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    Water Dragon Slayer

    Althea
    Althea

    Developer/GFX Artist- Main Account- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Rising Star- Dragon Slayer- Neutral Guild Ace- X-Rank- H-Rank- S-Rank- A-Rank- Wanderer- Eevee- EXP Grinder- Jewel Grinder- Job Creator- Working Together- Forever Solo- Christian Minecraft Server- I Have Friends...- Limited Edition- Hired Help- Unknown Legend- The Completionist- Achiever- Expert Achiever- Over Achiever- Buddy Buddy- Obligatory Beach Episode- Sticking Around- Dank Memer- Fan Artist- Solo Artist- Taskmaster- Halloween Social- Halloween job event participant - Fan Art Contest Participant- Rich- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Magic Application Approved!- Obtain A Secondary Magic!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Tertiary Magic- Senior [500]- Novice [250]- 1st Place Event/Contest Winner- Advertisement Achievement Badge- Hero- Summer Special Participant- Have an Admin as a friend!- Player 
    Lineage : Eater of Dreams
    Position : None
    Posts : 693
    Guild : Fairy Tail - Ace
    Cosmic Coins : 0
    Dungeon Tokens : 21
    Mentor : Muwa Kensho
    Experience : 1,668,439

    Character Sheet
    First Magic: Water Dragon Slayer
    Second Magic: Today's Forecast
    Third Magic: Prisma Chaotica

    Water Dragon Slayer Empty Water Dragon Slayer

    Post by Althea on Thu 5 Apr - 22:19



    Magic Name: Water Dragon Slayer [1st Gen]
    Magic Type: Solitary Slayer [benefits listed below]
    Description:
    Water Dragon Slayer Magic is just what it sounds like, magic specifically attuned to defeating water dragons and other similar beings.  Its origins date back to a time that humanity has long forgotten, one filled to the brim with war and strife.  And now, with the near eradication of the dragon race, very few remain to pass on the magic in its original form.  But the lucky few who were fortunate enough to run into one such willing dragon may be granted magic such as this one.   For Water Dragon Slayer Magic specifically, this includes vast physical strength, potent supportive abilities, and inordinate mental stability.

    The main specialty of Water Dragon Slayer Magic is for its combative purposes, excelling in slaughtering any amount of obstacles that face its user.  The magic allows the user to wield unparalleled physical strength and cast spells infused with the very fiber of their being.  However, this specific breed of magic is much more focused on granting power rather than any of the other latent benefits.  Everything is present with harsh combat in mind, so the "calmer" side of the slayer magic never really gets to show itself.

    Lineage: Eater of Dreams

    Ascendant Abilities:
    X | Gold Rush:


    Name: Gold Rush
    Description:  Centuries ago, a tribe came to Fiore from a continent that is so incredibly far away that to this day those who ventured to find it have failed; the tribe members claimed to have come from a place called "Egypt". Wherever the tribe went, they prospered beyond belief; to each country and continent they went to, they rose to become the most powerful group of people there. Eventually, they were captured by all dark guilds at the time for their fortune and ability to prosper, and when the tribe refused to cooperate, they were all killed. Luckily, some were not captured, so your bloodline still lives on today. However, you must be wondering - "How did they do it?". Well, it's quite simple.

    The tribe from Egypt, which were known as Egyptians, were cast away from their homeland by raiders with absolutely nothing. An Egyptian goddess, who was saddened by what could potentially happen to her people, cast a powerful spell over the tribe to make them the luckiest people on the planet (literally!). Because of this, the tribe was able to find a significant more amount of jewels, items to sell, and they were said to be so lucky that they could even cheat death and danger; of course, that wasn't the case when they were completely obliterated...

    • Ability: The user is given 3 passive abilities and 2 active abilities, though they can only ever choose one ability from the passive and active parts of this lineage. Whenever going on a job, the user must always pick from one of the following abilities:
      * Increase your own jewel reward by 100%
      * Find a custom weapon, item, or armor (rank depends on the difficulty of the job; you get to choose the type of item)
      * Increase the jewel reward of you and ONE other participant of the job by 50%
      The user's active ability are the following:
      * The user is able to sacrifice their EXP gained from jobs for additional jewels
      * The user's luck will become at its peak (as though you needed any more...) and will now have great things overall happen to them. This ranges from getting a simple kiss from that one special person, to having your opponent stumble, causing them to, even if narrowly, miss the direction they were sending their spell at.

    • Usage:  Lineage has three passive abilities and two active abilities; you MUST pick one of the passive abilities at the start of any job. The second active ability of this lineage can only be used once per thread, with a duration of 4 posts; again, you can only pick pick one of the two active abilities.

      Whenever the second passive ability of this lineage is used, the rank of the weapon/item/armor is found at the following job ranks:
      * D-Rank: Nothing
      * C-Rank: Strong
      * B-Rank: Strong+
      * A-Rank: Strong+
      * S-Rank: Legendary
      * SS-Rank: Legendary+
      * 10Y: Legendary+
      * 100Y: Artifact

      Whenever the first active ability of this lineage is used, the jewels gained for the amount of exp sacrificed is as the following:
      * 25 EXP: 1,000 (D-Rank)
      * 50 EXP: 2,500 (C-Rank)
      * 250 EXP: 7,500 (B-Rank)
      * 1,250 EXP: 17,000 (A-Rank)
      * 6,250 EXP: 30,000 (S-Rank)
      * 18,750 EXP: 45,000 (SS-Rank)
      * 56,250 EXP: 70,000 (10Y-Rank)
      * 168,750 EXP: 100,000 (100Y-Rank)

    Y | Armoured Beast:

    Name: Armoured Beast
    Description: A humanoid monster was said to live in a small village in Fiore. The monster was said to be intelligent, yet strong. However, despite holding the intelligence of a human, it was shunned for it's hideous figure, which lead to it crafting it's own armor to hide it. Eventually the armoured beast rescued a princess in distress and they fell in love, eventually settling down and making a family. Their children, however, didn't have a hideous appearance of their father but they were prodigy at war and wore armour fit for conquerors.

    • Ability: A passive defensive ability that allows the user to have a higher endurance (50% more HP), tolerance (Poisons and disease/curse effects last half as long) and a keener intellect than most others.

    • Usage: Passive

    Z | Gingerbread Man:

    Name: Gingerbread Man
    Description: "Run and run as fast as you can. You can't catch me, I'm the Gingerbread Man."
    Know the story of the Gingerbread Man? That obnoxious little dough stain that always runs faster than anyone else, running so fast that no matter how fast people try to run, they can never catch him. Until one man caught him of course. In a confrontation with this little prankish devil after a promise to the people to take him down, this man, whose name faded from history, chased him down for 7 years, 7 months and 7 days, around the world and through time and space, until one day, he did the impossible and caught the little guy purely based on his own speed, rather than relying on the cunning that the fox in the classic utilized. The tremendous feat that broke the impossible resulted in the creation of a legend and the power behind this legend gave those of this man's blood supernatural agility and speed, but with a twist. Reenacting the chase that gave them this power, users of this ability have Absolute Speed.
    "Run and run as fast as you can. You can't escape me, I'm the Gingerbread Man."

    • Ability: Absolute Speed, the world's most powerful speed ability. It is an ability not based on adding just raw speed to the user, but on comparing the user's speed against the speed of the opponent the user is fighting. As a result when this ability is active, no matter the speed or reflexes of the opponent, the gingerbread man user is always faster. ALWAYS. Not even light-speed can keep up, but being able to exceed it would depend on the rank of the user. When used, the spell adds the speed of the fastest opponent/projectile in the field to their own, making them always dominant in the speed factor but has no effect if nothing is moving.

    • Usage: Moving so fast however may break one's body, especially when the opponent is much faster than your base speed. Thus, the limit for users is 2 uses per thread, lasting 1 post each, with 6 post cool down. The user's rank also limits the max speed their still human bodies can take, with bullet-speed (1200 m/s) as the limit for C-rank and below, Mach 100(34000 m/s) for B-rank, lightning(6000 km/s) for A-rank and light(300,000 km/s) for S-rank or higher.
      The user is reduced in speed by 50% after using this and feels exhausted,  both for 5 posts (reducing by 10% per post)


    Slayer Benefits:
    ♢ Dragon Slayer Magic deals double base damage to Lizard, Wyvern, and (Lesser and Greater) Dragon non-player opponents.

    ♢ +50% passive increase to Strength, Speed, and Spell Damage.

    ♢ Greatly enhanced senses of Hearing, Sight, and Smell.

    ♢ Ability to Consume Magic of the same element as the Slayer Magic to regain MP as well as the Force Ability.

    ♢ Inherent Damage Resistance to their slayer element based on the rank of spell/ability as follows:
    2 Ranks above Character: 0%
    1 Rank above Character: 10%
    Same Rank as Character: 25%
    1 Rank below Character: 35%
    2 Ranks below character: 50%


    1st Generation Force:
    ♢ A Slayer must consume at least 5 spells of their rank and respective element in MP to activate First Generation Slayer Force (Max. H rank), but must have at least 50% of their total MP to be able to do so.

    ♢ Force highly increases the power of the Slayer's Strength, Speed, and Spell Damage by 100% rather than just 50%.

    ♢ While Force is active, the Slayer is surrounded by an aura of their respective element, increasing either their base spell damage or their base melee damage by 50%. This increase is separate from other base increases and can apply independently of the cap imposed on base increases.

    ♢ During force spells cost no MP to cast.

    ♢ To maintain Slayer force one must spend 10% of their total MP per post. MP cannot be regained or regenerated while Slayer Force is active. Once the user of force hits 0 MP or once they choose to cancel it Slayer Force ends. If one hits 0 MP they suffer from the consequences of running out of MP as normal.

    Unique Abilities

    Uummat - Water acts as the basis of all life, allowing the user to wield their life force as a weapon.  This grants them the ability to convert their HP directly into MP at will.  However, this isn't possible when the user's HP is less than or equal to 50% of its full total.  Additionally, there is a 2:1 exchange, meaning to gain 10MP, the user would need to use 20HP.

    Floe - With the intermingling of the water produced from the magic and the user's aether-polluted mana, it boosts their vitality to an abnormal level.  As long as a wound isn't immediately fatal, the user will eventually be able to recover from it.  Naturally occurring diseases are rendered ineffective and even lost limbs will grow back when given the time to.  Due to this, they have a passive a 60% HP buff and 5% HP regen every post.

    Arroyo - Like most other slayer magics, this magic grants its user immense physical strength.  This passively increases their strength by 60% and allows them to deal a melee strike that results in a shockwave of highly pressurized air.  The ability can be used once every post and carries melee damage up to 100m at 100m/s.  This deals the same damage as the original physical attack, can never be used alongside melee spells, and any single opponent may never be dealt damage by both the shockwave and the original attack.

    Plot Ability:
    Crown of Euphylliidae - After intensive training with the element, the user has mastered the use of water magic.  Due to their skill, they can heat, cool, levitate, and manipulate any non-magical liquid as long as it contains a drop of water.  However, the degree of effectiveness varies depending on the ratio of water present.  (This ability is purely for cosmetics and can never be used against players, player-owned NPCs, or Event NPCs without explicit OOC permission.)




    Last edited by Althea on Mon 25 May - 20:49; edited 80 times in total
    Althea
    Althea

    Developer/GFX Artist- Main Account- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Rising Star- Dragon Slayer- Neutral Guild Ace- X-Rank- H-Rank- S-Rank- A-Rank- Wanderer- Eevee- EXP Grinder- Jewel Grinder- Job Creator- Working Together- Forever Solo- Christian Minecraft Server- I Have Friends...- Limited Edition- Hired Help- Unknown Legend- The Completionist- Achiever- Expert Achiever- Over Achiever- Buddy Buddy- Obligatory Beach Episode- Sticking Around- Dank Memer- Fan Artist- Solo Artist- Taskmaster- Halloween Social- Halloween job event participant - Fan Art Contest Participant- Rich- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Magic Application Approved!- Obtain A Secondary Magic!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Tertiary Magic- Senior [500]- Novice [250]- 1st Place Event/Contest Winner- Advertisement Achievement Badge- Hero- Summer Special Participant- Have an Admin as a friend!- Player 
    Lineage : Eater of Dreams
    Position : None
    Posts : 693
    Guild : Fairy Tail - Ace
    Cosmic Coins : 0
    Dungeon Tokens : 21
    Mentor : Muwa Kensho
    Experience : 1,668,439

    Character Sheet
    First Magic: Water Dragon Slayer
    Second Magic: Today's Forecast
    Third Magic: Prisma Chaotica

    Water Dragon Slayer Empty -- Spells

    Post by Althea on Wed 11 Apr - 5:40


    Spells

    Signature Spells - 3:
    Water Dragon's Skyline:
    Name: Water Dragon's Skyline
    Rank: S
    MP Cost: 0MP
    Category: Defensive
    Type: Singe Target [Defensive - Anti-Piercing]
    Durability: 180HP
    Range: Melee
    Speed: Melee
    Duration: 10 posts
    Downside: 50% more durability in exchange for range and speed
    Description: Upon coming into physical contact with the target, the caster may form a transparent shield of vapor around them.  It may also be targeted at the caster if they choose to and is resilient towards piercing effects.  As it possesses the properties of water, there are no obvious visual cues that a spell has been cast and movement is left unimpaired.
    Water Dragon's Horizon:
    Name: Water Dragon's Horizon
    Rank: S
    MP Cost: 0MP
    Category: Defensive
    Type: Singe Target [Defensive - Negation]
    Durability: 360HP
    Range: Melee
    Speed: Melee
    Duration: 10 posts
    Downside: 50% more durability in exchange for range and speed
    Description: Upon coming into physical contact with the target, the caster may form a transparent shield of vapor around them.  It may also be targeted at the caster if they choose to and can redirect spells S-rank or lower while following all redirection/negation rules.  If the user pays MP equal to a spell, it may bounce off the shield into another direction.  As the shield possesses the properties of water, there are no obvious visual cues that a spell has been cast and movement is left unimpaired.
    Water Dragon's Equinox:
    Name: Water Dragon's Equinox
    Rank: S
    MP Cost: 0MP
    Category: Defensive
    Type: Singe Target [Defensive - Reflection]
    Durability: 360HP
    Range: Melee
    Speed: Melee
    Duration: 10 posts
    Downside: 50% more durability in exchange for range and speed
    Description: Upon coming into physical contact with the target, the caster may form a transparent shield of vapor around them.  It may also be targeted at the caster if they choose to and can reflect spells S-rank or lower while following all reflection rules.  If the user pays double the MP worth of a spell, then it may be reflected off the shield and back towards its caster.  As the shield possesses the properties of water, there are no obvious visual cues that a spell has been cast and movement is left unimpaired.
    range + spd = +50% dmg = one effect

    B - 1:
    Overcast I - The user's draconian magic passively decreases the effectiveness of immobility effects by 50%, cutting the user's speed in half instead of preventing them from moving when under said effect.
    A - 8:
    Overcast II - The user's draconian magic passively decreases the effectiveness of drain effects by 50%.
    Overcast III - The user's draconian magic passively decreases the effectiveness of debuffs by 50%.
    Water Dragon's Catalaphyllia:
    Name: Water Dragon's Catalaphyllia
    Rank: A
    MP Cost: 50MP
    Category: Supportive
    Type: Single Target [Supportive]
    Healing: 150HP
    Range: 300m
    Speed: 300m/s
    Duration: 7 posts
    Downside: 50% more healing in exchange for one effect
    Description: A small haze of mist is sent towards the target, healing them of their wounds.  The spell has the potential to heal major injuries in almost an instant but is ineffective at restoring organs or limbs.
    Water Dragon's Ctenella:
    Name: Water Dragon's Ctenella
    Rank: A
    MP Cost: 100MP
    Category: Supportive
    Type: Single Target [Supportive - Buff]
    Healing: 150HP
    Range: Melee
    Speed: Melee
    Duration: 7 posts
    Downside: 50% more healing in exchange for range and speed and a 50% buff increase in exchange for doubled base MP cost
    Description: The caster makes physical contact with the target, a soft light momentarily pulsing from their body.  Alternatively, this spell may also be used on the caster to the same effect.  It serves to both heal the target's wounds and buff speed by 97% for the spell's duration.  The spell has the potential to heal major injuries in almost an instant but is ineffective at restoring organs or limbs.
    Water Dragon's Galaxea:
    Name: Water Dragon's Galaxea
    Rank: A
    MP Cost: 100MP
    Category: Supportive
    Type: Single Target [Supportive - Buff]
    Healing: 150HP
    Range: Melee
    Speed: Melee
    Duration: 7 posts
    Downside: 50% more healing in exchange for range and speed and a 50% buff increase in exchange for doubled base MP cost
    Description: The caster makes physical contact with the target, a soft light momentarily pulsing from their body.  Alternatively, this spell may also be used on the caster to the same effect.  It serves to both heal the target's wounds and buff speed by 97% for the spell's duration.  The spell has the potential to heal major injuries in almost an instant but is ineffective at restoring organs or limbs.
    Water Dragon's Gyrosmilia:
    Name: Water Dragon's Gyrosmilia
    Rank: A
    MP Cost: 100MP
    Category: Supportive
    Type: Single Target [Supportive - Buff]
    Healing: 150HP
    Range: Melee
    Speed: Melee
    Duration: 7 posts
    Downside: 50% more healing in exchange for range and speed and a 50% buff increase in exchange for doubled base MP cost
    Description: The caster makes physical contact with the target, a soft light momentarily pulsing from their body.  Alternatively, this spell may also be used on the caster to the same effect.  It serves to both heal the target's wounds and buff speed by 97% for the spell's duration.  The spell has the potential to heal major injuries in almost an instant but is ineffective at restoring organs or limbs.
    Water Dragon's Montigyra:
    Name: Water Dragon's Montigyra
    Rank: A
    MP Cost: 100MP
    Category: Supportive
    Type: Single Target [Supportive - Buff]
    Healing: 150HP
    Range: Melee
    Speed: Melee
    Duration: 7 posts
    Downside: 50% more healing in exchange for range and speed and a 50% buff increase in exchange for doubled base MP cost
    Description: The caster makes physical contact with the target, a soft light momentarily pulsing from their body.  Alternatively, this spell may also be used on the caster to the same effect.  It serves to both heal the target's wounds and buff speed by 97% for the spell's duration.  The spell has the potential to heal major injuries in almost an instant but is ineffective at restoring organs or limbs.
    Water Dragon's Simplastrea:
    Name: Water Dragon's Simplastrea
    Rank: A
    MP Cost: 50MP
    Category: Supportive
    Type: Multi Target [Supportive - Buff]
    Healing: 112HP
    Range: 168m
    Speed: 123m/s
    Duration: 5 posts
    Downside: 50% more healing in exchange for 25% less range, speed, and duration
    Description: A small haze of mist is sent towards the targets, healing their wounds and granting a 65% buff to speed.  A maximum of 5 people may be affected by this spell per post, and the speed buff doesn't stack.  The spell has the potential to heal major injuries in almost an instant but is ineffective at restoring organs or limbs.
    S - 6:
    Water Dragon's Lifeblood:
    Name: Water Dragon's Lifeblood
    Rank: S
    MP Cost: 60MP
    Category: Supportive
    Type: Single Target [Supportive - Negation]
    Healing: 180HP
    Range: Melee
    Speed: Melee
    Duration: 10 posts
    Downside: 50% more healing in exchange for range and speed
    Description: This spell serves to both heal the targets' wounds as well as dispel negative effects S-rank or lower while following all negation rules.  It can restore wounds, limbs, as well as allow the target to recover from disease by exponentially increasing their vitality.
    Water Dragon's Dark Basin:
    Name: Water Dragon's Dark Basin
    Rank: S
    MP Cost: 60MP
    Category: Auxiliary
    Type: Burst [Buff - Drain]
    Damage: N/A
    Range: Melee
    Speed: Melee
    Duration: 10 posts
    Downside: 50% buff increase in exchange for range, speed, and one effect
    Description: 105% strength buff
    Water Dragon's Sable Tides:
    Name: Water Dragon's Cacophony
    Rank: S
    MP Cost: 60MP
    Category: Auxiliary
    Type: Burst [Buff - Burn]
    Damage: N/A
    Range: Melee
    Speed: Melee
    Duration: 10 posts
    Downside: 50% buff increase in exchange for range, speed, and one effect
    Description: 105% strength buff
    Water Dragon's Corinthian Order:
    Name: Water Dragon's Corinthian Order
    Rank: S
    MP Cost: 120MP
    Category: Offensive
    Type: Single Target [Offensive - Buff]
    Damage: -HP
    Range: -m
    Speed: -m/s
    Duration: 10 posts
    Downside: 50% buff increase in exchange for doubled base MP cost
    Description: Using this spell, the caster is able to create a 5m wide pillar of water that bursts out from the ground.  Said pillar is able to reach 100m into the air before simply dispersing into the air.  Additionally, the caster will be granted a 105% strength buff for the spell's duration.
    Water Dragon's Cascade:
    Name: Water Dragon's Cascade
    Rank: S
    MP Cost: 120MP
    Category: Offensive
    Type: Single Target [Offensive - Buff]
    Damage: -HP
    Range: Melee
    Speed: Melee
    Duration: 10 posts
    Downside: 50% buff increase in exchange for doubled base MP cost
    Description: 105% strength buff
    Water Dragon's Moonglade:
    Name: Water Dragon's Moonglade
    Rank: S
    MP Cost: 120MP
    Category: Offensive
    Type: Multi Target [Offensive - Buff]
    Damage: -HP
    Range: -m
    Speed: -m/s
    Duration: 10 posts
    Downside: 50% buff increase in exchange for doubled base MP cost
    Description: 105% strength buff
    H - 1:
    Name: Ars Sanguis
    Rank: H
    MP Cost: -MP
    Category: Offensive
    Type: Burst [4 - Buff]
    Damage: -HP
    Range: -m
    Speed: -m/s
    Duration: -
    Downside: 50% buff increase in exchange for doubled base MP cost
    Description: nuke?

