Fairy Tail RP

Would you like to react to this message? Create an account in a few clicks or log in to continue.

• Patch Notes •                 • New User Guide •                • Guild Information •

    Chromeflesh

    Dex Wallace
    Dex Wallace

    Quality Badge Level 1- Quality Badge Level 2- Player 
    Lineage : Beast Tamer
    Position : None
    Posts : 31
    Guild : Basilisk Fang
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : None
    Experience : 150

    Character Sheet
    First Skill: Tools of the Trade
    Second Skill:
    Third Skill:

    Chromeflesh Empty Chromeflesh

    Post by Dex Wallace 24th November 2016, 12:03 am

    Magic

    Primary Magic: Chromeflesh
    Secondary Magic: 
    Caster or Holder: Holder
    Description: Born and raised in the neutral grounds, Dex was destined to never feel the power of magic. Still, wanting to prove that mages weren't the only people capable of doing great, or horrifying things in this world, he utilized the advanced technology present within the neutral grounds, along with some stolen or smuggled in materials from Bosco to make himself more than a match for a mage in combat.

    Due to the fact that Dex's "magic" is entirely technological in nature, he does not have MP. Dex's non-signature "spells" all draw power from the same implanted microfusion breeder battery implanted inside of him. He starts off at 100% power, which decreases according to normal "spell" cost and regenerates at the normal 2% per post/10% every 5 posts. Because so much of his body relies on this power source, he still suffers the same penalties as a mage does if he runs out of energy.
    Strengths:

    • Works where magic will not, and is not magic.
    • Dex's augmentations make him naturally resilient to physical attacks

    Weaknesses:

    • Dex lacks the magical sensory ability.
    • Does not allow for limit transcendence
    • Does not allow for spell mixing, spell fusions, or unison raids
    • Probably won't work on ghosts and other stuff like that

    Lineage:

    Beast Tamer
    Description:In the old days, when magical beasts were used for battles. Your great great great grandfather Ash Ketchup was the foremost monster tamer. He could tame almost any beast, great or small. They say he even managed to tame a fire dragon named Charagon. Now every generation or so, his skills manifests in one of his descendants. Are you one of them? Why not try it out. Forge your way and make your own adventure!
    Ability: Master tamers have the ability to befriend and tame beast that they have defeated. The user has to have a thread/job with at least 300 words and 30 posts where they tame the beast. This beast is then made into a pet for the user and allows them to break the rule that only allows a mage to have 1 pet. This pet has to be a beast and cannot be a demon, angel, human, etc.
    Usage: Allows the user to gain a 2nd beast pet. This beast pet follows the rules of pets but only has one ability and one spell-like ability. The pet tamed is of legendary rank/grade and this pet cannot be changed once made. The user must also have their pets be of different ranks/grades. The tamed pet must be approved just like any other pet but what it is and what it can do is up to the user.

    Unique Abilities:

    • Well Armed- With his variety of carried weapons, implanted weapons, and martial arts techniques, Dex's physical attacks are always treated as though he had the best available weapon for his rank, which can function at a range of 15/30/50/75/100 meters at D/C/B/A/S and H rank. Due to this ability, Dex's physical attacks take a variety of forms, ranging from martial arts techniques and use of implanted melee weapons to wielding a knife, to firing guns. The downside to this ability is that Dex is unable to buy and use weapons from the armory. Any weapons  or items he wins, buys, purchases, or is given must be converted into signature spells or given to a pet. Dex's two main weapons are implanted cyber spurs (basically Wolverine's claws) and a pistol. Other common weapons include knives, swords, and clubs.

    • Defensive Implants- Dex's equipment and implants include titanium mesh lacing over his bones, advanced biofibers woven into his skin, and simple body armor. The combined effect of these implants and armor grant him damage reduction as though he had the best armor available to his rank. Dex must convert any armor he wins, buys, or is given into signature spells, or give it to one of his pets.



    • A good portion of Dex's muscles are synthetic (and his arms are entirely cybernetic), granting him unnatural strength, boosting his strength by 20/30/40/50/60% based on rank.



    • Wired Reflexes- With a highly invasive and painful procedure, Dex has had his nervous system literally rewired, his nerves laced with and segments of his vertebrae replaced with superconductors, with the remaining flesh supercharged with neuroboosters and adrenaline simulators. His movements are re-coordinated and made more precise with computer assistance and his mind hypercharged with wires leading across the brain along with a multitude of neural-enhancing chemicals. As a result of this modification, Dex is significantly faster and more precise in his reactions and movements than a normal human. As his body adjusts to the implants, he can ramp them up to more extreme levels. This grants John a 20/30/40/50/60% boost to his agility/reaction/speed/similar attributes.


