 pm

    Tables and FAQ's LNTX3j2


    FAQ on Creating Magic and Abilities


    • Overview: Here on FTRP quite a bit is allowed, from time manipulation to fire magic you can make a wide variety of concepts and abilities, however, there are a few things which aren’t allowed anymore or are restricted in applications. These amendments are hard rules which should be followed, unlike normal magic rules which can be adjusted with a unique ability or some creativity.

      • Creative Freedom: FTRP encourages creative freedom when it comes to magic creation. To preserve this creative freedom, we will not make amendments to every possible abuse. However, the staff team has the right to pull any application that is deemed abusable either alone or when combined with other abilities or spells on a case by case basis.

      • EXP and Jewel increases: Outside of a custom lineage, one cannot increase jewel rewards with their magic (golden lacrima’s, gold rush lineage etc. can still be used and stack with each other). Regardless of ability type, one cannot increase the EXP earned from a job with an ability, there are other avenues to do such as a team and guild bonus etc.

      • Immunities: One cannot make themselves 100% immune to everything/anything, you can be resistant to it, but you can’t be completely immune to effects or damage. The only exceptions to this are your own magic (such as being immune to your own spells hurting you). Otherwise please only put that you are resistant to something if you wish to try and decrease its effects.  

      • Counter Chains: With the banning of Immunities, counters are going the way of the dodo too. You can have an ability which states “if the enemy hits me with X type of spell, Y will happen to it/me” but you cannot have an ability which states that “if the enemy hits me with X type of spell, Y happens, and X doesn’t affect me, and if Y can’t happen due to X having an ability preventing Y, Z happens, ignoring all their stuff.” This is considered a counter/counter chain and possession of one will result in the application being pulled.

      • Auto Hits/Dodges: Abilities which can affect the inside of a Player character or profiled NPC aren’t allowed, you cannot spawn your attacks inside of another, you can manifest them outside and have them enter of course, but you can’t just hit them from the inside without even touching them. You also may not automatically reflect damage to an or from an opponent. Similarly, you cannot auto-avoid an opponent's attacks that hit you. You can, however, absorb an attack with shield spells or armor, of course. Spells with the wording of "if X happens, then an opponent is automatically affected with Y" are not allowed. A spell always has to include a realistic way for an opponent to dodge a spell and its effects/consequences, or is otherwise considered an auto-hit.

      • Nullifying Magic: You cannot have abilities which can nullify an entire magic, you could negate a single spell or effect at a time, with a spell or per MP cost, but you cannot shut down a person’s entire magic, equipment, abilities, or lineage. Not only is this concept not fun, but it also is one of the things which promoted immunities in the first place.  The only exception to this is the Truth Lineage, (and only the Truth lineage, not custom lineages with Truths wording in it). See Negation effects in the Magic and Spell rules for more information on nullification.

      • Compounding Buffs: Buff’s cannot increase other buff’s by the total amount, for instance, you can’t have a 200% increase that is then affected by a 50% increase to become 300%, it would be 250%.

      • MP cost reductions: MP cost reductions for anything that costs MP (spells, possibly unique abilities, etc.) cap out at 50%. One cannot decrease their base spell cost either.

      • Damage Resistance: Across all of your magics, abilities, and equipment, your Damage Resistance maxes out at 50% maximum. This applies to both physical and magical resistances respectfully.

      • Rounding: When calculating damages, healing, defenses, etc. as well as buffs and you get a decimal number in the end, we round down to the closest number. This also universally extends to most other site systems such as jewels calculation, exp calculation etc.

      • Spell and Physical damage in UA’s: If a Unique ability deals damage (such as physical or magical) then that damage is the normal base for the characters rank (unless otherwise specified by the creator to be lower in rank). Melee and spell damage may not be combined in a UA or spell. Below are examples of this intention:

        • Spell Damage in Unique Abilities: If a member uses magic damage in a UA, they may deal user rank damage. For example, a D rank deals 40 HP damage with a spell. If they have a Unique Ability that deals magic damage, it may also deal 40 HP damage.

