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    Imperius Rex's light Spectrum Magic

    blackbolt
    blackbolt

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    Lineage : Demonic Carnage
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    Character Sheet
    First Skill: Light Spectrum Magic
    Second Skill:
    Third Skill:

    Imperius Rex's light Spectrum Magic Empty Imperius Rex's light Spectrum Magic

    Post by blackbolt 27th November 2012, 6:23 pm

    Primary Magic:Light Spectrum Magic
    Secondary Magic:
    Caster or Holder: Caster
    Description: Light Spectrum Magic is a Lost Magic that gives its user the powers of a star, namely to produce intense heat and light. However, one of most unique advantages is the ability to change the color of his light to one of the 7 colors of the spectrum of light to produce a variety of magical effects. Light Spectrum Magic can absorb any light made by natural elements, for example the light produced by lighting and fire. Nevertheless, the light is absorbed more in a plant-like fashion through the user's skin in a similar way as photosynthesis meaning that while he can absorb the light is primarily used to enhance his mode change so that he can use elements he may not normally be able to use. This photosynthesis effect does not negate the damage it can however lower the temperature of the attacks by absorbing the light of these elements there by reducing heat. This ability mainly boost his heat and light resistance this ability is always active and can't be turned off by the user. This internal light magic channeling process increases his speed, and reflexes proportional to the amount of light in the area his normal level while it converts the light to magical power needed for the mode change. The process of turning the absorbed light to magical is a long one Light Spectrum Magic has overall control of all forms of light, making it as versatile from simple lasers to illusions and even shields, but with the added attributes added by the various mode changes further increases versatility.

    Strengths:
    -High versatility, with functions ranging from combat to support and healing
    -Causes more damage to darkness
    -Intense concentrated light can produce heat and burning damage.
    -Light can be absorbed to restore magical power.

    Weaknesses:
    -Physically Weakest at night of the new moon unless supplemented by outside light.
    -Is not as effective against Holy opponents, Light elemental users or Light-resistant enemies.
    -Attacks may produce shining light which may blind unaware allies due to the intense light given off.
    -Cannot reabsorb magical light given off by the user.

    Abilities/Powers:
    -Increased speed, and reflexes proportional to the amount of light in the area.
    -Heat, blind,and light resistant.
    -Ability to absorb light given off by electricity and fire spells to reduce the heat properties of such attacks.
    -Properties of light make it effective against darkness users.

    Name: Mode Change: Green
    Rank: D
    Type: Light
    Description:
    He claps his hands and say mode change green power of the earth light surrounding his body in a emerald color of concentrated green light magic that turns and forms am emerald green color bubble the surrounding light then shrinks to form a barrier about 2 inches from his clothes then several stones ranging from small rocks to racks about the size of a baseball revolves around him. The stones that revolve around him move automatically to intercept approaching attacks or combing with his light magic attacks to add new elements and replaces stone that are destroyed are replace by nearby surrounding rock. While this mode is Active it increases his defense and healing powers but negates the burning and heat damage his light usually produce the magic of his light turn green and as a result makes his light solid and hard making his magic able to inflict physical damage instead of light. This mode also enhances the properties of all his magic combining his light as with strong hard stones which the barrier around him enables him to fly at high speeds
    Strengths:
    -Changing properties of light to make the light as hard as stone
    -the barrier of stones hard around his body makes protects him from approaching attacks
    - cause his attacks to have earth elemental properties
    Weaknesses:
    -the process of making light hard takes away usual heat and burning factor
    -makes light attack damage more like the blunt or piercing damage weapon damage and is not as effective against opponents with high physical resistance
    -and is not as effective against earth magic users
    Duration Post: 3
    Cool down Post: 2
    Changes in magicin light doppelganger makes my illusions solid with stone and able and receive damage to give off melee damage but can be destroyed with enough force, In shining knuckle the light is enhanced by a stone covering that increase the damage of the attack. And in photon Shot it adds several stones to the attack damage to increase the blunt and piercing damage of each individual shot.

