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    Flame God Slayer

    Lehanna Seraph
    Lehanna Seraph

    Mythical- Zodiac Key- Limited Edition- Rich- Player 
    Lineage : Oblivion’s Might
    Position : None
    Posts : 141
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 6,425

    Flame God Slayer Empty Flame God Slayer

    Post by Lehanna Seraph on 11th April 2020, 10:11 am

    Magic

    Magic Name: Flame God Slayer
    Magic Type: Slayer
    Description: Fire God Slayer Magic incorporates the element of fire into the user's body, allowing them to produce black flames from any part of their body. Being the element is of a nature that can lead to destruction and ruin, much of the abilities used by such a magic are among an offensive category. However, they are capable of being used in any number of other methods such as defense and in some conditions, countering effects. With the right capabilities, the slayer using such a magic can even use their flames to heal themselves or others.

    Due to the nature of the type of slayer magic being used, the slayers magic is corrupted, unholy to some and thus is deft at those of holy natures, specifically gods and Demi offspring of them. Another addition to the nature of this magic has come to turn all flames caused by any and all spells and effects of the slayer into a black color, identifying the unholy aura and origin of the type of magic in which this was intended for.

    Unique Abilities:

    • D- Essence of Amaterasu: Spells cast by the caster gain 40% more damage.
    • B- The Accelerant Effect: Spell speeds and range of the slayers magic are increased by 25% each.
    • S- Gruesome Napalm: Fire spells caster by the slayer ignore 30% of all defenses such as armor, shields, and damage reduction.


    Slayer Benefits:
    Slayer Benefits: Slayer magic overrides the possibility to get any benefits from other types of magic for the particular Slayer magic in question. Slayer magic is always Solitary Slayer and cannot use any other benefits alongside the Slayer benefit. Slayer magic grants the following benefits to the character who has it.

    +50% passive increase to Strength, Speed, and Spell Damage.
    Greatly enhanced senses of Hearing, Sight, and Smell.
    Ability to Consume Magic of the same element as the Slayer Magic to regain MP as well as the Force Ability (See below).
    Inherent Damage Resistance to their slayer element based on the rank of spell/ability as follows:

    2 Ranks above Character: 0%
    1 Rank above Character: 10%
    Same Rank as Character: 25%
    1 Rank below Character: 35%
    2 Ranks below character: 50%

    Spoiler:
    Name:
    Rank: B
    MP Cost:
    Category:
    Type:
    Damage:
    Range:
    Speed:
    Duration:
    Downside:
    Description:

    Spells

    Signature spell:

    Name: Fire God’s Scorched Flames
    Rank: (Scales with Caster, Max S) B
    MP Cost: -
    Category: Offensive
    Type: ST
    Damage: -
    Range: -
    Speed: -
    Duration: 1 post
    Downside: Cannot be used on ice or water spells
    Description: The caster of this magic uses already existing black flames around their hands or feet, or draws them out to said locations. An incoming spell of a single target, Burst, or Multi target aimed towards them is grabbed by the caster, driving the momentum of the attack and redirecting the spell, using mp equivalent of the incoming spell up to the rank of the slayer and returning the spell. As an adage, the slayers own element becomes incorporated to the element of the incoming spell, so long as that element is not ice or water based.

    Advanced Spells:

    Name: Fire God’s Revenge
    Rank: B+
    MP Cost: 60
    Category: Offensive
    Type: ST
    Damage: -
    Range: -
    Speed: -
    Duration: 1 post
    Downside: -
    Description:

    Name: Tiamat’s Rage
    Rank: B+
    MP Cost: 60
    Category: Offensive
    Type: MT
    Damage: -
    Range: -
    Speed: -
    Duration: 1 post
    Downside: -
    Description: The slayers body begins to create and circulate black flames within their body, more than the usual in which they keep inside. The slayers body then begins to expel these flames in the form of several, medium sized fireballs in any given direction, be it random or targeted.

