Second Magic: Today's Forecast
Third Magic: Prisma Chaotica
Magic Type: Slayer
Water Dragon Slayer Magic is just what it sounds like, a magic specially attuned to defeating water dragons and other similar beings. Its origins date back to a time humanity has long forgotten, one filled to the brim with war and strife. And now, with the near eradication of the dragon race, very few remain to pass on the magic in its original form. But the lucky few who were fortunate enough to run into one such willing dragon may be granting a magic such as this one. For Water Dragon Slayer Magic specifically, this includes vast physical strength, potent supportive abilities, and inordinate mental stability.
The main specialty of Water Dragon Slayer Magic is for its combative purposes, excelling in slaughtering any amount of obstacles that face its user. The magic allows the user to not only consume water to regain their magic power, but also enter a state that applies draconian qualities to them. This specific breed of the magic is much more focused on granting purely power rather any of the other potential benefits. Everything is present with harsh combat in mind, so the "calmer" side of the slayer magic never really gets to show itself.
- Chaos Eye:
Description: A demon made a deal with a man that had lost vision in his left eye. The man was to become the demon’s vessel in return the eye would be restored to its full capabilities. As the demon’s usage of the vessel was no longer needed, the man settled down and had children. His children however unlike the man had one red eye that could predict a chaotic event.
Ability: The user can see a glimpse of the future for a brief minute, but causes great strain on the user’s body. Upon activation, the user of this lineages gains the foresight needed to predict enemy attacks and thus gains an increased chance to avoid them. It takes the appearance of ghostly echoes in their vision. Can be thwarted by the very skilled who react to your own reactions, or by others with similar ability.
Passively they can get visions of the future for plot reasons. They are occasionally plagued by nightmares of their own death.
Usage: Passive for plot purposes / Active for battle purposes. Active lasts for 1 post with a 10 post cooldown and even though the user knows the next move this does not mean they can dodge everything that post and the attacker can simply outmaneuver them if able.
- Slayer Perks:
- ♢ +25% Strength, Speed, and HP.
♢ Greatly enhanced Hearing, Sight, and Smell.
♢ The Force Ability.
♢ Ability to Consume Magic of same element for MP (See below)
♢ Resistance to their slayer element based off how powerful the opposing spell/ability being used on them is:
2 Ranks Above Character: 0%
1 Rank Above Character: 10%
Same Rank as Character: 25%
1 Rank below Character: 35%
2 Ranks below Character: 50%
♢ Deals double damage to Lizard, Wyvern, and (Lesser and Greater) Dragon non-human type opponents.
♢ Uummat - The mental fortitude granted by this magic is substantial, allowing the user to easily enhance their magic. And so every time the user casts a spell in the "Defensive" category, the recipient has 5% of their total MP pool restored. This still applies when there are two categories, but not with signature spells. However, this means the user cannot have any passive MP regen whatsoever.
♢ Floe - With the intermingling of aether and the user's mana, it creates something potentially dangerous for others' consumption. Due to this, the user has a 50% spell cost reduction, 10% MP buff, and anyone who consumes the user's magic will only receive half the mana than usual.
♢ Arroyo - Like most other slayer magics, this one grants their user immense physical strength. This allows for any melee strike to result in a sort of "shockwave" that can carry the damage up to 100m at 100m/s. This deals the same damage as the original physical attack and any single opponent may not ever be dealt damage by both the shockwave and original attack. This ability cannot be used alongside a spell even if it deals melee damage, has melee range, etc. Alongside is this, it allows the user to gain a 70% strength buff for 1 post after casting a spell.
Last edited by Althea on 11th November 2019, 6:13 pm; edited 67 times in total