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    ♛ Jello Magic ♛

    Theo
    Theo
     
     

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    Lineage : Gold Rush
    Position : None
    Posts : 689
    Guild : Silver Wolf
    Dungeon Tokens : 5
    Experience : 332472

    Character Sheet
    First Magic: Jello
    Second Magic: Drathir Takeover
    Third Magic: Treasure Dragon Slayer

    ♛ Jello Magic ♛ Empty ♛ Jello Magic ♛

    Post by Theo on 6th March 2018, 2:50 am




    ♛ Jello Magic ♛ SB2TN5g




    Primary Magic: Jello Magic
    Caster or Holder: Caster Prevalent [The magic costs 10% less to use.] | Summoner Auxiliary [2 summons out at once]
    Description: Jello magic! The skills taught to him by an eccentric old lady when he first arrived in Fiore. The uses aren't obvious at first and it seems quite silly, but with the right frame of mind, it can be very effective in a range of situations. The mage has the ability to produce a rainbow assortment of jello, a gelatinous semi-liquid that wiggly, jiggly, and goes squish sometimes. Since it is also very sugary, it can be sticky and tricky. He can control the consistency of it to make it more liquidy or more solid depending on the situation, as well as manipulate its temperature.

    Theo uses this jello magic for many unconventional things. He primarily cultivated it to make treasure hunting easier in this new terrain by making his body into jello to slip through cracks, crevices, and holes he'd otherwise be halted by. Since then he's found even more uses, such as increasing his jump range and speed by using jello's bounciness, crawling on hard to climb surfaces due to jello's stickiness, or simply launching chunks of jello to cause damage or distract. It can be helpful for cushioning falls on large molds of jello, or even preventing blood loss in a pinch.


    Lineage: ♛ Gold Rush ♛
    gold rush description:
    Description: Centuries ago, a tribe came to Fiore from a continent that is so incredibly far away that to this day those who ventured to find it have failed; the tribe members claimed to have come from a place called "Egypt". Wherever the tribe went, they prospered beyond belief; to each country and continent they went to, they rose to become the most powerful group of people there. Eventually, they were captured by all dark guilds at the time for their fortune and ability to prosper, and when the tribe refused to cooperate, they were all killed. Luckily, some were not captured, so your bloodline still lives on today. However, you must be wondering - "How did they do it?". Well, it's quite simple.

    The tribe from Egypt, which were known as Egyptians, were cast away from their homeland by raiders with absolutely nothing. An Egyptian goddess, who was saddened by what could potentially happen to her people, cast a powerful spell over the tribe to make them the luckiest people on the planet (literally!). Because of this, the tribe was able to find a significant more amount of jewels, items to sell, and they were said to be so lucky that they could even cheat death and danger; of course, that wasn't the case when they were completely obliterated...
    Ability: The user is given 3 passive abilities and 2 active abilities, though they can only ever choose one ability from the passive and active parts of this lineage. Whenever going on a job, the user must always pick from one of the following abilities:
    Increase your own jewel reward by 100%
    Find a custom weapon, item, or armor (rank depends on the difficulty of the job; you get to choose the type of item)
    Increase the jewel reward of you and ONE other participant of the job by 50%
    The user's active ability are the following:
    The user is able to sacrifice their EXP gained from jobs for additional jewels
    The user's luck will become at its peak (as though you needed any more...) and will now have great things overall happen to them. This ranges from getting a simple kiss from that one special person, to having your opponent stumble, causing them to, even if narrowly, miss the direction they were sending their spell at.
    Usage: Lineage has three passive abilities and two active abilities; you MUST pick one of the passive abilities at the start of any job. The second active ability of this lineage can only be used once per thread, with a duration of 4 posts; again, you can only pick pick one of the two active abilities.

    Whenever the second passive ability of this lineage is used, the rank of the weapon/item/armor is found at the following job ranks:
    D-Rank: Nothing
    C-Rank: Strong
    B-Rank: Strong+
    A-Rank: Strong+
    S-Rank: Legendary
    SS-Rank: Legendary+
    10Y: Legendary+
    100Y: Artifact

    Whenever the first active ability of this lineage is used, the jewels gained for the amount of exp sacrificed is as the following:
    25 EXP: 1,000 (D-Rank)
    50 EXP: 2,500 (C-Rank)
    250 EXP: 7,500 (B-Rank)
    1,250 EXP: 17,000 (A-Rank)
    6,250 EXP: 30,000 (S-Rank)
    18,750 EXP: 45,000 (SS-Rank)
    56,250 EXP: 70,000 (10Y-Rank)
    168,750 EXP: 100,000 (100Y-Rank)


    Unique Abilities:
    Jello Slip: Theo can make his body ultra flexible and stretchy like a fluid, as if he is entirely formed of jello. It give him 30% more HP, and he can slip through tight spaces and odd shaped crevices. His fluidity can also be used to dodge some physical attacks, and even some ranged magic that relies on precise aiming, should he be able to predict their trajectory, as well as add some range to his melee attacks by stretching limbs.

    Jello Man: Theo can turn parts of or his entire body into a clear blue jello mold of himself to allow physical attacks to pass through him, giving him 50% damage resistance. Magic attacks will still deal normal damage. Heat attacks deal double damage.

    Jello Jump: Theo can turn his legs to jello and do a powerful jump, buffing his strength 60% using the bouncy quality to spring himself through the air. He can also use this to reach areas normally out of reach.

    Jello Climb: Theo puts globs of super sticky jello on his hands and knees, using it to crawl and climb up difficult surfaces otherwise unclimbable due to texture or angle with a 60% increase to speed.

    Jello Frozen: Theo can alter the viscosity of his jello. In this case, he makes it much colder, hardening it into various shapes and tools. This allows Theo to coat his body in frozen jello, making it a weapon that matches requip values of his rank in damage and durability. If it is destroyed then it takes 3 posts before he can do it again.

    Jello Protect: Theo turns his body into jello, shielding himself from one rank’s worth of damage. After taking damage, it enters a cooldown for one post.


    ♛ Jello Magic ♛ Ghb1O5r


    Signature Spells:

    Name: Assorted Jello Blobs
    Rank: S
    Type: Multi-target
    Damage: 90HP per hit
    Range: 300 meters
    Speed: 225 m/s
    Description: Theo can produce and expel blobs of jello of varying sizes and shapes. Very sticky and bouncy.


    Name: Jello Pop
    Rank: D
    Type: Burst
    Damage: N/A
    Range: 15 meters
    Speed: Instant
    Description: The turns into jello, melting down and disappearing only to unmelt and reappear somewhere within burst range.


    D-Ranks:

    Name Jello Bomb
    Rank: D
    Type: Single Target
    Damage: 40HP
    Range: 60 meters
    Speed: Instant
    Duration: 3 posts
    Cooldown: 4 posts
    Description: Theo throws a ball of jello onto or near an enemy that immediately explodes. The flash can blind enemies.


    Name Jello Transform
    Rank: D
    Type: Burst
    Damage: 40HP
    Range: 15 meters
    Speed: Instant
    Duration: 3 post
    Cooldown: 4 posts
    Description: Theo can temporarily transform his jello body into anyone or anything. He can send a shockwave of jello molecules from his pores, doing damage to anyone in burst range and also stunning them for a post.


    Name Jello Spell Boost
    Rank: D
    Type: Passive Buff
    Damage: N/A
    Range: Self
    Speed: N/A
    Description:  The amount of natural sugar in his body boosts Theo’s spell strength 40%.


    Name Jello Zip
    Rank: D
    Type: Passive Buff
    Damage: N/A
    Range: Self
    Speed: N/A
    Description: Theo turns the bottoms of his feet to jello, using its slick consistency to skate around. It increases his speed by 40%.


    Name: Jello Kitty
    Rank: D+
    Type: Summon
    Damage: 60 HP
    Summon HP: 75HP
    Range: 90 meters
    Speed: Instant
    Duration: 5
    Cooldown: 6
    Description: From a few jello blobs a kitten is formed. It’s clear in color except for golden eyes.

    Slinky: The clear kitty is able to easily infiltrate places and let Theo see through its eyes, enhancing recon and mounting sneak attacks for full rank damage with its sharp claws. Cuteness may stun enemies.
    Buffy: While the kitty is summoned, Theo’s speed is buffed 60%.


    C-Ranks:

    Name Jello Suit
    Rank: C
    Type: Burst
    Damage: N/A
    Range: Close combat
    Speed: Close combat
    Duration: 3 posts
    Cooldown: 4 posts
    Description: Theo covers himself in a three inch thick partial suit or full suit of protective jello. It can deflect and repel most physical attacks, as well as reduce injuries from some magic attacks.


    Name Jello Grab
    Rank: C
    Type: Immobilize
    Damage: N/A
    Range: Close combat
    Speed: Close combat
    Duration: 1 post
    Cooldown: 2 posts
    Description: Theo makes the part of his body about to be hit with melee or a weapon into jello so the attack can pass partially through before becoming stuck as he increases the density. If the opponent doesn't immediately get free, it leaves them open for an attack.


    Name Jello Film
    Rank: C
    Type: Support/ AOE
    Damage: N/A
    Range: 60 meters
    Speed: 30 m/s
    Duration: 5 posts
    Cooldown: 6 posts
    Description: Theo covers any flat surface within 60 meters in a thin layer of jello. It makes for a very slippery surface to try and move on, potentially causing slipping, sliding, and falling with any exerted force or sudden movements.


    Name: Jello Dancer
    Rank: C+
    Type: Debuff/ summon
    Damage: 68 HP per hit
    Summon HP: 150 HP
    Range: 180 meters
    Speed: Instant.
    Duration: 6
    Cooldown: 7
    Description: Theo begin a wonderful jiggly jello dance. A lithe, slenderman-like jello figure will appear beside him, green in color. It’s pretty disturbing.

    Wiggle, Wiggle, Wiggle: Theo can’t dance, yet as he does so in a very alarming, jello-bodied way, his summon mirrors his moves as if they are the best dance steps it’s ever seen. Both will lock eyes with a single person, giving them a private show. Victims of seeing such a disturbing display may be stunned for a post and feel disoriented as if life is a farce. Ultimately the spirit breaking performance will weaken them magically by 82.5%, as if their very spirits were broken.
    Ballerinja: The dancer turns its lithe movements and twirls into more ninja-esque attacks, kicking, punching, and throwing jello shuriken for 75% advanced rank damage per hit.


    B Ranks:

    Name: Jello Frozen Melee
    Rank: B
    Type: Single Target
    Damage: 80HP
    Range: Close combat
    Speed: Close combat
    Duration: 6
    Cooldown: 7
    Description: Theo coats his arms or legs in a layer of frozen jello. This allows Theo to unleash extra strength without fear of damaging himself, buffing the melee attacks 60%.


    Name: Jello Pit
    Rank: B
    Type: AOE
    Damage: 40HP
    Range: 100 meters
    Speed: 50 m/s
    Duration: 6
    Cooldown: 7
    Description: Turns the ground beneath his enemies into an 8 foot deep pool of scalding jello that sucks them down the more they struggle, doing 50% rank damage. Debuffs speed for those caught by 30%. Jello pit can be frozen to immobilize for one post. May leave burns both from extreme heat and cold.


    Name: Jello Molten Scald
    Rank: B
    Type: Burst DoT
    Damage: 2.5x B rank
    Range: 50
    Speed: Instant
    Duration: 5
    Cooldown: 6
    Description:
    Theo holds his hands toward the center of his chest, then flings his arms out in horizontally, sending a wide, fan-shaped tsunami wave of boiling jello out 50 meters in front of him. When it hits initially, the spell inflicts 50% B rank damage (30hp). The sugary quality of the jello causes it to stick to enemies and burns them for 50% B rank damage each post totalling to 2.5x B rank damage.


    Name: Jello Wrecking Ball
    Rank: B+
    Type: Multi-target
    Damage: 90HP each hit
    Range: 225 meters
    Speed: 165 m/s
    Duration: 8
    Cooldown: 9
    Description: Running at his available top speed, Theo uses himself as a weapon. His wiggly, jiggly, bouncy body ricochets off of foe and environment alike, mounting a volley of chaotic body slams on his enemy.


    A Ranks:

    Name Jello Guns
    Rank: A
    Type: Jello/ Offensive/ Multi-hit
    Damage: 75HP per hit
    Range: 225 meters
    Speed: 165 m/s
    Duration: 7 post
    Cooldown: 8 posts
    Description: Theo makes gun shapes with his hands, and hardened orange jello forms at the tips of the index fingers to be aimed and propelled at an enemy. Sometimes makes a "pew pew" sound with his mouth while using. 60 meter range, and bullets fly 45 meters per second. Each bullet does 25% D-rank damage per hit.


    Name: Jello Strong
    Rank: A
    Type: Passive buff
    Damage: N/A
    Range: Self
    Speed: N/A
    Description: The jello feeds Theo’s muscles, buffing physical strength 55%.


    Name: Jello Missiles
    Rank: A
    Type: Multi-Target
    Damage: 75HP per hit
    Range: 225 meters
    Speed: 165 m/s
    Duration: 7
    Cooldown: 8
    Description: Theo creates a missile launcher that pops off a few missiles at a time, all homing in on the targeted heat sources. Impact causes a burst range explosion and may cause burns.


    Name: Jello Mold Monster
    Rank: A+
    Type: Grand Summon
    Damage: 150HP
    Summon HP: 360HP
    Range: 450 meters
    Speed: Instant
    Duration: 9
    Cooldown: 10
    Description: Theo summons forth a giant green jello monster that’s 20 feet round and tall in the shape of a traditional jello mold. It has two big googly eyes with angry black eyebrows.

    Devour: The Mold Monster hops around the field, landing on and bumping into enemies for full rank damage per post. Mold Monster also absorbs those it successfully attacks, immobilizing them for 1 post.
    You Go On Ahead: While Mold Monster is summoned, it buffs Theo’s speed 65%.


    S Ranks:

    Name: Jello Smaug
    Rank: S
    Type: Grand Summon
    Damage: TBD by ability
    Summon HP: 300HP
    Range: 300 meters
    Speed: 225 m/s
    Duration: 10
    Cooldown: 11
    Description: Theo makes a sort of bellowing sound between a roar and a howl. He summons a  large jello dragon, red and translucent in color, generally grouchy, and smelling of strawberries.


    Smaug Smash!: Jello Smaug stomps around to slash, bite, claw, kick, and tail whip those in his path for a full rank of damage per post, plus a 50 meter knockback.
    Death From Above: Jello Smaug somehow manages to flap those jello wings and fly, roaring molten jello balls down at foes for 75% rank damage per hit. Added effect causes burns.


    Name: Too Much Jello
    Rank: S
    Type: Burst
    Damage: 120 HP
    Range: 100 meters
    Speed: Instant
    Duration: 10
    Cooldown: 11
    Description: Theo sends a nearly invisible burst of molecular jello flooding all foe’s in range, causing damage and flooding their bodies with fruit scented sugar. This brings about the rabid onset of diabetes! Added effects include intense thirst, frequent urination, hunger, fatigue, and blurred vision.


    Name: Jello Shots
    Rank: S+
    Type: Buff
    Damage: N/A
    Range: Self
    Speed: N/A
    Duration: 12
    Cooldown: 13
    Description: Theo produces shot-glass shaped blobs of alcoholic jello, and eating them bestows him with the power of drunken magic! Buffs his magic spell damage 105% and makes him unpredictable. He may end up doing things that stun enemies for 1 post. Enemies that are stunned can't be stunned for the next post.






    spell template for my benefit :

    Name: ( Name of the Spell )
    Rank: (What rank is your spell? H, S, A, B, C, or D)
    Type:( Fire, Water, etc. Offensive, Defensive, Supportive.)
    Damage:
    Range:
    Speed:
    Duration:(How long does the spell last?)
    Cooldown:( How long does it take for the spell to be usable again? Usually one post extra than your duration.)
    Description: ( How the spell is cast, what it looks like, what it does, extra info. Make sure to get into detail. You are required to list a given Speed,  Range,  Area of Effect,  and any applicable measurements (such as the size of a created barrier).  All of these are as appropriate.  Some spells wont have a speed,  some wont have an AoE. But include all that apply. Please make sure that all of these measurements are easily identifiable)
    Strengths:

    ( List all the positive aspects of the spell Like above, list all of the strengths of the spell. Remember to separate each individually and bullet point them. These strengths much represent your spell, and not the over-all strength of the magic.)
    Weaknesses:

    ( List all the negative aspects of the spell and all the weaknesses like above as well. You must have at least the same amount of weaknesses as strengths. Remember to separate them individually and bullet point them. These weaknesses must represent your spell, and not the over-all weakness of the magic)



    Last edited by Theo on 25th July 2019, 10:27 pm; edited 18 times in total


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    ♛ Jello Magic ♛ TheoSig
    avatar
    Guest
    Guest

    ♛ Jello Magic ♛ Empty Re: ♛ Jello Magic ♛

    Post by Guest on 10th March 2018, 9:04 pm

    Comments will be in this color.

    @Theo wrote:Magic

    Primary Magic: Jello Magic
    Secondary Magic: (Must be filled in later. Magic you trained for goes here)
    Caster or Holder: Caster
    Description: The somewhat thankfully lost art of jello magic is a rare one indeed. The uses aren't obvious at first and it seems quite silly, but with the right frame of mind, it can be very effective in a range of situations. The mage has the ability to produce a rainbow assortment of jello, a gelatinous semi-liquid that wiggly, jiggly, and goes squish sometimes. Since it is also very sugary, it can be sticky and tricky. He can control the consistency of it to a degree to make it more liquidy or more solid depending on the situation.

    Theo uses this jello magic for many unconventional things. He primarily cultivated it to make treasure hunting easier by making his body into jello to slip through cracks, crevices, and holes he'd otherwise be halted by. Since then he's found even more uses, such as making jello swords and shields from his arms to protect himself, increasing his jump range and speed by using jello's bounciness, crawling on hard to climb surfaces due to jello's stickiness, as well as just lobbing chunks of jello to distract. It can be helpful for cushioning falls on large molds of jello, or even preventing blood loss in a pinch. There are some scarier implications of this magic, though. Pits of jello where bouyancy is irrelevant and the more one struggles, the more one sinks. Sticky globs used to suffocate.

    Strengths:
    *Surprisingly versatile with creativity
    *Flexible
    *It's silly nature can lead to disarming enemies, since they underestimate its usefulness
    *Can be used offensively, defensively, and supportively

    Weaknesses:
    *Heat will melt it
    *Prolonged exposure to water will dissolve it
    *Messy
    *Lends itself more to support and defense than offense

    Lineage:
    Gold Rush
    Description: Centuries ago, a tribe came to Fiore from a continent that is so incredibly far away that to this day those who ventured to find it have failed; the tribe members claimed to have come from a place called "Egypt". Wherever the tribe went, they prospered beyond belief; to each country and continent they went to, they rose to become the most powerful group of people there. Eventually, they were captured by all dark guilds at the time for their fortune and ability to prosper, and when the tribe refused to cooperate, they were all killed. Luckily, some were not captured, so your bloodline still lives on today. However, you must be wondering - "How did they do it?". Well, it's quite simple.

