Fairy Tail RP

Would you like to react to this message? Create an account in a few clicks or log in to continue.

• Patch Notes •                 • New User Guide •                • Guild Information •

    Flame God Slayer (First Gen)

    Ardere Kasai
    Ardere Kasai

    The Fire King


    The Fire King

    Developer/GFX Artist- Chatbox Moderator- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishval- Ten Wizard Saint Member- Rising Star- Guild Master- God Slayer- A-Rank- Veteran Level 2- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Complete Your First Job!- Obtain A Lineage!- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- 1 Year Anniversary- Player 
    Lineage : Legacy of the Fire King
    Position : The Vanquisher
    Posts : 1740
    Guild : Infinity Hydra (Guildmaster)
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Hephaestus
    Experience : 420643.5

    Character Sheet
    First Magic: Flame God Slayer (3rd Gen)
    Second Magic: -
    Third Magic:

    Flame God Slayer (First Gen) Empty Flame God Slayer (First Gen)

    Post by Ardere Kasai 18th June 2015, 10:10 pm

    Magic

    Primary Magic: Flame God Slayer Magic (First Generation)
    Secondary Magic: -
    Caster or Holder: Caster
    Description: Description: God Slayer Magic is the Lost Magic, created long ago, to slay Gods. This magic corrupts the element that is is coupled with, causing their color to change to black, and their effects to be almost corrosive. This particular version of God Slayer magic, is Flame God slayer. (Derived from any Flame God, but specifically learned by Hephaestus for Ardere) The black flames are much stronger than normal flames, at higher ranks destroying what they touch, not just burning. These flames all come from the body in some way or form, as with any slayer magic, making them fit perfect with a physical fighter. The black flames are hard to control, therefore require much training and concentration. The only flames stronger than that of a Flame God Slayer, could be that of a Fire Demon Slayer. This magic is  a very destructive and aggressive form of fire magic, even more so than expected. The magic was created to kill gods, therefore it must be powerful. First Generation God slayer magic must be learned from a God, and their power must be taught to a human mage.

    Style: Ardere learned Flame God Slayer from Hephaestus, and just like his previous magic, as to be coupled with martial arts. Being proficient in several martial arts himself, he find this magic to suit him quite comfortably. Throwing in kicks or punches covered in flames would be quite common, but he also emits the flames from his body coupled with strikes for extra effect. When it would appear to be a normal punch, the opponent would then be slung back and scorched by the flames from the user's fist. He is a calculative mage, and uses his surroundings to advantage, which is useful considering this magic is fire based, and can set fire to many materials. Paired up with acrobatics, the field will be covered in flames, making it hard for the opponent to see what he is doing, when Ardere himself can see through the flames. He is not afraid to use tricky tactics such as blinding, and would not be opposed to surprise attacks.

    Strengths:

    • Strong against: Ice magic, Metal Magic, Plant/Nature Magic.
    • Due to it's phsyical nature, the user is naturally faster/stronger than most mages. 
    • The flames can hit hard like concrete, almost physical, if need be.
    • Can consume any fire magic. (Other than Demon Slayer)


    Weaknesses:

    • Weak to Earth Magic.
    • Weak to Water Magic.
    • Takes concentration to make sure the flames dont get out of control and light everything on fire, if concentration is broken, it can get out of control and cause collateral damage.
    • Can be eaten by demon slayers.
    • All spells must be physical, or come from the body.


    Lineage:
    Legacy of the Fire King
    Wielder: Ardere Kasai
    Description: Thousands of years ago, Prometheus brought fire magic to the world of mortals. The power of fire was not easy to harness, and could not be freely given throughout the world. Thus it was given to one family first, the family who's name would forever be in flames; the Kasai clan. The four great clans of Midi reach represented one of the four main elements, but many other clans would rise across the years. The Kasai clan were not the only fire clan, but they were the first and the strongest around in terms of fire. So much so, that their name would be known for years to come. This clan showed mastery in flames that would not be matched for years to come, understanding it so well that they could bend flames at will. No flames, magical or otherwise were safe from the control of this clan. They were not evil, but they were powerful and were feared. The Kasai clan was the first group of fire mages, the leader of this clan being known as the "Fire King". The Fire King was so proficient in magic, that even Prometheus himself feared his power. After many years, fire magic had spread, and was taught to many clans. Unfortunately, the king died due to natural causes. Without their leader, the clan broke apart. Each section spread across the lands, the main branch arriving in what is known as Midi. While the clan no longer possessed the prowess and power it once had, they still kept the fire magic line, pure flames and still the masters of it's art. There is only one surviving member of this clan left today, and he still bears the name that means fire. The only man with this ability left, and the only man who can carry on this bloodline. This man just so happens to be a direct descendant of the Fire King, the only one able to carry on with his legacy. Unfortunately, it is said that each Kasai will die in flames, whether or not it is at an old age or a young age is up to that person. Every Kasai's who's death is on record, has died in flames.

    Ability: Pyrokinesis: (Active) The earliest of fire magic abilities, allowing one to control flames both magical and non magical. While this is an ability many fire mages can learn, the Kasai clan is born with it due to the power they were given by Prometheus. It is a purely mental control of flames, comparable to a psychic ability but with fire. Other such ones include cryokinesis or telekinesis. During the duration of the post that he uses it on one ability, he can shape the fire into any shape he wants, but he can never change the amount of fire, that will be however much was put by the user or the natural flame. Note: The user cannot control the flames of a fire mage who is a rank higher than them, or spells a rank higher than them.

    Flame Superiority: (Passive) Due to the user being the master of fire magic, all fire spells/abilities are 25% more potent. (25% stronger) Kasai mages are born with such a preference to fire, that their spells are passively stronger than they would be at base strength. This shows their supremacy in fire, being able to overpower mages even of their own rank.

    Flame Sense: (Passive) Being so in tune with flames, Ardere can sense their location. He can sense the location of any fire, be it magic or natural from 750 m away. As a Kasai mage, he was born with the ability to sense the location of fire. Fire is so important to his livelihood, that it has adapted his senses to be able to tell where it is. This ability is similar to normal magic sensory, but enhanced and specifically focused on fire magic rather than normal magic.

    Usage: Pyrokinesis can be used up to three times per thread, and the control only lasts for the post that he uses it. It can be used on enemy spells/abilities, or a natural source of flame. Both enemy and his own spells. Non magical flames (natural sources) can not be more than 20 m worth of control. Flame Superiority and Flame Sense are both passive abilities, thus are always active.

    Unique Abilities:
    Magic Abilities:


    • God skin: Resistance to fire and fire type magics: (Not from slayer abilities, but a separate ability)
      2 ranks above: 20%
      1 rank above: 30%
      Same rank: 50%
      1 rank below: 75%
      2 ranks below: 100%
    • Hephaestus' Sight: Due to the nature of Ardere's fire magic, he can see through fire spells of his own rank. Meaning even if the room is covered in fire, which would normally block sight, he can see through it. (Sight up to 45 m away)
    • God Speed: Due to god slayer magic being that of a god, his body mimics that of a god, to be able to slay them. (Increase to speed-80%)
    • God Strength: Due to god slayer magic being that of a god, his body mimics that of a god, to be able to slay them, even his legs. (Increase to strength-80%)
    • Godly Afterburn: Due his body being so attuned with flames, the first two physical hits Ardere lands with his body will leave a small patch of flames no bigger than a foot in diameter. This flames will burn throughout one of the target's posts, dealing .25 rank damage per patch. Meaning if he lands two hits in one post, which is the max that can be dealt, he will deal .5 rank damage with the flames. (Not subtracting from the strike(s) he performed that turn)
    • Flame Embodiment v1: Due to receiving massive injuries from his A rank exam, Ardere's body was forced to overuse his fire magic so much, that he became part flame elemental. This means, his insides are basically made of fire. He can control this at will, so he can hug people or grab onto objects. But when physical attacks, made by a weapon or body, hit, they will go straight through him. This does not mean the attacks are negated, they just do less damage to him, 25% to be exact. (Or a quarter a rank) In addition to this, the body part or weapon that goes through him, will take half of Ardere's rank in physical damage. With this ability, he is considered a Demi-Elemental of Fire.
    • Sigil of the War God: Due to Ardere's training with the God of War; Ares, he now has the ability to turn any single object he wishes into a weapon. He does this by encasing the object he picks up in a fiery aura, giving it the damage of a Legendary weapon rather than just plain old tossing a stick damage. This has the restriction of not being abl to take apart an object and use individual parts as weapons. For example, he can not use each chair leg on a chair as a weapon, but rather the entire chair. When he activates this ability, the tattoo he received from Ares will light up. The tattoo is how he accesses the sigil, and covers his entire left arm. Link to pic


    (Slayer Perks are separate but still taken into account, aside from the slayer resistance. This is completely overridden by the one above.)

    Spells:

    D ranks:
    Flame God's Palm:
    Name: Flame God's Palm
    Rank: D
    Type: Fire/Offensive
    Duration: Instant
    Cooldown: 2 posts
    Description: The user strikes at their target with either palm, sending cylindrical blast of flames up to 5 meters away at 10 m/s, giving first degree burns. If directly, the target will be knocked back 3 m. (B rank and higher mages are unaffected by the knockback, and C rank mages only get half of it.
    Strengths:

    • Strong to metal, ice, and nature magic.
    • Good at close or long range.
    • Has knock back of 3 m.

    Weaknesses:

    • Weak to water and earth magic.
    • Flames limited range.
    • Flames only last the post used.
    • Only fired in one direction.


    Flame God's Kick:
    Name: Flame God's Kick
    Rank: D
    Type: Fire/Offensive
    Duration: Instant
    Cooldown: 2 posts
    Description: The user sends a kick towards their target, and a crescent shaped arc of flames is launched at the target up to 10 meters away at 10 m/s. The arc is 5 m wide and half a meter thick. It gives first degree burns.
    Strengths:

    • Strong to metal, ice, and nature magic.
    • Good for long range or close range.
    • Couples well with Heel Blast.

    Weaknesses:

    • Weak to water and earth magic.
    • Leaves user slightly open, due to motion of the hip.
    • Limited to range.
    • Fires in the one direction.


    Flame God's Gauntlets:
    Name:[/b] Flame God's Gauntlets
    Rank: D
    Type: Fire/Offensive
    Duration: Duration (3 posts)
    Cooldown: 3 posts
    Description: The user's arms are coated in flames, which can be used in hand to hand combat in any way. The flames last the duration and give minor burns with each strike. The burns only deal damage the post they are inflicted, they do not linger. (.5 D rank each post)
    Strengths:

    • Strong to metal, ice, and nature magic.
    • Lasts multiple posts.
    • Perfect for hand to hand combat.

    Weaknesses:

    • Weak to water and earth magic.
    • Only deals .5 of a D rank damage each post.
    • Only lasts stated posts.
    • Must make direct contact to deal damage.


    Flame God's Heel:
    Name: Flame God's Heel
    Rank: D
    Type: Fire/Supplementary
    Duration: Instant
    Cooldown: 2 posts
    Description:
    Strengths: The user blasts flames from their feet, and launches themselves at 10 m/s, up to 10 m away in any one direction. The stream has a diameter of 3 m.

    • Strong to metal, ice, and nature magic.
    • Good for quick escapes.
    • Helps with acrobatic attacks.

    Weaknesses:

    • Weak to water and earth magic.
    • Purely supplementary, no defense.
    • Only fast enough to dodge D ranked attacks.
    • Can only launch in one direction.


    C ranks:
    Flame God's Counter:

    Name: Flame God's Counter
    Rank: C
    Type: Fire/Defensive
    Duration: Instant
    Cooldown: 3 posts
    Description: The user swipes either of his legs in a crescent like motion, propelled by a 10 m by 5 m arc of flames with his leg/foot at 20 m/s, which he uses to swipe a spell of up to C rank in strength, to the side, canceling it out. (Unless elemental differences were included, meaning if fire was strong to it, it would cancel a B rank, but if it was weak, a D rank would stop it)

    • Strong to metal, ice, and nature magic.
    • Good close range block.
    • Completely disperses the spell it swipes, rather than redirecting, therefore preventing collateral damage.

    Weaknesses:

    • Can only block one spell
    • Can only block at close range.
    • Weak to water and earth magic.
    • Can only be used if the user can move.


    Flame God's Crashing Wave:
    Name: Flame God's Crashing Wave
    Rank: C
    Type: Fire/Offensive
    Duration: Instant
    Cooldown: 3 posts
    Description: Ardere lifts his hand or hands upwards, causing flames to lift up from the earth at 20 m/s. The wave is 20 meters in length, 5 meters wide, and 5 meters tall. If a target is hit, they will receive stronger minor burns and be knocked back up to 5 meters.
    Strengths:

    • Strong to metal, ice, and nature magic.  
    • Good at close or long range.
    • Has knock back of 5 m.

    Weaknesses:

    • Weak to water and earth magic.
    • Only fired in one direction.
    • Flames only last the post used.
    • Flames limited range.


    Flame God's Ragnarok:
    Name: Flame God's Ragnarok
    Rank: C
    Type: Fire/Offensive
    Duration: Instant
    Cooldown: 3 posts
    Description: The user presses his hand against a surface (like the ground or a wall), and emits the fiery energy from within his body into that surface. Then flames will burst from within that surface, in a 20 meter area around the user. If anyone is hit, they will be knocked upwards up to 5 m and given stronger minor burns. This surface will be ripped apart, and rubble will be scattered throughout the area. (Rubble travels up to 5m away from surface)
    Strengths:

    • Strong to metal, ice, and nature magic.  
    • Good at close or long range.
    • Has knock up of 5 m.

    Weaknesses:

    • Weak to water and earth magic.
    • Deals 100% of its rank in damage upon impact in the center, but only deals 75% of its rank in damage in the affected area
    • Flames only last the post used.
    • Flames limited to range.


    B ranks:
    Flame God's Impeding Scorch:
    Name: Flame God's Impeding Scorch
    Rank: B
    Type: Fire/Offensive
    Duration: Instant
    Cooldown: 3 posts
    Description: The user performs a side kick, and fires an orb that is 3 m long and 1 meter thick at 50 m/s up to 30 m away. Whatever this orb comes into contact with, be it person or object, will initiate a 30 m explosion that travels at the same speed as the orb itself. Anyone hit by this will be knocked back 10 m, with second degree burns and 1 cm of flesh withered away. If the user's kick collides with a target, the orb that would normally form will overload due to not being able to fire, and explode immediately. This makes it usable at all ranges, but the explosive force makes it dangerous in enclosed spaces and to allies.
    Strengths:

    • Can be used at all ranges.
    • Knockback of 10 m
    • Can take out multiple targets.


    Weaknesses:

    • Can easily harm allies.
    • Contact must be made with the kick or orb.
    • Attack can be easily predicted as a kick initiates it.
    • Dangerous in closed spaces.


    Flame God's Damnation:
    Name: Flame God's Damnation
    Rank: B
    Type: Fire/Offensive
    Duration: Instant
    Cooldown: 4 posts
    Description: Ardere coats his arms and legs in black flames, then pivots his body to initiate the attack, and spins. One the pivot occurs, the attack will continue even if the user doesn't complete a full spin. Four torrents of flames burst from his body at 50 m/s, one from each area where the flames were charged. These Torrents spiral around his body, and continue outwards up to 30 meters. Each torrent starts 1 m in length and width, but the torrents spiral around to form a completely radial circle around the user progressively until it reaches it's max length. Growing to be 30 m in length and 3 m wide/thick. Damage wise, it can give second degree burns as well as cause some bits of skin and 1cm of muscle in spots to wither away on the point of impact. Small buildings and trees will begin to crack, and slowly crumple. The damage is B x 1.5.

    Strengths:

    • Strong to metal, ice, and nature magic.
    • Can hit multiple targets.
    • Will break through non magical buildings or objects the size of the spell.


    Weaknesses:

    • The initiation for the spell is easy to spot.
    • Spinning leaves the user slightly vulnerable.
    • Weak to water and earth magic.
    • Can easily hit allies.


    Flame God's Bellow:
    Name: Flame God's Bellow
    Rank: B
    Type: Fire/Offensive
    Duration: Instant
    Cooldown: 4 posts
    Description: Ardere exhales a massive amount of flames at 50 m/s in a cylindrical shape at his target. These flames can reach up to 100 m away and give second degree burns as well as cause some bits of skin and 1cm of muscle in spots to wither away on the point of impact. The bellow is 10 m wide.

    Strengths:

    • Strong to metal, ice, and nature magic.
    • Good at both close or long range.
    • Causes structures the same size as the blast to break into pieces due to the destructive nature of the flames.


    Weaknesses:

    • Activation of the spell is a bit easier to predict, due to the mouth opening.
    • Ardere's jaw must be able to open to use.
    • Weak to water and earth magic.
    • Could easily hit allies.


    Flame God's Infernal Swipe:
    Name: Flame God's Infernal Swipe
    Rank: B
    Type: Fire
    Duration: Instant
    Cooldown: 4 posts
    Description: Ardere swipes his arm/sword and sending a massive arc of black flames, large enough to be considered more of a curved wall. The degree of curvature is about 90 degrees. The wall being 40 meters tall, 60 meters long, and 5 meters thick is fired at 40 m/s up to 60 meters away. Damage wise it withers away some flesh and gives moderate burns.
    Strengths:

    • Strong to ice, nature, and metal.
    • Can be channeled through a sword.
    • The arc of flames can be launched, or summoned right in front of the user.

    Weaknesses:

    • Weak to earth and water.
    • Requires a movement to activate.
    • Can only be launched or created in front of the user, not both.
    • Only fired in one direction.


    A ranks:

    Flame God's Heatwave:
    Name: Flame God's Heatwave
    Rank: A
    Type: Fire (Offensive/Supplementary)
    Duration: 4 posts
    Cooldown: 5 posts
    Description: Ardere heats up the area around him in a 50 meter radius. This will have lasting effects on both the area around him and the targets within the area.
    Post 1: The target(s) will feel 25% of the effects, and begin to feel slightly weak from the heat. Their speed and strength will decrease by 10%. The area around him will begin to slowly turn black, any plants will begin to die.
    Post 2: The target(s) will feel 50% of the effects, noticeably weaker than before. They will notice their body temperature rising, like a slight fever. Their speed and strength will decrease by 30%. The ground will be noticeably black, and all plants will be near complete death.
    Post 3: The target(s) will feel 75% of the effects, and be extremely weak, barely able to stand. Their speed and strength will decrease by 50%. Their body temperature will have significantly risen, like a bad fever. The ground will crack, and the plants will all die.
    Post 4: The target(s) will feel 100% of the effects and will have their strength/speed decreased by 80%. Their blood will be slightly boiling, and all plants will turn to dust. The ground will look black and cracked.
    Note: Opponents must stay inside the area to feel the full effects, every post outside of the area, 25% of the effects will wear off. Also, C rank damage is dealt very post, meaning it is A all together, but only A, no more than that. Another note, the effects do not stack upon the opponent(s), but rather increase.
    Strengths:

    • Strong to nature, ice, and metal.
    • Affects multiple targets. (Max of 4, any enemies within the zone.)
    • Can knock out opponents.

    Weaknesses:

    • Weak to earth and water. (Halves the effects)
    • Damage dealt out across the posts, so avoiding the entirety of the damage is possible.
    • Very obvious to tell how far the range is, due to it's effects on the environment.
    • Full effect is only given if target(s) stay in the area for the entire four posts.


    Flame Gods Judgement:
    Name: Flame God's Judgement
    Rank: A
    Type: Fire
    Duration: Instant
    Cooldown: 5 posts
    Description: Ardere grabs his target, whether it be an object or a person. But he performs a strike, gripping it, hence the name. As soon as his hand comes in contact with the object, he will transfer fiery energy from within his body to the point of contact, creating a massive explosion. This explosion travels at 60 m/s, and is 75mx75m (Range of 75 m basically). The damage is in terms of AoE. The explosion will rip through buildings and the ground itself, causing fractured bones and bits of withered away flesh from the destructive flames.
    Strengths:

    • Strong to nature, ice, and metal.
    • Good at close range.
    • Cause a large explosion.

    Weaknesses:

    • Weak to earth and water. (Halves the effects)
    • Must touch the target.
    • Could easily harm allies.
    • Easy structural damage could cause self harm. (If hit by any rubble, will take 50% of the spell's damage)


    Flame God's Gungnir:
    Name: Flame God's Gungnir
    Rank: A
    Type: Fire
    Duration: Instant
    Cooldown: 5 posts
    Description: Ardere thrusts one of his arm's forward, sending spiraling flames from his forearm, or the weapon he is holding. These spiraling flames travel at 60 m/s, up to a range of 80 meters. The spiral of flames resembles the shape of a cylinder with a rounded tip to it, having a diameter of 40 meters. Anyone hit by these flames will receive massive burns, bits of flesh withered away, and be knocked back 20 meters. (Knock back is halved by every rank higher than the spell, and is doubled by every rank lower than it. Deals A rank damage) The spiraling of the flames makes the spell look almost like a drill, even grooves form in the flames, not deep enough to affect the diameter though.
    Strengths:

    • Strong to nature, ice, and metal.
    • Can be channeled into a weapon.
    • Good at any range.

    Weaknesses:

    • Weak to earth and water. (Halves the effects)
    • Easy to spot activation.
    • Only fired in one direction.
    • Requires a physical movement to be used.