    Name: Fire God’s Firebolt
    Rank:  C+
    MP Cost: 45
    Category: Offensive
    Type: Burst
    Damage: -
    Range: -
    Speed: -
    Duration: Instant
    Downside: -
    Description: A ball of fire forms in the palm of the slayers hand, aiming their hand towards the direction they wish to aim it, then firing the fire as though an arc of lightning were being fired out from their body, creating a small explosion on contact.

    Normal spells:

    Name: Fire God’s Bellow
    Rank: B
    MP Cost: 40
    Category: Offensive
    Type: ST
    Damage: -
    Range: -
    Speed: -
    Duration: 1 post
    Downside: -
    Description: The slayer gathers any fire around them and from within by using their own bodily heat even and expels it out in a spiraling motion much like a mini tornado towards a target area.


    Name: Fire God’s Smite
    Rank: B
    MP Cost: 40
    Category: Offensive
    Type: Burst
    Damage: -
    Range: -
    Speed: -
    Duration: Instant
    Downside: -
    Description: The slayer channels the most unholy portions of their magic into their hands. The next strike of their hands would empower the fire engulfed around them to fire forward like a beam of light.


    Name: Fire God’s Bombardier
    Rank: B
    MP Cost: 40
    Category: Offensive
    Type: AoE
    Damage: -
    Range: -
    Speed: -
    Duration: 1 post
    Downside: -
    Description: The slayer forms a small ball of fire within the palm of their hands. They launch this ball forward towards an area around them and upon contact, the initial ball of fire makes a small explosion, then splits into multiple smaller balls of Fire of which, upon contact with a surface would then explode as well in a size nearly double that of the original one. Anyone hit by the initial would not receive any additional damage from the smaller ones chain exploding.


    Name: Fire God’s Sphere
    Rank: B
    MP Cost: 40
    Category: Burst
    Type: Defensive (Shield)
    Durability: -
    Range: -
    Speed: -
    Duration: Instant
    Downside: -
    Description: The slayers fire begins to circle around them, their arms either waving around in the motion of the circles or rising up towards the air as the fires would move in the same motion to cover their own self. With the constant motion of the flames, they can withstand attacks that attempt to hit them.


    Name: Fire God’s Rekindling
    Rank: B
    MP Cost: 40
    Category: Supportive
    Type: ST
    Healing: -
    Range: -
    Speed: -
    Duration: 1 post
    Downside: -
    Description: The slayers fires burn hotter than any of their other spells. The flames from this, sear close all wounds, weld together broken bone, and revitalize health of the targeted person by use of this. However, because of this, the slayer has to do such by hand or risk harming themselves or another person. Regardless, there will be a burning pain from it, but no pain, no gain.


    Name: Ifrit’s Claws
    Rank: B
    MP Cost: 40
    Category: Offensive
    Type: ST
    Damage: -
    Range: -
    Speed: -
    Duration:
    Downside: -
    Description: The flames of the slayer s mold themselves over their hands. The shape appears like a pair on monstrous claws. With the swing of their hands, these claws turn into three closely positioned gashes of flames in the shape of claw marks, bursting into flames upon contact with the first thing it hits.


    Name: Scales of Tiamat
    Rank: B
    MP Cost: 40
    Category: Supportive (Buff)
    Type: ST
    Damage: -
    Range: -
    Speed: -
    Duration: 5 posts
    Downside: -
    Description: The flames begin to resonate harsher, hotter, and more vibrantly within the slayers body. These flames begin to react with the casters skin, hardening and imitating a look of scales of a chromatic glossed red color. During which time, the flames and heat coming from the slayers body harden their body, reducing the damage they take from spells by 30%.


    Name: Fire God’s Pillar of Flames
    Rank: B
    MP Cost: 40
    Category: Offensive
    Type: ST
    Damage: -
    Range: -
    Speed: -
    Duration: 1 post
    Downside: -
    Description: The slayer concentrates in a small circle roughly 5 meters wide with heat. As the heat builds, it turns into black flames, at which time burst upward in a tall pillar of black fire, damaging anyone or anything in its circle.

