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    Flame God Slayer, 2nd Gen

    Cetus
    Cetus

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    Flame God Slayer, 2nd Gen Empty Flame God Slayer, 2nd Gen

    Post by Cetus on Sun 1 Sep 2019 - 12:43

    Magic

    Magic Name: Flame God Slayer, 2nd Gen
    Magic Type: Slayer
    Lacrima Proof: Trading, Post 397
    Benefits:
    Slayer:

    Slayer benefits: Slayer magic overrides the possibility to get benefits from other types of magic for the particular magic in question. Instead, Slayer magic grants the following benefits to the character who has it.

    +25% Strength, Speed, HP.
    Greatly enhanced Hearing, Sight, and Smell.
    Ability to Consume Magic of same element for MP as well as the Force Ability (See below)
    Resistance to their slayer element based on strength of spell/ability as follows:
    2 Ranks Above Character: 0%
    1 Rank Above Character: 10%
    Same Rank as Character: 25%
    1 Rank below Character: 35%
    2 Ranks below character: 50%

    Magic Consumption: Slayers can consume their own element(s) and this allows them to recover magic power. If a spell has 20MP within it and they eat it, the slayer gains 20MP, etc. If the spell they consume is any higher in rank than they are they only consume MP equal to a quarter of a spell of their own rank, but they take full damage from the spell. Resistances do not affect this damage taken in any way.

    Naturally Occurring Elements: Naturally occurring sources of the element can only restore MP equal to a quarter in MP of a spell of the users rank per post when eaten, no matter how much of it you eat.

    Additional notes: Slayers cannot consume their own spells whether this is from their magic, a weapon, a summons/Take Over's spell. Slayers can’t eat their pet’s spells, or their pets if they are made of an elemental magic.

    God/Demon Slayers: God/Demon Slayers can eat any form of their own element, pure and mixed. However, they cannot consume the element of their God/Demon counterpart. The color of God/Demon Slayer Magic is a darker/white version of the element's natural color and usually appears as a black/white version of whatever element they're using.

    Advantages: The form of elemental magic they use is darkness/light, on one end of the magical spectrum. The element of darkness/light being mixed with the other elements to alter their properties slightly. The Heaven God Slayer uses a dark form of light that is beyond a Dragon Slayer's ability to consume. God Slayer deals double damage towards Holy, God, and Angel type non-human beings while Demon Slayers deal double damage towards Darkness, Demon, and Undead type non-human beings.

    Disadvantages: Unable to consume Demon/God Slayer magic.

    Second Generation: These Slayers have learned the magic from a lacrima produced by the Great Dragon/God/Demon of their respective element.

    First and Second Generation Force: A Slayer must consume at least 5 spells of their rank in magical energy from his respective element to achieve Force (Max. H rank), but must have at least 50% of their total MP to be able to enter.

    ~Force highly increases the power of the Slayer's Strength, Speed, and HP by 50% rather than just 25%.
    ~The base spell damage is increased to 150%.
    ~In Force, the Slayer gains an aura of their element that engulfs their body. Physical attacks deal status effects from their respective element. (Frostbite, Burn, Poison, etc.), which adds a base of 20 melee damage onto their strikes.
    ~During force spells cost no MP to cast.
    ~To maintain force one must spend 10% of their MP per post. This amount spent cannot be regained during the duration of MP. Once the user of force hits 0% MP or choose to cancel it, force ends. If one hits 0% MP they suffer magical sickness as normal.
    Description: The White Court granted this Slayer magic’s lacrima to Cetus. It came with a missive: To eliminate specific gods and their servants at the behest of the court. Now fiery doom can rain down upon those that oppose the White Court’s power. The reach of the Fire God Slayer carries the weight of the Dragon of Supremacy.
    Cetus uses this magic carefully. When he needs a boost to his destructive capabilities or hit a wider area, this is the magic he uses to accomplish that. Otherwise, he keeps the magic as under wraps as possible. The other exception is when he’s facing a god or their servants. Then he unleashes its full might upon them.

    Unique Abilities:
    ~Furnace of the Flame God: The slayer gains a bonus 55% mana reserve. This reserve is only available once per thread and can only be used if the wielder has only 1/4 of their total MP left. This reserve is only based off unmodified base MP and cannot be modified by mana buffs.
    ~Ever-flickering Flame: The flame of gods burns within the slayer. 5% of their HP is regained every post due to this ember of power.

    Spells:

    Signature Spells:
    Fire God’s Bellow:

    Name: Fire God’s Bellow
    Rank: A
    Category: Offensive
    Type: Multiple Target
    Damage: 75 HP
    Range: 225 meters
    Speed: 165 MPS
    Duration: 1 post
    Downside:
    Description: The caster unleashes a horizontal column of dark fire with a 10 meter radius from their mouth out to spell range. The column disintegrates any large objects directly in its path and deals spell damage to any person it hits. Small smoldering fires might be left behind but these are merely for plot.
    Fire God’s Seraphic Conflagration:

    Name: Fire God’s Seraphic Conflagration
    Rank: A
    Category: Offensive
    Type: Area of Effect
    Damage: 50 HP
    Range: 150 meters
    Speed: 75 MPS
    Duration: 7 posts
    Downside:
    Description: The caster sets an invisible ring of fire out to spell range. While within this ring, opponents that attack the caster are lashed at by black fire. If they are hit, they take spell damage. In addition, black fire begins to burn along their skin and they lose 5% MP per post for spell duration.

    D Rank:

    C Rank:
    Fire God’s Solar Flare:

    Name: Fire God’s Solar Flare
    Rank: C
    Category: Auxiliary
    Type: Multi Target
    Damage: - HP
    Range: 90 meters
    Speed: 65 MPS
    Duration: 5 posts
    Downside:
    Description: The caster creates a bright flare within range. If the flare hits opponents, they lose 1% MP per post for spell duration. They also have a 25% debuff to speed and a 30% debuff to spell damage. The debuffs last for spell duration. The caster can repeat this attack once per post.
    Fire God’s Heavenly Avion:

    Name: Fire God’s Heavenly Avion
    Rank: C
    Category: Offensive
    Type: Multi Target
    Damage: 45 HP
    Range: 90 meters
    Speed: 65 MPS
    Duration: 5 posts
    Downside:
    Description: The caster creates fiery arrows, firing them at opponents in range. If the arrows hit, they deal spell damage and wrap around the opponent’s wrist. The fiery wrist ornament denotes a spell damage debuff of 55%. This debuff lasts for spell duration. The caster can make this attack once per post.

    B Rank:
    Fire God’s Celestial Gluttony:

    Name: Fire God’s Celestial Gluttony
    Rank: B
    Category: Offensive
    Type: Area of Effect
    Damage: 20 HP
    Range: 100 meters
    Speed: 50 MPS
    Duration: 5 posts
    Downside:
    Description: A black ring of fire spreads out from the caster to spell range. Opponents within the affected area have black fire mouths attack them. The mouths do 50% spell damage for 5 posts, maxing at 2.5x spell damage. Opponents within the ring of fire have 5% MP per post drained from them for spell duration.
    Fire God’s Explosive Flame:

    Name: Fire God’s Explosive Flame
    Rank: B
    Category: Offensive
    Type: Single Target
    Damage: 80 HP
    Range: 200 meters
    Speed: 200 MPS
    Duration: 6 post
    Downside:
    Description: The caster throws a small spark at a person in range. If it hits them, the spark explodes outward repeatedly dealing spell damage. The area around the person is usually damaged in some way as a result of the spell. The target is then afflicted by a 30% speed debuff and a 30% spell damage debuff for spell duration. These debuffs appear as small explosions at critical moments during spell casting or walking/running (plot only)
    Fire God’s Brilliant Crescent:

    Name: Fire God’s Brilliant Crescent
    Rank: B
    Category: Offensive
    Type: Multi Target
    Damage: 30 HP
    Range: 150 meters
    Speed: 110 MPS
    Duration: 5 posts
    Downside:
    Description: The caster creates a large black crescent 20 meters long. The crescent shimmers and cuts through large inanimate objects. If opponents are struck by the crescent, it passes right through them. It leaves behind a small amount of black fire. This fire does 50% spell damage for 5 posts, capping at 2.5x spell damage.
    Fire God’s Devouring Storm:

    Name: Fire God’s Devouring Storm
    Rank: B
    Category: Offensive
    Type: Area of Effect
    Damage: 20 HP
    Range: 100 meters
    Speed: 50 MPS
    Duration: 5 posts
    Downside:
    Description: The caster changes the sky into a massive black fire storm out to spell range. The storm spits fire down upon whatever is below. Those opponents within the affected area take 50% spell damage for 5 posts, maxing at 2.5x spell damage. They also have a 30% debuff to their magical resistance and a 30% debuff to their spell damage.
    Fire God’s Divine Horn:

    Name: Fire God’s Divine Horn
    Rank: B
    Category: Offensive
    Type: Burst
    Damage: 80 HP
    Range: 50 meters
    Speed: 50 MPS
    Duration: 6 posts
    Downside:
    Description: The caster launches themselves forward, a horn of fire growing from their forehead. They move at spell speed to spell range aimed at a single opponent. If they hit the desired opponent, they deal spell damage. This attack can be repeated once per post.