    (Purchased Spell Slot)
    Inferno Drive:
    Name: Inferno Drive
    Rank: A
    Type: Fire/Supplementary
    Duration: 5 posts
    Cooldown: 6 posts
    Description: When Ardere activates Inferno Drive, a black aura of God Slayer magic will coat his body. This black aura is thick and dark just like his god slayer flames, even flickering like them. When in this form, both his speed and his fire magic effectiveness (damage/defense essentially, depending on if it's a defensive or offensive spell) are increased in power. His speed is increased by 40%, and his fire spells/abilities are increased by 40% in effectiveness. This Drive is for when he powers up.
    Strengths:

    • Increases speed/fire magic by 40%

    Weaknesses:

    • The aura makes him an easier target.
    • Due to two stats being boosted, it is lower than a normal boost.


    Appearance:
    Flame God Slayer (First Gen) FB_IMG_1439057731584

    (Spell slots from raffle)

    Flame God's Cloak:
    Name: Flame God's Cloak
    Rank: A
    Type: Fire
    Duration: 5 posts
    Cooldown: 6 posts
    Description: A full body length cloak forged of pure black flames forms across the user's shoulders. This cloak can be used in a purely defensive manner, covering the entire body if need be. The cloak is treated as purely fire based, meaning it will always give off some sort of light, but being made of a more physical flame, it can be used to block physical attacks if need be. It can take up to two A rank spell attacks worth of damage before being destroyed, otherwise it lasts until the end of the duration.
    Strengths:

    • Strong to ice, metal and nature magic.

    Weaknesses:

    • Weak to water and earth magic.
    • Only defensive in nature.


    Flame God's Scatter:
    Name: Flame God's Samurai Scatter
    Rank: A
    Type: Fire
    Duration: Instant
    Cooldown: 5 posts
    Description: The user brings their hand, or the blade in their hand, in a downwards motion. This causes a transfer of fiery energy from the conduit of their choice, to be sent into the ground or whatever surface the user is standing on. A series of katana blades made of pure flames will erupt from the ground at 60 meters per second. The katanas can reach up to 60 meters in height, each individual blade being controlled in height. They deal flame damage, as well as a form of piercing if the target is large enough. Due to this spell being so thin, only 2 meters per blade (the blades are attached, so there is no room to move between them), the range is increased, thus making the range 120 meters. This is a massive disadvantage as an opponent could easily dodge it, but an advantage against larger or longer opponents. The earth or surface will be scorched and ripped to pieces along this area.
    Strengths:

    • Extra range.

    Weaknesses:

    • A motion is required to activate it.
    • Very thin attack, could be dodged easier than most.


    Flame God's Odin:
    Name: Flame God's Odin Strike
    Rank: A
    Type: Fire
    Duration: Instant 
    Cooldown: 5 posts
    Description: The user presses his hand against a surface (like the ground or a wall), and emits the fiery energy from within his body into that surface. Then flames will burst from within that surface, in a 40 meter radius around the user. If anyone is hit, they will be knocked upwards up to 20 m and given strong burns. This surface will be ripped apart, and rubble will be scattered throughout the area. (Rubble travels up to 20 m away from surface)
    Strengths:

    • Has a knock up of 20 m

    Weaknesses:

    • Requires a surface or object large enough to use this spell on 
    • Could easily harm allies or allied structures



    S ranks:
    Blazing God of Valor:
    Spoiler:
    Flame God Slayer (First Gen) Uchiha_itachi_susanoo
    Name: Flame God Dark Arts: Imperfect Blazing God of Valor 
    Rank: S
    Type: Fire/Offensive
    Duration: 7 posts
    Cooldown: 8 posts
    Description: The user's body is surrounded by flames that take the shape of Samurai armor holding a sword from the waist up. These massive flames form around the user almost like being inside of a mech, and the user can mentally control it's movements. This form is completed composed of fire, and will deal damage to anything it touches. The user is not safe from damage while inside of the armor, as this spell is offensive not defensive. The sword can break through large structures of it's own size due to destructive power. The form itself is 30 meters tall, and the torso is in a 7 meter radius around the user. The sword is 25 meters in length. The armor is positioned around the user and will always move with him at whatever speed he is moving at, and it's movements will be just as fast as his. 
    Strengths:

    • Strong to nature, metal, ice.
    • Can use other spells without interfering with the structural integrity of the armor.

    Weaknesses:

    • Weak to water and earth.
    • Very bulky and makes the user stand out.
    • Easy target due to size. 


    Flame Emperor:

    Appearance:
    Flame God Slayer (First Gen) Ace-Fire-Ball
    Name: Flame God's Dark Arts: Flame Emperor
    Rank: S
    Type: Fire/Offensive
    Duration: Instant
    Cooldown: 7 posts
    Description: The user summons a massive ball of black flames in front of his hand that has a diameter of 100 meters. This fire ball is fired off at 80 m/s towards whatever target the user has in mind. This massive ball of flames can bust through buildings of it's own size, and when it hits leaves a massive crater. A person hit by this spell would be injured severely with flesh withering away from the corruption of the god slayer flames. 
    Strengths:

    • Strong to ice, nature, and metal.
    • If hitting the ground or a surface, it creates a crater 30 meters further in all directions of the point of impact. (Instead of a crater the exact size of the fire ball, it is 30 meters more)
    • Massive destructive force, could level city blocks. 

    Weaknesses:

    • Weak to earth and water magic. (halves effects)
    • Can only be fired in one direction. 
    • Due to size, could easily harm allies.
    • Massive spell means it can be seen coming from far away, makes the user an easy target and the spell easier to perceive. 


    Ifrit's Blade:
    Name: Flame God Dark Arts: Ifrit's Blade 
    Rank: S
    Type: Fire/Offensive
    Duration: 6 posts
    Cooldown: 7 posts
    Description: The user summons a long sword completely composed of black flames, that is 1.5 meters in length. This sword can be used for melee attacks, but will deal spell damage rather than physical damage, as it is a spell. The sword can be wielded in just one hand, or two. Any limbs that are cut off, or any objects that have pieces removed by this blade, will turn to ash. 
    Strengths:

    • Strong to ice, nature, and metal.
    • Any limbs it removes turns to ash. 
    • Can cut through solid steel.

    Weaknesses:

    • Weak to earth magic. (halves effects)
    • Weak to water magic. (halves effects) 
    • Extremely close range, almost contact close. 
    • Must touch the target to deal damage.


    Incineration Cannon v1:
    Name: Flame God's Dark Arts: Incineration Cannon v1
    Rank: S
    Type: Charge-up/Offensive (Fire)
    Duration: 1 post to charge, fired on the next.
    Cooldown: 7 posts
    Requirement: The user must have his dominant arm available.
    Description: Ardere points his arm at his target, and in the first post, the charging post, magic seals appear up his arm like wrist bands, but all the way up. A magic circle appears at his wrist, the center of his forearm, his elbow, the center of his upper arm, and his shoulder. He may choose to grab his own arm to stabilize himself and make it easier to aim. 

    On the second post, he fires a massive blast of flames at his target, almost like a searing hot beam. This beam reaches a range of 150 m at 150 m/s. It is 50 m wide radially, and is shaped like a cylinder when fired. Any structures caught in the blast, including the ground, will be vaporized. Anyone hit by this spell will be severely burned, with flesh withering away, and knocked back 50 m. This spell, however, is very unstable and has a good amount of recoil, shattering every bone in his dominant arm. It must be the dominant arm, because this is his most used. 
    Strengths:

    • Extra 75% damage due to charge up.
    • Massive range and size.
    • 50 m knockback

    Weaknesses:

    • Breaks every bone in the user's dominant arm/hand/shoulder, making it unusable for the rest of the thread unless healed with a healing spell equal to Ard's rank. 
    • Deals 50 damage to the user 
    • Must be charged an entire post before fired.
    • Can only be fired in one direction.



    Signature Spells:

    Starter Signature Spell:
    Name: Flame God's Crash
    Rank: Ranks with user (Currently A)
    Type: Fire/Offensive
    Duration: Instant
    Cooldown: 2 posts
    Description: The user punches, propelling himself with flames that surround his body at 100 m/s. These flames surround his body in a 9 meter radius outwards from his body, and leave a stream (120 m long max) behind his body. If hit by the punch, minor burns and bruising will occur, as well as a knockback of 30 m. If hit by the stream, only minor burns will occur. The stream only lasts the one post. (He is basically the front of a flaming cylinder to punch his opponent with)
    Strengths:

    • Strong to metal, ice, and nature magic.  
    • Leaves a stream.
    • Has knock back of 30 m.

    Weaknesses:

    • Weak to water and earth magic.
    • Only fired in one direction.
    • Stream only lasts the post used.
    • Flames limited range.


    Weak Weapon Signature Spell (C rank):

    Name: Flame God's Dash
    Rank: C
    Type: Fire/Supplementary
    Duration: Instant
    Cooldown: 1 post
    Description: The user blasts flames from his feet to dash forward in any single direction at 30 m/s. The max range he can dash is 30 meters, leaving a streak of flames that does not deal damage in it's wake.
    Strengths:

    • Strong to nature, ice, and metal.
    • Quick dodge.
    • Can be used for a quick melee attack

    Weaknesses:

    • Weak to earth and water.
    • Can only fire in one direction.
    • Provides no direct defense.
    • Easy to see the direction in which is being traveled, making it's movement predictable.


    Strong Weapon Signature (B rank):

    Picture:
    Flame God Slayer (First Gen) 2QhqEo0
    Name: Flame God's Splitting Edge
    Rank: B
    Type: Fire/Offensive
    Duration: Instant
    Cooldown: 2 posts
    Description: Ardere strikes either or both of his arms downward, causing black flames to erupt upwards from the ground. This is due to the transfer of energy from either his arm, or the arm through the blade. This flames erupt like thin mountains, reaching a height of 40 meters, a width of 20 meters, and a length of 60 meters. This eruption occurs at 40 m/s.
    Strengths:

    • Strong to nature, ice, and metal.
    • Can be channeled through a weapon.
    • Great ranged attack.

    Weaknesses:

    • Weak to earth and water.
    • Thin attack for a B rank.
    • A movement is required to initiate.
    • Only fired in one direction.


    Strong weapon purchases

    Legendary Weapon Signature (A rank):
    Name: Flame God's Yggdrasil
    Rank: A
    Type: Fire-Offensive/Defensive
    Duration: Instant
    Cooldown: 5 posts
    Description: Ardere spins his hands in a circular motion, creating a flame circle parallel to his chest. This circle can stop a projectile(s) equal to A rank, rather than two A ranks like a normal defensive spell. It is a minimum of 1 meter in diameter, and a max of 20 m, depending on how large the oncoming spell is. Then, once the projectile(s) is stopped, the user causes the projectiles to explode, sending an explosion forward. This explosion moves at 70 m/s up to 60 m away. The explosion only deals 75% of A rank damage, withering some flesh and burning opponents.
    Strengths:

    • Strong to nature, ice, and metal.
    • Provides a high power explosion.
    • Good at any range.

    Weaknesses:

    • Weak to earth and water.
    • Only 75% damage
    • Only fired in one direction.
    • Requires a physical movement to be used.

    (Legendary weapon slot from Geomancer's Lair)

    Spell Fusions:


    Flame God's Apocalyptic Tremors:
    Name Flame God's Apocalyptic Tremors
    Rank: B (C+C)
    Type: Fire&Energy/Offensive
    Fused Spells Flame God's Ragnarok + Tremor v1

    Ardere utilizes the effects of both Ragnarok and Tremor by pressing his hand or foot onto a surface, then creating an earthquake. However this is no normal earthquake, the earth will split and crack, spewing flames at multiple angles in a 40 meter area at 40 m/s. This will appear as if the ground beneath the use is exploding. Any buildings 20 m or lower in height will crumble at the power of this spell. It will also knock anyone hit by it upwards 15 meters. Combining the damages to give both broken bones and heavy burns that wither away the skin from the corrupted energy in god slaying magic.

    Flame God's Earth Shatter:
    Name: Flame God's Earth Shatter
    Rank: User's Rank + A
    Type: Fire&Energy/Offensive
    Fused Spells: Flame God's Crash + Impact Punch

    The user punches forward like they normally would, only their fist and arm encased in flames, but still leaving the standard trail. When their fist collides with their opponent, it launches them up to 60 more meters away at 40 m/s more than usual. As they are launched, a trail of crash energy and black flames will be left in their wake, creating an almost golden flame. They will be covered in burns, some flesh withered away, and many broken bones. If this collides with a surface, it will leave a 100mx100m crater. Anyone caught in the shockwave in a 50 m area will take 75% damage, and anyone caught in the 50 after that will take 50% damage. The ultimate punching spell.

    Flame God Secret Art:
    Name: Flame God's Secret Art: Fenrir 
    Rank: A+A (S) 
    Type: Fire/Fire/Offensive
    Fused Spells: Flame God's Judgment + Flame God's Odin Strike 
    The user either slams their hand into a surface, or grips their hand around an object to activate this spell. A massive 120 meter explosion with an added 40 m/s speed is set into motion, ripping apart the structure or any structures in it's way. (Fired in front of the user) This black this explosion is enough to disintegrate certain types of rock and stone it comes into contact with. The user's hand will temporarily turn black at the activation of this spell. 

    God's Finale:
    Name: Flame God's Finale 
    Rank: S + S
    Type: Fire/Offensive/Charge up
    Fused Spells: Incineration Cannon v1 +  Flame Emperor 

    The user charges up the spell like normal, with the magic circles appearing up his arm for one post, then he fires the blast. Except this time the blast is much larger, and travels at 50 m/s faster than before, with a rounded shape on the edges due to the fusion of a sphere. The blast is 200 m long and causes an impact with an extra 50 m shock wave. All hit with the blast take full damage, but any hit by the shock wave only take half. All strengths and weaknesses of both spells still apply. 
     



    Last edited by Ardere Kasai on 13th October 2016, 5:29 pm; edited 79 times in total
    Chelvaric
    Chelvaric

    Kitty Avenger


    Kitty Avenger

    Knight VIP Status- Regular VIP Status- VIP- Quality Badge Level 1- Quality Badge Level 2- Rising Star- Demon Slayer- A-Rank- Veteran Level 2- Veteran Level 1- Master [1000]- Senior [500]- Novice [250]- 2nd Place Event/Contest Winner- X-Mas Event Participant- 1 Year Anniversary- Player 
    Lineage : Marksman's Aim
    Position : None
    Posts : 2632
    Guild : Baselisk Fang
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 27
    Mentor : Spirit Of Chelvaric Vhalru
    Experience : 150

    Character Sheet
    First Magic: Ragnarok Phoenix
    Second Magic:
    Third Magic:

    Flame God Slayer (First Gen) Empty Re: Flame God Slayer (First Gen)

    Post by Chelvaric 19th June 2015, 2:00 am

    edits are in colour


    _____________________________________________________________________________________

    Flame God Slayer (First Gen) Bakugou.Katsuki.600.1932217

    It is a man’s heart which sets the world aflame..


    magic bank /Character

    Flame God Slayer (First Gen) Beigecat
    Ardere Kasai
    Ardere Kasai

    The Fire King


    The Fire King

    Developer/GFX Artist- Chatbox Moderator- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishval- Ten Wizard Saint Member- Rising Star- Guild Master- God Slayer- A-Rank- Veteran Level 2- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Complete Your First Job!- Obtain A Lineage!- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- 1 Year Anniversary- Player 
    Lineage : Legacy of the Fire King
    Position : The Vanquisher
    Posts : 1740
    Guild : Infinity Hydra (Guildmaster)
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Hephaestus
    Experience : 420643.5

    Character Sheet
    First Magic: Flame God Slayer (3rd Gen)
    Second Magic: -
    Third Magic:

    Flame God Slayer (First Gen) Empty Re: Flame God Slayer (First Gen)

    Post by Ardere Kasai 19th June 2015, 12:25 pm

    I believe that covers it, Bump!


    _____________________________________________________________________________________

    Flame God Slayer (First Gen) FYZkfE1
    God Force:
    Flame God Slayer (First Gen) AH2QbhI

    Legacy Form:
    Flame God Slayer (First Gen) I6M4e0N
    Flame God Slayer (First Gen) 7QSunrZ

    Chelvaric
    Chelvaric

    Kitty Avenger


    Kitty Avenger

    Knight VIP Status- Regular VIP Status- VIP- Quality Badge Level 1- Quality Badge Level 2- Rising Star- Demon Slayer- A-Rank- Veteran Level 2- Veteran Level 1- Master [1000]- Senior [500]- Novice [250]- 2nd Place Event/Contest Winner- X-Mas Event Participant- 1 Year Anniversary- Player 
    Lineage : Marksman's Aim
    Position : None
    Posts : 2632
    Guild : Baselisk Fang
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 27
    Mentor : Spirit Of Chelvaric Vhalru
    Experience : 150

    Character Sheet
    First Magic: Ragnarok Phoenix
    Second Magic:
    Third Magic:

    Flame God Slayer (First Gen) Empty Re: Flame God Slayer (First Gen)

    Post by Chelvaric 19th June 2015, 12:37 pm

    Flame God Slayer (First Gen) OsrTydV


    _____________________________________________________________________________________

    Flame God Slayer (First Gen) Bakugou.Katsuki.600.1932217

    It is a man’s heart which sets the world aflame..


    magic bank /Character

    Flame God Slayer (First Gen) Beigecat
    Hikachu
    Hikachu

    Grand Duelist


    Grand Duelist

    Administrator- Moderator- Developer/GFX Artist- Chatbox Moderator- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Rising Star- Guild Master- Legal Guild Ace- S-Rank- A-Rank- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Magic Application Approved!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- Rainbow- 1 Year Anniversary- Player 
    Lineage : Knight of Destiny
    Position : None
    Posts : 3494
    Guild : ɢᴀʀᴏᴜ ᴋɴɪɢʜᴛs
    Cosmic Coins : 6
    Dungeon Tokens : 0
    Age : 22
    Experience : 212.5

    Character Sheet
    First Magic: ❅ ᴀʀᴄᴛɪᴄ ɴᴇᴍᴇsɪs
    Second Magic: ヽ(*≧ω≦)ノ
    Third Magic:

    Flame God Slayer (First Gen) Empty Re: Flame God Slayer (First Gen)

    Post by Hikachu 23rd June 2015, 7:55 pm

    Unlocked due to the owner's request.


    _____________________________________________________________________________________


    Flame God Slayer (First Gen) JhB4MAf

    Profile | Magic | History | Vault

    theme | battle theme

    Hikachu
    Hikachu

    Grand Duelist


    Grand Duelist

    Administrator- Moderator- Developer/GFX Artist- Chatbox Moderator- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Rising Star- Guild Master- Legal Guild Ace- S-Rank- A-Rank- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Magic Application Approved!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- Rainbow- 1 Year Anniversary- Player 
    Lineage : Knight of Destiny
    Position : None
    Posts : 3494
    Guild : ɢᴀʀᴏᴜ ᴋɴɪɢʜᴛs
    Cosmic Coins : 6
    Dungeon Tokens : 0
    Age : 22
    Experience : 212.5

    Character Sheet
    First Magic: ❅ ᴀʀᴄᴛɪᴄ ɴᴇᴍᴇsɪs
    Second Magic: ヽ(*≧ω≦)ノ
    Third Magic:

    Flame God Slayer (First Gen) Empty Re: Flame God Slayer (First Gen)

    Post by Hikachu 23rd June 2015, 8:31 pm

    After making the edits on Skype, I deem this as ....

    Flame God Slayer (First Gen) YdROJZD


    _____________________________________________________________________________________


    Flame God Slayer (First Gen) JhB4MAf

    Profile | Magic | History | Vault

    theme | battle theme

    Hikachu
    Hikachu

    Grand Duelist


    Grand Duelist

    Administrator- Moderator- Developer/GFX Artist- Chatbox Moderator- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Rising Star- Guild Master- Legal Guild Ace- S-Rank- A-Rank- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Magic Application Approved!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- Rainbow- 1 Year Anniversary- Player 
    Lineage : Knight of Destiny
    Position : None
    Posts : 3494
    Guild : ɢᴀʀᴏᴜ ᴋɴɪɢʜᴛs
    Cosmic Coins : 6
    Dungeon Tokens : 0
    Age : 22
    Experience : 212.5

    Character Sheet
    First Magic: ❅ ᴀʀᴄᴛɪᴄ ɴᴇᴍᴇsɪs
    Second Magic: ヽ(*≧ω≦)ノ
    Third Magic:

    Flame God Slayer (First Gen) Empty Re: Flame God Slayer (First Gen)

    Post by Hikachu 24th June 2015, 9:33 pm

    Flame God Slayer (First Gen) YdROJZD


    _____________________________________________________________________________________


    Flame God Slayer (First Gen) JhB4MAf

    Profile | Magic | History | Vault

    theme | battle theme

    avatar
    Guest
    Guest

    Flame God Slayer (First Gen) Empty Re: Flame God Slayer (First Gen)

    Post by Guest 21st July 2015, 7:25 pm

    Original:
    Fire King Ardere wrote:Magic

    Primary Magic: Flame God Slayer Magic (First Generation)
    Secondary Magic: -
    Caster or Holder: Caster
    Description: Description: God Slayer Magic is the Lost Magic, created long ago, to slay Gods. This magic corrupts the element that is is coupled with, causing their color to change to black, and their effects to be almost corrosive. This particular version of God Slayer magic, is Flame God slayer. (Derived from any Flame God, but specifically learned by Hephaestus for Ardere) The black flames are much stronger than normal flames, at higher ranks destroying what they touch, not just burning. These flames all come from the body in some way or form, as with any slayer magic, making them fit perfect with a physical fighter. The black flames are hard to control, therefore require much training and concentration. The only flames stronger than that of a Flame God Slayer, could be that of a Fire Demon Slayer. This magic is  a very destructive and aggressive form of fire magic, even more so than expected. The magic was created to kill gods, therefore it must be powerful. First Generation God slayer magic must be learned from a God, and their power must be taught to a human mage.