    Advanced Spells

    B+ - 2:
    Water Dragon's Rugose:
    Name: Water Dragon's Rugose
    Rank: B+
    MP Cost: 60MP
    Category: Auxiliary
    Type: Burst [Buff - Teleport]
    Damage: N/A
    Range: Melee
    Speed: Melee
    Duration: 8 posts
    Downside: 50% buff increase in exchange for range, speed, and 25% the duration
    Description: When the user casts this spell, there usually aren't any visual cues of its activation.  It serves to enhance the target's physical strength by 135%
    Water Dragon's Tabulata:
    Name: Water Dragon's Tabulata
    Rank: B+
    MP Cost: 60MP
    Category: Auxiliary
    Type: Burst [Buff - Teleport]
    Damage: N/A
    Range: Melee
    Speed: Melee
    Duration: 8 posts
    Downside: 50% buff increase in exchange for range, speed, and 25% the duration
    Description: -
    A+ - 2:
    Water Dragon's Rivulet:
    Name: Water Dragon's Rivulet
    Rank: A+
    MP Cost: 75MP
    Category: -
    Type: AoE - Absorption - Buff
    Damage: 75HP
    Range: 338m
    Speed: 110m/s
    Duration: 1 post
    Downside: 50% larger range in exchange for one effect
    Description: --
    Water Dragon's Saline:
    Name: Water Dragon's Saline
    Rank: A+
    MP Cost: 75MP
    Category: -
    Type: Multi-target - Debuff - Absorption
    Damage: 113HP
    Range: 338m
    Speed: 250m/s
    Duration: 9 posts
    Downside: 50% buff increase in exchange for doubled base MP cost
    Description: --
    S+ - 1:
    Name: Ars Unda
    Rank: -
    MP Cost: 90MP
    Category: -
    Type: -
    Damage: -HP
    Range: -m
    Speed: -m/s
    Duration: -
    Downside: 50% buff increase in exchange for doubled base MP cost
    Description: Wave
    H+ - 1:
    Name: Ars Caedis
    Rank: H+
    MP Cost: -MP
    Category: Auxiliary
    Type: Burst [5]
    Damage: -HP
    Range: -m
    Speed: -m/s
    Duration: -
    Downside: 50% buff increase for doubled base MP cost
    Description: super buff

    Template:
    Name: -
    Rank: -
    MP Cost: -MP
    Category: -
    Type: -
    Damage: -HP
    Range: -m
    Speed: -m/s
    Duration: -
    Downside: Optional
    Description: -



    Last edited by Althea on Mon 25 May - 22:13; edited 86 times in total
    Althea
    Althea

    Developer/GFX Artist- Main Account- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Rising Star- Dragon Slayer- Neutral Guild Ace- X-Rank- H-Rank- S-Rank- A-Rank- Wanderer- Eevee- EXP Grinder- Jewel Grinder- Job Creator- Working Together- Forever Solo- Christian Minecraft Server- I Have Friends...- Limited Edition- Hired Help- Unknown Legend- The Completionist- Achiever- Expert Achiever- Over Achiever- Buddy Buddy- Obligatory Beach Episode- Sticking Around- Dank Memer- Fan Artist- Solo Artist- Taskmaster- Halloween Social- Halloween job event participant - Fan Art Contest Participant- Rich- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Magic Application Approved!- Obtain A Secondary Magic!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Tertiary Magic- Senior [500]- Novice [250]- 1st Place Event/Contest Winner- Advertisement Achievement Badge- Hero- Summer Special Participant- Have an Admin as a friend!- Player 
    Lineage : Eater of Dreams
    Position : None
    Posts : 693
    Guild : Fairy Tail - Ace
    Cosmic Coins : 0
    Dungeon Tokens : 21
    Mentor : Muwa Kensho
    Experience : 1,668,439

    Character Sheet
    First Magic: Water Dragon Slayer
    Second Magic: Today's Forecast
    Third Magic: Prisma Chaotica

    Water Dragon Slayer Empty -- Notes

    Post by Althea on Wed 11 Apr - 5:42


    Notes:


    - Changed a lot of the flavor text
    - Rearranged spell slots to have 1 B-rank, 8 A-rank, 6 S-rank, 2 B+, 2 A+, and 1 S+
    - Added a UA, S rank spells, and an S+ spell from hitting S-rank
    - Renamed Fervor to Uummat [UA] and reworked it so much it might as well be a new ability
    - Changed the buff in Floe [UA] from a 50% spell cost reduction to a 60% mana pool increase and added an effect in passive HP regen
    - Moved Cloudburst [Passive] from A-rank into B-rank and changed its buff from increasing spell durability from 55% to increasing spell resist by 50%
    - Changed Catalaphyllia, Ctenella, Gyrosmilia, Montigyra, and Simplastrea [A] so much their basically new spells
    - Added Galaxea [A]
    - Changed the buffs in Downpour I and II [Passive, A] from increasing phys dmg to a mana pool buff

    Past Edits:
    - Made things pretty
    - Reworded stuff like Sable Tides [Sig] to make moar sense and added a bunch of flavor text
    - Renamed Will of the Risen to Floe [UA]
    - Added an extra effect to both signature spells seeing as they're a-rank
    - Added Dusk, Evening, Midnight, and Dawn [B], which are all exactly the same
    - Added/Edited Catalaphyllia, Ctenella, Gyrosmilia, Montigyra, and Simplastrea [A], which are all exactly the same
    - Put some a-rank passives
    - Added Euphillia [B+]
    - Moved Corinthian Order to be B+ ranked and edited its effects and stuff
    - Moved Overcast to be A+ ranked and edited its effects
    - Renamed a spell to Artillery [A+] and added an effect to it


    - Sold my spell slots from before and haven't bought anymore as of yet
    - A few aesthetic changes
    - Removed cooldowns
    - Added A-rank stuff (3 normal spells, 1 advanced spell, and a sig spell)
    - Removed strengths and weaknesses
    - Removed an appropriate amount of UAs and spells
    - Added a buff to Fervor [UA]
    - Increased the MP absorption and range in Sable Tides [Sig]
    - Completely revamped all D-rank spells... again
    - Got 2 new C-rank spells and made Moonglade [C+] into an AoE advanced spell, getting rid of Crest
    - Edited the numbers in Corinthian Order's [B] description
    - Replaced Scope [D+] with Drive
    - Added an effect to Ripple [B+] seeing as it is an AoE


    - General updates for the recent rule revisions \o/
    - Tons of small cosmetic edits to strengths, weaknesses, description, and rewording of spells that simply add more detail
    - Renamed Sable Waves (Sig) to Sable Tides, Footfall (Sig) to Lilt, Rushing Streams (UA) to Sinuous Cascade, Roaring Waters (UA) to Surging Falls, and Scattered Droplets (C) to Whistle
    - Reworked Fervor (UA) so much it might as well be called something else entirely
    - Changed the buffs in Sinuous Cascades and Surging Falls (UAs) from 50% to 60%
    - Added Will of the Risen (UA)
    - Practically entirely reworked Sable Tides (Sig)
    - Got rid of Strides (D), replaced with a Drive spell
    - Edited all D-rank spells
    - Decreased the trajectory decrease across ranks for Pitch (C)
    - Got rid of Arrow (C), Charge (C) and Boomerang (C) for Moonglade, Quiver, and Lane
    - Added 3 spells: Corinthian Order (B), Roar (B), Boulevard (B), and Ripple (B+)
    - Replaced Charge (D+) for Scope
    - Completely changed Crest (C+)


    - Added an UA
    - Added 2 Signature Spells
    - Added 2 D-rank spells
    - Moved "Water Dragon's Pitch", "Water Dragon's Charge", and "Water Dragon's Scattered Droplets" to C-rank spells
    - 2 Unique Abilities (Fervor & Roaring Waters) now buff melee damage, not magic strength
    - Added 5 C-Rank Spells


    Last edited by Althea on Sun 22 Mar - 0:20; edited 35 times in total


    _____________________________________________________________________________________

    Lester Drynedi
    Lester Drynedi

    Gentleman florist


    Gentleman florist

    Player 
    Posts : 1584
    Cosmic Coins : 0
    Dungeon Tokens : 1
    Age : 18

    Character Sheet
    First Magic:
    Second Magic:
    Third Magic:

    Water Dragon Slayer Empty Re: Water Dragon Slayer

    Post by Lester Drynedi on Thu 19 Apr - 5:26

    Hey Rain! Lester here I'm your grader for this round, feel free to ask any questions! You've done good with the magic <33 bump when you've made changes
    Comments are in this colour~

    ❀:

    RainCalamity wrote:
    Water Dragon Slayer FeKE1yF
    ♢ Water Dragon Slayer Magic ♢

    ♢ 1st Gen. ♢

    Unique Abilities:
    Fervor - If Althea is invested deeply within a situation, her spell strength increases by 50% at the cost of an initial 10% of her total MP and 3 MP per post it's used.  But, the opposite may also occur if Althea is not really interested (minus anything happening to her MP).
    This is okay but you're nerfing yourself a little. you can remove the drawback and just leave it at a 50% buff
    Roaring Waters - Due to wielding the power of an ancient dragon, Althea has a 50% buff to her magic damage.
    Rushing Streams - Water is an element that is capable of fast, precise, but flexible attacks.  This ability gives Althea a 50% buff to her speed and enhanced reflexes and agility.

    ❀:

    RainCalamity wrote:
    ♢ Spells ♢

    D-Rank Spells:
    Water Dragon's Scattered Droplets:
    Name: Water Dragon's Scattered Droplets
    Rank: D
    Type: Offensive || Multi-target
    Duration: 1 post
    Cooldown: 2 posts
    Description: Similar to how a typical dragon slayer’s roar is cast, the caster first inhales, gathering a great quantity of water in their lungs, then exhales a multitude of bullet-like water droplets.  Each one does 25% of D rank damage, moving at 35 m/s.  But, the spell is fairly close ranged, only able to travel up to 5 meters.
    Strengths:
    ♢ Droplets move very quickly
    Weaknesses:
    ♢ Can only be cast in close range to target
    ♢ If the user cannot breathe, the spell cannot be cast
    Water Dragon's Charge:
    Name: Water Dragon's Charge
    Rank: D
    Type: Offensive || Multi-Target
    Duration: 1 post
    Cooldown: 2 posts
    Description: Covering their limbs with water, the caster throws a barrage of high-speed punches at the target, each one dealing 25% of D rank damage.  There doesn’t seem like there is really a limit to how many punches can be thrown, but it all depends on the situation.
    Strengths:
    ♢ Can be used to easily rack up damage
    Weaknesses:
    ♢ Must be used at close range to use
    ♢ Spell can be dodged by avoiding the first punch thrown
    Water Dragon's Pitch:
    Name: Water Dragon's Pitch
    Rank: D
    Type: Offensive || Single Target
    Duration: Instant
    Cooldown: 3 posts
    Description: The caster charges a leg with water, raising it backwards before unleashing a high kick that is able to send an opponent flying up to 60 meters away (trajectory decreases by 20 meters per every rank above spell).  But, it takes approximately 3 seconds for the caster to prepare the spell.
    Instant spells use Burst range, would you drop it down to 15m or make duration 1 post please
    Strengths:
    ♢ Good for getting enemies out of the way
    Weaknesses:
    ♢ It is easy to see the spell coming, and there’s plenty of time to dodge it
    ♢ May be a bad idea to use in citizen-heavy areas it your opponent would attack them after recovering from the blow
    Water Dragon's Drive:
    Name: Water Dragon's Drive
    Rank: D
    Type: Supportive
    Duration: 2 posts
    Cooldown: 3 posts
    Description: This spell works by using the caster’s will alongside their ethernanos to further enhance their abilities.  It buffs the user’s magic strength by 60% and may cause a few purely cosmetic effects.
    Strengths:
    ♢ Gives the caster a strong buff
    Weaknesses:
    ♢ Only affects the user
    ♢ Deals no direct damage to the opponent
    Water Dragon Slayer 79a63db3b87a8a9c5fca7d25187da06c-d8znewu

    Advanced Spells:
    Water Dragon's Crash:
    Name: Water Dragon's Crash
    Rank: D+
    Type: Offensive || Single Target
    Duration: 1 post
    Cooldown: 3 posts
    Description: The caster uses their magic to propel themselves towards their target, treating themselves as a human bullet.  They move at approximately 120 m/s and can reach up to 40 m.  Upon impact, it may stun the opponent for 1 post if they are under 25% of their max health and are equal or lower than the spell’s rank.
    This is pretty underpowered, you could add that it does damage, or a debuff if you wanted
    Strengths:
    ♢ User moves very quickly during spell
    Weaknesses:
    ♢ Can only be used when in close range to target
    ♢ If spell misses, there a hefty punishment
    Water Dragon Slayer 79a63db3b87a8a9c5fca7d25187da06c-d8znewu

    Template:
    Name: ( Name of the Spell )
    Rank: (What rank is your spell? H, S, A, B, C, or D)
    Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    Duration:(How long does the spell last?)
    Cooldown:( How long does it take for the spell to be usable again? Usually one post extra than your duration.)
    Description: ( How the spell is cast, what it looks like, what it does, extra info. Make sure to get into detail. You are required to list a given Speed,  Range,  Area of Effect,  and any applicable measurements (such as the size of a created barrier).  All of these are as appropriate.  Some spells wont have a speed,  some wont have an AoE. But include all that apply. Please make sure that all of these measurements are easily identifiable)
    Strengths: ( List all the positive aspects of the spell Like above, list all of the strengths of the spell. Remember to separate each individually and bullet point them. These strengths much represent your spell, and not the over-all strength of the magic.)
    Weaknesses: ( List all the negative aspects of the spell and all the weaknesses like above as well. You must have at least the same amount of weaknesses as strengths. Remember to separate them individually and bullet point them. These weaknesses must represent your spell, and not the over-all weakness of the magic)
    Dividers made by PurgatoryIsGold on DA.


    _____________________________________________________________________________________

    Althea
    Althea

    Developer/GFX Artist- Main Account- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Rising Star- Dragon Slayer- Neutral Guild Ace- X-Rank- H-Rank- S-Rank- A-Rank- Wanderer- Eevee- EXP Grinder- Jewel Grinder- Job Creator- Working Together- Forever Solo- Christian Minecraft Server- I Have Friends...- Limited Edition- Hired Help- Unknown Legend- The Completionist- Achiever- Expert Achiever- Over Achiever- Buddy Buddy- Obligatory Beach Episode- Sticking Around- Dank Memer- Fan Artist- Solo Artist- Taskmaster- Halloween Social- Halloween job event participant - Fan Art Contest Participant- Rich- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Magic Application Approved!- Obtain A Secondary Magic!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Tertiary Magic- Senior [500]- Novice [250]- 1st Place Event/Contest Winner- Advertisement Achievement Badge- Hero- Summer Special Participant- Have an Admin as a friend!- Player 
    Lineage : Eater of Dreams
    Position : None
    Posts : 693
    Guild : Fairy Tail - Ace
    Cosmic Coins : 0
    Dungeon Tokens : 21
    Mentor : Muwa Kensho
    Experience : 1,668,439

    Character Sheet
    First Magic: Water Dragon Slayer
    Second Magic: Today's Forecast
    Third Magic: Prisma Chaotica

    Water Dragon Slayer Empty Re: Water Dragon Slayer

    Post by Althea on Thu 19 Apr - 14:32

    Changes made, thanks for the feedback!

    Bump~


    _____________________________________________________________________________________

    Lester Drynedi
    Lester Drynedi

    Gentleman florist


    Gentleman florist

    Player 
    Posts : 1584
    Cosmic Coins : 0
    Dungeon Tokens : 1
    Age : 18

    Character Sheet
    First Magic:
    Second Magic:
    Third Magic:

    Water Dragon Slayer Empty Re: Water Dragon Slayer

    Post by Lester Drynedi on Thu 19 Apr - 22:02

    Water Dragon Slayer Mq4HN1z

    ❀:
    RainCalamity wrote:
    Water Dragon Slayer FeKE1yF
    ♢ Water Dragon Slayer Magic ♢

    ♢ 1st Gen. ♢

    Secondary Magic: N/A
    Caster or Holder: Lost Caster Magic
    Description:
    Water Dragon Slayer Magic grants the caster the ability to wield both the powers of water and the strengths of a dragon.  This allows them to cover their limbs with water, consume water for a power up, and have a high resistance to the element.  Along with the mastery of water comes the physical and mental strengths of a water dragon.  Tests of strength and agility come easily to a wielder of Water Dragon Slayer magic as well as surpassing mental barriers.  Although a water dragon slayer only has the power to wield and not control water, it can be a rather offensive element.  Both flexible but powerful, the caster depends almost entirely on melee attacks to fight enemies.  Though there are a few long distance spells, most are fairly close ranged.

    Taught by Tethys, elder dragon and queen of the Euphyllia water dragons, Althea uses Water Dragon Slayer magic primarily for offensive purposes.  Although there may be a few supportive or defensive abilities in her arsenal, it would be rare for her to utilize even one.  Besides a few select spells, it is almost completely utilized via melee attacks, although it's destructive force is still devastating.  Water is already one of the most powerful forces in the world, and when combined with the strength of dragons it a formidable magic.  But, Althea’s magic depends greatly on the strength of her feelings, so it may help or hinder her depending on the task.

    Strengths:
    ♢ Water is a common element, so it won't be too hard to find for a power up.
    ♢ Caster is able to skillfully maintain their state of tranquility.
    ♢ Effective against fire and poison wizards.
    Weaknesses:
    ♢ Ineffective against ice and lightning wizards.
    ♢ It is beyond a dragon slayer's ability to consume a god and demon slayers' element.
    ♢ Like all other dragon slayers, the caster becomes motion sick when on any transportation.
    ♢ Has very few truly long-ranged attacks.

    Lineage:

    Chaos Eye:
    Description: A demon made a deal with a man that had lost vision in his left eye. The man was to become the demon’s vessel in return the eye would be restored to its full capabilities. As the demon’s usage of the vessel was no longer needed, the man settled down and had children. His children however unlike the man had one red eye that could predict a chaotic event. 
    Ability: The user can see a glimpse of the future for a brief minute, but causes great strain on the user’s body.  Upon activation, the user of this lineages gains the foresight needed to predict enemy attacks and thus gains an increased chance to avoid them.  It takes the appearance of ghostly echoes in their vision.  Can be thwarted by the very skilled who react to your own reactions,  or by others with similar ability.
    Passively they can get visions of the future for plot reasons.   They are occasionally plagued by nightmares of their own death. 
    Usage: Passive for plot purposes / Active for battle purposes. Active lasts for 1 post with a 10 post cooldown and even though the user knows the next move this does not mean they can dodge everything that post and the attacker can simply outmaneuver them if able.
    Slayer Perks:
    10% Buff to physical stats (strength, speed etc.)

    10% Buff to senses (hearing, smell etc.)

    The ability to enter force after consuming enough of the element

    The ability to consume their element to regain MP

    A resistance to their element shown by the following chart:

    2 ranks above: 0%
    1 rank above: 10%
    Same rank: 25%
    1 rank below: 30%
    2 ranks below: 50%

    Deals double damage to Lizard, Wyvern, and (Lesser and Greater) Dragon non-human type opponents.

    Unique Abilities:
    Fervor - If Althea is invested deeply within a situation, her spell strength increases by 50% at the cost of an initial 10% of her total MP and 3 MP per post it's used.
    Roaring Waters - Due to wielding the power of an ancient dragon, Althea has a 50% buff to her magic damage.
    Rushing Streams - Water is an element that is capable of fast, precise, but flexible attacks.  This ability gives Althea a 50% buff to her speed and enhanced reflexes and agility.

    RainCalamity wrote:
    ♢ Spells ♢

    D-Rank Spells:
    Water Dragon's Scattered Droplets:
    Name: Water Dragon's Scattered Droplets
    Rank: D
    Type: Offensive || Multi-target
    Duration: 1 post
    Cooldown: 2 posts
    Description: Similar to how a typical dragon slayer’s roar is cast, the caster first inhales, gathering a great quantity of water in their lungs, then exhales a multitude of bullet-like water droplets.  Each one does 25% of D rank damage, moving at 35 m/s.  But, the spell is fairly close ranged, only able to travel up to 5 meters.
    Strengths:
    ♢ Droplets move very quickly
    Weaknesses:
    ♢ Can only be cast in close range to target
    ♢ If the user cannot breathe, the spell cannot be cast
    Water Dragon's Charge:
    Name: Water Dragon's Charge
    Rank: D
    Type: Offensive || Multi-Target
    Duration: 1 post
    Cooldown: 2 posts
    Description: Covering their limbs with water, the caster throws a barrage of high-speed punches at the target, each one dealing 25% of D rank damage.  There doesn’t seem like there is really a limit to how many punches can be thrown, but it all depends on the situation.
    Strengths:
    ♢ Can be used to easily rack up damage
    Weaknesses:
    ♢ Must be used at close range to use
    ♢ Spell can be dodged by avoiding the first punch thrown
    Water Dragon's Pitch:
    Name: Water Dragon's Pitch
    Rank: D
    Type: Offensive || Single Target
    Duration: 1 post
    Cooldown: 3 posts
    Description: The caster charges a leg with water, raising it backwards before unleashing a high kick that is able to send an opponent flying up to 60 meters away (trajectory decreases by 20 meters per every rank above spell).  But, it takes approximately 3 seconds for the caster to prepare the spell.
    Strengths:
    ♢ Good for getting enemies out of the way
    Weaknesses:
    ♢ It is easy to see the spell coming, and there’s plenty of time to dodge it
    ♢ May be a bad idea to use in citizen-heavy areas it your opponent would attack them after recovering from the blow
    Water Dragon's Drive:
    Name: Water Dragon's Drive
    Rank: D
    Type: Supportive
    Duration: 2 posts
    Cooldown: 3 posts
    Description: This spell works by using the caster’s will alongside their ethernanos to further enhance their abilities.  It buffs the user’s magic strength by 60% and may cause a few purely cosmetic effects.
    Strengths:
    ♢ Gives the caster a strong buff
    Weaknesses:
    ♢ Only affects the user
    ♢ Deals no direct damage to the opponent
    Water Dragon Slayer 79a63db3b87a8a9c5fca7d25187da06c-d8znewu

    Advanced Spells:
    Water Dragon's Crash:
    Name: Water Dragon's Crash
    Rank: D+
    Type: Offensive || Single Target
    Duration: 1 post
    Cooldown: 3 posts
    Description: The caster uses their magic to propel themselves towards their target, treating themselves as a human bullet.  They move at approximately 120 m/s but can only reach up to 30 m.
    Strengths:
    ♢ User moves very quickly during spell
    Weaknesses:
    ♢ Can only be used when in close range to target
    ♢ If spell misses, there a hefty punishment
    Water Dragon Slayer 79a63db3b87a8a9c5fca7d25187da06c-d8znewu

    Template:
    Name: ( Name of the Spell )
    Rank: (What rank is your spell? H, S, A, B, C, or D)
    Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    Duration:(How long does the spell last?)
    Cooldown:( How long does it take for the spell to be usable again? Usually one post extra than your duration.)
    Description: ( How the spell is cast, what it looks like, what it does, extra info. Make sure to get into detail. You are required to list a given Speed,  Range,  Area of Effect,  and any applicable measurements (such as the size of a created barrier).  All of these are as appropriate.  Some spells wont have a speed,  some wont have an AoE. But include all that apply. Please make sure that all of these measurements are easily identifiable)
    Strengths: ( List all the positive aspects of the spell Like above, list all of the strengths of the spell. Remember to separate each individually and bullet point them. These strengths much represent your spell, and not the over-all strength of the magic.)
    Weaknesses: ( List all the negative aspects of the spell and all the weaknesses like above as well. You must have at least the same amount of weaknesses as strengths. Remember to separate them individually and bullet point them. These weaknesses must represent your spell, and not the over-all weakness of the magic)
    Dividers made by PurgatoryIsGold on DA.


    _____________________________________________________________________________________

    Lester Drynedi
    Lester Drynedi

    Gentleman florist


    Gentleman florist

    Player 
    Posts : 1584
    Cosmic Coins : 0
    Dungeon Tokens : 1
    Age : 18

    Character Sheet
    First Magic:
    Second Magic:
    Third Magic:

    Water Dragon Slayer Empty Re: Water Dragon Slayer

    Post by Lester Drynedi on Thu 26 Apr - 14:24

    Unlocked & moved at users request
    ❀:
    RainCalamity wrote:
    Water Dragon Slayer FeKE1yF
    ♢ Water Dragon Slayer Magic ♢

    ♢ 1st Gen. ♢

    Secondary Magic: N/A
    Caster or Holder: Lost Caster Magic
    Description:
    Water Dragon Slayer Magic grants the caster the ability to wield both the powers of water and the strengths of a dragon.  This allows them to cover their limbs with water, consume water for a power up, and have a high resistance to the element.  Along with the mastery of water comes the physical and mental strengths of a water dragon.  Tests of strength and agility come easily to a wielder of Water Dragon Slayer magic as well as surpassing mental barriers.  Although a water dragon slayer only has the power to wield and not control water, it can be a rather offensive element.  Both flexible but powerful, the caster depends almost entirely on melee attacks to fight enemies.  Though there are a few long distance spells, most are fairly close ranged.

    Taught by Tethys, elder dragon and queen of the Euphyllia water dragons, Althea uses Water Dragon Slayer magic primarily for offensive purposes.  Although there may be a few supportive or defensive abilities in her arsenal, it would be rare for her to utilize even one.  Besides a few select spells, it is almost completely utilized via melee attacks, although it's destructive force is still devastating.  Water is already one of the most powerful forces in the world, and when combined with the strength of dragons it a formidable magic.  But, Althea’s magic depends greatly on the strength of her feelings, so it may help or hinder her depending on the task.

    Strengths:
    ♢ Water is a common element, so it won't be too hard to find for a power up.
    ♢ Caster is able to skillfully maintain their state of tranquility.
    ♢ Effective against fire and poison wizards.
    Weaknesses:
    ♢ Ineffective against ice and lightning wizards.
    ♢ It is beyond a dragon slayer's ability to consume a god and demon slayers' element.
    ♢ Like all other dragon slayers, the caster becomes motion sick when on any transportation.
    ♢ Has very few truly long-ranged attacks.

    Lineage:

    Chaos Eye:
    Description: A demon made a deal with a man that had lost vision in his left eye. The man was to become the demon’s vessel in return the eye would be restored to its full capabilities. As the demon’s usage of the vessel was no longer needed, the man settled down and had children. His children however unlike the man had one red eye that could predict a chaotic event. 
    Ability: The user can see a glimpse of the future for a brief minute, but causes great strain on the user’s body.  Upon activation, the user of this lineages gains the foresight needed to predict enemy attacks and thus gains an increased chance to avoid them.  It takes the appearance of ghostly echoes in their vision.  Can be thwarted by the very skilled who react to your own reactions,  or by others with similar ability.
    Passively they can get visions of the future for plot reasons.   They are occasionally plagued by nightmares of their own death. 
    Usage: Passive for plot purposes / Active for battle purposes. Active lasts for 1 post with a 10 post cooldown and even though the user knows the next move this does not mean they can dodge everything that post and the attacker can simply outmaneuver them if able.
    Slayer Perks:
    10% Buff to physical stats (strength, speed etc.)

