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    Crystal Magic: Gems

    Chesha
    Chesha

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    Crystal Magic: Gems Empty Crystal Magic: Gems

    Post by Chesha 30th April 2015, 5:12 am

    Primary Magic: Crystal Magic: Gems
    Secondary Magic: N/A
    Caster or Holder: Caster
    Description: Crystalline magic offers Mao a variety of ways to respond to situations, from enhancing the performance of allies/herself to creating crystalline structures, to even affecting someone’s state of mind through their more metaphysical properties. When a spell isn’t focused on the short mage herself, spells are cast in one of two ways. The first method is to merely chuck a hunk of unpolished crystal at someone or something ranging in size from a marble to a softball. The secondary method that’s a little newer involves creating an arrow formation of the chosen gemstone a foot in length and still able to throw (or stab) someone with it, or shoot via bow to gain a bit more range. At first glance she just seems to be throwing raw gems around until the lights go off (and to a miser’s eyes she’s throwing money around until the fireworks happen).

    Mao specializes purely in mineral-based crystal magic, able to create various precious gemstones found in nature, and able to divine multiple purposes for each one. For this reason the same stone could be capable of a positive or negative effect, and still have a defensive or offensive capability associated with it if not any combination of the possibilities. Some are even associated with elements, providing minor capabilities in other fields.

    Strengths:

    • Support: sporting various boons to the mental and physical capabilities, Mao can also flip the effects to the negative spectrum for foes.

    • Multi-Use/Predictability: predicting the spells can be difficult the more Mao obtains as many crystals have multiple capabilities – usually a positive and negative, but may have multiples in either/both categories. Whether she’s about to use an offensive, defensive, or support-based spell makes things even trickier.

    • Creation/Delay: when used on Mao, she doesn’t need to spawn a crystal (though she still needs to be in a condition to use magic) in order to gain it’s effects. At the same time, one doesn’t need to be used immediately when spawned. Most can last for two posts before they disappear if they go unused/unabsorbed.

    Weaknesses:

    • Heat-Based Magic & Users: From temperature to lava to the extreme flashes of heat from lightning, they tend to erase the magical properties in the little gems before they’re used, and cause them to become empty husks. Even if the gem is in use, such magic will reduce any de/buffs by a post.

    • Range/Interception: it’s possible for anyone to receive the wrong spell such as an ally receiving a condition/debuff or an enemy taking a defensive spell, or simply thrown off course entirely. As the crystals need to be used within certain ranges of their target, this style of magic is at most a mid-range with preferences towards close-range for its offensive capabilities.

    • Holy/Celestial/Light Users: something of a “good type” magic, it’s not particularly effective against those aligned with the Heavens or celestial beings. Any debuff/condition will last a post less. Buffs will still work on them. Those who can “devour” light will find this magic delicious.

    • Gems, Gems are Truly Outrageous: it’s a very visual magic to say the least, even when it’s merely bolstering an ally. From creating stationary formations to applying a boon, there’s always some small glow coming from the glittery globs. Trying to stealth with these active is just plain silly.

    • Money: can’t sell the gems to make money since they wouldn’t last long enough to swindle someone. Gotta stick to taking jobs to make the moolah.

    Lineage:
    Spoiler:

    Unique Abilities:
    Memory Emerald: A non-combat based ability, memories can be copied into emeralds for later study, recollection, or what other fancy strikes Mao. The only ones that last unless destroyed (willingly or not), they’re sent off to a pocket space that functions as a library.

    Anti-Chaotic: Aligned with the mystical power of gemstones, Mao finds it hard to fall prey to anti-mood type effects such as fear, sadness, panic, and other dark emotions due to the calming effect a lot of crystals share.

    Ruby Affinity: Forging a stronger bond with Rubies, her body becomes more resistant towards pathogens and toxins. Every four posts she can cure a status condition.

    Diamond Affinity: Forging a stronger bond with Diamonds, her body becomes more resistant to damage as her rank increases. Starts at 10% reduced damage, +5% per mage rank. Current: 15% (30% at Rank S).

    Sunstone Affinity: Forging a stronger bond with Sunstone, the healing properties of crystals provide her with a 2% HP regen while increasing the effectiveness of healing spells used on Mao by 50%.

