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    Kingdom Darkness Embodiment

    Mythal Ragnos
    Mythal Ragnos

    Knight VIP Status- Regular VIP Status- VIP- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Slayer- Character Application Approved!- Magic Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Player 
    Lineage : Heir to Darkness
    Position : God of Sedulity
    Posts : 650
    Guild : Rune Knights
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 32
    Mentor : Nessa Cordelia Lux (Former)
    Experience : 15,600

    Character Sheet
    First Magic: Kami No Ken Sutairu O Taosu
    Second Magic: Kingdom Darkness Embodiment
    Third Magic: Soul Stone/Trickster's Illusions

    Kingdom Darkness Embodiment Empty Kingdom Darkness Embodiment

    Post by Mythal Ragnos on 17th February 2019, 1:04 am

    Kingdom Darkness Embodiment UPodO2WX_o

    Kingdom Darkness Embodiment

    Magic Name: Kingdom Darkness Embodiment Magic
    Magic Type:
    Ancient Magic - Primary (+30% to Spell Damage), Summon Magic - Auxiliary (2 Summon spells active)
    Second Magic Training:
    Second Magic Training
    Extra Information:
    -Additional Signature Spell (Max Rank A) from Lineage (See Below)


    Description:
    Heavenly Body Magic utilizes stellar energy and astronomical objects within the sky to bolster its power. But for every light there is a darkness and for every spell, a countering one. Kingdom Darkness Embodiment magic is one of the peak magic utilizations of darkness, drawing power from ancient and old pockets of dark energy. Its name is derived from the actual dimension Kingdom Darkness, the realm in which Faera and her minions dwell. Mythal discovered this magic when he consumed the shadows of the realm during his battle with Archimedes, the Trumpet of Despair. It is a magic that reaches into the far, deep recesses of ancient magic, lifting energy from the other dimension itself as well as manipulating the fragments that exist in all darkness, even within Earthland and beyond.

    Lineage
    Heir to Darkness

    Unique Abilities:

    Before the Beginning: This magic comes from before the very existence of everything, soaked in the darkness that came before. Though much of it was contained within the realm of Kingdom Darkness, there are still millions of remnant pieces connected to the entirety of reality. This magic comes from those connections and Mythal's genes and thus doesn't rely on ethernano like other magics. This, therefore, grants him the benefit of being able to use this magic in places where magic normally wouldn't be available (anti-magical barriers and areas that are devoid of natural ethernano connections) as it draws from these ancient spots that exist even within voids. It also grants the user increased power, boosting magical damage by 60%.

    Kingscleave: There is no royal line within the Kingdom Darkness, save for the legendary Darkness King. It’s told that only the true ruler of this realm will command its energies with a natural ability that surpasses all. Mythal’s aura becomes a force to be reckoned with, as none are meant to withstand the power within. If Mythal suffers a physical attack or physical contact of any kind from an enemy, he can release a burst of magic from his form, that moves at S rank burst speed and range and deals S rank damage. This can only happen once per turn. Additionally, as the ruler of this Limbo reality, Mythal is able to attack enemies and forces that are considered spiritual, incorporeal or made up of elements.

    Dark Heritage: Kingdom Darkness is composed of the dark substance from before creation and, as such, it is a virulent matter. It requires near divine blessing to keep from suffering from its effects, unless one is a creature born from one or more of the realm’s denizens -- like Mythal. It is because of this toxic inheritance that Mythal benefits from an increase of 50% against paralysis, immobilization (meaning its effects will only cut his base speed in half) and effects that would hinder the senses (i.e hallucinations, poisons causing nausea or fatigue and other such effects). This resistance also allows Mythal to be immune to controlling and charming effects, as well as the ability to pierce through illusions and, once per post, negate an illusory spell that is affecting him or the area around him (Melee range). This requires Mythal to pay the magic spell cost of the original spell and it is limited to spells that are S rank or lower.

    Plot Abilities:


    • Compressed Darkness: As stated before, Kingdom Darkness is a powerful magic with an almost unbelievable strength of force. As this substance now courses through Mythal’s veins, he can manipulate it in an outward fashion, granting him the additional ability of telekinesis . He can also summon up portals of darkness to swallow up defeated enemies, absorbing their bodies into darkness to instantly kill them. Both of these abilities require OOC permission to use on PC characters.


    Spells:

    Signature Spell:
    Name: Darkness King Mode
    Rank: Scales to S (Currently S)
    Category:
    Type: Single Target | Healing - Negation
    Effect: 5% of Max Healing Per Turn
    Range: Self/Melee
    Speed: Self/Melee
    Duration: 10 Posts
    Downside:
    Description: Mythal embraces the full aspect of Kingdom Darkness, letting its nature mix in with his own magical core. Dark, ominous wisps of darkness billow out from his flesh and his eyes gain a golden ring around the irises as he merges his magic with the cursed magic. The dark energy seeks out his wounds and heals them over time for 5% of max health. Additionally, the user can, once per post during the duration of the spell, use the compressed darkness to negate an S rank or lower spell/ability within range , so long as the user pays the original MP cost of the spell/ability.

    Name: Crown of Darkness
    Rank: Scales to S (Currently S)
    Category:
    Type: Single Target | Buff - Negation
    Effect: Magic Damage +70%
    Range: Self/Melee
    Speed: Self/Melee
    Duration: 10 Posts
    Downside:
    Description: Mythal brings forth primordial darkness from Kingdom Darkness and creates a shadowy halo that can be placed above the head of Mythal or another ally within range. This empowers their bodies with the power of the dark realm, making their magic attacks even stronger than normal. Additionally, the user can, once per post during the duration of the spell, use the compressed darkness to negate an S rank or lower spell/ability within range , so long as the user pays the original MP cost of the spell/ability.

    Name: Mantle of Darkness
    Rank: Scales to S (Currently S)
    Category:
    Type: Single Target | Healing - Negation
    Regenerate: 180 HP
    Range: Self/Melee
    Speed: Self/Melee
    Duration: 10 Posts
    Downside: Increases healing by 50% for no range or speed
    Description: A defense mechanism that goes into effect as soon as Mythal suffers damage. Darkness energy seeps into his bloodstream, treating the injuries he has suffered and healing for 180 HP. This can also be used on allies within melee range as well. Additionally, the user can, once per post during the duration of the spell, use the compressed darkness to negate an S rank or lower spell/ability within range , so long as the user pays the original MP cost of the spell/ability.

    Name: Dark Comet
    Rank: Scales to A (Currently A)
    Category:
    Type: Single Target | Healing - Buff
    Effect: 150 HP
    Range: Self/Melee
    Speed: Self/Melee
    Duration: 7 Posts
    Downside: Increases healing by 50% for no range or speed
    Description: Mythal influences his darkness to ebb out of the body and wrap around himself or an ally within melee range. A thick aura engages the target, healing the wounds for 150 HP that have opened up through battle. This also increases the target’s speed by 65% and grants them the ability to fly.


    B Rank Spells:
    Name:Darkness King’s Swiftness
    Rank: B
    Category:
    Type: Passive
    Effect: 50% Magic Spell Speed boost
    Range: Self
    Speed: Self
    Duration: Self
    Downside:
    Description: Increases Magic Spell speed by 50%

    Name:Darkness King’s Depth
    Rank: B
    Category:
    Type: Passive
    Effect: +50% Magic Power
    Range: Self
    Speed: Self
    Duration: Self
    Downside:
    Description: Increases MP by 50%


    Name:Darkness King’s Sight
    Rank: B
    Category:
    Type: Passive
    Effect: 50% Magic Spell Range boost
    Range: Self
    Speed: Self
    Duration: Self
    Downside:
    Description: Increases Magic Spell Range by 50%

    Name:Darkness King’s Rule
    Rank: B
    Category:
    Type: Passive
    Effect: 50% Magic Spell Range boost
    Range: Self
    Speed: Self
    Duration: Self
    Downside:
    Description: Increases Magic Spell Range by 50%

    Name:Darkness King’s Strength
    Rank: B
    Category:
    Type: Passive
    Effect: 50% Magic Spell Damage
    Range: Self
    Speed: Self
    Duration: Self
    Downside:
    Description: Increases Magic Spell damage by 50%

    Name: Dark Guardian
    Rank: B
    Category:
    Type: Single Target Summon
    Damage: 19 Damage
    Health: 210 HP
    Range: 50 meters
    Speed: 50 m/s
    Duration: 6 Posts
    Downside: Increases Health by 40% for 75% less range and speed
    Description: Mythal opens a portal to Kingdom Darkness and brings forth a lower choired angel to serve as his personal defender, making him submit through his willpower.

    Spoiler:
    Kingdom Darkness Embodiment Latest?cb=20110810000414

    Abilities:

    • Shadow Bulwark -- The Dark Guardian can throw himself in the way of attacks, protecting Mythal from harm. This can be used against two melee attacks or one magical attack of equal rank or below. Lasts for one post. After it is used, it has a cooldown of three posts
    • Darkened Symbiosis -- Mythal feeds off of the Dark Guardian's presence, his connection to Kingdom Darkness far more fresh than Mythal's. Mythal's magical damage is increased by 50% while Dark Guardian is active.


    Advanced B Rank Spells:
    Name: Shadow Helmut
    Rank: B+
    Category:
    Type: Single Target | Defensive - Buff
    Damage: 540 HP
    Range: Self/Melee
    Speed: Self/Melee
    Duration: 8 Posts
    Downside: 50% more HP for no range or speed
    Description: Mythal compresses the darkness with great force, creating a blanket of shadow about himself or one within melee range. This cloak has 540 HP that is restored once per post for the duration of the spell, as the spell itself continues and is refreshed. This aura also grants the user a 90% increase to magic spell range while it is active.