    The tribe from Egypt, which were known as Egyptians, were cast away from their homeland by raiders with absolutely nothing. An Egyptian goddess, who was saddened by what could potentially happen to her people, cast a powerful spell over the tribe to make them the luckiest people on the planet (literally!). Because of this, the tribe was able to find a significant more amount of jewels, items to sell, and they were said to be so lucky that they could even cheat death and danger; of course, that wasn't the case when they were completely obliterated...
    Ability: The user is given 3 passive abilities and 2 active abilities, though they can only ever choose one ability from the passive and active parts of this lineage. Whenever going on a job, the user must always pick from one of the following abilities:
    * Increase your own jewel reward by 100%
    * Find a custom weapon, item, or armor (rank depends on the difficulty of the job; you get to choose the type of item)
    * Increase the jewel reward of you and ONE other participant of the job by 50%
    The user's active ability are the following:
    * The user is able to sacrifice their EXP gained from jobs for additional jewels
    * The user's luck will become at its peak (as though you needed any more...) and will now have great things overall happen to them. This ranges from getting a simple kiss from that one special person, to having your opponent stumble, causing them to, even if narrowly, miss the direction they were sending their spell at.
    Usage: Lineage has three passive abilities and two active abilities; you MUST pick one of the passive abilities at the start of any job. The second active ability of this lineage can only be used once per thread, with a duration of 4 posts; again, you can only pick pick one of the two active abilities.

    Whenever the second passive ability of this lineage is used, the rank of the weapon/item/armor is found at the following job ranks:
    * D-Rank: Nothing
    * C-Rank: Strong
    * B-Rank: Strong+
    * A-Rank: Strong+
    * S-Rank: Legendary
    * SS-Rank: Legendary+
    * 10Y: Legendary+
    * 100Y: Artifact

    Whenever the first active ability of this lineage is used, the jewels gained for the amount of exp sacrificed is as the following:
    * 25 EXP: 1,000 (D-Rank)
    * 50 EXP: 2,500 (C-Rank)
    * 250 EXP: 7,500 (B-Rank)
    * 1,250 EXP: 17,000 (A-Rank)
    * 6,250 EXP: 30,000 (S-Rank)
    * 18,750 EXP: 45,000 (SS-Rank)
    * 56,250 EXP: 70,000 (10Y-Rank)
    * 168,750 EXP: 100,000 (100Y-Rank)


    Unique Abilities:
    *Jello Slip: Theo can make his body ultra flexible like a fluid, as if he is entirely formed of jello. It give him 25% more HP, and he can slip through tight spaces and odd shaped crevices. It can also be used to dodge some physical attacks, and even some ranged magic that relies on precise aiming, should be be able to predict their trajectory.

    *Jello Man: Theo can turn parts of or his entire body into a clear blue jello mold of himself to allow physical attacks to pass through him, giving him 75% Lower this to 50% damage resistance. Magic attacks will still deal normal damage. Heat attacks deal double damage.

    *Jello Jump: Theo can turn his legs to jello and do a powerful jump, buffing his strength 50% using the bouncy quality to spring himself through the air. He can also use this to reach areas normally out of reach.

    *Jello Climb: Theo puts globs of super sticky jello on his hands and knees, using it to crawl and climb up difficult surfaces otherwise unclimbable due to texture or angle with a 50% increase to speed.




    Spells

    Signature Spells:

    Name: Cherry Jello Slice
    Rank: C
    Type: Jello/ Offensive/ Burst
    Duration: Instant
    Cooldown: N/A
    Description: Theo pumps red, cherry scented jello magic into one or both arms, causing it to leak out turn his arms from the elbow down into flexible but incredibly sharp 3 foot blades. They can then be used like a sword. Blades do 40hp.
    Strengths:
    *Never dulls.
    Weaknesses:
    *Can't stab.


    Name: Lime Jello Shield
    Rank: C
    Type: Jello/ Defensive/ Burst
    Duration: Instant
    Cooldown: N/A
    Description: Jello magic flows through one arm and forms into a large, round, green shield about 3 feet in diameter. He can then use this to block physical attacks and some aimed spells, repelling them back with half their original force due to the springy nature of jello. Can also use for a blunt shield bash.
    Strengths:
    *Repels physical attacks up to equal rank
    Weaknesses:
    *Heaviness lowers speed 10%


    Name Jello Sticky Cushion
    Rank: C
    Type: Jello/Support/ Burst
    Duration: 1 post
    Cooldown: 2 posts
    Description: Theo makes a roughly human sized jello mold under a falling target to catch them before they hit the ground. Those that land in it are generally suspended safely within the substance with their heads exposed to allow for breathing.
    Strengths:
    *Enemies caught can't escape until Theo releases it, its duration is up, or they have an ability or spell to break the mold.
    *Enemies free of it will still be sticky and gross, but smell yummy.
    Weaknesses:
    *Friends caught can't escape until Theo releases it, its duration is up, or they have an ability or spell to break the mold.
    *Friends free of it will still be sticky and gross, but smell yummy.


    Name Orange Jello Shots
    Rank: D
    Type: Jello/ Offensive/ Single Target
    Duration: Instant
    Cooldown: N/A
    Description: Theo makes gun shapes with his hands, and hardened orange jello forms at the tips of the index fingers to be aimed and propelled at an enemy. Sometimes makes a "pew pew" sound with his mouth while using. Single target, 60 meter range, and bullets fly 45 meters per second. Each bullet does 20hp piercing damage.
    Strengths:
    *Allows Theo to attack from a distance.
    Weaknesses:
    *Less accurate than real guns.



    You can only have 2 signature spells by default. One that stays at D, and one that ranks up with you to S


    D-Ranks:

    Name Jello Sticky Balls
    Rank: D
    Type: Jello/ Offensive/ Burst
    Duration: 3 posts
    Cooldown: 4 posts
    Description: Theo propells 2 cantaloupe-sized balls from his open palms at a single target per post, each one that hits directly doing 20hp damage. Hits after a bounce do 10hp damage. The blobs stick to the surface they land on, potentially making limbs, weapons, and projectiles heavier and 5% slower with each blob attached. Well aimed blobs may temporarily obstruct vision, hearing, speaking, or breathing until they are removed (with OOC permission). Balls have 45 meter per second speed and a 60 meter range. This spell does too much damage. I'd recommend making this a multi hit spell where each ball does 25% damage or just making the damage output less
    Strengths:
    *Can potentially slow down or throw off attacks with the added weight.
    Weaknesses:
    *Easily noticed due to ball size.


    Name Jello Giant Mallet
    Rank: D
    Type: Jello/ Offensive/ Instant/ Burst
    Duration: 2 posts
    Cooldown: 3 posts
    Description: Theo forms a four foot mallet out of jello. Because of its size and weight, hits do 40hp but slows his movements by 20%. It may be better to make this a multi hit, to make it do 25% damage per swing. If not you're going to have to lower the damage it does since the drawback isn't big enough to justify the increase
    Strengths:
    *Mid-range attack
    *Buffs damage
    Weaknesses:
    *Slows him down
    *Tires him out


    Name: Lemon Jello Teleport
    Rank: D
    Type: Jello/ Supportive/ Burst
    Duration: 3 posts
    Cooldown: 4 posts
    Description:
    Theo attaches 1 lemon jello mold 3 feet in diameter to the floor or other flat surface he's able to reach. Two more molds can be attached 120 meters from the first, spaced at 120 meters between all three. This allows Theo to jump into and disappear within the mold, popping out at another after two seconds have passed. This allows him to keep a certain element of surprise and mobility in battle, or allows him to put distance between him and his attacker to either try ranged attacks have a head start on an escape. Adjust the range of this to burst ranges
    Strengths:
    *Near instant travel within the 120 meter area.
    *Allows Theo to potentially get behind enemies to ambush them.
    Weaknesses:
    *Takes 1 post to set up before teleportation between the three molds is possible.
    *Can't linger or see once inside the jello portal, leaving him open to attack if the opponent can guess which of the others he'll pop out of.


    Name Jello Zip
    Rank: D
    Type: Jello/ Support/ Burst
    Duration: 3 posts
    Cooldown: 4 posts
    Description: Theo turns the bottoms of his feet to jello, using its slick consistency to skate around. It increases his speed by 60%. Lower this to 50%
    Strengths:
    *Increases Theo's speed.
    Weaknesses:
    *Less control of motion, leading to accidents.


    C-Ranks:


    Name Jello Suit
    Rank: C
    Type: Jello/ Defense/ Burst
    Duration: 3 posts
    Cooldown: 4 posts
    Description: Theo covers himself in a three inch thick partial suit or full suit of protective jello. It can deflect and repel most physical attacks, as well as reduce injuries from some magic attacks.
    Strengths:
    *Can withstand 3 equal rank spells or weapon attacks
    *Can survive a significant fall
    Weaknesses:
    *Weak to piercing damage
    *Slows him 20%.


    Name Jello Grab
    Rank: C
    Type: Jello/ Support/ Immobilizing
    Duration: 1 post
    Cooldown: 2 posts
    Description: Theo makes the part of his body about to be hit with melee or a weapon into jello so the attack can pass partially through before becoming stuck as he increases the density. If the opponent doesn't immediately get free, it leaves them open for Theo to use Jello Slice with a higher chance of hitting, or for another ally to get added opportunity to land an attack.
    Strengths:
    *Potentially traps an enemy close enough to get a "free shot" in (with OOC permission).
    *Theo can use Jello Slice with this spell.
    Weaknesses:
    *Potentially traps enemies in close enough range to make magic attacks unavoidable.
    *Any heat-based magic used on the limb or object caught inside him will do triple damage and immediately release said thing.


    Name Jello Film
    Rank: C
    Type: Support/ AOE
    Duration: 5 posts
    Cooldown: 6 posts
    Description: Theo covers any flat surface within 60 meters in a thin layer of jello. It makes for a very slippery surface to try and move on, potentially causing slipping, sliding, and falling with any exerted force or sudden movements.
    Strengths:
    *Hinders enemy speed and balance when in motion. By how much?
    *Increases Theo's speed 50%
    Weaknesses:
    *Enemies that can hover or fly are unaffected.
    *Allies are also subjected to speed and balance issues when in motion.


    spell template for my benefit :

    Name: ( Name of the Spell )
    Rank: (What rank is your spell? H, S, A, B, C, or D)
    Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    Duration:(How long does the spell last?)
    Cooldown:( How long does it take for the spell to be usable again? Usually one post extra than your duration.)
    Description: ( How the spell is cast, what it looks like, what it does, extra info. Make sure to get into detail. You are required to list a given Speed,  Range,  Area of Effect,  and any applicable measurements (such as the size of a created barrier).  All of these are as appropriate.  Some spells wont have a speed,  some wont have an AoE. But include all that apply. Please make sure that all of these measurements are easily identifiable)
    Strengths: ( List all the positive aspects of the spell Like above, list all of the strengths of the spell. Remember to separate each individually and bullet point them. These strengths much represent your spell, and not the over-all strength of the magic.)
    Weaknesses: ( List all the negative aspects of the spell and all the weaknesses like above as well. You must have at least the same amount of weaknesses as strengths. Remember to separate them individually and bullet point them. These weaknesses must represent your spell, and not the over-all weakness of the magic)

    Please grade as if C-rank has already been achieved, though appropriate abilities will be locked until C-rank is earned.
    Theo
    Theo
     
     

    Moderator- Main Account- Mythical VIP Status- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Rising Star- Guild Master- Custom Slayer- Dragon Slayer- Legal Guild Ace- S-Rank- A-Rank- Working Together- Christian Minecraft Server- I Have Friends...- Teaming Up!- Limited Edition- Legal Eagle- Helper- Guild Creator- Achiever- Buddy Buddy- Shipped- Halloween gfx'ers- Halloween Social - Halloween job event participant - Rich- Veteran Level 1- Character Application Approved!- Magic Application Approved!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Senior [500]- Novice [250]- X-Mas Event Participant- Cookie Achievement- Cupcake Achievement- Hero- Summer Special Participant- Have Onida On Your Friend's List- Have aeluri On Your Friend's List- Player 
    Lineage : Gold Rush
    Position : None
    Posts : 689
    Guild : Silver Wolf
    Dungeon Tokens : 5
    Experience : 332472

    Character Sheet
    First Magic: Jello
    Second Magic: Drathir Takeover
    Third Magic: Treasure Dragon Slayer

    ♛ Jello Magic ♛ Empty Re: ♛ Jello Magic ♛

    Post by Theo on 10th March 2018, 11:47 pm

    OK, I had to shift some stuff around because I'm stupid and read something wrong. And then I made the edits you suggested...hopefully I did that right.


    _____________________________________________________________________________________


    ♛ Jello Magic ♛ TheoSig
    avatar
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    Guest

    ♛ Jello Magic ♛ Empty Re: ♛ Jello Magic ♛

    Post by Guest on 11th March 2018, 12:00 am

    Just a few more minor edits.

    @Theo wrote:Magic

    Primary Magic: Jello Magic
    Secondary Magic: (Must be filled in later. Magic you trained for goes here)
    Caster or Holder: Caster
    Description: The somewhat thankfully lost art of jello magic is a rare one indeed. The uses aren't obvious at first and it seems quite silly, but with the right frame of mind, it can be very effective in a range of situations. The mage has the ability to produce a rainbow assortment of jello, a gelatinous semi-liquid that wiggly, jiggly, and goes squish sometimes. Since it is also very sugary, it can be sticky and tricky. He can control the consistency of it to a degree to make it more liquidy or more solid depending on the situation.

    Theo uses this jello magic for many unconventional things. He primarily cultivated it to make treasure hunting easier by making his body into jello to slip through cracks, crevices, and holes he'd otherwise be halted by. Since then he's found even more uses, such as making jello swords and shields from his arms to protect himself, increasing his jump range and speed by using jello's bounciness, crawling on hard to climb surfaces due to jello's stickiness, as well as just lobbing chunks of jello to distract. It can be helpful for cushioning falls on large molds of jello, or even preventing blood loss in a pinch. There are some scarier implications of this magic, though. Pits of jello where bouyancy is irrelevant and the more one struggles, the more one sinks. Sticky globs used to suffocate.

    Strengths:
    *Surprisingly versatile with creativity
    *Flexible
    *It's silly nature can lead to disarming enemies, since they underestimate its usefulness
    *Can be used offensively, defensively, and supportively

    Weaknesses:
    *Heat will melt it
    *Prolonged exposure to water will dissolve it
    *Messy
    *Lends itself more to support and defense than offense

    Lineage:
    Gold Rush
    Description: Centuries ago, a tribe came to Fiore from a continent that is so incredibly far away that to this day those who ventured to find it have failed; the tribe members claimed to have come from a place called "Egypt". Wherever the tribe went, they prospered beyond belief; to each country and continent they went to, they rose to become the most powerful group of people there. Eventually, they were captured by all dark guilds at the time for their fortune and ability to prosper, and when the tribe refused to cooperate, they were all killed. Luckily, some were not captured, so your bloodline still lives on today. However, you must be wondering - "How did they do it?". Well, it's quite simple.

    The tribe from Egypt, which were known as Egyptians, were cast away from their homeland by raiders with absolutely nothing. An Egyptian goddess, who was saddened by what could potentially happen to her people, cast a powerful spell over the tribe to make them the luckiest people on the planet (literally!). Because of this, the tribe was able to find a significant more amount of jewels, items to sell, and they were said to be so lucky that they could even cheat death and danger; of course, that wasn't the case when they were completely obliterated...
    Ability: The user is given 3 passive abilities and 2 active abilities, though they can only ever choose one ability from the passive and active parts of this lineage. Whenever going on a job, the user must always pick from one of the following abilities:
    * Increase your own jewel reward by 100%
    * Find a custom weapon, item, or armor (rank depends on the difficulty of the job; you get to choose the type of item)
    * Increase the jewel reward of you and ONE other participant of the job by 50%
    The user's active ability are the following:
    * The user is able to sacrifice their EXP gained from jobs for additional jewels
    * The user's luck will become at its peak (as though you needed any more...) and will now have great things overall happen to them. This ranges from getting a simple kiss from that one special person, to having your opponent stumble, causing them to, even if narrowly, miss the direction they were sending their spell at.
    Usage: Lineage has three passive abilities and two active abilities; you MUST pick one of the passive abilities at the start of any job. The second active ability of this lineage can only be used once per thread, with a duration of 4 posts; again, you can only pick pick one of the two active abilities.

    Whenever the second passive ability of this lineage is used, the rank of the weapon/item/armor is found at the following job ranks:
    * D-Rank: Nothing
    * C-Rank: Strong
    * B-Rank: Strong+
    * A-Rank: Strong+
    * S-Rank: Legendary
    * SS-Rank: Legendary+
    * 10Y: Legendary+
    * 100Y: Artifact

    Whenever the first active ability of this lineage is used, the jewels gained for the amount of exp sacrificed is as the following:
    * 25 EXP: 1,000 (D-Rank)
    * 50 EXP: 2,500 (C-Rank)
    * 250 EXP: 7,500 (B-Rank)
    * 1,250 EXP: 17,000 (A-Rank)
    * 6,250 EXP: 30,000 (S-Rank)
    * 18,750 EXP: 45,000 (SS-Rank)
    * 56,250 EXP: 70,000 (10Y-Rank)
    * 168,750 EXP: 100,000 (100Y-Rank)


    Unique Abilities:
    *Jello Slip: Theo can make his body ultra flexible like a fluid, as if he is entirely formed of jello. It give him 25% more HP, and he can slip through tight spaces and odd shaped crevices. It can also be used to dodge some physical attacks, and even some ranged magic that relies on precise aiming, should be be able to predict their trajectory.

    *Jello Man: Theo can turn parts of or his entire body into a clear blue jello mold of himself to allow physical attacks to pass through him, giving him 50% damage resistance. Magic attacks will still deal normal damage. Heat attacks deal double damage.

    *Jello Jump: Theo can turn his legs to jello and do a powerful jump, buffing his strength 50% using the bouncy quality to spring himself through the air. He can also use this to reach areas normally out of reach.

    *Jello Climb: Theo puts globs of super sticky jello on his hands and knees, using it to crawl and climb up difficult surfaces otherwise unclimbable due to texture or angle with a 50% increase to speed.




    Spells

    Signature Spells:

    Name: Cherry Jello Slice
    Rank: C
    Type: Jello/ Offensive/ Burst
    Duration: Instant
    Cooldown: N/A
    Description: Theo pumps red, cherry scented jello magic into one or both arms, causing it to leak out turn his arms from the elbow down into flexible but incredibly sharp 3 foot blades. They can then be used like a sword. Blades do 40hp.
    Strengths:
    *Never dulls.
    Weaknesses:
    *Can't stab.


    Name: Lime Jello Shield
    Rank: D
    Type: Jello/ Defensive/ Burst
    Duration: Instant
    Cooldown: N/A
    Description: Jello magic flows through one arm and forms into a large, round, green shield about 3 feet in diameter. He can then use this to block physical attacks and some aimed spells, repelling them back with half their original force due to the springy nature of jello. Can also use for a blunt shield bash. Just to specify, this would only be able to take one D-rank attack
    Strengths:
    *Repels physical attacks up to equal rank
    Weaknesses:
    *Heaviness lowers speed 10%





    D-Ranks:

    Name Jello Sticky Balls
    Rank: D
    Type: Jello/ Offensive/ Multi hit
    Duration: 3 posts
    Cooldown: 4 posts
    Description: Theo propells 2 cantaloupe-sized balls from his open palms at a single target per post, each one does 25% damage. The blobs stick to the surface they land on, potentially making limbs, weapons, and projectiles heavier and 5% slower with each blob attached. Well aimed blobs may temporarily obstruct vision, hearing, speaking, or breathing until they are removed (with OOC permission). Balls have 45 meter per second speed and a 60 meter range.
    Strengths:
    *Can potentially slow down or throw off attacks with the added weight.
    Weaknesses:
    *Easily noticed due to ball size.