    Fire God’s Incandescent Fissure:

    Name: Fire God’s Incandescent Fissure
    Rank: B+
    Category: Offensive
    Type: Multiple Target
    Damage: 45 HP
    Range: 225 meters
    Speed: 165 MPS
    Duration: 8 posts
    Downside:
    Description: The caster sends fire into the earth. A fissure breaks open out to spell range. Fire is belched from the fissure into the sky. Those caught by the fissure or the fire take 50% spell damage for 5 posts, capping at 2.5x damage. They are also debuffed 45% for spell speed and 45% for spell range. These debuffs last for spell duration. Each post, the caster can spread the fissure or create a new fissure from their current position out to spell range.
    Fire God’s Hellblazer:

    Name: Fire God’s Hellblazer
    Rank: B+
    Category: Offensive
    Type: Burst
    Damage: 120 HP
    Range: 75 meters
    Speed: 75 MPS
    Duration: 8 posts
    Downside:
    Description: The caster wreathes themselves in black fire. Once per post, they teleport in a burst of flame out to spell range. When they reappear, they can strike an opponent for spell damage. A little of the fire on their body leaps over to the opponent to start burning away their MP. The burn is 5% MP per post for spell duration.

    A Rank:
    Fire God’s Kagutsuchi:

    Name: Fire God’s Kagutsuchi
    Rank: A
    Category: Defensive
    Type: Burst
    Durability: 100 HP
    Range: 75 meters
    Speed: 75 MPS
    Duration: 7 posts
    Downside:
    Description: The caster creates a whirling wall of black flame within spell range. The flame can be used to negate a spell entirely if the caster spends the mana equal to the spell hitting the wall. This may only effect spells of the same rank or lower and can only be used to affect one spell per post. The flaming wall buffs the caster’s spell damage by 30% and reduces their spell mana cost by 35%.
    Fire God’s Ebony Inferno:

    Name: Fire God’s Ebony Inferno
    Rank: A
    Category: Offensive
    Type: Area of Effect
    Damage: 25 HP
    Range: 150 meters
    Speed: 75 MPS
    Duration: 7 posts
    Downside:
    Description: The caster creates a small vortex in their hands. The vortex rapidly expands until it covers the area within spell range. Opponents caught by the vortex or inside the vortex take 50% spell damage for 5 posts, capping at 2.5x damage. The fire also eats away at their flesh, doing 5% HP burn once per post for spell duration. Buildings and large inanimate objects caught in the vortex are set on fire, burning to the ground over spell duration.
    Fire God’s Angelic Comet:

    Name: Fire God’s Angelic Comet
    Rank: A
    Category: Offensive
    Type: Single Target
    Damage: 100 HP
    Range: 300 meters
    Speed: 300 MPS
    Duration: 1 post
    Downside:
    Description: The caster sends a small stream of black fire into the sky. The fire coalesces into a massive fireball in the sky. It streaks toward a target in range. If it hits, it does spell damage and burns away 5% MP. The target is also immobilized for one post.
    Fire God’s Seraphic Cloud:

    Name: Fire God’s Seraphic Cloud
    Rank: A
    Category: Auxiliary
    Type: Area of Effect
    Damage: -
    Range: 150 meters
    Speed: 75 MPS
    Duration: 7 posts
    Downside:
    Description: The caster creates a black fog that spread around to spell range. Allies within the fog gain a 30% magical damage buff. The buff lasts while they’re in the fog and only 1 post outside of it. Enemies lose 5% MP the post they start in or enter the fog and 5% additional MP for every post they remain in the fog. They also are hit with a 35% magical damage debuff. These debuffs last for spell duration.
    Fire God’s Sky Radiance:

    Name: Fire God’s Sky Radiance
    Rank: A
    Category: Supportive
    Type: Multiple Target
    Healing: 37 HP
    Range: 225 meters
    Speed: 165 MPS
    Duration: 7 posts
    Downside:
    Description: The caster creates a ribbon of black fire within the sky. It lowers itself onto the battlefield, twisting and turning to affect only those the caster designates. Those touched by the ribbon are healed for 50% spell healing for 5 posts, capping at 2.5x spell healing. They also gain a 20% buff to speed, 20% buff to spell damage and a 25% reduction of spell costs for the duration of the spell.

    Fire God’s Divine Overdrive:

    Name: Fire God’s Divine Overdrive
    Rank: A+
    Category: Auxiliary
    Type: Burst
    Damage: -
    Range: 110 meters
    Speed: 110 MPS
    Duration: 9 posts
    Downside:
    Description: The caster wreathes their body in black flame. The flame enters into their body imparting several benefits. Once per post, they can move at spell speed to spell distance. Their speed is increased by 20%, their magic damage by 40%, their strength by 10%, their magic costs are reduced by 20%, and their magical resistance is increased by 10%. The caster can also strike an opponent, doing no more damage than their strength allows, once every other post to immobilize them for one post. Their MP regenerates by 5% per post while this spell is active.
    Fire God’s Descending Judgement:

    Name: Fire God’s Descending Judgement
    Rank: A+
    Category: Offensive
    Type: Multiple Target
    Damage: 56 HP
    Range: 338 meters
    Speed: 250 MPS
    Duration: 9 posts
    Downside:
    Description: The caster unleashes small black balls of fire into the sky. Each disappears briefly before reappearing as massive meteors. The meteors crash into the ground below where the caster directs them. Inanimate objects not worn or used by an PC, player NPC or event NPC burst into flame upon being struck (plot only). If anyone is hit by the falling meteors, they are dealt 50% spell damage for 5 posts, capping at 2.5x spell damage. They are also hit with a 5% MP burn once per post. Their speed, magic resistance, and spell damage are all reduced by 25%. Their magic costs are increased by 25%. All these debuffs last for spell duration.

    S Rank:


    Last edited by Cetus on Sun 27 Oct 2019 - 14:28; edited 2 times in total


    _____________________________________________________________________________________

    Cetus - White Dragon Emperor - Songs of the Heart - Bank

    Jobs in Progress: 3/6

    Flame God Slayer, 2nd Gen CetusSigs
    MarkusEldridge
    MarkusEldridge

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    Lineage : Progeny of Chaos
    Position : None
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    Cosmic Coins : 10
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    Experience : 2,094,385

    Character Sheet
    First Magic: Primordial Chaos Slayer
    Second Magic: Chaotic Darkness
    Third Magic: Chaos Soul - Primordial Warrior

    Flame God Slayer, 2nd Gen Empty Re: Flame God Slayer, 2nd Gen

    Post by MarkusEldridge on Tue 10 Sep 2019 - 17:04

    Hey there, Markus here and I will be grading your magic this time around. There are just a few things detailed below, and this looks good to go. All of my comments are in {This Lovely color}
    Spoiler:

    @Cetus wrote:Magic

    Magic Name: Flame God Slayer, 2nd Gen
    Magic Type: Slayer
    Lacrima Proof: Trading, Post 397
    Benefits:
    Slayer:

    Slayer benefits: Slayer magic overrides the possibility to get benefits from other types of magic for the particular magic in question. Instead, Slayer magic grants the following benefits to the character who has it.

    +25% Strength, Speed, HP.
    Greatly enhanced Hearing, Sight, and Smell.
    Ability to Consume Magic of same element for MP as well as the Force Ability (See below)
    Resistance to their slayer element based on strength of spell/ability as follows:
    2 Ranks Above Character: 0%
    1 Rank Above Character: 10%
    Same Rank as Character: 25%
    1 Rank below Character: 35%
    2 Ranks below character: 50%

    Magic Consumption: Slayers can consume their own element(s) and this allows them to recover magic power. If a spell has 20MP within it and they eat it, the slayer gains 20MP, etc. If the spell they consume is any higher in rank than they are they only consume MP equal to a quarter of a spell of their own rank, but they take full damage from the spell. Resistances do not affect this damage taken in any way.

