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    HirokoD Magic Grading posts

    Aria Beleren
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    Cosmic Soul


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    Post by Aria Beleren 6th April 2014, 8:45 pm

    If this is completed I can go over this tomorrow.


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    Post by HirokoD 7th April 2014, 6:50 am

    I think its ready


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    Post by Aria Beleren 8th April 2014, 11:53 am

    Sorry it's going to take me longer to grade this than I thought. My sight is not the greatest at the moment I just went through the surgery to fix my sight.


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    Post by Grizzly 8th April 2014, 12:14 pm

    Boopidy. Just for starters, I would urge you to read this. Just because in one or two places it doesn't seem like you have ^^' https://www.fairytail-rp.com/t5786-magic-power-rules-information Other than that, look below!

    HirokoD wrote:Magic

    Primary Magic: Magma Magic
    Secondary Magic: N/A
    Caster or Holder: Caster
    Description: This magic gives the caster the ability to manipulate magma and created itself. From the manipulation of this, the caster can perform many different powerful attacks as it burns the foe and hits with strong impacts.
    This magic works as any elemental magic, and can create and manipulate its element, in this case magma.
    Strengths: <<< How about something like your magic is able to incinerate and melt surrounding non-magical, character-ranked earth and metals? Would work imo. Just a small idea from my side.

    Another thing would be that this magic is strong against Earth, Metal/Iron and Plant Magic.It deals twice the damage towards them.

    • Burning: This magic can easily burn the target, if only touched; the target will be burned and can make some painful damage.
    • Liquid: This element is a liquid, meaning it can’t be blocked easily and can shape itself to make it complicated to dodge.
    Weaknesses:
    • Slowness: Its slow, many of the spells of this magic, are very slow, and that makes it easier to evade
    • The cost: Even if the spells don’t need to refresh, the cost to keep them active and activate are really big.
    • Many spells are not very precise and not always hits the target.
    Abilities/Powers:
    Basicly the abilities or powers this magic gives defense, which is a bit higher but the speed isn’t the best stat when using this magic. <<< You can give yourself AND your magic a good amount of a defensive boost, as well as something like this:

    - This magic causes burns. D-C Rank spells, 1st-2nd degree burns. B-A Rank spells, 2nd-3rd degree burns and S+ Rank spells 3rd-4th degree burns.

    Rank D magics:

    Seems fine by me! Just tweak the little things and all's fine ^^


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    Post by HirokoD 8th April 2014, 4:28 pm

    Hey, I alrady fixed thouse things, i hope it doesnt matter if i used some of youre ideas.


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    Post by HirokoD 11th April 2014, 5:52 pm

    I finished xD


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    Post by HirokoD 15th April 2014, 6:16 pm

    is anyone her?


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    Post by Grizzly 16th April 2014, 3:30 pm

    Seems fine. Approved.


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    Post by Samus Aran 24th August 2014, 2:31 pm

    Opened for C-rank edits.


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    Post by HirokoD 3rd September 2014, 6:35 pm

    Bump


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    Post by HirokoD 16th September 2014, 9:45 am

    Bumppppppp


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    Post by HirokoD 20th September 2014, 2:44 pm

    Bump?


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    Post by HirokoD 22nd September 2014, 2:26 pm

    Bump


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    Post by Tuna 23rd September 2014, 7:20 am

    Sorry for the wait. Admins might hurt me for this:

    You waited so long, you could have amassed enough money for another D Rank spell slot. Have a free D Rank spell slot for your waiting period.

    Other than that, here goes.

    -On Magma Legs, you say that Magma Arms has a maintenance cost. Please go into your spell Magma Arms and state how high that maintenance cost is.

    -The things I said above also apply to Magma Tail

    -On Magma Pit, how about he makes the ground in front of him lava? Also, just state that anyone caught in the pit will retain continuous rank damage. This damage will be C, no matter what. That's how our rules actually work. Also, how about anyone who is user-rank or below will become rooted into the floor and can't get out without the use of magic? That would seem valid to me. Just an idea ^^


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    Post by HirokoD 24th September 2014, 2:33 pm

    Ready


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    Post by Tuna 24th September 2014, 5:33 pm

    Alright, on Magma Hands, the regular mp to activate a D Rank spell is 5% of your max mp.

    You sacrifice your mp saviness for lengthened durations. So I'd say the cost to maintain Magma Arms (as well as Magma Tail and Magma Legs once activated) will be 2% per post you have them active.


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    Post by HirokoD 24th September 2014, 5:52 pm

    Ready, changed the mantainence cost to 2 mp


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    Post by Tuna 24th September 2014, 6:55 pm

    The damage on your Sig spell will still always be user rank. Meaning your rank. Which is C. Change that and you're good to go.


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    Post by HirokoD 25th September 2014, 4:56 am

    Thanks, I think it's done


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