    Name Jello Sticky Cushion
    Rank: D
    Type: Jello/Support/ Burst
    Duration: 1 post
    Cooldown: 2 posts
    Description: Theo makes a roughly human sized jello mold under a falling target to catch them before they hit the ground. Those that land in it are generally suspended safely within the substance with their heads exposed to allow for breathing.
    Strengths:
    *Enemies caught can't escape until Theo releases it, its duration is up, or they have an ability or spell to break the mold. This would only effect enemies of equal or lower rank
    *Enemies free of it will still be sticky and gross, but smell yummy.
    Weaknesses:
    *Friends caught can't escape until Theo releases it, its duration is up, or they have an ability or spell to break the mold.
    *Friends free of it will still be sticky and gross, but smell yummy.


    Name Jello Shots
    Rank: D
    Type: Jello/ Offensive/ Single Target
    Duration: 1 post
    Cooldown: 2 posts
    Description: Theo makes gun shapes with his hands, and hardened orange jello forms at the tips of the index fingers to be aimed and propelled at an enemy. Sometimes makes a "pew pew" sound with his mouth while using. Single target, 60 meter range, and bullets fly 45 meters per second. Each bullet does 20hp piercing damage.
    Strengths:
    *Allows Theo to attack from a distance.
    Weaknesses:
    *Less accurate than real guns.


    Name Jello Zip
    Rank: D
    Type: Jello/ Support/ Burst
    Duration: 3 posts
    Cooldown: 4 posts
    Description: Theo turns the bottoms of his feet to jello, using its slick consistency to skate around. It increases his speed by 50%.
    Strengths:
    *Increases Theo's speed.
    Weaknesses:
    *Less control of motion, leading to accidents.


    C-Ranks:


    Name Jello Suit
    Rank: C
    Type: Jello/ Defense/ Burst
    Duration: 3 posts
    Cooldown: 4 posts
    Description: Theo covers himself in a three inch thick partial suit or full suit of protective jello. It can deflect and repel most physical attacks, as well as reduce injuries from some magic attacks.
    Strengths:
    *Can withstand 3 equal rank spells or weapon attacks
    *Can survive a significant fall
    Weaknesses:
    *Weak to piercing damage
    *Slows him 20%.


    Name Jello Grab
    Rank: C
    Type: Jello/ Support/ Immobilizing
    Duration: 1 post
    Cooldown: 2 posts
    Description: Theo makes the part of his body about to be hit with melee or a weapon into jello so the attack can pass partially through before becoming stuck as he increases the density. If the opponent doesn't immediately get free, it leaves them open for Theo to use Jello Slice with a higher chance of hitting, or for another ally to get added opportunity to land an attack.
    Strengths:
    *Potentially traps an enemy close enough to get a "free shot" in (with OOC permission).
    *Theo can use Jello Slice with this spell.
    Weaknesses:
    *Potentially traps enemies in close enough range to make magic attacks unavoidable.
    *Any heat-based magic used on the limb or object caught inside him will do triple damage and immediately release said thing.


    Name Jello Film
    Rank: C
    Type: Support/ AOE
    Duration: 5 posts
    Cooldown: 6 posts
    Description: Theo covers any flat surface within 60 meters in a thin layer of jello. It makes for a very slippery surface to try and move on, potentially causing slipping, sliding, and falling with any exerted force or sudden movements.
    Strengths:
    *Hinders enemy balance and speed by 35% when in motion.
    *Increases Theo's speed 25%
    Weaknesses:
    *Enemies that can hover or fly are unaffected.
    *Allies are also subjected to speed and balance issues when in motion.


    spell template for my benefit :

    Name: ( Name of the Spell )
    Rank: (What rank is your spell? H, S, A, B, C, or D)
    Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    Duration:(How long does the spell last?)
    Cooldown:( How long does it take for the spell to be usable again? Usually one post extra than your duration.)
    Description: ( How the spell is cast, what it looks like, what it does, extra info. Make sure to get into detail. You are required to list a given Speed,  Range,  Area of Effect,  and any applicable measurements (such as the size of a created barrier).  All of these are as appropriate.  Some spells wont have a speed,  some wont have an AoE. But include all that apply. Please make sure that all of these measurements are easily identifiable)
    Strengths: ( List all the positive aspects of the spell Like above, list all of the strengths of the spell. Remember to separate each individually and bullet point them. These strengths much represent your spell, and not the over-all strength of the magic.)
    Weaknesses: ( List all the negative aspects of the spell and all the weaknesses like above as well. You must have at least the same amount of weaknesses as strengths. Remember to separate them individually and bullet point them. These weaknesses must represent your spell, and not the over-all weakness of the magic)

    Please grade as if C-rank has already been achieved, though appropriate abilities will be locked until C-rank is earned.
    Theo
    Theo
     
     

    Moderator- Main Account- Mythical VIP Status- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Rising Star- Guild Master- Custom Slayer- Dragon Slayer- Legal Guild Ace- S-Rank- A-Rank- Working Together- Christian Minecraft Server- I Have Friends...- Teaming Up!- Limited Edition- Legal Eagle- Helper- Guild Creator- Achiever- Buddy Buddy- Shipped- Halloween gfx'ers- Halloween Social - Halloween job event participant - Rich- Veteran Level 1- Character Application Approved!- Magic Application Approved!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Senior [500]- Novice [250]- X-Mas Event Participant- Cookie Achievement- Cupcake Achievement- Hero- Summer Special Participant- Have Onida On Your Friend's List- Have aeluri On Your Friend's List- Player 
    Lineage : Gold Rush
    Position : None
    Posts : 689
    Guild : Silver Wolf
    Dungeon Tokens : 5
    Experience : 332472

    Character Sheet
    First Magic: Jello
    Second Magic: Drathir Takeover
    Third Magic: Treasure Dragon Slayer

    ♛ Jello Magic ♛ Empty Re: ♛ Jello Magic ♛

    Post by Theo on 11th March 2018, 12:11 am

    Okay! Edited.


    _____________________________________________________________________________________


    ♛ Jello Magic ♛ TheoSig
    avatar
    Guest
    Guest

    ♛ Jello Magic ♛ Empty Re: ♛ Jello Magic ♛

    Post by Guest on 11th March 2018, 12:13 am

    Spoiler:
    @Theo wrote:Magic

    Primary Magic: Jello Magic
    Secondary Magic: (Must be filled in later. Magic you trained for goes here)
    Caster or Holder: Caster
    Description: The somewhat thankfully lost art of jello magic is a rare one indeed. The uses aren't obvious at first and it seems quite silly, but with the right frame of mind, it can be very effective in a range of situations. The mage has the ability to produce a rainbow assortment of jello, a gelatinous semi-liquid that wiggly, jiggly, and goes squish sometimes. Since it is also very sugary, it can be sticky and tricky. He can control the consistency of it to a degree to make it more liquidy or more solid depending on the situation.

    Theo uses this jello magic for many unconventional things. He primarily cultivated it to make treasure hunting easier by making his body into jello to slip through cracks, crevices, and holes he'd otherwise be halted by. Since then he's found even more uses, such as making jello swords and shields from his arms to protect himself, increasing his jump range and speed by using jello's bounciness, crawling on hard to climb surfaces due to jello's stickiness, as well as just lobbing chunks of jello to distract. It can be helpful for cushioning falls on large molds of jello, or even preventing blood loss in a pinch. There are some scarier implications of this magic, though. Pits of jello where bouyancy is irrelevant and the more one struggles, the more one sinks. Sticky globs used to suffocate.

    Strengths:
    *Surprisingly versatile with creativity
    *Flexible
    *It's silly nature can lead to disarming enemies, since they underestimate its usefulness
    *Can be used offensively, defensively, and supportively

    Weaknesses:
    *Heat will melt it
    *Prolonged exposure to water will dissolve it
    *Messy
    *Lends itself more to support and defense than offense

    Lineage:
    Gold Rush
    Description: Centuries ago, a tribe came to Fiore from a continent that is so incredibly far away that to this day those who ventured to find it have failed; the tribe members claimed to have come from a place called "Egypt". Wherever the tribe went, they prospered beyond belief; to each country and continent they went to, they rose to become the most powerful group of people there. Eventually, they were captured by all dark guilds at the time for their fortune and ability to prosper, and when the tribe refused to cooperate, they were all killed. Luckily, some were not captured, so your bloodline still lives on today. However, you must be wondering - "How did they do it?". Well, it's quite simple.

    The tribe from Egypt, which were known as Egyptians, were cast away from their homeland by raiders with absolutely nothing. An Egyptian goddess, who was saddened by what could potentially happen to her people, cast a powerful spell over the tribe to make them the luckiest people on the planet (literally!). Because of this, the tribe was able to find a significant more amount of jewels, items to sell, and they were said to be so lucky that they could even cheat death and danger; of course, that wasn't the case when they were completely obliterated...
    Ability: The user is given 3 passive abilities and 2 active abilities, though they can only ever choose one ability from the passive and active parts of this lineage. Whenever going on a job, the user must always pick from one of the following abilities:
    * Increase your own jewel reward by 100%
    * Find a custom weapon, item, or armor (rank depends on the difficulty of the job; you get to choose the type of item)
    * Increase the jewel reward of you and ONE other participant of the job by 50%
    The user's active ability are the following:
    * The user is able to sacrifice their EXP gained from jobs for additional jewels
    * The user's luck will become at its peak (as though you needed any more...) and will now have great things overall happen to them. This ranges from getting a simple kiss from that one special person, to having your opponent stumble, causing them to, even if narrowly, miss the direction they were sending their spell at.
    Usage: Lineage has three passive abilities and two active abilities; you MUST pick one of the passive abilities at the start of any job. The second active ability of this lineage can only be used once per thread, with a duration of 4 posts; again, you can only pick pick one of the two active abilities.

    Whenever the second passive ability of this lineage is used, the rank of the weapon/item/armor is found at the following job ranks:
    * D-Rank: Nothing
    * C-Rank: Strong
    * B-Rank: Strong+
    * A-Rank: Strong+
    * S-Rank: Legendary
    * SS-Rank: Legendary+
    * 10Y: Legendary+
    * 100Y: Artifact

    Whenever the first active ability of this lineage is used, the jewels gained for the amount of exp sacrificed is as the following:
    * 25 EXP: 1,000 (D-Rank)
    * 50 EXP: 2,500 (C-Rank)
    * 250 EXP: 7,500 (B-Rank)
    * 1,250 EXP: 17,000 (A-Rank)
    * 6,250 EXP: 30,000 (S-Rank)
    * 18,750 EXP: 45,000 (SS-Rank)
    * 56,250 EXP: 70,000 (10Y-Rank)
    * 168,750 EXP: 100,000 (100Y-Rank)


    Unique Abilities:
    *Jello Slip: Theo can make his body ultra flexible like a fluid, as if he is entirely formed of jello. It give him 25% more HP, and he can slip through tight spaces and odd shaped crevices. It can also be used to dodge some physical attacks, and even some ranged magic that relies on precise aiming, should be be able to predict their trajectory.

    *Jello Man: Theo can turn parts of or his entire body into a clear blue jello mold of himself to allow physical attacks to pass through him, giving him 50% damage resistance. Magic attacks will still deal normal damage. Heat attacks deal double damage.

    *Jello Jump: Theo can turn his legs to jello and do a powerful jump, buffing his strength 50% using the bouncy quality to spring himself through the air. He can also use this to reach areas normally out of reach.

    *Jello Climb: Theo puts globs of super sticky jello on his hands and knees, using it to crawl and climb up difficult surfaces otherwise unclimbable due to texture or angle with a 50% increase to speed.




    Spells

    Signature Spells:

    Name: Cherry Jello Slice
    Rank: C
    Type: Jello/ Offensive/ Burst
    Duration: Instant
    Cooldown: N/A
    Description: Theo pumps red, cherry scented jello magic into one or both arms, causing it to leak out turn his arms from the elbow down into flexible but incredibly sharp 3 foot blades. They can then be used like a sword. Blades do 40hp.
    Strengths:
    *Never dulls.
    Weaknesses:
    *Can't stab.


    Name: Lime Jello Shield
    Rank: D
    Type: Jello/ Defensive/ Burst
    Duration: Instant
    Cooldown: N/A
    Description: Jello magic flows through one arm and forms into a large, round, green shield about 3 feet in diameter. He can then use this to block physical attacks and some aimed spells, repelling them back with half their original force due to the springy nature of jello. Can also use for a blunt shield bash. Can take 1 D rank attack.
    Strengths:
    *Repels physical attacks up to equal rank
    Weaknesses:
    *Heaviness lowers speed 10%





    D-Ranks:

    Name Jello Sticky Balls
    Rank: D
    Type: Jello/ Offensive/ Multi hit
    Duration: 3 posts
    Cooldown: 4 posts
    Description: Theo propells 2 cantaloupe-sized balls from his open palms at a single target per post, each one does 25% damage. The blobs stick to the surface they land on, potentially making limbs, weapons, and projectiles heavier and 5% slower with each blob attached. Well aimed blobs may temporarily obstruct vision, hearing, speaking, or breathing until they are removed (with OOC permission). Balls have 45 meter per second speed and a 60 meter range.
    Strengths:
    *Can potentially slow down or throw off attacks with the added weight.
    Weaknesses:
    *Easily noticed due to ball size.


    Name Jello Sticky Cushion
    Rank: D
    Type: Jello/Support/ Burst
    Duration: 1 post
    Cooldown: 2 posts
    Description: Theo makes a roughly human sized jello mold under a falling target to catch them before they hit the ground. Those that land in it are generally suspended safely within the substance with their heads exposed to allow for breathing.
    Strengths:
    *Enemies caught can't escape until Theo releases it, its duration is up, or they have an ability or spell to break the mold. This only effects enemies of equal or lower rank.
    *Enemies free of it will still be sticky and gross, but smell yummy.
    Weaknesses:
    *Friends caught can't escape until Theo releases it, its duration is up, or they have an ability or spell to break the mold.
    *Friends free of it will still be sticky and gross, but smell yummy.


    Name Jello Shots
    Rank: D
    Type: Jello/ Offensive/ Single Target
    Duration: 1 post
    Cooldown: 2 posts
    Description: Theo makes gun shapes with his hands, and hardened orange jello forms at the tips of the index fingers to be aimed and propelled at an enemy. Sometimes makes a "pew pew" sound with his mouth while using. Single target, 60 meter range, and bullets fly 45 meters per second. Each bullet does 20hp piercing damage.
    Strengths:
    *Allows Theo to attack from a distance.
    Weaknesses:
    *Less accurate than real guns.


    Name Jello Zip
    Rank: D
    Type: Jello/ Support/ Burst
    Duration: 3 posts
    Cooldown: 4 posts
    Description: Theo turns the bottoms of his feet to jello, using its slick consistency to skate around. It increases his speed by 50%.
    Strengths:
    *Increases Theo's speed.
    Weaknesses:
    *Less control of motion, leading to accidents.


    C-Ranks:


    Name Jello Suit
    Rank: C
    Type: Jello/ Defense/ Burst
    Duration: 3 posts
    Cooldown: 4 posts
    Description: Theo covers himself in a three inch thick partial suit or full suit of protective jello. It can deflect and repel most physical attacks, as well as reduce injuries from some magic attacks.
    Strengths:
    *Can withstand 3 equal rank spells or weapon attacks
    *Can survive a significant fall
    Weaknesses:
    *Weak to piercing damage
    *Slows him 20%.


    Name Jello Grab
    Rank: C
    Type: Jello/ Support/ Immobilizing
    Duration: 1 post
    Cooldown: 2 posts
    Description: Theo makes the part of his body about to be hit with melee or a weapon into jello so the attack can pass partially through before becoming stuck as he increases the density. If the opponent doesn't immediately get free, it leaves them open for Theo to use Jello Slice with a higher chance of hitting, or for another ally to get added opportunity to land an attack.
    Strengths:
    *Potentially traps an enemy close enough to get a "free shot" in (with OOC permission).
    *Theo can use Jello Slice with this spell.
    Weaknesses:
    *Potentially traps enemies in close enough range to make magic attacks unavoidable.
    *Any heat-based magic used on the limb or object caught inside him will do triple damage and immediately release said thing.


    Name Jello Film
    Rank: C
    Type: Support/ AOE
    Duration: 5 posts
    Cooldown: 6 posts
    Description: Theo covers any flat surface within 60 meters in a thin layer of jello. It makes for a very slippery surface to try and move on, potentially causing slipping, sliding, and falling with any exerted force or sudden movements.
    Strengths:
    *Hinders enemy balance and speed by 35% when in motion.
    *Increases Theo's speed 25%
    Weaknesses:
    *Enemies that can hover or fly are unaffected.
    *Allies are also subjected to speed and balance issues when in motion.


    spell template for my benefit :

    Name: ( Name of the Spell )
    Rank: (What rank is your spell? H, S, A, B, C, or D)
    Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    Duration:(How long does the spell last?)
    Cooldown:( How long does it take for the spell to be usable again? Usually one post extra than your duration.)
    Description: ( How the spell is cast, what it looks like, what it does, extra info. Make sure to get into detail. You are required to list a given Speed,  Range,  Area of Effect,  and any applicable measurements (such as the size of a created barrier).  All of these are as appropriate.  Some spells wont have a speed,  some wont have an AoE. But include all that apply. Please make sure that all of these measurements are easily identifiable)
    Strengths: ( List all the positive aspects of the spell Like above, list all of the strengths of the spell. Remember to separate each individually and bullet point them. These strengths much represent your spell, and not the over-all strength of the magic.)
    Weaknesses: ( List all the negative aspects of the spell and all the weaknesses like above as well. You must have at least the same amount of weaknesses as strengths. Remember to separate them individually and bullet point them. These weaknesses must represent your spell, and not the over-all weakness of the magic)

    Please grade as if C-rank has already been achieved, though appropriate abilities will be locked until C-rank is earned.

    ♛ Jello Magic ♛ 9EB27lh
    Lester Drynedi
    Lester Drynedi
     
     

    Player 
    Posts : 1584
    Cosmic Coins : 0
    Dungeon Tokens : 1
    Age : 18

    Character Sheet
    First Magic:
    Second Magic:
    Third Magic:

    ♛ Jello Magic ♛ Empty Re: ♛ Jello Magic ♛

    Post by Lester Drynedi on 25th March 2018, 2:28 am

    ❀:
    @Theo wrote:Magic

    Primary Magic: Jello Magic
    Secondary Magic: (Must be filled in later. Magic you trained for goes here)
    Caster or Holder: Caster
    Description: The somewhat thankfully lost art of jello magic is a rare one indeed. The uses aren't obvious at first and it seems quite silly, but with the right frame of mind, it can be very effective in a range of situations. The mage has the ability to produce a rainbow assortment of jello, a gelatinous semi-liquid that wiggly, jiggly, and goes squish sometimes. Since it is also very sugary, it can be sticky and tricky. He can control the consistency of it to a degree to make it more liquidy or more solid depending on the situation.