    Spells:

    Signature:

    D-rank:

    C-rank:

    B-rank:


    Last edited by Mao on 20th September 2015, 4:26 pm; edited 7 times in total


    _____________________________________________________________________________________

    Natalia Wolf
    Natalia Wolf

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    Crystal Magic: Gems Empty Re: Crystal Magic: Gems

    Post by Natalia Wolf 2nd May 2015, 10:13 am

    Hi I'm Natalia, I have taken a look at your magic and it is really well done, there are a few edits that will be represented with this color.
    Mao wrote:Primary Magic: Crystal Magic: Gems
    Secondary Magic: N/A
    Caster or Holder: Caster
    Description: Crystalline magic offers Mao a variety of ways to respond to situations, from enhancing the performance of allies/herself to creating crystalline structures, to even affecting someone’s state of mind through their more metaphysical properties. When a spell isn’t focused on the short mage herself, spells are cast via unpolished chunks of crystalline gems of varying sizes that’re then chucked at her allies, at the ground, at the enemies, or whatever the target may be. At first glance she just seems to be throwing raw gems around until the lights go off (and to a miser’s eyes she’s throwing money around until the fireworks happen).

    Mao specializes purely in mineral-based crystal magic, manifesting in the form of various gemstone crystals that focus more towards boosting allies and hindering enemies. When push comes to shove she does have a few offensive spells, but her style veers more towards effect-based magic and defensive play.

    Strengths:

    • Support: sporting various boons to the mental and physical capabilities, Mao can also flip the effects to the negative spectrum for foes.

    • Multi-Use/Predictability: predicting the spells can be difficult the more Mao obtains as many crystals have multiple capabilities – usually a positive and negative, but may have multiples in either/both categories. Whether she’s about to use an offensive, defensive, or support-based spell makes things even trickier.

    • Creation/Delay: when used on Mao, she doesn’t need to spawn a crystal (though she still needs to be in a condition to use magic) in order to gain it’s effects. At the same time, one doesn’t need to be used immediately when spawned. Most can last for two posts before they disappear if they go unused/unabsorbed.

    Weaknesses:

    • Heat-Based Magic & Users: From temperature to lava to the extreme flashes of heat from lightning, they tend to erase the magical properties in the little gems before they’re used, and cause them to become empty husks. Even if the gem is in use, such magic will reduce any de/buffs by a post.

    • Range/Interception: it’s possible for anyone to receive the wrong spell such as an ally receiving a condition/debuff or an enemy taking a defensive spell, or simply thrown off course entirely. As the crystals need to be used within certain ranges of their target, this style of magic is at most a mid-range with preferences towards close-range for its offensive capabilities.

    • Holy/Celestial/Light Users: something of a “good type” magic, it’s not particularly effective against those aligned with the Heavens or celestial beings. Any debuff/condition will last a post less. Buffs will still work on them. Those who can “devour” light will find this magic delicious.

    • Gems, Gems are Truly Outrageous: it’s a very visual magic to say the least, even when it’s merely bolstering an ally. From creating stationary formations to applying a boon, there’s always some small glow coming from the glittery globs. Trying to stealth with these active is just plain silly.

    • Money: can’t sell the gems to make money since they wouldn’t last long enough to swindle someone. Gotta stick to taking jobs to make the moolah.

    Lineage:
    Spoiler:

    Unique Abilities:
    Memory Emerald: A non-combat based ability, memories can be copied into emeralds for later study, recollection, or what other fancy strikes Mao. The only ones that last unless destroyed (willingly or not), they’re sent off to a pocket space that functions as a library.

    Anti-Chaotic: Aligned with the mystical power of gemstones, Mao finds it hard to fall prey to anti-mood type effects such as fear, sadness, panic, and other dark emotions due to the calming effect a lot of crystals share.

    Absorption: Within a two post limit Mao can reabsorb an unused crystal to regain the magic power. Must be done in/by the second post however, regardless if the gem can last longer.

    Spells:

    D-rank:


    _____________________________________________________________________________________

    Chesha
    Chesha

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    Crystal Magic: Gems Empty Re: Crystal Magic: Gems

    Post by Chesha 3rd May 2015, 1:54 am

    I edited the Cleanse spell, but for Diamond and Ruby I'm not sure how to represent the damage. Should I do a percent per hit?


