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    Miraculous Modern Medicine

    Percy
    Percy

    Alt Account- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Limited Edition- Buddy Buddy- Taskmaster- Halloween job event participant - Character Application Approved!- Complete Your First Job!- Player 
    Lineage : Truth
    Position : None
    Posts : 99
    Guild : Fairy Tail
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 7,035

    Miraculous Modern Medicine Empty Miraculous Modern Medicine

    Post by Percy on 10th April 2020, 2:56 am

    Miraculous Modern Medicine

    Magic Name: Miraculous Modern Medicine
    Magic Type: Holder [Solitary Benefit: Associated Holder Weapon/Armor/Item receives 3 additional equipment abilities that are equal to the character's rank (Up to S).]
    Holder Item: H.A.R.M. v1.6
    Proof of Acquisition:
    Description: Since Percy doesn't possess any magic and the strange anti-magic he has can't be used to actually defend himself and people he loves, the young man has put his intelligence to good use. As the head of Dagger Corps' Research Department, he has his hands in both medicine and technology. He has used his extensive know-how and near-genius to enhance his body beyond its usual limits. He's created a programmable medication injector filled with vitamins and chemicals and complete with a secret pill compartment for the trickier combinations. As needed he will configure the serum he needs and inject it into his veins for fast-acting effects, or take a pill if he has time to let it work. This allows him to cause more damage with his hand-to-hand combat, become faster and stronger, and generally makes him more of a viable force in combat. Some medications and vitamins are safe and can even be given to others, but some are not and will hurt him in exchange for the benefits they provide.

    The medication injector draws power from a battery within to maintain the stability of the chemicals within. As such, MP has been replaced with BP (Battery Power), though mechanics-wise it functions identically to MP and shares the same normal pool as the AMP from his first magic.

    Unique Abilities:

    • Muscle Bulk: Percy takes a chemical enhancer every day that expands the capabilities of his muscles, giving him a 60% physical strength buff.
    • Muscle Grease: He also takes a different enhancer to make his body more responsive and quick, giving him a 60% speed buff.


    Abilities

    signature:

    Name: Melee Madness
    Rank: B
    BP Cost: 0
    Category: Offensive
    Type: Multi-target
    Melee Damage: 60HP
    Range: Melee
    Speed: Melee
    Duration: 6
    Description: Percy utilizes his expertly trained body and scientifically enhances it with modern medicine, allowing him to do more damage. His punches and kicks come at foes hard, and the injection he gives himself enhances his physical damage by 60%.


    B ranks:

    Name: Stimulant S-1
    Rank: B
    Category: Auxiliary
    Type: Passive
    Description: Gotta go fast! Percy injects a special concoction of vitamins and minerals every day to keep his body moving efficiantly, boosting his speed 50%.


    Name: Steroid M-1
    Rank: B
    Category: Auxiliary
    Type: Passive
    Description: Perhaps he should consider marketing it, but Percy has created a compound to increase his muscle abilities, which he takes every day. It boosts his physical strength 50%.


    Name:
    Rank: B
    BP Cost: 40
    Category: Offensive
    Type: Burst
    Melee Damage:
    Range: Melee
    Speed: Melee
    Duration: 6
    Downside: Sacrificing one effect 25% more range
    Description:


    Name: Vital-Shot
    Rank: B
    BP Cost: 40
    Category: Support
    Type: Single Target
    Healing: 80HP
    Range: 200m
    Speed: 200 m/s
    Duration: 6
    Description: Percy has unlocked a fast-acting compound that can kick-start human regeneration. It metabolizes too quickly to be a permanent solution, but it does help out in a pinch. By either injecting himself or shooting a disposable needle at an ally within range, he can heal a bit of the damage done.