    Style: Ardere learned Flame God Slayer from Hephaestus, and just like his previous magic, as to be coupled with martial arts. Being proficient in several martial arts himself, he find this magic to suit him quite comfortably. Throwing in kicks or punches covered in flames would be quite common, but he also emits the flames from his body coupled with strikes for extra effect. When it would appear to be a normal punch, the opponent would then be slung back and scorched by the flames from the user's fist. He is a calculative mage, and uses his surroundings to advantage, which is useful considering this magic is fire based, and can set fire to many materials. Paired up with acrobatics, the field will be covered in flames, making it hard for the opponent to see what he is doing, when Ardere himself can see through the flames. He is not afraid to use tricky tactics such as blinding, and would not be opposed to surprise attacks.

    Strengths:

    • Strong against: Ice magic, Metal Magic, Plant/Nature Magic.
    • Due to it's phsyical nature, the user is naturally faster than most mages. (10%)
    • The flames can hit hard like concrete, almost physical, if need be.
    • Can consume any fire magic. (Other than Demon Slayer)


    Weaknesses:

    • Weak to Earth Magic.
    • Weak to Water Magic.
    • Takes concentration to make sure the flames dont get out of control and light everything on fire, if concentration is broken, it can get out of control and cause collateral damage.
    • Can be eaten by demon slayers.
    • All spells must be physical, or come from the body.


    Lineage: Technological Superiority
    Description: Once there was a half-human, half-bat hybrid who was attacked at a young age by a powerful demon known as Brutal Terra. She was saved by a scientist who built her a new body, which basically meant rebuilding everything except the brain and half her head as that was how much the demon did. This body was highly powerful and highly useful. Using it the woman known simply as Crimson became a great thief. Somehow though, possibly due to the strange materials used to fuel her machine parts, her descendants (how these occurred is another mystery what with all the robotics) gained a strange ability. They could form part of her machinery at will in exchange for their magical abilities.
    Ability: Users of this lineage gain access to the four primary abilities of Crimson. These abilities are equal to their rank. The first is enhanced strength and speed by 15%. The second is her arm cannon which replaces the hand on the left arm and can fire three powerful bursts of energy. The third is robotic wings, giving them the ability to fly as fast as they would normally be able to run, and the final is a cloaking device allowing them to turn invisible for two posts.
    Usage: In exchange for their magic for six posts the user gains Crimson's Cannon, Crimson's Cloak, Crimson's Wings and Crimson's Buffs. The cannon can fire three shots before requiring a two post cool-down and these are all equal to the user's rank. The cloaking device allows them to go invisible for two posts with a two post cool-down. This lineage has a six post cool-down and can be used twice per thread.

    Unique Abilities:

    • God skin: Resistance to fire and fire type magics:
      2 ranks above: 0%
      1 rank above: 10%
      Same rank: 15%
      1 rank below: 20%
      2 ranks below: 30%
    • Hephaestus' Sight: Due to the nature of Ardere's fire magic, he can see through fire spells of his own rank. Meaning even if the room is covered in fire, which would normally block sight, he can see through it. (Sight up to 5 m away)
    • God Speed: Due to god slayer magic being that of a god, his body mimics that of a god, to be able to slay them. (Increase to speed-10%)
    • God Strength: Due to god slayer magic being that of a god, his body mimics that of a god, to be able to slay them, even his legs. (Increase to strength-10%)


    Spells:

    D ranks:
    Name: Flame God's Palm
    Rank: D
    Type: Fire/Offensive
    Duration: Instant
    Cooldown: 2 posts
    Description: The user strikes at their target with either palm, sending cylindrical blast of flames up to 5 meters away at 10 m/s, giving first degree burns. If directly, the target will be knocked back 3 m. (B rank and higher mages are unaffected by the knockback, and C rank mages only get half of it.
    Strengths:

    • Strong to metal, ice, and nature magic.
    • Good at close or long range.
    • Has knock back of 3 m.

    Weaknesses:

    • Weak to water and earth magic.
    • Flames limited range.
    • Flames only last the post used.
    • Only fired in one direction.


    Name: Flame God's Kick
    Rank: D
    Type: Fire/Offensive
    Duration: Instant
    Cooldown: 2 posts
    Description: The user sends a kick towards their target, and a crescent shaped arc of flames is launched at the target up to 10 meters away at 10 m/s. The arc is 5 m wide and half a meter thick. It gives first degree burns.
    Strengths:

    • Strong to metal, ice, and nature magic.
    • Good for long range or close range.
    • Couples well with Heel Blast.

    Weaknesses:

    • Weak to water and earth magic.
    • Leaves user slightly open, due to motion of the hip.
    • Limited to range.
    • Fires in the one direction.


    Name: Flame God's Gauntlets
    Rank: D
    Type: Fire/Offensive
    Duration: Duration (3 posts)
    Cooldown: 3 posts
    Description: The user's arms are coated in flames, which can be used in hand to hand combat in any way. The flames last the duration and give minor burns with each strike. The burns only deal damage the post they are inflicted, they do not linger. (.5 D rank each post)
    Strengths:

    • Strong to metal, ice, and nature magic.
    • Lasts multiple posts.
    • Perfect for hand to hand combat.

    Weaknesses:

    • Weak to water and earth magic.
    • Only deals .5 of a D rank damage each post.
    • Only lasts stated posts.
    • Must make direct contact to deal damage.


    Name: Flame God's Heel
    Rank: D
    Type: Fire/Supplementary
    Duration: Instant
    Cooldown: 2 posts
    Description:
    Strengths: The user blasts flames from their feet, and launches themselves at 10 m/s, up to 10 m away in any one direction. The stream has a diameter of 3 m.

    • Strong to metal, ice, and nature magic.
    • Good for quick escapes.
    • Helps with acrobatic attacks.

    Weaknesses:

    • Weak to water and earth magic.
    • Purely supplementary, no defense.
    • Only fast enough to dodge D ranked attacks.
    • Can only launch in one direction.


    C ranks:

    Name: Flame God's Counter
    Rank: C
    Type: Fire/Defensive
    Duration: Instant
    Cooldown: 3 posts
    Description: The user swipes either of his legs in a crescent like motion, propelled by a 10 m by 5 m arc of flames with his leg/foot at 20 m/s, which he uses to swipe a spell of up to C rank in strength, to the side, canceling it out. (Unless elemental differences were included, meaning if fire was strong to it, it would cancel a B rank, but if it was weak, a D rank would stop it)

    • Strong to metal, ice, and nature magic.
    • Good close range block.
    • Completely disperses the spell it swipes, rather than redirecting, therefore preventing collateral damage.

    Weaknesses:

    • Can only block one spell
    • Can only block at close range.
    • Weak to water and earth magic.
    • Can only be used if the user can move.


    Name: Flame God's Crashing Wave
    Rank: C
    Type: Fire/Offensive
    Duration: Instant
    Cooldown: 3 posts
    Description: Ardere lifts his hand or hands upwards, causing flames to lift up from the earth at 20 m/s. The wave is 20 meters in length, 5 meters wide, and 5 meters tall. If a target is hit, they will receive stronger minor burns and be knocked back up to 5 meters.
    Strengths:

    • Strong to metal, ice, and nature magic.  
    • Good at close or long range.
    • Has knock back of 5 m.

    Weaknesses:

    • Weak to water and earth magic.
    • Only fired in one direction.
    • Flames only last the post used.
    • Flames limited range.


    Name: Flame God's Ragnarok
    Rank: C
    Type: Fire/Offensive
    Duration: Instant
    Cooldown: 3 posts
    Description: The user presses his hand against a surface (like the ground or a wall), and emits the fiery energy from within his body into that surface. Then flames will burst from within that surface, in a 20 meter area around the user. If anyone is hit, they will be knocked upwards up to 5 m and given stronger minor burns. This surface will be ripped apart, and rubble will be scattered throughout the area. (Rubble travels up to 5m away from surface)
    Strengths:

    • Strong to metal, ice, and nature magic.  
    • Good at close or long range.
    • Has knock up of 5 m.

    Weaknesses:

    • Weak to water and earth magic.
    • Deals 100% of its rank in damage upon impact in the center, but only deals 75% of its rank in damage in the affected area
    • Flames only last the post used.
    • Flames limited to range.


    Signature Spell:
    Name: Flame God's Crash
    Rank: Ranks with user (Currently C)
    Type: Fire/Offensive
    Duration: Instant
    Cooldown: 3 posts
    Description: The user punches, propelling himself with flames that surround his body at 20 m/s. These flames surround his body in a 3 meter radius outwards from his body, and leave a stream (20 m long) behind his body. If hit by the punch, minor burns and bruising will occur, as well as a knockback of 5m. If hit by the stream, only minor burns will occur. The stream only lasts the one post. (He is basically the front of a flaming cylinder to punch his opponent with)
    Strengths:

    • Strong to metal, ice, and nature magic.  
    • Leaves a stream.
    • Has knock back of 5 m.

    Weaknesses:

    • Weak to water and earth magic.
    • Only fired in one direction.
    • Stream only lasts the post used.
    • Flames limited range.


    Unlocked to update the user's lineage.
    Ardere Kasai
    Ardere Kasai

    The Fire King


    The Fire King

    Developer/GFX Artist- Chatbox Moderator- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishval- Ten Wizard Saint Member- Rising Star- Guild Master- God Slayer- A-Rank- Veteran Level 2- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Complete Your First Job!- Obtain A Lineage!- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- 1 Year Anniversary- Player 
    Lineage : Legacy of the Fire King
    Position : The Vanquisher
    Posts : 1740
    Guild : Infinity Hydra (Guildmaster)
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Hephaestus
    Experience : 420643.5

    Character Sheet
    First Magic: Flame God Slayer (3rd Gen)
    Second Magic: -
    Third Magic:

    Flame God Slayer (First Gen) Empty Re: Flame God Slayer (First Gen)

    Post by Ardere Kasai 21st July 2015, 7:26 pm

    Edited :P


    _____________________________________________________________________________________

    Flame God Slayer (First Gen) FYZkfE1
    God Force:
    Flame God Slayer (First Gen) AH2QbhI

    Legacy Form:
    Flame God Slayer (First Gen) I6M4e0N
    Flame God Slayer (First Gen) 7QSunrZ

    avatar
    Guest
    Guest

    Flame God Slayer (First Gen) Empty Re: Flame God Slayer (First Gen)

    Post by Guest 21st July 2015, 7:32 pm

    Flame God Slayer (First Gen) CBsTu5w
    Chelvaric
    Chelvaric

    Kitty Avenger


    Kitty Avenger

    Knight VIP Status- Regular VIP Status- VIP- Quality Badge Level 1- Quality Badge Level 2- Rising Star- Demon Slayer- A-Rank- Veteran Level 2- Veteran Level 1- Master [1000]- Senior [500]- Novice [250]- 2nd Place Event/Contest Winner- X-Mas Event Participant- 1 Year Anniversary- Player 
    Lineage : Marksman's Aim
    Position : None
    Posts : 2632
    Guild : Baselisk Fang
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 27
    Mentor : Spirit Of Chelvaric Vhalru
    Experience : 150

    Character Sheet
    First Magic: Ragnarok Phoenix
    Second Magic:
    Third Magic:

    Flame God Slayer (First Gen) Empty Re: Flame God Slayer (First Gen)

    Post by Chelvaric 9th August 2015, 1:47 pm

    unlocked for edits


    _____________________________________________________________________________________

    Flame God Slayer (First Gen) Bakugou.Katsuki.600.1932217

    It is a man’s heart which sets the world aflame..


    magic bank /Character

    Flame God Slayer (First Gen) Beigecat
    Chelvaric
    Chelvaric

    Kitty Avenger


    Kitty Avenger

    Knight VIP Status- Regular VIP Status- VIP- Quality Badge Level 1- Quality Badge Level 2- Rising Star- Demon Slayer- A-Rank- Veteran Level 2- Veteran Level 1- Master [1000]- Senior [500]- Novice [250]- 2nd Place Event/Contest Winner- X-Mas Event Participant- 1 Year Anniversary- Player 
    Lineage : Marksman's Aim
    Position : None
    Posts : 2632
    Guild : Baselisk Fang
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 27
    Mentor : Spirit Of Chelvaric Vhalru
    Experience : 150

    Character Sheet
    First Magic: Ragnarok Phoenix
    Second Magic:
    Third Magic:

    Flame God Slayer (First Gen) Empty Re: Flame God Slayer (First Gen)

    Post by Chelvaric 10th August 2015, 11:17 pm

    Flame God Slayer (First Gen) OsrTydV


    _____________________________________________________________________________________

    Flame God Slayer (First Gen) Bakugou.Katsuki.600.1932217

    It is a man’s heart which sets the world aflame..


    magic bank /Character

    Flame God Slayer (First Gen) Beigecat
    Thorn
    Thorn

    Administrator- Moderator- Developer/GFX Artist- Chatbox Moderator- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Veteran Level 1- Character Application Approved!- Magic Application Approved!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Senior [500]- Novice [250]- 1 Year Anniversary- Player 
    Lineage : Arm of Destiny
    Position : None
    Posts : 1405
    Guild : Savage Skull
    Cosmic Coins : 6
    Dungeon Tokens : 0
    Experience : 0

    Character Sheet
    First Magic:
    Second Magic:
    Third Magic:

    Flame God Slayer (First Gen) Empty Re: Flame God Slayer (First Gen)

    Post by Thorn 25th August 2015, 3:13 pm

    Fire King Ardere wrote:Magic

    Primary Magic: Flame God Slayer Magic (First Generation)
    Secondary Magic: -
    Caster or Holder: Caster
    Description: Description: God Slayer Magic is the Lost Magic, created long ago, to slay Gods. This magic corrupts the element that is is coupled with, causing their color to change to black, and their effects to be almost corrosive. This particular version of God Slayer magic, is Flame God slayer. (Derived from any Flame God, but specifically learned by Hephaestus for Ardere) The black flames are much stronger than normal flames, at higher ranks destroying what they touch, not just burning. These flames all come from the body in some way or form, as with any slayer magic, making them fit perfect with a physical fighter. The black flames are hard to control, therefore require much training and concentration. The only flames stronger than that of a Flame God Slayer, could be that of a Fire Demon Slayer. This magic is  a very destructive and aggressive form of fire magic, even more so than expected. The magic was created to kill gods, therefore it must be powerful. First Generation God slayer magic must be learned from a God, and their power must be taught to a human mage.

    Style: Ardere learned Flame God Slayer from Hephaestus, and just like his previous magic, as to be coupled with martial arts. Being proficient in several martial arts himself, he find this magic to suit him quite comfortably. Throwing in kicks or punches covered in flames would be quite common, but he also emits the flames from his body coupled with strikes for extra effect. When it would appear to be a normal punch, the opponent would then be slung back and scorched by the flames from the user's fist. He is a calculative mage, and uses his surroundings to advantage, which is useful considering this magic is fire based, and can set fire to many materials. Paired up with acrobatics, the field will be covered in flames, making it hard for the opponent to see what he is doing, when Ardere himself can see through the flames. He is not afraid to use tricky tactics such as blinding, and would not be opposed to surprise attacks.

    Strengths:

    • Strong against: Ice magic, Metal Magic, Plant/Nature Magic.
    • Due to it's phsyical nature, the user is naturally faster/stronger than most mages. (40%)
    • The flames can hit hard like concrete, almost physical, if need be.
    • Can consume any fire magic. (Other than Demon Slayer)


    Weaknesses:

    • Weak to Earth Magic.
    • Weak to Water Magic.
    • Takes concentration to make sure the flames dont get out of control and light everything on fire, if concentration is broken, it can get out of control and cause collateral damage.
    • Can be eaten by demon slayers.
    • All spells must be physical, or come from the body.


    Lineage: Shadows Of Anarchy:
    Description: A child born in the shadows watched his loved ones die by bandits. The fury and rage of the child awakened dark powers within, allowing him to manipulate shadows to take on physical forms and cut, slash, or benefit the user in any way. The child transferred parts of his ability to others he deemed worthy.
    Ability: The user can control shadows allowing the shadows around the user to take on a physical form attacking anything at command. Attacks equal the rank of the user in power. Can only control shadows in a 50 meter zone.
    Usage: Upon usage the user can’t use spells of any sort, and can only use the lineage’s ability to manipulate and control shadows. Upon usage the ability to control and manipulate shadows lasts four posts, and can only be used once per a thread.

    Unique Abilities:

    • God skin: Resistance to fire and fire type magics:
      2 ranks above: 10%
      1 rank above: 20%
      Same rank: 30%
      1 rank below: 50%
      2 ranks below: 75%
    • Hephaestus' Sight: Due to the nature of Ardere's fire magic, he can see through fire spells of his own rank. Meaning even if the room is covered in fire, which would normally block sight, he can see through it. (Sight up to 10 m away)
    • God Speed: Due to god slayer magic being that of a god, his body mimics that of a god, to be able to slay them. (Increase to speed-40%)
    • God Strength: Due to god slayer magic being that of a god, his body mimics that of a god, to be able to slay them, even his legs. (Increase to strength-40%)
    • Godly Afterburn: Due his body being so attuned with flames, the first two physical hits Ardere lands with his body will leave a small patch of flames no bigger than a foot in diameter. This flames will burn throughout one of the target's posts, dealing .25 rank damage per patch. Meaning if he lands two hits in one post, which is the max that can be dealt, he will deal .5 rank damage with the flames. (Not subtracting from the strike(s) he performed that turn)


    Spells:

    D ranks:
    Name: Flame God's Palm
    Rank: D
    Type: Fire/Offensive
    Duration: Instant
    Cooldown: 2 posts
    Description: The user strikes at their target with either palm, sending cylindrical blast of flames up to 5 meters away at 10 m/s, giving first degree burns. If directly, the target will be knocked back 3 m. (B rank and higher mages are unaffected by the knockback, and C rank mages only get half of it.
    Strengths:

    • Strong to metal, ice, and nature magic.
    • Good at close or long range.
    • Has knock back of 3 m.

    Weaknesses:

    • Weak to water and earth magic.
    • Flames limited range.
    • Flames only last the post used.
    • Only fired in one direction.


    Name: Flame God's Kick
    Rank: D
    Type: Fire/Offensive
    Duration: Instant
    Cooldown: 2 posts
    Description: The user sends a kick towards their target, and a crescent shaped arc of flames is launched at the target up to 10 meters away at 10 m/s. The arc is 5 m wide and half a meter thick. It gives first degree burns.
    Strengths:

    • Strong to metal, ice, and nature magic.
    • Good for long range or close range.
    • Couples well with Heel Blast.

    Weaknesses:

    • Weak to water and earth magic.
    • Leaves user slightly open, due to motion of the hip.
    • Limited to range.
    • Fires in the one direction.


    Name: Flame God's Gauntlets
    Rank: D
    Type: Fire/Offensive
    Duration: Duration (3 posts)
    Cooldown: 3 posts
    Description: The user's arms are coated in flames, which can be used in hand to hand combat in any way. The flames last the duration and give minor burns with each strike. The burns only deal damage the post they are inflicted, they do not linger. (.5 D rank each post)
    Strengths:

    • Strong to metal, ice, and nature magic.
    • Lasts multiple posts.
    • Perfect for hand to hand combat.

    Weaknesses:

    • Weak to water and earth magic.
    • Only deals .5 of a D rank damage each post.
    • Only lasts stated posts.
    • Must make direct contact to deal damage.


    Name: Flame God's Heel
    Rank: D
    Type: Fire/Supplementary
    Duration: Instant
    Cooldown: 2 posts
    Description:
    Strengths: The user blasts flames from their feet, and launches themselves at 10 m/s, up to 10 m away in any one direction. The stream has a diameter of 3 m.

    • Strong to metal, ice, and nature magic.
    • Good for quick escapes.
    • Helps with acrobatic attacks.

    Weaknesses:

    • Weak to water and earth magic.
    • Purely supplementary, no defense.
    • Only fast enough to dodge D ranked attacks.
    • Can only launch in one direction.


    C ranks:

    Name: Flame God's Counter
    Rank: C
    Type: Fire/Defensive
    Duration: Instant
    Cooldown: 3 posts
    Description: The user swipes either of his legs in a crescent like motion, propelled by a 10 m by 5 m arc of flames with his leg/foot at 20 m/s, which he uses to swipe a spell of up to C rank in strength, to the side, canceling it out. (Unless elemental differences were included, meaning if fire was strong to it, it would cancel a B rank, but if it was weak, a D rank would stop it)

    • Strong to metal, ice, and nature magic.
    • Good close range block.
    • Completely disperses the spell it swipes, rather than redirecting, therefore preventing collateral damage.

    Weaknesses:

    • Can only block one spell
    • Can only block at close range.
    • Weak to water and earth magic.
    • Can only be used if the user can move.


    Name: Flame God's Crashing Wave
    Rank: C
    Type: Fire/Offensive
    Duration: Instant
    Cooldown: 3 posts
    Description: Ardere lifts his hand or hands upwards, causing flames to lift up from the earth at 20 m/s. The wave is 20 meters in length, 5 meters wide, and 5 meters tall. If a target is hit, they will receive stronger minor burns and be knocked back up to 5 meters.
    Strengths:

    • Strong to metal, ice, and nature magic.  
    • Good at close or long range.
    • Has knock back of 5 m.