    _____________________________________________________________________________________

    Natalia Wolf
    Natalia Wolf

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    Crystal Magic: Gems Empty Re: Crystal Magic: Gems

    Post by Natalia Wolf 3rd May 2015, 8:31 am

    I was more concerned about which status effect is removed if say someone in effected by say a stun a blind and a chill at the same time (all of which fall into the first category), all three applied in that order, which one gets removed?

    As for your other spells given that they already have strong effects I would set it as a fraction of D rank damage. I would recommend them being 1/4 of D rank damage per hit with a damage limit say a maximum of D rank damage per post. Though honestly that's up to you.


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    Chesha
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    Crystal Magic: Gems Empty Re: Crystal Magic: Gems

    Post by Chesha 4th May 2015, 1:38 am

    Updated Diamond/Ruby with the 1/4 damage, added it into the strengths.

    As for Sunstone, decided to simplify things and just have it cleanse the most recently applied status effect so in the case of your example it would remove the chill one.


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    Natalia Wolf
    Natalia Wolf

    Snow Angel


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    Crystal Magic: Gems Empty Re: Crystal Magic: Gems

    Post by Natalia Wolf 4th May 2015, 7:45 am

    Crystal Magic: Gems Nat1_by_ravenart5-d8m6e1z


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    avatar
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    Crystal Magic: Gems Empty Re: Crystal Magic: Gems

    Post by Guest 23rd June 2015, 9:42 am

    Original:

    Unlocked for C-rank edits.
    Chesha
    Chesha

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    Crystal Magic: Gems Empty Re: Crystal Magic: Gems

    Post by Chesha 25th June 2015, 1:24 am

    Modified the description a little
    Removed "Absorption" ability, Added Ruby/Diamond Affinity ones
    Made Diamond Claws into Sig, revamped a smidgen
    Modified Moonstone a smidgen
    Sapphire, Opal, Ruby: Red Rage, and Blood Diamond are all new

    Ready for review =3


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    The Shopkeeper
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    Crystal Magic: Gems Empty Re: Crystal Magic: Gems

    Post by The Shopkeeper 25th June 2015, 4:08 am

    Name: Opal: Mirror
    Rank: C
    Type: Utility/Defensive
    Duration: 1
    Cooldown: 5
    Description: Crafting a marble-sized chunk of opal or creating an arrow of the crystal, Mao can then fire/throw the gemstone towards an attack. Upon activation or interacting with a magical force, the opal rapidly expands into a 10ft tall opalescent mirror that proceeds to absorb whatever field around it or magic attack striking and redirect it towards the source. Regardless of its prior form, the redirected spell always takes on the form of a blast with its color determined by the spell’s original color (so purple poison would be a purple blast, black ice a black hued blast, etc). While it can be used to defend against a quick physical attack or flurry of them it won’t rebound them back towards their target: merely act as a shield. It can absorb and redirect a spell of equal rank, or block up to four physical strikes.
    (Instead of only throwing the shard/arrow, I would also suggest that you can use this spell to create an actual mirror of the attacks get to close. A shield as it may. Also add a rank limiter to it. Meaning that it only works effectively on spells as same as your ranks. And less effective on a rank higher. And basically not effective on rank that are two steps higher as the spells)
    Strengths:

    Rebounds a single attack towards the opponent
    Can defend against physical attacks
    Quickly manifests, and also provides a fabulous mirror

    Weaknesses:

    Cannot absorb/redirect a heat-based spell, merely blocks them if they’re a rank lower
    Can only absorb/redirect magic, not physical attacks
    A quick-use spell
    Redirected attacks can still be dodged



    Name: Blood Diamond: Red Haze
    Rank: C
    Type: Offensive
    Duration: 3
    Cooldown: 5
    Description: A darker spectrum spell, though a baseball sized orb is created, Mao will crush it in hand to activate the spell whereupon the magical energy then forms a hundred pinkish-red diamond-shaped shards that are 1 ½ in long and float around in a cloud-like formation that can be manipulated up to 10m away from her. She can loosen and tighten their formation, though as it requires her attention and hand movements, Mao cannot perform other spells while this one is active.
    (good spell, but you can increase the distance think about 15 to 20 meters. Also you might consider the option to have the cloud of shard expand an larger area at will as well. So that you can affect more targets at once)
    Strengths:

    Can deal up to C-rank damage per post
    Able to be manipulated
    Can obscure an opponent’s vision due to minor glowing of each shard

    Weaknesses:

    Can be trapped/destroyed
    Cannot use other spells while active
    Can be weakened/destroyed by heat-based magic
    Very visible due to it being a glowing cloud of gemstone shards
    Chesha
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    Crystal Magic: Gems Empty Re: Crystal Magic: Gems

    Post by Chesha 25th June 2015, 6:24 pm

    Modified =3


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    Crystal Magic: Gems Empty Re: Crystal Magic: Gems

    Post by The Shopkeeper 26th June 2015, 2:00 am

    approved
    avatar
    King Elyx

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    Crystal Magic: Gems Empty Re: Crystal Magic: Gems

    Post by King Elyx 13th September 2015, 6:26 pm

    Moved and Unlocked for B rank spell additions ^^
    Chesha
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    Crystal Magic: Gems Empty Re: Crystal Magic: Gems

    Post by Chesha 13th September 2015, 7:02 pm

    Changed Lineage Proof of the other two rolls - opted for Magician's Spirit

    Added Sunstone Affinity

    Upgraded Diamond sig spell to B-rank variant, added Sapphire D-rank sig

    D-rank spells: Ruby Ignite's effect has been changed

    C-rank spells: Emerald Memories added to replace Blood Diamond

    B-rank spells: added, upgraded Blood Diamond, other two are new


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    Crystal Magic: Gems Empty Re: Crystal Magic: Gems

    Post by Wolfe 15th September 2015, 12:08 pm

    Mao wrote:Primary Magic: Crystal Magic: Gems
    Secondary Magic: N/A
    Caster or Holder: Caster
    Description: Crystalline magic offers Mao a variety of ways to respond to situations, from enhancing the performance of allies/herself to creating crystalline structures, to even affecting someone’s state of mind through their more metaphysical properties. When a spell isn’t focused on the short mage herself, spells are cast in one of two ways. The first method is to merely chuck a hunk of unpolished crystal at someone or something ranging in size from a marble to a softball. The secondary method that’s a little newer involves creating an arrow formation of the chosen gemstone a foot in length and still able to throw (or stab) someone with it, or shoot via bow to gain a bit more range. At first glance she just seems to be throwing raw gems around until the lights go off (and to a miser’s eyes she’s throwing money around until the fireworks happen).

    Mao specializes purely in mineral-based crystal magic, able to create various precious gemstones found in nature, and able to divine multiple purposes for each one. For this reason the same stone could be capable of a positive or negative effect, and still have a defensive or offensive capability associated with it if not any combination of the possibilities. Some are even associated with elements, providing minor capabilities in other fields.

    Strengths:

    • Support: sporting various boons to the mental and physical capabilities, Mao can also flip the effects to the negative spectrum for foes.

    • Multi-Use/Predictability: predicting the spells can be difficult the more Mao obtains as many crystals have multiple capabilities – usually a positive and negative, but may have multiples in either/both categories. Whether she’s about to use an offensive, defensive, or support-based spell makes things even trickier.

    • Creation/Delay: when used on Mao, she doesn’t need to spawn a crystal (though she still needs to be in a condition to use magic) in order to gain it’s effects. At the same time, one doesn’t need to be used immediately when spawned. Most can last for two posts before they disappear if they go unused/unabsorbed.

    Weaknesses:

    • Heat-Based Magic & Users: From temperature to lava to the extreme flashes of heat from lightning, they tend to erase the magical properties in the little gems before they’re used, and cause them to become empty husks. Even if the gem is in use, such magic will reduce any de/buffs by a post.

    • Range/Interception: it’s possible for anyone to receive the wrong spell such as an ally receiving a condition/debuff or an enemy taking a defensive spell, or simply thrown off course entirely. As the crystals need to be used within certain ranges of their target, this style of magic is at most a mid-range with preferences towards close-range for its offensive capabilities.

    • Holy/Celestial/Light Users: something of a “good type” magic, it’s not particularly effective against those aligned with the Heavens or celestial beings. Any debuff/condition will last a post less. Buffs will still work on them. Those who can “devour” light will find this magic delicious.

    • Gems, Gems are Truly Outrageous: it’s a very visual magic to say the least, even when it’s merely bolstering an ally. From creating stationary formations to applying a boon, there’s always some small glow coming from the glittery globs. Trying to stealth with these active is just plain silly.

    • Money: can’t sell the gems to make money since they wouldn’t last long enough to swindle someone. Gotta stick to taking jobs to make the moolah.