    Naturally Occurring Elements: Naturally occurring sources of the element can only restore MP equal to a quarter in MP of a spell of the users rank per post when eaten, no matter how much of it you eat.

    Additional notes: Slayers cannot consume their own spells whether this is from their magic, a weapon, a summons/Take Over's spell. Slayers can’t eat their pet’s spells, or their pets if they are made of an elemental magic.

    God/Demon Slayers: God/Demon Slayers can eat any form of their own element, pure and mixed. However, they cannot consume the element of their God/Demon counterpart. The color of God/Demon Slayer Magic is a darker/white version of the element's natural color and usually appears as a black/white version of whatever element they're using.

    Advantages: The form of elemental magic they use is darkness/light, on one end of the magical spectrum. The element of darkness/light being mixed with the other elements to alter their properties slightly. The Heaven God Slayer uses a dark form of light that is beyond a Dragon Slayer's ability to consume. God Slayer deals double damage towards Holy, God, and Angel type non-human beings while Demon Slayers deal double damage towards Darkness, Demon, and Undead type non-human beings.

    Disadvantages: Unable to consume Demon/God Slayer magic.

    Second Generation: These Slayers have learned the magic from a lacrima produced by the Great Dragon/God/Demon of their respective element.

    First and Second Generation Force: A Slayer must consume at least 5 spells of their rank in magical energy from his respective element to achieve Force (Max. H rank), but must have at least 50% of their total MP to be able to enter.

    ~Force highly increases the power of the Slayer's Strength, Speed, and HP by 50% rather than just 25%.
    ~The base spell damage is increased to 150%.
    ~In Force, the Slayer gains an aura of their element that engulfs their body. Physical attacks deal status effects from their respective element. (Frostbite, Burn, Poison, etc.), which adds a base of 20 melee damage onto their strikes.
    ~During force spells cost no MP to cast.
    ~To maintain force one must spend 10% of their MP per post. This amount spent cannot be regained during the duration of MP. Once the user of force hits 0% MP or choose to cancel it, force ends. If one hits 0% MP they suffer magical sickness as normal.
    Description: The White Court granted this Slayer magic’s lacrima to Cetus. It came with a missive: To eliminate specific gods and their servants at the behest of the court. Now fiery doom can rain down upon those that oppose the White Court’s power. The reach of the Fire God Slayer carries the weight of the Dragon of Supremacy.
    Cetus uses this magic carefully. When he needs a boost to his destructive capabilities or hit a wider area, this is the magic he uses to accomplish that. Otherwise, he keeps the magic as under wraps as possible. The other exception is when he’s facing a god or their servants. Then he unleashes its full might upon them.

    Unique Abilities:
    ~Furnace of the Flame God: The slayer gains a bonus 55% mana reserve. This reserve is only available once per thread and can only be used if the wielder has only 1/4 of their total MP left. {Just specify that this 'reserve' can not be modified by MP buffs, and is based off of base mana, and it is fine.}
    ~Ever-flickering Flame: The flame of gods burns within the slayer. 5% of their HP is regained every post due to this ember of power.

    Spells:

    Signature Spells:
    Fire God’s Bellow:

    Name: Fire God’s Bellow
    Rank: A
    Category: Offensive
    Type: Multiple Target
    Damage: 75 HP
    Range: 225 meters
    Speed: 165 MPS
    Duration: 1 post
    Downside:
    Description: The caster unleashes a horizontal column of dark fire with a 10 meter radius from their mouth out to spell range. The column disintegrates any large objects directly in its path and deals spell damage to any person it hits. Small smoldering fires might be left behind but these are merely for plot.
    Fire God’s Seraphic Conflagration:

    Name: Fire God’s Seraphic Conflagration
    Rank: A
    Category: Offensive
    Type: Area of Effect
    Damage: 50 HP
    Range: 150 meters
    Speed: 75 MPS
    Duration: 7 posts
    Downside:
    Description: The caster sets an invisible ring of fire out to spell range. While within this ring, opponents that attack the caster take 50% spell damage for 5 posts, capping at 2.5. A black fire begins to burn along their skin and they lose 5% MP per post for spell duration. The black fire also imposes a 35% spell damage debuff and a 30% spell speed debuff for 7 posts. {Signature Spells only get one effect, this has a DoT, a burn, and a buff. You will have to remove two of these. Also, as this stands it is an auto hit, should they attack. You must make it such that it is not an automatic hit.}

    D Rank:

    C Rank:
    Fire God’s Solar Flare:

    Name: Fire God’s Solar Flare
    Rank: C
    Category: Auxiliary
    Type: Multi Target
    Damage:  - HP
    Range: 90 meters
    Speed: 65 MPS
    Duration: 5 posts
    Downside:
    Description: The caster creates a bright flare within range. If the flare hits opponents, they lose 1% MP per post for spell duration. They also have a 25% debuff to speed and a 30% debuff to spell damage. The debuffs last for spell duration. The caster can repeat this attack once per post.
    Fire God’s Heavenly Avion:

    Name: Fire God’s Heavenly Avion
    Rank: C
    Category: Offensive
    Type: Multi Target
    Damage: 45 HP
    Range: 90 meters
    Speed: 65 MPS
    Duration: 5 posts
    Downside:
    Description: The caster creates fiery arrows, firing them at opponents in range. If the arrows hit, they deal spell damage and wrap around the opponent’s wrist. The fiery wrist ornament denotes a spall damage debuff of 55%. This debuff lasts for spell duration. The caster can repeat this attack once per post. {By repeat this attack, I am assuming you mean you can use it once per post for the duration? Not, do it a second time per post. The first is fine, the second is not allowed without a copy ability.}

    B Rank:
    Fire God’s Celestial Gluttony:

    Name: Fire God’s Celestial Gluttony
    Rank: B
    Category: Offensive
    Type: Area of Effect
    Damage: 40 HP
    Range: 100 meters
    Speed: 50 MPS
    Duration: 5 posts
    Downside:
    Description: A black ring of fire spreads out from the caster to spell range. Opponents within the affected area have black fire mouths attack them. The mouths do 50% spell damage for 5 posts, maxing at 2.5x spell damage. Opponents within the ring of fire have 5% MP per post drained from them for spell duration.
    Fire God’s Explosive Flame:

    Name: Fire God’s Explosive Flame
    Rank: B
    Category: Offensive
    Type: Single Target
    Damage: 80 HP
    Range: 200 meters
    Speed: 200 MPS
    Duration: 6 post
    Downside:
    Description: The caster throws a small spark at a person in range. If it hits them, the spark explodes outward repeatedly dealing spell damage. The area around the person is usually damaged in some way as a result of the spell. The target is then afflicted by a 30% speed debuff and a 30% spell damage debuff for spell duration. These debuffs appear as small explosions at critical moments during spell casting or walking/running (plot only)
    Fire God’s Brilliant Crescent:

    Name: Fire God’s Brilliant Crescent
    Rank: B
    Category: Offensive
    Type: Multi Target
    Damage: 60 HP
    Range: 150 meters
    Speed: 110 MPS
    Duration: 5 posts
    Downside:
    Description: The caster creates a large black crescent 20 meters long. The crescent shimmers and cuts through large inanimate objects. If opponents are struck by the crescent, it passes right through them. It leaves behind a small amount of black fire. This fire does 50% spell damage for 5 posts, capping at 2.5x spell damage.
    Fire God’s Devouring Storm:

    Name: Fire God’s Devouring Storm
    Rank: B
    Category: Offensive
    Type: Area of Effect
    Damage: 40 HP
    Range: 100 meters
    Speed: 50 MPS
    Duration: 5 posts
    Downside:
    Description: The caster changes the sky into a massive black fire storm out to spell range. The storm spits fire down upon whatever is below. Those opponents within the affected area take 50% spell damage for 5 posts, maxing at 2.5x spell damage.  They also have a 30% debuff to their magical resistance and a 30% debuff to their spell damage.
    Fire God’s Divine Horn:

    Name: Fire God’s Divine Horn
    Rank: B
    Category: Offensive
    Type: Burst
    Damage: 80 HP
    Range: 50 meters
    Speed: 50 MPS
    Duration: 6 posts
    Downside:
    Description: The caster launches themselves forward, a horn of fire growing from their forehead. They move at spell speed to spell range aimed at a single opponent. If they hit the desired opponent, they deal spell damage. This attack can be repeated once per post.