        • Melee Damage in Unique Abilities: Only when used in UAs, melee damage is increased to full spell rank damage, but it may be influenced by other abilities or spells that affect melee damage (buffs, debuffs, etc). Melee damage becoming full user rank spell damage is unique only to UAs and does not stack with their usual base melee damage. Additionally, one may not claim that their character deals UA melee damage when not using a UA.






    Tables and FAQ's TijiXmD


    Character Stats Table


    RanksHealth PointsMagic PowerCharacter SpeedMelee DamageMagic Sensory
    D-Rank200HP200MP20 Mps20HP100 Meters
    C-Rank300HP300MP30 Mps30HP150 Meters
    B-Rank400HP400MP40 Mps40HP200 Meters
    A-Rank500HP500MP50 Mps50HP250 Meters
    S-Rank600HP600MP60 Mps60HP300 Meters
    H-Rank700HP700MP70 Mps70HP350 Meters
    X-Rank800HP800MP80 Mps80HP400 Meters
    Y-Rank900HP900MP90 Mps90HP450 Meters
    Z-Rank1000HP1000MP100 Mps100HP500 Meters



    Tables and FAQ's TfogIbd


    Job Table


    RanksMinimum Solo Word CountMinimum Group Word CountJewel RewardEquipment Reward
    D-Rank500 Words1,000 Words5k JewelsWeak
    C-Rank1,500 Words3,000 Words10k-20k JewelsStrong
    B-Rank3,500 Words7,000 Words25k-40k JewelsStrong (+)
    A-Rank7,000 Words14,000 Words50k-75k JewelsLegendary
    S-Rank8,000 Words16,000 Words75k-100k JewelsLegendary (+)
    10 Year11,000 Words22,000 Words250k-300k JewelsArtifact (+)
    100 Year12,500 Words25,000 Words150k-200k JewelsArtifact


    Experience Table


    RanksEXP RequiredJob EXP GivenGuild BonusTeam/Mentor Bonus
    D-Rank0EXP50EXP62EXP75EXP
    C-Rank150EXP175EXP218EXP262EXP
    B-Rank1,200EXP1,050EXP1,312EXP1,575EXP
    A-Rank7,500EXP2,750EXP3,437EXP4,125EXP
    S-Rank24,000EXP8,000EXP10,000EXP12,000EXP
    H-Rank/10 Year550,000EXP56,250EXP70,312EXP84,375EXP
    X-Rank/100 Year1,200,000EXP175,335EXP219,168EXP263,002EXP
    Y-Rank2,000,000EXPN/AN/AN/A
    Z-Rank3,500,000EXPN/AN/AN/A



    Tables and FAQ's XUlV3Yt


    Weapon and Armor Table


    RanksMelee Additional Weapon DamageArmor DurabilityPet/Companion Melee DamagePet/Companion HP
    Weak2HP50HP5HP150HP
    Strong4HP120HP10HP200HP
    Strong(+)6HP150HP15HP250HP
    Legendary8HP180HP20HP300HP
    Legendary(+)10HP210HP25HP350HP
    Artifact12HP240HP30HP400HP
    Artifact(+)16HP270HP35HP450HP
    Mythical20HP350HP40HP550HP



    Tables and FAQ's C1nxeVw


    Buff’s and Debuff’s Table


    RanksNormalAdvanced
    D-Rank50%75%
    C-Rank55%85%
    B-Rank60%90%
    A-Rank65%100%
    S-Rank70%105%
    H-Rank75%115%



    Tables and FAQ's EwjT6TC


    Normal Spell Cost/Duration Table


    RanksSpell CostsMax Spell Duration
    D-Rank20MP3
    C-Rank30MP5
    B-Rank40MP6
    A-Rank50MP7
    S-Rank60MP10
    H-Rank70MP20


    Normal Spell Damage Table


    RanksSingle Target DamageMultiple Target DamageArea of Effect DamageBurst Damage
    D-Rank40HP30HP20HP40HP
    C-Rank60HP45HP30HP60HP
    B-Rank80HP60HP40HP80HP
    A-Rank100HP75HP50HP100HP
    S-Rank120HP90HP60HP120HP
    H-Rank140HP105HP70HP140HP