    Name: Vitamin B for Buff
    Rank: B
    BP Cost: 40
    Category: Auxiliary
    Type: Multi-Target
    Melee Damage: N/A
    Range: 150m
    Speed: 110 m/s
    Duration: 6
    Downside: Sacrificing one effect 25% more buff.
    Description: Percy injects himself, then fires out 5 additional long-range ampules with needles on the ends for his allies. It's chock full of his special blend of vitamins to mourish and naturally enhance muscles for the duration of the ability, providing himself and his friends with a 75% buff to physical strength.


    Name: Toxic Touch
    Rank: B
    BP Cost: 40
    Category: Auxiliary
    Type: Burst
    Melee Damage:
    Range: 50m
    Speed: 50 m/s
    Duration: 6
    Downside: Sacrificing 25% HP for 25% more buff.
    Description: As his body burns off the drug, his sweat becomes is toxic. It inflictins those who encounter it with a 5% HP drain 75% more physical strength


    Name:
    Rank: B
    BP Cost: 40
    Category: Offensive
    Type: Burst
    Melee Damage:
    Range: Melee
    Speed: Melee
    Duration: 6
    Downside: Sacrificing range and speed for 50% more damage.
    Description:


    Name: Tauten
    Rank: B
    BP Cost: 40
    Category: Defensive
    Type: Burst
    Durability:
    Range: Melee
    Speed: Melee
    Duration: 6
    Downside: Sacrificing range and speed for 50% more durability.
    Description: After programming H.A.R.M. with the proper combination of materials, Percy injects himself with a substance that does the opposite of what a muscle relaxer does. Simultaneously, all his muscles pull tight and tense to a nearly inhuman degree, protecting him from damage. The chemicals alter his body's structure enough to endure some pretty heavy hits, buffing his durability 60% for the duration.


    Name:
    Rank: B
    BP Cost: 40
    Category: Auxiliary
    Type: Burst
    Melee Damage:
    Range: 50m
    Speed: 62 m/s
    Duration: 6
    Downside: Sacrificing one effect 25% more speed
    Description:


    advanced spells:

    Name: Outer Limits
    Rank: C+
    BP Cost: 45
    Category: Auxiliary
    Type: Burst
    Melee Damage: N/A
    Range: 45m
    Speed: 45 m/s
    Duration: 6
    Downside: Sacrificing 1 effects for 25% more buff
    Description: After injecting a serum that turns off his brain's regulation on how fast his body is allowed to go, Percy gains the ability to move so fast within a short-range that it almost seems like he's teleporting. He can only do this once per post due to the strain, as doing it any more than that could shred his muscles or break his joins. To push his limits further, the compound enhances his speed 105%.


    Name: Roid Rage Red Pill
    Rank: B+
    BP Cost: 60
    Category: Offensive
    Type: Burst, Charge-up
    Melee Damage:
    Range: Melee
    Speed: 75 m/s
    Duration: 5
    Downside: Takes HP damage, giving him 50% more base damage. Sacrificing range for 25% more buff.
    Description: Percy swallows a red pill and immediately his veins start to pop out. For the next 4 posts, one of his arms becomes useless. At the end of after the chemicals in the pill finish working through his body, the person he punches with the formerly useless arm will take the full brunt of a punch that pushes past human limits. Afterward, the arm is badly damaged. 110% to physical damage


    Name: Bloody Blue Pill
    Rank: B+
    BP Cost: 60
    Category: Offensive
    Type: Single Target, Buff, Immobilize
    Melee Damage: 180HP
    Range: Melee
    Speed: Melee
    Duration: 8
    Downside: Takes 90HP damage, giving him 50% more base damage.
    Description: Popping the blue pill hidden in this injector's handle will allow Percy's hits to land devastating damage, but at the expense of his own health. Though he'll start to cough blood from the strain on his body, he'll power through the pain to strike his foe. The steroids packed into the pill will amp his physical strength up 90% for the duration, and the strike that lands can immobilize his target for one post every other post. To be immobilized again, the enemy would have to take another hit while this ability is active.


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      Current date/time is 15th July 2020, 10:15 am