    Fire God’s Incandescent Fissure:

    Name: Fire God’s Incandescent Fissure
    Rank: B+
    Category: Offensive
    Type: Multiple Target
    Damage: 90 HP
    Range: 225 meters
    Speed: 165 MPS
    Duration: 8 posts
    Downside:
    Description: The caster sends fire into the earth. A fissure breaks open out to spell range. Fire is belched from the fissure into the sky. Those caught by the fissure or the fire take 50% spell damage for 5 posts, capping at 2.5x damage. They are also debuffed 45% for spell speed and 45% for spell range. These debuffs last for spell duration. Each post, the caster can spread the fissure or create a new fissure from their current position out to spell range.
    Fire God’s Hellblazer:

    Name: Fire God’s Hellblazer
    Rank: B+
    Category: Offensive
    Type: Burst
    Damage: 120 HP
    Range: 75 meters
    Speed: 75 MPS
    Duration: 8 posts
    Downside:
    Description: The caster wreathes themselves in black fire. Once per post, they teleport in a burst of flame out to spell range. When they reappear, they can strike an opponent for spell damage. A little of the fire on their body leaps over to the opponent to start burning away their MP. The burn is 5% MP per post for spell duration.

    A Rank:
    Fire God’s Kagutsuchi:

    Name: Fire God’s Kagutsuchi
    Rank: A
    Category: Defensive
    Type: Burst
    Durability: 100 HP
    Range: 75 meters
    Speed: 75 MPS
    Duration: 7 posts
    Downside:
    Description: The caster creates a whirling wall of black flame within spell range. The flame can be used to negate a spell entirely if the caster spends the mana equal to the spell hitting the wall. The flaming wall buffs the caster’s spell damage by 30% and reduces their spell mana cost by 35%. {Make sure to specify so long as the spell us of equal or lower rank than this ability.}
    Fire God’s Ebony Inferno:

    Name: Fire God’s Ebony Inferno
    Rank: A
    Category: Offensive
    Type: Area of Effect
    Damage: 50 HP
    Range: 150 meters
    Speed: 75 MPS
    Duration: 7 posts
    Downside:
    Description: The caster creates a small vortex in their hands. The vortex rapidly expands until it covers the area within spell range. Opponents caught by the vortex or inside the vortex take 50% spell damage for 5 posts, capping at 2.5x damage. The fire also eats away at their flesh, doing 5% HP burn once per post for spell duration. Buildings and large inanimate objects caught in the vortex are set on fire, burning to the ground over spell duration.
    Fire God’s Angelic Comet:

    Name: Fire God’s Angelic Comet
    Rank: A
    Category: Offensive
    Type: Single Target
    Damage: 100 HP
    Range: 300 meters
    Speed: 300 MPS
    Duration: 1 post
    Downside:
    Description: The caster sends a small stream of black fire into the sky. The fire coalesces into a massive fireball in the sky. It streaks toward a target in range. If it hits, it does spell damage and burns away 5% MP. The target is also immobilized for one post.
    Fire God’s Seraphic Cloud:

    Name: Fire God’s Seraphic Cloud
    Rank: A
    Category: Auxiliary
    Type: Area of Effect
    Damage: -
    Range: 150 meters
    Speed: 75 MPS
    Duration: 7 posts
    Downside:
    Description: The caster creates a black fog that spread around to spell range. Allies within the fog gain a 30% magical damage buff and 35% to speed buff. The buff lasts while they’re in the fog and only 1 post outside of it. Enemies lose 5% MP the post they start in or enter the fog and 5% additional MP for every post they remain in the fog. They also are hit with a 30% magical damage debuff and a 35% speed debuff. These debuffs last for spell duration.
    Fire God’s Sky Radiance:

    Name: Fire God’s Sky Radiance
    Rank: A
    Category: Supportive
    Type: Multiple Target
    Healing: 75 HP
    Range: 225 meters
    Speed: 165 MPS
    Duration: 7 posts
    Downside:
    Description: The caster creates a ribbon of black fire within the sky. It lowers itself onto the battlefield, twisting and turning to affect only those the caster designates. Those touched by the ribbon are healed for 50% spell healing for 5 posts, capping at 2.5x spell healing. They also gain a 20% buff to speed, 20% buff to spell damage and a 25% reduction of spell costs for the duration of the spell.

    Fire God’s Divine Overdrive:

    Name: Fire God’s Divine Overdrive
    Rank: A+
    Category: Auxiliary
    Type: Burst
    Damage: -
    Range: 110 meters
    Speed: 110 MPS
    Duration: 9 posts
    Downside:
    Description: The caster wreathes their body in black flame. The flame enters into their body imparting several benefits. Once per post, they can move at spell speed to spell distance. Their speed is increased by 50%, their magic damage by 50%, their strength by 50%, their magic costs are reduced by 25%, and their magical resistance is increased by 25%. The caster can also strike an opponent, doing no more damage than their strength allows, once per post to immobilize them for one post.  {The buff here is far higher than a A+ rank buff, in total this is 200%, while a active A rank buff caps out at 100%, unless you use downsides. In addition to that, they can only immobilize every other post.}
    Fire God’s Descending Judgement:

    Name: Fire God’s Descending Judgement
    Rank: A+
    Category: Offensive
    Type: Multiple Target
    Damage: 113 HP
    Range: 338 meters
    Speed: 250 MPS
    Duration: 9 posts
    Downside:
    Description: (3 effects ) The caster unleashes small black balls of fire into the sky. Each disappears briefly before reappearing as massive meteors. The meteors crash into the ground below where the caster directs them. Inanimate objects not worn or used by an PC, player NPC or event NPC burst into flame upon being struck (plot only). If anyone is hit by the falling meteors, they are dealt 50% spell damage for 5 posts, capping at 2.5x spell damage. They are also hit with a 5% MP burn once per post. Their speed, magic resistance, and spell damage are all reduced by 25%. Their magic costs are increased by 25%. All these debuffs last for spell duration.  

    S Rank:


    _____________________________________________________________________________________

    Cetus
    Cetus

    Alt Account- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Wanderer- Working Together- Christian Minecraft Server- Achiever- Sticking Around- Character Application Approved!- Magic Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Player 
    Lineage : Serpent's Fang
    Position : None
    Posts : 187
    Guild : Hidden Blades
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : ‭‭8,643.75

    Flame God Slayer, 2nd Gen Empty Re: Flame God Slayer, 2nd Gen

    Post by Cetus on Sat 5 Oct 2019 - 14:18

    Bump

    Edits
    Seraphic Conflagration: 2 effects removed, no longer auto hit
    Heavenly Avion: Altered wording to be more precise as it's not a copy effect
    Kagutsuchi: Specified only affects same rank or lower
    Divine Overdrive: Altered buffs to be 100%, Immobilization now every other post, added MP regen


    _____________________________________________________________________________________

    Cetus - White Dragon Emperor - Songs of the Heart - Bank

    Jobs in Progress: 3/6

    Flame God Slayer, 2nd Gen CetusSigs
    Johann
    Johann

    Administrator- Moderator- Developer/GFX Artist- Demon VIP Status- God VIP Status- Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishval- Ten Wizard Saint Member- Custom Slayer- God Slayer- Demon Slayer- Neutral Guild Ace- H-Rank- S-Rank- A-Rank- Shipped- Halloween gfx'ers- Halloween Social- Halloween job event participant - Fan Art Contest Participant- Haiku Contest Participant- Lineage Making Contest Participant- Richie Rich- Rich- Veteran Level 6- Veteran Level 5- Veteran Level 4- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Tertiary Magic- Ship- Master [1000]- Senior [500]- Novice [250]- 3rd Place Event/Contest Winner- Christmas Event Winner- X-Mas Event Participant- Advertisement Achievement Badge- Tournament Participation Badge- Cookie Achievement- Cupcake Achievement- Rainbow Hero- Summer Special Tier 4- Summer Special Tier 3- Summer Special Tier 2- Summer Special Tier 1- Summer Special Donor- Summer Special Participant- Have Onida On Your Friend's List- 1 Year Anniversary- Player-
    Lineage : Herald of Destruction
    Position : God of Justice
    Posts : 5726
    Guild : Dies Irae - GM
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 28
    Mentor : Ruvel
    Experience : 3,044,362
    Brownie Points : Kebab∞

    Character Sheet
    First Magic: Saga of War - Ragnarök
    Second Magic: Consecration of War - Einherjar
    Third Magic: Maledict of War - Berserkir

    Flame God Slayer, 2nd Gen Empty Re: Flame God Slayer, 2nd Gen

    Post by Johann on Sun 27 Oct 2019 - 13:41

    Heya Cetus, Joh here to grade your magic. You know what I do and how this works, so let's get right to business. Generally looking good, just a few minor edits in this color

    Spoiler:

    @Cetus wrote:Magic

    Magic Name: Flame God Slayer, 2nd Gen
    Magic Type: Slayer
    Lacrima Proof: Trading, Post 397
    Benefits:
    Slayer:

    Slayer benefits: Slayer magic overrides the possibility to get benefits from other types of magic for the particular magic in question. Instead, Slayer magic grants the following benefits to the character who has it.

