Magic
Primary Magic: Earth God Slayer
Secondary Magic: Data Archive Magic (When I reach C-Rank will get it)
Caster or Holder: Caster
Description:
It is a form of Ancient Spell in which the caster is able to attain the abilities of a "God", using a specific element as their type. The certain elemental type of God Slayer Magic can be conjured from the caster's body and be used for various purposes, mainly in combat. It is said that the original usage of this Magic was to slay "Gods". In addition, the color of each God Slayer's element has a black tint, regardless of what it may be. Similar to Dragon Slayer Magic and Devil Slayer Magic, the caster is able to eat their own element and also use it for combative purposes.
T'Lem uses this magic, with her own body acting as the conduit for the magical abilities. When she's consuming Earth, her own artificial physiology breaks down the component materials and transforms them into Magical Power she can then utilise.
Strengths:
Weaknesses:
Lineage:
Seductor's Touch
Description: You come from the blood of those who are masters of speechcraft. Hidden from the public, usually, unless they require something, these particular mages can seduce anyone to do almost anything.
Ability: The user is able to bend the will of anyone but mages and the undead. Targets of this ability will also refuse to hand over valuables and kill others.
Usage: Anyone targeted by this has to do anything commanded by the user (except kill and give their jewels) for one post. Seductor's Touch can only be used 2 times per thread and has a 4 post cool down.
Unique Abilities:
Slayer Perks:
SPELLS
Primary Magic: Earth God Slayer
Secondary Magic: Data Archive Magic (When I reach C-Rank will get it)
Caster or Holder: Caster
Description:
It is a form of Ancient Spell in which the caster is able to attain the abilities of a "God", using a specific element as their type. The certain elemental type of God Slayer Magic can be conjured from the caster's body and be used for various purposes, mainly in combat. It is said that the original usage of this Magic was to slay "Gods". In addition, the color of each God Slayer's element has a black tint, regardless of what it may be. Similar to Dragon Slayer Magic and Devil Slayer Magic, the caster is able to eat their own element and also use it for combative purposes.
T'Lem uses this magic, with her own body acting as the conduit for the magical abilities. When she's consuming Earth, her own artificial physiology breaks down the component materials and transforms them into Magical Power she can then utilise.
Strengths:
- Strong against Wind Magic
- Can restore and gain power at any time since earth is everywhere
- Enhanced senses
Weaknesses:
- Cannot "eat" Earth Demon Slayer magic
- Weak against Metal magic as a strong enough blade/drill can cut through rock
- If the Fire magic is hot enough, could melt through the Earth magic
- The casters body has to be functional, otherwise can't cast the magic.
Lineage:
Seductor's Touch
Description: You come from the blood of those who are masters of speechcraft. Hidden from the public, usually, unless they require something, these particular mages can seduce anyone to do almost anything.
Ability: The user is able to bend the will of anyone but mages and the undead. Targets of this ability will also refuse to hand over valuables and kill others.
Usage: Anyone targeted by this has to do anything commanded by the user (except kill and give their jewels) for one post. Seductor's Touch can only be used 2 times per thread and has a 4 post cool down.
Unique Abilities:
- Passive: "As I walk through the land, it sustains me." Due to her unique physiological make-up, or rather, lack thereof, T'Lem can feed on Earth as she walks, utilising the exhausts in her feet as suction devices, restoring 1% MP every post.
- Passive: Terra Locate: Allows T'Lem to discover the location of anyone touching the floor within a ten metre radius if she focuses and the target(s) are moving.
- Visual Representation:
- Passive: Divine Sensory: Due to the nature of God Slayer Magic, the android is able to detect and determine the levels of Holy Magic in a person or spell. I.E. they'd be able to tell if someone were an angel/deity or were the descendent of such, or were in possession of Holy Magic/items.
Slayer Perks:
- Slayer Perks:
- Her already empowered android body becomes even stronger and faster due to the innate physical improvements that the Slayer magic has given her skeletal frame. Her sensations of sight, hearing, smell, taste and touch have all improved as well.
- 50% Damage resistance to Earth element magic.
- First Gen. God Slayers have learned the magic from the God of their respective element.
God Force: Can only be activated by consuming an enormous amount of its own element, at least 25% of your own element once every post for 5 posts in a row must be consumed in order to be able to active it.
God Force highly increases the power of the God Slayer's magic, physical endurance, speed, and strength. (God's Aura: Body is cloaked in a shaded aura of their respective element) It puts all stats into the next range on the character scaling.
The spell power of each rank is increased to 150%.
In God Force, the Slayer gains an aura of their element that engulfs their body. Physical attacks deal status effects from their respective element. ( Frostbite, Burn, Poison, etc. )
During God Force the Slayer does not lose any mp from casting spells, but after it wears off is left with 5% mp.
Lasts for 7 posts. - Can restore MP by consuming Earth. Cannot eat her own Earth magic or a Demon Slayers Earth magic though.
- Consumption Guide:
The following list shows how large a volume a Slayer has to consume in order to regain a certain energy percentage. The list speaks in terms of volume, not actual size. If a magic orb holds fire elemental magic with a volume of the moon, then a Fire Slayer can consume a “moon sized amount” from it, for example.
