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    ReQuip: Weapons Master

    DOPPO
    DOPPO

    Coeval Titanic


    Coeval Titanic

    Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- A-Rank- Veteran Level 2- Veteran Level 1- Character History!- Magic Application Approved!- Get A Pet!- Character Application Approved!- Join A Faction!- Novice [250]- Player 
    Lineage : Aspect of Terra
    Position : None
    Posts : 1035
    Guild : Rune Knights
    Dungeon Tokens : 0
    Mentor : N/A
    Experience : 2,243,068

    Character Sheet
    First Skill: [Second Generation] Ice Dragon Slayer Magic
    Second Skill: - - -
    Third Skill:

    ReQuip: Weapons Master Empty ReQuip: Weapons Master

    Post by DOPPO 21st March 2016, 1:22 pm

    Magic

    Primary Magic: ReQuip: Weapons Master
    Secondary Magic: - - -
    Caster or Holder: Caster
    Description: Azienagi-Tsuki was originally The God of The Moon before chased off to the realm of mortals. His skill manifests that individual power and influences into powerful, destructive objects and essences of energy which can be can be as simple as a cloak to a dagger connected by chains, guns, blades, bows, and other weapons in the close, medium, and long range arsenal.

    This Magic allows Aizenagi-Tsuki to store items in a pocket dimension so he can easily summon it at any time, even during battle, which gives them a high level of flexibility in combat. However, there is a limit to how much the pocket dimension can store. Requip can be used for simple or combat-related purposes. Though Aizenagi may just choose to use it to change his clothing. In a situation which requires more skill, Aizenagi is able to Requip different weapons in battle, and it is even possible to Requip armors and weapons in the midst of combat.

    Strengths:

    • High Offense, Defense, and Flexibility: This gives the user a high level of offense, defense, flexibility and variety in combat, regarding the type of the armor and/or weapon they Requip.


    • Resistance and Usage of Natural Elements:This type of Requip gives the user the ability to use, and gain resistance to, natural elements through the use of certain armors, weaponry, and gadgets.


    • Combinations: After increasing mastery over this Magic, the user is able to combine different weapons and armors from different known sets. For example, when battling monsters that utilize water as their primary means for offense, the user can Requip into Water Resisting [Spell], while, at the same time, Requiping the [spell] from a spell that has an advantage over that element or monster, increasing their defense against water and increasing the effectivity of their attacks by making use of spell's natural conductivity through water, or advantage to the monster.


    Weaknesses:

    • Ranged-Combat Weaponry:

    Most, if not all, ranged weaponry will often require the must to be used in a field where Aizenagi can be in a position of any range except close-ranged. This is particularly for bows, guns and other ranged weapons may vary or stretch this weakness.

    • Close-Combat Weaponry:

    Weaponry such as blades, fist weaponry, nun-chucks, and other close-combat oriented weapons will often require the user to be in a extremely close range of contact to get the bare minimum of the effects. Though weapons that fall into this category may have different abilities that extend their range, they will often have to be in a very close range.

    • Mid-Combat Weaponry:
      Aizenagi's weapon arsenal contains weapons and gadgets that are as effective up as they are afar. These weapons that can adapt to most ranges are called Mid-Combat weapons, and can be used in just about any field of range. The effectiveness of the weapons are balanced but weaker than weapons that have advantages in specific ranges. e.g A pistol would be able to adapt to any range, but a shotgun would be more effective than a pistol up-close.



    • Restrictive: Overall, every gadget and weapon are just that, gadgets and weapons, and can occupied by hands other than Aizenagi's. However, when occupied by hands other than his, all effects are lost, as well as damage and special abilties. Basically, disabling the weapon. This can be considered both a weakness and a strength.


    ”Lineage”:


    Unique Abilities:

    • Enhanced Resistance: Nidhogg takes 25% less damage to holder magics, physical targets, earth/metal/plant/nature oriented magics and spells.


    • Enhanced Agility: Smaller weaponry, gadgets, and smaller guns enable Nidhogg to have a slight increase in agility and speed, but nothing notable. His speed and agility is increased by 25%.


    • Natural Advantage: Most, if not all equipment, have advantages to most holder-magics and hand-to-hand combat oriented magics and targets. All weaponry inflicts 25% more damage to physical targets.