    +25% Strength, Speed, HP.
    Greatly enhanced Hearing, Sight, and Smell.
    Ability to Consume Magic of same element for MP as well as the Force Ability (See below)
    Resistance to their slayer element based on strength of spell/ability as follows:
    2 Ranks Above Character: 0%
    1 Rank Above Character: 10%
    Same Rank as Character: 25%
    1 Rank below Character: 35%
    2 Ranks below character: 50%

    Magic Consumption: Slayers can consume their own element(s) and this allows them to recover magic power. If a spell has 20MP within it and they eat it, the slayer gains 20MP, etc. If the spell they consume is any higher in rank than they are they only consume MP equal to a quarter of a spell of their own rank, but they take full damage from the spell. Resistances do not affect this damage taken in any way.

    Naturally Occurring Elements: Naturally occurring sources of the element can only restore MP equal to a quarter in MP of a spell of the users rank per post when eaten, no matter how much of it you eat.

    Additional notes: Slayers cannot consume their own spells whether this is from their magic, a weapon, a summons/Take Over's spell. Slayers can’t eat their pet’s spells, or their pets if they are made of an elemental magic.

    God/Demon Slayers: God/Demon Slayers can eat any form of their own element, pure and mixed. However, they cannot consume the element of their God/Demon counterpart. The color of God/Demon Slayer Magic is a darker/white version of the element's natural color and usually appears as a black/white version of whatever element they're using.

    Advantages: The form of elemental magic they use is darkness/light, on one end of the magical spectrum. The element of darkness/light being mixed with the other elements to alter their properties slightly. The Heaven God Slayer uses a dark form of light that is beyond a Dragon Slayer's ability to consume. God Slayer deals double damage towards Holy, God, and Angel type non-human beings while Demon Slayers deal double damage towards Darkness, Demon, and Undead type non-human beings.

    Disadvantages: Unable to consume Demon/God Slayer magic.

    Second Generation: These Slayers have learned the magic from a lacrima produced by the Great Dragon/God/Demon of their respective element.

    First and Second Generation Force: A Slayer must consume at least 5 spells of their rank in magical energy from his respective element to achieve Force (Max. H rank), but must have at least 50% of their total MP to be able to enter.

    ~Force highly increases the power of the Slayer's Strength, Speed, and HP by 50% rather than just 25%.
    ~The base spell damage is increased to 150%.
    ~In Force, the Slayer gains an aura of their element that engulfs their body. Physical attacks deal status effects from their respective element. (Frostbite, Burn, Poison, etc.), which adds a base of 20 melee damage onto their strikes.
    ~During force spells cost no MP to cast.
    ~To maintain force one must spend 10% of their MP per post. This amount spent cannot be regained during the duration of MP. Once the user of force hits 0% MP or choose to cancel it, force ends. If one hits 0% MP they suffer magical sickness as normal.
    Description: The White Court granted this Slayer magic’s lacrima to Cetus. It came with a missive: To eliminate specific gods and their servants at the behest of the court. Now fiery doom can rain down upon those that oppose the White Court’s power. The reach of the Fire God Slayer carries the weight of the Dragon of Supremacy.
    Cetus uses this magic carefully. When he needs a boost to his destructive capabilities or hit a wider area, this is the magic he uses to accomplish that. Otherwise, he keeps the magic as under wraps as possible. The other exception is when he’s facing a god or their servants. Then he unleashes its full might upon them.

    Unique Abilities:
    ~Furnace of the Flame God: The slayer gains a bonus 55% mana reserve. This reserve is only available once per thread and can only be used if the wielder has only 1/4 of their total MP left. This reserve is only based off unmodified base MP and cannot be modified by mana buffs.
    ~Ever-flickering Flame: The flame of gods burns within the slayer. 5% of their HP is regained every post due to this ember of power.

    Spells:

    Signature Spells:
    Fire God’s Bellow:

    Name: Fire God’s Bellow
    Rank: A
    Category: Offensive
    Type: Multiple Target
    Damage: 75 HP
    Range: 225 meters
    Speed: 165 MPS
    Duration: 1 post
    Downside:
    Description: The caster unleashes a horizontal column of dark fire with a 10 meter radius from their mouth out to spell range. The column disintegrates any large objects directly in its path and deals spell damage to any person it hits. Small smoldering fires might be left behind but these are merely for plot.
    Fire God’s Seraphic Conflagration:

    Name: Fire God’s Seraphic Conflagration
    Rank: A
    Category: Offensive
    Type: Area of Effect
    Damage: 50 HP
    Range: 150 meters
    Speed: 75 MPS
    Duration: 7 posts
    Downside:
    Description: The caster sets an invisible ring of fire out to spell range. While within this ring, opponents that attack the caster are lashed at by black fire. If they are hit, they take spell damage.  In addition, black fire begins to burn along their skin and they lose 5% MP per post for spell duration.

    D Rank:

    C Rank:
    Fire God’s Solar Flare:

    Name: Fire God’s Solar Flare
    Rank: C
    Category: Auxiliary
    Type: Multi Target
    Damage:  - HP
    Range: 90 meters
    Speed: 65 MPS
    Duration: 5 posts
    Downside:
    Description: The caster creates a bright flare within range. If the flare hits opponents, they lose 1% MP per post for spell duration. They also have a 25% debuff to speed and a 30% debuff to spell damage. The debuffs last for spell duration. The caster can repeat this attack once per post.
    Fire God’s Heavenly Avion:

    Name: Fire God’s Heavenly Avion
    Rank: C
    Category: Offensive
    Type: Multi Target
    Damage: 45 HP
    Range: 90 meters
    Speed: 65 MPS
    Duration: 5 posts
    Downside:
    Description: The caster creates fiery arrows, firing them at opponents in range. If the arrows hit, they deal spell damage and wrap around the opponent’s wrist. The fiery wrist ornament denotes a spell damage debuff of 55%. This debuff lasts for spell duration. The caster can make this attack once per post.

    B Rank:
    Fire God’s Celestial Gluttony:

    Name: Fire God’s Celestial Gluttony
    Rank: B
    Category: Offensive
    Type: Area of Effect
    Damage: 40 HP (Since this is a DoT AoE spell this should be 50% of 40 HP, so 20 HP per post)
    Range: 100 meters
    Speed: 50 MPS
    Duration: 5 posts
    Downside:
    Description: A black ring of fire spreads out from the caster to spell range. Opponents within the affected area have black fire mouths attack them. The mouths do 50% spell damage for 5 posts, maxing at 2.5x spell damage. Opponents within the ring of fire have 5% MP per post drained from them for spell duration.
    Fire God’s Explosive Flame:

    Name: Fire God’s Explosive Flame
    Rank: B
    Category: Offensive
    Type: Single Target
    Damage: 80 HP
    Range: 200 meters
    Speed: 200 MPS
    Duration: 6 post
    Downside:
    Description: The caster throws a small spark at a person in range. If it hits them, the spark explodes outward repeatedly dealing spell damage. The area around the person is usually damaged in some way as a result of the spell. The target is then afflicted by a 30% speed debuff and a 30% spell damage debuff for spell duration. These debuffs appear as small explosions at critical moments during spell casting or walking/running (plot only)
    Fire God’s Brilliant Crescent:

    Name: Fire God’s Brilliant Crescent
    Rank: B
    Category: Offensive
    Type: Multi Target
    Damage: 60 HP (This should be 50% of 60 HP per post, so 30 HP)
    Range: 150 meters
    Speed: 110 MPS
    Duration: 5 posts
    Downside:
    Description: The caster creates a large black crescent 20 meters long. The crescent shimmers and cuts through large inanimate objects. If opponents are struck by the crescent, it passes right through them. It leaves behind a small amount of black fire. This fire does 50% spell damage for 5 posts, capping at 2.5x spell damage.