    Theo uses this jello magic for many unconventional things. He primarily cultivated it to make treasure hunting easier by making his body into jello to slip through cracks, crevices, and holes he'd otherwise be halted by. Since then he's found even more uses, such as making jello swords and shields from his arms to protect himself, increasing his jump range and speed by using jello's bounciness, crawling on hard to climb surfaces due to jello's stickiness, as well as just lobbing chunks of jello to distract. It can be helpful for cushioning falls on large molds of jello, or even preventing blood loss in a pinch. There are some scarier implications of this magic, though. Pits of jello where bouyancy is irrelevant and the more one struggles, the more one sinks. Sticky globs used to suffocate.

    Strengths:
    *Surprisingly versatile with creativity
    *Flexible
    *It's silly nature can lead to disarming enemies, since they underestimate its usefulness
    *Can be used offensively, defensively, and supportively

    Weaknesses:
    *Heat will melt it
    *Prolonged exposure to water will dissolve it
    *Messy
    *Lends itself more to support and defense than offense

    Lineage:
    Gold Rush
    Description: Centuries ago, a tribe came to Fiore from a continent that is so incredibly far away that to this day those who ventured to find it have failed; the tribe members claimed to have come from a place called "Egypt". Wherever the tribe went, they prospered beyond belief; to each country and continent they went to, they rose to become the most powerful group of people there. Eventually, they were captured by all dark guilds at the time for their fortune and ability to prosper, and when the tribe refused to cooperate, they were all killed. Luckily, some were not captured, so your bloodline still lives on today. However, you must be wondering - "How did they do it?". Well, it's quite simple.

    The tribe from Egypt, which were known as Egyptians, were cast away from their homeland by raiders with absolutely nothing. An Egyptian goddess, who was saddened by what could potentially happen to her people, cast a powerful spell over the tribe to make them the luckiest people on the planet (literally!). Because of this, the tribe was able to find a significant more amount of jewels, items to sell, and they were said to be so lucky that they could even cheat death and danger; of course, that wasn't the case when they were completely obliterated...
    Ability: The user is given 3 passive abilities and 2 active abilities, though they can only ever choose one ability from the passive and active parts of this lineage. Whenever going on a job, the user must always pick from one of the following abilities:
    * Increase your own jewel reward by 100%
    * Find a custom weapon, item, or armor (rank depends on the difficulty of the job; you get to choose the type of item)
    * Increase the jewel reward of you and ONE other participant of the job by 50%
    The user's active ability are the following:
    * The user is able to sacrifice their EXP gained from jobs for additional jewels
    * The user's luck will become at its peak (as though you needed any more...) and will now have great things overall happen to them. This ranges from getting a simple kiss from that one special person, to having your opponent stumble, causing them to, even if narrowly, miss the direction they were sending their spell at.
    Usage: Lineage has three passive abilities and two active abilities; you MUST pick one of the passive abilities at the start of any job. The second active ability of this lineage can only be used once per thread, with a duration of 4 posts; again, you can only pick pick one of the two active abilities.

    Whenever the second passive ability of this lineage is used, the rank of the weapon/item/armor is found at the following job ranks:
    * D-Rank: Nothing
    * C-Rank: Strong
    * B-Rank: Strong+
    * A-Rank: Strong+
    * S-Rank: Legendary
    * SS-Rank: Legendary+
    * 10Y: Legendary+
    * 100Y: Artifact

    Whenever the first active ability of this lineage is used, the jewels gained for the amount of exp sacrificed is as the following:
    * 25 EXP: 1,000 (D-Rank)
    * 50 EXP: 2,500 (C-Rank)
    * 250 EXP: 7,500 (B-Rank)
    * 1,250 EXP: 17,000 (A-Rank)
    * 6,250 EXP: 30,000 (S-Rank)
    * 18,750 EXP: 45,000 (SS-Rank)
    * 56,250 EXP: 70,000 (10Y-Rank)
    * 168,750 EXP: 100,000 (100Y-Rank)


    Unique Abilities:
    *Jello Slip: Theo can make his body ultra flexible like a fluid, as if he is entirely formed of jello. It give him 25% more HP, and he can slip through tight spaces and odd shaped crevices. It can also be used to dodge some physical attacks, and even some ranged magic that relies on precise aiming, should be be able to predict their trajectory.

    *Jello Man: Theo can turn parts of or his entire body into a clear blue jello mold of himself to allow physical attacks to pass through him, giving him 50% damage resistance. Magic attacks will still deal normal damage. Heat attacks deal double damage.

    *Jello Jump: Theo can turn his legs to jello and do a powerful jump, buffing his strength 50% using the bouncy quality to spring himself through the air. He can also use this to reach areas normally out of reach.

    *Jello Climb: Theo puts globs of super sticky jello on his hands and knees, using it to crawl and climb up difficult surfaces otherwise unclimbable due to texture or angle with a 50% increase to speed.




    Spells

    Signature Spells:

    Name: Cherry Jello Slice
    Rank: C
    Type: Jello/ Offensive/ Burst
    Duration: Instant
    Cooldown: N/A
    Description: Theo pumps red, cherry scented jello magic into one or both arms, causing it to leak out turn his arms from the elbow down into flexible but incredibly sharp 3 foot blades. They can then be used like a sword. Blades do 40hp.
    Strengths:
    *Never dulls.
    Weaknesses:
    *Can't stab.


    Name: Lime Jello Shield
    Rank: D
    Type: Jello/ Defensive/ Burst
    Duration: Instant
    Cooldown: N/A
    Description: Jello magic flows through one arm and forms into a large, round, green shield about 3 feet in diameter. He can then use this to block physical attacks and some aimed spells, repelling them back with half their original force due to the springy nature of jello. Can also use for a blunt shield bash. Can take 1 D rank attack.
    Strengths:
    *Repels physical attacks up to equal rank
    Weaknesses:
    *Heaviness lowers speed 10%





    D-Ranks:

    Name Jello Sticky Balls
    Rank: D
    Type: Jello/ Offensive/ Multi hit
    Duration: 3 posts
    Cooldown: 4 posts
    Description: Theo propells 2 cantaloupe-sized balls from his open palms at a single target per post, each one does 25% damage. The blobs stick to the surface they land on, potentially making limbs, weapons, and projectiles heavier and 5% slower with each blob attached. Well aimed blobs may temporarily obstruct vision, hearing, speaking, or breathing until they are removed (with OOC permission). Balls have 45 meter per second speed and a 60 meter range.
    Strengths:
    *Can potentially slow down or throw off attacks with the added weight.
    Weaknesses:
    *Easily noticed due to ball size.


    Name Jello Sticky Cushion
    Rank: D
    Type: Jello/Support/ Burst
    Duration: 1 post
    Cooldown: 2 posts
    Description: Theo makes a roughly human sized jello mold under a falling target to catch them before they hit the ground. Those that land in it are generally suspended safely within the substance with their heads exposed to allow for breathing.
    Strengths:
    *Enemies caught can't escape until Theo releases it, its duration is up, or they have an ability or spell to break the mold. This only effects enemies of equal or lower rank.
    *Enemies free of it will still be sticky and gross, but smell yummy.
    Weaknesses:
    *Friends caught can't escape until Theo releases it, its duration is up, or they have an ability or spell to break the mold.
    *Friends free of it will still be sticky and gross, but smell yummy.


    Name Jello Shots
    Rank: D
    Type: Jello/ Offensive/ Single Target
    Duration: 1 post
    Cooldown: 2 posts
    Description: Theo makes gun shapes with his hands, and hardened orange jello forms at the tips of the index fingers to be aimed and propelled at an enemy. Sometimes makes a "pew pew" sound with his mouth while using. Single target, 60 meter range, and bullets fly 45 meters per second. Each bullet does 20hp piercing damage.
    Strengths:
    *Allows Theo to attack from a distance.
    Weaknesses:
    *Less accurate than real guns.


    Name Jello Zip
    Rank: D
    Type: Jello/ Support/ Burst
    Duration: 3 posts
    Cooldown: 4 posts
    Description: Theo turns the bottoms of his feet to jello, using its slick consistency to skate around. It increases his speed by 50%.
    Strengths:
    *Increases Theo's speed.
    Weaknesses:
    *Less control of motion, leading to accidents.


    C-Ranks:


    Name Jello Suit
    Rank: C
    Type: Jello/ Defense/ Burst
    Duration: 3 posts
    Cooldown: 4 posts
    Description: Theo covers himself in a three inch thick partial suit or full suit of protective jello. It can deflect and repel most physical attacks, as well as reduce injuries from some magic attacks.
    Strengths:
    *Can withstand 3 equal rank spells or weapon attacks
    *Can survive a significant fall
    Weaknesses:
    *Weak to piercing damage
    *Slows him 20%.


    Name Jello Grab
    Rank: C
    Type: Jello/ Support/ Immobilizing
    Duration: 1 post
    Cooldown: 2 posts
    Description: Theo makes the part of his body about to be hit with melee or a weapon into jello so the attack can pass partially through before becoming stuck as he increases the density. If the opponent doesn't immediately get free, it leaves them open for Theo to use Jello Slice with a higher chance of hitting, or for another ally to get added opportunity to land an attack.
    Strengths:
    *Potentially traps an enemy close enough to get a "free shot" in (with OOC permission).
    *Theo can use Jello Slice with this spell.
    Weaknesses:
    *Potentially traps enemies in close enough range to make magic attacks unavoidable.
    *Any heat-based magic used on the limb or object caught inside him will do triple damage and immediately release said thing.


    Name Jello Film
    Rank: C
    Type: Support/ AOE
    Duration: 5 posts
    Cooldown: 6 posts
    Description: Theo covers any flat surface within 60 meters in a thin layer of jello. It makes for a very slippery surface to try and move on, potentially causing slipping, sliding, and falling with any exerted force or sudden movements.
    Strengths:
    *Hinders enemy balance and speed by 35% when in motion.
    *Increases Theo's speed 25%
    Weaknesses:
    *Enemies that can hover or fly are unaffected.
    *Allies are also subjected to speed and balance issues when in motion.


    spell template for my benefit :

    Name: ( Name of the Spell )
    Rank: (What rank is your spell? H, S, A, B, C, or D)
    Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    Duration:(How long does the spell last?)
    Cooldown:( How long does it take for the spell to be usable again? Usually one post extra than your duration.)
    Description: ( How the spell is cast, what it looks like, what it does, extra info. Make sure to get into detail. You are required to list a given Speed,  Range,  Area of Effect,  and any applicable measurements (such as the size of a created barrier).  All of these are as appropriate.  Some spells wont have a speed,  some wont have an AoE. But include all that apply. Please make sure that all of these measurements are easily identifiable)
    Strengths: ( List all the positive aspects of the spell Like above, list all of the strengths of the spell. Remember to separate each individually and bullet point them. These strengths much represent your spell, and not the over-all strength of the magic.)
    Weaknesses: ( List all the negative aspects of the spell and all the weaknesses like above as well. You must have at least the same amount of weaknesses as strengths. Remember to separate them individually and bullet point them. These weaknesses must represent your spell, and not the over-all weakness of the magic)

    Please grade as if C-rank has already been achieved, though appropriate abilities will be locked until C-rank is earned.

    ❀Unlocked and Moved at users request


    _____________________________________________________________________________________

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    Guest

    ♛ Jello Magic ♛ Empty Re: ♛ Jello Magic ♛

    Post by Guest on 29th March 2018, 5:32 pm

    All comments will be in this color.

    @Theo wrote:
    ♛ Jello Magic ♛ 6FrUcMp


    Primary Magic: Jello Magic
    Secondary Magic: (Must be filled in later. Magic you trained for goes here)
    Caster or Holder: Caster
    Description: The somewhat thankfully lost art of jello magic is a rare one indeed. The uses aren't obvious at first and it seems quite silly, but with the right frame of mind, it can be very effective in a range of situations. The mage has the ability to produce a rainbow assortment of jello, a gelatinous semi-liquid that wiggly, jiggly, and goes squish sometimes. Since it is also very sugary, it can be sticky and tricky. He can control the consistency of it to a degree to make it more liquidy or more solid depending on the situation.

    Theo uses this jello magic for many unconventional things. He primarily cultivated it to make treasure hunting easier by making his body into jello to slip through cracks, crevices, and holes he'd otherwise be halted by. Since then he's found even more uses, such as making jello swords and shields from his arms to protect himself, increasing his jump range and speed by using jello's bounciness, crawling on hard to climb surfaces due to jello's stickiness, as well as just lobbing chunks of jello to distract. It can be helpful for cushioning falls on large molds of jello, or even preventing blood loss in a pinch. There are some scarier implications of this magic, though. Pits of jello where bouyancy is irrelevant and the more one struggles, the more one sinks. Sticky globs used to suffocate.

    Strengths:
    Surprisingly versatile with creativity
    Flexible
    It's silly nature can lead to disarming enemies, since they underestimate its usefulness
    Can be used offensively, defensively, and supportively

    Weaknesses:
    Heat will melt it
    Prolonged exposure to water will dissolve it
    Messy
    Lends itself more to support and defense than offense

    Lineage: ❀ Gold Rush ❀
    gold rush description:
    Description: Centuries ago, a tribe came to Fiore from a continent that is so incredibly far away that to this day those who ventured to find it have failed; the tribe members claimed to have come from a place called "Egypt". Wherever the tribe went, they prospered beyond belief; to each country and continent they went to, they rose to become the most powerful group of people there. Eventually, they were captured by all dark guilds at the time for their fortune and ability to prosper, and when the tribe refused to cooperate, they were all killed. Luckily, some were not captured, so your bloodline still lives on today. However, you must be wondering - "How did they do it?". Well, it's quite simple.

    The tribe from Egypt, which were known as Egyptians, were cast away from their homeland by raiders with absolutely nothing. An Egyptian goddess, who was saddened by what could potentially happen to her people, cast a powerful spell over the tribe to make them the luckiest people on the planet (literally!). Because of this, the tribe was able to find a significant more amount of jewels, items to sell, and they were said to be so lucky that they could even cheat death and danger; of course, that wasn't the case when they were completely obliterated...
    Ability: The user is given 3 passive abilities and 2 active abilities, though they can only ever choose one ability from the passive and active parts of this lineage. Whenever going on a job, the user must always pick from one of the following abilities:
    Increase your own jewel reward by 100%
    Find a custom weapon, item, or armor (rank depends on the difficulty of the job; you get to choose the type of item)
    Increase the jewel reward of you and ONE other participant of the job by 50%
    The user's active ability are the following:
    The user is able to sacrifice their EXP gained from jobs for additional jewels
    The user's luck will become at its peak (as though you needed any more...) and will now have great things overall happen to them. This ranges from getting a simple kiss from that one special person, to having your opponent stumble, causing them to, even if narrowly, miss the direction they were sending their spell at.
    Usage: Lineage has three passive abilities and two active abilities; you MUST pick one of the passive abilities at the start of any job. The second active ability of this lineage can only be used once per thread, with a duration of 4 posts; again, you can only pick pick one of the two active abilities.

    Whenever the second passive ability of this lineage is used, the rank of the weapon/item/armor is found at the following job ranks:
    D-Rank: Nothing
    C-Rank: Strong
    B-Rank: Strong+
    A-Rank: Strong+
    S-Rank: Legendary
    SS-Rank: Legendary+
    10Y: Legendary+
    100Y: Artifact

    Whenever the first active ability of this lineage is used, the jewels gained for the amount of exp sacrificed is as the following:
    25 EXP: 1,000 (D-Rank)
    50 EXP: 2,500 (C-Rank)
    250 EXP: 7,500 (B-Rank)
    1,250 EXP: 17,000 (A-Rank)
    6,250 EXP: 30,000 (S-Rank)
    18,750 EXP: 45,000 (SS-Rank)
    56,250 EXP: 70,000 (10Y-Rank)
    168,750 EXP: 100,000 (100Y-Rank)


    Unique Abilities:
    Jello Slip: Theo can make his body ultra flexible like a fluid, as if he is entirely formed of jello. It give him 25% You can increase this to 30% more HP, and he can slip through tight spaces and odd shaped crevices. It can also be used to dodge some physical attacks, and even some ranged magic that relies on precise aiming, should be be able to predict their trajectory.

    Jello Man: Theo can turn parts of or his entire body into a clear blue jello mold of himself to allow physical attacks to pass through him, giving him 50% damage resistance. Magic attacks will still deal normal damage. Heat attacks deal double damage.

    Jello Jump: Theo can turn his legs to jello and do a powerful jump, buffing his strength 50% You can increase this to 60% using the bouncy quality to spring himself through the air. He can also use this to reach areas normally out of reach.

    Jello Climb: Theo puts globs of super sticky jello on his hands and knees, using it to crawl and climb up difficult surfaces otherwise unclimbable due to texture or angle with a 50% You can increase this to 60% increase to speed.

    Jello Molten: Theo can alter the viscosity of his jello. In this case, he makes it much hotter, making it boil and turn into a liquid. The heat from using this magic internally quickens his body's cells, allowing him to use 20% less mp and regenerate 15% every 5 posts. You can't lower the amount of MP you can use

    Jello Frozen: Theo can alter the viscosity of his jello. In this case, he makes it much colder, hardening it into various shapes and tools. This allows Theo to coat his body in frozen jello, making it a weapon that matches requip values of his rank in damage and durability.
    If it is destroyed then it takes 2 posts before he can do it again. Bump it up to 3

    You can only have 5 UAs at B-rank, but you can always cross one out and leave it for a future rank


    ♛ Jello Magic ♛ Q2vUMkY


    Signature Spells:

    Name: Cherry Jello Slice
    Rank: C/B/A/S
    Type: Jello/ Offensive/ Burst
    Duration: Instant
    Cooldown: N/A
    Description: Theo pumps red, cherry scented jello magic into one or both arms, causing it to leak out turn his arms from the elbow down into flexible but incredibly sharp 3 foot blades. They can then be used like a sword. Blades do user ranked damage.
    Strengths:
    Never dulls.
    Weaknesses:
    Can't stab.


    Name: Lime Jello Shield
    Rank: D
    Type: Jello/ Defensive/ Burst
    Duration: Instant
    Cooldown: N/A
    Description: Jello magic flows through one arm and forms into a large, round, green shield about 3 feet in diameter. He can then use this to block physical attacks and some aimed spells, repelling them back with half their original force due to the springy nature of jello. Can also use for a blunt shield bash. Can take 1 D rank attack.
    Strengths:
    Repels physical attacks up to equal rank
    Weaknesses:
    Heaviness lowers speed 10%





    D-Ranks:

    Name Jello Sticky Balls
    Rank: D
    Type: Jello/ Offensive/ Multi hit
    Duration: 3 posts
    Cooldown: 4 posts
    Description: Theo propells 2 cantaloupe-sized balls from his open palms at a single target per post, each one does 25% damage. The blobs stick to the surface they land on, potentially making limbs, weapons, and projectiles heavier and 5% slower with each blob attached Add a cap to this. Well aimed blobs may temporarily obstruct vision, hearing, speaking, or breathing until they are removed (with OOC permission). Balls have 45 meter per second speed and a 60 meter range.
    Strengths:
    Can potentially slow down or throw off attacks with the added weight.
    Weaknesses:
    Easily noticed due to ball size.