    Name: Fire God’s Searing Wounds
    Rank: B
    MP Cost: 40
    Category: DoT
    Type: ST
    Damage: -
    Range: -
    Speed: -
    Duration: 4 posts
    Downside: -
    Description: The Slayer exhales a plume of flames from their mouth towards a target. If the flames make a mark on their target, the afflicted areas begin to burn constantly, slowly burning deeper and deeper through the layers of the body from the skin down to the bone.


    Last edited by Lehanna Seraph on 3rd May 2020, 4:10 pm; edited 1 time in total


    _____________________________________________________________________________________

    Saraphina
    Saraphina

    Moderator- Alt Account- Quality Badge Level 1 - Quality Badge Level 2 - Quality Badge Level 3 - Guild Master- S-Rank- A-Rank- Job Creator- Christian Minecraft Server- I Have Friends...- Teaming Up!- Limited Edition- Unknown Powerhouse- Guild Creator- Achiever- Expert Achiever- Buddy Buddy- Sticking Around- Dank Memer- Taskmaster- Halloween gfx'ers- Halloween Social- Halloween job event participant - Lineage Making Contest Participant- Character Application Approved! - Magic Application Approved!- Get A Pet!- Complete Your First Job!- Obtain A Lineage! - Join A Faction!- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- Player 
    Lineage : Blizzard's Frostburn
    Position : None
    Posts : 2086
    Guild : Errings Rising - GM
    Cosmic Coins : 5
    Dungeon Tokens : 0
    Experience : 1,103,399

    Character Sheet
    First Magic: Aspect of Divinity
    Second Magic:
    Third Magic:

    Flame God Slayer Empty Re: Flame God Slayer

    Post by Saraphina on 16th April 2020, 8:24 pm

    Hey Lehanna! You know me! I'll be your grader today! Before I can grade this, I'll need all of your spells stats to be filled in correctly and have the correct Category in the Category section and Spell Type in the Type section please!

    If this is to be statless, please ignore the filling in the stats bit, but please correct the spell Durations at least.

    When you're done, please Bump the thread <3

    ♕♕:

    @Lehanna Seraph wrote:Magic

    Magic Name: Flame God Slayer
    Magic Type: Slayer
    Description: Fire God Slayer Magic incorporates the element of fire into the user's body, allowing them to produce black flames from any part of their body. Being the element is of a nature that can lead to destruction and ruin, much of the abilities used by such a magic are among an offensive category. However, they are capable of being used in any number of other methods such as defense and in some conditions, countering effects. With the right capabilities, the slayer using such a magic can even use their flames to heal themselves or others.

    Due to the nature of the type of slayer magic being used, the slayers magic is corrupted, unholy to some and thus is deft at those of holy natures, specifically gods and Demi offspring of them. Another addition to the nature of this magic has come to turn all flames caused by any and all spells and effects of the slayer into a black color, identifying the unholy aura and origin of the type of magic in which this was intended for.

    Unique Abilities:

    • D- Essence of Amaterasu: Spells cast by the caster gain 40% more damage.
    • B- The Accelerant Effect: Spell speeds and range of the slayers magic are increased by 25% each.
    • S- Gruesome Napalm: Fire spells caster by the slayer ignore 30% of all defenses such as armor, shields, and damage reduction.


    Slayer Benefits:
    Slayer Benefits: Slayer magic overrides the possibility to get any benefits from other types of magic for the particular Slayer magic in question. Slayer magic is always Solitary Slayer and cannot use any other benefits alongside the Slayer benefit. Slayer magic grants the following benefits to the character who has it.

    +50% passive increase to Strength, Speed, and Spell Damage.
    Greatly enhanced senses of Hearing, Sight, and Smell.
    Ability to Consume Magic of the same element as the Slayer Magic to regain MP as well as the Force Ability (See below).
    Inherent Damage Resistance to their slayer element based on the rank of spell/ability as follows:

    2 Ranks above Character: 0%
    1 Rank above Character: 10%
    Same Rank as Character: 25%
    1 Rank below Character: 35%
    2 Ranks below character: 50%

    Spoiler:
    Name:
    Rank: B
    MP Cost:
    Category:
    Type:
    Damage:
    Range:
    Speed:
    Duration:
    Downside:
    Description:

    Spells

    Signature spell:

    Name: Fire God’s Scorched Flames
    Rank: (Scales with Caster, Max S) B
    MP Cost: -
    Category: ST
    Type: -
    Damage: -
    Range: -
    Speed: -
    Duration: 1 post
    Downside: Cannot be used on ice or water spells
    Description: The caster of this magic uses already existing black flames around their hands or feet, or draws them out to said locations. An incoming spell of a single target, Burst, or Multi target aimed towards them is grabbed by the caster, driving the momentum of the attack and redirecting the spell, using mp equivalent of the incoming spell up to the rank of the slayer and returning the spell. As an adage, the slayers own element becomes incorporated to the element of the incoming spell, so long as that element is not ice or water based.

    Advanced Spells:

    Name: Fire God’s Revenge
    Rank: B+
    MP Cost: 60
    Category: ST
    Type: -
    Damage: -
    Range: -
    Speed: -
    Duration: 1 post
    Downside: -
    Description:

    Name: Tiamat’s Rage
    Rank: B+
    MP Cost: 60
    Category: MT
    Type: -
    Damage: -
    Range: -
    Speed: -
    Duration: 1 post
    Downside: -
    Description: The slayers body begins to create and circulate black flames within their body, more than the usual in which they keep inside. The slayers body then begins to expel these flames in the form of several, medium sized fireballs in any given direction, be it random or targeted.

    Name: Fire God’s Firebolt
    Rank:  C+
    MP Cost: 45
    Category: Burst
    Type: -
    Damage: -
    Range: -
    Speed: -
    Duration: Instant
    Downside: -
    Description: A ball of fire forms in the palm of the slayers hand, aiming their hand towards the direction they wish to aim it, then firing the fire as though an arc of lightning were being fired out from their body, creating a small explosion on contact.

    Normal spells:

    Name: Fire God’s Bellow
    Rank: B
    MP Cost: 40
    Category: -
    Type: ST
    Damage: -
    Range: -
    Speed: -
    Duration: 1 post
    Downside: -
    Description: The slayer gathers any fire around them and from within by using their own bodily heat even and expels it out in a spiraling motion much like a mini tornado towards a target area.


    Name: Fire God’s Smite
    Rank: B
    MP Cost: 40
    Category: Burst
    Type: -
    Damage: -
    Range: -
    Speed: -
    Duration: Instant
    Downside: -
    Description: The slayer channels the most unholy portions of their magic into their hands. The next strike of their hands would empower the fire engulfed around them to fire forward like a beam of light.


    Name: Fire God’s Bombardier
    Rank: B
    MP Cost: 40
    Category: AoE
    Type: -
    Damage: -
    Range: -
    Speed: -
    Duration: 1 post
    Downside: -
    Description: The slayer forms a small ball of fire within the palm of their hands. They launch this ball forward towards an area around them and upon contact, the initial ball of fire makes a small explosion, then splits into multiple smaller balls of Fire of which, upon contact with a surface would then explode as well in a size nearly double that of the original one. Anyone hit by the initial would not receive any additional damage from the smaller ones chain exploding.


    Name: Fire God’s Sphere
    Rank: B
    MP Cost: 40
    Category: Burst
    Type: Defensive (Shield)
    Durability: -
    Range: -
    Speed: -
    Duration: Instant
    Downside: -
    Description: The slayers fire begins to circle around them, their arms either waving around in the motion of the circles or rising up towards the air as the fires would move in the same motion to cover their own self. With the constant motion of the flames, they can withstand attacks that attempt to hit them.


    Name: Fire God’s Rekindling
    Rank: B
    MP Cost: 40
    Category: ST
    Type: -
    Healing: -
    Range: -
    Speed: -
    Duration: 1 post
    Downside: -
    Description: The slayers fires burn hotter than any of their other spells. The flames from this, sear close all wounds, weld together broken bone, and revitalize health of the targeted person by use of this. However, because of this, the slayer has to do such by hand or risk harming themselves or another person. Regardless, there will be a burning pain from it, but no pain, no gain.