    Fire God’s Devouring Storm:

    Name: Fire God’s Devouring Storm
    Rank: B
    Category: Offensive
    Type: Area of Effect
    Damage: 40 HP (This should be 50% of 40 HP per post, so 20 HP)
    Range: 100 meters
    Speed: 50 MPS
    Duration: 5 posts
    Downside:
    Description: The caster changes the sky into a massive black fire storm out to spell range. The storm spits fire down upon whatever is below. Those opponents within the affected area take 50% spell damage for 5 posts, maxing at 2.5x spell damage.  They also have a 30% debuff to their magical resistance and a 30% debuff to their spell damage.
    Fire God’s Divine Horn:

    Name: Fire God’s Divine Horn
    Rank: B
    Category: Offensive
    Type: Burst
    Damage: 80 HP
    Range: 50 meters
    Speed: 50 MPS
    Duration: 6 posts
    Downside:
    Description: The caster launches themselves forward, a horn of fire growing from their forehead. They move at spell speed to spell range aimed at a single opponent. If they hit the desired opponent, they deal spell damage. This attack can be repeated once per post.

    Fire God’s Incandescent Fissure:

    Name: Fire God’s Incandescent Fissure
    Rank: B+
    Category: Offensive
    Type: Multiple Target
    Damage: 90 HP (This should be 50% of 90 HP per post, so 45 HP)
    Range: 225 meters
    Speed: 165 MPS
    Duration: 8 posts
    Downside:
    Description: The caster sends fire into the earth. A fissure breaks open out to spell range. Fire is belched from the fissure into the sky. Those caught by the fissure or the fire take 50% spell damage for 5 posts, capping at 2.5x damage. They are also debuffed 45% for spell speed and 45% for spell range. These debuffs last for spell duration. Each post, the caster can spread the fissure or create a new fissure from their current position out to spell range.
    Fire God’s Hellblazer:

    Name: Fire God’s Hellblazer
    Rank: B+
    Category: Offensive
    Type: Burst
    Damage: 120 HP
    Range: 75 meters
    Speed: 75 MPS
    Duration: 8 posts
    Downside:
    Description: The caster wreathes themselves in black fire. Once per post, they teleport in a burst of flame out to spell range. When they reappear, they can strike an opponent for spell damage. A little of the fire on their body leaps over to the opponent to start burning away their MP. The burn is 5% MP per post for spell duration.

    A Rank:
    Fire God’s Kagutsuchi:

    Name: Fire God’s Kagutsuchi
    Rank: A
    Category: Defensive
    Type: Burst
    Durability: 100 HP
    Range: 75 meters
    Speed: 75 MPS
    Duration: 7 posts
    Downside:
    Description: The caster creates a whirling wall of black flame within spell range. The flame can be used to negate a spell entirely if the caster spends the mana equal to the spell hitting the wall. This may only effect spells of the same rank or lower (Please additionally specify that only a single spell or ability may be negated per post using this spell). The flaming wall buffs the caster’s spell damage by 30% and reduces their spell mana cost by 35%.
    Fire God’s Ebony Inferno:

    Name: Fire God’s Ebony Inferno
    Rank: A
    Category: Offensive
    Type: Area of Effect
    Damage: 50 HP (This should be 50% of 50 HP per post, so 25 HP)
    Range: 150 meters
    Speed: 75 MPS
    Duration: 7 posts
    Downside:
    Description: The caster creates a small vortex in their hands. The vortex rapidly expands until it covers the area within spell range. Opponents caught by the vortex or inside the vortex take 50% spell damage for 5 posts, capping at 2.5x damage. The fire also eats away at their flesh, doing 5% HP burn once per post for spell duration. Buildings and large inanimate objects caught in the vortex are set on fire, burning to the ground over spell duration.
    Fire God’s Angelic Comet:

    Name: Fire God’s Angelic Comet
    Rank: A
    Category: Offensive
    Type: Single Target
    Damage: 100 HP
    Range: 300 meters
    Speed: 300 MPS
    Duration: 1 post
    Downside:
    Description: The caster sends a small stream of black fire into the sky. The fire coalesces into a massive fireball in the sky. It streaks toward a target in range. If it hits, it does spell damage and burns away 5% MP. The target is also immobilized for one post.
    Fire God’s Seraphic Cloud:

    Name: Fire God’s Seraphic Cloud
    Rank: A
    Category: Auxiliary
    Type: Area of Effect
    Damage: -
    Range: 150 meters
    Speed: 75 MPS
    Duration: 7 posts
    Downside:
    Description: The caster creates a black fog that spread around to spell range. Allies within the fog gain a 30% magical damage buff and 35% to speed buff. The buff lasts while they’re in the fog and only 1 post outside of it. Enemies lose 5% MP the post they start in or enter the fog and 5% additional MP for every post they remain in the fog. They also are hit with a 30% magical damage debuff and a 35% speed debuff. These debuffs last for spell duration. (The total buff/debuff potential of this spell comes out at 130%, while the max you can simultaneously buff and debuff in an A rank spell is 65%. As such, I must ask you to either lower the percentages so that the percentages added in this spell are at or under 65%, or remove some of the buffs/debuffs accordingly)
    Fire God’s Sky Radiance:

    Name: Fire God’s Sky Radiance
    Rank: A
    Category: Supportive
    Type: Multiple Target
    Healing: 75 HP (This should be 50% of 75 HP per post, so 37 HP)
    Range: 225 meters
    Speed: 165 MPS
    Duration: 7 posts
    Downside:
    Description: The caster creates a ribbon of black fire within the sky. It lowers itself onto the battlefield, twisting and turning to affect only those the caster designates. Those touched by the ribbon are healed for 50% spell healing for 5 posts, capping at 2.5x spell healing. They also gain a 20% buff to speed, 20% buff to spell damage and a 25% reduction of spell costs for the duration of the spell.

    Fire God’s Divine Overdrive:

    Name: Fire God’s Divine Overdrive
    Rank: A+
    Category: Auxiliary
    Type: Burst
    Damage: -
    Range: 110 meters
    Speed: 110 MPS
    Duration: 9 posts
    Downside:
    Description: The caster wreathes their body in black flame. The flame enters into their body imparting several benefits. Once per post, they can move at spell speed to spell distance. Their speed is increased by 20%, their magic damage by 40%, their strength by 10%, their magic costs are reduced by 20%, and their magical resistance is increased by 10%. The caster can also strike an opponent, doing no more damage than their strength allows, once every other post to immobilize them for one post. Their MP regenerates by 5% per post while this spell is active.
    Fire God’s Descending Judgement:

    Name: Fire God’s Descending Judgement
    Rank: A+
    Category: Offensive
    Type: Multiple Target
    Damage: 113 HP (This should be 50% of 113 HP per post, so 56 HP)
    Range: 338 meters
    Speed: 250 MPS
    Duration: 9 posts
    Downside:
    Description: The caster unleashes small black balls of fire into the sky. Each disappears briefly before reappearing as massive meteors. The meteors crash into the ground below where the caster directs them. Inanimate objects not worn or used by an PC, player NPC or event NPC burst into flame upon being struck (plot only). If anyone is hit by the falling meteors, they are dealt 50% spell damage for 5 posts, capping at 2.5x spell damage. They are also hit with a 5% MP burn once per post. Their speed, magic resistance, and spell damage are all reduced by 25%. Their magic costs are increased by 25%. All these debuffs last for spell duration.  