    Name Jello Sticky Cushion
    Rank: D
    Type: Jello/Support/ Burst
    Duration: 1 post
    Cooldown: 2 posts
    Description: Theo makes a roughly human sized jello mold under a falling target to catch them before they hit the ground. Those that land in it are generally suspended safely within the substance with their heads exposed to allow for breathing.
    Strengths:
    Enemies caught can't escape until Theo releases it, its duration is up, or they have an ability or spell to break the mold. This only effects enemies of equal or lower rank.
    Enemies free of it will still be sticky and gross, but smell yummy.
    Weaknesses:
    Friends caught can't escape until Theo releases it, its duration is up, or they have an ability or spell to break the mold.
    Friends free of it will still be sticky and gross, but smell yummy.


    Name Jello Shots
    Rank: D
    Type: Jello/ Offensive/ Single Target
    Duration: 1 post
    Cooldown: 2 posts
    Description: Theo makes gun shapes with his hands, and hardened orange jello forms at the tips of the index fingers to be aimed and propelled at an enemy. Sometimes makes a "pew pew" sound with his mouth while using. Single target, 60 meter range, and bullets fly 45 meters per second. Each bullet does 20hp piercing damage. This seems like a multi hit, which would deal 25% rank damage per hit
    Strengths:
    Allows Theo to attack from a distance.
    Weaknesses:
    Less accurate than real guns.


    Name Jello Zip
    Rank: D
    Type: Jello/ Support/ Burst
    Duration: 3 posts
    Cooldown: 4 posts
    Description: Theo turns the bottoms of his feet to jello, using its slick consistency to skate around. It increases his speed by 50%. You can increase this to 60%
    Strengths:
    Increases Theo's speed.
    Weaknesses:
    Less control of motion, leading to accidents.


    C-Ranks:


    Name Jello Suit
    Rank: C
    Type: Jello/ Defense/ Burst
    Duration: 3 posts
    Cooldown: 4 posts
    Description: Theo covers himself in a three inch thick partial suit or full suit of protective jello. It can deflect and repel most physical attacks, as well as reduce injuries from some magic attacks.
    Strengths:
    Can withstand 3 equal rank spells or weapon attacks
    Can survive a significant fall
    Weaknesses:
    Weak to piercing damage
    Slows him 20%.


    Name Jello Grab
    Rank: C
    Type: Jello/ Support/ Immobilizing
    Duration: 1 post
    Cooldown: 2 posts
    Description: Theo makes the part of his body about to be hit with melee or a weapon into jello so the attack can pass partially through before becoming stuck as he increases the density. If the opponent doesn't immediately get free, it leaves them open for Theo to use Jello Slice with a higher chance of hitting, or for another ally to get added opportunity to land an attack.
    Strengths:
    Potentially traps an enemy close enough to get a "free shot" in (with OOC permission).
    Theo can use Jello Slice with this spell.
    Weaknesses:
    Potentially traps enemies in close enough range to make magic attacks unavoidable.
    Any heat-based magic used on the limb or object caught inside him will do triple damage and immediately release said thing.


    Name Jello Film
    Rank: C
    Type: Support/ AOE
    Duration: 5 posts
    Cooldown: 6 posts
    Description: Theo covers any flat surface within 60 meters in a thin layer of jello. It makes for a very slippery surface to try and move on, potentially causing slipping, sliding, and falling with any exerted force or sudden movements.
    Strengths:
    Hinders enemy balance and speed by 35% when in motion.
    Increases Theo's speed 25%
    Weaknesses:
    Enemies that can hover or fly are unaffected.
    Allies are also subjected to speed and balance issues when in motion.


    B Ranks:

    Name: Jello Frozen Melee
    Rank: B
    Type: Jello/ Offensive/ Burst
    Duration: 6
    Cooldown: 7
    Description: Theo coats his arms or legs in a layer of frozen jello. This allows Theo to unleash extra strength without fear of damaging himself, buffing the melee attacks 70%.
    Strengths:
    Buffs damage 70%
    Weaknesses:
    Freezes whatever part of the body he has coated, making it numb and useless for the following post



    Name: Jello Pheromones
    Rank: B
    Type: Jello/ Supportive/ AOE
    Duration: 6
    Cooldown: 7
    Description: Theo's body emits the sweet, sweet fruity smells of the various jellos he uses. His pores release microscopic jello particles ready to be breathed in. A pleasant fruit punch scent fills the area, blessing his allies with the gift of buffs. All allies within 100m get 35% spell damage increase You can buff this up to 70%
    Strengths:
    Buffs ally spell damage
    Weaknesses:
    If you suck and hate lovely fruity smells or are nauseated, sux to be you.


    Name: Jello Molten Scald
    Rank: B
    Type: Jello/ Offensive/ DOT/ AOE
    Duration: 1
    Cooldown: 6
    Description:
    Theo holds his hands toward the center of his chest, then flings his arms out in horizontally, sending a wide, fan-shaped tsunami wave of boiling jello out 100 meters in front of him. When it hits initially, the spell inflicts 50% B rank damage (30hp). The sugary quality of the jello causes it to stick to enemies and burns them for 50% B rank damage each post totalling to 2.5x B rank damage. Increase the duration of this spell to however long this spell lasts, since it's a DoT
    Strengths:
    Can cause lingering burn damage.
    Give his attack more range
    Weaknesses:
    Splashes, so nearby comrades are at risk of incurring the burning effect.
    The unpredictable splashing burns Theo's arms, causing him to take 15hp damage.



    spell template for my benefit :

    Name: ( Name of the Spell )
    Rank: (What rank is your spell? H, S, A, B, C, or D)
    Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    Duration:(How long does the spell last?)
    Cooldown:( How long does it take for the spell to be usable again? Usually one post extra than your duration.)
    Description: ( How the spell is cast, what it looks like, what it does, extra info. Make sure to get into detail. You are required to list a given Speed,  Range,  Area of Effect,  and any applicable measurements (such as the size of a created barrier).  All of these are as appropriate.  Some spells wont have a speed,  some wont have an AoE. But include all that apply. Please make sure that all of these measurements are easily identifiable)
    Strengths:

    ( List all the positive aspects of the spell Like above, list all of the strengths of the spell. Remember to separate each individually and bullet point them. These strengths much represent your spell, and not the over-all strength of the magic.)
    Weaknesses:

    ( List all the negative aspects of the spell and all the weaknesses like above as well. You must have at least the same amount of weaknesses as strengths. Remember to separate them individually and bullet point them. These weaknesses must represent your spell, and not the over-all weakness of the magic)
    Theo
    Theo
     
     

    Moderator- Main Account- Mythical VIP Status- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Rising Star- Guild Master- Custom Slayer- Dragon Slayer- Legal Guild Ace- S-Rank- A-Rank- Working Together- Christian Minecraft Server- I Have Friends...- Teaming Up!- Limited Edition- Legal Eagle- Helper- Guild Creator- Achiever- Buddy Buddy- Shipped- Halloween gfx'ers- Halloween Social - Halloween job event participant - Rich- Veteran Level 1- Character Application Approved!- Magic Application Approved!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Senior [500]- Novice [250]- X-Mas Event Participant- Cookie Achievement- Cupcake Achievement- Hero- Summer Special Participant- Have Onida On Your Friend's List- Have aeluri On Your Friend's List- Player 
    Lineage : Gold Rush
    Position : None
    Posts : 689
    Guild : Silver Wolf
    Dungeon Tokens : 5
    Experience : 332472

    Character Sheet
    First Magic: Jello
    Second Magic: Drathir Takeover
    Third Magic: Treasure Dragon Slayer

    ♛ Jello Magic ♛ Empty Re: ♛ Jello Magic ♛

    Post by Theo on 29th March 2018, 6:33 pm

    Edited! ^^


    _____________________________________________________________________________________


    ♛ Jello Magic ♛ TheoSig
    avatar
    Guest
    Guest

    ♛ Jello Magic ♛ Empty Re: ♛ Jello Magic ♛

    Post by Guest on 29th March 2018, 6:38 pm

    Spoiler:
    @Theo wrote:
    ♛ Jello Magic ♛ 6FrUcMp


    Primary Magic: Jello Magic
    Secondary Magic: (Must be filled in later. Magic you trained for goes here)
    Caster or Holder: Caster
    Description: The somewhat thankfully lost art of jello magic is a rare one indeed. The uses aren't obvious at first and it seems quite silly, but with the right frame of mind, it can be very effective in a range of situations. The mage has the ability to produce a rainbow assortment of jello, a gelatinous semi-liquid that wiggly, jiggly, and goes squish sometimes. Since it is also very sugary, it can be sticky and tricky. He can control the consistency of it to a degree to make it more liquidy or more solid depending on the situation.

    Theo uses this jello magic for many unconventional things. He primarily cultivated it to make treasure hunting easier by making his body into jello to slip through cracks, crevices, and holes he'd otherwise be halted by. Since then he's found even more uses, such as making jello swords and shields from his arms to protect himself, increasing his jump range and speed by using jello's bounciness, crawling on hard to climb surfaces due to jello's stickiness, as well as just lobbing chunks of jello to distract. It can be helpful for cushioning falls on large molds of jello, or even preventing blood loss in a pinch. There are some scarier implications of this magic, though. Pits of jello where bouyancy is irrelevant and the more one struggles, the more one sinks. Sticky globs used to suffocate.

    Strengths:
    Surprisingly versatile with creativity
    Flexible
    It's silly nature can lead to disarming enemies, since they underestimate its usefulness
    Can be used offensively, defensively, and supportively

    Weaknesses:
    Heat will melt it
    Prolonged exposure to water will dissolve it
    Messy
    Lends itself more to support and defense than offense

    Lineage: ❀ Gold Rush ❀
    gold rush description:
    Description: Centuries ago, a tribe came to Fiore from a continent that is so incredibly far away that to this day those who ventured to find it have failed; the tribe members claimed to have come from a place called "Egypt". Wherever the tribe went, they prospered beyond belief; to each country and continent they went to, they rose to become the most powerful group of people there. Eventually, they were captured by all dark guilds at the time for their fortune and ability to prosper, and when the tribe refused to cooperate, they were all killed. Luckily, some were not captured, so your bloodline still lives on today. However, you must be wondering - "How did they do it?". Well, it's quite simple.

    The tribe from Egypt, which were known as Egyptians, were cast away from their homeland by raiders with absolutely nothing. An Egyptian goddess, who was saddened by what could potentially happen to her people, cast a powerful spell over the tribe to make them the luckiest people on the planet (literally!). Because of this, the tribe was able to find a significant more amount of jewels, items to sell, and they were said to be so lucky that they could even cheat death and danger; of course, that wasn't the case when they were completely obliterated...
    Ability: The user is given 3 passive abilities and 2 active abilities, though they can only ever choose one ability from the passive and active parts of this lineage. Whenever going on a job, the user must always pick from one of the following abilities:
    Increase your own jewel reward by 100%
    Find a custom weapon, item, or armor (rank depends on the difficulty of the job; you get to choose the type of item)
    Increase the jewel reward of you and ONE other participant of the job by 50%
    The user's active ability are the following:
    The user is able to sacrifice their EXP gained from jobs for additional jewels
    The user's luck will become at its peak (as though you needed any more...) and will now have great things overall happen to them. This ranges from getting a simple kiss from that one special person, to having your opponent stumble, causing them to, even if narrowly, miss the direction they were sending their spell at.
    Usage: Lineage has three passive abilities and two active abilities; you MUST pick one of the passive abilities at the start of any job. The second active ability of this lineage can only be used once per thread, with a duration of 4 posts; again, you can only pick pick one of the two active abilities.

    Whenever the second passive ability of this lineage is used, the rank of the weapon/item/armor is found at the following job ranks:
    D-Rank: Nothing
    C-Rank: Strong
    B-Rank: Strong+
    A-Rank: Strong+
    S-Rank: Legendary
    SS-Rank: Legendary+
    10Y: Legendary+
    100Y: Artifact

    Whenever the first active ability of this lineage is used, the jewels gained for the amount of exp sacrificed is as the following:
    25 EXP: 1,000 (D-Rank)
    50 EXP: 2,500 (C-Rank)
    250 EXP: 7,500 (B-Rank)
    1,250 EXP: 17,000 (A-Rank)
    6,250 EXP: 30,000 (S-Rank)
    18,750 EXP: 45,000 (SS-Rank)
    56,250 EXP: 70,000 (10Y-Rank)
    168,750 EXP: 100,000 (100Y-Rank)


    Unique Abilities:
    Jello Slip: Theo can make his body ultra flexible like a fluid, as if he is entirely formed of jello. It give him 30% more HP, and he can slip through tight spaces and odd shaped crevices. It can also be used to dodge some physical attacks, and even some ranged magic that relies on precise aiming, should be be able to predict their trajectory.

    Jello Man: Theo can turn parts of or his entire body into a clear blue jello mold of himself to allow physical attacks to pass through him, giving him 50% damage resistance. Magic attacks will still deal normal damage. Heat attacks deal double damage.

    Jello Jump: Theo can turn his legs to jello and do a powerful jump, buffing his strength 60% using the bouncy quality to spring himself through the air. He can also use this to reach areas normally out of reach.

    Jello Climb: Theo puts globs of super sticky jello on his hands and knees, using it to crawl and climb up difficult surfaces otherwise unclimbable due to texture or angle with a 60% increase to speed.

    Jello Frozen: Theo can alter the viscosity of his jello. In this case, he makes it much colder, hardening it into various shapes and tools. This allows Theo to coat his body in frozen jello, making it a weapon that matches requip values of his rank in damage and durability.
    If it is destroyed then it takes 3 posts before he can do it again.


    ♛ Jello Magic ♛ Q2vUMkY


    Signature Spells:

    Name: Cherry Jello Slice
    Rank: C/B/A/S
    Type: Jello/ Offensive/ Burst
    Duration: Instant
    Cooldown: N/A
    Description: Theo pumps red, cherry scented jello magic into one or both arms, causing it to leak out turn his arms from the elbow down into flexible but incredibly sharp 3 foot blades. They can then be used like a sword. Blades do user ranked damage.
    Strengths:
    Never dulls.
    Weaknesses:
    Can't stab.


    Name: Lime Jello Shield
    Rank: D
    Type: Jello/ Defensive/ Burst
    Duration: Instant
    Cooldown: N/A
    Description: Jello magic flows through one arm and forms into a large, round, green shield about 3 feet in diameter. He can then use this to block physical attacks and some aimed spells, repelling them back with half their original force due to the springy nature of jello. Can also use for a blunt shield bash. Can take 1 D rank attack.
    Strengths:
    Repels physical attacks up to equal rank
    Weaknesses:
    Heaviness lowers speed 10%





    D-Ranks:

    Name Jello Sticky Balls
    Rank: D
    Type: Jello/ Offensive/ Multi hit
    Duration: 3 posts
    Cooldown: 4 posts
    Description: Theo propells 2 cantaloupe-sized balls from his open palms at a single target per post, each one does 25% damage. The blobs stick to the surface they land on, potentially making limbs, weapons, and projectiles heavier and 5% slower with each blob attached up to 30%. Well aimed blobs may temporarily obstruct vision, hearing, speaking, or breathing until they are removed (with OOC permission). Balls have 45 meter per second speed and a 60 meter range.
    Strengths:
    Can potentially slow down or throw off attacks with the added weight.
    Weaknesses:
    Easily noticed due to ball size.


    Name Jello Sticky Cushion
    Rank: D
    Type: Jello/Support/ Burst
    Duration: 1 post
    Cooldown: 2 posts
    Description: Theo makes a roughly human sized jello mold under a falling target to catch them before they hit the ground. Those that land in it are generally suspended safely within the substance with their heads exposed to allow for breathing.
    Strengths:
    Enemies caught can't escape until Theo releases it, its duration is up, or they have an ability or spell to break the mold. This only effects enemies of equal or lower rank.
    Enemies free of it will still be sticky and gross, but smell yummy.
    Weaknesses:
    Friends caught can't escape until Theo releases it, its duration is up, or they have an ability or spell to break the mold.
    Friends free of it will still be sticky and gross, but smell yummy.


    Name Jello Shots
    Rank: D
    Type: Jello/ Offensive/ Multi-hit
    Duration: 1 post
    Cooldown: 2 posts
    Description: Theo makes gun shapes with his hands, and hardened orange jello forms at the tips of the index fingers to be aimed and propelled at an enemy. Sometimes makes a "pew pew" sound with his mouth while using. 60 meter range, and bullets fly 45 meters per second. Each bullet does 25% D-rank damage per hit.
    Strengths:
    Allows Theo to attack from a distance.
    Weaknesses:
    Less accurate than real guns.


    Name Jello Zip
    Rank: D
    Type: Jello/ Support/ Burst
    Duration: 3 posts
    Cooldown: 4 posts
    Description: Theo turns the bottoms of his feet to jello, using its slick consistency to skate around. It increases his speed by 60%.
    Strengths:
    Increases Theo's speed.
    Weaknesses:
    Less control of motion, leading to accidents.


    C-Ranks:


    Name Jello Suit
    Rank: C
    Type: Jello/ Defense/ Burst
    Duration: 3 posts
    Cooldown: 4 posts
    Description: Theo covers himself in a three inch thick partial suit or full suit of protective jello. It can deflect and repel most physical attacks, as well as reduce injuries from some magic attacks.
    Strengths:
    Can withstand 3 equal rank spells or weapon attacks
    Can survive a significant fall
    Weaknesses:
    Weak to piercing damage
    Slows him 20%.


    Name Jello Grab
    Rank: C
    Type: Jello/ Support/ Immobilizing
    Duration: 1 post
    Cooldown: 2 posts
    Description: Theo makes the part of his body about to be hit with melee or a weapon into jello so the attack can pass partially through before becoming stuck as he increases the density. If the opponent doesn't immediately get free, it leaves them open for Theo to use Jello Slice with a higher chance of hitting, or for another ally to get added opportunity to land an attack.
    Strengths:
    Potentially traps an enemy close enough to get a "free shot" in (with OOC permission).
    Theo can use Jello Slice with this spell.
    Weaknesses:
    Potentially traps enemies in close enough range to make magic attacks unavoidable.
    Any heat-based magic used on the limb or object caught inside him will do triple damage and immediately release said thing.


    Name Jello Film
    Rank: C
    Type: Support/ AOE
    Duration: 5 posts
    Cooldown: 6 posts
    Description: Theo covers any flat surface within 60 meters in a thin layer of jello. It makes for a very slippery surface to try and move on, potentially causing slipping, sliding, and falling with any exerted force or sudden movements.
    Strengths:
    Hinders enemy balance and speed by 35% when in motion.
    Increases Theo's speed 25%
    Weaknesses:
    Enemies that can hover or fly are unaffected.
    Allies are also subjected to speed and balance issues when in motion.


    B Ranks:

    Name: Jello Frozen Melee
    Rank: B
    Type: Jello/ Offensive/ Burst
    Duration: 6
    Cooldown: 7
    Description: Theo coats his arms or legs in a layer of frozen jello. This allows Theo to unleash extra strength without fear of damaging himself, buffing the melee attacks 70%.
    Strengths:
    Buffs damage 70%
    Weaknesses:
    Freezes whatever part of the body he has coated, making it numb and useless for the following post



    Name: Jello Pheromones
    Rank: B
    Type: Jello/ Supportive/ AOE
    Duration: 6
    Cooldown: 7
    Description: Theo's body emits the sweet, sweet fruity smells of the various jellos he uses. His pores release microscopic jello particles ready to be breathed in. A pleasant fruit punch scent fills the area, blessing his allies with the gift of buffs. All allies within 100m get 70% spell damage increase
    Strengths:
    Buffs ally spell damage
    Weaknesses:
    If you suck and hate lovely fruity smells or are nauseated, sux to be you.