    • Vitalizer: For only 5 posts (with a 6 Post CD), Nidhogg turns up to three targets' bodies into one massive vital point upon eye contact. Any special damage dealt when hitting a vital point is inflicted when struck.



    D-Rank Spells [Gadgets & Buffs]:

    C-Rank Spells:

    B Rank Spells:



    A-Rank Spells:


    Last edited by Nidhogg on 13th November 2016, 6:21 pm; edited 28 times in total
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    ReQuip: Weapons Master Empty Re: ReQuip: Weapons Master

    Post by Guest 28th March 2016, 12:03 pm

    Anything in this color is advised to be changed.
    Original:
    DOPPO
    DOPPO

    Coeval Titanic


    Coeval Titanic

    Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- A-Rank- Veteran Level 2- Veteran Level 1- Character History!- Magic Application Approved!- Get A Pet!- Character Application Approved!- Join A Faction!- Novice [250]- Player 
    Lineage : Aspect of Terra
    Position : None
    Posts : 1035
    Guild : Rune Knights
    Dungeon Tokens : 0
    Mentor : N/A
    Experience : 2,243,068

    Character Sheet
    First Skill: [Second Generation] Ice Dragon Slayer Magic
    Second Skill: - - -
    Third Skill:

    ReQuip: Weapons Master Empty Re: ReQuip: Weapons Master

    Post by DOPPO 28th March 2016, 4:23 pm

    Bumped.


    _____________________________________________________________________________________

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    Guest

    ReQuip: Weapons Master Empty Re: ReQuip: Weapons Master

    Post by Guest 28th March 2016, 4:33 pm

    ReQuip: Weapons Master 497ijGn
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    Guest

    ReQuip: Weapons Master Empty Re: ReQuip: Weapons Master

    Post by Guest 16th April 2016, 7:12 pm

    Unlocked at user's request.
    Original:
    DOPPO
    DOPPO

    Coeval Titanic


    Coeval Titanic

    Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- A-Rank- Veteran Level 2- Veteran Level 1- Character History!- Magic Application Approved!- Get A Pet!- Character Application Approved!- Join A Faction!- Novice [250]- Player 
    Lineage : Aspect of Terra
    Position : None
    Posts : 1035
    Guild : Rune Knights
    Dungeon Tokens : 0
    Mentor : N/A
    Experience : 2,243,068

    Character Sheet
    First Skill: [Second Generation] Ice Dragon Slayer Magic
    Second Skill: - - -
    Third Skill:

    ReQuip: Weapons Master Empty Re: ReQuip: Weapons Master

    Post by DOPPO 22nd April 2016, 5:24 am

    Bump and ready for approval.

    Note: Skype is 'lightestcube408'


    _____________________________________________________________________________________

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    Guest

    ReQuip: Weapons Master Empty Re: ReQuip: Weapons Master

    Post by Guest 23rd April 2016, 8:39 am

    Okay. Feel free to message me if you disagree with any of these requested edits, Shohei.
    Original:
    DOPPO
    DOPPO

    Coeval Titanic


    Coeval Titanic

    Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- A-Rank- Veteran Level 2- Veteran Level 1- Character History!- Magic Application Approved!- Get A Pet!- Character Application Approved!- Join A Faction!- Novice [250]- Player 
    Lineage : Aspect of Terra
    Position : None
    Posts : 1035
    Guild : Rune Knights
    Dungeon Tokens : 0
    Mentor : N/A
    Experience : 2,243,068

    Character Sheet
    First Skill: [Second Generation] Ice Dragon Slayer Magic
    Second Skill: - - -
    Third Skill:

    ReQuip: Weapons Master Empty Re: ReQuip: Weapons Master

    Post by DOPPO 23rd April 2016, 3:05 pm

    Bump.