    S Rank:


    _____________________________________________________________________________________

    Flame God Slayer, 2nd Gen Johannsiggies
    Cetus
    Cetus

    Alt Account- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Wanderer- Working Together- Christian Minecraft Server- Achiever- Sticking Around- Character Application Approved!- Magic Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Player 
    Lineage : Serpent's Fang
    Position : None
    Posts : 187
    Guild : Hidden Blades
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : ‭‭8,643.75

    Flame God Slayer, 2nd Gen Empty Re: Flame God Slayer, 2nd Gen

    Post by Cetus on Sun 27 Oct 2019 - 14:28

    Bump, all edits requested made


    _____________________________________________________________________________________

    Cetus - White Dragon Emperor - Songs of the Heart - Bank

    Jobs in Progress: 3/6

    Flame God Slayer, 2nd Gen CetusSigs
    Johann
    Johann

    Administrator- Moderator- Developer/GFX Artist- Demon VIP Status- God VIP Status- Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishval- Ten Wizard Saint Member- Custom Slayer- God Slayer- Demon Slayer- Neutral Guild Ace- H-Rank- S-Rank- A-Rank- Shipped- Halloween gfx'ers- Halloween Social- Halloween job event participant - Fan Art Contest Participant- Haiku Contest Participant- Lineage Making Contest Participant- Richie Rich- Rich- Veteran Level 6- Veteran Level 5- Veteran Level 4- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Tertiary Magic- Ship- Master [1000]- Senior [500]- Novice [250]- 3rd Place Event/Contest Winner- Christmas Event Winner- X-Mas Event Participant- Advertisement Achievement Badge- Tournament Participation Badge- Cookie Achievement- Cupcake Achievement- Rainbow Hero- Summer Special Tier 4- Summer Special Tier 3- Summer Special Tier 2- Summer Special Tier 1- Summer Special Donor- Summer Special Participant- Have Onida On Your Friend's List- 1 Year Anniversary- Player-
    Lineage : Herald of Destruction
    Position : God of Justice
    Posts : 5726
    Guild : Dies Irae - GM
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 28
    Mentor : Ruvel
    Experience : 3,044,362
    Brownie Points : Kebab∞

    Character Sheet
    First Magic: Saga of War - Ragnarök
    Second Magic: Consecration of War - Einherjar
    Third Magic: Maledict of War - Berserkir

    Flame God Slayer, 2nd Gen Empty Re: Flame God Slayer, 2nd Gen

    Post by Johann on Sun 27 Oct 2019 - 15:02

    Flame God Slayer, 2nd Gen OHDD1mB

    Spoiler:
    @Cetus wrote:Magic

    Magic Name: Flame God Slayer, 2nd Gen
    Magic Type: Slayer
    Lacrima Proof: Trading, Post 397
    Benefits:
    Slayer:

    Slayer benefits: Slayer magic overrides the possibility to get benefits from other types of magic for the particular magic in question. Instead, Slayer magic grants the following benefits to the character who has it.

    +25% Strength, Speed, HP.
    Greatly enhanced Hearing, Sight, and Smell.
    Ability to Consume Magic of same element for MP as well as the Force Ability (See below)
    Resistance to their slayer element based on strength of spell/ability as follows:
    2 Ranks Above Character: 0%
    1 Rank Above Character: 10%
    Same Rank as Character: 25%
    1 Rank below Character: 35%
    2 Ranks below character: 50%

    Magic Consumption: Slayers can consume their own element(s) and this allows them to recover magic power. If a spell has 20MP within it and they eat it, the slayer gains 20MP, etc. If the spell they consume is any higher in rank than they are they only consume MP equal to a quarter of a spell of their own rank, but they take full damage from the spell. Resistances do not affect this damage taken in any way.

    Naturally Occurring Elements: Naturally occurring sources of the element can only restore MP equal to a quarter in MP of a spell of the users rank per post when eaten, no matter how much of it you eat.

    Additional notes: Slayers cannot consume their own spells whether this is from their magic, a weapon, a summons/Take Over's spell. Slayers can’t eat their pet’s spells, or their pets if they are made of an elemental magic.

    God/Demon Slayers: God/Demon Slayers can eat any form of their own element, pure and mixed. However, they cannot consume the element of their God/Demon counterpart. The color of God/Demon Slayer Magic is a darker/white version of the element's natural color and usually appears as a black/white version of whatever element they're using.

    Advantages: The form of elemental magic they use is darkness/light, on one end of the magical spectrum. The element of darkness/light being mixed with the other elements to alter their properties slightly. The Heaven God Slayer uses a dark form of light that is beyond a Dragon Slayer's ability to consume. God Slayer deals double damage towards Holy, God, and Angel type non-human beings while Demon Slayers deal double damage towards Darkness, Demon, and Undead type non-human beings.

    Disadvantages: Unable to consume Demon/God Slayer magic.

    Second Generation: These Slayers have learned the magic from a lacrima produced by the Great Dragon/God/Demon of their respective element.

    First and Second Generation Force: A Slayer must consume at least 5 spells of their rank in magical energy from his respective element to achieve Force (Max. H rank), but must have at least 50% of their total MP to be able to enter.

    ~Force highly increases the power of the Slayer's Strength, Speed, and HP by 50% rather than just 25%.
    ~The base spell damage is increased to 150%.
    ~In Force, the Slayer gains an aura of their element that engulfs their body. Physical attacks deal status effects from their respective element. (Frostbite, Burn, Poison, etc.), which adds a base of 20 melee damage onto their strikes.
    ~During force spells cost no MP to cast.
    ~To maintain force one must spend 10% of their MP per post. This amount spent cannot be regained during the duration of MP. Once the user of force hits 0% MP or choose to cancel it, force ends. If one hits 0% MP they suffer magical sickness as normal.
    Description: The White Court granted this Slayer magic’s lacrima to Cetus. It came with a missive: To eliminate specific gods and their servants at the behest of the court. Now fiery doom can rain down upon those that oppose the White Court’s power. The reach of the Fire God Slayer carries the weight of the Dragon of Supremacy.
    Cetus uses this magic carefully. When he needs a boost to his destructive capabilities or hit a wider area, this is the magic he uses to accomplish that. Otherwise, he keeps the magic as under wraps as possible. The other exception is when he’s facing a god or their servants. Then he unleashes its full might upon them.

    Unique Abilities:
    ~Furnace of the Flame God: The slayer gains a bonus 55% mana reserve. This reserve is only available once per thread and can only be used if the wielder has only 1/4 of their total MP left. This reserve is only based off unmodified base MP and cannot be modified by mana buffs.
    ~Ever-flickering Flame: The flame of gods burns within the slayer. 5% of their HP is regained every post due to this ember of power.

    Spells:

    Signature Spells:
    Fire God’s Bellow:

    Name: Fire God’s Bellow
    Rank: A
    Category: Offensive
    Type: Multiple Target
    Damage: 75 HP
    Range: 225 meters
    Speed: 165 MPS
    Duration: 1 post
    Downside:
    Description: The caster unleashes a horizontal column of dark fire with a 10 meter radius from their mouth out to spell range. The column disintegrates any large objects directly in its path and deals spell damage to any person it hits. Small smoldering fires might be left behind but these are merely for plot.
    Fire God’s Seraphic Conflagration:

    Name: Fire God’s Seraphic Conflagration
    Rank: A
    Category: Offensive
    Type: Area of Effect
    Damage: 50 HP
    Range: 150 meters
    Speed: 75 MPS
    Duration: 7 posts
    Downside:
    Description: The caster sets an invisible ring of fire out to spell range. While within this ring, opponents that attack the caster are lashed at by black fire. If they are hit, they take spell damage.  In addition, black fire begins to burn along their skin and they lose 5% MP per post for spell duration.

    D Rank:

    C Rank:
    Fire God’s Solar Flare:

    Name: Fire God’s Solar Flare
    Rank: C
    Category: Auxiliary
    Type: Multi Target
    Damage:  - HP
    Range: 90 meters
    Speed: 65 MPS
    Duration: 5 posts
    Downside:
    Description: The caster creates a bright flare within range. If the flare hits opponents, they lose 1% MP per post for spell duration. They also have a 25% debuff to speed and a 30% debuff to spell damage. The debuffs last for spell duration. The caster can repeat this attack once per post.
    Fire God’s Heavenly Avion:

    Name: Fire God’s Heavenly Avion
    Rank: C
    Category: Offensive
    Type: Multi Target
    Damage: 45 HP
    Range: 90 meters
    Speed: 65 MPS
    Duration: 5 posts
    Downside:
    Description: The caster creates fiery arrows, firing them at opponents in range. If the arrows hit, they deal spell damage and wrap around the opponent’s wrist. The fiery wrist ornament denotes a spell damage debuff of 55%. This debuff lasts for spell duration. The caster can make this attack once per post.