    Name: Void Arrow
    Rank: B+
    Category:
    Type: Single Target | Piercing - Debuff
    Damage: 120 HP
    Range: 300 meters
    Speed: 300 m/s
    Duration: 8 Posts
    Downside:
    Description: Mythal summons up the dark magic to his hands, forging a bow made of the element. He pulls back on the string and creates an ebony arrow made of ancient magic and then releases it at an enemy, attempting to pierce them with it and bypassing barriers/shields/armors or any other means of reducing damage. As with any piercing spell, the damage is halved when the spell utilizes the piercing effect. Additionally the enemy suffers a 50% decrease in magic spell damage if hit.

    A Rank Spells:
    Name: Court of Darkness
    Rank: A
    Category:
    Type: DoT | Drain - Negation
    Damage: 37 HP per post
    Range: 225 Meters
    Speed: 165 m/s
    Duration: 7 Posts
    Downside:
    Description: Mythal extends his reach to the darkness in the surrounding area and pulls it underneath one or more enemies before him. Darkstarlight pours our from the earth, surrounding the target in its glowing aura. This magical pressure damages the enemies for 37 HP for five rounds. Additionally, the toxicity of the cursed magic also drains the target of 5% of their HP during the duration of the spell as well. Additionally, Mythal can, once per post during the duration of the spell, use the compressed darkness to negate an S rank or lower spell/ability within range , so long as the user pays the original MP cost of the spell/ability.


    Name: Name: Shadowed Barrier
    Rank: A
    Category:
    Type: Burst | Defensive - Negation
    Damage: 300 HP
    Range: 75 meters
    Speed: 75 m/s
    Duration: 7 Posts
    Downside:
    Description: Mythal manipulates the shadows around him and brings them together in a solid, tangible wall with 300 HP within the spell's range. This wall can be used to negate a spell, so long as Mythal pays the original casting cost of the spell and as long as the spell is A rank or lower.

    Name: Torrent of Pitch
    Rank: A
    Category:
    Type: Area of Effect | Immobilization - Drain
    Damage: 50 HP
    Range: 150 meters
    Speed: 75 m/s
    Duration: 7 Posts
    Downside:
    Description: Mythal tears open the fabric between realms, opening a one way void to Kingdom Darkness. From this portal comes a devastating cyclone of choking, painful darkness that rises up in a tube to the sky. Any enemy caught within the twister suffers from half A rank damage in the midst of the duration and find themselves immobilized, starting from the first post and continuing every other post until the spell's conclusion. Additionally, enemies will have 5% of their HP drained from them during the spell.

    Name: Name: Shadowed Frenzy
    Rank: A
    Category:
    Type: Multiple Target | Immobilization - Debuff
    Damage: 60 HP
    Range: 75 meters
    Speed: 55 m/s
    Duration: 7 Posts
    Downside: 50% more damage for 50% less range/speed
    Description: The shadows become Mythal's playthings as he connects to them. He moves them about and warps them with his magic, perverting them into nigh-living beings. Tendrils made of the darkest matter emerge from the shadows and lash out at enemies, attempting to pierce them and batter them into dust. Any enemies targeted will be immobilized starting from the first post and continuing every other post. Additionally the damage inflicted causes the targets to suffer from a 55% decrease to movement speed.

    Advanced A Rank Spells:
    Name: Darkness King's Arms
    Rank: A+
    Category:
    Type: Multi Target | Buff - Negation - Reflection
    Damage: 113 HP
    Range: 236 Meters
    Speed: 325 m/s
    Duration: 9 Posts
    Downside: 30% less range for 30% more speed
    Description: Mythal's blessing as the Darkness King comes forth in force in this spell. Darkness from the deepest realm spreads over his arms, creating a black aura around the limbs. This immediately increases Mythal's spell speed by 100% for the duration of the spell as well as allows him the ability to control the darkness and shadows within the spell’s range, meaning he can change its shape, state of existence, etc to whatever he desires. The  compressed, gesticulating darkness particles seep into Mythal's muscles and magical pathways, granting him the ability to do the spell’s damage with his melee attacks for the duration of the spell. Additionally, Mythal can, once per post during the duration of the spell, use the energy of Kingdom Darkness to negate a A+ rank or lower spell/ability within its range, so long as he pays the original MP cost of the spell/ability. He can also, once per post during the duration, reflect a spell/ability back that was targeted at him, as long as he pays double the original MP cost of the spell/ability.

    Name: Maior Tenebris
    Rank: A+
    Category:
    Type: Single Target | Negation - Healing
    Effect: 262 HP
    Range: Self/Melee
    Speed: Self/Melee
    Duration: Instant
    Downside: Increases healing by 75% for no range/speed and no duration
    Description: Mythal either brings forth the cursed 'M' on his forehead or creates one on another within melee range, glowing with darkstarlight. The darkness energy courses through the body of the touched target, injuries patching themselves swiftly up to full spell ability. The user can also utilize this magical force to negate a single spell/ability that is of A+ rank or lower, once per post, so long as they pay the original cost of the spell/ability.

    S Rank Spells:
    Name: Cursed Chariot
    Rank: S
    Category:
    Type: Multiple Target | Immobilization - Debuff
    Damage: 90 HP
    Range: 300 Meters
    Speed: 225 m/s
    Duration: 10 Posts
    Downside:
    Description: Mythal places his hands on top of one another, which his thumb, index finger and middle finger extended on either hand. Purple lights appear in the air above, thirteen distinct glows that seem to make a symbol if drawn together. From there Mythal gestures downward and the lights release beams of magical energy, soaring down in wide arcs until they hit the ground under the targets. They briefly make the emblem again on the ground before exploding, swallowing up the enemy in the fires of the darkstarlight. Those hit by the attacks will be immobilized in their first post afterward and will also suffer a 70% debuff to their movement speed.

    Name: Sanctuary Castle's Artillery
    Rank: S
    Category:
    Type: Area of Effect | Immobilization - Debuff - Negation
    Damage: 60 HP
    Range: 200 meters
    Speed: 100 m/s
    Duration: 2 posts
    Downside:
    Description: Mythal brings forth a literal wall of darkness, raising it half as high as his spell range allows. From this shadowy structure comes forth several dark growths that resemble massive cannons. These cannons begin to fire blasts down upon an area, shelling the spot with blasts of dark energy. Anyone caught within the blast radius will be immediately immobilized for their first post after and every other post should they remain in the area being blasted. In addition to their spell speed being debuffed by 70%, Mythal can also use this barrage to negate a single spell of S rank or lower, so long as he pays the casting cost of the original spell.

    Name: Darksoul Spiral
    Rank: S
    Type: Multi Target
    Damage: 35 HP
    Health: 250 HP
    Range: 300 m
    Speed: 225 m/s
    Duration: 10 Posts
    Downside:
    Description: This is less a summon and more a release of a wild phenomenon. Mythal opens a larger portal and brings forth the Darksoul Spiral, a twister of souls that have been corrupted into Fallen. They are each their own spirit but they are seemingly bound together in an ever-turning tornado. Mythal manages to wrangle them enough not to hurt him and his allies but otherwise they are wild and frantic.

    Spoiler:
    Kingdom Darkness Embodiment Images?q=tbn%3AANd9GcQPLlVzUeAfjdXs8f2GwpPjjHXuDf8DSs2vxgxH10v0czBkWxPZ

    Abilities:

    • Doom Patrol -- The Darksoul Spiral core flares a deep red and begins to spread its length, waves and lines of darksouls reaching out on all sides. This attempts to hit multiple targets at once and knock them back. Lasts one post
    • Charcoal Volcano -- The Darksoul Spiral dives into the ground, disappearing for a brief moment. Underneath a target appears bubbling darkness and a moment later the spiral shoots up from underneath the target. This is an attempt to pull the enemy into the air and then release them, plummeting to the ground. Lasts one turn.


    Advanced S Rank Spells:
    Name: Darkstar Armageddon
    Rank: S+
    Type: Single Target Offensive
    Damage: 180 HP
    Range: 600 Meters
    Speed: 600 m/s
    Duration: 1 post
    Downside:
    Description: Mythal brings his hand around in a clockwise fashion before thrusting it forwards the ground, with his pointer and pinky fingers extended. Kingdom Darkess' magic opens a portal in the sky above, dark purple clouds swirling around the newly formed entryway. A bright purple light shines through the opening and releases a comet from the other realm's depths, a purple-glowing rock wrought with black lightning and destruction. When it hits its target, it erupts in an explosion of darkness and darkstarlight that shakes the very fabric of the earth.

    H Rank Spells:
    Name: Endless Darklight
    Rank: H
    Type: Single Target
    Damage: 140 HP
    Range: 600 Meters
    Speed: 450 m/s
    Duration: 1 Post
    Downside:
    Description: This spell can only be used when Infinite Darkness is active. Mythal digs deep and pulls on his connection to Kingdom Darkness until it's practically an open portal. Within the dark void of Infinite Darkness appears light - purple stars that sparkle the seemingly endless black sky. The sight is beautiful until the light begins to grow brighter. Then beams of darkstarlight begin to rain down upon the enemy from every side, blasts meant to hurt and hinder all at the same time. If an enemy is hit by the entire barrage, they will have their speed cut by 50% and their magic damage cut by 25%.