    Name: Jello Molten Scald
    Rank: B
    Type: Jello/ Offensive/ DOT/ AOE
    Duration: 5
    Cooldown: 6
    Description:
    Theo holds his hands toward the center of his chest, then flings his arms out in horizontally, sending a wide, fan-shaped tsunami wave of boiling jello out 100 meters in front of him. When it hits initially, the spell inflicts 50% B rank damage (30hp). The sugary quality of the jello causes it to stick to enemies and burns them for 50% B rank damage each post totalling to 2.5x B rank damage.
    Strengths:
    Can cause lingering burn damage.
    Give his attack more range
    Weaknesses:
    Splashes, so nearby comrades are at risk of incurring the burning effect.
    The unpredictable splashing burns Theo's arms, causing him to take 15hp damage.



    spell template for my benefit :

    Name: ( Name of the Spell )
    Rank: (What rank is your spell? H, S, A, B, C, or D)
    Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    Duration:(How long does the spell last?)
    Cooldown:( How long does it take for the spell to be usable again? Usually one post extra than your duration.)
    Description: ( How the spell is cast, what it looks like, what it does, extra info. Make sure to get into detail. You are required to list a given Speed,  Range,  Area of Effect,  and any applicable measurements (such as the size of a created barrier).  All of these are as appropriate.  Some spells wont have a speed,  some wont have an AoE. But include all that apply. Please make sure that all of these measurements are easily identifiable)
    Strengths:

    ( List all the positive aspects of the spell Like above, list all of the strengths of the spell. Remember to separate each individually and bullet point them. These strengths much represent your spell, and not the over-all strength of the magic.)
    Weaknesses:

    ( List all the negative aspects of the spell and all the weaknesses like above as well. You must have at least the same amount of weaknesses as strengths. Remember to separate them individually and bullet point them. These weaknesses must represent your spell, and not the over-all weakness of the magic)

    ♛ Jello Magic ♛ 9EB27lh
    Onida
    Onida
     
     

    Administrator- Moderator- Developer/GFX Artist- Chatbox Moderator- Main Account- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Rising Star- Guild Master- Legal Guild Ace- S-Rank- A-Rank- Wanderer- Eevee- Job Creator- Working Together- Forever Solo- Christian Minecraft Server- I Have Friends...- Teaming Up!- Limited Edition- Legal Eagle- The Completionist- Helper- Guild Creator- Achiever- Expert Achiever- Over Achiever- Buddy Buddy- Shipped- Sticking Around- Dank Memer- Fan Artist- Taskmaster- Halloween job event participant - Rich- Veteran Level 6- Veteran Level 5- Veteran Level 4- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Tertiary Magic- Senior [500]- Novice [250]- Advertisement Achievement Badge- Cookie Achievement- Cupcake Achievement- Rainbow- Hero- Summer Special Donor- Summer Special Participant- Have Onida On Your Friend's List- Have Blood Plus On Friend's List- Have aeluri On Your Friend's List- Player 
    Lineage : Blessed by the Fourth Wall
    Position : Laziest Administrator
    Posts : 913
    Guild : Rune Knights - General
    Cosmic Coins : 25
    Dungeon Tokens : 5
    Mentor : None
    Experience : 31,172.5
    Brownie Points : ∞³

    Character Sheet
    First Magic: Glitch Magic
    Second Magic: N/A
    Third Magic: N/A

    ♛ Jello Magic ♛ Empty Re: ♛ Jello Magic ♛

    Post by Onida on 29th July 2018, 5:44 pm

    Unlocked and moved at user's request!

    ♥:
    @Theo wrote:
    ♛ Jello Magic ♛ 6FrUcMp


    Primary Magic: Jello Magic
    Secondary Magic: (Must be filled in later. Magic you trained for goes here)
    Caster or Holder: Caster
    Description: The somewhat thankfully lost art of jello magic is a rare one indeed. The uses aren't obvious at first and it seems quite silly, but with the right frame of mind, it can be very effective in a range of situations. The mage has the ability to produce a rainbow assortment of jello, a gelatinous semi-liquid that wiggly, jiggly, and goes squish sometimes. Since it is also very sugary, it can be sticky and tricky. He can control the consistency of it to a degree to make it more liquidy or more solid depending on the situation.

    Theo uses this jello magic for many unconventional things. He primarily cultivated it to make treasure hunting easier by making his body into jello to slip through cracks, crevices, and holes he'd otherwise be halted by. Since then he's found even more uses, such as making jello swords and shields from his arms to protect himself, increasing his jump range and speed by using jello's bounciness, crawling on hard to climb surfaces due to jello's stickiness, as well as just lobbing chunks of jello to distract. It can be helpful for cushioning falls on large molds of jello, or even preventing blood loss in a pinch. There are some scarier implications of this magic, though. Pits of jello where bouyancy is irrelevant and the more one struggles, the more one sinks. Sticky globs used to suffocate.

    Strengths:
    Surprisingly versatile with creativity
    Flexible
    It's silly nature can lead to disarming enemies, since they underestimate its usefulness
    Can be used offensively, defensively, and supportively

    Weaknesses:
    Heat will melt it
    Prolonged exposure to water will dissolve it
    Messy
    Lends itself more to support and defense than offense

    Lineage: ❀ Gold Rush ❀
    gold rush description:
    Description: Centuries ago, a tribe came to Fiore from a continent that is so incredibly far away that to this day those who ventured to find it have failed; the tribe members claimed to have come from a place called "Egypt". Wherever the tribe went, they prospered beyond belief; to each country and continent they went to, they rose to become the most powerful group of people there. Eventually, they were captured by all dark guilds at the time for their fortune and ability to prosper, and when the tribe refused to cooperate, they were all killed. Luckily, some were not captured, so your bloodline still lives on today. However, you must be wondering - "How did they do it?". Well, it's quite simple.

    The tribe from Egypt, which were known as Egyptians, were cast away from their homeland by raiders with absolutely nothing. An Egyptian goddess, who was saddened by what could potentially happen to her people, cast a powerful spell over the tribe to make them the luckiest people on the planet (literally!). Because of this, the tribe was able to find a significant more amount of jewels, items to sell, and they were said to be so lucky that they could even cheat death and danger; of course, that wasn't the case when they were completely obliterated...
    Ability: The user is given 3 passive abilities and 2 active abilities, though they can only ever choose one ability from the passive and active parts of this lineage. Whenever going on a job, the user must always pick from one of the following abilities:
    Increase your own jewel reward by 100%
    Find a custom weapon, item, or armor (rank depends on the difficulty of the job; you get to choose the type of item)
    Increase the jewel reward of you and ONE other participant of the job by 50%
    The user's active ability are the following:
    The user is able to sacrifice their EXP gained from jobs for additional jewels
    The user's luck will become at its peak (as though you needed any more...) and will now have great things overall happen to them. This ranges from getting a simple kiss from that one special person, to having your opponent stumble, causing them to, even if narrowly, miss the direction they were sending their spell at.
    Usage: Lineage has three passive abilities and two active abilities; you MUST pick one of the passive abilities at the start of any job. The second active ability of this lineage can only be used once per thread, with a duration of 4 posts; again, you can only pick pick one of the two active abilities.

    Whenever the second passive ability of this lineage is used, the rank of the weapon/item/armor is found at the following job ranks:
    D-Rank: Nothing
    C-Rank: Strong
    B-Rank: Strong+
    A-Rank: Strong+
    S-Rank: Legendary
    SS-Rank: Legendary+
    10Y: Legendary+
    100Y: Artifact

    Whenever the first active ability of this lineage is used, the jewels gained for the amount of exp sacrificed is as the following:
    25 EXP: 1,000 (D-Rank)
    50 EXP: 2,500 (C-Rank)
    250 EXP: 7,500 (B-Rank)
    1,250 EXP: 17,000 (A-Rank)
    6,250 EXP: 30,000 (S-Rank)
    18,750 EXP: 45,000 (SS-Rank)
    56,250 EXP: 70,000 (10Y-Rank)
    168,750 EXP: 100,000 (100Y-Rank)


    Unique Abilities:
    Jello Slip: Theo can make his body ultra flexible like a fluid, as if he is entirely formed of jello. It give him 30% more HP, and he can slip through tight spaces and odd shaped crevices. It can also be used to dodge some physical attacks, and even some ranged magic that relies on precise aiming, should be be able to predict their trajectory.

    Jello Man: Theo can turn parts of or his entire body into a clear blue jello mold of himself to allow physical attacks to pass through him, giving him 50% damage resistance. Magic attacks will still deal normal damage. Heat attacks deal double damage.

    Jello Jump: Theo can turn his legs to jello and do a powerful jump, buffing his strength 60% using the bouncy quality to spring himself through the air. He can also use this to reach areas normally out of reach.

    Jello Climb: Theo puts globs of super sticky jello on his hands and knees, using it to crawl and climb up difficult surfaces otherwise unclimbable due to texture or angle with a 60% increase to speed.

    Jello Frozen: Theo can alter the viscosity of his jello. In this case, he makes it much colder, hardening it into various shapes and tools. This allows Theo to coat his body in frozen jello, making it a weapon that matches requip values of his rank in damage and durability.
    If it is destroyed then it takes 3 posts before he can do it again.


    ♛ Jello Magic ♛ Q2vUMkY


    Signature Spells:

    Name: Cherry Jello Slice
    Rank: C/B/A/S
    Type: Jello/ Offensive/ Burst
    Duration: Instant
    Cooldown: N/A
    Description: Theo pumps red, cherry scented jello magic into one or both arms, causing it to leak out turn his arms from the elbow down into flexible but incredibly sharp 3 foot blades. They can then be used like a sword. Blades do user ranked damage.
    Strengths:
    Never dulls.
    Weaknesses:
    Can't stab.


    Name: Lime Jello Shield
    Rank: D
    Type: Jello/ Defensive/ Burst
    Duration: Instant
    Cooldown: N/A
    Description: Jello magic flows through one arm and forms into a large, round, green shield about 3 feet in diameter. He can then use this to block physical attacks and some aimed spells, repelling them back with half their original force due to the springy nature of jello. Can also use for a blunt shield bash. Can take 1 D rank attack.
    Strengths:
    Repels physical attacks up to equal rank
    Weaknesses:
    Heaviness lowers speed 10%





    D-Ranks:

    Name Jello Sticky Balls
    Rank: D
    Type: Jello/ Offensive/ Multi hit
    Duration: 3 posts
    Cooldown: 4 posts
    Description: Theo propells 2 cantaloupe-sized balls from his open palms at a single target per post, each one does 25% damage. The blobs stick to the surface they land on, potentially making limbs, weapons, and projectiles heavier and 5% slower with each blob attached up to 30%. Well aimed blobs may temporarily obstruct vision, hearing, speaking, or breathing until they are removed (with OOC permission). Balls have 45 meter per second speed and a 60 meter range.
    Strengths:
    Can potentially slow down or throw off attacks with the added weight.
    Weaknesses:
    Easily noticed due to ball size.


    Name Jello Sticky Cushion
    Rank: D
    Type: Jello/Support/ Burst
    Duration: 1 post
    Cooldown: 2 posts
    Description: Theo makes a roughly human sized jello mold under a falling target to catch them before they hit the ground. Those that land in it are generally suspended safely within the substance with their heads exposed to allow for breathing.
    Strengths:
    Enemies caught can't escape until Theo releases it, its duration is up, or they have an ability or spell to break the mold. This only effects enemies of equal or lower rank.
    Enemies free of it will still be sticky and gross, but smell yummy.
    Weaknesses:
    Friends caught can't escape until Theo releases it, its duration is up, or they have an ability or spell to break the mold.
    Friends free of it will still be sticky and gross, but smell yummy.


    Name Jello Shots
    Rank: D
    Type: Jello/ Offensive/ Multi-hit
    Duration: 1 post
    Cooldown: 2 posts
    Description: Theo makes gun shapes with his hands, and hardened orange jello forms at the tips of the index fingers to be aimed and propelled at an enemy. Sometimes makes a "pew pew" sound with his mouth while using. 60 meter range, and bullets fly 45 meters per second. Each bullet does 25% D-rank damage per hit.
    Strengths:
    Allows Theo to attack from a distance.
    Weaknesses:
    Less accurate than real guns.


    Name Jello Zip
    Rank: D
    Type: Jello/ Support/ Burst
    Duration: 3 posts
    Cooldown: 4 posts
    Description: Theo turns the bottoms of his feet to jello, using its slick consistency to skate around. It increases his speed by 60%.
    Strengths:
    Increases Theo's speed.
    Weaknesses:
    Less control of motion, leading to accidents.


    C-Ranks:


    Name Jello Suit
    Rank: C
    Type: Jello/ Defense/ Burst
    Duration: 3 posts
    Cooldown: 4 posts
    Description: Theo covers himself in a three inch thick partial suit or full suit of protective jello. It can deflect and repel most physical attacks, as well as reduce injuries from some magic attacks.
    Strengths:
    Can withstand 3 equal rank spells or weapon attacks
    Can survive a significant fall
    Weaknesses:
    Weak to piercing damage
    Slows him 20%.


    Name Jello Grab
    Rank: C
    Type: Jello/ Support/ Immobilizing
    Duration: 1 post
    Cooldown: 2 posts
    Description: Theo makes the part of his body about to be hit with melee or a weapon into jello so the attack can pass partially through before becoming stuck as he increases the density. If the opponent doesn't immediately get free, it leaves them open for Theo to use Jello Slice with a higher chance of hitting, or for another ally to get added opportunity to land an attack.
    Strengths:
    Potentially traps an enemy close enough to get a "free shot" in (with OOC permission).
    Theo can use Jello Slice with this spell.
    Weaknesses:
    Potentially traps enemies in close enough range to make magic attacks unavoidable.
    Any heat-based magic used on the limb or object caught inside him will do triple damage and immediately release said thing.


    Name Jello Film
    Rank: C
    Type: Support/ AOE
    Duration: 5 posts
    Cooldown: 6 posts
    Description: Theo covers any flat surface within 60 meters in a thin layer of jello. It makes for a very slippery surface to try and move on, potentially causing slipping, sliding, and falling with any exerted force or sudden movements.
    Strengths:
    Hinders enemy balance and speed by 35% when in motion.
    Increases Theo's speed 25%
    Weaknesses:
    Enemies that can hover or fly are unaffected.
    Allies are also subjected to speed and balance issues when in motion.


    B Ranks:

    Name: Jello Frozen Melee
    Rank: B
    Type: Jello/ Offensive/ Burst
    Duration: 6
    Cooldown: 7
    Description: Theo coats his arms or legs in a layer of frozen jello. This allows Theo to unleash extra strength without fear of damaging himself, buffing the melee attacks 70%.
    Strengths:
    Buffs damage 70%
    Weaknesses:
    Freezes whatever part of the body he has coated, making it numb and useless for the following post



    Name: Jello Pheromones
    Rank: B
    Type: Jello/ Supportive/ AOE
    Duration: 6
    Cooldown: 7
    Description: Theo's body emits the sweet, sweet fruity smells of the various jellos he uses. His pores release microscopic jello particles ready to be breathed in. A pleasant fruit punch scent fills the area, blessing his allies with the gift of buffs. All allies within 100m get 70% spell damage increase
    Strengths:
    Buffs ally spell damage
    Weaknesses:
    If you suck and hate lovely fruity smells or are nauseated, sux to be you.


    Name: Jello Molten Scald
    Rank: B
    Type: Jello/ Offensive/ DOT/ AOE
    Duration: 5
    Cooldown: 6
    Description:
    Theo holds his hands toward the center of his chest, then flings his arms out in horizontally, sending a wide, fan-shaped tsunami wave of boiling jello out 100 meters in front of him. When it hits initially, the spell inflicts 50% B rank damage (30hp). The sugary quality of the jello causes it to stick to enemies and burns them for 50% B rank damage each post totalling to 2.5x B rank damage.
    Strengths:
    Can cause lingering burn damage.
    Give his attack more range
    Weaknesses:
    Splashes, so nearby comrades are at risk of incurring the burning effect.
    The unpredictable splashing burns Theo's arms, causing him to take 15hp damage.



    spell template for my benefit :

    Name: ( Name of the Spell )
    Rank: (What rank is your spell? H, S, A, B, C, or D)
    Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    Duration:(How long does the spell last?)
    Cooldown:( How long does it take for the spell to be usable again? Usually one post extra than your duration.)
    Description: ( How the spell is cast, what it looks like, what it does, extra info. Make sure to get into detail. You are required to list a given Speed,  Range,  Area of Effect,  and any applicable measurements (such as the size of a created barrier).  All of these are as appropriate.  Some spells wont have a speed,  some wont have an AoE. But include all that apply. Please make sure that all of these measurements are easily identifiable)
    Strengths:

    ( List all the positive aspects of the spell Like above, list all of the strengths of the spell. Remember to separate each individually and bullet point them. These strengths much represent your spell, and not the over-all strength of the magic.)
    Weaknesses:

    ( List all the negative aspects of the spell and all the weaknesses like above as well. You must have at least the same amount of weaknesses as strengths. Remember to separate them individually and bullet point them. These weaknesses must represent your spell, and not the over-all weakness of the magic)


    _____________________________________________________________________________________

    ♛ Jello Magic ♛ I2vE54b
    Lilium
    Lilium

    Player 
    Posts : 816
    Cosmic Coins : 0
    Dungeon Tokens : 6

    Character Sheet
    First Magic: αєgιѕ - тнє мιи∂
    Second Magic: муѕтι¢ - тнє вσ∂у
    Third Magic: ραиα¢єα - тнє ѕσυℓ

    ♛ Jello Magic ♛ Empty Re: ♛ Jello Magic ♛

    Post by Lilium on 16th September 2018, 10:48 am

    Spoiler:
    @Theo wrote:
    ♛ Jello Magic ♛ 6FrUcMp


    Primary Magic: Jello Magic
    Caster or Holder: Caster Prevalent [The magic costs 10% less to use.] | Summoner Auxiliary [2 summons out at once]
    Description: Jello magic! The skills taught to him by an eccentric old lady when he first arrived in Fiore. The uses aren't obvious at first and it seems quite silly, but with the right frame of mind, it can be very effective in a range of situations. The mage has the ability to produce a rainbow assortment of jello, a gelatinous semi-liquid that wiggly, jiggly, and goes squish sometimes. Since it is also very sugary, it can be sticky and tricky. He can control the consistency of it to make it more liquidy or more solid depending on the situation, as well as manipulate its temperature.

    Theo uses this jello magic for many unconventional things. He primarily cultivated it to make treasure hunting easier in this new terrain by making his body into jello to slip through cracks, crevices, and holes he'd otherwise be halted by. Since then he's found even more uses, such as increasing his jump range and speed by using jello's bounciness, crawling on hard to climb surfaces due to jello's stickiness, or simply launching chunks of jello to cause damage or distract. It can be helpful for cushioning falls on large molds of jello, or even preventing blood loss in a pinch.

    Strengths:
    Surprisingly versatile with creativity
    Flexible
    It's silly nature can lead to disarming enemies, since they underestimate its usefulness
    Can be used offensively, defensively, and supportively

    Weaknesses:
    Heat will melt it
    Prolonged exposure to water will dissolve it
    Messy
    Lends itself more to support and defense than offense

    Lineage: ♛ Gold Rush ♛
    gold rush description:
    Description: Centuries ago, a tribe came to Fiore from a continent that is so incredibly far away that to this day those who ventured to find it have failed; the tribe members claimed to have come from a place called "Egypt". Wherever the tribe went, they prospered beyond belief; to each country and continent they went to, they rose to become the most powerful group of people there. Eventually, they were captured by all dark guilds at the time for their fortune and ability to prosper, and when the tribe refused to cooperate, they were all killed. Luckily, some were not captured, so your bloodline still lives on today. However, you must be wondering - "How did they do it?". Well, it's quite simple.