    B Rank:
    Fire God’s Celestial Gluttony:

    Name: Fire God’s Celestial Gluttony
    Rank: B
    Category: Offensive
    Type: Area of Effect
    Damage: 20 HP
    Range: 100 meters
    Speed: 50 MPS
    Duration: 5 posts
    Downside:
    Description: A black ring of fire spreads out from the caster to spell range. Opponents within the affected area have black fire mouths attack them. The mouths do 50% spell damage for 5 posts, maxing at 2.5x spell damage. Opponents within the ring of fire have 5% MP per post drained from them for spell duration.
    Fire God’s Explosive Flame:

    Name: Fire God’s Explosive Flame
    Rank: B
    Category: Offensive
    Type: Single Target
    Damage: 80 HP
    Range: 200 meters
    Speed: 200 MPS
    Duration: 6 post
    Downside:
    Description: The caster throws a small spark at a person in range. If it hits them, the spark explodes outward repeatedly dealing spell damage. The area around the person is usually damaged in some way as a result of the spell. The target is then afflicted by a 30% speed debuff and a 30% spell damage debuff for spell duration. These debuffs appear as small explosions at critical moments during spell casting or walking/running (plot only)
    Fire God’s Brilliant Crescent:

    Name: Fire God’s Brilliant Crescent
    Rank: B
    Category: Offensive
    Type: Multi Target
    Damage: 30 HP
    Range: 150 meters
    Speed: 110 MPS
    Duration: 5 posts
    Downside:
    Description: The caster creates a large black crescent 20 meters long. The crescent shimmers and cuts through large inanimate objects. If opponents are struck by the crescent, it passes right through them. It leaves behind a small amount of black fire. This fire does 50% spell damage for 5 posts, capping at 2.5x spell damage.
    Fire God’s Devouring Storm:

    Name: Fire God’s Devouring Storm
    Rank: B
    Category: Offensive
    Type: Area of Effect
    Damage: 20 HP
    Range: 100 meters
    Speed: 50 MPS
    Duration: 5 posts
    Downside:
    Description: The caster changes the sky into a massive black fire storm out to spell range. The storm spits fire down upon whatever is below. Those opponents within the affected area take 50% spell damage for 5 posts, maxing at 2.5x spell damage.  They also have a 30% debuff to their magical resistance and a 30% debuff to their spell damage.
    Fire God’s Divine Horn:

    Name: Fire God’s Divine Horn
    Rank: B
    Category: Offensive
    Type: Burst
    Damage: 80 HP
    Range: 50 meters
    Speed: 50 MPS
    Duration: 6 posts
    Downside:
    Description: The caster launches themselves forward, a horn of fire growing from their forehead. They move at spell speed to spell range aimed at a single opponent. If they hit the desired opponent, they deal spell damage. This attack can be repeated once per post.

    Fire God’s Incandescent Fissure:

    Name: Fire God’s Incandescent Fissure
    Rank: B+
    Category: Offensive
    Type: Multiple Target
    Damage: 45 HP
    Range: 225 meters
    Speed: 165 MPS
    Duration: 8 posts
    Downside:
    Description: The caster sends fire into the earth. A fissure breaks open out to spell range. Fire is belched from the fissure into the sky. Those caught by the fissure or the fire take 50% spell damage for 5 posts, capping at 2.5x damage. They are also debuffed 45% for spell speed and 45% for spell range. These debuffs last for spell duration. Each post, the caster can spread the fissure or create a new fissure from their current position out to spell range.
    Fire God’s Hellblazer:

    Name: Fire God’s Hellblazer
    Rank: B+
    Category: Offensive
    Type: Burst
    Damage: 120 HP
    Range: 75 meters
    Speed: 75 MPS
    Duration: 8 posts
    Downside:
    Description: The caster wreathes themselves in black fire. Once per post, they teleport in a burst of flame out to spell range. When they reappear, they can strike an opponent for spell damage. A little of the fire on their body leaps over to the opponent to start burning away their MP. The burn is 5% MP per post for spell duration.

    A Rank:
    Fire God’s Kagutsuchi:

    Name: Fire God’s Kagutsuchi
    Rank: A
    Category: Defensive
    Type: Burst
    Durability: 100 HP
    Range: 75 meters
    Speed: 75 MPS
    Duration: 7 posts
    Downside:
    Description: The caster creates a whirling wall of black flame within spell range. The flame can be used to negate a spell entirely if the caster spends the mana equal to the spell hitting the wall. This may only effect spells of the same rank or lower and can only be used to affect one spell per post. The flaming wall buffs the caster’s spell damage by 30% and reduces their spell mana cost by 35%.
    Fire God’s Ebony Inferno:

    Name: Fire God’s Ebony Inferno
    Rank: A
    Category: Offensive
    Type: Area of Effect
    Damage: 25 HP
    Range: 150 meters
    Speed: 75 MPS
    Duration: 7 posts
    Downside:
    Description: The caster creates a small vortex in their hands. The vortex rapidly expands until it covers the area within spell range. Opponents caught by the vortex or inside the vortex take 50% spell damage for 5 posts, capping at 2.5x damage. The fire also eats away at their flesh, doing 5% HP burn once per post for spell duration. Buildings and large inanimate objects caught in the vortex are set on fire, burning to the ground over spell duration.
    Fire God’s Angelic Comet:

    Name: Fire God’s Angelic Comet
    Rank: A
    Category: Offensive
    Type: Single Target
    Damage: 100 HP
    Range: 300 meters
    Speed: 300 MPS
    Duration: 1 post
    Downside:
    Description: The caster sends a small stream of black fire into the sky. The fire coalesces into a massive fireball in the sky. It streaks toward a target in range. If it hits, it does spell damage and burns away 5% MP. The target is also immobilized for one post.
    Fire God’s Seraphic Cloud:

    Name: Fire God’s Seraphic Cloud
    Rank: A
    Category: Auxiliary
    Type: Area of Effect
    Damage: -
    Range: 150 meters
    Speed: 75 MPS
    Duration: 7 posts
    Downside:
    Description: The caster creates a black fog that spread around to spell range. Allies within the fog gain a 30% magical damage buff. The buff lasts while they’re in the fog and only 1 post outside of it. Enemies lose 5% MP the post they start in or enter the fog and 5% additional MP for every post they remain in the fog. They also are hit with a 35% magical damage debuff. These debuffs last for spell duration.
    Fire God’s Sky Radiance:

    Name: Fire God’s Sky Radiance
    Rank: A
    Category: Supportive
    Type: Multiple Target
    Healing: 37 HP
    Range: 225 meters
    Speed: 165 MPS
    Duration: 7 posts
    Downside:
    Description: The caster creates a ribbon of black fire within the sky. It lowers itself onto the battlefield, twisting and turning to affect only those the caster designates. Those touched by the ribbon are healed for 50% spell healing for 5 posts, capping at 2.5x spell healing. They also gain a 20% buff to speed, 20% buff to spell damage and a 25% reduction of spell costs for the duration of the spell.

    Fire God’s Divine Overdrive:

    Name: Fire God’s Divine Overdrive
    Rank: A+
    Category: Auxiliary
    Type: Burst
    Damage: -
    Range: 110 meters
    Speed: 110 MPS
    Duration: 9 posts
    Downside:
    Description: The caster wreathes their body in black flame. The flame enters into their body imparting several benefits. Once per post, they can move at spell speed to spell distance. Their speed is increased by 20%, their magic damage by 40%, their strength by 10%, their magic costs are reduced by 20%, and their magical resistance is increased by 10%. The caster can also strike an opponent, doing no more damage than their strength allows, once every other post to immobilize them for one post. Their MP regenerates by 5% per post while this spell is active.
    Fire God’s Descending Judgement:

    Name: Fire God’s Descending Judgement
    Rank: A+
    Category: Offensive
    Type: Multiple Target
    Damage: 56 HP
    Range: 338 meters
    Speed: 250 MPS
    Duration: 9 posts
    Downside:
    Description: The caster unleashes small black balls of fire into the sky. Each disappears briefly before reappearing as massive meteors. The meteors crash into the ground below where the caster directs them. Inanimate objects not worn or used by an PC, player NPC or event NPC burst into flame upon being struck (plot only). If anyone is hit by the falling meteors, they are dealt 50% spell damage for 5 posts, capping at 2.5x spell damage. They are also hit with a 5% MP burn once per post. Their speed, magic resistance, and spell damage are all reduced by 25%. Their magic costs are increased by 25%. All these debuffs last for spell duration.  

    S Rank:


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    Flame God Slayer, 2nd Gen Johannsiggies

      Current date/time is Mon 9 Dec 2019 - 21:11