    Name: Ifrit’s Claws
    Rank: B
    MP Cost: 40
    Category: ST
    Type: -
    Damage: -
    Range: -
    Speed: -
    Duration:
    Downside: -
    Description: The flames of the slayer s mold themselves over their hands. The shape appears like a pair on monstrous claws. With the swing of their hands, these claws turn into three closely positioned gashes of flames in the shape of claw marks, bursting into flames upon contact with the first thing it hits.


    Name: Scales of Tiamat
    Rank: B
    MP Cost: 40
    Category: ST
    Type: -
    Damage: -
    Range: -
    Speed: -
    Duration: 5 posts
    Downside: -
    Description: The flames begin to resonate harsher, hotter, and more vibrantly within the slayers body. These flames begin to react with the casters skin, hardening and imitating a look of scales of a chromatic glossed red color. During which time, the flames and heat coming from the slayers body harden their body, reducing the damage they take from spells by 30%.


    Name: Fire God’s Pillar of Flames
    Rank: B
    MP Cost: 40
    Category: ST
    Type: -
    Damage: -
    Range: -
    Speed: -
    Duration: -
    Downside: -
    Description: The slayer concentrates in a small circle roughly 5 meters wide with heat. As the heat builds, it turns into black flames, at which time burst upward in a tall pillar of black fire, damaging anyone or anything in its circle.

    Name: Fire God’s Searing Wounds
    Rank: B
    MP Cost: 40
    Category: ST
    Type: -
    Damage: -
    Range: -
    Speed: -
    Duration: 4 posts
    Downside: -
    Description: The Slayer exhales a plume of flames from their mouth towards a target. If the flames make a mark on their target, the afflicted areas begin to burn constantly, slowly burning deeper and deeper through the layers of the body from the skin down to the bone.


    _____________________________________________________________________________________

    Lehanna Seraph
    Lehanna Seraph

    Mythical- Zodiac Key- Limited Edition- Rich- Player 
    Lineage : Oblivion’s Might
    Position : None
    Posts : 141
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 6,425

    Flame God Slayer Empty Re: Flame God Slayer

    Post by Lehanna Seraph on 3rd May 2020, 4:14 pm

    Alright, I believe I’ve done the edits accordingly for your primary overview. Hopefully so. And don’t worry about the first of the advanced spells. I’m going to leave it blank until I can decide on/remember how that was going to work.


    _____________________________________________________________________________________

    Saraphina
    Saraphina

    Moderator- Alt Account- Quality Badge Level 1 - Quality Badge Level 2 - Quality Badge Level 3 - Guild Master- S-Rank- A-Rank- Job Creator- Christian Minecraft Server- I Have Friends...- Teaming Up!- Limited Edition- Unknown Powerhouse- Guild Creator- Achiever- Expert Achiever- Buddy Buddy- Sticking Around- Dank Memer- Taskmaster- Halloween gfx'ers- Halloween Social- Halloween job event participant - Lineage Making Contest Participant- Character Application Approved! - Magic Application Approved!- Get A Pet!- Complete Your First Job!- Obtain A Lineage! - Join A Faction!- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- Player 
    Lineage : Blizzard's Frostburn
    Position : None
    Posts : 2086
    Guild : Errings Rising - GM
    Cosmic Coins : 5
    Dungeon Tokens : 0
    Experience : 1,103,399

    Character Sheet
    First Magic: Aspect of Divinity
    Second Magic:
    Third Magic:

    Flame God Slayer Empty Re: Flame God Slayer

    Post by Saraphina on 7th May 2020, 2:28 pm

    Alrighty. Please keep a look out for this color! Bump when the edits are done.

    One thing I had forgotten to mention before, I need you to provide proof that you have the slayer position in your magic please.
    ♕♕:

    @Lehanna Seraph wrote:Magic

    Magic Name: Flame God Slayer
    Magic Type: Slayer
    Description: Fire God Slayer Magic incorporates the element of fire into the user's body, allowing them to produce black flames from any part of their body. Being the element is of a nature that can lead to destruction and ruin, much of the abilities used by such a magic are among an offensive category. However, they are capable of being used in any number of other methods such as defense and in some conditions, countering effects. With the right capabilities, the slayer using such a magic can even use their flames to heal themselves or others.