    The tribe from Egypt, which were known as Egyptians, were cast away from their homeland by raiders with absolutely nothing. An Egyptian goddess, who was saddened by what could potentially happen to her people, cast a powerful spell over the tribe to make them the luckiest people on the planet (literally!). Because of this, the tribe was able to find a significant more amount of jewels, items to sell, and they were said to be so lucky that they could even cheat death and danger; of course, that wasn't the case when they were completely obliterated...
    Ability: The user is given 3 passive abilities and 2 active abilities, though they can only ever choose one ability from the passive and active parts of this lineage. Whenever going on a job, the user must always pick from one of the following abilities:
    Increase your own jewel reward by 100%
    Find a custom weapon, item, or armor (rank depends on the difficulty of the job; you get to choose the type of item)
    Increase the jewel reward of you and ONE other participant of the job by 50%
    The user's active ability are the following:
    The user is able to sacrifice their EXP gained from jobs for additional jewels
    The user's luck will become at its peak (as though you needed any more...) and will now have great things overall happen to them. This ranges from getting a simple kiss from that one special person, to having your opponent stumble, causing them to, even if narrowly, miss the direction they were sending their spell at.
    Usage: Lineage has three passive abilities and two active abilities; you MUST pick one of the passive abilities at the start of any job. The second active ability of this lineage can only be used once per thread, with a duration of 4 posts; again, you can only pick pick one of the two active abilities.

    Whenever the second passive ability of this lineage is used, the rank of the weapon/item/armor is found at the following job ranks:
    D-Rank: Nothing
    C-Rank: Strong
    B-Rank: Strong+
    A-Rank: Strong+
    S-Rank: Legendary
    SS-Rank: Legendary+
    10Y: Legendary+
    100Y: Artifact

    Whenever the first active ability of this lineage is used, the jewels gained for the amount of exp sacrificed is as the following:
    25 EXP: 1,000 (D-Rank)
    50 EXP: 2,500 (C-Rank)
    250 EXP: 7,500 (B-Rank)
    1,250 EXP: 17,000 (A-Rank)
    6,250 EXP: 30,000 (S-Rank)
    18,750 EXP: 45,000 (SS-Rank)
    56,250 EXP: 70,000 (10Y-Rank)
    168,750 EXP: 100,000 (100Y-Rank)


    Unique Abilities:
    Jello Slip: Theo can make his body ultra flexible and stretchy like a fluid, as if he is entirely formed of jello. It give him 30% more HP, and he can slip through tight spaces and odd shaped crevices. His fluidity can also be used to dodge some physical attacks, and even some ranged magic that relies on precise aiming, should he be able to predict their trajectory, as well as add some range to his melee attacks by stretching limbs.

    Jello Man: Theo can turn parts of or his entire body into a clear blue jello mold of himself to allow physical attacks to pass through him, giving him 50% damage resistance. Magic attacks will still deal normal damage. Heat attacks deal double damage.

    Jello Jump: Theo can turn his legs to jello and do a powerful jump, buffing his strength 60% using the bouncy quality to spring himself through the air. He can also use this to reach areas normally out of reach.

    Jello Climb: Theo puts globs of super sticky jello on his hands and knees, using it to crawl and climb up difficult surfaces otherwise unclimbable due to texture or angle with a 60% increase to speed.

    Jello Frozen: Theo can alter the viscosity of his jello. In this case, he makes it much colder, hardening it into various shapes and tools. This allows Theo to coat his body in frozen jello, making it a weapon that matches requip values of his rank in damage and durability. If it is destroyed then it takes 3 posts before he can do it again.

    Jello Protect: Theo turns his body into jello, shielding himself from one rank’s worth of damage. After taking damage, it enters a cooldown for one post.


    ♛ Jello Magic ♛ Q2vUMkY


    Signature Spells:

    Name: Assorted Jello Blobs
    Rank: S
    Type: Multi-target
    Damage: 90HP per hit
    Range: 300 meters
    Speed: 225 m/s
    Description: Theo can produce and expel blobs of jello of varying sizes and shapes. Very sticky and bouncy.
    Strengths:
    Sticky projectiles have various uses.
    Weaknesses:
    Leaves a goopy mess.


    Name: Jello Pop
    Rank: D
    Type: Burst
    Damage: N/A
    Range: 15 meters
    Speed: Instant
    Description: The turns into jello, melting down and disappearing only to unmelt and reappear somewhere within burst range.
    Strengths:
    Allows for quick and unpredictable movement
    Weaknesses:
    Short range probably won’t get him out of AOEs



    D-Ranks:

    Name Jello Bomb
    Rank: D
    Type: Single Target
    Damage: 40HP
    Range: 60 meters
    Speed: Instant
    Duration: 3 posts
    Cooldown: 4 posts
    Description: Theo throws a ball of jello onto or near an enemy that immediately explodes. The flash can blind enemies.
    Strengths:
    Explosion causes damage and blinds
    Weaknesses:
    Low damage.


    Name Jello Transform
    Rank: D
    Type: Burst
    Damage: 40HP
    Range: 15 meters
    Speed: Instant
    Duration: 3 post
    Cooldown: 4 posts
    Description: Theo can temporarily transform his jello body into anyone or anything. He can send a shockwave of jello molecules from his pores, doing damage to anyone in burst range and also stunning them for a post.
    Strengths:
    Stealthy disguises
    Element of surprise
    Weaknesses:
    Fruity scent may tip off people that he’s not who he seems
    Foes must be dangerously close in range to take damage.


    Name Jello Spell Boost
    Rank: D
    Type: Passive Buff
    Damage: N/A
    Range: Self
    Speed: N/A
    Description:  The amount of natural sugar in his body boosts Theo’s spell strength 40%.


    Name Jello Zip
    Rank: D
    Type: Passive Buff
    Damage: N/A
    Range: Self
    Speed: N/A
    Description: Theo turns the bottoms of his feet to jello, using its slick consistency to skate around. It increases his speed by 40%.



    Name: Jello Kitty
    Rank: D+
    Type: Summon
    Damage: 60 HP
    Summon HP: 75HP
    Range: 90 meters
    Speed: Instant
    Duration: 5
    Cooldown: 6
    Description: From a few jello blobs a kitten is formed. It’s clear in color except for golden eyes.
    Strengths:
    Small and hard to notice.
    Weaknesses:
    Sneaks up on Theo and startles him.

    Slinky: The clear kitty is able to easily infiltrate places and let Theo see through its eyes, enhancing recon and mounting sneak attacks for full rank damage with its sharp claws. Cuteness may stun enemies.
    Buffy: While the kitty is summoned, Theo’s speed is buffed 60%.


    C-Ranks:

    Name Jello Suit
    Rank: C
    Type: Burst
    Damage: N/A
    Range: Close combat
    Speed: Close combat
    Duration: 3 posts
    Cooldown: 4 posts
    Description: Theo covers himself in a three inch thick partial suit or full suit of protective jello. It can deflect and repel most physical attacks, as well as reduce injuries from some magic attacks.
    Strengths:
    Can withstand 3 equal rank spells or weapon attacks
    Weaknesses:
    Weak to piercing damage


    Name Jello Grab
    Rank: C
    Type: Immobilize
    Damage: N/A
    Range: Close combat
    Speed: Close combat
    Duration: 1 post
    Cooldown: 2 posts
    Description: Theo makes the part of his body about to be hit with melee or a weapon into jello so the attack can pass partially through before becoming stuck as he increases the density. If the opponent doesn't immediately get free, it leaves them open for an attack.
    Strengths:
    Potentially traps an enemy close enough to get a "free shot" in.
    Weaknesses:
    Potentially traps enemies in close enough range to make magic attacks unavoidable.


    Name Jello Film
    Rank: C
    Type: Support/ AOE
    Damage: N/A
    Range: 60 meters
    Speed: 30 m/s
    Duration: 5 posts
    Cooldown: 6 posts
    Description: Theo covers any flat surface within 60 meters in a thin layer of jello. It makes for a very slippery surface to try and move on, potentially causing slipping, sliding, and falling with any exerted force or sudden movements.
    Strengths:
    Hinders enemy balance and speed by 35% when in motion.
    Increases Theo's speed 20%
    Weaknesses:
    Enemies that can hover or fly are unaffected.
    Allies are also subjected to speed and balance issues when in motion.


    Name: Jello Dancer
    Rank: C+
    Type: Debuff/ summon
    Damage: 68 HP per hit
    Summon HP: 150 HP
    Range: 180 meters
    Speed: Instant.
    Duration: 6
    Cooldown: 7
    Description: Theo begin a wonderful jiggly jello dance. A lithe, slenderman-like jello figure will appear beside him, green in color. It’s pretty disturbing.
    Strengths:
    Debuffs and stuns
    Adds another ally to the field that can cause damage
    Weaknesses:
    Even allies can be creeped out if they stare too long at the Dancer...or Theo’s dancing.
    Can only curse one person at a time with the debuff.

    Wiggle, Wiggle, Wiggle: Theo can’t dance, yet as he does so in a very alarming, jello-bodied way, his summon mirrors his moves as if they are the best dance steps it’s ever seen. Both will lock eyes with a single person, giving them a private show. Victims of seeing such a disturbing display may be stunned for a post and feel disoriented as if life is a farce. Ultimately the spirit breaking performance will weaken them magically by 82.5%, as if their very spirits were broken.
    Ballerinja: The dancer turns its lithe movements and twirls into more ninja-esque attacks, kicking, punching, and throwing jello shuriken for 75% advanced rank damage per hit.


    B Ranks:

    Name: Jello Frozen Melee
    Rank: B
    Type: Single Target
    Damage: 80HP
    Range: Close combat
    Speed: Close combat
    Duration: 6
    Cooldown: 7
    Description: Theo coats his arms or legs in a layer of frozen jello. This allows Theo to unleash extra strength without fear of damaging himself, buffing the melee attacks 60%.
    Strengths:
    Buffs damage 60%
    Weaknesses:
    Freezes whatever part of the body he has coated, making it numb and useless for the following post


    Name: Jello Pit
    Rank: B
    Type: AOE
    Damage: 40HP
    Range: 100 meters
    Speed: 50 m/s
    Duration: 6
    Cooldown: 7
    Description: Turns the ground beneath his enemies into an 8 foot deep pool of scalding jello that sucks them down the more they struggle, doing 50% rank damage. Debuffs speed for those caught by 30%. Jello pit can be frozen to immobilize for one post. May leave burns both from extreme heat and cold.
    Strengths:
    Dangerous spell can damage and debuff multiple foes at once
    Weaknesses:
    Doesn’t affect airborne enemies.


    Name: Jello Molten Scald
    Rank: B
    Type: Burst DoT
    Damage: 2.5x B rank
    Range: 50
    Speed: Instant
    Duration: 5
    Cooldown: 6
    Description:
    Theo holds his hands toward the center of his chest, then flings his arms out in horizontally, sending a wide, fan-shaped tsunami wave of boiling jello out 50 meters in front of him. When it hits initially, the spell inflicts 50% B rank damage (30hp). The sugary quality of the jello causes it to stick to enemies and burns them for 50% B rank damage each post totalling to 2.5x B rank damage.
    Strengths:
    Can cause lingering burn damage.
    Give his attack more range
    Weaknesses:
    Splashes, so nearby comrades are at risk of incurring the burning effect.
    The unpredictable splashing burns Theo's arms, causing him to take 15hp damage.


    Name: Jello Wrecking Ball
    Rank: B+
    Type: Multi-target
    Damage: 90HP each hit
    Range: 225 meters
    Speed: 165 m/s
    Duration: 8
    Cooldown: 9
    Description: Running at his available top speed, Theo uses himself as a weapon. His wiggly, jiggly, bouncy body ricochets off of foe and environment alike, mounting a volley of chaotic body slams on his enemy.
    Strengths:
    Barrages opponent with body slams
    Weaknesses:
    Area needs to have rocks, trees, walls, etc  around the perimeter of the for to bounce off.


    A Ranks:

    Name Jello Guns
    Rank: A
    Type: Jello/ Offensive/ Multi-hit
    Damage: 75HP per hit
    Range: 225 meters
    Speed: 165 m/s
    Duration: 7 post
    Cooldown: 8 posts
    Description: Theo makes gun shapes with his hands, and hardened orange jello forms at the tips of the index fingers to be aimed and propelled at an enemy. Sometimes makes a "pew pew" sound with his mouth while using. 60 meter range, and bullets fly 45 meters per second. Each bullet does 25% D-rank damage per hit.
    Strengths:
    Allows Theo to attack from a distance.
    Weaknesses:
    Less accurate than real guns.


    Name: Jello Strong
    Rank: A
    Type: Passive buff
    Damage: N/A
    Range: Self
    Speed: N/A
    Description: The jello feeds Theo’s muscles, buffing physical strength 55%.


    Name: Jello Missiles
    Rank: A
    Type: Multi-Target
    Damage: 75HP per hit
    Range: 225 meters
    Speed: 165 m/s
    Duration: 7
    Cooldown: 8
    Description: Theo creates a missile launcher that pops off a few missiles at a time, all homing in on the targeted heat sources. Impact causes a burst range explosion and may cause burns.
    Strengths:
    Shoots homing missiles from a fixed position, allowing Theo to move around.
    Weaknesses:
    Can be destroyed by one hit of an A rank or higher spell.


    Name: Jello Mold Monster
    Rank: A+
    Type: Grand Summon
    Damage: 150HP
    Summon HP: 360HP
    Range: 450 meters
    Speed: Instant
    Duration: 9
    Cooldown: 10
    Description: Theo summons forth a giant green jello monster that’s 20 feet round and tall in the shape of a traditional jello mold. It has two big googly eyes with angry black eyebrows.
    Strengths:
    Adds another ally to the field
    Weaknesses:
    Always angry and sometimes absorbs Theo.

    Devour: The Mold Monster hops around the field, landing on and bumping into enemies for full rank damage per post. Mold Monster also absorbs those it successfully attacks, immobilizing them for 1 post.
    You Go On Ahead: While Mold Monster is summoned, it buffs Theo’s speed 65%.



    S Ranks:

    Name: Jello Smaug
    Rank: S
    Type: Grand Summon
    Damage: TBD by ability
    Summon HP: 300HP
    Range: 300 meters
    Speed: 225 m/s
    Duration: 10
    Cooldown: 11
    Description: Theo makes a sort of bellowing sound between a roar and a howl. He summons a  large jello dragon, red and translucent in color, generally grouchy, and smelling of strawberries.
    Strengths:
    Puts another ally on the field.
    Weaknesses:
    Jello Smaug is huge, so not suitable for indoor battles.

    Smaug Smash!: Jello Smaug stomps around to slash, bite, claw, kick, and tail whip those in his path for a full rank of damage per post, plus a 50 meter knockback.
    Death From Above: Jello Smaug somehow manages to flap those jello wings and fly, roaring molten jello balls down at foes for 75% rank damage per hit. Added effect causes burns.


    Name: Too Much Jello
    Rank: S
    Type: Burst
    Damage: 120 HP
    Range: 100 meters
    Speed: Instant
    Duration: 10
    Cooldown: 11
    Description: Theo sends a nearly invisible burst of molecular jello flooding all foe’s in range, causing damage and flooding their bodies with fruit scented sugar. This brings about the rabid onset of diabetes! Added effects include intense thirst, frequent urination, hunger, fatigue, and blurred vision.
    Strengths:
    High damage and nasty effect
    Weaknesses:
    Short range


    Name: Jello Shots
    Rank: S+
    Type: Buff
    Damage: N/A
    Range: Self
    Speed: N/A
    Duration: 12
    Cooldown: 13
    Description: Theo produces shot-glass shaped blobs of alcoholic jello, and eating them bestows him with the power of drunken magic! Buffs his magic spell damage 105% and makes him unpredictable. He may end up doing things that stun enemies for 1 post. Enemies that are stunned can't be stunned for the next post.
    Strengths:
    Gains a sweet buff and some stunning moves.
    Weaknesses:
    Drunk people aren’t known for their clear thoughts and coordination.






    spell template for my benefit :

    Name: ( Name of the Spell )
    Rank: (What rank is your spell? H, S, A, B, C, or D)
    Type:( Fire, Water, etc. Offensive, Defensive, Supportive.)
    Damage:
    Range:
    Speed:
    Duration:(How long does the spell last?)
    Cooldown:( How long does it take for the spell to be usable again? Usually one post extra than your duration.)
    Description: ( How the spell is cast, what it looks like, what it does, extra info. Make sure to get into detail. You are required to list a given Speed,  Range,  Area of Effect,  and any applicable measurements (such as the size of a created barrier).  All of these are as appropriate.  Some spells wont have a speed,  some wont have an AoE. But include all that apply. Please make sure that all of these measurements are easily identifiable)
    Strengths:

    ( List all the positive aspects of the spell Like above, list all of the strengths of the spell. Remember to separate each individually and bullet point them. These strengths much represent your spell, and not the over-all strength of the magic.)
    Weaknesses:

    ( List all the negative aspects of the spell and all the weaknesses like above as well. You must have at least the same amount of weaknesses as strengths. Remember to separate them individually and bullet point them. These weaknesses must represent your spell, and not the over-all weakness of the magic)

    ♛ Jello Magic ♛ QrzkL3R


    _____________________________________________________________________________________

    ♛ Jello Magic ♛ QOmg1XE


    Johann
    Johann

    Administrator- Moderator- Developer/GFX Artist- Demon VIP Status- God VIP Status- Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishval- Ten Wizard Saint Member- Custom Slayer- God Slayer- Demon Slayer- Neutral Guild Ace- H-Rank- S-Rank- A-Rank- Shipped- Halloween gfx'ers- Halloween Social- Halloween job event participant - Fan Art Contest Participant- Haiku Contest Participant- Lineage Making Contest Participant- Richie Rich- Rich- Veteran Level 6- Veteran Level 5- Veteran Level 4- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Tertiary Magic- Ship- Master [1000]- Senior [500]- Novice [250]- 3rd Place Event/Contest Winner- Christmas Event Winner- X-Mas Event Participant- Advertisement Achievement Badge- Tournament Participation Badge- Cookie Achievement- Cupcake Achievement- Rainbow Hero- Summer Special Tier 4- Summer Special Tier 3- Summer Special Tier 2- Summer Special Tier 1- Summer Special Donor- Summer Special Participant- Have Onida On Your Friend's List- 1 Year Anniversary- Player-
    Lineage : Herald of Destruction
    Position : Saint of Justice
    Posts : 5085
    Guild : Dies Irae - GM
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 28
    Mentor : Ruvel
    Experience : 2,931,387
    Brownie Points : Kebab∞

    Character Sheet
    First Magic: Saga of War - Ragnarök
    Second Magic: Consecration of War - Einherjar
    Third Magic: Maledict of War - Berserkir

    ♛ Jello Magic ♛ Empty Re: ♛ Jello Magic ♛

    Post by Johann on 14th July 2019, 2:22 am

    Moved and unlocked at the user's request

    Spoiler:
    Ike wrote:
    ♛ Jello Magic ♛ 6FrUcMp


    Primary Magic: Jello Magic
    Caster or Holder: Caster Prevalent [The magic costs 10% less to use.] | Summoner Auxiliary [2 summons out at once]
    Description: Jello magic! The skills taught to him by an eccentric old lady when he first arrived in Fiore. The uses aren't obvious at first and it seems quite silly, but with the right frame of mind, it can be very effective in a range of situations. The mage has the ability to produce a rainbow assortment of jello, a gelatinous semi-liquid that wiggly, jiggly, and goes squish sometimes. Since it is also very sugary, it can be sticky and tricky. He can control the consistency of it to make it more liquidy or more solid depending on the situation, as well as manipulate its temperature.