    Weaknesses:

    • Weak to water and earth magic.
    • Only fired in one direction.
    • Flames only last the post used.
    • Flames limited range.


    Name: Flame God's Ragnarok
    Rank: C
    Type: Fire/Offensive
    Duration: Instant
    Cooldown: 3 posts
    Description: The user presses his hand against a surface (like the ground or a wall), and emits the fiery energy from within his body into that surface. Then flames will burst from within that surface, in a 20 meter area around the user. If anyone is hit, they will be knocked upwards up to 5 m and given stronger minor burns. This surface will be ripped apart, and rubble will be scattered throughout the area. (Rubble travels up to 5m away from surface)
    Strengths:

    • Strong to metal, ice, and nature magic.  
    • Good at close or long range.
    • Has knock up of 5 m.

    Weaknesses:

    • Weak to water and earth magic.
    • Deals 100% of its rank in damage upon impact in the center, but only deals 75% of its rank in damage in the affected area
    • Flames only last the post used.
    • Flames limited to range.


    B ranks:
    Name: Flame God's Impeding Scorch
    Rank: B
    Type: Fire/Offensive
    Duration: Instant
    Cooldown: 3 posts
    Description: The user performs a side kick, and fires an orb that is 3 m long and 1 meter thick at 50 m/s up to 30 m away. Whatever this orb comes into contact with, be it person or object, will initiate a 30 m explosion that travels at the same speed as the orb itself. Anyone hit by this will be knocked back 10 m, with second degree burns and 1 cm of flesh withered away. If the user's kick collides with a target, the orb that would normally form will overload due to not being able to fire, and explode immediately. This makes it usable at all ranges, but the explosive force makes it dangerous in enclosed spaces and to allies.
    Strengths:

    • Can be used at all ranges.
    • Knockback of 10 m
    • Can take out multiple targets.


    Weaknesses:

    • Can easily harm allies.
    • Contact must be made with the kick or orb.
    • Attack can be easily predicted as a kick initiates it.
    • Dangerous in closed spaces.


    Name: Flame God's Damnation
    Rank: B
    Type: Fire/Offensive
    Duration: Instant
    Cooldown: 4 posts
    Description: Ardere coats his arms and legs in black flames, then pivots his body to initiate the attack, and spins. One the pivot occurs, the attack will continue even if the user doesn't complete a full spin. Four torrents of flames burst from his body at 50 m/s, one from each area where the flames were charged. These Torrents spiral around his body, and continue outwards up to 30 meters. Each torrent starts 1 m in length and width, but the torrents spiral around to form a completely radial circle around the user progressively until it reaches it's max length. Growing to be 30 m in length and 3 m wide/thick. Damage wise, it can give second degree burns as well as cause some bits of skin and 1cm of muscle in spots to wither away on the point of impact. Small buildings and trees will begin to crack, and slowly crumple. The damage is B x 1.5.

    Strengths:

    • Strong to metal, ice, and nature magic.
    • Can hit multiple targets.
    • Will break through non magical buildings or objects the size of the spell.


    Weaknesses:

    • The initiation for the spell is easy to spot.
    • Spinning leaves the user slightly vulnerable.
    • Weak to water and earth magic.
    • Can easily hit allies.


    Name: Flame God's Bellow
    Rank: B
    Type: Fire/Offensive
    Duration: Instant
    Cooldown: 4 posts
    Description: Ardere exhales a massive amount of flames at 50 m/s in a cylindrical shape at his target. These flames can reach up to 100 m away and give second degree burns as well as cause some bits of skin and 1cm of muscle in spots to wither away on the point of impact. The bellow is 10 m wide.

    Strengths:

    • Strong to metal, ice, and nature magic.
    • Good at both close or long range.
    • Causes structures the same size as the blast to break into pieces due to the destructive nature of the flames.


    Weaknesses:

    • Activation of the spell is a bit easier to predict, due to the mouth opening.
    • Ardere's jaw must be able to open to use.
    • Weak to water and earth magic.
    • Could easily hit allies.


    Signature Spell:
    Name: Flame God's Crash
    Rank: Ranks with user (Currently B)
    Type: Fire/Offensive
    Duration: Instant
    Cooldown: 2 posts
    Description: The user punches, propelling himself with flames that surround his body at 50 m/s. These flames surround his body in a 5 meter radius outwards from his body, and leave a stream (50 m long max) behind his body. If hit by the punch, minor burns and bruising will occur, as well as a knockback of 8 m. If hit by the stream, only minor burns will occur. The stream only lasts the one post. (He is basically the front of a flaming cylinder to punch his opponent with)
    Strengths:

    • Strong to metal, ice, and nature magic.  
    • Leaves a stream.
    • Has knock back of 8 m.

    Weaknesses:

    • Weak to water and earth magic.
    • Only fired in one direction.
    • Stream only lasts the post used.
    • Flames limited range.


    unlock through request


    _____________________________________________________________________________________

    Flame God Slayer (First Gen) S6Eaz9K
    Cr1tikal
    Cr1tikal

    Player 
    Posts : 1756
    Cosmic Coins : 8
    Dungeon Tokens : 0
    Age : 30
    Experience : 0

    Character Sheet
    First Magic: FrostFire Dragon Slayer
    Second Magic: Cosmic Slayer
    Third Magic:

    Flame God Slayer (First Gen) Empty Re: Flame God Slayer (First Gen)

    Post by Cr1tikal 1st September 2015, 10:31 pm

    Spell fusions approved!


    _____________________________________________________________________________________

    Flame God Slayer (First Gen) MQNhOUw

    Cr1tikal
    Cr1tikal

    Player 
    Posts : 1756
    Cosmic Coins : 8
    Dungeon Tokens : 0
    Age : 30
    Experience : 0

    Character Sheet
    First Magic: FrostFire Dragon Slayer
    Second Magic: Cosmic Slayer
    Third Magic:

    Flame God Slayer (First Gen) Empty Re: Flame God Slayer (First Gen)

    Post by Cr1tikal 15th September 2015, 8:23 pm

    Spoiler:
    Fire King Ardere wrote:Magic

    Primary Magic: Flame God Slayer Magic (First Generation)
    Secondary Magic: -
    Caster or Holder: Caster
    Description: Description: God Slayer Magic is the Lost Magic, created long ago, to slay Gods. This magic corrupts the element that is is coupled with, causing their color to change to black, and their effects to be almost corrosive. This particular version of God Slayer magic, is Flame God slayer. (Derived from any Flame God, but specifically learned by Hephaestus for Ardere) The black flames are much stronger than normal flames, at higher ranks destroying what they touch, not just burning. These flames all come from the body in some way or form, as with any slayer magic, making them fit perfect with a physical fighter. The black flames are hard to control, therefore require much training and concentration. The only flames stronger than that of a Flame God Slayer, could be that of a Fire Demon Slayer. This magic is  a very destructive and aggressive form of fire magic, even more so than expected. The magic was created to kill gods, therefore it must be powerful. First Generation God slayer magic must be learned from a God, and their power must be taught to a human mage.

    Style: Ardere learned Flame God Slayer from Hephaestus, and just like his previous magic, as to be coupled with martial arts. Being proficient in several martial arts himself, he find this magic to suit him quite comfortably. Throwing in kicks or punches covered in flames would be quite common, but he also emits the flames from his body coupled with strikes for extra effect. When it would appear to be a normal punch, the opponent would then be slung back and scorched by the flames from the user's fist. He is a calculative mage, and uses his surroundings to advantage, which is useful considering this magic is fire based, and can set fire to many materials. Paired up with acrobatics, the field will be covered in flames, making it hard for the opponent to see what he is doing, when Ardere himself can see through the flames. He is not afraid to use tricky tactics such as blinding, and would not be opposed to surprise attacks.

    Strengths:

    • Strong against: Ice magic, Metal Magic, Plant/Nature Magic.
    • Due to it's phsyical nature, the user is naturally faster/stronger than most mages. (40%)
    • The flames can hit hard like concrete, almost physical, if need be.
    • Can consume any fire magic. (Other than Demon Slayer)


    Weaknesses:

    • Weak to Earth Magic.
    • Weak to Water Magic.
    • Takes concentration to make sure the flames dont get out of control and light everything on fire, if concentration is broken, it can get out of control and cause collateral damage.
    • Can be eaten by demon slayers.
    • All spells must be physical, or come from the body.


    Lineage: Shadows Of Anarchy:
    Description: A child born in the shadows watched his loved ones die by bandits. The fury and rage of the child awakened dark powers within, allowing him to manipulate shadows to take on physical forms and cut, slash, or benefit the user in any way. The child transferred parts of his ability to others he deemed worthy.
    Ability: The user can control shadows allowing the shadows around the user to take on a physical form attacking anything at command. Attacks equal the rank of the user in power. Can only control shadows in a 50 meter zone.
    Usage: Upon usage the user can’t use spells of any sort, and can only use the lineage’s ability to manipulate and control shadows. Upon usage the ability to control and manipulate shadows lasts four posts, and can only be used once per a thread.

    Unique Abilities:

    • God skin: Resistance to fire and fire type magics:
      2 ranks above: 10%
      1 rank above: 20%
      Same rank: 30%
      1 rank below: 50%
      2 ranks below: 75%
    • Hephaestus' Sight: Due to the nature of Ardere's fire magic, he can see through fire spells of his own rank. Meaning even if the room is covered in fire, which would normally block sight, he can see through it. (Sight up to 10 m away)
    • God Speed: Due to god slayer magic being that of a god, his body mimics that of a god, to be able to slay them. (Increase to speed-40%)
    • God Strength: Due to god slayer magic being that of a god, his body mimics that of a god, to be able to slay them, even his legs. (Increase to strength-40%)
    • Godly Afterburn: Due his body being so attuned with flames, the first two physical hits Ardere lands with his body will leave a small patch of flames no bigger than a foot in diameter. This flames will burn throughout one of the target's posts, dealing .25 rank damage per patch. Meaning if he lands two hits in one post, which is the max that can be dealt, he will deal .5 rank damage with the flames. (Not subtracting from the strike(s) he performed that turn)


    Spells:

    D ranks:
    Flame God's Palm:
    Name: Flame God's Palm
    Rank: D
    Type: Fire/Offensive
    Duration: Instant
    Cooldown: 2 posts
    Description: The user strikes at their target with either palm, sending cylindrical blast of flames up to 5 meters away at 10 m/s, giving first degree burns. If directly, the target will be knocked back 3 m. (B rank and higher mages are unaffected by the knockback, and C rank mages only get half of it.
    Strengths:

    • Strong to metal, ice, and nature magic.
    • Good at close or long range.
    • Has knock back of 3 m.

    Weaknesses:

    • Weak to water and earth magic.
    • Flames limited range.
    • Flames only last the post used.
    • Only fired in one direction.


    Flame God's Kick:
    Name: Flame God's Kick
    Rank: D
    Type: Fire/Offensive
    Duration: Instant
    Cooldown: 2 posts
    Description: The user sends a kick towards their target, and a crescent shaped arc of flames is launched at the target up to 10 meters away at 10 m/s. The arc is 5 m wide and half a meter thick. It gives first degree burns.
    Strengths:

    • Strong to metal, ice, and nature magic.
    • Good for long range or close range.
    • Couples well with Heel Blast.

    Weaknesses:

    • Weak to water and earth magic.
    • Leaves user slightly open, due to motion of the hip.
    • Limited to range.
    • Fires in the one direction.


    Flame God's Gauntlets:
    Name:[/b] Flame God's Gauntlets
    Rank: D
    Type: Fire/Offensive
    Duration: Duration (3 posts)
    Cooldown: 3 posts
    Description: The user's arms are coated in flames, which can be used in hand to hand combat in any way. The flames last the duration and give minor burns with each strike. The burns only deal damage the post they are inflicted, they do not linger. (.5 D rank each post)
    Strengths:

    • Strong to metal, ice, and nature magic.
    • Lasts multiple posts.
    • Perfect for hand to hand combat.

    Weaknesses:

    • Weak to water and earth magic.
    • Only deals .5 of a D rank damage each post.
    • Only lasts stated posts.
    • Must make direct contact to deal damage.


    Flame God's Heel:
    Name: Flame God's Heel
    Rank: D
    Type: Fire/Supplementary
    Duration: Instant
    Cooldown: 2 posts
    Description:
    Strengths: The user blasts flames from their feet, and launches themselves at 10 m/s, up to 10 m away in any one direction. The stream has a diameter of 3 m.

    • Strong to metal, ice, and nature magic.
    • Good for quick escapes.
    • Helps with acrobatic attacks.

    Weaknesses:

    • Weak to water and earth magic.
    • Purely supplementary, no defense.
    • Only fast enough to dodge D ranked attacks.
    • Can only launch in one direction.


    C ranks:
    Flame God's Counter:

    Name: Flame God's Counter
    Rank: C
    Type: Fire/Defensive
    Duration: Instant
    Cooldown: 3 posts
    Description: The user swipes either of his legs in a crescent like motion, propelled by a 10 m by 5 m arc of flames with his leg/foot at 20 m/s, which he uses to swipe a spell of up to C rank in strength, to the side, canceling it out. (Unless elemental differences were included, meaning if fire was strong to it, it would cancel a B rank, but if it was weak, a D rank would stop it)

    • Strong to metal, ice, and nature magic.
    • Good close range block.
    • Completely disperses the spell it swipes, rather than redirecting, therefore preventing collateral damage.

    Weaknesses:

    • Can only block one spell
    • Can only block at close range.
    • Weak to water and earth magic.
    • Can only be used if the user can move.


    Flame God's Crashing Wave:
    Name: Flame God's Crashing Wave
    Rank: C
    Type: Fire/Offensive
    Duration: Instant
    Cooldown: 3 posts
    Description: Ardere lifts his hand or hands upwards, causing flames to lift up from the earth at 20 m/s. The wave is 20 meters in length, 5 meters wide, and 5 meters tall. If a target is hit, they will receive stronger minor burns and be knocked back up to 5 meters.
    Strengths:

    • Strong to metal, ice, and nature magic.  
    • Good at close or long range.
    • Has knock back of 5 m.

    Weaknesses:

    • Weak to water and earth magic.
    • Only fired in one direction.
    • Flames only last the post used.
    • Flames limited range.


    Flame God's Ragnarok:
    Name: Flame God's Ragnarok
    Rank: C
    Type: Fire/Offensive
    Duration: Instant
    Cooldown: 3 posts
    Description: The user presses his hand against a surface (like the ground or a wall), and emits the fiery energy from within his body into that surface. Then flames will burst from within that surface, in a 20 meter area around the user. If anyone is hit, they will be knocked upwards up to 5 m and given stronger minor burns. This surface will be ripped apart, and rubble will be scattered throughout the area. (Rubble travels up to 5m away from surface)
    Strengths:

    • Strong to metal, ice, and nature magic.  
    • Good at close or long range.
    • Has knock up of 5 m.

    Weaknesses:

    • Weak to water and earth magic.
    • Deals 100% of its rank in damage upon impact in the center, but only deals 75% of its rank in damage in the affected area
    • Flames only last the post used.
    • Flames limited to range.


    B ranks:
    Flame God's Impeding Scorch:
    Name: Flame God's Impeding Scorch
    Rank: B
    Type: Fire/Offensive
    Duration: Instant
    Cooldown: 3 posts
    Description: The user performs a side kick, and fires an orb that is 3 m long and 1 meter thick at 50 m/s up to 30 m away. Whatever this orb comes into contact with, be it person or object, will initiate a 30 m explosion that travels at the same speed as the orb itself. Anyone hit by this will be knocked back 10 m, with second degree burns and 1 cm of flesh withered away. If the user's kick collides with a target, the orb that would normally form will overload due to not being able to fire, and explode immediately. This makes it usable at all ranges, but the explosive force makes it dangerous in enclosed spaces and to allies.
    Strengths:

    • Can be used at all ranges.
    • Knockback of 10 m
    • Can take out multiple targets.


    Weaknesses:

    • Can easily harm allies.
    • Contact must be made with the kick or orb.
    • Attack can be easily predicted as a kick initiates it.
    • Dangerous in closed spaces.


    Flame God's Damnation:
    Name: Flame God's Damnation
    Rank: B
    Type: Fire/Offensive
    Duration: Instant
    Cooldown: 4 posts
    Description: Ardere coats his arms and legs in black flames, then pivots his body to initiate the attack, and spins. One the pivot occurs, the attack will continue even if the user doesn't complete a full spin. Four torrents of flames burst from his body at 50 m/s, one from each area where the flames were charged. These Torrents spiral around his body, and continue outwards up to 30 meters. Each torrent starts 1 m in length and width, but the torrents spiral around to form a completely radial circle around the user progressively until it reaches it's max length. Growing to be 30 m in length and 3 m wide/thick. Damage wise, it can give second degree burns as well as cause some bits of skin and 1cm of muscle in spots to wither away on the point of impact. Small buildings and trees will begin to crack, and slowly crumple. The damage is B x 1.5.

    Strengths:

    • Strong to metal, ice, and nature magic.
    • Can hit multiple targets.
    • Will break through non magical buildings or objects the size of the spell.


    Weaknesses:

    • The initiation for the spell is easy to spot.
    • Spinning leaves the user slightly vulnerable.
    • Weak to water and earth magic.
    • Can easily hit allies.


    Flame God's Bellow:
    Name: Flame God's Bellow
    Rank: B
    Type: Fire/Offensive
    Duration: Instant
    Cooldown: 4 posts
    Description: Ardere exhales a massive amount of flames at 50 m/s in a cylindrical shape at his target. These flames can reach up to 100 m away and give second degree burns as well as cause some bits of skin and 1cm of muscle in spots to wither away on the point of impact. The bellow is 10 m wide.

    Strengths:

    • Strong to metal, ice, and nature magic.
    • Good at both close or long range.
    • Causes structures the same size as the blast to break into pieces due to the destructive nature of the flames.


    Weaknesses:

    • Activation of the spell is a bit easier to predict, due to the mouth opening.
    • Ardere's jaw must be able to open to use.
    • Weak to water and earth magic.
    • Could easily hit allies.


    Signature Spells:

    Starter Signature Spell:
    Name: Flame God's Crash
    Rank: Ranks with user (Currently B)
    Type: Fire/Offensive
    Duration: Instant
    Cooldown: 2 posts
    Description: The user punches, propelling himself with flames that surround his body at 50 m/s. These flames surround his body in a 5 meter radius outwards from his body, and leave a stream (50 m long max) behind his body. If hit by the punch, minor burns and bruising will occur, as well as a knockback of 8 m. If hit by the stream, only minor burns will occur. The stream only lasts the one post. (He is basically the front of a flaming cylinder to punch his opponent with)
    Strengths:

    • Strong to metal, ice, and nature magic.  
    • Leaves a stream.
    • Has knock back of 8 m.

    Weaknesses:

    • Weak to water and earth magic.
    • Only fired in one direction.
    • Stream only lasts the post used.
    • Flames limited range.


    Weak Weapon Signature Spell (C rank):

    Name: Flame God's Dash
    Rank: C
    Type: Fire/Supplementary
    Duration: Instant
    Cooldown: 2 posts
    Description: The user blasts flames from his feet to dash forward in any single direction at 30 m/s. The max range he can dash is 20 meters, leaving a streak of flames that does not deal damage in it's wake.
    Strengths:

    • Strong to nature, ice, and metal.
    • Quick dodge.
    • Can be used for a quick melee attack

    Weaknesses:

    • Weak to earth and water.
    • Can only fire in one direction.
    • Provides no direct defense.
    • Easy to see the direction in which is being traveled, making it's movement predictable.


    Strong Weapon Signature (B rank):

    Picture:
    Flame God Slayer (First Gen) 2QhqEo0
    Name: Flame God's Splitting Edge
    Rank: B
    Type: Fire/Offensive
    Duration: Instant
    Cooldown: 2 posts
    Description: Ardere strikes either or both of his arms downward, causing black flames to erupt upwards from the ground. This is due to the transfer of energy from either his arm, or the arm through the blade. This flames erupt like thin mountains, reaching a height of 40 meters, a width of 20 meters, and a length of 60 meters. This eruption occurs at 40 m/s.
    Strengths:

    • Strong to nature, ice, and metal.
    • Can be channeled through a weapon.
    • Great ranged attack.

    Weaknesses:

    • Weak to earth and water.
    • Thin attack for a B rank.
    • A movement is required to initiate.
    • Only fired in one direction.


    Strong weapon purchases

    Spell Fusions:


    Flame God's Apocalyptic Tremors:
    Name Flame God's Apocalyptic Tremors
    Rank: B (C+C)
    Type: Fire&Energy/Offensive
    Fused Spells Flame God's Ragnarok + Tremor v1

    Ardere utilizes the effects of both Ragnarok and Tremor by pressing his hand or foot onto a surface, then creating an earthquake. However this is no normal earthquake, the earth will split and crack, spewing flames at multiple angles in a 40 meter area at 40 m/s. This will appear as if the ground beneath the use is exploding. Any buildings 20 m or lower in height will crumble at the power of this spell. It will also knock anyone hit by it upwards 15 meters. Combining the damages to give both broken bones and heavy burns that wither away the skin from the corrupted energy in god slaying magic.