    Advanced H Rank Spells:
    Name: Darkness King's Judgement
    Rank: H+
    Type: Single Target
    Damage: 210 HP
    Range: 800 Meters
    Speed: 800 m/s
    Duration: 2 Posts
    Downside:
    Description: The ultimate judgement a master of Kingdom Darkness can bestow on someone. Mythal gathers all of his magic into his hand, as he brings it up and presses it against his forehead with his index and middle fingers. Black and purple magic swirls into the digits as the entirety of his magical core gathers in the limb. He has to charge this attack for one full post before he can release it. When it erupts out, by Mythal thrusting the fingers forward, a spiral of darkness and darklight shoots outward. If Mythal sacrifices two of his active buffs to the charge, he can increase the damage by 25%.


    Last edited by Mythal Ragnos on 21st March 2020, 7:53 pm; edited 3 times in total


    _____________________________________________________________________________________

    Mythal Ragnos
    Mythal Ragnos

    Knight VIP Status- Regular VIP Status- VIP- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Slayer- Character Application Approved!- Magic Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Player 
    Lineage : Heir to Darkness
    Position : God of Sedulity
    Posts : 650
    Guild : Rune Knights
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 32
    Mentor : Nessa Cordelia Lux (Former)
    Experience : 15,600

    Character Sheet
    First Magic: Kami No Ken Sutairu O Taosu
    Second Magic: Kingdom Darkness Embodiment
    Third Magic: Soul Stone/Trickster's Illusions

    Kingdom Darkness Embodiment Empty Re: Kingdom Darkness Embodiment

    Post by Mythal Ragnos on 17th February 2019, 1:51 am

    I went ahead and moved my D and C rank spells up to B and A. If you'd prefer that I have them set in their original spots and then move them up after, I can adjust accordingly ^^


    _____________________________________________________________________________________

    Johann
    Johann

    Administrator- Moderator- Developer/GFX Artist- Demon VIP Status- God VIP Status- Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishval- Ten Wizard Saint Member- Custom Slayer- God Slayer- Demon Slayer- Neutral Guild Ace- H-Rank- S-Rank- A-Rank- Shipped- Halloween gfx'ers- Halloween Social- Halloween job event participant - Fan Art Contest Participant- Haiku Contest Participant- Lineage Making Contest Participant- Richie Rich- Rich- Veteran Level 6- Veteran Level 5- Veteran Level 4- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Tertiary Magic- Ship- Master [1000]- Senior [500]- Novice [250]- 3rd Place Event/Contest Winner- Christmas Event Winner- X-Mas Event Participant- Advertisement Achievement Badge- Tournament Participation Badge- Cookie Achievement- Cupcake Achievement- Rainbow Hero- Summer Special Tier 4- Summer Special Tier 3- Summer Special Tier 2- Summer Special Tier 1- Summer Special Donor- Summer Special Participant- Have Onida On Your Friend's List- 1 Year Anniversary- Player-
    Lineage : Herald of Destruction
    Position : God of Justice
    Posts : 8028
    Guild : Dies Irae - GM
    Cosmic Coins : 25
    Dungeon Tokens : 0
    Age : 29
    Experience : 653,745
    Brownie Points : ( ͡° ͜ʖ ͡°)

    Character Sheet
    First Magic: Saga of War - Ragnarök
    Second Magic: Consecration of War - Einherjar
    Third Magic: Maledict of War - Berserkir

    Kingdom Darkness Embodiment Empty Re: Kingdom Darkness Embodiment

    Post by Johann on 20th February 2019, 5:28 am

    Heya Mythal, you know me and what I do, edits in this colour as usual

    Spoiler:

    BlessedBeatrix wrote:
    Kingdom Darkness Embodiment UPodO2WX_o

    Kingdom Darkness Embodiment

    Magic Name: Kingdom Darkness Embodiment Magic
    Magic Type: Lost Magic - Primary, Summon Magic - Auxiliary
    Second Magic Training: Second Magic Training
    Description: Heavenly Body Magic utilizes stellar energy and astronomical objects within the sky to bolster its power. But for every light there is a darkness and for every spell, a countering one. Kingdom Darkness Embodiment magic is one of the peak magic utilizations of darkness, drawing power from ancient and old pockets of dark energy. Its name is derived from the actual dimension Kingdom Darkness, the realm in which Faera and her minions dwell. Mythal discovered this magic when he consumed the shadows of the realm during his battle with Archimedes, the Trumpet of Despair. It is a magic that reaches into the far, deep recesses of primordial magic, lifting energy from the other dimension itself as well as manipulating the fragments that exist in all darkness, even within Earthland and beyond.


    Unique Abilities:

    Dark World (Three Majorly Strong Abilities): Mythal was already comfortable in the dark before but after discovering this magic, he is even more at home within the shadows.

    • Dark Vision: Mythal can see up to his rank's spell range in darkness perfectly.
    • Dark Tremors: Mythal can feel the vibrations in the darkness and shadows around him, alerting him to presences. Mythal can sense living beings up to his rank's spell range in darkness, be it nighttime or within a structure.
    • Phase Shift: Mythal can use the shadows and darkness around him to create pathways through barriers. He moves the darkness to a wall and the darkness eats away at the wall. This doesn’t affect magical barriers and is generally a story element.


    Door to Darkness (Very Strong Ability): Mythal can feel the darkness everywhere and connects to it more thoroughly as he gets closer to it. He can make these connections permanent by manipulating areas of shadow to create junction points. Once these have been created, Mythal can open a portal to them from wherever he is in the world. This ability cannot be used in battle and merely is used for RP purposes.

    Dark Arms (Very Strong Ability): Kingdom Darkness is an oppressive, powerful magic that has such a strong gravitational pull that Mythal has found a way to bend it to his will. He can mold the pull with his magic, allowing him to create pockets that can hold items. This allows him the opportunity to hold two additional weapons, in addition to dual wielding, that float behind his back. One of these weapons must be related to Kingdom Darkness in some fashion or else he can only have one extra weapon. He can also use this force exclusively to attack with weapons rather than his arms.

    Spells:

    Signature Spell:
    Name: Darkness King Mode
    Rank: Scales to S (Currently S)
    Type: Single Target Buff
    Damage: Heals 5% of max health once every two posts (You can change this to every post). Raises Mythal’s resistance to darkness magic by 20%
    Range: N/A
    Speed: N/A
    Duration:10 Posts
    Downside:
    Description: Mythal embraces the full aspect of Kingdom Darkness, letting its nature mix in with his own magical core. Dark, ominous wisps of darkness billow out from his flesh and his eyes gain a golden ring around the irises as he merges his magic with the cursed magic. Darkness becomes easier to abide and the darkness does its best to heal his wounds as they pile up.

    Name: Crown of Darkness
    Rank: Scales to S (Currently S)
    Type: Single Target Buff
    Damage: Boosts Magic Damage 70%
    Range: 400 Meters
    Speed: 400 m/s
    Duration: 10 Posts
    Downside:
    Description: Mythal brings forth primordial darkness from Kingdom Darkness and creates a shadowy halo that can be placed above the head of Mythal or another ally. This empowers their bodies with the power of the dark realm, making their magic attacks even stronger than normal.

    Name: Infinite Darkness
    Rank: Scales to S (Currently S)
    Type: Area of Effect
    Damage: Decreases Spell Range by 70%
    Range: 200 Meters
    Speed: 100 m/s
    Duration: 10 Posts
    Downside:
    Description: Mythal extends his magic reach deep into the realm of Kingdom Darkness, summoning forth its shadows. It spreads out among the land and then snaps up, sealing an area in absolute darkness. This disorients the enemies trapped within, reducing their magical range for their spells. Mythal or allies can be within the entrapped area without suffering any ill effects.

    Name: Wings of Darkness
    Rank: Scales to A (Currently S) (I assume this means A?)
    Type: Single Target Buff
    Damage: Boosts Speed by 65%
    Range: 300 Meters
    Speed: 300 m/s
    Duration: 7 Posts
    Downside:
    Description: Mythal brings forth primordial darkness from Kingdom Darkness and spreads to either himself or an ally.  Shadowy wings open behind them, hyping their speed up to new levels. This aids the target in their ability to move through battle smoothly, dodging and attacking with brisk ease while also granting them the ability to fly. -Earned through Lineage

    B Rank Spells:
    Name: Dark Comet
    Rank: B
    Type: Single Target Buff
    Damage: 60% Speed boost
    Range: N/A
    Speed: N/A
    Duration: 4 Posts
    Downside:
    Description: Mythal pulls from the primordial darkness on the ground and wraps it around him like a cloak, his very form becoming highlighted by the shadows. When this takes hold, Mythal’s speed is boosted by 60% and he is able to fly around the battlefield.

    Name: Dark Guardian
    Rank: B
    Type: Single Target Summon
    Damage: 19 Damage
    Health: 150 HP
    Range: 200 Meters
    Speed: 200 m/s
    Duration: 6 Posts
    Downside:
    Description: Mythal opens a portal to Kingdom Darkness and brings forth a lower choired angel to serve as his personal defender, making him submit through his willpower.

    Spoiler:
    Kingdom Darkness Embodiment Latest?cb=20110810000414

    Abilities:

    • Shadow Bulwark -- The Dark Guardian can throw himself in the way of attacks, protecting Mythal from harm. This can be used against two melee attacks or one magical attack of equal rank or below. After it is used, it has a cooldown of three posts. (Need a duration for this one)
    • Darkened Symbiosis -- Mythal feeds off of the Dark Guardian's presence, his connection to Kingdom Darkness far more fresh than Mythal's. Mythal's magical damage is increased by 50% while Dark Guardian is active.


    Name: Dark Tomb
    Rank: B
    Type: Multi-Target
    Damage: 60 HP
    Range: 150 Meters
    Speed: 110 m/s
    Duration: 1 Post
    Downside:
    Description: Mythal summons up a number of darkness pillars based on how many enemies there are before him. He forces the pillars to bend and move to slam into the backs of the enemies and lift them from the ground. The pillars all come together, slamming the enemies into one another and pressing them tight against one another from the force of the magic.