    Name:Light Doppelganger
    Rank:d
    Type:light
    Description: claps his hands to surround himself in a blinding light and as the light ends he makes 2 light holograms surrounds his target that move and attack the way he do in order to confuse his targets they may even copy his magic attacks but if they hit it does no damage it just adds to the realism of the spell. In mode change green the light is solid and is combined with stone to produce holographic stone clones that can do melee damage and take damage until it is destroyed it can't can still mimic the magic it uses but only as special effects and does not cause damage unless it is a move like shine knuckle and then it still only cause basic melee damage.
    Strengths:
    -the blinding light enhances the deception.
    -the doppelganger mimics him perfectly giving the illusion of being attack in all directions
    -Useful when trying to setup the next attack or to just get out of range to plan your next move
    Weaknesses:
    -the doppelganger does no damage
    -disappear when hit
    - limited number of clones so it can keep people confused for a long period of time
    Duration Post: 2
    Cool down Post : 3

    Name:Shining Knuckle
    Rank:d
    Type: light
    Description:he balls his fist up and his fist from or glowing sphere of light in a 6 inch radius around his fist of shining concentrated light producing intense heat and glow of light that he use to hit his target. In mode change green mode stone is integrated with light to make it bright and to keep the same shape but is little bigger and a lot denser cause more physical damage with some earth elemental damage but it does lose the heat and burning damage.
    Strengths:
    -may blind opponents as he moves towards punches them to ensure hit
    -intense light cause burning and heat damage
    -a strong, and fast melee attack
    Weaknesses:
    -may blind nearby allies within 1 feet of him
    -if attack misses leaves him vulnerable to counter attack
    -not as effect against light or holy opponents
    Duration Post:1
    Cool down Post:1

    Name: Photon Shot
    Rank:d
    Type:light
    Description:
    The user first charges his both fist in a shining light and then he brings his arms together and but them in front of him opens his palms with his finger to form the shape of a gun. This motion cause forms several balls of concentrated light to fire towards his opponents and expand until each shoot is about 2 inch in wide and 2 inch in height in size. These balls of concentrated light shoots towards his target in a similar manor of a shotgun and then burns the target upon impact. In mode change green rocks that revolve around him is shot and mixed in with the light shoots to increase the spread and add earth element to the attack and the change is light make it as hard as the stones he shoots in the attack and it removes the heat and burning damage.
    Strengths:
    -Causes burning heat damage and can pierce weak Armour.
    -Extremely fast attack and more damage at close to mid range
    -more accurate at close to mid range
    Weaknesses:
    - heat resistant amour can resist piercing effect
    - Each individual shot is relatively weak
    - not as accurate at long range
    Duration Post: 1
    Cool down Post: 2


    Last edited by blackbolt on 26th February 2013, 2:10 pm; edited 23 times in total (Reason for editing : Bump)
    King Zenshin
    King Zenshin

    The judge


    The judge

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    Character Sheet
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    Imperius Rex's light Spectrum Magic Empty Re: Imperius Rex's light Spectrum Magic

    Post by King Zenshin 27th November 2012, 6:54 pm

    Yo must be V.I.P to have god slayer magic.


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    Character / Vincent Gauss
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    blackbolt
    blackbolt

    1 Year Anniversary- Player 
    Lineage : Demonic Carnage
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    Character Sheet
    First Skill: Light Spectrum Magic
    Second Skill:
    Third Skill:

    Imperius Rex's light Spectrum Magic Empty Re: Imperius Rex's light Spectrum Magic

    Post by blackbolt 9th December 2012, 5:09 am

    bump


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    Imperius Rex Entrance's Theme:
    Spoiler:

    Imperius Rex's battle Theme:
    Spoiler:

    The different Sides of Imperius:
    Spoiler:

    Imperius's light absorption power:
    Spoiler:

    Imperius Rex Demonic Transformation:
    Spoiler:

    Imperius Rex's Demonic Transformation Battle Theme:
    Spoiler:
    Alleria
    Alleria

    Wicked Witch of the West



    Moderator- Ten Wizard Saint Member- S-Rank- A-Rank- Veteran Level 1- Senior [500]- Novice [250]- X-Mas Event Participant- 1 Year Anniversary- Player 
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    Imperius Rex's light Spectrum Magic Empty Re: Imperius Rex's light Spectrum Magic

    Post by Alleria 10th December 2012, 4:55 am

    Can you be more descriptive?