    10% Buff to senses (hearing, smell etc.)

    The ability to enter force after consuming enough of the element

    The ability to consume their element to regain MP

    A resistance to their element shown by the following chart:

    2 ranks above: 0%
    1 rank above: 10%
    Same rank: 25%
    1 rank below: 30%
    2 ranks below: 50%

    Deals double damage to Lizard, Wyvern, and (Lesser and Greater) Dragon non-human type opponents.

    Unique Abilities:
    Fervor - If Althea is invested deeply within a situation, her spell strength increases by 50% at the cost of an initial 10% of her total MP and 3 MP per post it's used.
    Roaring Waters - Due to wielding the power of an ancient dragon, Althea has a 50% buff to her magic damage.
    Rushing Streams - Water is an element that is capable of fast, precise, but flexible attacks.  This ability gives Althea a 50% buff to her speed and enhanced reflexes and agility.

    RainCalamity wrote:
    ♢ Spells ♢

    D-Rank Spells:
    Water Dragon's Scattered Droplets:
    Name: Water Dragon's Scattered Droplets
    Rank: D
    Type: Offensive || Multi-target
    Duration: 1 post
    Cooldown: 2 posts
    Description: Similar to how a typical dragon slayer’s roar is cast, the caster first inhales, gathering a great quantity of water in their lungs, then exhales a multitude of bullet-like water droplets.  Each one does 25% of D rank damage, moving at 35 m/s.  But, the spell is fairly close ranged, only able to travel up to 5 meters.
    Strengths:
    ♢ Droplets move very quickly
    Weaknesses:
    ♢ Can only be cast in close range to target
    ♢ If the user cannot breathe, the spell cannot be cast
    Water Dragon's Charge:
    Name: Water Dragon's Charge
    Rank: D
    Type: Offensive || Multi-Target
    Duration: 1 post
    Cooldown: 2 posts
    Description: Covering their limbs with water, the caster throws a barrage of high-speed punches at the target, each one dealing 25% of D rank damage.  There doesn’t seem like there is really a limit to how many punches can be thrown, but it all depends on the situation.
    Strengths:
    ♢ Can be used to easily rack up damage
    Weaknesses:
    ♢ Must be used at close range to use
    ♢ Spell can be dodged by avoiding the first punch thrown
    Water Dragon's Pitch:
    Name: Water Dragon's Pitch
    Rank: D
    Type: Offensive || Single Target
    Duration: 1 post
    Cooldown: 3 posts
    Description: The caster charges a leg with water, raising it backwards before unleashing a high kick that is able to send an opponent flying up to 60 meters away (trajectory decreases by 20 meters per every rank above spell).  But, it takes approximately 3 seconds for the caster to prepare the spell.
    Strengths:
    ♢ Good for getting enemies out of the way
    Weaknesses:
    ♢ It is easy to see the spell coming, and there’s plenty of time to dodge it
    ♢ May be a bad idea to use in citizen-heavy areas it your opponent would attack them after recovering from the blow
    Water Dragon's Drive:
    Name: Water Dragon's Drive
    Rank: D
    Type: Supportive
    Duration: 2 posts
    Cooldown: 3 posts
    Description: This spell works by using the caster’s will alongside their ethernanos to further enhance their abilities.  It buffs the user’s magic strength by 60% and may cause a few purely cosmetic effects.
    Strengths:
    ♢ Gives the caster a strong buff
    Weaknesses:
    ♢ Only affects the user
    ♢ Deals no direct damage to the opponent
    Water Dragon Slayer 79a63db3b87a8a9c5fca7d25187da06c-d8znewu

    Advanced Spells:
    Water Dragon's Crash:
    Name: Water Dragon's Crash
    Rank: D+
    Type: Offensive || Single Target
    Duration: 1 post
    Cooldown: 3 posts
    Description: The caster uses their magic to propel themselves towards their target, treating themselves as a human bullet.  They move at approximately 120 m/s but can only reach up to 30 m.
    Strengths:
    ♢ User moves very quickly during spell
    Weaknesses:
    ♢ Can only be used when in close range to target
    ♢ If spell misses, there a hefty punishment
    Water Dragon Slayer 79a63db3b87a8a9c5fca7d25187da06c-d8znewu

    Template:
    Name: ( Name of the Spell )
    Rank: (What rank is your spell? H, S, A, B, C, or D)
    Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    Duration:(How long does the spell last?)
    Cooldown:( How long does it take for the spell to be usable again? Usually one post extra than your duration.)
    Description: ( How the spell is cast, what it looks like, what it does, extra info. Make sure to get into detail. You are required to list a given Speed,  Range,  Area of Effect,  and any applicable measurements (such as the size of a created barrier).  All of these are as appropriate.  Some spells wont have a speed,  some wont have an AoE. But include all that apply. Please make sure that all of these measurements are easily identifiable)
    Strengths: ( List all the positive aspects of the spell Like above, list all of the strengths of the spell. Remember to separate each individually and bullet point them. These strengths much represent your spell, and not the over-all strength of the magic.)
    Weaknesses: ( List all the negative aspects of the spell and all the weaknesses like above as well. You must have at least the same amount of weaknesses as strengths. Remember to separate them individually and bullet point them. These weaknesses must represent your spell, and not the over-all weakness of the magic)
    Dividers made by PurgatoryIsGold on DA.


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    Water Dragon Slayer Empty Re: Water Dragon Slayer

    Post by Guest on Thu 3 May - 19:21

    For Water Dragon's Crest, increase the duration to 2 to fit with the description.
    Everything else is fine.
    Althea
    Althea

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    Character Sheet
    First Magic: Water Dragon Slayer
    Second Magic: Today's Forecast
    Third Magic: Prisma Chaotica

    Water Dragon Slayer Empty Re: Water Dragon Slayer

    Post by Althea on Thu 3 May - 21:15

    Change made, thanks for the feedback!
    Bump~


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    Water Dragon Slayer Empty Re: Water Dragon Slayer

    Post by Guest on Thu 3 May - 21:34

    Spoiler:
    RainCalamity wrote:
    Water Dragon Slayer FeKE1yF
    ♢ Water Dragon Slayer Magic ♢

    ♢ 1st Gen. ♢

    Secondary Magic: N/A
    Caster or Holder: Lost Caster Magic
    Description:
    Water Dragon Slayer Magic grants the caster the ability to wield both the powers of water and the strengths of a dragon.  This allows them to cover their limbs with water, consume water for a power up, and have a high resistance to the element.  Along with the mastery of water comes the physical and mental strengths of a water dragon.  Tests of strength and agility come easily to a wielder of Water Dragon Slayer magic as well as surpassing mental barriers.  Although a water dragon slayer only has the power to wield and not control water, it can be a rather offensive element.  Both flexible but powerful, the caster depends almost entirely on melee attacks to fight enemies.  Though there are a few long distance spells, most are fairly close ranged.

    Taught by Tethys, elder dragon and queen of the Euphyllia water dragons, Althea uses Water Dragon Slayer magic primarily for offensive purposes.  Although there may be a few supportive or defensive abilities in her arsenal, it would be rare for her to utilize even one.  Besides a few select spells, it is almost completely utilized via melee attacks, although it's destructive force is still devastating.  Water is already one of the most powerful forces in the world, and when combined with the strength of dragons it a formidable magic.  But, Althea’s magic depends greatly on the strength of her feelings, so it may help or hinder her depending on the task.

    Strengths:
    ♢ Water is a common element, so it won't be too hard to find for a power up.
    ♢ Caster is able to skillfully maintain their state of tranquility.
    ♢ Caster may be able to cast several powerful buff spells
    ♢ Effective against fire and poison wizards
    Weaknesses:
    ♢ Ineffective against ice and lightning wizards.
    ♢ It is beyond a dragon slayer's ability to consume a god and demon slayers' water.
    ♢ Like all other dragon slayers, the caster becomes motion sick when on any transportation.
    ♢ Has few truly long-ranged attacks.
    ♢ Many abilities rely heavily on the caster’s emotional state

    Lineage:
    Chaos Eye:
    Description: A demon made a deal with a man that had lost vision in his left eye. The man was to become the demon’s vessel in return the eye would be restored to its full capabilities. As the demon’s usage of the vessel was no longer needed, the man settled down and had children. His children however unlike the man had one red eye that could predict a chaotic event.
    Ability: The user can see a glimpse of the future for a brief minute, but causes great strain on the user’s body.  Upon activation, the user of this lineages gains the foresight needed to predict enemy attacks and thus gains an increased chance to avoid them.  It takes the appearance of ghostly echoes in their vision.  Can be thwarted by the very skilled who react to your own reactions,  or by others with similar ability.
    Passively they can get visions of the future for plot reasons.  They are occasionally plagued by nightmares of their own death.
    Usage: Passive for plot purposes / Active for battle purposes. Active lasts for 1 post with a 10 post cooldown and even though the user knows the next move this does not mean they can dodge everything that post and the attacker can simply outmaneuver them if able.
    Slayer Perks:
    ♢ 10% Buff to physical stats (strength, speed etc.)

    ♢ 10% Buff to senses (hearing, smell etc.)

    ♢ The ability to enter force after consuming enough of the element

    ♢ The ability to consume their element to regain MP

    A resistance to their element shown by the following chart:
    2 ranks above: 0%
    1 rank above: 10%
    Same rank: 25%
    1 rank below: 30%
    2 ranks below: 50%

    ♢Deals double damage to Lizard, Wyvern, and (Lesser and Greater) Dragon non-human type opponents.

    Unique Abilities:
    Fervor - If Althea is invested deeply within a situation, her melee damage increases by 50% at the cost of an initial 10% of her total MP and 3 MP per post it's used.  This ability may also cause a bit of precipitation.
    Roaring Waters - Passive - Due to wielding the power of an ancient dragon, Althea has a 50% buff to her melee damage.
    Rushing Streams - Passive - Water is an element that is capable of fast, precise, but flexible attacks.  This ability gives Althea a 50% buff to her speed and enhanced reflexes and agility.
    Crown of Euphyllia - Althea can trump natural boundaries and consume a water spell of a something she typically wouldn't be able to with a cooldown of five posts. (e.g. a god or demon slayer's spells)  The spell must be of her rank or lower and Althea will suffer 120% of it's damage due to internal rejection.

    RainCalamity wrote:
    ♢ Spells ♢

    Signature Spells:
    Water Dragon's Sable Waves:
    Name: Water Dragon's Sable Waves
    Rank: User Ranked (Up to S)
    Type: Corrupted Water || Offensive || Burst
    Duration: The post after spending 4 posts in vicinity
    Cooldown: N/A
    Description: Corruption is an entity with a great untamable ‘hunger’ for ethernanos and can only be restained through careful management.  Due to the natural corruption of her water, any enemy who spends 4 straight posts within a 8 meter radius of Althea will experience an MP drain of 5 MP that is then given to her (increase of 1 MP for every rank under her).  The absorption cannot stack and resets if the enemy leaves and then reenters the range.
    Strengths:
    ♢ Free MP at others’ expense!
    Weaknesses:
    ♢ Range is pretty small
    ♢ Wait time may reset very easily
    Water Dragon's Footfall:
    Name: Water Dragon's Footfall
    Rank: D
    Type: Supportive || Burst
    Duration: Instant
    Cooldown: N/A
    Description:  Althea can travel up to 15 meters in the blink of an eye, although she’s not really teleporting.  Just moving at an incredibly fast speed.
    Strengths:
    ♢ Running around at the speed of sound~
    Weaknesses:
    ♢ Deals no damage
    ♢ Doesn’t let the caster travel too incredibly far
    Water Dragon Slayer 79a63db3b87a8a9c5fca7d25187da06c-d8znewu

    D-Rank Spells:
    Water Dragon's Drive - Either (Ver. I):
    Name: Water Dragon's Drive - Either (Ver. I)
    Rank: D
    Type: Supportive
    Duration: 3 posts
    Cooldown: 4 posts
    Description: This spell works by using the caster’s will alongside their ethernanos to further enhance their abilities.  It buffs the user’s magic strength by 60% and may cause a few cosmetic effects.
    Strengths:
    ♢ Gives the caster a strong buff
    Weaknesses:
    ♢ Only affects the user
    ♢ Deals no direct damage to the opponent
    Water Dragon's Drive - Either (Ver. II):
    Name: Water Dragon's Drive - Either (Ver. II)
    Rank: D
    Type: Supportive
    Duration: 3 posts
    Cooldown: 4 posts
    Description: This spell works by using the caster’s ethernanos to further enhance abilities and then spreading it across a given area.  It buffs allies within a 15 meter radius' magic strength by 30% and the caster's by 30%.
    Strengths:
    ♢ Spell is able to distinguish allies from enemies
    Weaknesses:
    ♢ Is not as effective as the caster just buffing themself
    ♢ Deals no direct damage to the opponent
    Water Dragon's Drive - Either (Ver. III):
    Name: Water Dragon's Drive - Either (Ver. III)
    Rank: D
    Type: Supportive || Burst
    Duration: 3 posts
    Cooldown: 4 posts
    Description: This spell works by using the caster’s ethernanos to further enhance abilities and then spreading it across a given area.  It buffs allies within a 15 meter radius' magic strength by 60%.
    Strengths:
    ♢ Spell is able to distinguish allies from enemies
    Weaknesses:
    ♢ Serves no benefit to the caster
    ♢ Deals no direct damage to the opponent
    Water Dragon's Drive - Aither (Ver. I):
    Name: Water Dragon's Drive - Aither (Ver. I)
    Rank: D
    Type: Supportive
    Duration: 3 posts
    Cooldown: 4 posts
    Description: This spell works by using the caster’s will alongside their ethernanos to further enhance their abilities.  It buffs the user’s melee strength by 60% and may cause a few cosmetic effects.
    Strengths:
    ♢ Gives the caster a strong buff
    Weaknesses:
    ♢ Only the caster
    ♢ Caster can only give the ability to themself
    Water Dragon's Drive - Aither (Ver. II):
    Name: Water Dragon's Drive - Aither (Ver. II)
    Rank: D
    Type: Supportive
    Duration: 2 posts
    Cooldown: 3 posts
    Description: This spell works by using the caster’s ethernanos to further enhance abilities and then spreading it across a given area.  It buffs allies within a 15 meter radius' magic strength by 30% and the caster's by 30%.
    Strengths:
    ♢ Spell is able to distinguish allies from enemies
    Weaknesses:
    ♢ Is not as effective as the caster just buffing themself
    ♢ Deals no direct damage to the opponent
    ♢ Caster can only give the ability to themself
    Water Dragon's Strides:
    Name: Water Dragon's Strides
    Rank: D
    Type: Supportive
    Duration: 3 posts
    Cooldown: 4 posts
    Description: This spell gives its caster the ability to stay on the surface of water as if it were solid ground.  They may walk, run, or do handstands across any waters.  It’s done by utilizing the water dragon to compress the water under the caster in the same matter they do with all of their attacks.
    Strengths:
    ♢ You can move across water without going nude or getting your beautiful clothes wet~
    Weaknesses:
    ♢ Only the caster’s body stays on top of water
    ♢ Caster can only give the ability to themself
    C-Rank Spells:
    Water Dragon's Pitch:
    Name: Water Dragon's Pitch
    Rank: C
    Type: Offensive || Single Target
    Duration: 1 post
    Cooldown: 4 posts
    Description: The caster charges a leg with water, raising it backwards before unleashing a high kick that is able to send an opponent flying up to 120 meters away (trajectory decreases by 30 meters per every rank above spell).  But, it takes several seconds for the caster to prepare the spell.
    Strengths:
    ♢ Good for getting enemies out of the way
    Weaknesses:
    ♢ It is easy to see the spell coming, and there’s plenty of time to dodge it
    ♢ May be a bad idea to use in citizen-heavy areas it your opponent would attack them after recovering from the blow
    Water Dragon's Scattered Droplets:
    Name: Water Dragon's Scattered Droplets
    Rank: C
    Type: Offensive || Multi-target
    Duration: 1 post
    Cooldown: 3 posts
    Description: Similar to how a typical dragon slayer’s roar is cast, the caster first inhales, gathering a great quantity of water in their lungs, then exhales a multitude of bullet-like water droplets.  Each one does 25% of C-rank damage, moving at 35 m/s.  But, the spell is fairly close ranged, only able to travel up to 8 meters.
    Strengths:
    ♢ Droplets move very quickly
    Weaknesses:
    ♢ Can only be cast in close range to target
    ♢ If the user cannot breathe, the spell cannot be cast
    Water Dragon's Charge:
    Name: Water Dragon's Charge
    Rank: C
    Type: Offensive || Multi-Target
    Duration: 1 post
    Cooldown: 3 posts
    Description: Covering their limbs with water, the caster throws a barrage of high-speed punches at the target, each one dealing 25% of C-rank damage.  There doesn’t seem like there is really a limit to how many punches can be thrown, but it all depends on the situation.
    Strengths:
    ♢ Can be used to easily rack up damage
    Weaknesses:
    ♢ Must be used at close range to use
    ♢ Spell can be dodged by avoiding the first punch thrown
    Water Dragon's Arrow:
    Name: Water Dragon's Arrow
    Rank: C
    Type: Offensive || Single Target
    Duration: 1 post
    Cooldown: 3 posts
    Description: Similar to how a typical dragon slayer’s roar is cast, the caster first inhales, gathering a great quantity of water in their lungs, then exhales one fist-sized orb of water.  It travels at 30 m/s and can reach up to 15 meters, travelling in a “arrow”-like fashion (hence the name).
    Strengths:
    ♢ Travels fairly quickly
    Weaknesses:
    ♢ Can only hit one target
    ♢ Spell is fairly close ranged
    Water Dragon's Boomerang:
    Name: Water Dragon's Boomerang
    Rank: C
    Type: Offensive || Single Target
    Duration: 1 post
    Cooldown: 3 posts
    Description: The caster summons up a disk-like object made up of water, throwing at the desired target.  If it misses, it will whirl back to where the caster (and yes, it always comes back to the caster unless it makes contact with something).  It travels at 50 m/s, able to be thrown no more than 20 meters.
    Strengths:
    ♢ Has multiple chances to hit an enemy
    Weaknesses:
    ♢  Can only be used as a short-ranged spell
    ♢ It may end up hitting the caster if they don’t catch the boomerang
    Water Dragon Slayer 79a63db3b87a8a9c5fca7d25187da06c-d8znewu

    Advanced Spells:
    Water Dragon's Crash:
    Name: Water Dragon's Crash
    Rank: D+
    Type: Offensive || Single Target
    Duration: 1 post
    Cooldown: 3 posts
    Description: The caster uses their magic to propel themselves towards their target, treating themselves as a human bullet.  They move at approximately 120 m/s but can only reach up to 30 m.
    Strengths:
    ♢ User moves very quickly during spell
    Weaknesses:
    ♢ Can only be used when in close range to target
    ♢ If spell misses, there a hefty punishment
    Water Dragon's Crest:
    Name: Water Dragon's Crest
    Rank: C+
    Type: Offensive || Single Target
    Duration: 2 posts
    Cooldown: 5 posts
    Description: Slashing at the air, the caster creates an about 8 m long “shockwave”.  It only travels at a speed of 10 m/s, only able to travel 15 m.  But, since it is a slicing attack it adds in a bleed that deals 50% of C+ ranked damage over the course of 2 posts.  If an enemy experiences the bleed once, they may not do so again.
    Strengths:
    ♢ Deals bleed damage
    Weaknesses:
    ♢ Is both slow and doesn’t travel far
    ♢ The bleed has limitations
    Water Dragon Slayer 79a63db3b87a8a9c5fca7d25187da06c-d8znewu

    Template:
    Name: (Name of the Spell)
    Rank: (What rank is your spell? H, S, A, B, C, or D)
    Type: (Fire, Water, etc. Offensive, Defensive, Supportive)
    Duration: (How long does the spell last?)
    Cooldown: (How long does it take for the spell to be usable again? Usually one post extra than your duration.)
    Description: (How the spell is cast, what it looks like, what it does, extra info. Make sure to get into detail. You are required to list a given Speed,  Range,  Area of Effect,  and any applicable measurements (such as the size of a created barrier).  All of these are as appropriate.  Some spells won't have a speed,  some won't have an AoE. But include all that apply. Please make sure that all of these measurements are easily identifiable.)
    Strengths: (List all the positive aspects of the spell Like above, list all of the strengths of the spell. Remember to separate each individually and bullet point them. These strengths much represent your spell, and not the over-all strength of the magic.)
    Weaknesses: (List all the negative aspects of the spell and all the weaknesses like above as well. You must have at least the same amount of weaknesses as strengths. Remember to separate them individually and bullet point them. These weaknesses must represent your spell, and not the over-all weakness of the magic.)

    Code:
    [b][color=#33a4e6]Name:[/color][/b]
    [b][color=#33a4e6]Rank:[/color][/b]
    [b][color=#33a4e6]Type:[/color][/b]
    [b][color=#33a4e6]Duration:[/color][/b]
    [b][color=#33a4e6]Cooldown:[/color][/b]
    [b][color=#33a4e6]Description:[/color][/b]
    [b][color=#33a4e6]Strengths:[/color][/b]
    ♢ --
    [b][color=#33a4e6]Weaknesses:[/color][/b]
    ♢ --
    ♢ --
    Dividers made by PurgatoryIsGold on DA.

    Water Dragon Slayer RxCMB8Q
    Onida
    Onida

    She wolf


    She wolf

    Administrator- Moderator- Developer/GFX Artist- Chatbox Moderator- Main Account- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Rising Star- Guild Master- Legal Guild Ace- S-Rank- A-Rank- Wanderer- Eevee- Job Creator- Working Together- Forever Solo- Christian Minecraft Server- I Have Friends...- Teaming Up!- Limited Edition- Legal Eagle- The Completionist- Helper- Guild Creator- Achiever- Expert Achiever- Over Achiever- Buddy Buddy- Shipped- Sticking Around- Dank Memer- Fan Artist- Taskmaster- Halloween job event participant - Rich- Veteran Level 6- Veteran Level 5- Veteran Level 4- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Tertiary Magic- Senior [500]- Novice [250]- Advertisement Achievement Badge- Cookie Achievement- Cupcake Achievement- Rainbow- Hero- Summer Special Donor- Summer Special Participant- Have Onida On Your Friend's List- Have an Admin as a friend!- Have aeluri On Your Friend's List- Player 
    Lineage : Blessed by the Fourth Wall
    Position : Laziest Administrator
    Posts : 967
    Guild : Rune Knights
    Cosmic Coins : 0
    Dungeon Tokens : 5
    Mentor : None
    Experience : 31,172.5
    Brownie Points : ∞³

    Character Sheet
    First Magic: Glitch Magic
    Second Magic: N/A
    Third Magic: N/A

    Water Dragon Slayer Empty Re: Water Dragon Slayer

    Post by Onida on Mon 25 Jun - 22:54

    Unlocked and moved at the user's request!

    Spoiler:

    RainCalamity wrote:Water Dragon Slayer FeKE1yF
    ♢ Water Dragon Slayer Magic ♢

    ♢ 1st Gen. ♢

    Secondary Magic: N/A
    Caster or Holder: Lost Caster Magic
    Description:
    Water Dragon Slayer Magic grants the caster the ability to wield both the powers of water and the strengths of a dragon.  This allows them to cover their limbs with water, consume water for a power up, and have a high resistance to the element.  Along with the mastery of water comes the physical and mental strengths of a water dragon.  Tests of strength and agility come easily to a wielder of Water Dragon Slayer magic as well as surpassing mental barriers.  Although a water dragon slayer only has the power to wield and not control water, it can be a rather offensive element.  Both flexible but powerful, the caster depends almost entirely on melee attacks to fight enemies.  Though there are a few long distance spells, most are fairly close ranged.

    Taught by Tethys, elder dragon and queen of the Euphyllia water dragons, Althea uses Water Dragon Slayer magic primarily for offensive purposes.  Although there may be a few supportive or defensive abilities in her arsenal, it would be rare for her to utilize even one.  Besides a few select spells, it is almost completely utilized via melee attacks, although it's destructive force is still devastating.  Water is already one of the most powerful forces in the world, and when combined with the strength of dragons it a formidable magic.  But, Althea’s magic depends greatly on the strength of her feelings, so it may help or hinder her depending on the task.