    Flame God's Spiral Tremor:
    Name Flame God's Spiral Tremor
    Rank: B+C
    Type: Fire&Energy/Offensive
    Fused Spells Flame God's Damnation + Tremor v1

    Combining the effects of Damnation and Tremor, Ardere spins his body, sending the thick black flames as he normally would, but also taps into the energy of the ground to overload it. Causing an earthquake in a 30 m area, while also spewing flames from his arms in that area, at 50 m/s. Combining the damages to give both broken bones and heavy burns that wither away the skin from the corrupted energy in god slaying magic. The Knockback is 10 m.

    Flame God's Secret Art:
    Name Flame God's Secret Art: Crashing Death
    Rank: User's Rank+B
    Type: Fire&Energy/Offensive
    Fused Spells Flame God's Crash + Crash v2

    Combining the energies of the god flames and the crash magic, Ardere slams his fist forward, launching him like normal at 60 m/s. The only difference is he will overload his own magical energy, so the black flames flicker with bits of gold. As soon as he hits his target, rather than just the burns and the knock back, it will cause a 40 meter explosion, sending the target back 20 meters, with broken bones and withered flesh from the flames. The trail of flames rather than doing just flame damage, will also deal energy damage.


    Flame God's Crash Dash:
    Name Flame God's Crash Dash
    Rank: User's Rank+C
    Type: Fire&Fire/Offensive/Supplementary
    Fused Spells Flame God's Crash + Flame God's Dash

    Launching flames from both his feet, and around his body, Ardere is launched to perform his punch faster than normal, and also slightly further. The stream left of flames is 20 m extra long now, and he is launched at 10 m/s faster than normal. This does not increase the damage of his strike, but it does increase the size and speed, thus making it more effective.


    unlocked for B rank spell from job


    _____________________________________________________________________________________

    Flame God Slayer (First Gen) MQNhOUw

    Cr1tikal
    Cr1tikal

    Player 
    Posts : 1756
    Cosmic Coins : 8
    Dungeon Tokens : 0
    Age : 30
    Experience : 0

    Character Sheet
    First Magic: FrostFire Dragon Slayer
    Second Magic: Cosmic Slayer
    Third Magic:

    Flame God Slayer (First Gen) Empty Re: Flame God Slayer (First Gen)

    Post by Cr1tikal 15th September 2015, 8:35 pm

    Approved


    _____________________________________________________________________________________

    Flame God Slayer (First Gen) MQNhOUw

    King Elyx
    King Elyx

    The Vanquisher


    The Vanquisher

    Administrator- Moderator- Developer/GFX Artist- Chatbox Moderator- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishval- Ten Wizard Saint Member- Rising Star- Guild Master- God Slayer- Legal Guild Ace- X-Rank- H-Rank- S-Rank- A-Rank- Rich- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- 1st Place Event/Contest Winner- 1 Year Anniversary- Player 
    Lineage : Quatro and Stella
    Position : In bed with the harem
    Posts : 4043
    Guild : Golden Phoenix
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 23
    Mentor : Nimpha Yukino
    Experience : 1,538,536.25
    Brownie Points : 420

    Character Sheet
    First Magic: ???
    Second Magic: ???
    Third Magic:

    Flame God Slayer (First Gen) Empty Re: Flame God Slayer (First Gen)

    Post by King Elyx 26th September 2015, 9:20 pm

    Unlocked for A rank edits.


    _____________________________________________________________________________________

    All questions here por favor



    Golden Lacrima Since 9/29/16

    Elyx Reiaki
    Flame God Slayer (First Gen) Elyx
    Weekdays: Busy from 7 to 3 EST

    King Elyx
    King Elyx

    The Vanquisher


    The Vanquisher

    Administrator- Moderator- Developer/GFX Artist- Chatbox Moderator- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishval- Ten Wizard Saint Member- Rising Star- Guild Master- God Slayer- Legal Guild Ace- X-Rank- H-Rank- S-Rank- A-Rank- Rich- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- 1st Place Event/Contest Winner- 1 Year Anniversary- Player 
    Lineage : Quatro and Stella
    Position : In bed with the harem
    Posts : 4043
    Guild : Golden Phoenix
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 23
    Mentor : Nimpha Yukino
    Experience : 1,538,536.25
    Brownie Points : 420

    Character Sheet
    First Magic: ???
    Second Magic: ???
    Third Magic:

    Flame God Slayer (First Gen) Empty Re: Flame God Slayer (First Gen)

    Post by King Elyx 29th September 2015, 1:07 pm

    Fire King Ardere wrote:Magic

    Primary Magic: Flame God Slayer Magic (First Generation)
    Secondary Magic: -
    Caster or Holder: Caster
    Description: Description: God Slayer Magic is the Lost Magic, created long ago, to slay Gods. This magic corrupts the element that is is coupled with, causing their color to change to black, and their effects to be almost corrosive. This particular version of God Slayer magic, is Flame God slayer. (Derived from any Flame God, but specifically learned by Hephaestus for Ardere) The black flames are much stronger than normal flames, at higher ranks destroying what they touch, not just burning. These flames all come from the body in some way or form, as with any slayer magic, making them fit perfect with a physical fighter. The black flames are hard to control, therefore require much training and concentration. The only flames stronger than that of a Flame God Slayer, could be that of a Fire Demon Slayer. This magic is  a very destructive and aggressive form of fire magic, even more so than expected. The magic was created to kill gods, therefore it must be powerful. First Generation God slayer magic must be learned from a God, and their power must be taught to a human mage.

    Style: Ardere learned Flame God Slayer from Hephaestus, and just like his previous magic, as to be coupled with martial arts. Being proficient in several martial arts himself, he find this magic to suit him quite comfortably. Throwing in kicks or punches covered in flames would be quite common, but he also emits the flames from his body coupled with strikes for extra effect. When it would appear to be a normal punch, the opponent would then be slung back and scorched by the flames from the user's fist. He is a calculative mage, and uses his surroundings to advantage, which is useful considering this magic is fire based, and can set fire to many materials. Paired up with acrobatics, the field will be covered in flames, making it hard for the opponent to see what he is doing, when Ardere himself can see through the flames. He is not afraid to use tricky tactics such as blinding, and would not be opposed to surprise attacks.

    Strengths:

    • Strong against: Ice magic, Metal Magic, Plant/Nature Magic.
    • Due to it's phsyical nature, the user is naturally faster/stronger than most mages. (40%)
    • The flames can hit hard like concrete, almost physical, if need be.
    • Can consume any fire magic. (Other than Demon Slayer)


    Weaknesses:

    • Weak to Earth Magic.
    • Weak to Water Magic.
    • Takes concentration to make sure the flames dont get out of control and light everything on fire, if concentration is broken, it can get out of control and cause collateral damage.
    • Can be eaten by demon slayers.
    • All spells must be physical, or come from the body.


    Lineage:
    Lineage: Shadows Of Anarchy:
    Description: A child born in the shadows watched his loved ones die by bandits. The fury and rage of the child awakened dark powers within, allowing him to manipulate shadows to take on physical forms and cut, slash, or benefit the user in any way. The child transferred parts of his ability to others he deemed worthy.
    Ability: The user can control shadows allowing the shadows around the user to take on a physical form attacking anything at command. Attacks equal the rank of the user in power. Can only control shadows in a 50 meter zone.
    Usage: Upon usage the user can’t use spells of any sort, and can only use the lineage’s ability to manipulate and control shadows. Upon usage the ability to control and manipulate shadows lasts four posts, and can only be used once per a thread.

    Unique Abilities:
    Magic Abilities:


    • God skin: Resistance to fire and fire type magics: (Not from slayer abilities, but a separate ability)
      2 ranks above: 20%
      1 rank above: 30%
      Same rank: 50%
      1 rank below: 75%
      2 ranks below: 100%
    • Hephaestus' Sight: Due to the nature of Ardere's fire magic, he can see through fire spells of his own rank. Meaning even if the room is covered in fire, which would normally block sight, he can see through it. (Sight up to 30 m away)
    • God Speed: Due to god slayer magic being that of a god, his body mimics that of a god, to be able to slay them. (Increase to speed-60%)
    • God Strength: Due to god slayer magic being that of a god, his body mimics that of a god, to be able to slay them, even his legs. (Increase to strength-60%)
    • Godly Afterburn: Due his body being so attuned with flames, the first two physical hits Ardere lands with his body will leave a small patch of flames no bigger than a foot in diameter. This flames will burn throughout one of the target's posts, dealing .25 rank damage per patch. Meaning if he lands two hits in one post, which is the max that can be dealt, he will deal .5 rank damage with the flames. (Not subtracting from the strike(s) he performed that turn)
    • Flame Embodiment v1: Due to receiving massive injuries from his A rank exam, Ardere's body was forced to overuse his fire magic so much, that he became part flame elemental. This means, his inside are basically made of fire. He can control this at will, so he can hug people or grab onto objects. But when physical attacks, made by a weapon or body, will go straight through him. This does not mean the attacks are negated, they just do less damage to him, 50% to be exact. (Or a half a rank) In addition to this, the body part or weapon that goes through him, will take half of Ardere's rank in physical damage. With this ability, he is considered a Demi-Elemental of Fire.


    (Slayer Perks are separate but still taken into account)

    Spells:

    D ranks:
    Flame God's Palm:
    Name: Flame God's Palm
    Rank: D
    Type: Fire/Offensive
    Duration: Instant
    Cooldown: 2 posts
    Description: The user strikes at their target with either palm, sending cylindrical blast of flames up to 5 meters away at 10 m/s, giving first degree burns. If directly, the target will be knocked back 3 m. (B rank and higher mages are unaffected by the knockback, and C rank mages only get half of it.
    Strengths:

    • Strong to metal, ice, and nature magic.
    • Good at close or long range.
    • Has knock back of 3 m.

    Weaknesses:

    • Weak to water and earth magic.
    • Flames limited range.
    • Flames only last the post used.
    • Only fired in one direction.


    Flame God's Kick:
    Name: Flame God's Kick
    Rank: D
    Type: Fire/Offensive
    Duration: Instant
    Cooldown: 2 posts
    Description: The user sends a kick towards their target, and a crescent shaped arc of flames is launched at the target up to 10 meters away at 10 m/s. The arc is 5 m wide and half a meter thick. It gives first degree burns.
    Strengths:

    • Strong to metal, ice, and nature magic.
    • Good for long range or close range.
    • Couples well with Heel Blast.

    Weaknesses:

    • Weak to water and earth magic.
    • Leaves user slightly open, due to motion of the hip.
    • Limited to range.
    • Fires in the one direction.


    Flame God's Gauntlets:
    Name:[/b] Flame God's Gauntlets
    Rank: D
    Type: Fire/Offensive
    Duration: Duration (3 posts)
    Cooldown: 3 posts
    Description: The user's arms are coated in flames, which can be used in hand to hand combat in any way. The flames last the duration and give minor burns with each strike. The burns only deal damage the post they are inflicted, they do not linger. (.5 D rank each post)
    Strengths:

    • Strong to metal, ice, and nature magic.
    • Lasts multiple posts.
    • Perfect for hand to hand combat.

    Weaknesses:

    • Weak to water and earth magic.
    • Only deals .5 of a D rank damage each post.
    • Only lasts stated posts.
    • Must make direct contact to deal damage.


    Flame God's Heel:
    Name: Flame God's Heel
    Rank: D
    Type: Fire/Supplementary
    Duration: Instant
    Cooldown: 2 posts
    Description:
    Strengths: The user blasts flames from their feet, and launches themselves at 10 m/s, up to 10 m away in any one direction. The stream has a diameter of 3 m.

    • Strong to metal, ice, and nature magic.
    • Good for quick escapes.
    • Helps with acrobatic attacks.

    Weaknesses:

    • Weak to water and earth magic.
    • Purely supplementary, no defense.
    • Only fast enough to dodge D ranked attacks.
    • Can only launch in one direction.


    C ranks:
    Flame God's Counter:

    Name: Flame God's Counter
    Rank: C
    Type: Fire/Defensive
    Duration: Instant
    Cooldown: 3 posts
    Description: The user swipes either of his legs in a crescent like motion, propelled by a 10 m by 5 m arc of flames with his leg/foot at 20 m/s, which he uses to swipe a spell of up to C rank in strength, to the side, canceling it out. (Unless elemental differences were included, meaning if fire was strong to it, it would cancel a B rank, but if it was weak, a D rank would stop it)

    • Strong to metal, ice, and nature magic.
    • Good close range block.
    • Completely disperses the spell it swipes, rather than redirecting, therefore preventing collateral damage.

    Weaknesses:

    • Can only block one spell
    • Can only block at close range.
    • Weak to water and earth magic.
    • Can only be used if the user can move.


    Flame God's Crashing Wave:
    Name: Flame God's Crashing Wave
    Rank: C
    Type: Fire/Offensive
    Duration: Instant
    Cooldown: 3 posts
    Description: Ardere lifts his hand or hands upwards, causing flames to lift up from the earth at 20 m/s. The wave is 20 meters in length, 5 meters wide, and 5 meters tall. If a target is hit, they will receive stronger minor burns and be knocked back up to 5 meters.
    Strengths:

    • Strong to metal, ice, and nature magic.  
    • Good at close or long range.
    • Has knock back of 5 m.

    Weaknesses:

    • Weak to water and earth magic.
    • Only fired in one direction.
    • Flames only last the post used.
    • Flames limited range.


    Flame God's Ragnarok:
    Name: Flame God's Ragnarok
    Rank: C
    Type: Fire/Offensive
    Duration: Instant
    Cooldown: 3 posts
    Description: The user presses his hand against a surface (like the ground or a wall), and emits the fiery energy from within his body into that surface. Then flames will burst from within that surface, in a 20 meter area around the user. If anyone is hit, they will be knocked upwards up to 5 m and given stronger minor burns. This surface will be ripped apart, and rubble will be scattered throughout the area. (Rubble travels up to 5m away from surface)
    Strengths:

    • Strong to metal, ice, and nature magic.  
    • Good at close or long range.
    • Has knock up of 5 m.

    Weaknesses:

    • Weak to water and earth magic.
    • Deals 100% of its rank in damage upon impact in the center, but only deals 75% of its rank in damage in the affected area
    • Flames only last the post used.
    • Flames limited to range.


    B ranks:
    Flame God's Impeding Scorch:
    Name: Flame God's Impeding Scorch
    Rank: B
    Type: Fire/Offensive
    Duration: Instant
    Cooldown: 3 posts
    Description: The user performs a side kick, and fires an orb that is 3 m long and 1 meter thick at 50 m/s up to 30 m away. Whatever this orb comes into contact with, be it person or object, will initiate a 30 m explosion that travels at the same speed as the orb itself. Anyone hit by this will be knocked back 10 m, with second degree burns and 1 cm of flesh withered away. If the user's kick collides with a target, the orb that would normally form will overload due to not being able to fire, and explode immediately. This makes it usable at all ranges, but the explosive force makes it dangerous in enclosed spaces and to allies.
    Strengths:

    • Can be used at all ranges.
    • Knockback of 10 m
    • Can take out multiple targets.


    Weaknesses:

    • Can easily harm allies.
    • Contact must be made with the kick or orb.
    • Attack can be easily predicted as a kick initiates it.
    • Dangerous in closed spaces.


    Flame God's Damnation:
    Name: Flame God's Damnation
    Rank: B
    Type: Fire/Offensive
    Duration: Instant
    Cooldown: 4 posts
    Description: Ardere coats his arms and legs in black flames, then pivots his body to initiate the attack, and spins. One the pivot occurs, the attack will continue even if the user doesn't complete a full spin. Four torrents of flames burst from his body at 50 m/s, one from each area where the flames were charged. These Torrents spiral around his body, and continue outwards up to 30 meters. Each torrent starts 1 m in length and width, but the torrents spiral around to form a completely radial circle around the user progressively until it reaches it's max length. Growing to be 30 m in length and 3 m wide/thick. Damage wise, it can give second degree burns as well as cause some bits of skin and 1cm of muscle in spots to wither away on the point of impact. Small buildings and trees will begin to crack, and slowly crumple. The damage is B x 1.5.

    Strengths:

    • Strong to metal, ice, and nature magic.
    • Can hit multiple targets.
    • Will break through non magical buildings or objects the size of the spell.


    Weaknesses:

    • The initiation for the spell is easy to spot.
    • Spinning leaves the user slightly vulnerable.
    • Weak to water and earth magic.
    • Can easily hit allies.


    Flame God's Bellow:
    Name: Flame God's Bellow
    Rank: B
    Type: Fire/Offensive
    Duration: Instant
    Cooldown: 4 posts
    Description: Ardere exhales a massive amount of flames at 50 m/s in a cylindrical shape at his target. These flames can reach up to 100 m away and give second degree burns as well as cause some bits of skin and 1cm of muscle in spots to wither away on the point of impact. The bellow is 10 m wide.

    Strengths:

    • Strong to metal, ice, and nature magic.
    • Good at both close or long range.
    • Causes structures the same size as the blast to break into pieces due to the destructive nature of the flames.


    Weaknesses:

    • Activation of the spell is a bit easier to predict, due to the mouth opening.
    • Ardere's jaw must be able to open to use.
    • Weak to water and earth magic.
    • Could easily hit allies.


    Flame God's Infernal Swipe:
    Name: Flame God's Infernal Swipe
    Rank: B
    Type: Fire
    Duration: Instant
    Cooldown: 4 posts
    Description: Ardere swipes his arm/sword and sending a massive arc of black flames, large enough to be considered more of a curved wall. The degree of curvature is about 90 degrees. The wall being 40 meters tall, 60 meters long, and 5 meters thick is fired at 40 m/s up to 60 meters away. Damage wise it withers away some flesh and gives moderate burns.
    Strengths:

    • Strong to ice, nature, and metal.
    • Can be channeled through a sword.
    • The arc of flames can be launched, or summoned right in front of the user.

    Weaknesses:

    • Weak to earth and water.
    • Requires a movement to activate.
    • Can only be launched or created in front of the user, not both.
    • Only fired in one direction.


    A ranks:

    Flame God's Heatwave:
    Name: Flame God's Heatwave
    Rank: A
    Type: Fire (Offensive/Supplementary)
    Duration: 4 posts
    Cooldown: 5 posts
    Description: Ardere heats up the area around him in a 50 meter radius. This will have lasting effects on both the area around him and the targets within the area.
    Post 1: The target(s) will feel 25% of the effects, and begin to feel slightly weak from the heat. Their speed and strength will decrease by 10%. The area around him will begin to slowly turn black, any plants will begin to die.
    Post 2: The target(s) will feel 50% of the effects, noticeably weaker than before. They will notice their body temperature rising, like a slight fever. Their speed and strength will decrease by 30%. The ground will be noticeably black, and all plants will be near complete death.
    Post 3: The target(s) will feel 75% of the effects, and be extremely weak, barely able to stand. Their speed and strength will decrease by 50%. Their body temperature will have significantly risen, like a bad fever. The ground will crack, and the plants will all die.
    Post 4: The target(s) will feel 100% of the effects and will have their strength/speed decreased by 80%. Their blood will be slightly boiling, and all plants will turn to dust. The ground will look black and cracked.
    Note: Opponents must stay inside the area to feel the full effects, every post outside of the area, 25% of the effects will wear off. Also, C rank damage is dealt very post, meaning it is A all together, but only A, no more than that. Can it also be mentioned that the effects don't stack on each other? For example, post ones effects no longer apply after post twos effect occurs.
    Strengths:

    • Strong to nature, ice, and metal.
    • Affects multiple targets. (Max of 4) How are the targets picked? By the user? Or is it chosen by the 4 near the user?
    • Can knock out opponents.

    Weaknesses:

    • Weak to earth and water. So what happens when Earth or water is involved? Does it half the effects? Make the opponents immune?
    • Damage dealt out across the posts, so avoiding the entirety of the damage is possible.
    • Very obvious to tell how far the range is, due to it's effects on the environment.
    • Full effect is only given if target(s) stay in the area for the entire four posts.


    Flame Gods Judgement:
    Name: Flame God's Judgement
    Rank: A
    Type: Fire
    Duration: Instant
    Cooldown: 5 posts
    Description: Ardere grabs his target, whether it be an object or a person. But he performs a strike, gripping it, hence the name. As soon as his hand comes in contact with the object, he will transfer fiery energy from within his body to the point of contact, creating a massive explosion. This explosion travels at 70 m/s, and is 75mx75m. The damage is A rank and a half, due to AoE. The explosion will rip through buildings and the ground itself, causing fractured bones and bits of withered away flesh from the destructive flames. How far will this explosion go? 70 m/s is rather fast, so hopefully around 50 meters would be my advice.
    Strengths:

    • Strong to nature, ice, and metal.
    • Good at close range.
    • Cause a large explosion.

    Weaknesses:

    • Weak to earth and water. How will this work again? Halving damage? No damage?
    • Must touch the target.
    • Could easily harm allies.
    • Easy structural damage could cause self harm. How much harm to the user?


    Flame God's Gungnir:
    Name: Flame God's Gungnir
    Rank: A
    Type: Fire
    Duration: Instant
    Cooldown: 5 posts
    Description: Ardere thrusts one of his arm's forward, sending spiraling flames from his forearm, or the weapon he is holding. These spiraling flames travel at 70 m/s, up to a range of 120 meters. That's a lot of ground for an A rank spell to cover, and at that speed as well? My recommendation here would either be to heavily cut the meters and keep the speed, or, reduce them both. Meters in an A rank spell don't go further than 100 meters. The spiral of flames resembles the shape of a cylinder with a rounded tip to it, having a diameter of 40 meters. Anyone hit by these flames will receive massive burns, bits of flesh withered away, and be knocked back 20 meters. Can this be halved for every rank higher than this spell? On the plus side, you can also say it's doubled for every rank lower than this spell. ^^(A rank damage) The spiraling of the flames makes the spell look almost like a drill, even grooves form in the flames, not deep enough to affect the diameter though.
    Strengths:

    • Strong to nature, ice, and metal.
    • Can be channeled into a weapon.
    • Good at any range.

