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    Stave Magic (WIP)

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    Antoninus

    Player 
    Lineage : Blessed by the Fourth Wall
    Position : None
    Posts : 10
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 0

    Stave Magic (WIP) Empty Stave Magic (WIP)

    Post by Antoninus 4th September 2014, 9:15 pm

    Magic

    Primary Magic: Stave Magic
    Secondary Magic: N/A
    Caster or Holder: Holder
    Description: Invented long ago by members of a very special group of magicians, stave magic was originally intended to be used as entertainment. You see, the magicians were a traveling circus group. The goal for stave magic was to invent an all purpose party trick magic, capable of anything from making small illusory shows, to pulling objects out of thin air, to controlling elements to form some sort of spectacle. They certainly achieved this, and much more. It was found to be true, that in the right hands, the complexity of magic formulas involved in the basics of stave magic led to the previously unattainable status of "endless potential." Of course, there is a limit to the potential which is created by the user of the magic, but theoretically anything is possible with Stave Magic.

    Innate Abilities:

    • I have the poweeeeer!: Each stave, regardless of rank has a special twist it can put on certain spells. These abilities will be further detailed in each spells strength section.


    Aura Type: (Locked until B rank)(Here put in a minor effect your Aura will Generate alongside the Default Aura Burst Effects, These Have to be related to your magic in some form, and cannot be heavily powerful. Also Scales with Rank)(Perks Can be found Here

    Strengths:

    • Versatility: A magic said to have "endless potential" is of course a very versatile magic, capable of seemingly unconnected forms of magic, such as most every form of elemental control, healing, formation of objects, arcane forces, illusions, and summoning (although this is not summoning magic, and thus they don't act like summons from that sort of magic).

    • Natural Self Defense: When a person uses this magic, they are naturally connected to the items known as staves. They are, therefore, trained in the art of using staves as melee weapons.

    • Versatility 2.0: Not only is there a long list of types of spells the user has access to. There's many effects too, such as multi targeting spells, long range spells, and even status inducing spell effects.


    Weaknesses:

    • Casting Time: Magic circles must be formed to preform spells with this magic. These often take about 2 seconds to complete.

    • Non Specialized: Although it has immense versatility it leaves less room for specialty. If your opponent is susceptible to fire, but your fire spell is on cooldown, then it sucks to be you, since you probably won't have another fire spell.

    • Reliance on Staves: Without any staves this magic is unusable. The user can still cast spells, but they will be extremely weak, basically useless spells, detailed in the spells weaknesses.

    • Reliance on Staves 2.0: Due to the user's reliance on staves, their hand to hand combat is relatively poor.


    Lineage: This is an additional bit of lore or abilities your roll for in the The Ancient One forum, when you roll and find out what you have, copy and paste the lineage here!

    Unique Abilities:

    • WEEEEE!: With his magic force being personally connected to his staves, this stave magician is able to control them without physical contact levitating them and swinging them around all the same.
      Chart:

    • Hand me that Comically Long Hot Dog!: Antoninus has trained himself to such a proficiency with his staves that he is able to use any long pole like object as a stave, but receives no special ability from these makeshift staves.


    Spells:
    Spell Template
    Note: BE SPECIFIC AND ADD DETAILS

    D Rank Spells:



    List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)

    Name Name of the Spell )
    Rank: (What rank is your spell? H, S, A, B, C, or D)
    Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    Fused Spells(What Spells Went into the Fusion and their Ranks?)

      Current date/time is 16th May 2024, 8:40 pm