A Small Amount, The Size of a Water Bottle: 1-3% Recovery
A Computer Monitor or Kitchen Sink Size Amount: 5% Magic Power
A Spell of Lesser Rank (That Only Uses a Small Amount of your Element): 5% Magic Power
A Bookshelf Size Amount: 10% Magic Power
A Car Sized Amount: 10% Magic Power
A Cannon Blast or Artillery Blast Amount: 10% Magic Power
A Spell of Equal Rank: 10% Magic Power
A Bus Sized Amount: 15% Magic Power
A Spell of Greater Rank: 15% Magic Power
A House Sized Amount: 15% Magic Power
A Lake Sized Amount: 25% Magic Power
A Mall Parking Lot Sized Amount: 25% Magic Power
A Yacht or Cruise Ship Sized Amount: 25% Magic Power
A Mansion or Castle Sized Amount: 50% Magic Power
A Football Field Sized Amount: 50% Magic Power
A Stadium Sized Amount: 50% Magic Power
A Skyscraper Sized Amount: 50% Magic Power
An A-Ranked, S-Ranked, or H-Ranked Spell Effect of your Element: 75% Magic Power
A Meteor or Asteroid Sized Amount: 75% Magic Power
Endless Amount (If Encountered Somehow) for more than 15 Seconds: 100% Magic Power
Moon Sized Amount: 100% Magic Power
- Her already empowered android body becomes even stronger and faster due to the innate physical improvements that the Slayer magic has given her skeletal frame. Her sensations of sight, hearing, smell, taste and touch have all improved as well.
SPELLS
- D-Rank Spells:
- Earth God's Bellow:
Name: Earth God's Bellow
Rank: D
Type: Earth, Offensive
Duration: One Post
Cooldown: Two Posts
Description:
A magic circle forms in front of T'Lem's mouth and after taking in a brief breath, she then unleashes a very powerful tornado from her mouth, which possesses incredible blunt force, at the opponent. In the process stones are dispersed, which are capable of bludgeoning the opponent's body.
Range is 30m, cast time is instant, speed is 15m/s / 33mph
Strengths:- Can crash its way through Earth based barriers of the same rank
- Can cancel out a ranged attack of the same rank
- Doesn't require any limbs except for her mouth to cast.
Weaknesses:- Can only travel in a straight line
- A spell of two ranks higher can obliterate the Bellow.
- A spell of one rank higher can knock the Bellow off course.
- If she's gagged, the spell can't be cast.
- Can crash its way through Earth based barriers of the same rank
- Earth God's Tellus:
Name: Earth God's Tellus
Rank: D
Type: Earth, Offensive
Duration: Two Post
Cooldown: Three Posts
Description:
T'Lem concentrates, and her upper limbs transmute into stone and rock, elongating as well, before then unleashing it like a giant rock whip towards her enemy. Maximum Range is 5m, cast time is instant.- Kinda like this, but dark earthier:
Strengths:- Can be used in one or both hands.
- Highly effective for close to mid-range combat.
- Can be used to grab hold of enemies. See Gif in the above spoiler.
Weaknesses:- Takes five seconds to form each Tellus limb.
- If there are two Tellus', the damage each deals is halved.
- Renders her hands useless whilst the Tellus' are being channeled.
- Has no sensation of touch through the Tellus'
- Earth God's Barrier:
Name: Earth God's Barrier
Rank: D
Type: Earth, Defensive
Duration: One Post
Cooldown: Two Posts
Description:
T'Lem raises one or both of her hands, and a solid wall of earth takes form in front of her via Earth shooting forth from her hands, embedding itself into the ground. Maximum height = 3 metres, maximum width = 3 metres, maximum depth = 2 metres
Strengths:- Reduces D-Ranked ranged magical/physical damage by 50%, halving each time for every rank above. C-Rank would be 25%, B would be 12.5%, A would be 6.25% etc.
- Can be formed on any side of T'Lem.
- Remains where it was formed after it's been cast, creating a permanent barrier.
Weaknesses:- Can be potentially outmaneuvred as it is a single file wall.
- Can possibly give the enemy something to hide behind as well.
- A blast larger than the wall will still go over/around the wall
- The wall takes 30 seconds to fully form.
- Reduces D-Ranked ranged magical/physical damage by 50%, halving each time for every rank above. C-Rank would be 25%, B would be 12.5%, A would be 6.25% etc.
- Earth God's Tremor:
Name: Earth God's Tremor
Rank: D
Type: Earth, Offensive, AOE
Duration: One Post
Cooldown: Two Posts
Description:
T'Lem slams either her hands or her feet into the ground, and thus sends out a rippling shockwave through and just above the slammed surface, knocking the enemy down on the ground with a wave of magic which also shakes the ground. Area of Effect radius is ten metres with T'Lem as the centre of the circle. Speed of the Tremor is 10m/s aka 22mph. Height of the magical wave is half a metre from the ground up.- Kinda like this:
Strengths:- Can force enemies to the ground, breaking their concentration and leaving them vulnerable.
- Can work on any surface.
- Ideal for taking out a group of enemies at once.
Weaknesses:- Doesn't affect those in the air, either by jumping or flying.
- Only works if T'Lem is on a surface, and not in the air.
- Ideally requires T'Lem to be in the middle of her target group
- Shatters the ground around her, so if used on a less than ideal surface such as the deck of a ship... *cue anime pitfall scene*
- Spell Fusions:
List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)
Name Name of the Spell )
Rank: (What rank is your spell? H, S, A, B, C, or D)
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Fused Spells(What Spells Went into the Fusion and their Ranks?)
Last edited by T'Lem Rupee on 31st January 2015, 5:33 am; edited 2 times in total