    Strengths:
    ♢ Water is a common element, so it won't be too hard to find for a power up.
    ♢ Caster is able to skillfully maintain their state of tranquility.
    ♢ Caster may be able to cast several powerful buff spells
    ♢ Effective against fire and poison wizards
    Weaknesses:
    ♢ Ineffective against ice and lightning wizards.
    ♢ It is beyond a dragon slayer's ability to consume a god and demon slayers' water.
    ♢ Like all other dragon slayers, the caster becomes motion sick when on any transportation.
    ♢ Has few truly long-ranged attacks.
    ♢ Many abilities rely heavily on the caster’s emotional state

    Lineage:
    Chaos Eye:
    Description: A demon made a deal with a man that had lost vision in his left eye. The man was to become the demon’s vessel in return the eye would be restored to its full capabilities. As the demon’s usage of the vessel was no longer needed, the man settled down and had children. His children however unlike the man had one red eye that could predict a chaotic event.
    Ability: The user can see a glimpse of the future for a brief minute, but causes great strain on the user’s body.  Upon activation, the user of this lineages gains the foresight needed to predict enemy attacks and thus gains an increased chance to avoid them.  It takes the appearance of ghostly echoes in their vision.  Can be thwarted by the very skilled who react to your own reactions,  or by others with similar ability.
    Passively they can get visions of the future for plot reasons.  They are occasionally plagued by nightmares of their own death.
    Usage: Passive for plot purposes / Active for battle purposes. Active lasts for 1 post with a 10 post cooldown and even though the user knows the next move this does not mean they can dodge everything that post and the attacker can simply outmaneuver them if able.
    Slayer Perks:
    ♢ 10% Buff to physical stats (strength, speed etc.)

    ♢ 10% Buff to senses (hearing, smell etc.)

    ♢ The ability to enter force after consuming enough of the element

    ♢ The ability to consume their element to regain MP

    A resistance to their element shown by the following chart:
    2 ranks above: 0%
    1 rank above: 10%
    Same rank: 25%
    1 rank below: 30%
    2 ranks below: 50%

    ♢Deals double damage to Lizard, Wyvern, and (Lesser and Greater) Dragon non-human type opponents.

    Unique Abilities:
    Fervor - If Althea is invested deeply within a situation, her melee damage increases by 50% at the cost of an initial 10% of her total MP and 3 MP per post it's used.  This ability may also cause a bit of precipitation.
    Roaring Waters - Passive - Due to wielding the power of an ancient dragon, Althea has a 50% buff to her melee damage.
    Rushing Streams - Passive - Water is an element that is capable of fast, precise, but flexible attacks.  This ability gives Althea a 50% buff to her speed and enhanced reflexes and agility.
    Crown of Euphyllia - Althea can trump natural boundaries and consume a water spell of a something she typically wouldn't be able to with a cooldown of five posts. (e.g. a god or demon slayer's spells)  The spell must be of her rank or lower and Althea will suffer 120% of it's damage due to internal rejection.

    RainCalamity wrote:
    ♢ Spells ♢

    Signature Spells:
    Water Dragon's Sable Waves:
    Name: Water Dragon's Sable Waves
    Rank: User Ranked (Up to S)
    Type: Corrupted Water || Offensive || Burst
    Duration: The post after spending 4 posts in vicinity
    Cooldown: N/A
    Description: Corruption is an entity with a great untamable ‘hunger’ for ethernanos and can only be restained through careful management.  Due to the natural corruption of her water, any enemy who spends 4 straight posts within a 8 meter radius of Althea will experience an MP drain of 5 MP that is then given to her (increase of 1 MP for every rank under her).  The absorption cannot stack and resets if the enemy leaves and then reenters the range.
    Strengths:
    ♢ Free MP at others’ expense!
    Weaknesses:
    ♢ Range is pretty small
    ♢ Wait time may reset very easily
    Water Dragon's Footfall:
    Name: Water Dragon's Footfall
    Rank: D
    Type: Supportive || Burst
    Duration: Instant
    Cooldown: N/A
    Description:  Althea can travel up to 15 meters in the blink of an eye, although she’s not really teleporting.  Just moving at an incredibly fast speed.
    Strengths:
    ♢ Running around at the speed of sound~
    Weaknesses:
    ♢ Deals no damage
    ♢ Doesn’t let the caster travel too incredibly far
    Water Dragon Slayer 79a63db3b87a8a9c5fca7d25187da06c-d8znewu

    D-Rank Spells:
    Water Dragon's Drive - Either (Ver. I):
    Name: Water Dragon's Drive - Either (Ver. I)
    Rank: D
    Type: Supportive
    Duration: 3 posts
    Cooldown: 4 posts
    Description: This spell works by using the caster’s will alongside their ethernanos to further enhance their abilities.  It buffs the user’s magic strength by 60% and may cause a few cosmetic effects.
    Strengths:
    ♢ Gives the caster a strong buff
    Weaknesses:
    ♢ Only affects the user
    ♢ Deals no direct damage to the opponent
    Water Dragon's Drive - Either (Ver. II):
    Name: Water Dragon's Drive - Either (Ver. II)
    Rank: D
    Type: Supportive
    Duration: 3 posts
    Cooldown: 4 posts
    Description: This spell works by using the caster’s ethernanos to further enhance abilities and then spreading it across a given area.  It buffs allies within a 15 meter radius' magic strength by 30% and the caster's by 30%.
    Strengths:
    ♢ Spell is able to distinguish allies from enemies
    Weaknesses:
    ♢ Is not as effective as the caster just buffing themself
    ♢ Deals no direct damage to the opponent
    Water Dragon's Drive - Either (Ver. III):
    Name: Water Dragon's Drive - Either (Ver. III)
    Rank: D
    Type: Supportive || Burst
    Duration: 3 posts
    Cooldown: 4 posts
    Description: This spell works by using the caster’s ethernanos to further enhance abilities and then spreading it across a given area.  It buffs allies within a 15 meter radius' magic strength by 60%.
    Strengths:
    ♢ Spell is able to distinguish allies from enemies
    Weaknesses:
    ♢ Serves no benefit to the caster
    ♢ Deals no direct damage to the opponent
    Water Dragon's Drive - Aither (Ver. I):
    Name: Water Dragon's Drive - Aither (Ver. I)
    Rank: D
    Type: Supportive
    Duration: 3 posts
    Cooldown: 4 posts
    Description: This spell works by using the caster’s will alongside their ethernanos to further enhance their abilities.  It buffs the user’s melee strength by 60% and may cause a few cosmetic effects.
    Strengths:
    ♢ Gives the caster a strong buff
    Weaknesses:
    ♢ Only the caster
    ♢ Caster can only give the ability to themself
    Water Dragon's Drive - Aither (Ver. II):
    Name: Water Dragon's Drive - Aither (Ver. II)
    Rank: D
    Type: Supportive
    Duration: 2 posts
    Cooldown: 3 posts
    Description: This spell works by using the caster’s ethernanos to further enhance abilities and then spreading it across a given area.  It buffs allies within a 15 meter radius' magic strength by 30% and the caster's by 30%.
    Strengths:
    ♢ Spell is able to distinguish allies from enemies
    Weaknesses:
    ♢ Is not as effective as the caster just buffing themself
    ♢ Deals no direct damage to the opponent
    ♢ Caster can only give the ability to themself
    Water Dragon's Strides:
    Name: Water Dragon's Strides
    Rank: D
    Type: Supportive
    Duration: 3 posts
    Cooldown: 4 posts
    Description: This spell gives its caster the ability to stay on the surface of water as if it were solid ground.  They may walk, run, or do handstands across any waters.  It’s done by utilizing the water dragon to compress the water under the caster in the same matter they do with all of their attacks.
    Strengths:
    ♢ You can move across water without going nude or getting your beautiful clothes wet~
    Weaknesses:
    ♢ Only the caster’s body stays on top of water
    ♢ Caster can only give the ability to themself
    C-Rank Spells:
    Water Dragon's Pitch:
    Name: Water Dragon's Pitch
    Rank: C
    Type: Offensive || Single Target
    Duration: 1 post
    Cooldown: 4 posts
    Description: The caster charges a leg with water, raising it backwards before unleashing a high kick that is able to send an opponent flying up to 120 meters away (trajectory decreases by 30 meters per every rank above spell).  But, it takes several seconds for the caster to prepare the spell.
    Strengths:
    ♢ Good for getting enemies out of the way
    Weaknesses:
    ♢ It is easy to see the spell coming, and there’s plenty of time to dodge it
    ♢ May be a bad idea to use in citizen-heavy areas it your opponent would attack them after recovering from the blow
    Water Dragon's Scattered Droplets:
    Name: Water Dragon's Scattered Droplets
    Rank: C
    Type: Offensive || Multi-target
    Duration: 1 post
    Cooldown: 3 posts
    Description: Similar to how a typical dragon slayer’s roar is cast, the caster first inhales, gathering a great quantity of water in their lungs, then exhales a multitude of bullet-like water droplets.  Each one does 25% of C-rank damage, moving at 35 m/s.  But, the spell is fairly close ranged, only able to travel up to 8 meters.
    Strengths:
    ♢ Droplets move very quickly
    Weaknesses:
    ♢ Can only be cast in close range to target
    ♢ If the user cannot breathe, the spell cannot be cast
    Water Dragon's Charge:
    Name: Water Dragon's Charge
    Rank: C
    Type: Offensive || Multi-Target
    Duration: 1 post
    Cooldown: 3 posts
    Description: Covering their limbs with water, the caster throws a barrage of high-speed punches at the target, each one dealing 25% of C-rank damage.  There doesn’t seem like there is really a limit to how many punches can be thrown, but it all depends on the situation.
    Strengths:
    ♢ Can be used to easily rack up damage
    Weaknesses:
    ♢ Must be used at close range to use
    ♢ Spell can be dodged by avoiding the first punch thrown
    Water Dragon's Arrow:
    Name: Water Dragon's Arrow
    Rank: C
    Type: Offensive || Single Target
    Duration: 1 post
    Cooldown: 3 posts
    Description: Similar to how a typical dragon slayer’s roar is cast, the caster first inhales, gathering a great quantity of water in their lungs, then exhales one fist-sized orb of water.  It travels at 30 m/s and can reach up to 15 meters, travelling in a “arrow”-like fashion (hence the name).
    Strengths:
    ♢ Travels fairly quickly
    Weaknesses:
    ♢ Can only hit one target
    ♢ Spell is fairly close ranged
    Water Dragon's Boomerang:
    Name: Water Dragon's Boomerang
    Rank: C
    Type: Offensive || Single Target
    Duration: 1 post
    Cooldown: 3 posts
    Description: The caster summons up a disk-like object made up of water, throwing at the desired target.  If it misses, it will whirl back to where the caster (and yes, it always comes back to the caster unless it makes contact with something).  It travels at 50 m/s, able to be thrown no more than 20 meters.
    Strengths:
    ♢ Has multiple chances to hit an enemy
    Weaknesses:
    ♢  Can only be used as a short-ranged spell
    ♢ It may end up hitting the caster if they don’t catch the boomerang
    Water Dragon Slayer 79a63db3b87a8a9c5fca7d25187da06c-d8znewu

    Advanced Spells:
    Water Dragon's Crash:
    Name: Water Dragon's Crash
    Rank: D+
    Type: Offensive || Single Target
    Duration: 1 post
    Cooldown: 3 posts
    Description: The caster uses their magic to propel themselves towards their target, treating themselves as a human bullet.  They move at approximately 120 m/s but can only reach up to 30 m.
    Strengths:
    ♢ User moves very quickly during spell
    Weaknesses:
    ♢ Can only be used when in close range to target
    ♢ If spell misses, there a hefty punishment
    Water Dragon's Crest:
    Name: Water Dragon's Crest
    Rank: C+
    Type: Offensive || Single Target
    Duration: 2 posts
    Cooldown: 5 posts
    Description: Slashing at the air, the caster creates an about 8 m long “shockwave”.  It only travels at a speed of 10 m/s, only able to travel 15 m.  But, since it is a slicing attack it adds in a bleed that deals 50% of C+ ranked damage over the course of 2 posts.  If an enemy experiences the bleed once, they may not do so again.
    Strengths:
    ♢ Deals bleed damage
    Weaknesses:
    ♢ Is both slow and doesn’t travel far
    ♢ The bleed has limitations
    Water Dragon Slayer 79a63db3b87a8a9c5fca7d25187da06c-d8znewu

    Template:
    Name: (Name of the Spell)
    Rank: (What rank is your spell? H, S, A, B, C, or D)
    Type: (Fire, Water, etc. Offensive, Defensive, Supportive)
    Duration: (How long does the spell last?)
    Cooldown: (How long does it take for the spell to be usable again? Usually one post extra than your duration.)
    Description: (How the spell is cast, what it looks like, what it does, extra info. Make sure to get into detail. You are required to list a given Speed,  Range,  Area of Effect,  and any applicable measurements (such as the size of a created barrier).  All of these are as appropriate.  Some spells won't have a speed,  some won't have an AoE. But include all that apply. Please make sure that all of these measurements are easily identifiable.)
    Strengths: (List all the positive aspects of the spell Like above, list all of the strengths of the spell. Remember to separate each individually and bullet point them. These strengths much represent your spell, and not the over-all strength of the magic.)
    Weaknesses: (List all the negative aspects of the spell and all the weaknesses like above as well. You must have at least the same amount of weaknesses as strengths. Remember to separate them individually and bullet point them. These weaknesses must represent your spell, and not the over-all weakness of the magic.)

    Code:
    [b][color=#33a4e6]Name:[/color][/b]
    [b][color=#33a4e6]Rank:[/color][/b]
    [b][color=#33a4e6]Type:[/color][/b]
    [b][color=#33a4e6]Duration:[/color][/b]
    [b][color=#33a4e6]Cooldown:[/color][/b]
    [b][color=#33a4e6]Description:[/color][/b]
    [b][color=#33a4e6]Strengths:[/color][/b]
    ♢ --
    [b][color=#33a4e6]Weaknesses:[/color][/b]
    ♢ --
    ♢ --
    Dividers made by PurgatoryIsGold on DA.

    RainCalamity wrote:

    Notes:

    - Was gifted 6 D-rank spell slots from Musicalbunny (4 used for 2 C slots)
    - Added an UA
    - Added 2 Signature Spells
    - Added 2 D-rank spells
    - Moved "Water Dragon's Pitch", "Water Dragon's Charge", and "Water Dragon's Scattered Droplets" to C-rank spells
    - 2 Unique Abilities (Fervor & Roaring Waters) now buff melee damage, not magic strength
    - Added 5 C-Rank Spells


    _____________________________________________________________________________________

    Water Dragon Slayer I2vE54b
    Lilium
    Lilium

    Player 
    Posts : 816
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    Dungeon Tokens : 6

    Character Sheet
    First Magic: αєgιѕ - тнє мιи∂
    Second Magic: муѕтι¢ - тнє вσ∂у
    Third Magic: ραиα¢єα - тнє ѕσυℓ

    Water Dragon Slayer Empty Re: Water Dragon Slayer

    Post by Lilium on Thu 2 Aug - 22:35

    Comments will be made in the following colour

    Spoiler:

    RainCalamity wrote:
    Water Dragon Slayer FeKE1yF
    ♢ Water Dragon Slayer ♢

    ♢ 1st Gen. ♢

    Secondary Magic: N/A
    Magic Type: Slayer
    Description:
    Water is a deceivingly peaceful element, one that anyone may expect little from on the battle field.  And although the tranquil waves give, they also take.  Water may be a light shower that produces a vibrant rainbow as much as it may be a violent storm that leaves nothing but destruction in its wake.  It may be life itself, but just like life water isn't all black and white.
    The magic of the Water Dragon Slayer sees to both of the sides of water.  It gives to the world almost as much as it takes from it through non combative spells.  But, the magic does not only express the traits of water but of the mythical dragons.  Due to this, tests of strength and agility come easily to a wielder of Water Dragon Slayer magic.  Both flexible but powerful, it isn't a force to be reckoned with.

    Strengths:
    ♢ Water is a common element, so it won't be too hard to find for a power up
    ♢ Has several supportive spells
    ♢ While underwater, the caster is able to move as easily as if they were on land
    Weaknesses:
    ♢ Cannot consume a god slayer's, demon slayer's, her own, or elementally mixed water
    ♢ Like all other dragon slayers, the caster becomes motion sick when on any transportation
    ♢ Has few truly long-ranged attacks
    ♢ Heat can make water into vapor and cold will freeze it.

    Lineage:
    Chaos Eye:
    Description: A demon made a deal with a man that had lost vision in his left eye. The man was to become the demon’s vessel in return the eye would be restored to its full capabilities. As the demon’s usage of the vessel was no longer needed, the man settled down and had children. His children however unlike the man had one red eye that could predict a chaotic event.
    Ability: The user can see a glimpse of the future for a brief minute, but causes great strain on the user’s body.  Upon activation, the user of this lineages gains the foresight needed to predict enemy attacks and thus gains an increased chance to avoid them.  It takes the appearance of ghostly echoes in their vision.  Can be thwarted by the very skilled who react to your own reactions,  or by others with similar ability.
    Passively they can get visions of the future for plot reasons.  They are occasionally plagued by nightmares of their own death.
    Usage: Passive for plot purposes / Active for battle purposes. Active lasts for 1 post with a 10 post cooldown and even though the user knows the next move this does not mean they can dodge everything that post and the attacker can simply outmaneuver them if able.
    Slayer Perks:
    ♢ +25% Strength, Speed, and HP.

    ♢ Greatly enhanced Hearing, Sight, and Smell.

    ♢ The Force Ability.

    ♢ Ability to Consume Magic of same element for MP (See below)

    Resistance to their slayer element based off how powerful the opposing spell/ability being used on them is:
    2 Ranks Above Character: 0%
    1 Rank Above Character: 10%
    Same Rank as Character: 25%
    1 Rank below Character: 35%
    2 Ranks below Character: 50%

    ♢ Deals double damage to Lizard, Wyvern, and (Lesser and Greater) Dragon non-human type opponents.

    Unique Abilities:
    Fervor || Uummat - Whenever Althea casts a supportive spell, the recipient has 5% of their total MP pool restored.  This applies to heals, buffs, shields, and practically anything non combative that has a single fixed target.
    Surging Falls - Passive - Due to wielding the power of an ancient water dragon and her passion for battle, Althea has a 60% buff to her melee damage.

    Since the max B-Rank buff value is 60% and this is a passive, it needs to be lowered 10%. This applies to Sinuous Cascade as well.

    Sinuous Cascade - Passive - Water is an element that is capable of fast, precise, but flexible attacks.  This fact gives Althea a 60% buff the her speed and enhanced reflexes and agility.  So if she ever wishes to do some hardcore parkour or some gymnastic moves, she may do so easily.
    Crown of Euphyllia - Althea can trump natural boundaries and consume a water spell of a something she typically wouldn't be able to (e.g. a god or demon slayer's spells) with a cooldown of five posts. The spell must be of her rank or lower and Althea will suffer from 120% of it's damage due to internal rejection.
    Will of the Risen - Passive - As a result of the fact water can find a route through almost anything, it costs 50% more to negate something that Althea has casted.  Althea is also able to bypass any resistance to physical damage of her rank or lower.  But as a result, she is unable to hold any resistance to it herself under any circumstances.

    RainCalamity wrote:
    ♢ Spells ♢

    Signature Spells:
    Water Dragon's Sable Tides:
    Name: Water Dragon's Sable Tides
    Rank: User Rank
    Type: Burst
    Damage: N/A
    Range: 30m radius
    Speed: N/A
    Duration: The post after spending 2 posts in range
    Cooldown: N/A
    Description: Any enemy who spends 2 straight posts within a a certain range of Althea will experience a 3% MP drain that is then added to her MP pool.  The drain cannot stack with additional time and resets if the enemy leaves and then reenters the range.
    Strengths:
    ♢ Free MP at others’ expense!
    Weaknesses:
    ♢ Wait time may reset very easily
    Water Dragon's Lilt:
    Name: Water Dragon's Lilt
    Rank: D
    Type: Burst
    Damage: N/A
    Range: 15 m
    Speed:
    Duration: Instant
    Cooldown: N/A
    Description:  Althea can travel up to 15 meters in the blink of an eye, although she’s not really teleporting, just moving at an incredibly fast speed.
    Strengths:
    ♢ Running around at the speed of sound~
    Weaknesses:
    ♢ Doesn’t let the caster travel too incredibly far
    Water Dragon Slayer 79a63db3b87a8a9c5fca7d25187da06c-d8znewu

    D:
    Note: Seeing as all spells here are only buffs, just assume damage is set to N/A.
    All the buffs that say 60% need to be lowered to 50% as the max buff percentage for D-Rank is 50%.