    Name: Twilight Torrent
    Rank: B
    Type: Multiple Target
    Damage: 60 HP
    Range: 150 meters
    Speed: 110 m/s
    Duration: 6 Post
    Downside:
    Description: Mythal draws from the primordial darkness of Kingdom Darkness, creating a twister of literal black and purple twilight from the other realm. He gathers it in his hand and then thrusts it forward, creating a cyclone underneath his opponent(s).

    Name: Name: Shadowed Frenzy
    Rank: B
    Type: Multiple Target
    Damage: 60 HP
    Range: 150 meters
    Speed: 110 m/s
    Duration: 1 Post
    Downside:
    Description: Mythal reaches out to the shadows that appear in almost every place and bends them to his will. From the dark be created sharp tendrils that can lash out and stab at his opponent(s).

    Name: Name: Nightmare Burst
    Rank: B
    Type: Area of Effect
    Damage: 40 HP
    Range: 100 meters
    Speed: 50 m/s
    Duration: 1 Post
    Downside:
    Description:Mythal crafts an orb of darkness within his hand and then tosses it at his opponent(s). When the orb hits the ground, it explodes with primordial darkness that blankets the immediate area. Anyone caught within has the range of their spells reduced by 50%.

    Advanced B Rank Spells:
    Name: Messier
    Rank: B+
    Type: Single Target
    Damage: 120 HP
    Range: 300 Meters Per Seconds
    Speed: 300 m/s
    Duration: 1 Post
    Downside:
    Description: Mythal summons up vast amounts of magical energy directly from Kingdom Darkness, his hands placed on the ground. As they rise, the shadow magic rises with it until it is above Mythal’s head. With his hands crossed over one another and above his head, he then flings it at his opponent in the form of a black orb dotted with the black stars of Kingdom Darkness. If this attack hits true, it will drain the user of 25% (Drain effects cap at 5%, so I'll have to ask you to lower this) of their magic power.

    Name: Void Arrow
    Rank: B+
    Type: Single Target
    Damage: 120 HP
    Range: 300 Meters
    Speed: 300 m/s
    Duration: 1 Post
    Downside:
    Description: Mythal summons up the dark magic to his hands, forging a bow made of the element. He pulls back on the string and creates an ebony arrow made of primordial magic and then releases it at an enemy, attempting to pierce them with it.

    A Rank Spells:
    Name: Court of Darkness
    Rank: A
    Type: Area of Effect
    Damage: 50 HP
    Range: 150 Meters
    Speed: 75 m/s
    Duration: 1 Post
    Downside:
    Description: Mythal connects to even more of the darkness in the world, summoning it underneath an area. As it completes its formation, thirteen dark purple lights appear from the darkened ground and quickly begin to grow in strength and brightness. Then the entire area detonates in a powerful explosion of darkness and cursed light.

    Name: Darkness King Aura
    Rank: A
    Type: Single Target Passive
    Damage: Boosts Magic Damage by 65% (Since this is a passive, lower this to 55%)
    Range: N/A
    Speed: N/A
    Duration: N/A
    Downside:
    Description: Kingdom Darkness is a realm rife with primordial magic and its inhabitants are powerful creatures strong in magical manipulation. Mythal, having absorbed the cursed darkness, has had his magical ability heightened from its taint.

    Name: Blackhole
    Rank: A
    Type: Multi Target
    Damage: 75 HP
    Range: 225
    Speed: 165 m/s
    Duration: 1 Post
    Downside:
    Description: Mythal creates a geyser of fluid darkness that shoots out, grabbing at enemies and attempting to drag them into the fountain. When enough enemies have been pulled into the hole, it erupts outward, attempting to send all the enemies within its core into the air.

    Name: Darkstar Laser
    Rank: A
    Type: Multiple Target
    Damage: 75 HP
    Range: 225 meters
    Speed: 165 m/s
    Duration: 1 Post
    Downside:
    Description: Mythal crosses the threshold between this realm and Kingdom Darkness, bringing forth the power of the dark stellar objects there. From the shadows around his enemies he brings beams of corrupted starlight, the dark purple energy meant for either one or multiple people.

    Name: Name: Shadowed Barrier
    Rank: A
    Type: Single Target Defensive
    Damage: N/A (The durability of the spell goes here, in this case, 300 HP)
    Range: 300 meters
    Speed: 300 m/s
    Duration: 1 Post
    Downside:
    Description: Mythal manipulates the shadows around him and brings them together in a solid, tangible wall directly in front of him or an ally within range. This is used to block ranged magic attacks or halt a melee attack’s progress.

    Name: Name: Bleak Breaker
    Rank: A
    Type: Area of Effect
    Damage: 50 HP
    Range: 150 meters
    Speed: 75 m/s
    Duration: 1 Post
    Downside:
    Description: Mythal extends his magical focus and pulls the shadows of the ground away from their resting places, stretching them until they rest in the same spot. And then he detonates the merged pool, creating a explosion of dark magic that shoots upwards.

    Advanced A Rank Spells:
    Name: Darkness King's Arms
    Rank: A+
    Type: Single Target Buff
    Damage: Boosts Magic Damage by 100%
    Range: 450 Meters
    Speed: 450 m/s
    Duration: 7 Posts
    Downside:
    Description: The brute strength of Kingdom Darkness buries itself in Mythal's arms, wrapping his arms in a dark, pitch-black aura. His muscles bulge out as he embodies the raw power of the primordial realm. He uses this to punish his enemies and destroy them with the power of darkness.

    Name: Shadow Grip
    Rank: A+
    Type: Burst
    Damage: 150 HP
    Range: 110 meters
    Speed: 110 m/s
    Duration: 9 Post
    Downside:
    Description: Mythal focuses his magic into his own shadow, expanding it towards a target. Once it reaches the target's own shadow, Mythal's shadow takes wraps it in a tight bear hug. The target of the shadow is then incapacitated for the duration unless a spell of equal rank is used to attack the shadow hand. (You can immobilize someone for one post only, and only once every other post. Please change the spell accordingly)

    S Rank Spells:
    Name: Cursed Chariot
    Rank: S
    Type: Multiple Target
    Damage: 90 HP
    Range: 300 Meters
    Speed: 225 m/s
    Duration: 1 Post
    Downside:
    Description: Mythal places his hands on top of one another, which his thumb, index finger and middle finger extended on either hand. Purple lights appear in the air above, thirteen distinct glows that seem to make a symbol if drawn together. From there Mythal gestures downward and the lights release beams of magical energy, soaring down in wide arcs until they hit the ground under the targets. They briefly make the emblem again on the ground before exploding, swallowing up the enemy in the fires of the darkstarlight.

    Name: Sanctuary Castle's Artillery
    Rank: S
    Type: Area of Effect
    Damage: 60 HP
    Range: 200 meters
    Speed: 100 m/s
    Duration: 2 posts
    Downside:
    Description: Mythal brings forth a literal wall of darkness, raising it half as high as his spell range allows. From this shadowy mix comes forth several dark growths that resemble cannons out of a ship. These cannons begin to fire blasts down upon an area, shelling the spot with blasts of dark energy. If this is used while Infinite Darkness is active, damage is increased by 25%.

    Name: Darksoul Spiral
    Rank: S
    Type: Multi Target
    Damage: 47 HP (Lower this to 35 HP)
    Health: 250 HP
    Range: 400 m (If this summon is Multi Target the range should be 300 m)
    Speed: 400 m/s (If this summon is Multi Target the speed should be 225 m/s)
    Duration: 10 Posts
    Downside:
    Description: This is less a summon and more a release of a wild phenomenon. Mythal opens a larger portal and brings forth the Darksoul Spiral, a twister of souls that have been corrupted into Fallen. They are each their own spirit but they are seemingly bound together in an ever-turning tornado. Mythal manages to wrangle them enough not to hurt him and his allies but otherwise they are wild and frantic.

    Spoiler:
    Kingdom Darkness Embodiment Images?q=tbn%3AANd9GcQPLlVzUeAfjdXs8f2GwpPjjHXuDf8DSs2vxgxH10v0czBkWxPZ

    Abilities:

    • Doom Patrol -- The Darksoul Spiral core flares a deep red and begins to spread its length, waves and lines of darksouls reaching out on all sides. This attempts to hit multiple targets at once and knock them back. (Need a duration for this one)
    • Charcoal Volcano -- The Darksoul Spiral dives into the ground, disappearing for a brief moment. Underneath a target appears bubbling darkness and a moment later the spiral shoots up from underneath the target. This is an attempt to pull the enemy into the air and then release them, plummeting to the ground. (Need a duration for this one)


    Advanced S Rank Spells:
    Name: Darkstar Armageddon
    Rank: S+
    Type: Single Target Offensive
    Damage: 180 HP
    Range: 600 Meters
    Speed: 600 m/s
    Duration: (Missing a duration here)
    Downside:
    Description: Mythal brings his hand around in a clockwise fashion before thrusting it forwards the ground, with his pointer and pinky fingers extended. Kingdom Darkess' magic opens a portal in the sky above, dark purple clouds swirling around the newly formed entryway. A bright purple light shines through the opening and releases a comet from the other realm's depths, a purple-glowing rock wrought with black lightning and destruction. When it hits its target, it erupts in an explosion of darkness and darkstarlight that shakes the very fabric of the earth.