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    blackbolt
    blackbolt

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    Character Sheet
    First Skill: Light Spectrum Magic
    Second Skill:
    Third Skill:

    Imperius Rex's light Spectrum Magic Empty Re: Imperius Rex's light Spectrum Magic

    Post by blackbolt 11th December 2012, 1:56 am

    bump


    _____________________________________________________________________________________

    Imperius Rex Entrance's Theme:
    Spoiler:

    Imperius Rex's battle Theme:
    Spoiler:

    The different Sides of Imperius:
    Spoiler:

    Imperius's light absorption power:
    Spoiler:

    Imperius Rex Demonic Transformation:
    Spoiler:

    Imperius Rex's Demonic Transformation Battle Theme:
    Spoiler:
    Alleria
    Alleria

    Wicked Witch of the West



    Moderator- Ten Wizard Saint Member- S-Rank- A-Rank- Veteran Level 1- Senior [500]- Novice [250]- X-Mas Event Participant- 1 Year Anniversary- Player 
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    Character Sheet
    First Skill: Geass Magic
    Second Skill: Nox Aeterna
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    Imperius Rex's light Spectrum Magic Empty Re: Imperius Rex's light Spectrum Magic

    Post by Alleria 11th December 2012, 6:16 am

    You can only have 4 spells. Also no one liner description.


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    blackbolt
    blackbolt

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    Character Sheet
    First Skill: Light Spectrum Magic
    Second Skill:
    Third Skill:

    Imperius Rex's light Spectrum Magic Empty Re: Imperius Rex's light Spectrum Magic

    Post by blackbolt 11th December 2012, 7:16 am

    bump


    _____________________________________________________________________________________

    Imperius Rex Entrance's Theme:
    Spoiler:

    Imperius Rex's battle Theme:
    Spoiler:

    The different Sides of Imperius:
    Spoiler:

    Imperius's light absorption power:
    Spoiler:

    Imperius Rex Demonic Transformation:
    Spoiler:

    Imperius Rex's Demonic Transformation Battle Theme:
    Spoiler:
    NightDrivenEn7
    NightDrivenEn7

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    Imperius Rex's light Spectrum Magic Empty Re: Imperius Rex's light Spectrum Magic

    Post by NightDrivenEn7 12th December 2012, 8:32 am

    I am sorry but....You are a D rank mage....Light Master Magic sounds like Light magic for a S rank mage....Where it stands you are too overpowered, why zenshin and alleria did not pick up on this I do not know. You are constantly absorbing light magic, meaning shutting out other mages despite being only a D rank, not even a Dragon Slayer has the ability to just constantly eat other magic non stop, they are able to get hit by element magic of the same type. You however are just a wall that cannot be hurt by light mages with the way you describe it. You also can absorb artificial light as well as Natural light? No....Just No. That means during the day, you are literally unkillable due to the light CONSTANTLY healing you. For a D rank mage,again That is TOO over powered. I can see the spectrum thing working, but only in a small dose; however everything else about your magic is just too strong. And to not only use light, you can use heat to heal yourself? Meaning you don't just become a wall, you shut out Fire, Lightning, and Light mages that youcan go up against; you even cancel out DS slayers with this. and giving its name, you would first have to master Light Magic through training before even getting this; meaning that a beginning mage would not have it period.

    Where does light increase strength? Not even a White DS has that kind of power; it is a non physical element.
    How do you get HEAT immunity? That's a fire mage not light.