    Water Dragon's Drive (Ver. I):
    Name: Water Dragon's Drive (Ver. I)
    Rank: D
    Type: Single Target
    Range: 60 m
    Speed: 30 m/s
    Duration: 3 posts
    Cooldown: 4 posts
    Description: This spell works by using the caster’s will alongside their ethernanos to further enhance their abilities.  It buffs the target by 60%, although the effect is flexible and it  must be clarified by the recipient within their post what it effects.
    Strengths:
    ♢ Can be self-cast
    Weaknesses:
    ♢ May only be cast on one person
    Water Dragon's Drive (Ver. II):
    Name: Water Dragon's Drive (Ver. II)
    Rank: D
    Type: Single Target
    Range: 60 m
    Speed: 30 m/s
    Duration: 3 posts
    Cooldown: 4 posts
    Description: This spell works by using the caster’s will alongside their ethernanos to further enhance their abilities.  It buffs the target by 60%, although the effect is flexible and it  must be clarified by the recipient within their post what it effects.
    Strengths:
    ♢ Can be self-cast
    Weaknesses:
    ♢ May only be cast on one person
    Water Dragon's Drive (Ver. III):
    Name: Water Dragon's Drive (Ver. III)
    Rank: D
    Type: Single Target
    Range: 60 m
    Speed: 30 m/s
    Duration: 3 posts
    Cooldown: 4 posts
    Description: This spell works by using the caster’s will alongside their ethernanos to further enhance their abilities.  It buffs the target by 60%, although the effect is flexible and it  must be clarified by the recipient within their post what it effects.
    Strengths:
    ♢ Can be self-cast
    Weaknesses:
    ♢ May only be cast on one person
    Water Dragon's Drive (Ver. IV):
    Name: Water Dragon's Drive (Ver. IV)
    Rank: D
    Type: Single Target
    Range: 60 m
    Speed: 30 m/s
    Duration: 3 posts
    Cooldown: 4 posts
    Description: This spell works by using the caster’s will alongside their ethernanos to further enhance their abilities.  It buffs the target by 60%, although the effect is flexible and it  must be clarified by the recipient within their post what it effects.
    Strengths:
    ♢ Can be self-cast
    Weaknesses:
    ♢ May only be cast on one person
    Water Dragon's Drive (Ver. V):
    Name: Water Dragon's Drive (Ver. V)
    Rank: D
    Type: Single Target
    Range: 60 m
    Speed: 30 m/s
    Duration: 2 posts
    Cooldown: 3 posts
    Description: This spell works by using the caster’s will alongside their ethernanos to further enhance their abilities.  It buffs the target by 25%, although the effect is flexible and it  must be clarified by the recipient within their post what it effects.
    Strengths:
    ♢ Can be self-cast
    Weaknesses:
    ♢ May only be cast on one person
    Water Dragon's Drive (Ver. VI):
    Name: Water Dragon's Drive (Ver. VI)
    Rank: D
    Type: AoE
    Range: 30 m
    Speed: 10 m/s
    Duration: 3 posts
    Cooldown: 4 posts
    Description: This spell works by using the caster’s ethernanos to further enhance abilities and then spreading it across a given area.  It buffs allies by 25%, although the effect is flexible and it must be clarified by the recipients within their posts what it effects.  It also heals 20 HP in addition to the buff.
    Strengths:
    ♢ Spell is able to distinguish allies from enemies (anyone expressing outward aggression towards caster)
    Weaknesses:
    ♢ Serves no benefit to the caster
    C:
    Water Dragon's Pitch:
    Name: Water Dragon's Pitch
    Rank: C
    Type: Single Target
    Damage: 60 HP
    Range: Physical Contact
    Speed: 30 m/s
    Duration: 1 post
    Cooldown: 4 posts
    Description: The caster charges a leg with water, raising it backwards before unleashing a high kick that is able to send an opponent flying up to 120m away (trajectory decreases by 20 meters per every rank above spell).
    Strengths:
    ♢ Good for getting enemies out of the way
    Weaknesses:
    ♢ May be a bad idea to use in citizen-heavy areas it your opponent would attack them after recovering from the blow
    Water Dragon's Whistle:
    Name: Water Dragon's Whistle
    Rank: C
    Type: Multi-target
    Damage: 45 HP
    Range: 45 m
    Speed: 40 m/s
    Duration: 1 post
    Cooldown: 3 posts
    Description: Similar to how a typical dragon slayer’s roar is cast, the caster first inhales, gathering a great quantity of water in their lungs, then exhales a multitude of bullet-like water droplets.
    Strengths:
    ♢ Droplets move very quickly
    Weaknesses:
    ♢ Can only be cast in close range to target
    Water Dragon's Moonglade:
    Name: Water Dragon's Moonglade
    Rank: C
    Type: Multi-Target
    Damage: 45 HP
    Range: 90 m
    Speed: 60 m/s
    Duration: 1 post
    Cooldown: 3 posts
    Description: Raindrops fall from the sky onto enemies in front of the caster.  Each drop is about the size of a fist and are shaped in an icicle-like fashion while airborne.  But as soon as they make contact with something, any shape is lost.
    Strengths:
    ♢ Pretty hard to see coming
    Weaknesses:
    ♢ Direction of spell cannot be changed mid casting
    Water Dragon's Quiver:
    Name: Water Dragon's Quiver
    Rank: C
    Type: Single Target
    Damage: 60 HP
    Range: 120 m
    Speed: 100 m/s
    Duration: 1 post
    Cooldown: 4 posts
    Description: A bow and arrow made entirely from water are manifested in the caster's grasp.  Although there is only one arrow available the bow allows for great precision while aiming.  When hit the enemy will also receive a 20% speed debuff.
    Strengths:
    ♢ Allows for stealth and sneak attacks
    Weaknesses:
    ♢ Only has one chance to meet the target
    ♢ Fairly easy to guess trajectory and dodge
    Water Dragon's Lane:
    Name: Water Dragon's Lane
    Rank: C
    Type: Burst
    Damage: --
    Range: 30 m
    Speed: 30 m/s
    Duration: Instant
    Cooldown: 4 posts
    Description: There is water present in every living thing, and using this fact the caster is able to detect those within a certain range of them self.
    Strengths:
    ♢ Allows caster to track beings
    Weaknesses:
    ♢ Wokrs exclusively on the living
    B:
    Water Dragon's Corinthian Order:
    Name: Water Dragon's Corinthian Order
    Rank: B
    Type: Single Target
    Damage: 80 HP
    Range: 100 m
    Speed: 200 m/s
    Duration: 1 post
    Cooldown: 4 posts
    Description: Underneath the earth there are many hidden sources of water, untapped by man.  But, using this spell the caster is able to summon up such water to burst out from the ground as a 15m wide pillar of water.  Said pillar is able to reach 100m into the air before simply dispersing into the air.
    Strengths:
    ♢ The pillar comes out from basically nowhere
    Weaknesses:
    ♢ The spell isn't too discreet
    Water Dragon's Roar:
    Name: Water Dragon's Roar
    Rank: B
    Type: Area of Effect
    Damage: 40 HP
    Range: 100 m
    Speed: 50 m
    Duration: Instant
    Cooldown: 4 posts
    Description: The caster inhales, collecting water and moisture in their mouth before exhaling a violent turrent of water.  The blast has a narrow diameter of 15m that doesn't expand all to much as it rockets away.  But, water tends to give and take as it pleases, so the caster absorbs 3% MP from all caught in the blast.
    Strengths:
    ♢ Mizu no...
    Weaknesses:
    ♢ Literally everyone and their mother has seen this move
    Water Dragon's Boulevard:
    Name: Water Dragon's Boulevard
    Rank: B
    Type: Single Target
    Damage: 40 HP per post heal
    Range: Physical Contact
    Speed: --
    Duration: 5 posts
    Cooldown: 6 posts
    Description: The caster restores 50% B-rank damage to a target's HP in each post.
    Strengths:
    ♢ Overtime plenty of HP may be restored
    Weaknesses:
    ♢ Only one target can be healed at a time
    Advanced Spells:
    Water Dragon's Scope:
    Name: Water Dragon's Scope
    Rank: D+
    Type: Single Target
    Damage: --
    Range: 90
    Speed: 85 m
    Duration: 4 post
    Cooldown: 5 posts
    Description: A single target in range of the caster will have their magic and physical resistance buffed by 25%.

    State that the recipient cannot go over the 50% cap on resistances.

    Strengths:
    ♢ Builds defense against any attack
    Weaknesses:
    ♢ May not be self cast
    Water Dragon's Crest:
    Name: Water Dragon's Crest
    Rank: C+
    Type: Single Target
    Damage: --
    Range: 180 m
    Speed: 175 m/s
    Duration: 4 posts
    Cooldown: 5 posts
    Description: A single target within range of the caster will receive the benefits of their crest, the ability to have spells to cost 50% less MP to cast.

    State that the recipient cannot go over the 50% cap of spell cost reduction.
    Strengths:
    ♢ More spells may be cast with a smaller amount of MP!
    Weaknesses:
    ♢ It won't effect anything if no spells are cast
    Water Dragon's Ripple:
    Name: Water Dragon's Ripple
    Rank: B+
    Type: AoE
    Damage: 60 HP
    Range: 150 m
    Speed: 50 m/s
    Duration: 1 post
    Cooldown: 5 posts
    Description: The caster creates a 70m tall wave from slashing at the air with a water enveloped limb.  It is made up of decievilngly clear and saturated water, the kind you would must likely find in the tropics.
    Strengths:
    ♢ The wave is rather large
    Weaknesses:
    ♢ The sheer size and sounds of crashing water aren't too stealthy
    Water Dragon Slayer 79a63db3b87a8a9c5fca7d25187da06c-d8znewu

    Template:
    Name: (Name of the Spell)
    Rank: (What rank is your spell? D, C, B, A, S, or H)
    Type: (Single Target, Multiple Target, Area of Effect, Burst)
    Damage: (Put the amount of damage the spell deals here, see the magic rules for how much damage each spell type deals.)
    Range: (Put the range of the spell, see tables and faq thread in the rules area for the range each spell type has.)
    Speed: (Put the speed of the spell, see tables and faq thread in the rules area for the speed each spell type has.)
    Duration: (How long does the spell last?)
    Cooldown: (How long does it take for the spell to be usable again? Usually one post extra than your duration.)
    Downside: (An optional field, a downside applies to the spell specifically in order to attempt to increase the range or speed. You can only increase either range or speed for a spell, so only 1 true downside is needed, naturally you could add more if you are inclined with no further effect.)
    Description: (How the spell is cast, what it looks like, what it does, extra info.)
    Strengths: (List all the positive aspects of the spell Like above, list all of the strengths of the spell. These strengths much represent your spell, and not the over-all strength of the magic.)
    Weaknesses: (List all the negative aspects of the spell and all the weaknesses like above as well. You must have at least the same amount of weaknesses as strengths. These weaknesses must represent your spell, and not the over-all weakness of the magic.)

    Code:
    [b][color=#33a4e6]Name:[/color][/b] --
    [b][color=#33a4e6]Rank:[/color][/b] --
    [b][color=#33a4e6]Type:[/color][/b] --
    [b][color=#33a4e6]Damage:[/color][/b] -- HP
    [b][color=#33a4e6]Range:[/color][/b] - m
    [b][color=#33a4e6]Speed:[/color][/b] - m/s
    [b][color=#33a4e6]Duration:[/color][/b] --
    [b][color=#33a4e6]Cooldown:[/color][/b] --
    [b][color=#33a4e6]Downside:[/color][/b] Optional
    [b][color=#33a4e6]Description:[/color][/b] --
    [b][color=#33a4e6]Strengths:[/color][/b]
    ♢ --
    [b][color=#33a4e6]Weaknesses:[/color][/b]
    ♢ --
    Dividers made by PurgatoryIsGold on DA.

    When the above changes have been made, please bump the thread and I'll get back to you as soon as possible.


    _____________________________________________________________________________________

    Water Dragon Slayer QOmg1XE


    Althea
    Althea

    Developer/GFX Artist- Main Account- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Rising Star- Dragon Slayer- Neutral Guild Ace- X-Rank- H-Rank- S-Rank- A-Rank- Wanderer- Eevee- EXP Grinder- Jewel Grinder- Job Creator- Working Together- Forever Solo- Christian Minecraft Server- I Have Friends...- Limited Edition- Hired Help- Unknown Legend- The Completionist- Achiever- Expert Achiever- Over Achiever- Buddy Buddy- Obligatory Beach Episode- Sticking Around- Dank Memer- Fan Artist- Solo Artist- Taskmaster- Halloween Social- Halloween job event participant - Fan Art Contest Participant- Rich- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Magic Application Approved!- Obtain A Secondary Magic!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Tertiary Magic- Senior [500]- Novice [250]- 1st Place Event/Contest Winner- Advertisement Achievement Badge- Hero- Summer Special Participant- Have an Admin as a friend!- Player 
    Lineage : Eater of Dreams
    Position : None
    Posts : 693
    Guild : Fairy Tail - Ace
    Cosmic Coins : 0
    Dungeon Tokens : 21
    Mentor : Muwa Kensho
    Experience : 1,668,439

    Character Sheet
    First Magic: Water Dragon Slayer
    Second Magic: Today's Forecast
    Third Magic: Prisma Chaotica

    Water Dragon Slayer Empty Re: Water Dragon Slayer

    Post by Althea on Thu 2 Aug - 23:09

    The feedback is appreciated! Thanks!
    Bump~


    _____________________________________________________________________________________

    Lilium
    Lilium

    Player 
    Posts : 816
    Cosmic Coins : 0
    Dungeon Tokens : 6

    Character Sheet
    First Magic: αєgιѕ - тнє мιи∂
    Second Magic: муѕтι¢ - тнє вσ∂у
    Third Magic: ραиα¢єα - тнє ѕσυℓ

    Water Dragon Slayer Empty Re: Water Dragon Slayer

    Post by Lilium on Thu 2 Aug - 23:32

    Spoiler:
    RainCalamity wrote:
    Water Dragon Slayer FeKE1yF
    ♢ Water Dragon Slayer ♢

    ♢ 1st Gen. ♢

    Secondary Magic: N/A
    Magic Type: Slayer
    Description:
    Water is a deceivingly peaceful element, one that anyone may expect little from on the battle field.  And although the tranquil waves give, they also take.  Water may be a light shower that produces a vibrant rainbow as much as it may be a violent storm that leaves nothing but destruction in its wake.  It may be life itself, but just like life water isn't all black and white.
    The magic of the Water Dragon Slayer sees to both of the sides of water.  It gives to the world almost as much as it takes from it through non combative spells.  But, the magic does not only express the traits of water but of the mythical dragons.  Due to this, tests of strength and agility come easily to a wielder of Water Dragon Slayer magic.  Both flexible but powerful, it isn't a force to be reckoned with.

    Strengths:
    ♢ Water is a common element, so it won't be too hard to find for a power up
    ♢ Has several supportive spells
    ♢ While underwater, the caster is able to move as easily as if they were on land
    Weaknesses:
    ♢ Cannot consume a god slayer's, demon slayer's, her own, or elementally mixed water
    ♢ Like all other dragon slayers, the caster becomes motion sick when on any transportation
    ♢ Has few truly long-ranged attacks
    ♢ Heat can make water into vapor and cold will freeze it.

    Lineage:
    Chaos Eye:
    Description: A demon made a deal with a man that had lost vision in his left eye. The man was to become the demon’s vessel in return the eye would be restored to its full capabilities. As the demon’s usage of the vessel was no longer needed, the man settled down and had children. His children however unlike the man had one red eye that could predict a chaotic event.
    Ability: The user can see a glimpse of the future for a brief minute, but causes great strain on the user’s body.  Upon activation, the user of this lineages gains the foresight needed to predict enemy attacks and thus gains an increased chance to avoid them.  It takes the appearance of ghostly echoes in their vision.  Can be thwarted by the very skilled who react to your own reactions,  or by others with similar ability.
    Passively they can get visions of the future for plot reasons.  They are occasionally plagued by nightmares of their own death.
    Usage: Passive for plot purposes / Active for battle purposes. Active lasts for 1 post with a 10 post cooldown and even though the user knows the next move this does not mean they can dodge everything that post and the attacker can simply outmaneuver them if able.
    Slayer Perks:
    ♢ +25% Strength, Speed, and HP.

    ♢ Greatly enhanced Hearing, Sight, and Smell.

    ♢ The Force Ability.

    ♢ Ability to Consume Magic of same element for MP (See below)

    Resistance to their slayer element based off how powerful the opposing spell/ability being used on them is:
    2 Ranks Above Character: 0%
    1 Rank Above Character: 10%
    Same Rank as Character: 25%
    1 Rank below Character: 35%
    2 Ranks below Character: 50%

    ♢ Deals double damage to Lizard, Wyvern, and (Lesser and Greater) Dragon non-human type opponents.

    Unique Abilities:
    Fervor || Uummat - Whenever Althea casts a supportive spell, the recipient has 5% of their total MP pool restored.  This applies to heals, buffs, shields, and practically anything non combative that has a single fixed target.
    Surging Falls - Passive - Due to wielding the power of an ancient water dragon and her passion for battle, Althea has a 50% buff to her melee damage.
    Sinuous Cascade - Passive - Water is an element that is capable of fast, precise, but flexible attacks.  This fact gives Althea a 50% buff the her speed and enhanced reflexes and agility.  So if she ever wishes to do some hardcore parkour or some gymnastic moves, she may do so easily.
    Crown of Euphyllia - Althea can trump natural boundaries and consume a water spell of a something she typically wouldn't be able to (e.g. a god or demon slayer's spells) with a cooldown of five posts. The spell must be of her rank or lower and Althea will suffer from 120% of it's damage due to internal rejection.
    Will of the Risen - Passive - As a result of the fact water can find a route through almost anything, it costs 50% more to negate something that Althea has casted.  Althea is also able to bypass any resistance to physical damage of her rank or lower.  But as a result, she is unable to hold any resistance to it herself under any circumstances.

    RainCalamity wrote:
    ♢ Spells ♢

    Signature Spells:
    Water Dragon's Sable Tides:
    Name: Water Dragon's Sable Tides
    Rank: User Rank
    Type: Burst
    Damage: N/A
    Range: 30m radius
    Speed: N/A
    Duration: The post after spending 2 posts in range
    Cooldown: N/A
    Description: Any enemy who spends 2 straight posts within a a certain range of Althea will experience a 3% MP drain that is then added to her MP pool.  The drain cannot stack with additional time and resets if the enemy leaves and then reenters the range.
    Strengths:
    ♢ Free MP at others’ expense!
    Weaknesses:
    ♢ Wait time may reset very easily
    Water Dragon's Lilt:
    Name: Water Dragon's Lilt
    Rank: D
    Type: Burst
    Damage: N/A
    Range: 15 m
    Speed:
    Duration: Instant
    Cooldown: N/A
    Description:  Althea can travel up to 15 meters in the blink of an eye, although she’s not really teleporting, just moving at an incredibly fast speed.
    Strengths:
    ♢ Running around at the speed of sound~
    Weaknesses:
    ♢ Doesn’t let the caster travel too incredibly far
    Water Dragon Slayer 79a63db3b87a8a9c5fca7d25187da06c-d8znewu

    D:
    Note: Seeing as all spells here are only buffs, just assume damage is set to N/A.
    Water Dragon's Drive (Ver. I):
    Name: Water Dragon's Drive (Ver. I)
    Rank: D
    Type: Single Target
    Range: 60 m
    Speed: 30 m/s
    Duration: 3 posts
    Cooldown: 4 posts
    Description: This spell works by using the caster’s will alongside their ethernanos to further enhance their abilities.  It buffs the target by 50%, although the effect is flexible and it  must be clarified by the recipient within their post what it effects.
    Strengths:
    ♢ Can be self-cast
    Weaknesses:
    ♢ May only be cast on one person
    Water Dragon's Drive (Ver. II):
    Name: Water Dragon's Drive (Ver. II)
    Rank: D
    Type: Single Target
    Range: 60 m
    Speed: 30 m/s
    Duration: 3 posts
    Cooldown: 4 posts
    Description: This spell works by using the caster’s will alongside their ethernanos to further enhance their abilities.  It buffs the target by 50%, although the effect is flexible and it  must be clarified by the recipient within their post what it effects.
    Strengths:
    ♢ Can be self-cast
    Weaknesses:
    ♢ May only be cast on one person
    Water Dragon's Drive (Ver. III):
    Name: Water Dragon's Drive (Ver. III)
    Rank: D
    Type: Single Target
    Range: 60 m
    Speed: 30 m/s
    Duration: 3 posts
    Cooldown: 4 posts
    Description: This spell works by using the caster’s will alongside their ethernanos to further enhance their abilities.  It buffs the target by 50%, although the effect is flexible and it  must be clarified by the recipient within their post what it effects.
    Strengths:
    ♢ Can be self-cast
    Weaknesses:
    ♢ May only be cast on one person
    Water Dragon's Drive (Ver. IV):
    Name: Water Dragon's Drive (Ver. IV)
    Rank: D
    Type: Single Target
    Range: 60 m
    Speed: 30 m/s
    Duration: 3 posts
    Cooldown: 4 posts
    Description: This spell works by using the caster’s will alongside their ethernanos to further enhance their abilities.  It buffs the target by 50%, although the effect is flexible and it  must be clarified by the recipient within their post what it effects.
    Strengths:
    ♢ Can be self-cast
    Weaknesses:
    ♢ May only be cast on one person
    Water Dragon's Drive (Ver. V):
    Name: Water Dragon's Drive (Ver. V)
    Rank: D
    Type: Single Target
    Range: 60 m
    Speed: 30 m/s
    Duration: 2 posts
    Cooldown: 3 posts
    Description: This spell works by using the caster’s will alongside their ethernanos to further enhance their abilities.  It buffs the target by 50%, although the effect is flexible and it  must be clarified by the recipient within their post what it effects.
    Strengths:
    ♢ Can be self-cast
    Weaknesses:
    ♢ May only be cast on one person
    Water Dragon's Drive (Ver. VI):
    Name: Water Dragon's Drive (Ver. VI)
    Rank: D
    Type: AoE
    Range: 30 m
    Speed: 10 m/s
    Duration: 3 posts
    Cooldown: 4 posts
    Description: This spell works by using the caster’s ethernanos to further enhance abilities and then spreading it across a given area.  It buffs allies by 20%, although the effect is flexible and it must be clarified by the recipients within their posts what it effects.  It also heals 20 HP in addition to the buff.
    Strengths:
    ♢ Spell is able to distinguish allies from enemies (anyone expressing outward aggression towards caster)
    Weaknesses:
    ♢ Serves no benefit to the caster
    C:
    Water Dragon's Pitch:
    Name: Water Dragon's Pitch
    Rank: C
    Type: Single Target
    Damage: 60 HP
    Range: Physical Contact
    Speed: 30 m/s
    Duration: 1 post
    Cooldown: 4 posts
    Description: The caster charges a leg with water, raising it backwards before unleashing a high kick that is able to send an opponent flying up to 120m away (trajectory decreases by 20 meters per every rank above spell).
    Strengths:
    ♢ Good for getting enemies out of the way
    Weaknesses:
    ♢ May be a bad idea to use in citizen-heavy areas it your opponent would attack them after recovering from the blow
    Water Dragon's Whistle:
    Name: Water Dragon's Whistle
    Rank: C
    Type: Multi-target
    Damage: 45 HP
    Range: 45 m
    Speed: 40 m/s
    Duration: 1 post
    Cooldown: 3 posts
    Description: Similar to how a typical dragon slayer’s roar is cast, the caster first inhales, gathering a great quantity of water in their lungs, then exhales a multitude of bullet-like water droplets.
    Strengths:
    ♢ Droplets move very quickly
    Weaknesses:
    ♢ Can only be cast in close range to target
    Water Dragon's Moonglade:
    Name: Water Dragon's Moonglade
    Rank: C
    Type: Multi-Target
    Damage: 45 HP
    Range: 90 m
    Speed: 60 m/s
    Duration: 1 post
    Cooldown: 3 posts
    Description: Raindrops fall from the sky onto enemies in front of the caster.  Each drop is about the size of a fist and are shaped in an icicle-like fashion while airborne.  But as soon as they make contact with something, any shape is lost.
    Strengths:
    ♢ Pretty hard to see coming
    Weaknesses:
    ♢ Direction of spell cannot be changed mid casting
    Water Dragon's Quiver:
    Name: Water Dragon's Quiver
    Rank: C
    Type: Single Target
    Damage: 60 HP
    Range: 120 m
    Speed: 100 m/s
    Duration: 1 post
    Cooldown: 4 posts
    Description: A bow and arrow made entirely from water are manifested in the caster's grasp.  Although there is only one arrow available the bow allows for great precision while aiming.  When hit the enemy will also receive a 20% speed debuff.
    Strengths:
    ♢ Allows for stealth and sneak attacks
    Weaknesses:
    ♢ Only has one chance to meet the target
    ♢ Fairly easy to guess trajectory and dodge
    Water Dragon's Lane:
    Name: Water Dragon's Lane
    Rank: C
    Type: Burst
    Damage: --
    Range: 30 m
    Speed: 30 m/s
    Duration: Instant
    Cooldown: 4 posts
    Description: There is water present in every living thing, and using this fact the caster is able to detect those within a certain range of them self.
    Strengths:
    ♢ Allows caster to track beings
    Weaknesses:
    ♢ Wokrs exclusively on the living
    B:
    Water Dragon's Corinthian Order:
    Name: Water Dragon's Corinthian Order
    Rank: B
    Type: Single Target
    Damage: 80 HP
    Range: 100 m
    Speed: 200 m/s
    Duration: 1 post
    Cooldown: 4 posts
    Description: Underneath the earth there are many hidden sources of water, untapped by man.  But, using this spell the caster is able to summon up such water to burst out from the ground as a 15m wide pillar of water.  Said pillar is able to reach 100m into the air before simply dispersing into the air.
    Strengths:
    ♢ The pillar comes out from basically nowhere
    Weaknesses:
    ♢ The spell isn't too discreet
    Water Dragon's Roar:
    Name: Water Dragon's Roar
    Rank: B
    Type: Area of Effect
    Damage: 40 HP
    Range: 100 m
    Speed: 50 m
    Duration: Instant
    Cooldown: 4 posts
    Description: The caster inhales, collecting water and moisture in their mouth before exhaling a violent turrent of water.  The blast has a narrow diameter of 15m that doesn't expand all to much as it rockets away.  But, water tends to give and take as it pleases, so the caster absorbs 3% MP from all caught in the blast.
    Strengths:
    ♢ Mizu no...
    Weaknesses:
    ♢ Literally everyone and their mother has seen this move
    Water Dragon's Boulevard:
    Name: Water Dragon's Boulevard
    Rank: B
    Type: Single Target
    Damage: 40 HP per post heal
    Range: Physical Contact
    Speed: --
    Duration: 5 posts
    Cooldown: 6 posts
    Description: The caster restores 50% B-rank damage to a target's HP in each post.
    Strengths:
    ♢ Overtime plenty of HP may be restored
    Weaknesses:
    ♢ Only one target can be healed at a time
    Advanced Spells:
    Water Dragon's Scope:
    Name: Water Dragon's Scope
    Rank: D+
    Type: Single Target
    Damage: --
    Range: 90
    Speed: 85 m
    Duration: 4 post
    Cooldown: 5 posts
    Description: A single target in range of the caster will have their magic and physical resistance buffed by 25%.  But, the resistance the receiver has caps at 50% for each stat respectively.
    Strengths:
    ♢ Builds defense against any attack
    Weaknesses:
    ♢ May not be self cast
    Water Dragon's Crest:
    Name: Water Dragon's Crest
    Rank: C+
    Type: Single Target
    Damage: --
    Range: 180 m
    Speed: 175 m/s
    Duration: 4 posts
    Cooldown: 5 posts
    Description: A single target within range of the caster will receive the benefits of their crest, the ability to have spells to cost 50% less MP to cast.  But, the cost reduction for the receiver goes no higher than 50%.
    Strengths:
    ♢ More spells may be cast with a smaller amount of MP!
    Weaknesses:
    ♢ It won't effect anything if no spells are cast
    Water Dragon's Ripple:
    Name: Water Dragon's Ripple
    Rank: B+
    Type: AoE
    Damage: 60 HP
    Range: 150 m
    Speed: 50 m/s
    Duration: 1 post
    Cooldown: 5 posts
    Description: The caster creates a 70m tall wave from slashing at the air with a water enveloped limb.  It is made up of decievilngly clear and saturated water, the kind you would must likely find in the tropics.
    Strengths:
    ♢ The wave is rather large
    Weaknesses:
    ♢ The sheer size and sounds of crashing water aren't too stealthy
    Water Dragon Slayer 79a63db3b87a8a9c5fca7d25187da06c-d8znewu

    Template:
    Name: (Name of the Spell)
    Rank: (What rank is your spell? D, C, B, A, S, or H)
    Type: (Single Target, Multiple Target, Area of Effect, Burst)
    Damage: (Put the amount of damage the spell deals here, see the magic rules for how much damage each spell type deals.)
    Range: (Put the range of the spell, see tables and faq thread in the rules area for the range each spell type has.)
    Speed: (Put the speed of the spell, see tables and faq thread in the rules area for the speed each spell type has.)
    Duration: (How long does the spell last?)
    Cooldown: (How long does it take for the spell to be usable again? Usually one post extra than your duration.)
    Downside: (An optional field, a downside applies to the spell specifically in order to attempt to increase the range or speed. You can only increase either range or speed for a spell, so only 1 true downside is needed, naturally you could add more if you are inclined with no further effect.)
    Description: (How the spell is cast, what it looks like, what it does, extra info.)
    Strengths: (List all the positive aspects of the spell Like above, list all of the strengths of the spell. These strengths much represent your spell, and not the over-all strength of the magic.)
    Weaknesses: (List all the negative aspects of the spell and all the weaknesses like above as well. You must have at least the same amount of weaknesses as strengths. These weaknesses must represent your spell, and not the over-all weakness of the magic.)