    H Rank Spells:
    Name: Endless Darklight
    Rank: H
    Type: Single Target
    Damage: 140 HP
    Range: 600 Meters
    Speed: 450 m/s
    Duration: 1 Post
    Downside:
    Description: This spell can only be used when Infinite Darkness is active. Mythal digs deep and pulls on his connection to Kingdom Darkness until it's practically an open portal. Within the dark void of Infinite Darkness appears light - purple stars that sparkle the seemingly endless black sky. The sight is beautiful until the light begins to grow brighter. Then beams of darkstarlight begin to rain down upon the enemy from every side, blasts meant to hurt and hinder all at the same time. If an enemy is hit by the entire barrage, they will have their speed cut by 75% and their magic damage cut by 25%. (This debuffs too much, the max you can debuff someone with an active H rank debuff is 75%)

    Advanced H Rank Spells:
    Name: Darkness King's Judgement
    Rank: H+
    Type: Single Target
    Damage: 210 HP
    Range: 800 Meters
    Speed: 800 m/s
    Duration: 2 Posts
    Downside:
    Description: The ultimate judgement a master of Kingdom Darkness can bestow on someone. Mythal gathers all of his magic into his hand, as he brings it up and presses it against his forehead with his index and middle fingers. Black and purple magic swirls into the digits as the entirety of his magical core gathers in the limb. He has to charge this attack for one full post before he can release it. When it erupts out, by Mythal thrusting the fingers forward, a spiral of darkness and darklight shoots outward. If Mythal sacrifices two of his active buffs to the charge, he can increase the damage by 25%.


    Last edited by Johann on 20th February 2019, 8:12 am; edited 1 time in total


    _____________________________________________________________________________________

    Kingdom Darkness Embodiment Johannsiggies
    Mythal Ragnos
    Mythal Ragnos

    Knight VIP Status- Regular VIP Status- VIP- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Slayer- Character Application Approved!- Magic Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Player 
    Lineage : Heir to Darkness
    Position : God of Sedulity
    Posts : 650
    Guild : Rune Knights
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 32
    Mentor : Nessa Cordelia Lux (Former)
    Experience : 15,600

    Character Sheet
    First Magic: Kami No Ken Sutairu O Taosu
    Second Magic: Kingdom Darkness Embodiment
    Third Magic: Soul Stone/Trickster's Illusions

    Kingdom Darkness Embodiment Empty Re: Kingdom Darkness Embodiment

    Post by Mythal Ragnos on 20th February 2019, 7:53 am

    Made the appropriate changes and also changed Shadow Grip a bit to make it work better. Lemme know ^^


    _____________________________________________________________________________________

    Johann
    Johann

    Administrator- Moderator- Developer/GFX Artist- Demon VIP Status- God VIP Status- Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishval- Ten Wizard Saint Member- Custom Slayer- God Slayer- Demon Slayer- Neutral Guild Ace- H-Rank- S-Rank- A-Rank- Shipped- Halloween gfx'ers- Halloween Social- Halloween job event participant - Fan Art Contest Participant- Haiku Contest Participant- Lineage Making Contest Participant- Richie Rich- Rich- Veteran Level 6- Veteran Level 5- Veteran Level 4- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Tertiary Magic- Ship- Master [1000]- Senior [500]- Novice [250]- 3rd Place Event/Contest Winner- Christmas Event Winner- X-Mas Event Participant- Advertisement Achievement Badge- Tournament Participation Badge- Cookie Achievement- Cupcake Achievement- Rainbow Hero- Summer Special Tier 4- Summer Special Tier 3- Summer Special Tier 2- Summer Special Tier 1- Summer Special Donor- Summer Special Participant- Have Onida On Your Friend's List- 1 Year Anniversary- Player-
    Lineage : Herald of Destruction
    Position : God of Justice
    Posts : 8028
    Guild : Dies Irae - GM
    Cosmic Coins : 25
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    Age : 29
    Experience : 653,745
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    Character Sheet
    First Magic: Saga of War - Ragnarök
    Second Magic: Consecration of War - Einherjar
    Third Magic: Maledict of War - Berserkir

    Kingdom Darkness Embodiment Empty Re: Kingdom Darkness Embodiment

    Post by Johann on 20th February 2019, 8:28 am

    Kingdom Darkness Embodiment FbVA7uB

    Spoiler:
    BlessedBeatrix wrote:
    Kingdom Darkness Embodiment UPodO2WX_o

    Kingdom Darkness Embodiment

    Magic Name: Kingdom Darkness Embodiment Magic
    Magic Type: Lost Magic - Primary, Summon Magic - Auxiliary
    Second Magic Training: Second Magic Training
    Description: Heavenly Body Magic utilizes stellar energy and astronomical objects within the sky to bolster its power. But for every light there is a darkness and for every spell, a countering one. Kingdom Darkness Embodiment magic is one of the peak magic utilizations of darkness, drawing power from ancient and old pockets of dark energy. Its name is derived from the actual dimension Kingdom Darkness, the realm in which Faera and her minions dwell. Mythal discovered this magic when he consumed the shadows of the realm during his battle with Archimedes, the Trumpet of Despair. It is a magic that reaches into the far, deep recesses of primordial magic, lifting energy from the other dimension itself as well as manipulating the fragments that exist in all darkness, even within Earthland and beyond.


    Unique Abilities:

    Dark World (Three Majorly Strong Abilities): Mythal was already comfortable in the dark before but after discovering this magic, he is even more at home within the shadows.

    • Dark Vision: Mythal can see up to his rank's spell range in darkness perfectly.
    • Dark Tremors: Mythal can feel the vibrations in the darkness and shadows around him, alerting him to presences. Mythal can sense living beings up to his rank's spell range in darkness, be it nighttime or within a structure.
    • Phase Shift: Mythal can use the shadows and darkness around him to create pathways through barriers. He moves the darkness to a wall and the darkness eats away at the wall. This doesn’t affect magical barriers and is generally a story element.


    Door to Darkness (Very Strong Ability): Mythal can feel the darkness everywhere and connects to it more thoroughly as he gets closer to it. He can make these connections permanent by manipulating areas of shadow to create junction points. Once these have been created, Mythal can open a portal to them from wherever he is in the world. This ability cannot be used in battle and merely is used for RP purposes.

    Dark Arms (Very Strong Ability): Kingdom Darkness is an oppressive, powerful magic that has such a strong gravitational pull that Mythal has found a way to bend it to his will. He can mold the pull with his magic, allowing him to create pockets that can hold items. This allows him the opportunity to hold two additional weapons, in addition to dual wielding, that float behind his back. One of these weapons must be related to Kingdom Darkness in some fashion or else he can only have one extra weapon. He can also use this force exclusively to attack with weapons rather than his arms.

    Spells:

    Signature Spell:
    Name: Darkness King Mode
    Rank: Scales to S (Currently S)
    Type: Single Target Buff
    Damage: Heals 5% of max health once every post. Raises Mythal’s resistance to darkness magic by 20%
    Range: N/A
    Speed: N/A
    Duration:10 Posts
    Downside:
    Description: Mythal embraces the full aspect of Kingdom Darkness, letting its nature mix in with his own magical core. Dark, ominous wisps of darkness billow out from his flesh and his eyes gain a golden ring around the irises as he merges his magic with the cursed magic. Darkness becomes easier to abide and the darkness does its best to heal his wounds as they pile up.

    Name: Crown of Darkness
    Rank: Scales to S (Currently S)
    Type: Single Target Buff
    Damage: Boosts Magic Damage 70%
    Range: 400 Meters
    Speed: 400 m/s
    Duration: 10 Posts
    Downside:
    Description: Mythal brings forth primordial darkness from Kingdom Darkness and creates a shadowy halo that can be placed above the head of Mythal or another ally. This empowers their bodies with the power of the dark realm, making their magic attacks even stronger than normal.

    Name: Infinite Darkness
    Rank: Scales to S (Currently S)
    Type: Area of Effect
    Damage: Decreases Spell Range by 70%
    Range: 200 Meters
    Speed: 100 m/s
    Duration: 10 Posts
    Downside:
    Description: Mythal extends his magic reach deep into the realm of Kingdom Darkness, summoning forth its shadows. It spreads out among the land and then snaps up, sealing an area in absolute darkness. This disorients the enemies trapped within, reducing their magical range for their spells. Mythal or allies can be within the entrapped area without suffering any ill effects.

    Name: Wings of Darkness
    Rank: Scales to A (Currently A)
    Type: Single Target Buff
    Damage: Boosts Speed by 65%
    Range: 300 Meters
    Speed: 300 m/s
    Duration: 7 Posts
    Downside:
    Description: Mythal brings forth primordial darkness from Kingdom Darkness and spreads to either himself or an ally.  Shadowy wings open behind them, hyping their speed up to new levels. This aids the target in their ability to move through battle smoothly, dodging and attacking with brisk ease while also granting them the ability to fly. -Earned through Lineage

    B Rank Spells:
    Name: Dark Comet
    Rank: B
    Type: Single Target Buff
    Damage: 60% Speed boost
    Range: N/A
    Speed: N/A
    Duration: 4 Posts
    Downside:
    Description: Mythal pulls from the primordial darkness on the ground and wraps it around him like a cloak, his very form becoming highlighted by the shadows. When this takes hold, Mythal’s speed is boosted by 60% and he is able to fly around the battlefield.

    Name: Dark Guardian
    Rank: B
    Type: Single Target Summon
    Damage: 19 Damage
    Health: 150 HP
    Range: 200 Meters
    Speed: 200 m/s
    Duration: 6 Posts
    Downside:
    Description: Mythal opens a portal to Kingdom Darkness and brings forth a lower choired angel to serve as his personal defender, making him submit through his willpower.