    _____________________________________________________________________________________

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    Guest
    Guest

    ReQuip: Weapons Master Empty Re: ReQuip: Weapons Master

    Post by Guest 24th April 2016, 7:39 am

    Edits were discussed over Skype.
    ReQuip: Weapons Master Cc23sPz
    Gisen Ceostra
    Gisen Ceostra

    Battle Bunny


    Battle Bunny

    Dragon VIP Status- Knight VIP Status- Regular VIP Status- Quality Badge Level 1- Quality Badge Level 2- Halloween Social - Haiku Contest Participant- Magic Application Approved!- Character Application Approved!- Player 
    Lineage : Protector of Gaia
    Position : None
    Posts : 852
    Guild : Guildless
    Dungeon Tokens : 0
    Experience : 2,006,507

    Character Sheet
    First Skill: Affinity of the Body
    Second Skill: Sticks & Stones
    Third Skill: Ex-quip: Bunny Brigade

    ReQuip: Weapons Master Empty Re: ReQuip: Weapons Master

    Post by Gisen Ceostra 18th September 2016, 9:03 am

    Moved for A rank additions.

    original:


    _____________________________________________________________________________________

    Gisen Ceostra
    Gisen Ceostra

    Battle Bunny


    Battle Bunny

    Dragon VIP Status- Knight VIP Status- Regular VIP Status- Quality Badge Level 1- Quality Badge Level 2- Halloween Social - Haiku Contest Participant- Magic Application Approved!- Character Application Approved!- Player 
    Lineage : Protector of Gaia
    Position : None
    Posts : 852
    Guild : Guildless
    Dungeon Tokens : 0
    Experience : 2,006,507

    Character Sheet
    First Skill: Affinity of the Body
    Second Skill: Sticks & Stones
    Third Skill: Ex-quip: Bunny Brigade

    ReQuip: Weapons Master Empty Re: ReQuip: Weapons Master

    Post by Gisen Ceostra 8th November 2016, 8:25 pm

    Edits will be in this color

    Nidhogg wrote:Magic

    Primary Magic: ReQuip: Weapons Master
    Secondary Magic: - - -
    Caster or Holder: Caster
    Description: Azienagi-Tsuki was originally The God of The Moon before chased off to the realm of mortals. His skill manifests that individual power and influences into powerful, destructive objects and essences of energy which can be can be as simple as a cloak to a dagger connected by chains, guns, blades, bows, and other weapons in the close, medium, and long range arsenal.

    This Magic allows Aizenagi-Tsuki to store items in a pocket dimension so he can easily summon it at any time, even during battle, which gives them a high level of flexibility in combat. However, there is a limit to how much the pocket dimension can store. Requip can be used for simple or combat-related purposes. Though Aizenagi may just choose to use it to change his clothing. In a situation which requires more skill, Aizenagi is able to Requip different weapons in battle, and it is even possible to Requip armors and weapons in the midst of combat.

    Strengths:

    • High Offense, Defense, and Flexibility: This gives the user a high level of offense, defense, flexibility and variety in combat, regarding the type of the armor and/or weapon they Requip.


    • Resistance and Usage of Natural Elements:This type of Requip gives the user the ability to use, and gain resistance to, natural elements through the use of certain armors, weaponry, and gadgets.


    • Combinations: After increasing mastery over this Magic, the user is able to combine different weapons and armors from different known sets. For example, when battling monsters that utilize water as their primary means for offense, the user can Requip into Water Resisting [Spell], while, at the same time, Requiping the [spell] from a spell that has an advantage over that element or monster, increasing their defense against water and increasing the effectivity of their attacks by making use of spell's natural conductivity through water, or advantage to the monster.


    Weaknesses:

    • Ranged-Combat Weaponry:

    Most, if not all, ranged weaponry will often require the must to be used in a field where Aizenagi can be in a position of any range except close-ranged. This is particularly for bows, guns and other ranged weapons may vary or stretch this weakness.

    • Close-Combat Weaponry:

    Weaponry such as blades, fist weaponry, nun-chucks, and other close-combat oriented weapons will often require the user to be in a extremely close range of contact to get the bare minimum of the effects. Though weapons that fall into this category may have different abilities that extend their range, they will often have to be in a very close range.

    • Mid-Combat Weaponry:
      Aizenagi's weapon arsenal contains weapons and gadgets that are as effective up as they are afar. These weapons that can adapt to most ranges are called Mid-Combat weapons, and can be used in just about any field of range. The effectiveness of the weapons are balanced but weaker than weapons that have advantages in specific ranges. e.g A pistol would be able to adapt to any range, but a shotgun would be more effective than a pistol up-close.