    Weaknesses:

    • Weak to earth and water. Wanna guess what I'm going to say? ^^
    • Easy to spot activation.
    • Only fired in one direction.
    • Requires a physical movement to be used.


    Signature Spells:

    Starter Signature Spell:
    Name: Flame God's Crash
    Rank: Ranks with user (Currently A)
    Type: Fire/Offensive
    Duration: Instant
    Cooldown: 2 posts
    Description: The user punches, propelling himself with flames that surround his body at 70 m/s. These flames surround his body in a 7 meter radius outwards from his body, and leave a stream (80 m long max) behind his body. If hit by the punch, minor burns and bruising will occur, as well as a knockback of 15 m. If hit by the stream, only minor burns will occur. The stream only lasts the one post. (He is basically the front of a flaming cylinder to punch his opponent with)
    Strengths:

    • Strong to metal, ice, and nature magic.  
    • Leaves a stream.
    • Has knock back of 8 m.

    Weaknesses:

    • Weak to water and earth magic. Please explain what either of these magics would do. ^^
    • Only fired in one direction.
    • Stream only lasts the post used.
    • Flames limited range.


    Weak Weapon Signature Spell (C rank):

    Name: Flame God's Dash
    Rank: C
    Type: Fire/Supplementary
    Duration: Instant
    Cooldown: 2 posts
    Description: The user blasts flames from his feet to dash forward in any single direction at 30 m/s. The max range he can dash is 20 meters, leaving a streak of flames that does not deal damage in it's wake.
    Strengths:

    • Strong to nature, ice, and metal.
    • Quick dodge.
    • Can be used for a quick melee attack

    Weaknesses:

    • Weak to earth and water.
    • Can only fire in one direction.
    • Provides no direct defense.
    • Easy to see the direction in which is being traveled, making it's movement predictable.


    Strong Weapon Signature (B rank):

    Picture:
    Flame God Slayer (First Gen) 2QhqEo0
    Name: Flame God's Splitting Edge
    Rank: B
    Type: Fire/Offensive
    Duration: Instant
    Cooldown: 2 posts
    Description: Ardere strikes either or both of his arms downward, causing black flames to erupt upwards from the ground. This is due to the transfer of energy from either his arm, or the arm through the blade. This flames erupt like thin mountains, reaching a height of 40 meters, a width of 20 meters, and a length of 60 meters. This eruption occurs at 40 m/s.
    Strengths:

    • Strong to nature, ice, and metal.
    • Can be channeled through a weapon.
    • Great ranged attack.

    Weaknesses:

    • Weak to earth and water.
    • Thin attack for a B rank.
    • A movement is required to initiate.
    • Only fired in one direction.


    Strong weapon purchases

    Legendary Weapon Signature (A rank):
    Name: Flame God's Yggdrasil
    Rank: A
    Type: Fire-Offensive/Defensive
    Duration: Instant
    Cooldown: 5 posts
    Description: Ardere spins his hands in a circular motion, creating a flame circle parallel to his chest. This circle can stop a projectile(s) equal to A rank, rather than two A ranks like a normal defensive spell. It is a minimum of 1 meter in diameter, and a max of 20 m, depending on how large the oncoming spell is. Then, once the projectile(s) is stopped, the user causes the projectiles to explode, sending an explosion forward. This explosion moves at 70 m/s up to 60 m away. The explosion only deals 75% of A rank damage, withering some flesh and burning opponents.
    Strengths:

    • Strong to nature, ice, and metal.
    • Provides a high power explosion.
    • Good at any range.

    Weaknesses:

    • Weak to earth and water.
    • Only 75% damage
    • Only fired in one direction.
    • Requires a physical movement to be used.

    (Legendary weapon slot from Geomancer's Lair)

    Spell Fusions:


    Flame God's Apocalyptic Tremors:
    Name Flame God's Apocalyptic Tremors
    Rank: B (C+C)
    Type: Fire&Energy/Offensive
    Fused Spells Flame God's Ragnarok + Tremor v1

    Ardere utilizes the effects of both Ragnarok and Tremor by pressing his hand or foot onto a surface, then creating an earthquake. However this is no normal earthquake, the earth will split and crack, spewing flames at multiple angles in a 40 meter area at 40 m/s. This will appear as if the ground beneath the use is exploding. Any buildings 20 m or lower in height will crumble at the power of this spell. It will also knock anyone hit by it upwards 15 meters. Combining the damages to give both broken bones and heavy burns that wither away the skin from the corrupted energy in god slaying magic.

    Flame God's Spiral Tremor:
    Name Flame God's Spiral Tremor
    Rank: B+C
    Type: Fire&Energy/Offensive
    Fused Spells Flame God's Damnation + Tremor v1

    Combining the effects of Damnation and Tremor, Ardere spins his body, sending the thick black flames as he normally would, but also taps into the energy of the ground to overload it. Causing an earthquake in a 30 m area, while also spewing flames from his arms in that area, at 50 m/s. Combining the damages to give both broken bones and heavy burns that wither away the skin from the corrupted energy in god slaying magic. The Knockback is 10 m.

    Flame God's Secret Art:
    Name Flame God's Secret Art: Crashing Death
    Rank: User's Rank+B
    Type: Fire&Energy/Offensive
    Fused Spells Flame God's Crash + Crash v2

    Combining the energies of the god flames and the crash magic, Ardere slams his fist forward, launching him like normal at 60 m/s. The only difference is he will overload his own magical energy, so the black flames flicker with bits of gold. As soon as he hits his target, rather than just the burns and the knock back, it will cause a 40 meter explosion, sending the target back 20 meters, with broken bones and withered flesh from the flames. The trail of flames rather than doing just flame damage, will also deal energy damage.


    Flame God's Crash Dash:
    Name Flame God's Crash Dash
    Rank: User's Rank+C
    Type: Fire&Fire/Offensive/Supplementary
    Fused Spells Flame God's Crash + Flame God's Dash

    Launching flames from both his feet, and around his body, Ardere is launched to perform his punch faster than normal, and also slightly further. The stream left of flames is 20 m extra long now, and he is launched at 10 m/s faster than normal. This does not increase the damage of his strike, but it does increase the size and speed, thus making it more effective.

    Flame God's Earth Shatter:
    Name: Flame God's Earth Shatter
    Rank: User's Rank + A
    Type: Fire&Energy/Offensive
    Fused Spells: Flame God's Crash + Impact Punch

    The user punches forward like they normally would, only their fist and arm encased in flames, but still leaving the standard trail. When their fist collides with their opponent, it launches them up to 60 meters away at 40 m/s more than usual. As they are launched, a trail of crash energy and black flames will be left in their wake. They will be covered in burns, some flesh withered away, and many broken bones. If this collides with a surface, it will leave a 100mx100m crater. The ultimate punching spell.


    Hiya Ard! ^^ The commentary I have made are above in this color. Once you have finished, please bump this thread, thank you!


    _____________________________________________________________________________________

    All questions here por favor



    Golden Lacrima Since 9/29/16

    Elyx Reiaki
    Flame God Slayer (First Gen) Elyx
    Weekdays: Busy from 7 to 3 EST

    Ardere Kasai
    Ardere Kasai

    The Fire King


    The Fire King

    Developer/GFX Artist- Chatbox Moderator- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishval- Ten Wizard Saint Member- Rising Star- Guild Master- God Slayer- A-Rank- Veteran Level 2- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Complete Your First Job!- Obtain A Lineage!- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- 1 Year Anniversary- Player 
    Lineage : Legacy of the Fire King
    Position : The Vanquisher
    Posts : 1740
    Guild : Infinity Hydra (Guildmaster)
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Hephaestus
    Experience : 420643.5

    Character Sheet
    First Magic: Flame God Slayer (3rd Gen)
    Second Magic: -
    Third Magic:

    Flame God Slayer (First Gen) Empty Re: Flame God Slayer (First Gen)

    Post by Ardere Kasai 29th September 2015, 1:45 pm

    Edits made.

    I chose to go with 60 m/s because it increasing by twenty is more logical than ten in terms of going up from B to A. Plus I've seen A rank spells with higher speeds. If you still wish to have me make it 50, lemme know and I'll change it. I was just trying to cut somewhere in the middle haha

    Oh and any other edits, please lemme know on skype. Thanks!


    _____________________________________________________________________________________

    Flame God Slayer (First Gen) FYZkfE1
    God Force:
    Flame God Slayer (First Gen) AH2QbhI

    Legacy Form:
    Flame God Slayer (First Gen) I6M4e0N
    Flame God Slayer (First Gen) 7QSunrZ

    King Elyx
    King Elyx

    The Vanquisher


    The Vanquisher

    Administrator- Moderator- Developer/GFX Artist- Chatbox Moderator- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishval- Ten Wizard Saint Member- Rising Star- Guild Master- God Slayer- Legal Guild Ace- X-Rank- H-Rank- S-Rank- A-Rank- Rich- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- 1st Place Event/Contest Winner- 1 Year Anniversary- Player 
    Lineage : Quatro and Stella
    Position : In bed with the harem
    Posts : 4043
    Guild : Golden Phoenix
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 23
    Mentor : Nimpha Yukino
    Experience : 1,538,536.25
    Brownie Points : 420

    Character Sheet
    First Magic: ???
    Second Magic: ???
    Third Magic:

    Flame God Slayer (First Gen) Empty Re: Flame God Slayer (First Gen)

    Post by King Elyx 29th September 2015, 1:52 pm

    Approved by Elyx:
    Fire King Ardere wrote:Magic

    Primary Magic: Flame God Slayer Magic (First Generation)
    Secondary Magic: -
    Caster or Holder: Caster
    Description: Description: God Slayer Magic is the Lost Magic, created long ago, to slay Gods. This magic corrupts the element that is is coupled with, causing their color to change to black, and their effects to be almost corrosive. This particular version of God Slayer magic, is Flame God slayer. (Derived from any Flame God, but specifically learned by Hephaestus for Ardere) The black flames are much stronger than normal flames, at higher ranks destroying what they touch, not just burning. These flames all come from the body in some way or form, as with any slayer magic, making them fit perfect with a physical fighter. The black flames are hard to control, therefore require much training and concentration. The only flames stronger than that of a Flame God Slayer, could be that of a Fire Demon Slayer. This magic is  a very destructive and aggressive form of fire magic, even more so than expected. The magic was created to kill gods, therefore it must be powerful. First Generation God slayer magic must be learned from a God, and their power must be taught to a human mage.

    Style: Ardere learned Flame God Slayer from Hephaestus, and just like his previous magic, as to be coupled with martial arts. Being proficient in several martial arts himself, he find this magic to suit him quite comfortably. Throwing in kicks or punches covered in flames would be quite common, but he also emits the flames from his body coupled with strikes for extra effect. When it would appear to be a normal punch, the opponent would then be slung back and scorched by the flames from the user's fist. He is a calculative mage, and uses his surroundings to advantage, which is useful considering this magic is fire based, and can set fire to many materials. Paired up with acrobatics, the field will be covered in flames, making it hard for the opponent to see what he is doing, when Ardere himself can see through the flames. He is not afraid to use tricky tactics such as blinding, and would not be opposed to surprise attacks.

    Strengths:

    • Strong against: Ice magic, Metal Magic, Plant/Nature Magic.
    • Due to it's phsyical nature, the user is naturally faster/stronger than most mages. (40%)
    • The flames can hit hard like concrete, almost physical, if need be.
    • Can consume any fire magic. (Other than Demon Slayer)


    Weaknesses:

    • Weak to Earth Magic.
    • Weak to Water Magic.
    • Takes concentration to make sure the flames dont get out of control and light everything on fire, if concentration is broken, it can get out of control and cause collateral damage.
    • Can be eaten by demon slayers.
    • All spells must be physical, or come from the body.


    Lineage:
    Lineage: Shadows Of Anarchy:
    Description: A child born in the shadows watched his loved ones die by bandits. The fury and rage of the child awakened dark powers within, allowing him to manipulate shadows to take on physical forms and cut, slash, or benefit the user in any way. The child transferred parts of his ability to others he deemed worthy.
    Ability: The user can control shadows allowing the shadows around the user to take on a physical form attacking anything at command. Attacks equal the rank of the user in power. Can only control shadows in a 50 meter zone.
    Usage: Upon usage the user can’t use spells of any sort, and can only use the lineage’s ability to manipulate and control shadows. Upon usage the ability to control and manipulate shadows lasts four posts, and can only be used once per a thread.

    Unique Abilities:
    Magic Abilities:


    • God skin: Resistance to fire and fire type magics: (Not from slayer abilities, but a separate ability)
      2 ranks above: 20%
      1 rank above: 30%
      Same rank: 50%
      1 rank below: 75%
      2 ranks below: 100%
    • Hephaestus' Sight: Due to the nature of Ardere's fire magic, he can see through fire spells of his own rank. Meaning even if the room is covered in fire, which would normally block sight, he can see through it. (Sight up to 30 m away)
    • God Speed: Due to god slayer magic being that of a god, his body mimics that of a god, to be able to slay them. (Increase to speed-60%)
    • God Strength: Due to god slayer magic being that of a god, his body mimics that of a god, to be able to slay them, even his legs. (Increase to strength-60%)
    • Godly Afterburn: Due his body being so attuned with flames, the first two physical hits Ardere lands with his body will leave a small patch of flames no bigger than a foot in diameter. This flames will burn throughout one of the target's posts, dealing .25 rank damage per patch. Meaning if he lands two hits in one post, which is the max that can be dealt, he will deal .5 rank damage with the flames. (Not subtracting from the strike(s) he performed that turn)
    • Flame Embodiment v1: Due to receiving massive injuries from his A rank exam, Ardere's body was forced to overuse his fire magic so much, that he became part flame elemental. This means, his inside are basically made of fire. He can control this at will, so he can hug people or grab onto objects. But when physical attacks, made by a weapon or body, will go straight through him. This does not mean the attacks are negated, they just do less damage to him, 50% to be exact. (Or a half a rank) In addition to this, the body part or weapon that goes through him, will take half of Ardere's rank in physical damage. With this ability, he is considered a Demi-Elemental of Fire.


    (Slayer Perks are separate but still taken into account)

    Spells:

    D ranks:
    Flame God's Palm:
    Name: Flame God's Palm
    Rank: D
    Type: Fire/Offensive
    Duration: Instant
    Cooldown: 2 posts
    Description: The user strikes at their target with either palm, sending cylindrical blast of flames up to 5 meters away at 10 m/s, giving first degree burns. If directly, the target will be knocked back 3 m. (B rank and higher mages are unaffected by the knockback, and C rank mages only get half of it.
    Strengths:

    • Strong to metal, ice, and nature magic.
    • Good at close or long range.
    • Has knock back of 3 m.

    Weaknesses:

    • Weak to water and earth magic.
    • Flames limited range.
    • Flames only last the post used.
    • Only fired in one direction.


    Flame God's Kick:
    Name: Flame God's Kick
    Rank: D
    Type: Fire/Offensive
    Duration: Instant
    Cooldown: 2 posts
    Description: The user sends a kick towards their target, and a crescent shaped arc of flames is launched at the target up to 10 meters away at 10 m/s. The arc is 5 m wide and half a meter thick. It gives first degree burns.
    Strengths:

    • Strong to metal, ice, and nature magic.
    • Good for long range or close range.
    • Couples well with Heel Blast.

    Weaknesses:

    • Weak to water and earth magic.
    • Leaves user slightly open, due to motion of the hip.
    • Limited to range.
    • Fires in the one direction.


    Flame God's Gauntlets:
    Name:[/b] Flame God's Gauntlets
    Rank: D
    Type: Fire/Offensive
    Duration: Duration (3 posts)
    Cooldown: 3 posts
    Description: The user's arms are coated in flames, which can be used in hand to hand combat in any way. The flames last the duration and give minor burns with each strike. The burns only deal damage the post they are inflicted, they do not linger. (.5 D rank each post)
    Strengths:

    • Strong to metal, ice, and nature magic.
    • Lasts multiple posts.
    • Perfect for hand to hand combat.

    Weaknesses:

    • Weak to water and earth magic.
    • Only deals .5 of a D rank damage each post.
    • Only lasts stated posts.
    • Must make direct contact to deal damage.


    Flame God's Heel:
    Name: Flame God's Heel
    Rank: D
    Type: Fire/Supplementary
    Duration: Instant
    Cooldown: 2 posts
    Description:
    Strengths: The user blasts flames from their feet, and launches themselves at 10 m/s, up to 10 m away in any one direction. The stream has a diameter of 3 m.

    • Strong to metal, ice, and nature magic.
    • Good for quick escapes.
    • Helps with acrobatic attacks.

    Weaknesses:

    • Weak to water and earth magic.
    • Purely supplementary, no defense.
    • Only fast enough to dodge D ranked attacks.
    • Can only launch in one direction.


    C ranks:
    Flame God's Counter:

    Name: Flame God's Counter
    Rank: C
    Type: Fire/Defensive
    Duration: Instant
    Cooldown: 3 posts
    Description: The user swipes either of his legs in a crescent like motion, propelled by a 10 m by 5 m arc of flames with his leg/foot at 20 m/s, which he uses to swipe a spell of up to C rank in strength, to the side, canceling it out. (Unless elemental differences were included, meaning if fire was strong to it, it would cancel a B rank, but if it was weak, a D rank would stop it)

    • Strong to metal, ice, and nature magic.
    • Good close range block.
    • Completely disperses the spell it swipes, rather than redirecting, therefore preventing collateral damage.

    Weaknesses:

    • Can only block one spell
    • Can only block at close range.
    • Weak to water and earth magic.
    • Can only be used if the user can move.


    Flame God's Crashing Wave:
    Name: Flame God's Crashing Wave
    Rank: C
    Type: Fire/Offensive
    Duration: Instant
    Cooldown: 3 posts
    Description: Ardere lifts his hand or hands upwards, causing flames to lift up from the earth at 20 m/s. The wave is 20 meters in length, 5 meters wide, and 5 meters tall. If a target is hit, they will receive stronger minor burns and be knocked back up to 5 meters.
    Strengths:

    • Strong to metal, ice, and nature magic.  
    • Good at close or long range.
    • Has knock back of 5 m.

    Weaknesses:

    • Weak to water and earth magic.
    • Only fired in one direction.
    • Flames only last the post used.
    • Flames limited range.


    Flame God's Ragnarok:
    Name: Flame God's Ragnarok
    Rank: C
    Type: Fire/Offensive
    Duration: Instant
    Cooldown: 3 posts
    Description: The user presses his hand against a surface (like the ground or a wall), and emits the fiery energy from within his body into that surface. Then flames will burst from within that surface, in a 20 meter area around the user. If anyone is hit, they will be knocked upwards up to 5 m and given stronger minor burns. This surface will be ripped apart, and rubble will be scattered throughout the area. (Rubble travels up to 5m away from surface)
    Strengths:

    • Strong to metal, ice, and nature magic.  
    • Good at close or long range.
    • Has knock up of 5 m.

    Weaknesses:

    • Weak to water and earth magic.
    • Deals 100% of its rank in damage upon impact in the center, but only deals 75% of its rank in damage in the affected area
    • Flames only last the post used.
    • Flames limited to range.


    B ranks:
    Flame God's Impeding Scorch:
    Name: Flame God's Impeding Scorch
    Rank: B
    Type: Fire/Offensive
    Duration: Instant
    Cooldown: 3 posts
    Description: The user performs a side kick, and fires an orb that is 3 m long and 1 meter thick at 50 m/s up to 30 m away. Whatever this orb comes into contact with, be it person or object, will initiate a 30 m explosion that travels at the same speed as the orb itself. Anyone hit by this will be knocked back 10 m, with second degree burns and 1 cm of flesh withered away. If the user's kick collides with a target, the orb that would normally form will overload due to not being able to fire, and explode immediately. This makes it usable at all ranges, but the explosive force makes it dangerous in enclosed spaces and to allies.
    Strengths:

    • Can be used at all ranges.
    • Knockback of 10 m
    • Can take out multiple targets.


    Weaknesses:

    • Can easily harm allies.
    • Contact must be made with the kick or orb.
    • Attack can be easily predicted as a kick initiates it.
    • Dangerous in closed spaces.


    Flame God's Damnation:
    Name: Flame God's Damnation
    Rank: B
    Type: Fire/Offensive
    Duration: Instant
    Cooldown: 4 posts
    Description: Ardere coats his arms and legs in black flames, then pivots his body to initiate the attack, and spins. One the pivot occurs, the attack will continue even if the user doesn't complete a full spin. Four torrents of flames burst from his body at 50 m/s, one from each area where the flames were charged. These Torrents spiral around his body, and continue outwards up to 30 meters. Each torrent starts 1 m in length and width, but the torrents spiral around to form a completely radial circle around the user progressively until it reaches it's max length. Growing to be 30 m in length and 3 m wide/thick. Damage wise, it can give second degree burns as well as cause some bits of skin and 1cm of muscle in spots to wither away on the point of impact. Small buildings and trees will begin to crack, and slowly crumple. The damage is B x 1.5.