    Spoiler:
    Kingdom Darkness Embodiment Latest?cb=20110810000414

    Abilities:

    • Shadow Bulwark -- The Dark Guardian can throw himself in the way of attacks, protecting Mythal from harm. This can be used against two melee attacks or one magical attack of equal rank or below. Lasts for one post. After it is used, it has a cooldown of three posts
    • Darkened Symbiosis -- Mythal feeds off of the Dark Guardian's presence, his connection to Kingdom Darkness far more fresh than Mythal's. Mythal's magical damage is increased by 50% while Dark Guardian is active.


    Name: Dark Tomb
    Rank: B
    Type: Multi-Target
    Damage: 60 HP
    Range: 150 Meters
    Speed: 110 m/s
    Duration: 1 Post
    Downside:
    Description: Mythal summons up a number of darkness pillars based on how many enemies there are before him. He forces the pillars to bend and move to slam into the backs of the enemies and lift them from the ground. The pillars all come together, slamming the enemies into one another and pressing them tight against one another from the force of the magic.

    Name: Twilight Torrent
    Rank: B
    Type: Multiple Target
    Damage: 60 HP
    Range: 150 meters
    Speed: 110 m/s
    Duration: 6 Post
    Downside:
    Description: Mythal draws from the primordial darkness of Kingdom Darkness, creating a twister of literal black and purple twilight from the other realm. He gathers it in his hand and then thrusts it forward, creating a cyclone underneath his opponent(s).

    Name: Name: Shadowed Frenzy
    Rank: B
    Type: Multiple Target
    Damage: 60 HP
    Range: 150 meters
    Speed: 110 m/s
    Duration: 1 Post
    Downside:
    Description: Mythal reaches out to the shadows that appear in almost every place and bends them to his will. From the dark be created sharp tendrils that can lash out and stab at his opponent(s).

    Name: Name: Nightmare Burst
    Rank: B
    Type: Area of Effect
    Damage: 40 HP
    Range: 100 meters
    Speed: 50 m/s
    Duration: 1 Post
    Downside:
    Description:Mythal crafts an orb of darkness within his hand and then tosses it at his opponent(s). When the orb hits the ground, it explodes with primordial darkness that blankets the immediate area. Anyone caught within has the range of their spells reduced by 50%.

    Advanced B Rank Spells:
    Name: Messier
    Rank: B+
    Type: Single Target
    Damage: 120 HP
    Range: 300 Meters Per Seconds
    Speed: 300 m/s
    Duration: 1 Post
    Downside:
    Description: Mythal summons up vast amounts of magical energy directly from Kingdom Darkness, his hands placed on the ground. As they rise, the shadow magic rises with it until it is above Mythal’s head. With his hands crossed over one another and above his head, he then flings it at his opponent in the form of a black orb dotted with the black stars of Kingdom Darkness. If this attack hits true, it will drain the user of 5% of their magic power.

    Name: Void Arrow
    Rank: B+
    Type: Single Target
    Damage: 120 HP
    Range: 300 Meters
    Speed: 300 m/s
    Duration: 1 Post
    Downside:
    Description: Mythal summons up the dark magic to his hands, forging a bow made of the element. He pulls back on the string and creates an ebony arrow made of primordial magic and then releases it at an enemy, attempting to pierce them with it.

    A Rank Spells:
    Name: Court of Darkness
    Rank: A
    Type: Area of Effect
    Damage: 50 HP
    Range: 150 Meters
    Speed: 75 m/s
    Duration: 1 Post
    Downside:
    Description: Mythal connects to even more of the darkness in the world, summoning it underneath an area. As it completes its formation, thirteen dark purple lights appear from the darkened ground and quickly begin to grow in strength and brightness. Then the entire area detonates in a powerful explosion of darkness and cursed light.

    Name: Darkness King Aura
    Rank: A
    Type: Single Target Passive
    Damage: Boosts Magic Damage by 55%
    Range: N/A
    Speed: N/A
    Duration: N/A
    Downside:
    Description: Kingdom Darkness is a realm rife with primordial magic and its inhabitants are powerful creatures strong in magical manipulation. Mythal, having absorbed the cursed darkness, has had his magical ability heightened from its taint.

    Name: Blackhole
    Rank: A
    Type: Multi Target
    Damage: 75 HP
    Range: 225
    Speed: 165 m/s
    Duration: 1 Post
    Downside:
    Description: Mythal creates a geyser of fluid darkness that shoots out, grabbing at enemies and attempting to drag them into the fountain. When enough enemies have been pulled into the hole, it erupts outward, attempting to send all the enemies within its core into the air.

    Name: Darkstar Laser
    Rank: A
    Type: Multiple Target
    Damage: 75 HP
    Range: 225 meters
    Speed: 165 m/s
    Duration: 1 Post
    Downside:
    Description: Mythal crosses the threshold between this realm and Kingdom Darkness, bringing forth the power of the dark stellar objects there. From the shadows around his enemies he brings beams of corrupted starlight, the dark purple energy meant for either one or multiple people.

    Name: Name: Shadowed Barrier
    Rank: A
    Type: Single Target Defensive
    Damage: 300 HP
    Range: 300 meters
    Speed: 300 m/s
    Duration: 1 Post
    Downside:
    Description: Mythal manipulates the shadows around him and brings them together in a solid, tangible wall directly in front of him or an ally within range. This is used to block ranged magic attacks or halt a melee attack’s progress.

    Name: Name: Bleak Breaker
    Rank: A
    Type: Area of Effect
    Damage: 50 HP
    Range: 150 meters
    Speed: 75 m/s
    Duration: 1 Post
    Downside:
    Description: Mythal extends his magical focus and pulls the shadows of the ground away from their resting places, stretching them until they rest in the same spot. And then he detonates the merged pool, creating a explosion of dark magic that shoots upwards.

    Advanced A Rank Spells:
    Name: Darkness King's Arms
    Rank: A+
    Type: Single Target Buff
    Damage: Boosts Magic Damage by 100%
    Range: 450 Meters
    Speed: 450 m/s
    Duration: 7 Posts
    Downside:
    Description: The brute strength of Kingdom Darkness buries itself in Mythal's arms, wrapping his arms in a dark, pitch-black aura. His muscles bulge out as he embodies the raw power of the primordial realm. He uses this to punish his enemies and destroy them with the power of darkness.

    Name: Shadow Grip
    Rank: A+
    Type: Burst
    Damage: 150 HP
    Range: 110 meters
    Speed: 110 m/s
    Duration: 9 Post
    Downside:
    Description: Mythal focuses his magic into his own shadow, expanding it towards a target. Once it reaches the target's proximity, Mythal's shadow takes the form of two fists. They rush up and smash into the enemy, crushing them between the shadow knuckles. The opponent is immobilized for one turn. This spell can only be used once every two turns.

    S Rank Spells:
    Name: Cursed Chariot
    Rank: S
    Type: Multiple Target
    Damage: 90 HP
    Range: 300 Meters
    Speed: 225 m/s
    Duration: 1 Post
    Downside:
    Description: Mythal places his hands on top of one another, which his thumb, index finger and middle finger extended on either hand. Purple lights appear in the air above, thirteen distinct glows that seem to make a symbol if drawn together. From there Mythal gestures downward and the lights release beams of magical energy, soaring down in wide arcs until they hit the ground under the targets. They briefly make the emblem again on the ground before exploding, swallowing up the enemy in the fires of the darkstarlight.

    Name: Sanctuary Castle's Artillery
    Rank: S
    Type: Area of Effect
    Damage: 60 HP
    Range: 200 meters
    Speed: 100 m/s
    Duration: 2 posts
    Downside:
    Description: Mythal brings forth a literal wall of darkness, raising it half as high as his spell range allows. From this shadowy mix comes forth several dark growths that resemble cannons out of a ship. These cannons begin to fire blasts down upon an area, shelling the spot with blasts of dark energy. If this is used while Infinite Darkness is active, damage is increased by 25%.

    Name: Darksoul Spiral
    Rank: S
    Type: Multi Target
    Damage: 35 HP
    Health: 250 HP
    Range: 300 m
    Speed: 225 m/s
    Duration: 10 Posts
    Downside:
    Description: This is less a summon and more a release of a wild phenomenon. Mythal opens a larger portal and brings forth the Darksoul Spiral, a twister of souls that have been corrupted into Fallen. They are each their own spirit but they are seemingly bound together in an ever-turning tornado. Mythal manages to wrangle them enough not to hurt him and his allies but otherwise they are wild and frantic.

    Spoiler:
    Kingdom Darkness Embodiment Images?q=tbn%3AANd9GcQPLlVzUeAfjdXs8f2GwpPjjHXuDf8DSs2vxgxH10v0czBkWxPZ

    Abilities:

    • Doom Patrol -- The Darksoul Spiral core flares a deep red and begins to spread its length, waves and lines of darksouls reaching out on all sides. This attempts to hit multiple targets at once and knock them back. Lasts one post
    • Charcoal Volcano -- The Darksoul Spiral dives into the ground, disappearing for a brief moment. Underneath a target appears bubbling darkness and a moment later the spiral shoots up from underneath the target. This is an attempt to pull the enemy into the air and then release them, plummeting to the ground. Lasts one turn.


    Advanced S Rank Spells:
    Name: Darkstar Armageddon
    Rank: S+
    Type: Single Target Offensive
    Damage: 180 HP
    Range: 600 Meters
    Speed: 600 m/s
    Duration: 1 post
    Downside:
    Description: Mythal brings his hand around in a clockwise fashion before thrusting it forwards the ground, with his pointer and pinky fingers extended. Kingdom Darkess' magic opens a portal in the sky above, dark purple clouds swirling around the newly formed entryway. A bright purple light shines through the opening and releases a comet from the other realm's depths, a purple-glowing rock wrought with black lightning and destruction. When it hits its target, it erupts in an explosion of darkness and darkstarlight that shakes the very fabric of the earth.