    • Restrictive: Overall, every gadget and weapon are just that, gadgets and weapons, and can occupied by hands other than Aizenagi's. However, when occupied by hands other than his, all effects are lost, as well as damage and special abilties. Basically, disabling the weapon. This can be considered both a weakness and a strength.


    ”Lineage”:


    Unique Abilities:

    • Enhanced Resistance: Nidhogg takes 25% less damage to holder magics, physical targets, earth/metal/plant/nature oriented magics and spells.


    • Enhanced Agility: Smaller weaponry, gadgets, and smaller guns enable Nidhogg to have a slight increase in agility and speed, but nothing notable. His speed and agility is increased by 25%.


    • Natural Advantage: Most, if not all equipment, have advantages to most holder-magics and hand-to-hand combat oriented magics and targets. All weaponry inflicts 25% more damage to physical targets.


    • Vitalizer: For only 5 posts (with a 6 Post CD), Nidhogg turns up to three targets' bodies into one massive vital point upon eye contact. Any special damage dealt when hitting a vital point is inflicted when struck.



    D-Rank Spells [Gadgets & Buffs]:

    C-Rank Spells:

    B Rank Spells:



    A-Rank Spells:

    Bump when edited.


    _____________________________________________________________________________________

    DOPPO
    DOPPO

    Coeval Titanic


    Coeval Titanic

    Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- A-Rank- Veteran Level 2- Veteran Level 1- Character History!- Magic Application Approved!- Get A Pet!- Character Application Approved!- Join A Faction!- Novice [250]- Player 
    Lineage : Aspect of Terra
    Position : None
    Posts : 1035
    Guild : Rune Knights
    Dungeon Tokens : 0
    Mentor : N/A
    Experience : 2,243,068

    Character Sheet
    First Skill: [Second Generation] Ice Dragon Slayer Magic
    Second Skill: - - -
    Third Skill:

    ReQuip: Weapons Master Empty Re: ReQuip: Weapons Master

    Post by DOPPO 8th November 2016, 9:00 pm

    Bump


    _____________________________________________________________________________________

    Gisen Ceostra
    Gisen Ceostra

    Battle Bunny


    Battle Bunny

    Dragon VIP Status- Knight VIP Status- Regular VIP Status- Quality Badge Level 1- Quality Badge Level 2- Halloween Social - Haiku Contest Participant- Magic Application Approved!- Character Application Approved!- Player 
    Lineage : Protector of Gaia
    Position : None
    Posts : 852
    Guild : Guildless
    Dungeon Tokens : 0
    Experience : 2,006,507

    Character Sheet
    First Skill: Affinity of the Body
    Second Skill: Sticks & Stones
    Third Skill: Ex-quip: Bunny Brigade

    ReQuip: Weapons Master Empty Re: ReQuip: Weapons Master

    Post by Gisen Ceostra 8th November 2016, 9:16 pm

    Nidhogg wrote:Magic

    Primary Magic: ReQuip: Weapons Master
    Secondary Magic: - - -
    Caster or Holder: Caster
    Description: Azienagi-Tsuki was originally The God of The Moon before chased off to the realm of mortals. His skill manifests that individual power and influences into powerful, destructive objects and essences of energy which can be can be as simple as a cloak to a dagger connected by chains, guns, blades, bows, and other weapons in the close, medium, and long range arsenal.

    This Magic allows Aizenagi-Tsuki to store items in a pocket dimension so he can easily summon it at any time, even during battle, which gives them a high level of flexibility in combat. However, there is a limit to how much the pocket dimension can store. Requip can be used for simple or combat-related purposes. Though Aizenagi may just choose to use it to change his clothing. In a situation which requires more skill, Aizenagi is able to Requip different weapons in battle, and it is even possible to Requip armors and weapons in the midst of combat.

    Strengths:

    • High Offense, Defense, and Flexibility: This gives the user a high level of offense, defense, flexibility and variety in combat, regarding the type of the armor and/or weapon they Requip.


    • Resistance and Usage of Natural Elements:This type of Requip gives the user the ability to use, and gain resistance to, natural elements through the use of certain armors, weaponry, and gadgets.