    Normal Spell Durability Table

    Note: These are the values for strictly defensive spells without an anti-piercing effect. For the values for defensive spells that are paired with another category see the Magic and Spell Rules (Generally, take the value you find in the table titled "Normal Spell Damage Table" and multiply it with 2) and for defensive spells with anti-piercing effect see the tables titled "Normal Spell Damage Table"


    RanksSingle Target DurabilityMultiple Target DurabilityArea of Effect DurabilityBurst Durability
    D-Rank120HP90HP60HP120HP
    C-Rank180HP135HP90HP180HP
    B-Rank240HP180HP120HP240HP
    A-Rank300HP225HP150HP300HP
    S-Rank360HP270HP180HP360HP
    H-Rank420HP315HP210HP420HP


    Normal Spell Range Table


    RanksSingle Target Max RangeMultiple Target Max RangeArea of Effect Max RangeBurst Max Range
    D-Rank60 Meters45 Meters30 Meters15 Meters
    C-Rank120 Meters90 Meters60 Meters30 Meters
    B-Rank200 Meters150 Meters100 Meters50 Meters
    A-Rank300 Meters225 Meters150 Meters75 Meters
    S-Rank400 Meters300 Meters200 Meters100 Meters
    H-Rank600 Meters500 Meters400 Meters300 Meters


    Normal Spell Speed Table


    RanksSingle Target Max SpeedMulti Target Max SpeedArea of Effect Max SpeedBurst Max Speed
    D-Rank60 Meters Per Second30 Meters Per Second15 Meters Per Second15 Meters Per Second
    C-Rank120 Meters Per Second65 Meters Per Second30 Meters Per Second30 Meters Per Second
    B-Rank200 Meters Per Second110 Meters Per Second50 Meters Per Second50 Meters Per Second
    A-Rank300 Meters Per Second165 Meters Per Second75 Meters Per Second75 Meters Per Second
    S-Rank400 Meters Per Second225 Meters Per Second100 Meters Per Second100 Meters Per Second
    H-Rank450 Meters Per Second350 Meters Per Second250 Meters Per Second150 Meters Per Second



    Tables and FAQ's WFUDb10


    Requip HP Table


    RanksNormal Spell Armor HPRefined Spell Armor HP
    D-Rank60HPN/A
    C-Rank120HPN/A
    B-Rank180HP205HP
    A-Rank240HP280HP
    S-Rank300HP355HP
    H-Rank600HPN/A


    Requip Damage Table


    RanksNormal Damage for Spell WeaponsRefined Damage for Spell Weapons
    D-Rank7HPN/A
    C-Rank14HPN/A
    B-Rank21HP30HP
    A-Rank30HP41HP
    S-Rank41HP55HP
    H-Rank55HPN/A



    Tables and FAQ's G6Z2Eih


    Summon HP Table


    RanksNormal/Bronze HPGrande/Silver HPImmaculate/Crystal HPUnknown HPZodiac HP
    D-Rank50HPN/A70HP80HP100HP
    C-Rank100HPN/A140HP160HP200HP
    B-Rank150HP180HP210HP240HP300HP
    A-Rank200HP240HP280HP320HP400HP
    S-Rank250HP300HP350HP400HP500HP
    H-Rank350HPN/A450HP500HP600HP


    Summon Melee Damage Table


    RanksNormal/Bronze DamageGrande/Silver DamageImmaculate/Crystal DamageUnknown DamageZodiac Damage
    D-Rank5HPN/A10HP15HP20HP
    C-Rank12HPN/A20HP25HP30HP
    B-Rank19HP24HP29HP34HP40HP
    A-Rank28HP33HP39HP44HP50HP
    S-Rank35HP43HP50HP55HP60HP
    H-Rank47HPN/A55HP63HP70HP



    Tables and FAQ's HohCMCU


    Advanced Spell Cost/Duration  Table


    RanksAdv. Spell CostMax Adv. Spell Duration
    D+ Rank30MP5
    C+ Rank45MP6
    B+ Rank60MP8
    A+ Rank75MP9
    S+ Rank90MP12
    H+ Rank105MP25