    Due to the nature of the type of slayer magic being used, the slayers magic is corrupted, unholy to some and thus is deft at those of holy natures, specifically gods and Demi offspring of them. Another addition to the nature of this magic has come to turn all flames caused by any and all spells and effects of the slayer into a black color, identifying the unholy aura and origin of the type of magic in which this was intended for.

    Unique Abilities:

    • D- Essence of Amaterasu: Spells cast by the caster gain 40% more damage.
    • B- The Accelerant Effect: Spell speeds and range of the slayers magic are increased by 25% each.
    • S- Gruesome Napalm: Fire spells caster by the slayer ignore 30% of all defenses such as armor, shields, and damage reduction.


    Slayer Benefits:
    Slayer Benefits: Slayer magic overrides the possibility to get any benefits from other types of magic for the particular Slayer magic in question. Slayer magic is always Solitary Slayer and cannot use any other benefits alongside the Slayer benefit. Slayer magic grants the following benefits to the character who has it.

    +50% passive increase to Strength, Speed, and Spell Damage.
    Greatly enhanced senses of Hearing, Sight, and Smell.
    Ability to Consume Magic of the same element as the Slayer Magic to regain MP as well as the Force Ability (See below).
    Inherent Damage Resistance to their slayer element based on the rank of spell/ability as follows:

    2 Ranks above Character: 0%
    1 Rank above Character: 10%
    Same Rank as Character: 25%
    1 Rank below Character: 35%
    2 Ranks below character: 50%

    Spoiler:
    Name:
    Rank: B
    MP Cost:
    Category:
    Type:
    Damage:
    Range:
    Speed:
    Duration:
    Downside:
    Description:

    Spells

    Signature spell:

    Name: Fire God’s Scorched Flames
    Rank: (Scales with Caster, Max S) B
    MP Cost: -
    Category: Offensive
    Type: ST
    Damage: -
    Range: -
    Speed: -
    Duration: 1 post
    Downside: Cannot be used on ice or water spells
    Description: The caster of this magic uses already existing black flames around their hands or feet, or draws them out to said locations. An incoming spell of a single target, Burst, or Multi target aimed towards them is grabbed by the caster, driving the momentum of the attack and redirecting the spell, using mp equivalent of the incoming spell up to the rank of the slayer and returning the spell. As an adage, the slayers own element becomes incorporated to the element of the incoming spell, so long as that element is not ice or water based.

    Advanced Spells:

    Name: Fire God’s Revenge
    Rank: B+
    MP Cost: 60
    Category: Offensive
    Type: ST
    Damage: -
    Range: -
    Speed: -
    Duration: 1 post
    Downside: -
    Description:

    Name: Tiamat’s Rage
    Rank: B+
    MP Cost: 60
    Category: Offensive
    Type: MT
    Damage: -
    Range: -
    Speed: -
    Duration: 1 post
    Downside: -
    Description: The slayers body begins to create and circulate black flames within their body, more than the usual in which they keep inside. The slayers body then begins to expel these flames in the form of several, medium sized fireballs in any given direction, be it random or targeted.

    Name: Fire God’s Firebolt
    Rank:  C+
    MP Cost: 45
    Category: Offensive
    Type: Burst
    Damage: -
    Range: -
    Speed: -
    Duration: Instant [Instant isn't a duration, please change.]
    Downside: -
    Description: A ball of fire forms in the palm of the slayers hand, aiming their hand towards the direction they wish to aim it, then firing the fire as though an arc of lightning were being fired out from their body, creating a small explosion on contact.

    Normal spells:

    Name: Fire God’s Bellow
    Rank: B
    MP Cost: 40
    Category: Offensive
    Type: ST
    Damage: -
    Range: -
    Speed: -
    Duration: 1 post
    Downside: -
    Description: The slayer gathers any fire around them and from within by using their own bodily heat even and expels it out in a spiraling motion much like a mini tornado towards a target area.