    Code:
    [b][color=#33a4e6]Name:[/color][/b] --
    [b][color=#33a4e6]Rank:[/color][/b] --
    [b][color=#33a4e6]Type:[/color][/b] --
    [b][color=#33a4e6]Damage:[/color][/b] -- HP
    [b][color=#33a4e6]Range:[/color][/b] - m
    [b][color=#33a4e6]Speed:[/color][/b] - m/s
    [b][color=#33a4e6]Duration:[/color][/b] --
    [b][color=#33a4e6]Cooldown:[/color][/b] --
    [b][color=#33a4e6]Downside:[/color][/b] Optional
    [b][color=#33a4e6]Description:[/color][/b] --
    [b][color=#33a4e6]Strengths:[/color][/b]
    ♢ --
    [b][color=#33a4e6]Weaknesses:[/color][/b]
    ♢ --
    Dividers made by PurgatoryIsGold on DA.

    Water Dragon Slayer QrzkL3R


    _____________________________________________________________________________________

    Water Dragon Slayer QOmg1XE


    Theo
    Theo

    Squishy but Deadly


    Squishy but Deadly

    Moderator- Alt Account- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Rising Star- Guild Master- Custom Slayer- Dragon Slayer- Legal Guild Ace- Neutral Guild Ace- H-Rank- S-Rank- A-Rank- Wanderer- Working Together- Christian Minecraft Server- I Have Friends...- Teaming Up!- Limited Edition- Legal Eagle- Helper- Guild Creator- Achiever- Expert Achiever- Over Achiever- Buddy Buddy- Shipped- Sticking Around- Dank Memer- Taskmaster- Halloween gfx'ers- Halloween Social - Halloween job event participant - Rich- Veteran Level 1- Character Application Approved!- Magic Application Approved!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Senior [500]- Novice [250]- X-Mas Event Participant- Cookie Achievement- Cupcake Achievement- Hero- Summer Special Participant- Have Onida On Your Friend's List- Have aeluri On Your Friend's List- Player 
    Lineage : Descendant of the Candy Witch
    Position : None
    Posts : 735
    Guild : Silver Wolf
    Dungeon Tokens : 5
    Experience : 1,072,634

    Character Sheet
    First Magic: Jello
    Second Magic: Drathir Takeover
    Third Magic: Treasure Dragon Slayer

    Water Dragon Slayer Empty Re: Water Dragon Slayer

    Post by Theo on Tue 18 Sep - 8:43

    ♛:
    RainCalamity wrote:
    Water Dragon Slayer FeKE1yF
    ♢ Water Dragon Slayer ♢

    ♢ 1st Gen. ♢

    Secondary Magic: N/A
    Magic Type: Slayer
    Description:
    Water is a deceivingly peaceful element, one that anyone may expect little from on the battle field.  And although the tranquil waves give, they also take.  Water may be a light shower that produces a vibrant rainbow as much as it may be a violent storm that leaves nothing but destruction in its wake.  It may be life itself, but just like life water isn't all black and white.
    The magic of the Water Dragon Slayer sees to both of the sides of water.  It gives to the world almost as much as it takes from it through non combative spells.  But, the magic does not only express the traits of water but of the mythical dragons.  Due to this, tests of strength and agility come easily to a wielder of Water Dragon Slayer magic.  Both flexible but powerful, it isn't a force to be reckoned with.

    Strengths:
    ♢ Water is a common element, so it won't be too hard to find for a power up
    ♢ Has several supportive spells
    ♢ While underwater, the caster is able to move as easily as if they were on land
    Weaknesses:
    ♢ Cannot consume a god slayer's, demon slayer's, her own, or elementally mixed water
    ♢ Like all other dragon slayers, the caster becomes motion sick when on any transportation
    ♢ Has few truly long-ranged attacks
    ♢ Heat can make water into vapor and cold will freeze it.

    Lineage:
    Chaos Eye:
    Description: A demon made a deal with a man that had lost vision in his left eye. The man was to become the demon’s vessel in return the eye would be restored to its full capabilities. As the demon’s usage of the vessel was no longer needed, the man settled down and had children. His children however unlike the man had one red eye that could predict a chaotic event.
    Ability: The user can see a glimpse of the future for a brief minute, but causes great strain on the user’s body.  Upon activation, the user of this lineages gains the foresight needed to predict enemy attacks and thus gains an increased chance to avoid them.  It takes the appearance of ghostly echoes in their vision.  Can be thwarted by the very skilled who react to your own reactions,  or by others with similar ability.
    Passively they can get visions of the future for plot reasons.  They are occasionally plagued by nightmares of their own death.
    Usage: Passive for plot purposes / Active for battle purposes. Active lasts for 1 post with a 10 post cooldown and even though the user knows the next move this does not mean they can dodge everything that post and the attacker can simply outmaneuver them if able.
    Slayer Perks:
    ♢ +25% Strength, Speed, and HP.

    ♢ Greatly enhanced Hearing, Sight, and Smell.

    ♢ The Force Ability.

    ♢ Ability to Consume Magic of same element for MP (See below)

    Resistance to their slayer element based off how powerful the opposing spell/ability being used on them is:
    2 Ranks Above Character: 0%
    1 Rank Above Character: 10%
    Same Rank as Character: 25%
    1 Rank below Character: 35%
    2 Ranks below Character: 50%

    ♢ Deals double damage to Lizard, Wyvern, and (Lesser and Greater) Dragon non-human type opponents.

    Unique Abilities:
    Fervor || Uummat - Whenever Althea casts a supportive spell, the recipient has 5% of their total MP pool restored.  This applies to heals, buffs, shields, and practically anything non combative that has a single fixed target.
    Surging Falls - Passive - Due to wielding the power of an ancient water dragon and her passion for battle, Althea has a 50% buff to her melee damage.
    Sinuous Cascade - Passive - Water is an element that is capable of fast, precise, but flexible attacks.  This fact gives Althea a 50% buff the her speed and enhanced reflexes and agility.  So if she ever wishes to do some hardcore parkour or some gymnastic moves, she may do so easily.
    Crown of Euphyllia - Althea can trump natural boundaries and consume a water spell of a something she typically wouldn't be able to (e.g. a god or demon slayer's spells) with a cooldown of five posts. The spell must be of her rank or lower and Althea will suffer from 120% of it's damage due to internal rejection.
    Will of the Risen - Passive - As a result of the fact water can find a route through almost anything, it costs 50% more to negate something that Althea has casted.  Althea is also able to bypass any resistance to physical damage of her rank or lower.  But as a result, she is unable to hold any resistance to it herself under any circumstances.

    RainCalamity wrote:
    ♢ Spells ♢

    Signature Spells:
    Water Dragon's Sable Tides:
    Name: Water Dragon's Sable Tides
    Rank: User Rank
    Type: Burst
    Damage: N/A
    Range: 30m radius
    Speed: N/A
    Duration: The post after spending 2 posts in range
    Cooldown: N/A
    Description: Any enemy who spends 2 straight posts within a a certain range of Althea will experience a 3% MP drain that is then added to her MP pool.  The drain cannot stack with additional time and resets if the enemy leaves and then reenters the range.
    Strengths:
    ♢ Free MP at others’ expense!
    Weaknesses:
    ♢ Wait time may reset very easily
    Water Dragon's Lilt:
    Name: Water Dragon's Lilt
    Rank: D
    Type: Burst
    Damage: N/A
    Range: 15 m
    Speed:
    Duration: Instant
    Cooldown: N/A
    Description:  Althea can travel up to 15 meters in the blink of an eye, although she’s not really teleporting, just moving at an incredibly fast speed.
    Strengths:
    ♢ Running around at the speed of sound~
    Weaknesses:
    ♢ Doesn’t let the caster travel too incredibly far
    Water Dragon Slayer 79a63db3b87a8a9c5fca7d25187da06c-d8znewu

    D:
    Note: Seeing as all spells here are only buffs, just assume damage is set to N/A.
    Water Dragon's Drive (Ver. I):
    Name: Water Dragon's Drive (Ver. I)
    Rank: D
    Type: Single Target
    Range: 60 m
    Speed: 30 m/s
    Duration: 3 posts
    Cooldown: 4 posts
    Description: This spell works by using the caster’s will alongside their ethernanos to further enhance their abilities.  It buffs the target by 50%, although the effect is flexible and it  must be clarified by the recipient within their post what it effects.
    Strengths:
    ♢ Can be self-cast
    Weaknesses:
    ♢ May only be cast on one person
    Water Dragon's Drive (Ver. II):
    Name: Water Dragon's Drive (Ver. II)
    Rank: D
    Type: Single Target
    Range: 60 m
    Speed: 30 m/s
    Duration: 3 posts
    Cooldown: 4 posts
    Description: This spell works by using the caster’s will alongside their ethernanos to further enhance their abilities.  It buffs the target by 50%, although the effect is flexible and it  must be clarified by the recipient within their post what it effects.
    Strengths:
    ♢ Can be self-cast
    Weaknesses:
    ♢ May only be cast on one person
    Water Dragon's Drive (Ver. III):
    Name: Water Dragon's Drive (Ver. III)
    Rank: D
    Type: Single Target
    Range: 60 m
    Speed: 30 m/s
    Duration: 3 posts
    Cooldown: 4 posts
    Description: This spell works by using the caster’s will alongside their ethernanos to further enhance their abilities.  It buffs the target by 50%, although the effect is flexible and it  must be clarified by the recipient within their post what it effects.
    Strengths:
    ♢ Can be self-cast
    Weaknesses:
    ♢ May only be cast on one person
    Water Dragon's Drive (Ver. IV):
    Name: Water Dragon's Drive (Ver. IV)
    Rank: D
    Type: Single Target
    Range: 60 m
    Speed: 30 m/s
    Duration: 3 posts
    Cooldown: 4 posts
    Description: This spell works by using the caster’s will alongside their ethernanos to further enhance their abilities.  It buffs the target by 50%, although the effect is flexible and it  must be clarified by the recipient within their post what it effects.
    Strengths:
    ♢ Can be self-cast
    Weaknesses:
    ♢ May only be cast on one person
    Water Dragon's Drive (Ver. V):
    Name: Water Dragon's Drive (Ver. V)
    Rank: D
    Type: Single Target
    Range: 60 m
    Speed: 30 m/s
    Duration: 2 posts
    Cooldown: 3 posts
    Description: This spell works by using the caster’s will alongside their ethernanos to further enhance their abilities.  It buffs the target by 50%, although the effect is flexible and it  must be clarified by the recipient within their post what it effects.
    Strengths:
    ♢ Can be self-cast
    Weaknesses:
    ♢ May only be cast on one person
    Water Dragon's Drive (Ver. VI):
    Name: Water Dragon's Drive (Ver. VI)
    Rank: D
    Type: AoE
    Range: 30 m
    Speed: 10 m/s
    Duration: 3 posts
    Cooldown: 4 posts
    Description: This spell works by using the caster’s ethernanos to further enhance abilities and then spreading it across a given area.  It buffs allies by 20%, although the effect is flexible and it must be clarified by the recipients within their posts what it effects.  It also heals 20 HP in addition to the buff.
    Strengths:
    ♢ Spell is able to distinguish allies from enemies (anyone expressing outward aggression towards caster)
    Weaknesses:
    ♢ Serves no benefit to the caster
    C:
    Water Dragon's Pitch:
    Name: Water Dragon's Pitch
    Rank: C
    Type: Single Target
    Damage: 60 HP
    Range: Physical Contact
    Speed: 30 m/s
    Duration: 1 post
    Cooldown: 4 posts
    Description: The caster charges a leg with water, raising it backwards before unleashing a high kick that is able to send an opponent flying up to 120m away (trajectory decreases by 20 meters per every rank above spell).
    Strengths:
    ♢ Good for getting enemies out of the way
    Weaknesses:
    ♢ May be a bad idea to use in citizen-heavy areas it your opponent would attack them after recovering from the blow
    Water Dragon's Whistle:
    Name: Water Dragon's Whistle
    Rank: C
    Type: Multi-target
    Damage: 45 HP
    Range: 45 m
    Speed: 40 m/s
    Duration: 1 post
    Cooldown: 3 posts
    Description: Similar to how a typical dragon slayer’s roar is cast, the caster first inhales, gathering a great quantity of water in their lungs, then exhales a multitude of bullet-like water droplets.
    Strengths:
    ♢ Droplets move very quickly
    Weaknesses:
    ♢ Can only be cast in close range to target
    Water Dragon's Moonglade:
    Name: Water Dragon's Moonglade
    Rank: C
    Type: Multi-Target
    Damage: 45 HP
    Range: 90 m
    Speed: 60 m/s
    Duration: 1 post
    Cooldown: 3 posts
    Description: Raindrops fall from the sky onto enemies in front of the caster.  Each drop is about the size of a fist and are shaped in an icicle-like fashion while airborne.  But as soon as they make contact with something, any shape is lost.
    Strengths:
    ♢ Pretty hard to see coming
    Weaknesses:
    ♢ Direction of spell cannot be changed mid casting
    Water Dragon's Quiver:
    Name: Water Dragon's Quiver
    Rank: C
    Type: Single Target
    Damage: 60 HP
    Range: 120 m
    Speed: 100 m/s
    Duration: 1 post
    Cooldown: 4 posts
    Description: A bow and arrow made entirely from water are manifested in the caster's grasp.  Although there is only one arrow available the bow allows for great precision while aiming.  When hit the enemy will also receive a 20% speed debuff.
    Strengths:
    ♢ Allows for stealth and sneak attacks
    Weaknesses:
    ♢ Only has one chance to meet the target
    ♢ Fairly easy to guess trajectory and dodge
    Water Dragon's Lane:
    Name: Water Dragon's Lane
    Rank: C
    Type: Burst
    Damage: --
    Range: 30 m
    Speed: 30 m/s
    Duration: Instant
    Cooldown: 4 posts
    Description: There is water present in every living thing, and using this fact the caster is able to detect those within a certain range of them self.
    Strengths:
    ♢ Allows caster to track beings
    Weaknesses:
    ♢ Wokrs exclusively on the living
    B:
    Water Dragon's Corinthian Order:
    Name: Water Dragon's Corinthian Order
    Rank: B
    Type: Single Target
    Damage: 80 HP
    Range: 100 m
    Speed: 200 m/s
    Duration: 1 post
    Cooldown: 4 posts
    Description: Underneath the earth there are many hidden sources of water, untapped by man.  But, using this spell the caster is able to summon up such water to burst out from the ground as a 15m wide pillar of water.  Said pillar is able to reach 100m into the air before simply dispersing into the air.
    Strengths:
    ♢ The pillar comes out from basically nowhere
    Weaknesses:
    ♢ The spell isn't too discreet
    Water Dragon's Roar:
    Name: Water Dragon's Roar
    Rank: B
    Type: Area of Effect
    Damage: 40 HP
    Range: 100 m
    Speed: 50 m
    Duration: Instant
    Cooldown: 4 posts
    Description: The caster inhales, collecting water and moisture in their mouth before exhaling a violent turrent of water.  The blast has a narrow diameter of 15m that doesn't expand all to much as it rockets away.  But, water tends to give and take as it pleases, so the caster absorbs 3% MP from all caught in the blast.
    Strengths:
    ♢ Mizu no...
    Weaknesses:
    ♢ Literally everyone and their mother has seen this move
    Water Dragon's Boulevard:
    Name: Water Dragon's Boulevard
    Rank: B
    Type: Single Target
    Damage: 40 HP per post heal
    Range: Physical Contact
    Speed: --
    Duration: 5 posts
    Cooldown: 6 posts
    Description: The caster restores 50% B-rank damage to a target's HP in each post.
    Strengths:
    ♢ Overtime plenty of HP may be restored
    Weaknesses:
    ♢ Only one target can be healed at a time
    Advanced Spells:
    Water Dragon's Scope:
    Name: Water Dragon's Scope
    Rank: D+
    Type: Single Target
    Damage: --
    Range: 90
    Speed: 85 m
    Duration: 4 post
    Cooldown: 5 posts
    Description: A single target in range of the caster will have their magic and physical resistance buffed by 25%.  But, the resistance the receiver has caps at 50% for each stat respectively.
    Strengths:
    ♢ Builds defense against any attack
    Weaknesses:
    ♢ May not be self cast
    Water Dragon's Crest:
    Name: Water Dragon's Crest
    Rank: C+
    Type: Single Target
    Damage: --
    Range: 180 m
    Speed: 175 m/s
    Duration: 4 posts
    Cooldown: 5 posts
    Description: A single target within range of the caster will receive the benefits of their crest, the ability to have spells to cost 50% less MP to cast.  But, the cost reduction for the receiver goes no higher than 50%.
    Strengths:
    ♢ More spells may be cast with a smaller amount of MP!
    Weaknesses:
    ♢ It won't effect anything if no spells are cast
    Water Dragon's Ripple:
    Name: Water Dragon's Ripple
    Rank: B+
    Type: AoE
    Damage: 60 HP
    Range: 150 m
    Speed: 50 m/s
    Duration: 1 post
    Cooldown: 5 posts
    Description: The caster creates a 70m tall wave from slashing at the air with a water enveloped limb.  It is made up of decievilngly clear and saturated water, the kind you would must likely find in the tropics.
    Strengths:
    ♢ The wave is rather large
    Weaknesses:
    ♢ The sheer size and sounds of crashing water aren't too stealthy
    Water Dragon Slayer 79a63db3b87a8a9c5fca7d25187da06c-d8znewu

    Template:
    Name: (Name of the Spell)
    Rank: (What rank is your spell? D, C, B, A, S, or H)
    Type: (Single Target, Multiple Target, Area of Effect, Burst)
    Damage: (Put the amount of damage the spell deals here, see the magic rules for how much damage each spell type deals.)
    Range: (Put the range of the spell, see tables and faq thread in the rules area for the range each spell type has.)
    Speed: (Put the speed of the spell, see tables and faq thread in the rules area for the speed each spell type has.)
    Duration: (How long does the spell last?)
    Cooldown: (How long does it take for the spell to be usable again? Usually one post extra than your duration.)
    Downside: (An optional field, a downside applies to the spell specifically in order to attempt to increase the range or speed. You can only increase either range or speed for a spell, so only 1 true downside is needed, naturally you could add more if you are inclined with no further effect.)
    Description: (How the spell is cast, what it looks like, what it does, extra info.)
    Strengths: (List all the positive aspects of the spell Like above, list all of the strengths of the spell. These strengths much represent your spell, and not the over-all strength of the magic.)
    Weaknesses: (List all the negative aspects of the spell and all the weaknesses like above as well. You must have at least the same amount of weaknesses as strengths. These weaknesses must represent your spell, and not the over-all weakness of the magic.)

    Code:
    [b][color=#33a4e6]Name:[/color][/b] --
    [b][color=#33a4e6]Rank:[/color][/b] --
    [b][color=#33a4e6]Type:[/color][/b] --
    [b][color=#33a4e6]Damage:[/color][/b] -- HP
    [b][color=#33a4e6]Range:[/color][/b] - m
    [b][color=#33a4e6]Speed:[/color][/b] - m/s
    [b][color=#33a4e6]Duration:[/color][/b] --
    [b][color=#33a4e6]Cooldown:[/color][/b] --
    [b][color=#33a4e6]Downside:[/color][/b] Optional
    [b][color=#33a4e6]Description:[/color][/b] --
    [b][color=#33a4e6]Strengths:[/color][/b]
    ♢ --
    [b][color=#33a4e6]Weaknesses:[/color][/b]
    ♢ --
    Dividers made by PurgatoryIsGold on DA.

    Unlocked and moved per user’s request~


    _____________________________________________________________________________________


    Water Dragon Slayer 60709_s
    Jarnbjorn
    Jarnbjorn

    Demon King


    Demon King

    Mythical VIP Status- Demon VIP Status- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Guild Master- Demon Slayer- Dragon Slayer- A-Rank- Rich- Veteran Level 2- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Senior [500]- Novice [250]- Player 
    Lineage : Power Of Apocalypse
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    Age : 30
    Experience : 274,975

    Character Sheet
    First Magic: Flame Demon Slayer
    Second Magic: NetherFlame Demon Slayer
    Third Magic:

    Water Dragon Slayer Empty Re: Water Dragon Slayer

    Post by Jarnbjorn on Fri 7 Dec - 3:12



    DOWNFALL - This is a form of enhancement present within Althea's magic, passively buffing her melee damage by 40%.
    DOWNPOUR - This is a form of enhancement present within Althea's magic, passively buffing her melee damage by 40%. You got two passive here buffing the same kind of damage by 40 which makes 80% melee passive buff. Either reduce or pick a new damage to buff.


    NAME: Water Dragon's Floe
    RANK: C
    TYPE: Multi-target
    DAMAGE: 22.5HP per post
    RANGE: Physical Contact
    SPEED: N/A please state a speed
    DURATION: 5 posts
    DESCRIPTION: When activated the caster will begin emitting a dense, cool water vapor for the duration of the spell. Once impacted, the target will begin suffering from damage over time for 3 posts, and although it doesn't stack it may be reset. The spell may also help the caster with temperature control for themselves or those around them and it can be adjusted so that there are no physical signs of the spell having been cast.

    NAME: Water Dragon's Overcast
    RANK: A
    TYPE: AoE
    DAMAGE: 35HP per post
    RANGE: 150m
    SPEED: 50m/s
    DURATION: 7 posts
    DESCRIPTION: Once cast, the spell will spontaneously generate a raging storm, the caster acting as it's center. Exactly how violent it is as well as factors such as the quantities of wind and lightning are completely up to them, but in no other way do they have any control over them. Once they enter the storm, the target may suffer from a max of 2.5x A-rank spells worth of damage depending how many posts they spend within it while the caster is granted a flexible 65% buff. But, it must be clarified by the them within their post what it enhanced. Is the wind and the lighting doing damage?