    Shining Nova also makes little to no sense. Why is it a buff instead of an attack? That sounds more like Light Body than what you named it. How does it release heat as well? I thought you said the color had to be changed to red in order to generate Fire based abilities? Shining Nova sounds like you shooting out a ball of light that implodes into a wide radius and of which would be over powered for a D rank spell. Ultimately the name does not fit the spell in the least.

    alight Doppelganger makes too many for it's rank, at least 1 and at most 3 doppelgangers would be appropriate for a D rank mage. How does it become deadly when combined with other spells? That makes no sense, how can it be combined by any of those if the clones do NO damage. And if the clones move and attack with you, how does it confuse the opponent if they know where to strike. Your Dopplegangers are only light based, cannot generate spells as powerful as yours without drainging you dead of magic deprivation, and do not have any form of scent to them meaning those who can tract by scent would have you outdone. And if the clones are only light based, they wouldn't make a sound which means i you chant you reveal which one is you. You would basically have to stay in the air the Entire Time in order to keep the illusion up or else as you run on the ground they wouldn't even make a foot step sound. They are only non physical beings and thus can't do anything. And if you spend your time attacking, the clones would vaporise upon contact of the target meaning that you lose the spell's usefulness and just wasted a large amount of magic.

    How does Shining Knuckle increase your speed? It is a next physical hit attack; why is your overall charater speed massively increased to make the attack unavoidable? That makes no sense. It is your fist only being covered in light, not your body.

    Photon Shot doesn't make sense, why is it arrows and not just a ball of light or a quick blast? How do the arrows explode, why are there two different types of arrows used for it? The move is called Photon Shot, not heavenly arrow volley.

    You forgot to add Cool Downs and Durations to all of your magic, you left out the right detail for your magic to be approved, and your magic in over all general is too over powered for a D rank mage.

    Not Approved, and Bump when you have changed your magic entirely or want this deleted to make a brand new magic page.


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    "True Strength shall be shown, and the corruption of magic shall be broken."

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    blackbolt
    blackbolt

    1 Year Anniversary- Player 
    Lineage : Demonic Carnage
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    Age : 30
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    Experience : 0

    Character Sheet
    First Skill: Light Spectrum Magic
    Second Skill:
    Third Skill:

    Imperius Rex's light Spectrum Magic Empty Re: Imperius Rex's light Spectrum Magic

    Post by blackbolt 27th December 2012, 12:07 pm

    bump


    _____________________________________________________________________________________

    Imperius Rex Entrance's Theme:
    Spoiler:

    Imperius Rex's battle Theme:
    Spoiler:

    The different Sides of Imperius:
    Spoiler:

    Imperius's light absorption power:
    Spoiler:

    Imperius Rex Demonic Transformation:
    Spoiler:

    Imperius Rex's Demonic Transformation Battle Theme:
    Spoiler:
    NightDrivenEn7
    NightDrivenEn7

    Administrator- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Dragon Slayer- Veteran Level 3- Senior [500]- Novice [250]- 1 Year Anniversary- Player 
    Lineage : Shadows of Anarchy
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    Age : 31
    Experience : 200

    Character Sheet
    First Skill: Requip: Four elements.
    Second Skill:
    Third Skill:

    Imperius Rex's light Spectrum Magic Empty Re: Imperius Rex's light Spectrum Magic

    Post by NightDrivenEn7 24th January 2013, 8:21 am

    Again yo uare D rank, why do you have this Ultra Rare magic? How did you obtain this, Light Master AGAIN sounds like something that an S rank would have aqcuired after mastering normal Light magic themselves. This is not a suitable name for your magic level.

    Please remove all percentages. We have no way of figuring out the statistics if you go by percentages for we have no numbers for stats here other than magic power. Please use a verbal word to describe the increase.

    if you have a spell that changes the properties of your magic, you NEED to list what ALL changes are while that spell is active; either on the other spells, or all in that one spell. You need to be detailed for this.

    You still mention Arrows in Photon Shot......Remove the arrows for now you are using two completely different types of spells in one.


    _____________________________________________________________________________________

    "True Strength shall be shown, and the corruption of magic shall be broken."