    Advanced Spell Damage Table


    RanksAdv. Single Target DamageAdv. Multiple Target DamageAdv. Area of Effect DamageAdv. Burst Damage
    D+ Rank60HP45HP30HP60HP
    C+ Rank90HP68HP45HP90HP
    B+ Rank120HP90HP60HP120HP
    A+ Rank150HP113HP75HP150HP
    S+ Rank180HP135HP90HP180HP
    H+ Rank210HP158HP105HP210HP


    Advanced Spell Durability Table

    Note: These are the values for strictly defensive advanced spells without an anti-piercing effect. For the values for advanced defensive spells that are paired with another category see the Magic and Spell Rules (Generally, take the value you find in the table titled "Advanced Spell Damage Table" and multiply it with 2) and for advanced defensive spells with anti-piercing effect see the tables titled "Advanced Spell Damage Table"


    RanksAdv. Single Target DurabilityAdv. Multiple Target DurabilityAdv. Area of Effect DurabilityAdv. Burst Durability
    D+ Rank180HP135HP90HP180HP
    C+ Rank270HP205HP135HP270HP
    B+ Rank360HP270HP180HP360HP
    A+ Rank450HP340HP225HP450HP
    S+ Rank540HP405HP270HP540HP
    H+ Rank630HP475HP315HP630HP


    All Advanced Spell Ranges Table


    RanksAdv. Single Target Max RangeAdv. Multiple Target Max RangeAdv. Area of Effect Max RangeAdv. Burst Max Range
    D-Rank90 Meters68 Meters45 Meters25 Meters
    C-Rank180 Meters135 Meters90 Meters45 Meters
    B-Rank300 Meters225 Meters150 Meters75 Meters
    A-Rank450 Meters338 Meters225 Meters110 Meters
    S-Rank600 Meters450 Meters300 Meters150 Meters
    H-Rank800 Meters700 Meters600 Meters500 Meters


    All Advanced Spell Speeds Table


    RanksAdv. Single Target Max SpeedAdv. Multiple Target Max SpeedAdv. Area of Effect Max SpeedAdv. Burst Max Speed
    D-Rank90 Meters Per Second45 Meters Per Second25 Meters Per Second25 Meters Per Second
    C-Rank180 Meters Per Second100 Meters Per Second45 Meters Per Second45 Meters Per Second
    B-Rank300 Meters Per Second165 Meters Per Second75 Meters Per Second75 Meters Per Second
    A-Rank450 Meters Per Second250 Meters Per Second110 Meters Per Second110 Meters Per Second
    S-Rank600 Meters Per Second340 Meters Per Second150 Meters Per Second150 Meters Per Second
    H-Rank800 Meters Per Second600 Meters Per Second500 Meters Per Second400 Meters Per Second


    Advanced Spell Summon HP Table


    RanksNormal/Bronze HPGrande/Silver HPImmaculate/Crystal HPUnknown HPZodiac HP
    D-Rank75N/A105120150
    C-Rank150N/A210240300
    B-Rank225270315360450
    A-Rank300360420480600
    S-Rank375450525600750
    H-Rank500N/A600750900


    Advanced Spell Summon Damage Table


    RanksNormal/Bronze DamageGrande/Silver DamageImmaculate/Crystal DamageUnknown DamageZodiacs Damage
    D-Rank7HPN/A15HP22HP30HP
    C-Rank18HPN/A30HP37HP45HP
    B-Rank28HP36HP43HP51HP60HP
    A-Rank42HP49HP58HP66HP75HP
    S-Rank52HP64HP75HP82HP90HP
    H-Rank70HPN/A82HP94HP115HP


    Advanced Spell Requip HP Table


    RanksNormal Spell Armor HPRefined Spell Armor HP
    D-Rank90HPN/A
    C-Rank180HPN/A
    B-Rank270HP308HP
    A-Rank360HP420HP
    S-Rank450HP524HP
    H-Rank900HP1000HP


    Advanced Requip Damage Table


    RanksNormal Damage for Spell WeaponsRefined Damage for Spell Weapons
    D-Rank11HPN/A
    C-Rank21HPN/A
    B-Rank32HP45HP
    A-Rank45HP62HP
    S-Rank62HP83HP
    H-Rank83HP105HP

      Current date/time is 14th December 2019, 8:10 am