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    Water Dragon Slayer

    Johann
    Johann

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    Lineage : Herald of Destruction
    Position : Saint of Justice
    Posts : 5399
    Guild : Dies Irae - GM
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 28
    Mentor : Ruvel
    Experience : 3,044,137
    Brownie Points : Kebab∞

    Character Sheet
    First Magic: Saga of War - Ragnarök
    Second Magic: Consecration of War - Einherjar
    Third Magic: Maledict of War - Berserkir

    Water Dragon Slayer - Page 2 Empty Re: Water Dragon Slayer

    Post by Johann on 14th October 2019, 2:40 pm

    Moved and unlocked at the user's request

    Spoiler:
    @Althea wrote:


    Magic Name: Water Dragon Slayer [1st Gen]
    Second Magic: Today's Forecast
    Third Magic: Prisma Chaotica
    Magic Type: Slayer
    Description:
    Water Dragon Slayer Magic is just what it sounds like, a magic specially attuned to defeating water dragons.  Its origins date back to a time humanity has long forgotten, one filled to the brim with war and strife.  And now, with the near eradication of the dragon race, very few remain to pass on the magic in its original form.  But the lucky few who were fortunate enough to run into one such willing dragon are granted great power.  For Water Dragon Slayer Magic specifically, this includes vast physical strength, potent supportive abilities, and inordinate mental stability.

    The main specialty of Water Dragon Slayer Magic is the slaughtering of dragon-like creatures, having originally been made for that specific purpose.  It allows for the user to not only consume water to regain their magic power, but also enter a state that applies draconian qualities to them.  But the primary reason Althea agreed to learn such magic wasn't for the overwhelming strength, but instead for the magic's affinities.  It acts as a sort of "buffer" for her two other magics as to not tear herself apart while using both at once.

    Lineage:
    Chaos Eye:
    Description: A demon made a deal with a man that had lost vision in his left eye. The man was to become the demon’s vessel in return the eye would be restored to its full capabilities. As the demon’s usage of the vessel was no longer needed, the man settled down and had children. His children however unlike the man had one red eye that could predict a chaotic event.
    Ability: The user can see a glimpse of the future for a brief minute, but causes great strain on the user’s body.  Upon activation, the user of this lineages gains the foresight needed to predict enemy attacks and thus gains an increased chance to avoid them.  It takes the appearance of ghostly echoes in their vision.  Can be thwarted by the very skilled who react to your own reactions,  or by others with similar ability.
    Passively they can get visions of the future for plot reasons.  They are occasionally plagued by nightmares of their own death.
    Usage: Passive for plot purposes / Active for battle purposes. Active lasts for 1 post with a 10 post cooldown and even though the user knows the next move this does not mean they can dodge everything that post and the attacker can simply outmaneuver them if able.
    Slayer Perks:
    ♢ +25% Strength, Speed, and HP.

    ♢ Greatly enhanced Hearing, Sight, and Smell.

    ♢ The Force Ability.

    ♢ Ability to Consume Magic of same element for MP (See below)

    ♢ Resistance to their slayer element based off how powerful the opposing spell/ability being used on them is:
    2 Ranks Above Character: 0%
    1 Rank Above Character: 10%
    Same Rank as Character: 25%
    1 Rank below Character: 35%
    2 Ranks below Character: 50%

    ♢ Deals double damage to Lizard, Wyvern, and (Lesser and Greater) Dragon non-human type opponents.

    Unique Abilities

    Fervor || Uummat - The mental fortitude granted by this magic is substantial, allowing adept the user to easily enhance their magic.  And so whenever the user casts a supportive spell, the recipient has 5% of their total MP pool restored.  This applies to heals, buffs, shields, and practically anything non combative that has fixed targets.  It also grants the user a passive 55% buff to melee damage.
    Floe - With the intermingling of aether and the caster's mana, it creates something potentially dangerous for others' consumption.  Due to this, the caster has a 50% spell cost reduction and anyone who consumes the caster's magic will only receive half the mana than usual.