    Theo uses this jello magic for many unconventional things. He primarily cultivated it to make treasure hunting easier in this new terrain by making his body into jello to slip through cracks, crevices, and holes he'd otherwise be halted by. Since then he's found even more uses, such as increasing his jump range and speed by using jello's bounciness, crawling on hard to climb surfaces due to jello's stickiness, or simply launching chunks of jello to cause damage or distract. It can be helpful for cushioning falls on large molds of jello, or even preventing blood loss in a pinch.

    Strengths:
    Surprisingly versatile with creativity
    Flexible
    It's silly nature can lead to disarming enemies, since they underestimate its usefulness
    Can be used offensively, defensively, and supportively

    Weaknesses:
    Heat will melt it
    Prolonged exposure to water will dissolve it
    Messy
    Lends itself more to support and defense than offense

    Lineage: ♛ Gold Rush ♛
    gold rush description:
    Description: Centuries ago, a tribe came to Fiore from a continent that is so incredibly far away that to this day those who ventured to find it have failed; the tribe members claimed to have come from a place called "Egypt". Wherever the tribe went, they prospered beyond belief; to each country and continent they went to, they rose to become the most powerful group of people there. Eventually, they were captured by all dark guilds at the time for their fortune and ability to prosper, and when the tribe refused to cooperate, they were all killed. Luckily, some were not captured, so your bloodline still lives on today. However, you must be wondering - "How did they do it?". Well, it's quite simple.

    The tribe from Egypt, which were known as Egyptians, were cast away from their homeland by raiders with absolutely nothing. An Egyptian goddess, who was saddened by what could potentially happen to her people, cast a powerful spell over the tribe to make them the luckiest people on the planet (literally!). Because of this, the tribe was able to find a significant more amount of jewels, items to sell, and they were said to be so lucky that they could even cheat death and danger; of course, that wasn't the case when they were completely obliterated...
    Ability: The user is given 3 passive abilities and 2 active abilities, though they can only ever choose one ability from the passive and active parts of this lineage. Whenever going on a job, the user must always pick from one of the following abilities:
    Increase your own jewel reward by 100%
    Find a custom weapon, item, or armor (rank depends on the difficulty of the job; you get to choose the type of item)
    Increase the jewel reward of you and ONE other participant of the job by 50%
    The user's active ability are the following:
    The user is able to sacrifice their EXP gained from jobs for additional jewels
    The user's luck will become at its peak (as though you needed any more...) and will now have great things overall happen to them. This ranges from getting a simple kiss from that one special person, to having your opponent stumble, causing them to, even if narrowly, miss the direction they were sending their spell at.
    Usage: Lineage has three passive abilities and two active abilities; you MUST pick one of the passive abilities at the start of any job. The second active ability of this lineage can only be used once per thread, with a duration of 4 posts; again, you can only pick pick one of the two active abilities.

    Whenever the second passive ability of this lineage is used, the rank of the weapon/item/armor is found at the following job ranks:
    D-Rank: Nothing
    C-Rank: Strong
    B-Rank: Strong+
    A-Rank: Strong+
    S-Rank: Legendary
    SS-Rank: Legendary+
    10Y: Legendary+
    100Y: Artifact

    Whenever the first active ability of this lineage is used, the jewels gained for the amount of exp sacrificed is as the following:
    25 EXP: 1,000 (D-Rank)
    50 EXP: 2,500 (C-Rank)
    250 EXP: 7,500 (B-Rank)
    1,250 EXP: 17,000 (A-Rank)
    6,250 EXP: 30,000 (S-Rank)
    18,750 EXP: 45,000 (SS-Rank)
    56,250 EXP: 70,000 (10Y-Rank)
    168,750 EXP: 100,000 (100Y-Rank)


    Unique Abilities:
    Jello Slip: Theo can make his body ultra flexible and stretchy like a fluid, as if he is entirely formed of jello. It give him 30% more HP, and he can slip through tight spaces and odd shaped crevices. His fluidity can also be used to dodge some physical attacks, and even some ranged magic that relies on precise aiming, should he be able to predict their trajectory, as well as add some range to his melee attacks by stretching limbs.

    Jello Man: Theo can turn parts of or his entire body into a clear blue jello mold of himself to allow physical attacks to pass through him, giving him 50% damage resistance. Magic attacks will still deal normal damage. Heat attacks deal double damage.

    Jello Jump: Theo can turn his legs to jello and do a powerful jump, buffing his strength 60% using the bouncy quality to spring himself through the air. He can also use this to reach areas normally out of reach.

    Jello Climb: Theo puts globs of super sticky jello on his hands and knees, using it to crawl and climb up difficult surfaces otherwise unclimbable due to texture or angle with a 60% increase to speed.

    Jello Frozen: Theo can alter the viscosity of his jello. In this case, he makes it much colder, hardening it into various shapes and tools. This allows Theo to coat his body in frozen jello, making it a weapon that matches requip values of his rank in damage and durability. If it is destroyed then it takes 3 posts before he can do it again.

    Jello Protect: Theo turns his body into jello, shielding himself from one rank’s worth of damage. After taking damage, it enters a cooldown for one post.


    ♛ Jello Magic ♛ Q2vUMkY


    Signature Spells:

    Name: Assorted Jello Blobs
    Rank: S
    Type: Multi-target
    Damage: 90HP per hit
    Range: 300 meters
    Speed: 225 m/s
    Description: Theo can produce and expel blobs of jello of varying sizes and shapes. Very sticky and bouncy.
    Strengths:
    Sticky projectiles have various uses.
    Weaknesses:
    Leaves a goopy mess.


    Name: Jello Pop
    Rank: D
    Type: Burst
    Damage: N/A
    Range: 15 meters
    Speed: Instant
    Description: The turns into jello, melting down and disappearing only to unmelt and reappear somewhere within burst range.
    Strengths:
    Allows for quick and unpredictable movement
    Weaknesses:
    Short range probably won’t get him out of AOEs



    D-Ranks:

    Name Jello Bomb
    Rank: D
    Type: Single Target
    Damage: 40HP
    Range: 60 meters
    Speed: Instant
    Duration: 3 posts
    Cooldown: 4 posts
    Description: Theo throws a ball of jello onto or near an enemy that immediately explodes. The flash can blind enemies.
    Strengths:
    Explosion causes damage and blinds
    Weaknesses:
    Low damage.


    Name Jello Transform
    Rank: D
    Type: Burst
    Damage: 40HP
    Range: 15 meters
    Speed: Instant
    Duration: 3 post
    Cooldown: 4 posts
    Description: Theo can temporarily transform his jello body into anyone or anything. He can send a shockwave of jello molecules from his pores, doing damage to anyone in burst range and also stunning them for a post.
    Strengths:
    Stealthy disguises
    Element of surprise
    Weaknesses:
    Fruity scent may tip off people that he’s not who he seems
    Foes must be dangerously close in range to take damage.


    Name Jello Spell Boost
    Rank: D
    Type: Passive Buff
    Damage: N/A
    Range: Self
    Speed: N/A
    Description:  The amount of natural sugar in his body boosts Theo’s spell strength 40%.


    Name Jello Zip
    Rank: D
    Type: Passive Buff
    Damage: N/A
    Range: Self
    Speed: N/A
    Description: Theo turns the bottoms of his feet to jello, using its slick consistency to skate around. It increases his speed by 40%.



    Name: Jello Kitty
    Rank: D+
    Type: Summon
    Damage: 60 HP
    Summon HP: 75HP
    Range: 90 meters
    Speed: Instant
    Duration: 5
    Cooldown: 6
    Description: From a few jello blobs a kitten is formed. It’s clear in color except for golden eyes.
    Strengths:
    Small and hard to notice.
    Weaknesses:
    Sneaks up on Theo and startles him.

    Slinky: The clear kitty is able to easily infiltrate places and let Theo see through its eyes, enhancing recon and mounting sneak attacks for full rank damage with its sharp claws. Cuteness may stun enemies.
    Buffy: While the kitty is summoned, Theo’s speed is buffed 60%.


    C-Ranks:

    Name Jello Suit
    Rank: C
    Type: Burst
    Damage: N/A
    Range: Close combat
    Speed: Close combat
    Duration: 3 posts
    Cooldown: 4 posts
    Description: Theo covers himself in a three inch thick partial suit or full suit of protective jello. It can deflect and repel most physical attacks, as well as reduce injuries from some magic attacks.
    Strengths:
    Can withstand 3 equal rank spells or weapon attacks
    Weaknesses:
    Weak to piercing damage


    Name Jello Grab
    Rank: C
    Type: Immobilize
    Damage: N/A
    Range: Close combat
    Speed: Close combat
    Duration: 1 post
    Cooldown: 2 posts
    Description: Theo makes the part of his body about to be hit with melee or a weapon into jello so the attack can pass partially through before becoming stuck as he increases the density. If the opponent doesn't immediately get free, it leaves them open for an attack.
    Strengths:
    Potentially traps an enemy close enough to get a "free shot" in.
    Weaknesses:
    Potentially traps enemies in close enough range to make magic attacks unavoidable.


    Name Jello Film
    Rank: C
    Type: Support/ AOE
    Damage: N/A
    Range: 60 meters
    Speed: 30 m/s
    Duration: 5 posts
    Cooldown: 6 posts
    Description: Theo covers any flat surface within 60 meters in a thin layer of jello. It makes for a very slippery surface to try and move on, potentially causing slipping, sliding, and falling with any exerted force or sudden movements.
    Strengths:
    Hinders enemy balance and speed by 35% when in motion.
    Increases Theo's speed 20%
    Weaknesses:
    Enemies that can hover or fly are unaffected.
    Allies are also subjected to speed and balance issues when in motion.


    Name: Jello Dancer
    Rank: C+
    Type: Debuff/ summon
    Damage: 68 HP per hit
    Summon HP: 150 HP
    Range: 180 meters
    Speed: Instant.
    Duration: 6
    Cooldown: 7
    Description: Theo begin a wonderful jiggly jello dance. A lithe, slenderman-like jello figure will appear beside him, green in color. It’s pretty disturbing.
    Strengths:
    Debuffs and stuns
    Adds another ally to the field that can cause damage
    Weaknesses:
    Even allies can be creeped out if they stare too long at the Dancer...or Theo’s dancing.
    Can only curse one person at a time with the debuff.

    Wiggle, Wiggle, Wiggle: Theo can’t dance, yet as he does so in a very alarming, jello-bodied way, his summon mirrors his moves as if they are the best dance steps it’s ever seen. Both will lock eyes with a single person, giving them a private show. Victims of seeing such a disturbing display may be stunned for a post and feel disoriented as if life is a farce. Ultimately the spirit breaking performance will weaken them magically by 82.5%, as if their very spirits were broken.
    Ballerinja: The dancer turns its lithe movements and twirls into more ninja-esque attacks, kicking, punching, and throwing jello shuriken for 75% advanced rank damage per hit.


    B Ranks:

    Name: Jello Frozen Melee
    Rank: B
    Type: Single Target
    Damage: 80HP
    Range: Close combat
    Speed: Close combat
    Duration: 6
    Cooldown: 7
    Description: Theo coats his arms or legs in a layer of frozen jello. This allows Theo to unleash extra strength without fear of damaging himself, buffing the melee attacks 60%.
    Strengths:
    Buffs damage 60%
    Weaknesses:
    Freezes whatever part of the body he has coated, making it numb and useless for the following post


    Name: Jello Pit
    Rank: B
    Type: AOE
    Damage: 40HP
    Range: 100 meters
    Speed: 50 m/s
    Duration: 6
    Cooldown: 7
    Description: Turns the ground beneath his enemies into an 8 foot deep pool of scalding jello that sucks them down the more they struggle, doing 50% rank damage. Debuffs speed for those caught by 30%. Jello pit can be frozen to immobilize for one post. May leave burns both from extreme heat and cold.
    Strengths:
    Dangerous spell can damage and debuff multiple foes at once
    Weaknesses:
    Doesn’t affect airborne enemies.


    Name: Jello Molten Scald
    Rank: B
    Type: Burst DoT
    Damage: 2.5x B rank
    Range: 50
    Speed: Instant
    Duration: 5
    Cooldown: 6
    Description:
    Theo holds his hands toward the center of his chest, then flings his arms out in horizontally, sending a wide, fan-shaped tsunami wave of boiling jello out 50 meters in front of him. When it hits initially, the spell inflicts 50% B rank damage (30hp). The sugary quality of the jello causes it to stick to enemies and burns them for 50% B rank damage each post totalling to 2.5x B rank damage.
    Strengths:
    Can cause lingering burn damage.
    Give his attack more range
    Weaknesses:
    Splashes, so nearby comrades are at risk of incurring the burning effect.
    The unpredictable splashing burns Theo's arms, causing him to take 15hp damage.


    Name: Jello Wrecking Ball
    Rank: B+
    Type: Multi-target
    Damage: 90HP each hit
    Range: 225 meters
    Speed: 165 m/s
    Duration: 8
    Cooldown: 9
    Description: Running at his available top speed, Theo uses himself as a weapon. His wiggly, jiggly, bouncy body ricochets off of foe and environment alike, mounting a volley of chaotic body slams on his enemy.
    Strengths:
    Barrages opponent with body slams
    Weaknesses:
    Area needs to have rocks, trees, walls, etc  around the perimeter of the for to bounce off.


    A Ranks:

    Name Jello Guns
    Rank: A
    Type: Jello/ Offensive/ Multi-hit
    Damage: 75HP per hit
    Range: 225 meters
    Speed: 165 m/s
    Duration: 7 post
    Cooldown: 8 posts
    Description: Theo makes gun shapes with his hands, and hardened orange jello forms at the tips of the index fingers to be aimed and propelled at an enemy. Sometimes makes a "pew pew" sound with his mouth while using. 60 meter range, and bullets fly 45 meters per second. Each bullet does 25% D-rank damage per hit.
    Strengths:
    Allows Theo to attack from a distance.
    Weaknesses:
    Less accurate than real guns.


    Name: Jello Strong
    Rank: A
    Type: Passive buff
    Damage: N/A
    Range: Self
    Speed: N/A
    Description: The jello feeds Theo’s muscles, buffing physical strength 55%.


    Name: Jello Missiles
    Rank: A
    Type: Multi-Target
    Damage: 75HP per hit
    Range: 225 meters
    Speed: 165 m/s
    Duration: 7
    Cooldown: 8
    Description: Theo creates a missile launcher that pops off a few missiles at a time, all homing in on the targeted heat sources. Impact causes a burst range explosion and may cause burns.
    Strengths:
    Shoots homing missiles from a fixed position, allowing Theo to move around.
    Weaknesses:
    Can be destroyed by one hit of an A rank or higher spell.


    Name: Jello Mold Monster
    Rank: A+
    Type: Grand Summon
    Damage: 150HP
    Summon HP: 360HP
    Range: 450 meters
    Speed: Instant
    Duration: 9
    Cooldown: 10
    Description: Theo summons forth a giant green jello monster that’s 20 feet round and tall in the shape of a traditional jello mold. It has two big googly eyes with angry black eyebrows.
    Strengths:
    Adds another ally to the field
    Weaknesses:
    Always angry and sometimes absorbs Theo.

    Devour: The Mold Monster hops around the field, landing on and bumping into enemies for full rank damage per post. Mold Monster also absorbs those it successfully attacks, immobilizing them for 1 post.
    You Go On Ahead: While Mold Monster is summoned, it buffs Theo’s speed 65%.



    S Ranks:

    Name: Jello Smaug
    Rank: S
    Type: Grand Summon
    Damage: TBD by ability
    Summon HP: 300HP
    Range: 300 meters
    Speed: 225 m/s
    Duration: 10
    Cooldown: 11
    Description: Theo makes a sort of bellowing sound between a roar and a howl. He summons a  large jello dragon, red and translucent in color, generally grouchy, and smelling of strawberries.
    Strengths:
    Puts another ally on the field.
    Weaknesses:
    Jello Smaug is huge, so not suitable for indoor battles.

    Smaug Smash!: Jello Smaug stomps around to slash, bite, claw, kick, and tail whip those in his path for a full rank of damage per post, plus a 50 meter knockback.
    Death From Above: Jello Smaug somehow manages to flap those jello wings and fly, roaring molten jello balls down at foes for 75% rank damage per hit. Added effect causes burns.


    Name: Too Much Jello
    Rank: S
    Type: Burst
    Damage: 120 HP
    Range: 100 meters
    Speed: Instant
    Duration: 10
    Cooldown: 11
    Description: Theo sends a nearly invisible burst of molecular jello flooding all foe’s in range, causing damage and flooding their bodies with fruit scented sugar. This brings about the rabid onset of diabetes! Added effects include intense thirst, frequent urination, hunger, fatigue, and blurred vision.
    Strengths:
    High damage and nasty effect
    Weaknesses:
    Short range


    Name: Jello Shots
    Rank: S+
    Type: Buff
    Damage: N/A
    Range: Self
    Speed: N/A
    Duration: 12
    Cooldown: 13
    Description: Theo produces shot-glass shaped blobs of alcoholic jello, and eating them bestows him with the power of drunken magic! Buffs his magic spell damage 105% and makes him unpredictable. He may end up doing things that stun enemies for 1 post. Enemies that are stunned can't be stunned for the next post.
    Strengths:
    Gains a sweet buff and some stunning moves.
    Weaknesses:
    Drunk people aren’t known for their clear thoughts and coordination.






    spell template for my benefit :

    Name: ( Name of the Spell )
    Rank: (What rank is your spell? H, S, A, B, C, or D)
    Type:( Fire, Water, etc. Offensive, Defensive, Supportive.)
    Damage:
    Range:
    Speed:
    Duration:(How long does the spell last?)
    Cooldown:( How long does it take for the spell to be usable again? Usually one post extra than your duration.)
    Description: ( How the spell is cast, what it looks like, what it does, extra info. Make sure to get into detail. You are required to list a given Speed,  Range,  Area of Effect,  and any applicable measurements (such as the size of a created barrier).  All of these are as appropriate.  Some spells wont have a speed,  some wont have an AoE. But include all that apply. Please make sure that all of these measurements are easily identifiable)
    Strengths:

    ( List all the positive aspects of the spell Like above, list all of the strengths of the spell. Remember to separate each individually and bullet point them. These strengths much represent your spell, and not the over-all strength of the magic.)
    Weaknesses:

    ( List all the negative aspects of the spell and all the weaknesses like above as well. You must have at least the same amount of weaknesses as strengths. Remember to separate them individually and bullet point them. These weaknesses must represent your spell, and not the over-all weakness of the magic)


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    ♛ Jello Magic ♛ Johannsiggies

      Current date/time is 20th October 2019, 1:07 pm