    Name: Fire God’s Smite
    Rank: B
    MP Cost: 40
    Category: Offensive
    Type: Burst
    Damage: -
    Range: -
    Speed: -
    Duration: Instant [See previous duration comment.]
    Downside: -
    Description: The slayer channels the most unholy portions of their magic into their hands. The next strike of their hands would empower the fire engulfed around them to fire forward like a beam of light.


    Name: Fire God’s Bombardier
    Rank: B
    MP Cost: 40
    Category: Offensive
    Type: AoE
    Damage: -
    Range: -
    Speed: -
    Duration: 1 post
    Downside: -
    Description: The slayer forms a small ball of fire within the palm of their hands. They launch this ball forward towards an area around them and upon contact, the initial ball of fire makes a small explosion, then splits into multiple smaller balls of Fire of which, upon contact with a surface would then explode as well in a size nearly double that of the original one. Anyone hit by the initial would not receive any additional damage from the smaller ones chain exploding.


    Name: Fire God’s Sphere
    Rank: B
    MP Cost: 40
    Category: Burst
    Type: Defensive (Shield)
    Durability: -
    Range: -
    Speed: -
    Duration: Instant [See previous duration comment.]
    Downside: -
    Description: The slayers fire begins to circle around them, their arms either waving around in the motion of the circles or rising up towards the air as the fires would move in the same motion to cover their own self. With the constant motion of the flames, they can withstand attacks that attempt to hit them.


    Name: Fire God’s Rekindling
    Rank: B
    MP Cost: 40
    Category: Supportive
    Type: ST
    Healing: -
    Range: -
    Speed: -
    Duration: 1 post
    Downside: -
    Description: The slayers fires burn hotter than any of their other spells. The flames from this, sear close all wounds, weld together broken bone, and revitalize health of the targeted person by use of this. However, because of this, the slayer has to do such by hand or risk harming themselves or another person. Regardless, there will be a burning pain from it, but no pain, no gain.


    Name: Ifrit’s Claws
    Rank: B
    MP Cost: 40
    Category: Offensive
    Type: ST
    Damage: -
    Range: -
    Speed: -
    Duration: [Please include a duration.]
    Downside: -
    Description: The flames of the slayer s mold themselves over their hands. The shape appears like a pair on monstrous claws. With the swing of their hands, these claws turn into three closely positioned gashes of flames in the shape of claw marks, bursting into flames upon contact with the first thing it hits.


    Name: Scales of Tiamat
    Rank: B
    MP Cost: 40
    Category: Supportive (Buff) [Supportive spells heal targets.]
    Type: ST
    Damage: -
    Range: -
    Speed: -
    Duration: 5 posts
    Downside: -
    Description: The flames begin to resonate harsher, hotter, and more vibrantly within the slayers body. These flames begin to react with the casters skin, hardening and imitating a look of scales of a chromatic glossed red color. During which time, the flames and heat coming from the slayers body harden their body, reducing the damage they take from spells by 30%. [Statless spells have no stats incorporated at all. Please remove the percentage if this is to be statless, else please fill out the rest of this spell properly.]


    Name: Fire God’s Pillar of Flames
    Rank: B
    MP Cost: 40
    Category: Offensive
    Type: ST
    Damage: -
    Range: -
    Speed: -
    Duration: 1 post
    Downside: -
    Description: The slayer concentrates in a small circle roughly 5 meters wide with heat. As the heat builds, it turns into black flames, at which time burst upward in a tall pillar of black fire, damaging anyone or anything in its circle.

    Name: Fire God’s Searing Wounds
    Rank: B
    MP Cost: 40
    Category: DoT [This isn't a Category type. Offensive, Supportive, Defensive, and Auxiliary are Category types.]
    Type: ST
    Damage: -
    Range: -
    Speed: -
    Duration: 4 posts
    Downside: -
    Description: The Slayer exhales a plume of flames from their mouth towards a target. If the flames make a mark on their target, the afflicted areas begin to burn constantly, slowly burning deeper and deeper through the layers of the body from the skin down to the bone.


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      Current date/time is 12th July 2020, 8:02 pm