    @Althea wrote:

    Normal Spells

    B - 4:
    Water Dragon's Dusk:
    Name: Water Dragon's Dusk
    Rank: B
    Type: Single-Target - Defensive
    Durability: 240HP
    Range: Melee
    Speed: Melee
    Downside: 50% more durability as trade off for range, speed, and duration
    Duration: 1 post
    Description: The caster creates a mist-like shield around the target that protects them from incoming attacks.  The degree of opaqueness can be adjusted at will by the caster, and once the shield is broken or the duration is over, it simply evaporates.
    Water Dragon's Evening:
    Name: Water Dragon's Evening
    Rank: B
    Type: Single-Target - Defensive
    Durability: 240HP
    Range: Melee
    Speed: Melee
    Downside: 50% more durability as trade off for range, speed, and duration
    Duration: 1 post
    Description: The caster creates a mist-like shield around the target that protects them from incoming attacks.  The degree of opaqueness can be adjusted at will by the caster, and once the shield is broken or the duration is over, it simply evaporates.
    Water Dragon's Midnight:
    Name: Water Dragon's Midnight
    Rank: B
    Type: Single-Target - Defensive
    Durability: 240HP
    Range: Melee
    Speed: Melee
    Downside: 50% more durability as trade off for range, speed, and duration
    Duration: 1 post
    Description: The caster creates a mist-like shield around the target that protects them from incoming attacks.  The degree of opaqueness can be adjusted at will by the caster, and once the shield is broken or the duration is over, it simply evaporates.
    Water Dragon's Dawn:
    Name: Water Dragon's Dawn
    Rank: B
    Type: Single-Target - Defensive
    Durability: 240HP
    Range: Melee
    Speed: Melee
    Downside: 50% more durability as trade off for range, speed, and duration
    Duration: 1 post
    Description: The caster creates a mist-like shield around the target that protects them from incoming attacks.  The degree of opaqueness can be adjusted at will by the caster, and once the shield is broken or the duration is over, it simply evaporates.
    A - 8:
    Water Dragon's Catalaphyllia:
    Name: Water Dragon's Catalaphyllia
    Rank: A
    Type: Single-Target - Defensive - Buff
    Durability: 300HP
    Range: Melee
    Speed: Melee
    Downside: 50% more durability as trade off for range, speed, and duration
    Duration: 1 post
    Description: The caster forms an almost translucent shield of vapor around the target as well granting a 65% speed buff to them for the duration of the spell.  As it possesses the properties of water, it doesn't impair their movement in the slightest.  The shield itself may have a slight coral-like pigment once in a while, but it doesn't actually affect the user's own vision.
    Water Dragon's Ctenella:
    Name: Water Dragon's Ctenella
    Rank: A
    Type: Single-Target - Defensive - Buff
    Durability: 300HP
    Range: Melee
    Speed: Melee
    Downside: 50% more durability as trade off for range, speed, and and duration
    Duration: 1 post
    Description: The caster forms an almost translucent shield of vapor around the target as well granting a 65% speed buff to them for the duration of the spell.  As it possesses the properties of water, it doesn't impair their movement in the slightest.  The shield itself may have a slight coral-like pigment once in a while, but it doesn't actually affect the user's own vision.
    Water Dragon's Gyrosmilia:
    Name: Water Dragon's Gyrosmilia
    Rank: A
    Type: Single-Target - Defensive - Buff
    Durability: 300HP
    Range: Melee
    Speed: Melee
    Downside: 50% more durability as trade off for range, speed, and duration
    Duration: 1 post
    Description: The caster forms an almost translucent shield of vapor around the target as well granting a 65% speed buff to them for the duration of the spell.  As it possesses the properties of water, it doesn't impair their movement in the slightest.  The shield itself may have a slight coral-like pigment once in a while, but it doesn't actually affect the user's own vision.
    Water Dragon's Montigyra:
    Name: Water Dragon's Montigyra
    Rank: A
    Type: Single-Target - Defensive - Buff
    Durability: 300HP
    Range: Melee
    Speed: Melee
    Downside: 50% more durability as trade off for range, speed, and duration
    Duration: 1 post
    Description: The caster forms an almost translucent shield of vapor around the target as well granting a 65% speed buff to them for the duration of the spell.  As it possesses the properties of water, it doesn't impair their movement in the slightest.  The shield itself may have a slight coral-like pigment once in a while, but it doesn't actually affect the user's own vision.
    Water Dragon's Simplastrea:
    Name: Water Dragon's Simplastrea
    Rank: A
    Type: Single-Target - Defensive - Buff
    Durability: 300HP
    Range: Melee
    Speed: Melee
    Downside: 50% more durability as trade off for range, speed, and duration
    Duration: 1 post
    Description: The caster forms an almost translucent shield of vapor around the target as well granting a 65% speed buff to them for the duration of the spell.  As it has the properties of water, it doesn't impair their movement in the slightest.  The shield itself may have a slight coral-like pigment once in a while, but it doesn't actually affect the user's own vision.
    Passives:
    Cloudburst I - The user's magic is unique from most, having incredibly ancient origins that are nearly impossible to properly trace.  The magic itself has historically been able to defend from catastrophic events, passively enhancing the user's spell durability by 55% and decreases the effectiveness of immobility effects by 50%.  This cuts the user's speed in half instead of preventing them from moving.
    Downpour I - The user's magic is unique from most, having incredibly ancient origins that are nearly impossible to properly trace.  The power granted by the magic is nearly explosive and can be incredibly destructive.  This passively enhances their physical damage by 55% and decreases the effectiveness of drain effects by 50%.
    Downpour II - The user's magic is unique from most, having incredibly ancient origins that are nearly impossible to properly trace.  The power granted by the magic is nearly explosive and can be incredibly destructive.  This passively enhances their physical damage by 55% and decreases the effectiveness of debuffs by 50%.