    Strengths:

    • Strong to metal, ice, and nature magic.
    • Can hit multiple targets.
    • Will break through non magical buildings or objects the size of the spell.


    Weaknesses:

    • The initiation for the spell is easy to spot.
    • Spinning leaves the user slightly vulnerable.
    • Weak to water and earth magic.
    • Can easily hit allies.


    Flame God's Bellow:
    Name: Flame God's Bellow
    Rank: B
    Type: Fire/Offensive
    Duration: Instant
    Cooldown: 4 posts
    Description: Ardere exhales a massive amount of flames at 50 m/s in a cylindrical shape at his target. These flames can reach up to 100 m away and give second degree burns as well as cause some bits of skin and 1cm of muscle in spots to wither away on the point of impact. The bellow is 10 m wide.

    Strengths:

    • Strong to metal, ice, and nature magic.
    • Good at both close or long range.
    • Causes structures the same size as the blast to break into pieces due to the destructive nature of the flames.


    Weaknesses:

    • Activation of the spell is a bit easier to predict, due to the mouth opening.
    • Ardere's jaw must be able to open to use.
    • Weak to water and earth magic.
    • Could easily hit allies.


    Flame God's Infernal Swipe:
    Name: Flame God's Infernal Swipe
    Rank: B
    Type: Fire
    Duration: Instant
    Cooldown: 4 posts
    Description: Ardere swipes his arm/sword and sending a massive arc of black flames, large enough to be considered more of a curved wall. The degree of curvature is about 90 degrees. The wall being 40 meters tall, 60 meters long, and 5 meters thick is fired at 40 m/s up to 60 meters away. Damage wise it withers away some flesh and gives moderate burns.
    Strengths:

    • Strong to ice, nature, and metal.
    • Can be channeled through a sword.
    • The arc of flames can be launched, or summoned right in front of the user.

    Weaknesses:

    • Weak to earth and water.
    • Requires a movement to activate.
    • Can only be launched or created in front of the user, not both.
    • Only fired in one direction.


    A ranks:

    Flame God's Heatwave:
    Name: Flame God's Heatwave
    Rank: A
    Type: Fire (Offensive/Supplementary)
    Duration: 4 posts
    Cooldown: 5 posts
    Description: Ardere heats up the area around him in a 50 meter radius. This will have lasting effects on both the area around him and the targets within the area.
    Post 1: The target(s) will feel 25% of the effects, and begin to feel slightly weak from the heat. Their speed and strength will decrease by 10%. The area around him will begin to slowly turn black, any plants will begin to die.
    Post 2: The target(s) will feel 50% of the effects, noticeably weaker than before. They will notice their body temperature rising, like a slight fever. Their speed and strength will decrease by 30%. The ground will be noticeably black, and all plants will be near complete death.
    Post 3: The target(s) will feel 75% of the effects, and be extremely weak, barely able to stand. Their speed and strength will decrease by 50%. Their body temperature will have significantly risen, like a bad fever. The ground will crack, and the plants will all die.
    Post 4: The target(s) will feel 100% of the effects and will have their strength/speed decreased by 80%. Their blood will be slightly boiling, and all plants will turn to dust. The ground will look black and cracked.
    Note: Opponents must stay inside the area to feel the full effects, every post outside of the area, 25% of the effects will wear off. Also, C rank damage is dealt very post, meaning it is A all together, but only A, no more than that. Another note, the effects do not stack upon the opponent(s), but rather increase.
    Strengths:

    • Strong to nature, ice, and metal.
    • Affects multiple targets. (Max of 4, any enemies within the zone.)
    • Can knock out opponents.

    Weaknesses:

    • Weak to earth and water. (Halves the effects)
    • Damage dealt out across the posts, so avoiding the entirety of the damage is possible.
    • Very obvious to tell how far the range is, due to it's effects on the environment.
    • Full effect is only given if target(s) stay in the area for the entire four posts.


    Flame Gods Judgement:
    Name: Flame God's Judgement
    Rank: A
    Type: Fire
    Duration: Instant
    Cooldown: 5 posts
    Description: Ardere grabs his target, whether it be an object or a person. But he performs a strike, gripping it, hence the name. As soon as his hand comes in contact with the object, he will transfer fiery energy from within his body to the point of contact, creating a massive explosion. This explosion travels at 60 m/s, and is 75mx75m (Range of 75 m basically). The damage is in terms of AoE. The explosion will rip through buildings and the ground itself, causing fractured bones and bits of withered away flesh from the destructive flames.
    Strengths:

    • Strong to nature, ice, and metal.
    • Good at close range.
    • Cause a large explosion.

    Weaknesses:

    • Weak to earth and water. (Halves the effects)
    • Must touch the target.
    • Could easily harm allies.
    • Easy structural damage could cause self harm. (If hit by any rubble, will take 50% of the spell's damage)


    Flame God's Gungnir:
    Name: Flame God's Gungnir
    Rank: A
    Type: Fire
    Duration: Instant
    Cooldown: 5 posts
    Description: Ardere thrusts one of his arm's forward, sending spiraling flames from his forearm, or the weapon he is holding. These spiraling flames travel at 60 m/s, up to a range of 80 meters. The spiral of flames resembles the shape of a cylinder with a rounded tip to it, having a diameter of 40 meters. Anyone hit by these flames will receive massive burns, bits of flesh withered away, and be knocked back 20 meters. (Knock back is halved by every rank higher than the spell, and is doubled by every rank lower than it. Deals A rank damage) The spiraling of the flames makes the spell look almost like a drill, even grooves form in the flames, not deep enough to affect the diameter though.
    Strengths:

    • Strong to nature, ice, and metal.
    • Can be channeled into a weapon.
    • Good at any range.

    Weaknesses:

    • Weak to earth and water. (Halves the effects)
    • Easy to spot activation.
    • Only fired in one direction.
    • Requires a physical movement to be used.


    Signature Spells:

    Starter Signature Spell:
    Name: Flame God's Crash
    Rank: Ranks with user (Currently A)
    Type: Fire/Offensive
    Duration: Instant
    Cooldown: 2 posts
    Description: The user punches, propelling himself with flames that surround his body at 70 m/s. These flames surround his body in a 7 meter radius outwards from his body, and leave a stream (80 m long max) behind his body. If hit by the punch, minor burns and bruising will occur, as well as a knockback of 15 m. If hit by the stream, only minor burns will occur. The stream only lasts the one post. (He is basically the front of a flaming cylinder to punch his opponent with)
    Strengths:

    • Strong to metal, ice, and nature magic.  
    • Leaves a stream.
    • Has knock back of 8 m.

    Weaknesses:

    • Weak to water and earth magic.
    • Only fired in one direction.
    • Stream only lasts the post used.
    • Flames limited range.


    Weak Weapon Signature Spell (C rank):

    Name: Flame God's Dash
    Rank: C
    Type: Fire/Supplementary
    Duration: Instant
    Cooldown: 2 posts
    Description: The user blasts flames from his feet to dash forward in any single direction at 30 m/s. The max range he can dash is 20 meters, leaving a streak of flames that does not deal damage in it's wake.
    Strengths:

    • Strong to nature, ice, and metal.
    • Quick dodge.
    • Can be used for a quick melee attack

    Weaknesses:

    • Weak to earth and water.
    • Can only fire in one direction.
    • Provides no direct defense.
    • Easy to see the direction in which is being traveled, making it's movement predictable.


    Strong Weapon Signature (B rank):

    Picture:
    Flame God Slayer (First Gen) 2QhqEo0
    Name: Flame God's Splitting Edge
    Rank: B
    Type: Fire/Offensive
    Duration: Instant
    Cooldown: 2 posts
    Description: Ardere strikes either or both of his arms downward, causing black flames to erupt upwards from the ground. This is due to the transfer of energy from either his arm, or the arm through the blade. This flames erupt like thin mountains, reaching a height of 40 meters, a width of 20 meters, and a length of 60 meters. This eruption occurs at 40 m/s.
    Strengths:

    • Strong to nature, ice, and metal.
    • Can be channeled through a weapon.
    • Great ranged attack.

    Weaknesses:

    • Weak to earth and water.
    • Thin attack for a B rank.
    • A movement is required to initiate.
    • Only fired in one direction.


    Strong weapon purchases

    Legendary Weapon Signature (A rank):
    Name: Flame God's Yggdrasil
    Rank: A
    Type: Fire-Offensive/Defensive
    Duration: Instant
    Cooldown: 5 posts
    Description: Ardere spins his hands in a circular motion, creating a flame circle parallel to his chest. This circle can stop a projectile(s) equal to A rank, rather than two A ranks like a normal defensive spell. It is a minimum of 1 meter in diameter, and a max of 20 m, depending on how large the oncoming spell is. Then, once the projectile(s) is stopped, the user causes the projectiles to explode, sending an explosion forward. This explosion moves at 70 m/s up to 60 m away. The explosion only deals 75% of A rank damage, withering some flesh and burning opponents.
    Strengths:

    • Strong to nature, ice, and metal.
    • Provides a high power explosion.
    • Good at any range.

    Weaknesses:

    • Weak to earth and water.
    • Only 75% damage
    • Only fired in one direction.
    • Requires a physical movement to be used.

    (Legendary weapon slot from Geomancer's Lair)

    Spell Fusions:


    Flame God's Apocalyptic Tremors:
    Name Flame God's Apocalyptic Tremors
    Rank: B (C+C)
    Type: Fire&Energy/Offensive
    Fused Spells Flame God's Ragnarok + Tremor v1

    Ardere utilizes the effects of both Ragnarok and Tremor by pressing his hand or foot onto a surface, then creating an earthquake. However this is no normal earthquake, the earth will split and crack, spewing flames at multiple angles in a 40 meter area at 40 m/s. This will appear as if the ground beneath the use is exploding. Any buildings 20 m or lower in height will crumble at the power of this spell. It will also knock anyone hit by it upwards 15 meters. Combining the damages to give both broken bones and heavy burns that wither away the skin from the corrupted energy in god slaying magic.

    Flame God's Spiral Tremor:
    Name Flame God's Spiral Tremor
    Rank: B+C
    Type: Fire&Energy/Offensive
    Fused Spells Flame God's Damnation + Tremor v1

    Combining the effects of Damnation and Tremor, Ardere spins his body, sending the thick black flames as he normally would, but also taps into the energy of the ground to overload it. Causing an earthquake in a 30 m area, while also spewing flames from his arms in that area, at 50 m/s. Combining the damages to give both broken bones and heavy burns that wither away the skin from the corrupted energy in god slaying magic. The Knockback is 10 m.

    Flame God's Secret Art:
    Name Flame God's Secret Art: Crashing Death
    Rank: User's Rank+B
    Type: Fire&Energy/Offensive
    Fused Spells Flame God's Crash + Crash v2

    Combining the energies of the god flames and the crash magic, Ardere slams his fist forward, launching him like normal at 60 m/s. The only difference is he will overload his own magical energy, so the black flames flicker with bits of gold. As soon as he hits his target, rather than just the burns and the knock back, it will cause a 40 meter explosion, sending the target back 20 meters, with broken bones and withered flesh from the flames. The trail of flames rather than doing just flame damage, will also deal energy damage.


    Flame God's Crash Dash:
    Name Flame God's Crash Dash
    Rank: User's Rank+C
    Type: Fire&Fire/Offensive/Supplementary
    Fused Spells Flame God's Crash + Flame God's Dash

    Launching flames from both his feet, and around his body, Ardere is launched to perform his punch faster than normal, and also slightly further. The stream left of flames is 20 m extra long now, and he is launched at 10 m/s faster than normal. This does not increase the damage of his strike, but it does increase the size and speed, thus making it more effective.

    Flame God's Earth Shatter:
    Name: Flame God's Earth Shatter
    Rank: User's Rank + A
    Type: Fire&Energy/Offensive
    Fused Spells: Flame God's Crash + Impact Punch

    The user punches forward like they normally would, only their fist and arm encased in flames, but still leaving the standard trail. When their fist collides with their opponent, it launches them up to 60 meters away at 40 m/s more than usual. As they are launched, a trail of crash energy and black flames will be left in their wake. They will be covered in burns, some flesh withered away, and many broken bones. If this collides with a surface, it will leave a 100mx100m crater. The ultimate punching spell.


    Flame God Slayer (First Gen) Merp%202.jpg_zpszdcapnj1


    _____________________________________________________________________________________

    All questions here por favor



    Golden Lacrima Since 9/29/16

    Elyx Reiaki
    Flame God Slayer (First Gen) Elyx
    Weekdays: Busy from 7 to 3 EST

    Chaotic Rumble
    Chaotic Rumble

    Dark Insanity


    Dark Insanity

    Administrator- Moderator- Developer/GFX Artist- Chatbox Moderator- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Ten Wizard Saint Member- Guild Master- God Slayer- Dragon Slayer- Legal Guild Ace- H-Rank- S-Rank- A-Rank- Rich- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- Tournament Participation Badge- 1 Year Anniversary- Player 
    Lineage : Corrupted King of Knights
    Position : King Of Kings
    Posts : 2754
    Guild : Blue Pegasus
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 23
    Mentor : Sapphiron ; The Shadow
    Experience : 601,187

    Character Sheet
    First Magic: Refraction : Sword King
    Second Magic: N/A (for now)
    Third Magic:

    Flame God Slayer (First Gen) Empty Re: Flame God Slayer (First Gen)

    Post by Chaotic Rumble 10th November 2015, 1:53 pm

    Unlocked and moved due to the purchase of an A-Rank spell!


    _____________________________________________________________________________________



    Flame God Slayer (First Gen) V4W5D0r


    Bank

    Seru's Main Theme

    Spoiler:




    Seru's Battle theme

    Spoiler:


    Ardere Kasai
    Ardere Kasai

    The Fire King


    The Fire King

    Developer/GFX Artist- Chatbox Moderator- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishval- Ten Wizard Saint Member- Rising Star- Guild Master- God Slayer- A-Rank- Veteran Level 2- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Complete Your First Job!- Obtain A Lineage!- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- 1 Year Anniversary- Player 
    Lineage : Legacy of the Fire King
    Position : The Vanquisher
    Posts : 1740
    Guild : Infinity Hydra (Guildmaster)
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Hephaestus
    Experience : 420643.5

    Character Sheet
    First Magic: Flame God Slayer (3rd Gen)
    Second Magic: -
    Third Magic:

    Flame God Slayer (First Gen) Empty Re: Flame God Slayer (First Gen)

    Post by Ardere Kasai 10th November 2015, 1:56 pm

    Bumpity bump :P


    _____________________________________________________________________________________

    Flame God Slayer (First Gen) FYZkfE1
    God Force:
    Flame God Slayer (First Gen) AH2QbhI

    Legacy Form:
    Flame God Slayer (First Gen) I6M4e0N
    Flame God Slayer (First Gen) 7QSunrZ

    Chaotic Rumble
    Chaotic Rumble

    Dark Insanity


    Dark Insanity

    Administrator- Moderator- Developer/GFX Artist- Chatbox Moderator- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Ten Wizard Saint Member- Guild Master- God Slayer- Dragon Slayer- Legal Guild Ace- H-Rank- S-Rank- A-Rank- Rich- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- Tournament Participation Badge- 1 Year Anniversary- Player 
    Lineage : Corrupted King of Knights
    Position : King Of Kings
    Posts : 2754
    Guild : Blue Pegasus
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 23
    Mentor : Sapphiron ; The Shadow
    Experience : 601,187

    Character Sheet
    First Magic: Refraction : Sword King
    Second Magic: N/A (for now)
    Third Magic:

    Flame God Slayer (First Gen) Empty Re: Flame God Slayer (First Gen)

    Post by Chaotic Rumble 10th November 2015, 1:58 pm

    New spell looks good to me.

    'Tis approved~!


    _____________________________________________________________________________________



    Flame God Slayer (First Gen) V4W5D0r


    Bank

    Seru's Main Theme

    Spoiler:




    Seru's Battle theme

    Spoiler:


    Chaotic Rumble
    Chaotic Rumble

    Dark Insanity


    Dark Insanity

    Administrator- Moderator- Developer/GFX Artist- Chatbox Moderator- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Ten Wizard Saint Member- Guild Master- God Slayer- Dragon Slayer- Legal Guild Ace- H-Rank- S-Rank- A-Rank- Rich- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- Tournament Participation Badge- 1 Year Anniversary- Player 
    Lineage : Corrupted King of Knights
    Position : King Of Kings
    Posts : 2754
    Guild : Blue Pegasus
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 23
    Mentor : Sapphiron ; The Shadow
    Experience : 601,187

    Character Sheet
    First Magic: Refraction : Sword King
    Second Magic: N/A (for now)
    Third Magic:

    Flame God Slayer (First Gen) Empty Re: Flame God Slayer (First Gen)

    Post by Chaotic Rumble 15th November 2015, 11:28 am

    Spoiler:
    Fire King Ardere wrote:Magic

    Primary Magic: Flame God Slayer Magic (First Generation)
    Secondary Magic: -
    Caster or Holder: Caster
    Description: Description: God Slayer Magic is the Lost Magic, created long ago, to slay Gods. This magic corrupts the element that is is coupled with, causing their color to change to black, and their effects to be almost corrosive. This particular version of God Slayer magic, is Flame God slayer. (Derived from any Flame God, but specifically learned by Hephaestus for Ardere) The black flames are much stronger than normal flames, at higher ranks destroying what they touch, not just burning. These flames all come from the body in some way or form, as with any slayer magic, making them fit perfect with a physical fighter. The black flames are hard to control, therefore require much training and concentration. The only flames stronger than that of a Flame God Slayer, could be that of a Fire Demon Slayer. This magic is  a very destructive and aggressive form of fire magic, even more so than expected. The magic was created to kill gods, therefore it must be powerful. First Generation God slayer magic must be learned from a God, and their power must be taught to a human mage.

    Style: Ardere learned Flame God Slayer from Hephaestus, and just like his previous magic, as to be coupled with martial arts. Being proficient in several martial arts himself, he find this magic to suit him quite comfortably. Throwing in kicks or punches covered in flames would be quite common, but he also emits the flames from his body coupled with strikes for extra effect. When it would appear to be a normal punch, the opponent would then be slung back and scorched by the flames from the user's fist. He is a calculative mage, and uses his surroundings to advantage, which is useful considering this magic is fire based, and can set fire to many materials. Paired up with acrobatics, the field will be covered in flames, making it hard for the opponent to see what he is doing, when Ardere himself can see through the flames. He is not afraid to use tricky tactics such as blinding, and would not be opposed to surprise attacks.

    Strengths:

    • Strong against: Ice magic, Metal Magic, Plant/Nature Magic.
    • Due to it's phsyical nature, the user is naturally faster/stronger than most mages. (40%)
    • The flames can hit hard like concrete, almost physical, if need be.
    • Can consume any fire magic. (Other than Demon Slayer)


    Weaknesses:

    • Weak to Earth Magic.
    • Weak to Water Magic.
    • Takes concentration to make sure the flames dont get out of control and light everything on fire, if concentration is broken, it can get out of control and cause collateral damage.
    • Can be eaten by demon slayers.
    • All spells must be physical, or come from the body.


    Lineage:
    Lineage: Shadows Of Anarchy:
    Description: A child born in the shadows watched his loved ones die by bandits. The fury and rage of the child awakened dark powers within, allowing him to manipulate shadows to take on physical forms and cut, slash, or benefit the user in any way. The child transferred parts of his ability to others he deemed worthy.
    Ability: The user can control shadows allowing the shadows around the user to take on a physical form attacking anything at command. Attacks equal the rank of the user in power. Can only control shadows in a 50 meter zone.
    Usage: Upon usage the user can’t use spells of any sort, and can only use the lineage’s ability to manipulate and control shadows. Upon usage the ability to control and manipulate shadows lasts four posts, and can only be used once per a thread.

    Unique Abilities:
    Magic Abilities:


    • God skin: Resistance to fire and fire type magics: (Not from slayer abilities, but a separate ability)
      2 ranks above: 20%
      1 rank above: 30%
      Same rank: 50%
      1 rank below: 75%
      2 ranks below: 100%
    • Hephaestus' Sight: Due to the nature of Ardere's fire magic, he can see through fire spells of his own rank. Meaning even if the room is covered in fire, which would normally block sight, he can see through it. (Sight up to 30 m away)
    • God Speed: Due to god slayer magic being that of a god, his body mimics that of a god, to be able to slay them. (Increase to speed-60%)
    • God Strength: Due to god slayer magic being that of a god, his body mimics that of a god, to be able to slay them, even his legs. (Increase to strength-60%)
    • Godly Afterburn: Due his body being so attuned with flames, the first two physical hits Ardere lands with his body will leave a small patch of flames no bigger than a foot in diameter. This flames will burn throughout one of the target's posts, dealing .25 rank damage per patch. Meaning if he lands two hits in one post, which is the max that can be dealt, he will deal .5 rank damage with the flames. (Not subtracting from the strike(s) he performed that turn)
    • Flame Embodiment v1: Due to receiving massive injuries from his A rank exam, Ardere's body was forced to overuse his fire magic so much, that he became part flame elemental. This means, his inside are basically made of fire. He can control this at will, so he can hug people or grab onto objects. But when physical attacks, made by a weapon or body, will go straight through him. This does not mean the attacks are negated, they just do less damage to him, 50% to be exact. (Or a half a rank) In addition to this, the body part or weapon that goes through him, will take half of Ardere's rank in physical damage. With this ability, he is considered a Demi-Elemental of Fire.