    Spells:



    D-rank:


    C-rank:

    Signature Spells:


    _____________________________________________________________________________________

    Anastasia Isayev
    Anastasia Isayev

    Moderator- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Guild Master- S-Rank- A-Rank- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- Player 
    Lineage : Valkyrian
    Position : None
    Posts : 2446
    Guild : Black Sails GM
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : [Primary] Ivan Isayev [Secondary] Fafnir, the World Dragon
    Experience : 321116

    Character Sheet
    First Skill: Mechanized REquip
    Second Skill: Dragons' Champion
    Third Skill:

    Chromeflesh Empty Re: Chromeflesh

    Post by Anastasia Isayev 25th November 2016, 6:09 pm

    Discussed corrections over skype
    Chromeflesh BTSjguv
    John Sears wrote:Magic

    Primary Magic: Chromeflesh
    Secondary Magic: 
    Caster or Holder: Holder
    Description: Born and raised in the neutral grounds, Dex was destined to never feel the power of magic. Still, wanting to prove that mages weren't the only people capable of doing great, or horrifying things in this world, he utilized the advanced technology present within the neutral grounds, along with some stolen or smuggled in materials from Bosco to make himself more than a match for a mage in combat.

    Due to the fact that Dex's "magic" is entirely technological in nature, he does not have MP. Dex's non-signature "spells" all draw power from the same implanted microfusion breeder battery implanted inside of him. He starts off at 100% power, which decreases according to normal "spell" cost and regenerates at the normal 2% per post/10% every 5 posts. Because so much of his body relies on this power source, he still suffers the same penalties as a mage does if he runs out of energy.
    Strengths:

    • Works where magic will not, and is not magic.
    • Dex's augmentations make him naturally resilient to physical attacks

    Weaknesses:

    • Dex lacks the magical sensory ability.
    • Does not allow for limit transcendence
    • Does not allow for spell mixing, spell fusions, or unison raids
    • Probably won't work on ghosts and other stuff like that

    Lineage:

    Beast Tamer
    Description:In the old days, when magical beasts were used for battles. Your great great great grandfather Ash Ketchup was the foremost monster tamer. He could tame almost any beast, great or small. They say he even managed to tame a fire dragon named Charagon. Now every generation or so, his skills manifests in one of his descendants. Are you one of them? Why not try it out. Forge your way and make your own adventure!
    Ability: Master tamers have the ability to befriend and tame beast that they have defeated. The user has to have a thread/job with at least 300 words and 30 posts where they tame the beast. This beast is then made into a pet for the user and allows them to break the rule that only allows a mage to have 1 pet. This pet has to be a beast and cannot be a demon, angel, human, etc.
    Usage: Allows the user to gain a 2nd beast pet. This beast pet follows the rules of pets but only has one ability and one spell-like ability. The pet tamed is of legendary rank/grade and this pet cannot be changed once made. The user must also have their pets be of different ranks/grades. The tamed pet must be approved just like any other pet but what it is and what it can do is up to the user.

    Unique Abilities:

    • Well Armed- With his variety of carried weapons, implanted weapons, and martial arts techniques, Dex's physical attacks are always treated as though he had the best available weapon for his rank, which can function at a range of 15/30/50/75/100 meters at D/C/B/A/S and H rank. Due to this ability, Dex's physical attacks take a variety of forms, ranging from martial arts techniques and use of implanted melee weapons to wielding a knife, to firing guns. The downside to this ability is that Dex is unable to buy and use weapons from the armory. Any weapons  or items he wins, buys, purchases, or is given must be converted into signature spells or given to a pet. Dex's two main weapons are implanted cyber spurs (basically Wolverine's claws) and a pistol. Other common weapons include knives, swords, and clubs.

    • Defensive Implants- Dex's equipment and implants include titanium mesh lacing over his bones, advanced biofibers woven into his skin, and simple body armor. The combined effect of these implants and armor grant him damage reduction as though he had the best armor available to his rank. Dex must convert any armor he wins, buys, or is given into signature spells, or give it to one of his pets.



    • A good portion of Dex's muscles are synthetic (and his arms are entirely cybernetic), granting him unnatural strength, boosting his strength by 20/30/40/50/60% based on rank.



    • Wired Reflexes- With a highly invasive and painful procedure, Dex has had his nervous system literally rewired, his nerves laced with and segments of his vertebrae replaced with superconductors, with the remaining flesh supercharged with neuroboosters and adrenaline simulators. His movements are re-coordinated and made more precise with computer assistance and his mind hypercharged with wires leading across the brain along with a multitude of neural-enhancing chemicals. As a result of this modification, Dex is significantly faster and more precise in his reactions and movements than a normal human. As his body adjusts to the implants, he can ramp them up to more extreme levels. This grants John a 20/30/40/50/60% boost to his agility/reaction/speed/similar attributes.


    Spells:



    D-rank:


    C-rank:

    Signature Spells:


    _____________________________________________________________________________________

    [Character Approval] [Mechanized REquip Spells] [Dragons' Champion] [The Eye of Odin] [Bank]
    Wave your banner!  
    Join the Black Sails today!
    The Guild is Set to OPEN!  -- This means, feel free to join!

      Current date/time is 26th April 2024, 6:49 pm