    _____________________________________________________________________________________

    Water Dragon Slayer FMjUDd4
    Althea
    Althea

    Developer/GFX Artist- Main Account- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Rising Star- Dragon Slayer- Neutral Guild Ace- X-Rank- H-Rank- S-Rank- A-Rank- Wanderer- Eevee- EXP Grinder- Jewel Grinder- Job Creator- Working Together- Forever Solo- Christian Minecraft Server- I Have Friends...- Limited Edition- Hired Help- Unknown Legend- The Completionist- Achiever- Expert Achiever- Over Achiever- Buddy Buddy- Obligatory Beach Episode- Sticking Around- Dank Memer- Fan Artist- Solo Artist- Taskmaster- Halloween Social- Halloween job event participant - Fan Art Contest Participant- Rich- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Magic Application Approved!- Obtain A Secondary Magic!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Tertiary Magic- Senior [500]- Novice [250]- 1st Place Event/Contest Winner- Advertisement Achievement Badge- Hero- Summer Special Participant- Have an Admin as a friend!- Player 
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    Character Sheet
    First Magic: Water Dragon Slayer
    Second Magic: Today's Forecast
    Third Magic: Prisma Chaotica

    Water Dragon Slayer Empty Re: Water Dragon Slayer

    Post by Althea on Fri 7 Dec - 23:09

    Heya Kite, thanks for taking the time to grade my magic!  But, I do have to ask for clarification for a few if you don't mind :D

    1.  Do you mind pointing it out in the rules where it says I can't have two different buff sources increasing the same thing?

    2. It doesn't have a speed because it is applied upon contact and "instant" would imply it not lasting all that long, which it does.

    I'm doing the final edit you made, my bad for not clarifying stuff.


    _____________________________________________________________________________________

    Jarnbjorn
    Jarnbjorn

    Demon King


    Demon King

    Mythical VIP Status- Demon VIP Status- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Guild Master- Demon Slayer- Dragon Slayer- A-Rank- Rich- Veteran Level 2- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Senior [500]- Novice [250]- Player 
    Lineage : Power Of Apocalypse
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    Character Sheet
    First Magic: Flame Demon Slayer
    Second Magic: NetherFlame Demon Slayer
    Third Magic:

    Water Dragon Slayer Empty Re: Water Dragon Slayer

    Post by Jarnbjorn on Mon 10 Dec - 1:16

    1. I’ll will let its pass since there isn’t any rules regarding it. .

    2. The speed is for how fast the mist spreads over the range state. It is still needed.


    _____________________________________________________________________________________

    Water Dragon Slayer FMjUDd4
    Althea
    Althea

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    Experience : 1,668,439

    Character Sheet
    First Magic: Water Dragon Slayer
    Second Magic: Today's Forecast
    Third Magic: Prisma Chaotica

    Water Dragon Slayer Empty Re: Water Dragon Slayer

    Post by Althea on Mon 10 Dec - 21:27

    2. Whoops, I didn't actually mean for it to be a mist spell, it was supposed to be more like Arroyo. I've edited both of their descriptions to make things less confusing :'D


    _____________________________________________________________________________________

    Jarnbjorn
    Jarnbjorn

    Demon King


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    Age : 30
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    Character Sheet
    First Magic: Flame Demon Slayer
    Second Magic: NetherFlame Demon Slayer
    Third Magic:

    Water Dragon Slayer Empty Re: Water Dragon Slayer

    Post by Jarnbjorn on Tue 11 Dec - 15:49

    Water Dragon Slayer Approv23


    _____________________________________________________________________________________

    Water Dragon Slayer FMjUDd4
    Nessa Cordelia Lux
    Nessa Cordelia Lux

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    First Magic: Starlight Maiden
    Second Magic: Valkyrie Summoner
    Third Magic: Moon Goddess Slayer

    Water Dragon Slayer Empty Re: Water Dragon Slayer

    Post by Nessa Cordelia Lux on Wed 31 Jul - 16:12

    Hey Althea, So I'll be grading this for you, all my edits will be in this color, bump when done and I'll take a look.


    Spoiler:

    @Althea wrote:


    Magic Name: Water Dragon Slayer [1st Gen]
    Second Magic: Today's Forecast
    Third Magic: Prisma Chaotica
    Magic Type: Slayer
    Description:
    Water Dragon Slayer Magic is just what it sounds like, a magic specially attuned to defeating water dragons.  Its origins date back to a time humanity has long forgotten, one filled to the brim with war and strife.  And now, with the near eradication of the dragon race, very few remain to pass on the magic in its original form.  But the lucky few who were fortunate enough to run into one such willing dragon are granted great power.  For Water Dragon Slayer Magic specifically, this includes vast physical strength, potent supportive abilities, and inordinate mental stability.

    The main specialty of Water Dragon Slayer Magic is the slaughtering of dragon-like creatures, having originally been made for that specific purpose.  It allows for the user to not only consume water to regain their magic power, but also enter a state that applies draconian qualities to them.  But the primary reason Althea agreed to learn such magic wasn't for the overwhelming strength, but instead for the magic's affinities.  It acts as a sort of "buffer" for her two other magics as to not tear herself apart while using both at once.

    Lineage:
    Chaos Eye:
    Description: A demon made a deal with a man that had lost vision in his left eye. The man was to become the demon’s vessel in return the eye would be restored to its full capabilities. As the demon’s usage of the vessel was no longer needed, the man settled down and had children. His children however unlike the man had one red eye that could predict a chaotic event.
    Ability: The user can see a glimpse of the future for a brief minute, but causes great strain on the user’s body.  Upon activation, the user of this lineages gains the foresight needed to predict enemy attacks and thus gains an increased chance to avoid them.  It takes the appearance of ghostly echoes in their vision.  Can be thwarted by the very skilled who react to your own reactions,  or by others with similar ability.
    Passively they can get visions of the future for plot reasons.  They are occasionally plagued by nightmares of their own death.
    Usage: Passive for plot purposes / Active for battle purposes. Active lasts for 1 post with a 10 post cooldown and even though the user knows the next move this does not mean they can dodge everything that post and the attacker can simply outmaneuver them if able.
    Slayer Perks:
    ♢ +25% Strength, Speed, and HP.

    ♢ Greatly enhanced Hearing, Sight, and Smell.

    ♢ The Force Ability.

    ♢ Ability to Consume Magic of same element for MP (See below)

    ♢ Resistance to their slayer element based off how powerful the opposing spell/ability being used on them is:
    2 Ranks Above Character: 0%
    1 Rank Above Character: 10%
    Same Rank as Character: 25%
    1 Rank below Character: 35%
    2 Ranks below Character: 50%

    ♢ Deals double damage to Lizard, Wyvern, and (Lesser and Greater) Dragon non-human type opponents.

    Unique Abilities

    Fervor || Uummat - The mental fortitude granted by this magic is substantial, allowing adept the user to easily enhance their magic.  And so whenever the user casts a supportive spell, the recipient has 5% of their total MP pool restored.  This applies to heals, buffs, shields, and practically anything non combative that has fixed targets.  It also grants the user a passive 55% buff to melee damage.
    Floe - As a result of the fact water can find a route through almost anything, it costs 50% more to negate something that the user has cast.  They are also able to bypass any resistance to physical damage of their rank or lower, but as a result cannot hold any resistance to it them self under any circumstance.

    Edit:: Countering negations isn't something that we permit, nor is bypassing resistances. Please rework this ability.



    @Althea wrote:

    Normal Spells

    B - 4:
    Water Dragon's Dusk:
    Name: Water Dragon's Dusk
    Rank: B
    Type: Single-Target - Defensive
    Durability: 240HP
    Range: Melee
    Speed: Melee
    Downside: 50% more durability as trade off for range, speed, and duration
    Duration: 1 post
    Description: The caster creates a mist-like shield around the target that protects them from incoming attacks.  The degree of opaqueness can be adjusted at will by the caster, and once the shield is broken or the duration is over, it simply evaporates.
    Water Dragon's Evening:
    Name: Water Dragon's Evening
    Rank: B
    Type: Single-Target - Defensive
    Durability: 240HP
    Range: Melee
    Speed: Melee
    Downside: 50% more durability as trade off for range, speed, and duration
    Duration: 1 post
    Description: The caster creates a mist-like shield around the target that protects them from incoming attacks.  The degree of opaqueness can be adjusted at will by the caster, and once the shield is broken or the duration is over, it simply evaporates.
    Water Dragon's Midnight:
    Name: Water Dragon's Midnight
    Rank: B
    Type: Single-Target - Defensive
    Durability: 240HP
    Range: Melee
    Speed: Melee
    Downside: 50% more durability as trade off for range, speed, and duration
    Duration: 1 post
    Description: The caster creates a mist-like shield around the target that protects them from incoming attacks.  The degree of opaqueness can be adjusted at will by the caster, and once the shield is broken or the duration is over, it simply evaporates.
    Water Dragon's Dawn:
    Name: Water Dragon's Dawn
    Rank: B
    Type: Single-Target - Defensive
    Durability: 240HP
    Range: Melee
    Speed: Melee
    Downside: 50% more durability as trade off for range, speed, and duration
    Duration: 1 post
    Description: The caster creates a mist-like shield around the target that protects them from incoming attacks.  The degree of opaqueness can be adjusted at will by the caster, and once the shield is broken or the duration is over, it simply evaporates.
    A - 8:
    Water Dragon's Catalaphyllia:
    Name: Water Dragon's Catalaphyllia
    Rank: A
    Type: Single-Target - Defensive - Buff
    Durability: 300HP
    Range: Melee
    Speed: Melee
    Downside: 50% more durability as trade off for range, speed, and duration
    Duration: 1 post
    Description: The caster forms an almost translucent shield of vapor around the target as well granting a 65% speed buff to them Edit:: Please state 'for the duration of the spell' here for clarification..  As it possesses the properties of water, it doesn't impair their movement in the slightest.  The shield itself may have a slight coral-like pigment once in a while, but it doesn't actually affect the user's own vision.
    Water Dragon's Ctenella:
    Name: Water Dragon's Ctenella
    Rank: A
    Type: Single-Target - Defensive - Buff
    Durability: 300HP
    Range: Melee
    Speed: Melee
    Downside: 50% more durability as trade off for range, speed, and duration
    Duration: 1 post
    Description: The caster forms an almost translucent shield of vapor around the target as well granting a 65% speed buff to them Edit:: Same as above..  As it possesses the properties of water, it doesn't impair their movement in the slightest.  The shield itself may have a slight coral-like pigment once in a while, but it doesn't actually affect the user's own vision.
    Water Dragon's Gyrosmilia:
    Name: Water Dragon's Gyrosmilia
    Rank: A
    Type: Single-Target - Defensive - Buff
    Durability: 300HP
    Range: Melee
    Speed: Melee
    Downside: 50% more durability as trade off for range, speed, and duration
    Duration: 1 post
    Description: The caster forms an almost translucent shield of vapor around the target as well granting a 65% speed buff to them Edit:: Same as above..  As it possesses the properties of water, it doesn't impair their movement in the slightest.  The shield itself may have a slight coral-like pigment once in a while, but it doesn't actually affect the user's own vision.
    Water Dragon's Montigyra:
    Name: Water Dragon's Montigyra
    Rank: A
    Type: Single-Target - Defensive - Buff
    Durability: 300HP
    Range: Melee
    Speed: Melee
    Downside: 50% more durability as trade off for range, speed, and duration
    Duration: 1 post
    Description: The caster forms an almost translucent shield of vapor around the target as well granting a 65% speed buff to them Edit:: Same as above..  As it possesses the properties of water, it doesn't impair their movement in the slightest.  The shield itself may have a slight coral-like pigment once in a while, but it doesn't actually affect the user's own vision.
    Water Dragon's Simplastrea:
    Name: Water Dragon's Simplastrea
    Rank: A
    Type: Single-Target - Defensive - Buff
    Durability: 300HP
    Range: Melee
    Speed: Melee
    Downside: 50% more durability as trade off for range, speed, and duration
    Duration: 1 post
    Description: The caster forms an almost translucent shield of vapor around the target as well granting a 65% speed buff to them Edit:: Same as above..  As it has the properties of water, it doesn't impair their movement in the slightest.  The shield itself may have a slight coral-like pigment once in a while, but it doesn't actually affect the user's own vision.
    Passives:
    Cloudburst I - The user's magic is unique from most, having incredibly ancient origins that are nearly impossible to properly trace.  The magic itself has historically been able to defend from catastrophic events, passively enhancing the user's spell durability by 55% and decreases the effectiveness of immobility effects by 50%.  This cuts the user's speed in half instead of preventing them from moving.
    Downpour I - The user's magic is unique from most, having incredibly ancient origins that are nearly impossible to properly trace.  The power granted by the magic is nearly explosive and can be incredibly destructive.  This passively enhances their physical damage by 55% and decreases the effectiveness of drain effects by 50%.
    Downpour II - The user's magic is unique from most, having incredibly ancient origins that are nearly impossible to properly trace.  The power granted by the magic is nearly explosive and can be incredibly destructive.  This passively enhances their physical damage by 55% and decreases the effectiveness of debuffs by 50%.

    Advanced & Signature Spells

    Signature Spells - 2:
    Water Dragon's Sable Tides:
    Name: Water Dragon's Sable Tides
    Rank: User Rank
    Type: Burst - Absorption - Debuff
    Damage: N/A
    Range: 75m
    Speed: 40m/s
    Duration: The posts after spending 2 posts in range Edit:: This is a little confusion, can you specify how long the spell actually lasts? i.e 3 Posts total, 1 of which debuffs target. or however you wish to work it.
    Description: Any enemy who spends 2 straight posts within a certain range of Althea will experience a 65% spell durability debuff and a 5% MP absorption every post they remain there Edit:: Please clarify here 'within the spells duration'..  The time it takes the spell to activate resets if the enemy leaves and then reenters the range.
    Water Dragon's Lilt:
    Name: Water Dragon's Lilt
    Rank: User Rank
    Type: Burst - Mobility - Heal
    Damage: Heals 100HP
    Range: 75m
    Speed: Instant Edit:: Only teleports can have instant speed, can you change this to a speed within it's rank or 'melee' if you wish.
    Duration: Instant
    Description: The caster may move a maximum of 75 meters in any direction of themselves instantaneously when this spell is cast while also healing them.  But, seeing as they are just moving at an incredibly fast speed and not actually teleportation, they cannot move through obstacles.

    B+ - 2:
    Water Dragon's Euphillia:
    Name: Water Dragon's Euphillia
    Rank: B+
    Type: Burst - Defensive - Buff
    Durability: 450HP
    Range: Melee
    Speed: Melee
    Downside: 75% more durability as trade off for range, speed, and duration Edit:: Base increases are capped at 50%, please lower this.
    Duration: 1 post
    Description: The caster forms an almost translucent shield of vapor around the target as well granting a 90% melee damage buff to them Edit:: Please state 'for the duration of the spell' here..  As it possesses the properties of water, it doesn't impair their movement in the slightest.  The shield itself may have a slight coral-like pigment once in a while, but it doesn't actually affect the user's own vision.
    Water Dragon's Corinthian Order:
    Name: Water Dragon's Corinthian Order
    Rank: B+
    Type: Single-Target - Absorption
    Damage: 120HP
    Range: 200m
    Speed: Instant Edit:: Please state an actual speed.
    Downside: 50% larger range as trade off for one less effect Edit:: Sacrificing a single effect only gives you 25% increase, please add another downside or lower the buff.
    Duration: 1 post
    Description: Underneath the earth there are many hidden sources of water, untapped by man.  But, using this spell the caster is able to summon up such water to burst out from the ground as a 15m wide pillar of water.  Said pillar is able to reach 100m into the air before simply dispersing into the air, dealing damage and absorbing 5% the target's MP Edit:: Please state 'for the duration of the spell' here.
    A+ - 2:
    Water Dragon's Overcast:
    Name: Water Dragon's Overcast
    Rank: A+
    Type: AoE - Absorption - Buff
    Damage: 75HP
    Range: 338m
    Speed: 110m/s
    Speed: 50% larger range as trade off for one less effect Edit:: Sacrificing a single effect only gives you 25% increase, please add another downside or lower the buff and the range stated above.
    Duration: 9 posts
    Description: Once cast, the spell will spontaneously generate a raging storm, the caster acting as it's center.  Exactly how violent it is as well as factors such as the quantities of wind and lightning are completely up to them, but in no other way do they have any control over them.  Once they enter the storm, the target may suffer from a 5% MP absorption every post while the caster is granted a 95% buff to melee damage Edit:: State 'for the duration of the spell' here..  None of the wind and lightning subsequently created will be doing any damage and are mostly out of the caster's control.
    Water Dragon's Artillery:
    Name: Water Dragon's Artillery
    Rank: A+
    Type: Multi-target - Debuff - Absorption
    Damage: 113HP
    Range: 338m
    Speed: 250m/s
    Duration: 9 posts
    Description: A sort of firearm made entirely from water forms in the caster's grasp for the duration of the spell, bullets materializing as they are needed.  It can take the form of just about any gun to no real increase to its effectiveness and can be dematerialized and rematerialized at any time.  The weapon also applies a 5% MP absorption and debuffs the spell healing effectiveness of anyone hit by 95%, although neither stacks and only last for 3 posts and cease working after the spell duration.

    Template:
    Name: -
    Rank: -
    Type: -
    Damage: -HP
    Range: -m
    Speed: -m/s
    Duration: -
    Downside: Optional
    Description: --




    _____________________________________________________________________________________

    Water Dragon Slayer 60582_s

    Althea
    Althea

    Developer/GFX Artist- Main Account- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Rising Star- Dragon Slayer- Neutral Guild Ace- X-Rank- H-Rank- S-Rank- A-Rank- Wanderer- Eevee- EXP Grinder- Jewel Grinder- Job Creator- Working Together- Forever Solo- Christian Minecraft Server- I Have Friends...- Limited Edition- Hired Help- Unknown Legend- The Completionist- Achiever- Expert Achiever- Over Achiever- Buddy Buddy- Obligatory Beach Episode- Sticking Around- Dank Memer- Fan Artist- Solo Artist- Taskmaster- Halloween Social- Halloween job event participant - Fan Art Contest Participant- Rich- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Magic Application Approved!- Obtain A Secondary Magic!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Tertiary Magic- Senior [500]- Novice [250]- 1st Place Event/Contest Winner- Advertisement Achievement Badge- Hero- Summer Special Participant- Have an Admin as a friend!- Player 
    Lineage : Eater of Dreams
    Position : None
    Posts : 693
    Guild : Fairy Tail - Ace
    Cosmic Coins : 0
    Dungeon Tokens : 21
    Mentor : Muwa Kensho
    Experience : 1,668,439

    Character Sheet
    First Magic: Water Dragon Slayer
    Second Magic: Today's Forecast
    Third Magic: Prisma Chaotica

    Water Dragon Slayer Empty Re: Water Dragon Slayer

    Post by Althea on Fri 2 Aug - 5:18

    made all the edits you asked for, but for some i just completely changed things ;w;


    _____________________________________________________________________________________

    Nessa Cordelia Lux
    Nessa Cordelia Lux

    Administrator- Moderator- Developer/GFX Artist- Main Account- God VIP Status- Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishval- Ten Wizard Saint Member- Rising Star- Custom Slayer- Neutral Guild Ace- Y-Rank- X-Rank- H-Rank- S-Rank- A-Rank- Wanderer- EXP Grinder- Working Together- Forever Solo- Christian Minecraft Server- I Have Friends...- Teaming Up!- Limited Edition- Hired Help- Achiever- Expert Achiever- Over Achiever- Buddy Buddy- Obligatory Beach Episode- Shipped- Sticking Around- Dank Memer- Fan Artist- Taskmaster- Halloween gfx'ers- Halloween Social- Halloween job event participant - Rich- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- Hero- Summer Special Donor- Summer Special Participant- Have Onida On Your Friend's List- Have an Admin as a friend!- Have aeluri On Your Friend's List- Player 
    Lineage : Vassal of the Cosmos
    Position : Saint of Virtue
    Posts : 5722
    Guild : Fairy Tail
    Dungeon Tokens : 0
    Experience : 3,515,642

    Character Sheet
    First Magic: Starlight Maiden
    Second Magic: Valkyrie Summoner
    Third Magic: Moon Goddess Slayer

    Water Dragon Slayer Empty Re: Water Dragon Slayer

    Post by Nessa Cordelia Lux on Sat 3 Aug - 16:40

    Hey again, same again,  bump the thread when done and I'll take another look.


    Edit:: So I think you misunderstood my edits, when I asked you you put 'for the duration of the spell' in I wasn't talking about the downside, but actually any buffs, debuffs or drains you had in your magic description itself. So if you had a spell that buffs 65% speed, I wanted you to state AFTER the sentence that it was for the duration of the spell. If you can go through and tweak those based on the previous grading please.

    Spoiler:

    @Althea wrote:


    Magic Name: Water Dragon Slayer [1st Gen]
    Second Magic: Today's Forecast
    Third Magic: Prisma Chaotica
    Magic Type: Slayer
    Description:
    Water Dragon Slayer Magic is just what it sounds like, a magic specially attuned to defeating water dragons.  Its origins date back to a time humanity has long forgotten, one filled to the brim with war and strife.  And now, with the near eradication of the dragon race, very few remain to pass on the magic in its original form.  But the lucky few who were fortunate enough to run into one such willing dragon are granted great power.  For Water Dragon Slayer Magic specifically, this includes vast physical strength, potent supportive abilities, and inordinate mental stability.

    The main specialty of Water Dragon Slayer Magic is the slaughtering of dragon-like creatures, having originally been made for that specific purpose.  It allows for the user to not only consume water to regain their magic power, but also enter a state that applies draconian qualities to them.  But the primary reason Althea agreed to learn such magic wasn't for the overwhelming strength, but instead for the magic's affinities.  It acts as a sort of "buffer" for her two other magics as to not tear herself apart while using both at once.

    Lineage:
    Chaos Eye:
    Description: A demon made a deal with a man that had lost vision in his left eye. The man was to become the demon’s vessel in return the eye would be restored to its full capabilities. As the demon’s usage of the vessel was no longer needed, the man settled down and had children. His children however unlike the man had one red eye that could predict a chaotic event.
    Ability: The user can see a glimpse of the future for a brief minute, but causes great strain on the user’s body.  Upon activation, the user of this lineages gains the foresight needed to predict enemy attacks and thus gains an increased chance to avoid them.  It takes the appearance of ghostly echoes in their vision.  Can be thwarted by the very skilled who react to your own reactions,  or by others with similar ability.
    Passively they can get visions of the future for plot reasons.  They are occasionally plagued by nightmares of their own death.
    Usage: Passive for plot purposes / Active for battle purposes. Active lasts for 1 post with a 10 post cooldown and even though the user knows the next move this does not mean they can dodge everything that post and the attacker can simply outmaneuver them if able.
    Slayer Perks:
    ♢ +25% Strength, Speed, and HP.

    ♢ Greatly enhanced Hearing, Sight, and Smell.

    ♢ The Force Ability.

    ♢ Ability to Consume Magic of same element for MP (See below)

    ♢ Resistance to their slayer element based off how powerful the opposing spell/ability being used on them is:
    2 Ranks Above Character: 0%
    1 Rank Above Character: 10%
    Same Rank as Character: 25%
    1 Rank below Character: 35%
    2 Ranks below Character: 50%

    ♢ Deals double damage to Lizard, Wyvern, and (Lesser and Greater) Dragon non-human type opponents.

    Unique Abilities

    Fervor || Uummat - The mental fortitude granted by this magic is substantial, allowing adept the user to easily enhance their magic.  And so whenever the user casts a supportive spell, the recipient has 5% of their total MP pool restored.  This applies to heals, buffs, shields, and practically anything non combative that has fixed targets.  It also grants the user a passive 55% buff to melee damage.
    Floe - With the intermingling of aether and the caster's mana, it creates something potentially dangerous for others' consumption.  Due to this, the caster has a 50% spell cost reduction and anyone who consumes the caster's magic will only receive half the mana than usual.