    (Slayer Perks are separate but still taken into account)

    Spells:

    D ranks:
    Flame God's Palm:
    Name: Flame God's Palm
    Rank: D
    Type: Fire/Offensive
    Duration: Instant
    Cooldown: 2 posts
    Description: The user strikes at their target with either palm, sending cylindrical blast of flames up to 5 meters away at 10 m/s, giving first degree burns. If directly, the target will be knocked back 3 m. (B rank and higher mages are unaffected by the knockback, and C rank mages only get half of it.
    Strengths:

    • Strong to metal, ice, and nature magic.
    • Good at close or long range.
    • Has knock back of 3 m.

    Weaknesses:

    • Weak to water and earth magic.
    • Flames limited range.
    • Flames only last the post used.
    • Only fired in one direction.


    Flame God's Kick:
    Name: Flame God's Kick
    Rank: D
    Type: Fire/Offensive
    Duration: Instant
    Cooldown: 2 posts
    Description: The user sends a kick towards their target, and a crescent shaped arc of flames is launched at the target up to 10 meters away at 10 m/s. The arc is 5 m wide and half a meter thick. It gives first degree burns.
    Strengths:

    • Strong to metal, ice, and nature magic.
    • Good for long range or close range.
    • Couples well with Heel Blast.

    Weaknesses:

    • Weak to water and earth magic.
    • Leaves user slightly open, due to motion of the hip.
    • Limited to range.
    • Fires in the one direction.


    Flame God's Gauntlets:
    Name:[/b] Flame God's Gauntlets
    Rank: D
    Type: Fire/Offensive
    Duration: Duration (3 posts)
    Cooldown: 3 posts
    Description: The user's arms are coated in flames, which can be used in hand to hand combat in any way. The flames last the duration and give minor burns with each strike. The burns only deal damage the post they are inflicted, they do not linger. (.5 D rank each post)
    Strengths:

    • Strong to metal, ice, and nature magic.
    • Lasts multiple posts.
    • Perfect for hand to hand combat.

    Weaknesses:

    • Weak to water and earth magic.
    • Only deals .5 of a D rank damage each post.
    • Only lasts stated posts.
    • Must make direct contact to deal damage.


    Flame God's Heel:
    Name: Flame God's Heel
    Rank: D
    Type: Fire/Supplementary
    Duration: Instant
    Cooldown: 2 posts
    Description:
    Strengths: The user blasts flames from their feet, and launches themselves at 10 m/s, up to 10 m away in any one direction. The stream has a diameter of 3 m.

    • Strong to metal, ice, and nature magic.
    • Good for quick escapes.
    • Helps with acrobatic attacks.

    Weaknesses:

    • Weak to water and earth magic.
    • Purely supplementary, no defense.
    • Only fast enough to dodge D ranked attacks.
    • Can only launch in one direction.


    C ranks:
    Flame God's Counter:

    Name: Flame God's Counter
    Rank: C
    Type: Fire/Defensive
    Duration: Instant
    Cooldown: 3 posts
    Description: The user swipes either of his legs in a crescent like motion, propelled by a 10 m by 5 m arc of flames with his leg/foot at 20 m/s, which he uses to swipe a spell of up to C rank in strength, to the side, canceling it out. (Unless elemental differences were included, meaning if fire was strong to it, it would cancel a B rank, but if it was weak, a D rank would stop it)

    • Strong to metal, ice, and nature magic.
    • Good close range block.
    • Completely disperses the spell it swipes, rather than redirecting, therefore preventing collateral damage.

    Weaknesses:

    • Can only block one spell
    • Can only block at close range.
    • Weak to water and earth magic.
    • Can only be used if the user can move.


    Flame God's Crashing Wave:
    Name: Flame God's Crashing Wave
    Rank: C
    Type: Fire/Offensive
    Duration: Instant
    Cooldown: 3 posts
    Description: Ardere lifts his hand or hands upwards, causing flames to lift up from the earth at 20 m/s. The wave is 20 meters in length, 5 meters wide, and 5 meters tall. If a target is hit, they will receive stronger minor burns and be knocked back up to 5 meters.
    Strengths:

    • Strong to metal, ice, and nature magic.  
    • Good at close or long range.
    • Has knock back of 5 m.

    Weaknesses:

    • Weak to water and earth magic.
    • Only fired in one direction.
    • Flames only last the post used.
    • Flames limited range.


    Flame God's Ragnarok:
    Name: Flame God's Ragnarok
    Rank: C
    Type: Fire/Offensive
    Duration: Instant
    Cooldown: 3 posts
    Description: The user presses his hand against a surface (like the ground or a wall), and emits the fiery energy from within his body into that surface. Then flames will burst from within that surface, in a 20 meter area around the user. If anyone is hit, they will be knocked upwards up to 5 m and given stronger minor burns. This surface will be ripped apart, and rubble will be scattered throughout the area. (Rubble travels up to 5m away from surface)
    Strengths:

    • Strong to metal, ice, and nature magic.  
    • Good at close or long range.
    • Has knock up of 5 m.

    Weaknesses:

    • Weak to water and earth magic.
    • Deals 100% of its rank in damage upon impact in the center, but only deals 75% of its rank in damage in the affected area
    • Flames only last the post used.
    • Flames limited to range.


    B ranks:
    Flame God's Impeding Scorch:
    Name: Flame God's Impeding Scorch
    Rank: B
    Type: Fire/Offensive
    Duration: Instant
    Cooldown: 3 posts
    Description: The user performs a side kick, and fires an orb that is 3 m long and 1 meter thick at 50 m/s up to 30 m away. Whatever this orb comes into contact with, be it person or object, will initiate a 30 m explosion that travels at the same speed as the orb itself. Anyone hit by this will be knocked back 10 m, with second degree burns and 1 cm of flesh withered away. If the user's kick collides with a target, the orb that would normally form will overload due to not being able to fire, and explode immediately. This makes it usable at all ranges, but the explosive force makes it dangerous in enclosed spaces and to allies.
    Strengths:

    • Can be used at all ranges.
    • Knockback of 10 m
    • Can take out multiple targets.


    Weaknesses:

    • Can easily harm allies.
    • Contact must be made with the kick or orb.
    • Attack can be easily predicted as a kick initiates it.
    • Dangerous in closed spaces.


    Flame God's Damnation:
    Name: Flame God's Damnation
    Rank: B
    Type: Fire/Offensive
    Duration: Instant
    Cooldown: 4 posts
    Description: Ardere coats his arms and legs in black flames, then pivots his body to initiate the attack, and spins. One the pivot occurs, the attack will continue even if the user doesn't complete a full spin. Four torrents of flames burst from his body at 50 m/s, one from each area where the flames were charged. These Torrents spiral around his body, and continue outwards up to 30 meters. Each torrent starts 1 m in length and width, but the torrents spiral around to form a completely radial circle around the user progressively until it reaches it's max length. Growing to be 30 m in length and 3 m wide/thick. Damage wise, it can give second degree burns as well as cause some bits of skin and 1cm of muscle in spots to wither away on the point of impact. Small buildings and trees will begin to crack, and slowly crumple. The damage is B x 1.5.

    Strengths:

    • Strong to metal, ice, and nature magic.
    • Can hit multiple targets.
    • Will break through non magical buildings or objects the size of the spell.


    Weaknesses:

    • The initiation for the spell is easy to spot.
    • Spinning leaves the user slightly vulnerable.
    • Weak to water and earth magic.
    • Can easily hit allies.


    Flame God's Bellow:
    Name: Flame God's Bellow
    Rank: B
    Type: Fire/Offensive
    Duration: Instant
    Cooldown: 4 posts
    Description: Ardere exhales a massive amount of flames at 50 m/s in a cylindrical shape at his target. These flames can reach up to 100 m away and give second degree burns as well as cause some bits of skin and 1cm of muscle in spots to wither away on the point of impact. The bellow is 10 m wide.

    Strengths:

    • Strong to metal, ice, and nature magic.
    • Good at both close or long range.
    • Causes structures the same size as the blast to break into pieces due to the destructive nature of the flames.


    Weaknesses:

    • Activation of the spell is a bit easier to predict, due to the mouth opening.
    • Ardere's jaw must be able to open to use.
    • Weak to water and earth magic.
    • Could easily hit allies.


    Flame God's Infernal Swipe:
    Name: Flame God's Infernal Swipe
    Rank: B
    Type: Fire
    Duration: Instant
    Cooldown: 4 posts
    Description: Ardere swipes his arm/sword and sending a massive arc of black flames, large enough to be considered more of a curved wall. The degree of curvature is about 90 degrees. The wall being 40 meters tall, 60 meters long, and 5 meters thick is fired at 40 m/s up to 60 meters away. Damage wise it withers away some flesh and gives moderate burns.
    Strengths:

    • Strong to ice, nature, and metal.
    • Can be channeled through a sword.
    • The arc of flames can be launched, or summoned right in front of the user.

    Weaknesses:

    • Weak to earth and water.
    • Requires a movement to activate.
    • Can only be launched or created in front of the user, not both.
    • Only fired in one direction.


    A ranks:

    Flame God's Heatwave:
    Name: Flame God's Heatwave
    Rank: A
    Type: Fire (Offensive/Supplementary)
    Duration: 4 posts
    Cooldown: 5 posts
    Description: Ardere heats up the area around him in a 50 meter radius. This will have lasting effects on both the area around him and the targets within the area.
    Post 1: The target(s) will feel 25% of the effects, and begin to feel slightly weak from the heat. Their speed and strength will decrease by 10%. The area around him will begin to slowly turn black, any plants will begin to die.
    Post 2: The target(s) will feel 50% of the effects, noticeably weaker than before. They will notice their body temperature rising, like a slight fever. Their speed and strength will decrease by 30%. The ground will be noticeably black, and all plants will be near complete death.
    Post 3: The target(s) will feel 75% of the effects, and be extremely weak, barely able to stand. Their speed and strength will decrease by 50%. Their body temperature will have significantly risen, like a bad fever. The ground will crack, and the plants will all die.
    Post 4: The target(s) will feel 100% of the effects and will have their strength/speed decreased by 80%. Their blood will be slightly boiling, and all plants will turn to dust. The ground will look black and cracked.
    Note: Opponents must stay inside the area to feel the full effects, every post outside of the area, 25% of the effects will wear off. Also, C rank damage is dealt very post, meaning it is A all together, but only A, no more than that. Another note, the effects do not stack upon the opponent(s), but rather increase.
    Strengths:

    • Strong to nature, ice, and metal.
    • Affects multiple targets. (Max of 4, any enemies within the zone.)
    • Can knock out opponents.

    Weaknesses:

    • Weak to earth and water. (Halves the effects)
    • Damage dealt out across the posts, so avoiding the entirety of the damage is possible.
    • Very obvious to tell how far the range is, due to it's effects on the environment.
    • Full effect is only given if target(s) stay in the area for the entire four posts.


    Flame Gods Judgement:
    Name: Flame God's Judgement
    Rank: A
    Type: Fire
    Duration: Instant
    Cooldown: 5 posts
    Description: Ardere grabs his target, whether it be an object or a person. But he performs a strike, gripping it, hence the name. As soon as his hand comes in contact with the object, he will transfer fiery energy from within his body to the point of contact, creating a massive explosion. This explosion travels at 60 m/s, and is 75mx75m (Range of 75 m basically). The damage is in terms of AoE. The explosion will rip through buildings and the ground itself, causing fractured bones and bits of withered away flesh from the destructive flames.
    Strengths:

    • Strong to nature, ice, and metal.
    • Good at close range.
    • Cause a large explosion.

    Weaknesses:

    • Weak to earth and water. (Halves the effects)
    • Must touch the target.
    • Could easily harm allies.
    • Easy structural damage could cause self harm. (If hit by any rubble, will take 50% of the spell's damage)


    Flame God's Gungnir:
    Name: Flame God's Gungnir
    Rank: A
    Type: Fire
    Duration: Instant
    Cooldown: 5 posts
    Description: Ardere thrusts one of his arm's forward, sending spiraling flames from his forearm, or the weapon he is holding. These spiraling flames travel at 60 m/s, up to a range of 80 meters. The spiral of flames resembles the shape of a cylinder with a rounded tip to it, having a diameter of 40 meters. Anyone hit by these flames will receive massive burns, bits of flesh withered away, and be knocked back 20 meters. (Knock back is halved by every rank higher than the spell, and is doubled by every rank lower than it. Deals A rank damage) The spiraling of the flames makes the spell look almost like a drill, even grooves form in the flames, not deep enough to affect the diameter though.
    Strengths:

    • Strong to nature, ice, and metal.
    • Can be channeled into a weapon.
    • Good at any range.

    Weaknesses:

    • Weak to earth and water. (Halves the effects)
    • Easy to spot activation.
    • Only fired in one direction.
    • Requires a physical movement to be used.


    Inferno Drive:
    Name: Inferno Drive
    Rank: A
    Type: Fire/Supplementary
    Duration: 5 posts
    Cooldown: 6 posts
    Description: When Ardere activates Inferno Drive, a black aura of God Slayer magic will coat his body. This black aura is thick and dark just like his god slayer flames, even flickering like them. When in this form, both his speed and his fire magic effectiveness (damage/defense essentially, depending on if it's a defensive or offensive spell) are increased in power. His speed is increased by 40%, and his fire spells/abilities are increased by 40% in effectiveness. This Drive is for when he powers up.
    Strengths:

    • Increases speed/fire magic by 40%

    Weaknesses:

    • The aura makes him an easier target.
    • Due to two stats being boosted, it is lower than a normal boost.


    Appearance:
    Flame God Slayer (First Gen) FB_IMG_1439057731584

    Signature Spells:

    Starter Signature Spell:
    Name: Flame God's Crash
    Rank: Ranks with user (Currently A)
    Type: Fire/Offensive
    Duration: Instant
    Cooldown: 2 posts
    Description: The user punches, propelling himself with flames that surround his body at 70 m/s. These flames surround his body in a 7 meter radius outwards from his body, and leave a stream (80 m long max) behind his body. If hit by the punch, minor burns and bruising will occur, as well as a knockback of 15 m. If hit by the stream, only minor burns will occur. The stream only lasts the one post. (He is basically the front of a flaming cylinder to punch his opponent with)
    Strengths:

    • Strong to metal, ice, and nature magic.  
    • Leaves a stream.
    • Has knock back of 8 m.

    Weaknesses:

    • Weak to water and earth magic.
    • Only fired in one direction.
    • Stream only lasts the post used.
    • Flames limited range.


    Weak Weapon Signature Spell (C rank):

    Name: Flame God's Dash
    Rank: C
    Type: Fire/Supplementary
    Duration: Instant
    Cooldown: 2 posts
    Description: The user blasts flames from his feet to dash forward in any single direction at 30 m/s. The max range he can dash is 20 meters, leaving a streak of flames that does not deal damage in it's wake.
    Strengths:

    • Strong to nature, ice, and metal.
    • Quick dodge.
    • Can be used for a quick melee attack

    Weaknesses:

    • Weak to earth and water.
    • Can only fire in one direction.
    • Provides no direct defense.
    • Easy to see the direction in which is being traveled, making it's movement predictable.


    Strong Weapon Signature (B rank):

    Picture:
    Flame God Slayer (First Gen) 2QhqEo0
    Name: Flame God's Splitting Edge
    Rank: B
    Type: Fire/Offensive
    Duration: Instant
    Cooldown: 2 posts
    Description: Ardere strikes either or both of his arms downward, causing black flames to erupt upwards from the ground. This is due to the transfer of energy from either his arm, or the arm through the blade. This flames erupt like thin mountains, reaching a height of 40 meters, a width of 20 meters, and a length of 60 meters. This eruption occurs at 40 m/s.
    Strengths:

    • Strong to nature, ice, and metal.
    • Can be channeled through a weapon.
    • Great ranged attack.

    Weaknesses:

    • Weak to earth and water.
    • Thin attack for a B rank.
    • A movement is required to initiate.
    • Only fired in one direction.


    Strong weapon purchases

    Legendary Weapon Signature (A rank):
    Name: Flame God's Yggdrasil
    Rank: A
    Type: Fire-Offensive/Defensive
    Duration: Instant
    Cooldown: 5 posts
    Description: Ardere spins his hands in a circular motion, creating a flame circle parallel to his chest. This circle can stop a projectile(s) equal to A rank, rather than two A ranks like a normal defensive spell. It is a minimum of 1 meter in diameter, and a max of 20 m, depending on how large the oncoming spell is. Then, once the projectile(s) is stopped, the user causes the projectiles to explode, sending an explosion forward. This explosion moves at 70 m/s up to 60 m away. The explosion only deals 75% of A rank damage, withering some flesh and burning opponents.
    Strengths:

    • Strong to nature, ice, and metal.
    • Provides a high power explosion.
    • Good at any range.

    Weaknesses:

    • Weak to earth and water.
    • Only 75% damage
    • Only fired in one direction.
    • Requires a physical movement to be used.

    (Legendary weapon slot from Geomancer's Lair)

    Spell Fusions:


    Flame God's Apocalyptic Tremors:
    Name Flame God's Apocalyptic Tremors
    Rank: B (C+C)
    Type: Fire&Energy/Offensive
    Fused Spells Flame God's Ragnarok + Tremor v1

    Ardere utilizes the effects of both Ragnarok and Tremor by pressing his hand or foot onto a surface, then creating an earthquake. However this is no normal earthquake, the earth will split and crack, spewing flames at multiple angles in a 40 meter area at 40 m/s. This will appear as if the ground beneath the use is exploding. Any buildings 20 m or lower in height will crumble at the power of this spell. It will also knock anyone hit by it upwards 15 meters. Combining the damages to give both broken bones and heavy burns that wither away the skin from the corrupted energy in god slaying magic.

    Flame God's Spiral Tremor:
    Name Flame God's Spiral Tremor
    Rank: B+C
    Type: Fire&Energy/Offensive
    Fused Spells Flame God's Damnation + Tremor v1

    Combining the effects of Damnation and Tremor, Ardere spins his body, sending the thick black flames as he normally would, but also taps into the energy of the ground to overload it. Causing an earthquake in a 30 m area, while also spewing flames from his arms in that area, at 50 m/s. Combining the damages to give both broken bones and heavy burns that wither away the skin from the corrupted energy in god slaying magic. The Knockback is 10 m.

    Flame God's Secret Art:
    Name Flame God's Secret Art: Crashing Death
    Rank: User's Rank+B
    Type: Fire&Energy/Offensive
    Fused Spells Flame God's Crash + Crash v2

    Combining the energies of the god flames and the crash magic, Ardere slams his fist forward, launching him like normal at 60 m/s. The only difference is he will overload his own magical energy, so the black flames flicker with bits of gold. As soon as he hits his target, rather than just the burns and the knock back, it will cause a 40 meter explosion, sending the target back 20 meters, with broken bones and withered flesh from the flames. The trail of flames rather than doing just flame damage, will also deal energy damage.


    Flame God's Crash Dash:
    Name Flame God's Crash Dash
    Rank: User's Rank+C
    Type: Fire&Fire/Offensive/Supplementary
    Fused Spells Flame God's Crash + Flame God's Dash

    Launching flames from both his feet, and around his body, Ardere is launched to perform his punch faster than normal, and also slightly further. The stream left of flames is 20 m extra long now, and he is launched at 10 m/s faster than normal. This does not increase the damage of his strike, but it does increase the size and speed, thus making it more effective.

    Flame God's Earth Shatter:
    Name: Flame God's Earth Shatter
    Rank: User's Rank + A
    Type: Fire&Energy/Offensive
    Fused Spells: Flame God's Crash + Impact Punch

    The user punches forward like they normally would, only their fist and arm encased in flames, but still leaving the standard trail. When their fist collides with their opponent, it launches them up to 60 meters away at 40 m/s more than usual. As they are launched, a trail of crash energy and black flames will be left in their wake. They will be covered in burns, some flesh withered away, and many broken bones. If this collides with a surface, it will leave a 100mx100m crater. The ultimate punching spell.

    [/list]

    Unlocked and moved for...

    -Snort-

    the change of a lineage


    _____________________________________________________________________________________



    Flame God Slayer (First Gen) V4W5D0r


    Bank

    Seru's Main Theme

    Spoiler:




    Seru's Battle theme

    Spoiler:


    Chaotic Rumble
    Chaotic Rumble

    Dark Insanity


    Dark Insanity

    Administrator- Moderator- Developer/GFX Artist- Chatbox Moderator- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Ten Wizard Saint Member- Guild Master- God Slayer- Dragon Slayer- Legal Guild Ace- H-Rank- S-Rank- A-Rank- Rich- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- Tournament Participation Badge- 1 Year Anniversary- Player 
    Lineage : Corrupted King of Knights
    Position : King Of Kings
    Posts : 2754
    Guild : Blue Pegasus
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 23
    Mentor : Sapphiron ; The Shadow
    Experience : 601,187

    Character Sheet
    First Magic: Refraction : Sword King
    Second Magic: N/A (for now)
    Third Magic:

    Flame God Slayer (First Gen) Empty Re: Flame God Slayer (First Gen)

    Post by Chaotic Rumble 15th November 2015, 11:31 am

    Moving it back to the approved section


    _____________________________________________________________________________________



    Flame God Slayer (First Gen) V4W5D0r


    Bank

    Seru's Main Theme

    Spoiler:




    Seru's Battle theme

    Spoiler:



      Current date/time is 26th February 2021, 6:19 pm