    H Rank Spells:
    Name: Endless Darklight
    Rank: H
    Type: Single Target
    Damage: 140 HP
    Range: 600 Meters
    Speed: 450 m/s
    Duration: 1 Post
    Downside:
    Description: This spell can only be used when Infinite Darkness is active. Mythal digs deep and pulls on his connection to Kingdom Darkness until it's practically an open portal. Within the dark void of Infinite Darkness appears light - purple stars that sparkle the seemingly endless black sky. The sight is beautiful until the light begins to grow brighter. Then beams of darkstarlight begin to rain down upon the enemy from every side, blasts meant to hurt and hinder all at the same time. If an enemy is hit by the entire barrage, they will have their speed cut by 50% and their magic damage cut by 25%.

    Advanced H Rank Spells:
    Name: Darkness King's Judgement
    Rank: H+
    Type: Single Target
    Damage: 210 HP
    Range: 800 Meters
    Speed: 800 m/s
    Duration: 2 Posts
    Downside:
    Description: The ultimate judgement a master of Kingdom Darkness can bestow on someone. Mythal gathers all of his magic into his hand, as he brings it up and presses it against his forehead with his index and middle fingers. Black and purple magic swirls into the digits as the entirety of his magical core gathers in the limb. He has to charge this attack for one full post before he can release it. When it erupts out, by Mythal thrusting the fingers forward, a spiral of darkness and darklight shoots outward. If Mythal sacrifices two of his active buffs to the charge, he can increase the damage by 25%.


    _____________________________________________________________________________________

    Kingdom Darkness Embodiment Johannsiggies
    Saraphina
    Saraphina

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    Lineage : Blizzard's Frostburn
    Position : None
    Posts : 2085
    Guild : Errings Rising - GM
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    Experience : 1,103,399

    Character Sheet
    First Magic: Aspect of Divinity
    Second Magic:
    Third Magic:

    Kingdom Darkness Embodiment Empty Re: Kingdom Darkness Embodiment

    Post by Saraphina on 25th June 2019, 8:23 pm

    Spoiler:
    @Mythal Ragnos wrote:
    Kingdom Darkness Embodiment UPodO2WX_o

    Kingdom Darkness Embodiment

    Magic Name: Kingdom Darkness Embodiment Magic
    Magic Type: Lost Magic - Primary, Summon Magic - Auxiliary
    Second Magic Training: Second Magic Training
    Description: Heavenly Body Magic utilizes stellar energy and astronomical objects within the sky to bolster its power. But for every light there is a darkness and for every spell, a countering one. Kingdom Darkness Embodiment magic is one of the peak magic utilizations of darkness, drawing power from ancient and old pockets of dark energy. Its name is derived from the actual dimension Kingdom Darkness, the realm in which Faera and her minions dwell. Mythal discovered this magic when he consumed the shadows of the realm during his battle with Archimedes, the Trumpet of Despair. It is a magic that reaches into the far, deep recesses of primordial magic, lifting energy from the other dimension itself as well as manipulating the fragments that exist in all darkness, even within Earthland and beyond.


    Unique Abilities:

    Dark World (Three Majorly Strong Abilities): Mythal was already comfortable in the dark before but after discovering this magic, he is even more at home within the shadows.

    • Dark Vision: Mythal can see up to his rank's spell range in darkness perfectly.
    • Dark Tremors: Mythal can feel the vibrations in the darkness and shadows around him, alerting him to presences. Mythal can sense living beings up to his rank's spell range in darkness, be it nighttime or within a structure.
    • Phase Shift: Mythal can use the shadows and darkness around him to create pathways through barriers. He moves the darkness to a wall and the darkness eats away at the wall. This doesn’t affect magical barriers and is generally a story element.


    Door to Darkness (Very Strong Ability): Mythal can feel the darkness everywhere and connects to it more thoroughly as he gets closer to it. He can make these connections permanent by manipulating areas of shadow to create junction points. Once these have been created, Mythal can open a portal to them from wherever he is in the world. This ability cannot be used in battle and merely is used for RP purposes.

    Dark Arms (Very Strong Ability): Kingdom Darkness is an oppressive, powerful magic that has such a strong gravitational pull that Mythal has found a way to bend it to his will. He can mold the pull with his magic, allowing him to create pockets that can hold items. This allows him the opportunity to hold two additional weapons, in addition to dual wielding, that float behind his back. One of these weapons must be related to Kingdom Darkness in some fashion or else he can only have one extra weapon. He can also use this force exclusively to attack with weapons rather than his arms.

    Spells:

    Signature Spell:
    Name: Darkness King Mode
    Rank: Scales to S (Currently S)
    Type: Single Target Buff
    Damage: Heals 5% of max health once every post. Raises Mythal’s resistance to darkness magic by 20%
    Range: N/A
    Speed: N/A
    Duration:10 Posts
    Downside:
    Description: Mythal embraces the full aspect of Kingdom Darkness, letting its nature mix in with his own magical core. Dark, ominous wisps of darkness billow out from his flesh and his eyes gain a golden ring around the irises as he merges his magic with the cursed magic. Darkness becomes easier to abide and the darkness does its best to heal his wounds as they pile up.

    Name: Crown of Darkness
    Rank: Scales to S (Currently S)
    Type: Single Target Buff
    Damage: Boosts Magic Damage 70%
    Range: 400 Meters
    Speed: 400 m/s
    Duration: 10 Posts
    Downside:
    Description: Mythal brings forth primordial darkness from Kingdom Darkness and creates a shadowy halo that can be placed above the head of Mythal or another ally. This empowers their bodies with the power of the dark realm, making their magic attacks even stronger than normal.

    Name: Infinite Darkness
    Rank: Scales to S (Currently S)
    Type: Area of Effect
    Damage: Decreases Spell Range by 70%
    Range: 200 Meters
    Speed: 100 m/s
    Duration: 10 Posts
    Downside:
    Description: Mythal extends his magic reach deep into the realm of Kingdom Darkness, summoning forth its shadows. It spreads out among the land and then snaps up, sealing an area in absolute darkness. This disorients the enemies trapped within, reducing their magical range for their spells. Mythal or allies can be within the entrapped area without suffering any ill effects.

    Name: Wings of Darkness
    Rank: Scales to A (Currently A)
    Type: Single Target Buff
    Damage: Boosts Speed by 65%
    Range: 300 Meters
    Speed: 300 m/s
    Duration: 7 Posts
    Downside:
    Description: Mythal brings forth primordial darkness from Kingdom Darkness and spreads to either himself or an ally.  Shadowy wings open behind them, hyping their speed up to new levels. This aids the target in their ability to move through battle smoothly, dodging and attacking with brisk ease while also granting them the ability to fly. -Earned through Lineage

    B Rank Spells:
    Name: Dark Comet
    Rank: B
    Type: Single Target Buff
    Damage: 60% Speed boost
    Range: N/A
    Speed: N/A
    Duration: 4 Posts
    Downside:
    Description: Mythal pulls from the primordial darkness on the ground and wraps it around him like a cloak, his very form becoming highlighted by the shadows. When this takes hold, Mythal’s speed is boosted by 60% and he is able to fly around the battlefield.

    Name: Dark Guardian
    Rank: B
    Type: Single Target Summon
    Damage: 19 Damage
    Health: 150 HP
    Range: 200 Meters
    Speed: 200 m/s
    Duration: 6 Posts
    Downside:
    Description: Mythal opens a portal to Kingdom Darkness and brings forth a lower choired angel to serve as his personal defender, making him submit through his willpower.

    Spoiler:
    Kingdom Darkness Embodiment Latest?cb=20110810000414

    Abilities:

    • Shadow Bulwark -- The Dark Guardian can throw himself in the way of attacks, protecting Mythal from harm. This can be used against two melee attacks or one magical attack of equal rank or below. Lasts for one post. After it is used, it has a cooldown of three posts
    • Darkened Symbiosis -- Mythal feeds off of the Dark Guardian's presence, his connection to Kingdom Darkness far more fresh than Mythal's. Mythal's magical damage is increased by 50% while Dark Guardian is active.


    Name: Dark Tomb
    Rank: B
    Type: Multi-Target
    Damage: 60 HP
    Range: 150 Meters
    Speed: 110 m/s
    Duration: 1 Post
    Downside:
    Description: Mythal summons up a number of darkness pillars based on how many enemies there are before him. He forces the pillars to bend and move to slam into the backs of the enemies and lift them from the ground. The pillars all come together, slamming the enemies into one another and pressing them tight against one another from the force of the magic.

    Name: Twilight Torrent
    Rank: B
    Type: Multiple Target
    Damage: 60 HP
    Range: 150 meters
    Speed: 110 m/s
    Duration: 6 Post
    Downside:
    Description: Mythal draws from the primordial darkness of Kingdom Darkness, creating a twister of literal black and purple twilight from the other realm. He gathers it in his hand and then thrusts it forward, creating a cyclone underneath his opponent(s).

    Name: Name: Shadowed Frenzy
    Rank: B
    Type: Multiple Target
    Damage: 60 HP
    Range: 150 meters
    Speed: 110 m/s
    Duration: 1 Post
    Downside:
    Description: Mythal reaches out to the shadows that appear in almost every place and bends them to his will. From the dark be created sharp tendrils that can lash out and stab at his opponent(s).