    Current EXP: 150

    Informatio and Items:
    :


    Jobs:
    :


    Completed Missions:


    Theme:
    :
    blackbolt
    blackbolt

    1 Year Anniversary- Player 
    Lineage : Demonic Carnage
    Position : None
    Posts : 62
    Guild : Fairy Tail
    Cosmic Coins : 0
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    Age : 30
    Mentor : N/A
    Experience : 0

    Character Sheet
    First Skill: Light Spectrum Magic
    Second Skill:
    Third Skill:

    Imperius Rex's light Spectrum Magic Empty Re: Imperius Rex's light Spectrum Magic

    Post by blackbolt 20th February 2013, 10:01 pm

    bump


    _____________________________________________________________________________________

    Imperius Rex Entrance's Theme:
    Spoiler:

    Imperius Rex's battle Theme:
    Spoiler:

    The different Sides of Imperius:
    Spoiler:

    Imperius's light absorption power:
    Spoiler:

    Imperius Rex Demonic Transformation:
    Spoiler:

    Imperius Rex's Demonic Transformation Battle Theme:
    Spoiler:
    blackbolt
    blackbolt

    1 Year Anniversary- Player 
    Lineage : Demonic Carnage
    Position : None
    Posts : 62
    Guild : Fairy Tail
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 30
    Mentor : N/A
    Experience : 0

    Character Sheet
    First Skill: Light Spectrum Magic
    Second Skill:
    Third Skill:

    Imperius Rex's light Spectrum Magic Empty Re: Imperius Rex's light Spectrum Magic

    Post by blackbolt 20th February 2013, 10:07 pm

    bump


    _____________________________________________________________________________________

    Imperius Rex Entrance's Theme:
    Spoiler:

    Imperius Rex's battle Theme:
    Spoiler:

    The different Sides of Imperius:
    Spoiler:

    Imperius's light absorption power:
    Spoiler:

    Imperius Rex Demonic Transformation:
    Spoiler:

    Imperius Rex's Demonic Transformation Battle Theme:
    Spoiler:
    NightDrivenEn7
    NightDrivenEn7

    Administrator- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Dragon Slayer- Veteran Level 3- Senior [500]- Novice [250]- 1 Year Anniversary- Player 
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    Age : 31
    Experience : 200

    Character Sheet
    First Skill: Requip: Four elements.
    Second Skill:
    Third Skill:

    Imperius Rex's light Spectrum Magic Empty Re: Imperius Rex's light Spectrum Magic

    Post by NightDrivenEn7 21st February 2013, 7:46 am

    Do not double bump, especially in the same day>< You have been inactive for a while, but we all see this app after only One needed bump. The only time you should double bump is if there is a day or two difference; but not six minutes.

    -Heat, blind,and light immunity.
    -Ability to absorb light given off by electricity and fire spells to reduce the heat properties of such attacks.

    you can absorb light from electricity and fire, but you cannot reduce the heat.

    You also cannot be IMMUNE to Heat....that is not part of your magic, and gives you TOO MUCH immunity. You are a low rank light mage right now, that heat immunity needs to leave.

    And after reading your main description; you still make yourself a bit too over powered. Your buffs should be Depending on the Spectrum Color you choose, as well as the amount of heat given. WHich means if you are using normal light; you have no buffs but as soon as you change the color (Which your magic is going to REALLY be revoling around in later ranks) you get a bonus buff to your strength/durability and etc but only by what that element/color gives you respectively. That way yes you can keep a lot of what you have here already, but that way you are still limited needing the other spectrum colors to obtain full power. The reason this is to be done, is because gaining all those types of buffs depending on the amount of light in an area is both a Giant boost, OR a major weakness. We want to balance that out.

    For your Green Spectrum, it doesn't really represent stone or EARTH based magic; it represents Nature. Meaning that while in that color you can gain healing abilities like your natural photosynthesis but a bit more advanced, you have higher defense still, but you do not have any offensive power ups and your spells may take on some environmental effects that create nature or not. that part is all up to you.