    Advanced & Signature Spells

    Signature Spells - 2:
    Water Dragon's Tide:
    Name: Water Dragon's Tide
    Rank: User Rank
    Type: Burst - Teleport - Heal
    Damage: Heals 100HP
    Range: 75m
    Speed: Instant / Self
    Duration: Instant
    Description: The caster may move a maximum of 75 meters in any direction of themselves instantaneously when this spell is cast while also healing them.  But, seeing as they are just moving at an incredibly fast speed and not truly teleporting, they cannot move through obstacles.
    Water Dragon's Lilt:
    Name: Water Dragon's Lilt
    Rank: User Rank
    Type: Burst - Teleport - Heal
    Damage: Heals 100HP
    Range: 75m
    Speed: Instant / Self
    Duration: Instant
    Description: The caster may move a maximum of 75 meters in any direction of themselves instantaneously when this spell is cast while also healing them.  But, seeing as they are just moving at an incredibly fast speed and not truly teleporting, they cannot move through obstacles.

    B+ - 2:
    Water Dragon's Euphillia:
    Name: Water Dragon's Euphillia
    Rank: B+
    Type: Burst - Defensive - Buff
    Durability: 450HP
    Range: Melee
    Speed: Melee
    Downside: 50% more durability as trade off for range, speed, and duration
    Duration: 1 post
    Description: The caster forms an almost translucent shield of vapor around the target as well granting a 90% melee damage buff to them for the duration of the spell.  As it possesses the properties of water, it doesn't impair their movement in the slightest.  The shield itself may have a slight coral-like pigment once in a while, but it doesn't actually affect the user's own vision.
    Water Dragon's Corinthian Order:
    Name: Water Dragon's Corinthian Order
    Rank: B+
    Type: Single-Target - Absorption
    Damage: 120HP
    Range: 200m
    Speed: 300m/s
    Downside: 50% larger range as trade off for one less effect and duration
    Duration: 1 post
    Description: Underneath the earth there are many hidden sources of water, untapped by man.  But, using this spell the caster is able to summon up such water to burst out from the ground as a 15m wide pillar of water.  Said pillar is able to reach 100m into the air before simply dispersing into the air, dealing damage and absorbing 5% the target's MP for the duration of the spell.
    A+ - 2:
    Water Dragon's Overcast:
    Name: Water Dragon's Overcast
    Rank: A+
    Type: AoE - Absorption - Buff
    Damage: 75HP
    Range: 338m
    Speed: 110m/s
    Downside: 50% larger range as trade off for one less effect and duration
    Duration: 1 post
    Description: Once cast, the spell will spontaneously generate a raging storm, the caster acting as it's center.  Exactly how violent it is as well as factors such as the quantities of wind and lightning are completely up to them, but in no other way do they have any control over them.  Once they enter the storm, the target may suffer from a 5% MP absorption while the caster is granted a 95% buff to melee damage for the duration of the spell.  None of the wind and lightning subsequently created will be doing any damage and are mostly out of the caster's control.
    Water Dragon's Artillery:
    Name: Water Dragon's Artillery
    Rank: A+
    Type: Multi-target - Debuff - Absorption
    Damage: 113HP
    Range: 338m
    Speed: 250m/s
    Duration: 9 posts
    Description: A sort of firearm made entirely from water forms in the caster's grasp for the duration of the spell, bullets materializing as they are needed.  It can take the form of just about any gun to no real increase to its effectiveness and can be dematerialized and rematerialized at any time.  The weapon also applies a 5% MP absorption and debuffs the spell healing effectiveness of anyone hit by 95%, although neither stacks and only last for 3 posts and cease working after the spell duration.

    Template:
    Name: -
    Rank: -
    Type: -
    Damage: -HP
    Range: -m
    Speed: -m/s
    Duration: -
    Downside: Optional
    Description: --




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    Water Dragon Slayer - Page 2 Johannsiggies

      Current date/time is 19th November 2019, 6:26 pm