    Lineage:
    Spoiler:
    I would be happy to change your linage. However, the link in your post is broken, could you please fix the link so i verify the rolls, and i will be happy to fix this.

    Unique Abilities:
    Memory Emerald: A non-combat based ability, memories can be copied into emeralds for later study, recollection, or what other fancy strikes Mao. The only ones that last unless destroyed (willingly or not), they’re sent off to a pocket space that functions as a library.

    Anti-Chaotic: Aligned with the mystical power of gemstones, Mao finds it hard to fall prey to anti-mood type effects such as fear, sadness, panic, and other dark emotions due to the calming effect a lot of crystals share.

    Ruby Affinity: Forging a stronger bond with Rubies, her body becomes more resistant towards pathogens and toxins. Every four posts she can cure a status condition.

    Diamond Affinity: Forging a stronger bond with Diamonds, her body becomes more resistant to damage as her rank increases. Starts at 10% reduced damage, +5% per mage rank. Current: 15% (30% at Rank S).

    Sunstone Affinity: Forging a stronger bond with Sunstone, the healing properties of crystals provide her with a 2% HP regen while doubling the effectiveness of healing spells used on Mao. Double is a little much, would you please change to 50% bonus on healing spells.

    Spells:

    Signature:

    D-rank:

    C-rank:

    B-rank:

    All required changes are in THIS.
    If you have any questions, please feel free to PM me, or contact me on Skype.
    Please bump when changes are made.


    _____________________________________________________________________________________

    Character Sheet: Wolfe Raijin
    Magic Sheet: Cursed Lightning Magic
    Pet: Loki

    Crystal Magic: Gems QO55HpX
    Chesha
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    Crystal Magic: Gems Empty Re: Crystal Magic: Gems

    Post by Chesha 16th September 2015, 12:59 am

    Will the real url please stand up? Sorry 'bout that, linked to the PM like a doof

    Sunstone Affinity - done

    Signature spells - it was a very recent change they made Perks

    When a mage reaches C rank they unlock the ability to use signature spells. Without any cost they gain gain one 'user ranked' signature spell for their primary magic. This ranks with the user and maxes out at S rank. They also gain one D rank signature spell. The next 'free' signature spell they receive is at S rank and this is for the user's secondary magic and this is S ranked.

    Emerald: Memories - made it stun, but if that doesn't fly is it possible to just make it a non-pvp spell? Outside of plot/pre-planned fights I don't really plan to go fighting other players.

    Other than that, bumpify


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    Crystal Magic: Gems Empty Re: Crystal Magic: Gems

    Post by Wolfe 20th September 2015, 1:11 pm

    Everything looks good.

    I do need one more thing from you, and it will be perfect.

    On Emerald: Memories, you made it stun, which is fine, but could you please add the rank above and below information. like you did with Opal: Mirror for example. When that is done, please bump and i can finish.

    Also. i already changed your Linage.


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    Character Sheet: Wolfe Raijin
    Magic Sheet: Cursed Lightning Magic
    Pet: Loki

    Crystal Magic: Gems QO55HpX
    Chesha
    Chesha

    Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Character History!- Magic Application Approved!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- 1st Place Event/Contest Winner- 3rd Place Event/Contest Winner- X-Mas Event Participant- Player 
    Lineage : Lucifer's Descendant
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    Character Sheet
    First Skill: Spatial Devourer
    Second Skill:
    Third Skill:

    Crystal Magic: Gems Empty Re: Crystal Magic: Gems

    Post by Chesha 20th September 2015, 4:27 pm

    Updated Emerald so it just stuns those of the spell's rank and lower, doesn't do anything to those higher.

    Woo \o/


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    Wolfe
    Wolfe

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    Lineage : Pride of the Mercenary
    Position : Ace of Destruction
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    First Skill: Cursed Lightning
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    Crystal Magic: Gems Empty Re: Crystal Magic: Gems

    Post by Wolfe 21st September 2015, 12:25 am

    Spoiler:

    As all the requested changes are made i am happy to stamp this as
    Crystal Magic: Gems FS6uQ6s


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    Character Sheet: Wolfe Raijin
    Magic Sheet: Cursed Lightning Magic
    Pet: Loki

    Crystal Magic: Gems QO55HpX

      Current date/time is 11th May 2024, 3:59 pm