    _____________________________________________________________________________________

    "True Strength shall be shown, and the corruption of magic shall be broken."

    Current EXP: 150

    Informatio and Items:
    :


    Jobs:
    :


    Completed Missions:


    Theme:
    :
    blackbolt
    blackbolt

    1 Year Anniversary- Player 
    Lineage : Demonic Carnage
    Position : None
    Posts : 62
    Guild : Fairy Tail
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 30
    Mentor : N/A
    Experience : 0

    Character Sheet
    First Skill: Light Spectrum Magic
    Second Skill:
    Third Skill:

    Imperius Rex's light Spectrum Magic Empty Re: Imperius Rex's light Spectrum Magic

    Post by blackbolt 21st February 2013, 2:35 pm

    bump


    _____________________________________________________________________________________

    Imperius Rex Entrance's Theme:
    Spoiler:

    Imperius Rex's battle Theme:
    Spoiler:

    The different Sides of Imperius:
    Spoiler:

    Imperius's light absorption power:
    Spoiler:

    Imperius Rex Demonic Transformation:
    Spoiler:

    Imperius Rex's Demonic Transformation Battle Theme:
    Spoiler:
    NightDrivenEn7
    NightDrivenEn7

    Administrator- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Dragon Slayer- Veteran Level 3- Senior [500]- Novice [250]- 1 Year Anniversary- Player 
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    Age : 31
    Experience : 200

    Character Sheet
    First Skill: Requip: Four elements.
    Second Skill:
    Third Skill:

    Imperius Rex's light Spectrum Magic Empty Re: Imperius Rex's light Spectrum Magic

    Post by NightDrivenEn7 22nd February 2013, 7:36 pm

    Ok, now here is the real gut kicker. I am gonna ask you to find at least 1 more strength and weakness in all of your spells that are less than 3 of each, and i want you to increase the description lengths of all your spells to be at least 250 words.
    This way you can incorporate more in depth perception into your spells and enable you to see how you may incorporated your color changing in some ways to all of your spells while fully defining them in the spells as well. (This meaning, that not only by listing the changes in your mode change, but also in the spells effected by it)


    _____________________________________________________________________________________

    "True Strength shall be shown, and the corruption of magic shall be broken."

    Current EXP: 150

    Informatio and Items:
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    Jobs:
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    Completed Missions:


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    blackbolt
    blackbolt

    1 Year Anniversary- Player 
    Lineage : Demonic Carnage
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    Age : 30
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    Experience : 0

    Character Sheet
    First Skill: Light Spectrum Magic
    Second Skill:
    Third Skill:

    Imperius Rex's light Spectrum Magic Empty Re: Imperius Rex's light Spectrum Magic

    Post by blackbolt 26th February 2013, 5:17 pm

    bump


    _____________________________________________________________________________________

    Imperius Rex Entrance's Theme:
    Spoiler:

    Imperius Rex's battle Theme:
    Spoiler:

    The different Sides of Imperius:
    Spoiler:

    Imperius's light absorption power:
    Spoiler:

    Imperius Rex Demonic Transformation:
    Spoiler:

    Imperius Rex's Demonic Transformation Battle Theme:
    Spoiler:
    NightDrivenEn7
    NightDrivenEn7

    Administrator- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Dragon Slayer- Veteran Level 3- Senior [500]- Novice [250]- 1 Year Anniversary- Player 
    Lineage : Shadows of Anarchy
    Position : None
    Posts : 1869
    Cosmic Coins : 0
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    Age : 31
    Experience : 200

    Character Sheet
    First Skill: Requip: Four elements.
    Second Skill:
    Third Skill:

    Imperius Rex's light Spectrum Magic Empty Re: Imperius Rex's light Spectrum Magic

    Post by NightDrivenEn7 27th February 2013, 10:55 am

    approved.


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    "True Strength shall be shown, and the corruption of magic shall be broken."

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      Current date/time is 15th May 2024, 3:07 pm