Job Title: Ace Attorney Wizard
Job Location: Any place
Solo Word Count: 2000
Group Word Count: 3000
Additional Requirements: Legal guild is a must, all legal participants must belong to same guild. Legal must play defense. If a Dark guild member attends, they must have a forged I.D to play prosecution.
Job Description: A member of your guild has been arrested! Falsely no doubt, however they have reason to suspect foul play is involved as their alibi is no where to be seen. The charge is assault with magic leading to a coma. The element of magic that was used against the victim is the same as the defendants and with no alibi after leaving from a tavern after a couple of drinks. You're job is to prove your guild mate's innocence and to shed light on the true culprit who may very well be in the courtroom.
Should there be no Dark guild member present, add in a quirky unusual character for the prosecutor, and to keep to Ace Attorney theme of having a load of evidence kept hidden on both sides, revealed only when convenient to screw the other's case
Reward: 5,000J + notice from your guild leader.
-- credit to Luceam
Sarah had been arrested a few days before, having been accused of murder. She didn't know what to do, and they had given her one call. So, she called the most reliable person that she knew. That was her guild leader, Luna Mira. Sarah knew that this wasn't going to be easy for either of them, and was doing her best to maintain her composure. The truth was that even though she hadn't done it, she was so nervous that she was ready to pass out at a moment's notice. But, she didn't want the prosecution to know that, because that could be used against her some how. This was Sarah's first time in a court room, and she really didn't want it to end with her in handcuffs. She hadn't even done anything wrong. But, somehow, someone had managed to finger her for murder, and she wanted to find out who.
Post WC: 160
Total WC: 160/3000