    • Combinations: After increasing mastery over this Magic, the user is able to combine different weapons and armors from different known sets. For example, when battling monsters that utilize water as their primary means for offense, the user can Requip into Water Resisting [Spell], while, at the same time, Requiping the [spell] from a spell that has an advantage over that element or monster, increasing their defense against water and increasing the effectivity of their attacks by making use of spell's natural conductivity through water, or advantage to the monster.


    Weaknesses:

    • Ranged-Combat Weaponry:

    Most, if not all, ranged weaponry will often require the must to be used in a field where Aizenagi can be in a position of any range except close-ranged. This is particularly for bows, guns and other ranged weapons may vary or stretch this weakness.

    • Close-Combat Weaponry:

    Weaponry such as blades, fist weaponry, nun-chucks, and other close-combat oriented weapons will often require the user to be in a extremely close range of contact to get the bare minimum of the effects. Though weapons that fall into this category may have different abilities that extend their range, they will often have to be in a very close range.

    • Mid-Combat Weaponry:
      Aizenagi's weapon arsenal contains weapons and gadgets that are as effective up as they are afar. These weapons that can adapt to most ranges are called Mid-Combat weapons, and can be used in just about any field of range. The effectiveness of the weapons are balanced but weaker than weapons that have advantages in specific ranges. e.g A pistol would be able to adapt to any range, but a shotgun would be more effective than a pistol up-close.



    • Restrictive: Overall, every gadget and weapon are just that, gadgets and weapons, and can occupied by hands other than Aizenagi's. However, when occupied by hands other than his, all effects are lost, as well as damage and special abilties. Basically, disabling the weapon. This can be considered both a weakness and a strength.


    ”Lineage”:


    Unique Abilities:

    • Enhanced Resistance: Nidhogg takes 25% less damage to holder magics, physical targets, earth/metal/plant/nature oriented magics and spells.


    • Enhanced Agility: Smaller weaponry, gadgets, and smaller guns enable Nidhogg to have a slight increase in agility and speed, but nothing notable. His speed and agility is increased by 25%.


    • Natural Advantage: Most, if not all equipment, have advantages to most holder-magics and hand-to-hand combat oriented magics and targets. All weaponry inflicts 25% more damage to physical targets.


    • Vitalizer: For only 5 posts (with a 6 Post CD), Nidhogg turns up to three targets' bodies into one massive vital point upon eye contact. Any special damage dealt when hitting a vital point is inflicted when struck.



    D-Rank Spells [Gadgets & Buffs]:

    C-Rank Spells:

    B Rank Spells:



    A-Rank Spells:

    Bump when edited.


    _____________________________________________________________________________________

    DOPPO
    DOPPO

    Coeval Titanic


    Coeval Titanic

    Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- A-Rank- Veteran Level 2- Veteran Level 1- Character History!- Magic Application Approved!- Get A Pet!- Character Application Approved!- Join A Faction!- Novice [250]- Player 
    Lineage : Aspect of Terra
    Position : None
    Posts : 1035
    Guild : Rune Knights
    Dungeon Tokens : 0
    Mentor : N/A
    Experience : 2,243,068

    Character Sheet
    First Skill: [Second Generation] Ice Dragon Slayer Magic
    Second Skill: - - -
    Third Skill:

    ReQuip: Weapons Master Empty Re: ReQuip: Weapons Master

    Post by DOPPO 9th November 2016, 3:21 am

    Bump


    _____________________________________________________________________________________

    Gisen Ceostra
    Gisen Ceostra

    Battle Bunny


    Battle Bunny

    Dragon VIP Status- Knight VIP Status- Regular VIP Status- Quality Badge Level 1- Quality Badge Level 2- Halloween Social - Haiku Contest Participant- Magic Application Approved!- Character Application Approved!- Player 
    Lineage : Protector of Gaia
    Position : None
    Posts : 852
    Guild : Guildless
    Dungeon Tokens : 0
    Experience : 2,006,507

    Character Sheet
    First Skill: Affinity of the Body
    Second Skill: Sticks & Stones
    Third Skill: Ex-quip: Bunny Brigade

    ReQuip: Weapons Master Empty Re: ReQuip: Weapons Master

    Post by Gisen Ceostra 13th November 2016, 6:22 pm

    Approved.

    Original:


    _____________________________________________________________________________________


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