    @Althea wrote:

    Normal Spells

    B - 4:
    Water Dragon's Dusk:
    Name: Water Dragon's Dusk
    Rank: B
    Type: Single-Target - Defensive
    Durability: 240HP
    Range: Melee
    Speed: Melee
    Downside: 50% more durability as trade off for range, speed, and duration
    Duration: 1 post
    Description: The caster creates a mist-like shield around the target that protects them from incoming attacks.  The degree of opaqueness can be adjusted at will by the caster, and once the shield is broken or the duration is over, it simply evaporates.
    Water Dragon's Evening:
    Name: Water Dragon's Evening
    Rank: B
    Type: Single-Target - Defensive
    Durability: 240HP
    Range: Melee
    Speed: Melee
    Downside: 50% more durability as trade off for range, speed, and duration
    Duration: 1 post
    Description: The caster creates a mist-like shield around the target that protects them from incoming attacks.  The degree of opaqueness can be adjusted at will by the caster, and once the shield is broken or the duration is over, it simply evaporates.
    Water Dragon's Midnight:
    Name: Water Dragon's Midnight
    Rank: B
    Type: Single-Target - Defensive
    Durability: 240HP
    Range: Melee
    Speed: Melee
    Downside: 50% more durability as trade off for range, speed, and duration
    Duration: 1 post
    Description: The caster creates a mist-like shield around the target that protects them from incoming attacks.  The degree of opaqueness can be adjusted at will by the caster, and once the shield is broken or the duration is over, it simply evaporates.
    Water Dragon's Dawn:
    Name: Water Dragon's Dawn
    Rank: B
    Type: Single-Target - Defensive
    Durability: 240HP
    Range: Melee
    Speed: Melee
    Downside: 50% more durability as trade off for range, speed, and duration
    Duration: 1 post
    Description: The caster creates a mist-like shield around the target that protects them from incoming attacks.  The degree of opaqueness can be adjusted at will by the caster, and once the shield is broken or the duration is over, it simply evaporates.
    A - 8:
    Water Dragon's Catalaphyllia:
    Name: Water Dragon's Catalaphyllia
    Rank: A
    Type: Single-Target - Defensive - Buff
    Durability: 300HP
    Range: Melee
    Speed: Melee
    Downside: 50% more durability as trade off for range, speed, and for the duration of the spell
    Duration: 1 post
    Description: The caster forms an almost translucent shield of vapor around the target as well granting a 65% speed buff to them.  As it possesses the properties of water, it doesn't impair their movement in the slightest.  The shield itself may have a slight coral-like pigment once in a while, but it doesn't actually affect the user's own vision.
    Water Dragon's Ctenella:
    Name: Water Dragon's Ctenella
    Rank: A
    Type: Single-Target - Defensive - Buff
    Durability: 300HP
    Range: Melee
    Speed: Melee
    Downside: 50% more durability as trade off for range, speed, and for the duration of the spell
    Duration: 1 post
    Description: The caster forms an almost translucent shield of vapor around the target as well granting a 65% speed buff to them.  As it possesses the properties of water, it doesn't impair their movement in the slightest.  The shield itself may have a slight coral-like pigment once in a while, but it doesn't actually affect the user's own vision.
    Water Dragon's Gyrosmilia:
    Name: Water Dragon's Gyrosmilia
    Rank: A
    Type: Single-Target - Defensive - Buff
    Durability: 300HP
    Range: Melee
    Speed: Melee
    Downside: 50% more durability as trade off for range, speed, and for the duration of the spell
    Duration: 1 post
    Description: The caster forms an almost translucent shield of vapor around the target as well granting a 65% speed buff to them.  As it possesses the properties of water, it doesn't impair their movement in the slightest.  The shield itself may have a slight coral-like pigment once in a while, but it doesn't actually affect the user's own vision.
    Water Dragon's Montigyra:
    Name: Water Dragon's Montigyra
    Rank: A
    Type: Single-Target - Defensive - Buff
    Durability: 300HP
    Range: Melee
    Speed: Melee
    Downside: 50% more durability as trade off for range, speed, and for the duration of the spell
    Duration: 1 post
    Description: The caster forms an almost translucent shield of vapor around the target as well granting a 65% speed buff to them.  As it possesses the properties of water, it doesn't impair their movement in the slightest.  The shield itself may have a slight coral-like pigment once in a while, but it doesn't actually affect the user's own vision.
    Water Dragon's Simplastrea:
    Name: Water Dragon's Simplastrea
    Rank: A
    Type: Single-Target - Defensive - Buff
    Durability: 300HP
    Range: Melee
    Speed: Melee
    Downside: 50% more durability as trade off for range, speed, and for the duration of the spell
    Duration: 1 post
    Description: The caster forms an almost translucent shield of vapor around the target as well granting a 65% speed buff to them.  As it has the properties of water, it doesn't impair their movement in the slightest.  The shield itself may have a slight coral-like pigment once in a while, but it doesn't actually affect the user's own vision.
    Passives:
    Cloudburst I - The user's magic is unique from most, having incredibly ancient origins that are nearly impossible to properly trace.  The magic itself has historically been able to defend from catastrophic events, passively enhancing the user's spell durability by 55% and decreases the effectiveness of immobility effects by 50%.  This cuts the user's speed in half instead of preventing them from moving.
    Downpour I - The user's magic is unique from most, having incredibly ancient origins that are nearly impossible to properly trace.  The power granted by the magic is nearly explosive and can be incredibly destructive.  This passively enhances their physical damage by 55% and decreases the effectiveness of drain effects by 50%.
    Downpour II - The user's magic is unique from most, having incredibly ancient origins that are nearly impossible to properly trace.  The power granted by the magic is nearly explosive and can be incredibly destructive.  This passively enhances their physical damage by 55% and decreases the effectiveness of debuffs by 50%.

    Advanced & Signature Spells

    Signature Spells - 2:
    Water Dragon's Tide:
    Name: Water Dragon's Tide
    Rank: User Rank
    Type: Burst - Teleport - Heal
    Damage: Heals 100HP
    Range: 75m
    Speed: Instant Edit:: Just need to clarify here that the instant speed associated with the teleport and the heal only applies to the caster, please amend this to 'Instant / Self'
    Duration: Instant
    Description: The caster may move a maximum of 75 meters in any direction of themselves instantaneously when this spell is cast while also healing them.  But, seeing as they are just moving at an incredibly fast speed and not truly teleporting, they cannot move through obstacles.
    Water Dragon's Lilt:
    Name: Water Dragon's Lilt
    Rank: User Rank
    Type: Burst - Teleport - Heal
    Damage: Heals 100HP
    Range: 75m
    Speed: Instant Edit :: Same as above.
    Duration: Instant
    Description: The caster may move a maximum of 75 meters in any direction of themselves instantaneously when this spell is cast while also healing them.  But, seeing as they are just moving at an incredibly fast speed and not truly teleporting, they cannot move through obstacles.

    B+ - 2:
    Water Dragon's Euphillia:
    Name: Water Dragon's Euphillia
    Rank: B+
    Type: Burst - Defensive - Buff
    Durability: 450HP
    Range: Melee
    Speed: Melee
    Downside: 50% more durability as trade off for range, speed, and for the duration of the spell
    Duration: 1 post
    Description: The caster forms an almost translucent shield of vapor around the target as well granting a 90% melee damage buff to them.  As it possesses the properties of water, it doesn't impair their movement in the slightest.  The shield itself may have a slight coral-like pigment once in a while, but it doesn't actually affect the user's own vision.
    Water Dragon's Corinthian Order:
    Name: Water Dragon's Corinthian Order
    Rank: B+
    Type: Single-Target - Absorption
    Damage: 120HP
    Range: 200m
    Speed: 300m/s
    Downside: 50% larger range as trade off for one less effect and the duration of the spell
    Duration: 1 post
    Description: Underneath the earth there are many hidden sources of water, untapped by man.  But, using this spell the caster is able to summon up such water to burst out from the ground as a 15m wide pillar of water.  Said pillar is able to reach 100m into the air before simply dispersing into the air, dealing damage and absorbing 5% the target's MP.
    A+ - 2:
    Water Dragon's Overcast:
    Name: Water Dragon's Overcast
    Rank: A+
    Type: AoE - Absorption - Buff
    Damage: 75HP
    Range: 338m
    Speed: 110m/s
    Downside: 50% larger range as trade off for one less effect and the duration of the spell
    Duration: 1 post
    Description: Once cast, the spell will spontaneously generate a raging storm, the caster acting as it's center.  Exactly how violent it is as well as factors such as the quantities of wind and lightning are completely up to them, but in no other way do they have any control over them.  Once they enter the storm, the target may suffer from a 5% MP absorption while the caster is granted a 95% buff to melee damage.  None of the wind and lightning subsequently created will be doing any damage and are mostly out of the caster's control.
    Water Dragon's Artillery:
    Name: Water Dragon's Artillery
    Rank: A+
    Type: Multi-target - Debuff - Absorption
    Damage: 113HP
    Range: 338m
    Speed: 250m/s
    Duration: 9 posts
    Description: A sort of firearm made entirely from water forms in the caster's grasp for the duration of the spell, bullets materializing as they are needed.  It can take the form of just about any gun to no real increase to its effectiveness and can be dematerialized and rematerialized at any time.  The weapon also applies a 5% MP absorption and debuffs the spell healing effectiveness of anyone hit by 95%, although neither stacks and only last for 3 posts and cease working after the spell duration.

    Template:
    Name: -
    Rank: -
    Type: -
    Damage: -HP
    Range: -m
    Speed: -m/s
    Duration: -
    Downside: Optional
    Description: --




    _____________________________________________________________________________________

    Water Dragon Slayer 60582_s

    Althea
    Althea

    Developer/GFX Artist- Main Account- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Rising Star- Dragon Slayer- Neutral Guild Ace- X-Rank- H-Rank- S-Rank- A-Rank- Wanderer- Eevee- EXP Grinder- Jewel Grinder- Job Creator- Working Together- Forever Solo- Christian Minecraft Server- I Have Friends...- Limited Edition- Hired Help- Unknown Legend- The Completionist- Achiever- Expert Achiever- Over Achiever- Buddy Buddy- Obligatory Beach Episode- Sticking Around- Dank Memer- Fan Artist- Solo Artist- Taskmaster- Halloween Social- Halloween job event participant - Fan Art Contest Participant- Rich- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Magic Application Approved!- Obtain A Secondary Magic!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Tertiary Magic- Senior [500]- Novice [250]- 1st Place Event/Contest Winner- Advertisement Achievement Badge- Hero- Summer Special Participant- Have an Admin as a friend!- Player 
    Lineage : Eater of Dreams
    Position : None
    Posts : 693
    Guild : Fairy Tail - Ace
    Cosmic Coins : 0
    Dungeon Tokens : 21
    Mentor : Muwa Kensho
    Experience : 1,668,439

    Character Sheet
    First Magic: Water Dragon Slayer
    Second Magic: Today's Forecast
    Third Magic: Prisma Chaotica

    Water Dragon Slayer Empty Re: Water Dragon Slayer

    Post by Althea on Wed 7 Aug - 20:05

    it took me a while to get to it, but hopefully i got it right this time


    _____________________________________________________________________________________

    Nessa Cordelia Lux
    Nessa Cordelia Lux

    Administrator- Moderator- Developer/GFX Artist- Main Account- God VIP Status- Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishval- Ten Wizard Saint Member- Rising Star- Custom Slayer- Neutral Guild Ace- Y-Rank- X-Rank- H-Rank- S-Rank- A-Rank- Wanderer- EXP Grinder- Working Together- Forever Solo- Christian Minecraft Server- I Have Friends...- Teaming Up!- Limited Edition- Hired Help- Achiever- Expert Achiever- Over Achiever- Buddy Buddy- Obligatory Beach Episode- Shipped- Sticking Around- Dank Memer- Fan Artist- Taskmaster- Halloween gfx'ers- Halloween Social- Halloween job event participant - Rich- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- Hero- Summer Special Donor- Summer Special Participant- Have Onida On Your Friend's List- Have an Admin as a friend!- Have aeluri On Your Friend's List- Player 
    Lineage : Vassal of the Cosmos
    Position : Saint of Virtue
    Posts : 5722
    Guild : Fairy Tail
    Dungeon Tokens : 0
    Experience : 3,515,642

    Character Sheet
    First Magic: Starlight Maiden
    Second Magic: Valkyrie Summoner
    Third Magic: Moon Goddess Slayer

    Water Dragon Slayer Empty Re: Water Dragon Slayer

    Post by Nessa Cordelia Lux on Thu 8 Aug - 12:19


    Water Dragon Slayer Pg4YHn3

    Spoiler:

    @Althea wrote:


    Magic Name: Water Dragon Slayer [1st Gen]
    Second Magic: Today's Forecast
    Third Magic: Prisma Chaotica
    Magic Type: Slayer
    Description:
    Water Dragon Slayer Magic is just what it sounds like, a magic specially attuned to defeating water dragons.  Its origins date back to a time humanity has long forgotten, one filled to the brim with war and strife.  And now, with the near eradication of the dragon race, very few remain to pass on the magic in its original form.  But the lucky few who were fortunate enough to run into one such willing dragon are granted great power.  For Water Dragon Slayer Magic specifically, this includes vast physical strength, potent supportive abilities, and inordinate mental stability.

    The main specialty of Water Dragon Slayer Magic is the slaughtering of dragon-like creatures, having originally been made for that specific purpose.  It allows for the user to not only consume water to regain their magic power, but also enter a state that applies draconian qualities to them.  But the primary reason Althea agreed to learn such magic wasn't for the overwhelming strength, but instead for the magic's affinities.  It acts as a sort of "buffer" for her two other magics as to not tear herself apart while using both at once.

    Lineage:
    Chaos Eye:
    Description: A demon made a deal with a man that had lost vision in his left eye. The man was to become the demon’s vessel in return the eye would be restored to its full capabilities. As the demon’s usage of the vessel was no longer needed, the man settled down and had children. His children however unlike the man had one red eye that could predict a chaotic event.
    Ability: The user can see a glimpse of the future for a brief minute, but causes great strain on the user’s body.  Upon activation, the user of this lineages gains the foresight needed to predict enemy attacks and thus gains an increased chance to avoid them.  It takes the appearance of ghostly echoes in their vision.  Can be thwarted by the very skilled who react to your own reactions,  or by others with similar ability.
    Passively they can get visions of the future for plot reasons.  They are occasionally plagued by nightmares of their own death.
    Usage: Passive for plot purposes / Active for battle purposes. Active lasts for 1 post with a 10 post cooldown and even though the user knows the next move this does not mean they can dodge everything that post and the attacker can simply outmaneuver them if able.
    Slayer Perks:
    ♢ +25% Strength, Speed, and HP.

    ♢ Greatly enhanced Hearing, Sight, and Smell.

    ♢ The Force Ability.

    ♢ Ability to Consume Magic of same element for MP (See below)

    ♢ Resistance to their slayer element based off how powerful the opposing spell/ability being used on them is:
    2 Ranks Above Character: 0%
    1 Rank Above Character: 10%
    Same Rank as Character: 25%
    1 Rank below Character: 35%
    2 Ranks below Character: 50%

    ♢ Deals double damage to Lizard, Wyvern, and (Lesser and Greater) Dragon non-human type opponents.

    Unique Abilities

    Fervor || Uummat - The mental fortitude granted by this magic is substantial, allowing adept the user to easily enhance their magic.  And so whenever the user casts a supportive spell, the recipient has 5% of their total MP pool restored.  This applies to heals, buffs, shields, and practically anything non combative that has fixed targets.  It also grants the user a passive 55% buff to melee damage.
    Floe - With the intermingling of aether and the caster's mana, it creates something potentially dangerous for others' consumption.  Due to this, the caster has a 50% spell cost reduction and anyone who consumes the caster's magic will only receive half the mana than usual.



    @Althea wrote:

    Normal Spells

    B - 4:
    Water Dragon's Dusk:
    Name: Water Dragon's Dusk
    Rank: B
    Type: Single-Target - Defensive
    Durability: 240HP
    Range: Melee
    Speed: Melee
    Downside: 50% more durability as trade off for range, speed, and duration
    Duration: 1 post
    Description: The caster creates a mist-like shield around the target that protects them from incoming attacks.  The degree of opaqueness can be adjusted at will by the caster, and once the shield is broken or the duration is over, it simply evaporates.
    Water Dragon's Evening:
    Name: Water Dragon's Evening
    Rank: B
    Type: Single-Target - Defensive
    Durability: 240HP
    Range: Melee
    Speed: Melee
    Downside: 50% more durability as trade off for range, speed, and duration
    Duration: 1 post
    Description: The caster creates a mist-like shield around the target that protects them from incoming attacks.  The degree of opaqueness can be adjusted at will by the caster, and once the shield is broken or the duration is over, it simply evaporates.
    Water Dragon's Midnight:
    Name: Water Dragon's Midnight
    Rank: B
    Type: Single-Target - Defensive
    Durability: 240HP
    Range: Melee
    Speed: Melee
    Downside: 50% more durability as trade off for range, speed, and duration
    Duration: 1 post
    Description: The caster creates a mist-like shield around the target that protects them from incoming attacks.  The degree of opaqueness can be adjusted at will by the caster, and once the shield is broken or the duration is over, it simply evaporates.
    Water Dragon's Dawn:
    Name: Water Dragon's Dawn
    Rank: B
    Type: Single-Target - Defensive
    Durability: 240HP
    Range: Melee
    Speed: Melee
    Downside: 50% more durability as trade off for range, speed, and duration
    Duration: 1 post
    Description: The caster creates a mist-like shield around the target that protects them from incoming attacks.  The degree of opaqueness can be adjusted at will by the caster, and once the shield is broken or the duration is over, it simply evaporates.
    A - 8:
    Water Dragon's Catalaphyllia:
    Name: Water Dragon's Catalaphyllia
    Rank: A
    Type: Single-Target - Defensive - Buff
    Durability: 300HP
    Range: Melee
    Speed: Melee
    Downside: 50% more durability as trade off for range, speed, and duration
    Duration: 1 post
    Description: The caster forms an almost translucent shield of vapor around the target as well granting a 65% speed buff to them for the duration of the spell.  As it possesses the properties of water, it doesn't impair their movement in the slightest.  The shield itself may have a slight coral-like pigment once in a while, but it doesn't actually affect the user's own vision.
    Water Dragon's Ctenella:
    Name: Water Dragon's Ctenella
    Rank: A
    Type: Single-Target - Defensive - Buff
    Durability: 300HP
    Range: Melee
    Speed: Melee
    Downside: 50% more durability as trade off for range, speed, and and duration
    Duration: 1 post
    Description: The caster forms an almost translucent shield of vapor around the target as well granting a 65% speed buff to them for the duration of the spell.  As it possesses the properties of water, it doesn't impair their movement in the slightest.  The shield itself may have a slight coral-like pigment once in a while, but it doesn't actually affect the user's own vision.
    Water Dragon's Gyrosmilia:
    Name: Water Dragon's Gyrosmilia
    Rank: A
    Type: Single-Target - Defensive - Buff
    Durability: 300HP
    Range: Melee
    Speed: Melee
    Downside: 50% more durability as trade off for range, speed, and duration
    Duration: 1 post
    Description: The caster forms an almost translucent shield of vapor around the target as well granting a 65% speed buff to them for the duration of the spell.  As it possesses the properties of water, it doesn't impair their movement in the slightest.  The shield itself may have a slight coral-like pigment once in a while, but it doesn't actually affect the user's own vision.
    Water Dragon's Montigyra:
    Name: Water Dragon's Montigyra
    Rank: A
    Type: Single-Target - Defensive - Buff
    Durability: 300HP
    Range: Melee
    Speed: Melee
    Downside: 50% more durability as trade off for range, speed, and duration
    Duration: 1 post
    Description: The caster forms an almost translucent shield of vapor around the target as well granting a 65% speed buff to them for the duration of the spell.  As it possesses the properties of water, it doesn't impair their movement in the slightest.  The shield itself may have a slight coral-like pigment once in a while, but it doesn't actually affect the user's own vision.
    Water Dragon's Simplastrea:
    Name: Water Dragon's Simplastrea
    Rank: A
    Type: Single-Target - Defensive - Buff
    Durability: 300HP
    Range: Melee
    Speed: Melee
    Downside: 50% more durability as trade off for range, speed, and duration
    Duration: 1 post
    Description: The caster forms an almost translucent shield of vapor around the target as well granting a 65% speed buff to them for the duration of the spell.  As it has the properties of water, it doesn't impair their movement in the slightest.  The shield itself may have a slight coral-like pigment once in a while, but it doesn't actually affect the user's own vision.
    Passives:
    Cloudburst I - The user's magic is unique from most, having incredibly ancient origins that are nearly impossible to properly trace.  The magic itself has historically been able to defend from catastrophic events, passively enhancing the user's spell durability by 55% and decreases the effectiveness of immobility effects by 50%.  This cuts the user's speed in half instead of preventing them from moving.
    Downpour I - The user's magic is unique from most, having incredibly ancient origins that are nearly impossible to properly trace.  The power granted by the magic is nearly explosive and can be incredibly destructive.  This passively enhances their physical damage by 55% and decreases the effectiveness of drain effects by 50%.
    Downpour II - The user's magic is unique from most, having incredibly ancient origins that are nearly impossible to properly trace.  The power granted by the magic is nearly explosive and can be incredibly destructive.  This passively enhances their physical damage by 55% and decreases the effectiveness of debuffs by 50%.

    Advanced & Signature Spells

    Signature Spells - 2:
    Water Dragon's Tide:
    Name: Water Dragon's Tide
    Rank: User Rank
    Type: Burst - Teleport - Heal
    Damage: Heals 100HP
    Range: 75m
    Speed: Instant / Self
    Duration: Instant
    Description: The caster may move a maximum of 75 meters in any direction of themselves instantaneously when this spell is cast while also healing them.  But, seeing as they are just moving at an incredibly fast speed and not truly teleporting, they cannot move through obstacles.
    Water Dragon's Lilt:
    Name: Water Dragon's Lilt
    Rank: User Rank
    Type: Burst - Teleport - Heal
    Damage: Heals 100HP
    Range: 75m
    Speed: Instant / Self
    Duration: Instant
    Description: The caster may move a maximum of 75 meters in any direction of themselves instantaneously when this spell is cast while also healing them.  But, seeing as they are just moving at an incredibly fast speed and not truly teleporting, they cannot move through obstacles.

    B+ - 2:
    Water Dragon's Euphillia:
    Name: Water Dragon's Euphillia
    Rank: B+
    Type: Burst - Defensive - Buff
    Durability: 450HP
    Range: Melee
    Speed: Melee
    Downside: 50% more durability as trade off for range, speed, and duration
    Duration: 1 post
    Description: The caster forms an almost translucent shield of vapor around the target as well granting a 90% melee damage buff to them for the duration of the spell.  As it possesses the properties of water, it doesn't impair their movement in the slightest.  The shield itself may have a slight coral-like pigment once in a while, but it doesn't actually affect the user's own vision.
    Water Dragon's Corinthian Order:
    Name: Water Dragon's Corinthian Order
    Rank: B+
    Type: Single-Target - Absorption
    Damage: 120HP
    Range: 200m
    Speed: 300m/s
    Downside: 50% larger range as trade off for one less effect and duration
    Duration: 1 post
    Description: Underneath the earth there are many hidden sources of water, untapped by man.  But, using this spell the caster is able to summon up such water to burst out from the ground as a 15m wide pillar of water.  Said pillar is able to reach 100m into the air before simply dispersing into the air, dealing damage and absorbing 5% the target's MP for the duration of the spell.
    A+ - 2:
    Water Dragon's Overcast:
    Name: Water Dragon's Overcast
    Rank: A+
    Type: AoE - Absorption - Buff
    Damage: 75HP
    Range: 338m
    Speed: 110m/s
    Downside: 50% larger range as trade off for one less effect and duration
    Duration: 1 post
    Description: Once cast, the spell will spontaneously generate a raging storm, the caster acting as it's center.  Exactly how violent it is as well as factors such as the quantities of wind and lightning are completely up to them, but in no other way do they have any control over them.  Once they enter the storm, the target may suffer from a 5% MP absorption while the caster is granted a 95% buff to melee damage for the duration of the spell.  None of the wind and lightning subsequently created will be doing any damage and are mostly out of the caster's control.
    Water Dragon's Artillery:
    Name: Water Dragon's Artillery
    Rank: A+
    Type: Multi-target - Debuff - Absorption
    Damage: 113HP
    Range: 338m
    Speed: 250m/s
    Duration: 9 posts
    Description: A sort of firearm made entirely from water forms in the caster's grasp for the duration of the spell, bullets materializing as they are needed.  It can take the form of just about any gun to no real increase to its effectiveness and can be dematerialized and rematerialized at any time.  The weapon also applies a 5% MP absorption and debuffs the spell healing effectiveness of anyone hit by 95%, although neither stacks and only last for 3 posts and cease working after the spell duration.

    Template:
    Name: -
    Rank: -
    Type: -
    Damage: -HP
    Range: -m
    Speed: -m/s
    Duration: -
    Downside: Optional
    Description: --




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    Water Dragon Slayer 60582_s


      Current date/time is Fri 10 Jul - 15:55