    Name: Name: Nightmare Burst
    Rank: B
    Type: Area of Effect
    Damage: 40 HP
    Range: 100 meters
    Speed: 50 m/s
    Duration: 1 Post
    Downside:
    Description:Mythal crafts an orb of darkness within his hand and then tosses it at his opponent(s). When the orb hits the ground, it explodes with primordial darkness that blankets the immediate area. Anyone caught within has the range of their spells reduced by 50%.

    Advanced B Rank Spells:
    Name: Messier
    Rank: B+
    Type: Single Target
    Damage: 120 HP
    Range: 300 Meters Per Seconds
    Speed: 300 m/s
    Duration: 1 Post
    Downside:
    Description: Mythal summons up vast amounts of magical energy directly from Kingdom Darkness, his hands placed on the ground. As they rise, the shadow magic rises with it until it is above Mythal’s head. With his hands crossed over one another and above his head, he then flings it at his opponent in the form of a black orb dotted with the black stars of Kingdom Darkness. If this attack hits true, it will drain the user of 5% of their magic power.

    Name: Void Arrow
    Rank: B+
    Type: Single Target
    Damage: 120 HP
    Range: 300 Meters
    Speed: 300 m/s
    Duration: 1 Post
    Downside:
    Description: Mythal summons up the dark magic to his hands, forging a bow made of the element. He pulls back on the string and creates an ebony arrow made of primordial magic and then releases it at an enemy, attempting to pierce them with it.

    A Rank Spells:
    Name: Court of Darkness
    Rank: A
    Type: Area of Effect
    Damage: 50 HP
    Range: 150 Meters
    Speed: 75 m/s
    Duration: 1 Post
    Downside:
    Description: Mythal connects to even more of the darkness in the world, summoning it underneath an area. As it completes its formation, thirteen dark purple lights appear from the darkened ground and quickly begin to grow in strength and brightness. Then the entire area detonates in a powerful explosion of darkness and cursed light.

    Name: Darkness King Aura
    Rank: A
    Type: Single Target Passive
    Damage: Boosts Magic Damage by 55%
    Range: N/A
    Speed: N/A
    Duration: N/A
    Downside:
    Description: Kingdom Darkness is a realm rife with primordial magic and its inhabitants are powerful creatures strong in magical manipulation. Mythal, having absorbed the cursed darkness, has had his magical ability heightened from its taint.

    Name: Blackhole
    Rank: A
    Type: Multi Target
    Damage: 75 HP
    Range: 225
    Speed: 165 m/s
    Duration: 1 Post
    Downside:
    Description: Mythal creates a geyser of fluid darkness that shoots out, grabbing at enemies and attempting to drag them into the fountain. When enough enemies have been pulled into the hole, it erupts outward, attempting to send all the enemies within its core into the air.

    Name: Darkstar Laser
    Rank: A
    Type: Multiple Target
    Damage: 75 HP
    Range: 225 meters
    Speed: 165 m/s
    Duration: 1 Post
    Downside:
    Description: Mythal crosses the threshold between this realm and Kingdom Darkness, bringing forth the power of the dark stellar objects there. From the shadows around his enemies he brings beams of corrupted starlight, the dark purple energy meant for either one or multiple people.

    Name: Name: Shadowed Barrier
    Rank: A
    Type: Single Target Defensive
    Damage: 300 HP
    Range: 300 meters
    Speed: 300 m/s
    Duration: 1 Post
    Downside:
    Description: Mythal manipulates the shadows around him and brings them together in a solid, tangible wall directly in front of him or an ally within range. This is used to block ranged magic attacks or halt a melee attack’s progress.

    Name: Name: Bleak Breaker
    Rank: A
    Type: Area of Effect
    Damage: 50 HP
    Range: 150 meters
    Speed: 75 m/s
    Duration: 1 Post
    Downside:
    Description: Mythal extends his magical focus and pulls the shadows of the ground away from their resting places, stretching them until they rest in the same spot. And then he detonates the merged pool, creating a explosion of dark magic that shoots upwards.

    Advanced A Rank Spells:
    Name: Darkness King's Arms
    Rank: A+
    Type: Single Target Buff
    Damage: Boosts Magic Damage by 100%
    Range: 450 Meters
    Speed: 450 m/s
    Duration: 7 Posts
    Downside:
    Description: The brute strength of Kingdom Darkness buries itself in Mythal's arms, wrapping his arms in a dark, pitch-black aura. His muscles bulge out as he embodies the raw power of the primordial realm. He uses this to punish his enemies and destroy them with the power of darkness.

    Name: Shadow Grip
    Rank: A+
    Type: Burst
    Damage: 150 HP
    Range: 110 meters
    Speed: 110 m/s
    Duration: 9 Post
    Downside:
    Description: Mythal focuses his magic into his own shadow, expanding it towards a target. Once it reaches the target's proximity, Mythal's shadow takes the form of two fists. They rush up and smash into the enemy, crushing them between the shadow knuckles. The opponent is immobilized for one turn. This spell can only be used once every two turns.

    S Rank Spells:
    Name: Cursed Chariot
    Rank: S
    Type: Multiple Target
    Damage: 90 HP
    Range: 300 Meters
    Speed: 225 m/s
    Duration: 1 Post
    Downside:
    Description: Mythal places his hands on top of one another, which his thumb, index finger and middle finger extended on either hand. Purple lights appear in the air above, thirteen distinct glows that seem to make a symbol if drawn together. From there Mythal gestures downward and the lights release beams of magical energy, soaring down in wide arcs until they hit the ground under the targets. They briefly make the emblem again on the ground before exploding, swallowing up the enemy in the fires of the darkstarlight.

    Name: Sanctuary Castle's Artillery
    Rank: S
    Type: Area of Effect
    Damage: 60 HP
    Range: 200 meters
    Speed: 100 m/s
    Duration: 2 posts
    Downside:
    Description: Mythal brings forth a literal wall of darkness, raising it half as high as his spell range allows. From this shadowy mix comes forth several dark growths that resemble cannons out of a ship. These cannons begin to fire blasts down upon an area, shelling the spot with blasts of dark energy. If this is used while Infinite Darkness is active, damage is increased by 25%.

    Name: Darksoul Spiral
    Rank: S
    Type: Multi Target
    Damage: 35 HP
    Health: 250 HP
    Range: 300 m
    Speed: 225 m/s
    Duration: 10 Posts
    Downside:
    Description: This is less a summon and more a release of a wild phenomenon. Mythal opens a larger portal and brings forth the Darksoul Spiral, a twister of souls that have been corrupted into Fallen. They are each their own spirit but they are seemingly bound together in an ever-turning tornado. Mythal manages to wrangle them enough not to hurt him and his allies but otherwise they are wild and frantic.

    Spoiler:
    Kingdom Darkness Embodiment Images?q=tbn%3AANd9GcQPLlVzUeAfjdXs8f2GwpPjjHXuDf8DSs2vxgxH10v0czBkWxPZ

    Abilities:

    • Doom Patrol -- The Darksoul Spiral core flares a deep red and begins to spread its length, waves and lines of darksouls reaching out on all sides. This attempts to hit multiple targets at once and knock them back. Lasts one post
    • Charcoal Volcano -- The Darksoul Spiral dives into the ground, disappearing for a brief moment. Underneath a target appears bubbling darkness and a moment later the spiral shoots up from underneath the target. This is an attempt to pull the enemy into the air and then release them, plummeting to the ground. Lasts one turn.


    Advanced S Rank Spells:
    Name: Darkstar Armageddon
    Rank: S+
    Type: Single Target Offensive
    Damage: 180 HP
    Range: 600 Meters
    Speed: 600 m/s
    Duration: 1 post
    Downside:
    Description: Mythal brings his hand around in a clockwise fashion before thrusting it forwards the ground, with his pointer and pinky fingers extended. Kingdom Darkess' magic opens a portal in the sky above, dark purple clouds swirling around the newly formed entryway. A bright purple light shines through the opening and releases a comet from the other realm's depths, a purple-glowing rock wrought with black lightning and destruction. When it hits its target, it erupts in an explosion of darkness and darkstarlight that shakes the very fabric of the earth.

    H Rank Spells:
    Name: Endless Darklight
    Rank: H
    Type: Single Target
    Damage: 140 HP
    Range: 600 Meters
    Speed: 450 m/s
    Duration: 1 Post
    Downside:
    Description: This spell can only be used when Infinite Darkness is active. Mythal digs deep and pulls on his connection to Kingdom Darkness until it's practically an open portal. Within the dark void of Infinite Darkness appears light - purple stars that sparkle the seemingly endless black sky. The sight is beautiful until the light begins to grow brighter. Then beams of darkstarlight begin to rain down upon the enemy from every side, blasts meant to hurt and hinder all at the same time. If an enemy is hit by the entire barrage, they will have their speed cut by 50% and their magic damage cut by 25%.

    Advanced H Rank Spells:
    Name: Darkness King's Judgement
    Rank: H+
    Type: Single Target
    Damage: 210 HP
    Range: 800 Meters
    Speed: 800 m/s
    Duration: 2 Posts
    Downside:
    Description: The ultimate judgement a master of Kingdom Darkness can bestow on someone. Mythal gathers all of his magic into his hand, as he brings it up and presses it against his forehead with his index and middle fingers. Black and purple magic swirls into the digits as the entirety of his magical core gathers in the limb. He has to charge this attack for one full post before he can release it. When it erupts out, by Mythal thrusting the fingers forward, a spiral of darkness and darklight shoots outward. If Mythal sacrifices two of his active buffs to the charge, he can increase the damage by 25%.

    Unlocked and moved upon users request.


    _____________________________________________________________________________________


      Current date/time is 12th July 2020, 9:57 am